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[wine] / dlls / d3d9 / pixelshader.c
1 /*
2  * IDirect3DPixelShader9 implementation
3  *
4  * Copyright 2002-2003 Jason Edmeades
5  *                     Raphael Junqueira
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20  */
21
22 #include "config.h"
23 #include "d3d9_private.h"
24
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
26
27 /* IDirect3DPixelShader9 IUnknown parts follow: */
28 static HRESULT WINAPI IDirect3DPixelShader9Impl_QueryInterface(LPDIRECT3DPIXELSHADER9 iface, REFIID riid, LPVOID* ppobj) {
29     IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
30
31     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
32
33     if (IsEqualGUID(riid, &IID_IUnknown)
34         || IsEqualGUID(riid, &IID_IDirect3DPixelShader9)) {
35         IDirect3DPixelShader9_AddRef(iface);
36         *ppobj = This;
37         return S_OK;
38     }
39
40     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
41     *ppobj = NULL;
42     return E_NOINTERFACE;
43 }
44
45 static ULONG WINAPI IDirect3DPixelShader9Impl_AddRef(LPDIRECT3DPIXELSHADER9 iface) {
46     IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
47     ULONG ref = InterlockedIncrement(&This->ref);
48
49     TRACE("%p increasing refcount to %u.\n", iface, ref);
50
51     if (ref == 1)
52     {
53         IDirect3DDevice9Ex_AddRef(This->parentDevice);
54         wined3d_mutex_lock();
55         IWineD3DPixelShader_AddRef(This->wineD3DPixelShader);
56         wined3d_mutex_unlock();
57     }
58
59     return ref;
60 }
61
62 static ULONG WINAPI IDirect3DPixelShader9Impl_Release(LPDIRECT3DPIXELSHADER9 iface) {
63     IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
64     ULONG ref = InterlockedDecrement(&This->ref);
65
66     TRACE("%p decreasing refcount to %u.\n", iface, ref);
67
68     if (ref == 0) {
69         IDirect3DDevice9Ex *parentDevice = This->parentDevice;
70
71         wined3d_mutex_lock();
72         IWineD3DPixelShader_Release(This->wineD3DPixelShader);
73         wined3d_mutex_unlock();
74
75         /* Release the device last, as it may cause the device to be destroyed. */
76         IDirect3DDevice9Ex_Release(parentDevice);
77     }
78     return ref;
79 }
80
81 /* IDirect3DPixelShader9 Interface follow: */
82 static HRESULT WINAPI IDirect3DPixelShader9Impl_GetDevice(LPDIRECT3DPIXELSHADER9 iface, IDirect3DDevice9** ppDevice) {
83     IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
84     IWineD3DDevice *myDevice = NULL;
85
86     TRACE("iface %p, device %p.\n", iface, ppDevice);
87
88     wined3d_mutex_lock();
89     IWineD3DPixelShader_GetDevice(This->wineD3DPixelShader, &myDevice);
90     IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
91     IWineD3DDevice_Release(myDevice);
92     wined3d_mutex_unlock();
93
94     TRACE("(%p) returning (%p)\n", This, *ppDevice);
95     return D3D_OK;
96 }
97
98 static HRESULT WINAPI IDirect3DPixelShader9Impl_GetFunction(LPDIRECT3DPIXELSHADER9 iface, VOID* pData, UINT* pSizeOfData) {
99     IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
100     HRESULT hr;
101
102     TRACE("iface %p, data %p, data_size %p.\n", iface, pData, pSizeOfData);
103
104     wined3d_mutex_lock();
105     hr = IWineD3DPixelShader_GetFunction(This->wineD3DPixelShader, pData, pSizeOfData);
106     wined3d_mutex_unlock();
107
108     return hr;
109 }
110
111
112 static const IDirect3DPixelShader9Vtbl Direct3DPixelShader9_Vtbl =
113 {
114     /* IUnknown */
115     IDirect3DPixelShader9Impl_QueryInterface,
116     IDirect3DPixelShader9Impl_AddRef,
117     IDirect3DPixelShader9Impl_Release,
118     /* IDirect3DPixelShader9 */
119     IDirect3DPixelShader9Impl_GetDevice,
120     IDirect3DPixelShader9Impl_GetFunction
121 };
122
123 static void STDMETHODCALLTYPE d3d9_pixelshader_wined3d_object_destroyed(void *parent)
124 {
125     HeapFree(GetProcessHeap(), 0, parent);
126 }
127
128 static const struct wined3d_parent_ops d3d9_pixelshader_wined3d_parent_ops =
129 {
130     d3d9_pixelshader_wined3d_object_destroyed,
131 };
132
133 HRESULT pixelshader_init(IDirect3DPixelShader9Impl *shader, IDirect3DDevice9Impl *device, const DWORD *byte_code)
134 {
135     HRESULT hr;
136
137     shader->ref = 1;
138     shader->lpVtbl = &Direct3DPixelShader9_Vtbl;
139
140     wined3d_mutex_lock();
141     hr = IWineD3DDevice_CreatePixelShader(device->WineD3DDevice, byte_code,
142             NULL, &shader->wineD3DPixelShader, (IUnknown *)shader,
143             &d3d9_pixelshader_wined3d_parent_ops);
144     wined3d_mutex_unlock();
145     if (FAILED(hr))
146     {
147         WARN("Failed to created wined3d pixel shader, hr %#x.\n", hr);
148         return hr;
149     }
150
151     shader->parentDevice = (IDirect3DDevice9Ex *)device;
152     IDirect3DDevice9Ex_AddRef(shader->parentDevice);
153
154     return D3D_OK;
155 }
156
157 HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9EX iface, IDirect3DPixelShader9* pShader) {
158     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
159     IDirect3DPixelShader9Impl *shader = (IDirect3DPixelShader9Impl *)pShader;
160
161     TRACE("iface %p, shader %p.\n", iface, shader);
162
163     wined3d_mutex_lock();
164     IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader == NULL ? NULL :shader->wineD3DPixelShader);
165     wined3d_mutex_unlock();
166
167     return D3D_OK;
168 }
169
170 HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9EX iface, IDirect3DPixelShader9** ppShader) {
171     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
172     IWineD3DPixelShader *object;
173     HRESULT hrc;
174
175     TRACE("iface %p, shader %p.\n", iface, ppShader);
176
177     if (ppShader == NULL) {
178         TRACE("(%p) Invalid call\n", This);
179         return D3DERR_INVALIDCALL;
180     }
181
182     wined3d_mutex_lock();
183     hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
184     if (SUCCEEDED(hrc))
185     {
186         if (object)
187         {
188             hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)ppShader);
189             IWineD3DPixelShader_Release(object);
190         }
191         else
192         {
193             *ppShader = NULL;
194         }
195     }
196     else
197     {
198         WARN("(%p) : Call to IWineD3DDevice_GetPixelShader failed %u (device %p)\n", This, hrc, This->WineD3DDevice);
199     }
200     wined3d_mutex_unlock();
201
202     TRACE("(%p) : returning %p\n", This, *ppShader);
203     return hrc;
204 }
205
206 HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST float* pConstantData, UINT Vector4fCount) {
207    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
208     HRESULT hr;
209
210     TRACE("iface %p, register %u, data %p, count %u.\n",
211             iface, Register, pConstantData, Vector4fCount);
212
213     wined3d_mutex_lock();
214     hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
215     wined3d_mutex_unlock();
216
217     return hr;
218 }
219
220 HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT Register, float* pConstantData, UINT Vector4fCount) {
221     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
222     HRESULT hr;
223
224     TRACE("iface %p, register %u, data %p, count %u.\n",
225             iface, Register, pConstantData, Vector4fCount);
226
227     wined3d_mutex_lock();
228     hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
229     wined3d_mutex_unlock();
230
231     return hr;
232 }
233
234 HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST int* pConstantData, UINT Vector4iCount) {
235     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
236     HRESULT hr;
237
238     TRACE("iface %p, register %u, data %p, count %u.\n",
239             iface, Register, pConstantData, Vector4iCount);
240
241     wined3d_mutex_lock();
242     hr = IWineD3DDevice_SetPixelShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
243     wined3d_mutex_unlock();
244
245     return hr;
246 }
247
248 HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT Register, int* pConstantData, UINT Vector4iCount) {
249     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
250     HRESULT hr;
251
252     TRACE("iface %p, register %u, data %p, count %u.\n",
253             iface, Register, pConstantData, Vector4iCount);
254
255     wined3d_mutex_lock();
256     hr = IWineD3DDevice_GetPixelShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
257     wined3d_mutex_unlock();
258
259     return hr;
260 }
261
262 HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST BOOL* pConstantData, UINT BoolCount) {
263     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
264     HRESULT hr;
265
266     TRACE("iface %p, register %u, data %p, count %u.\n",
267             iface, Register, pConstantData, BoolCount);
268
269     wined3d_mutex_lock();
270     hr = IWineD3DDevice_SetPixelShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
271     wined3d_mutex_unlock();
272
273     return hr;
274 }
275
276 HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT Register, BOOL* pConstantData, UINT BoolCount) {
277     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
278     HRESULT hr;
279
280     TRACE("iface %p, register %u, data %p, count %u.\n",
281             iface, Register, pConstantData, BoolCount);
282
283     wined3d_mutex_lock();
284     hr = IWineD3DDevice_GetPixelShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
285     wined3d_mutex_unlock();
286
287     return hr;
288 }