2 * Copyright (c) 1998 Lionel ULMER
3 * Copyright (c) 2006-2007 Stefan DÖSINGER
5 * This file contains the implementation of Direct3DViewport2.
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wine/port.h"
25 #include "ddraw_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
29 /*****************************************************************************
31 *****************************************************************************/
33 static void update_clip_space(struct d3d_device *device,
34 struct wined3d_vec3 *scale, struct wined3d_vec3 *offset)
36 D3DMATRIX clip_space =
38 scale->x, 0.0f, 0.0f, 0.0f,
39 0.0f, scale->y, 0.0f, 0.0f,
40 0.0f, 0.0f, scale->z, 0.0f,
41 offset->x, offset->y, offset->z, 1.0f,
45 multiply_matrix(&projection, &clip_space, &device->legacy_projection);
46 wined3d_device_set_transform(device->wined3d_device,
47 WINED3D_TS_PROJECTION, (struct wined3d_matrix *)&projection);
48 device->legacy_clipspace = clip_space;
51 /*****************************************************************************
54 * activates the viewport using IDirect3DDevice7::SetViewport
56 *****************************************************************************/
57 void viewport_activate(struct d3d_viewport *This, BOOL ignore_lights)
59 struct wined3d_vec3 scale, offset;
64 struct d3d_light *light;
66 /* Activate all the lights associated with this context */
67 LIST_FOR_EACH_ENTRY(light, &This->light_list, struct d3d_light, entry)
69 light_activate(light);
73 /* And copy the values in the structure used by the device */
76 vp.dwX = This->viewports.vp2.dwX;
77 vp.dwY = This->viewports.vp2.dwY;
78 vp.dwHeight = This->viewports.vp2.dwHeight;
79 vp.dwWidth = This->viewports.vp2.dwWidth;
83 scale.x = 2.0f / This->viewports.vp2.dvClipWidth;
84 scale.y = 2.0f / This->viewports.vp2.dvClipHeight;
85 scale.z = 1.0f / (This->viewports.vp2.dvMaxZ - This->viewports.vp2.dvMinZ);
86 offset.x = -2.0f * This->viewports.vp2.dvClipX / This->viewports.vp2.dvClipWidth - 1.0f;
87 offset.y = -2.0f * This->viewports.vp2.dvClipY / This->viewports.vp2.dvClipHeight + 1.0f;
88 offset.z = -This->viewports.vp2.dvMinZ / (This->viewports.vp2.dvMaxZ - This->viewports.vp2.dvMinZ);
92 vp.dwX = This->viewports.vp1.dwX;
93 vp.dwY = This->viewports.vp1.dwY;
94 vp.dwHeight = This->viewports.vp1.dwHeight;
95 vp.dwWidth = This->viewports.vp1.dwWidth;
99 scale.x = 2.0f * This->viewports.vp1.dvScaleX / This->viewports.vp1.dwWidth;
100 scale.y = 2.0f * This->viewports.vp1.dvScaleY / This->viewports.vp1.dwHeight;
107 update_clip_space(This->active_device, &scale, &offset);
108 IDirect3DDevice7_SetViewport(&This->active_device->IDirect3DDevice7_iface, &vp);
111 /*****************************************************************************
112 * _dump_D3DVIEWPORT, _dump_D3DVIEWPORT2
114 * Writes viewport information to TRACE
116 *****************************************************************************/
117 static void _dump_D3DVIEWPORT(const D3DVIEWPORT *lpvp)
119 TRACE(" - dwSize = %d dwX = %d dwY = %d\n",
120 lpvp->dwSize, lpvp->dwX, lpvp->dwY);
121 TRACE(" - dwWidth = %d dwHeight = %d\n",
122 lpvp->dwWidth, lpvp->dwHeight);
123 TRACE(" - dvScaleX = %f dvScaleY = %f\n",
124 lpvp->dvScaleX, lpvp->dvScaleY);
125 TRACE(" - dvMaxX = %f dvMaxY = %f\n",
126 lpvp->dvMaxX, lpvp->dvMaxY);
127 TRACE(" - dvMinZ = %f dvMaxZ = %f\n",
128 lpvp->dvMinZ, lpvp->dvMaxZ);
131 static void _dump_D3DVIEWPORT2(const D3DVIEWPORT2 *lpvp)
133 TRACE(" - dwSize = %d dwX = %d dwY = %d\n",
134 lpvp->dwSize, lpvp->dwX, lpvp->dwY);
135 TRACE(" - dwWidth = %d dwHeight = %d\n",
136 lpvp->dwWidth, lpvp->dwHeight);
137 TRACE(" - dvClipX = %f dvClipY = %f\n",
138 lpvp->dvClipX, lpvp->dvClipY);
139 TRACE(" - dvClipWidth = %f dvClipHeight = %f\n",
140 lpvp->dvClipWidth, lpvp->dvClipHeight);
141 TRACE(" - dvMinZ = %f dvMaxZ = %f\n",
142 lpvp->dvMinZ, lpvp->dvMaxZ);
145 static inline struct d3d_viewport *impl_from_IDirect3DViewport3(IDirect3DViewport3 *iface)
147 return CONTAINING_RECORD(iface, struct d3d_viewport, IDirect3DViewport3_iface);
150 /*****************************************************************************
152 *****************************************************************************/
154 /*****************************************************************************
155 * IDirect3DViewport3::QueryInterface
157 * A normal QueryInterface. Can query all interface versions and the
158 * IUnknown interface. The VTables of the different versions
162 * refiid: Interface id queried for
163 * obj: Address to write the interface pointer to
167 * E_NOINTERFACE if the requested interface wasn't found
169 *****************************************************************************/
170 static HRESULT WINAPI d3d_viewport_QueryInterface(IDirect3DViewport3 *iface, REFIID riid, void **object)
172 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
174 if (IsEqualGUID(&IID_IDirect3DViewport3, riid)
175 || IsEqualGUID(&IID_IDirect3DViewport2, riid)
176 || IsEqualGUID(&IID_IDirect3DViewport, riid)
177 || IsEqualGUID(&IID_IUnknown, riid))
179 IDirect3DViewport3_AddRef(iface);
184 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
187 return E_NOINTERFACE;
190 /*****************************************************************************
191 * IDirect3DViewport3::AddRef
193 * Increases the refcount.
198 *****************************************************************************/
199 static ULONG WINAPI d3d_viewport_AddRef(IDirect3DViewport3 *iface)
201 struct d3d_viewport *viewport = impl_from_IDirect3DViewport3(iface);
202 ULONG ref = InterlockedIncrement(&viewport->ref);
204 TRACE("%p increasing refcount to %u.\n", viewport, ref);
209 /*****************************************************************************
210 * IDirect3DViewport3::Release
212 * Reduces the refcount. If it falls to 0, the interface is released
217 *****************************************************************************/
218 static ULONG WINAPI d3d_viewport_Release(IDirect3DViewport3 *iface)
220 struct d3d_viewport *viewport = impl_from_IDirect3DViewport3(iface);
221 ULONG ref = InterlockedDecrement(&viewport->ref);
223 TRACE("%p decreasing refcount to %u.\n", viewport, ref);
226 HeapFree(GetProcessHeap(), 0, viewport);
231 /*****************************************************************************
232 * IDirect3DViewport Methods.
233 *****************************************************************************/
235 /*****************************************************************************
236 * IDirect3DViewport3::Initialize
238 * No-op initialization.
241 * Direct3D: The direct3D device this viewport is assigned to
244 * DDERR_ALREADYINITIALIZED
246 *****************************************************************************/
247 static HRESULT WINAPI d3d_viewport_Initialize(IDirect3DViewport3 *iface, IDirect3D *d3d)
249 TRACE("iface %p, d3d %p.\n", iface, d3d);
251 return DDERR_ALREADYINITIALIZED;
254 /*****************************************************************************
255 * IDirect3DViewport3::GetViewport
257 * Returns the viewport data assigned to this viewport interface
260 * Data: Address to store the data
264 * DDERR_INVALIDPARAMS if Data is NULL
266 *****************************************************************************/
267 static HRESULT WINAPI d3d_viewport_GetViewport(IDirect3DViewport3 *iface, D3DVIEWPORT *lpData)
269 struct d3d_viewport *This = impl_from_IDirect3DViewport3(iface);
272 TRACE("iface %p, data %p.\n", iface, lpData);
274 wined3d_mutex_lock();
276 dwSize = lpData->dwSize;
277 memset(lpData, 0, dwSize);
279 memcpy(lpData, &(This->viewports.vp1), dwSize);
282 vp1.dwSize = sizeof(vp1);
283 vp1.dwX = This->viewports.vp2.dwX;
284 vp1.dwY = This->viewports.vp2.dwY;
285 vp1.dwWidth = This->viewports.vp2.dwWidth;
286 vp1.dwHeight = This->viewports.vp2.dwHeight;
291 vp1.dvMinZ = This->viewports.vp2.dvMinZ;
292 vp1.dvMaxZ = This->viewports.vp2.dvMaxZ;
293 memcpy(lpData, &vp1, dwSize);
298 TRACE(" returning D3DVIEWPORT :\n");
299 _dump_D3DVIEWPORT(lpData);
302 wined3d_mutex_unlock();
307 /*****************************************************************************
308 * IDirect3DViewport3::SetViewport
310 * Sets the viewport information for this interface
313 * lpData: Viewport to set
317 * DDERR_INVALIDPARAMS if Data is NULL
319 *****************************************************************************/
320 static HRESULT WINAPI d3d_viewport_SetViewport(IDirect3DViewport3 *iface, D3DVIEWPORT *lpData)
322 struct d3d_viewport *This = impl_from_IDirect3DViewport3(iface);
323 IDirect3DViewport3 *current_viewport;
325 TRACE("iface %p, data %p.\n", iface, lpData);
329 TRACE(" getting D3DVIEWPORT :\n");
330 _dump_D3DVIEWPORT(lpData);
333 wined3d_mutex_lock();
336 memset(&(This->viewports.vp1), 0, sizeof(This->viewports.vp1));
337 memcpy(&(This->viewports.vp1), lpData, lpData->dwSize);
339 /* Tests on two games show that these values are never used properly so override
340 them with proper ones :-)
342 This->viewports.vp1.dvMinZ = 0.0;
343 This->viewports.vp1.dvMaxZ = 1.0;
345 if (This->active_device) {
346 IDirect3DDevice3 *d3d_device3 = &This->active_device->IDirect3DDevice3_iface;
347 IDirect3DDevice3_GetCurrentViewport(d3d_device3, ¤t_viewport);
348 if (current_viewport)
350 if (current_viewport == iface) viewport_activate(This, FALSE);
351 IDirect3DViewport3_Release(current_viewport);
355 wined3d_mutex_unlock();
360 /*****************************************************************************
361 * IDirect3DViewport3::TransformVertices
363 * Transforms vertices by the transformation matrix.
365 * This function is pretty similar to IDirect3DVertexBuffer7::ProcessVertices,
366 * so it's tempting to forward it to there. However, there are some
367 * tiny differences. First, the lpOffscreen flag that is reported back,
368 * then there is the homogeneous vertex that is generated. Also there's a lack
369 * of FVFs, but still a custom stride. Last, the d3d1 - d3d3 viewport has some
370 * settings (scale) that d3d7 and wined3d do not have. All in all wrapping to
371 * ProcessVertices doesn't pay of in terms of wrapper code needed and code
375 * dwVertexCount: The number of vertices to be transformed
376 * lpData: Pointer to the vertex data
377 * dwFlags: D3DTRANSFORM_CLIPPED or D3DTRANSFORM_UNCLIPPED
378 * lpOffScreen: Set to the clipping plane clipping the vertex, if only one
379 * vertex is transformed and clipping is on. 0 otherwise
383 * D3DERR_VIEWPORTHASNODEVICE if the viewport is not assigned to a device
384 * DDERR_INVALIDPARAMS if no clipping flag is specified
386 *****************************************************************************/
387 static HRESULT WINAPI d3d_viewport_TransformVertices(IDirect3DViewport3 *iface,
388 DWORD dwVertexCount, D3DTRANSFORMDATA *lpData, DWORD dwFlags, DWORD *lpOffScreen)
390 struct d3d_viewport *viewport = impl_from_IDirect3DViewport3(iface);
391 D3DVIEWPORT vp = viewport->viewports.vp1;
392 D3DMATRIX view_mat, world_mat, mat;
399 TRACE("iface %p, vertex_count %u, vertex_data %p, flags %#x, clip_plane %p.\n",
400 iface, dwVertexCount, lpData, dwFlags, lpOffScreen);
402 /* Tests on windows show that Windows crashes when this occurs,
403 * so don't return the (intuitive) return value
404 if (!viewport->active_device)
406 WARN("No device active, returning D3DERR_VIEWPORTHASNODEVICE\n");
407 return D3DERR_VIEWPORTHASNODEVICE;
411 if(!(dwFlags & (D3DTRANSFORM_UNCLIPPED | D3DTRANSFORM_CLIPPED)))
413 WARN("No clipping flag passed, returning DDERR_INVALIDPARAMS\n");
414 return DDERR_INVALIDPARAMS;
418 wined3d_mutex_lock();
419 wined3d_device_get_transform(viewport->active_device->wined3d_device,
420 D3DTRANSFORMSTATE_VIEW, (struct wined3d_matrix *)&view_mat);
421 wined3d_device_get_transform(viewport->active_device->wined3d_device,
422 WINED3D_TS_WORLD_MATRIX(0), (struct wined3d_matrix *)&world_mat);
423 multiply_matrix(&mat, &view_mat, &world_mat);
424 multiply_matrix(&mat, &viewport->active_device->legacy_projection, &mat);
428 outH = lpData->lpHOut;
429 for(i = 0; i < dwVertexCount; i++)
431 x = (in[0] * mat._11) + (in[1] * mat._21) + (in[2] * mat._31) + (1.0 * mat._41);
432 y = (in[0] * mat._12) + (in[1] * mat._22) + (in[2] * mat._32) + (1.0 * mat._42);
433 z = (in[0] * mat._13) + (in[1] * mat._23) + (in[2] * mat._33) + (1.0 * mat._43);
434 w = (in[0] * mat._14) + (in[1] * mat._24) + (in[2] * mat._34) + (1.0 * mat._44);
436 if(dwFlags & D3DTRANSFORM_CLIPPED)
438 /* If clipping is enabled, Windows assumes that outH is
441 outH[i].u1.hx = x; outH[i].u2.hy = y; outH[i].u3.hz = z;
444 if(x * vp.dvScaleX > ((float) vp.dwWidth * 0.5))
445 outH[i].dwFlags |= D3DCLIP_RIGHT;
446 if(x * vp.dvScaleX <= -((float) vp.dwWidth) * 0.5)
447 outH[i].dwFlags |= D3DCLIP_LEFT;
448 if(y * vp.dvScaleY > ((float) vp.dwHeight * 0.5))
449 outH[i].dwFlags |= D3DCLIP_TOP;
450 if(y * vp.dvScaleY <= -((float) vp.dwHeight) * 0.5)
451 outH[i].dwFlags |= D3DCLIP_BOTTOM;
453 outH[i].dwFlags |= D3DCLIP_FRONT;
455 outH[i].dwFlags |= D3DCLIP_BACK;
459 /* Looks like native just drops the vertex, leaves whatever data
460 * it has in the output buffer and goes on with the next vertex.
461 * The exact scheme hasn't been figured out yet, but windows
462 * definitely writes something there.
468 in = (float *) ((char *) in + lpData->dwInSize);
469 out = (float *) ((char *) out + lpData->dwOutSize);
475 x *= w; y *= w; z *= w;
477 out[0] = vp.dwWidth / 2 + vp.dwX + x * vp.dvScaleX;
478 out[1] = vp.dwHeight / 2 + vp.dwY - y * vp.dvScaleY;
481 in = (float *) ((char *) in + lpData->dwInSize);
482 out = (float *) ((char *) out + lpData->dwOutSize);
485 /* According to the d3d test, the offscreen flag is set only
486 * if exactly one vertex is transformed. Its not documented,
487 * but the test shows that the lpOffscreen flag is set to the
488 * flag combination of clipping planes that clips the vertex.
490 * If clipping is requested, Windows assumes that the offscreen
491 * param is a valid pointer.
493 if(dwVertexCount == 1 && dwFlags & D3DTRANSFORM_CLIPPED)
495 *lpOffScreen = outH[0].dwFlags;
497 else if(*lpOffScreen)
501 wined3d_mutex_unlock();
507 /*****************************************************************************
508 * IDirect3DViewport3::LightElements
510 * The DirectX 5.0 sdk says that it's not implemented
518 *****************************************************************************/
519 static HRESULT WINAPI d3d_viewport_LightElements(IDirect3DViewport3 *iface,
520 DWORD element_count, D3DLIGHTDATA *data)
522 TRACE("iface %p, element_count %u, data %p.\n", iface, element_count, data);
524 return DDERR_UNSUPPORTED;
527 /*****************************************************************************
528 * IDirect3DViewport3::SetBackground
530 * Sets the background material
533 * hMat: Handle from a IDirect3DMaterial interface
538 *****************************************************************************/
539 static HRESULT WINAPI d3d_viewport_SetBackground(IDirect3DViewport3 *iface, D3DMATERIALHANDLE hMat)
541 struct d3d_viewport *viewport = impl_from_IDirect3DViewport3(iface);
542 struct d3d_material *m;
544 TRACE("iface %p, material %#x.\n", iface, hMat);
546 wined3d_mutex_lock();
550 viewport->background = NULL;
551 TRACE("Setting background to NULL\n");
552 wined3d_mutex_unlock();
556 m = ddraw_get_object(&viewport->ddraw->d3ddevice->handle_table, hMat - 1, DDRAW_HANDLE_MATERIAL);
559 WARN("Invalid material handle.\n");
560 wined3d_mutex_unlock();
561 return DDERR_INVALIDPARAMS;
564 TRACE("Setting background color : %.8e %.8e %.8e %.8e.\n",
565 m->mat.u.diffuse.u1.r, m->mat.u.diffuse.u2.g,
566 m->mat.u.diffuse.u3.b, m->mat.u.diffuse.u4.a);
567 viewport->background = m;
569 wined3d_mutex_unlock();
574 /*****************************************************************************
575 * IDirect3DViewport3::GetBackground
577 * Returns the material handle assigned to the background of the viewport
580 * lphMat: Address to store the handle
581 * lpValid: is set to FALSE if no background is set, TRUE if one is set
586 *****************************************************************************/
587 static HRESULT WINAPI d3d_viewport_GetBackground(IDirect3DViewport3 *iface,
588 D3DMATERIALHANDLE *material, BOOL *valid)
590 struct d3d_viewport *viewport = impl_from_IDirect3DViewport3(iface);
592 TRACE("iface %p, material %p, valid %p.\n", iface, material, valid);
594 wined3d_mutex_lock();
596 *valid = !!viewport->background;
598 *material = viewport->background ? viewport->background->Handle : 0;
599 wined3d_mutex_unlock();
604 /*****************************************************************************
605 * IDirect3DViewport3::SetBackgroundDepth
607 * Sets a surface that represents the background depth. It's contents are
608 * used to set the depth buffer in IDirect3DViewport3::Clear
611 * lpDDSurface: Surface to set
613 * Returns: D3D_OK, because it's a stub
615 *****************************************************************************/
616 static HRESULT WINAPI d3d_viewport_SetBackgroundDepth(IDirect3DViewport3 *iface, IDirectDrawSurface *surface)
618 FIXME("iface %p, surface %p stub!\n", iface, surface);
623 /*****************************************************************************
624 * IDirect3DViewport3::GetBackgroundDepth
626 * Returns the surface that represents the depth field
629 * lplpDDSurface: Address to store the interface pointer
630 * lpValid: Set to TRUE if a depth is assigned, FALSE otherwise
633 * D3D_OK, because it's a stub
634 * (DDERR_INVALIDPARAMS if DDSurface of Valid is NULL)
636 *****************************************************************************/
637 static HRESULT WINAPI d3d_viewport_GetBackgroundDepth(IDirect3DViewport3 *iface,
638 IDirectDrawSurface **surface, BOOL *valid)
640 FIXME("iface %p, surface %p, valid %p stub!\n", iface, surface, valid);
645 /*****************************************************************************
646 * IDirect3DViewport3::Clear
648 * Clears the render target and / or the z buffer
651 * dwCount: The amount of rectangles to clear. If 0, the whole buffer is
653 * lpRects: Pointer to the array of rectangles. If NULL, Count must be 0
654 * dwFlags: D3DCLEAR_ZBUFFER and / or D3DCLEAR_TARGET
658 * D3DERR_VIEWPORTHASNODEVICE if there's no active device
659 * The return value of IDirect3DDevice7::Clear
661 *****************************************************************************/
662 static HRESULT WINAPI d3d_viewport_Clear(IDirect3DViewport3 *iface,
663 DWORD rect_count, D3DRECT *rects, DWORD flags)
665 struct d3d_viewport *This = impl_from_IDirect3DViewport3(iface);
666 DWORD color = 0x00000000;
668 IDirect3DViewport3 *current_viewport;
669 IDirect3DDevice3 *d3d_device3;
671 TRACE("iface %p, rect_count %u, rects %p, flags %#x.\n", iface, rect_count, rects, flags);
673 if (This->active_device == NULL) {
674 ERR(" Trying to clear a viewport not attached to a device !\n");
675 return D3DERR_VIEWPORTHASNODEVICE;
677 d3d_device3 = &This->active_device->IDirect3DDevice3_iface;
679 wined3d_mutex_lock();
681 if (flags & D3DCLEAR_TARGET)
683 if (This->background == NULL) {
684 ERR(" Trying to clear the color buffer without background material !\n");
688 color = ((int)((This->background->mat.u.diffuse.u1.r) * 255) << 16)
689 | ((int) ((This->background->mat.u.diffuse.u2.g) * 255) << 8)
690 | ((int) ((This->background->mat.u.diffuse.u3.b) * 255) << 0)
691 | ((int) ((This->background->mat.u.diffuse.u4.a) * 255) << 24);
695 /* Need to temporarily activate viewport to clear it. Previously active one will be restored
697 viewport_activate(This, TRUE);
699 hr = IDirect3DDevice7_Clear(&This->active_device->IDirect3DDevice7_iface, rect_count, rects,
700 flags & (D3DCLEAR_ZBUFFER | D3DCLEAR_TARGET), color, 1.0, 0x00000000);
702 IDirect3DDevice3_GetCurrentViewport(d3d_device3, ¤t_viewport);
703 if (current_viewport)
705 struct d3d_viewport *vp = impl_from_IDirect3DViewport3(current_viewport);
706 viewport_activate(vp, TRUE);
707 IDirect3DViewport3_Release(current_viewport);
710 wined3d_mutex_unlock();
715 /*****************************************************************************
716 * IDirect3DViewport3::AddLight
718 * Adds an light to the viewport
721 * lpDirect3DLight: Interface of the light to add
725 * DDERR_INVALIDPARAMS if Direct3DLight is NULL
726 * DDERR_INVALIDPARAMS if there are 8 lights or more
728 *****************************************************************************/
729 static HRESULT WINAPI d3d_viewport_AddLight(IDirect3DViewport3 *iface, IDirect3DLight *lpDirect3DLight)
731 struct d3d_viewport *This = impl_from_IDirect3DViewport3(iface);
732 struct d3d_light *light_impl = unsafe_impl_from_IDirect3DLight(lpDirect3DLight);
734 DWORD map = This->map_lights;
736 TRACE("iface %p, light %p.\n", iface, lpDirect3DLight);
738 wined3d_mutex_lock();
740 if (This->num_lights >= 8)
742 wined3d_mutex_unlock();
743 return DDERR_INVALIDPARAMS;
746 /* Find a light number and update both light and viewports objects accordingly */
752 light_impl->dwLightIndex = i;
754 This->map_lights |= 1<<i;
756 /* Add the light in the 'linked' chain */
757 list_add_head(&This->light_list, &light_impl->entry);
758 IDirect3DLight_AddRef(lpDirect3DLight);
760 /* Attach the light to the viewport */
761 light_impl->active_viewport = This;
763 /* If active, activate the light */
764 if (This->active_device)
765 light_activate(light_impl);
767 wined3d_mutex_unlock();
772 /*****************************************************************************
773 * IDirect3DViewport3::DeleteLight
775 * Deletes a light from the viewports' light list
778 * lpDirect3DLight: Light to delete
782 * DDERR_INVALIDPARAMS if the light wasn't found
784 *****************************************************************************/
785 static HRESULT WINAPI d3d_viewport_DeleteLight(IDirect3DViewport3 *iface, IDirect3DLight *lpDirect3DLight)
787 struct d3d_viewport *viewport = impl_from_IDirect3DViewport3(iface);
788 struct d3d_light *l = unsafe_impl_from_IDirect3DLight(lpDirect3DLight);
790 TRACE("iface %p, light %p.\n", iface, lpDirect3DLight);
792 wined3d_mutex_lock();
794 if (l->active_viewport != viewport)
796 WARN("Light %p active viewport is %p.\n", l, l->active_viewport);
797 wined3d_mutex_unlock();
798 return DDERR_INVALIDPARAMS;
802 list_remove(&l->entry);
803 l->active_viewport = NULL;
804 IDirect3DLight_Release(lpDirect3DLight);
805 --viewport->num_lights;
806 viewport->map_lights &= ~(1 << l->dwLightIndex);
808 wined3d_mutex_unlock();
813 /*****************************************************************************
814 * IDirect3DViewport::NextLight
816 * Enumerates the lights associated with the viewport
819 * lpDirect3DLight: Light to start with
820 * lplpDirect3DLight: Address to store the successor to
823 * D3D_OK, because it's a stub
825 *****************************************************************************/
826 static HRESULT WINAPI d3d_viewport_NextLight(IDirect3DViewport3 *iface,
827 IDirect3DLight *lpDirect3DLight, IDirect3DLight **lplpDirect3DLight, DWORD flags)
829 struct d3d_viewport *viewport = impl_from_IDirect3DViewport3(iface);
830 struct d3d_light *l = unsafe_impl_from_IDirect3DLight(lpDirect3DLight);
834 TRACE("iface %p, light %p, next_light %p, flags %#x.\n",
835 iface, lpDirect3DLight, lplpDirect3DLight, flags);
837 if (!lplpDirect3DLight)
838 return DDERR_INVALIDPARAMS;
840 wined3d_mutex_lock();
845 if (!l || l->active_viewport != viewport)
848 WARN("Light %p active viewport is %p.\n", l, l->active_viewport);
852 entry = list_next(&viewport->light_list, &l->entry);
856 entry = list_head(&viewport->light_list);
860 entry = list_tail(&viewport->light_list);
865 WARN("Invalid flags %#x.\n", flags);
871 *lplpDirect3DLight = (IDirect3DLight *)LIST_ENTRY(entry, struct d3d_light, entry);
872 IDirect3DLight_AddRef(*lplpDirect3DLight);
877 *lplpDirect3DLight = NULL;
878 hr = DDERR_INVALIDPARAMS;
881 wined3d_mutex_unlock();
886 /*****************************************************************************
887 * IDirect3DViewport2 Methods.
888 *****************************************************************************/
890 /*****************************************************************************
891 * IDirect3DViewport3::GetViewport2
893 * Returns the currently set viewport in a D3DVIEWPORT2 structure.
894 * Similar to IDirect3DViewport3::GetViewport
897 * lpData: Pointer to the structure to fill
901 * DDERR_INVALIDPARAMS if the viewport was set with
902 * IDirect3DViewport3::SetViewport
903 * DDERR_INVALIDPARAMS if Data is NULL
905 *****************************************************************************/
906 static HRESULT WINAPI d3d_viewport_GetViewport2(IDirect3DViewport3 *iface, D3DVIEWPORT2 *lpData)
908 struct d3d_viewport *This = impl_from_IDirect3DViewport3(iface);
911 TRACE("iface %p, data %p.\n", iface, lpData);
913 wined3d_mutex_lock();
914 dwSize = lpData->dwSize;
915 memset(lpData, 0, dwSize);
917 memcpy(lpData, &(This->viewports.vp2), dwSize);
920 vp2.dwSize = sizeof(vp2);
921 vp2.dwX = This->viewports.vp1.dwX;
922 vp2.dwY = This->viewports.vp1.dwY;
923 vp2.dwWidth = This->viewports.vp1.dwWidth;
924 vp2.dwHeight = This->viewports.vp1.dwHeight;
927 vp2.dvClipWidth = 0.0;
928 vp2.dvClipHeight = 0.0;
929 vp2.dvMinZ = This->viewports.vp1.dvMinZ;
930 vp2.dvMaxZ = This->viewports.vp1.dvMaxZ;
931 memcpy(lpData, &vp2, dwSize);
936 TRACE(" returning D3DVIEWPORT2 :\n");
937 _dump_D3DVIEWPORT2(lpData);
940 wined3d_mutex_unlock();
945 /*****************************************************************************
946 * IDirect3DViewport3::SetViewport2
948 * Sets the viewport from a D3DVIEWPORT2 structure
951 * lpData: Viewport to set
956 *****************************************************************************/
957 static HRESULT WINAPI d3d_viewport_SetViewport2(IDirect3DViewport3 *iface, D3DVIEWPORT2 *lpData)
959 struct d3d_viewport *This = impl_from_IDirect3DViewport3(iface);
960 IDirect3DViewport3 *current_viewport;
962 TRACE("iface %p, data %p.\n", iface, lpData);
966 TRACE(" getting D3DVIEWPORT2 :\n");
967 _dump_D3DVIEWPORT2(lpData);
970 wined3d_mutex_lock();
973 memset(&(This->viewports.vp2), 0, sizeof(This->viewports.vp2));
974 memcpy(&(This->viewports.vp2), lpData, lpData->dwSize);
976 if (This->active_device) {
977 IDirect3DDevice3 *d3d_device3 = &This->active_device->IDirect3DDevice3_iface;
978 IDirect3DDevice3_GetCurrentViewport(d3d_device3, ¤t_viewport);
979 if (current_viewport)
981 if (current_viewport == iface) viewport_activate(This, FALSE);
982 IDirect3DViewport3_Release(current_viewport);
986 wined3d_mutex_unlock();
991 /*****************************************************************************
992 * IDirect3DViewport3 Methods.
993 *****************************************************************************/
995 /*****************************************************************************
996 * IDirect3DViewport3::SetBackgroundDepth2
998 * Sets a IDirectDrawSurface4 surface as the background depth surface
1001 * lpDDS: Surface to set
1004 * D3D_OK, because it's stub
1006 *****************************************************************************/
1007 static HRESULT WINAPI d3d_viewport_SetBackgroundDepth2(IDirect3DViewport3 *iface,
1008 IDirectDrawSurface4 *surface)
1010 FIXME("iface %p, surface %p stub!\n", iface, surface);
1015 /*****************************************************************************
1016 * IDirect3DViewport3::GetBackgroundDepth2
1018 * Returns the IDirect3DSurface4 interface to the background depth surface
1021 * lplpDDS: Address to store the interface pointer at
1022 * lpValid: Set to true if a surface is assigned
1025 * D3D_OK because it's a stub
1027 *****************************************************************************/
1028 static HRESULT WINAPI d3d_viewport_GetBackgroundDepth2(IDirect3DViewport3 *iface,
1029 IDirectDrawSurface4 **surface, BOOL *valid)
1031 FIXME("iface %p, surface %p, valid %p stub!\n", iface, surface, valid);
1036 /*****************************************************************************
1037 * IDirect3DViewport3::Clear2
1039 * Another clearing method
1042 * Count: Number of rectangles to clear
1043 * Rects: Rectangle array to clear
1044 * Flags: Some flags :)
1045 * Color: Color to fill the render target with
1046 * Z: Value to fill the depth buffer with
1047 * Stencil: Value to fill the stencil bits with
1051 *****************************************************************************/
1052 static HRESULT WINAPI d3d_viewport_Clear2(IDirect3DViewport3 *iface, DWORD rect_count,
1053 D3DRECT *rects, DWORD flags, DWORD color, D3DVALUE depth, DWORD stencil)
1055 struct d3d_viewport *viewport = impl_from_IDirect3DViewport3(iface);
1057 IDirect3DViewport3 *current_viewport;
1058 IDirect3DDevice3 *d3d_device3;
1060 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, depth %.8e, stencil %u.\n",
1061 iface, rect_count, rects, flags, color, depth, stencil);
1063 wined3d_mutex_lock();
1065 if (!viewport->active_device)
1067 WARN("Trying to clear a viewport not attached to a device.\n");
1068 wined3d_mutex_unlock();
1069 return D3DERR_VIEWPORTHASNODEVICE;
1071 d3d_device3 = &viewport->active_device->IDirect3DDevice3_iface;
1072 /* Need to temporarily activate viewport to clear it. Previously active
1073 * one will be restored afterwards. */
1074 viewport_activate(viewport, TRUE);
1076 hr = IDirect3DDevice7_Clear(&viewport->active_device->IDirect3DDevice7_iface,
1077 rect_count, rects, flags, color, depth, stencil);
1078 IDirect3DDevice3_GetCurrentViewport(d3d_device3, ¤t_viewport);
1079 if (current_viewport)
1081 struct d3d_viewport *vp = impl_from_IDirect3DViewport3(current_viewport);
1082 viewport_activate(vp, TRUE);
1083 IDirect3DViewport3_Release(current_viewport);
1086 wined3d_mutex_unlock();
1091 /*****************************************************************************
1093 *****************************************************************************/
1095 static const struct IDirect3DViewport3Vtbl d3d_viewport_vtbl =
1097 /*** IUnknown Methods ***/
1098 d3d_viewport_QueryInterface,
1099 d3d_viewport_AddRef,
1100 d3d_viewport_Release,
1101 /*** IDirect3DViewport Methods */
1102 d3d_viewport_Initialize,
1103 d3d_viewport_GetViewport,
1104 d3d_viewport_SetViewport,
1105 d3d_viewport_TransformVertices,
1106 d3d_viewport_LightElements,
1107 d3d_viewport_SetBackground,
1108 d3d_viewport_GetBackground,
1109 d3d_viewport_SetBackgroundDepth,
1110 d3d_viewport_GetBackgroundDepth,
1112 d3d_viewport_AddLight,
1113 d3d_viewport_DeleteLight,
1114 d3d_viewport_NextLight,
1115 /*** IDirect3DViewport2 Methods ***/
1116 d3d_viewport_GetViewport2,
1117 d3d_viewport_SetViewport2,
1118 /*** IDirect3DViewport3 Methods ***/
1119 d3d_viewport_SetBackgroundDepth2,
1120 d3d_viewport_GetBackgroundDepth2,
1121 d3d_viewport_Clear2,
1124 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3 *iface)
1126 if (!iface) return NULL;
1127 assert(iface->lpVtbl == &d3d_viewport_vtbl);
1128 return CONTAINING_RECORD(iface, struct d3d_viewport, IDirect3DViewport3_iface);
1131 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2 *iface)
1133 /* IDirect3DViewport and IDirect3DViewport3 use the same iface. */
1134 if (!iface) return NULL;
1135 assert(iface->lpVtbl == (IDirect3DViewport2Vtbl *)&d3d_viewport_vtbl);
1136 return CONTAINING_RECORD(iface, struct d3d_viewport, IDirect3DViewport3_iface);
1139 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport(IDirect3DViewport *iface)
1141 /* IDirect3DViewport and IDirect3DViewport3 use the same iface. */
1142 if (!iface) return NULL;
1143 assert(iface->lpVtbl == (IDirect3DViewportVtbl *)&d3d_viewport_vtbl);
1144 return CONTAINING_RECORD(iface, struct d3d_viewport, IDirect3DViewport3_iface);
1147 void d3d_viewport_init(struct d3d_viewport *viewport, struct ddraw *ddraw)
1149 viewport->IDirect3DViewport3_iface.lpVtbl = &d3d_viewport_vtbl;
1151 viewport->ddraw = ddraw;
1152 viewport->use_vp2 = 0xff;
1153 list_init(&viewport->light_list);