d3d8: Remove unneeded casts.
[wine] / dlls / d3d8 / device.c
1 /*
2  * IDirect3DDevice8 implementation
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  * Copyright 2004 Christian Costa
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20  */
21
22 #include "config.h"
23
24 #include <math.h>
25 #include <stdarg.h>
26
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
29 #include "windef.h"
30 #include "winbase.h"
31 #include "winuser.h"
32 #include "wingdi.h"
33 #include "wine/debug.h"
34
35 #include "d3d8_private.h"
36
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
38
39 /* Shader handle functions */
40 static shader_handle *alloc_shader_handle(IDirect3DDevice8Impl *This) {
41     if (This->free_shader_handles) {
42         /* Use a free handle */
43         shader_handle *handle = This->free_shader_handles;
44         This->free_shader_handles = *handle;
45         return handle;
46     }
47     if (!(This->allocated_shader_handles < This->shader_handle_table_size)) {
48         /* Grow the table */
49         DWORD new_size = This->shader_handle_table_size + (This->shader_handle_table_size >> 1);
50         shader_handle *new_handles = HeapReAlloc(GetProcessHeap(), 0, This->shader_handles, new_size * sizeof(shader_handle));
51         if (!new_handles) return NULL;
52         This->shader_handles = new_handles;
53         This->shader_handle_table_size = new_size;
54     }
55
56     return &This->shader_handles[This->allocated_shader_handles++];
57 }
58
59 static void free_shader_handle(IDirect3DDevice8Impl *This, shader_handle *handle) {
60     *handle = This->free_shader_handles;
61     This->free_shader_handles = handle;
62 }
63
64 /* IDirect3D IUnknown parts follow: */
65 static HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface,REFIID riid,LPVOID *ppobj)
66 {
67     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
68
69     if (IsEqualGUID(riid, &IID_IUnknown)
70         || IsEqualGUID(riid, &IID_IDirect3DDevice8)) {
71         IUnknown_AddRef(iface);
72         *ppobj = This;
73         return S_OK;
74     }
75
76     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
77     *ppobj = NULL;
78     return E_NOINTERFACE;
79 }
80
81 static ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface) {
82     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
83     ULONG ref = InterlockedIncrement(&This->ref);
84
85     TRACE("(%p) : AddRef from %d\n", This, ref - 1);
86
87     return ref;
88 }
89
90 static ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface) {
91     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
92     ULONG ref;
93
94     if (This->inDestruction) return 0;
95     ref = InterlockedDecrement(&This->ref);
96
97     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
98
99     if (ref == 0) {
100         int i;
101
102         TRACE("Releasing wined3d device %p\n", This->WineD3DDevice);
103         EnterCriticalSection(&d3d8_cs);
104         This->inDestruction = TRUE;
105
106         for(i = 0; i < This->numConvertedDecls; i++) {
107             IWineD3DVertexDeclaration_Release(This->decls[i].decl);
108         }
109         HeapFree(GetProcessHeap(), 0, This->decls);
110
111         IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D8CB_DestroyDepthStencilSurface, D3D8CB_DestroySwapChain);
112         IWineD3DDevice_Release(This->WineD3DDevice);
113         HeapFree(GetProcessHeap(), 0, This->shader_handles);
114         HeapFree(GetProcessHeap(), 0, This);
115         LeaveCriticalSection(&d3d8_cs);
116     }
117     return ref;
118 }
119
120 /* IDirect3DDevice Interface follow: */
121 static HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface) {
122     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
123     HRESULT hr;
124
125     TRACE("(%p) : Relay\n", This);
126     EnterCriticalSection(&d3d8_cs);
127     hr = IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
128     LeaveCriticalSection(&d3d8_cs);
129     return hr;
130 }
131
132 static UINT WINAPI  IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface) {
133     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
134     HRESULT hr;
135
136     TRACE("(%p) Relay\n", This);
137     EnterCriticalSection(&d3d8_cs);
138     hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
139     LeaveCriticalSection(&d3d8_cs);
140     return hr;
141 }
142
143 static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes) {
144     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
145     HRESULT hr;
146
147     TRACE("(%p) : Relay bytes(%d)\n", This, Bytes);
148     EnterCriticalSection(&d3d8_cs);
149     hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
150     LeaveCriticalSection(&d3d8_cs);
151     return hr;
152 }
153
154 static HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8) {
155     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
156     HRESULT hr = D3D_OK;
157     IWineD3D* pWineD3D;
158
159     TRACE("(%p) Relay\n", This);
160
161     if (NULL == ppD3D8) {
162         return D3DERR_INVALIDCALL;
163     }
164
165     EnterCriticalSection(&d3d8_cs);
166     hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
167     if (hr == D3D_OK && pWineD3D != NULL)
168     {
169         IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D8);
170         IWineD3D_Release(pWineD3D);
171     } else {
172         FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
173         *ppD3D8 = NULL;
174     }
175     TRACE("(%p) returning %p\n",This , *ppD3D8);
176     LeaveCriticalSection(&d3d8_cs);
177
178     return hr;
179 }
180
181 static HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps) {
182     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
183     HRESULT hrc = D3D_OK;
184     WINED3DCAPS *pWineCaps;
185
186     TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
187     if(NULL == pCaps){
188         return D3DERR_INVALIDCALL;
189     }
190     pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
191     if(pWineCaps == NULL){
192         return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
193     }
194
195     D3D8CAPSTOWINECAPS(pCaps, pWineCaps)
196     EnterCriticalSection(&d3d8_cs);
197     hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
198     LeaveCriticalSection(&d3d8_cs);
199     HeapFree(GetProcessHeap(), 0, pWineCaps);
200
201     /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
202     if(pCaps->PixelShaderVersion > D3DPS_VERSION(1,4)){
203         pCaps->PixelShaderVersion = D3DPS_VERSION(1,4);
204     }
205     if(pCaps->VertexShaderVersion > D3DVS_VERSION(1,1)){
206         pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
207     }
208
209     TRACE("Returning %p %p\n", This, pCaps);
210     return hrc;
211 }
212
213 static HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode) {
214     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
215     HRESULT hr;
216     TRACE("(%p) Relay\n", This);
217
218     EnterCriticalSection(&d3d8_cs);
219     hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, 0, (WINED3DDISPLAYMODE *) pMode);
220     LeaveCriticalSection(&d3d8_cs);
221     return hr;
222 }
223
224 static HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
225     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
226     HRESULT hr;
227     TRACE("(%p) Relay\n", This);
228
229     EnterCriticalSection(&d3d8_cs);
230     hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
231     LeaveCriticalSection(&d3d8_cs);
232     return hr;
233 }
234
235 static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap) {
236     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
237     IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl*)pCursorBitmap;
238     HRESULT hr;
239     TRACE("(%p) Relay\n", This);
240     if(!pCursorBitmap) {
241         WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
242         return WINED3DERR_INVALIDCALL;
243     }
244
245     EnterCriticalSection(&d3d8_cs);
246     hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,pSurface->wineD3DSurface);
247     LeaveCriticalSection(&d3d8_cs);
248     return hr;
249 }
250
251 static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags) {
252     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
253     TRACE("(%p) Relay\n", This);
254
255     EnterCriticalSection(&d3d8_cs);
256     IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
257     LeaveCriticalSection(&d3d8_cs);
258 }
259
260 static BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow) {
261     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
262     BOOL ret;
263     TRACE("(%p) Relay\n", This);
264
265     EnterCriticalSection(&d3d8_cs);
266     ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
267     LeaveCriticalSection(&d3d8_cs);
268     return ret;
269 }
270
271 static HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain) {
272     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
273     IDirect3DSwapChain8Impl* object;
274     HRESULT hrc = D3D_OK;
275     WINED3DPRESENT_PARAMETERS localParameters;
276
277     TRACE("(%p) Relay\n", This);
278
279     /* Fix the back buffer count */
280     if(pPresentationParameters->BackBufferCount == 0) {
281         pPresentationParameters->BackBufferCount = 1;
282     }
283
284     object = HeapAlloc(GetProcessHeap(),  HEAP_ZERO_MEMORY, sizeof(*object));
285     if (NULL == object) {
286         FIXME("Allocation of memory failed\n");
287         *pSwapChain = NULL;
288         return D3DERR_OUTOFVIDEOMEMORY;
289     }
290     object->ref = 1;
291     object->lpVtbl = &Direct3DSwapChain8_Vtbl;
292
293     /* Allocate an associated WineD3DDevice object */
294     localParameters.BackBufferWidth                             = pPresentationParameters->BackBufferWidth;
295     localParameters.BackBufferHeight                            = pPresentationParameters->BackBufferHeight;
296     localParameters.BackBufferFormat                            = pPresentationParameters->BackBufferFormat;
297     localParameters.BackBufferCount                             = pPresentationParameters->BackBufferCount;
298     localParameters.MultiSampleType                             = pPresentationParameters->MultiSampleType;
299     localParameters.MultiSampleQuality                          = 0; /* d3d9 only */
300     localParameters.SwapEffect                                  = pPresentationParameters->SwapEffect;
301     localParameters.hDeviceWindow                               = pPresentationParameters->hDeviceWindow;
302     localParameters.Windowed                                    = pPresentationParameters->Windowed;
303     localParameters.EnableAutoDepthStencil                      = pPresentationParameters->EnableAutoDepthStencil;
304     localParameters.AutoDepthStencilFormat                      = pPresentationParameters->AutoDepthStencilFormat;
305     localParameters.Flags                                       = pPresentationParameters->Flags;
306     localParameters.FullScreen_RefreshRateInHz                  = pPresentationParameters->FullScreen_RefreshRateInHz;
307     localParameters.PresentationInterval                        = pPresentationParameters->FullScreen_PresentationInterval;
308
309     EnterCriticalSection(&d3d8_cs);
310     hrc = IWineD3DDevice_CreateAdditionalSwapChain(This->WineD3DDevice, &localParameters, &object->wineD3DSwapChain, (IUnknown*)object, D3D8CB_CreateRenderTarget, D3D8CB_CreateDepthStencilSurface);
311     LeaveCriticalSection(&d3d8_cs);
312
313     pPresentationParameters->BackBufferWidth                    = localParameters.BackBufferWidth;
314     pPresentationParameters->BackBufferHeight                   = localParameters.BackBufferHeight;
315     pPresentationParameters->BackBufferFormat                   = localParameters.BackBufferFormat;
316     pPresentationParameters->BackBufferCount                    = localParameters.BackBufferCount;
317     pPresentationParameters->MultiSampleType                    = localParameters.MultiSampleType;
318     pPresentationParameters->SwapEffect                         = localParameters.SwapEffect;
319     pPresentationParameters->hDeviceWindow                      = localParameters.hDeviceWindow;
320     pPresentationParameters->Windowed                           = localParameters.Windowed;
321     pPresentationParameters->EnableAutoDepthStencil             = localParameters.EnableAutoDepthStencil;
322     pPresentationParameters->AutoDepthStencilFormat             = localParameters.AutoDepthStencilFormat;
323     pPresentationParameters->Flags                              = localParameters.Flags;
324     pPresentationParameters->FullScreen_RefreshRateInHz         = localParameters.FullScreen_RefreshRateInHz;
325     pPresentationParameters->FullScreen_PresentationInterval    = localParameters.PresentationInterval;
326
327     if (hrc != D3D_OK) {
328         FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This);
329         HeapFree(GetProcessHeap(), 0 , object);
330         *pSwapChain = NULL;
331     }else{
332         IUnknown_AddRef(iface);
333         object->parentDevice = iface;
334         *pSwapChain = (IDirect3DSwapChain8 *)object;
335     }
336     TRACE("(%p) returning %p\n", This, *pSwapChain);
337     return hrc;
338 }
339
340 static HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
341     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
342     WINED3DPRESENT_PARAMETERS localParameters;
343     HRESULT hr;
344
345     TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
346
347     localParameters.BackBufferWidth                             = pPresentationParameters->BackBufferWidth;
348     localParameters.BackBufferHeight                            = pPresentationParameters->BackBufferHeight;
349     localParameters.BackBufferFormat                            = pPresentationParameters->BackBufferFormat;
350     localParameters.BackBufferCount                             = pPresentationParameters->BackBufferCount;
351     localParameters.MultiSampleType                             = pPresentationParameters->MultiSampleType;
352     localParameters.MultiSampleQuality                          = 0; /* d3d9 only */
353     localParameters.SwapEffect                                  = pPresentationParameters->SwapEffect;
354     localParameters.hDeviceWindow                               = pPresentationParameters->hDeviceWindow;
355     localParameters.Windowed                                    = pPresentationParameters->Windowed;
356     localParameters.EnableAutoDepthStencil                      = pPresentationParameters->EnableAutoDepthStencil;
357     localParameters.AutoDepthStencilFormat                      = pPresentationParameters->AutoDepthStencilFormat;
358     localParameters.Flags                                       = pPresentationParameters->Flags;
359     localParameters.FullScreen_RefreshRateInHz                  = pPresentationParameters->FullScreen_RefreshRateInHz;
360     localParameters.PresentationInterval                        = pPresentationParameters->FullScreen_PresentationInterval;
361
362     EnterCriticalSection(&d3d8_cs);
363     hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
364     LeaveCriticalSection(&d3d8_cs);
365
366     pPresentationParameters->BackBufferWidth                    = localParameters.BackBufferWidth;
367     pPresentationParameters->BackBufferHeight                   = localParameters.BackBufferHeight;
368     pPresentationParameters->BackBufferFormat                   = localParameters.BackBufferFormat;
369     pPresentationParameters->BackBufferCount                    = localParameters.BackBufferCount;
370     pPresentationParameters->MultiSampleType                    = localParameters.MultiSampleType;
371     pPresentationParameters->SwapEffect                         = localParameters.SwapEffect;
372     pPresentationParameters->hDeviceWindow                      = localParameters.hDeviceWindow;
373     pPresentationParameters->Windowed                           = localParameters.Windowed;
374     pPresentationParameters->EnableAutoDepthStencil             = localParameters.EnableAutoDepthStencil;
375     pPresentationParameters->AutoDepthStencilFormat             = localParameters.AutoDepthStencilFormat;
376     pPresentationParameters->Flags                              = localParameters.Flags;
377     pPresentationParameters->FullScreen_RefreshRateInHz         = localParameters.FullScreen_RefreshRateInHz;
378     pPresentationParameters->FullScreen_PresentationInterval    = localParameters.PresentationInterval;
379
380     return hr;
381 }
382
383 static HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) {
384     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
385     HRESULT hr;
386     TRACE("(%p) Relay\n", This);
387
388     EnterCriticalSection(&d3d8_cs);
389     hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
390     LeaveCriticalSection(&d3d8_cs);
391     return hr;
392 }
393
394 static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer) {
395     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
396     IWineD3DSurface *retSurface = NULL;
397     HRESULT rc = D3D_OK;
398
399     TRACE("(%p) Relay\n", This);
400
401     EnterCriticalSection(&d3d8_cs);
402     rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, 0, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
403     if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
404         IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
405         IWineD3DSurface_Release(retSurface);
406     }
407     LeaveCriticalSection(&d3d8_cs);
408     return rc;
409 }
410
411 static HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus) {
412     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
413     HRESULT hr;
414     TRACE("(%p) Relay\n", This);
415
416     EnterCriticalSection(&d3d8_cs);
417     hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, 0, (WINED3DRASTER_STATUS *) pRasterStatus);
418     LeaveCriticalSection(&d3d8_cs);
419     return hr;
420 }
421
422 static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
423     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
424     TRACE("(%p) Relay\n", This);
425
426     /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
427     EnterCriticalSection(&d3d8_cs);
428     IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, 0, Flags, (CONST WINED3DGAMMARAMP *) pRamp);
429     LeaveCriticalSection(&d3d8_cs);
430 }
431
432 static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp) {
433     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
434     TRACE("(%p) Relay\n", This);
435
436     /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
437     EnterCriticalSection(&d3d8_cs);
438     IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, 0, (WINED3DGAMMARAMP *) pRamp);
439     LeaveCriticalSection(&d3d8_cs);
440 }
441
442 static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage,
443                                                     D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture8 **ppTexture) {
444     IDirect3DTexture8Impl *object;
445     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
446     HRESULT hrc = D3D_OK;
447
448     TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%d), Fmt(%u), Pool(%d)\n", This, Width, Height, Levels, Usage, Format,  Pool);
449
450     /* Allocate the storage for the device */
451     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture8Impl));
452
453     if (NULL == object) {
454         FIXME("Allocation of memory failed\n");
455 /*        *ppTexture = NULL; */
456         return D3DERR_OUTOFVIDEOMEMORY;
457     }
458
459     object->lpVtbl = &Direct3DTexture8_Vtbl;
460     object->ref = 1;
461     EnterCriticalSection(&d3d8_cs);
462     hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage & WINED3DUSAGE_MASK,
463                                  (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DTexture, NULL, (IUnknown *)object, D3D8CB_CreateSurface);
464     LeaveCriticalSection(&d3d8_cs);
465
466     if (FAILED(hrc)) {
467         /* free up object */ 
468         FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
469         HeapFree(GetProcessHeap(), 0, object);
470 /*      *ppTexture = NULL; */
471    } else {
472         IUnknown_AddRef(iface);
473         object->parentDevice = iface;
474         *ppTexture = (LPDIRECT3DTEXTURE8) object;
475    }
476
477    TRACE("(%p) Created Texture %p, %p\n",This,object,object->wineD3DTexture);
478    return hrc;
479 }
480
481 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface, 
482                                                           UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, 
483                                                           D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture8** ppVolumeTexture) {
484
485     IDirect3DVolumeTexture8Impl *object;
486     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
487     HRESULT hrc = D3D_OK;
488
489     TRACE("(%p) Relay\n", This);
490
491     /* Allocate the storage for the device */
492     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture8Impl));
493     if (NULL == object) {
494         FIXME("(%p) allocation of memory failed\n", This);
495         *ppVolumeTexture = NULL;
496         return D3DERR_OUTOFVIDEOMEMORY;
497     }
498
499     object->lpVtbl = &Direct3DVolumeTexture8_Vtbl;
500     object->ref = 1;
501     EnterCriticalSection(&d3d8_cs);
502     hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels, Usage & WINED3DUSAGE_MASK,
503                                  (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DVolumeTexture, NULL,
504                                  (IUnknown *)object, D3D8CB_CreateVolume);
505     LeaveCriticalSection(&d3d8_cs);
506
507     if (hrc != D3D_OK) {
508
509         /* free up object */
510         FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This);
511         HeapFree(GetProcessHeap(), 0, object);
512         *ppVolumeTexture = NULL;
513     } else {
514         IUnknown_AddRef(iface);
515         object->parentDevice = iface;
516         *ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE8) object;
517     }
518     TRACE("(%p)  returning %p\n", This , *ppVolumeTexture);
519     return hrc;
520 }
521
522 static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, UINT EdgeLength, UINT Levels, DWORD Usage, 
523                                                         D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture8** ppCubeTexture) {
524
525     IDirect3DCubeTexture8Impl *object;
526     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
527     HRESULT hr = D3D_OK;
528
529     TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%d) fmt(%u), Pool(%d)\n" , This, EdgeLength, Levels, Usage, Format, Pool);
530
531     /* Allocate the storage for the device */
532     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
533
534     if (NULL == object) {
535         FIXME("(%p) allocation of CubeTexture failed\n", This);
536         *ppCubeTexture = NULL;
537         return D3DERR_OUTOFVIDEOMEMORY;
538     }
539
540     object->lpVtbl = &Direct3DCubeTexture8_Vtbl;
541     object->ref = 1;
542     EnterCriticalSection(&d3d8_cs);
543     hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage & WINED3DUSAGE_MASK,
544                                  (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DCubeTexture, NULL, (IUnknown*)object,
545                                  D3D8CB_CreateSurface);
546     LeaveCriticalSection(&d3d8_cs);
547
548     if (hr != D3D_OK){
549
550         /* free up object */
551         FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This);
552         HeapFree(GetProcessHeap(), 0, object);
553         *ppCubeTexture = NULL;
554     } else {
555         IUnknown_AddRef(iface);
556         object->parentDevice = iface;
557         *ppCubeTexture = (LPDIRECT3DCUBETEXTURE8) object;
558     }
559
560     TRACE("(%p) returning %p\n",This, *ppCubeTexture);
561     return hr;
562 }
563
564 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Size, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer8** ppVertexBuffer) {
565     IDirect3DVertexBuffer8Impl *object;
566     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
567     HRESULT hrc = D3D_OK;
568
569     TRACE("(%p) Relay\n", This);
570     /* Allocate the storage for the device */
571     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBuffer8Impl));
572     if (NULL == object) {
573         FIXME("Allocation of memory failed\n");
574         *ppVertexBuffer = NULL;
575         return D3DERR_OUTOFVIDEOMEMORY;
576     }
577
578     object->lpVtbl = &Direct3DVertexBuffer8_Vtbl;
579     object->ref = 1;
580     EnterCriticalSection(&d3d8_cs);
581     hrc = IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage & WINED3DUSAGE_MASK, FVF, (WINED3DPOOL) Pool, &(object->wineD3DVertexBuffer), NULL, (IUnknown *)object);
582     LeaveCriticalSection(&d3d8_cs);
583
584     if (D3D_OK != hrc) {
585
586         /* free up object */
587         FIXME("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This);
588         HeapFree(GetProcessHeap(), 0, object);
589         *ppVertexBuffer = NULL;
590     } else {
591         IUnknown_AddRef(iface);
592         object->parentDevice = iface;
593         *ppVertexBuffer = (LPDIRECT3DVERTEXBUFFER8) object;
594     }
595     return hrc;
596 }
597
598 static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer8** ppIndexBuffer) {
599     IDirect3DIndexBuffer8Impl *object;
600     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
601     HRESULT hrc = D3D_OK;
602
603     TRACE("(%p) Relay\n", This);
604     /* Allocate the storage for the device */
605     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
606     if (NULL == object) {
607         FIXME("Allocation of memory failed\n");
608         *ppIndexBuffer = NULL;
609         return D3DERR_OUTOFVIDEOMEMORY;
610     }
611
612     object->lpVtbl = &Direct3DIndexBuffer8_Vtbl;
613     object->ref = 1;
614     TRACE("Calling wined3d create index buffer\n");
615     EnterCriticalSection(&d3d8_cs);
616     hrc = IWineD3DDevice_CreateIndexBuffer(This->WineD3DDevice, Length, Usage & WINED3DUSAGE_MASK, Format, (WINED3DPOOL) Pool, &object->wineD3DIndexBuffer, NULL, (IUnknown *)object);
617     LeaveCriticalSection(&d3d8_cs);
618
619     if (D3D_OK != hrc) {
620
621         /* free up object */
622         FIXME("(%p) call to IWineD3DDevice_CreateIndexBuffer failed\n", This);
623         HeapFree(GetProcessHeap(), 0, object);
624         *ppIndexBuffer = NULL;
625     } else {
626         IUnknown_AddRef(iface);
627         object->parentDevice = iface;
628         *ppIndexBuffer = (LPDIRECT3DINDEXBUFFER8)object;
629     }
630     return hrc;
631 }
632
633 static HRESULT WINAPI IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface8 **ppSurface,D3DRESOURCETYPE Type, UINT Usage,D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality)  {
634     HRESULT hrc;
635     IDirect3DSurface8Impl *object;
636     IDirect3DDevice8Impl  *This = (IDirect3DDevice8Impl *)iface;
637     TRACE("(%p) Relay\n", This);
638     if(MultisampleQuality < 0) { 
639         FIXME("MultisampleQuality out of range %d, substituting 0\n", MultisampleQuality);
640         /*FIXME: Find out what windows does with a MultisampleQuality < 0 */
641         MultisampleQuality=0;
642     }
643
644     if(MultisampleQuality > 0){
645         FIXME("MultisampleQuality set to %d, substituting 0\n" , MultisampleQuality);
646         /*
647         MultisampleQuality
648         [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D8::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
649         */
650         MultisampleQuality=0;
651     }
652     /*FIXME: Check MAX bounds of MultisampleQuality*/
653
654     /* Allocate the storage for the device */
655     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface8Impl));
656     if (NULL == object) {
657         FIXME("Allocation of memory failed\n");
658         *ppSurface = NULL;
659         return D3DERR_OUTOFVIDEOMEMORY;
660     }
661
662     object->lpVtbl = &Direct3DSurface8_Vtbl;
663     object->ref = 1;
664
665     TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
666
667     /* Not called from the VTable, no locking needed */
668     hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level,  &object->wineD3DSurface, Type, Usage & WINED3DUSAGE_MASK, (WINED3DPOOL) Pool,MultiSample,MultisampleQuality, NULL, SURFACE_OPENGL, (IUnknown *)object);
669     if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
670        /* free up object */
671         FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
672         HeapFree(GetProcessHeap(), 0, object);
673         *ppSurface = NULL;
674     } else {
675         IUnknown_AddRef(iface);
676         object->parentDevice = iface;
677         *ppSurface = (LPDIRECT3DSURFACE8) object;
678     }
679     return hrc;
680 }
681
682 static HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface) {
683     HRESULT hr;
684     TRACE("Relay\n");
685
686     EnterCriticalSection(&d3d8_cs);
687     hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */, 0 /* Level */ , ppSurface, D3DRTYPE_SURFACE, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, 0);
688     LeaveCriticalSection(&d3d8_cs);
689     return hr;
690 }
691
692 static HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface) {
693     HRESULT hr;
694     TRACE("Relay\n");
695
696     /* TODO: Verify that Discard is false */
697     EnterCriticalSection(&d3d8_cs);
698     hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE, 0 /* Level */
699                                                ,ppSurface, D3DRTYPE_SURFACE, D3DUSAGE_DEPTHSTENCIL,
700                                                 D3DPOOL_DEFAULT, MultiSample, 0);
701     LeaveCriticalSection(&d3d8_cs);
702     return hr;
703 }
704
705 static HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface) {
706     HRESULT hr;
707     TRACE("Relay\n");
708
709     EnterCriticalSection(&d3d8_cs);
710     hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Loackable */ , FALSE /*Discard*/ , 0 /* Level */ , ppSurface, D3DRTYPE_SURFACE, 0 /* Usage (undefined/none) */ , D3DPOOL_SCRATCH, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
711     LeaveCriticalSection(&d3d8_cs);
712     return hr;
713 }
714
715 static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8 *pSourceSurface, CONST RECT *pSourceRects, UINT cRects, IDirect3DSurface8 *pDestinationSurface, CONST POINT *pDestPoints) {
716     IDirect3DSurface8Impl *Source = (IDirect3DSurface8Impl *) pSourceSurface;
717     IDirect3DSurface8Impl *Dest = (IDirect3DSurface8Impl *) pDestinationSurface;
718
719     HRESULT              hr = WINED3D_OK;
720     WINED3DFORMAT        srcFormat, destFormat;
721     UINT                 srcWidth,  destWidth;
722     UINT                 srcHeight, destHeight;
723     UINT                 srcSize;
724     WINED3DSURFACE_DESC  winedesc;
725
726     TRACE("(%p) pSrcSur=%p, pSourceRects=%p, cRects=%d, pDstSur=%p, pDestPtsArr=%p\n", iface,
727           pSourceSurface, pSourceRects, cRects, pDestinationSurface, pDestPoints);
728
729
730     /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the destination texture is in WINED3DPOOL_DEFAULT */
731     memset(&winedesc, 0, sizeof(winedesc));
732
733     winedesc.Format = &srcFormat;
734     winedesc.Width  = &srcWidth;
735     winedesc.Height = &srcHeight;
736     winedesc.Size   = &srcSize;
737     IWineD3DSurface_GetDesc(Source->wineD3DSurface, &winedesc);
738
739     winedesc.Format = &destFormat;
740     winedesc.Width  = &destWidth;
741     winedesc.Height = &destHeight;
742     winedesc.Size   = NULL;
743     EnterCriticalSection(&d3d8_cs);
744     IWineD3DSurface_GetDesc(Dest->wineD3DSurface, &winedesc);
745
746     /* Check that the source and destination formats match */
747     if (srcFormat != destFormat && WINED3DFMT_UNKNOWN != destFormat) {
748         WARN("(%p) source %p format must match the dest %p format, returning WINED3DERR_INVALIDCALL\n", iface, pSourceSurface, pDestinationSurface);
749         LeaveCriticalSection(&d3d8_cs);
750         return WINED3DERR_INVALIDCALL;
751     } else if (WINED3DFMT_UNKNOWN == destFormat) {
752         TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface);
753         IWineD3DSurface_SetFormat(Dest->wineD3DSurface, srcFormat);
754         destFormat = srcFormat;
755     }
756
757     /* Quick if complete copy ... */
758     if (cRects == 0 && pSourceRects == NULL && pDestPoints == NULL) {
759         IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
760     } else {
761         unsigned int i;
762         /* Copy rect by rect */
763         if (NULL != pSourceRects && NULL != pDestPoints) {
764             for (i = 0; i < cRects; ++i) {
765                 IWineD3DSurface_BltFast(Dest->wineD3DSurface, pDestPoints[i].x, pDestPoints[i].y, Source->wineD3DSurface, (RECT *) &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
766             }
767         } else {
768             for (i = 0; i < cRects; ++i) {
769                 IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, (RECT *) &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
770             }
771         }
772     }
773     LeaveCriticalSection(&d3d8_cs);
774
775     return hr;
776 }
777
778 static HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture) {
779     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
780     HRESULT hr;
781     TRACE("(%p) Relay\n" , This);
782
783     EnterCriticalSection(&d3d8_cs);
784     hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice,  ((IDirect3DBaseTexture8Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture8Impl *)pDestinationTexture)->wineD3DBaseTexture);
785     LeaveCriticalSection(&d3d8_cs);
786     return hr;
787 }
788
789 static HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface) {
790     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
791     IDirect3DSurface8Impl *destSurface = (IDirect3DSurface8Impl *)pDestSurface;
792     HRESULT hr;
793
794     TRACE("(%p) Relay\n" , This);
795
796     if (pDestSurface == NULL) {
797         WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This);
798         return D3DERR_INVALIDCALL;
799     }
800
801     EnterCriticalSection(&d3d8_cs);
802     hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, 0, destSurface->wineD3DSurface);
803     LeaveCriticalSection(&d3d8_cs);
804     return hr;
805 }
806
807 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil) {
808     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
809     IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl *)pRenderTarget;
810     IDirect3DSurface8Impl *pZSurface = (IDirect3DSurface8Impl *)pNewZStencil;
811     HRESULT hr;
812     TRACE("(%p) Relay\n" , This);
813
814     IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL == pZSurface ? NULL : pZSurface->wineD3DSurface);
815
816     EnterCriticalSection(&d3d8_cs);
817     hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, 0, pSurface ? pSurface->wineD3DSurface : NULL);
818     LeaveCriticalSection(&d3d8_cs);
819     return hr;
820 }
821
822 static HRESULT  WINAPI  IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget) {
823     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
824     HRESULT hr = D3D_OK;
825     IWineD3DSurface *pRenderTarget;
826
827     TRACE("(%p) Relay\n" , This);
828
829     if (ppRenderTarget == NULL) {
830         return D3DERR_INVALIDCALL;
831     }
832     EnterCriticalSection(&d3d8_cs);
833     hr = IWineD3DDevice_GetRenderTarget(This->WineD3DDevice, 0, &pRenderTarget);
834
835     if (hr == D3D_OK && pRenderTarget != NULL) {
836         IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget);
837         IWineD3DSurface_Release(pRenderTarget);
838     } else {
839         FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
840         *ppRenderTarget = NULL;
841     }
842     LeaveCriticalSection(&d3d8_cs);
843
844     return hr;
845 }
846
847 static HRESULT  WINAPI  IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface) {
848     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
849     HRESULT hr = D3D_OK;
850     IWineD3DSurface *pZStencilSurface;
851
852     TRACE("(%p) Relay\n" , This);
853     if(ppZStencilSurface == NULL){
854         return D3DERR_INVALIDCALL;
855     }
856
857     EnterCriticalSection(&d3d8_cs);
858     hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
859     if(hr == D3D_OK && pZStencilSurface != NULL){
860         IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
861         IWineD3DSurface_Release(pZStencilSurface);
862     }else{
863         FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed\n");
864         *ppZStencilSurface = NULL;
865     }
866     LeaveCriticalSection(&d3d8_cs);
867
868     return D3D_OK;
869 }
870
871 static HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface) {
872     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
873     HRESULT hr;
874     TRACE("(%p) Relay\n" , This);
875
876     EnterCriticalSection(&d3d8_cs);
877     hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
878     LeaveCriticalSection(&d3d8_cs);
879     return hr;
880 }
881
882 static HRESULT WINAPI IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface) {
883     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
884     HRESULT hr;
885     TRACE("(%p) Relay\n" , This);
886
887     EnterCriticalSection(&d3d8_cs);
888     hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
889     LeaveCriticalSection(&d3d8_cs);
890     return hr;
891 }
892
893 static HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
894     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
895     HRESULT hr;
896     TRACE("(%p) Relay\n" , This);
897
898     /* Note: D3DRECT is compatible with WINED3DRECT */
899     EnterCriticalSection(&d3d8_cs);
900     hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
901     LeaveCriticalSection(&d3d8_cs);
902     return hr;
903 }
904
905 static HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
906     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
907     HRESULT hr;
908     TRACE("(%p) Relay\n" , This);
909
910     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
911     EnterCriticalSection(&d3d8_cs);
912     hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
913     LeaveCriticalSection(&d3d8_cs);
914     return hr;
915 }
916
917 static HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) {
918     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
919     HRESULT hr;
920     TRACE("(%p) Relay\n" , This);
921
922     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
923     EnterCriticalSection(&d3d8_cs);
924     hr = IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
925     LeaveCriticalSection(&d3d8_cs);
926     return hr;
927 }
928
929 static HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
930     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
931     HRESULT hr;
932     TRACE("(%p) Relay\n" , This);
933
934     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
935     EnterCriticalSection(&d3d8_cs);
936     hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
937     LeaveCriticalSection(&d3d8_cs);
938     return hr;
939 }
940
941 static HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport) {
942     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
943     HRESULT hr;
944     TRACE("(%p) Relay\n" , This);
945
946     /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
947     EnterCriticalSection(&d3d8_cs);
948     hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
949     LeaveCriticalSection(&d3d8_cs);
950     return hr;
951 }
952
953 static HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport) {
954     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
955     HRESULT hr;
956     TRACE("(%p) Relay\n" , This);
957
958     /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
959     EnterCriticalSection(&d3d8_cs);
960     hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
961     LeaveCriticalSection(&d3d8_cs);
962     return hr;
963 }
964
965 static HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial) {
966     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
967     HRESULT hr;
968     TRACE("(%p) Relay\n" , This);
969
970     /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
971     EnterCriticalSection(&d3d8_cs);
972     hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
973     LeaveCriticalSection(&d3d8_cs);
974     return hr;
975 }
976
977 static HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial) {
978     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
979     HRESULT hr;
980     TRACE("(%p) Relay\n" , This);
981
982     /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
983     EnterCriticalSection(&d3d8_cs);
984     hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
985     LeaveCriticalSection(&d3d8_cs);
986     return hr;
987 }
988
989 static HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight) {
990     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
991     HRESULT hr;
992     TRACE("(%p) Relay\n" , This);
993  
994     /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
995     EnterCriticalSection(&d3d8_cs);
996     hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
997     LeaveCriticalSection(&d3d8_cs);
998     return hr;
999 }
1000
1001 static HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,D3DLIGHT8* pLight) {
1002     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1003     HRESULT hr;
1004     TRACE("(%p) Relay\n" , This);
1005
1006     /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1007     EnterCriticalSection(&d3d8_cs);
1008     hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
1009     LeaveCriticalSection(&d3d8_cs);
1010     return hr;
1011 }
1012
1013 static HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL Enable) {
1014     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1015     HRESULT hr;
1016     TRACE("(%p) Relay\n" , This);
1017
1018     EnterCriticalSection(&d3d8_cs);
1019     hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
1020     LeaveCriticalSection(&d3d8_cs);
1021     return hr;
1022 }
1023
1024 static HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL* pEnable) {
1025     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1026     HRESULT hr;
1027     TRACE("(%p) Relay\n" , This);
1028
1029     EnterCriticalSection(&d3d8_cs);
1030     hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
1031     LeaveCriticalSection(&d3d8_cs);
1032     return hr;
1033 }
1034
1035 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST float* pPlane) {
1036     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1037     HRESULT hr;
1038     TRACE("(%p) Relay\n" , This);
1039
1040     EnterCriticalSection(&d3d8_cs);
1041     hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
1042     LeaveCriticalSection(&d3d8_cs);
1043     return hr;
1044 }
1045
1046 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,float* pPlane) {
1047     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1048     HRESULT hr;
1049     TRACE("(%p) Relay\n" , This);
1050
1051     EnterCriticalSection(&d3d8_cs);
1052     hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
1053     LeaveCriticalSection(&d3d8_cs);
1054     return hr;
1055 }
1056
1057 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD Value) {
1058     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1059     HRESULT hr;
1060     TRACE("(%p) Relay\n" , This);
1061
1062     EnterCriticalSection(&d3d8_cs);
1063     hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
1064     LeaveCriticalSection(&d3d8_cs);
1065     return hr;
1066 }
1067
1068 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD* pValue) {
1069     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1070     HRESULT hr;
1071     TRACE("(%p) Relay\n" , This);
1072
1073     EnterCriticalSection(&d3d8_cs);
1074     hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
1075     LeaveCriticalSection(&d3d8_cs);
1076     return hr;
1077 }
1078
1079 static HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface) {
1080     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1081     HRESULT hr;
1082     TRACE("(%p)\n", This);
1083
1084     EnterCriticalSection(&d3d8_cs);
1085     hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
1086     LeaveCriticalSection(&d3d8_cs);
1087     return hr;
1088 }
1089
1090 static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken) {
1091     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1092     HRESULT hr;
1093     IWineD3DStateBlock* wineD3DStateBlock;
1094     IDirect3DStateBlock8Impl* object;
1095
1096     TRACE("(%p) Relay\n", This);
1097
1098     /* Tell wineD3D to endstatablock before anything else (in case we run out
1099      * of memory later and cause locking problems)
1100      */
1101     EnterCriticalSection(&d3d8_cs);
1102     hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice , &wineD3DStateBlock);
1103     if (hr != D3D_OK) {
1104         FIXME("IWineD3DDevice_EndStateBlock returned an error\n");
1105         LeaveCriticalSection(&d3d8_cs);
1106         return hr;
1107     }
1108
1109     /* allocate a new IDirectD3DStateBlock */
1110     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY ,sizeof(IDirect3DStateBlock8Impl));
1111     object->ref = 1;
1112     object->lpVtbl = &Direct3DStateBlock8_Vtbl;
1113
1114     object->wineD3DStateBlock = wineD3DStateBlock;
1115
1116     *pToken = (DWORD)object;
1117     TRACE("(%p)Returning %p %p\n", This, object, wineD3DStateBlock);
1118
1119     LeaveCriticalSection(&d3d8_cs);
1120     return hr;
1121 }
1122
1123 static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1124     IDirect3DStateBlock8Impl *pSB  = (IDirect3DStateBlock8Impl*) Token;
1125     IDirect3DDevice8Impl     *This = (IDirect3DDevice8Impl *)iface;
1126     HRESULT hr;
1127
1128     TRACE("(%p) %p Relay\n", This, pSB);
1129
1130     EnterCriticalSection(&d3d8_cs);
1131     hr = IWineD3DStateBlock_Apply(pSB->wineD3DStateBlock);
1132     LeaveCriticalSection(&d3d8_cs);
1133     return hr;
1134 }
1135
1136 static HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1137     IDirect3DStateBlock8Impl* pSB = (IDirect3DStateBlock8Impl *)Token;
1138     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1139     HRESULT hr;
1140
1141     TRACE("(%p) %p Relay\n", This, pSB);
1142
1143     EnterCriticalSection(&d3d8_cs);
1144     hr = IWineD3DStateBlock_Capture(pSB->wineD3DStateBlock);
1145     LeaveCriticalSection(&d3d8_cs);
1146     return hr;
1147 }
1148
1149 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1150     IDirect3DStateBlock8Impl* pSB = (IDirect3DStateBlock8Impl *)Token;
1151     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1152
1153     TRACE("(%p) Relay\n", This);
1154
1155     EnterCriticalSection(&d3d8_cs);
1156     while(IUnknown_Release((IUnknown *)pSB));
1157     LeaveCriticalSection(&d3d8_cs);
1158
1159     return D3D_OK;
1160 }
1161
1162 static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface, D3DSTATEBLOCKTYPE Type, DWORD* pToken) {
1163    IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1164    IDirect3DStateBlock8Impl *object;
1165    HRESULT hrc = D3D_OK;
1166
1167    TRACE("(%p) Relay\n", This);
1168
1169    if(Type != D3DSBT_ALL         && Type != D3DSBT_PIXELSTATE &&
1170       Type != D3DSBT_VERTEXSTATE                              ) {
1171        WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1172        return D3DERR_INVALIDCALL;
1173    }
1174
1175    object  = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DStateBlock8Impl));
1176    if (NULL == object) {
1177       *pToken = 0;
1178       return E_OUTOFMEMORY;
1179    }
1180    object->lpVtbl = &Direct3DStateBlock8_Vtbl;
1181    object->ref = 1;
1182
1183    EnterCriticalSection(&d3d8_cs);
1184    hrc = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type, &object->wineD3DStateBlock, (IUnknown *)object);
1185    LeaveCriticalSection(&d3d8_cs);
1186    if(D3D_OK != hrc){
1187        FIXME("(%p) Call to IWineD3DDevice_CreateStateBlock failed.\n", This);
1188        HeapFree(GetProcessHeap(), 0, object);
1189        *pToken = 0;
1190    } else {
1191        *pToken = (DWORD)object;
1192    }
1193    TRACE("(%p) returning token (ptr to stateblock) of %p\n", This, object);
1194
1195    return hrc;
1196 }
1197
1198 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus) {
1199     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1200     HRESULT hr;
1201     TRACE("(%p) Relay\n" , This);
1202 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
1203     EnterCriticalSection(&d3d8_cs);
1204     hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
1205     LeaveCriticalSection(&d3d8_cs);
1206     return hr;
1207 }
1208
1209 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus) {
1210     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1211     HRESULT hr;
1212     TRACE("(%p) Relay\n" , This);
1213
1214     EnterCriticalSection(&d3d8_cs);
1215     hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
1216     LeaveCriticalSection(&d3d8_cs);
1217     return hr;
1218 }
1219
1220 static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage,IDirect3DBaseTexture8** ppTexture) {
1221     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1222     IWineD3DBaseTexture *retTexture = NULL;
1223     HRESULT rc = D3D_OK;
1224
1225     TRACE("(%p) Relay\n" , This);
1226
1227     if(ppTexture == NULL){
1228         return D3DERR_INVALIDCALL;
1229     }
1230
1231     EnterCriticalSection(&d3d8_cs);
1232     rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
1233     if (rc == D3D_OK && NULL != retTexture) {
1234         IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
1235         IWineD3DBaseTexture_Release(retTexture);
1236     } else {
1237         FIXME("Call to get texture  (%d) failed (%p)\n", Stage, retTexture);
1238         *ppTexture = NULL;
1239     }
1240     LeaveCriticalSection(&d3d8_cs);
1241
1242     return rc;
1243 }
1244
1245 static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture) {
1246     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1247     HRESULT hr;
1248     TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
1249
1250     EnterCriticalSection(&d3d8_cs);
1251     hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
1252                                    pTexture==NULL ? NULL : ((IDirect3DBaseTexture8Impl *)pTexture)->wineD3DBaseTexture);
1253     LeaveCriticalSection(&d3d8_cs);
1254     return hr;
1255 }
1256
1257 static HRESULT  WINAPI  IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) {
1258     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1259     HRESULT hr;
1260     TRACE("(%p) Relay\n" , This);
1261
1262     switch(Type) {
1263     case D3DTSS_ADDRESSU:
1264         Type = WINED3DSAMP_ADDRESSU;
1265         break;
1266     case D3DTSS_ADDRESSV:
1267         Type = WINED3DSAMP_ADDRESSV;
1268         break;
1269     case D3DTSS_ADDRESSW:
1270         Type = WINED3DSAMP_ADDRESSW;
1271         break;
1272     case D3DTSS_BORDERCOLOR:
1273         Type = WINED3DSAMP_BORDERCOLOR;
1274         break;
1275     case D3DTSS_MAGFILTER:
1276         Type = WINED3DSAMP_MAGFILTER;
1277         break;
1278     case D3DTSS_MAXANISOTROPY:
1279         Type = WINED3DSAMP_MAXANISOTROPY;
1280         break;
1281     case D3DTSS_MAXMIPLEVEL:
1282         Type = WINED3DSAMP_MAXMIPLEVEL;
1283         break;
1284     case D3DTSS_MINFILTER:
1285         Type = WINED3DSAMP_MINFILTER;
1286         break;
1287     case D3DTSS_MIPFILTER:
1288         Type = WINED3DSAMP_MIPFILTER;
1289         break;
1290     case D3DTSS_MIPMAPLODBIAS:
1291         Type = WINED3DSAMP_MIPMAPLODBIAS;
1292         break;
1293     default:
1294         EnterCriticalSection(&d3d8_cs);
1295         hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
1296         LeaveCriticalSection(&d3d8_cs);
1297         return hr;
1298     }
1299
1300     EnterCriticalSection(&d3d8_cs);
1301     hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Stage, Type, pValue);
1302     LeaveCriticalSection(&d3d8_cs);
1303     return hr;
1304 }
1305
1306 static HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
1307     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1308     HRESULT hr;
1309     TRACE("(%p) Relay\n" , This);
1310
1311     switch(Type) {
1312     case D3DTSS_ADDRESSU:
1313         Type = WINED3DSAMP_ADDRESSU;
1314         break;
1315     case D3DTSS_ADDRESSV:
1316         Type = WINED3DSAMP_ADDRESSV;
1317         break;
1318     case D3DTSS_ADDRESSW:
1319         Type = WINED3DSAMP_ADDRESSW;
1320         break;
1321     case D3DTSS_BORDERCOLOR:
1322         Type = WINED3DSAMP_BORDERCOLOR;
1323         break;
1324     case D3DTSS_MAGFILTER:
1325         Type = WINED3DSAMP_MAGFILTER;
1326         break;
1327     case D3DTSS_MAXANISOTROPY:
1328         Type = WINED3DSAMP_MAXANISOTROPY;
1329         break;
1330     case D3DTSS_MAXMIPLEVEL:
1331         Type = WINED3DSAMP_MAXMIPLEVEL;
1332         break;
1333     case D3DTSS_MINFILTER:
1334         Type = WINED3DSAMP_MINFILTER;
1335         break;
1336     case D3DTSS_MIPFILTER:
1337         Type = WINED3DSAMP_MIPFILTER;
1338         break;
1339     case D3DTSS_MIPMAPLODBIAS:
1340         Type = WINED3DSAMP_MIPMAPLODBIAS;
1341         break;
1342     default:
1343         EnterCriticalSection(&d3d8_cs);
1344         hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
1345         LeaveCriticalSection(&d3d8_cs);
1346         return hr;
1347     }
1348
1349     EnterCriticalSection(&d3d8_cs);
1350     hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Stage, Type, Value);
1351     LeaveCriticalSection(&d3d8_cs);
1352     return hr;
1353 }
1354
1355 static HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses) {
1356     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1357     HRESULT hr;
1358     TRACE("(%p) Relay\n" , This);
1359
1360     EnterCriticalSection(&d3d8_cs);
1361     hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1362     LeaveCriticalSection(&d3d8_cs);
1363     return hr;
1364 }
1365
1366 static HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID, void* pDevInfoStruct, DWORD DevInfoStructSize) {
1367     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1368     FIXME("(%p) : stub\n", This);
1369     return D3D_OK;
1370 }
1371
1372 static HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
1373     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1374     HRESULT hr;
1375     TRACE("(%p) Relay\n" , This);
1376
1377     EnterCriticalSection(&d3d8_cs);
1378     hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1379     LeaveCriticalSection(&d3d8_cs);
1380     return hr;
1381 }
1382
1383 static HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1384     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1385     HRESULT hr;
1386     TRACE("(%p) Relay\n" , This);
1387
1388     EnterCriticalSection(&d3d8_cs);
1389     hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1390     LeaveCriticalSection(&d3d8_cs);
1391     return hr;
1392 }
1393
1394 static HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber) {
1395     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1396     HRESULT hr;
1397     TRACE("(%p) Relay\n" , This);
1398
1399     EnterCriticalSection(&d3d8_cs);
1400     hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1401     LeaveCriticalSection(&d3d8_cs);
1402     return hr;
1403 }
1404
1405 static HRESULT  WINAPI  IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber) {
1406     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1407     HRESULT hr;
1408     TRACE("(%p) Relay\n" , This);
1409
1410     EnterCriticalSection(&d3d8_cs);
1411     hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1412     LeaveCriticalSection(&d3d8_cs);
1413     return hr;
1414 }
1415
1416 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
1417     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; 
1418     HRESULT hr;
1419     TRACE("(%p) Relay\n" , This);
1420
1421     EnterCriticalSection(&d3d8_cs);
1422     hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
1423     LeaveCriticalSection(&d3d8_cs);
1424     return hr;
1425 }
1426
1427 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,
1428                                                            UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) {
1429     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1430     HRESULT hr;
1431     TRACE("(%p) Relay\n" , This);
1432
1433     EnterCriticalSection(&d3d8_cs);
1434     hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
1435     LeaveCriticalSection(&d3d8_cs);
1436     return hr;
1437 }
1438
1439 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) {
1440     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1441     HRESULT hr;
1442     TRACE("(%p) Relay\n" , This);
1443
1444     EnterCriticalSection(&d3d8_cs);
1445     hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1446     LeaveCriticalSection(&d3d8_cs);
1447     return hr;
1448 }
1449
1450 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,
1451                                                              UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData,
1452                                                              D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,
1453                                                              UINT VertexStreamZeroStride) {
1454     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1455     HRESULT hr;
1456     TRACE("(%p) Relay\n" , This);
1457
1458     EnterCriticalSection(&d3d8_cs);
1459     hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1460                                                pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1461     LeaveCriticalSection(&d3d8_cs);
1462     return hr;
1463 }
1464
1465 static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags) {
1466     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1467     HRESULT hr;
1468     TRACE("(%p) Relay\n" , This);
1469
1470     EnterCriticalSection(&d3d8_cs);
1471     hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer8Impl *)pDestBuffer)->wineD3DVertexBuffer, NULL, Flags);
1472     LeaveCriticalSection(&d3d8_cs);
1473     return hr;
1474 }
1475
1476 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexDeclaration(IDirect3DDevice8 *iface, CONST DWORD *declaration, IDirect3DVertexDeclaration8 **decl_ptr) {
1477     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1478     IDirect3DVertexDeclaration8Impl *object;
1479     WINED3DVERTEXELEMENT *wined3d_elements;
1480     size_t wined3d_element_count;
1481     HRESULT hr = D3D_OK;
1482
1483     TRACE("(%p) : declaration %p\n", This, declaration);
1484
1485     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1486     if (!object) {
1487         ERR("Memory allocation failed\n");
1488         *decl_ptr = NULL;
1489         return D3DERR_OUTOFVIDEOMEMORY;
1490     }
1491
1492     object->ref_count = 1;
1493     object->lpVtbl = &Direct3DVertexDeclaration8_Vtbl;
1494
1495     wined3d_element_count = convert_to_wined3d_declaration(declaration, &object->elements_size, &wined3d_elements);
1496     object->elements = HeapAlloc(GetProcessHeap(), 0, object->elements_size);
1497     if (!object->elements) {
1498         ERR("Memory allocation failed\n");
1499         HeapFree(GetProcessHeap(), 0, wined3d_elements);
1500         HeapFree(GetProcessHeap(), 0, object);
1501         *decl_ptr = NULL;
1502         return D3DERR_OUTOFVIDEOMEMORY;
1503     }
1504
1505     CopyMemory(object->elements, declaration, object->elements_size);
1506
1507     EnterCriticalSection(&d3d8_cs);
1508     hr = IWineD3DDevice_CreateVertexDeclaration(This->WineD3DDevice, &object->wined3d_vertex_declaration,
1509             (IUnknown *)object, wined3d_elements, wined3d_element_count);
1510     LeaveCriticalSection(&d3d8_cs);
1511     HeapFree(GetProcessHeap(), 0, wined3d_elements);
1512
1513     if (FAILED(hr)) {
1514         ERR("(%p) : IWineD3DDevice_CreateVertexDeclaration call failed\n", This);
1515         HeapFree(GetProcessHeap(), 0, object->elements);
1516         HeapFree(GetProcessHeap(), 0, object);
1517     } else {
1518         *decl_ptr = (IDirect3DVertexDeclaration8 *)object;
1519         TRACE("(%p) : Created vertex declaration %p\n", This, object);
1520     }
1521
1522     return hr;
1523 }
1524
1525 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pDeclaration, CONST DWORD* pFunction, DWORD* ppShader, DWORD Usage) {
1526     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1527     HRESULT hrc = D3D_OK;
1528     IDirect3DVertexShader8Impl *object;
1529     IWineD3DVertexDeclaration *wined3d_vertex_declaration;
1530
1531     /* Setup a stub object for now */
1532     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1533     TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
1534     if (NULL == object) {
1535         FIXME("Allocation of memory failed\n");
1536         *ppShader = 0;
1537         return D3DERR_OUTOFVIDEOMEMORY;
1538     }
1539
1540     object->ref = 1;
1541     object->lpVtbl = &Direct3DVertexShader8_Vtbl;
1542
1543     EnterCriticalSection(&d3d8_cs);
1544     hrc = IDirect3DDevice8Impl_CreateVertexDeclaration(iface, pDeclaration, &object->vertex_declaration);
1545     if (FAILED(hrc)) {
1546         ERR("(%p) : IDirect3DDeviceImpl_CreateVertexDeclaration call failed\n", This);
1547         LeaveCriticalSection(&d3d8_cs);
1548         HeapFree(GetProcessHeap(), 0, object);
1549         *ppShader = 0;
1550         return D3DERR_INVALIDCALL;
1551     }
1552     wined3d_vertex_declaration = ((IDirect3DVertexDeclaration8Impl *)object->vertex_declaration)->wined3d_vertex_declaration;
1553
1554     /* Usage is missing ... Use SetRenderState to set the sw vp render state in SetVertexShader */
1555     hrc = IWineD3DDevice_CreateVertexShader(This->WineD3DDevice, wined3d_vertex_declaration, pFunction, &object->wineD3DVertexShader, (IUnknown *)object);
1556
1557     if (FAILED(hrc)) {
1558         /* free up object */
1559         FIXME("Call to IWineD3DDevice_CreateVertexShader failed\n");
1560         HeapFree(GetProcessHeap(), 0, object);
1561         *ppShader = 0;
1562     } else {
1563         /* TODO: Store the VS declarations locally so that they can be derefferenced with a value higher than VS_HIGHESTFIXEDFXF */
1564         shader_handle *handle = alloc_shader_handle(This);
1565         if (!handle) {
1566             ERR("Failed to allocate shader handle\n");
1567             IDirect3DVertexShader8_Release((IUnknown *)object);
1568             hrc = E_OUTOFMEMORY;
1569         } else {
1570             object->handle = handle;
1571             *handle = object;
1572             *ppShader = (handle - This->shader_handles) + VS_HIGHESTFIXEDFXF + 1;
1573
1574             load_local_constants(pDeclaration, object->wineD3DVertexShader);
1575         }
1576     }
1577     LeaveCriticalSection(&d3d8_cs);
1578     TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
1579
1580     return hrc;
1581 }
1582
1583 IWineD3DVertexDeclaration *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl *This, DWORD fvf)
1584 {
1585     HRESULT hr;
1586     IWineD3DVertexDeclaration* pDecl = NULL;
1587     int p, low, high; /* deliberately signed */
1588     struct FvfToDecl *convertedDecls = This->decls;
1589
1590     TRACE("Searching for declaration for fvf %08x... ", fvf);
1591
1592     low = 0;
1593     high = This->numConvertedDecls - 1;
1594     while(low <= high) {
1595         p = (low + high) >> 1;
1596         TRACE("%d ", p);
1597         if(convertedDecls[p].fvf == fvf) {
1598             TRACE("found %p\n", convertedDecls[p].decl);
1599             return convertedDecls[p].decl;
1600         } else if(convertedDecls[p].fvf < fvf) {
1601             low = p + 1;
1602         } else {
1603             high = p - 1;
1604         }
1605     }
1606     TRACE("not found. Creating and inserting at position %d.\n", low);
1607
1608     hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->WineD3DDevice,
1609                                                        &pDecl,
1610                                                        (IUnknown *) This,
1611                                                        fvf);
1612     if (FAILED(hr)) return NULL;
1613
1614     if(This->declArraySize == This->numConvertedDecls) {
1615         int grow = This->declArraySize / 2;
1616         convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
1617                                      sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
1618         if(!convertedDecls) {
1619             /* This will destroy it */
1620             IWineD3DVertexDeclaration_Release(pDecl);
1621             return NULL;
1622         }
1623         This->decls = convertedDecls;
1624         This->declArraySize += grow;
1625     }
1626
1627     memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
1628     convertedDecls[low].decl = pDecl;
1629     convertedDecls[low].fvf = fvf;
1630     This->numConvertedDecls++;
1631
1632     TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
1633     return pDecl;
1634 }
1635
1636 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1637     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1638     HRESULT hrc = D3D_OK;
1639
1640     TRACE("(%p) : Relay\n", This);
1641     EnterCriticalSection(&d3d8_cs);
1642     if (VS_HIGHESTFIXEDFXF >= pShader) {
1643         TRACE("Setting FVF, %d %d\n", VS_HIGHESTFIXEDFXF, pShader);
1644         IWineD3DDevice_SetFVF(This->WineD3DDevice, pShader);
1645         IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice, IDirect3DDevice8Impl_FindDecl(This, pShader));
1646         IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL);
1647     } else {
1648         TRACE("Setting shader\n");
1649         if (This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1650             FIXME("(%p) : Number of shaders exceeds the maximum number of possible shaders\n", This);
1651             hrc = D3DERR_INVALIDCALL;
1652         } else {
1653             IDirect3DVertexShader8Impl *shader = This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1654             IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
1655                     shader ? ((IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration)->wined3d_vertex_declaration : NULL);
1656             hrc = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, 0 == shader ? NULL : shader->wineD3DVertexShader);
1657         }
1658     }
1659     TRACE("(%p) : returning hr(%u)\n", This, hrc);
1660     LeaveCriticalSection(&d3d8_cs);
1661
1662     return hrc;
1663 }
1664
1665 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
1666     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1667     IWineD3DVertexShader *pShader;
1668     HRESULT hrc = D3D_OK;
1669
1670     TRACE("(%p) : Relay  device@%p\n", This, This->WineD3DDevice);
1671     EnterCriticalSection(&d3d8_cs);
1672     hrc = IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &pShader);
1673     if (D3D_OK == hrc) {
1674         if(0 != pShader) {
1675             IDirect3DVertexShader8Impl *d3d8_shader;
1676             hrc = IWineD3DVertexShader_GetParent(pShader, (IUnknown **)&d3d8_shader);
1677             IWineD3DVertexShader_Release(pShader);
1678             *ppShader = (d3d8_shader->handle - This->shader_handles) + (VS_HIGHESTFIXEDFXF + 1);
1679         } else {
1680             *ppShader = 0;
1681             hrc = D3D_OK;
1682         }
1683     } else {
1684         WARN("(%p) : Call to IWineD3DDevice_GetVertexShader failed %u (device %p)\n", This, hrc, This->WineD3DDevice);
1685     }
1686     TRACE("(%p) : returning %#x\n", This, *ppShader);
1687     LeaveCriticalSection(&d3d8_cs);
1688
1689     return hrc;
1690 }
1691
1692 static HRESULT  WINAPI  IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1693     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1694
1695     TRACE("(%p) : pShader %#x\n", This, pShader);
1696
1697     EnterCriticalSection(&d3d8_cs);
1698     if (pShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1699         ERR("(%p) : Trying to delete an invalid handle\n", This);
1700         LeaveCriticalSection(&d3d8_cs);
1701         return D3DERR_INVALIDCALL;
1702     } else {
1703         IWineD3DVertexShader *cur = NULL;
1704         shader_handle *handle = &This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1705         IDirect3DVertexShader8Impl *shader = *handle;
1706
1707         IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &cur);
1708         if(cur) {
1709             if(cur == shader->wineD3DVertexShader) IDirect3DDevice8_SetVertexShader(iface, 0);
1710             IWineD3DVertexShader_Release(cur);
1711         }
1712
1713         while(IUnknown_Release((IUnknown *)shader));
1714         free_shader_handle(This, handle);
1715     }
1716     LeaveCriticalSection(&d3d8_cs);
1717
1718     return D3D_OK;
1719 }
1720
1721 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
1722     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1723     HRESULT hr;
1724     TRACE("(%p) : Relay\n", This);
1725
1726     EnterCriticalSection(&d3d8_cs);
1727     hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, (CONST float *)pConstantData, ConstantCount);
1728     LeaveCriticalSection(&d3d8_cs);
1729     return hr;
1730 }
1731
1732 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
1733     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1734     HRESULT hr;
1735     TRACE("(%p) : Relay\n", This);
1736
1737     EnterCriticalSection(&d3d8_cs);
1738     hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, (float *)pConstantData, ConstantCount);
1739     LeaveCriticalSection(&d3d8_cs);
1740     return hr;
1741 }
1742
1743 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
1744     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1745     IDirect3DVertexDeclaration8Impl *declaration;
1746     IDirect3DVertexShader8Impl *shader = NULL;
1747
1748     TRACE("(%p) : pVertexShader 0x%08x, pData %p, *pSizeOfData %u\n", This, pVertexShader, pData, *pSizeOfData);
1749
1750     EnterCriticalSection(&d3d8_cs);
1751     if (pVertexShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pVertexShader - (VS_HIGHESTFIXEDFXF + 1)) {
1752         ERR("Passed an invalid shader handle.\n");
1753         LeaveCriticalSection(&d3d8_cs);
1754         return D3DERR_INVALIDCALL;
1755     }
1756
1757     shader = This->shader_handles[pVertexShader - (VS_HIGHESTFIXEDFXF + 1)];
1758     declaration = (IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration;
1759
1760     /* If pData is NULL, we just return the required size of the buffer. */
1761     if (!pData) {
1762         *pSizeOfData = declaration->elements_size;
1763         LeaveCriticalSection(&d3d8_cs);
1764         return D3D_OK;
1765     }
1766
1767     /* MSDN claims that if *pSizeOfData is smaller than the required size
1768      * we should write the required size and return D3DERR_MOREDATA.
1769      * That's not actually true. */
1770     if (*pSizeOfData < declaration->elements_size) {
1771         LeaveCriticalSection(&d3d8_cs);
1772         return D3DERR_INVALIDCALL;
1773     }
1774
1775     CopyMemory(pData, declaration->elements, declaration->elements_size);
1776     LeaveCriticalSection(&d3d8_cs);
1777
1778     return D3D_OK;
1779 }
1780
1781 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
1782     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1783     IDirect3DVertexShader8Impl *shader = NULL;
1784     HRESULT hr;
1785
1786     TRACE("(%p) : pVertexShader %#x, pData %p, pSizeOfData %p\n", This, pVertexShader, pData, pSizeOfData);
1787
1788     EnterCriticalSection(&d3d8_cs);
1789     if (pVertexShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pVertexShader - (VS_HIGHESTFIXEDFXF + 1)) {
1790         ERR("Passed an invalid shader handle.\n");
1791         LeaveCriticalSection(&d3d8_cs);
1792         return D3DERR_INVALIDCALL;
1793     }
1794
1795     shader = This->shader_handles[pVertexShader - (VS_HIGHESTFIXEDFXF + 1)];
1796     hr = IWineD3DVertexShader_GetFunction(shader->wineD3DVertexShader, pData, (UINT *)pSizeOfData);
1797     LeaveCriticalSection(&d3d8_cs);
1798     return hr;
1799 }
1800
1801 static HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData, UINT baseVertexIndex) {
1802     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1803     HRESULT hr;
1804     TRACE("(%p) Relay\n", This);
1805
1806     EnterCriticalSection(&d3d8_cs);
1807     /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
1808      * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
1809      * vertex buffers can't be created to address them with an index that requires the 32nd bit
1810      * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
1811      * problem)
1812      */
1813     IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, baseVertexIndex);
1814     hr = IWineD3DDevice_SetIndices(This->WineD3DDevice,
1815             pIndexData ? ((IDirect3DIndexBuffer8Impl *)pIndexData)->wineD3DIndexBuffer : NULL);
1816     LeaveCriticalSection(&d3d8_cs);
1817     return hr;
1818 }
1819
1820 static HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex) {
1821     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1822     IWineD3DIndexBuffer *retIndexData = NULL;
1823     HRESULT rc = D3D_OK;
1824
1825     TRACE("(%p) Relay\n", This);
1826
1827     if(ppIndexData == NULL){
1828         return D3DERR_INVALIDCALL;
1829     }
1830
1831     EnterCriticalSection(&d3d8_cs);
1832     /* The case from UINT to INT is safe because d3d8 will never set negative values */
1833     IWineD3DDevice_GetBaseVertexIndex(This->WineD3DDevice, (INT *) pBaseVertexIndex);
1834     rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData);
1835     if (SUCCEEDED(rc) && retIndexData) {
1836         IWineD3DIndexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
1837         IWineD3DIndexBuffer_Release(retIndexData);
1838     } else {
1839         if (FAILED(rc)) FIXME("Call to GetIndices failed\n");
1840         *ppIndexData = NULL;
1841     }
1842     LeaveCriticalSection(&d3d8_cs);
1843
1844     return rc;
1845 }
1846 static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pFunction, DWORD* ppShader) {
1847     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1848     IDirect3DPixelShader8Impl *object;
1849     HRESULT hrc = D3D_OK;
1850
1851     TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
1852
1853     if (NULL == ppShader) {
1854         TRACE("(%p) Invalid call\n", This);
1855         return D3DERR_INVALIDCALL;
1856     }
1857     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1858
1859     if (NULL == object) {
1860         return E_OUTOFMEMORY;
1861     } else {
1862         EnterCriticalSection(&d3d8_cs);
1863
1864         object->ref    = 1;
1865         object->lpVtbl = &Direct3DPixelShader8_Vtbl;
1866         hrc = IWineD3DDevice_CreatePixelShader(This->WineD3DDevice, pFunction, &object->wineD3DPixelShader , (IUnknown *)object);
1867         if (D3D_OK != hrc) {
1868             FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This);
1869             HeapFree(GetProcessHeap(), 0 , object);
1870             *ppShader = 0;
1871         } else {
1872             shader_handle *handle = alloc_shader_handle(This);
1873             if (!handle) {
1874                 ERR("Failed to allocate shader handle\n");
1875                 IDirect3DVertexShader8_Release((IUnknown *)object);
1876                 hrc = E_OUTOFMEMORY;
1877             } else {
1878                 object->handle = handle;
1879                 *handle = object;
1880                 *ppShader = (handle - This->shader_handles) + VS_HIGHESTFIXEDFXF + 1;
1881             }
1882         }
1883         LeaveCriticalSection(&d3d8_cs);
1884     }
1885
1886     TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
1887     return hrc;
1888 }
1889
1890 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1891     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1892     IDirect3DPixelShader8Impl *shader = NULL;
1893     HRESULT hr;
1894
1895     TRACE("(%p) : pShader %#x\n", This, pShader);
1896
1897     EnterCriticalSection(&d3d8_cs);
1898     if (pShader > VS_HIGHESTFIXEDFXF && This->allocated_shader_handles > pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1899         shader = This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1900     } else if (pShader) {
1901         ERR("Trying to set an invalid handle.\n");
1902     }
1903
1904     TRACE("(%p) : Setting shader %p\n", This, shader);
1905     hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader == NULL ? NULL :shader->wineD3DPixelShader);
1906     LeaveCriticalSection(&d3d8_cs);
1907     return hr;
1908 }
1909
1910 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
1911     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1912     IWineD3DPixelShader *object;
1913
1914     HRESULT hrc = D3D_OK;
1915     TRACE("(%p) Relay\n", This);
1916     if (NULL == ppShader) {
1917         TRACE("(%p) Invalid call\n", This);
1918         return D3DERR_INVALIDCALL;
1919     }
1920
1921     EnterCriticalSection(&d3d8_cs);
1922     hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
1923     if (D3D_OK == hrc && NULL != object) {
1924         IDirect3DPixelShader8Impl *d3d8_shader;
1925         hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)&d3d8_shader);
1926         IWineD3DPixelShader_Release(object);
1927         *ppShader = (d3d8_shader->handle - This->shader_handles) + (VS_HIGHESTFIXEDFXF + 1);
1928     } else {
1929         *ppShader = (DWORD)NULL;
1930     }
1931
1932     TRACE("(%p) : returning %#x\n", This, *ppShader);
1933     LeaveCriticalSection(&d3d8_cs);
1934     return hrc;
1935 }
1936
1937 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1938     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1939
1940     TRACE("(%p) : pShader %#x\n", This, pShader);
1941
1942     EnterCriticalSection(&d3d8_cs);
1943     if (pShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1944         ERR("(%p) : Trying to delete an invalid handle\n", This);
1945         LeaveCriticalSection(&d3d8_cs);
1946         return D3DERR_INVALIDCALL;
1947     } else {
1948         IWineD3DPixelShader *cur = NULL;
1949         shader_handle *handle = &This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1950         IDirect3DPixelShader8Impl *shader = *handle;
1951
1952         IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &cur);
1953         if(cur) {
1954             if(cur == shader->wineD3DPixelShader) IDirect3DDevice8_SetPixelShader(iface, 0);
1955             IWineD3DPixelShader_Release(cur);
1956         }
1957
1958         while(IUnknown_Release((IUnknown *)shader));
1959         free_shader_handle(This, handle);
1960     }
1961     LeaveCriticalSection(&d3d8_cs);
1962
1963     return D3D_OK;
1964 }
1965
1966 static HRESULT  WINAPI  IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
1967     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1968     HRESULT hr;
1969     TRACE("(%p) Relay\n", This);
1970
1971     EnterCriticalSection(&d3d8_cs);
1972     hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, (CONST float *)pConstantData, ConstantCount);
1973     LeaveCriticalSection(&d3d8_cs);
1974     return hr;
1975 }
1976
1977 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
1978     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1979     HRESULT hr;
1980     TRACE("(%p) Relay\n", This);
1981
1982     EnterCriticalSection(&d3d8_cs);
1983     hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, (float *)pConstantData, ConstantCount);
1984     LeaveCriticalSection(&d3d8_cs);
1985     return hr;
1986 }
1987
1988 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pPixelShader, void* pData, DWORD* pSizeOfData) {
1989     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1990     IDirect3DPixelShader8Impl *shader = NULL;
1991     HRESULT hr;
1992
1993     TRACE("(%p) : pPixelShader %#x, pData %p, pSizeOfData %p\n", This, pPixelShader, pData, pSizeOfData);
1994
1995     EnterCriticalSection(&d3d8_cs);
1996     if (pPixelShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pPixelShader - (VS_HIGHESTFIXEDFXF + 1)) {
1997         ERR("Passed an invalid shader handle.\n");
1998         LeaveCriticalSection(&d3d8_cs);
1999         return D3DERR_INVALIDCALL;
2000     }
2001
2002     shader = This->shader_handles[pPixelShader - (VS_HIGHESTFIXEDFXF + 1)];
2003     hr = IWineD3DPixelShader_GetFunction(shader->wineD3DPixelShader, pData, (UINT *)pSizeOfData);
2004     LeaveCriticalSection(&d3d8_cs);
2005     return hr;
2006 }
2007
2008 static HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
2009     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2010     HRESULT hr;
2011     TRACE("(%p) Relay\n", This);
2012
2013     EnterCriticalSection(&d3d8_cs);
2014     hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
2015     LeaveCriticalSection(&d3d8_cs);
2016     return hr;
2017 }
2018
2019 static HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
2020     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2021     HRESULT hr;
2022     TRACE("(%p) Relay\n", This);
2023
2024     EnterCriticalSection(&d3d8_cs);
2025     hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
2026     LeaveCriticalSection(&d3d8_cs);
2027     return hr;
2028 }
2029
2030 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle) {
2031     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2032     HRESULT hr;
2033     TRACE("(%p) Relay\n", This);
2034
2035     EnterCriticalSection(&d3d8_cs);
2036     hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
2037     LeaveCriticalSection(&d3d8_cs);
2038     return hr;
2039 }
2040
2041 static HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride) {
2042     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2043     HRESULT hr;
2044     TRACE("(%p) Relay\n" , This);
2045
2046     EnterCriticalSection(&d3d8_cs);
2047     hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
2048                                         NULL == pStreamData ? NULL : ((IDirect3DVertexBuffer8Impl *)pStreamData)->wineD3DVertexBuffer,
2049                                         0/* Offset in bytes */, Stride);
2050     LeaveCriticalSection(&d3d8_cs);
2051     return hr;
2052 }
2053
2054 static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** pStream,UINT* pStride) {
2055     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2056     IWineD3DVertexBuffer *retStream = NULL;
2057     HRESULT rc = D3D_OK;
2058
2059     TRACE("(%p) Relay\n" , This);
2060
2061     if(pStream == NULL){
2062         return D3DERR_INVALIDCALL;
2063     }
2064
2065     EnterCriticalSection(&d3d8_cs);
2066     rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, 0 /* Offset in bytes */, pStride);
2067     if (rc == D3D_OK  && NULL != retStream) {
2068         IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
2069         IWineD3DVertexBuffer_Release(retStream);
2070     }else{
2071         if (rc != D3D_OK){
2072             FIXME("Call to GetStreamSource failed %p\n",  pStride);
2073         }
2074         *pStream = NULL;
2075     }
2076     LeaveCriticalSection(&d3d8_cs);
2077
2078     return rc;
2079 }
2080
2081
2082 const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl =
2083 {
2084     IDirect3DDevice8Impl_QueryInterface,
2085     IDirect3DDevice8Impl_AddRef,
2086     IDirect3DDevice8Impl_Release,
2087     IDirect3DDevice8Impl_TestCooperativeLevel,
2088     IDirect3DDevice8Impl_GetAvailableTextureMem,
2089     IDirect3DDevice8Impl_ResourceManagerDiscardBytes,
2090     IDirect3DDevice8Impl_GetDirect3D,
2091     IDirect3DDevice8Impl_GetDeviceCaps,
2092     IDirect3DDevice8Impl_GetDisplayMode,
2093     IDirect3DDevice8Impl_GetCreationParameters,
2094     IDirect3DDevice8Impl_SetCursorProperties,
2095     IDirect3DDevice8Impl_SetCursorPosition,
2096     IDirect3DDevice8Impl_ShowCursor,
2097     IDirect3DDevice8Impl_CreateAdditionalSwapChain,
2098     IDirect3DDevice8Impl_Reset,
2099     IDirect3DDevice8Impl_Present,
2100     IDirect3DDevice8Impl_GetBackBuffer,
2101     IDirect3DDevice8Impl_GetRasterStatus,
2102     IDirect3DDevice8Impl_SetGammaRamp,
2103     IDirect3DDevice8Impl_GetGammaRamp,
2104     IDirect3DDevice8Impl_CreateTexture,
2105     IDirect3DDevice8Impl_CreateVolumeTexture,
2106     IDirect3DDevice8Impl_CreateCubeTexture,
2107     IDirect3DDevice8Impl_CreateVertexBuffer,
2108     IDirect3DDevice8Impl_CreateIndexBuffer,
2109     IDirect3DDevice8Impl_CreateRenderTarget,
2110     IDirect3DDevice8Impl_CreateDepthStencilSurface,
2111     IDirect3DDevice8Impl_CreateImageSurface,
2112     IDirect3DDevice8Impl_CopyRects,
2113     IDirect3DDevice8Impl_UpdateTexture,
2114     IDirect3DDevice8Impl_GetFrontBuffer,
2115     IDirect3DDevice8Impl_SetRenderTarget,
2116     IDirect3DDevice8Impl_GetRenderTarget,
2117     IDirect3DDevice8Impl_GetDepthStencilSurface,
2118     IDirect3DDevice8Impl_BeginScene,
2119     IDirect3DDevice8Impl_EndScene,
2120     IDirect3DDevice8Impl_Clear,
2121     IDirect3DDevice8Impl_SetTransform,
2122     IDirect3DDevice8Impl_GetTransform,
2123     IDirect3DDevice8Impl_MultiplyTransform,
2124     IDirect3DDevice8Impl_SetViewport,
2125     IDirect3DDevice8Impl_GetViewport,
2126     IDirect3DDevice8Impl_SetMaterial,
2127     IDirect3DDevice8Impl_GetMaterial,
2128     IDirect3DDevice8Impl_SetLight,
2129     IDirect3DDevice8Impl_GetLight,
2130     IDirect3DDevice8Impl_LightEnable,
2131     IDirect3DDevice8Impl_GetLightEnable,
2132     IDirect3DDevice8Impl_SetClipPlane,
2133     IDirect3DDevice8Impl_GetClipPlane,
2134     IDirect3DDevice8Impl_SetRenderState,
2135     IDirect3DDevice8Impl_GetRenderState,
2136     IDirect3DDevice8Impl_BeginStateBlock,
2137     IDirect3DDevice8Impl_EndStateBlock,
2138     IDirect3DDevice8Impl_ApplyStateBlock,
2139     IDirect3DDevice8Impl_CaptureStateBlock,
2140     IDirect3DDevice8Impl_DeleteStateBlock,
2141     IDirect3DDevice8Impl_CreateStateBlock,
2142     IDirect3DDevice8Impl_SetClipStatus,
2143     IDirect3DDevice8Impl_GetClipStatus,
2144     IDirect3DDevice8Impl_GetTexture,
2145     IDirect3DDevice8Impl_SetTexture,
2146     IDirect3DDevice8Impl_GetTextureStageState,
2147     IDirect3DDevice8Impl_SetTextureStageState,
2148     IDirect3DDevice8Impl_ValidateDevice,
2149     IDirect3DDevice8Impl_GetInfo,
2150     IDirect3DDevice8Impl_SetPaletteEntries,
2151     IDirect3DDevice8Impl_GetPaletteEntries,
2152     IDirect3DDevice8Impl_SetCurrentTexturePalette,
2153     IDirect3DDevice8Impl_GetCurrentTexturePalette,
2154     IDirect3DDevice8Impl_DrawPrimitive,
2155     IDirect3DDevice8Impl_DrawIndexedPrimitive,
2156     IDirect3DDevice8Impl_DrawPrimitiveUP,
2157     IDirect3DDevice8Impl_DrawIndexedPrimitiveUP,
2158     IDirect3DDevice8Impl_ProcessVertices,
2159     IDirect3DDevice8Impl_CreateVertexShader,
2160     IDirect3DDevice8Impl_SetVertexShader,
2161     IDirect3DDevice8Impl_GetVertexShader,
2162     IDirect3DDevice8Impl_DeleteVertexShader,
2163     IDirect3DDevice8Impl_SetVertexShaderConstant,
2164     IDirect3DDevice8Impl_GetVertexShaderConstant,
2165     IDirect3DDevice8Impl_GetVertexShaderDeclaration,
2166     IDirect3DDevice8Impl_GetVertexShaderFunction,
2167     IDirect3DDevice8Impl_SetStreamSource,
2168     IDirect3DDevice8Impl_GetStreamSource,
2169     IDirect3DDevice8Impl_SetIndices,
2170     IDirect3DDevice8Impl_GetIndices,
2171     IDirect3DDevice8Impl_CreatePixelShader,
2172     IDirect3DDevice8Impl_SetPixelShader,
2173     IDirect3DDevice8Impl_GetPixelShader,
2174     IDirect3DDevice8Impl_DeletePixelShader,
2175     IDirect3DDevice8Impl_SetPixelShaderConstant,
2176     IDirect3DDevice8Impl_GetPixelShaderConstant,
2177     IDirect3DDevice8Impl_GetPixelShaderFunction,
2178     IDirect3DDevice8Impl_DrawRectPatch,
2179     IDirect3DDevice8Impl_DrawTriPatch,
2180     IDirect3DDevice8Impl_DeletePatch
2181 };
2182
2183 /* Internal function called back during the CreateDevice to create a render target  */
2184 HRESULT WINAPI D3D8CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
2185                                          WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
2186                                          WINED3DCUBEMAP_FACES Face, IWineD3DSurface **ppSurface,
2187                                          HANDLE *pSharedHandle) {
2188
2189     HRESULT res = D3D_OK;
2190     IDirect3DSurface8Impl *d3dSurface = NULL;
2191     BOOL Lockable = TRUE;
2192
2193     if((WINED3DPOOL_DEFAULT == Pool && WINED3DUSAGE_DYNAMIC != Usage))
2194         Lockable = FALSE;
2195
2196     TRACE("relay\n");
2197     res = IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8 *)device, Width, Height, (D3DFORMAT)Format, Lockable, FALSE/*Discard*/, Level,  (IDirect3DSurface8 **)&d3dSurface, D3DRTYPE_SURFACE, Usage, Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
2198
2199     if (SUCCEEDED(res)) {
2200         *ppSurface = d3dSurface->wineD3DSurface;
2201         d3dSurface->container = pSuperior;
2202         IUnknown_Release(d3dSurface->parentDevice);
2203         d3dSurface->parentDevice = NULL;
2204         d3dSurface->forwardReference = pSuperior;
2205     } else {
2206         FIXME("(%p) IDirect3DDevice8_CreateSurface failed\n", device);
2207     }
2208     return res;
2209 }
2210
2211 ULONG WINAPI D3D8CB_DestroySurface(IWineD3DSurface *pSurface) {
2212     IDirect3DSurface8Impl* surfaceParent;
2213     TRACE("(%p) call back\n", pSurface);
2214
2215     IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
2216     /* GetParent's AddRef was forwarded to an object in destruction.
2217      * Releasing it here again would cause an endless recursion. */
2218     surfaceParent->forwardReference = NULL;
2219     return IDirect3DSurface8_Release((IDirect3DSurface8*) surfaceParent);
2220 }