netapi32: Fix the NetUseAdd() calling convention.
[wine] / dlls / d3d8 / cubetexture.c
1 /*
2  * IDirect3DCubeTexture8 implementation
3  *
4  * Copyright 2005 Oliver Stieber
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19  */
20
21 #include "config.h"
22 #include "d3d8_private.h"
23
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
25
26 /* IDirect3DCubeTexture8 IUnknown parts follow: */
27 static HRESULT WINAPI IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface, REFIID riid, LPVOID *ppobj) {
28     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
29     if (IsEqualGUID(riid, &IID_IUnknown)
30         || IsEqualGUID(riid, &IID_IDirect3DResource8)
31         || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
32         || IsEqualGUID(riid, &IID_IDirect3DCubeTexture8)) {
33         IUnknown_AddRef(iface);
34         *ppobj = This;
35         return S_OK;
36     }
37
38     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
39     *ppobj = NULL;
40     return E_NOINTERFACE;
41 }
42
43 static ULONG WINAPI IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface) {
44     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
45     ULONG ref = InterlockedIncrement(&This->ref);
46
47     TRACE("(%p) : AddRef from %d\n", This, ref - 1);
48
49     return ref;
50 }
51
52 static ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface) {
53     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
54     ULONG ref = InterlockedDecrement(&This->ref);
55
56     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
57
58     if (ref == 0) {
59         TRACE("Releasing child %p\n", This->wineD3DCubeTexture);
60         EnterCriticalSection(&d3d8_cs);
61         IWineD3DCubeTexture_Destroy(This->wineD3DCubeTexture, D3D8CB_DestroySurface);
62         LeaveCriticalSection(&d3d8_cs);
63         IUnknown_Release(This->parentDevice);
64         HeapFree(GetProcessHeap(), 0, This);
65     }
66     return ref;
67 }
68
69 /* IDirect3DCubeTexture8 IDirect3DResource8 Interface follow: */
70 static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface, IDirect3DDevice8 **ppDevice) {
71     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
72     HRESULT hr;
73     TRACE("(%p) Relay\n" , This);
74
75     EnterCriticalSection(&d3d8_cs);
76     hr = IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
77     LeaveCriticalSection(&d3d8_cs);
78     return hr;
79 }
80
81 static HRESULT WINAPI IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
82     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
83     HRESULT hr;
84     TRACE("(%p) Relay\n", This);
85
86     EnterCriticalSection(&d3d8_cs);
87     hr = IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags);
88     LeaveCriticalSection(&d3d8_cs);
89     return hr;
90 }
91
92 static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
93     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
94     HRESULT hr;
95     TRACE("(%p) Relay\n", This);
96
97     EnterCriticalSection(&d3d8_cs);
98     hr = IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
99     LeaveCriticalSection(&d3d8_cs);
100     return hr;
101 }
102
103 static HRESULT WINAPI IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid) {
104     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
105     HRESULT hr;
106     TRACE("(%p) Relay\n", This);
107
108     EnterCriticalSection(&d3d8_cs);
109     hr = IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid);
110     LeaveCriticalSection(&d3d8_cs);
111     return hr;
112 }
113
114 static DWORD WINAPI IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface, DWORD PriorityNew) {
115     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
116     DWORD ret;
117     TRACE("(%p) Relay\n", This);
118
119     EnterCriticalSection(&d3d8_cs);
120     ret = IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
121     LeaveCriticalSection(&d3d8_cs);
122     return ret;
123 }
124
125 static DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface) {
126     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
127     DWORD ret;
128     TRACE("(%p) Relay\n", This);
129
130     EnterCriticalSection(&d3d8_cs);
131     ret =  IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture);
132     LeaveCriticalSection(&d3d8_cs);
133     return ret;
134 }
135
136 static void WINAPI IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface) {
137     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
138     TRACE("(%p) Relay\n", This);
139
140     EnterCriticalSection(&d3d8_cs);
141     IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
142     LeaveCriticalSection(&d3d8_cs);
143 }
144
145 static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface) {
146     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
147     D3DRESOURCETYPE type;
148     TRACE("(%p) Relay\n", This);
149
150     EnterCriticalSection(&d3d8_cs);
151     type = IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture);
152     LeaveCriticalSection(&d3d8_cs);
153     return type;
154 }
155
156 /* IDirect3DCubeTexture8 IDirect3DBaseTexture8 Interface follow: */
157 static DWORD WINAPI IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface, DWORD LODNew) {
158     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
159     DWORD lod;
160     TRACE("(%p) Relay\n", This);
161
162     EnterCriticalSection(&d3d8_cs);
163     lod = IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
164     LeaveCriticalSection(&d3d8_cs);
165     return lod;
166 }
167
168 static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface) {
169     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
170     DWORD lod;
171     TRACE("(%p) Relay\n", This);
172
173     EnterCriticalSection(&d3d8_cs);
174     lod = IWineD3DCubeTexture_GetLOD((LPDIRECT3DBASETEXTURE8) This);
175     LeaveCriticalSection(&d3d8_cs);
176     return lod;
177 }
178
179 static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface) {
180     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
181     DWORD cnt;
182     TRACE("(%p) Relay\n", This);
183
184     EnterCriticalSection(&d3d8_cs);
185     cnt = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture);
186     LeaveCriticalSection(&d3d8_cs);
187     return cnt;
188 }
189
190 /* IDirect3DCubeTexture8 Interface follow: */
191 static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface, UINT Level, D3DSURFACE_DESC *pDesc) {
192     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
193     HRESULT hr;
194     WINED3DSURFACE_DESC    wined3ddesc;
195
196     TRACE("(%p) Relay\n", This);
197
198     /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
199     wined3ddesc.Format              = (WINED3DFORMAT *)&pDesc->Format;
200     wined3ddesc.Type                = (WINED3DRESOURCETYPE *)&pDesc->Type;
201     wined3ddesc.Usage               = &pDesc->Usage;
202     wined3ddesc.Pool                = (WINED3DPOOL *) &pDesc->Pool;
203     wined3ddesc.Size                = &pDesc->Size;
204     wined3ddesc.MultiSampleType     = (WINED3DMULTISAMPLE_TYPE *) &pDesc->MultiSampleType;
205     wined3ddesc.MultiSampleQuality  = NULL; /* DirectX9 only */
206     wined3ddesc.Width               = &pDesc->Width;
207     wined3ddesc.Height              = &pDesc->Height;
208
209     EnterCriticalSection(&d3d8_cs);
210     hr = IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc);
211     LeaveCriticalSection(&d3d8_cs);
212     return hr;
213 }
214
215 static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface8 **ppCubeMapSurface) {
216     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
217     HRESULT hrc = D3D_OK;
218     IWineD3DSurface *mySurface = NULL;
219
220     TRACE("(%p) Relay\n", This);
221
222     EnterCriticalSection(&d3d8_cs);
223     hrc = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, &mySurface);
224     if (hrc == D3D_OK && NULL != ppCubeMapSurface) {
225        IWineD3DCubeTexture_GetParent(mySurface, (IUnknown **)ppCubeMapSurface);
226        IWineD3DCubeTexture_Release(mySurface);
227     }
228     LeaveCriticalSection(&d3d8_cs);
229     return hrc;
230 }
231
232 static HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT *pRect, DWORD Flags) {
233     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
234     HRESULT hr;
235     TRACE("(%p) Relay\n", This);
236
237     EnterCriticalSection(&d3d8_cs);
238     hr = IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
239     LeaveCriticalSection(&d3d8_cs);
240     return hr;
241 }
242
243 static HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level) {
244     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
245     HRESULT hr;
246     TRACE("(%p) Relay\n", This);
247
248     EnterCriticalSection(&d3d8_cs);
249     hr = IWineD3DCubeTexture_UnlockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level);
250     LeaveCriticalSection(&d3d8_cs);
251     return hr;
252 }
253
254 static HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, CONST RECT *pDirtyRect) {
255     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
256     HRESULT hr;
257     TRACE("(%p) Relay\n", This);
258
259     EnterCriticalSection(&d3d8_cs);
260     hr = IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, pDirtyRect);
261     LeaveCriticalSection(&d3d8_cs);
262     return hr;
263 }
264
265
266 const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl =
267 {
268     /* IUnknown */
269     IDirect3DCubeTexture8Impl_QueryInterface,
270     IDirect3DCubeTexture8Impl_AddRef,
271     IDirect3DCubeTexture8Impl_Release,
272     /* IDirect3DResource8 */
273     IDirect3DCubeTexture8Impl_GetDevice,
274     IDirect3DCubeTexture8Impl_SetPrivateData,
275     IDirect3DCubeTexture8Impl_GetPrivateData,
276     IDirect3DCubeTexture8Impl_FreePrivateData,
277     IDirect3DCubeTexture8Impl_SetPriority,
278     IDirect3DCubeTexture8Impl_GetPriority,
279     IDirect3DCubeTexture8Impl_PreLoad,
280     IDirect3DCubeTexture8Impl_GetType,
281     /* IDirect3DBaseTexture8 */
282     IDirect3DCubeTexture8Impl_SetLOD,
283     IDirect3DCubeTexture8Impl_GetLOD,
284     IDirect3DCubeTexture8Impl_GetLevelCount,
285     /* IDirect3DCubeTexture8 */
286     IDirect3DCubeTexture8Impl_GetLevelDesc,
287     IDirect3DCubeTexture8Impl_GetCubeMapSurface,
288     IDirect3DCubeTexture8Impl_LockRect,
289     IDirect3DCubeTexture8Impl_UnlockRect,
290     IDirect3DCubeTexture8Impl_AddDirtyRect
291 };