2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
39 /* Shader handle functions */
40 static shader_handle *alloc_shader_handle(IDirect3DDevice8Impl *This) {
41 if (This->free_shader_handles) {
42 /* Use a free handle */
43 shader_handle *handle = This->free_shader_handles;
44 This->free_shader_handles = *handle;
47 if (!(This->allocated_shader_handles < This->shader_handle_table_size)) {
49 DWORD new_size = This->shader_handle_table_size + (This->shader_handle_table_size >> 1);
50 shader_handle *new_handles = HeapReAlloc(GetProcessHeap(), 0, This->shader_handles, new_size * sizeof(shader_handle));
51 if (!new_handles) return NULL;
52 This->shader_handles = new_handles;
53 This->shader_handle_table_size = new_size;
56 return &This->shader_handles[This->allocated_shader_handles++];
59 static void free_shader_handle(IDirect3DDevice8Impl *This, shader_handle *handle) {
60 *handle = This->free_shader_handles;
61 This->free_shader_handles = handle;
64 /* IDirect3D IUnknown parts follow: */
65 static HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface,REFIID riid,LPVOID *ppobj)
67 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
69 if (IsEqualGUID(riid, &IID_IUnknown)
70 || IsEqualGUID(riid, &IID_IDirect3DDevice8)) {
71 IUnknown_AddRef(iface);
76 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
81 static ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface) {
82 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
83 ULONG ref = InterlockedIncrement(&This->ref);
85 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
90 static ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface) {
91 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
92 ULONG ref = InterlockedDecrement(&This->ref);
94 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
97 TRACE("Releasing wined3d device %p\n", This->WineD3DDevice);
98 IWineD3DDevice_Uninit3D(This->WineD3DDevice);
99 IWineD3DDevice_Release(This->WineD3DDevice);
100 HeapFree(GetProcessHeap(), 0, This->shader_handles);
101 HeapFree(GetProcessHeap(), 0, This);
106 /* IDirect3DDevice Interface follow: */
107 static HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface) {
108 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
110 TRACE("(%p) : Relay\n", This);
111 return IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
114 static UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface) {
115 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
117 TRACE("(%p) Relay\n", This);
118 return IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
121 static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes) {
122 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
124 TRACE("(%p) : Relay bytes(%d)\n", This, Bytes);
125 return IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
128 static HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8) {
129 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
133 TRACE("(%p) Relay\n", This);
135 if (NULL == ppD3D8) {
136 return D3DERR_INVALIDCALL;
138 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
139 if (hr == D3D_OK && pWineD3D != NULL)
141 IWineD3DResource_GetParent((IWineD3DResource *)pWineD3D,(IUnknown **)ppD3D8);
142 IWineD3DResource_Release((IWineD3DResource *)pWineD3D);
144 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
147 TRACE("(%p) returning %p\n",This , *ppD3D8);
151 static HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps) {
152 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
153 HRESULT hrc = D3D_OK;
154 WINED3DCAPS *pWineCaps;
156 TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
158 return D3DERR_INVALIDCALL;
160 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
161 if(pWineCaps == NULL){
162 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
165 D3D8CAPSTOWINECAPS(pCaps, pWineCaps)
166 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
167 HeapFree(GetProcessHeap(), 0, pWineCaps);
168 TRACE("Returning %p %p\n", This, pCaps);
172 static HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode) {
173 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
174 TRACE("(%p) Relay\n", This);
175 return IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, 0, (WINED3DDISPLAYMODE *) pMode);
178 static HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
179 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
180 TRACE("(%p) Relay\n", This);
181 return IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
184 static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap) {
185 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
186 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl*)pCursorBitmap;
187 TRACE("(%p) Relay\n", This);
188 return IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,(IWineD3DSurface*)pSurface->wineD3DSurface);
191 static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags) {
192 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
193 TRACE("(%p) Relay\n", This);
194 return IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
197 static BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow) {
198 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
199 TRACE("(%p) Relay\n", This);
201 return IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
204 static HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain) {
205 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
206 IDirect3DSwapChain8Impl* object;
207 HRESULT hrc = D3D_OK;
208 WINED3DPRESENT_PARAMETERS localParameters;
210 TRACE("(%p) Relay\n", This);
212 /* Fix the back buffer count */
213 if(pPresentationParameters->BackBufferCount == 0) {
214 pPresentationParameters->BackBufferCount = 1;
217 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
218 if (NULL == object) {
219 FIXME("Allocation of memory failed\n");
221 return D3DERR_OUTOFVIDEOMEMORY;
224 object->lpVtbl = &Direct3DSwapChain8_Vtbl;
226 /* Allocate an associated WineD3DDevice object */
227 localParameters.BackBufferWidth = &pPresentationParameters->BackBufferWidth;
228 localParameters.BackBufferHeight = &pPresentationParameters->BackBufferHeight;
229 localParameters.BackBufferFormat = (WINED3DFORMAT *)&pPresentationParameters->BackBufferFormat;
230 localParameters.BackBufferCount = &pPresentationParameters->BackBufferCount;
231 localParameters.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pPresentationParameters->MultiSampleType;
232 localParameters.MultiSampleQuality = NULL; /* d3d9 only */
233 localParameters.SwapEffect = (WINED3DSWAPEFFECT *) &pPresentationParameters->SwapEffect;
234 localParameters.hDeviceWindow = &pPresentationParameters->hDeviceWindow;
235 localParameters.Windowed = &pPresentationParameters->Windowed;
236 localParameters.EnableAutoDepthStencil = &pPresentationParameters->EnableAutoDepthStencil;
237 localParameters.AutoDepthStencilFormat = (WINED3DFORMAT *)&pPresentationParameters->AutoDepthStencilFormat;
238 localParameters.Flags = &pPresentationParameters->Flags;
239 localParameters.FullScreen_RefreshRateInHz = &pPresentationParameters->FullScreen_RefreshRateInHz;
240 localParameters.PresentationInterval = &pPresentationParameters->FullScreen_PresentationInterval;
243 hrc = IWineD3DDevice_CreateAdditionalSwapChain(This->WineD3DDevice, &localParameters, &object->wineD3DSwapChain, (IUnknown*)object, D3D8CB_CreateRenderTarget, D3D8CB_CreateDepthStencilSurface);
245 FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This);
246 HeapFree(GetProcessHeap(), 0 , object);
249 IUnknown_AddRef(iface);
250 object->parentDevice = iface;
251 *pSwapChain = (IDirect3DSwapChain8 *)object;
253 TRACE("(%p) returning %p\n", This, *pSwapChain);
257 static HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
258 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
259 WINED3DPRESENT_PARAMETERS localParameters;
260 TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
262 localParameters.BackBufferWidth = &pPresentationParameters->BackBufferWidth;
263 localParameters.BackBufferHeight = &pPresentationParameters->BackBufferHeight;
264 localParameters.BackBufferFormat = (WINED3DFORMAT *)&pPresentationParameters->BackBufferFormat;
265 localParameters.BackBufferCount = &pPresentationParameters->BackBufferCount;
266 localParameters.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pPresentationParameters->MultiSampleType;
267 localParameters.MultiSampleQuality = NULL; /* D3d9 only */
268 localParameters.SwapEffect = (WINED3DSWAPEFFECT *) &pPresentationParameters->SwapEffect;
269 localParameters.hDeviceWindow = &pPresentationParameters->hDeviceWindow;
270 localParameters.Windowed = &pPresentationParameters->Windowed;
271 localParameters.EnableAutoDepthStencil = &pPresentationParameters->EnableAutoDepthStencil;
272 localParameters.AutoDepthStencilFormat = (WINED3DFORMAT *)&pPresentationParameters->AutoDepthStencilFormat;
273 localParameters.Flags = &pPresentationParameters->Flags;
274 localParameters.FullScreen_RefreshRateInHz = &pPresentationParameters->FullScreen_RefreshRateInHz;
275 localParameters.PresentationInterval = &pPresentationParameters->FullScreen_PresentationInterval;
276 return IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
279 static HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) {
280 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
281 TRACE("(%p) Relay\n", This);
282 return IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
285 static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer) {
286 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
287 IWineD3DSurface *retSurface = NULL;
290 TRACE("(%p) Relay\n", This);
292 rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, 0, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, (IWineD3DSurface **)&retSurface);
293 if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
294 IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
295 IWineD3DSurface_Release(retSurface);
300 static HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus) {
301 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
302 TRACE("(%p) Relay\n", This);
304 return IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, 0, (WINED3DRASTER_STATUS *) pRasterStatus);
307 static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
308 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
309 TRACE("(%p) Relay\n", This);
311 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
312 return IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, 0, Flags, (WINED3DGAMMARAMP *) pRamp);
315 static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp) {
316 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
317 TRACE("(%p) Relay\n", This);
319 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
320 return IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, 0, (WINED3DGAMMARAMP *) pRamp);
323 static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage,
324 D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture8 **ppTexture) {
325 IDirect3DTexture8Impl *object;
326 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
327 HRESULT hrc = D3D_OK;
329 TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%d), Fmt(%u), Pool(%d)\n", This, Width, Height, Levels, Usage, Format, Pool);
331 /* Allocate the storage for the device */
332 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture8Impl));
334 if (NULL == object) {
335 FIXME("Allocation of memory failed\n");
336 /* *ppTexture = NULL; */
337 return D3DERR_OUTOFVIDEOMEMORY;
340 object->lpVtbl = &Direct3DTexture8_Vtbl;
342 hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage & WINED3DUSAGE_MASK,
343 (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DTexture, NULL, (IUnknown *)object, D3D8CB_CreateSurface);
347 FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
348 HeapFree(GetProcessHeap(), 0, object);
349 /* *ppTexture = NULL; */
351 IUnknown_AddRef(iface);
352 object->parentDevice = iface;
353 *ppTexture = (LPDIRECT3DTEXTURE8) object;
356 TRACE("(%p) Created Texture %p, %p\n",This,object,object->wineD3DTexture);
360 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface,
361 UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage,
362 D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture8** ppVolumeTexture) {
364 IDirect3DVolumeTexture8Impl *object;
365 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
366 HRESULT hrc = D3D_OK;
368 TRACE("(%p) Relay\n", This);
370 /* Allocate the storage for the device */
371 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture8Impl));
372 if (NULL == object) {
373 FIXME("(%p) allocation of memory failed\n", This);
374 *ppVolumeTexture = NULL;
375 return D3DERR_OUTOFVIDEOMEMORY;
378 object->lpVtbl = &Direct3DVolumeTexture8_Vtbl;
380 hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels, Usage & WINED3DUSAGE_MASK,
381 (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DVolumeTexture, NULL,
382 (IUnknown *)object, D3D8CB_CreateVolume);
387 FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This);
388 HeapFree(GetProcessHeap(), 0, object);
389 *ppVolumeTexture = NULL;
391 IUnknown_AddRef(iface);
392 object->parentDevice = iface;
393 *ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE8) object;
395 TRACE("(%p) returning %p\n", This , *ppVolumeTexture);
399 static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, UINT EdgeLength, UINT Levels, DWORD Usage,
400 D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture8** ppCubeTexture) {
402 IDirect3DCubeTexture8Impl *object;
403 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
406 TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%d) fmt(%u), Pool(%d)\n" , This, EdgeLength, Levels, Usage, Format, Pool);
408 /* Allocate the storage for the device */
409 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
411 if (NULL == object) {
412 FIXME("(%p) allocation of CubeTexture failed\n", This);
413 *ppCubeTexture = NULL;
414 return D3DERR_OUTOFVIDEOMEMORY;
417 object->lpVtbl = &Direct3DCubeTexture8_Vtbl;
419 hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage & WINED3DUSAGE_MASK,
420 (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DCubeTexture, NULL, (IUnknown*)object,
421 D3D8CB_CreateSurface);
426 FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This);
427 HeapFree(GetProcessHeap(), 0, object);
428 *ppCubeTexture = NULL;
430 IUnknown_AddRef(iface);
431 object->parentDevice = iface;
432 *ppCubeTexture = (LPDIRECT3DCUBETEXTURE8) object;
435 TRACE("(%p) returning %p\n",This, *ppCubeTexture);
439 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Size, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer8** ppVertexBuffer) {
440 IDirect3DVertexBuffer8Impl *object;
441 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
442 HRESULT hrc = D3D_OK;
444 TRACE("(%p) Relay\n", This);
445 /* Allocate the storage for the device */
446 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBuffer8Impl));
447 if (NULL == object) {
448 FIXME("Allocation of memory failed\n");
449 *ppVertexBuffer = NULL;
450 return D3DERR_OUTOFVIDEOMEMORY;
453 object->lpVtbl = &Direct3DVertexBuffer8_Vtbl;
455 hrc = IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage & WINED3DUSAGE_MASK, FVF, (WINED3DPOOL) Pool, &(object->wineD3DVertexBuffer), NULL, (IUnknown *)object);
460 FIXME("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This);
461 HeapFree(GetProcessHeap(), 0, object);
462 *ppVertexBuffer = NULL;
464 IUnknown_AddRef(iface);
465 object->parentDevice = iface;
466 *ppVertexBuffer = (LPDIRECT3DVERTEXBUFFER8) object;
471 static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer8** ppIndexBuffer) {
472 IDirect3DIndexBuffer8Impl *object;
473 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
474 HRESULT hrc = D3D_OK;
476 TRACE("(%p) Relay\n", This);
477 /* Allocate the storage for the device */
478 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
479 if (NULL == object) {
480 FIXME("Allocation of memory failed\n");
481 *ppIndexBuffer = NULL;
482 return D3DERR_OUTOFVIDEOMEMORY;
485 object->lpVtbl = &Direct3DIndexBuffer8_Vtbl;
487 TRACE("Calling wined3d create index buffer\n");
488 hrc = IWineD3DDevice_CreateIndexBuffer(This->WineD3DDevice, Length, Usage & WINED3DUSAGE_MASK, Format, (WINED3DPOOL) Pool, &object->wineD3DIndexBuffer, NULL, (IUnknown *)object);
493 FIXME("(%p) call to IWineD3DDevice_CreateIndexBuffer failed\n", This);
494 HeapFree(GetProcessHeap(), 0, object);
495 *ppIndexBuffer = NULL;
497 IUnknown_AddRef(iface);
498 object->parentDevice = iface;
499 *ppIndexBuffer = (LPDIRECT3DINDEXBUFFER8)object;
504 static HRESULT WINAPI IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface8 **ppSurface,D3DRESOURCETYPE Type, UINT Usage,D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality) {
506 IDirect3DSurface8Impl *object;
507 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
508 TRACE("(%p) Relay\n", This);
509 if(MultisampleQuality < 0) {
510 FIXME("MultisampleQuality out of range %d, substituting 0\n", MultisampleQuality);
511 /*FIXME: Find out what windows does with a MultisampleQuality < 0 */
512 MultisampleQuality=0;
515 if(MultisampleQuality > 0){
516 FIXME("MultisampleQuality set to %d, substituting 0\n" , MultisampleQuality);
519 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D8::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
521 MultisampleQuality=0;
523 /*FIXME: Check MAX bounds of MultisampleQuality*/
525 /* Allocate the storage for the device */
526 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface8Impl));
527 if (NULL == object) {
528 FIXME("Allocation of memory failed\n");
530 return D3DERR_OUTOFVIDEOMEMORY;
533 object->lpVtbl = &Direct3DSurface8_Vtbl;
536 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
538 hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level, &object->wineD3DSurface, Type, Usage & WINED3DUSAGE_MASK, (WINED3DPOOL) Pool,MultiSample,MultisampleQuality, NULL, SURFACE_OPENGL, (IUnknown *)object);
539 if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
541 FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
542 HeapFree(GetProcessHeap(), 0, object);
545 IUnknown_AddRef(iface);
546 object->parentDevice = iface;
547 *ppSurface = (LPDIRECT3DSURFACE8) object;
552 static HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface) {
555 return IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */, 0 /* Level */ , ppSurface, D3DRTYPE_SURFACE, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, 0);
558 static HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface) {
560 /* TODO: Verify that Discard is false */
561 return IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE, 0 /* Level */
562 ,ppSurface, D3DRTYPE_SURFACE, D3DUSAGE_DEPTHSTENCIL,
563 D3DPOOL_DEFAULT, MultiSample, 0);
566 static HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface) {
569 return IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Loackable */ , FALSE /*Discard*/ , 0 /* Level */ , ppSurface, D3DRTYPE_SURFACE, 0 /* Usage (undefined/none) */ , D3DPOOL_SCRATCH, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
572 static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8 *pSourceSurface, CONST RECT *pSourceRects, UINT cRects, IDirect3DSurface8 *pDestinationSurface, CONST POINT *pDestPoints) {
573 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
575 TRACE("(%p) Relay\n" , This);
577 return IWineD3DDevice_CopyRects(This->WineD3DDevice, pSourceSurface == NULL ? NULL : ((IDirect3DSurface8Impl *)pSourceSurface)->wineD3DSurface,
578 pSourceRects, cRects, pDestinationSurface == NULL ? NULL : ((IDirect3DSurface8Impl *)pDestinationSurface)->wineD3DSurface, pDestPoints);
581 static HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture) {
582 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
583 TRACE("(%p) Relay\n" , This);
585 return IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture8Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture8Impl *)pDestinationTexture)->wineD3DBaseTexture);
588 static HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface) {
589 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
590 IDirect3DSurface8Impl *destSurface = (IDirect3DSurface8Impl *)pDestSurface;
592 TRACE("(%p) Relay\n" , This);
594 if (pDestSurface == NULL) {
595 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This);
596 return D3DERR_INVALIDCALL;
599 return IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, 0, destSurface->wineD3DSurface);
602 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil) {
603 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
604 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl *)pRenderTarget;
605 IDirect3DSurface8Impl *pZSurface = (IDirect3DSurface8Impl *)pNewZStencil;
606 TRACE("(%p) Relay\n" , This);
608 IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL == pZSurface ? NULL : (IWineD3DSurface *)pZSurface->wineD3DSurface);
610 return IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, 0, pSurface ? (IWineD3DSurface *)pSurface->wineD3DSurface : NULL);
613 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget) {
614 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
616 IWineD3DSurface *pRenderTarget;
618 TRACE("(%p) Relay\n" , This);
620 if (ppRenderTarget == NULL) {
621 return D3DERR_INVALIDCALL;
623 hr = IWineD3DDevice_GetRenderTarget(This->WineD3DDevice, 0, &pRenderTarget);
625 if (hr == D3D_OK && pRenderTarget != NULL) {
626 IWineD3DResource_GetParent((IWineD3DResource *)pRenderTarget,(IUnknown**)ppRenderTarget);
627 IWineD3DResource_Release((IWineD3DResource *)pRenderTarget);
629 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
630 *ppRenderTarget = NULL;
636 static HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface) {
637 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
639 IWineD3DSurface *pZStencilSurface;
641 TRACE("(%p) Relay\n" , This);
642 if(ppZStencilSurface == NULL){
643 return D3DERR_INVALIDCALL;
646 hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
647 if(hr == D3D_OK && pZStencilSurface != NULL){
648 IWineD3DResource_GetParent((IWineD3DResource *)pZStencilSurface,(IUnknown**)ppZStencilSurface);
649 IWineD3DResource_Release((IWineD3DResource *)pZStencilSurface);
651 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
652 *ppZStencilSurface = NULL;
658 static HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface) {
659 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
660 return IWineD3DDevice_BeginScene(This->WineD3DDevice);
663 static HRESULT WINAPI IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface) {
664 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
665 TRACE("(%p) Relay\n" , This);
667 return IWineD3DDevice_EndScene(This->WineD3DDevice);
670 static HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
671 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
672 TRACE("(%p) Relay\n" , This);
674 /* Note: D3DRECT is compatible with WINED3DRECT */
675 return IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
678 static HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
679 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
680 TRACE("(%p) Relay\n" , This);
682 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
683 return IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
686 static HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) {
687 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
688 TRACE("(%p) Relay\n" , This);
690 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
691 return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
694 static HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
695 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
696 TRACE("(%p) Relay\n" , This);
698 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
699 return IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
702 static HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport) {
703 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
704 TRACE("(%p) Relay\n" , This);
706 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
707 return IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
710 static HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport) {
711 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
712 TRACE("(%p) Relay\n" , This);
714 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
715 return IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
718 static HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial) {
719 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
720 TRACE("(%p) Relay\n" , This);
722 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
723 return IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
726 static HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial) {
727 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
728 TRACE("(%p) Relay\n" , This);
730 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
731 return IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
734 static HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight) {
735 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
736 TRACE("(%p) Relay\n" , This);
738 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
739 return IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
742 static HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,D3DLIGHT8* pLight) {
743 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
744 TRACE("(%p) Relay\n" , This);
746 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
747 return IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
750 static HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL Enable) {
751 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
752 TRACE("(%p) Relay\n" , This);
754 return IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
757 static HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL* pEnable) {
758 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
759 TRACE("(%p) Relay\n" , This);
761 return IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
764 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST float* pPlane) {
765 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
766 TRACE("(%p) Relay\n" , This);
768 return IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
771 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,float* pPlane) {
772 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
773 TRACE("(%p) Relay\n" , This);
775 return IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
778 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD Value) {
779 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
780 TRACE("(%p) Relay\n" , This);
782 return IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
785 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD* pValue) {
786 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
787 TRACE("(%p) Relay\n" , This);
789 return IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
792 static HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface) {
793 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
795 TRACE("(%p)\n", This);
797 return IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
800 static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken) {
801 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
803 IWineD3DStateBlock* wineD3DStateBlock;
804 IDirect3DStateBlock8Impl* object;
806 TRACE("(%p) Relay\n", This);
808 /* Tell wineD3D to endstatablock before anything else (in case we run out
809 * of memory later and cause locking problems)
811 hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice , &wineD3DStateBlock);
813 FIXME("IWineD3DDevice_EndStateBlock returned an error\n");
817 /* allocate a new IDirectD3DStateBlock */
818 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY ,sizeof(IDirect3DStateBlock8Impl));
820 object->lpVtbl = &Direct3DStateBlock8_Vtbl;
822 object->wineD3DStateBlock = wineD3DStateBlock;
824 *pToken = (DWORD)object;
825 TRACE("(%p)Returning %p %p\n", This, object, wineD3DStateBlock);
830 static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
831 IDirect3DStateBlock8Impl *pSB = (IDirect3DStateBlock8Impl*) Token;
832 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
834 TRACE("(%p) %p Relay\n", This, pSB);
836 return IWineD3DStateBlock_Apply(pSB->wineD3DStateBlock);
839 static HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
840 IDirect3DStateBlock8Impl* pSB = (IDirect3DStateBlock8Impl *)Token;
841 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
843 TRACE("(%p) %p Relay\n", This, pSB);
845 return IWineD3DStateBlock_Capture(pSB->wineD3DStateBlock);
848 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
849 IDirect3DStateBlock8Impl* pSB = (IDirect3DStateBlock8Impl *)Token;
850 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
852 TRACE("(%p) Relay\n", This);
854 while(IUnknown_Release((IUnknown *)pSB));
859 static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface, D3DSTATEBLOCKTYPE Type, DWORD* pToken) {
860 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
861 IDirect3DStateBlock8Impl *object;
862 HRESULT hrc = D3D_OK;
864 TRACE("(%p) Relay\n", This);
866 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DStateBlock8Impl));
867 if (NULL == object) {
869 return E_OUTOFMEMORY;
871 object->lpVtbl = &Direct3DStateBlock8_Vtbl;
874 hrc = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type, &object->wineD3DStateBlock, (IUnknown *)object);
876 FIXME("(%p) Call to IWineD3DDevice_CreateStateBlock failed.\n", This);
877 HeapFree(GetProcessHeap(), 0, object);
880 *pToken = (DWORD)object;
882 TRACE("(%p) returning token (ptr to stateblock) of %p\n", This, object);
887 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus) {
888 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
889 TRACE("(%p) Relay\n" , This);
890 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
891 return IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
894 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus) {
895 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
896 TRACE("(%p) Relay\n" , This);
898 return IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
901 static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage,IDirect3DBaseTexture8** ppTexture) {
902 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
903 IWineD3DBaseTexture *retTexture = NULL;
906 TRACE("(%p) Relay\n" , This);
908 if(ppTexture == NULL){
909 return D3DERR_INVALIDCALL;
912 rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, (IWineD3DBaseTexture **)&retTexture);
913 if (rc == D3D_OK && NULL != retTexture) {
914 IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
915 IWineD3DBaseTexture_Release(retTexture);
917 FIXME("Call to get texture (%d) failed (%p)\n", Stage, retTexture);
924 static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture) {
925 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
926 TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
928 return IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
929 pTexture==NULL ? NULL : ((IDirect3DBaseTexture8Impl *)pTexture)->wineD3DBaseTexture);
932 static HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) {
933 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
934 TRACE("(%p) Relay\n" , This);
937 case D3DTSS_ADDRESSU:
938 Type = WINED3DSAMP_ADDRESSU;
940 case D3DTSS_ADDRESSV:
941 Type = WINED3DSAMP_ADDRESSV;
943 case D3DTSS_ADDRESSW:
944 Type = WINED3DSAMP_ADDRESSW;
946 case D3DTSS_BORDERCOLOR:
947 Type = WINED3DSAMP_BORDERCOLOR;
949 case D3DTSS_MAGFILTER:
950 Type = WINED3DSAMP_MAGFILTER;
952 case D3DTSS_MAXANISOTROPY:
953 Type = WINED3DSAMP_MAXANISOTROPY;
955 case D3DTSS_MAXMIPLEVEL:
956 Type = WINED3DSAMP_MAXMIPLEVEL;
958 case D3DTSS_MINFILTER:
959 Type = WINED3DSAMP_MINFILTER;
961 case D3DTSS_MIPFILTER:
962 Type = WINED3DSAMP_MIPFILTER;
964 case D3DTSS_MIPMAPLODBIAS:
965 Type = WINED3DSAMP_MIPMAPLODBIAS;
968 return IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
971 return IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Stage, Type, pValue);
974 static HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
975 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
976 TRACE("(%p) Relay\n" , This);
979 case D3DTSS_ADDRESSU:
980 Type = WINED3DSAMP_ADDRESSU;
982 case D3DTSS_ADDRESSV:
983 Type = WINED3DSAMP_ADDRESSV;
985 case D3DTSS_ADDRESSW:
986 Type = WINED3DSAMP_ADDRESSW;
988 case D3DTSS_BORDERCOLOR:
989 Type = WINED3DSAMP_BORDERCOLOR;
991 case D3DTSS_MAGFILTER:
992 Type = WINED3DSAMP_MAGFILTER;
994 case D3DTSS_MAXANISOTROPY:
995 Type = WINED3DSAMP_MAXANISOTROPY;
997 case D3DTSS_MAXMIPLEVEL:
998 Type = WINED3DSAMP_MAXMIPLEVEL;
1000 case D3DTSS_MINFILTER:
1001 Type = WINED3DSAMP_MINFILTER;
1003 case D3DTSS_MIPFILTER:
1004 Type = WINED3DSAMP_MIPFILTER;
1006 case D3DTSS_MIPMAPLODBIAS:
1007 Type = WINED3DSAMP_MIPMAPLODBIAS;
1010 return IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
1013 return IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Stage, Type, Value);
1016 static HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses) {
1017 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1018 TRACE("(%p) Relay\n" , This);
1020 return IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1023 static HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID, void* pDevInfoStruct, DWORD DevInfoStructSize) {
1024 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1025 FIXME("(%p) : stub\n", This);
1029 static HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
1030 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1031 TRACE("(%p) Relay\n" , This);
1033 return IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1036 static HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1037 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1038 TRACE("(%p) Relay\n" , This);
1040 return IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1043 static HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber) {
1044 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1045 TRACE("(%p) Relay\n" , This);
1047 return IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1050 static HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber) {
1051 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1052 TRACE("(%p) Relay\n" , This);
1054 return IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1057 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
1058 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1059 TRACE("(%p) Relay\n" , This);
1061 return IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
1064 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,
1065 UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) {
1066 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1067 TRACE("(%p) Relay\n" , This);
1069 return IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, This->baseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
1072 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) {
1073 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1074 TRACE("(%p) Relay\n" , This);
1076 return IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1079 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,
1080 UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData,
1081 D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,
1082 UINT VertexStreamZeroStride) {
1083 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1084 TRACE("(%p) Relay\n" , This);
1086 return IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1087 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1090 static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags) {
1091 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1092 TRACE("(%p) Relay\n" , This);
1094 return IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer8Impl *)pDestBuffer)->wineD3DVertexBuffer, NULL, Flags);
1097 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pDeclaration, CONST DWORD* pFunction, DWORD* ppShader, DWORD Usage) {
1098 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1099 HRESULT hrc = D3D_OK;
1100 IDirect3DVertexShader8Impl *object;
1102 /* Setup a stub object for now */
1103 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1104 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
1105 if (NULL == object) {
1106 FIXME("Allocation of memory failed\n");
1108 return D3DERR_OUTOFVIDEOMEMORY;
1112 object->lpVtbl = &Direct3DVertexShader8_Vtbl;
1113 /* Usage is missing ..*/
1114 hrc = IWineD3DDevice_CreateVertexShader(This->WineD3DDevice, pDeclaration, pFunction, &object->wineD3DVertexShader, (IUnknown *)object);
1117 /* free up object */
1118 FIXME("Call to IWineD3DDevice_CreateVertexShader failed\n");
1119 HeapFree(GetProcessHeap(), 0, object);
1122 /* TODO: Store the VS declarations locally so that they can be derefferenced with a value higher than VS_HIGHESTFIXEDFXF */
1123 shader_handle *handle = alloc_shader_handle(This);
1125 ERR("Failed to allocate shader handle\n");
1126 IDirect3DVertexShader8_Release((IUnknown *)object);
1127 hrc = E_OUTOFMEMORY;
1129 object->handle = handle;
1131 *ppShader = (handle - This->shader_handles) + VS_HIGHESTFIXEDFXF + 1;
1134 TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
1139 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1140 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1141 HRESULT hrc = D3D_OK;
1143 TRACE("(%p) : Relay\n", This);
1144 if (VS_HIGHESTFIXEDFXF >= pShader) {
1145 TRACE("Setting FVF, %d %d\n", VS_HIGHESTFIXEDFXF, pShader);
1146 IWineD3DDevice_SetFVF(This->WineD3DDevice, pShader);
1148 /* Call SetVertexShader with a NULL shader to set the vertexshader in the stateblock to NULL. */
1149 IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL);
1151 TRACE("Setting shader\n");
1152 if (This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1153 FIXME("(%p) : Number of shaders exceeds the maximum number of possible shaders\n", This);
1154 hrc = D3DERR_INVALIDCALL;
1156 IDirect3DVertexShader8Impl *shader = This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1157 hrc = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, 0 == shader ? NULL : shader->wineD3DVertexShader);
1160 TRACE("(%p) : returning hr(%u)\n", This, hrc);
1165 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
1166 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1167 IWineD3DVertexShader *pShader;
1168 HRESULT hrc = D3D_OK;
1170 TRACE("(%p) : Relay device@%p\n", This, This->WineD3DDevice);
1171 hrc = IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &pShader);
1172 if (D3D_OK == hrc) {
1174 IDirect3DVertexShader8Impl *d3d8_shader;
1175 hrc = IWineD3DVertexShader_GetParent(pShader, (IUnknown **)&d3d8_shader);
1176 IWineD3DVertexShader_Release(pShader);
1177 *ppShader = (d3d8_shader->handle - This->shader_handles) + (VS_HIGHESTFIXEDFXF + 1);
1179 WARN("(%p) : The shader has been set to NULL\n", This);
1181 /* TODO: Find out what should be returned, e.g. the FVF */
1183 hrc = D3DERR_INVALIDCALL;
1186 WARN("(%p) : Call to IWineD3DDevice_GetVertexShader failed %u (device %p)\n", This, hrc, This->WineD3DDevice);
1188 TRACE("(%p) : returning %#x\n", This, *ppShader);
1193 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1194 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1196 TRACE("(%p) : pShader %#x\n", This, pShader);
1198 if (pShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1199 ERR("(%p) : Trying to delete an invalid handle\n", This);
1200 return D3DERR_INVALIDCALL;
1202 shader_handle *handle = &This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1203 IDirect3DVertexShader8Impl *shader = *handle;
1204 while(IUnknown_Release((IUnknown *)shader));
1205 free_shader_handle(This, handle);
1211 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
1212 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1213 TRACE("(%p) : Relay\n", This);
1215 return IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, (CONST float *)pConstantData, ConstantCount);
1218 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
1219 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1220 TRACE("(%p) : Relay\n", This);
1222 return IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, (float *)pConstantData, ConstantCount);
1225 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
1226 IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)pVertexShader;
1228 TRACE("(%p) : Relay\n", This);
1229 /* return IWineD3DVertexShader_GetDeclaration(This->wineD3DVertexShader, pData, (UINT *)pSizeOfData); */
1230 return D3DERR_INVALIDCALL;
1232 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
1233 IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)pVertexShader;
1235 TRACE("(%p) : Relay\n", This);
1236 return IWineD3DVertexShader_GetFunction(This->wineD3DVertexShader, pData, (UINT *)pSizeOfData);
1239 static HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData, UINT baseVertexIndex) {
1240 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1241 TRACE("(%p) Relay\n", This);
1242 /* FIXME: store base vertex index properly */
1243 This->baseVertexIndex = baseVertexIndex;
1244 return IWineD3DDevice_SetIndices(This->WineD3DDevice,
1245 NULL == pIndexData ? NULL : ((IDirect3DIndexBuffer8Impl *)pIndexData)->wineD3DIndexBuffer,
1249 static HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex) {
1250 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1251 IWineD3DIndexBuffer *retIndexData = NULL;
1252 HRESULT rc = D3D_OK;
1255 TRACE("(%p) Relay\n", This);
1257 if(ppIndexData == NULL){
1258 return D3DERR_INVALIDCALL;
1261 rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData, &tmp);
1262 if (D3D_OK == rc && NULL != retIndexData) {
1263 IWineD3DVertexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
1264 IWineD3DVertexBuffer_Release(retIndexData);
1266 if(rc != D3D_OK) FIXME("Call to GetIndices failed\n");
1267 *ppIndexData = NULL;
1269 /* FIXME: store base vertex index properly */
1270 *pBaseVertexIndex = This->baseVertexIndex;
1273 static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pFunction, DWORD* ppShader) {
1274 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1275 IDirect3DPixelShader8Impl *object;
1276 HRESULT hrc = D3D_OK;
1278 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
1280 if (NULL == ppShader) {
1281 TRACE("(%p) Invalid call\n", This);
1282 return D3DERR_INVALIDCALL;
1284 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1286 if (NULL == object) {
1287 return E_OUTOFMEMORY;
1291 object->lpVtbl = &Direct3DPixelShader8_Vtbl;
1292 hrc = IWineD3DDevice_CreatePixelShader(This->WineD3DDevice, pFunction, &object->wineD3DPixelShader , (IUnknown *)object);
1293 if (D3D_OK != hrc) {
1294 FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This);
1295 HeapFree(GetProcessHeap(), 0 , object);
1298 shader_handle *handle = alloc_shader_handle(This);
1300 ERR("Failed to allocate shader handle\n");
1301 IDirect3DVertexShader8_Release((IUnknown *)object);
1302 hrc = E_OUTOFMEMORY;
1304 object->handle = handle;
1306 *ppShader = (handle - This->shader_handles) + VS_HIGHESTFIXEDFXF + 1;
1312 TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
1316 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1317 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1318 IDirect3DPixelShader8Impl *shader = NULL;
1320 TRACE("(%p) : pShader %#x\n", This, pShader);
1322 if (pShader > VS_HIGHESTFIXEDFXF && This->allocated_shader_handles > pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1323 shader = This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1324 } else if (pShader) {
1325 ERR("Trying to set an invalid handle.\n");
1328 TRACE("(%p) : Setting shader %p\n", This, shader);
1329 return IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader == NULL ? NULL :shader->wineD3DPixelShader);
1332 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
1333 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1334 IWineD3DPixelShader *object;
1336 HRESULT hrc = D3D_OK;
1337 TRACE("(%p) Relay\n", This);
1338 if (NULL == ppShader) {
1339 TRACE("(%p) Invalid call\n", This);
1340 return D3DERR_INVALIDCALL;
1343 hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
1344 if (D3D_OK == hrc && NULL != object) {
1345 IDirect3DPixelShader8Impl *d3d8_shader;
1346 hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)&d3d8_shader);
1347 IWineD3DPixelShader_Release(object);
1348 *ppShader = (d3d8_shader->handle - This->shader_handles) + (VS_HIGHESTFIXEDFXF + 1);
1350 *ppShader = (DWORD)NULL;
1353 TRACE("(%p) : returning %#x\n", This, *ppShader);
1357 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1358 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1360 TRACE("(%p) : pShader %#x\n", This, pShader);
1362 if (pShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1363 ERR("(%p) : Trying to delete an invalid handle\n", This);
1364 return D3DERR_INVALIDCALL;
1366 shader_handle *handle = &This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1367 IDirect3DPixelShader8Impl *shader = *handle;
1368 while(IUnknown_Release((IUnknown *)shader));
1369 free_shader_handle(This, handle);
1375 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
1376 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1377 TRACE("(%p) Relay\n", This);
1379 return IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, (CONST float *)pConstantData, ConstantCount);
1382 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
1383 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1384 TRACE("(%p) Relay\n", This);
1386 return IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, (float *)pConstantData, ConstantCount);
1389 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pPixelShader, void* pData, DWORD* pSizeOfData) {
1390 IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)pPixelShader;
1392 TRACE("(%p) : Relay\n", This);
1393 return IWineD3DPixelShader_GetFunction(This->wineD3DPixelShader, pData, (UINT *)pSizeOfData);
1396 static HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
1397 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1398 TRACE("(%p) Relay\n", This);
1400 return IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (WINED3DRECTPATCH_INFO *)pRectPatchInfo);
1403 static HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
1404 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1405 TRACE("(%p) Relay\n", This);
1407 return IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (WINED3DTRIPATCH_INFO *)pTriPatchInfo);
1410 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle) {
1411 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1412 TRACE("(%p) Relay\n", This);
1414 return IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
1417 static HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride) {
1418 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1419 TRACE("(%p) Relay\n" , This);
1421 return IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
1422 NULL == pStreamData ? NULL : ((IDirect3DVertexBuffer8Impl *)pStreamData)->wineD3DVertexBuffer,
1423 0/* Offset in bytes */, Stride);
1426 static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** pStream,UINT* pStride) {
1427 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1428 IWineD3DVertexBuffer *retStream = NULL;
1429 HRESULT rc = D3D_OK;
1431 TRACE("(%p) Relay\n" , This);
1433 if(pStream == NULL){
1434 return D3DERR_INVALIDCALL;
1437 rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, (IWineD3DVertexBuffer **)&retStream, 0 /* Offset in bytes */, pStride);
1438 if (rc == D3D_OK && NULL != retStream) {
1439 IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
1440 IWineD3DVertexBuffer_Release(retStream);
1442 FIXME("Call to GetStreamSource failed %p\n", pStride);
1450 const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl =
1452 IDirect3DDevice8Impl_QueryInterface,
1453 IDirect3DDevice8Impl_AddRef,
1454 IDirect3DDevice8Impl_Release,
1455 IDirect3DDevice8Impl_TestCooperativeLevel,
1456 IDirect3DDevice8Impl_GetAvailableTextureMem,
1457 IDirect3DDevice8Impl_ResourceManagerDiscardBytes,
1458 IDirect3DDevice8Impl_GetDirect3D,
1459 IDirect3DDevice8Impl_GetDeviceCaps,
1460 IDirect3DDevice8Impl_GetDisplayMode,
1461 IDirect3DDevice8Impl_GetCreationParameters,
1462 IDirect3DDevice8Impl_SetCursorProperties,
1463 IDirect3DDevice8Impl_SetCursorPosition,
1464 IDirect3DDevice8Impl_ShowCursor,
1465 IDirect3DDevice8Impl_CreateAdditionalSwapChain,
1466 IDirect3DDevice8Impl_Reset,
1467 IDirect3DDevice8Impl_Present,
1468 IDirect3DDevice8Impl_GetBackBuffer,
1469 IDirect3DDevice8Impl_GetRasterStatus,
1470 IDirect3DDevice8Impl_SetGammaRamp,
1471 IDirect3DDevice8Impl_GetGammaRamp,
1472 IDirect3DDevice8Impl_CreateTexture,
1473 IDirect3DDevice8Impl_CreateVolumeTexture,
1474 IDirect3DDevice8Impl_CreateCubeTexture,
1475 IDirect3DDevice8Impl_CreateVertexBuffer,
1476 IDirect3DDevice8Impl_CreateIndexBuffer,
1477 IDirect3DDevice8Impl_CreateRenderTarget,
1478 IDirect3DDevice8Impl_CreateDepthStencilSurface,
1479 IDirect3DDevice8Impl_CreateImageSurface,
1480 IDirect3DDevice8Impl_CopyRects,
1481 IDirect3DDevice8Impl_UpdateTexture,
1482 IDirect3DDevice8Impl_GetFrontBuffer,
1483 IDirect3DDevice8Impl_SetRenderTarget,
1484 IDirect3DDevice8Impl_GetRenderTarget,
1485 IDirect3DDevice8Impl_GetDepthStencilSurface,
1486 IDirect3DDevice8Impl_BeginScene,
1487 IDirect3DDevice8Impl_EndScene,
1488 IDirect3DDevice8Impl_Clear,
1489 IDirect3DDevice8Impl_SetTransform,
1490 IDirect3DDevice8Impl_GetTransform,
1491 IDirect3DDevice8Impl_MultiplyTransform,
1492 IDirect3DDevice8Impl_SetViewport,
1493 IDirect3DDevice8Impl_GetViewport,
1494 IDirect3DDevice8Impl_SetMaterial,
1495 IDirect3DDevice8Impl_GetMaterial,
1496 IDirect3DDevice8Impl_SetLight,
1497 IDirect3DDevice8Impl_GetLight,
1498 IDirect3DDevice8Impl_LightEnable,
1499 IDirect3DDevice8Impl_GetLightEnable,
1500 IDirect3DDevice8Impl_SetClipPlane,
1501 IDirect3DDevice8Impl_GetClipPlane,
1502 IDirect3DDevice8Impl_SetRenderState,
1503 IDirect3DDevice8Impl_GetRenderState,
1504 IDirect3DDevice8Impl_BeginStateBlock,
1505 IDirect3DDevice8Impl_EndStateBlock,
1506 IDirect3DDevice8Impl_ApplyStateBlock,
1507 IDirect3DDevice8Impl_CaptureStateBlock,
1508 IDirect3DDevice8Impl_DeleteStateBlock,
1509 IDirect3DDevice8Impl_CreateStateBlock,
1510 IDirect3DDevice8Impl_SetClipStatus,
1511 IDirect3DDevice8Impl_GetClipStatus,
1512 IDirect3DDevice8Impl_GetTexture,
1513 IDirect3DDevice8Impl_SetTexture,
1514 IDirect3DDevice8Impl_GetTextureStageState,
1515 IDirect3DDevice8Impl_SetTextureStageState,
1516 IDirect3DDevice8Impl_ValidateDevice,
1517 IDirect3DDevice8Impl_GetInfo,
1518 IDirect3DDevice8Impl_SetPaletteEntries,
1519 IDirect3DDevice8Impl_GetPaletteEntries,
1520 IDirect3DDevice8Impl_SetCurrentTexturePalette,
1521 IDirect3DDevice8Impl_GetCurrentTexturePalette,
1522 IDirect3DDevice8Impl_DrawPrimitive,
1523 IDirect3DDevice8Impl_DrawIndexedPrimitive,
1524 IDirect3DDevice8Impl_DrawPrimitiveUP,
1525 IDirect3DDevice8Impl_DrawIndexedPrimitiveUP,
1526 IDirect3DDevice8Impl_ProcessVertices,
1527 IDirect3DDevice8Impl_CreateVertexShader,
1528 IDirect3DDevice8Impl_SetVertexShader,
1529 IDirect3DDevice8Impl_GetVertexShader,
1530 IDirect3DDevice8Impl_DeleteVertexShader,
1531 IDirect3DDevice8Impl_SetVertexShaderConstant,
1532 IDirect3DDevice8Impl_GetVertexShaderConstant,
1533 IDirect3DDevice8Impl_GetVertexShaderDeclaration,
1534 IDirect3DDevice8Impl_GetVertexShaderFunction,
1535 IDirect3DDevice8Impl_SetStreamSource,
1536 IDirect3DDevice8Impl_GetStreamSource,
1537 IDirect3DDevice8Impl_SetIndices,
1538 IDirect3DDevice8Impl_GetIndices,
1539 IDirect3DDevice8Impl_CreatePixelShader,
1540 IDirect3DDevice8Impl_SetPixelShader,
1541 IDirect3DDevice8Impl_GetPixelShader,
1542 IDirect3DDevice8Impl_DeletePixelShader,
1543 IDirect3DDevice8Impl_SetPixelShaderConstant,
1544 IDirect3DDevice8Impl_GetPixelShaderConstant,
1545 IDirect3DDevice8Impl_GetPixelShaderFunction,
1546 IDirect3DDevice8Impl_DrawRectPatch,
1547 IDirect3DDevice8Impl_DrawTriPatch,
1548 IDirect3DDevice8Impl_DeletePatch
1551 /* Internal function called back during the CreateDevice to create a render target */
1552 HRESULT WINAPI D3D8CB_CreateSurface(IUnknown *device, UINT Width, UINT Height,
1553 WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
1554 IWineD3DSurface **ppSurface, HANDLE *pSharedHandle) {
1556 HRESULT res = D3D_OK;
1557 IDirect3DSurface8Impl *d3dSurface = NULL;
1558 BOOL Lockable = TRUE;
1560 if((WINED3DPOOL_DEFAULT == Pool && WINED3DUSAGE_DYNAMIC != Usage))
1564 res = IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8 *)device, Width, Height, (D3DFORMAT)Format, Lockable, FALSE/*Discard*/, Level, (IDirect3DSurface8 **)&d3dSurface, D3DRTYPE_SURFACE, Usage, Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
1566 if (SUCCEEDED(res)) {
1567 *ppSurface = d3dSurface->wineD3DSurface;
1568 IUnknown_Release(d3dSurface->parentDevice);
1569 d3dSurface->parentDevice = NULL;
1571 FIXME("(%p) IDirect3DDevice8_CreateSurface failed\n", device);