Validate that the texture is no larger than the graphics cards largest
[wine] / dlls / wined3d / Makefile.in
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR    = @srcdir@
4 VPATH     = @srcdir@
5 MODULE    = wined3d.dll
6 IMPORTLIB = libwined3d.$(IMPLIBEXT)
7 IMPORTS   = user32 gdi32 advapi32 kernel32
8 EXTRAINCL = @X_CFLAGS@
9 EXTRALIBS = -ldxguid -luuid @X_LIBS@ @X_PRE_LIBS@ @XLIB@ @X_EXTRA_LIBS@ @OPENGL_LIBS@
10
11 C_SRCS = \
12         basetexture.c \
13         cubetexture.c \
14         device.c \
15         directx.c \
16         drawprim.c \
17         indexbuffer.c \
18         query.c \
19         resource.c \
20         stateblock.c \
21         surface.c \
22         swapchain.c \
23         texture.c \
24         utils.c \
25         vertexbuffer.c \
26         vertexdeclaration.c \
27         vertexshader.c \
28         volume.c \
29         volumetexture.c \
30         wined3d_main.c
31
32 @MAKE_DLL_RULES@
33
34 ### Dependencies: