msi: Fix a logic error.
[wine] / dlls / d3d8 / texture.c
1 /*
2  * IDirect3DTexture8 implementation
3  *
4  * Copyright 2005 Oliver Stieber
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  */
20
21 #include "config.h"
22 #include "d3d8_private.h"
23
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
25
26 /* IDirect3DTexture8 IUnknown parts follow: */
27 HRESULT WINAPI IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface, REFIID riid, LPVOID *ppobj) {
28     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
29
30     if (IsEqualGUID(riid, &IID_IUnknown)
31         || IsEqualGUID(riid, &IID_IDirect3DResource8)
32         || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
33         || IsEqualGUID(riid, &IID_IDirect3DTexture8)) {
34         IUnknown_AddRef(iface);
35         *ppobj = This;
36         return D3D_OK;
37     }
38
39     WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj);
40     return E_NOINTERFACE;
41 }
42
43 ULONG WINAPI IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface) {
44     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
45     ULONG ref = InterlockedIncrement(&This->ref);
46
47     TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
48
49     return ref;
50 }
51
52 ULONG WINAPI IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface) {
53     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
54     ULONG ref = InterlockedDecrement(&This->ref);
55
56     TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
57
58     if (ref == 0) {
59         IWineD3DTexture_Release(This->wineD3DTexture);
60         HeapFree(GetProcessHeap(), 0, This);
61     }
62     return ref;
63 }
64
65 /* IDirect3DTexture8 IDirect3DResource8 Interface follow: */
66 HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface, IDirect3DDevice8 **ppDevice) {
67     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
68     TRACE("(%p) Relay\n", This);
69     return IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
70 }
71
72 HRESULT WINAPI IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) {
73     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
74     TRACE("(%p) Relay\n", This);
75     return IWineD3DTexture_SetPrivateData(This->wineD3DTexture, refguid, pData, SizeOfData, Flags);
76 }
77
78 HRESULT WINAPI IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, void *pData, DWORD* pSizeOfData) {
79     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
80     TRACE("(%p) Relay\n", This);
81     return IWineD3DTexture_GetPrivateData(This->wineD3DTexture, refguid, pData, pSizeOfData);
82 }
83
84 HRESULT WINAPI IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid) {
85     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
86     TRACE("(%p) Relay\n", This);
87     return IWineD3DTexture_FreePrivateData(This->wineD3DTexture, refguid);
88 }
89
90 DWORD WINAPI IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface, DWORD PriorityNew) {
91     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
92     TRACE("(%p) Relay\n", This);
93     return IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew);
94 }
95
96 DWORD WINAPI IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface) {
97     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
98     TRACE("(%p) Relay\n", This);
99     return IWineD3DTexture_GetPriority(This->wineD3DTexture);
100 }
101
102 void WINAPI IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface) {
103     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
104     TRACE("(%p) Relay\n", This);
105     return IWineD3DTexture_PreLoad(This->wineD3DTexture);
106 }
107
108 D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface) {
109     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
110     TRACE("(%p) Relay\n", This);
111     return IWineD3DTexture_GetType(This->wineD3DTexture);
112 }
113
114 /* IDirect3DTexture8 IDirect3DBaseTexture8 Interface follow: */
115 DWORD WINAPI IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface, DWORD LODNew) {
116     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
117     TRACE("(%p) Relay\n", This);
118     return IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew);
119 }
120
121 DWORD WINAPI IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface) {
122     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
123     TRACE("(%p) Relay\n", This);
124     return IWineD3DTexture_GetLOD(This->wineD3DTexture);
125 }
126
127 DWORD WINAPI IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface) {
128     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
129     TRACE("(%p) Relay\n", This);
130     return IWineD3DTexture_GetLevelCount(This->wineD3DTexture);
131 }
132
133 /* IDirect3DTexture8 Interface follow: */
134 HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DSURFACE_DESC *pDesc) {
135     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
136
137     WINED3DSURFACE_DESC    wined3ddesc;
138     UINT                   tmpInt = -1;
139     TRACE("(%p) Relay\n", This);
140
141     /* As d3d8 and d3d8 structures differ, pass in ptrs to where data needs to go */
142     memset(&wined3ddesc, 0, sizeof(wined3ddesc));
143     wined3ddesc.Format              = (WINED3DFORMAT *)&pDesc->Format;
144     wined3ddesc.Type                = (WINED3DRESOURCETYPE *)&pDesc->Type;
145     wined3ddesc.Usage               = &pDesc->Usage;
146     wined3ddesc.Pool                = (WINED3DPOOL *) &pDesc->Pool;
147     wined3ddesc.Size                = &tmpInt; /* required for d3d8 */
148     wined3ddesc.MultiSampleType     = (WINED3DMULTISAMPLE_TYPE *) &pDesc->MultiSampleType;
149     wined3ddesc.Width               = &pDesc->Width;
150     wined3ddesc.Height              = &pDesc->Height;
151
152     return IWineD3DTexture_GetLevelDesc(This->wineD3DTexture, Level, &wined3ddesc);
153 }
154
155 HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface, UINT Level, IDirect3DSurface8 **ppSurfaceLevel) {
156     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
157     HRESULT hrc = D3D_OK;
158     IWineD3DSurface *mySurface = NULL;
159
160     TRACE("(%p) Relay\n", This);
161     hrc = IWineD3DTexture_GetSurfaceLevel(This->wineD3DTexture, Level, &mySurface);
162     if (hrc == D3D_OK && NULL != ppSurfaceLevel) {
163        IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppSurfaceLevel);
164        IWineD3DSurface_Release(mySurface);
165     }
166     return hrc;
167 }
168
169 HRESULT WINAPI IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DLOCKED_RECT *pLockedRect, CONST RECT *pRect, DWORD Flags) {
170     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
171     TRACE("(%p) Relay\n", This);
172     return IWineD3DTexture_LockRect(This->wineD3DTexture, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
173 }
174
175 HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface, UINT Level) {
176     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
177     TRACE("(%p) Relay\n", This);
178     return IWineD3DTexture_UnlockRect(This->wineD3DTexture, Level);
179 }
180
181 HRESULT WINAPI IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface, CONST RECT *pDirtyRect) {
182     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
183     TRACE("(%p) Relay\n", This);
184     return IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect);
185 }
186
187 const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl =
188 {
189     /* IUnknown */
190     IDirect3DTexture8Impl_QueryInterface,
191     IDirect3DTexture8Impl_AddRef,
192     IDirect3DTexture8Impl_Release,
193      /* IDirect3DResource8 */
194     IDirect3DTexture8Impl_GetDevice,
195     IDirect3DTexture8Impl_SetPrivateData,
196     IDirect3DTexture8Impl_GetPrivateData,
197     IDirect3DTexture8Impl_FreePrivateData,
198     IDirect3DTexture8Impl_SetPriority,
199     IDirect3DTexture8Impl_GetPriority,
200     IDirect3DTexture8Impl_PreLoad,
201     IDirect3DTexture8Impl_GetType,
202     /* IDirect3dBaseTexture8 */
203     IDirect3DTexture8Impl_SetLOD,
204     IDirect3DTexture8Impl_GetLOD,
205     IDirect3DTexture8Impl_GetLevelCount,
206     /* IDirect3DTexture8 */
207     IDirect3DTexture8Impl_GetLevelDesc,
208     IDirect3DTexture8Impl_GetSurfaceLevel,
209     IDirect3DTexture8Impl_LockRect,
210     IDirect3DTexture8Impl_UnlockRect,
211     IDirect3DTexture8Impl_AddDirtyRect
212 };