wined3d: Get rid of the surface_type parameter to wined3d_surface_create().
[wine] / dlls / d3d9 / d3d9_private.h
1 /*
2  * Direct3D 9 private include file
3  *
4  * Copyright 2002-2003 Jason Edmeades
5  * Copyright 2002-2003 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
25
26 #include <assert.h>
27 #include <stdarg.h>
28
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
31 #define COBJMACROS
32 #include "windef.h"
33 #include "winbase.h"
34 #include "wingdi.h"
35 #include "winuser.h"
36 #include "wine/debug.h"
37 #include "wine/unicode.h"
38
39 #include "d3d9.h"
40 #include "wine/wined3d.h"
41
42 extern HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN;
43 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
44 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
45 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters,
46         const struct wined3d_swapchain_desc *swapchain_desc) DECLSPEC_HIDDEN;
47
48 #define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \
49     _pD3D9Caps->DeviceType                        = (D3DDEVTYPE) _pWineCaps->DeviceType; \
50     _pD3D9Caps->AdapterOrdinal                    = _pWineCaps->AdapterOrdinal; \
51     _pD3D9Caps->Caps                              = _pWineCaps->Caps; \
52     _pD3D9Caps->Caps2                             = _pWineCaps->Caps2; \
53     _pD3D9Caps->Caps3                             = _pWineCaps->Caps3; \
54     _pD3D9Caps->PresentationIntervals             = _pWineCaps->PresentationIntervals; \
55     _pD3D9Caps->CursorCaps                        = _pWineCaps->CursorCaps; \
56     _pD3D9Caps->DevCaps                           = _pWineCaps->DevCaps; \
57     _pD3D9Caps->PrimitiveMiscCaps                 = _pWineCaps->PrimitiveMiscCaps; \
58     _pD3D9Caps->RasterCaps                        = _pWineCaps->RasterCaps; \
59     _pD3D9Caps->ZCmpCaps                          = _pWineCaps->ZCmpCaps; \
60     _pD3D9Caps->SrcBlendCaps                      = _pWineCaps->SrcBlendCaps; \
61     _pD3D9Caps->DestBlendCaps                     = _pWineCaps->DestBlendCaps; \
62     _pD3D9Caps->AlphaCmpCaps                      = _pWineCaps->AlphaCmpCaps; \
63     _pD3D9Caps->ShadeCaps                         = _pWineCaps->ShadeCaps; \
64     _pD3D9Caps->TextureCaps                       = _pWineCaps->TextureCaps; \
65     _pD3D9Caps->TextureFilterCaps                 = _pWineCaps->TextureFilterCaps; \
66     _pD3D9Caps->CubeTextureFilterCaps             = _pWineCaps->CubeTextureFilterCaps; \
67     _pD3D9Caps->VolumeTextureFilterCaps           = _pWineCaps->VolumeTextureFilterCaps; \
68     _pD3D9Caps->TextureAddressCaps                = _pWineCaps->TextureAddressCaps; \
69     _pD3D9Caps->VolumeTextureAddressCaps          = _pWineCaps->VolumeTextureAddressCaps; \
70     _pD3D9Caps->LineCaps                          = _pWineCaps->LineCaps; \
71     _pD3D9Caps->MaxTextureWidth                   = _pWineCaps->MaxTextureWidth; \
72     _pD3D9Caps->MaxTextureHeight                  = _pWineCaps->MaxTextureHeight; \
73     _pD3D9Caps->MaxVolumeExtent                   = _pWineCaps->MaxVolumeExtent; \
74     _pD3D9Caps->MaxTextureRepeat                  = _pWineCaps->MaxTextureRepeat; \
75     _pD3D9Caps->MaxTextureAspectRatio             = _pWineCaps->MaxTextureAspectRatio; \
76     _pD3D9Caps->MaxAnisotropy                     = _pWineCaps->MaxAnisotropy; \
77     _pD3D9Caps->MaxVertexW                        = _pWineCaps->MaxVertexW; \
78     _pD3D9Caps->GuardBandLeft                     = _pWineCaps->GuardBandLeft; \
79     _pD3D9Caps->GuardBandTop                      = _pWineCaps->GuardBandTop; \
80     _pD3D9Caps->GuardBandRight                    = _pWineCaps->GuardBandRight; \
81     _pD3D9Caps->GuardBandBottom                   = _pWineCaps->GuardBandBottom; \
82     _pD3D9Caps->ExtentsAdjust                     = _pWineCaps->ExtentsAdjust; \
83     _pD3D9Caps->StencilCaps                       = _pWineCaps->StencilCaps; \
84     _pD3D9Caps->FVFCaps                           = _pWineCaps->FVFCaps; \
85     _pD3D9Caps->TextureOpCaps                     = _pWineCaps->TextureOpCaps; \
86     _pD3D9Caps->MaxTextureBlendStages             = _pWineCaps->MaxTextureBlendStages; \
87     _pD3D9Caps->MaxSimultaneousTextures           = _pWineCaps->MaxSimultaneousTextures; \
88     _pD3D9Caps->VertexProcessingCaps              = _pWineCaps->VertexProcessingCaps; \
89     _pD3D9Caps->MaxActiveLights                   = _pWineCaps->MaxActiveLights; \
90     _pD3D9Caps->MaxUserClipPlanes                 = _pWineCaps->MaxUserClipPlanes; \
91     _pD3D9Caps->MaxVertexBlendMatrices            = _pWineCaps->MaxVertexBlendMatrices; \
92     _pD3D9Caps->MaxVertexBlendMatrixIndex         = _pWineCaps->MaxVertexBlendMatrixIndex; \
93     _pD3D9Caps->MaxPointSize                      = _pWineCaps->MaxPointSize; \
94     _pD3D9Caps->MaxPrimitiveCount                 = _pWineCaps->MaxPrimitiveCount; \
95     _pD3D9Caps->MaxVertexIndex                    = _pWineCaps->MaxVertexIndex; \
96     _pD3D9Caps->MaxStreams                        = _pWineCaps->MaxStreams; \
97     _pD3D9Caps->MaxStreamStride                   = _pWineCaps->MaxStreamStride; \
98     _pD3D9Caps->VertexShaderVersion               = _pWineCaps->VertexShaderVersion; \
99     _pD3D9Caps->MaxVertexShaderConst              = _pWineCaps->MaxVertexShaderConst; \
100     _pD3D9Caps->PixelShaderVersion                = _pWineCaps->PixelShaderVersion; \
101     _pD3D9Caps->PixelShader1xMaxValue             = _pWineCaps->PixelShader1xMaxValue; \
102     _pD3D9Caps->DevCaps2                          = _pWineCaps->DevCaps2; \
103     _pD3D9Caps->MaxNpatchTessellationLevel        = _pWineCaps->MaxNpatchTessellationLevel; \
104     _pD3D9Caps->MasterAdapterOrdinal              = _pWineCaps->MasterAdapterOrdinal; \
105     _pD3D9Caps->AdapterOrdinalInGroup             = _pWineCaps->AdapterOrdinalInGroup; \
106     _pD3D9Caps->NumberOfAdaptersInGroup           = _pWineCaps->NumberOfAdaptersInGroup; \
107     _pD3D9Caps->DeclTypes                         = _pWineCaps->DeclTypes; \
108     _pD3D9Caps->NumSimultaneousRTs                = _pWineCaps->NumSimultaneousRTs; \
109     _pD3D9Caps->StretchRectFilterCaps             = _pWineCaps->StretchRectFilterCaps; \
110     _pD3D9Caps->VS20Caps.Caps                     = _pWineCaps->VS20Caps.caps; \
111     _pD3D9Caps->VS20Caps.DynamicFlowControlDepth  = _pWineCaps->VS20Caps.dynamic_flow_control_depth; \
112     _pD3D9Caps->VS20Caps.NumTemps                 = _pWineCaps->VS20Caps.temp_count; \
113     _pD3D9Caps->VS20Caps.StaticFlowControlDepth   = _pWineCaps->VS20Caps.static_flow_control_depth; \
114     _pD3D9Caps->PS20Caps.Caps                     = _pWineCaps->PS20Caps.caps; \
115     _pD3D9Caps->PS20Caps.DynamicFlowControlDepth  = _pWineCaps->PS20Caps.dynamic_flow_control_depth; \
116     _pD3D9Caps->PS20Caps.NumTemps                 = _pWineCaps->PS20Caps.temp_count; \
117     _pD3D9Caps->PS20Caps.StaticFlowControlDepth   = _pWineCaps->PS20Caps.static_flow_control_depth; \
118     _pD3D9Caps->PS20Caps.NumInstructionSlots      = _pWineCaps->PS20Caps.instruction_slot_count; \
119     _pD3D9Caps->VertexTextureFilterCaps           = _pWineCaps->VertexTextureFilterCaps; \
120     _pD3D9Caps->MaxVShaderInstructionsExecuted    = _pWineCaps->MaxVShaderInstructionsExecuted; \
121     _pD3D9Caps->MaxPShaderInstructionsExecuted    = _pWineCaps->MaxPShaderInstructionsExecuted; \
122     _pD3D9Caps->MaxVertexShader30InstructionSlots = _pWineCaps->MaxVertexShader30InstructionSlots; \
123     _pD3D9Caps->MaxPixelShader30InstructionSlots  = _pWineCaps->MaxPixelShader30InstructionSlots;
124
125 struct d3d9
126 {
127     IDirect3D9Ex IDirect3D9Ex_iface;
128     LONG refcount;
129     struct wined3d *wined3d;
130     BOOL extended;
131 };
132
133 BOOL d3d9_init(struct d3d9 *d3d9, BOOL extended) DECLSPEC_HIDDEN;
134 void filter_caps(D3DCAPS9* pCaps) DECLSPEC_HIDDEN;
135
136 struct fvf_declaration
137 {
138     struct wined3d_vertex_declaration *decl;
139     DWORD fvf;
140 };
141
142 struct d3d9_device
143 {
144     IDirect3DDevice9Ex IDirect3DDevice9Ex_iface;
145     struct wined3d_device_parent device_parent;
146     LONG refcount;
147     struct wined3d_device *wined3d_device;
148     struct d3d9 *d3d_parent;
149
150     struct fvf_declaration *fvf_decls;
151     UINT fvf_decl_count, fvf_decl_size;
152
153     struct wined3d_buffer *vertex_buffer;
154     UINT vertex_buffer_size;
155     UINT vertex_buffer_pos;
156     struct wined3d_buffer *index_buffer;
157     UINT index_buffer_size;
158     UINT index_buffer_pos;
159
160     BOOL in_destruction;
161     BOOL not_reset;
162     BOOL in_scene;
163 };
164
165 HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
166         UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
167         D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode) DECLSPEC_HIDDEN;
168
169 struct d3d9_volume
170 {
171     IDirect3DVolume9 IDirect3DVolume9_iface;
172     LONG refcount;
173     struct wined3d_volume *wined3d_volume;
174     IUnknown *container;
175     IUnknown *forwardReference;
176 };
177
178 HRESULT volume_init(struct d3d9_volume *volume, struct d3d9_device *device, UINT width, UINT height,
179         UINT depth, DWORD usage, enum wined3d_format_id format, enum wined3d_pool pool) DECLSPEC_HIDDEN;
180
181 struct d3d9_swapchain
182 {
183     IDirect3DSwapChain9 IDirect3DSwapChain9_iface;
184     LONG refcount;
185     struct wined3d_swapchain *wined3d_swapchain;
186     IDirect3DDevice9Ex *parent_device;
187 };
188
189 HRESULT d3d9_swapchain_create(struct d3d9_device *device, struct wined3d_swapchain_desc *desc,
190         struct d3d9_swapchain **swapchain) DECLSPEC_HIDDEN;
191
192 struct d3d9_surface
193 {
194     IDirect3DSurface9 IDirect3DSurface9_iface;
195     LONG refcount;
196     struct wined3d_surface *wined3d_surface;
197     IDirect3DDevice9Ex *parent_device;
198     IUnknown *container;
199     IUnknown *forwardReference;
200     BOOL getdc_supported;
201 };
202
203 HRESULT surface_init(struct d3d9_surface *surface, struct d3d9_device *device, UINT width, UINT height,
204         D3DFORMAT format, BOOL lockable, BOOL discard, DWORD usage, D3DPOOL pool,
205         D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN;
206 struct d3d9_surface *unsafe_impl_from_IDirect3DSurface9(IDirect3DSurface9 *iface) DECLSPEC_HIDDEN;
207
208 struct d3d9_vertexbuffer
209 {
210     IDirect3DVertexBuffer9 IDirect3DVertexBuffer9_iface;
211     LONG refcount;
212     struct wined3d_buffer *wined3d_buffer;
213     IDirect3DDevice9Ex *parent_device;
214     DWORD fvf;
215 };
216
217 HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device *device,
218         UINT size, UINT usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
219 struct d3d9_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface) DECLSPEC_HIDDEN;
220
221 struct d3d9_indexbuffer
222 {
223     IDirect3DIndexBuffer9 IDirect3DIndexBuffer9_iface;
224     LONG refcount;
225     struct wined3d_buffer *wined3d_buffer;
226     IDirect3DDevice9Ex *parent_device;
227     enum wined3d_format_id format;
228 };
229
230 HRESULT indexbuffer_init(struct d3d9_indexbuffer *buffer, struct d3d9_device *device,
231         UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
232 struct d3d9_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface) DECLSPEC_HIDDEN;
233
234 struct d3d9_texture
235 {
236     IDirect3DBaseTexture9 IDirect3DBaseTexture9_iface;
237     LONG refcount;
238     struct wined3d_texture *wined3d_texture;
239     IDirect3DDevice9Ex *parent_device;
240 };
241
242 HRESULT cubetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
243         UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
244 HRESULT texture_init(struct d3d9_texture *texture, struct d3d9_device *device,
245         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
246 HRESULT volumetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
247         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
248 struct d3d9_texture *unsafe_impl_from_IDirect3DBaseTexture9(IDirect3DBaseTexture9 *iface) DECLSPEC_HIDDEN;
249
250 struct d3d9_stateblock
251 {
252     IDirect3DStateBlock9 IDirect3DStateBlock9_iface;
253     LONG refcount;
254     struct wined3d_stateblock *wined3d_stateblock;
255     IDirect3DDevice9Ex *parent_device;
256 };
257
258 HRESULT stateblock_init(struct d3d9_stateblock *stateblock, struct d3d9_device *device,
259         D3DSTATEBLOCKTYPE type, struct wined3d_stateblock *wined3d_stateblock) DECLSPEC_HIDDEN;
260
261 struct d3d9_vertex_declaration
262 {
263     IDirect3DVertexDeclaration9 IDirect3DVertexDeclaration9_iface;
264     LONG refcount;
265     D3DVERTEXELEMENT9 *elements;
266     UINT element_count;
267     struct wined3d_vertex_declaration *wined3d_declaration;
268     DWORD fvf;
269     IDirect3DDevice9Ex *parent_device;
270 };
271
272 HRESULT d3d9_vertex_declaration_create(struct d3d9_device *device,
273         const D3DVERTEXELEMENT9 *elements, struct d3d9_vertex_declaration **declaration) DECLSPEC_HIDDEN;
274 struct d3d9_vertex_declaration *unsafe_impl_from_IDirect3DVertexDeclaration9(
275         IDirect3DVertexDeclaration9 *iface) DECLSPEC_HIDDEN;
276
277 struct d3d9_vertexshader
278 {
279     IDirect3DVertexShader9 IDirect3DVertexShader9_iface;
280     LONG refcount;
281     struct wined3d_shader *wined3d_shader;
282     IDirect3DDevice9Ex *parent_device;
283 };
284
285 HRESULT vertexshader_init(struct d3d9_vertexshader *shader,
286         struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
287 struct d3d9_vertexshader *unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface) DECLSPEC_HIDDEN;
288
289 #define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
290 #define D3D9_MAX_SIMULTANEOUS_RENDERTARGETS 4
291
292 struct d3d9_pixelshader
293 {
294     IDirect3DPixelShader9 IDirect3DPixelShader9_iface;
295     LONG refcount;
296     struct wined3d_shader *wined3d_shader;
297     IDirect3DDevice9Ex *parent_device;
298 };
299
300 HRESULT pixelshader_init(struct d3d9_pixelshader *shader,
301         struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
302 struct d3d9_pixelshader *unsafe_impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface) DECLSPEC_HIDDEN;
303
304 struct d3d9_query
305 {
306     IDirect3DQuery9 IDirect3DQuery9_iface;
307     LONG refcount;
308     struct wined3d_query *wined3d_query;
309     IDirect3DDevice9Ex *parent_device;
310 };
311
312 HRESULT query_init(struct d3d9_query *query, struct d3d9_device *device, D3DQUERYTYPE type) DECLSPEC_HIDDEN;
313
314 #endif /* __WINE_D3D9_PRIVATE_H */