d3d9: Partially implement IDirect3D9Ex::CreateDeviceEx().
[wine] / dlls / d3d9 / device.c
1 /*
2  * IDirect3DDevice9 implementation
3  *
4  * Copyright 2002-2005 Jason Edmeades
5  * Copyright 2002-2005 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
29 {
30     BYTE *c = (BYTE *)&format;
31
32     /* Don't translate FOURCC formats */
33     if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
34
35     switch(format)
36     {
37         case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
38         case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
39         case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
40         case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
41         case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
42         case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
43         case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
44         case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
45         case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
46         case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
47         case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
48         case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
49         case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
50         case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
51         case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8;
52         case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
53         case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10;
54         case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
55         case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
56         case WINED3DFMT_P8_UINT: return D3DFMT_P8;
57         case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
58         case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
59         case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
60         case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
61         case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
62         case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
63         case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
64         case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
65         case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
66         case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
67         case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
68         case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
69         case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
70         case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
71         case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
72         case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
73         case WINED3DFMT_L16_UNORM: return D3DFMT_L16;
74         case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE;
75         case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8;
76         case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
77         case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
78         case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
79         case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
80         case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
81         case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
82         case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
83         case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
84         case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
85         case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
86         case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8;
87         default:
88             FIXME("Unhandled wined3d format %#x.\n", format);
89             return D3DFMT_UNKNOWN;
90     }
91 }
92
93 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
94 {
95     BYTE *c = (BYTE *)&format;
96
97     /* Don't translate FOURCC formats */
98     if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
99
100     switch(format)
101     {
102         case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
103         case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
104         case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
105         case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
106         case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
107         case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
108         case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
109         case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
110         case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
111         case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
112         case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
113         case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
114         case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
115         case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
116         case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM;
117         case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
118         case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM;
119         case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
120         case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
121         case D3DFMT_P8: return WINED3DFMT_P8_UINT;
122         case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
123         case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
124         case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
125         case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
126         case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
127         case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
128         case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
129         case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
130         case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
131         case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
132         case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
133         case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
134         case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
135         case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
136         case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
137         case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
138         case D3DFMT_L16: return WINED3DFMT_L16_UNORM;
139         case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT;
140         case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT;
141         case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
142         case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
143         case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
144         case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
145         case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
146         case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
147         case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
148         case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
149         case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
150         case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
151         case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx;
152         default:
153             FIXME("Unhandled D3DFORMAT %#x\n", format);
154             return WINED3DFMT_UNKNOWN;
155     }
156 }
157
158 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
159 {
160     switch(primitive_type)
161     {
162         case D3DPT_POINTLIST:
163             return primitive_count;
164
165         case D3DPT_LINELIST:
166             return primitive_count * 2;
167
168         case D3DPT_LINESTRIP:
169             return primitive_count + 1;
170
171         case D3DPT_TRIANGLELIST:
172             return primitive_count * 3;
173
174         case D3DPT_TRIANGLESTRIP:
175         case D3DPT_TRIANGLEFAN:
176             return primitive_count + 2;
177
178         default:
179             FIXME("Unhandled primitive type %#x\n", primitive_type);
180             return 0;
181     }
182 }
183
184 static ULONG WINAPI D3D9CB_DestroySwapChain(IWineD3DSwapChain *swapchain)
185 {
186     IDirect3DSwapChain9Impl *parent;
187
188     TRACE("swapchain %p.\n", swapchain);
189
190     parent = IWineD3DSwapChain_GetParent(swapchain);
191     parent->isImplicit = FALSE;
192     IDirect3DSwapChain9_AddRef((IDirect3DSwapChain9 *)parent);
193     return IDirect3DSwapChain9_Release((IDirect3DSwapChain9 *)parent);
194 }
195
196 /* IDirect3D IUnknown parts follow: */
197 static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9EX iface, REFIID riid, LPVOID* ppobj) {
198     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
199     IDirect3D9 *d3d;
200     IDirect3D9Impl *d3dimpl;
201
202     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
203
204     if (IsEqualGUID(riid, &IID_IUnknown)
205         || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
206         IDirect3DDevice9Ex_AddRef(iface);
207         *ppobj = This;
208         TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj);
209         return S_OK;
210     } else if(IsEqualGUID(riid, &IID_IDirect3DDevice9Ex)) {
211         /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
212          * It doesn't matter with which function the device was created.
213          */
214         IDirect3DDevice9_GetDirect3D(iface, &d3d);
215         d3dimpl = (IDirect3D9Impl *) d3d;
216
217         if(d3dimpl->extended) {
218             *ppobj = iface;
219             IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex *) *ppobj);
220             IDirect3D9_Release(d3d);
221             TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj);
222             return S_OK;
223         } else {
224             WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
225             IDirect3D9_Release(d3d);
226             *ppobj = NULL;
227             return E_NOINTERFACE;
228         }
229     }
230
231     if (IsEqualGUID(riid, &IID_IWineD3DDeviceParent))
232     {
233         IUnknown_AddRef((IUnknown *)&This->device_parent_vtbl);
234         *ppobj = &This->device_parent_vtbl;
235         return S_OK;
236     }
237
238     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
239     *ppobj = NULL;
240     return E_NOINTERFACE;
241 }
242
243 static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9EX iface) {
244     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
245     ULONG ref = InterlockedIncrement(&This->ref);
246
247     TRACE("%p increasing refcount to %u.\n", iface, ref);
248
249     return ref;
250 }
251
252 static ULONG WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9EX iface) {
253     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
254     ULONG ref;
255
256     if (This->inDestruction) return 0;
257     ref = InterlockedDecrement(&This->ref);
258
259     TRACE("%p decreasing refcount to %u.\n", iface, ref);
260
261     if (ref == 0) {
262       unsigned i;
263       This->inDestruction = TRUE;
264
265       wined3d_mutex_lock();
266       for(i = 0; i < This->numConvertedDecls; i++) {
267           /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
268            * device
269            */
270           IDirect3DVertexDeclaration9Impl_Destroy(This->convertedDecls[i]);
271       }
272       HeapFree(GetProcessHeap(), 0, This->convertedDecls);
273
274       IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D9CB_DestroySwapChain);
275       IWineD3DDevice_ReleaseFocusWindow(This->WineD3DDevice);
276       IWineD3DDevice_Release(This->WineD3DDevice);
277       wined3d_mutex_unlock();
278
279       HeapFree(GetProcessHeap(), 0, This);
280     }
281     return ref;
282 }
283
284 /* IDirect3DDevice Interface follow: */
285 static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
286 {
287     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
288
289     TRACE("iface %p.\n", iface);
290
291     if (This->notreset)
292     {
293         TRACE("D3D9 device is marked not reset.\n");
294         return D3DERR_DEVICENOTRESET;
295     }
296
297     return D3D_OK;
298 }
299
300 static UINT     WINAPI  IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9EX iface) {
301     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
302     HRESULT hr;
303
304     TRACE("iface %p.\n", iface);
305
306     wined3d_mutex_lock();
307     hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
308     wined3d_mutex_unlock();
309
310     return hr;
311 }
312
313 static HRESULT  WINAPI  IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9EX iface) {
314     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
315     HRESULT hr;
316
317     TRACE("iface %p.\n", iface);
318
319     wined3d_mutex_lock();
320     hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
321     wined3d_mutex_unlock();
322
323     return hr;
324 }
325
326 static HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9EX iface, IDirect3D9** ppD3D9) {
327     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
328     HRESULT hr = D3D_OK;
329     IWineD3D* pWineD3D;
330
331     TRACE("iface %p, d3d9 %p.\n", iface, ppD3D9);
332
333     if (NULL == ppD3D9) {
334         return D3DERR_INVALIDCALL;
335     }
336
337     wined3d_mutex_lock();
338     hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
339     if (hr == D3D_OK && pWineD3D != NULL)
340     {
341         *ppD3D9 = IWineD3D_GetParent(pWineD3D);
342         IDirect3D9_AddRef(*ppD3D9);
343         IWineD3D_Release(pWineD3D);
344     } else {
345         FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
346         *ppD3D9 = NULL;
347     }
348     TRACE("(%p) returning %p\n", This, *ppD3D9);
349     wined3d_mutex_unlock();
350
351     return hr;
352 }
353
354 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9EX iface, D3DCAPS9* pCaps) {
355     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
356     HRESULT hrc = D3D_OK;
357     WINED3DCAPS *pWineCaps;
358
359     TRACE("iface %p, caps %p.\n", iface, pCaps);
360
361     if(NULL == pCaps){
362         return D3DERR_INVALIDCALL;
363     }
364     pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
365     if(pWineCaps == NULL){
366         return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
367     }
368
369     memset(pCaps, 0, sizeof(*pCaps));
370
371     wined3d_mutex_lock();
372     hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
373     wined3d_mutex_unlock();
374
375     WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
376     HeapFree(GetProcessHeap(), 0, pWineCaps);
377
378     /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
379     pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
380
381     filter_caps(pCaps);
382
383     TRACE("Returning %p %p\n", This, pCaps);
384     return hrc;
385 }
386
387 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
388     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
389     HRESULT hr;
390
391     TRACE("iface %p, swapchain %u, mode %p.\n", iface, iSwapChain, pMode);
392
393     wined3d_mutex_lock();
394     hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode);
395     wined3d_mutex_unlock();
396
397     if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
398
399     return hr;
400 }
401
402 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9EX iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
403     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
404     HRESULT hr;
405
406     TRACE("iface %p, parameters %p.\n", iface, pParameters);
407
408     wined3d_mutex_lock();
409     hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
410     wined3d_mutex_unlock();
411
412     return hr;
413 }
414
415 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9EX iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
416     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
417     IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
418     HRESULT hr;
419
420     TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
421             iface, XHotSpot, YHotSpot, pCursorBitmap);
422
423     if(!pCursorBitmap) {
424         WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
425         return WINED3DERR_INVALIDCALL;
426     }
427
428     wined3d_mutex_lock();
429     hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice, XHotSpot, YHotSpot, pSurface->wineD3DSurface);
430     wined3d_mutex_unlock();
431
432     return hr;
433 }
434
435 static void     WINAPI  IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9EX iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
436     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
437
438     TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, XScreenSpace, YScreenSpace, Flags);
439
440     wined3d_mutex_lock();
441     IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
442     wined3d_mutex_unlock();
443 }
444
445 static BOOL     WINAPI  IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9EX iface, BOOL bShow) {
446     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
447     BOOL ret;
448
449     TRACE("iface %p, show %#x.\n", iface, bShow);
450
451     wined3d_mutex_lock();
452     ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
453     wined3d_mutex_unlock();
454
455     return ret;
456 }
457
458 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
459         D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
460 {
461     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
462     IDirect3DSwapChain9Impl *object;
463     HRESULT hr;
464
465     TRACE("iface %p, present_parameters %p, swapchain %p.\n",
466             iface, present_parameters, swapchain);
467
468     object = HeapAlloc(GetProcessHeap(),  HEAP_ZERO_MEMORY, sizeof(*object));
469     if (!object)
470     {
471         ERR("Failed to allocate swapchain memory.\n");
472         return E_OUTOFMEMORY;
473     }
474
475     hr = swapchain_init(object, This, present_parameters);
476     if (FAILED(hr))
477     {
478         WARN("Failed to initialize swapchain, hr %#x.\n", hr);
479         HeapFree(GetProcessHeap(), 0, object);
480         return hr;
481     }
482
483     TRACE("Created swapchain %p.\n", object);
484     *swapchain = (IDirect3DSwapChain9 *)object;
485
486     return D3D_OK;
487 }
488
489 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex *iface,
490         UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
491 {
492     IWineD3DSwapChain *wined3d_swapchain = NULL;
493     HRESULT hr;
494
495     TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
496
497     wined3d_mutex_lock();
498     hr = IWineD3DDevice_GetSwapChain(((IDirect3DDevice9Impl *)iface)->WineD3DDevice,
499             swapchain_idx, &wined3d_swapchain);
500     if (SUCCEEDED(hr) && swapchain)
501     {
502        *swapchain = IWineD3DSwapChain_GetParent(wined3d_swapchain);
503        IDirect3DSwapChain9_AddRef(*swapchain);
504        IWineD3DSwapChain_Release(wined3d_swapchain);
505     }
506     else
507     {
508         *swapchain = NULL;
509     }
510     wined3d_mutex_unlock();
511
512     return hr;
513 }
514
515 static UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface)
516 {
517     UINT count;
518
519     TRACE("iface %p.\n", iface);
520
521     wined3d_mutex_lock();
522     count = IWineD3DDevice_GetNumberOfSwapChains(((IDirect3DDevice9Impl *)iface)->WineD3DDevice);
523     wined3d_mutex_unlock();
524
525     return count;
526 }
527
528 static HRESULT WINAPI reset_enum_callback(IWineD3DResource *resource, void *data) {
529     BOOL *resources_ok = data;
530     D3DRESOURCETYPE type;
531     HRESULT ret = S_OK;
532     WINED3DSURFACE_DESC surface_desc;
533     WINED3DVOLUME_DESC volume_desc;
534     D3DINDEXBUFFER_DESC index_desc;
535     D3DVERTEXBUFFER_DESC vertex_desc;
536     WINED3DPOOL pool;
537     IDirect3DResource9 *parent;
538
539     parent = IWineD3DResource_GetParent(resource);
540     type = IDirect3DResource9_GetType(parent);
541     switch(type) {
542         case D3DRTYPE_SURFACE:
543             IWineD3DSurface_GetDesc((IWineD3DSurface *) resource, &surface_desc);
544             pool = surface_desc.pool;
545             break;
546
547         case D3DRTYPE_VOLUME:
548             IWineD3DVolume_GetDesc((IWineD3DVolume *) resource, &volume_desc);
549             pool = volume_desc.Pool;
550             break;
551
552         case D3DRTYPE_INDEXBUFFER:
553             IDirect3DIndexBuffer9_GetDesc((IDirect3DIndexBuffer9 *) parent, &index_desc);
554             pool = index_desc.Pool;
555             break;
556
557         case D3DRTYPE_VERTEXBUFFER:
558             IDirect3DVertexBuffer9_GetDesc((IDirect3DVertexBuffer9 *)parent, &vertex_desc);
559             pool = vertex_desc.Pool;
560             break;
561
562         /* No need to check for textures. If there is a D3DPOOL_DEFAULT texture, there
563          * is a D3DPOOL_DEFAULT surface or volume as well
564          */
565         default:
566             pool = WINED3DPOOL_SCRATCH; /* a harmless pool */
567             break;
568     }
569
570     if (pool == WINED3DPOOL_DEFAULT)
571     {
572         IDirect3DResource9_AddRef(parent);
573         if (IUnknown_Release(parent) == 0)
574         {
575             TRACE("Parent %p is an implicit resource with ref 0\n", parent);
576         } else {
577             WARN("Resource %p(wineD3D %p) with pool D3DPOOL_DEFAULT blocks the Reset call\n", parent, resource);
578             ret = S_FALSE;
579             *resources_ok = FALSE;
580         }
581     }
582     IWineD3DResource_Release(resource);
583
584     return ret;
585 }
586
587 static HRESULT  WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
588     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
589     WINED3DPRESENT_PARAMETERS localParameters;
590     HRESULT hr;
591     BOOL resources_ok = TRUE;
592     UINT i;
593
594     TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters);
595
596     /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
597      * such objects can still be used for rendering after their external d3d9 object has been destroyed.
598      * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
599      * make use of the hidden reference and destroys the objects.
600      *
601      * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
602      * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
603      */
604     wined3d_mutex_lock();
605     IWineD3DDevice_SetIndexBuffer(This->WineD3DDevice, NULL, WINED3DFMT_UNKNOWN);
606     for(i = 0; i < 16; i++) {
607         IWineD3DDevice_SetStreamSource(This->WineD3DDevice, i, NULL, 0, 0);
608     }
609     for(i = 0; i < 16; i++) {
610         IWineD3DDevice_SetTexture(This->WineD3DDevice, i, NULL);
611     }
612
613     IWineD3DDevice_EnumResources(This->WineD3DDevice, reset_enum_callback, &resources_ok);
614     if(!resources_ok) {
615         WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset\n");
616         This->notreset = TRUE;
617         wined3d_mutex_unlock();
618
619         return WINED3DERR_INVALIDCALL;
620     }
621
622     localParameters.BackBufferWidth                     = pPresentationParameters->BackBufferWidth;
623     localParameters.BackBufferHeight                    = pPresentationParameters->BackBufferHeight;
624     localParameters.BackBufferFormat                    = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
625     localParameters.BackBufferCount                     = pPresentationParameters->BackBufferCount;
626     localParameters.MultiSampleType                     = pPresentationParameters->MultiSampleType;
627     localParameters.MultiSampleQuality                  = pPresentationParameters->MultiSampleQuality;
628     localParameters.SwapEffect                          = pPresentationParameters->SwapEffect;
629     localParameters.hDeviceWindow                       = pPresentationParameters->hDeviceWindow;
630     localParameters.Windowed                            = pPresentationParameters->Windowed;
631     localParameters.EnableAutoDepthStencil              = pPresentationParameters->EnableAutoDepthStencil;
632     localParameters.AutoDepthStencilFormat              = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
633     localParameters.Flags                               = pPresentationParameters->Flags;
634     localParameters.FullScreen_RefreshRateInHz          = pPresentationParameters->FullScreen_RefreshRateInHz;
635     localParameters.PresentationInterval                = pPresentationParameters->PresentationInterval;
636     localParameters.AutoRestoreDisplayMode              = TRUE;
637
638     hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
639     if(FAILED(hr)) {
640         This->notreset = TRUE;
641
642         pPresentationParameters->BackBufferWidth            = localParameters.BackBufferWidth;
643         pPresentationParameters->BackBufferHeight           = localParameters.BackBufferHeight;
644         pPresentationParameters->BackBufferFormat           = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
645         pPresentationParameters->BackBufferCount            = localParameters.BackBufferCount;
646         pPresentationParameters->MultiSampleType            = localParameters.MultiSampleType;
647         pPresentationParameters->MultiSampleQuality         = localParameters.MultiSampleQuality;
648         pPresentationParameters->SwapEffect                 = localParameters.SwapEffect;
649         pPresentationParameters->hDeviceWindow              = localParameters.hDeviceWindow;
650         pPresentationParameters->Windowed                   = localParameters.Windowed;
651         pPresentationParameters->EnableAutoDepthStencil     = localParameters.EnableAutoDepthStencil;
652         pPresentationParameters->AutoDepthStencilFormat     = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
653         pPresentationParameters->Flags                      = localParameters.Flags;
654         pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
655         pPresentationParameters->PresentationInterval       = localParameters.PresentationInterval;
656     } else {
657         This->notreset = FALSE;
658     }
659
660     wined3d_mutex_unlock();
661
662     return hr;
663 }
664
665 static HRESULT  WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9EX iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
666  pDirtyRegion) {
667     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
668     HRESULT hr;
669
670     TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
671             iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
672
673     wined3d_mutex_lock();
674     hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
675     wined3d_mutex_unlock();
676
677     return hr;
678  }
679
680 static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(IDirect3DDevice9Ex *iface,
681         UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer)
682 {
683     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
684     IWineD3DSurface *retSurface = NULL;
685     HRESULT hr;
686
687     TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
688             iface, iSwapChain, BackBuffer, Type, ppBackBuffer);
689
690     wined3d_mutex_lock();
691     hr = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain,
692             BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
693     if (SUCCEEDED(hr) && retSurface && ppBackBuffer)
694     {
695         *ppBackBuffer = IWineD3DSurface_GetParent(retSurface);
696         IDirect3DSurface9_AddRef(*ppBackBuffer);
697         IWineD3DSurface_Release(retSurface);
698     }
699     wined3d_mutex_unlock();
700
701     return hr;
702 }
703 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
704     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
705     HRESULT hr;
706
707     TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, iSwapChain, pRasterStatus);
708
709     wined3d_mutex_lock();
710     hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
711     wined3d_mutex_unlock();
712
713     return hr;
714 }
715
716 static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9EX iface, BOOL bEnableDialogs) {
717     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
718     HRESULT hr;
719
720     TRACE("iface %p, enable %#x.\n", iface, bEnableDialogs);
721
722     wined3d_mutex_lock();
723     hr = IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs);
724     wined3d_mutex_unlock();
725
726     return hr;
727 }
728
729 static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain,
730         DWORD Flags, const D3DGAMMARAMP *pRamp)
731 {
732     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
733
734     TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, iSwapChain, Flags, pRamp);
735
736     /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
737     wined3d_mutex_lock();
738     IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (CONST WINED3DGAMMARAMP *)pRamp);
739     wined3d_mutex_unlock();
740 }
741
742 static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
743     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
744
745     TRACE("iface %p, swapchain %u, ramp %p.\n", iface, iSwapChain, pRamp);
746
747     /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
748     wined3d_mutex_lock();
749     IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp);
750     wined3d_mutex_unlock();
751 }
752
753 static HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex *iface,
754         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
755         D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
756 {
757     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
758     IDirect3DTexture9Impl *object;
759     HRESULT hr;
760
761     TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
762             iface, width, height, levels, usage, format, pool, texture, shared_handle);
763
764     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
765     if (!object)
766     {
767         ERR("Failed to allocate texture memory.\n");
768         return D3DERR_OUTOFVIDEOMEMORY;
769     }
770
771     hr = texture_init(object, This, width, height, levels, usage, format, pool);
772     if (FAILED(hr))
773     {
774         WARN("Failed to initialize texture, hr %#x.\n", hr);
775         HeapFree(GetProcessHeap(), 0, object);
776         return hr;
777     }
778
779     TRACE("Created texture %p.\n", object);
780     *texture = (IDirect3DTexture9 *)object;
781
782     return D3D_OK;
783 }
784
785 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
786         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
787         D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
788 {
789     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
790     IDirect3DVolumeTexture9Impl *object;
791     HRESULT hr;
792
793     TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
794             iface, width, height, depth, levels);
795     TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
796             usage, format, pool, texture, shared_handle);
797
798     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
799     if (!object)
800     {
801         ERR("Failed to allocate volume texture memory.\n");
802         return D3DERR_OUTOFVIDEOMEMORY;
803     }
804
805     hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool);
806     if (FAILED(hr))
807     {
808         WARN("Failed to initialize volume texture, hr %#x.\n", hr);
809         HeapFree(GetProcessHeap(), 0, object);
810         return hr;
811     }
812
813     TRACE("Created volume texture %p.\n", object);
814     *texture = (IDirect3DVolumeTexture9 *)object;
815
816     return D3D_OK;
817 }
818
819 static HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex *iface,
820         UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
821         IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
822 {
823     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
824     IDirect3DCubeTexture9Impl *object;
825     HRESULT hr;
826
827     TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
828             iface, edge_length, levels, usage, format, pool, texture, shared_handle);
829
830     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
831     if (!object)
832     {
833         ERR("Failed to allocate cube texture memory.\n");
834         return D3DERR_OUTOFVIDEOMEMORY;
835     }
836
837     hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool);
838     if (FAILED(hr))
839     {
840         WARN("Failed to initialize cube texture, hr %#x.\n", hr);
841         HeapFree(GetProcessHeap(), 0, object);
842         return hr;
843     }
844
845     TRACE("Created cube texture %p.\n", object);
846     *texture = (IDirect3DCubeTexture9 *)object;
847
848     return D3D_OK;
849 }
850
851 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size, DWORD usage,
852         DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer, HANDLE *shared_handle)
853 {
854     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
855     IDirect3DVertexBuffer9Impl *object;
856     HRESULT hr;
857
858     TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
859             iface, size, usage, fvf, pool, buffer, shared_handle);
860
861     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
862     if (!object)
863     {
864         ERR("Failed to allocate buffer memory.\n");
865         return D3DERR_OUTOFVIDEOMEMORY;
866     }
867
868     hr = vertexbuffer_init(object, This, size, usage, fvf, pool);
869     if (FAILED(hr))
870     {
871         WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
872         HeapFree(GetProcessHeap(), 0, object);
873         return hr;
874     }
875
876     TRACE("Created vertex buffer %p.\n", object);
877     *buffer = (IDirect3DVertexBuffer9 *)object;
878
879     return D3D_OK;
880 }
881
882 static HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size, DWORD usage,
883         D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer, HANDLE *shared_handle)
884 {
885     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
886     IDirect3DIndexBuffer9Impl *object;
887     HRESULT hr;
888
889     TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
890             iface, size, usage, format, pool, buffer, shared_handle);
891
892     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
893     if (!object)
894     {
895         ERR("Failed to allocate buffer memory.\n");
896         return D3DERR_OUTOFVIDEOMEMORY;
897     }
898
899     hr = indexbuffer_init(object, This, size, usage, format, pool);
900     if (FAILED(hr))
901     {
902         WARN("Failed to initialize index buffer, hr %#x.\n", hr);
903         HeapFree(GetProcessHeap(), 0, object);
904         return hr;
905     }
906
907     TRACE("Created index buffer %p.\n", object);
908     *buffer = (IDirect3DIndexBuffer9 *)object;
909
910     return D3D_OK;
911 }
912
913 static HRESULT IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
914         D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,
915         UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality)
916 {
917     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
918     IDirect3DSurface9Impl *object;
919     HRESULT hr;
920
921     TRACE("iface %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n"
922             "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
923             iface, Width, Height, Format, Lockable, Discard, Level, ppSurface,
924             Usage, Pool, MultiSample, MultisampleQuality);
925
926     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
927     if (!object)
928     {
929         FIXME("Failed to allocate surface memory.\n");
930         return D3DERR_OUTOFVIDEOMEMORY;
931     }
932
933     hr = surface_init(object, This, Width, Height, Format, Lockable, Discard,
934             Level, Usage, Pool, MultiSample, MultisampleQuality);
935     if (FAILED(hr))
936     {
937         WARN("Failed to initialize surface, hr %#x.\n", hr);
938         HeapFree(GetProcessHeap(), 0, object);
939         return hr;
940     }
941
942     TRACE("Created surface %p.\n", object);
943     *ppSurface = (IDirect3DSurface9 *)object;
944
945     return D3D_OK;
946 }
947
948 static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT Width, UINT Height,
949         D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable,
950         IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle)
951 {
952     HRESULT hr;
953
954     TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
955             "lockable %#x, surface %p, shared_handle %p.\n",
956             iface, Width, Height, Format, MultiSample, MultisampleQuality,
957             Lockable, ppSurface, pSharedHandle);
958
959     hr = IDirect3DDevice9Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */,
960             0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, MultisampleQuality);
961
962     return hr;
963 }
964
965 static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
966                                                                 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
967                                                                 DWORD MultisampleQuality, BOOL Discard,
968                                                                 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
969     HRESULT hr;
970
971     TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
972             "discard %#x, surface %p, shared_handle %p.\n",
973             iface, Width, Height, Format, MultiSample, MultisampleQuality,
974             Discard, ppSurface, pSharedHandle);
975
976     hr = IDirect3DDevice9Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, Discard,
977             0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample, MultisampleQuality);
978
979     return hr;
980 }
981
982
983 static HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
984     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
985     HRESULT hr;
986
987     TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
988             iface, pSourceSurface, pSourceRect, pDestinationSurface, pDestPoint);
989
990     wined3d_mutex_lock();
991     hr = IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint);
992     wined3d_mutex_unlock();
993
994     return hr;
995 }
996
997 static HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9EX iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
998     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
999     HRESULT hr;
1000
1001     TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, pSourceTexture, pDestinationTexture);
1002
1003     wined3d_mutex_lock();
1004     hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice,  ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture);
1005     wined3d_mutex_unlock();
1006
1007     return hr;
1008 }
1009
1010 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(IDirect3DDevice9Ex *iface,
1011         IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface)
1012 {
1013     IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget;
1014     IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
1015     HRESULT hr;
1016
1017     TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, pRenderTarget, pDestSurface);
1018
1019     wined3d_mutex_lock();
1020     hr = IWineD3DSurface_BltFast(destSurface->wineD3DSurface, 0, 0, renderTarget->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
1021     wined3d_mutex_unlock();
1022
1023     return hr;
1024 }
1025
1026 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
1027     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1028     IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
1029     HRESULT hr;
1030
1031     TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, iSwapChain, pDestSurface);
1032
1033     wined3d_mutex_lock();
1034     hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface);
1035     wined3d_mutex_unlock();
1036
1037     return hr;
1038 }
1039
1040 static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *pSourceSurface,
1041         const RECT *pSourceRect, IDirect3DSurface9 *pDestSurface, const RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter)
1042 {
1043     IDirect3DSurface9Impl *src = (IDirect3DSurface9Impl *) pSourceSurface;
1044     IDirect3DSurface9Impl *dst = (IDirect3DSurface9Impl *) pDestSurface;
1045     HRESULT hr;
1046
1047     TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1048             iface, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter);
1049
1050     wined3d_mutex_lock();
1051     hr = IWineD3DSurface_Blt(dst->wineD3DSurface, pDestRect, src->wineD3DSurface, pSourceRect, 0, NULL, Filter);
1052     wined3d_mutex_unlock();
1053
1054     return hr;
1055 }
1056
1057 static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(IDirect3DDevice9Ex *iface,
1058         IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color)
1059 {
1060     const WINED3DCOLORVALUE c =
1061     {
1062         ((color >> 16) & 0xff) / 255.0f,
1063         ((color >>  8) & 0xff) / 255.0f,
1064         (color & 0xff) / 255.0f,
1065         ((color >> 24) & 0xff) / 255.0f,
1066     };
1067     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1068     IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
1069     WINED3DPOOL pool;
1070     WINED3DRESOURCETYPE restype;
1071     DWORD usage;
1072     WINED3DSURFACE_DESC desc;
1073     HRESULT hr;
1074
1075     TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, pSurface, pRect, color);
1076
1077     wined3d_mutex_lock();
1078
1079     IWineD3DSurface_GetDesc(surface->wineD3DSurface, &desc);
1080     usage = desc.usage;
1081     pool = desc.pool;
1082     restype = desc.resource_type;
1083
1084     /* This method is only allowed with surfaces that are render targets, or offscreen plain surfaces
1085      * in D3DPOOL_DEFAULT
1086      */
1087     if(!(usage & WINED3DUSAGE_RENDERTARGET) && (pool != WINED3DPOOL_DEFAULT || restype != WINED3DRTYPE_SURFACE)) {
1088         wined3d_mutex_unlock();
1089         WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1090         return D3DERR_INVALIDCALL;
1091     }
1092
1093     /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1094     hr = IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, pRect, &c);
1095
1096     wined3d_mutex_unlock();
1097
1098     return hr;
1099 }
1100
1101 static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
1102     HRESULT hr;
1103
1104     TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1105             iface, Width, Height, Format, Pool, ppSurface, pSharedHandle);
1106
1107     if(Pool == D3DPOOL_MANAGED ){
1108         FIXME("Attempting to create a managed offscreen plain surface\n");
1109         return D3DERR_INVALIDCALL;
1110     }
1111         /*
1112         'Off-screen plain surfaces are always lockable, regardless of their pool types.'
1113         but then...
1114         D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
1115         Why, their always lockable?
1116         should I change the usage to dynamic?
1117         */
1118     hr = IDirect3DDevice9Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE /* Discard */,
1119             0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */, (WINED3DPOOL)Pool, D3DMULTISAMPLE_NONE,
1120             0 /* MultisampleQuality */);
1121
1122     return hr;
1123 }
1124
1125 /* TODO: move to wineD3D */
1126 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
1127     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1128     IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget;
1129     HRESULT hr;
1130
1131     TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, pRenderTarget);
1132
1133     if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1134     {
1135         WARN("Invalid index %u specified.\n", RenderTargetIndex);
1136         return D3DERR_INVALIDCALL;
1137     }
1138
1139     wined3d_mutex_lock();
1140     hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? pSurface->wineD3DSurface : NULL, TRUE);
1141     wined3d_mutex_unlock();
1142
1143     return hr;
1144 }
1145
1146 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(IDirect3DDevice9Ex *iface,
1147         DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget)
1148 {
1149     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1150     IWineD3DSurface *pRenderTarget;
1151     HRESULT hr;
1152
1153     TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, ppRenderTarget);
1154
1155     if (ppRenderTarget == NULL) {
1156         return D3DERR_INVALIDCALL;
1157     }
1158
1159     if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1160     {
1161         WARN("Invalid index %u specified.\n", RenderTargetIndex);
1162         return D3DERR_INVALIDCALL;
1163     }
1164
1165     wined3d_mutex_lock();
1166
1167     hr=IWineD3DDevice_GetRenderTarget(This->WineD3DDevice,RenderTargetIndex,&pRenderTarget);
1168
1169     if (FAILED(hr))
1170     {
1171         FIXME("Call to IWineD3DDevice_GetRenderTarget failed, hr %#x\n", hr);
1172     }
1173     else if (!pRenderTarget)
1174     {
1175         *ppRenderTarget = NULL;
1176     }
1177     else
1178     {
1179         *ppRenderTarget = IWineD3DSurface_GetParent(pRenderTarget);
1180         IDirect3DSurface9_AddRef(*ppRenderTarget);
1181         IWineD3DSurface_Release(pRenderTarget);
1182     }
1183
1184     wined3d_mutex_unlock();
1185
1186     return hr;
1187 }
1188
1189 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pZStencilSurface) {
1190     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1191     IDirect3DSurface9Impl *pSurface;
1192     HRESULT hr;
1193
1194     TRACE("iface %p, depth_stencil %p.\n", iface, pZStencilSurface);
1195
1196     pSurface = (IDirect3DSurface9Impl*)pZStencilSurface;
1197
1198     wined3d_mutex_lock();
1199     hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL==pSurface ? NULL : pSurface->wineD3DSurface);
1200     wined3d_mutex_unlock();
1201
1202     return hr;
1203 }
1204
1205 static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(IDirect3DDevice9Ex *iface,
1206         IDirect3DSurface9 **ppZStencilSurface)
1207 {
1208     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1209     IWineD3DSurface *pZStencilSurface;
1210     HRESULT hr;
1211
1212     TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface);
1213
1214     if(ppZStencilSurface == NULL){
1215         return D3DERR_INVALIDCALL;
1216     }
1217
1218     wined3d_mutex_lock();
1219     hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
1220     if (SUCCEEDED(hr))
1221     {
1222         *ppZStencilSurface = IWineD3DSurface_GetParent(pZStencilSurface);
1223         IDirect3DSurface9_AddRef(*ppZStencilSurface);
1224         IWineD3DSurface_Release(pZStencilSurface);
1225     }
1226     else
1227     {
1228         if (hr != WINED3DERR_NOTFOUND)
1229                 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1230         *ppZStencilSurface = NULL;
1231     }
1232     wined3d_mutex_unlock();
1233
1234     return hr;
1235 }
1236
1237 static HRESULT  WINAPI  IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9EX iface) {
1238     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1239     HRESULT hr;
1240
1241     TRACE("iface %p.\n", iface);
1242
1243     wined3d_mutex_lock();
1244     hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
1245     wined3d_mutex_unlock();
1246
1247     return hr;
1248 }
1249
1250 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9EX iface) {
1251     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1252     HRESULT hr;
1253
1254     TRACE("iface %p.\n", iface);
1255
1256     wined3d_mutex_lock();
1257     hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
1258     wined3d_mutex_unlock();
1259
1260     return hr;
1261 }
1262
1263 static HRESULT  WINAPI  IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9EX iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
1264     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1265     HRESULT hr;
1266
1267     TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1268             iface, Count, pRects, Flags, Color, Z, Stencil);
1269
1270     /* Note: D3DRECT is compatible with WINED3DRECT */
1271     wined3d_mutex_lock();
1272     hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (const RECT *)pRects, Flags, Color, Z, Stencil);
1273     wined3d_mutex_unlock();
1274
1275     return hr;
1276 }
1277
1278 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
1279     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1280     HRESULT hr;
1281
1282     TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix);
1283
1284     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1285     wined3d_mutex_lock();
1286     hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
1287     wined3d_mutex_unlock();
1288
1289     return hr;
1290 }
1291
1292 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
1293     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1294     HRESULT hr;
1295
1296     TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1297
1298     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1299     wined3d_mutex_lock();
1300     hr = IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
1301     wined3d_mutex_unlock();
1302
1303     return hr;
1304 }
1305
1306 static HRESULT  WINAPI  IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
1307     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1308     HRESULT hr;
1309
1310     TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1311
1312     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1313     wined3d_mutex_lock();
1314     hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
1315     wined3d_mutex_unlock();
1316
1317     return hr;
1318 }
1319
1320 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9EX iface, CONST D3DVIEWPORT9* pViewport) {
1321     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1322     HRESULT hr;
1323
1324     TRACE("iface %p, viewport %p.\n", iface, pViewport);
1325
1326     /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1327     wined3d_mutex_lock();
1328     hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
1329     wined3d_mutex_unlock();
1330
1331     return hr;
1332 }
1333
1334 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9EX iface, D3DVIEWPORT9* pViewport) {
1335     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1336     HRESULT hr;
1337
1338     TRACE("iface %p, viewport %p.\n", iface, pViewport);
1339
1340     /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1341     wined3d_mutex_lock();
1342     hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
1343     wined3d_mutex_unlock();
1344
1345     return hr;
1346 }
1347
1348 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9EX iface, CONST D3DMATERIAL9* pMaterial) {
1349     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1350     HRESULT hr;
1351
1352     TRACE("iface %p, material %p.\n", iface, pMaterial);
1353
1354     /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1355     wined3d_mutex_lock();
1356     hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
1357     wined3d_mutex_unlock();
1358
1359     return hr;
1360 }
1361
1362 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9EX iface, D3DMATERIAL9* pMaterial) {
1363     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1364     HRESULT hr;
1365
1366     TRACE("iface %p, material %p.\n", iface, pMaterial);
1367
1368     /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1369     wined3d_mutex_lock();
1370     hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
1371     wined3d_mutex_unlock();
1372
1373     return hr;
1374 }
1375
1376 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST D3DLIGHT9* pLight) {
1377     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1378     HRESULT hr;
1379
1380     TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1381
1382     /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1383     wined3d_mutex_lock();
1384     hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
1385     wined3d_mutex_unlock();
1386
1387     return hr;
1388 }
1389
1390 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, D3DLIGHT9* pLight) {
1391     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1392     HRESULT hr;
1393
1394     TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1395
1396     /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1397     wined3d_mutex_lock();
1398     hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
1399     wined3d_mutex_unlock();
1400
1401     return hr;
1402 }
1403
1404 static HRESULT  WINAPI  IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL Enable) {
1405     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1406     HRESULT hr;
1407
1408     TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable);
1409
1410     wined3d_mutex_lock();
1411     hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
1412     wined3d_mutex_unlock();
1413
1414     return hr;
1415 }
1416
1417 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL* pEnable) {
1418     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1419     HRESULT hr;
1420
1421     TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable);
1422
1423     wined3d_mutex_lock();
1424     hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
1425     wined3d_mutex_unlock();
1426
1427     return hr;
1428 }
1429
1430 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST float* pPlane) {
1431     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1432     HRESULT hr;
1433
1434     TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1435
1436     wined3d_mutex_lock();
1437     hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
1438     wined3d_mutex_unlock();
1439
1440     return hr;
1441 }
1442
1443 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, float* pPlane) {
1444     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1445     HRESULT hr;
1446
1447     TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1448
1449     wined3d_mutex_lock();
1450     hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
1451     wined3d_mutex_unlock();
1452
1453     return hr;
1454 }
1455
1456 static HRESULT  WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD Value) {
1457     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1458     HRESULT hr;
1459
1460     TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value);
1461
1462     wined3d_mutex_lock();
1463     hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
1464     wined3d_mutex_unlock();
1465
1466     return hr;
1467 }
1468
1469 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
1470     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1471     HRESULT hr;
1472
1473     TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue);
1474
1475     wined3d_mutex_lock();
1476     hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
1477     wined3d_mutex_unlock();
1478
1479     return hr;
1480 }
1481
1482 static HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(IDirect3DDevice9Ex *iface,
1483         D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock)
1484 {
1485     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1486     IDirect3DStateBlock9Impl *object;
1487     HRESULT hr;
1488
1489     TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
1490
1491     if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE)
1492     {
1493         WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1494         return D3DERR_INVALIDCALL;
1495     }
1496
1497     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1498     if (!object)
1499     {
1500         ERR("Failed to allocate stateblock memory.\n");
1501         return E_OUTOFMEMORY;
1502     }
1503
1504     hr = stateblock_init(object, This, type, NULL);
1505     if (FAILED(hr))
1506     {
1507         WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1508         HeapFree(GetProcessHeap(), 0, object);
1509         return hr;
1510     }
1511
1512     TRACE("Created stateblock %p.\n", object);
1513     *stateblock = (IDirect3DStateBlock9 *)object;
1514
1515     return D3D_OK;
1516 }
1517
1518 static HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex *iface)
1519 {
1520     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1521     HRESULT hr;
1522
1523     TRACE("iface %p.\n", iface);
1524
1525     wined3d_mutex_lock();
1526     hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
1527     wined3d_mutex_unlock();
1528
1529     return hr;
1530 }
1531
1532 static HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *iface, IDirect3DStateBlock9 **stateblock)
1533 {
1534     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1535     IWineD3DStateBlock *wined3d_stateblock;
1536     IDirect3DStateBlock9Impl *object;
1537     HRESULT hr;
1538
1539     TRACE("iface %p, stateblock %p.\n", iface, stateblock);
1540
1541     wined3d_mutex_lock();
1542     hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice, &wined3d_stateblock);
1543     wined3d_mutex_unlock();
1544     if (FAILED(hr))
1545     {
1546        WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr);
1547        return hr;
1548     }
1549
1550     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1551     if (!object)
1552     {
1553         ERR("Failed to allocate stateblock memory.\n");
1554         IWineD3DStateBlock_Release(wined3d_stateblock);
1555         return E_OUTOFMEMORY;
1556     }
1557
1558     hr = stateblock_init(object, This, 0, wined3d_stateblock);
1559     if (FAILED(hr))
1560     {
1561         WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1562         IWineD3DStateBlock_Release(wined3d_stateblock);
1563         HeapFree(GetProcessHeap(), 0, object);
1564         return hr;
1565     }
1566
1567     TRACE("Created stateblock %p.\n", object);
1568     *stateblock = (IDirect3DStateBlock9 *)object;
1569
1570     return D3D_OK;
1571 }
1572
1573 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9EX iface, CONST D3DCLIPSTATUS9* pClipStatus) {
1574     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1575     HRESULT hr;
1576
1577     TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1578
1579     wined3d_mutex_lock();
1580     hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
1581     wined3d_mutex_unlock();
1582
1583     return hr;
1584 }
1585
1586 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9EX iface, D3DCLIPSTATUS9* pClipStatus) {
1587     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1588     HRESULT hr;
1589
1590     TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1591
1592     wined3d_mutex_lock();
1593     hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
1594     wined3d_mutex_unlock();
1595
1596     return hr;
1597 }
1598
1599 static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(IDirect3DDevice9Ex *iface,
1600         DWORD Stage, IDirect3DBaseTexture9 **ppTexture)
1601 {
1602     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1603     IWineD3DBaseTexture *retTexture = NULL;
1604     HRESULT hr;
1605
1606     TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture);
1607
1608     if(ppTexture == NULL){
1609         return D3DERR_INVALIDCALL;
1610     }
1611
1612     wined3d_mutex_lock();
1613     hr = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
1614     if (SUCCEEDED(hr) && retTexture)
1615     {
1616         *ppTexture = IWineD3DBaseTexture_GetParent(retTexture);
1617         IWineD3DBaseTexture_AddRef(*ppTexture);
1618         IWineD3DBaseTexture_Release(retTexture);
1619     }
1620     else
1621     {
1622         if (FAILED(hr))
1623         {
1624             WARN("Call to get texture  (%d) failed (%p)\n", Stage, retTexture);
1625         }
1626         *ppTexture = NULL;
1627     }
1628     wined3d_mutex_unlock();
1629
1630     return hr;
1631 }
1632
1633 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
1634     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1635     HRESULT hr;
1636
1637     TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, pTexture);
1638
1639     wined3d_mutex_lock();
1640     hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
1641                                    pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture);
1642     wined3d_mutex_unlock();
1643
1644     return hr;
1645 }
1646
1647 static const WINED3DTEXTURESTAGESTATETYPE tss_lookup[] =
1648 {
1649     WINED3DTSS_FORCE_DWORD,             /*  0, unused */
1650     WINED3DTSS_COLOROP,                 /*  1, D3DTSS_COLOROP */
1651     WINED3DTSS_COLORARG1,               /*  2, D3DTSS_COLORARG1 */
1652     WINED3DTSS_COLORARG2,               /*  3, D3DTSS_COLORARG2 */
1653     WINED3DTSS_ALPHAOP,                 /*  4, D3DTSS_ALPHAOP */
1654     WINED3DTSS_ALPHAARG1,               /*  5, D3DTSS_ALPHAARG1 */
1655     WINED3DTSS_ALPHAARG2,               /*  6, D3DTSS_ALPHAARG2 */
1656     WINED3DTSS_BUMPENVMAT00,            /*  7, D3DTSS_BUMPENVMAT00 */
1657     WINED3DTSS_BUMPENVMAT01,            /*  8, D3DTSS_BUMPENVMAT01 */
1658     WINED3DTSS_BUMPENVMAT10,            /*  9, D3DTSS_BUMPENVMAT10 */
1659     WINED3DTSS_BUMPENVMAT11,            /* 10, D3DTSS_BUMPENVMAT11 */
1660     WINED3DTSS_TEXCOORDINDEX,           /* 11, D3DTSS_TEXCOORDINDEX */
1661     WINED3DTSS_FORCE_DWORD,             /* 12, unused */
1662     WINED3DTSS_FORCE_DWORD,             /* 13, unused */
1663     WINED3DTSS_FORCE_DWORD,             /* 14, unused */
1664     WINED3DTSS_FORCE_DWORD,             /* 15, unused */
1665     WINED3DTSS_FORCE_DWORD,             /* 16, unused */
1666     WINED3DTSS_FORCE_DWORD,             /* 17, unused */
1667     WINED3DTSS_FORCE_DWORD,             /* 18, unused */
1668     WINED3DTSS_FORCE_DWORD,             /* 19, unused */
1669     WINED3DTSS_FORCE_DWORD,             /* 20, unused */
1670     WINED3DTSS_FORCE_DWORD,             /* 21, unused */
1671     WINED3DTSS_BUMPENVLSCALE,           /* 22, D3DTSS_BUMPENVLSCALE */
1672     WINED3DTSS_BUMPENVLOFFSET,          /* 23, D3DTSS_BUMPENVLOFFSET */
1673     WINED3DTSS_TEXTURETRANSFORMFLAGS,   /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1674     WINED3DTSS_FORCE_DWORD,             /* 25, unused */
1675     WINED3DTSS_COLORARG0,               /* 26, D3DTSS_COLORARG0 */
1676     WINED3DTSS_ALPHAARG0,               /* 27, D3DTSS_ALPHAARG0 */
1677     WINED3DTSS_RESULTARG,               /* 28, D3DTSS_RESULTARG */
1678     WINED3DTSS_FORCE_DWORD,             /* 29, unused */
1679     WINED3DTSS_FORCE_DWORD,             /* 30, unused */
1680     WINED3DTSS_FORCE_DWORD,             /* 31, unused */
1681     WINED3DTSS_CONSTANT,                /* 32, D3DTSS_CONSTANT */
1682 };
1683
1684 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue)
1685 {
1686     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1687     HRESULT hr;
1688
1689     TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue);
1690
1691     if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1692     {
1693         WARN("Invalid Type %#x passed.\n", Type);
1694         return D3D_OK;
1695     }
1696
1697     wined3d_mutex_lock();
1698     hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, tss_lookup[Type], pValue);
1699     wined3d_mutex_unlock();
1700
1701     return hr;
1702 }
1703
1704 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
1705 {
1706     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1707     HRESULT hr;
1708
1709     TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value);
1710
1711     if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1712     {
1713         WARN("Invalid Type %#x passed.\n", Type);
1714         return D3D_OK;
1715     }
1716
1717     wined3d_mutex_lock();
1718     hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, tss_lookup[Type], Value);
1719     wined3d_mutex_unlock();
1720
1721     return hr;
1722 }
1723
1724 static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(IDirect3DDevice9Ex *iface, DWORD Sampler,
1725         D3DSAMPLERSTATETYPE Type, DWORD *pValue)
1726 {
1727     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1728     HRESULT hr;
1729
1730     TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, Sampler, Type, pValue);
1731
1732     wined3d_mutex_lock();
1733     hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue);
1734     wined3d_mutex_unlock();
1735
1736     return hr;
1737 }
1738
1739 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
1740     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1741     HRESULT hr;
1742
1743     TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, Sampler, Type, Value);
1744
1745     wined3d_mutex_lock();
1746     hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value);
1747     wined3d_mutex_unlock();
1748
1749     return hr;
1750 }
1751
1752 static HRESULT  WINAPI  IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9EX iface, DWORD* pNumPasses) {
1753     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1754     HRESULT hr;
1755
1756     TRACE("iface %p, pass_count %p.\n", iface, pNumPasses);
1757
1758     wined3d_mutex_lock();
1759     hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1760     wined3d_mutex_unlock();
1761
1762     return hr;
1763 }
1764
1765 static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(IDirect3DDevice9Ex *iface, UINT PaletteNumber,
1766         const PALETTEENTRY *pEntries)
1767 {
1768     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1769     HRESULT hr;
1770
1771     TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1772
1773     wined3d_mutex_lock();
1774     hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1775     wined3d_mutex_unlock();
1776
1777     return hr;
1778 }
1779
1780 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1781     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1782     HRESULT hr;
1783
1784     TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1785
1786     wined3d_mutex_lock();
1787     hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1788     wined3d_mutex_unlock();
1789
1790     return hr;
1791 }
1792
1793 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber) {
1794     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1795     HRESULT hr;
1796
1797     TRACE("iface %p, palette_idx %u.\n", iface, PaletteNumber);
1798
1799     wined3d_mutex_lock();
1800     hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1801     wined3d_mutex_unlock();
1802
1803     return hr;
1804 }
1805
1806 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT* PaletteNumber) {
1807     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1808     HRESULT hr;
1809
1810     TRACE("iface %p, palette_idx %p.\n", iface, PaletteNumber);
1811
1812     wined3d_mutex_lock();
1813     hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1814     wined3d_mutex_unlock();
1815
1816     return hr;
1817 }
1818
1819 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9EX iface, CONST RECT* pRect) {
1820     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1821     HRESULT hr;
1822
1823     TRACE("iface %p, rect %p.\n", iface, pRect);
1824
1825     wined3d_mutex_lock();
1826     hr = IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect);
1827     wined3d_mutex_unlock();
1828
1829     return hr;
1830 }
1831
1832 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9EX iface, RECT* pRect) {
1833     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1834     HRESULT hr;
1835
1836     TRACE("iface %p, rect %p.\n", iface, pRect);
1837
1838     wined3d_mutex_lock();
1839     hr = IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect);
1840     wined3d_mutex_unlock();
1841
1842     return hr;
1843 }
1844
1845 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface, BOOL bSoftware) {
1846     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1847     HRESULT hr;
1848
1849     TRACE("iface %p, software %#x.\n", iface, bSoftware);
1850
1851     wined3d_mutex_lock();
1852     hr = IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware);
1853     wined3d_mutex_unlock();
1854
1855     return hr;
1856 }
1857
1858 static BOOL     WINAPI  IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface) {
1859     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1860     BOOL ret;
1861
1862     TRACE("iface %p.\n", iface);
1863
1864     wined3d_mutex_lock();
1865     ret = IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice);
1866     wined3d_mutex_unlock();
1867
1868     return ret;
1869 }
1870
1871 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9EX iface, float nSegments) {
1872     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1873     HRESULT hr;
1874
1875     TRACE("iface %p, segment_count %.8e.\n", iface, nSegments);
1876
1877     wined3d_mutex_lock();
1878     hr = IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments);
1879     wined3d_mutex_unlock();
1880
1881     return hr;
1882 }
1883
1884 static float    WINAPI  IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9EX iface) {
1885     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1886     float ret;
1887
1888     TRACE("iface %p.\n", iface);
1889
1890     wined3d_mutex_lock();
1891     ret = IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
1892     wined3d_mutex_unlock();
1893
1894     return ret;
1895 }
1896
1897 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(IDirect3DDevice9Ex *iface, D3DPRIMITIVETYPE PrimitiveType,
1898         UINT StartVertex, UINT PrimitiveCount)
1899 {
1900     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1901     HRESULT hr;
1902
1903     TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1904             iface, PrimitiveType, StartVertex, PrimitiveCount);
1905
1906     wined3d_mutex_lock();
1907     IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1908     hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, StartVertex,
1909             vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
1910     wined3d_mutex_unlock();
1911
1912     return hr;
1913 }
1914
1915 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType,
1916                                                            INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
1917     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1918     HRESULT hr;
1919
1920     TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
1921             "vertex_count %u, start_idx %u, primitive_count %u.\n",
1922             iface, PrimitiveType, BaseVertexIndex, MinVertexIndex,
1923             NumVertices, startIndex, primCount);
1924
1925     wined3d_mutex_lock();
1926     IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, BaseVertexIndex);
1927     IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1928     hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, startIndex,
1929             vertex_count_from_primitive_count(PrimitiveType, primCount));
1930     wined3d_mutex_unlock();
1931
1932     return hr;
1933 }
1934
1935 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(IDirect3DDevice9Ex *iface, D3DPRIMITIVETYPE PrimitiveType,
1936         UINT PrimitiveCount, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
1937 {
1938     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1939     HRESULT hr;
1940
1941     TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1942             iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1943
1944     wined3d_mutex_lock();
1945     IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1946     hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice,
1947             vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
1948             pVertexStreamZeroData, VertexStreamZeroStride);
1949     wined3d_mutex_unlock();
1950
1951     return hr;
1952 }
1953
1954 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
1955                                                              UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
1956                                                              D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
1957     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1958     HRESULT hr;
1959
1960     TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
1961             "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
1962             iface, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1963             pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1964
1965     wined3d_mutex_lock();
1966     IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1967     hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice,
1968             vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
1969             wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
1970     wined3d_mutex_unlock();
1971
1972     return hr;
1973 }
1974
1975 static HRESULT  WINAPI  IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9EX iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
1976     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1977     IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl;
1978     HRESULT hr;
1979     IDirect3DVertexBuffer9Impl *dest = (IDirect3DVertexBuffer9Impl *) pDestBuffer;
1980
1981     TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
1982             iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, pVertexDecl, Flags);
1983
1984     wined3d_mutex_lock();
1985     hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, dest->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags, dest->fvf);
1986     wined3d_mutex_unlock();
1987
1988     return hr;
1989 }
1990
1991 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
1992         const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
1993 {
1994     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1995     IDirect3DVertexDeclaration9Impl *object;
1996     HRESULT hr;
1997
1998     TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
1999
2000     if (!declaration)
2001     {
2002         WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2003         return D3DERR_INVALIDCALL;
2004     }
2005
2006     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2007     if (!object)
2008     {
2009         ERR("Failed to allocate vertex declaration memory.\n");
2010         return E_OUTOFMEMORY;
2011     }
2012
2013     hr = vertexdeclaration_init(object, This, elements);
2014     if (FAILED(hr))
2015     {
2016         WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
2017         HeapFree(GetProcessHeap(), 0, object);
2018         return hr;
2019     }
2020
2021     TRACE("Created vertex declaration %p.\n", object);
2022     *declaration = (IDirect3DVertexDeclaration9 *)object;
2023
2024     return D3D_OK;
2025 }
2026
2027 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
2028         IDirect3DVertexDeclaration9 *declaration)
2029 {
2030     HRESULT hr;
2031
2032     TRACE("iface %p, declaration %p.\n", iface, declaration);
2033
2034     wined3d_mutex_lock();
2035     hr = IWineD3DDevice_SetVertexDeclaration(((IDirect3DDevice9Impl *)iface)->WineD3DDevice,
2036             declaration ? ((IDirect3DVertexDeclaration9Impl *)declaration)->wineD3DVertexDeclaration : NULL);
2037     wined3d_mutex_unlock();
2038
2039     return hr;
2040 }
2041
2042 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
2043         IDirect3DVertexDeclaration9 **declaration)
2044 {
2045     IWineD3DVertexDeclaration *wined3d_declaration = NULL;
2046     HRESULT hr;
2047
2048     TRACE("iface %p, declaration %p.\n", iface, declaration);
2049
2050     if (!declaration) return D3DERR_INVALIDCALL;
2051
2052     wined3d_mutex_lock();
2053     hr = IWineD3DDevice_GetVertexDeclaration(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, &wined3d_declaration);
2054     if (SUCCEEDED(hr) && wined3d_declaration)
2055     {
2056         *declaration = IWineD3DVertexDeclaration_GetParent(wined3d_declaration);
2057         IDirect3DVertexDeclaration9_AddRef(*declaration);
2058         IWineD3DVertexDeclaration_Release(wined3d_declaration);
2059     }
2060     else
2061     {
2062         *declaration = NULL;
2063     }
2064     wined3d_mutex_unlock();
2065
2066     TRACE("Returning %p.\n", *declaration);
2067     return hr;
2068 }
2069
2070 static IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) {
2071     HRESULT hr;
2072     D3DVERTEXELEMENT9* elements = NULL;
2073     IDirect3DVertexDeclaration9* pDecl = NULL;
2074     int p, low, high; /* deliberately signed */
2075     IDirect3DVertexDeclaration9  **convertedDecls = This->convertedDecls;
2076
2077     TRACE("Searching for declaration for fvf %08x... ", fvf);
2078
2079     low = 0;
2080     high = This->numConvertedDecls - 1;
2081     while(low <= high) {
2082         p = (low + high) >> 1;
2083         TRACE("%d ", p);
2084         if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF == fvf) {
2085             TRACE("found %p\n", convertedDecls[p]);
2086             return convertedDecls[p];
2087         } else if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF < fvf) {
2088             low = p + 1;
2089         } else {
2090             high = p - 1;
2091         }
2092     }
2093     TRACE("not found. Creating and inserting at position %d.\n", low);
2094
2095     hr = vdecl_convert_fvf(fvf, &elements);
2096     if (hr != S_OK) return NULL;
2097
2098     hr = IDirect3DDevice9Impl_CreateVertexDeclaration((IDirect3DDevice9Ex *) This, elements, &pDecl);
2099     HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */
2100     if (hr != S_OK) return NULL;
2101
2102     if(This->declArraySize == This->numConvertedDecls) {
2103         int grow = max(This->declArraySize / 2, 8);
2104         convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
2105                                      sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
2106         if(!convertedDecls) {
2107             /* This will destroy it */
2108             IDirect3DVertexDeclaration9_Release(pDecl);
2109             return NULL;
2110         }
2111         This->convertedDecls = convertedDecls;
2112         This->declArraySize += grow;
2113     }
2114
2115     memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(IDirect3DVertexDeclaration9Impl *) * (This->numConvertedDecls - low));
2116     convertedDecls[low] = pDecl;
2117     This->numConvertedDecls++;
2118
2119     /* Will prevent the decl from being destroyed */
2120     ((IDirect3DVertexDeclaration9Impl *) pDecl)->convFVF = fvf;
2121     IDirect3DVertexDeclaration9_Release(pDecl); /* Does not destroy now */
2122
2123     TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
2124     return pDecl;
2125 }
2126
2127 static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWORD FVF) {
2128     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2129     IDirect3DVertexDeclaration9 *decl;
2130     HRESULT hr;
2131
2132     TRACE("iface %p, fvf %#x.\n", iface, FVF);
2133
2134     if (!FVF)
2135     {
2136         WARN("%#x is not a valid FVF\n", FVF);
2137         return D3D_OK;
2138     }
2139
2140     wined3d_mutex_lock();
2141     decl = getConvertedDecl(This, FVF);
2142     wined3d_mutex_unlock();
2143
2144     if (!decl)
2145     {
2146          /* Any situation when this should happen, except out of memory? */
2147          ERR("Failed to create a converted vertex declaration\n");
2148          return D3DERR_DRIVERINTERNALERROR;
2149     }
2150
2151     hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, decl);
2152     if (FAILED(hr)) ERR("Failed to set vertex declaration\n");
2153
2154     return hr;
2155 }
2156
2157 static HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(IDirect3DDevice9Ex *iface, DWORD *pFVF)
2158 {
2159     IDirect3DVertexDeclaration9 *decl;
2160     HRESULT hr;
2161
2162     TRACE("iface %p, fvf %p.\n", iface, pFVF);
2163
2164     hr = IDirect3DDevice9_GetVertexDeclaration(iface, &decl);
2165     if (FAILED(hr))
2166     {
2167         WARN("Failed to get vertex declaration, %#x\n", hr);
2168         *pFVF = 0;
2169         return hr;
2170     }
2171
2172     if (decl)
2173     {
2174         *pFVF = ((IDirect3DVertexDeclaration9Impl *)decl)->convFVF;
2175         IDirect3DVertexDeclaration9_Release(decl);
2176     }
2177     else
2178     {
2179         *pFVF = 0;
2180     }
2181
2182     TRACE("Returning FVF %#x\n", *pFVF);
2183
2184     return hr;
2185 }
2186
2187 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(IDirect3DDevice9Ex *iface,
2188         const DWORD *byte_code, IDirect3DVertexShader9 **shader)
2189 {
2190     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2191     IDirect3DVertexShader9Impl *object;
2192     HRESULT hr;
2193
2194     TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2195
2196     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2197     if (!object)
2198     {
2199         ERR("Failed to allocate vertex shader memory.\n");
2200         return E_OUTOFMEMORY;
2201     }
2202
2203     hr = vertexshader_init(object, This, byte_code);
2204     if (FAILED(hr))
2205     {
2206         WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2207         HeapFree(GetProcessHeap(), 0, object);
2208         return hr;
2209     }
2210
2211     TRACE("Created vertex shader %p.\n", object);
2212     *shader = (IDirect3DVertexShader9 *)object;
2213
2214     return D3D_OK;
2215 }
2216
2217 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex *iface,
2218         IDirect3DVertexShader9 *shader)
2219 {
2220     HRESULT hr;
2221
2222     TRACE("iface %p, shader %p.\n", iface, shader);
2223
2224     wined3d_mutex_lock();
2225     hr =  IWineD3DDevice_SetVertexShader(((IDirect3DDevice9Impl *)iface)->WineD3DDevice,
2226             shader ? ((IDirect3DVertexShader9Impl *)shader)->wineD3DVertexShader : NULL);
2227     wined3d_mutex_unlock();
2228
2229     return hr;
2230 }
2231
2232 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex *iface,
2233         IDirect3DVertexShader9 **shader)
2234 {
2235     IWineD3DVertexShader *wined3d_shader;
2236
2237     TRACE("iface %p, shader %p.\n", iface, shader);
2238
2239     wined3d_mutex_lock();
2240     wined3d_shader = IWineD3DDevice_GetVertexShader(((IDirect3DDevice9Impl *)iface)->WineD3DDevice);
2241     if (wined3d_shader)
2242     {
2243         *shader = IWineD3DVertexShader_GetParent(wined3d_shader);
2244         IDirect3DVertexShader9_AddRef(*shader);
2245         IWineD3DVertexShader_Release(wined3d_shader);
2246     }
2247     else
2248     {
2249         *shader = NULL;
2250     }
2251     wined3d_mutex_unlock();
2252
2253     TRACE("Returning %p.\n", *shader);
2254
2255     return D3D_OK;
2256 }
2257
2258 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2259         UINT reg_idx, const float *data, UINT count)
2260 {
2261     HRESULT hr;
2262
2263     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2264
2265     if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2266     {
2267         WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2268              reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2269         return D3DERR_INVALIDCALL;
2270     }
2271
2272     wined3d_mutex_lock();
2273     hr = IWineD3DDevice_SetVertexShaderConstantF(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2274     wined3d_mutex_unlock();
2275
2276     return hr;
2277 }
2278
2279 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2280         UINT reg_idx, float *data, UINT count)
2281 {
2282     HRESULT hr;
2283
2284     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2285
2286     if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2287     {
2288         WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2289              reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2290         return D3DERR_INVALIDCALL;
2291     }
2292
2293     wined3d_mutex_lock();
2294     hr = IWineD3DDevice_GetVertexShaderConstantF(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2295     wined3d_mutex_unlock();
2296
2297     return hr;
2298 }
2299
2300 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2301         UINT reg_idx, const int *data, UINT count)
2302 {
2303     HRESULT hr;
2304
2305     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2306
2307     wined3d_mutex_lock();
2308     hr = IWineD3DDevice_SetVertexShaderConstantI(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2309     wined3d_mutex_unlock();
2310
2311     return hr;
2312 }
2313
2314 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2315         UINT reg_idx, int *data, UINT count)
2316 {
2317     HRESULT hr;
2318
2319     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2320
2321     wined3d_mutex_lock();
2322     hr = IWineD3DDevice_GetVertexShaderConstantI(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2323     wined3d_mutex_unlock();
2324
2325     return hr;
2326 }
2327
2328 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2329         UINT reg_idx, const BOOL *data, UINT count)
2330 {
2331     HRESULT hr;
2332
2333     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2334
2335     wined3d_mutex_lock();
2336     hr = IWineD3DDevice_SetVertexShaderConstantB(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2337     wined3d_mutex_unlock();
2338
2339     return hr;
2340 }
2341
2342 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2343         UINT reg_idx, BOOL *data, UINT count)
2344 {
2345     HRESULT hr;
2346
2347     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2348
2349     wined3d_mutex_lock();
2350     hr = IWineD3DDevice_GetVertexShaderConstantB(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2351     wined3d_mutex_unlock();
2352
2353     return hr;
2354 }
2355
2356 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
2357     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2358     HRESULT hr;
2359
2360     TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2361             iface, StreamNumber, pStreamData, OffsetInBytes, Stride);
2362
2363     wined3d_mutex_lock();
2364     hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
2365             pStreamData ? ((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer : NULL,
2366             OffsetInBytes, Stride);
2367     wined3d_mutex_unlock();
2368
2369     return hr;
2370 }
2371
2372 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(IDirect3DDevice9Ex *iface,
2373         UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride)
2374 {
2375     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2376     IWineD3DBuffer *retStream = NULL;
2377     HRESULT hr;
2378
2379     TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2380             iface, StreamNumber, pStream, OffsetInBytes, pStride);
2381
2382     if(pStream == NULL){
2383         return D3DERR_INVALIDCALL;
2384     }
2385
2386     wined3d_mutex_lock();
2387     hr = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, OffsetInBytes, pStride);
2388     if (SUCCEEDED(hr) && retStream)
2389     {
2390         *pStream = IWineD3DBuffer_GetParent(retStream);
2391         IDirect3DVertexBuffer9_AddRef(*pStream);
2392         IWineD3DBuffer_Release(retStream);
2393     }
2394     else
2395     {
2396         if (FAILED(hr))
2397         {
2398             FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
2399         }
2400         *pStream = NULL;
2401     }
2402     wined3d_mutex_unlock();
2403
2404     return hr;
2405 }
2406
2407 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT StreamNumber,
2408         UINT Divider)
2409 {
2410     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2411     HRESULT hr;
2412
2413     TRACE("iface %p, stream_idx %u, freq %u.\n", iface, StreamNumber, Divider);
2414
2415     wined3d_mutex_lock();
2416     hr = IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
2417     wined3d_mutex_unlock();
2418
2419     return hr;
2420 }
2421
2422 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT* Divider) {
2423     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2424     HRESULT hr;
2425
2426     TRACE("iface %p, stream_idx %u, freq %p.\n", iface, StreamNumber, Divider);
2427
2428     wined3d_mutex_lock();
2429     hr = IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
2430     wined3d_mutex_unlock();
2431
2432     return hr;
2433 }
2434
2435 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9* pIndexData) {
2436     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2437     HRESULT hr;
2438     IDirect3DIndexBuffer9Impl *ib = (IDirect3DIndexBuffer9Impl *) pIndexData;
2439
2440     TRACE("iface %p, buffer %p.\n", iface, pIndexData);
2441
2442     wined3d_mutex_lock();
2443     hr = IWineD3DDevice_SetIndexBuffer(This->WineD3DDevice,
2444             ib ? ib->wineD3DIndexBuffer : NULL,
2445             ib ? ib->format : WINED3DFMT_UNKNOWN);
2446     wined3d_mutex_unlock();
2447
2448     return hr;
2449 }
2450
2451 static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 **ppIndexData)
2452 {
2453     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2454     IWineD3DBuffer *retIndexData = NULL;
2455     HRESULT hr;
2456
2457     TRACE("iface %p, buffer %p.\n", iface, ppIndexData);
2458
2459     if(ppIndexData == NULL){
2460         return D3DERR_INVALIDCALL;
2461     }
2462
2463     wined3d_mutex_lock();
2464     hr = IWineD3DDevice_GetIndexBuffer(This->WineD3DDevice, &retIndexData);
2465     if (SUCCEEDED(hr) && retIndexData)
2466     {
2467         *ppIndexData = IWineD3DBuffer_GetParent(retIndexData);
2468         IDirect3DIndexBuffer9_AddRef(*ppIndexData);
2469         IWineD3DBuffer_Release(retIndexData);
2470     }
2471     else
2472     {
2473         if (FAILED(hr)) FIXME("Call to GetIndices failed\n");
2474         *ppIndexData = NULL;
2475     }
2476     wined3d_mutex_unlock();
2477
2478     return hr;
2479 }
2480
2481 static HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(IDirect3DDevice9Ex *iface,
2482         const DWORD *byte_code, IDirect3DPixelShader9 **shader)
2483 {
2484     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2485     IDirect3DPixelShader9Impl *object;
2486     HRESULT hr;
2487
2488     TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2489
2490     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2491     if (!object)
2492     {
2493         FIXME("Failed to allocate pixel shader memory.\n");
2494         return E_OUTOFMEMORY;
2495     }
2496
2497     hr = pixelshader_init(object, This, byte_code);
2498     if (FAILED(hr))
2499     {
2500         WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2501         HeapFree(GetProcessHeap(), 0, object);
2502         return hr;
2503     }
2504
2505     TRACE("Created pixel shader %p.\n", object);
2506     *shader = (IDirect3DPixelShader9 *)object;
2507
2508     return D3D_OK;
2509 }
2510
2511 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex *iface,
2512         IDirect3DPixelShader9 *shader)
2513 {
2514     HRESULT hr;
2515
2516     TRACE("iface %p, shader %p.\n", iface, shader);
2517
2518     wined3d_mutex_lock();
2519     hr = IWineD3DDevice_SetPixelShader(((IDirect3DDevice9Impl *)iface)->WineD3DDevice,
2520             shader ? ((IDirect3DPixelShader9Impl *)shader)->wineD3DPixelShader : NULL);
2521     wined3d_mutex_unlock();
2522
2523     return hr;
2524 }
2525
2526 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex *iface,
2527         IDirect3DPixelShader9 **shader)
2528 {
2529     IWineD3DPixelShader *wined3d_shader;
2530
2531     TRACE("iface %p, shader %p.\n", iface, shader);
2532
2533     if (!shader) return D3DERR_INVALIDCALL;
2534
2535     wined3d_mutex_lock();
2536     wined3d_shader = IWineD3DDevice_GetPixelShader(((IDirect3DDevice9Impl *)iface)->WineD3DDevice);
2537     if (wined3d_shader)
2538     {
2539         *shader = IWineD3DPixelShader_GetParent(wined3d_shader);
2540         IDirect3DPixelShader9_AddRef(*shader);
2541         IWineD3DPixelShader_Release(wined3d_shader);
2542     }
2543     else
2544     {
2545         *shader = NULL;
2546     }
2547     wined3d_mutex_unlock();
2548
2549     TRACE("Returning %p.\n", *shader);
2550
2551     return D3D_OK;
2552 }
2553
2554 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2555         UINT reg_idx, const float *data, UINT count)
2556 {
2557     HRESULT hr;
2558
2559     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2560
2561     wined3d_mutex_lock();
2562     hr = IWineD3DDevice_SetPixelShaderConstantF(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2563     wined3d_mutex_unlock();
2564
2565     return hr;
2566 }
2567
2568 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2569         UINT reg_idx, float *data, UINT count)
2570 {
2571     HRESULT hr;
2572
2573     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2574
2575     wined3d_mutex_lock();
2576     hr = IWineD3DDevice_GetPixelShaderConstantF(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2577     wined3d_mutex_unlock();
2578
2579     return hr;
2580 }
2581
2582 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2583         UINT reg_idx, const int *data, UINT count)
2584 {
2585     HRESULT hr;
2586
2587     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2588
2589     wined3d_mutex_lock();
2590     hr = IWineD3DDevice_SetPixelShaderConstantI(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2591     wined3d_mutex_unlock();
2592
2593     return hr;
2594 }
2595
2596 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2597         UINT reg_idx, int *data, UINT count)
2598 {
2599     HRESULT hr;
2600
2601     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2602
2603     wined3d_mutex_lock();
2604     hr = IWineD3DDevice_GetPixelShaderConstantI(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2605     wined3d_mutex_unlock();
2606
2607     return hr;
2608 }
2609
2610 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2611         UINT reg_idx, const BOOL *data, UINT count)
2612 {
2613     HRESULT hr;
2614
2615     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2616
2617     wined3d_mutex_lock();
2618     hr = IWineD3DDevice_SetPixelShaderConstantB(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2619     wined3d_mutex_unlock();
2620
2621     return hr;
2622 }
2623
2624 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2625         UINT reg_idx, BOOL *data, UINT count)
2626 {
2627     HRESULT hr;
2628
2629     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2630
2631     wined3d_mutex_lock();
2632     hr = IWineD3DDevice_GetPixelShaderConstantB(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2633     wined3d_mutex_unlock();
2634
2635     return hr;
2636 }
2637
2638 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
2639     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2640     HRESULT hr;
2641
2642     TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2643             iface, Handle, pNumSegs, pRectPatchInfo);
2644
2645     wined3d_mutex_lock();
2646     hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
2647     wined3d_mutex_unlock();
2648
2649     return hr;
2650 }
2651
2652 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
2653     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2654     HRESULT hr;
2655
2656     TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2657             iface, Handle, pNumSegs, pTriPatchInfo);
2658
2659     wined3d_mutex_lock();
2660     hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
2661     wined3d_mutex_unlock();
2662
2663     return hr;
2664 }
2665
2666 static HRESULT  WINAPI  IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9EX iface, UINT Handle) {
2667     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2668     HRESULT hr;
2669
2670     TRACE("iface %p, handle %#x.\n", iface, Handle);
2671
2672     wined3d_mutex_lock();
2673     hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
2674     wined3d_mutex_unlock();
2675
2676     return hr;
2677 }
2678
2679 static HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(IDirect3DDevice9Ex *iface,
2680         D3DQUERYTYPE type, IDirect3DQuery9 **query)
2681 {
2682     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2683     IDirect3DQuery9Impl *object;
2684     HRESULT hr;
2685
2686     TRACE("iface %p, type %#x, query %p.\n", iface, type, query);
2687
2688     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2689     if (!object)
2690     {
2691         ERR("Failed to allocate query memory.\n");
2692         return E_OUTOFMEMORY;
2693     }
2694
2695     hr = query_init(object, This, type);
2696     if (FAILED(hr))
2697     {
2698         WARN("Failed to initialize query, hr %#x.\n", hr);
2699         HeapFree(GetProcessHeap(), 0, object);
2700         return hr;
2701     }
2702
2703     TRACE("Created query %p.\n", object);
2704     if (query) *query = (IDirect3DQuery9 *)object;
2705     else IDirect3DQuery9_Release((IDirect3DQuery9 *)object);
2706
2707     return D3D_OK;
2708 }
2709
2710 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface,
2711         UINT width, UINT height, float *rows, float *columns)
2712 {
2713     FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2714             iface, width, height, rows, columns);
2715
2716     return WINED3DERR_INVALIDCALL;
2717 }
2718
2719 static HRESULT WINAPI IDirect3DDevice9ExImpl_ComposeRects(IDirect3DDevice9Ex *iface,
2720         IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs,
2721         UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y)
2722 {
2723     FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2724             "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2725             iface, src_surface, dst_surface, src_descs, rect_count,
2726             dst_descs, operation, offset_x, offset_y);
2727
2728     return WINED3DERR_INVALIDCALL;
2729 }
2730
2731 static HRESULT WINAPI IDirect3DDevice9ExImpl_PresentEx(IDirect3DDevice9Ex *iface,
2732         const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2733         const RGNDATA *dirty_region, DWORD flags)
2734 {
2735     FIXME("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p, flags %#x stub!\n",
2736             iface, src_rect, dst_rect, dst_window_override, dirty_region, flags);
2737
2738     return WINED3DERR_INVALIDCALL;
2739 }
2740
2741 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority)
2742 {
2743     FIXME("iface %p, priority %p stub!\n", iface, priority);
2744
2745     return WINED3DERR_INVALIDCALL;
2746 }
2747
2748 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority)
2749 {
2750     FIXME("iface %p, priority %d stub!\n", iface, priority);
2751
2752     return WINED3DERR_INVALIDCALL;
2753 }
2754
2755 static HRESULT WINAPI IDirect3DDevice9ExImpl_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx)
2756 {
2757     FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx);
2758
2759     return WINED3DERR_INVALIDCALL;
2760 }
2761
2762 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckResourceResidency(IDirect3DDevice9Ex *iface,
2763         IDirect3DResource9 **resources, UINT32 resource_count)
2764 {
2765     FIXME("iface %p, resources %p, resource_count %u stub!\n",
2766             iface, resources, resource_count);
2767
2768     return WINED3DERR_INVALIDCALL;
2769 }
2770
2771 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
2772 {
2773     FIXME("iface %p, max_latency %u stub!\n", iface, max_latency);
2774
2775     return WINED3DERR_INVALIDCALL;
2776 }
2777
2778 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
2779 {
2780     FIXME("iface %p, max_latency %p stub!\n", iface, max_latency);
2781
2782     *max_latency = 2;
2783
2784     return WINED3DERR_INVALIDCALL;
2785 }
2786
2787 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
2788 {
2789     FIXME("iface %p, dst_window %p stub!\n", iface, dst_window);
2790
2791     return WINED3DERR_INVALIDCALL;
2792 }
2793
2794 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateRenderTargetEx(IDirect3DDevice9Ex *iface,
2795         UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2796         BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2797 {
2798     FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2799             "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2800             iface, width, height, format, multisample_type, multisample_quality,
2801             lockable, surface, shared_handle, usage);
2802
2803     return WINED3DERR_INVALIDCALL;
2804 }
2805
2806 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface,
2807         UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
2808         HANDLE *shared_handle, DWORD usage)
2809 {
2810     FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2811             iface, width, height, format, pool, surface, shared_handle, usage);
2812
2813     return WINED3DERR_INVALIDCALL;
2814 }
2815
2816 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface,
2817         UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2818         BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2819 {
2820     FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2821             "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2822             iface, width, height, format, multisample_type, multisample_quality,
2823             discard, surface, shared_handle, usage);
2824
2825     return WINED3DERR_INVALIDCALL;
2826 }
2827
2828 static HRESULT WINAPI IDirect3DDevice9ExImpl_ResetEx(IDirect3DDevice9Ex *iface,
2829         D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
2830 {
2831     FIXME("iface %p, present_parameters %p, mode %p stub!\n", iface, present_parameters, mode);
2832
2833     return WINED3DERR_INVALIDCALL;
2834 }
2835
2836 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
2837         UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
2838 {
2839     FIXME("iface %p, swapchain_idx %u, mode %p, rotation %p stub!\n", iface, swapchain_idx, mode, rotation);
2840
2841     return WINED3DERR_INVALIDCALL;
2842 }
2843
2844 static const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl =
2845 {
2846     /* IUnknown */
2847     IDirect3DDevice9Impl_QueryInterface,
2848     IDirect3DDevice9Impl_AddRef,
2849     IDirect3DDevice9Impl_Release,
2850     /* IDirect3DDevice9 */
2851     IDirect3DDevice9Impl_TestCooperativeLevel,
2852     IDirect3DDevice9Impl_GetAvailableTextureMem,
2853     IDirect3DDevice9Impl_EvictManagedResources,
2854     IDirect3DDevice9Impl_GetDirect3D,
2855     IDirect3DDevice9Impl_GetDeviceCaps,
2856     IDirect3DDevice9Impl_GetDisplayMode,
2857     IDirect3DDevice9Impl_GetCreationParameters,
2858     IDirect3DDevice9Impl_SetCursorProperties,
2859     IDirect3DDevice9Impl_SetCursorPosition,
2860     IDirect3DDevice9Impl_ShowCursor,
2861     IDirect3DDevice9Impl_CreateAdditionalSwapChain,
2862     IDirect3DDevice9Impl_GetSwapChain,
2863     IDirect3DDevice9Impl_GetNumberOfSwapChains,
2864     IDirect3DDevice9Impl_Reset,
2865     IDirect3DDevice9Impl_Present,
2866     IDirect3DDevice9Impl_GetBackBuffer,
2867     IDirect3DDevice9Impl_GetRasterStatus,
2868     IDirect3DDevice9Impl_SetDialogBoxMode,
2869     IDirect3DDevice9Impl_SetGammaRamp,
2870     IDirect3DDevice9Impl_GetGammaRamp,
2871     IDirect3DDevice9Impl_CreateTexture,
2872     IDirect3DDevice9Impl_CreateVolumeTexture,
2873     IDirect3DDevice9Impl_CreateCubeTexture,
2874     IDirect3DDevice9Impl_CreateVertexBuffer,
2875     IDirect3DDevice9Impl_CreateIndexBuffer,
2876     IDirect3DDevice9Impl_CreateRenderTarget,
2877     IDirect3DDevice9Impl_CreateDepthStencilSurface,
2878     IDirect3DDevice9Impl_UpdateSurface,
2879     IDirect3DDevice9Impl_UpdateTexture,
2880     IDirect3DDevice9Impl_GetRenderTargetData,
2881     IDirect3DDevice9Impl_GetFrontBufferData,
2882     IDirect3DDevice9Impl_StretchRect,
2883     IDirect3DDevice9Impl_ColorFill,
2884     IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
2885     IDirect3DDevice9Impl_SetRenderTarget,
2886     IDirect3DDevice9Impl_GetRenderTarget,
2887     IDirect3DDevice9Impl_SetDepthStencilSurface,
2888     IDirect3DDevice9Impl_GetDepthStencilSurface,
2889     IDirect3DDevice9Impl_BeginScene,
2890     IDirect3DDevice9Impl_EndScene,
2891     IDirect3DDevice9Impl_Clear,
2892     IDirect3DDevice9Impl_SetTransform,
2893     IDirect3DDevice9Impl_GetTransform,
2894     IDirect3DDevice9Impl_MultiplyTransform,
2895     IDirect3DDevice9Impl_SetViewport,
2896     IDirect3DDevice9Impl_GetViewport,
2897     IDirect3DDevice9Impl_SetMaterial,
2898     IDirect3DDevice9Impl_GetMaterial,
2899     IDirect3DDevice9Impl_SetLight,
2900     IDirect3DDevice9Impl_GetLight,
2901     IDirect3DDevice9Impl_LightEnable,
2902     IDirect3DDevice9Impl_GetLightEnable,
2903     IDirect3DDevice9Impl_SetClipPlane,
2904     IDirect3DDevice9Impl_GetClipPlane,
2905     IDirect3DDevice9Impl_SetRenderState,
2906     IDirect3DDevice9Impl_GetRenderState,
2907     IDirect3DDevice9Impl_CreateStateBlock,
2908     IDirect3DDevice9Impl_BeginStateBlock,
2909     IDirect3DDevice9Impl_EndStateBlock,
2910     IDirect3DDevice9Impl_SetClipStatus,
2911     IDirect3DDevice9Impl_GetClipStatus,
2912     IDirect3DDevice9Impl_GetTexture,
2913     IDirect3DDevice9Impl_SetTexture,
2914     IDirect3DDevice9Impl_GetTextureStageState,
2915     IDirect3DDevice9Impl_SetTextureStageState,
2916     IDirect3DDevice9Impl_GetSamplerState,
2917     IDirect3DDevice9Impl_SetSamplerState,
2918     IDirect3DDevice9Impl_ValidateDevice,
2919     IDirect3DDevice9Impl_SetPaletteEntries,
2920     IDirect3DDevice9Impl_GetPaletteEntries,
2921     IDirect3DDevice9Impl_SetCurrentTexturePalette,
2922     IDirect3DDevice9Impl_GetCurrentTexturePalette,
2923     IDirect3DDevice9Impl_SetScissorRect,
2924     IDirect3DDevice9Impl_GetScissorRect,
2925     IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
2926     IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
2927     IDirect3DDevice9Impl_SetNPatchMode,
2928     IDirect3DDevice9Impl_GetNPatchMode,
2929     IDirect3DDevice9Impl_DrawPrimitive,
2930     IDirect3DDevice9Impl_DrawIndexedPrimitive,
2931     IDirect3DDevice9Impl_DrawPrimitiveUP,
2932     IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
2933     IDirect3DDevice9Impl_ProcessVertices,
2934     IDirect3DDevice9Impl_CreateVertexDeclaration,
2935     IDirect3DDevice9Impl_SetVertexDeclaration,
2936     IDirect3DDevice9Impl_GetVertexDeclaration,
2937     IDirect3DDevice9Impl_SetFVF,
2938     IDirect3DDevice9Impl_GetFVF,
2939     IDirect3DDevice9Impl_CreateVertexShader,
2940     IDirect3DDevice9Impl_SetVertexShader,
2941     IDirect3DDevice9Impl_GetVertexShader,
2942     IDirect3DDevice9Impl_SetVertexShaderConstantF,
2943     IDirect3DDevice9Impl_GetVertexShaderConstantF,
2944     IDirect3DDevice9Impl_SetVertexShaderConstantI,
2945     IDirect3DDevice9Impl_GetVertexShaderConstantI,
2946     IDirect3DDevice9Impl_SetVertexShaderConstantB,
2947     IDirect3DDevice9Impl_GetVertexShaderConstantB,
2948     IDirect3DDevice9Impl_SetStreamSource,
2949     IDirect3DDevice9Impl_GetStreamSource,
2950     IDirect3DDevice9Impl_SetStreamSourceFreq,
2951     IDirect3DDevice9Impl_GetStreamSourceFreq,
2952     IDirect3DDevice9Impl_SetIndices,
2953     IDirect3DDevice9Impl_GetIndices,
2954     IDirect3DDevice9Impl_CreatePixelShader,
2955     IDirect3DDevice9Impl_SetPixelShader,
2956     IDirect3DDevice9Impl_GetPixelShader,
2957     IDirect3DDevice9Impl_SetPixelShaderConstantF,
2958     IDirect3DDevice9Impl_GetPixelShaderConstantF,
2959     IDirect3DDevice9Impl_SetPixelShaderConstantI,
2960     IDirect3DDevice9Impl_GetPixelShaderConstantI,
2961     IDirect3DDevice9Impl_SetPixelShaderConstantB,
2962     IDirect3DDevice9Impl_GetPixelShaderConstantB,
2963     IDirect3DDevice9Impl_DrawRectPatch,
2964     IDirect3DDevice9Impl_DrawTriPatch,
2965     IDirect3DDevice9Impl_DeletePatch,
2966     IDirect3DDevice9Impl_CreateQuery,
2967     /* IDirect3DDevice9Ex */
2968     IDirect3DDevice9ExImpl_SetConvolutionMonoKernel,
2969     IDirect3DDevice9ExImpl_ComposeRects,
2970     IDirect3DDevice9ExImpl_PresentEx,
2971     IDirect3DDevice9ExImpl_GetGPUThreadPriority,
2972     IDirect3DDevice9ExImpl_SetGPUThreadPriority,
2973     IDirect3DDevice9ExImpl_WaitForVBlank,
2974     IDirect3DDevice9ExImpl_CheckResourceResidency,
2975     IDirect3DDevice9ExImpl_SetMaximumFrameLatency,
2976     IDirect3DDevice9ExImpl_GetMaximumFrameLatency,
2977     IDirect3DDevice9ExImpl_CheckDeviceState,
2978     IDirect3DDevice9ExImpl_CreateRenderTargetEx,
2979     IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx,
2980     IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx,
2981     IDirect3DDevice9ExImpl_ResetEx,
2982     IDirect3DDevice9ExImpl_GetDisplayModeEx
2983 };
2984
2985 /* IWineD3DDeviceParent IUnknown methods */
2986
2987 static inline struct IDirect3DDevice9Impl *device_from_device_parent(IWineD3DDeviceParent *iface)
2988 {
2989     return (struct IDirect3DDevice9Impl *)((char*)iface
2990             - FIELD_OFFSET(struct IDirect3DDevice9Impl, device_parent_vtbl));
2991 }
2992
2993 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
2994 {
2995     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2996     return IDirect3DDevice9Impl_QueryInterface((IDirect3DDevice9Ex *)This, riid, object);
2997 }
2998
2999 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
3000 {
3001     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
3002     return IDirect3DDevice9Impl_AddRef((IDirect3DDevice9Ex *)This);
3003 }
3004
3005 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
3006 {
3007     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
3008     return IDirect3DDevice9Impl_Release((IDirect3DDevice9Ex *)This);
3009 }
3010
3011 /* IWineD3DDeviceParent methods */
3012
3013 static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
3014 {
3015     TRACE("iface %p, device %p\n", iface, device);
3016 }
3017
3018 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
3019         IUnknown *superior, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
3020         WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
3021 {
3022     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
3023     IDirect3DSurface9Impl *d3d_surface;
3024     BOOL lockable = TRUE;
3025     HRESULT hr;
3026
3027     TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
3028             "\tpool %#x, level %u, face %u, surface %p\n",
3029             iface, superior, width, height, format, usage, pool, level, face, surface);
3030
3031     if (pool == WINED3DPOOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC))
3032         lockable = FALSE;
3033
3034     hr = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9Ex *)This, width, height,
3035             d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
3036             (IDirect3DSurface9 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
3037     if (FAILED(hr))
3038     {
3039         ERR("(%p) CreateSurface failed, returning %#x\n", iface, hr);
3040         return hr;
3041     }
3042
3043     *surface = d3d_surface->wineD3DSurface;
3044     IWineD3DSurface_AddRef(*surface);
3045
3046     d3d_surface->container = superior;
3047     IDirect3DDevice9Ex_Release(d3d_surface->parentDevice);
3048     d3d_surface->parentDevice = NULL;
3049
3050     IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
3051     d3d_surface->forwardReference = superior;
3052
3053     return hr;
3054 }
3055
3056 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
3057         IUnknown *superior, UINT width, UINT height, enum wined3d_format_id format,
3058         WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable,
3059         IWineD3DSurface **surface)
3060 {
3061     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
3062     IDirect3DSurface9Impl *d3d_surface;
3063     HRESULT hr;
3064
3065     TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3066             "\tmultisample_quality %u, lockable %u, surface %p\n",
3067             iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
3068
3069     hr = IDirect3DDevice9Impl_CreateRenderTarget((IDirect3DDevice9Ex *)This, width, height,
3070             d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, lockable,
3071             (IDirect3DSurface9 **)&d3d_surface, NULL);
3072     if (FAILED(hr))
3073     {
3074         ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface, hr);
3075         return hr;
3076     }
3077
3078     *surface = d3d_surface->wineD3DSurface;
3079     IWineD3DSurface_AddRef(*surface);
3080
3081     d3d_surface->container = superior;
3082     /* Implicit surfaces are created with an refcount of 0 */
3083     IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
3084
3085     return hr;
3086 }
3087
3088 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
3089         UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type,
3090         DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
3091 {
3092     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
3093     IDirect3DSurface9Impl *d3d_surface;
3094     HRESULT hr;
3095
3096     TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3097             "\tmultisample_quality %u, discard %u, surface %p\n",
3098             iface, width, height, format, multisample_type, multisample_quality, discard, surface);
3099
3100     hr = IDirect3DDevice9Impl_CreateDepthStencilSurface((IDirect3DDevice9Ex *)This, width, height,
3101             d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, discard,
3102             (IDirect3DSurface9 **)&d3d_surface, NULL);
3103     if (FAILED(hr))
3104     {
3105         ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface, hr);
3106         return hr;
3107     }
3108
3109     *surface = d3d_surface->wineD3DSurface;
3110     IWineD3DSurface_AddRef(*surface);
3111     d3d_surface->container = (IUnknown *)This;
3112     /* Implicit surfaces are created with an refcount of 0 */
3113     IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
3114
3115     return hr;
3116 }
3117
3118 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
3119         IUnknown *superior, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
3120         WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
3121 {
3122     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
3123     IDirect3DVolume9Impl *object;
3124     HRESULT hr;
3125
3126     TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
3127             iface, superior, width, height, depth, format, pool, usage, volume);
3128
3129     /* Allocate the storage for the device */
3130     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3131     if (!object)
3132     {
3133         FIXME("Allocation of memory failed\n");
3134         *volume = NULL;
3135         return D3DERR_OUTOFVIDEOMEMORY;
3136     }
3137
3138     hr = volume_init(object, This, width, height, depth, usage, format, pool);
3139     if (FAILED(hr))
3140     {
3141         WARN("Failed to initialize volume, hr %#x.\n", hr);
3142         HeapFree(GetProcessHeap(), 0, object);
3143         return hr;
3144     }
3145
3146     *volume = object->wineD3DVolume;
3147     IWineD3DVolume_AddRef(*volume);
3148     IDirect3DVolume9_Release((IDirect3DVolume9 *)object);
3149
3150     object->container = superior;
3151     object->forwardReference = superior;
3152
3153     TRACE("(%p) Created volume %p\n", iface, object);
3154
3155     return hr;
3156 }
3157
3158 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
3159         WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
3160 {
3161     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
3162     IDirect3DSwapChain9Impl *d3d_swapchain;
3163     D3DPRESENT_PARAMETERS local_parameters;
3164     HRESULT hr;
3165
3166     TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
3167
3168     /* Copy the presentation parameters */
3169     local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
3170     local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
3171     local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat);
3172     local_parameters.BackBufferCount = present_parameters->BackBufferCount;
3173     local_parameters.MultiSampleType = present_parameters->MultiSampleType;
3174     local_parameters.MultiSampleQuality = present_parameters->MultiSampleQuality;
3175     local_parameters.SwapEffect = present_parameters->SwapEffect;
3176     local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
3177     local_parameters.Windowed = present_parameters->Windowed;
3178     local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
3179     local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat);
3180     local_parameters.Flags = present_parameters->Flags;
3181     local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
3182     local_parameters.PresentationInterval = present_parameters->PresentationInterval;
3183
3184     hr = IDirect3DDevice9Impl_CreateAdditionalSwapChain((IDirect3DDevice9Ex *)This,
3185             &local_parameters, (IDirect3DSwapChain9 **)&d3d_swapchain);
3186     if (FAILED(hr))
3187     {
3188         ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface, hr);
3189         *swapchain = NULL;
3190         return hr;
3191     }
3192
3193     *swapchain = d3d_swapchain->wineD3DSwapChain;
3194     d3d_swapchain->isImplicit = TRUE;
3195     /* Implicit swap chains are created with an refcount of 0 */
3196     IDirect3DSwapChain9_Release((IDirect3DSwapChain9 *)d3d_swapchain);
3197
3198     /* Copy back the presentation parameters */
3199     present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
3200     present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
3201     present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
3202     present_parameters->BackBufferCount = local_parameters.BackBufferCount;
3203     present_parameters->MultiSampleType = local_parameters.MultiSampleType;
3204     present_parameters->MultiSampleQuality = local_parameters.MultiSampleQuality;
3205     present_parameters->SwapEffect = local_parameters.SwapEffect;
3206     present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
3207     present_parameters->Windowed = local_parameters.Windowed;
3208     present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
3209     present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
3210     present_parameters->Flags = local_parameters.Flags;
3211     present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
3212     present_parameters->PresentationInterval = local_parameters.PresentationInterval;
3213
3214     return hr;
3215 }
3216
3217 static const IWineD3DDeviceParentVtbl d3d9_wined3d_device_parent_vtbl =
3218 {
3219     /* IUnknown methods */
3220     device_parent_QueryInterface,
3221     device_parent_AddRef,
3222     device_parent_Release,
3223     /* IWineD3DDeviceParent methods */
3224     device_parent_WineD3DDeviceCreated,
3225     device_parent_CreateSurface,
3226     device_parent_CreateRenderTarget,
3227     device_parent_CreateDepthStencilSurface,
3228     device_parent_CreateVolume,
3229     device_parent_CreateSwapChain,
3230 };
3231
3232 static void setup_fpu(void)
3233 {
3234 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3235     WORD cw;
3236     __asm__ volatile ("fnstcw %0" : "=m" (cw));
3237     cw = (cw & ~0xf3f) | 0x3f;
3238     __asm__ volatile ("fldcw %0" : : "m" (cw));
3239 #else
3240     FIXME("FPU setup not implemented for this platform.\n");
3241 #endif
3242 }
3243
3244 HRESULT device_init(IDirect3DDevice9Impl *device, IWineD3D *wined3d, UINT adapter, D3DDEVTYPE device_type,
3245         HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode)
3246 {
3247     WINED3DPRESENT_PARAMETERS *wined3d_parameters;
3248     UINT i, count = 1;
3249     HRESULT hr;
3250
3251     if (mode)
3252         FIXME("Ignoring display mode.\n");
3253
3254     device->lpVtbl = &Direct3DDevice9_Vtbl;
3255     device->device_parent_vtbl = &d3d9_wined3d_device_parent_vtbl;
3256     device->ref = 1;
3257
3258     if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
3259
3260     wined3d_mutex_lock();
3261     hr = IWineD3D_CreateDevice(wined3d, adapter, device_type, focus_window, flags,
3262             (IWineD3DDeviceParent *)&device->device_parent_vtbl, &device->WineD3DDevice);
3263     if (FAILED(hr))
3264     {
3265         WARN("Failed to create wined3d device, hr %#x.\n", hr);
3266         wined3d_mutex_unlock();
3267         return hr;
3268     }
3269
3270     if (!parameters->Windowed)
3271     {
3272         if (!focus_window) focus_window = parameters->hDeviceWindow;
3273         if (FAILED(hr = IWineD3DDevice_AcquireFocusWindow(device->WineD3DDevice, focus_window)))
3274         {
3275             ERR("Failed to acquire focus window, hr %#x.\n", hr);
3276             IWineD3DDevice_Release(device->WineD3DDevice);
3277             wined3d_mutex_unlock();
3278             return hr;
3279         }
3280     }
3281
3282     if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
3283     {
3284         WINED3DCAPS caps;
3285
3286         IWineD3D_GetDeviceCaps(wined3d, adapter, device_type, &caps);
3287         count = caps.NumberOfAdaptersInGroup;
3288     }
3289
3290     if (flags & D3DCREATE_MULTITHREADED) IWineD3DDevice_SetMultithreaded(device->WineD3DDevice);
3291
3292     wined3d_parameters = HeapAlloc(GetProcessHeap(), 0, sizeof(*wined3d_parameters) * count);
3293     if (!wined3d_parameters)
3294     {
3295         ERR("Failed to allocate wined3d parameters.\n");
3296         IWineD3DDevice_Release(device->WineD3DDevice);
3297         wined3d_mutex_unlock();
3298         return E_OUTOFMEMORY;
3299     }
3300
3301     for (i = 0; i < count; ++i)
3302     {
3303         wined3d_parameters[i].BackBufferWidth = parameters[i].BackBufferWidth;
3304         wined3d_parameters[i].BackBufferHeight = parameters[i].BackBufferHeight;
3305         wined3d_parameters[i].BackBufferFormat = wined3dformat_from_d3dformat(parameters[i].BackBufferFormat);
3306         wined3d_parameters[i].BackBufferCount = parameters[i].BackBufferCount;
3307         wined3d_parameters[i].MultiSampleType = parameters[i].MultiSampleType;
3308         wined3d_parameters[i].MultiSampleQuality = parameters[i].MultiSampleQuality;
3309         wined3d_parameters[i].SwapEffect = parameters[i].SwapEffect;
3310         wined3d_parameters[i].hDeviceWindow = parameters[i].hDeviceWindow;
3311         wined3d_parameters[i].Windowed = parameters[i].Windowed;
3312         wined3d_parameters[i].EnableAutoDepthStencil = parameters[i].EnableAutoDepthStencil;
3313         wined3d_parameters[i].AutoDepthStencilFormat =
3314                 wined3dformat_from_d3dformat(parameters[i].AutoDepthStencilFormat);
3315         wined3d_parameters[i].Flags = parameters[i].Flags;
3316         wined3d_parameters[i].FullScreen_RefreshRateInHz = parameters[i].FullScreen_RefreshRateInHz;
3317         wined3d_parameters[i].PresentationInterval = parameters[i].PresentationInterval;
3318         wined3d_parameters[i].AutoRestoreDisplayMode = TRUE;
3319     }
3320
3321     hr = IWineD3DDevice_Init3D(device->WineD3DDevice, wined3d_parameters);
3322     if (FAILED(hr))
3323     {
3324         WARN("Failed to initialize 3D, hr %#x.\n", hr);
3325         IWineD3DDevice_ReleaseFocusWindow(device->WineD3DDevice);
3326         HeapFree(GetProcessHeap(), 0, wined3d_parameters);
3327         IWineD3DDevice_Release(device->WineD3DDevice);
3328         wined3d_mutex_unlock();
3329         return hr;
3330     }
3331
3332     wined3d_mutex_unlock();
3333
3334     for (i = 0; i < count; ++i)
3335     {
3336         parameters[i].BackBufferWidth = wined3d_parameters[i].BackBufferWidth;
3337         parameters[i].BackBufferHeight = wined3d_parameters[i].BackBufferHeight;
3338         parameters[i].BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters[i].BackBufferFormat);
3339         parameters[i].BackBufferCount = wined3d_parameters[i].BackBufferCount;
3340         parameters[i].MultiSampleType = wined3d_parameters[i].MultiSampleType;
3341         parameters[i].MultiSampleQuality = wined3d_parameters[i].MultiSampleQuality;
3342         parameters[i].SwapEffect = wined3d_parameters[i].SwapEffect;
3343         parameters[i].hDeviceWindow = wined3d_parameters[i].hDeviceWindow;
3344         parameters[i].Windowed = wined3d_parameters[i].Windowed;
3345         parameters[i].EnableAutoDepthStencil = wined3d_parameters[i].EnableAutoDepthStencil;
3346         parameters[i].AutoDepthStencilFormat =
3347                 d3dformat_from_wined3dformat(wined3d_parameters[i].AutoDepthStencilFormat);
3348         parameters[i].Flags = wined3d_parameters[i].Flags;
3349         parameters[i].FullScreen_RefreshRateInHz = wined3d_parameters[i].FullScreen_RefreshRateInHz;
3350         parameters[i].PresentationInterval = wined3d_parameters[i].PresentationInterval;
3351     }
3352     HeapFree(GetProcessHeap(), 0, wined3d_parameters);
3353
3354     /* Initialize the converted declaration array. This creates a valid pointer
3355      * and when adding decls HeapReAlloc() can be used without further checking. */
3356     device->convertedDecls = HeapAlloc(GetProcessHeap(), 0, 0);
3357     if (!device->convertedDecls)
3358     {
3359         ERR("Failed to allocate FVF vertex declaration map memory.\n");
3360         wined3d_mutex_lock();
3361         IWineD3DDevice_Uninit3D(device->WineD3DDevice, D3D9CB_DestroySwapChain);
3362         IWineD3DDevice_ReleaseFocusWindow(device->WineD3DDevice);
3363         IWineD3DDevice_Release(device->WineD3DDevice);
3364         wined3d_mutex_unlock();
3365         return E_OUTOFMEMORY;
3366     }
3367
3368     return D3D_OK;
3369 }