wined3d: Make the device parameter to wined3d_device_get_base_vertex_index() const.
[wine] / dlls / wined3d / view.c
1 /*
2  * Copyright 2009, 2011 Henri Verbeet for CodeWeavers
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  *
18  */
19
20 #include "config.h"
21 #include "wine/port.h"
22
23 #include "wined3d_private.h"
24
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
26
27 ULONG CDECL wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view)
28 {
29     ULONG refcount = InterlockedIncrement(&view->refcount);
30
31     TRACE("%p increasing refcount to %u.\n", view, refcount);
32
33     return refcount;
34 }
35
36 ULONG CDECL wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *view)
37 {
38     ULONG refcount = InterlockedDecrement(&view->refcount);
39
40     TRACE("%p decreasing refcount to %u.\n", view, refcount);
41
42     if (!refcount)
43         HeapFree(GetProcessHeap(), 0, view);
44
45     return refcount;
46 }
47
48 void * CDECL wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view *view)
49 {
50     TRACE("view %p.\n", view);
51
52     return view->parent;
53 }
54
55 struct wined3d_resource * CDECL wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view *view)
56 {
57     TRACE("view %p.\n", view);
58
59     return view->resource;
60 }
61
62 static void wined3d_rendertarget_view_init(struct wined3d_rendertarget_view *view,
63         struct wined3d_resource *resource, void *parent)
64 {
65     view->refcount = 1;
66     view->resource = resource;
67     view->parent = parent;
68 }
69
70 HRESULT CDECL wined3d_rendertarget_view_create(struct wined3d_resource *resource,
71         void *parent, struct wined3d_rendertarget_view **rendertarget_view)
72 {
73     struct wined3d_rendertarget_view *object;
74
75     TRACE("resource %p, parent %p, rendertarget_view %p.\n",
76             resource, parent, rendertarget_view);
77
78     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
79     if (!object)
80     {
81         ERR("Failed to allocate memory\n");
82         return E_OUTOFMEMORY;
83     }
84
85     wined3d_rendertarget_view_init(object, resource, parent);
86
87     TRACE("Created render target view %p.\n", object);
88     *rendertarget_view = object;
89
90     return WINED3D_OK;
91 }