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HEAD
server: Rename the wait_input_idle request to better reflect what it does.
[wine]
/
dlls
/
d3d8
/
Makefile.in
1
TOPSRCDIR = @top_srcdir@
2
TOPOBJDIR = ../..
3
SRCDIR = @srcdir@
4
VPATH = @srcdir@
5
MODULE = d3d8.dll
6
IMPORTLIB = libd3d8.$(IMPLIBEXT)
7
IMPORTS = wined3d user32 gdi32 advapi32 kernel32
8
EXTRALIBS = -ldxguid -luuid
9
10
C_SRCS = \
11
basetexture.c \
12
cubetexture.c \
13
d3d8_main.c \
14
device.c \
15
directx.c \
16
indexbuffer.c \
17
pixelshader.c \
18
resource.c \
19
stateblock.c \
20
surface.c \
21
swapchain.c \
22
texture.c \
23
vertexbuffer.c \
24
vertexshader.c \
25
volume.c \
26
volumetexture.c
27
28
RC_SRCS = version.rc
29
30
SUBDIRS = tests
31
32
@MAKE_DLL_RULES@
33
34
### Dependencies: