comctl32/listview: Free ID array when removing all items.
[wine] / dlls / d3d9 / vertexbuffer.c
1 /*
2  * IDirect3DVertexBuffer9 implementation
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  * Copyright 2002-2004 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28 /* IDirect3DVertexBuffer9 IUnknown parts follow: */
29 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER9 iface, REFIID riid, LPVOID* ppobj) {
30     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
31
32     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
33
34     if (IsEqualGUID(riid, &IID_IUnknown)
35         || IsEqualGUID(riid, &IID_IDirect3DResource9)
36         || IsEqualGUID(riid, &IID_IDirect3DVertexBuffer9)) {
37         IDirect3DVertexBuffer9_AddRef(iface);
38         *ppobj = This;
39         return S_OK;
40     }
41
42     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
43     *ppobj = NULL;
44     return E_NOINTERFACE;
45 }
46
47 static ULONG WINAPI IDirect3DVertexBuffer9Impl_AddRef(LPDIRECT3DVERTEXBUFFER9 iface) {
48     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
49     ULONG ref = InterlockedIncrement(&This->ref);
50
51     TRACE("%p increasing refcount to %u.\n", iface, ref);
52
53     if (ref == 1)
54     {
55         IDirect3DDevice9Ex_AddRef(This->parentDevice);
56         wined3d_mutex_lock();
57         IWineD3DBuffer_AddRef(This->wineD3DVertexBuffer);
58         wined3d_mutex_unlock();
59     }
60
61     return ref;
62 }
63
64 static ULONG WINAPI IDirect3DVertexBuffer9Impl_Release(LPDIRECT3DVERTEXBUFFER9 iface) {
65     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
66     ULONG ref = InterlockedDecrement(&This->ref);
67
68     TRACE("%p decreasing refcount to %u.\n", iface, ref);
69
70     if (ref == 0) {
71         IDirect3DDevice9Ex *parentDevice = This->parentDevice;
72
73         wined3d_mutex_lock();
74         IWineD3DBuffer_Release(This->wineD3DVertexBuffer);
75         wined3d_mutex_unlock();
76
77         /* Release the device last, as it may cause the device to be destroyed. */
78         IDirect3DDevice9Ex_Release(parentDevice);
79     }
80     return ref;
81 }
82
83 /* IDirect3DVertexBuffer9 IDirect3DResource9 Interface follow: */
84 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDevice(LPDIRECT3DVERTEXBUFFER9 iface, IDirect3DDevice9** ppDevice) {
85     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
86     IWineD3DDevice *wined3d_device;
87     HRESULT hr;
88
89     TRACE("iface %p, device %p.\n", iface, ppDevice);
90
91     wined3d_mutex_lock();
92     hr = IWineD3DBuffer_GetDevice(This->wineD3DVertexBuffer, &wined3d_device);
93     if (SUCCEEDED(hr))
94     {
95         IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
96         IWineD3DDevice_Release(wined3d_device);
97     }
98     wined3d_mutex_unlock();
99
100     return hr;
101 }
102
103 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
104     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
105     HRESULT hr;
106
107     TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
108             iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
109
110     wined3d_mutex_lock();
111     hr = IWineD3DBuffer_SetPrivateData(This->wineD3DVertexBuffer, refguid, pData, SizeOfData, Flags);
112     wined3d_mutex_unlock();
113
114     return hr;
115 }
116
117 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
118     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
119     HRESULT hr;
120
121     TRACE("iface %p, guid %s, data %p, data_size %p.\n",
122             iface, debugstr_guid(refguid), pData, pSizeOfData);
123
124     wined3d_mutex_lock();
125     hr = IWineD3DBuffer_GetPrivateData(This->wineD3DVertexBuffer, refguid, pData, pSizeOfData);
126     wined3d_mutex_unlock();
127
128     return hr;
129 }
130
131 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid) {
132     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
133     HRESULT hr;
134
135     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
136
137     wined3d_mutex_lock();
138     hr = IWineD3DBuffer_FreePrivateData(This->wineD3DVertexBuffer, refguid);
139     wined3d_mutex_unlock();
140
141     return hr;
142 }
143
144 static DWORD WINAPI IDirect3DVertexBuffer9Impl_SetPriority(LPDIRECT3DVERTEXBUFFER9 iface, DWORD PriorityNew) {
145     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
146     HRESULT hr;
147
148     TRACE("iface %p, priority %u.\n", iface, PriorityNew);
149
150     wined3d_mutex_lock();
151     hr = IWineD3DBuffer_SetPriority(This->wineD3DVertexBuffer, PriorityNew);
152     wined3d_mutex_unlock();
153
154     return hr;
155 }
156
157 static DWORD WINAPI IDirect3DVertexBuffer9Impl_GetPriority(LPDIRECT3DVERTEXBUFFER9 iface) {
158     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
159     HRESULT hr;
160
161     TRACE("iface %p.\n", iface);
162
163     wined3d_mutex_lock();
164     hr = IWineD3DBuffer_GetPriority(This->wineD3DVertexBuffer);
165     wined3d_mutex_unlock();
166
167     return hr;
168 }
169
170 static void WINAPI IDirect3DVertexBuffer9Impl_PreLoad(LPDIRECT3DVERTEXBUFFER9 iface) {
171     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
172
173     TRACE("iface %p.\n", iface);
174
175     wined3d_mutex_lock();
176     IWineD3DBuffer_PreLoad(This->wineD3DVertexBuffer);
177     wined3d_mutex_unlock();
178 }
179
180 static D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer9Impl_GetType(IDirect3DVertexBuffer9 *iface)
181 {
182     TRACE("iface %p.\n", iface);
183
184     return D3DRTYPE_VERTEXBUFFER;
185 }
186
187 /* IDirect3DVertexBuffer9 Interface follow: */
188 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_Lock(LPDIRECT3DVERTEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) {
189     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
190     HRESULT hr;
191
192     TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
193             iface, OffsetToLock, SizeToLock, ppbData, Flags);
194
195     wined3d_mutex_lock();
196     hr = IWineD3DBuffer_Map(This->wineD3DVertexBuffer, OffsetToLock, SizeToLock, (BYTE **)ppbData, Flags);
197     wined3d_mutex_unlock();
198
199     return hr;
200 }
201
202 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_Unlock(LPDIRECT3DVERTEXBUFFER9 iface) {
203     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
204     HRESULT hr;
205
206     TRACE("iface %p.\n", iface);
207
208     wined3d_mutex_lock();
209     hr = IWineD3DBuffer_Unmap(This->wineD3DVertexBuffer);
210     wined3d_mutex_unlock();
211
212     return hr;
213 }
214
215 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDesc(LPDIRECT3DVERTEXBUFFER9 iface, D3DVERTEXBUFFER_DESC* pDesc) {
216     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
217     HRESULT hr;
218     WINED3DBUFFER_DESC desc;
219
220     TRACE("iface %p, desc %p.\n", iface, pDesc);
221
222     wined3d_mutex_lock();
223     hr = IWineD3DBuffer_GetDesc(This->wineD3DVertexBuffer, &desc);
224     wined3d_mutex_unlock();
225
226     if (SUCCEEDED(hr)) {
227         pDesc->Format = D3DFMT_VERTEXDATA;
228         pDesc->Usage = desc.Usage;
229         pDesc->Pool = desc.Pool;
230         pDesc->Size = desc.Size;
231         pDesc->Type = D3DRTYPE_VERTEXBUFFER;
232         pDesc->FVF = This->fvf;
233     }
234
235
236     return hr;
237 }
238
239 static const IDirect3DVertexBuffer9Vtbl Direct3DVertexBuffer9_Vtbl =
240 {
241     /* IUnknown */
242     IDirect3DVertexBuffer9Impl_QueryInterface,
243     IDirect3DVertexBuffer9Impl_AddRef,
244     IDirect3DVertexBuffer9Impl_Release,
245     /* IDirect3DResource9 */
246     IDirect3DVertexBuffer9Impl_GetDevice,
247     IDirect3DVertexBuffer9Impl_SetPrivateData,
248     IDirect3DVertexBuffer9Impl_GetPrivateData,
249     IDirect3DVertexBuffer9Impl_FreePrivateData,
250     IDirect3DVertexBuffer9Impl_SetPriority,
251     IDirect3DVertexBuffer9Impl_GetPriority,
252     IDirect3DVertexBuffer9Impl_PreLoad,
253     IDirect3DVertexBuffer9Impl_GetType,
254     /* IDirect3DVertexBuffer9 */
255     IDirect3DVertexBuffer9Impl_Lock,
256     IDirect3DVertexBuffer9Impl_Unlock,
257     IDirect3DVertexBuffer9Impl_GetDesc
258 };
259
260 static void STDMETHODCALLTYPE d3d9_vertexbuffer_wined3d_object_destroyed(void *parent)
261 {
262     HeapFree(GetProcessHeap(), 0, parent);
263 }
264
265 static const struct wined3d_parent_ops d3d9_vertexbuffer_wined3d_parent_ops =
266 {
267     d3d9_vertexbuffer_wined3d_object_destroyed,
268 };
269
270 HRESULT vertexbuffer_init(IDirect3DVertexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
271         UINT size, UINT usage, DWORD fvf, D3DPOOL pool)
272 {
273     HRESULT hr;
274
275     buffer->lpVtbl = &Direct3DVertexBuffer9_Vtbl;
276     buffer->ref = 1;
277     buffer->fvf = fvf;
278
279     wined3d_mutex_lock();
280     hr = IWineD3DDevice_CreateVertexBuffer(device->WineD3DDevice, size,
281             usage & WINED3DUSAGE_MASK, 0, (WINED3DPOOL)pool, &buffer->wineD3DVertexBuffer,
282             (IUnknown *)buffer, &d3d9_vertexbuffer_wined3d_parent_ops);
283     wined3d_mutex_unlock();
284     if (FAILED(hr))
285     {
286         WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
287         return hr;
288     }
289
290     buffer->parentDevice = (IDirect3DDevice9Ex *)device;
291     IDirect3DDevice9Ex_AddRef(buffer->parentDevice);
292
293     return D3D_OK;
294 }