2 * Copyright 2002-2003 Jason Edmeades
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "d3d9_private.h"
23 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
25 static HRESULT WINAPI d3d9_vertexshader_QueryInterface(IDirect3DVertexShader9 *iface, REFIID riid, void **object)
27 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
29 if (IsEqualGUID(riid, &IID_IDirect3DVertexShader9)
30 || IsEqualGUID(riid, &IID_IUnknown))
32 IDirect3DVertexShader9_AddRef(iface);
37 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
43 static ULONG WINAPI d3d9_vertexshader_AddRef(IDirect3DVertexShader9 *iface)
45 IDirect3DVertexShader9Impl *shader = (IDirect3DVertexShader9Impl *)iface;
46 ULONG refcount = InterlockedIncrement(&shader->ref);
48 TRACE("%p increasing refcount to %u.\n", iface, refcount);
52 IDirect3DDevice9Ex_AddRef(shader->parentDevice);
54 wined3d_shader_incref(shader->wined3d_shader);
55 wined3d_mutex_unlock();
61 static ULONG WINAPI d3d9_vertexshader_Release(IDirect3DVertexShader9 *iface)
63 IDirect3DVertexShader9Impl *shader = (IDirect3DVertexShader9Impl *)iface;
64 ULONG refcount = InterlockedDecrement(&shader->ref);
66 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
70 IDirect3DDevice9Ex *device = shader->parentDevice;
73 wined3d_shader_decref(shader->wined3d_shader);
74 wined3d_mutex_unlock();
76 /* Release the device last, as it may cause the device to be destroyed. */
77 IDirect3DDevice9Ex_Release(device);
83 static HRESULT WINAPI d3d9_vertexshader_GetDevice(IDirect3DVertexShader9 *iface, IDirect3DDevice9 **device)
85 TRACE("iface %p, device %p.\n", iface, device);
87 *device = (IDirect3DDevice9 *)((IDirect3DVertexShader9Impl *)iface)->parentDevice;
88 IDirect3DDevice9_AddRef(*device);
90 TRACE("Returning device %p.\n", *device);
95 static HRESULT WINAPI d3d9_vertexshader_GetFunction(IDirect3DVertexShader9 *iface,
96 void *data, UINT *data_size)
100 TRACE("iface %p, data %p, data_size %p.\n", iface, data, data_size);
102 wined3d_mutex_lock();
103 hr = wined3d_shader_get_byte_code(((IDirect3DVertexShader9Impl *)iface)->wined3d_shader, data, data_size);
104 wined3d_mutex_unlock();
109 static const IDirect3DVertexShader9Vtbl d3d9_vertexshader_vtbl =
112 d3d9_vertexshader_QueryInterface,
113 d3d9_vertexshader_AddRef,
114 d3d9_vertexshader_Release,
115 /* IDirect3DVertexShader9 */
116 d3d9_vertexshader_GetDevice,
117 d3d9_vertexshader_GetFunction,
120 static void STDMETHODCALLTYPE d3d9_vertexshader_wined3d_object_destroyed(void *parent)
122 HeapFree(GetProcessHeap(), 0, parent);
125 static const struct wined3d_parent_ops d3d9_vertexshader_wined3d_parent_ops =
127 d3d9_vertexshader_wined3d_object_destroyed,
130 HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader, IDirect3DDevice9Impl *device, const DWORD *byte_code)
135 shader->lpVtbl = &d3d9_vertexshader_vtbl;
137 wined3d_mutex_lock();
138 hr = wined3d_shader_create_vs(device->wined3d_device, byte_code, NULL,
139 shader, &d3d9_vertexshader_wined3d_parent_ops, &shader->wined3d_shader);
140 wined3d_mutex_unlock();
143 WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr);
147 shader->parentDevice = &device->IDirect3DDevice9Ex_iface;
148 IDirect3DDevice9Ex_AddRef(shader->parentDevice);
153 static HRESULT WINAPI d3d9_pixelshader_QueryInterface(IDirect3DPixelShader9 *iface, REFIID riid, void **object)
155 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
157 if (IsEqualGUID(riid, &IID_IDirect3DPixelShader9)
158 || IsEqualGUID(riid, &IID_IUnknown))
160 IDirect3DPixelShader9_AddRef(iface);
165 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
168 return E_NOINTERFACE;
171 static ULONG WINAPI d3d9_pixelshader_AddRef(IDirect3DPixelShader9 *iface)
173 IDirect3DPixelShader9Impl *shader = (IDirect3DPixelShader9Impl *)iface;
174 ULONG refcount = InterlockedIncrement(&shader->ref);
176 TRACE("%p increasing refcount to %u.\n", iface, refcount);
180 IDirect3DDevice9Ex_AddRef(shader->parentDevice);
181 wined3d_mutex_lock();
182 wined3d_shader_incref(shader->wined3d_shader);
183 wined3d_mutex_unlock();
189 static ULONG WINAPI d3d9_pixelshader_Release(IDirect3DPixelShader9 *iface)
191 IDirect3DPixelShader9Impl *shader = (IDirect3DPixelShader9Impl *)iface;
192 ULONG refcount = InterlockedDecrement(&shader->ref);
194 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
198 IDirect3DDevice9Ex *device = shader->parentDevice;
200 wined3d_mutex_lock();
201 wined3d_shader_decref(shader->wined3d_shader);
202 wined3d_mutex_unlock();
204 /* Release the device last, as it may cause the device to be destroyed. */
205 IDirect3DDevice9Ex_Release(device);
211 static HRESULT WINAPI d3d9_pixelshader_GetDevice(IDirect3DPixelShader9 *iface, IDirect3DDevice9 **device)
213 TRACE("iface %p, device %p.\n", iface, device);
215 *device = (IDirect3DDevice9 *)((IDirect3DPixelShader9Impl *)iface)->parentDevice;
216 IDirect3DDevice9_AddRef(*device);
218 TRACE("Returning device %p.\n", *device);
223 static HRESULT WINAPI d3d9_pixelshader_GetFunction(IDirect3DPixelShader9 *iface, void *data, UINT *data_size)
227 TRACE("iface %p, data %p, data_size %p.\n", iface, data, data_size);
229 wined3d_mutex_lock();
230 hr = wined3d_shader_get_byte_code(((IDirect3DPixelShader9Impl *)iface)->wined3d_shader, data, data_size);
231 wined3d_mutex_unlock();
236 static const IDirect3DPixelShader9Vtbl d3d9_pixelshader_vtbl =
239 d3d9_pixelshader_QueryInterface,
240 d3d9_pixelshader_AddRef,
241 d3d9_pixelshader_Release,
242 /* IDirect3DPixelShader9 */
243 d3d9_pixelshader_GetDevice,
244 d3d9_pixelshader_GetFunction,
247 static void STDMETHODCALLTYPE d3d9_pixelshader_wined3d_object_destroyed(void *parent)
249 HeapFree(GetProcessHeap(), 0, parent);
252 static const struct wined3d_parent_ops d3d9_pixelshader_wined3d_parent_ops =
254 d3d9_pixelshader_wined3d_object_destroyed,
257 HRESULT pixelshader_init(IDirect3DPixelShader9Impl *shader, IDirect3DDevice9Impl *device, const DWORD *byte_code)
262 shader->lpVtbl = &d3d9_pixelshader_vtbl;
264 wined3d_mutex_lock();
265 hr = wined3d_shader_create_ps(device->wined3d_device, byte_code, NULL, shader,
266 &d3d9_pixelshader_wined3d_parent_ops, &shader->wined3d_shader);
267 wined3d_mutex_unlock();
270 WARN("Failed to created wined3d pixel shader, hr %#x.\n", hr);
274 shader->parentDevice = &device->IDirect3DDevice9Ex_iface;
275 IDirect3DDevice9Ex_AddRef(shader->parentDevice);