2 * IDirect3DVertexBuffer9 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2002-2004 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
28 /* IDirect3DVertexBuffer9 IUnknown parts follow: */
29 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER9 iface, REFIID riid, LPVOID* ppobj) {
30 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
32 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
34 if (IsEqualGUID(riid, &IID_IUnknown)
35 || IsEqualGUID(riid, &IID_IDirect3DResource9)
36 || IsEqualGUID(riid, &IID_IDirect3DVertexBuffer9)) {
37 IDirect3DVertexBuffer9_AddRef(iface);
42 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
47 static ULONG WINAPI IDirect3DVertexBuffer9Impl_AddRef(LPDIRECT3DVERTEXBUFFER9 iface) {
48 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
49 ULONG ref = InterlockedIncrement(&This->ref);
51 TRACE("%p increasing refcount to %u.\n", iface, ref);
55 IDirect3DDevice9Ex_AddRef(This->parentDevice);
57 IWineD3DBuffer_AddRef(This->wineD3DVertexBuffer);
58 wined3d_mutex_unlock();
64 static ULONG WINAPI IDirect3DVertexBuffer9Impl_Release(LPDIRECT3DVERTEXBUFFER9 iface) {
65 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
66 ULONG ref = InterlockedDecrement(&This->ref);
68 TRACE("%p decreasing refcount to %u.\n", iface, ref);
71 IDirect3DDevice9Ex *parentDevice = This->parentDevice;
74 IWineD3DBuffer_Release(This->wineD3DVertexBuffer);
75 wined3d_mutex_unlock();
77 /* Release the device last, as it may cause the device to be destroyed. */
78 IDirect3DDevice9Ex_Release(parentDevice);
83 /* IDirect3DVertexBuffer9 IDirect3DResource9 Interface follow: */
84 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDevice(LPDIRECT3DVERTEXBUFFER9 iface, IDirect3DDevice9** ppDevice) {
85 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
86 IWineD3DDevice *wined3d_device;
89 TRACE("iface %p, device %p.\n", iface, ppDevice);
92 hr = IWineD3DBuffer_GetDevice(This->wineD3DVertexBuffer, &wined3d_device);
95 IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
96 IWineD3DDevice_Release(wined3d_device);
98 wined3d_mutex_unlock();
103 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
104 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
107 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
108 iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
110 wined3d_mutex_lock();
111 hr = IWineD3DBuffer_SetPrivateData(This->wineD3DVertexBuffer, refguid, pData, SizeOfData, Flags);
112 wined3d_mutex_unlock();
117 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
118 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
121 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
122 iface, debugstr_guid(refguid), pData, pSizeOfData);
124 wined3d_mutex_lock();
125 hr = IWineD3DBuffer_GetPrivateData(This->wineD3DVertexBuffer, refguid, pData, pSizeOfData);
126 wined3d_mutex_unlock();
131 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid) {
132 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
135 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
137 wined3d_mutex_lock();
138 hr = IWineD3DBuffer_FreePrivateData(This->wineD3DVertexBuffer, refguid);
139 wined3d_mutex_unlock();
144 static DWORD WINAPI IDirect3DVertexBuffer9Impl_SetPriority(LPDIRECT3DVERTEXBUFFER9 iface, DWORD PriorityNew) {
145 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
148 TRACE("iface %p, priority %u.\n", iface, PriorityNew);
150 wined3d_mutex_lock();
151 hr = IWineD3DBuffer_SetPriority(This->wineD3DVertexBuffer, PriorityNew);
152 wined3d_mutex_unlock();
157 static DWORD WINAPI IDirect3DVertexBuffer9Impl_GetPriority(LPDIRECT3DVERTEXBUFFER9 iface) {
158 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
161 TRACE("iface %p.\n", iface);
163 wined3d_mutex_lock();
164 hr = IWineD3DBuffer_GetPriority(This->wineD3DVertexBuffer);
165 wined3d_mutex_unlock();
170 static void WINAPI IDirect3DVertexBuffer9Impl_PreLoad(LPDIRECT3DVERTEXBUFFER9 iface) {
171 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
173 TRACE("iface %p.\n", iface);
175 wined3d_mutex_lock();
176 IWineD3DBuffer_PreLoad(This->wineD3DVertexBuffer);
177 wined3d_mutex_unlock();
180 static D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer9Impl_GetType(IDirect3DVertexBuffer9 *iface)
182 TRACE("iface %p.\n", iface);
184 return D3DRTYPE_VERTEXBUFFER;
187 /* IDirect3DVertexBuffer9 Interface follow: */
188 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_Lock(LPDIRECT3DVERTEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) {
189 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
192 TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
193 iface, OffsetToLock, SizeToLock, ppbData, Flags);
195 wined3d_mutex_lock();
196 hr = IWineD3DBuffer_Map(This->wineD3DVertexBuffer, OffsetToLock, SizeToLock, (BYTE **)ppbData, Flags);
197 wined3d_mutex_unlock();
202 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_Unlock(LPDIRECT3DVERTEXBUFFER9 iface) {
203 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
206 TRACE("iface %p.\n", iface);
208 wined3d_mutex_lock();
209 hr = IWineD3DBuffer_Unmap(This->wineD3DVertexBuffer);
210 wined3d_mutex_unlock();
215 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDesc(LPDIRECT3DVERTEXBUFFER9 iface, D3DVERTEXBUFFER_DESC* pDesc) {
216 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
218 WINED3DBUFFER_DESC desc;
220 TRACE("iface %p, desc %p.\n", iface, pDesc);
222 wined3d_mutex_lock();
223 hr = IWineD3DBuffer_GetDesc(This->wineD3DVertexBuffer, &desc);
224 wined3d_mutex_unlock();
227 pDesc->Format = D3DFMT_VERTEXDATA;
228 pDesc->Usage = desc.Usage;
229 pDesc->Pool = desc.Pool;
230 pDesc->Size = desc.Size;
231 pDesc->Type = D3DRTYPE_VERTEXBUFFER;
232 pDesc->FVF = This->fvf;
239 static const IDirect3DVertexBuffer9Vtbl Direct3DVertexBuffer9_Vtbl =
242 IDirect3DVertexBuffer9Impl_QueryInterface,
243 IDirect3DVertexBuffer9Impl_AddRef,
244 IDirect3DVertexBuffer9Impl_Release,
245 /* IDirect3DResource9 */
246 IDirect3DVertexBuffer9Impl_GetDevice,
247 IDirect3DVertexBuffer9Impl_SetPrivateData,
248 IDirect3DVertexBuffer9Impl_GetPrivateData,
249 IDirect3DVertexBuffer9Impl_FreePrivateData,
250 IDirect3DVertexBuffer9Impl_SetPriority,
251 IDirect3DVertexBuffer9Impl_GetPriority,
252 IDirect3DVertexBuffer9Impl_PreLoad,
253 IDirect3DVertexBuffer9Impl_GetType,
254 /* IDirect3DVertexBuffer9 */
255 IDirect3DVertexBuffer9Impl_Lock,
256 IDirect3DVertexBuffer9Impl_Unlock,
257 IDirect3DVertexBuffer9Impl_GetDesc
260 static void STDMETHODCALLTYPE d3d9_vertexbuffer_wined3d_object_destroyed(void *parent)
262 HeapFree(GetProcessHeap(), 0, parent);
265 static const struct wined3d_parent_ops d3d9_vertexbuffer_wined3d_parent_ops =
267 d3d9_vertexbuffer_wined3d_object_destroyed,
270 HRESULT vertexbuffer_init(IDirect3DVertexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
271 UINT size, UINT usage, DWORD fvf, D3DPOOL pool)
275 buffer->lpVtbl = &Direct3DVertexBuffer9_Vtbl;
279 wined3d_mutex_lock();
280 hr = IWineD3DDevice_CreateVertexBuffer(device->WineD3DDevice, size,
281 usage & WINED3DUSAGE_MASK, 0, (WINED3DPOOL)pool, &buffer->wineD3DVertexBuffer,
282 (IUnknown *)buffer, &d3d9_vertexbuffer_wined3d_parent_ops);
283 wined3d_mutex_unlock();
286 WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
290 buffer->parentDevice = (IDirect3DDevice9Ex *)device;
291 IDirect3DDevice9Ex_AddRef(buffer->parentDevice);