Added parser template and made AVISplitter use it.
[wine] / dlls / d3d9 / device.c
1 /*
2  * IDirect3DDevice9 implementation
3  *
4  * Copyright 2002-2005 Jason Edmeades
5  *                     Raphael Junqueira
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
20  */
21
22 #include "config.h"
23 #include "d3d9_private.h"
24
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
26 WINE_DECLARE_DEBUG_CHANNEL(d3d_shader);
27
28
29 /* IDirect3D IUnknown parts follow: */
30 HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9 iface, REFIID riid, LPVOID* ppobj) {
31     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
32
33     if (IsEqualGUID(riid, &IID_IUnknown)
34         || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
35         IDirect3DDevice9Impl_AddRef(iface);
36         *ppobj = This;
37         return D3D_OK;
38     }
39
40     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
41     return E_NOINTERFACE;
42 }
43
44 ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9 iface) {
45     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
46     ULONG ref = InterlockedIncrement(&This->ref);
47
48     TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
49
50     return ref;
51 }
52
53 ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface) {
54     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
55     ULONG ref = InterlockedDecrement(&This->ref);
56
57     TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
58
59     if (ref == 0) {
60       IDirect3D9_Release((LPDIRECT3D9) This->direct3d);
61       IWineD3DDevice_Release(This->WineD3DDevice);
62       HeapFree(GetProcessHeap(), 0, This);
63     }
64     return ref;
65 }
66
67 /* IDirect3DDevice Interface follow: */
68 HRESULT  WINAPI  IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9 iface) {
69     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
70     TRACE("(%p) : stub\n", This);    /* No way of notifying yet! */
71     return D3D_OK;
72 }
73
74 UINT     WINAPI  IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9 iface) {
75     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
76     FIXME("(%p) : stub, emulating 32Mb for now\n", This);
77     /*
78      * pretend we have 32MB of any type of memory queried.
79      */
80     return (1024*1024*32);
81 }
82
83 HRESULT  WINAPI  IDirect3DDevice9Impl_EvictManagedRessources(LPDIRECT3DDEVICE9 iface) {
84     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
85     FIXME("(%p) : stub\n", This);    
86     return D3D_OK;
87 }
88
89 HRESULT  WINAPI  IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9) {
90     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
91     TRACE("(%p) : returning %p\n", This, This->direct3d);
92     /* Inc ref count */
93     *ppD3D9 = (IDirect3D9*) This->direct3d;
94     IDirect3D9_AddRef(*ppD3D9);
95     return D3D_OK;
96 }
97
98 HRESULT  WINAPI  IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3DCAPS9* pCaps) {
99     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
100     return IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pCaps);
101 }
102
103 HRESULT  WINAPI  IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
104     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
105     return IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, pMode);
106 }
107
108 HRESULT  WINAPI  IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
109     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
110     FIXME("(%p) copying to %p\n", This, pParameters);    
111     memcpy(pParameters, &This->CreateParms, sizeof(D3DDEVICE_CREATION_PARAMETERS));
112     return D3D_OK;
113 }
114
115 HRESULT  WINAPI  IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
116     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
117     FIXME("(%p) : Spot Pos(%u,%u)\n", This, XHotSpot, YHotSpot);
118
119 /* TODO:
120     IDirect3DSurface9Impl* pSur = (IDirect3DSurface9Impl*) pCursorBitmap;
121     if (D3DFMT_A8R8G8B8 != pSur->myDesc.Format) {
122       ERR("(%p) : surface(%p) have a invalid format\n", This, pCursorBitmap);
123       return D3DERR_INVALIDCALL;
124     }
125     if (32 != pSur->myDesc.Height || 32 != pSur->myDesc.Width) {
126       ERR("(%p) : surface(%p) have a invalid size\n", This, pCursorBitmap);
127       return D3DERR_INVALIDCALL;
128     }
129 */    
130
131     This->xHotSpot = XHotSpot;
132     This->yHotSpot = YHotSpot;
133     return D3D_OK;
134 }
135
136 void     WINAPI  IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9 iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
137     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
138     FIXME("(%p) : SetPos to (%u,%u)\n", This, XScreenSpace, YScreenSpace);
139     This->xScreenSpace = XScreenSpace;
140     This->yScreenSpace = YScreenSpace;
141     return;
142 }
143
144 BOOL     WINAPI  IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9 iface, BOOL bShow) {
145     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
146     FIXME("(%p) : visible(%d)\n", This, bShow); 
147     This->bCursorVisible = bShow;
148     return D3D_OK;
149 }
150
151 HRESULT  WINAPI  IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
152     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
153     FIXME("(%p) : stub\n", This);
154     return D3D_OK;
155 }
156
157 HRESULT  WINAPI  IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) {
158     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
159     return IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
160 }
161
162 HRESULT  WINAPI  IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer) {
163     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
164     
165     IWineD3DSurface *retSurface = NULL;
166     HRESULT rc = D3D_OK;
167
168     rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, Type, (IWineD3DSurface **)&retSurface);
169     if (rc == D3D_OK && NULL != ppBackBuffer) {
170         IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
171         IWineD3DSurface_Release(retSurface);
172     }
173     return rc;
174 }
175
176 HRESULT  WINAPI  IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
177     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
178     FIXME("(%p) : stub\n", This);    
179     return D3D_OK;
180 }
181
182 HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9 iface, BOOL bEnableDialogs) {
183     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
184     FIXME("(%p) : stub\n", This);    
185     return D3D_OK;
186 }
187
188 void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
189     HDC hDC;
190     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
191
192     FIXME("(%p) : pRamp@%p\n", This, pRamp);
193     hDC = GetDC(This->win_handle);
194     SetDeviceGammaRamp(hDC, (LPVOID) pRamp);
195     ReleaseDC(This->win_handle, hDC);
196     return;
197 }
198
199 void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
200     HDC hDC;
201     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
202
203     FIXME("(%p) : pRamp@%p\n", This, pRamp);
204     hDC = GetDC(This->win_handle);
205     GetDeviceGammaRamp(hDC, pRamp);
206     ReleaseDC(This->win_handle, hDC);
207     return;
208 }
209
210 HRESULT  WINAPI  IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, 
211                                                          D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, 
212                                                          DWORD MultisampleQuality, BOOL Lockable, 
213                                                          IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) {
214     IDirect3DSurface9Impl *object;
215     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
216     HRESULT hrc = D3D_OK;
217
218     /* Allocate the storage for the device */
219     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
220     if (NULL == object) {
221         FIXME("Allocation of memory failed\n");
222         *ppSurface = NULL;
223         return D3DERR_OUTOFVIDEOMEMORY;
224     }
225
226     object->lpVtbl = &Direct3DSurface9_Vtbl;
227     object->ref = 1;
228     hrc = IWineD3DDevice_CreateRenderTarget(This->WineD3DDevice, Width, Height, Format, MultiSample, MultisampleQuality, 
229                                            Lockable, &object->wineD3DSurface, pSharedHandle, (IUnknown *)object);
230     if (hrc != D3D_OK) {
231         /* free up object */ 
232         FIXME("(%p) call to IWineD3DDevice_CreateRenderTarget failed\n", This);
233         HeapFree(GetProcessHeap(), 0, object);
234         *ppSurface = NULL;
235     } else {
236         *ppSurface = (LPDIRECT3DSURFACE9) object;
237     }
238     return hrc;
239 }
240
241 HRESULT  WINAPI  IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) {
242     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
243     FIXME("(%p) : stub\n", This);    
244     return D3D_OK;
245 }
246
247 HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
248     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
249     FIXME("(%p) : stub\n", This);
250     return D3D_OK;
251 }
252
253 HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9 iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
254     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
255     FIXME("(%p) : stub\n", This);
256     return D3D_OK;
257 }
258
259 HRESULT  WINAPI  IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pDestSurface) {
260     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
261     FIXME("(%p) : stub\n", This);
262     return D3D_OK;
263 }
264
265 HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) {
266     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
267     FIXME("(%p) : stub\n", This);
268     return D3D_OK;
269 }
270
271 HRESULT  WINAPI  IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
272     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
273     FIXME("(%p) : stub\n", This);
274     return D3D_OK;
275 }
276
277 HRESULT  WINAPI  IDirect3DDevice9Impl_StretchRects(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
278     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
279     FIXME("(%p) : stub\n", This);
280     return D3D_OK;
281 }
282
283 HRESULT  WINAPI  IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
284     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
285     FIXME("(%p) : stub\n", This);
286     return D3D_OK;
287 }
288
289 HRESULT  WINAPI  IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) {
290     IDirect3DSurface9Impl *object;
291     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
292     HRESULT hrc = D3D_OK;
293     
294     /* Allocate the storage for the device */
295     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
296     if (NULL == object) {
297         FIXME("Allocation of memory failed\n");
298         *ppSurface = NULL;
299         return D3DERR_OUTOFVIDEOMEMORY;
300     }
301
302     object->lpVtbl = &Direct3DSurface9_Vtbl;
303     object->ref = 1;
304     hrc = IWineD3DDevice_CreateOffscreenPlainSurface(This->WineD3DDevice, Width, Height, Format, Pool, 
305                                                &(object->wineD3DSurface), pSharedHandle, (IUnknown *)object);
306     if (hrc != D3D_OK) {
307         /* free up object */ 
308         FIXME("(%p) call to IWineD3DDevice_CreateOffscreenPlainSurface failed\n", This);
309         HeapFree(GetProcessHeap(), 0, object);
310         *ppSurface = NULL;
311     } else {
312         *ppSurface = (LPDIRECT3DSURFACE9) object;
313     }
314     return hrc;
315 }
316
317 HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
318     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
319     HRESULT hr = S_OK;
320
321     /* If pRenderTarget == NULL, it seems to default to back buffer */
322     if (pRenderTarget == NULL) pRenderTarget = (IDirect3DSurface9*) This->backBuffer;
323  
324     /* If we are trying to set what we already have, don't bother */
325     if ((IDirect3DSurface9Impl*) pRenderTarget == This->renderTarget) {
326       TRACE("Trying to do a NOP SetRenderTarget operation\n");
327     } else {
328       /* Otherwise, set the render target up */
329       TRACE("(%p) : newRender@%p (default is backbuffer=(%p))\n", This, pRenderTarget, This->backBuffer);
330       hr = E_FAIL; /* not supported yet */
331     }
332
333    return hr;
334 }
335
336 HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9** ppRenderTarget) {
337     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
338     TRACE("(%p)->returning (%p) default is backbuffer=(%p)\n", This, This->renderTarget, This->backBuffer);
339     *ppRenderTarget = (LPDIRECT3DSURFACE9) This->renderTarget;
340     IDirect3DSurface9Impl_AddRef((LPDIRECT3DSURFACE9) *ppRenderTarget);
341     return D3D_OK;
342 }
343
344 HRESULT  WINAPI  IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pZStencilSurface) {
345     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
346     HRESULT hr = S_OK;
347     /* If we are trying to set what we already have, don't bother */
348     if ((IDirect3DSurface9Impl*) pZStencilSurface == This->stencilBufferTarget) {
349       TRACE("Trying to do a NOP SetDepthStencilSurface operation\n");
350     } else {
351       /* Otherwise, set the target up */
352       TRACE("(%p) : newDepthStencil@%p (default is stencilbuffer=(%p))\n", This, pZStencilSurface, This->depthStencilBuffer);
353       hr = E_FAIL; /* not supported yet */
354     }
355     return D3D_OK;
356 }
357
358 HRESULT  WINAPI  IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9** ppZStencilSurface) {
359     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
360     TRACE("(%p)->returning (%p) default is stencilbuffer=(%p)\n", This, This->stencilBufferTarget, This->depthStencilBuffer);
361     *ppZStencilSurface = (LPDIRECT3DSURFACE9) This->stencilBufferTarget;
362     IDirect3DSurface9Impl_AddRef((LPDIRECT3DSURFACE9) *ppZStencilSurface);
363     return D3D_OK;
364 }
365
366 HRESULT  WINAPI  IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9 iface) {
367     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
368     return IWineD3DDevice_BeginScene(This->WineD3DDevice);
369 }
370
371 HRESULT  WINAPI  IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9 iface) {
372     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
373     return IWineD3DDevice_EndScene(This->WineD3DDevice);
374 }
375
376 HRESULT  WINAPI  IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
377     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
378     return IWineD3DDevice_Clear(This->WineD3DDevice, Count, pRects, Flags, Color, Z, Stencil);
379 }
380
381 HRESULT  WINAPI  IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
382     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
383     return IWineD3DDevice_SetTransform(This->WineD3DDevice, State, lpMatrix);
384 }
385
386 HRESULT  WINAPI  IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
387     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
388     return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, pMatrix);
389 }
390
391 HRESULT  WINAPI  IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
392     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
393     return IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, pMatrix);
394 }
395
396 HRESULT  WINAPI  IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9 iface, CONST D3DVIEWPORT9* pViewport) {
397     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
398     return IWineD3DDevice_SetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
399 }
400
401 HRESULT  WINAPI  IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9 iface, D3DVIEWPORT9* pViewport) {
402     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
403     return IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
404 }
405
406 HRESULT  WINAPI  IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9* pMaterial) {
407     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
408     return IWineD3DDevice_SetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
409 }
410
411 HRESULT  WINAPI  IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9 iface, D3DMATERIAL9* pMaterial) {
412     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
413     return IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
414 }
415
416 HRESULT  WINAPI  IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST D3DLIGHT9* pLight) {
417     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
418     return IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
419 }
420
421 HRESULT  WINAPI  IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, D3DLIGHT9* pLight) {
422     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
423     return IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
424 }
425
426 HRESULT  WINAPI  IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL Enable) {
427     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
428     return IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
429 }
430
431 HRESULT  WINAPI  IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL* pEnable) {
432     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
433     return IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
434 }
435
436 HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST float* pPlane) {
437     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
438     return IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
439 }
440
441 HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, float* pPlane) {
442     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
443     return IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
444 }
445
446 HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value) {
447     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
448     return IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
449 }
450
451 HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
452     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
453     return IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
454 }
455
456 HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9 iface, CONST D3DCLIPSTATUS9* pClipStatus) {
457     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
458     return IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
459 }
460
461 HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9 iface, D3DCLIPSTATUS9* pClipStatus) {
462     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
463     return IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
464 }
465
466 HRESULT  WINAPI  IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9** ppTexture) {
467     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
468     IWineD3DBaseTexture *retTexture = NULL;
469     HRESULT rc = D3D_OK;
470
471     rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, (IWineD3DBaseTexture **)&retTexture);
472     if (rc == D3D_OK && NULL != ppTexture) {
473         IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
474         IWineD3DBaseTexture_Release(retTexture);
475     }
476     return rc;
477 }
478
479 HRESULT  WINAPI  IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
480     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
481     return IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
482                                      pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture); 
483 }
484
485 HRESULT  WINAPI  IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
486     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
487     return IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
488 }
489
490 HRESULT  WINAPI  IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
491     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
492     return IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
493 }
494
495 HRESULT  WINAPI  IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
496     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
497     FIXME("(%p) : stub\n", This);
498     return D3D_OK;
499 }
500
501 HRESULT  WINAPI  IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
502     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
503     FIXME("(%p) : stub\n", This);
504     return D3D_OK;
505 }
506
507 HRESULT  WINAPI  IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9 iface, DWORD* pNumPasses) {
508     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
509     TRACE("(%p) : stub\n", This);
510     return D3D_OK;
511 }
512
513 HRESULT  WINAPI  IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
514     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
515     FIXME("(%p) : setting p[%u] <= RGBA(%02x,%02x,%02x,%02x)\n", This, PaletteNumber, pEntries->peRed, pEntries->peGreen, pEntries->peBlue, pEntries->peFlags);
516     memcpy(This->palettes[PaletteNumber], pEntries, 256 * sizeof(PALETTEENTRY));
517     return D3D_OK;
518 }
519
520 HRESULT  WINAPI  IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
521     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
522     memcpy(pEntries, This->palettes[PaletteNumber], 256 * sizeof(PALETTEENTRY));
523     FIXME("(%p) : returning p[%u] => RGBA(%02x,%02x,%02x,%02x)\n", This, PaletteNumber, pEntries->peRed, pEntries->peGreen, pEntries->peBlue, pEntries->peFlags);
524     return D3D_OK;
525 }
526
527 HRESULT  WINAPI  IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber) {
528     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
529     TRACE("(%p) : stub\n", This);
530     return D3D_OK;
531 }
532
533 HRESULT  WINAPI  IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT* PaletteNumber) {
534     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
535     *PaletteNumber = This->currentPalette;
536     FIXME("(%p) : Returning (%u)\n", This, *PaletteNumber);
537     return D3D_OK;
538 }
539
540 HRESULT  WINAPI  IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9 iface, CONST RECT* pRect) {
541     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
542     FIXME("(%p) : stub\n", This);
543     return D3D_OK;
544 }
545
546 HRESULT  WINAPI  IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9 iface, RECT* pRect) {
547     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
548     FIXME("(%p) : stub\n", This);
549     return D3D_OK;
550 }
551
552 HRESULT  WINAPI  IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface, BOOL bSoftware) {
553     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
554     FIXME("(%p) : stub\n", This);
555     return D3D_OK;
556 }
557
558 BOOL     WINAPI  IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface) {
559     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
560     FIXME("(%p) : stub\n", This);
561     return D3D_OK;
562 }
563
564 HRESULT  WINAPI  IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9 iface, float nSegments) {
565     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
566     FIXME("(%p) : stub\n", This);
567     return D3D_OK;
568 }
569
570 float    WINAPI  IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9 iface) {
571     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
572     FIXME("(%p) : stub\n", This);
573     return 0.0f;
574 }
575
576 HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
577     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
578     return IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
579 }
580
581 HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType,
582                                                            INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
583     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
584     return IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
585 }
586
587 HRESULT  WINAPI  IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
588     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
589     return IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
590 }
591
592 HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
593                                                              UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
594                                                              D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
595     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
596     return IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
597                                                  pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
598 }
599
600 HRESULT  WINAPI  IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9 iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
601     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
602     FIXME("(%p) : stub\n", This);
603     return D3D_OK;
604 }
605
606 HRESULT  WINAPI  IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF) {
607     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
608     return IWineD3DDevice_SetFVF(This->WineD3DDevice, FVF);
609 }
610
611 HRESULT  WINAPI  IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF) {
612     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
613     return IWineD3DDevice_GetFVF(This->WineD3DDevice, pFVF);
614 }
615
616 HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
617     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
618     return IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber, 
619                                           pStreamData==NULL ? NULL:((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer, 
620                                           OffsetInBytes, Stride);
621 }
622
623 HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9** pStream, UINT* OffsetInBytes, UINT* pStride) {
624     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
625     IWineD3DVertexBuffer *retStream = NULL;
626     HRESULT rc = D3D_OK;
627
628     rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, (IWineD3DVertexBuffer **)&retStream, OffsetInBytes, pStride);
629     if (rc == D3D_OK && NULL != pStream) {
630         IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
631         IWineD3DVertexBuffer_Release(retStream);
632     }
633     return rc;
634 }
635
636 HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT Divider) {
637     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
638     FIXME("(%p) : stub\n", This); 
639     return D3D_OK;
640 }
641
642 HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT* Divider) {
643     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
644     FIXME("(%p) : stub\n", This); 
645     return D3D_OK;
646 }
647
648 HRESULT  WINAPI  IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9* pIndexData) {
649     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
650     return IWineD3DDevice_SetIndices(This->WineD3DDevice, 
651                                      pIndexData==NULL ? NULL:((IDirect3DIndexBuffer9Impl *)pIndexData)->wineD3DIndexBuffer, 
652                                      0);
653 }
654
655 HRESULT  WINAPI  IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9** ppIndexData) {
656     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
657     IWineD3DIndexBuffer *retIndexData = NULL;
658     HRESULT rc = D3D_OK;
659     UINT tmp;
660
661     rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData, &tmp);
662     if (rc == D3D_OK && NULL != ppIndexData) {
663         IWineD3DVertexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
664         IWineD3DVertexBuffer_Release(retIndexData);
665     }
666     return rc;
667 }
668
669 HRESULT  WINAPI  IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
670     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
671     FIXME("(%p) : stub\n", This);    
672     return D3D_OK;
673 }
674
675 HRESULT  WINAPI  IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
676     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
677     FIXME("(%p) : stub\n", This);    
678     return D3D_OK;
679 }
680
681 HRESULT  WINAPI  IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9 iface, UINT Handle) {
682     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
683     FIXME("(%p) : stub\n", This);
684     return D3D_OK;
685 }
686
687
688 IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl =
689 {
690     IDirect3DDevice9Impl_QueryInterface,
691     IDirect3DDevice9Impl_AddRef,
692     IDirect3DDevice9Impl_Release,
693     IDirect3DDevice9Impl_TestCooperativeLevel,
694     IDirect3DDevice9Impl_GetAvailableTextureMem,
695     IDirect3DDevice9Impl_EvictManagedRessources,
696     IDirect3DDevice9Impl_GetDirect3D,
697     IDirect3DDevice9Impl_GetDeviceCaps,
698     IDirect3DDevice9Impl_GetDisplayMode,
699     IDirect3DDevice9Impl_GetCreationParameters,
700     IDirect3DDevice9Impl_SetCursorProperties,
701     IDirect3DDevice9Impl_SetCursorPosition,
702     IDirect3DDevice9Impl_ShowCursor,
703     IDirect3DDevice9Impl_CreateAdditionalSwapChain,
704     IDirect3DDevice9Impl_GetSwapChain,
705     IDirect3DDevice9Impl_GetNumberOfSwapChains,
706     IDirect3DDevice9Impl_Reset,
707     IDirect3DDevice9Impl_Present,
708     IDirect3DDevice9Impl_GetBackBuffer,
709     IDirect3DDevice9Impl_GetRasterStatus,
710     IDirect3DDevice9Impl_SetDialogBoxMode,
711     IDirect3DDevice9Impl_SetGammaRamp,
712     IDirect3DDevice9Impl_GetGammaRamp,
713     IDirect3DDevice9Impl_CreateTexture,
714     IDirect3DDevice9Impl_CreateVolumeTexture,
715     IDirect3DDevice9Impl_CreateCubeTexture,
716     IDirect3DDevice9Impl_CreateVertexBuffer,
717     IDirect3DDevice9Impl_CreateIndexBuffer,
718     IDirect3DDevice9Impl_CreateRenderTarget,
719     IDirect3DDevice9Impl_CreateDepthStencilSurface,
720     IDirect3DDevice9Impl_UpdateSurface,
721     IDirect3DDevice9Impl_UpdateTexture,
722     IDirect3DDevice9Impl_GetRenderTargetData,
723     IDirect3DDevice9Impl_GetFrontBufferData,
724     IDirect3DDevice9Impl_StretchRects,
725     IDirect3DDevice9Impl_ColorFill,
726     IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
727     IDirect3DDevice9Impl_SetRenderTarget,
728     IDirect3DDevice9Impl_GetRenderTarget,
729     IDirect3DDevice9Impl_SetDepthStencilSurface,
730     IDirect3DDevice9Impl_GetDepthStencilSurface,
731     IDirect3DDevice9Impl_BeginScene,
732     IDirect3DDevice9Impl_EndScene,
733     IDirect3DDevice9Impl_Clear,
734     IDirect3DDevice9Impl_SetTransform,
735     IDirect3DDevice9Impl_GetTransform,
736     IDirect3DDevice9Impl_MultiplyTransform,
737     IDirect3DDevice9Impl_SetViewport,
738     IDirect3DDevice9Impl_GetViewport,
739     IDirect3DDevice9Impl_SetMaterial,
740     IDirect3DDevice9Impl_GetMaterial,
741     IDirect3DDevice9Impl_SetLight,
742     IDirect3DDevice9Impl_GetLight,
743     IDirect3DDevice9Impl_LightEnable,
744     IDirect3DDevice9Impl_GetLightEnable,
745     IDirect3DDevice9Impl_SetClipPlane,
746     IDirect3DDevice9Impl_GetClipPlane,
747     IDirect3DDevice9Impl_SetRenderState,
748     IDirect3DDevice9Impl_GetRenderState,
749     IDirect3DDevice9Impl_CreateStateBlock,
750     IDirect3DDevice9Impl_BeginStateBlock,
751     IDirect3DDevice9Impl_EndStateBlock,
752     IDirect3DDevice9Impl_SetClipStatus,
753     IDirect3DDevice9Impl_GetClipStatus,
754     IDirect3DDevice9Impl_GetTexture,
755     IDirect3DDevice9Impl_SetTexture,
756     IDirect3DDevice9Impl_GetTextureStageState,
757     IDirect3DDevice9Impl_SetTextureStageState,
758     IDirect3DDevice9Impl_GetSamplerState,
759     IDirect3DDevice9Impl_SetSamplerState,
760     IDirect3DDevice9Impl_ValidateDevice,
761     IDirect3DDevice9Impl_SetPaletteEntries,
762     IDirect3DDevice9Impl_GetPaletteEntries,
763     IDirect3DDevice9Impl_SetCurrentTexturePalette,
764     IDirect3DDevice9Impl_GetCurrentTexturePalette,
765     IDirect3DDevice9Impl_SetScissorRect,
766     IDirect3DDevice9Impl_GetScissorRect,
767     IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
768     IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
769     IDirect3DDevice9Impl_SetNPatchMode,
770     IDirect3DDevice9Impl_GetNPatchMode,
771     IDirect3DDevice9Impl_DrawPrimitive,
772     IDirect3DDevice9Impl_DrawIndexedPrimitive,
773     IDirect3DDevice9Impl_DrawPrimitiveUP,
774     IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
775     IDirect3DDevice9Impl_ProcessVertices,
776     IDirect3DDevice9Impl_CreateVertexDeclaration,
777     IDirect3DDevice9Impl_SetVertexDeclaration,
778     IDirect3DDevice9Impl_GetVertexDeclaration,
779     IDirect3DDevice9Impl_SetFVF,
780     IDirect3DDevice9Impl_GetFVF,
781     IDirect3DDevice9Impl_CreateVertexShader,
782     IDirect3DDevice9Impl_SetVertexShader,
783     IDirect3DDevice9Impl_GetVertexShader,
784     IDirect3DDevice9Impl_SetVertexShaderConstantF,
785     IDirect3DDevice9Impl_GetVertexShaderConstantF,
786     IDirect3DDevice9Impl_SetVertexShaderConstantI,
787     IDirect3DDevice9Impl_GetVertexShaderConstantI,
788     IDirect3DDevice9Impl_SetVertexShaderConstantB,
789     IDirect3DDevice9Impl_GetVertexShaderConstantB,
790     IDirect3DDevice9Impl_SetStreamSource,
791     IDirect3DDevice9Impl_GetStreamSource,
792     IDirect3DDevice9Impl_SetStreamSourceFreq,
793     IDirect3DDevice9Impl_GetStreamSourceFreq,
794     IDirect3DDevice9Impl_SetIndices,
795     IDirect3DDevice9Impl_GetIndices,
796     IDirect3DDevice9Impl_CreatePixelShader,
797     IDirect3DDevice9Impl_SetPixelShader,
798     IDirect3DDevice9Impl_GetPixelShader,
799     IDirect3DDevice9Impl_SetPixelShaderConstantF,
800     IDirect3DDevice9Impl_GetPixelShaderConstantF,
801     IDirect3DDevice9Impl_SetPixelShaderConstantI,
802     IDirect3DDevice9Impl_GetPixelShaderConstantI,
803     IDirect3DDevice9Impl_SetPixelShaderConstantB,
804     IDirect3DDevice9Impl_GetPixelShaderConstantB,
805     IDirect3DDevice9Impl_DrawRectPatch,
806     IDirect3DDevice9Impl_DrawTriPatch,
807     IDirect3DDevice9Impl_DeletePatch,
808     IDirect3DDevice9Impl_CreateQuery
809 };