2 /* Auto-generated file... Do not edit ! */
7 typedef const GLubyte * GLstring;
9 #include "opengl_ext.h"
11 void (*func_glApplyTextureEXT)( GLenum ) = (void *) 0xdeadbeef;
12 GLboolean (*func_glAreTexturesResidentEXT)( GLsizei, GLuint*, GLboolean* ) = (void *) 0xdeadbeef;
13 void (*func_glArrayElementEXT)( GLint ) = (void *) 0xdeadbeef;
14 void (*func_glBindTextureEXT)( GLenum, GLuint ) = (void *) 0xdeadbeef;
15 void (*func_glBinormal3bEXT)( GLbyte, GLbyte, GLbyte ) = (void *) 0xdeadbeef;
16 void (*func_glBinormal3bvEXT)( GLbyte* ) = (void *) 0xdeadbeef;
17 void (*func_glBinormal3dEXT)( GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef;
18 void (*func_glBinormal3dvEXT)( GLdouble* ) = (void *) 0xdeadbeef;
19 void (*func_glBinormal3fEXT)( GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
20 void (*func_glBinormal3fvEXT)( GLfloat* ) = (void *) 0xdeadbeef;
21 void (*func_glBinormal3iEXT)( GLint, GLint, GLint ) = (void *) 0xdeadbeef;
22 void (*func_glBinormal3ivEXT)( GLint* ) = (void *) 0xdeadbeef;
23 void (*func_glBinormal3sEXT)( GLshort, GLshort, GLshort ) = (void *) 0xdeadbeef;
24 void (*func_glBinormal3svEXT)( GLshort* ) = (void *) 0xdeadbeef;
25 void (*func_glBinormalPointerEXT)( GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
26 void (*func_glBlendColorEXT)( GLclampf, GLclampf, GLclampf, GLclampf ) = (void *) 0xdeadbeef;
27 void (*func_glBlendEquationEXT)( GLenum ) = (void *) 0xdeadbeef;
28 void (*func_glBlendFuncSeparateEXT)( GLenum, GLenum, GLenum, GLenum ) = (void *) 0xdeadbeef;
29 void (*func_glColor3fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
30 void (*func_glColor3fVertex3fvSUN)( GLfloat*, GLfloat* ) = (void *) 0xdeadbeef;
31 void (*func_glColor4fNormal3fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
32 void (*func_glColor4fNormal3fVertex3fvSUN)( GLfloat*, GLfloat*, GLfloat* ) = (void *) 0xdeadbeef;
33 void (*func_glColor4ubVertex2fSUN)( GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
34 void (*func_glColor4ubVertex2fvSUN)( GLubyte*, GLfloat* ) = (void *) 0xdeadbeef;
35 void (*func_glColor4ubVertex3fSUN)( GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
36 void (*func_glColor4ubVertex3fvSUN)( GLubyte*, GLfloat* ) = (void *) 0xdeadbeef;
37 void (*func_glColorPointerEXT)( GLint, GLenum, GLsizei, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
38 void (*func_glColorPointerListIBM)( GLint, GLenum, GLint, GLvoid**, GLint ) = (void *) 0xdeadbeef;
39 void (*func_glColorPointervINTEL)( GLint, GLenum, GLvoid** ) = (void *) 0xdeadbeef;
40 void (*func_glColorSubTableEXT)( GLenum, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef;
41 void (*func_glColorTableEXT)( GLenum, GLenum, GLsizei, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef;
42 void (*func_glColorTableParameterfvSGI)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
43 void (*func_glColorTableParameterivSGI)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
44 void (*func_glColorTableSGI)( GLenum, GLenum, GLsizei, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef;
45 void (*func_glCombinerInputNV)( GLenum, GLenum, GLenum, GLenum, GLenum, GLenum ) = (void *) 0xdeadbeef;
46 void (*func_glCombinerOutputNV)( GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean ) = (void *) 0xdeadbeef;
47 void (*func_glCombinerParameterfNV)( GLenum, GLfloat ) = (void *) 0xdeadbeef;
48 void (*func_glCombinerParameterfvNV)( GLenum, GLfloat* ) = (void *) 0xdeadbeef;
49 void (*func_glCombinerParameteriNV)( GLenum, GLint ) = (void *) 0xdeadbeef;
50 void (*func_glCombinerParameterivNV)( GLenum, GLint* ) = (void *) 0xdeadbeef;
51 void (*func_glCompressedTexImage1DARB)( GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
52 void (*func_glCompressedTexImage2DARB)( GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
53 void (*func_glCompressedTexImage3DARB)( GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
54 void (*func_glCompressedTexSubImage1DARB)( GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
55 void (*func_glCompressedTexSubImage2DARB)( GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
56 void (*func_glCompressedTexSubImage3DARB)( GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
57 void (*func_glConvolutionFilter1DEXT)( GLenum, GLenum, GLsizei, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef;
58 void (*func_glConvolutionFilter2DEXT)( GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef;
59 void (*func_glConvolutionParameterfEXT)( GLenum, GLenum, GLfloat ) = (void *) 0xdeadbeef;
60 void (*func_glConvolutionParameterfvEXT)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
61 void (*func_glConvolutionParameteriEXT)( GLenum, GLenum, GLint ) = (void *) 0xdeadbeef;
62 void (*func_glConvolutionParameterivEXT)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
63 void (*func_glCopyColorSubTableEXT)( GLenum, GLsizei, GLint, GLint, GLsizei ) = (void *) 0xdeadbeef;
64 void (*func_glCopyColorTableSGI)( GLenum, GLenum, GLint, GLint, GLsizei ) = (void *) 0xdeadbeef;
65 void (*func_glCopyConvolutionFilter1DEXT)( GLenum, GLenum, GLint, GLint, GLsizei ) = (void *) 0xdeadbeef;
66 void (*func_glCopyConvolutionFilter2DEXT)( GLenum, GLenum, GLint, GLint, GLsizei, GLsizei ) = (void *) 0xdeadbeef;
67 void (*func_glCopyTexImage1DEXT)( GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint ) = (void *) 0xdeadbeef;
68 void (*func_glCopyTexImage2DEXT)( GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint ) = (void *) 0xdeadbeef;
69 void (*func_glCopyTexSubImage1DEXT)( GLenum, GLint, GLint, GLint, GLint, GLsizei ) = (void *) 0xdeadbeef;
70 void (*func_glCopyTexSubImage2DEXT)( GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei ) = (void *) 0xdeadbeef;
71 void (*func_glCopyTexSubImage3DEXT)( GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei ) = (void *) 0xdeadbeef;
72 void (*func_glCullParameterdvEXT)( GLenum, GLdouble* ) = (void *) 0xdeadbeef;
73 void (*func_glCullParameterfvEXT)( GLenum, GLfloat* ) = (void *) 0xdeadbeef;
74 void (*func_glDeleteTexturesEXT)( GLsizei, GLuint* ) = (void *) 0xdeadbeef;
75 void (*func_glDetailTexFuncSGIS)( GLenum, GLsizei, GLfloat* ) = (void *) 0xdeadbeef;
76 void (*func_glDrawArraysEXT)( GLenum, GLint, GLsizei ) = (void *) 0xdeadbeef;
77 void (*func_glDrawRangeElementsEXT)( GLenum, GLuint, GLuint, GLsizei, GLenum, GLvoid* ) = (void *) 0xdeadbeef;
78 void (*func_glEdgeFlagPointerEXT)( GLsizei, GLsizei, GLboolean* ) = (void *) 0xdeadbeef;
79 void (*func_glEdgeFlagPointerListIBM)( GLint, GLboolean**, GLint ) = (void *) 0xdeadbeef;
80 void (*func_glFinalCombinerInputNV)( GLenum, GLenum, GLenum, GLenum ) = (void *) 0xdeadbeef;
81 void (*func_glFinishTextureSUNX)( ) = (void *) 0xdeadbeef;
82 void (*func_glFlushRasterSGIX)( ) = (void *) 0xdeadbeef;
83 void (*func_glFlushVertexArrayRangeNV)( ) = (void *) 0xdeadbeef;
84 void (*func_glFogCoordPointerEXT)( GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
85 void (*func_glFogCoordPointerListIBM)( GLenum, GLint, GLvoid**, GLint ) = (void *) 0xdeadbeef;
86 void (*func_glFogCoorddEXT)( GLdouble ) = (void *) 0xdeadbeef;
87 void (*func_glFogCoorddvEXT)( GLdouble* ) = (void *) 0xdeadbeef;
88 void (*func_glFogCoordfEXT)( GLfloat ) = (void *) 0xdeadbeef;
89 void (*func_glFogCoordfvEXT)( GLfloat* ) = (void *) 0xdeadbeef;
90 void (*func_glFogFuncSGIS)( GLsizei, GLfloat* ) = (void *) 0xdeadbeef;
91 void (*func_glFragmentColorMaterialSGIX)( GLenum, GLenum ) = (void *) 0xdeadbeef;
92 void (*func_glFragmentLightModelfSGIX)( GLenum, GLfloat ) = (void *) 0xdeadbeef;
93 void (*func_glFragmentLightModelfvSGIX)( GLenum, GLfloat* ) = (void *) 0xdeadbeef;
94 void (*func_glFragmentLightModeliSGIX)( GLenum, GLint ) = (void *) 0xdeadbeef;
95 void (*func_glFragmentLightModelivSGIX)( GLenum, GLint* ) = (void *) 0xdeadbeef;
96 void (*func_glFragmentLightfSGIX)( GLenum, GLenum, GLfloat ) = (void *) 0xdeadbeef;
97 void (*func_glFragmentLightfvSGIX)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
98 void (*func_glFragmentLightiSGIX)( GLenum, GLenum, GLint ) = (void *) 0xdeadbeef;
99 void (*func_glFragmentLightivSGIX)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
100 void (*func_glFragmentMaterialfSGIX)( GLenum, GLenum, GLfloat ) = (void *) 0xdeadbeef;
101 void (*func_glFragmentMaterialfvSGIX)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
102 void (*func_glFragmentMaterialiSGIX)( GLenum, GLenum, GLint ) = (void *) 0xdeadbeef;
103 void (*func_glFragmentMaterialivSGIX)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
104 void (*func_glFrameZoomSGIX)( GLint ) = (void *) 0xdeadbeef;
105 void (*func_glGenTexturesEXT)( GLsizei, GLuint* ) = (void *) 0xdeadbeef;
106 void (*func_glGetColorTableEXT)( GLenum, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef;
107 void (*func_glGetColorTableParameterfvEXT)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
108 void (*func_glGetColorTableParameterfvSGI)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
109 void (*func_glGetColorTableParameterivEXT)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
110 void (*func_glGetColorTableParameterivSGI)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
111 void (*func_glGetColorTableSGI)( GLenum, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef;
112 void (*func_glGetCombinerInputParameterfvNV)( GLenum, GLenum, GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
113 void (*func_glGetCombinerInputParameterivNV)( GLenum, GLenum, GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
114 void (*func_glGetCombinerOutputParameterfvNV)( GLenum, GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
115 void (*func_glGetCombinerOutputParameterivNV)( GLenum, GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
116 void (*func_glGetCompressedTexImageARB)( GLenum, GLint, void* ) = (void *) 0xdeadbeef;
117 void (*func_glGetConvolutionFilterEXT)( GLenum, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef;
118 void (*func_glGetConvolutionParameterfvEXT)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
119 void (*func_glGetConvolutionParameterivEXT)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
120 void (*func_glGetDetailTexFuncSGIS)( GLenum, GLfloat* ) = (void *) 0xdeadbeef;
121 void (*func_glGetFinalCombinerInputParameterfvNV)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
122 void (*func_glGetFinalCombinerInputParameterivNV)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
123 void (*func_glGetFogFuncSGIS)( GLfloat* ) = (void *) 0xdeadbeef;
124 void (*func_glGetFragmentLightfvSGIX)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
125 void (*func_glGetFragmentLightivSGIX)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
126 void (*func_glGetFragmentMaterialfvSGIX)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
127 void (*func_glGetFragmentMaterialivSGIX)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
128 void (*func_glGetHistogramEXT)( GLenum, GLboolean, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef;
129 void (*func_glGetHistogramParameterfvEXT)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
130 void (*func_glGetHistogramParameterivEXT)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
131 void (*func_glGetImageTransformParameterfvHP)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
132 void (*func_glGetImageTransformParameterivHP)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
133 GLint (*func_glGetInstrumentsSGIX)( ) = (void *) 0xdeadbeef;
134 void (*func_glGetListParameterfvSGIX)( GLuint, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
135 void (*func_glGetListParameterivSGIX)( GLuint, GLenum, GLint* ) = (void *) 0xdeadbeef;
136 void (*func_glGetMinmaxEXT)( GLenum, GLboolean, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef;
137 void (*func_glGetMinmaxParameterfvEXT)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
138 void (*func_glGetMinmaxParameterivEXT)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
139 void (*func_glGetPixelTexGenParameterfvSGIS)( GLenum, GLfloat* ) = (void *) 0xdeadbeef;
140 void (*func_glGetPixelTexGenParameterivSGIS)( GLenum, GLint* ) = (void *) 0xdeadbeef;
141 void (*func_glGetPointervEXT)( GLenum, GLvoid** ) = (void *) 0xdeadbeef;
142 void (*func_glGetSeparableFilterEXT)( GLenum, GLenum, GLenum, GLvoid*, GLvoid*, GLvoid* ) = (void *) 0xdeadbeef;
143 void (*func_glGetSharpenTexFuncSGIS)( GLenum, GLfloat* ) = (void *) 0xdeadbeef;
144 void (*func_glGetTexFilterFuncSGIS)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
145 void (*func_glGlobalAlphaFactorbSUN)( GLbyte ) = (void *) 0xdeadbeef;
146 void (*func_glGlobalAlphaFactordSUN)( GLdouble ) = (void *) 0xdeadbeef;
147 void (*func_glGlobalAlphaFactorfSUN)( GLfloat ) = (void *) 0xdeadbeef;
148 void (*func_glGlobalAlphaFactoriSUN)( GLint ) = (void *) 0xdeadbeef;
149 void (*func_glGlobalAlphaFactorsSUN)( GLshort ) = (void *) 0xdeadbeef;
150 void (*func_glGlobalAlphaFactorubSUN)( GLubyte ) = (void *) 0xdeadbeef;
151 void (*func_glGlobalAlphaFactoruiSUN)( GLuint ) = (void *) 0xdeadbeef;
152 void (*func_glGlobalAlphaFactorusSUN)( GLushort ) = (void *) 0xdeadbeef;
153 void (*func_glHintPGI)( GLenum, GLint ) = (void *) 0xdeadbeef;
154 void (*func_glHistogramEXT)( GLenum, GLsizei, GLenum, GLboolean ) = (void *) 0xdeadbeef;
155 void (*func_glImageTransformParameterfHP)( GLenum, GLenum, GLfloat ) = (void *) 0xdeadbeef;
156 void (*func_glImageTransformParameterfvHP)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
157 void (*func_glImageTransformParameteriHP)( GLenum, GLenum, GLint ) = (void *) 0xdeadbeef;
158 void (*func_glImageTransformParameterivHP)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
159 void (*func_glIndexFuncEXT)( GLenum, GLclampf ) = (void *) 0xdeadbeef;
160 void (*func_glIndexMaterialEXT)( GLenum, GLenum ) = (void *) 0xdeadbeef;
161 void (*func_glIndexPointerEXT)( GLenum, GLsizei, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
162 void (*func_glIndexPointerListIBM)( GLenum, GLint, GLvoid**, GLint ) = (void *) 0xdeadbeef;
163 void (*func_glInstrumentsBufferSGIX)( GLsizei, GLint* ) = (void *) 0xdeadbeef;
164 GLboolean (*func_glIsTextureEXT)( GLuint ) = (void *) 0xdeadbeef;
165 void (*func_glLightEnviSGIX)( GLenum, GLint ) = (void *) 0xdeadbeef;
166 void (*func_glListParameterfSGIX)( GLuint, GLenum, GLfloat ) = (void *) 0xdeadbeef;
167 void (*func_glListParameterfvSGIX)( GLuint, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
168 void (*func_glListParameteriSGIX)( GLuint, GLenum, GLint ) = (void *) 0xdeadbeef;
169 void (*func_glListParameterivSGIX)( GLuint, GLenum, GLint* ) = (void *) 0xdeadbeef;
170 void (*func_glLoadTransposeMatrixdARB)( GLdouble* ) = (void *) 0xdeadbeef;
171 void (*func_glLoadTransposeMatrixfARB)( GLfloat* ) = (void *) 0xdeadbeef;
172 void (*func_glLockArraysEXT)( GLint, GLsizei ) = (void *) 0xdeadbeef;
173 void (*func_glMinmaxEXT)( GLenum, GLenum, GLboolean ) = (void *) 0xdeadbeef;
174 void (*func_glMultTransposeMatrixdARB)( GLdouble* ) = (void *) 0xdeadbeef;
175 void (*func_glMultTransposeMatrixfARB)( GLfloat* ) = (void *) 0xdeadbeef;
176 void (*func_glMultiDrawArraysEXT)( GLenum, GLint*, GLsizei*, GLsizei ) = (void *) 0xdeadbeef;
177 void (*func_glMultiDrawElementsEXT)( GLenum, GLsizei*, GLenum, GLvoid**, GLsizei ) = (void *) 0xdeadbeef;
178 void (*func_glMultiModeDrawArraysIBM)( GLenum, GLint*, GLsizei*, GLsizei, GLint ) = (void *) 0xdeadbeef;
179 void (*func_glMultiModeDrawElementsIBM)( GLenum*, GLsizei*, GLenum, GLvoid**, GLsizei, GLint ) = (void *) 0xdeadbeef;
180 void (*func_glNormal3fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
181 void (*func_glNormal3fVertex3fvSUN)( GLfloat*, GLfloat* ) = (void *) 0xdeadbeef;
182 void (*func_glNormalPointerEXT)( GLenum, GLsizei, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
183 void (*func_glNormalPointerListIBM)( GLenum, GLint, GLvoid**, GLint ) = (void *) 0xdeadbeef;
184 void (*func_glNormalPointervINTEL)( GLenum, GLvoid** ) = (void *) 0xdeadbeef;
185 void (*func_glPixelTexGenParameterfSGIS)( GLenum, GLfloat ) = (void *) 0xdeadbeef;
186 void (*func_glPixelTexGenParameterfvSGIS)( GLenum, GLfloat* ) = (void *) 0xdeadbeef;
187 void (*func_glPixelTexGenParameteriSGIS)( GLenum, GLint ) = (void *) 0xdeadbeef;
188 void (*func_glPixelTexGenParameterivSGIS)( GLenum, GLint* ) = (void *) 0xdeadbeef;
189 void (*func_glPixelTexGenSGIX)( GLenum ) = (void *) 0xdeadbeef;
190 void (*func_glPixelTransformParameterfEXT)( GLenum, GLenum, GLfloat ) = (void *) 0xdeadbeef;
191 void (*func_glPixelTransformParameterfvEXT)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
192 void (*func_glPixelTransformParameteriEXT)( GLenum, GLenum, GLint ) = (void *) 0xdeadbeef;
193 void (*func_glPixelTransformParameterivEXT)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
194 void (*func_glPointParameterfEXT)( GLenum, GLfloat ) = (void *) 0xdeadbeef;
195 void (*func_glPointParameterfSGIS)( GLenum, GLfloat ) = (void *) 0xdeadbeef;
196 void (*func_glPointParameterfvEXT)( GLenum, GLfloat* ) = (void *) 0xdeadbeef;
197 void (*func_glPointParameterfvSGIS)( GLenum, GLfloat* ) = (void *) 0xdeadbeef;
198 GLint (*func_glPollInstrumentsSGIX)( GLint* ) = (void *) 0xdeadbeef;
199 void (*func_glPolygonOffsetEXT)( GLfloat, GLfloat ) = (void *) 0xdeadbeef;
200 void (*func_glPrioritizeTexturesEXT)( GLsizei, GLuint*, GLclampf* ) = (void *) 0xdeadbeef;
201 void (*func_glReadInstrumentsSGIX)( GLint ) = (void *) 0xdeadbeef;
202 void (*func_glReferencePlaneSGIX)( GLdouble* ) = (void *) 0xdeadbeef;
203 void (*func_glReplacementCodePointerSUN)( GLenum, GLsizei, GLvoid** ) = (void *) 0xdeadbeef;
204 void (*func_glReplacementCodeubSUN)( GLubyte ) = (void *) 0xdeadbeef;
205 void (*func_glReplacementCodeubvSUN)( GLubyte* ) = (void *) 0xdeadbeef;
206 void (*func_glReplacementCodeuiColor3fVertex3fSUN)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
207 void (*func_glReplacementCodeuiColor3fVertex3fvSUN)( GLenum*, GLfloat*, GLfloat* ) = (void *) 0xdeadbeef;
208 void (*func_glReplacementCodeuiColor4fNormal3fVertex3fSUN)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
209 void (*func_glReplacementCodeuiColor4fNormal3fVertex3fvSUN)( GLenum*, GLfloat*, GLfloat*, GLfloat* ) = (void *) 0xdeadbeef;
210 void (*func_glReplacementCodeuiColor4ubVertex3fSUN)( GLenum, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
211 void (*func_glReplacementCodeuiColor4ubVertex3fvSUN)( GLenum*, GLubyte*, GLfloat* ) = (void *) 0xdeadbeef;
212 void (*func_glReplacementCodeuiNormal3fVertex3fSUN)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
213 void (*func_glReplacementCodeuiNormal3fVertex3fvSUN)( GLenum*, GLfloat*, GLfloat* ) = (void *) 0xdeadbeef;
214 void (*func_glReplacementCodeuiSUN)( GLuint ) = (void *) 0xdeadbeef;
215 void (*func_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
216 void (*func_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)( GLenum*, GLfloat*, GLfloat*, GLfloat*, GLfloat* ) = (void *) 0xdeadbeef;
217 void (*func_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
218 void (*func_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)( GLenum*, GLfloat*, GLfloat*, GLfloat* ) = (void *) 0xdeadbeef;
219 void (*func_glReplacementCodeuiTexCoord2fVertex3fSUN)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
220 void (*func_glReplacementCodeuiTexCoord2fVertex3fvSUN)( GLenum*, GLfloat*, GLfloat* ) = (void *) 0xdeadbeef;
221 void (*func_glReplacementCodeuiVertex3fSUN)( GLenum, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
222 void (*func_glReplacementCodeuiVertex3fvSUN)( GLenum*, GLfloat* ) = (void *) 0xdeadbeef;
223 void (*func_glReplacementCodeuivSUN)( GLuint* ) = (void *) 0xdeadbeef;
224 void (*func_glReplacementCodeusSUN)( GLushort ) = (void *) 0xdeadbeef;
225 void (*func_glReplacementCodeusvSUN)( GLushort* ) = (void *) 0xdeadbeef;
226 void (*func_glResetHistogramEXT)( GLenum ) = (void *) 0xdeadbeef;
227 void (*func_glResetMinmaxEXT)( GLenum ) = (void *) 0xdeadbeef;
228 void (*func_glResizeBuffersMESA)( ) = (void *) 0xdeadbeef;
229 void (*func_glSampleCoverageARB)( GLclampf, GLboolean ) = (void *) 0xdeadbeef;
230 void (*func_glSampleMaskEXT)( GLclampf, GLboolean ) = (void *) 0xdeadbeef;
231 void (*func_glSampleMaskSGIS)( GLclampf, GLboolean ) = (void *) 0xdeadbeef;
232 void (*func_glSamplePassARB)( GLenum ) = (void *) 0xdeadbeef;
233 void (*func_glSamplePatternEXT)( GLenum ) = (void *) 0xdeadbeef;
234 void (*func_glSamplePatternSGIS)( GLenum ) = (void *) 0xdeadbeef;
235 void (*func_glSecondaryColor3bEXT)( GLbyte, GLbyte, GLbyte ) = (void *) 0xdeadbeef;
236 void (*func_glSecondaryColor3bvEXT)( GLbyte* ) = (void *) 0xdeadbeef;
237 void (*func_glSecondaryColor3dEXT)( GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef;
238 void (*func_glSecondaryColor3dvEXT)( GLdouble* ) = (void *) 0xdeadbeef;
239 void (*func_glSecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
240 void (*func_glSecondaryColor3fvEXT)( GLfloat* ) = (void *) 0xdeadbeef;
241 void (*func_glSecondaryColor3iEXT)( GLint, GLint, GLint ) = (void *) 0xdeadbeef;
242 void (*func_glSecondaryColor3ivEXT)( GLint* ) = (void *) 0xdeadbeef;
243 void (*func_glSecondaryColor3sEXT)( GLshort, GLshort, GLshort ) = (void *) 0xdeadbeef;
244 void (*func_glSecondaryColor3svEXT)( GLshort* ) = (void *) 0xdeadbeef;
245 void (*func_glSecondaryColor3ubEXT)( GLubyte, GLubyte, GLubyte ) = (void *) 0xdeadbeef;
246 void (*func_glSecondaryColor3ubvEXT)( GLubyte* ) = (void *) 0xdeadbeef;
247 void (*func_glSecondaryColor3uiEXT)( GLuint, GLuint, GLuint ) = (void *) 0xdeadbeef;
248 void (*func_glSecondaryColor3uivEXT)( GLuint* ) = (void *) 0xdeadbeef;
249 void (*func_glSecondaryColor3usEXT)( GLushort, GLushort, GLushort ) = (void *) 0xdeadbeef;
250 void (*func_glSecondaryColor3usvEXT)( GLushort* ) = (void *) 0xdeadbeef;
251 void (*func_glSecondaryColorPointerEXT)( GLint, GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
252 void (*func_glSecondaryColorPointerListIBM)( GLint, GLenum, GLint, GLvoid**, GLint ) = (void *) 0xdeadbeef;
253 void (*func_glSeparableFilter2DEXT)( GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, GLvoid*, GLvoid* ) = (void *) 0xdeadbeef;
254 void (*func_glSharpenTexFuncSGIS)( GLenum, GLsizei, GLfloat* ) = (void *) 0xdeadbeef;
255 void (*func_glSpriteParameterfSGIX)( GLenum, GLfloat ) = (void *) 0xdeadbeef;
256 void (*func_glSpriteParameterfvSGIX)( GLenum, GLfloat* ) = (void *) 0xdeadbeef;
257 void (*func_glSpriteParameteriSGIX)( GLenum, GLint ) = (void *) 0xdeadbeef;
258 void (*func_glSpriteParameterivSGIX)( GLenum, GLint* ) = (void *) 0xdeadbeef;
259 void (*func_glStartInstrumentsSGIX)( ) = (void *) 0xdeadbeef;
260 void (*func_glStopInstrumentsSGIX)( GLint ) = (void *) 0xdeadbeef;
261 void (*func_glTagSampleBufferSGIX)( ) = (void *) 0xdeadbeef;
262 void (*func_glTangent3bEXT)( GLbyte, GLbyte, GLbyte ) = (void *) 0xdeadbeef;
263 void (*func_glTangent3bvEXT)( GLbyte* ) = (void *) 0xdeadbeef;
264 void (*func_glTangent3dEXT)( GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef;
265 void (*func_glTangent3dvEXT)( GLdouble* ) = (void *) 0xdeadbeef;
266 void (*func_glTangent3fEXT)( GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
267 void (*func_glTangent3fvEXT)( GLfloat* ) = (void *) 0xdeadbeef;
268 void (*func_glTangent3iEXT)( GLint, GLint, GLint ) = (void *) 0xdeadbeef;
269 void (*func_glTangent3ivEXT)( GLint* ) = (void *) 0xdeadbeef;
270 void (*func_glTangent3sEXT)( GLshort, GLshort, GLshort ) = (void *) 0xdeadbeef;
271 void (*func_glTangent3svEXT)( GLshort* ) = (void *) 0xdeadbeef;
272 void (*func_glTangentPointerEXT)( GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
273 void (*func_glTbufferMask3DFX)( GLuint ) = (void *) 0xdeadbeef;
274 void (*func_glTexCoord2fColor3fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
275 void (*func_glTexCoord2fColor3fVertex3fvSUN)( GLfloat*, GLfloat*, GLfloat* ) = (void *) 0xdeadbeef;
276 void (*func_glTexCoord2fColor4fNormal3fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
277 void (*func_glTexCoord2fColor4fNormal3fVertex3fvSUN)( GLfloat*, GLfloat*, GLfloat*, GLfloat* ) = (void *) 0xdeadbeef;
278 void (*func_glTexCoord2fColor4ubVertex3fSUN)( GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
279 void (*func_glTexCoord2fColor4ubVertex3fvSUN)( GLfloat*, GLubyte*, GLfloat* ) = (void *) 0xdeadbeef;
280 void (*func_glTexCoord2fNormal3fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
281 void (*func_glTexCoord2fNormal3fVertex3fvSUN)( GLfloat*, GLfloat*, GLfloat* ) = (void *) 0xdeadbeef;
282 void (*func_glTexCoord2fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
283 void (*func_glTexCoord2fVertex3fvSUN)( GLfloat*, GLfloat* ) = (void *) 0xdeadbeef;
284 void (*func_glTexCoord4fColor4fNormal3fVertex4fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
285 void (*func_glTexCoord4fColor4fNormal3fVertex4fvSUN)( GLfloat*, GLfloat*, GLfloat*, GLfloat* ) = (void *) 0xdeadbeef;
286 void (*func_glTexCoord4fVertex4fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
287 void (*func_glTexCoord4fVertex4fvSUN)( GLfloat*, GLfloat* ) = (void *) 0xdeadbeef;
288 void (*func_glTexCoordPointerEXT)( GLint, GLenum, GLsizei, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
289 void (*func_glTexCoordPointerListIBM)( GLint, GLenum, GLint, GLvoid**, GLint ) = (void *) 0xdeadbeef;
290 void (*func_glTexCoordPointervINTEL)( GLint, GLenum, GLvoid** ) = (void *) 0xdeadbeef;
291 void (*func_glTexFilterFuncSGIS)( GLenum, GLenum, GLsizei, GLfloat* ) = (void *) 0xdeadbeef;
292 void (*func_glTexImage3DEXT)( GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef;
293 void (*func_glTexImage4DSGIS)( GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef;
294 void (*func_glTexSubImage1DEXT)( GLenum, GLint, GLint, GLsizei, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef;
295 void (*func_glTexSubImage2DEXT)( GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef;
296 void (*func_glTexSubImage3DEXT)( GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef;
297 void (*func_glTexSubImage4DSGIS)( GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef;
298 void (*func_glTextureColorMaskSGIS)( GLboolean, GLboolean, GLboolean, GLboolean ) = (void *) 0xdeadbeef;
299 void (*func_glTextureLightEXT)( GLenum ) = (void *) 0xdeadbeef;
300 void (*func_glTextureMaterialEXT)( GLenum, GLenum ) = (void *) 0xdeadbeef;
301 void (*func_glTextureNormalEXT)( GLenum ) = (void *) 0xdeadbeef;
302 void (*func_glUnlockArraysEXT)( ) = (void *) 0xdeadbeef;
303 void (*func_glVertexArrayRangeNV)( GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
304 void (*func_glVertexPointerEXT)( GLint, GLenum, GLsizei, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
305 void (*func_glVertexPointerListIBM)( GLint, GLenum, GLint, GLvoid**, GLint ) = (void *) 0xdeadbeef;
306 void (*func_glVertexPointervINTEL)( GLint, GLenum, GLvoid** ) = (void *) 0xdeadbeef;
307 void (*func_glVertexWeightPointerEXT)( GLsizei, GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
308 void (*func_glVertexWeightfEXT)( GLfloat ) = (void *) 0xdeadbeef;
309 void (*func_glVertexWeightfvEXT)( GLfloat* ) = (void *) 0xdeadbeef;
310 void (*func_glWindowPos2dMESA)( GLdouble, GLdouble ) = (void *) 0xdeadbeef;
311 void (*func_glWindowPos2dvMESA)( GLdouble* ) = (void *) 0xdeadbeef;
312 void (*func_glWindowPos2fMESA)( GLfloat, GLfloat ) = (void *) 0xdeadbeef;
313 void (*func_glWindowPos2fvMESA)( GLfloat* ) = (void *) 0xdeadbeef;
314 void (*func_glWindowPos2iMESA)( GLint, GLint ) = (void *) 0xdeadbeef;
315 void (*func_glWindowPos2ivMESA)( GLint* ) = (void *) 0xdeadbeef;
316 void (*func_glWindowPos2sMESA)( GLshort, GLshort ) = (void *) 0xdeadbeef;
317 void (*func_glWindowPos2svMESA)( GLshort* ) = (void *) 0xdeadbeef;
318 void (*func_glWindowPos3dMESA)( GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef;
319 void (*func_glWindowPos3dvMESA)( GLdouble* ) = (void *) 0xdeadbeef;
320 void (*func_glWindowPos3fMESA)( GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
321 void (*func_glWindowPos3fvMESA)( GLfloat* ) = (void *) 0xdeadbeef;
322 void (*func_glWindowPos3iMESA)( GLint, GLint, GLint ) = (void *) 0xdeadbeef;
323 void (*func_glWindowPos3ivMESA)( GLint* ) = (void *) 0xdeadbeef;
324 void (*func_glWindowPos3sMESA)( GLshort, GLshort, GLshort ) = (void *) 0xdeadbeef;
325 void (*func_glWindowPos3svMESA)( GLshort* ) = (void *) 0xdeadbeef;
326 void (*func_glWindowPos4dMESA)( GLdouble, GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef;
327 void (*func_glWindowPos4dvMESA)( GLdouble* ) = (void *) 0xdeadbeef;
328 void (*func_glWindowPos4fMESA)( GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
329 void (*func_glWindowPos4fvMESA)( GLfloat* ) = (void *) 0xdeadbeef;
330 void (*func_glWindowPos4iMESA)( GLint, GLint, GLint, GLint ) = (void *) 0xdeadbeef;
331 void (*func_glWindowPos4ivMESA)( GLint* ) = (void *) 0xdeadbeef;
332 void (*func_glWindowPos4sMESA)( GLshort, GLshort, GLshort, GLshort ) = (void *) 0xdeadbeef;
333 void (*func_glWindowPos4svMESA)( GLshort* ) = (void *) 0xdeadbeef;
336 /* The function prototypes */
337 void WINAPI wine_glApplyTextureEXT( GLenum );
338 GLboolean WINAPI wine_glAreTexturesResidentEXT( GLsizei, GLuint*, GLboolean* );
339 void WINAPI wine_glArrayElementEXT( GLint );
340 void WINAPI wine_glBindTextureEXT( GLenum, GLuint );
341 void WINAPI wine_glBinormal3bEXT( GLbyte, GLbyte, GLbyte );
342 void WINAPI wine_glBinormal3bvEXT( GLbyte* );
343 void WINAPI wine_glBinormal3dEXT( GLdouble, GLdouble, GLdouble );
344 void WINAPI wine_glBinormal3dvEXT( GLdouble* );
345 void WINAPI wine_glBinormal3fEXT( GLfloat, GLfloat, GLfloat );
346 void WINAPI wine_glBinormal3fvEXT( GLfloat* );
347 void WINAPI wine_glBinormal3iEXT( GLint, GLint, GLint );
348 void WINAPI wine_glBinormal3ivEXT( GLint* );
349 void WINAPI wine_glBinormal3sEXT( GLshort, GLshort, GLshort );
350 void WINAPI wine_glBinormal3svEXT( GLshort* );
351 void WINAPI wine_glBinormalPointerEXT( GLenum, GLsizei, GLvoid* );
352 void WINAPI wine_glBlendColorEXT( GLclampf, GLclampf, GLclampf, GLclampf );
353 void WINAPI wine_glBlendEquationEXT( GLenum );
354 void WINAPI wine_glBlendFuncSeparateEXT( GLenum, GLenum, GLenum, GLenum );
355 void WINAPI wine_glColor3fVertex3fSUN( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat );
356 void WINAPI wine_glColor3fVertex3fvSUN( GLfloat*, GLfloat* );
357 void WINAPI wine_glColor4fNormal3fVertex3fSUN( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat );
358 void WINAPI wine_glColor4fNormal3fVertex3fvSUN( GLfloat*, GLfloat*, GLfloat* );
359 void WINAPI wine_glColor4ubVertex2fSUN( GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat );
360 void WINAPI wine_glColor4ubVertex2fvSUN( GLubyte*, GLfloat* );
361 void WINAPI wine_glColor4ubVertex3fSUN( GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat );
362 void WINAPI wine_glColor4ubVertex3fvSUN( GLubyte*, GLfloat* );
363 void WINAPI wine_glColorPointerEXT( GLint, GLenum, GLsizei, GLsizei, GLvoid* );
364 void WINAPI wine_glColorPointerListIBM( GLint, GLenum, GLint, GLvoid**, GLint );
365 void WINAPI wine_glColorPointervINTEL( GLint, GLenum, GLvoid** );
366 void WINAPI wine_glColorSubTableEXT( GLenum, GLsizei, GLsizei, GLenum, GLenum, GLvoid* );
367 void WINAPI wine_glColorTableEXT( GLenum, GLenum, GLsizei, GLenum, GLenum, GLvoid* );
368 void WINAPI wine_glColorTableParameterfvSGI( GLenum, GLenum, GLfloat* );
369 void WINAPI wine_glColorTableParameterivSGI( GLenum, GLenum, GLint* );
370 void WINAPI wine_glColorTableSGI( GLenum, GLenum, GLsizei, GLenum, GLenum, GLvoid* );
371 void WINAPI wine_glCombinerInputNV( GLenum, GLenum, GLenum, GLenum, GLenum, GLenum );
372 void WINAPI wine_glCombinerOutputNV( GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean );
373 void WINAPI wine_glCombinerParameterfNV( GLenum, GLfloat );
374 void WINAPI wine_glCombinerParameterfvNV( GLenum, GLfloat* );
375 void WINAPI wine_glCombinerParameteriNV( GLenum, GLint );
376 void WINAPI wine_glCombinerParameterivNV( GLenum, GLint* );
377 void WINAPI wine_glCompressedTexImage1DARB( GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, GLvoid* );
378 void WINAPI wine_glCompressedTexImage2DARB( GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLvoid* );
379 void WINAPI wine_glCompressedTexImage3DARB( GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, GLvoid* );
380 void WINAPI wine_glCompressedTexSubImage1DARB( GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, GLvoid* );
381 void WINAPI wine_glCompressedTexSubImage2DARB( GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, GLvoid* );
382 void WINAPI wine_glCompressedTexSubImage3DARB( GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, GLvoid* );
383 void WINAPI wine_glConvolutionFilter1DEXT( GLenum, GLenum, GLsizei, GLenum, GLenum, GLvoid* );
384 void WINAPI wine_glConvolutionFilter2DEXT( GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, GLvoid* );
385 void WINAPI wine_glConvolutionParameterfEXT( GLenum, GLenum, GLfloat );
386 void WINAPI wine_glConvolutionParameterfvEXT( GLenum, GLenum, GLfloat* );
387 void WINAPI wine_glConvolutionParameteriEXT( GLenum, GLenum, GLint );
388 void WINAPI wine_glConvolutionParameterivEXT( GLenum, GLenum, GLint* );
389 void WINAPI wine_glCopyColorSubTableEXT( GLenum, GLsizei, GLint, GLint, GLsizei );
390 void WINAPI wine_glCopyColorTableSGI( GLenum, GLenum, GLint, GLint, GLsizei );
391 void WINAPI wine_glCopyConvolutionFilter1DEXT( GLenum, GLenum, GLint, GLint, GLsizei );
392 void WINAPI wine_glCopyConvolutionFilter2DEXT( GLenum, GLenum, GLint, GLint, GLsizei, GLsizei );
393 void WINAPI wine_glCopyTexImage1DEXT( GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint );
394 void WINAPI wine_glCopyTexImage2DEXT( GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint );
395 void WINAPI wine_glCopyTexSubImage1DEXT( GLenum, GLint, GLint, GLint, GLint, GLsizei );
396 void WINAPI wine_glCopyTexSubImage2DEXT( GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei );
397 void WINAPI wine_glCopyTexSubImage3DEXT( GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei );
398 void WINAPI wine_glCullParameterdvEXT( GLenum, GLdouble* );
399 void WINAPI wine_glCullParameterfvEXT( GLenum, GLfloat* );
400 void WINAPI wine_glDeleteTexturesEXT( GLsizei, GLuint* );
401 void WINAPI wine_glDetailTexFuncSGIS( GLenum, GLsizei, GLfloat* );
402 void WINAPI wine_glDrawArraysEXT( GLenum, GLint, GLsizei );
403 void WINAPI wine_glDrawRangeElementsEXT( GLenum, GLuint, GLuint, GLsizei, GLenum, GLvoid* );
404 void WINAPI wine_glEdgeFlagPointerEXT( GLsizei, GLsizei, GLboolean* );
405 void WINAPI wine_glEdgeFlagPointerListIBM( GLint, GLboolean**, GLint );
406 void WINAPI wine_glFinalCombinerInputNV( GLenum, GLenum, GLenum, GLenum );
407 void WINAPI wine_glFinishTextureSUNX( );
408 void WINAPI wine_glFlushRasterSGIX( );
409 void WINAPI wine_glFlushVertexArrayRangeNV( );
410 void WINAPI wine_glFogCoordPointerEXT( GLenum, GLsizei, GLvoid* );
411 void WINAPI wine_glFogCoordPointerListIBM( GLenum, GLint, GLvoid**, GLint );
412 void WINAPI wine_glFogCoorddEXT( GLdouble );
413 void WINAPI wine_glFogCoorddvEXT( GLdouble* );
414 void WINAPI wine_glFogCoordfEXT( GLfloat );
415 void WINAPI wine_glFogCoordfvEXT( GLfloat* );
416 void WINAPI wine_glFogFuncSGIS( GLsizei, GLfloat* );
417 void WINAPI wine_glFragmentColorMaterialSGIX( GLenum, GLenum );
418 void WINAPI wine_glFragmentLightModelfSGIX( GLenum, GLfloat );
419 void WINAPI wine_glFragmentLightModelfvSGIX( GLenum, GLfloat* );
420 void WINAPI wine_glFragmentLightModeliSGIX( GLenum, GLint );
421 void WINAPI wine_glFragmentLightModelivSGIX( GLenum, GLint* );
422 void WINAPI wine_glFragmentLightfSGIX( GLenum, GLenum, GLfloat );
423 void WINAPI wine_glFragmentLightfvSGIX( GLenum, GLenum, GLfloat* );
424 void WINAPI wine_glFragmentLightiSGIX( GLenum, GLenum, GLint );
425 void WINAPI wine_glFragmentLightivSGIX( GLenum, GLenum, GLint* );
426 void WINAPI wine_glFragmentMaterialfSGIX( GLenum, GLenum, GLfloat );
427 void WINAPI wine_glFragmentMaterialfvSGIX( GLenum, GLenum, GLfloat* );
428 void WINAPI wine_glFragmentMaterialiSGIX( GLenum, GLenum, GLint );
429 void WINAPI wine_glFragmentMaterialivSGIX( GLenum, GLenum, GLint* );
430 void WINAPI wine_glFrameZoomSGIX( GLint );
431 void WINAPI wine_glGenTexturesEXT( GLsizei, GLuint* );
432 void WINAPI wine_glGetColorTableEXT( GLenum, GLenum, GLenum, GLvoid* );
433 void WINAPI wine_glGetColorTableParameterfvEXT( GLenum, GLenum, GLfloat* );
434 void WINAPI wine_glGetColorTableParameterfvSGI( GLenum, GLenum, GLfloat* );
435 void WINAPI wine_glGetColorTableParameterivEXT( GLenum, GLenum, GLint* );
436 void WINAPI wine_glGetColorTableParameterivSGI( GLenum, GLenum, GLint* );
437 void WINAPI wine_glGetColorTableSGI( GLenum, GLenum, GLenum, GLvoid* );
438 void WINAPI wine_glGetCombinerInputParameterfvNV( GLenum, GLenum, GLenum, GLenum, GLfloat* );
439 void WINAPI wine_glGetCombinerInputParameterivNV( GLenum, GLenum, GLenum, GLenum, GLint* );
440 void WINAPI wine_glGetCombinerOutputParameterfvNV( GLenum, GLenum, GLenum, GLfloat* );
441 void WINAPI wine_glGetCombinerOutputParameterivNV( GLenum, GLenum, GLenum, GLint* );
442 void WINAPI wine_glGetCompressedTexImageARB( GLenum, GLint, void* );
443 void WINAPI wine_glGetConvolutionFilterEXT( GLenum, GLenum, GLenum, GLvoid* );
444 void WINAPI wine_glGetConvolutionParameterfvEXT( GLenum, GLenum, GLfloat* );
445 void WINAPI wine_glGetConvolutionParameterivEXT( GLenum, GLenum, GLint* );
446 void WINAPI wine_glGetDetailTexFuncSGIS( GLenum, GLfloat* );
447 void WINAPI wine_glGetFinalCombinerInputParameterfvNV( GLenum, GLenum, GLfloat* );
448 void WINAPI wine_glGetFinalCombinerInputParameterivNV( GLenum, GLenum, GLint* );
449 void WINAPI wine_glGetFogFuncSGIS( GLfloat* );
450 void WINAPI wine_glGetFragmentLightfvSGIX( GLenum, GLenum, GLfloat* );
451 void WINAPI wine_glGetFragmentLightivSGIX( GLenum, GLenum, GLint* );
452 void WINAPI wine_glGetFragmentMaterialfvSGIX( GLenum, GLenum, GLfloat* );
453 void WINAPI wine_glGetFragmentMaterialivSGIX( GLenum, GLenum, GLint* );
454 void WINAPI wine_glGetHistogramEXT( GLenum, GLboolean, GLenum, GLenum, GLvoid* );
455 void WINAPI wine_glGetHistogramParameterfvEXT( GLenum, GLenum, GLfloat* );
456 void WINAPI wine_glGetHistogramParameterivEXT( GLenum, GLenum, GLint* );
457 void WINAPI wine_glGetImageTransformParameterfvHP( GLenum, GLenum, GLfloat* );
458 void WINAPI wine_glGetImageTransformParameterivHP( GLenum, GLenum, GLint* );
459 GLint WINAPI wine_glGetInstrumentsSGIX( );
460 void WINAPI wine_glGetListParameterfvSGIX( GLuint, GLenum, GLfloat* );
461 void WINAPI wine_glGetListParameterivSGIX( GLuint, GLenum, GLint* );
462 void WINAPI wine_glGetMinmaxEXT( GLenum, GLboolean, GLenum, GLenum, GLvoid* );
463 void WINAPI wine_glGetMinmaxParameterfvEXT( GLenum, GLenum, GLfloat* );
464 void WINAPI wine_glGetMinmaxParameterivEXT( GLenum, GLenum, GLint* );
465 void WINAPI wine_glGetPixelTexGenParameterfvSGIS( GLenum, GLfloat* );
466 void WINAPI wine_glGetPixelTexGenParameterivSGIS( GLenum, GLint* );
467 void WINAPI wine_glGetPointervEXT( GLenum, GLvoid** );
468 void WINAPI wine_glGetSeparableFilterEXT( GLenum, GLenum, GLenum, GLvoid*, GLvoid*, GLvoid* );
469 void WINAPI wine_glGetSharpenTexFuncSGIS( GLenum, GLfloat* );
470 void WINAPI wine_glGetTexFilterFuncSGIS( GLenum, GLenum, GLfloat* );
471 void WINAPI wine_glGlobalAlphaFactorbSUN( GLbyte );
472 void WINAPI wine_glGlobalAlphaFactordSUN( GLdouble );
473 void WINAPI wine_glGlobalAlphaFactorfSUN( GLfloat );
474 void WINAPI wine_glGlobalAlphaFactoriSUN( GLint );
475 void WINAPI wine_glGlobalAlphaFactorsSUN( GLshort );
476 void WINAPI wine_glGlobalAlphaFactorubSUN( GLubyte );
477 void WINAPI wine_glGlobalAlphaFactoruiSUN( GLuint );
478 void WINAPI wine_glGlobalAlphaFactorusSUN( GLushort );
479 void WINAPI wine_glHintPGI( GLenum, GLint );
480 void WINAPI wine_glHistogramEXT( GLenum, GLsizei, GLenum, GLboolean );
481 void WINAPI wine_glImageTransformParameterfHP( GLenum, GLenum, GLfloat );
482 void WINAPI wine_glImageTransformParameterfvHP( GLenum, GLenum, GLfloat* );
483 void WINAPI wine_glImageTransformParameteriHP( GLenum, GLenum, GLint );
484 void WINAPI wine_glImageTransformParameterivHP( GLenum, GLenum, GLint* );
485 void WINAPI wine_glIndexFuncEXT( GLenum, GLclampf );
486 void WINAPI wine_glIndexMaterialEXT( GLenum, GLenum );
487 void WINAPI wine_glIndexPointerEXT( GLenum, GLsizei, GLsizei, GLvoid* );
488 void WINAPI wine_glIndexPointerListIBM( GLenum, GLint, GLvoid**, GLint );
489 void WINAPI wine_glInstrumentsBufferSGIX( GLsizei, GLint* );
490 GLboolean WINAPI wine_glIsTextureEXT( GLuint );
491 void WINAPI wine_glLightEnviSGIX( GLenum, GLint );
492 void WINAPI wine_glListParameterfSGIX( GLuint, GLenum, GLfloat );
493 void WINAPI wine_glListParameterfvSGIX( GLuint, GLenum, GLfloat* );
494 void WINAPI wine_glListParameteriSGIX( GLuint, GLenum, GLint );
495 void WINAPI wine_glListParameterivSGIX( GLuint, GLenum, GLint* );
496 void WINAPI wine_glLoadTransposeMatrixdARB( GLdouble* );
497 void WINAPI wine_glLoadTransposeMatrixfARB( GLfloat* );
498 void WINAPI wine_glLockArraysEXT( GLint, GLsizei );
499 void WINAPI wine_glMinmaxEXT( GLenum, GLenum, GLboolean );
500 void WINAPI wine_glMultTransposeMatrixdARB( GLdouble* );
501 void WINAPI wine_glMultTransposeMatrixfARB( GLfloat* );
502 void WINAPI wine_glMultiDrawArraysEXT( GLenum, GLint*, GLsizei*, GLsizei );
503 void WINAPI wine_glMultiDrawElementsEXT( GLenum, GLsizei*, GLenum, GLvoid**, GLsizei );
504 void WINAPI wine_glMultiModeDrawArraysIBM( GLenum, GLint*, GLsizei*, GLsizei, GLint );
505 void WINAPI wine_glMultiModeDrawElementsIBM( GLenum*, GLsizei*, GLenum, GLvoid**, GLsizei, GLint );
506 void WINAPI wine_glNormal3fVertex3fSUN( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat );
507 void WINAPI wine_glNormal3fVertex3fvSUN( GLfloat*, GLfloat* );
508 void WINAPI wine_glNormalPointerEXT( GLenum, GLsizei, GLsizei, GLvoid* );
509 void WINAPI wine_glNormalPointerListIBM( GLenum, GLint, GLvoid**, GLint );
510 void WINAPI wine_glNormalPointervINTEL( GLenum, GLvoid** );
511 void WINAPI wine_glPixelTexGenParameterfSGIS( GLenum, GLfloat );
512 void WINAPI wine_glPixelTexGenParameterfvSGIS( GLenum, GLfloat* );
513 void WINAPI wine_glPixelTexGenParameteriSGIS( GLenum, GLint );
514 void WINAPI wine_glPixelTexGenParameterivSGIS( GLenum, GLint* );
515 void WINAPI wine_glPixelTexGenSGIX( GLenum );
516 void WINAPI wine_glPixelTransformParameterfEXT( GLenum, GLenum, GLfloat );
517 void WINAPI wine_glPixelTransformParameterfvEXT( GLenum, GLenum, GLfloat* );
518 void WINAPI wine_glPixelTransformParameteriEXT( GLenum, GLenum, GLint );
519 void WINAPI wine_glPixelTransformParameterivEXT( GLenum, GLenum, GLint* );
520 void WINAPI wine_glPointParameterfEXT( GLenum, GLfloat );
521 void WINAPI wine_glPointParameterfSGIS( GLenum, GLfloat );
522 void WINAPI wine_glPointParameterfvEXT( GLenum, GLfloat* );
523 void WINAPI wine_glPointParameterfvSGIS( GLenum, GLfloat* );
524 GLint WINAPI wine_glPollInstrumentsSGIX( GLint* );
525 void WINAPI wine_glPolygonOffsetEXT( GLfloat, GLfloat );
526 void WINAPI wine_glPrioritizeTexturesEXT( GLsizei, GLuint*, GLclampf* );
527 void WINAPI wine_glReadInstrumentsSGIX( GLint );
528 void WINAPI wine_glReferencePlaneSGIX( GLdouble* );
529 void WINAPI wine_glReplacementCodePointerSUN( GLenum, GLsizei, GLvoid** );
530 void WINAPI wine_glReplacementCodeubSUN( GLubyte );
531 void WINAPI wine_glReplacementCodeubvSUN( GLubyte* );
532 void WINAPI wine_glReplacementCodeuiColor3fVertex3fSUN( GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat );
533 void WINAPI wine_glReplacementCodeuiColor3fVertex3fvSUN( GLenum*, GLfloat*, GLfloat* );
534 void WINAPI wine_glReplacementCodeuiColor4fNormal3fVertex3fSUN( GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat );
535 void WINAPI wine_glReplacementCodeuiColor4fNormal3fVertex3fvSUN( GLenum*, GLfloat*, GLfloat*, GLfloat* );
536 void WINAPI wine_glReplacementCodeuiColor4ubVertex3fSUN( GLenum, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat );
537 void WINAPI wine_glReplacementCodeuiColor4ubVertex3fvSUN( GLenum*, GLubyte*, GLfloat* );
538 void WINAPI wine_glReplacementCodeuiNormal3fVertex3fSUN( GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat );
539 void WINAPI wine_glReplacementCodeuiNormal3fVertex3fvSUN( GLenum*, GLfloat*, GLfloat* );
540 void WINAPI wine_glReplacementCodeuiSUN( GLuint );
541 void WINAPI wine_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN( GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat );
542 void WINAPI wine_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN( GLenum*, GLfloat*, GLfloat*, GLfloat*, GLfloat* );
543 void WINAPI wine_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN( GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat );
544 void WINAPI wine_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN( GLenum*, GLfloat*, GLfloat*, GLfloat* );
545 void WINAPI wine_glReplacementCodeuiTexCoord2fVertex3fSUN( GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat );
546 void WINAPI wine_glReplacementCodeuiTexCoord2fVertex3fvSUN( GLenum*, GLfloat*, GLfloat* );
547 void WINAPI wine_glReplacementCodeuiVertex3fSUN( GLenum, GLfloat, GLfloat, GLfloat );
548 void WINAPI wine_glReplacementCodeuiVertex3fvSUN( GLenum*, GLfloat* );
549 void WINAPI wine_glReplacementCodeuivSUN( GLuint* );
550 void WINAPI wine_glReplacementCodeusSUN( GLushort );
551 void WINAPI wine_glReplacementCodeusvSUN( GLushort* );
552 void WINAPI wine_glResetHistogramEXT( GLenum );
553 void WINAPI wine_glResetMinmaxEXT( GLenum );
554 void WINAPI wine_glResizeBuffersMESA( );
555 void WINAPI wine_glSampleCoverageARB( GLclampf, GLboolean );
556 void WINAPI wine_glSampleMaskEXT( GLclampf, GLboolean );
557 void WINAPI wine_glSampleMaskSGIS( GLclampf, GLboolean );
558 void WINAPI wine_glSamplePassARB( GLenum );
559 void WINAPI wine_glSamplePatternEXT( GLenum );
560 void WINAPI wine_glSamplePatternSGIS( GLenum );
561 void WINAPI wine_glSecondaryColor3bEXT( GLbyte, GLbyte, GLbyte );
562 void WINAPI wine_glSecondaryColor3bvEXT( GLbyte* );
563 void WINAPI wine_glSecondaryColor3dEXT( GLdouble, GLdouble, GLdouble );
564 void WINAPI wine_glSecondaryColor3dvEXT( GLdouble* );
565 void WINAPI wine_glSecondaryColor3fEXT( GLfloat, GLfloat, GLfloat );
566 void WINAPI wine_glSecondaryColor3fvEXT( GLfloat* );
567 void WINAPI wine_glSecondaryColor3iEXT( GLint, GLint, GLint );
568 void WINAPI wine_glSecondaryColor3ivEXT( GLint* );
569 void WINAPI wine_glSecondaryColor3sEXT( GLshort, GLshort, GLshort );
570 void WINAPI wine_glSecondaryColor3svEXT( GLshort* );
571 void WINAPI wine_glSecondaryColor3ubEXT( GLubyte, GLubyte, GLubyte );
572 void WINAPI wine_glSecondaryColor3ubvEXT( GLubyte* );
573 void WINAPI wine_glSecondaryColor3uiEXT( GLuint, GLuint, GLuint );
574 void WINAPI wine_glSecondaryColor3uivEXT( GLuint* );
575 void WINAPI wine_glSecondaryColor3usEXT( GLushort, GLushort, GLushort );
576 void WINAPI wine_glSecondaryColor3usvEXT( GLushort* );
577 void WINAPI wine_glSecondaryColorPointerEXT( GLint, GLenum, GLsizei, GLvoid* );
578 void WINAPI wine_glSecondaryColorPointerListIBM( GLint, GLenum, GLint, GLvoid**, GLint );
579 void WINAPI wine_glSeparableFilter2DEXT( GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, GLvoid*, GLvoid* );
580 void WINAPI wine_glSharpenTexFuncSGIS( GLenum, GLsizei, GLfloat* );
581 void WINAPI wine_glSpriteParameterfSGIX( GLenum, GLfloat );
582 void WINAPI wine_glSpriteParameterfvSGIX( GLenum, GLfloat* );
583 void WINAPI wine_glSpriteParameteriSGIX( GLenum, GLint );
584 void WINAPI wine_glSpriteParameterivSGIX( GLenum, GLint* );
585 void WINAPI wine_glStartInstrumentsSGIX( );
586 void WINAPI wine_glStopInstrumentsSGIX( GLint );
587 void WINAPI wine_glTagSampleBufferSGIX( );
588 void WINAPI wine_glTangent3bEXT( GLbyte, GLbyte, GLbyte );
589 void WINAPI wine_glTangent3bvEXT( GLbyte* );
590 void WINAPI wine_glTangent3dEXT( GLdouble, GLdouble, GLdouble );
591 void WINAPI wine_glTangent3dvEXT( GLdouble* );
592 void WINAPI wine_glTangent3fEXT( GLfloat, GLfloat, GLfloat );
593 void WINAPI wine_glTangent3fvEXT( GLfloat* );
594 void WINAPI wine_glTangent3iEXT( GLint, GLint, GLint );
595 void WINAPI wine_glTangent3ivEXT( GLint* );
596 void WINAPI wine_glTangent3sEXT( GLshort, GLshort, GLshort );
597 void WINAPI wine_glTangent3svEXT( GLshort* );
598 void WINAPI wine_glTangentPointerEXT( GLenum, GLsizei, GLvoid* );
599 void WINAPI wine_glTbufferMask3DFX( GLuint );
600 void WINAPI wine_glTexCoord2fColor3fVertex3fSUN( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat );
601 void WINAPI wine_glTexCoord2fColor3fVertex3fvSUN( GLfloat*, GLfloat*, GLfloat* );
602 void WINAPI wine_glTexCoord2fColor4fNormal3fVertex3fSUN( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat );
603 void WINAPI wine_glTexCoord2fColor4fNormal3fVertex3fvSUN( GLfloat*, GLfloat*, GLfloat*, GLfloat* );
604 void WINAPI wine_glTexCoord2fColor4ubVertex3fSUN( GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat );
605 void WINAPI wine_glTexCoord2fColor4ubVertex3fvSUN( GLfloat*, GLubyte*, GLfloat* );
606 void WINAPI wine_glTexCoord2fNormal3fVertex3fSUN( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat );
607 void WINAPI wine_glTexCoord2fNormal3fVertex3fvSUN( GLfloat*, GLfloat*, GLfloat* );
608 void WINAPI wine_glTexCoord2fVertex3fSUN( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat );
609 void WINAPI wine_glTexCoord2fVertex3fvSUN( GLfloat*, GLfloat* );
610 void WINAPI wine_glTexCoord4fColor4fNormal3fVertex4fSUN( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat );
611 void WINAPI wine_glTexCoord4fColor4fNormal3fVertex4fvSUN( GLfloat*, GLfloat*, GLfloat*, GLfloat* );
612 void WINAPI wine_glTexCoord4fVertex4fSUN( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat );
613 void WINAPI wine_glTexCoord4fVertex4fvSUN( GLfloat*, GLfloat* );
614 void WINAPI wine_glTexCoordPointerEXT( GLint, GLenum, GLsizei, GLsizei, GLvoid* );
615 void WINAPI wine_glTexCoordPointerListIBM( GLint, GLenum, GLint, GLvoid**, GLint );
616 void WINAPI wine_glTexCoordPointervINTEL( GLint, GLenum, GLvoid** );
617 void WINAPI wine_glTexFilterFuncSGIS( GLenum, GLenum, GLsizei, GLfloat* );
618 void WINAPI wine_glTexImage3DEXT( GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoid* );
619 void WINAPI wine_glTexImage4DSGIS( GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoid* );
620 void WINAPI wine_glTexSubImage1DEXT( GLenum, GLint, GLint, GLsizei, GLenum, GLenum, GLvoid* );
621 void WINAPI wine_glTexSubImage2DEXT( GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid* );
622 void WINAPI wine_glTexSubImage3DEXT( GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoid* );
623 void WINAPI wine_glTexSubImage4DSGIS( GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoid* );
624 void WINAPI wine_glTextureColorMaskSGIS( GLboolean, GLboolean, GLboolean, GLboolean );
625 void WINAPI wine_glTextureLightEXT( GLenum );
626 void WINAPI wine_glTextureMaterialEXT( GLenum, GLenum );
627 void WINAPI wine_glTextureNormalEXT( GLenum );
628 void WINAPI wine_glUnlockArraysEXT( );
629 void WINAPI wine_glVertexArrayRangeNV( GLsizei, GLvoid* );
630 void WINAPI wine_glVertexPointerEXT( GLint, GLenum, GLsizei, GLsizei, GLvoid* );
631 void WINAPI wine_glVertexPointerListIBM( GLint, GLenum, GLint, GLvoid**, GLint );
632 void WINAPI wine_glVertexPointervINTEL( GLint, GLenum, GLvoid** );
633 void WINAPI wine_glVertexWeightPointerEXT( GLsizei, GLenum, GLsizei, GLvoid* );
634 void WINAPI wine_glVertexWeightfEXT( GLfloat );
635 void WINAPI wine_glVertexWeightfvEXT( GLfloat* );
636 void WINAPI wine_glWindowPos2dMESA( GLdouble, GLdouble );
637 void WINAPI wine_glWindowPos2dvMESA( GLdouble* );
638 void WINAPI wine_glWindowPos2fMESA( GLfloat, GLfloat );
639 void WINAPI wine_glWindowPos2fvMESA( GLfloat* );
640 void WINAPI wine_glWindowPos2iMESA( GLint, GLint );
641 void WINAPI wine_glWindowPos2ivMESA( GLint* );
642 void WINAPI wine_glWindowPos2sMESA( GLshort, GLshort );
643 void WINAPI wine_glWindowPos2svMESA( GLshort* );
644 void WINAPI wine_glWindowPos3dMESA( GLdouble, GLdouble, GLdouble );
645 void WINAPI wine_glWindowPos3dvMESA( GLdouble* );
646 void WINAPI wine_glWindowPos3fMESA( GLfloat, GLfloat, GLfloat );
647 void WINAPI wine_glWindowPos3fvMESA( GLfloat* );
648 void WINAPI wine_glWindowPos3iMESA( GLint, GLint, GLint );
649 void WINAPI wine_glWindowPos3ivMESA( GLint* );
650 void WINAPI wine_glWindowPos3sMESA( GLshort, GLshort, GLshort );
651 void WINAPI wine_glWindowPos3svMESA( GLshort* );
652 void WINAPI wine_glWindowPos4dMESA( GLdouble, GLdouble, GLdouble, GLdouble );
653 void WINAPI wine_glWindowPos4dvMESA( GLdouble* );
654 void WINAPI wine_glWindowPos4fMESA( GLfloat, GLfloat, GLfloat, GLfloat );
655 void WINAPI wine_glWindowPos4fvMESA( GLfloat* );
656 void WINAPI wine_glWindowPos4iMESA( GLint, GLint, GLint, GLint );
657 void WINAPI wine_glWindowPos4ivMESA( GLint* );
658 void WINAPI wine_glWindowPos4sMESA( GLshort, GLshort, GLshort, GLshort );
659 void WINAPI wine_glWindowPos4svMESA( GLshort* );
662 /* The table giving the correspondance between names and functions */
663 int extension_registry_size = 323;
664 OpenGL_extension extension_registry[323] = {
665 { "glApplyTextureEXT", (void *) wine_glApplyTextureEXT, (void **) (&func_glApplyTextureEXT) },
666 { "glAreTexturesResidentEXT", (void *) wine_glAreTexturesResidentEXT, (void **) (&func_glAreTexturesResidentEXT) },
667 { "glArrayElementEXT", (void *) wine_glArrayElementEXT, (void **) (&func_glArrayElementEXT) },
668 { "glBindTextureEXT", (void *) wine_glBindTextureEXT, (void **) (&func_glBindTextureEXT) },
669 { "glBinormal3bEXT", (void *) wine_glBinormal3bEXT, (void **) (&func_glBinormal3bEXT) },
670 { "glBinormal3bvEXT", (void *) wine_glBinormal3bvEXT, (void **) (&func_glBinormal3bvEXT) },
671 { "glBinormal3dEXT", (void *) wine_glBinormal3dEXT, (void **) (&func_glBinormal3dEXT) },
672 { "glBinormal3dvEXT", (void *) wine_glBinormal3dvEXT, (void **) (&func_glBinormal3dvEXT) },
673 { "glBinormal3fEXT", (void *) wine_glBinormal3fEXT, (void **) (&func_glBinormal3fEXT) },
674 { "glBinormal3fvEXT", (void *) wine_glBinormal3fvEXT, (void **) (&func_glBinormal3fvEXT) },
675 { "glBinormal3iEXT", (void *) wine_glBinormal3iEXT, (void **) (&func_glBinormal3iEXT) },
676 { "glBinormal3ivEXT", (void *) wine_glBinormal3ivEXT, (void **) (&func_glBinormal3ivEXT) },
677 { "glBinormal3sEXT", (void *) wine_glBinormal3sEXT, (void **) (&func_glBinormal3sEXT) },
678 { "glBinormal3svEXT", (void *) wine_glBinormal3svEXT, (void **) (&func_glBinormal3svEXT) },
679 { "glBinormalPointerEXT", (void *) wine_glBinormalPointerEXT, (void **) (&func_glBinormalPointerEXT) },
680 { "glBlendColorEXT", (void *) wine_glBlendColorEXT, (void **) (&func_glBlendColorEXT) },
681 { "glBlendEquationEXT", (void *) wine_glBlendEquationEXT, (void **) (&func_glBlendEquationEXT) },
682 { "glBlendFuncSeparateEXT", (void *) wine_glBlendFuncSeparateEXT, (void **) (&func_glBlendFuncSeparateEXT) },
683 { "glColor3fVertex3fSUN", (void *) wine_glColor3fVertex3fSUN, (void **) (&func_glColor3fVertex3fSUN) },
684 { "glColor3fVertex3fvSUN", (void *) wine_glColor3fVertex3fvSUN, (void **) (&func_glColor3fVertex3fvSUN) },
685 { "glColor4fNormal3fVertex3fSUN", (void *) wine_glColor4fNormal3fVertex3fSUN, (void **) (&func_glColor4fNormal3fVertex3fSUN) },
686 { "glColor4fNormal3fVertex3fvSUN", (void *) wine_glColor4fNormal3fVertex3fvSUN, (void **) (&func_glColor4fNormal3fVertex3fvSUN) },
687 { "glColor4ubVertex2fSUN", (void *) wine_glColor4ubVertex2fSUN, (void **) (&func_glColor4ubVertex2fSUN) },
688 { "glColor4ubVertex2fvSUN", (void *) wine_glColor4ubVertex2fvSUN, (void **) (&func_glColor4ubVertex2fvSUN) },
689 { "glColor4ubVertex3fSUN", (void *) wine_glColor4ubVertex3fSUN, (void **) (&func_glColor4ubVertex3fSUN) },
690 { "glColor4ubVertex3fvSUN", (void *) wine_glColor4ubVertex3fvSUN, (void **) (&func_glColor4ubVertex3fvSUN) },
691 { "glColorPointerEXT", (void *) wine_glColorPointerEXT, (void **) (&func_glColorPointerEXT) },
692 { "glColorPointerListIBM", (void *) wine_glColorPointerListIBM, (void **) (&func_glColorPointerListIBM) },
693 { "glColorPointervINTEL", (void *) wine_glColorPointervINTEL, (void **) (&func_glColorPointervINTEL) },
694 { "glColorSubTableEXT", (void *) wine_glColorSubTableEXT, (void **) (&func_glColorSubTableEXT) },
695 { "glColorTableEXT", (void *) wine_glColorTableEXT, (void **) (&func_glColorTableEXT) },
696 { "glColorTableParameterfvSGI", (void *) wine_glColorTableParameterfvSGI, (void **) (&func_glColorTableParameterfvSGI) },
697 { "glColorTableParameterivSGI", (void *) wine_glColorTableParameterivSGI, (void **) (&func_glColorTableParameterivSGI) },
698 { "glColorTableSGI", (void *) wine_glColorTableSGI, (void **) (&func_glColorTableSGI) },
699 { "glCombinerInputNV", (void *) wine_glCombinerInputNV, (void **) (&func_glCombinerInputNV) },
700 { "glCombinerOutputNV", (void *) wine_glCombinerOutputNV, (void **) (&func_glCombinerOutputNV) },
701 { "glCombinerParameterfNV", (void *) wine_glCombinerParameterfNV, (void **) (&func_glCombinerParameterfNV) },
702 { "glCombinerParameterfvNV", (void *) wine_glCombinerParameterfvNV, (void **) (&func_glCombinerParameterfvNV) },
703 { "glCombinerParameteriNV", (void *) wine_glCombinerParameteriNV, (void **) (&func_glCombinerParameteriNV) },
704 { "glCombinerParameterivNV", (void *) wine_glCombinerParameterivNV, (void **) (&func_glCombinerParameterivNV) },
705 { "glCompressedTexImage1DARB", (void *) wine_glCompressedTexImage1DARB, (void **) (&func_glCompressedTexImage1DARB) },
706 { "glCompressedTexImage2DARB", (void *) wine_glCompressedTexImage2DARB, (void **) (&func_glCompressedTexImage2DARB) },
707 { "glCompressedTexImage3DARB", (void *) wine_glCompressedTexImage3DARB, (void **) (&func_glCompressedTexImage3DARB) },
708 { "glCompressedTexSubImage1DARB", (void *) wine_glCompressedTexSubImage1DARB, (void **) (&func_glCompressedTexSubImage1DARB) },
709 { "glCompressedTexSubImage2DARB", (void *) wine_glCompressedTexSubImage2DARB, (void **) (&func_glCompressedTexSubImage2DARB) },
710 { "glCompressedTexSubImage3DARB", (void *) wine_glCompressedTexSubImage3DARB, (void **) (&func_glCompressedTexSubImage3DARB) },
711 { "glConvolutionFilter1DEXT", (void *) wine_glConvolutionFilter1DEXT, (void **) (&func_glConvolutionFilter1DEXT) },
712 { "glConvolutionFilter2DEXT", (void *) wine_glConvolutionFilter2DEXT, (void **) (&func_glConvolutionFilter2DEXT) },
713 { "glConvolutionParameterfEXT", (void *) wine_glConvolutionParameterfEXT, (void **) (&func_glConvolutionParameterfEXT) },
714 { "glConvolutionParameterfvEXT", (void *) wine_glConvolutionParameterfvEXT, (void **) (&func_glConvolutionParameterfvEXT) },
715 { "glConvolutionParameteriEXT", (void *) wine_glConvolutionParameteriEXT, (void **) (&func_glConvolutionParameteriEXT) },
716 { "glConvolutionParameterivEXT", (void *) wine_glConvolutionParameterivEXT, (void **) (&func_glConvolutionParameterivEXT) },
717 { "glCopyColorSubTableEXT", (void *) wine_glCopyColorSubTableEXT, (void **) (&func_glCopyColorSubTableEXT) },
718 { "glCopyColorTableSGI", (void *) wine_glCopyColorTableSGI, (void **) (&func_glCopyColorTableSGI) },
719 { "glCopyConvolutionFilter1DEXT", (void *) wine_glCopyConvolutionFilter1DEXT, (void **) (&func_glCopyConvolutionFilter1DEXT) },
720 { "glCopyConvolutionFilter2DEXT", (void *) wine_glCopyConvolutionFilter2DEXT, (void **) (&func_glCopyConvolutionFilter2DEXT) },
721 { "glCopyTexImage1DEXT", (void *) wine_glCopyTexImage1DEXT, (void **) (&func_glCopyTexImage1DEXT) },
722 { "glCopyTexImage2DEXT", (void *) wine_glCopyTexImage2DEXT, (void **) (&func_glCopyTexImage2DEXT) },
723 { "glCopyTexSubImage1DEXT", (void *) wine_glCopyTexSubImage1DEXT, (void **) (&func_glCopyTexSubImage1DEXT) },
724 { "glCopyTexSubImage2DEXT", (void *) wine_glCopyTexSubImage2DEXT, (void **) (&func_glCopyTexSubImage2DEXT) },
725 { "glCopyTexSubImage3DEXT", (void *) wine_glCopyTexSubImage3DEXT, (void **) (&func_glCopyTexSubImage3DEXT) },
726 { "glCullParameterdvEXT", (void *) wine_glCullParameterdvEXT, (void **) (&func_glCullParameterdvEXT) },
727 { "glCullParameterfvEXT", (void *) wine_glCullParameterfvEXT, (void **) (&func_glCullParameterfvEXT) },
728 { "glDeleteTexturesEXT", (void *) wine_glDeleteTexturesEXT, (void **) (&func_glDeleteTexturesEXT) },
729 { "glDetailTexFuncSGIS", (void *) wine_glDetailTexFuncSGIS, (void **) (&func_glDetailTexFuncSGIS) },
730 { "glDrawArraysEXT", (void *) wine_glDrawArraysEXT, (void **) (&func_glDrawArraysEXT) },
731 { "glDrawRangeElementsEXT", (void *) wine_glDrawRangeElementsEXT, (void **) (&func_glDrawRangeElementsEXT) },
732 { "glEdgeFlagPointerEXT", (void *) wine_glEdgeFlagPointerEXT, (void **) (&func_glEdgeFlagPointerEXT) },
733 { "glEdgeFlagPointerListIBM", (void *) wine_glEdgeFlagPointerListIBM, (void **) (&func_glEdgeFlagPointerListIBM) },
734 { "glFinalCombinerInputNV", (void *) wine_glFinalCombinerInputNV, (void **) (&func_glFinalCombinerInputNV) },
735 { "glFinishTextureSUNX", (void *) wine_glFinishTextureSUNX, (void **) (&func_glFinishTextureSUNX) },
736 { "glFlushRasterSGIX", (void *) wine_glFlushRasterSGIX, (void **) (&func_glFlushRasterSGIX) },
737 { "glFlushVertexArrayRangeNV", (void *) wine_glFlushVertexArrayRangeNV, (void **) (&func_glFlushVertexArrayRangeNV) },
738 { "glFogCoordPointerEXT", (void *) wine_glFogCoordPointerEXT, (void **) (&func_glFogCoordPointerEXT) },
739 { "glFogCoordPointerListIBM", (void *) wine_glFogCoordPointerListIBM, (void **) (&func_glFogCoordPointerListIBM) },
740 { "glFogCoorddEXT", (void *) wine_glFogCoorddEXT, (void **) (&func_glFogCoorddEXT) },
741 { "glFogCoorddvEXT", (void *) wine_glFogCoorddvEXT, (void **) (&func_glFogCoorddvEXT) },
742 { "glFogCoordfEXT", (void *) wine_glFogCoordfEXT, (void **) (&func_glFogCoordfEXT) },
743 { "glFogCoordfvEXT", (void *) wine_glFogCoordfvEXT, (void **) (&func_glFogCoordfvEXT) },
744 { "glFogFuncSGIS", (void *) wine_glFogFuncSGIS, (void **) (&func_glFogFuncSGIS) },
745 { "glFragmentColorMaterialSGIX", (void *) wine_glFragmentColorMaterialSGIX, (void **) (&func_glFragmentColorMaterialSGIX) },
746 { "glFragmentLightModelfSGIX", (void *) wine_glFragmentLightModelfSGIX, (void **) (&func_glFragmentLightModelfSGIX) },
747 { "glFragmentLightModelfvSGIX", (void *) wine_glFragmentLightModelfvSGIX, (void **) (&func_glFragmentLightModelfvSGIX) },
748 { "glFragmentLightModeliSGIX", (void *) wine_glFragmentLightModeliSGIX, (void **) (&func_glFragmentLightModeliSGIX) },
749 { "glFragmentLightModelivSGIX", (void *) wine_glFragmentLightModelivSGIX, (void **) (&func_glFragmentLightModelivSGIX) },
750 { "glFragmentLightfSGIX", (void *) wine_glFragmentLightfSGIX, (void **) (&func_glFragmentLightfSGIX) },
751 { "glFragmentLightfvSGIX", (void *) wine_glFragmentLightfvSGIX, (void **) (&func_glFragmentLightfvSGIX) },
752 { "glFragmentLightiSGIX", (void *) wine_glFragmentLightiSGIX, (void **) (&func_glFragmentLightiSGIX) },
753 { "glFragmentLightivSGIX", (void *) wine_glFragmentLightivSGIX, (void **) (&func_glFragmentLightivSGIX) },
754 { "glFragmentMaterialfSGIX", (void *) wine_glFragmentMaterialfSGIX, (void **) (&func_glFragmentMaterialfSGIX) },
755 { "glFragmentMaterialfvSGIX", (void *) wine_glFragmentMaterialfvSGIX, (void **) (&func_glFragmentMaterialfvSGIX) },
756 { "glFragmentMaterialiSGIX", (void *) wine_glFragmentMaterialiSGIX, (void **) (&func_glFragmentMaterialiSGIX) },
757 { "glFragmentMaterialivSGIX", (void *) wine_glFragmentMaterialivSGIX, (void **) (&func_glFragmentMaterialivSGIX) },
758 { "glFrameZoomSGIX", (void *) wine_glFrameZoomSGIX, (void **) (&func_glFrameZoomSGIX) },
759 { "glGenTexturesEXT", (void *) wine_glGenTexturesEXT, (void **) (&func_glGenTexturesEXT) },
760 { "glGetColorTableEXT", (void *) wine_glGetColorTableEXT, (void **) (&func_glGetColorTableEXT) },
761 { "glGetColorTableParameterfvEXT", (void *) wine_glGetColorTableParameterfvEXT, (void **) (&func_glGetColorTableParameterfvEXT) },
762 { "glGetColorTableParameterfvSGI", (void *) wine_glGetColorTableParameterfvSGI, (void **) (&func_glGetColorTableParameterfvSGI) },
763 { "glGetColorTableParameterivEXT", (void *) wine_glGetColorTableParameterivEXT, (void **) (&func_glGetColorTableParameterivEXT) },
764 { "glGetColorTableParameterivSGI", (void *) wine_glGetColorTableParameterivSGI, (void **) (&func_glGetColorTableParameterivSGI) },
765 { "glGetColorTableSGI", (void *) wine_glGetColorTableSGI, (void **) (&func_glGetColorTableSGI) },
766 { "glGetCombinerInputParameterfvNV", (void *) wine_glGetCombinerInputParameterfvNV, (void **) (&func_glGetCombinerInputParameterfvNV) },
767 { "glGetCombinerInputParameterivNV", (void *) wine_glGetCombinerInputParameterivNV, (void **) (&func_glGetCombinerInputParameterivNV) },
768 { "glGetCombinerOutputParameterfvNV", (void *) wine_glGetCombinerOutputParameterfvNV, (void **) (&func_glGetCombinerOutputParameterfvNV) },
769 { "glGetCombinerOutputParameterivNV", (void *) wine_glGetCombinerOutputParameterivNV, (void **) (&func_glGetCombinerOutputParameterivNV) },
770 { "glGetCompressedTexImageARB", (void *) wine_glGetCompressedTexImageARB, (void **) (&func_glGetCompressedTexImageARB) },
771 { "glGetConvolutionFilterEXT", (void *) wine_glGetConvolutionFilterEXT, (void **) (&func_glGetConvolutionFilterEXT) },
772 { "glGetConvolutionParameterfvEXT", (void *) wine_glGetConvolutionParameterfvEXT, (void **) (&func_glGetConvolutionParameterfvEXT) },
773 { "glGetConvolutionParameterivEXT", (void *) wine_glGetConvolutionParameterivEXT, (void **) (&func_glGetConvolutionParameterivEXT) },
774 { "glGetDetailTexFuncSGIS", (void *) wine_glGetDetailTexFuncSGIS, (void **) (&func_glGetDetailTexFuncSGIS) },
775 { "glGetFinalCombinerInputParameterfvNV", (void *) wine_glGetFinalCombinerInputParameterfvNV, (void **) (&func_glGetFinalCombinerInputParameterfvNV) },
776 { "glGetFinalCombinerInputParameterivNV", (void *) wine_glGetFinalCombinerInputParameterivNV, (void **) (&func_glGetFinalCombinerInputParameterivNV) },
777 { "glGetFogFuncSGIS", (void *) wine_glGetFogFuncSGIS, (void **) (&func_glGetFogFuncSGIS) },
778 { "glGetFragmentLightfvSGIX", (void *) wine_glGetFragmentLightfvSGIX, (void **) (&func_glGetFragmentLightfvSGIX) },
779 { "glGetFragmentLightivSGIX", (void *) wine_glGetFragmentLightivSGIX, (void **) (&func_glGetFragmentLightivSGIX) },
780 { "glGetFragmentMaterialfvSGIX", (void *) wine_glGetFragmentMaterialfvSGIX, (void **) (&func_glGetFragmentMaterialfvSGIX) },
781 { "glGetFragmentMaterialivSGIX", (void *) wine_glGetFragmentMaterialivSGIX, (void **) (&func_glGetFragmentMaterialivSGIX) },
782 { "glGetHistogramEXT", (void *) wine_glGetHistogramEXT, (void **) (&func_glGetHistogramEXT) },
783 { "glGetHistogramParameterfvEXT", (void *) wine_glGetHistogramParameterfvEXT, (void **) (&func_glGetHistogramParameterfvEXT) },
784 { "glGetHistogramParameterivEXT", (void *) wine_glGetHistogramParameterivEXT, (void **) (&func_glGetHistogramParameterivEXT) },
785 { "glGetImageTransformParameterfvHP", (void *) wine_glGetImageTransformParameterfvHP, (void **) (&func_glGetImageTransformParameterfvHP) },
786 { "glGetImageTransformParameterivHP", (void *) wine_glGetImageTransformParameterivHP, (void **) (&func_glGetImageTransformParameterivHP) },
787 { "glGetInstrumentsSGIX", (void *) wine_glGetInstrumentsSGIX, (void **) (&func_glGetInstrumentsSGIX) },
788 { "glGetListParameterfvSGIX", (void *) wine_glGetListParameterfvSGIX, (void **) (&func_glGetListParameterfvSGIX) },
789 { "glGetListParameterivSGIX", (void *) wine_glGetListParameterivSGIX, (void **) (&func_glGetListParameterivSGIX) },
790 { "glGetMinmaxEXT", (void *) wine_glGetMinmaxEXT, (void **) (&func_glGetMinmaxEXT) },
791 { "glGetMinmaxParameterfvEXT", (void *) wine_glGetMinmaxParameterfvEXT, (void **) (&func_glGetMinmaxParameterfvEXT) },
792 { "glGetMinmaxParameterivEXT", (void *) wine_glGetMinmaxParameterivEXT, (void **) (&func_glGetMinmaxParameterivEXT) },
793 { "glGetPixelTexGenParameterfvSGIS", (void *) wine_glGetPixelTexGenParameterfvSGIS, (void **) (&func_glGetPixelTexGenParameterfvSGIS) },
794 { "glGetPixelTexGenParameterivSGIS", (void *) wine_glGetPixelTexGenParameterivSGIS, (void **) (&func_glGetPixelTexGenParameterivSGIS) },
795 { "glGetPointervEXT", (void *) wine_glGetPointervEXT, (void **) (&func_glGetPointervEXT) },
796 { "glGetSeparableFilterEXT", (void *) wine_glGetSeparableFilterEXT, (void **) (&func_glGetSeparableFilterEXT) },
797 { "glGetSharpenTexFuncSGIS", (void *) wine_glGetSharpenTexFuncSGIS, (void **) (&func_glGetSharpenTexFuncSGIS) },
798 { "glGetTexFilterFuncSGIS", (void *) wine_glGetTexFilterFuncSGIS, (void **) (&func_glGetTexFilterFuncSGIS) },
799 { "glGlobalAlphaFactorbSUN", (void *) wine_glGlobalAlphaFactorbSUN, (void **) (&func_glGlobalAlphaFactorbSUN) },
800 { "glGlobalAlphaFactordSUN", (void *) wine_glGlobalAlphaFactordSUN, (void **) (&func_glGlobalAlphaFactordSUN) },
801 { "glGlobalAlphaFactorfSUN", (void *) wine_glGlobalAlphaFactorfSUN, (void **) (&func_glGlobalAlphaFactorfSUN) },
802 { "glGlobalAlphaFactoriSUN", (void *) wine_glGlobalAlphaFactoriSUN, (void **) (&func_glGlobalAlphaFactoriSUN) },
803 { "glGlobalAlphaFactorsSUN", (void *) wine_glGlobalAlphaFactorsSUN, (void **) (&func_glGlobalAlphaFactorsSUN) },
804 { "glGlobalAlphaFactorubSUN", (void *) wine_glGlobalAlphaFactorubSUN, (void **) (&func_glGlobalAlphaFactorubSUN) },
805 { "glGlobalAlphaFactoruiSUN", (void *) wine_glGlobalAlphaFactoruiSUN, (void **) (&func_glGlobalAlphaFactoruiSUN) },
806 { "glGlobalAlphaFactorusSUN", (void *) wine_glGlobalAlphaFactorusSUN, (void **) (&func_glGlobalAlphaFactorusSUN) },
807 { "glHintPGI", (void *) wine_glHintPGI, (void **) (&func_glHintPGI) },
808 { "glHistogramEXT", (void *) wine_glHistogramEXT, (void **) (&func_glHistogramEXT) },
809 { "glImageTransformParameterfHP", (void *) wine_glImageTransformParameterfHP, (void **) (&func_glImageTransformParameterfHP) },
810 { "glImageTransformParameterfvHP", (void *) wine_glImageTransformParameterfvHP, (void **) (&func_glImageTransformParameterfvHP) },
811 { "glImageTransformParameteriHP", (void *) wine_glImageTransformParameteriHP, (void **) (&func_glImageTransformParameteriHP) },
812 { "glImageTransformParameterivHP", (void *) wine_glImageTransformParameterivHP, (void **) (&func_glImageTransformParameterivHP) },
813 { "glIndexFuncEXT", (void *) wine_glIndexFuncEXT, (void **) (&func_glIndexFuncEXT) },
814 { "glIndexMaterialEXT", (void *) wine_glIndexMaterialEXT, (void **) (&func_glIndexMaterialEXT) },
815 { "glIndexPointerEXT", (void *) wine_glIndexPointerEXT, (void **) (&func_glIndexPointerEXT) },
816 { "glIndexPointerListIBM", (void *) wine_glIndexPointerListIBM, (void **) (&func_glIndexPointerListIBM) },
817 { "glInstrumentsBufferSGIX", (void *) wine_glInstrumentsBufferSGIX, (void **) (&func_glInstrumentsBufferSGIX) },
818 { "glIsTextureEXT", (void *) wine_glIsTextureEXT, (void **) (&func_glIsTextureEXT) },
819 { "glLightEnviSGIX", (void *) wine_glLightEnviSGIX, (void **) (&func_glLightEnviSGIX) },
820 { "glListParameterfSGIX", (void *) wine_glListParameterfSGIX, (void **) (&func_glListParameterfSGIX) },
821 { "glListParameterfvSGIX", (void *) wine_glListParameterfvSGIX, (void **) (&func_glListParameterfvSGIX) },
822 { "glListParameteriSGIX", (void *) wine_glListParameteriSGIX, (void **) (&func_glListParameteriSGIX) },
823 { "glListParameterivSGIX", (void *) wine_glListParameterivSGIX, (void **) (&func_glListParameterivSGIX) },
824 { "glLoadTransposeMatrixdARB", (void *) wine_glLoadTransposeMatrixdARB, (void **) (&func_glLoadTransposeMatrixdARB) },
825 { "glLoadTransposeMatrixfARB", (void *) wine_glLoadTransposeMatrixfARB, (void **) (&func_glLoadTransposeMatrixfARB) },
826 { "glLockArraysEXT", (void *) wine_glLockArraysEXT, (void **) (&func_glLockArraysEXT) },
827 { "glMinmaxEXT", (void *) wine_glMinmaxEXT, (void **) (&func_glMinmaxEXT) },
828 { "glMultTransposeMatrixdARB", (void *) wine_glMultTransposeMatrixdARB, (void **) (&func_glMultTransposeMatrixdARB) },
829 { "glMultTransposeMatrixfARB", (void *) wine_glMultTransposeMatrixfARB, (void **) (&func_glMultTransposeMatrixfARB) },
830 { "glMultiDrawArraysEXT", (void *) wine_glMultiDrawArraysEXT, (void **) (&func_glMultiDrawArraysEXT) },
831 { "glMultiDrawElementsEXT", (void *) wine_glMultiDrawElementsEXT, (void **) (&func_glMultiDrawElementsEXT) },
832 { "glMultiModeDrawArraysIBM", (void *) wine_glMultiModeDrawArraysIBM, (void **) (&func_glMultiModeDrawArraysIBM) },
833 { "glMultiModeDrawElementsIBM", (void *) wine_glMultiModeDrawElementsIBM, (void **) (&func_glMultiModeDrawElementsIBM) },
834 { "glNormal3fVertex3fSUN", (void *) wine_glNormal3fVertex3fSUN, (void **) (&func_glNormal3fVertex3fSUN) },
835 { "glNormal3fVertex3fvSUN", (void *) wine_glNormal3fVertex3fvSUN, (void **) (&func_glNormal3fVertex3fvSUN) },
836 { "glNormalPointerEXT", (void *) wine_glNormalPointerEXT, (void **) (&func_glNormalPointerEXT) },
837 { "glNormalPointerListIBM", (void *) wine_glNormalPointerListIBM, (void **) (&func_glNormalPointerListIBM) },
838 { "glNormalPointervINTEL", (void *) wine_glNormalPointervINTEL, (void **) (&func_glNormalPointervINTEL) },
839 { "glPixelTexGenParameterfSGIS", (void *) wine_glPixelTexGenParameterfSGIS, (void **) (&func_glPixelTexGenParameterfSGIS) },
840 { "glPixelTexGenParameterfvSGIS", (void *) wine_glPixelTexGenParameterfvSGIS, (void **) (&func_glPixelTexGenParameterfvSGIS) },
841 { "glPixelTexGenParameteriSGIS", (void *) wine_glPixelTexGenParameteriSGIS, (void **) (&func_glPixelTexGenParameteriSGIS) },
842 { "glPixelTexGenParameterivSGIS", (void *) wine_glPixelTexGenParameterivSGIS, (void **) (&func_glPixelTexGenParameterivSGIS) },
843 { "glPixelTexGenSGIX", (void *) wine_glPixelTexGenSGIX, (void **) (&func_glPixelTexGenSGIX) },
844 { "glPixelTransformParameterfEXT", (void *) wine_glPixelTransformParameterfEXT, (void **) (&func_glPixelTransformParameterfEXT) },
845 { "glPixelTransformParameterfvEXT", (void *) wine_glPixelTransformParameterfvEXT, (void **) (&func_glPixelTransformParameterfvEXT) },
846 { "glPixelTransformParameteriEXT", (void *) wine_glPixelTransformParameteriEXT, (void **) (&func_glPixelTransformParameteriEXT) },
847 { "glPixelTransformParameterivEXT", (void *) wine_glPixelTransformParameterivEXT, (void **) (&func_glPixelTransformParameterivEXT) },
848 { "glPointParameterfEXT", (void *) wine_glPointParameterfEXT, (void **) (&func_glPointParameterfEXT) },
849 { "glPointParameterfSGIS", (void *) wine_glPointParameterfSGIS, (void **) (&func_glPointParameterfSGIS) },
850 { "glPointParameterfvEXT", (void *) wine_glPointParameterfvEXT, (void **) (&func_glPointParameterfvEXT) },
851 { "glPointParameterfvSGIS", (void *) wine_glPointParameterfvSGIS, (void **) (&func_glPointParameterfvSGIS) },
852 { "glPollInstrumentsSGIX", (void *) wine_glPollInstrumentsSGIX, (void **) (&func_glPollInstrumentsSGIX) },
853 { "glPolygonOffsetEXT", (void *) wine_glPolygonOffsetEXT, (void **) (&func_glPolygonOffsetEXT) },
854 { "glPrioritizeTexturesEXT", (void *) wine_glPrioritizeTexturesEXT, (void **) (&func_glPrioritizeTexturesEXT) },
855 { "glReadInstrumentsSGIX", (void *) wine_glReadInstrumentsSGIX, (void **) (&func_glReadInstrumentsSGIX) },
856 { "glReferencePlaneSGIX", (void *) wine_glReferencePlaneSGIX, (void **) (&func_glReferencePlaneSGIX) },
857 { "glReplacementCodePointerSUN", (void *) wine_glReplacementCodePointerSUN, (void **) (&func_glReplacementCodePointerSUN) },
858 { "glReplacementCodeubSUN", (void *) wine_glReplacementCodeubSUN, (void **) (&func_glReplacementCodeubSUN) },
859 { "glReplacementCodeubvSUN", (void *) wine_glReplacementCodeubvSUN, (void **) (&func_glReplacementCodeubvSUN) },
860 { "glReplacementCodeuiColor3fVertex3fSUN", (void *) wine_glReplacementCodeuiColor3fVertex3fSUN, (void **) (&func_glReplacementCodeuiColor3fVertex3fSUN) },
861 { "glReplacementCodeuiColor3fVertex3fvSUN", (void *) wine_glReplacementCodeuiColor3fVertex3fvSUN, (void **) (&func_glReplacementCodeuiColor3fVertex3fvSUN) },
862 { "glReplacementCodeuiColor4fNormal3fVertex3fSUN", (void *) wine_glReplacementCodeuiColor4fNormal3fVertex3fSUN, (void **) (&func_glReplacementCodeuiColor4fNormal3fVertex3fSUN) },
863 { "glReplacementCodeuiColor4fNormal3fVertex3fvSUN", (void *) wine_glReplacementCodeuiColor4fNormal3fVertex3fvSUN, (void **) (&func_glReplacementCodeuiColor4fNormal3fVertex3fvSUN) },
864 { "glReplacementCodeuiColor4ubVertex3fSUN", (void *) wine_glReplacementCodeuiColor4ubVertex3fSUN, (void **) (&func_glReplacementCodeuiColor4ubVertex3fSUN) },
865 { "glReplacementCodeuiColor4ubVertex3fvSUN", (void *) wine_glReplacementCodeuiColor4ubVertex3fvSUN, (void **) (&func_glReplacementCodeuiColor4ubVertex3fvSUN) },
866 { "glReplacementCodeuiNormal3fVertex3fSUN", (void *) wine_glReplacementCodeuiNormal3fVertex3fSUN, (void **) (&func_glReplacementCodeuiNormal3fVertex3fSUN) },
867 { "glReplacementCodeuiNormal3fVertex3fvSUN", (void *) wine_glReplacementCodeuiNormal3fVertex3fvSUN, (void **) (&func_glReplacementCodeuiNormal3fVertex3fvSUN) },
868 { "glReplacementCodeuiSUN", (void *) wine_glReplacementCodeuiSUN, (void **) (&func_glReplacementCodeuiSUN) },
869 { "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN", (void *) wine_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN, (void **) (&func_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) },
870 { "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN", (void *) wine_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN, (void **) (&func_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) },
871 { "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN", (void *) wine_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN, (void **) (&func_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) },
872 { "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN", (void *) wine_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN, (void **) (&func_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) },
873 { "glReplacementCodeuiTexCoord2fVertex3fSUN", (void *) wine_glReplacementCodeuiTexCoord2fVertex3fSUN, (void **) (&func_glReplacementCodeuiTexCoord2fVertex3fSUN) },
874 { "glReplacementCodeuiTexCoord2fVertex3fvSUN", (void *) wine_glReplacementCodeuiTexCoord2fVertex3fvSUN, (void **) (&func_glReplacementCodeuiTexCoord2fVertex3fvSUN) },
875 { "glReplacementCodeuiVertex3fSUN", (void *) wine_glReplacementCodeuiVertex3fSUN, (void **) (&func_glReplacementCodeuiVertex3fSUN) },
876 { "glReplacementCodeuiVertex3fvSUN", (void *) wine_glReplacementCodeuiVertex3fvSUN, (void **) (&func_glReplacementCodeuiVertex3fvSUN) },
877 { "glReplacementCodeuivSUN", (void *) wine_glReplacementCodeuivSUN, (void **) (&func_glReplacementCodeuivSUN) },
878 { "glReplacementCodeusSUN", (void *) wine_glReplacementCodeusSUN, (void **) (&func_glReplacementCodeusSUN) },
879 { "glReplacementCodeusvSUN", (void *) wine_glReplacementCodeusvSUN, (void **) (&func_glReplacementCodeusvSUN) },
880 { "glResetHistogramEXT", (void *) wine_glResetHistogramEXT, (void **) (&func_glResetHistogramEXT) },
881 { "glResetMinmaxEXT", (void *) wine_glResetMinmaxEXT, (void **) (&func_glResetMinmaxEXT) },
882 { "glResizeBuffersMESA", (void *) wine_glResizeBuffersMESA, (void **) (&func_glResizeBuffersMESA) },
883 { "glSampleCoverageARB", (void *) wine_glSampleCoverageARB, (void **) (&func_glSampleCoverageARB) },
884 { "glSampleMaskEXT", (void *) wine_glSampleMaskEXT, (void **) (&func_glSampleMaskEXT) },
885 { "glSampleMaskSGIS", (void *) wine_glSampleMaskSGIS, (void **) (&func_glSampleMaskSGIS) },
886 { "glSamplePassARB", (void *) wine_glSamplePassARB, (void **) (&func_glSamplePassARB) },
887 { "glSamplePatternEXT", (void *) wine_glSamplePatternEXT, (void **) (&func_glSamplePatternEXT) },
888 { "glSamplePatternSGIS", (void *) wine_glSamplePatternSGIS, (void **) (&func_glSamplePatternSGIS) },
889 { "glSecondaryColor3bEXT", (void *) wine_glSecondaryColor3bEXT, (void **) (&func_glSecondaryColor3bEXT) },
890 { "glSecondaryColor3bvEXT", (void *) wine_glSecondaryColor3bvEXT, (void **) (&func_glSecondaryColor3bvEXT) },
891 { "glSecondaryColor3dEXT", (void *) wine_glSecondaryColor3dEXT, (void **) (&func_glSecondaryColor3dEXT) },
892 { "glSecondaryColor3dvEXT", (void *) wine_glSecondaryColor3dvEXT, (void **) (&func_glSecondaryColor3dvEXT) },
893 { "glSecondaryColor3fEXT", (void *) wine_glSecondaryColor3fEXT, (void **) (&func_glSecondaryColor3fEXT) },
894 { "glSecondaryColor3fvEXT", (void *) wine_glSecondaryColor3fvEXT, (void **) (&func_glSecondaryColor3fvEXT) },
895 { "glSecondaryColor3iEXT", (void *) wine_glSecondaryColor3iEXT, (void **) (&func_glSecondaryColor3iEXT) },
896 { "glSecondaryColor3ivEXT", (void *) wine_glSecondaryColor3ivEXT, (void **) (&func_glSecondaryColor3ivEXT) },
897 { "glSecondaryColor3sEXT", (void *) wine_glSecondaryColor3sEXT, (void **) (&func_glSecondaryColor3sEXT) },
898 { "glSecondaryColor3svEXT", (void *) wine_glSecondaryColor3svEXT, (void **) (&func_glSecondaryColor3svEXT) },
899 { "glSecondaryColor3ubEXT", (void *) wine_glSecondaryColor3ubEXT, (void **) (&func_glSecondaryColor3ubEXT) },
900 { "glSecondaryColor3ubvEXT", (void *) wine_glSecondaryColor3ubvEXT, (void **) (&func_glSecondaryColor3ubvEXT) },
901 { "glSecondaryColor3uiEXT", (void *) wine_glSecondaryColor3uiEXT, (void **) (&func_glSecondaryColor3uiEXT) },
902 { "glSecondaryColor3uivEXT", (void *) wine_glSecondaryColor3uivEXT, (void **) (&func_glSecondaryColor3uivEXT) },
903 { "glSecondaryColor3usEXT", (void *) wine_glSecondaryColor3usEXT, (void **) (&func_glSecondaryColor3usEXT) },
904 { "glSecondaryColor3usvEXT", (void *) wine_glSecondaryColor3usvEXT, (void **) (&func_glSecondaryColor3usvEXT) },
905 { "glSecondaryColorPointerEXT", (void *) wine_glSecondaryColorPointerEXT, (void **) (&func_glSecondaryColorPointerEXT) },
906 { "glSecondaryColorPointerListIBM", (void *) wine_glSecondaryColorPointerListIBM, (void **) (&func_glSecondaryColorPointerListIBM) },
907 { "glSeparableFilter2DEXT", (void *) wine_glSeparableFilter2DEXT, (void **) (&func_glSeparableFilter2DEXT) },
908 { "glSharpenTexFuncSGIS", (void *) wine_glSharpenTexFuncSGIS, (void **) (&func_glSharpenTexFuncSGIS) },
909 { "glSpriteParameterfSGIX", (void *) wine_glSpriteParameterfSGIX, (void **) (&func_glSpriteParameterfSGIX) },
910 { "glSpriteParameterfvSGIX", (void *) wine_glSpriteParameterfvSGIX, (void **) (&func_glSpriteParameterfvSGIX) },
911 { "glSpriteParameteriSGIX", (void *) wine_glSpriteParameteriSGIX, (void **) (&func_glSpriteParameteriSGIX) },
912 { "glSpriteParameterivSGIX", (void *) wine_glSpriteParameterivSGIX, (void **) (&func_glSpriteParameterivSGIX) },
913 { "glStartInstrumentsSGIX", (void *) wine_glStartInstrumentsSGIX, (void **) (&func_glStartInstrumentsSGIX) },
914 { "glStopInstrumentsSGIX", (void *) wine_glStopInstrumentsSGIX, (void **) (&func_glStopInstrumentsSGIX) },
915 { "glTagSampleBufferSGIX", (void *) wine_glTagSampleBufferSGIX, (void **) (&func_glTagSampleBufferSGIX) },
916 { "glTangent3bEXT", (void *) wine_glTangent3bEXT, (void **) (&func_glTangent3bEXT) },
917 { "glTangent3bvEXT", (void *) wine_glTangent3bvEXT, (void **) (&func_glTangent3bvEXT) },
918 { "glTangent3dEXT", (void *) wine_glTangent3dEXT, (void **) (&func_glTangent3dEXT) },
919 { "glTangent3dvEXT", (void *) wine_glTangent3dvEXT, (void **) (&func_glTangent3dvEXT) },
920 { "glTangent3fEXT", (void *) wine_glTangent3fEXT, (void **) (&func_glTangent3fEXT) },
921 { "glTangent3fvEXT", (void *) wine_glTangent3fvEXT, (void **) (&func_glTangent3fvEXT) },
922 { "glTangent3iEXT", (void *) wine_glTangent3iEXT, (void **) (&func_glTangent3iEXT) },
923 { "glTangent3ivEXT", (void *) wine_glTangent3ivEXT, (void **) (&func_glTangent3ivEXT) },
924 { "glTangent3sEXT", (void *) wine_glTangent3sEXT, (void **) (&func_glTangent3sEXT) },
925 { "glTangent3svEXT", (void *) wine_glTangent3svEXT, (void **) (&func_glTangent3svEXT) },
926 { "glTangentPointerEXT", (void *) wine_glTangentPointerEXT, (void **) (&func_glTangentPointerEXT) },
927 { "glTbufferMask3DFX", (void *) wine_glTbufferMask3DFX, (void **) (&func_glTbufferMask3DFX) },
928 { "glTexCoord2fColor3fVertex3fSUN", (void *) wine_glTexCoord2fColor3fVertex3fSUN, (void **) (&func_glTexCoord2fColor3fVertex3fSUN) },
929 { "glTexCoord2fColor3fVertex3fvSUN", (void *) wine_glTexCoord2fColor3fVertex3fvSUN, (void **) (&func_glTexCoord2fColor3fVertex3fvSUN) },
930 { "glTexCoord2fColor4fNormal3fVertex3fSUN", (void *) wine_glTexCoord2fColor4fNormal3fVertex3fSUN, (void **) (&func_glTexCoord2fColor4fNormal3fVertex3fSUN) },
931 { "glTexCoord2fColor4fNormal3fVertex3fvSUN", (void *) wine_glTexCoord2fColor4fNormal3fVertex3fvSUN, (void **) (&func_glTexCoord2fColor4fNormal3fVertex3fvSUN) },
932 { "glTexCoord2fColor4ubVertex3fSUN", (void *) wine_glTexCoord2fColor4ubVertex3fSUN, (void **) (&func_glTexCoord2fColor4ubVertex3fSUN) },
933 { "glTexCoord2fColor4ubVertex3fvSUN", (void *) wine_glTexCoord2fColor4ubVertex3fvSUN, (void **) (&func_glTexCoord2fColor4ubVertex3fvSUN) },
934 { "glTexCoord2fNormal3fVertex3fSUN", (void *) wine_glTexCoord2fNormal3fVertex3fSUN, (void **) (&func_glTexCoord2fNormal3fVertex3fSUN) },
935 { "glTexCoord2fNormal3fVertex3fvSUN", (void *) wine_glTexCoord2fNormal3fVertex3fvSUN, (void **) (&func_glTexCoord2fNormal3fVertex3fvSUN) },
936 { "glTexCoord2fVertex3fSUN", (void *) wine_glTexCoord2fVertex3fSUN, (void **) (&func_glTexCoord2fVertex3fSUN) },
937 { "glTexCoord2fVertex3fvSUN", (void *) wine_glTexCoord2fVertex3fvSUN, (void **) (&func_glTexCoord2fVertex3fvSUN) },
938 { "glTexCoord4fColor4fNormal3fVertex4fSUN", (void *) wine_glTexCoord4fColor4fNormal3fVertex4fSUN, (void **) (&func_glTexCoord4fColor4fNormal3fVertex4fSUN) },
939 { "glTexCoord4fColor4fNormal3fVertex4fvSUN", (void *) wine_glTexCoord4fColor4fNormal3fVertex4fvSUN, (void **) (&func_glTexCoord4fColor4fNormal3fVertex4fvSUN) },
940 { "glTexCoord4fVertex4fSUN", (void *) wine_glTexCoord4fVertex4fSUN, (void **) (&func_glTexCoord4fVertex4fSUN) },
941 { "glTexCoord4fVertex4fvSUN", (void *) wine_glTexCoord4fVertex4fvSUN, (void **) (&func_glTexCoord4fVertex4fvSUN) },
942 { "glTexCoordPointerEXT", (void *) wine_glTexCoordPointerEXT, (void **) (&func_glTexCoordPointerEXT) },
943 { "glTexCoordPointerListIBM", (void *) wine_glTexCoordPointerListIBM, (void **) (&func_glTexCoordPointerListIBM) },
944 { "glTexCoordPointervINTEL", (void *) wine_glTexCoordPointervINTEL, (void **) (&func_glTexCoordPointervINTEL) },
945 { "glTexFilterFuncSGIS", (void *) wine_glTexFilterFuncSGIS, (void **) (&func_glTexFilterFuncSGIS) },
946 { "glTexImage3DEXT", (void *) wine_glTexImage3DEXT, (void **) (&func_glTexImage3DEXT) },
947 { "glTexImage4DSGIS", (void *) wine_glTexImage4DSGIS, (void **) (&func_glTexImage4DSGIS) },
948 { "glTexSubImage1DEXT", (void *) wine_glTexSubImage1DEXT, (void **) (&func_glTexSubImage1DEXT) },
949 { "glTexSubImage2DEXT", (void *) wine_glTexSubImage2DEXT, (void **) (&func_glTexSubImage2DEXT) },
950 { "glTexSubImage3DEXT", (void *) wine_glTexSubImage3DEXT, (void **) (&func_glTexSubImage3DEXT) },
951 { "glTexSubImage4DSGIS", (void *) wine_glTexSubImage4DSGIS, (void **) (&func_glTexSubImage4DSGIS) },
952 { "glTextureColorMaskSGIS", (void *) wine_glTextureColorMaskSGIS, (void **) (&func_glTextureColorMaskSGIS) },
953 { "glTextureLightEXT", (void *) wine_glTextureLightEXT, (void **) (&func_glTextureLightEXT) },
954 { "glTextureMaterialEXT", (void *) wine_glTextureMaterialEXT, (void **) (&func_glTextureMaterialEXT) },
955 { "glTextureNormalEXT", (void *) wine_glTextureNormalEXT, (void **) (&func_glTextureNormalEXT) },
956 { "glUnlockArraysEXT", (void *) wine_glUnlockArraysEXT, (void **) (&func_glUnlockArraysEXT) },
957 { "glVertexArrayRangeNV", (void *) wine_glVertexArrayRangeNV, (void **) (&func_glVertexArrayRangeNV) },
958 { "glVertexPointerEXT", (void *) wine_glVertexPointerEXT, (void **) (&func_glVertexPointerEXT) },
959 { "glVertexPointerListIBM", (void *) wine_glVertexPointerListIBM, (void **) (&func_glVertexPointerListIBM) },
960 { "glVertexPointervINTEL", (void *) wine_glVertexPointervINTEL, (void **) (&func_glVertexPointervINTEL) },
961 { "glVertexWeightPointerEXT", (void *) wine_glVertexWeightPointerEXT, (void **) (&func_glVertexWeightPointerEXT) },
962 { "glVertexWeightfEXT", (void *) wine_glVertexWeightfEXT, (void **) (&func_glVertexWeightfEXT) },
963 { "glVertexWeightfvEXT", (void *) wine_glVertexWeightfvEXT, (void **) (&func_glVertexWeightfvEXT) },
964 { "glWindowPos2dMESA", (void *) wine_glWindowPos2dMESA, (void **) (&func_glWindowPos2dMESA) },
965 { "glWindowPos2dvMESA", (void *) wine_glWindowPos2dvMESA, (void **) (&func_glWindowPos2dvMESA) },
966 { "glWindowPos2fMESA", (void *) wine_glWindowPos2fMESA, (void **) (&func_glWindowPos2fMESA) },
967 { "glWindowPos2fvMESA", (void *) wine_glWindowPos2fvMESA, (void **) (&func_glWindowPos2fvMESA) },
968 { "glWindowPos2iMESA", (void *) wine_glWindowPos2iMESA, (void **) (&func_glWindowPos2iMESA) },
969 { "glWindowPos2ivMESA", (void *) wine_glWindowPos2ivMESA, (void **) (&func_glWindowPos2ivMESA) },
970 { "glWindowPos2sMESA", (void *) wine_glWindowPos2sMESA, (void **) (&func_glWindowPos2sMESA) },
971 { "glWindowPos2svMESA", (void *) wine_glWindowPos2svMESA, (void **) (&func_glWindowPos2svMESA) },
972 { "glWindowPos3dMESA", (void *) wine_glWindowPos3dMESA, (void **) (&func_glWindowPos3dMESA) },
973 { "glWindowPos3dvMESA", (void *) wine_glWindowPos3dvMESA, (void **) (&func_glWindowPos3dvMESA) },
974 { "glWindowPos3fMESA", (void *) wine_glWindowPos3fMESA, (void **) (&func_glWindowPos3fMESA) },
975 { "glWindowPos3fvMESA", (void *) wine_glWindowPos3fvMESA, (void **) (&func_glWindowPos3fvMESA) },
976 { "glWindowPos3iMESA", (void *) wine_glWindowPos3iMESA, (void **) (&func_glWindowPos3iMESA) },
977 { "glWindowPos3ivMESA", (void *) wine_glWindowPos3ivMESA, (void **) (&func_glWindowPos3ivMESA) },
978 { "glWindowPos3sMESA", (void *) wine_glWindowPos3sMESA, (void **) (&func_glWindowPos3sMESA) },
979 { "glWindowPos3svMESA", (void *) wine_glWindowPos3svMESA, (void **) (&func_glWindowPos3svMESA) },
980 { "glWindowPos4dMESA", (void *) wine_glWindowPos4dMESA, (void **) (&func_glWindowPos4dMESA) },
981 { "glWindowPos4dvMESA", (void *) wine_glWindowPos4dvMESA, (void **) (&func_glWindowPos4dvMESA) },
982 { "glWindowPos4fMESA", (void *) wine_glWindowPos4fMESA, (void **) (&func_glWindowPos4fMESA) },
983 { "glWindowPos4fvMESA", (void *) wine_glWindowPos4fvMESA, (void **) (&func_glWindowPos4fvMESA) },
984 { "glWindowPos4iMESA", (void *) wine_glWindowPos4iMESA, (void **) (&func_glWindowPos4iMESA) },
985 { "glWindowPos4ivMESA", (void *) wine_glWindowPos4ivMESA, (void **) (&func_glWindowPos4ivMESA) },
986 { "glWindowPos4sMESA", (void *) wine_glWindowPos4sMESA, (void **) (&func_glWindowPos4sMESA) },
987 { "glWindowPos4svMESA", (void *) wine_glWindowPos4svMESA, (void **) (&func_glWindowPos4svMESA) }
990 /* The thunks themselves....*/
991 void WINAPI wine_glApplyTextureEXT( GLenum mode ) {
993 func_glApplyTextureEXT( mode );
997 GLboolean WINAPI wine_glAreTexturesResidentEXT( GLsizei n, GLuint* textures, GLboolean* residences ) {
1000 ret_value = func_glAreTexturesResidentEXT( n, textures, residences );
1005 void WINAPI wine_glArrayElementEXT( GLint i ) {
1007 func_glArrayElementEXT( i );
1011 void WINAPI wine_glBindTextureEXT( GLenum target, GLuint texture ) {
1013 func_glBindTextureEXT( target, texture );
1017 void WINAPI wine_glBinormal3bEXT( GLbyte bx, GLbyte by, GLbyte bz ) {
1019 func_glBinormal3bEXT( bx, by, bz );
1023 void WINAPI wine_glBinormal3bvEXT( GLbyte* v ) {
1025 func_glBinormal3bvEXT( v );
1029 void WINAPI wine_glBinormal3dEXT( GLdouble bx, GLdouble by, GLdouble bz ) {
1031 func_glBinormal3dEXT( bx, by, bz );
1035 void WINAPI wine_glBinormal3dvEXT( GLdouble* v ) {
1037 func_glBinormal3dvEXT( v );
1041 void WINAPI wine_glBinormal3fEXT( GLfloat bx, GLfloat by, GLfloat bz ) {
1043 func_glBinormal3fEXT( bx, by, bz );
1047 void WINAPI wine_glBinormal3fvEXT( GLfloat* v ) {
1049 func_glBinormal3fvEXT( v );
1053 void WINAPI wine_glBinormal3iEXT( GLint bx, GLint by, GLint bz ) {
1055 func_glBinormal3iEXT( bx, by, bz );
1059 void WINAPI wine_glBinormal3ivEXT( GLint* v ) {
1061 func_glBinormal3ivEXT( v );
1065 void WINAPI wine_glBinormal3sEXT( GLshort bx, GLshort by, GLshort bz ) {
1067 func_glBinormal3sEXT( bx, by, bz );
1071 void WINAPI wine_glBinormal3svEXT( GLshort* v ) {
1073 func_glBinormal3svEXT( v );
1077 void WINAPI wine_glBinormalPointerEXT( GLenum type, GLsizei stride, GLvoid* pointer ) {
1079 func_glBinormalPointerEXT( type, stride, pointer );
1083 void WINAPI wine_glBlendColorEXT( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) {
1085 func_glBlendColorEXT( red, green, blue, alpha );
1089 void WINAPI wine_glBlendEquationEXT( GLenum mode ) {
1091 func_glBlendEquationEXT( mode );
1095 void WINAPI wine_glBlendFuncSeparateEXT( GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha ) {
1097 func_glBlendFuncSeparateEXT( sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha );
1101 void WINAPI wine_glColor3fVertex3fSUN( GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z ) {
1103 func_glColor3fVertex3fSUN( r, g, b, x, y, z );
1107 void WINAPI wine_glColor3fVertex3fvSUN( GLfloat* c, GLfloat* v ) {
1109 func_glColor3fVertex3fvSUN( c, v );
1113 void WINAPI wine_glColor4fNormal3fVertex3fSUN( GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) {
1115 func_glColor4fNormal3fVertex3fSUN( r, g, b, a, nx, ny, nz, x, y, z );
1119 void WINAPI wine_glColor4fNormal3fVertex3fvSUN( GLfloat* c, GLfloat* n, GLfloat* v ) {
1121 func_glColor4fNormal3fVertex3fvSUN( c, n, v );
1125 void WINAPI wine_glColor4ubVertex2fSUN( GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y ) {
1127 func_glColor4ubVertex2fSUN( r, g, b, a, x, y );
1131 void WINAPI wine_glColor4ubVertex2fvSUN( GLubyte* c, GLfloat* v ) {
1133 func_glColor4ubVertex2fvSUN( c, v );
1137 void WINAPI wine_glColor4ubVertex3fSUN( GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z ) {
1139 func_glColor4ubVertex3fSUN( r, g, b, a, x, y, z );
1143 void WINAPI wine_glColor4ubVertex3fvSUN( GLubyte* c, GLfloat* v ) {
1145 func_glColor4ubVertex3fvSUN( c, v );
1149 void WINAPI wine_glColorPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, GLvoid* pointer ) {
1151 func_glColorPointerEXT( size, type, stride, count, pointer );
1155 void WINAPI wine_glColorPointerListIBM( GLint size, GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) {
1157 func_glColorPointerListIBM( size, type, stride, pointer, ptrstride );
1161 void WINAPI wine_glColorPointervINTEL( GLint size, GLenum type, GLvoid** pointer ) {
1163 func_glColorPointervINTEL( size, type, pointer );
1167 void WINAPI wine_glColorSubTableEXT( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, GLvoid* data ) {
1169 func_glColorSubTableEXT( target, start, count, format, type, data );
1173 void WINAPI wine_glColorTableEXT( GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, GLvoid* table ) {
1175 func_glColorTableEXT( target, internalFormat, width, format, type, table );
1179 void WINAPI wine_glColorTableParameterfvSGI( GLenum target, GLenum pname, GLfloat* params ) {
1181 func_glColorTableParameterfvSGI( target, pname, params );
1185 void WINAPI wine_glColorTableParameterivSGI( GLenum target, GLenum pname, GLint* params ) {
1187 func_glColorTableParameterivSGI( target, pname, params );
1191 void WINAPI wine_glColorTableSGI( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, GLvoid* table ) {
1193 func_glColorTableSGI( target, internalformat, width, format, type, table );
1197 void WINAPI wine_glCombinerInputNV( GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage ) {
1199 func_glCombinerInputNV( stage, portion, variable, input, mapping, componentUsage );
1203 void WINAPI wine_glCombinerOutputNV( GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum ) {
1205 func_glCombinerOutputNV( stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum );
1209 void WINAPI wine_glCombinerParameterfNV( GLenum pname, GLfloat param ) {
1211 func_glCombinerParameterfNV( pname, param );
1215 void WINAPI wine_glCombinerParameterfvNV( GLenum pname, GLfloat* params ) {
1217 func_glCombinerParameterfvNV( pname, params );
1221 void WINAPI wine_glCombinerParameteriNV( GLenum pname, GLint param ) {
1223 func_glCombinerParameteriNV( pname, param );
1227 void WINAPI wine_glCombinerParameterivNV( GLenum pname, GLint* params ) {
1229 func_glCombinerParameterivNV( pname, params );
1233 void WINAPI wine_glCompressedTexImage1DARB( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, GLvoid* data ) {
1235 func_glCompressedTexImage1DARB( target, level, internalformat, width, border, imageSize, data );
1239 void WINAPI wine_glCompressedTexImage2DARB( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLvoid* data ) {
1241 func_glCompressedTexImage2DARB( target, level, internalformat, width, height, border, imageSize, data );
1245 void WINAPI wine_glCompressedTexImage3DARB( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLvoid* data ) {
1247 func_glCompressedTexImage3DARB( target, level, internalformat, width, height, depth, border, imageSize, data );
1251 void WINAPI wine_glCompressedTexSubImage1DARB( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, GLvoid* data ) {
1253 func_glCompressedTexSubImage1DARB( target, level, xoffset, width, format, imageSize, data );
1257 void WINAPI wine_glCompressedTexSubImage2DARB( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLvoid* data ) {
1259 func_glCompressedTexSubImage2DARB( target, level, xoffset, yoffset, width, height, format, imageSize, data );
1263 void WINAPI wine_glCompressedTexSubImage3DARB( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLvoid* data ) {
1265 func_glCompressedTexSubImage3DARB( target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data );
1269 void WINAPI wine_glConvolutionFilter1DEXT( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, GLvoid* image ) {
1271 func_glConvolutionFilter1DEXT( target, internalformat, width, format, type, image );
1275 void WINAPI wine_glConvolutionFilter2DEXT( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* image ) {
1277 func_glConvolutionFilter2DEXT( target, internalformat, width, height, format, type, image );
1281 void WINAPI wine_glConvolutionParameterfEXT( GLenum target, GLenum pname, GLfloat params ) {
1283 func_glConvolutionParameterfEXT( target, pname, params );
1287 void WINAPI wine_glConvolutionParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) {
1289 func_glConvolutionParameterfvEXT( target, pname, params );
1293 void WINAPI wine_glConvolutionParameteriEXT( GLenum target, GLenum pname, GLint params ) {
1295 func_glConvolutionParameteriEXT( target, pname, params );
1299 void WINAPI wine_glConvolutionParameterivEXT( GLenum target, GLenum pname, GLint* params ) {
1301 func_glConvolutionParameterivEXT( target, pname, params );
1305 void WINAPI wine_glCopyColorSubTableEXT( GLenum target, GLsizei start, GLint x, GLint y, GLsizei width ) {
1307 func_glCopyColorSubTableEXT( target, start, x, y, width );
1311 void WINAPI wine_glCopyColorTableSGI( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ) {
1313 func_glCopyColorTableSGI( target, internalformat, x, y, width );
1317 void WINAPI wine_glCopyConvolutionFilter1DEXT( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ) {
1319 func_glCopyConvolutionFilter1DEXT( target, internalformat, x, y, width );
1323 void WINAPI wine_glCopyConvolutionFilter2DEXT( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height ) {
1325 func_glCopyConvolutionFilter2DEXT( target, internalformat, x, y, width, height );
1329 void WINAPI wine_glCopyTexImage1DEXT( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ) {
1331 func_glCopyTexImage1DEXT( target, level, internalformat, x, y, width, border );
1335 void WINAPI wine_glCopyTexImage2DEXT( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) {
1337 func_glCopyTexImage2DEXT( target, level, internalformat, x, y, width, height, border );
1341 void WINAPI wine_glCopyTexSubImage1DEXT( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ) {
1343 func_glCopyTexSubImage1DEXT( target, level, xoffset, x, y, width );
1347 void WINAPI wine_glCopyTexSubImage2DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) {
1349 func_glCopyTexSubImage2DEXT( target, level, xoffset, yoffset, x, y, width, height );
1353 void WINAPI wine_glCopyTexSubImage3DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) {
1355 func_glCopyTexSubImage3DEXT( target, level, xoffset, yoffset, zoffset, x, y, width, height );
1359 void WINAPI wine_glCullParameterdvEXT( GLenum pname, GLdouble* params ) {
1361 func_glCullParameterdvEXT( pname, params );
1365 void WINAPI wine_glCullParameterfvEXT( GLenum pname, GLfloat* params ) {
1367 func_glCullParameterfvEXT( pname, params );
1371 void WINAPI wine_glDeleteTexturesEXT( GLsizei n, GLuint* textures ) {
1373 func_glDeleteTexturesEXT( n, textures );
1377 void WINAPI wine_glDetailTexFuncSGIS( GLenum target, GLsizei n, GLfloat* points ) {
1379 func_glDetailTexFuncSGIS( target, n, points );
1383 void WINAPI wine_glDrawArraysEXT( GLenum mode, GLint first, GLsizei count ) {
1385 func_glDrawArraysEXT( mode, first, count );
1389 void WINAPI wine_glDrawRangeElementsEXT( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLvoid* indices ) {
1391 func_glDrawRangeElementsEXT( mode, start, end, count, type, indices );
1395 void WINAPI wine_glEdgeFlagPointerEXT( GLsizei stride, GLsizei count, GLboolean* pointer ) {
1397 func_glEdgeFlagPointerEXT( stride, count, pointer );
1401 void WINAPI wine_glEdgeFlagPointerListIBM( GLint stride, GLboolean** pointer, GLint ptrstride ) {
1403 func_glEdgeFlagPointerListIBM( stride, pointer, ptrstride );
1407 void WINAPI wine_glFinalCombinerInputNV( GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage ) {
1409 func_glFinalCombinerInputNV( variable, input, mapping, componentUsage );
1413 void WINAPI wine_glFinishTextureSUNX( ) {
1415 func_glFinishTextureSUNX( );
1419 void WINAPI wine_glFlushRasterSGIX( ) {
1421 func_glFlushRasterSGIX( );
1425 void WINAPI wine_glFlushVertexArrayRangeNV( ) {
1427 func_glFlushVertexArrayRangeNV( );
1431 void WINAPI wine_glFogCoordPointerEXT( GLenum type, GLsizei stride, GLvoid* pointer ) {
1433 func_glFogCoordPointerEXT( type, stride, pointer );
1437 void WINAPI wine_glFogCoordPointerListIBM( GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) {
1439 func_glFogCoordPointerListIBM( type, stride, pointer, ptrstride );
1443 void WINAPI wine_glFogCoorddEXT( GLdouble coord ) {
1445 func_glFogCoorddEXT( coord );
1449 void WINAPI wine_glFogCoorddvEXT( GLdouble* coord ) {
1451 func_glFogCoorddvEXT( coord );
1455 void WINAPI wine_glFogCoordfEXT( GLfloat coord ) {
1457 func_glFogCoordfEXT( coord );
1461 void WINAPI wine_glFogCoordfvEXT( GLfloat* coord ) {
1463 func_glFogCoordfvEXT( coord );
1467 void WINAPI wine_glFogFuncSGIS( GLsizei n, GLfloat* points ) {
1469 func_glFogFuncSGIS( n, points );
1473 void WINAPI wine_glFragmentColorMaterialSGIX( GLenum face, GLenum mode ) {
1475 func_glFragmentColorMaterialSGIX( face, mode );
1479 void WINAPI wine_glFragmentLightModelfSGIX( GLenum pname, GLfloat param ) {
1481 func_glFragmentLightModelfSGIX( pname, param );
1485 void WINAPI wine_glFragmentLightModelfvSGIX( GLenum pname, GLfloat* params ) {
1487 func_glFragmentLightModelfvSGIX( pname, params );
1491 void WINAPI wine_glFragmentLightModeliSGIX( GLenum pname, GLint param ) {
1493 func_glFragmentLightModeliSGIX( pname, param );
1497 void WINAPI wine_glFragmentLightModelivSGIX( GLenum pname, GLint* params ) {
1499 func_glFragmentLightModelivSGIX( pname, params );
1503 void WINAPI wine_glFragmentLightfSGIX( GLenum light, GLenum pname, GLfloat param ) {
1505 func_glFragmentLightfSGIX( light, pname, param );
1509 void WINAPI wine_glFragmentLightfvSGIX( GLenum light, GLenum pname, GLfloat* params ) {
1511 func_glFragmentLightfvSGIX( light, pname, params );
1515 void WINAPI wine_glFragmentLightiSGIX( GLenum light, GLenum pname, GLint param ) {
1517 func_glFragmentLightiSGIX( light, pname, param );
1521 void WINAPI wine_glFragmentLightivSGIX( GLenum light, GLenum pname, GLint* params ) {
1523 func_glFragmentLightivSGIX( light, pname, params );
1527 void WINAPI wine_glFragmentMaterialfSGIX( GLenum face, GLenum pname, GLfloat param ) {
1529 func_glFragmentMaterialfSGIX( face, pname, param );
1533 void WINAPI wine_glFragmentMaterialfvSGIX( GLenum face, GLenum pname, GLfloat* params ) {
1535 func_glFragmentMaterialfvSGIX( face, pname, params );
1539 void WINAPI wine_glFragmentMaterialiSGIX( GLenum face, GLenum pname, GLint param ) {
1541 func_glFragmentMaterialiSGIX( face, pname, param );
1545 void WINAPI wine_glFragmentMaterialivSGIX( GLenum face, GLenum pname, GLint* params ) {
1547 func_glFragmentMaterialivSGIX( face, pname, params );
1551 void WINAPI wine_glFrameZoomSGIX( GLint factor ) {
1553 func_glFrameZoomSGIX( factor );
1557 void WINAPI wine_glGenTexturesEXT( GLsizei n, GLuint* textures ) {
1559 func_glGenTexturesEXT( n, textures );
1563 void WINAPI wine_glGetColorTableEXT( GLenum target, GLenum format, GLenum type, GLvoid* data ) {
1565 func_glGetColorTableEXT( target, format, type, data );
1569 void WINAPI wine_glGetColorTableParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) {
1571 func_glGetColorTableParameterfvEXT( target, pname, params );
1575 void WINAPI wine_glGetColorTableParameterfvSGI( GLenum target, GLenum pname, GLfloat* params ) {
1577 func_glGetColorTableParameterfvSGI( target, pname, params );
1581 void WINAPI wine_glGetColorTableParameterivEXT( GLenum target, GLenum pname, GLint* params ) {
1583 func_glGetColorTableParameterivEXT( target, pname, params );
1587 void WINAPI wine_glGetColorTableParameterivSGI( GLenum target, GLenum pname, GLint* params ) {
1589 func_glGetColorTableParameterivSGI( target, pname, params );
1593 void WINAPI wine_glGetColorTableSGI( GLenum target, GLenum format, GLenum type, GLvoid* table ) {
1595 func_glGetColorTableSGI( target, format, type, table );
1599 void WINAPI wine_glGetCombinerInputParameterfvNV( GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params ) {
1601 func_glGetCombinerInputParameterfvNV( stage, portion, variable, pname, params );
1605 void WINAPI wine_glGetCombinerInputParameterivNV( GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params ) {
1607 func_glGetCombinerInputParameterivNV( stage, portion, variable, pname, params );
1611 void WINAPI wine_glGetCombinerOutputParameterfvNV( GLenum stage, GLenum portion, GLenum pname, GLfloat* params ) {
1613 func_glGetCombinerOutputParameterfvNV( stage, portion, pname, params );
1617 void WINAPI wine_glGetCombinerOutputParameterivNV( GLenum stage, GLenum portion, GLenum pname, GLint* params ) {
1619 func_glGetCombinerOutputParameterivNV( stage, portion, pname, params );
1623 void WINAPI wine_glGetCompressedTexImageARB( GLenum target, GLint level, void* img ) {
1625 func_glGetCompressedTexImageARB( target, level, img );
1629 void WINAPI wine_glGetConvolutionFilterEXT( GLenum target, GLenum format, GLenum type, GLvoid* image ) {
1631 func_glGetConvolutionFilterEXT( target, format, type, image );
1635 void WINAPI wine_glGetConvolutionParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) {
1637 func_glGetConvolutionParameterfvEXT( target, pname, params );
1641 void WINAPI wine_glGetConvolutionParameterivEXT( GLenum target, GLenum pname, GLint* params ) {
1643 func_glGetConvolutionParameterivEXT( target, pname, params );
1647 void WINAPI wine_glGetDetailTexFuncSGIS( GLenum target, GLfloat* points ) {
1649 func_glGetDetailTexFuncSGIS( target, points );
1653 void WINAPI wine_glGetFinalCombinerInputParameterfvNV( GLenum variable, GLenum pname, GLfloat* params ) {
1655 func_glGetFinalCombinerInputParameterfvNV( variable, pname, params );
1659 void WINAPI wine_glGetFinalCombinerInputParameterivNV( GLenum variable, GLenum pname, GLint* params ) {
1661 func_glGetFinalCombinerInputParameterivNV( variable, pname, params );
1665 void WINAPI wine_glGetFogFuncSGIS( GLfloat* points ) {
1667 func_glGetFogFuncSGIS( points );
1671 void WINAPI wine_glGetFragmentLightfvSGIX( GLenum light, GLenum pname, GLfloat* params ) {
1673 func_glGetFragmentLightfvSGIX( light, pname, params );
1677 void WINAPI wine_glGetFragmentLightivSGIX( GLenum light, GLenum pname, GLint* params ) {
1679 func_glGetFragmentLightivSGIX( light, pname, params );
1683 void WINAPI wine_glGetFragmentMaterialfvSGIX( GLenum face, GLenum pname, GLfloat* params ) {
1685 func_glGetFragmentMaterialfvSGIX( face, pname, params );
1689 void WINAPI wine_glGetFragmentMaterialivSGIX( GLenum face, GLenum pname, GLint* params ) {
1691 func_glGetFragmentMaterialivSGIX( face, pname, params );
1695 void WINAPI wine_glGetHistogramEXT( GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid* values ) {
1697 func_glGetHistogramEXT( target, reset, format, type, values );
1701 void WINAPI wine_glGetHistogramParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) {
1703 func_glGetHistogramParameterfvEXT( target, pname, params );
1707 void WINAPI wine_glGetHistogramParameterivEXT( GLenum target, GLenum pname, GLint* params ) {
1709 func_glGetHistogramParameterivEXT( target, pname, params );
1713 void WINAPI wine_glGetImageTransformParameterfvHP( GLenum target, GLenum pname, GLfloat* params ) {
1715 func_glGetImageTransformParameterfvHP( target, pname, params );
1719 void WINAPI wine_glGetImageTransformParameterivHP( GLenum target, GLenum pname, GLint* params ) {
1721 func_glGetImageTransformParameterivHP( target, pname, params );
1725 GLint WINAPI wine_glGetInstrumentsSGIX( ) {
1728 ret_value = func_glGetInstrumentsSGIX( );
1733 void WINAPI wine_glGetListParameterfvSGIX( GLuint list, GLenum pname, GLfloat* params ) {
1735 func_glGetListParameterfvSGIX( list, pname, params );
1739 void WINAPI wine_glGetListParameterivSGIX( GLuint list, GLenum pname, GLint* params ) {
1741 func_glGetListParameterivSGIX( list, pname, params );
1745 void WINAPI wine_glGetMinmaxEXT( GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid* values ) {
1747 func_glGetMinmaxEXT( target, reset, format, type, values );
1751 void WINAPI wine_glGetMinmaxParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) {
1753 func_glGetMinmaxParameterfvEXT( target, pname, params );
1757 void WINAPI wine_glGetMinmaxParameterivEXT( GLenum target, GLenum pname, GLint* params ) {
1759 func_glGetMinmaxParameterivEXT( target, pname, params );
1763 void WINAPI wine_glGetPixelTexGenParameterfvSGIS( GLenum pname, GLfloat* params ) {
1765 func_glGetPixelTexGenParameterfvSGIS( pname, params );
1769 void WINAPI wine_glGetPixelTexGenParameterivSGIS( GLenum pname, GLint* params ) {
1771 func_glGetPixelTexGenParameterivSGIS( pname, params );
1775 void WINAPI wine_glGetPointervEXT( GLenum pname, GLvoid** params ) {
1777 func_glGetPointervEXT( pname, params );
1781 void WINAPI wine_glGetSeparableFilterEXT( GLenum target, GLenum format, GLenum type, GLvoid* row, GLvoid* column, GLvoid* span ) {
1783 func_glGetSeparableFilterEXT( target, format, type, row, column, span );
1787 void WINAPI wine_glGetSharpenTexFuncSGIS( GLenum target, GLfloat* points ) {
1789 func_glGetSharpenTexFuncSGIS( target, points );
1793 void WINAPI wine_glGetTexFilterFuncSGIS( GLenum target, GLenum filter, GLfloat* weights ) {
1795 func_glGetTexFilterFuncSGIS( target, filter, weights );
1799 void WINAPI wine_glGlobalAlphaFactorbSUN( GLbyte factor ) {
1801 func_glGlobalAlphaFactorbSUN( factor );
1805 void WINAPI wine_glGlobalAlphaFactordSUN( GLdouble factor ) {
1807 func_glGlobalAlphaFactordSUN( factor );
1811 void WINAPI wine_glGlobalAlphaFactorfSUN( GLfloat factor ) {
1813 func_glGlobalAlphaFactorfSUN( factor );
1817 void WINAPI wine_glGlobalAlphaFactoriSUN( GLint factor ) {
1819 func_glGlobalAlphaFactoriSUN( factor );
1823 void WINAPI wine_glGlobalAlphaFactorsSUN( GLshort factor ) {
1825 func_glGlobalAlphaFactorsSUN( factor );
1829 void WINAPI wine_glGlobalAlphaFactorubSUN( GLubyte factor ) {
1831 func_glGlobalAlphaFactorubSUN( factor );
1835 void WINAPI wine_glGlobalAlphaFactoruiSUN( GLuint factor ) {
1837 func_glGlobalAlphaFactoruiSUN( factor );
1841 void WINAPI wine_glGlobalAlphaFactorusSUN( GLushort factor ) {
1843 func_glGlobalAlphaFactorusSUN( factor );
1847 void WINAPI wine_glHintPGI( GLenum target, GLint mode ) {
1849 func_glHintPGI( target, mode );
1853 void WINAPI wine_glHistogramEXT( GLenum target, GLsizei width, GLenum internalformat, GLboolean sink ) {
1855 func_glHistogramEXT( target, width, internalformat, sink );
1859 void WINAPI wine_glImageTransformParameterfHP( GLenum target, GLenum pname, GLfloat param ) {
1861 func_glImageTransformParameterfHP( target, pname, param );
1865 void WINAPI wine_glImageTransformParameterfvHP( GLenum target, GLenum pname, GLfloat* params ) {
1867 func_glImageTransformParameterfvHP( target, pname, params );
1871 void WINAPI wine_glImageTransformParameteriHP( GLenum target, GLenum pname, GLint param ) {
1873 func_glImageTransformParameteriHP( target, pname, param );
1877 void WINAPI wine_glImageTransformParameterivHP( GLenum target, GLenum pname, GLint* params ) {
1879 func_glImageTransformParameterivHP( target, pname, params );
1883 void WINAPI wine_glIndexFuncEXT( GLenum func, GLclampf ref ) {
1885 func_glIndexFuncEXT( func, ref );
1889 void WINAPI wine_glIndexMaterialEXT( GLenum face, GLenum mode ) {
1891 func_glIndexMaterialEXT( face, mode );
1895 void WINAPI wine_glIndexPointerEXT( GLenum type, GLsizei stride, GLsizei count, GLvoid* pointer ) {
1897 func_glIndexPointerEXT( type, stride, count, pointer );
1901 void WINAPI wine_glIndexPointerListIBM( GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) {
1903 func_glIndexPointerListIBM( type, stride, pointer, ptrstride );
1907 void WINAPI wine_glInstrumentsBufferSGIX( GLsizei size, GLint* buffer ) {
1909 func_glInstrumentsBufferSGIX( size, buffer );
1913 GLboolean WINAPI wine_glIsTextureEXT( GLuint texture ) {
1914 GLboolean ret_value;
1916 ret_value = func_glIsTextureEXT( texture );
1921 void WINAPI wine_glLightEnviSGIX( GLenum pname, GLint param ) {
1923 func_glLightEnviSGIX( pname, param );
1927 void WINAPI wine_glListParameterfSGIX( GLuint list, GLenum pname, GLfloat param ) {
1929 func_glListParameterfSGIX( list, pname, param );
1933 void WINAPI wine_glListParameterfvSGIX( GLuint list, GLenum pname, GLfloat* params ) {
1935 func_glListParameterfvSGIX( list, pname, params );
1939 void WINAPI wine_glListParameteriSGIX( GLuint list, GLenum pname, GLint param ) {
1941 func_glListParameteriSGIX( list, pname, param );
1945 void WINAPI wine_glListParameterivSGIX( GLuint list, GLenum pname, GLint* params ) {
1947 func_glListParameterivSGIX( list, pname, params );
1951 void WINAPI wine_glLoadTransposeMatrixdARB( GLdouble* m ) {
1953 func_glLoadTransposeMatrixdARB( m );
1957 void WINAPI wine_glLoadTransposeMatrixfARB( GLfloat* m ) {
1959 func_glLoadTransposeMatrixfARB( m );
1963 void WINAPI wine_glLockArraysEXT( GLint first, GLsizei count ) {
1965 func_glLockArraysEXT( first, count );
1969 void WINAPI wine_glMinmaxEXT( GLenum target, GLenum internalformat, GLboolean sink ) {
1971 func_glMinmaxEXT( target, internalformat, sink );
1975 void WINAPI wine_glMultTransposeMatrixdARB( GLdouble* m ) {
1977 func_glMultTransposeMatrixdARB( m );
1981 void WINAPI wine_glMultTransposeMatrixfARB( GLfloat* m ) {
1983 func_glMultTransposeMatrixfARB( m );
1987 void WINAPI wine_glMultiDrawArraysEXT( GLenum mode, GLint* first, GLsizei* count, GLsizei primcount ) {
1989 func_glMultiDrawArraysEXT( mode, first, count, primcount );
1993 void WINAPI wine_glMultiDrawElementsEXT( GLenum mode, GLsizei* count, GLenum type, GLvoid** indices, GLsizei primcount ) {
1995 func_glMultiDrawElementsEXT( mode, count, type, indices, primcount );
1999 void WINAPI wine_glMultiModeDrawArraysIBM( GLenum mode, GLint* first, GLsizei* count, GLsizei primcount, GLint modestride ) {
2001 func_glMultiModeDrawArraysIBM( mode, first, count, primcount, modestride );
2005 void WINAPI wine_glMultiModeDrawElementsIBM( GLenum* mode, GLsizei* count, GLenum type, GLvoid** indices, GLsizei primcount, GLint modestride ) {
2007 func_glMultiModeDrawElementsIBM( mode, count, type, indices, primcount, modestride );
2011 void WINAPI wine_glNormal3fVertex3fSUN( GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) {
2013 func_glNormal3fVertex3fSUN( nx, ny, nz, x, y, z );
2017 void WINAPI wine_glNormal3fVertex3fvSUN( GLfloat* n, GLfloat* v ) {
2019 func_glNormal3fVertex3fvSUN( n, v );
2023 void WINAPI wine_glNormalPointerEXT( GLenum type, GLsizei stride, GLsizei count, GLvoid* pointer ) {
2025 func_glNormalPointerEXT( type, stride, count, pointer );
2029 void WINAPI wine_glNormalPointerListIBM( GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) {
2031 func_glNormalPointerListIBM( type, stride, pointer, ptrstride );
2035 void WINAPI wine_glNormalPointervINTEL( GLenum type, GLvoid** pointer ) {
2037 func_glNormalPointervINTEL( type, pointer );
2041 void WINAPI wine_glPixelTexGenParameterfSGIS( GLenum pname, GLfloat param ) {
2043 func_glPixelTexGenParameterfSGIS( pname, param );
2047 void WINAPI wine_glPixelTexGenParameterfvSGIS( GLenum pname, GLfloat* params ) {
2049 func_glPixelTexGenParameterfvSGIS( pname, params );
2053 void WINAPI wine_glPixelTexGenParameteriSGIS( GLenum pname, GLint param ) {
2055 func_glPixelTexGenParameteriSGIS( pname, param );
2059 void WINAPI wine_glPixelTexGenParameterivSGIS( GLenum pname, GLint* params ) {
2061 func_glPixelTexGenParameterivSGIS( pname, params );
2065 void WINAPI wine_glPixelTexGenSGIX( GLenum mode ) {
2067 func_glPixelTexGenSGIX( mode );
2071 void WINAPI wine_glPixelTransformParameterfEXT( GLenum target, GLenum pname, GLfloat param ) {
2073 func_glPixelTransformParameterfEXT( target, pname, param );
2077 void WINAPI wine_glPixelTransformParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) {
2079 func_glPixelTransformParameterfvEXT( target, pname, params );
2083 void WINAPI wine_glPixelTransformParameteriEXT( GLenum target, GLenum pname, GLint param ) {
2085 func_glPixelTransformParameteriEXT( target, pname, param );
2089 void WINAPI wine_glPixelTransformParameterivEXT( GLenum target, GLenum pname, GLint* params ) {
2091 func_glPixelTransformParameterivEXT( target, pname, params );
2095 void WINAPI wine_glPointParameterfEXT( GLenum pname, GLfloat param ) {
2097 func_glPointParameterfEXT( pname, param );
2101 void WINAPI wine_glPointParameterfSGIS( GLenum pname, GLfloat param ) {
2103 func_glPointParameterfSGIS( pname, param );
2107 void WINAPI wine_glPointParameterfvEXT( GLenum pname, GLfloat* params ) {
2109 func_glPointParameterfvEXT( pname, params );
2113 void WINAPI wine_glPointParameterfvSGIS( GLenum pname, GLfloat* params ) {
2115 func_glPointParameterfvSGIS( pname, params );
2119 GLint WINAPI wine_glPollInstrumentsSGIX( GLint* marker_p ) {
2122 ret_value = func_glPollInstrumentsSGIX( marker_p );
2127 void WINAPI wine_glPolygonOffsetEXT( GLfloat factor, GLfloat bias ) {
2129 func_glPolygonOffsetEXT( factor, bias );
2133 void WINAPI wine_glPrioritizeTexturesEXT( GLsizei n, GLuint* textures, GLclampf* priorities ) {
2135 func_glPrioritizeTexturesEXT( n, textures, priorities );
2139 void WINAPI wine_glReadInstrumentsSGIX( GLint marker ) {
2141 func_glReadInstrumentsSGIX( marker );
2145 void WINAPI wine_glReferencePlaneSGIX( GLdouble* equation ) {
2147 func_glReferencePlaneSGIX( equation );
2151 void WINAPI wine_glReplacementCodePointerSUN( GLenum type, GLsizei stride, GLvoid** pointer ) {
2153 func_glReplacementCodePointerSUN( type, stride, pointer );
2157 void WINAPI wine_glReplacementCodeubSUN( GLubyte code ) {
2159 func_glReplacementCodeubSUN( code );
2163 void WINAPI wine_glReplacementCodeubvSUN( GLubyte* code ) {
2165 func_glReplacementCodeubvSUN( code );
2169 void WINAPI wine_glReplacementCodeuiColor3fVertex3fSUN( GLenum rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z ) {
2171 func_glReplacementCodeuiColor3fVertex3fSUN( rc, r, g, b, x, y, z );
2175 void WINAPI wine_glReplacementCodeuiColor3fVertex3fvSUN( GLenum* rc, GLfloat* c, GLfloat* v ) {
2177 func_glReplacementCodeuiColor3fVertex3fvSUN( rc, c, v );
2181 void WINAPI wine_glReplacementCodeuiColor4fNormal3fVertex3fSUN( GLenum rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) {
2183 func_glReplacementCodeuiColor4fNormal3fVertex3fSUN( rc, r, g, b, a, nx, ny, nz, x, y, z );
2187 void WINAPI wine_glReplacementCodeuiColor4fNormal3fVertex3fvSUN( GLenum* rc, GLfloat* c, GLfloat* n, GLfloat* v ) {
2189 func_glReplacementCodeuiColor4fNormal3fVertex3fvSUN( rc, c, n, v );
2193 void WINAPI wine_glReplacementCodeuiColor4ubVertex3fSUN( GLenum rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z ) {
2195 func_glReplacementCodeuiColor4ubVertex3fSUN( rc, r, g, b, a, x, y, z );
2199 void WINAPI wine_glReplacementCodeuiColor4ubVertex3fvSUN( GLenum* rc, GLubyte* c, GLfloat* v ) {
2201 func_glReplacementCodeuiColor4ubVertex3fvSUN( rc, c, v );
2205 void WINAPI wine_glReplacementCodeuiNormal3fVertex3fSUN( GLenum rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) {
2207 func_glReplacementCodeuiNormal3fVertex3fSUN( rc, nx, ny, nz, x, y, z );
2211 void WINAPI wine_glReplacementCodeuiNormal3fVertex3fvSUN( GLenum* rc, GLfloat* n, GLfloat* v ) {
2213 func_glReplacementCodeuiNormal3fVertex3fvSUN( rc, n, v );
2217 void WINAPI wine_glReplacementCodeuiSUN( GLuint code ) {
2219 func_glReplacementCodeuiSUN( code );
2223 void WINAPI wine_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN( GLenum rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) {
2225 func_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN( rc, s, t, r, g, b, a, nx, ny, nz, x, y, z );
2229 void WINAPI wine_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN( GLenum* rc, GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat* v ) {
2231 func_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN( rc, tc, c, n, v );
2235 void WINAPI wine_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN( GLenum rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) {
2237 func_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN( rc, s, t, nx, ny, nz, x, y, z );
2241 void WINAPI wine_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN( GLenum* rc, GLfloat* tc, GLfloat* n, GLfloat* v ) {
2243 func_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN( rc, tc, n, v );
2247 void WINAPI wine_glReplacementCodeuiTexCoord2fVertex3fSUN( GLenum rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z ) {
2249 func_glReplacementCodeuiTexCoord2fVertex3fSUN( rc, s, t, x, y, z );
2253 void WINAPI wine_glReplacementCodeuiTexCoord2fVertex3fvSUN( GLenum* rc, GLfloat* tc, GLfloat* v ) {
2255 func_glReplacementCodeuiTexCoord2fVertex3fvSUN( rc, tc, v );
2259 void WINAPI wine_glReplacementCodeuiVertex3fSUN( GLenum rc, GLfloat x, GLfloat y, GLfloat z ) {
2261 func_glReplacementCodeuiVertex3fSUN( rc, x, y, z );
2265 void WINAPI wine_glReplacementCodeuiVertex3fvSUN( GLenum* rc, GLfloat* v ) {
2267 func_glReplacementCodeuiVertex3fvSUN( rc, v );
2271 void WINAPI wine_glReplacementCodeuivSUN( GLuint* code ) {
2273 func_glReplacementCodeuivSUN( code );
2277 void WINAPI wine_glReplacementCodeusSUN( GLushort code ) {
2279 func_glReplacementCodeusSUN( code );
2283 void WINAPI wine_glReplacementCodeusvSUN( GLushort* code ) {
2285 func_glReplacementCodeusvSUN( code );
2289 void WINAPI wine_glResetHistogramEXT( GLenum target ) {
2291 func_glResetHistogramEXT( target );
2295 void WINAPI wine_glResetMinmaxEXT( GLenum target ) {
2297 func_glResetMinmaxEXT( target );
2301 void WINAPI wine_glResizeBuffersMESA( ) {
2303 func_glResizeBuffersMESA( );
2307 void WINAPI wine_glSampleCoverageARB( GLclampf value, GLboolean invert ) {
2309 func_glSampleCoverageARB( value, invert );
2313 void WINAPI wine_glSampleMaskEXT( GLclampf value, GLboolean invert ) {
2315 func_glSampleMaskEXT( value, invert );
2319 void WINAPI wine_glSampleMaskSGIS( GLclampf value, GLboolean invert ) {
2321 func_glSampleMaskSGIS( value, invert );
2325 void WINAPI wine_glSamplePassARB( GLenum pass ) {
2327 func_glSamplePassARB( pass );
2331 void WINAPI wine_glSamplePatternEXT( GLenum pattern ) {
2333 func_glSamplePatternEXT( pattern );
2337 void WINAPI wine_glSamplePatternSGIS( GLenum pattern ) {
2339 func_glSamplePatternSGIS( pattern );
2343 void WINAPI wine_glSecondaryColor3bEXT( GLbyte red, GLbyte green, GLbyte blue ) {
2345 func_glSecondaryColor3bEXT( red, green, blue );
2349 void WINAPI wine_glSecondaryColor3bvEXT( GLbyte* v ) {
2351 func_glSecondaryColor3bvEXT( v );
2355 void WINAPI wine_glSecondaryColor3dEXT( GLdouble red, GLdouble green, GLdouble blue ) {
2357 func_glSecondaryColor3dEXT( red, green, blue );
2361 void WINAPI wine_glSecondaryColor3dvEXT( GLdouble* v ) {
2363 func_glSecondaryColor3dvEXT( v );
2367 void WINAPI wine_glSecondaryColor3fEXT( GLfloat red, GLfloat green, GLfloat blue ) {
2369 func_glSecondaryColor3fEXT( red, green, blue );
2373 void WINAPI wine_glSecondaryColor3fvEXT( GLfloat* v ) {
2375 func_glSecondaryColor3fvEXT( v );
2379 void WINAPI wine_glSecondaryColor3iEXT( GLint red, GLint green, GLint blue ) {
2381 func_glSecondaryColor3iEXT( red, green, blue );
2385 void WINAPI wine_glSecondaryColor3ivEXT( GLint* v ) {
2387 func_glSecondaryColor3ivEXT( v );
2391 void WINAPI wine_glSecondaryColor3sEXT( GLshort red, GLshort green, GLshort blue ) {
2393 func_glSecondaryColor3sEXT( red, green, blue );
2397 void WINAPI wine_glSecondaryColor3svEXT( GLshort* v ) {
2399 func_glSecondaryColor3svEXT( v );
2403 void WINAPI wine_glSecondaryColor3ubEXT( GLubyte red, GLubyte green, GLubyte blue ) {
2405 func_glSecondaryColor3ubEXT( red, green, blue );
2409 void WINAPI wine_glSecondaryColor3ubvEXT( GLubyte* v ) {
2411 func_glSecondaryColor3ubvEXT( v );
2415 void WINAPI wine_glSecondaryColor3uiEXT( GLuint red, GLuint green, GLuint blue ) {
2417 func_glSecondaryColor3uiEXT( red, green, blue );
2421 void WINAPI wine_glSecondaryColor3uivEXT( GLuint* v ) {
2423 func_glSecondaryColor3uivEXT( v );
2427 void WINAPI wine_glSecondaryColor3usEXT( GLushort red, GLushort green, GLushort blue ) {
2429 func_glSecondaryColor3usEXT( red, green, blue );
2433 void WINAPI wine_glSecondaryColor3usvEXT( GLushort* v ) {
2435 func_glSecondaryColor3usvEXT( v );
2439 void WINAPI wine_glSecondaryColorPointerEXT( GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) {
2441 func_glSecondaryColorPointerEXT( size, type, stride, pointer );
2445 void WINAPI wine_glSecondaryColorPointerListIBM( GLint size, GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) {
2447 func_glSecondaryColorPointerListIBM( size, type, stride, pointer, ptrstride );
2451 void WINAPI wine_glSeparableFilter2DEXT( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* row, GLvoid* column ) {
2453 func_glSeparableFilter2DEXT( target, internalformat, width, height, format, type, row, column );
2457 void WINAPI wine_glSharpenTexFuncSGIS( GLenum target, GLsizei n, GLfloat* points ) {
2459 func_glSharpenTexFuncSGIS( target, n, points );
2463 void WINAPI wine_glSpriteParameterfSGIX( GLenum pname, GLfloat param ) {
2465 func_glSpriteParameterfSGIX( pname, param );
2469 void WINAPI wine_glSpriteParameterfvSGIX( GLenum pname, GLfloat* params ) {
2471 func_glSpriteParameterfvSGIX( pname, params );
2475 void WINAPI wine_glSpriteParameteriSGIX( GLenum pname, GLint param ) {
2477 func_glSpriteParameteriSGIX( pname, param );
2481 void WINAPI wine_glSpriteParameterivSGIX( GLenum pname, GLint* params ) {
2483 func_glSpriteParameterivSGIX( pname, params );
2487 void WINAPI wine_glStartInstrumentsSGIX( ) {
2489 func_glStartInstrumentsSGIX( );
2493 void WINAPI wine_glStopInstrumentsSGIX( GLint marker ) {
2495 func_glStopInstrumentsSGIX( marker );
2499 void WINAPI wine_glTagSampleBufferSGIX( ) {
2501 func_glTagSampleBufferSGIX( );
2505 void WINAPI wine_glTangent3bEXT( GLbyte tx, GLbyte ty, GLbyte tz ) {
2507 func_glTangent3bEXT( tx, ty, tz );
2511 void WINAPI wine_glTangent3bvEXT( GLbyte* v ) {
2513 func_glTangent3bvEXT( v );
2517 void WINAPI wine_glTangent3dEXT( GLdouble tx, GLdouble ty, GLdouble tz ) {
2519 func_glTangent3dEXT( tx, ty, tz );
2523 void WINAPI wine_glTangent3dvEXT( GLdouble* v ) {
2525 func_glTangent3dvEXT( v );
2529 void WINAPI wine_glTangent3fEXT( GLfloat tx, GLfloat ty, GLfloat tz ) {
2531 func_glTangent3fEXT( tx, ty, tz );
2535 void WINAPI wine_glTangent3fvEXT( GLfloat* v ) {
2537 func_glTangent3fvEXT( v );
2541 void WINAPI wine_glTangent3iEXT( GLint tx, GLint ty, GLint tz ) {
2543 func_glTangent3iEXT( tx, ty, tz );
2547 void WINAPI wine_glTangent3ivEXT( GLint* v ) {
2549 func_glTangent3ivEXT( v );
2553 void WINAPI wine_glTangent3sEXT( GLshort tx, GLshort ty, GLshort tz ) {
2555 func_glTangent3sEXT( tx, ty, tz );
2559 void WINAPI wine_glTangent3svEXT( GLshort* v ) {
2561 func_glTangent3svEXT( v );
2565 void WINAPI wine_glTangentPointerEXT( GLenum type, GLsizei stride, GLvoid* pointer ) {
2567 func_glTangentPointerEXT( type, stride, pointer );
2571 void WINAPI wine_glTbufferMask3DFX( GLuint mask ) {
2573 func_glTbufferMask3DFX( mask );
2577 void WINAPI wine_glTexCoord2fColor3fVertex3fSUN( GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z ) {
2579 func_glTexCoord2fColor3fVertex3fSUN( s, t, r, g, b, x, y, z );
2583 void WINAPI wine_glTexCoord2fColor3fVertex3fvSUN( GLfloat* tc, GLfloat* c, GLfloat* v ) {
2585 func_glTexCoord2fColor3fVertex3fvSUN( tc, c, v );
2589 void WINAPI wine_glTexCoord2fColor4fNormal3fVertex3fSUN( GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) {
2591 func_glTexCoord2fColor4fNormal3fVertex3fSUN( s, t, r, g, b, a, nx, ny, nz, x, y, z );
2595 void WINAPI wine_glTexCoord2fColor4fNormal3fVertex3fvSUN( GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat* v ) {
2597 func_glTexCoord2fColor4fNormal3fVertex3fvSUN( tc, c, n, v );
2601 void WINAPI wine_glTexCoord2fColor4ubVertex3fSUN( GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z ) {
2603 func_glTexCoord2fColor4ubVertex3fSUN( s, t, r, g, b, a, x, y, z );
2607 void WINAPI wine_glTexCoord2fColor4ubVertex3fvSUN( GLfloat* tc, GLubyte* c, GLfloat* v ) {
2609 func_glTexCoord2fColor4ubVertex3fvSUN( tc, c, v );
2613 void WINAPI wine_glTexCoord2fNormal3fVertex3fSUN( GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) {
2615 func_glTexCoord2fNormal3fVertex3fSUN( s, t, nx, ny, nz, x, y, z );
2619 void WINAPI wine_glTexCoord2fNormal3fVertex3fvSUN( GLfloat* tc, GLfloat* n, GLfloat* v ) {
2621 func_glTexCoord2fNormal3fVertex3fvSUN( tc, n, v );
2625 void WINAPI wine_glTexCoord2fVertex3fSUN( GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z ) {
2627 func_glTexCoord2fVertex3fSUN( s, t, x, y, z );
2631 void WINAPI wine_glTexCoord2fVertex3fvSUN( GLfloat* tc, GLfloat* v ) {
2633 func_glTexCoord2fVertex3fvSUN( tc, v );
2637 void WINAPI wine_glTexCoord4fColor4fNormal3fVertex4fSUN( GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
2639 func_glTexCoord4fColor4fNormal3fVertex4fSUN( s, t, p, q, r, g, b, a, nx, ny, nz, x, y, z, w );
2643 void WINAPI wine_glTexCoord4fColor4fNormal3fVertex4fvSUN( GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat* v ) {
2645 func_glTexCoord4fColor4fNormal3fVertex4fvSUN( tc, c, n, v );
2649 void WINAPI wine_glTexCoord4fVertex4fSUN( GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
2651 func_glTexCoord4fVertex4fSUN( s, t, p, q, x, y, z, w );
2655 void WINAPI wine_glTexCoord4fVertex4fvSUN( GLfloat* tc, GLfloat* v ) {
2657 func_glTexCoord4fVertex4fvSUN( tc, v );
2661 void WINAPI wine_glTexCoordPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, GLvoid* pointer ) {
2663 func_glTexCoordPointerEXT( size, type, stride, count, pointer );
2667 void WINAPI wine_glTexCoordPointerListIBM( GLint size, GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) {
2669 func_glTexCoordPointerListIBM( size, type, stride, pointer, ptrstride );
2673 void WINAPI wine_glTexCoordPointervINTEL( GLint size, GLenum type, GLvoid** pointer ) {
2675 func_glTexCoordPointervINTEL( size, type, pointer );
2679 void WINAPI wine_glTexFilterFuncSGIS( GLenum target, GLenum filter, GLsizei n, GLfloat* weights ) {
2681 func_glTexFilterFuncSGIS( target, filter, n, weights );
2685 void WINAPI wine_glTexImage3DEXT( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLvoid* pixels ) {
2687 func_glTexImage3DEXT( target, level, internalformat, width, height, depth, border, format, type, pixels );
2691 void WINAPI wine_glTexImage4DSGIS( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, GLvoid* pixels ) {
2693 func_glTexImage4DSGIS( target, level, internalformat, width, height, depth, size4d, border, format, type, pixels );
2697 void WINAPI wine_glTexSubImage1DEXT( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, GLvoid* pixels ) {
2699 func_glTexSubImage1DEXT( target, level, xoffset, width, format, type, pixels );
2703 void WINAPI wine_glTexSubImage2DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels ) {
2705 func_glTexSubImage2DEXT( target, level, xoffset, yoffset, width, height, format, type, pixels );
2709 void WINAPI wine_glTexSubImage3DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* pixels ) {
2711 func_glTexSubImage3DEXT( target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels );
2715 void WINAPI wine_glTexSubImage4DSGIS( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, GLvoid* pixels ) {
2717 func_glTexSubImage4DSGIS( target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, size4d, format, type, pixels );
2721 void WINAPI wine_glTextureColorMaskSGIS( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) {
2723 func_glTextureColorMaskSGIS( red, green, blue, alpha );
2727 void WINAPI wine_glTextureLightEXT( GLenum pname ) {
2729 func_glTextureLightEXT( pname );
2733 void WINAPI wine_glTextureMaterialEXT( GLenum face, GLenum mode ) {
2735 func_glTextureMaterialEXT( face, mode );
2739 void WINAPI wine_glTextureNormalEXT( GLenum mode ) {
2741 func_glTextureNormalEXT( mode );
2745 void WINAPI wine_glUnlockArraysEXT( ) {
2747 func_glUnlockArraysEXT( );
2751 void WINAPI wine_glVertexArrayRangeNV( GLsizei size, GLvoid* pointer ) {
2753 func_glVertexArrayRangeNV( size, pointer );
2757 void WINAPI wine_glVertexPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, GLvoid* pointer ) {
2759 func_glVertexPointerEXT( size, type, stride, count, pointer );
2763 void WINAPI wine_glVertexPointerListIBM( GLint size, GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) {
2765 func_glVertexPointerListIBM( size, type, stride, pointer, ptrstride );
2769 void WINAPI wine_glVertexPointervINTEL( GLint size, GLenum type, GLvoid** pointer ) {
2771 func_glVertexPointervINTEL( size, type, pointer );
2775 void WINAPI wine_glVertexWeightPointerEXT( GLsizei size, GLenum type, GLsizei stride, GLvoid* pointer ) {
2777 func_glVertexWeightPointerEXT( size, type, stride, pointer );
2781 void WINAPI wine_glVertexWeightfEXT( GLfloat weight ) {
2783 func_glVertexWeightfEXT( weight );
2787 void WINAPI wine_glVertexWeightfvEXT( GLfloat* weight ) {
2789 func_glVertexWeightfvEXT( weight );
2793 void WINAPI wine_glWindowPos2dMESA( GLdouble x, GLdouble y ) {
2795 func_glWindowPos2dMESA( x, y );
2799 void WINAPI wine_glWindowPos2dvMESA( GLdouble* v ) {
2801 func_glWindowPos2dvMESA( v );
2805 void WINAPI wine_glWindowPos2fMESA( GLfloat x, GLfloat y ) {
2807 func_glWindowPos2fMESA( x, y );
2811 void WINAPI wine_glWindowPos2fvMESA( GLfloat* v ) {
2813 func_glWindowPos2fvMESA( v );
2817 void WINAPI wine_glWindowPos2iMESA( GLint x, GLint y ) {
2819 func_glWindowPos2iMESA( x, y );
2823 void WINAPI wine_glWindowPos2ivMESA( GLint* v ) {
2825 func_glWindowPos2ivMESA( v );
2829 void WINAPI wine_glWindowPos2sMESA( GLshort x, GLshort y ) {
2831 func_glWindowPos2sMESA( x, y );
2835 void WINAPI wine_glWindowPos2svMESA( GLshort* v ) {
2837 func_glWindowPos2svMESA( v );
2841 void WINAPI wine_glWindowPos3dMESA( GLdouble x, GLdouble y, GLdouble z ) {
2843 func_glWindowPos3dMESA( x, y, z );
2847 void WINAPI wine_glWindowPos3dvMESA( GLdouble* v ) {
2849 func_glWindowPos3dvMESA( v );
2853 void WINAPI wine_glWindowPos3fMESA( GLfloat x, GLfloat y, GLfloat z ) {
2855 func_glWindowPos3fMESA( x, y, z );
2859 void WINAPI wine_glWindowPos3fvMESA( GLfloat* v ) {
2861 func_glWindowPos3fvMESA( v );
2865 void WINAPI wine_glWindowPos3iMESA( GLint x, GLint y, GLint z ) {
2867 func_glWindowPos3iMESA( x, y, z );
2871 void WINAPI wine_glWindowPos3ivMESA( GLint* v ) {
2873 func_glWindowPos3ivMESA( v );
2877 void WINAPI wine_glWindowPos3sMESA( GLshort x, GLshort y, GLshort z ) {
2879 func_glWindowPos3sMESA( x, y, z );
2883 void WINAPI wine_glWindowPos3svMESA( GLshort* v ) {
2885 func_glWindowPos3svMESA( v );
2889 void WINAPI wine_glWindowPos4dMESA( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
2891 func_glWindowPos4dMESA( x, y, z, w );
2895 void WINAPI wine_glWindowPos4dvMESA( GLdouble* v ) {
2897 func_glWindowPos4dvMESA( v );
2901 void WINAPI wine_glWindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
2903 func_glWindowPos4fMESA( x, y, z, w );
2907 void WINAPI wine_glWindowPos4fvMESA( GLfloat* v ) {
2909 func_glWindowPos4fvMESA( v );
2913 void WINAPI wine_glWindowPos4iMESA( GLint x, GLint y, GLint z, GLint w ) {
2915 func_glWindowPos4iMESA( x, y, z, w );
2919 void WINAPI wine_glWindowPos4ivMESA( GLint* v ) {
2921 func_glWindowPos4ivMESA( v );
2925 void WINAPI wine_glWindowPos4sMESA( GLshort x, GLshort y, GLshort z, GLshort w ) {
2927 func_glWindowPos4sMESA( x, y, z, w );
2931 void WINAPI wine_glWindowPos4svMESA( GLshort* v ) {
2933 func_glWindowPos4svMESA( v );