3 * Copyright 1998 Marcus Meissner
4 * Copyright 1998 Rob Riggs
5 * Copyright 2000-2001 TransGaming Technologies, Inc.
6 * Copyright 2002-2003 Rok Mandeljc <rok.mandeljc@gimb.org>
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 * Most thread locking is complete. There may be a few race
24 * conditions still lurking.
26 * Tested with a Soundblaster clone, a Gravis UltraSound Classic,
27 * and a Turtle Beach Tropez+.
30 * Implement SetCooperativeLevel properly (need to address focus issues)
31 * Implement DirectSound3DBuffers (stubs in place)
32 * Use hardware 3D support if available
33 * Add critical section locking inside Release and AddRef methods
34 * Handle static buffers - put those in hardware, non-static not in hardware
35 * Hardware DuplicateSoundBuffer
36 * Proper volume calculation, and setting volume in HEL primary buffer
37 * Optimize WINMM and negotiate fragment size, decrease DS_HEL_MARGIN
41 #include <math.h> /* Insomnia - pow() function */
43 #define NONAMELESSUNION
44 #define NONAMELESSSTRUCT
51 #include "wine/debug.h"
54 #include "dsound_private.h"
56 /* default velocity of sound in the air */
57 #define DEFAULT_VELOCITY 340
59 WINE_DEFAULT_DEBUG_CHANNEL(dsound3d);
61 /*******************************************************************************
65 /* scalar product (i believe it's called dot product in english) */
66 static inline D3DVALUE ScalarProduct (const D3DVECTOR *a, const D3DVECTOR *b)
69 c = (a->x*b->x) + (a->y*b->y) + (a->z*b->z);
70 TRACE("(%f,%f,%f) * (%f,%f,%f) = %f)\n", a->x, a->y, a->z, b->x, b->y,
75 /* vector product (i believe it's called cross product in english */
76 static inline D3DVECTOR VectorProduct (const D3DVECTOR *a, const D3DVECTOR *b)
79 c.x = (a->y*b->z) - (a->z*b->y);
80 c.y = (a->z*b->x) - (a->x*b->z);
81 c.z = (a->x*b->y) - (a->y*b->x);
82 TRACE("(%f,%f,%f) x (%f,%f,%f) = (%f,%f,%f)\n", a->x, a->y, a->z, b->x, b->y,
87 /* magnitude (length) of vector */
88 static inline D3DVALUE VectorMagnitude (const D3DVECTOR *a)
91 l = sqrt (ScalarProduct (a, a));
92 TRACE("|(%f,%f,%f)| = %f\n", a->x, a->y, a->z, l);
96 /* conversion between radians and degrees */
97 static inline D3DVALUE RadToDeg (D3DVALUE angle)
100 newangle = angle * (360/(2*M_PI));
101 TRACE("%f rad = %f deg\n", angle, newangle);
105 /* angle between vectors - deg version */
106 static inline D3DVALUE AngleBetweenVectorsDeg (const D3DVECTOR *a, const D3DVECTOR *b)
108 D3DVALUE la, lb, product, angle, cos;
109 /* definition of scalar product: a*b = |a|*|b|*cos...therefore: */
110 product = ScalarProduct (a,b);
111 la = VectorMagnitude (a);
112 lb = VectorMagnitude (b);
113 cos = product/(la*lb);
115 /* we now have angle in radians */
116 angle = RadToDeg(angle);
117 TRACE("angle between (%f,%f,%f) and (%f,%f,%f) = %f degrees\n", a->x, a->y, a->z, b->x,
122 /* angle between vectors - rad version */
123 static inline D3DVALUE AngleBetweenVectorsRad (const D3DVECTOR *a, const D3DVECTOR *b)
125 D3DVALUE la, lb, product, angle, cos;
126 /* definition of scalar product: a*b = |a|*|b|*cos...therefore: */
127 product = ScalarProduct (a,b);
128 la = VectorMagnitude (a);
129 lb = VectorMagnitude (b);
130 cos = product/(la*lb);
132 TRACE("angle between (%f,%f,%f) and (%f,%f,%f) = %f radians\n", a->x, a->y, a->z, b->x,
137 /* calculates vector between two points */
138 static inline D3DVECTOR VectorBetweenTwoPoints (const D3DVECTOR *a, const D3DVECTOR *b)
144 TRACE("A (%f,%f,%f), B (%f,%f,%f), AB = (%f,%f,%f)\n", a->x, a->y, a->z, b->x, b->y,
145 b->z, c.x, c.y, c.z);
149 /* calculates the length of vector's projection on another vector */
150 static inline D3DVALUE ProjectVector (const D3DVECTOR *a, const D3DVECTOR *p)
152 D3DVALUE prod, result;
153 prod = ScalarProduct(a, p);
154 result = prod/VectorMagnitude(p);
155 TRACE("length projection of (%f,%f,%f) on (%f,%f,%f) = %f\n", a->x, a->y, a->z, p->x,
160 /*******************************************************************************
161 * 3D Buffer and Listener mixing
164 void DSOUND_Calc3DBuffer(IDirectSoundBufferImpl *dsb)
166 /* volume, at which the sound will be played after all calcs. */
167 D3DVALUE lVolume = 0;
168 /* stuff for distance related stuff calc. */
170 D3DVALUE flDistance = 0;
171 /* panning related stuff */
174 /* doppler shift related stuff */
176 D3DVALUE flFreq, flBufferVel, flListenerVel;
181 /* initial buffer volume */
182 lVolume = dsb->ds3db_lVolume;
184 switch (dsb->ds3db_ds3db.dwMode)
186 case DS3DMODE_DISABLE:
187 TRACE("3D processing disabled\n");
188 /* this one is here only to eliminate annoying warning message */
189 DSOUND_RecalcVolPan (&dsb->volpan);
191 case DS3DMODE_NORMAL:
192 TRACE("Normal 3D processing mode\n");
193 /* we need to calculate distance between buffer and listener*/
194 vDistance = VectorBetweenTwoPoints(&dsb->ds3db_ds3db.vPosition, &dsb->device->ds3dl.vPosition);
195 flDistance = VectorMagnitude (&vDistance);
197 case DS3DMODE_HEADRELATIVE:
198 TRACE("Head-relative 3D processing mode\n");
199 /* distance between buffer and listener is same as buffer's position */
200 flDistance = VectorMagnitude (&dsb->ds3db_ds3db.vPosition);
204 if (flDistance > dsb->ds3db_ds3db.flMaxDistance)
206 /* some apps don't want you to hear too distant sounds... */
207 if (dsb->dsbd.dwFlags & DSBCAPS_MUTE3DATMAXDISTANCE)
209 dsb->volpan.lVolume = DSBVOLUME_MIN;
210 DSOUND_RecalcVolPan (&dsb->volpan);
211 /* i guess mixing here would be a waste of power */
215 flDistance = dsb->ds3db_ds3db.flMaxDistance;
218 if (flDistance < dsb->ds3db_ds3db.flMinDistance)
219 flDistance = dsb->ds3db_ds3db.flMinDistance;
221 /* attenuation proportional to the distance squared, converted to millibels as in lVolume*/
222 lVolume -= log10(flDistance/dsb->ds3db_ds3db.flMinDistance * flDistance/dsb->ds3db_ds3db.flMinDistance)*1000;
223 TRACE("dist. att: Distance = %f, MinDistance = %f => adjusting volume %d to %f\n", flDistance, dsb->ds3db_ds3db.flMinDistance, dsb->ds3db_lVolume, lVolume);
226 /* sometimes it happens that vConeOrientation vector = (0,0,0); in this case angle is "nan" and it's useless*/
227 if (dsb->ds3db_ds3db.vConeOrientation.x == 0 && dsb->ds3db_ds3db.vConeOrientation.y == 0 && dsb->ds3db_ds3db.vConeOrientation.z == 0)
229 TRACE("conning: cones not set\n");
233 /* calculate angle */
234 flAngle = AngleBetweenVectorsDeg(&dsb->ds3db_ds3db.vConeOrientation, &vDistance);
235 /* if by any chance it happens that OutsideConeAngle = InsideConeAngle (that means that conning has no effect) */
236 if (dsb->ds3db_ds3db.dwInsideConeAngle != dsb->ds3db_ds3db.dwOutsideConeAngle)
238 /* my test show that for my way of calc., we need only half of angles */
239 DWORD dwInsideConeAngle = dsb->ds3db_ds3db.dwInsideConeAngle/2;
240 DWORD dwOutsideConeAngle = dsb->ds3db_ds3db.dwOutsideConeAngle/2;
241 if (dwOutsideConeAngle == dwInsideConeAngle)
242 ++dwOutsideConeAngle;
245 if (flAngle < dwInsideConeAngle)
246 flAngle = dwInsideConeAngle;
247 /* min (app defined) volume */
248 if (flAngle > dwOutsideConeAngle)
249 flAngle = dwOutsideConeAngle;
250 /* this probably isn't the right thing, but it's ok for the time being */
251 lVolume += ((dsb->ds3db_ds3db.lConeOutsideVolume)/((dwOutsideConeAngle) - (dwInsideConeAngle))) * flAngle;
253 TRACE("conning: Angle = %f deg; InsideConeAngle(/2) = %d deg; OutsideConeAngle(/2) = %d deg; ConeOutsideVolume = %d => adjusting volume to %f\n",
254 flAngle, dsb->ds3db_ds3db.dwInsideConeAngle/2, dsb->ds3db_ds3db.dwOutsideConeAngle/2, dsb->ds3db_ds3db.lConeOutsideVolume, lVolume);
256 dsb->volpan.lVolume = lVolume;
259 if (dsb->device->ds3dl.vPosition.x == dsb->ds3db_ds3db.vPosition.x &&
260 dsb->device->ds3dl.vPosition.y == dsb->ds3db_ds3db.vPosition.y &&
261 dsb->device->ds3dl.vPosition.z == dsb->ds3db_ds3db.vPosition.z) {
262 dsb->volpan.lPan = 0;
267 vDistance = VectorBetweenTwoPoints(&dsb->device->ds3dl.vPosition, &dsb->ds3db_ds3db.vPosition);
268 vLeft = VectorProduct(&dsb->device->ds3dl.vOrientFront, &dsb->device->ds3dl.vOrientTop);
269 flAngle = AngleBetweenVectorsRad(&vLeft, &vDistance);
270 /* for now, we'll use "linear formula" (which is probably incorrect); if someone has it in book, correct it */
271 dsb->volpan.lPan = 10000*2*flAngle/M_PI - 10000;
273 TRACE("panning: Angle = %f rad, lPan = %d\n", flAngle, dsb->volpan.lPan);
275 /* FIXME: Doppler Effect disabled since i have no idea which frequency to change and how to do it */
278 if ((VectorMagnitude(&ds3db_ds3db.vVelocity) == 0) && (VectorMagnitude(&dsb->device->ds3dl.vVelocity) == 0))
280 TRACE("doppler: Buffer and Listener don't have velocities\n");
282 else if (ds3db_ds3db.vVelocity != dsb->device->ds3dl.vVelocity)
284 /* calculate length of ds3db_ds3db.vVelocity component which causes Doppler Effect
285 NOTE: if buffer moves TOWARDS the listener, it's velocity component is NEGATIVE
286 if buffer moves AWAY from listener, it's velocity component is POSITIVE */
287 flBufferVel = ProjectVector(&dsb->ds3db_ds3db.vVelocity, &vDistance);
288 /* calculate length of ds3dl.vVelocity component which causes Doppler Effect
289 NOTE: if listener moves TOWARDS the buffer, it's velocity component is POSITIVE
290 if listener moves AWAY from buffer, it's velocity component is NEGATIVE */
291 flListenerVel = ProjectVector(&dsb->device->ds3dl.vVelocity, &vDistance);
292 /* formula taken from Gianicoli D.: Physics, 4th edition: */
293 /* FIXME: replace dsb->freq with appropriate frequency ! */
294 flFreq = dsb->freq * ((DEFAULT_VELOCITY + flListenerVel)/(DEFAULT_VELOCITY + flBufferVel));
295 TRACE("doppler: Buffer velocity (component) = %lf, Listener velocity (component) = %lf => Doppler shift: %ld Hz -> %lf Hz\n", flBufferVel, flListenerVel,
297 /* FIXME: replace following line with correct frequency setting ! */
299 DSOUND_RecalcFormat(dsb);
300 DSOUND_MixToTemporary(dsb, 0, dsb->buflen);
305 DSOUND_RecalcVolPan(&dsb->volpan);
308 static void DSOUND_Mix3DBuffer(IDirectSoundBufferImpl *dsb)
312 DSOUND_Calc3DBuffer(dsb);
315 static void DSOUND_ChangeListener(IDirectSound3DListenerImpl *ds3dl)
318 TRACE("(%p)\n",ds3dl);
319 for (i = 0; i < ds3dl->device->nrofbuffers; i++)
321 /* check if this buffer is waiting for recalculation */
322 if (ds3dl->device->buffers[i]->ds3db_need_recalc)
324 DSOUND_Mix3DBuffer(ds3dl->device->buffers[i]);
329 /*******************************************************************************
330 * IDirectSound3DBuffer
333 /* IUnknown methods */
334 static HRESULT WINAPI IDirectSound3DBufferImpl_QueryInterface(
335 LPDIRECTSOUND3DBUFFER iface, REFIID riid, LPVOID *ppobj)
337 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
339 TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
340 return IDirectSoundBuffer_QueryInterface((LPDIRECTSOUNDBUFFER8)This->dsb, riid, ppobj);
343 static ULONG WINAPI IDirectSound3DBufferImpl_AddRef(LPDIRECTSOUND3DBUFFER iface)
345 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
346 ULONG ref = InterlockedIncrement(&(This->ref));
347 TRACE("(%p) ref was %d\n", This, ref - 1);
351 static ULONG WINAPI IDirectSound3DBufferImpl_Release(LPDIRECTSOUND3DBUFFER iface)
353 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
354 ULONG ref = InterlockedDecrement(&(This->ref));
355 TRACE("(%p) ref was %d\n", This, ref + 1);
358 This->dsb->ds3db = NULL;
359 IDirectSoundBuffer_Release((LPDIRECTSOUNDBUFFER8)This->dsb);
360 HeapFree(GetProcessHeap(), 0, This);
361 TRACE("(%p) released\n", This);
366 /* IDirectSound3DBuffer methods */
367 static HRESULT WINAPI IDirectSound3DBufferImpl_GetAllParameters(
368 LPDIRECTSOUND3DBUFFER iface,
369 LPDS3DBUFFER lpDs3dBuffer)
371 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
372 TRACE("(%p,%p)\n",This,lpDs3dBuffer);
374 if (lpDs3dBuffer == NULL) {
375 WARN("invalid parameter: lpDs3dBuffer == NULL\n");
376 return DSERR_INVALIDPARAM;
379 if (lpDs3dBuffer->dwSize < sizeof(*lpDs3dBuffer)) {
380 WARN("invalid parameter: lpDs3dBuffer->dwSize = %d\n",lpDs3dBuffer->dwSize);
381 return DSERR_INVALIDPARAM;
384 TRACE("returning: all parameters\n");
385 *lpDs3dBuffer = This->dsb->ds3db_ds3db;
389 static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeAngles(
390 LPDIRECTSOUND3DBUFFER iface,
391 LPDWORD lpdwInsideConeAngle,
392 LPDWORD lpdwOutsideConeAngle)
394 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
395 TRACE("returning: Inside Cone Angle = %d degrees; Outside Cone Angle = %d degrees\n",
396 This->dsb->ds3db_ds3db.dwInsideConeAngle, This->dsb->ds3db_ds3db.dwOutsideConeAngle);
397 *lpdwInsideConeAngle = This->dsb->ds3db_ds3db.dwInsideConeAngle;
398 *lpdwOutsideConeAngle = This->dsb->ds3db_ds3db.dwOutsideConeAngle;
402 static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOrientation(
403 LPDIRECTSOUND3DBUFFER iface,
404 LPD3DVECTOR lpvConeOrientation)
406 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
407 TRACE("returning: Cone Orientation vector = (%f,%f,%f)\n",
408 This->dsb->ds3db_ds3db.vConeOrientation.x,
409 This->dsb->ds3db_ds3db.vConeOrientation.y,
410 This->dsb->ds3db_ds3db.vConeOrientation.z);
411 *lpvConeOrientation = This->dsb->ds3db_ds3db.vConeOrientation;
415 static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOutsideVolume(
416 LPDIRECTSOUND3DBUFFER iface,
417 LPLONG lplConeOutsideVolume)
419 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
420 TRACE("returning: Cone Outside Volume = %d\n", This->dsb->ds3db_ds3db.lConeOutsideVolume);
421 *lplConeOutsideVolume = This->dsb->ds3db_ds3db.lConeOutsideVolume;
425 static HRESULT WINAPI IDirectSound3DBufferImpl_GetMaxDistance(
426 LPDIRECTSOUND3DBUFFER iface,
427 LPD3DVALUE lpfMaxDistance)
429 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
430 TRACE("returning: Max Distance = %f\n", This->dsb->ds3db_ds3db.flMaxDistance);
431 *lpfMaxDistance = This->dsb->ds3db_ds3db.flMaxDistance;
435 static HRESULT WINAPI IDirectSound3DBufferImpl_GetMinDistance(
436 LPDIRECTSOUND3DBUFFER iface,
437 LPD3DVALUE lpfMinDistance)
439 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
440 TRACE("returning: Min Distance = %f\n", This->dsb->ds3db_ds3db.flMinDistance);
441 *lpfMinDistance = This->dsb->ds3db_ds3db.flMinDistance;
445 static HRESULT WINAPI IDirectSound3DBufferImpl_GetMode(
446 LPDIRECTSOUND3DBUFFER iface,
449 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
450 TRACE("returning: Mode = %d\n", This->dsb->ds3db_ds3db.dwMode);
451 *lpdwMode = This->dsb->ds3db_ds3db.dwMode;
455 static HRESULT WINAPI IDirectSound3DBufferImpl_GetPosition(
456 LPDIRECTSOUND3DBUFFER iface,
457 LPD3DVECTOR lpvPosition)
459 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
460 TRACE("returning: Position vector = (%f,%f,%f)\n",
461 This->dsb->ds3db_ds3db.vPosition.x,
462 This->dsb->ds3db_ds3db.vPosition.y,
463 This->dsb->ds3db_ds3db.vPosition.z);
464 *lpvPosition = This->dsb->ds3db_ds3db.vPosition;
468 static HRESULT WINAPI IDirectSound3DBufferImpl_GetVelocity(
469 LPDIRECTSOUND3DBUFFER iface,
470 LPD3DVECTOR lpvVelocity)
472 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
473 TRACE("returning: Velocity vector = (%f,%f,%f)\n",
474 This->dsb->ds3db_ds3db.vVelocity.x,
475 This->dsb->ds3db_ds3db.vVelocity.y,
476 This->dsb->ds3db_ds3db.vVelocity.z);
477 *lpvVelocity = This->dsb->ds3db_ds3db.vVelocity;
481 static HRESULT WINAPI IDirectSound3DBufferImpl_SetAllParameters(
482 LPDIRECTSOUND3DBUFFER iface,
483 LPCDS3DBUFFER lpcDs3dBuffer,
486 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
487 DWORD status = DSERR_INVALIDPARAM;
488 TRACE("(%p,%p,%x)\n",iface,lpcDs3dBuffer,dwApply);
490 if (lpcDs3dBuffer == NULL) {
491 WARN("invalid parameter: lpcDs3dBuffer == NULL\n");
495 if (lpcDs3dBuffer->dwSize != sizeof(DS3DBUFFER)) {
496 WARN("invalid parameter: lpcDs3dBuffer->dwSize = %d\n", lpcDs3dBuffer->dwSize);
500 TRACE("setting: all parameters; dwApply = %d\n", dwApply);
501 This->dsb->ds3db_ds3db = *lpcDs3dBuffer;
503 if (dwApply == DS3D_IMMEDIATE)
505 DSOUND_Mix3DBuffer(This->dsb);
507 This->dsb->ds3db_need_recalc = TRUE;
513 static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeAngles(
514 LPDIRECTSOUND3DBUFFER iface,
515 DWORD dwInsideConeAngle,
516 DWORD dwOutsideConeAngle,
519 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
520 TRACE("setting: Inside Cone Angle = %d; Outside Cone Angle = %d; dwApply = %d\n",
521 dwInsideConeAngle, dwOutsideConeAngle, dwApply);
522 This->dsb->ds3db_ds3db.dwInsideConeAngle = dwInsideConeAngle;
523 This->dsb->ds3db_ds3db.dwOutsideConeAngle = dwOutsideConeAngle;
524 if (dwApply == DS3D_IMMEDIATE)
526 DSOUND_Mix3DBuffer(This->dsb);
528 This->dsb->ds3db_need_recalc = TRUE;
532 static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOrientation(
533 LPDIRECTSOUND3DBUFFER iface,
534 D3DVALUE x, D3DVALUE y, D3DVALUE z,
537 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
538 TRACE("setting: Cone Orientation vector = (%f,%f,%f); dwApply = %d\n", x, y, z, dwApply);
539 This->dsb->ds3db_ds3db.vConeOrientation.x = x;
540 This->dsb->ds3db_ds3db.vConeOrientation.y = y;
541 This->dsb->ds3db_ds3db.vConeOrientation.z = z;
542 if (dwApply == DS3D_IMMEDIATE)
544 This->dsb->ds3db_need_recalc = FALSE;
545 DSOUND_Mix3DBuffer(This->dsb);
547 This->dsb->ds3db_need_recalc = TRUE;
551 static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOutsideVolume(
552 LPDIRECTSOUND3DBUFFER iface,
553 LONG lConeOutsideVolume,
556 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
557 TRACE("setting: ConeOutsideVolume = %d; dwApply = %d\n", lConeOutsideVolume, dwApply);
558 This->dsb->ds3db_ds3db.lConeOutsideVolume = lConeOutsideVolume;
559 if (dwApply == DS3D_IMMEDIATE)
561 This->dsb->ds3db_need_recalc = FALSE;
562 DSOUND_Mix3DBuffer(This->dsb);
564 This->dsb->ds3db_need_recalc = TRUE;
568 static HRESULT WINAPI IDirectSound3DBufferImpl_SetMaxDistance(
569 LPDIRECTSOUND3DBUFFER iface,
570 D3DVALUE fMaxDistance,
573 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
574 TRACE("setting: MaxDistance = %f; dwApply = %d\n", fMaxDistance, dwApply);
575 This->dsb->ds3db_ds3db.flMaxDistance = fMaxDistance;
576 if (dwApply == DS3D_IMMEDIATE)
578 This->dsb->ds3db_need_recalc = FALSE;
579 DSOUND_Mix3DBuffer(This->dsb);
581 This->dsb->ds3db_need_recalc = TRUE;
585 static HRESULT WINAPI IDirectSound3DBufferImpl_SetMinDistance(
586 LPDIRECTSOUND3DBUFFER iface,
587 D3DVALUE fMinDistance,
590 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
591 TRACE("setting: MinDistance = %f; dwApply = %d\n", fMinDistance, dwApply);
592 This->dsb->ds3db_ds3db.flMinDistance = fMinDistance;
593 if (dwApply == DS3D_IMMEDIATE)
595 This->dsb->ds3db_need_recalc = FALSE;
596 DSOUND_Mix3DBuffer(This->dsb);
598 This->dsb->ds3db_need_recalc = TRUE;
602 static HRESULT WINAPI IDirectSound3DBufferImpl_SetMode(
603 LPDIRECTSOUND3DBUFFER iface,
607 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
608 TRACE("setting: Mode = %d; dwApply = %d\n", dwMode, dwApply);
609 This->dsb->ds3db_ds3db.dwMode = dwMode;
610 if (dwApply == DS3D_IMMEDIATE)
612 This->dsb->ds3db_need_recalc = FALSE;
613 DSOUND_Mix3DBuffer(This->dsb);
615 This->dsb->ds3db_need_recalc = TRUE;
619 static HRESULT WINAPI IDirectSound3DBufferImpl_SetPosition(
620 LPDIRECTSOUND3DBUFFER iface,
621 D3DVALUE x, D3DVALUE y, D3DVALUE z,
624 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
625 TRACE("setting: Position vector = (%f,%f,%f); dwApply = %d\n", x, y, z, dwApply);
626 This->dsb->ds3db_ds3db.vPosition.x = x;
627 This->dsb->ds3db_ds3db.vPosition.y = y;
628 This->dsb->ds3db_ds3db.vPosition.z = z;
629 if (dwApply == DS3D_IMMEDIATE)
631 This->dsb->ds3db_need_recalc = FALSE;
632 DSOUND_Mix3DBuffer(This->dsb);
634 This->dsb->ds3db_need_recalc = TRUE;
638 static HRESULT WINAPI IDirectSound3DBufferImpl_SetVelocity(
639 LPDIRECTSOUND3DBUFFER iface,
640 D3DVALUE x, D3DVALUE y, D3DVALUE z,
643 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
644 TRACE("setting: Velocity vector = (%f,%f,%f); dwApply = %d\n", x, y, z, dwApply);
645 This->dsb->ds3db_ds3db.vVelocity.x = x;
646 This->dsb->ds3db_ds3db.vVelocity.y = y;
647 This->dsb->ds3db_ds3db.vVelocity.z = z;
648 if (dwApply == DS3D_IMMEDIATE)
650 This->dsb->ds3db_need_recalc = FALSE;
651 DSOUND_Mix3DBuffer(This->dsb);
653 This->dsb->ds3db_need_recalc = TRUE;
657 static const IDirectSound3DBufferVtbl ds3dbvt =
659 /* IUnknown methods */
660 IDirectSound3DBufferImpl_QueryInterface,
661 IDirectSound3DBufferImpl_AddRef,
662 IDirectSound3DBufferImpl_Release,
663 /* IDirectSound3DBuffer methods */
664 IDirectSound3DBufferImpl_GetAllParameters,
665 IDirectSound3DBufferImpl_GetConeAngles,
666 IDirectSound3DBufferImpl_GetConeOrientation,
667 IDirectSound3DBufferImpl_GetConeOutsideVolume,
668 IDirectSound3DBufferImpl_GetMaxDistance,
669 IDirectSound3DBufferImpl_GetMinDistance,
670 IDirectSound3DBufferImpl_GetMode,
671 IDirectSound3DBufferImpl_GetPosition,
672 IDirectSound3DBufferImpl_GetVelocity,
673 IDirectSound3DBufferImpl_SetAllParameters,
674 IDirectSound3DBufferImpl_SetConeAngles,
675 IDirectSound3DBufferImpl_SetConeOrientation,
676 IDirectSound3DBufferImpl_SetConeOutsideVolume,
677 IDirectSound3DBufferImpl_SetMaxDistance,
678 IDirectSound3DBufferImpl_SetMinDistance,
679 IDirectSound3DBufferImpl_SetMode,
680 IDirectSound3DBufferImpl_SetPosition,
681 IDirectSound3DBufferImpl_SetVelocity,
684 HRESULT IDirectSound3DBufferImpl_Create(
685 IDirectSoundBufferImpl *dsb,
686 IDirectSound3DBufferImpl **pds3db)
688 IDirectSound3DBufferImpl *ds3db;
689 TRACE("(%p,%p)\n",dsb,pds3db);
691 ds3db = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(*ds3db));
694 WARN("out of memory\n");
696 return DSERR_OUTOFMEMORY;
701 ds3db->lpVtbl = &ds3dbvt;
703 ds3db->dsb->ds3db_ds3db.dwSize = sizeof(DS3DBUFFER);
704 ds3db->dsb->ds3db_ds3db.vPosition.x = 0.0;
705 ds3db->dsb->ds3db_ds3db.vPosition.y = 0.0;
706 ds3db->dsb->ds3db_ds3db.vPosition.z = 0.0;
707 ds3db->dsb->ds3db_ds3db.vVelocity.x = 0.0;
708 ds3db->dsb->ds3db_ds3db.vVelocity.y = 0.0;
709 ds3db->dsb->ds3db_ds3db.vVelocity.z = 0.0;
710 ds3db->dsb->ds3db_ds3db.dwInsideConeAngle = DS3D_DEFAULTCONEANGLE;
711 ds3db->dsb->ds3db_ds3db.dwOutsideConeAngle = DS3D_DEFAULTCONEANGLE;
712 ds3db->dsb->ds3db_ds3db.vConeOrientation.x = 0.0;
713 ds3db->dsb->ds3db_ds3db.vConeOrientation.y = 0.0;
714 ds3db->dsb->ds3db_ds3db.vConeOrientation.z = 0.0;
715 ds3db->dsb->ds3db_ds3db.lConeOutsideVolume = DS3D_DEFAULTCONEOUTSIDEVOLUME;
716 ds3db->dsb->ds3db_ds3db.flMinDistance = DS3D_DEFAULTMINDISTANCE;
717 ds3db->dsb->ds3db_ds3db.flMaxDistance = DS3D_DEFAULTMAXDISTANCE;
718 ds3db->dsb->ds3db_ds3db.dwMode = DS3DMODE_NORMAL;
720 ds3db->dsb->ds3db_need_recalc = TRUE;
722 IDirectSoundBuffer_AddRef((LPDIRECTSOUNDBUFFER8)dsb);
728 HRESULT IDirectSound3DBufferImpl_Destroy(
729 IDirectSound3DBufferImpl *pds3db)
731 TRACE("(%p)\n",pds3db);
733 while (IDirectSound3DBufferImpl_Release((LPDIRECTSOUND3DBUFFER)pds3db) > 0);
738 /*******************************************************************************
739 * IDirectSound3DListener
742 /* IUnknown methods */
743 static HRESULT WINAPI IDirectSound3DListenerImpl_QueryInterface(
744 LPDIRECTSOUND3DLISTENER iface, REFIID riid, LPVOID *ppobj)
746 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
748 TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
751 WARN("invalid parameter\n");
755 *ppobj = NULL; /* assume failure */
757 if ( IsEqualGUID(riid, &IID_IUnknown) ||
758 IsEqualGUID(riid, &IID_IDirectSound3DListener ) ) {
759 IDirectSound3DListener_AddRef((LPDIRECTSOUND3DLISTENER)This);
764 if ( IsEqualGUID(riid, &IID_IDirectSoundBuffer) ) {
765 if (!This->device->primary)
766 PrimaryBufferImpl_Create(This->device, &(This->device->primary), &(This->device->dsbd));
767 if (This->device->primary) {
768 *ppobj = This->device->primary;
769 IDirectSoundBuffer_AddRef((LPDIRECTSOUNDBUFFER)*ppobj);
774 FIXME( "Unknown IID %s\n", debugstr_guid( riid ) );
775 return E_NOINTERFACE;
778 static ULONG WINAPI IDirectSound3DListenerImpl_AddRef(LPDIRECTSOUND3DLISTENER iface)
780 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
781 ULONG ref = InterlockedIncrement(&(This->ref));
782 TRACE("(%p) ref was %d\n", This, ref - 1);
786 static ULONG WINAPI IDirectSound3DListenerImpl_Release(LPDIRECTSOUND3DLISTENER iface)
788 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
789 ULONG ref = InterlockedDecrement(&(This->ref));
790 TRACE("(%p) ref was %d\n", This, ref + 1);
793 This->device->listener = 0;
794 HeapFree(GetProcessHeap(), 0, This);
795 TRACE("(%p) released\n", This);
800 /* IDirectSound3DListener methods */
801 static HRESULT WINAPI IDirectSound3DListenerImpl_GetAllParameter(
802 LPDIRECTSOUND3DLISTENER iface,
803 LPDS3DLISTENER lpDS3DL)
805 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
806 TRACE("(%p,%p)\n",This,lpDS3DL);
808 if (lpDS3DL == NULL) {
809 WARN("invalid parameter: lpDS3DL == NULL\n");
810 return DSERR_INVALIDPARAM;
813 if (lpDS3DL->dwSize < sizeof(*lpDS3DL)) {
814 WARN("invalid parameter: lpDS3DL->dwSize = %d\n",lpDS3DL->dwSize);
815 return DSERR_INVALIDPARAM;
818 TRACE("returning: all parameters\n");
819 *lpDS3DL = This->device->ds3dl;
823 static HRESULT WINAPI IDirectSound3DListenerImpl_GetDistanceFactor(
824 LPDIRECTSOUND3DLISTENER iface,
825 LPD3DVALUE lpfDistanceFactor)
827 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
828 TRACE("returning: Distance Factor = %f\n", This->device->ds3dl.flDistanceFactor);
829 *lpfDistanceFactor = This->device->ds3dl.flDistanceFactor;
833 static HRESULT WINAPI IDirectSound3DListenerImpl_GetDopplerFactor(
834 LPDIRECTSOUND3DLISTENER iface,
835 LPD3DVALUE lpfDopplerFactor)
837 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
838 TRACE("returning: Doppler Factor = %f\n", This->device->ds3dl.flDopplerFactor);
839 *lpfDopplerFactor = This->device->ds3dl.flDopplerFactor;
843 static HRESULT WINAPI IDirectSound3DListenerImpl_GetOrientation(
844 LPDIRECTSOUND3DLISTENER iface,
845 LPD3DVECTOR lpvOrientFront,
846 LPD3DVECTOR lpvOrientTop)
848 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
849 TRACE("returning: OrientFront vector = (%f,%f,%f); OrientTop vector = (%f,%f,%f)\n", This->device->ds3dl.vOrientFront.x,
850 This->device->ds3dl.vOrientFront.y, This->device->ds3dl.vOrientFront.z, This->device->ds3dl.vOrientTop.x, This->device->ds3dl.vOrientTop.y,
851 This->device->ds3dl.vOrientTop.z);
852 *lpvOrientFront = This->device->ds3dl.vOrientFront;
853 *lpvOrientTop = This->device->ds3dl.vOrientTop;
857 static HRESULT WINAPI IDirectSound3DListenerImpl_GetPosition(
858 LPDIRECTSOUND3DLISTENER iface,
859 LPD3DVECTOR lpvPosition)
861 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
862 TRACE("returning: Position vector = (%f,%f,%f)\n", This->device->ds3dl.vPosition.x, This->device->ds3dl.vPosition.y, This->device->ds3dl.vPosition.z);
863 *lpvPosition = This->device->ds3dl.vPosition;
867 static HRESULT WINAPI IDirectSound3DListenerImpl_GetRolloffFactor(
868 LPDIRECTSOUND3DLISTENER iface,
869 LPD3DVALUE lpfRolloffFactor)
871 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
872 TRACE("returning: RolloffFactor = %f\n", This->device->ds3dl.flRolloffFactor);
873 *lpfRolloffFactor = This->device->ds3dl.flRolloffFactor;
877 static HRESULT WINAPI IDirectSound3DListenerImpl_GetVelocity(
878 LPDIRECTSOUND3DLISTENER iface,
879 LPD3DVECTOR lpvVelocity)
881 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
882 TRACE("returning: Velocity vector = (%f,%f,%f)\n", This->device->ds3dl.vVelocity.x, This->device->ds3dl.vVelocity.y, This->device->ds3dl.vVelocity.z);
883 *lpvVelocity = This->device->ds3dl.vVelocity;
887 static HRESULT WINAPI IDirectSound3DListenerImpl_SetAllParameters(
888 LPDIRECTSOUND3DLISTENER iface,
889 LPCDS3DLISTENER lpcDS3DL,
892 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
893 TRACE("setting: all parameters; dwApply = %d\n", dwApply);
894 This->device->ds3dl = *lpcDS3DL;
895 if (dwApply == DS3D_IMMEDIATE)
897 This->device->ds3dl_need_recalc = FALSE;
898 DSOUND_ChangeListener(This);
900 This->device->ds3dl_need_recalc = TRUE;
904 static HRESULT WINAPI IDirectSound3DListenerImpl_SetDistanceFactor(
905 LPDIRECTSOUND3DLISTENER iface,
906 D3DVALUE fDistanceFactor,
909 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
910 TRACE("setting: Distance Factor = %f; dwApply = %d\n", fDistanceFactor, dwApply);
911 This->device->ds3dl.flDistanceFactor = fDistanceFactor;
912 if (dwApply == DS3D_IMMEDIATE)
914 This->device->ds3dl_need_recalc = FALSE;
915 DSOUND_ChangeListener(This);
917 This->device->ds3dl_need_recalc = TRUE;
921 static HRESULT WINAPI IDirectSound3DListenerImpl_SetDopplerFactor(
922 LPDIRECTSOUND3DLISTENER iface,
923 D3DVALUE fDopplerFactor,
926 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
927 TRACE("setting: Doppler Factor = %f; dwApply = %d\n", fDopplerFactor, dwApply);
928 This->device->ds3dl.flDopplerFactor = fDopplerFactor;
929 if (dwApply == DS3D_IMMEDIATE)
931 This->device->ds3dl_need_recalc = FALSE;
932 DSOUND_ChangeListener(This);
934 This->device->ds3dl_need_recalc = TRUE;
938 static HRESULT WINAPI IDirectSound3DListenerImpl_SetOrientation(
939 LPDIRECTSOUND3DLISTENER iface,
940 D3DVALUE xFront, D3DVALUE yFront, D3DVALUE zFront,
941 D3DVALUE xTop, D3DVALUE yTop, D3DVALUE zTop,
944 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
945 TRACE("setting: Front vector = (%f,%f,%f); Top vector = (%f,%f,%f); dwApply = %d\n",
946 xFront, yFront, zFront, xTop, yTop, zTop, dwApply);
947 This->device->ds3dl.vOrientFront.x = xFront;
948 This->device->ds3dl.vOrientFront.y = yFront;
949 This->device->ds3dl.vOrientFront.z = zFront;
950 This->device->ds3dl.vOrientTop.x = xTop;
951 This->device->ds3dl.vOrientTop.y = yTop;
952 This->device->ds3dl.vOrientTop.z = zTop;
953 if (dwApply == DS3D_IMMEDIATE)
955 This->device->ds3dl_need_recalc = FALSE;
956 DSOUND_ChangeListener(This);
958 This->device->ds3dl_need_recalc = TRUE;
962 static HRESULT WINAPI IDirectSound3DListenerImpl_SetPosition(
963 LPDIRECTSOUND3DLISTENER iface,
964 D3DVALUE x, D3DVALUE y, D3DVALUE z,
967 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
968 TRACE("setting: Position vector = (%f,%f,%f); dwApply = %d\n", x, y, z, dwApply);
969 This->device->ds3dl.vPosition.x = x;
970 This->device->ds3dl.vPosition.y = y;
971 This->device->ds3dl.vPosition.z = z;
972 if (dwApply == DS3D_IMMEDIATE)
974 This->device->ds3dl_need_recalc = FALSE;
975 DSOUND_ChangeListener(This);
977 This->device->ds3dl_need_recalc = TRUE;
981 static HRESULT WINAPI IDirectSound3DListenerImpl_SetRolloffFactor(
982 LPDIRECTSOUND3DLISTENER iface,
983 D3DVALUE fRolloffFactor,
986 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
987 TRACE("setting: Rolloff Factor = %f; dwApply = %d\n", fRolloffFactor, dwApply);
988 This->device->ds3dl.flRolloffFactor = fRolloffFactor;
989 if (dwApply == DS3D_IMMEDIATE)
991 This->device->ds3dl_need_recalc = FALSE;
992 DSOUND_ChangeListener(This);
994 This->device->ds3dl_need_recalc = TRUE;
998 static HRESULT WINAPI IDirectSound3DListenerImpl_SetVelocity(
999 LPDIRECTSOUND3DLISTENER iface,
1000 D3DVALUE x, D3DVALUE y, D3DVALUE z,
1003 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
1004 TRACE("setting: Velocity vector = (%f,%f,%f); dwApply = %d\n", x, y, z, dwApply);
1005 This->device->ds3dl.vVelocity.x = x;
1006 This->device->ds3dl.vVelocity.y = y;
1007 This->device->ds3dl.vVelocity.z = z;
1008 if (dwApply == DS3D_IMMEDIATE)
1010 This->device->ds3dl_need_recalc = FALSE;
1011 DSOUND_ChangeListener(This);
1013 This->device->ds3dl_need_recalc = TRUE;
1017 static HRESULT WINAPI IDirectSound3DListenerImpl_CommitDeferredSettings(
1018 LPDIRECTSOUND3DLISTENER iface)
1020 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
1022 DSOUND_ChangeListener(This);
1026 static const IDirectSound3DListenerVtbl ds3dlvt =
1028 /* IUnknown methods */
1029 IDirectSound3DListenerImpl_QueryInterface,
1030 IDirectSound3DListenerImpl_AddRef,
1031 IDirectSound3DListenerImpl_Release,
1032 /* IDirectSound3DListener methods */
1033 IDirectSound3DListenerImpl_GetAllParameter,
1034 IDirectSound3DListenerImpl_GetDistanceFactor,
1035 IDirectSound3DListenerImpl_GetDopplerFactor,
1036 IDirectSound3DListenerImpl_GetOrientation,
1037 IDirectSound3DListenerImpl_GetPosition,
1038 IDirectSound3DListenerImpl_GetRolloffFactor,
1039 IDirectSound3DListenerImpl_GetVelocity,
1040 IDirectSound3DListenerImpl_SetAllParameters,
1041 IDirectSound3DListenerImpl_SetDistanceFactor,
1042 IDirectSound3DListenerImpl_SetDopplerFactor,
1043 IDirectSound3DListenerImpl_SetOrientation,
1044 IDirectSound3DListenerImpl_SetPosition,
1045 IDirectSound3DListenerImpl_SetRolloffFactor,
1046 IDirectSound3DListenerImpl_SetVelocity,
1047 IDirectSound3DListenerImpl_CommitDeferredSettings,
1050 HRESULT IDirectSound3DListenerImpl_Create(
1051 DirectSoundDevice * device,
1052 IDirectSound3DListenerImpl ** ppdsl)
1054 IDirectSound3DListenerImpl *pdsl;
1055 TRACE("(%p,%p)\n",device,ppdsl);
1057 pdsl = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(*pdsl));
1060 WARN("out of memory\n");
1062 return DSERR_OUTOFMEMORY;
1066 pdsl->lpVtbl = &ds3dlvt;
1068 pdsl->device = device;
1070 pdsl->device->ds3dl.dwSize = sizeof(DS3DLISTENER);
1071 pdsl->device->ds3dl.vPosition.x = 0.0;
1072 pdsl->device->ds3dl.vPosition.y = 0.0;
1073 pdsl->device->ds3dl.vPosition.z = 0.0;
1074 pdsl->device->ds3dl.vVelocity.x = 0.0;
1075 pdsl->device->ds3dl.vVelocity.y = 0.0;
1076 pdsl->device->ds3dl.vVelocity.z = 0.0;
1077 pdsl->device->ds3dl.vOrientFront.x = 0.0;
1078 pdsl->device->ds3dl.vOrientFront.y = 0.0;
1079 pdsl->device->ds3dl.vOrientFront.z = 1.0;
1080 pdsl->device->ds3dl.vOrientTop.x = 0.0;
1081 pdsl->device->ds3dl.vOrientTop.y = 1.0;
1082 pdsl->device->ds3dl.vOrientTop.z = 0.0;
1083 pdsl->device->ds3dl.flDistanceFactor = DS3D_DEFAULTDISTANCEFACTOR;
1084 pdsl->device->ds3dl.flRolloffFactor = DS3D_DEFAULTROLLOFFFACTOR;
1085 pdsl->device->ds3dl.flDopplerFactor = DS3D_DEFAULTDOPPLERFACTOR;
1087 pdsl->device->ds3dl_need_recalc = TRUE;