comctl32/listview: Free ID array when removing all items.
[wine] / dlls / d3d9 / texture.c
1 /*
2  * IDirect3DTexture9 implementation
3  *
4  * Copyright 2002-2005 Jason Edmeades
5  * Copyright 2002-2005 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28 /* IDirect3DTexture9 IUnknown parts follow: */
29 static HRESULT WINAPI IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
30     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
31
32     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
33
34     if (IsEqualGUID(riid, &IID_IUnknown)
35         || IsEqualGUID(riid, &IID_IDirect3DResource9)
36         || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
37         || IsEqualGUID(riid, &IID_IDirect3DTexture9)) {
38         IDirect3DTexture9_AddRef(iface);
39         *ppobj = This;
40         return S_OK;
41     }
42
43     WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj);
44     *ppobj = NULL;
45     return E_NOINTERFACE;
46 }
47
48 static ULONG WINAPI IDirect3DTexture9Impl_AddRef(LPDIRECT3DTEXTURE9 iface) {
49     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
50     ULONG ref = InterlockedIncrement(&This->ref);
51
52     TRACE("%p increasing refcount to %u.\n", iface, ref);
53
54     if (ref == 1)
55     {
56         IDirect3DDevice9Ex_AddRef(This->parentDevice);
57         wined3d_mutex_lock();
58         IWineD3DTexture_AddRef(This->wineD3DTexture);
59         wined3d_mutex_unlock();
60     }
61
62     return ref;
63 }
64
65 static ULONG WINAPI IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface) {
66     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
67     ULONG ref = InterlockedDecrement(&This->ref);
68
69     TRACE("%p decreasing refcount to %u.\n", iface, ref);
70
71     if (ref == 0) {
72         IDirect3DDevice9Ex *parentDevice = This->parentDevice;
73
74         wined3d_mutex_lock();
75         IWineD3DTexture_Release(This->wineD3DTexture);
76         wined3d_mutex_unlock();
77
78         /* Release the device last, as it may cause the device to be destroyed. */
79         IDirect3DDevice9Ex_Release(parentDevice);
80     }
81     return ref;
82 }
83
84 /* IDirect3DTexture9 IDirect3DResource9 Interface follow: */
85 static HRESULT WINAPI IDirect3DTexture9Impl_GetDevice(LPDIRECT3DTEXTURE9 iface, IDirect3DDevice9** ppDevice) {
86     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
87     IWineD3DDevice *wined3d_device;
88     HRESULT hr;
89
90     TRACE("iface %p, device %p.\n", iface, ppDevice);
91
92     wined3d_mutex_lock();
93     hr = IWineD3DTexture_GetDevice(This->wineD3DTexture, &wined3d_device);
94     if (SUCCEEDED(hr))
95     {
96         IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
97         IWineD3DDevice_Release(wined3d_device);
98     }
99     wined3d_mutex_unlock();
100
101     return hr;
102 }
103
104 static HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
105     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
106     HRESULT hr;
107
108     TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
109             iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
110
111     wined3d_mutex_lock();
112     hr = IWineD3DTexture_SetPrivateData(This->wineD3DTexture, refguid, pData, SizeOfData, Flags);
113     wined3d_mutex_unlock();
114
115     return hr;
116 }
117
118 static HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
119     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
120     HRESULT hr;
121
122     TRACE("iface %p, guid %s, data %p, data_size %p.\n",
123             iface, debugstr_guid(refguid), pData, pSizeOfData);
124
125     wined3d_mutex_lock();
126     hr = IWineD3DTexture_GetPrivateData(This->wineD3DTexture, refguid, pData, pSizeOfData);
127     wined3d_mutex_unlock();
128
129     return hr;
130 }
131
132 static HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid) {
133     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
134     HRESULT hr;
135
136     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
137
138     wined3d_mutex_lock();
139     hr = IWineD3DTexture_FreePrivateData(This->wineD3DTexture, refguid);
140     wined3d_mutex_unlock();
141
142     return hr;
143 }
144
145 static DWORD WINAPI IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface, DWORD PriorityNew) {
146     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
147     DWORD ret;
148
149     TRACE("iface %p, priority %u.\n", iface, PriorityNew);
150
151     wined3d_mutex_lock();
152     ret = IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew);
153     wined3d_mutex_unlock();
154
155     return ret;
156 }
157
158 static DWORD WINAPI IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface) {
159     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
160     DWORD ret;
161
162     TRACE("iface %p.\n", iface);
163
164     wined3d_mutex_lock();
165     ret = IWineD3DTexture_GetPriority(This->wineD3DTexture);
166     wined3d_mutex_unlock();
167
168     return ret;
169 }
170
171 static void WINAPI IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface) {
172     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
173
174     TRACE("iface %p.\n", iface);
175
176     wined3d_mutex_lock();
177     IWineD3DTexture_PreLoad(This->wineD3DTexture);
178     wined3d_mutex_unlock();
179 }
180
181 static D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface) {
182     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
183     HRESULT ret;
184
185     TRACE("iface %p.\n", iface);
186
187     wined3d_mutex_lock();
188     ret = IWineD3DTexture_GetType(This->wineD3DTexture);
189     wined3d_mutex_unlock();
190
191     return ret;
192 }
193
194 /* IDirect3DTexture9 IDirect3DBaseTexture9 Interface follow: */
195 static DWORD WINAPI IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface, DWORD LODNew) {
196     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
197     DWORD ret;
198
199     TRACE("iface %p, lod %u.\n", iface, LODNew);
200
201     wined3d_mutex_lock();
202     ret = IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew);
203     wined3d_mutex_unlock();
204
205     return ret;
206 }
207
208 static DWORD WINAPI IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface) {
209     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
210     DWORD ret;
211
212     TRACE("iface %p.\n", iface);
213
214     wined3d_mutex_lock();
215     ret = IWineD3DTexture_GetLOD(This->wineD3DTexture);
216     wined3d_mutex_unlock();
217
218     return ret;
219 }
220
221 static DWORD WINAPI IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface) {
222     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
223     DWORD ret;
224
225     TRACE("iface %p.\n", iface);
226
227     wined3d_mutex_lock();
228     ret = IWineD3DTexture_GetLevelCount(This->wineD3DTexture);
229     wined3d_mutex_unlock();
230
231     return ret;
232 }
233
234 static HRESULT WINAPI IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
235     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
236     HRESULT hr;
237
238     TRACE("iface %p, filter_type %#x.\n", iface, FilterType);
239
240     wined3d_mutex_lock();
241     hr = IWineD3DTexture_SetAutoGenFilterType(This->wineD3DTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
242     wined3d_mutex_unlock();
243
244     return hr;
245 }
246
247 static D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface) {
248     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
249     D3DTEXTUREFILTERTYPE ret;
250
251     TRACE("iface %p.\n", iface);
252
253     wined3d_mutex_lock();
254     ret = (D3DTEXTUREFILTERTYPE) IWineD3DTexture_GetAutoGenFilterType(This->wineD3DTexture);
255     wined3d_mutex_unlock();
256
257     return ret;
258 }
259
260 static void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface) {
261     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
262
263     TRACE("iface %p.\n", iface);
264
265     wined3d_mutex_lock();
266     IWineD3DTexture_GenerateMipSubLevels(This->wineD3DTexture);
267     wined3d_mutex_unlock();
268 }
269
270 /* IDirect3DTexture9 Interface follow: */
271 static HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
272     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
273     WINED3DSURFACE_DESC wined3ddesc;
274     HRESULT hr;
275
276     TRACE("iface %p, level %u, desc %p.\n", iface, Level, pDesc);
277
278     wined3d_mutex_lock();
279     hr = IWineD3DTexture_GetLevelDesc(This->wineD3DTexture, Level, &wined3ddesc);
280     wined3d_mutex_unlock();
281
282     if (SUCCEEDED(hr))
283     {
284         pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.format);
285         pDesc->Type = wined3ddesc.resource_type;
286         pDesc->Usage = wined3ddesc.usage;
287         pDesc->Pool = wined3ddesc.pool;
288         pDesc->MultiSampleType = wined3ddesc.multisample_type;
289         pDesc->MultiSampleQuality = wined3ddesc.multisample_quality;
290         pDesc->Width = wined3ddesc.width;
291         pDesc->Height = wined3ddesc.height;
292     }
293
294     return hr;
295 }
296
297 static HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 iface, UINT Level, IDirect3DSurface9** ppSurfaceLevel) {
298     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
299     HRESULT hrc = D3D_OK;
300     IWineD3DSurface *mySurface = NULL;
301
302     TRACE("iface %p, level %u, surface %p.\n", iface, Level, ppSurfaceLevel);
303
304     wined3d_mutex_lock();
305     hrc = IWineD3DTexture_GetSurfaceLevel(This->wineD3DTexture, Level, &mySurface);
306     if (hrc == D3D_OK && NULL != ppSurfaceLevel) {
307        IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppSurfaceLevel);
308        IWineD3DSurface_Release(mySurface);
309     }
310     wined3d_mutex_unlock();
311
312     return hrc;
313 }
314
315 static HRESULT WINAPI IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
316     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
317     HRESULT hr;
318
319     TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
320             iface, Level, pLockedRect, pRect, Flags);
321
322     wined3d_mutex_lock();
323     hr = IWineD3DTexture_LockRect(This->wineD3DTexture, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
324     wined3d_mutex_unlock();
325
326     return hr;
327 }
328
329 static HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface, UINT Level) {
330     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
331     HRESULT hr;
332
333     TRACE("iface %p, level %u.\n", iface, Level);
334
335     wined3d_mutex_lock();
336     hr = IWineD3DTexture_UnlockRect(This->wineD3DTexture, Level);
337     wined3d_mutex_unlock();
338
339     return hr;
340 }
341
342 static HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface, CONST RECT* pDirtyRect) {
343     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
344     HRESULT hr;
345
346     TRACE("iface %p, dirty_rect %p.\n", iface, pDirtyRect);
347
348     wined3d_mutex_lock();
349     hr = IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect);
350     wined3d_mutex_unlock();
351
352     return hr;
353 }
354
355 static const IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl =
356 {
357     /* IUnknown */
358     IDirect3DTexture9Impl_QueryInterface,
359     IDirect3DTexture9Impl_AddRef,
360     IDirect3DTexture9Impl_Release,
361      /* IDirect3DResource9 */
362     IDirect3DTexture9Impl_GetDevice,
363     IDirect3DTexture9Impl_SetPrivateData,
364     IDirect3DTexture9Impl_GetPrivateData,
365     IDirect3DTexture9Impl_FreePrivateData,
366     IDirect3DTexture9Impl_SetPriority,
367     IDirect3DTexture9Impl_GetPriority,
368     IDirect3DTexture9Impl_PreLoad,
369     IDirect3DTexture9Impl_GetType,
370     /* IDirect3dBaseTexture9 */
371     IDirect3DTexture9Impl_SetLOD,
372     IDirect3DTexture9Impl_GetLOD,
373     IDirect3DTexture9Impl_GetLevelCount,
374     IDirect3DTexture9Impl_SetAutoGenFilterType,
375     IDirect3DTexture9Impl_GetAutoGenFilterType,
376     IDirect3DTexture9Impl_GenerateMipSubLevels,
377     /* IDirect3DTexture9 */
378     IDirect3DTexture9Impl_GetLevelDesc,
379     IDirect3DTexture9Impl_GetSurfaceLevel,
380     IDirect3DTexture9Impl_LockRect,
381     IDirect3DTexture9Impl_UnlockRect,
382     IDirect3DTexture9Impl_AddDirtyRect
383 };
384
385 static void STDMETHODCALLTYPE d3d9_texture_wined3d_object_destroyed(void *parent)
386 {
387     HeapFree(GetProcessHeap(), 0, parent);
388 }
389
390 static const struct wined3d_parent_ops d3d9_texture_wined3d_parent_ops =
391 {
392     d3d9_texture_wined3d_object_destroyed,
393 };
394
395 HRESULT texture_init(IDirect3DTexture9Impl *texture, IDirect3DDevice9Impl *device,
396         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
397 {
398     HRESULT hr;
399
400     texture->lpVtbl = &Direct3DTexture9_Vtbl;
401     texture->ref = 1;
402
403     wined3d_mutex_lock();
404     hr = IWineD3DDevice_CreateTexture(device->WineD3DDevice, width, height, levels,
405             usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
406             &texture->wineD3DTexture, (IUnknown *)texture, &d3d9_texture_wined3d_parent_ops);
407     wined3d_mutex_unlock();
408     if (FAILED(hr))
409     {
410         WARN("Failed to create wined3d texture, hr %#x.\n", hr);
411         return hr;
412     }
413
414     texture->parentDevice = (IDirect3DDevice9Ex *)device;
415     IDirect3DDevice9Ex_AddRef(texture->parentDevice);
416
417     return D3D_OK;
418 }