4 This files contains the implementation of Direct3DLight. */
10 #include "wine/obj_base.h"
14 #include "debugtools.h"
16 #include "d3d_private.h"
18 DEFAULT_DEBUG_CHANNEL(ddraw)
22 static ICOM_VTABLE(IDirect3DLight) light_vtable;
29 /*******************************************************************************
30 * Light static functions
32 static const float zero_value[] = {
36 static void update(IDirect3DLightImpl* This) {
37 switch (This->light.dltType) {
38 case D3DLIGHT_POINT: /* 1 */
39 TRACE("Activating POINT\n");
42 case D3DLIGHT_SPOT: /* 2 */
43 TRACE("Activating SPOT\n");
46 case D3DLIGHT_DIRECTIONAL: { /* 3 */
49 TRACE("Activating DIRECTIONAL\n");
50 TRACE(" direction : %f %f %f\n",
51 This->light.dvDirection.x.x,
52 This->light.dvDirection.y.y,
53 This->light.dvDirection.z.z);
54 _dump_colorvalue(" color ", This->light.dcvColor);
56 glLightfv(This->light_num,
58 (float *) zero_value);
60 glLightfv(This->light_num,
62 (float *) &(This->light.dcvColor));
64 direction[0] = -This->light.dvDirection.x.x;
65 direction[1] = -This->light.dvDirection.y.y;
66 direction[2] = -This->light.dvDirection.z.z;
67 direction[3] = 0.0; /* This is a directional light */
68 glLightfv(This->light_num,
73 case D3DLIGHT_PARALLELPOINT: /* 4 */
74 TRACE("Activating PARRALLEL-POINT\n");
78 TRACE("Not a know Light Type\n");
83 static void activate(IDirect3DLightImpl* This) {
87 /* If was not active, activate it */
88 if (This->is_active == 0) {
89 glEnable(This->light_num);
98 /*******************************************************************************
99 * Light Creation functions
101 LPDIRECT3DLIGHT d3dlight_create(IDirect3D2Impl* d3d2)
103 IDirect3DLightImpl* light;
105 light = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DLightImpl));
107 light->lpvtbl = &light_vtable;
108 light->d3d.d3d2 = d3d2;
113 light->activate = activate;
114 light->is_active = 0;
116 return (LPDIRECT3DLIGHT)light;
119 LPDIRECT3DLIGHT d3dlight_create_dx3(IDirect3DImpl* d3d1)
121 IDirect3DLightImpl* light;
123 light = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DLightImpl));
125 light->lpvtbl = &light_vtable;
127 light->d3d.d3d1 = d3d1;
132 light->activate = activate;
133 light->is_active = 0;
135 return (LPDIRECT3DLIGHT)light;
138 /*******************************************************************************
139 * IDirect3DLight methods
142 static HRESULT WINAPI IDirect3DLightImpl_QueryInterface(LPDIRECT3DLIGHT iface,
146 ICOM_THIS(IDirect3DLightImpl,iface);
149 WINE_StringFromCLSID((LPCLSID)riid,xrefiid);
150 FIXME("(%p)->(%s,%p): stub\n", This, xrefiid,ppvObj);
157 static ULONG WINAPI IDirect3DLightImpl_AddRef(LPDIRECT3DLIGHT iface)
159 ICOM_THIS(IDirect3DLightImpl,iface);
160 TRACE("(%p)->()incrementing from %lu.\n", This, This->ref );
162 return ++(This->ref);
167 static ULONG WINAPI IDirect3DLightImpl_Release(LPDIRECT3DLIGHT iface)
169 ICOM_THIS(IDirect3DLightImpl,iface);
170 FIXME("(%p)->() decrementing from %lu.\n", This, This->ref );
172 if (!--(This->ref)) {
173 HeapFree(GetProcessHeap(),0,This);
180 /*** IDirect3DLight methods ***/
181 static void dump_light(LPD3DLIGHT light)
183 fprintf(stderr, " dwSize : %ld\n", light->dwSize);
186 static HRESULT WINAPI IDirect3DLightImpl_GetLight(LPDIRECT3DLIGHT iface,
189 ICOM_THIS(IDirect3DLightImpl,iface);
190 TRACE("(%p)->(%p)\n", This, lpLight);
194 /* Copies the light structure */
195 switch (This->type) {
197 *((LPD3DLIGHT)lpLight) = *((LPD3DLIGHT) &(This->light));
200 *((LPD3DLIGHT2)lpLight) = *((LPD3DLIGHT2) &(This->light));
207 static HRESULT WINAPI IDirect3DLightImpl_SetLight(LPDIRECT3DLIGHT iface,
210 ICOM_THIS(IDirect3DLightImpl,iface);
211 TRACE("(%p)->(%p)\n", This, lpLight);
215 /* Stores the light */
216 switch (This->type) {
218 *((LPD3DLIGHT) &(This->light)) = *((LPD3DLIGHT)lpLight);
221 *((LPD3DLIGHT2) &(This->light)) = *((LPD3DLIGHT2)lpLight);
233 static HRESULT WINAPI IDirect3DLightImpl_Initialize(LPDIRECT3DLIGHT iface,
234 LPDIRECT3D lpDirect3D)
237 ICOM_THIS(IDirect3DLightImpl,iface);
238 TRACE("(%p)->(%p)\n", This, lpDirect3D);
240 return DDERR_ALREADYINITIALIZED;
244 /*******************************************************************************
245 * IDirect3DLight VTable
247 static ICOM_VTABLE(IDirect3DLight) light_vtable =
249 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
250 /*** IUnknown methods ***/
251 IDirect3DLightImpl_QueryInterface,
252 IDirect3DLightImpl_AddRef,
253 IDirect3DLightImpl_Release,
254 /*** IDirect3DLight methods ***/
255 IDirect3DLightImpl_Initialize,
256 IDirect3DLightImpl_SetLight,
257 IDirect3DLightImpl_GetLight
260 #else /* HAVE_MESAGL */
262 /* These function should never be called if MesaGL is not present */
263 LPDIRECT3DLIGHT d3dlight_create_dx3(IDirect3DImpl* d3d1) {
264 ERR("Should not be called...\n");
268 LPDIRECT3DLIGHT d3dlight_create(IDirect3D2Impl* d3d2) {
269 ERR("Should not be called...\n");
273 #endif /* HAVE_MESAGL */