d3d8: Use unsafe_impl_from_IDirect3DSurface8 for app provided ifaces.
[wine] / dlls / d3d8 / d3d8_private.h
1 /*
2  * Direct3D 8 private include file
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  * Copyright 2003-2004 Raphael Junqueira
6  * Copyright 2004 Christian Costa
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
25
26 #include <stdarg.h>
27
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "wine/debug.h"
35 #include "d3d8.h"
36 #include "wine/wined3d.h"
37
38 /* CreateVertexShader can return > 0xFFFF */
39 #define VS_HIGHESTFIXEDFXF 0xF0000000
40
41 /* ===========================================================================
42     Macros
43    =========================================================================== */
44 /* Not nice, but it lets wined3d support different versions of directx */
45 #define WINECAPSTOD3D8CAPS(_pD3D8Caps, _pWineCaps) \
46     _pD3D8Caps->DeviceType                        = (D3DDEVTYPE) _pWineCaps->DeviceType; \
47     _pD3D8Caps->AdapterOrdinal                    = _pWineCaps->AdapterOrdinal; \
48     _pD3D8Caps->Caps                              = _pWineCaps->Caps; \
49     _pD3D8Caps->Caps2                             = _pWineCaps->Caps2; \
50     _pD3D8Caps->Caps3                             = _pWineCaps->Caps3; \
51     _pD3D8Caps->PresentationIntervals             = _pWineCaps->PresentationIntervals; \
52     _pD3D8Caps->CursorCaps                        = _pWineCaps->CursorCaps; \
53     _pD3D8Caps->DevCaps                           = _pWineCaps->DevCaps; \
54     _pD3D8Caps->PrimitiveMiscCaps                 = _pWineCaps->PrimitiveMiscCaps; \
55     _pD3D8Caps->RasterCaps                        = _pWineCaps->RasterCaps; \
56     _pD3D8Caps->ZCmpCaps                          = _pWineCaps->ZCmpCaps; \
57     _pD3D8Caps->SrcBlendCaps                      = _pWineCaps->SrcBlendCaps; \
58     _pD3D8Caps->DestBlendCaps                     = _pWineCaps->DestBlendCaps; \
59     _pD3D8Caps->AlphaCmpCaps                      = _pWineCaps->AlphaCmpCaps; \
60     _pD3D8Caps->ShadeCaps                         = _pWineCaps->ShadeCaps; \
61     _pD3D8Caps->TextureCaps                       = _pWineCaps->TextureCaps; \
62     _pD3D8Caps->TextureFilterCaps                 = _pWineCaps->TextureFilterCaps; \
63     _pD3D8Caps->CubeTextureFilterCaps             = _pWineCaps->CubeTextureFilterCaps; \
64     _pD3D8Caps->VolumeTextureFilterCaps           = _pWineCaps->VolumeTextureFilterCaps; \
65     _pD3D8Caps->TextureAddressCaps                = _pWineCaps->TextureAddressCaps; \
66     _pD3D8Caps->VolumeTextureAddressCaps          = _pWineCaps->VolumeTextureAddressCaps; \
67     _pD3D8Caps->LineCaps                          = _pWineCaps->LineCaps; \
68     _pD3D8Caps->MaxTextureWidth                   = _pWineCaps->MaxTextureWidth; \
69     _pD3D8Caps->MaxTextureHeight                  = _pWineCaps->MaxTextureHeight; \
70     _pD3D8Caps->MaxVolumeExtent                   = _pWineCaps->MaxVolumeExtent; \
71     _pD3D8Caps->MaxTextureRepeat                  = _pWineCaps->MaxTextureRepeat; \
72     _pD3D8Caps->MaxTextureAspectRatio             = _pWineCaps->MaxTextureAspectRatio; \
73     _pD3D8Caps->MaxAnisotropy                     = _pWineCaps->MaxAnisotropy; \
74     _pD3D8Caps->MaxVertexW                        = _pWineCaps->MaxVertexW; \
75     _pD3D8Caps->GuardBandLeft                     = _pWineCaps->GuardBandLeft; \
76     _pD3D8Caps->GuardBandTop                      = _pWineCaps->GuardBandTop; \
77     _pD3D8Caps->GuardBandRight                    = _pWineCaps->GuardBandRight; \
78     _pD3D8Caps->GuardBandBottom                   = _pWineCaps->GuardBandBottom; \
79     _pD3D8Caps->ExtentsAdjust                     = _pWineCaps->ExtentsAdjust; \
80     _pD3D8Caps->StencilCaps                       = _pWineCaps->StencilCaps; \
81     _pD3D8Caps->FVFCaps                           = _pWineCaps->FVFCaps; \
82     _pD3D8Caps->TextureOpCaps                     = _pWineCaps->TextureOpCaps; \
83     _pD3D8Caps->MaxTextureBlendStages             = _pWineCaps->MaxTextureBlendStages; \
84     _pD3D8Caps->MaxSimultaneousTextures           = _pWineCaps->MaxSimultaneousTextures; \
85     _pD3D8Caps->VertexProcessingCaps              = _pWineCaps->VertexProcessingCaps; \
86     _pD3D8Caps->MaxActiveLights                   = _pWineCaps->MaxActiveLights; \
87     _pD3D8Caps->MaxUserClipPlanes                 = _pWineCaps->MaxUserClipPlanes; \
88     _pD3D8Caps->MaxVertexBlendMatrices            = _pWineCaps->MaxVertexBlendMatrices; \
89     _pD3D8Caps->MaxVertexBlendMatrixIndex         = _pWineCaps->MaxVertexBlendMatrixIndex; \
90     _pD3D8Caps->MaxPointSize                      = _pWineCaps->MaxPointSize; \
91     _pD3D8Caps->MaxPrimitiveCount                 = _pWineCaps->MaxPrimitiveCount; \
92     _pD3D8Caps->MaxVertexIndex                    = _pWineCaps->MaxVertexIndex; \
93     _pD3D8Caps->MaxStreams                        = _pWineCaps->MaxStreams; \
94     _pD3D8Caps->MaxStreamStride                   = _pWineCaps->MaxStreamStride; \
95     _pD3D8Caps->VertexShaderVersion               = _pWineCaps->VertexShaderVersion; \
96     _pD3D8Caps->MaxVertexShaderConst              = _pWineCaps->MaxVertexShaderConst; \
97     _pD3D8Caps->PixelShaderVersion                = _pWineCaps->PixelShaderVersion; \
98     _pD3D8Caps->MaxPixelShaderValue               = _pWineCaps->PixelShader1xMaxValue;
99
100 void fixup_caps(WINED3DCAPS *pWineCaps) DECLSPEC_HIDDEN;
101
102 /* Direct3D8 Interfaces: */
103 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
104 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
105 typedef struct IDirect3D8Impl IDirect3D8Impl;
106 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
107 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
108 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
109 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
110 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
111 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
112 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
113 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
114 typedef struct IDirect3DVertexShader8Impl IDirect3DVertexShader8Impl;
115
116 /* ===========================================================================
117     The interfaces themselves
118    =========================================================================== */
119
120 /* ---------- */
121 /* IDirect3D8 */
122 /* ---------- */
123
124 /*****************************************************************************
125  * Predeclare the interface implementation structures
126  */
127 extern const IDirect3D8Vtbl Direct3D8_Vtbl DECLSPEC_HIDDEN;
128
129 /*****************************************************************************
130  * IDirect3D implementation structure
131  */
132 struct IDirect3D8Impl
133 {
134     IDirect3D8 IDirect3D8_iface;
135     LONG       ref;
136     struct wined3d *WineD3D;
137 };
138
139 /*****************************************************************************
140  * IDirect3DDevice8 implementation structure
141  */
142
143 #define D3D8_INITIAL_HANDLE_TABLE_SIZE 64
144 #define D3D8_INVALID_HANDLE ~0U
145
146 enum d3d8_handle_type
147 {
148     D3D8_HANDLE_FREE,
149     D3D8_HANDLE_VS,
150     D3D8_HANDLE_PS,
151     D3D8_HANDLE_SB,
152 };
153
154 struct d3d8_handle_entry
155 {
156     void *object;
157     enum d3d8_handle_type type;
158 };
159
160 struct d3d8_handle_table
161 {
162     struct d3d8_handle_entry *entries;
163     struct d3d8_handle_entry *free_entries;
164     UINT table_size;
165     UINT entry_count;
166 };
167
168 struct FvfToDecl
169 {
170     DWORD fvf;
171     struct IDirect3DVertexDeclaration8 *decl;
172 };
173
174 struct IDirect3DDevice8Impl
175 {
176     /* IUnknown fields */
177     IDirect3DDevice8        IDirect3DDevice8_iface;
178     struct wined3d_device_parent device_parent;
179     LONG                    ref;
180     struct wined3d_device  *wined3d_device;
181     IDirect3D8             *d3d_parent;
182     struct                  d3d8_handle_table handle_table;
183
184     /* FVF management */
185     struct FvfToDecl       *decls;
186     UINT                    numConvertedDecls, declArraySize;
187
188     /* Avoids recursion with nested ReleaseRef to 0 */
189     BOOL                    inDestruction;
190     BOOL lost;
191 };
192
193 HRESULT device_init(IDirect3DDevice8Impl *device, IDirect3D8Impl *parent, struct wined3d *wined3d, UINT adapter,
194         D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters) DECLSPEC_HIDDEN;
195
196 /* ---------------- */
197 /* IDirect3DVolume8 */
198 /* ---------------- */
199
200 /*****************************************************************************
201  * IDirect3DVolume8 implementation structure
202  */
203 struct IDirect3DVolume8Impl
204 {
205     IDirect3DVolume8    IDirect3DVolume8_iface;
206     LONG                ref;
207     struct wined3d_volume *wined3d_volume;
208     IUnknown *container;
209     IUnknown *forwardReference;
210 };
211
212 HRESULT volume_init(IDirect3DVolume8Impl *volume, IDirect3DDevice8Impl *device, UINT width, UINT height,
213         UINT depth, DWORD usage, enum wined3d_format_id format, WINED3DPOOL pool) DECLSPEC_HIDDEN;
214
215 /* ------------------- */
216 /* IDirect3DSwapChain8 */
217 /* ------------------- */
218
219 /*****************************************************************************
220  * IDirect3DSwapChain8 implementation structure
221  */
222 struct IDirect3DSwapChain8Impl
223 {
224     /* IUnknown fields */
225     IDirect3DSwapChain8 IDirect3DSwapChain8_iface;
226     LONG                ref;
227     struct wined3d_swapchain *wined3d_swapchain;
228     IDirect3DDevice8 *parentDevice;
229 };
230
231 HRESULT swapchain_init(IDirect3DSwapChain8Impl *swapchain, IDirect3DDevice8Impl *device,
232         D3DPRESENT_PARAMETERS *present_parameters) DECLSPEC_HIDDEN;
233
234 /* ----------------- */
235 /* IDirect3DSurface8 */
236 /* ----------------- */
237
238 /*****************************************************************************
239  * IDirect3DSurface8 implementation structure
240  */
241 struct IDirect3DSurface8Impl
242 {
243     /* IUnknown fields */
244     const IDirect3DSurface8Vtbl *lpVtbl;
245     LONG                         ref;
246     struct wined3d_surface *wined3d_surface;
247     IDirect3DDevice8 *parentDevice;
248
249     /* The surface container */
250     IUnknown                    *container;
251
252     /* If set forward refcounting to this object */
253     IUnknown                    *forwardReference;
254 };
255
256 HRESULT surface_init(IDirect3DSurface8Impl *surface, IDirect3DDevice8Impl *device,
257         UINT width, UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
258         DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN;
259 IDirect3DSurface8Impl *unsafe_impl_from_IDirect3DSurface8(IDirect3DSurface8 *iface) DECLSPEC_HIDDEN;
260
261 /* ---------------------- */
262 /* IDirect3DVertexBuffer8 */
263 /* ---------------------- */
264
265 /*****************************************************************************
266  * IDirect3DVertexBuffer8 implementation structure
267  */
268 struct IDirect3DVertexBuffer8Impl
269 {
270     /* IUnknown fields */
271     const IDirect3DVertexBuffer8Vtbl *lpVtbl;
272     LONG                              ref;
273
274     struct wined3d_buffer *wineD3DVertexBuffer;
275     IDirect3DDevice8 *parentDevice;
276     DWORD fvf;
277 };
278
279 HRESULT vertexbuffer_init(IDirect3DVertexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
280         UINT size, DWORD usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
281
282 /* --------------------- */
283 /* IDirect3DIndexBuffer8 */
284 /* --------------------- */
285
286 /*****************************************************************************
287  * IDirect3DIndexBuffer8 implementation structure
288  */
289 struct IDirect3DIndexBuffer8Impl
290 {
291     /* IUnknown fields */
292     const IDirect3DIndexBuffer8Vtbl *lpVtbl;
293     LONG                             ref;
294
295     struct wined3d_buffer *wineD3DIndexBuffer;
296     IDirect3DDevice8 *parentDevice;
297     enum wined3d_format_id format;
298 };
299
300 HRESULT indexbuffer_init(IDirect3DIndexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
301         UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
302
303 /* --------------------- */
304 /* IDirect3DBaseTexture8 */
305 /* --------------------- */
306
307 /*****************************************************************************
308  * IDirect3DBaseTexture8 implementation structure
309  */
310 struct IDirect3DBaseTexture8Impl
311 {
312     /* IUnknown fields */
313     const IDirect3DBaseTexture8Vtbl *lpVtbl;
314     LONG                   ref;
315     struct wined3d_texture *wined3d_texture;
316 };
317
318 /* --------------------- */
319 /* IDirect3DCubeTexture8 */
320 /* --------------------- */
321
322 /*****************************************************************************
323  * IDirect3DCubeTexture8 implementation structure
324  */
325 struct IDirect3DCubeTexture8Impl
326 {
327     IDirect3DCubeTexture8   IDirect3DCubeTexture8_iface;
328     LONG                    ref;
329     struct wined3d_texture *wined3d_texture;
330     IDirect3DDevice8 *parentDevice;
331 };
332
333 HRESULT cubetexture_init(IDirect3DCubeTexture8Impl *texture, IDirect3DDevice8Impl *device,
334         UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
335
336 /* ----------------- */
337 /* IDirect3DTexture8 */
338 /* ----------------- */
339
340 /*****************************************************************************
341  * IDirect3DTexture8 implementation structure
342  */
343 struct IDirect3DTexture8Impl
344 {
345     IDirect3DTexture8   IDirect3DTexture8_iface;
346     LONG                ref;
347     struct wined3d_texture *wined3d_texture;
348     IDirect3DDevice8 *parentDevice;
349 };
350
351 HRESULT texture_init(IDirect3DTexture8Impl *texture, IDirect3DDevice8Impl *device,
352         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
353
354 /* ----------------------- */
355 /* IDirect3DVolumeTexture8 */
356 /* ----------------------- */
357
358 /*****************************************************************************
359  * IDirect3DVolumeTexture8 implementation structure
360  */
361 struct IDirect3DVolumeTexture8Impl
362 {
363     IDirect3DVolumeTexture8 IDirect3DVolumeTexture8_iface;
364     LONG ref;
365     struct wined3d_texture *wined3d_texture;
366     IDirect3DDevice8 *parentDevice;
367 };
368
369 HRESULT volumetexture_init(IDirect3DVolumeTexture8Impl *texture, IDirect3DDevice8Impl *device,
370         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
371
372 DEFINE_GUID(IID_IDirect3DVertexDeclaration8,
373 0x5dd7478d, 0xcbf3, 0x41a6, 0x8c, 0xfd, 0xfd, 0x19, 0x2b, 0x11, 0xc7, 0x90);
374
375 DEFINE_GUID(IID_IDirect3DVertexShader8,
376 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36);
377
378 DEFINE_GUID(IID_IDirect3DPixelShader8,
379 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89);
380
381 /*****************************************************************************
382  * IDirect3DVertexDeclaration8 interface
383  */
384 #define INTERFACE IDirect3DVertexDeclaration8
385 DECLARE_INTERFACE_(IDirect3DVertexDeclaration8, IUnknown)
386 {
387     /*** IUnknown methods ***/
388     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** obj_ptr) PURE;
389     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
390     STDMETHOD_(ULONG,Release)(THIS) PURE;
391 };
392 #undef INTERFACE
393
394 /*** IUnknown methods ***/
395 #define IDirect3DVertexDeclaration8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
396 #define IDirect3DVertexDeclaration8_AddRef(p)              (p)->lpVtbl->AddRef(p)
397 #define IDirect3DVertexDeclaration8_Release(p)             (p)->lpVtbl->Release(p)
398
399 typedef struct {
400     const IDirect3DVertexDeclaration8Vtbl *lpVtbl;
401     LONG ref_count;
402
403     DWORD *elements;
404     DWORD elements_size; /* Size of elements, in bytes */
405
406     struct wined3d_vertex_declaration *wined3d_vertex_declaration;
407     DWORD shader_handle;
408 } IDirect3DVertexDeclaration8Impl;
409
410 HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration8Impl *declaration,
411         IDirect3DDevice8Impl *device, const DWORD *elements, DWORD shader_handle) DECLSPEC_HIDDEN;
412 HRESULT vertexdeclaration_init_fvf(IDirect3DVertexDeclaration8Impl *declaration,
413         IDirect3DDevice8Impl *device, DWORD fvf) DECLSPEC_HIDDEN;
414
415 /*****************************************************************************
416  * IDirect3DVertexShader8 interface
417  */
418 #define INTERFACE IDirect3DVertexShader8
419 DECLARE_INTERFACE_(IDirect3DVertexShader8, IUnknown)
420 {
421     /*** IUnknown methods ***/
422     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
423     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
424     STDMETHOD_(ULONG,Release)(THIS) PURE;
425 };
426 #undef INTERFACE
427
428 /*** IUnknown methods ***/
429 #define IDirect3DVertexShader8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
430 #define IDirect3DVertexShader8_AddRef(p)              (p)->lpVtbl->AddRef(p)
431 #define IDirect3DVertexShader8_Release(p)             (p)->lpVtbl->Release(p)
432
433 /* ------------------------- */
434 /* IDirect3DVertexShader8Impl */
435 /* ------------------------- */
436
437 /*****************************************************************************
438  * IDirect3DPixelShader8 interface
439  */
440 #define INTERFACE IDirect3DPixelShader8
441 DECLARE_INTERFACE_(IDirect3DPixelShader8,IUnknown)
442 {
443     /*** IUnknown methods ***/
444     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
445     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
446     STDMETHOD_(ULONG,Release)(THIS) PURE;
447 };
448 #undef INTERFACE
449
450 /*** IUnknown methods ***/
451 #define IDirect3DPixelShader8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
452 #define IDirect3DPixelShader8_AddRef(p)              (p)->lpVtbl->AddRef(p)
453 #define IDirect3DPixelShader8_Release(p)             (p)->lpVtbl->Release(p)
454
455 /*****************************************************************************
456  * IDirect3DVertexShader implementation structure
457  */
458
459 struct IDirect3DVertexShader8Impl {
460   IDirect3DVertexShader8            IDirect3DVertexShader8_iface;
461   LONG                              ref;
462   IDirect3DVertexDeclaration8 *vertex_declaration;
463   struct wined3d_shader *wined3d_shader;
464 };
465
466 HRESULT vertexshader_init(IDirect3DVertexShader8Impl *shader, IDirect3DDevice8Impl *device,
467         const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage) DECLSPEC_HIDDEN;
468
469 #define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256
470
471 /*****************************************************************************
472  * IDirect3DPixelShader implementation structure
473  */
474 typedef struct IDirect3DPixelShader8Impl {
475     IDirect3DPixelShader8            IDirect3DPixelShader8_iface;
476     LONG                             ref;
477     DWORD handle;
478     struct wined3d_shader *wined3d_shader;
479 } IDirect3DPixelShader8Impl;
480
481 HRESULT pixelshader_init(IDirect3DPixelShader8Impl *shader, IDirect3DDevice8Impl *device,
482         const DWORD *byte_code, DWORD shader_handle) DECLSPEC_HIDDEN;
483
484 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
485 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
486 void load_local_constants(const DWORD *d3d8_elements, struct wined3d_shader *wined3d_vertex_shader) DECLSPEC_HIDDEN;
487 size_t parse_token(const DWORD *pToken) DECLSPEC_HIDDEN;
488
489 #endif /* __WINE_D3DX8_PRIVATE_H */