2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
26 WINE_DECLARE_DEBUG_CHANNEL(d3d_shader);
29 /* IDirect3D IUnknown parts follow: */
30 HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9 iface, REFIID riid, LPVOID* ppobj) {
31 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
33 if (IsEqualGUID(riid, &IID_IUnknown)
34 || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
35 IDirect3DDevice9Impl_AddRef(iface);
40 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
44 ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9 iface) {
45 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
46 ULONG ref = InterlockedIncrement(&This->ref);
48 TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
53 ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface) {
54 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
55 ULONG ref = InterlockedDecrement(&This->ref);
57 TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
60 IDirect3D9_Release((LPDIRECT3D9) This->direct3d);
61 IWineD3DDevice_Release(This->WineD3DDevice);
62 HeapFree(GetProcessHeap(), 0, This);
67 /* IDirect3DDevice Interface follow: */
68 HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9 iface) {
69 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
70 TRACE("(%p) : stub\n", This); /* No way of notifying yet! */
74 UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9 iface) {
75 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
76 FIXME("(%p) : stub, emulating 32Mb for now\n", This);
78 * pretend we have 32MB of any type of memory queried.
80 return (1024*1024*32);
83 HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedRessources(LPDIRECT3DDEVICE9 iface) {
84 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
85 FIXME("(%p) : stub\n", This);
89 HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9) {
90 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
91 TRACE("(%p) : returning %p\n", This, This->direct3d);
93 *ppD3D9 = (IDirect3D9*) This->direct3d;
94 IDirect3D9_AddRef(*ppD3D9);
98 HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3DCAPS9* pCaps) {
99 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
100 return IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pCaps);
103 HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
104 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
105 return IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, pMode);
108 HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
109 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
110 FIXME("(%p) copying to %p\n", This, pParameters);
111 memcpy(pParameters, &This->CreateParms, sizeof(D3DDEVICE_CREATION_PARAMETERS));
115 HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
116 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
117 FIXME("(%p) : Spot Pos(%u,%u)\n", This, XHotSpot, YHotSpot);
120 IDirect3DSurface9Impl* pSur = (IDirect3DSurface9Impl*) pCursorBitmap;
121 if (D3DFMT_A8R8G8B8 != pSur->myDesc.Format) {
122 ERR("(%p) : surface(%p) have a invalid format\n", This, pCursorBitmap);
123 return D3DERR_INVALIDCALL;
125 if (32 != pSur->myDesc.Height || 32 != pSur->myDesc.Width) {
126 ERR("(%p) : surface(%p) have a invalid size\n", This, pCursorBitmap);
127 return D3DERR_INVALIDCALL;
131 This->xHotSpot = XHotSpot;
132 This->yHotSpot = YHotSpot;
136 void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9 iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
137 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
138 FIXME("(%p) : SetPos to (%u,%u)\n", This, XScreenSpace, YScreenSpace);
139 This->xScreenSpace = XScreenSpace;
140 This->yScreenSpace = YScreenSpace;
144 BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9 iface, BOOL bShow) {
145 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
146 FIXME("(%p) : visible(%d)\n", This, bShow);
147 This->bCursorVisible = bShow;
151 HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
152 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
153 FIXME("(%p) : stub\n", This);
157 HRESULT WINAPI IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) {
158 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
159 return IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
162 HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer) {
163 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
165 IWineD3DSurface *retSurface = NULL;
168 rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, Type, (IWineD3DSurface **)&retSurface);
169 if (rc == D3D_OK && NULL != ppBackBuffer) {
170 IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
171 IWineD3DSurface_Release(retSurface);
176 HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
177 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
178 FIXME("(%p) : stub\n", This);
182 HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9 iface, BOOL bEnableDialogs) {
183 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
184 FIXME("(%p) : stub\n", This);
188 void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
190 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
192 FIXME("(%p) : pRamp@%p\n", This, pRamp);
193 hDC = GetDC(This->win_handle);
194 SetDeviceGammaRamp(hDC, (LPVOID) pRamp);
195 ReleaseDC(This->win_handle, hDC);
199 void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
201 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
203 FIXME("(%p) : pRamp@%p\n", This, pRamp);
204 hDC = GetDC(This->win_handle);
205 GetDeviceGammaRamp(hDC, pRamp);
206 ReleaseDC(This->win_handle, hDC);
210 HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height,
211 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
212 DWORD MultisampleQuality, BOOL Lockable,
213 IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) {
214 IDirect3DSurface9Impl *object;
215 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
216 HRESULT hrc = D3D_OK;
218 /* Allocate the storage for the device */
219 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
220 if (NULL == object) {
221 FIXME("Allocation of memory failed\n");
223 return D3DERR_OUTOFVIDEOMEMORY;
226 object->lpVtbl = &Direct3DSurface9_Vtbl;
228 hrc = IWineD3DDevice_CreateRenderTarget(This->WineD3DDevice, Width, Height, Format, MultiSample, MultisampleQuality,
229 Lockable, &object->wineD3DSurface, pSharedHandle, (IUnknown *)object);
232 FIXME("(%p) call to IWineD3DDevice_CreateRenderTarget failed\n", This);
233 HeapFree(GetProcessHeap(), 0, object);
236 *ppSurface = (LPDIRECT3DSURFACE9) object;
241 HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) {
242 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
243 FIXME("(%p) : stub\n", This);
247 HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
248 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
249 FIXME("(%p) : stub\n", This);
253 HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9 iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
254 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
255 FIXME("(%p) : stub\n", This);
259 HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pDestSurface) {
260 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
261 FIXME("(%p) : stub\n", This);
265 HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) {
266 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
267 FIXME("(%p) : stub\n", This);
271 HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
272 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
273 FIXME("(%p) : stub\n", This);
277 HRESULT WINAPI IDirect3DDevice9Impl_StretchRects(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
278 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
279 FIXME("(%p) : stub\n", This);
283 HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
284 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
285 FIXME("(%p) : stub\n", This);
289 HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) {
290 IDirect3DSurface9Impl *object;
291 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
292 HRESULT hrc = D3D_OK;
294 /* Allocate the storage for the device */
295 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
296 if (NULL == object) {
297 FIXME("Allocation of memory failed\n");
299 return D3DERR_OUTOFVIDEOMEMORY;
302 object->lpVtbl = &Direct3DSurface9_Vtbl;
304 hrc = IWineD3DDevice_CreateOffscreenPlainSurface(This->WineD3DDevice, Width, Height, Format, Pool,
305 &(object->wineD3DSurface), pSharedHandle, (IUnknown *)object);
308 FIXME("(%p) call to IWineD3DDevice_CreateOffscreenPlainSurface failed\n", This);
309 HeapFree(GetProcessHeap(), 0, object);
312 *ppSurface = (LPDIRECT3DSURFACE9) object;
317 HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
318 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
321 /* If pRenderTarget == NULL, it seems to default to back buffer */
322 if (pRenderTarget == NULL) pRenderTarget = (IDirect3DSurface9*) This->backBuffer;
324 /* If we are trying to set what we already have, don't bother */
325 if ((IDirect3DSurface9Impl*) pRenderTarget == This->renderTarget) {
326 TRACE("Trying to do a NOP SetRenderTarget operation\n");
328 /* Otherwise, set the render target up */
329 TRACE("(%p) : newRender@%p (default is backbuffer=(%p))\n", This, pRenderTarget, This->backBuffer);
330 hr = E_FAIL; /* not supported yet */
336 HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9** ppRenderTarget) {
337 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
338 TRACE("(%p)->returning (%p) default is backbuffer=(%p)\n", This, This->renderTarget, This->backBuffer);
339 *ppRenderTarget = (LPDIRECT3DSURFACE9) This->renderTarget;
340 IDirect3DSurface9Impl_AddRef((LPDIRECT3DSURFACE9) *ppRenderTarget);
344 HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pZStencilSurface) {
345 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
347 /* If we are trying to set what we already have, don't bother */
348 if ((IDirect3DSurface9Impl*) pZStencilSurface == This->stencilBufferTarget) {
349 TRACE("Trying to do a NOP SetDepthStencilSurface operation\n");
351 /* Otherwise, set the target up */
352 TRACE("(%p) : newDepthStencil@%p (default is stencilbuffer=(%p))\n", This, pZStencilSurface, This->depthStencilBuffer);
353 hr = E_FAIL; /* not supported yet */
358 HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9** ppZStencilSurface) {
359 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
360 TRACE("(%p)->returning (%p) default is stencilbuffer=(%p)\n", This, This->stencilBufferTarget, This->depthStencilBuffer);
361 *ppZStencilSurface = (LPDIRECT3DSURFACE9) This->stencilBufferTarget;
362 IDirect3DSurface9Impl_AddRef((LPDIRECT3DSURFACE9) *ppZStencilSurface);
366 HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9 iface) {
367 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
368 return IWineD3DDevice_BeginScene(This->WineD3DDevice);
371 HRESULT WINAPI IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9 iface) {
372 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
373 return IWineD3DDevice_EndScene(This->WineD3DDevice);
376 HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
377 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
378 return IWineD3DDevice_Clear(This->WineD3DDevice, Count, pRects, Flags, Color, Z, Stencil);
381 HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
382 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
383 return IWineD3DDevice_SetTransform(This->WineD3DDevice, State, lpMatrix);
386 HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
387 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
388 return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, pMatrix);
391 HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
392 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
393 return IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, pMatrix);
396 HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9 iface, CONST D3DVIEWPORT9* pViewport) {
397 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
398 return IWineD3DDevice_SetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
401 HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9 iface, D3DVIEWPORT9* pViewport) {
402 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
403 return IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
406 HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9* pMaterial) {
407 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
408 return IWineD3DDevice_SetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
411 HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9 iface, D3DMATERIAL9* pMaterial) {
412 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
413 return IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
416 HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST D3DLIGHT9* pLight) {
417 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
418 return IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
421 HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, D3DLIGHT9* pLight) {
422 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
423 return IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
426 HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL Enable) {
427 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
428 return IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
431 HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL* pEnable) {
432 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
433 return IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
436 HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST float* pPlane) {
437 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
438 return IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
441 HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, float* pPlane) {
442 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
443 return IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
446 HRESULT WINAPI IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value) {
447 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
448 return IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
451 HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
452 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
453 return IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
456 HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9 iface, CONST D3DCLIPSTATUS9* pClipStatus) {
457 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
458 return IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
461 HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9 iface, D3DCLIPSTATUS9* pClipStatus) {
462 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
463 return IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
466 HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9** ppTexture) {
467 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
468 IWineD3DBaseTexture *retTexture = NULL;
471 rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, (IWineD3DBaseTexture **)&retTexture);
472 if (rc == D3D_OK && NULL != ppTexture) {
473 IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
474 IWineD3DBaseTexture_Release(retTexture);
479 HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
480 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
481 return IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
482 pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture);
485 HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
486 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
487 return IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
490 HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
491 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
492 return IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
495 HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
496 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
497 FIXME("(%p) : stub\n", This);
501 HRESULT WINAPI IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
502 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
503 FIXME("(%p) : stub\n", This);
507 HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9 iface, DWORD* pNumPasses) {
508 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
509 TRACE("(%p) : stub\n", This);
513 HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
514 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
515 FIXME("(%p) : setting p[%u] <= RGBA(%02x,%02x,%02x,%02x)\n", This, PaletteNumber, pEntries->peRed, pEntries->peGreen, pEntries->peBlue, pEntries->peFlags);
516 memcpy(This->palettes[PaletteNumber], pEntries, 256 * sizeof(PALETTEENTRY));
520 HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
521 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
522 memcpy(pEntries, This->palettes[PaletteNumber], 256 * sizeof(PALETTEENTRY));
523 FIXME("(%p) : returning p[%u] => RGBA(%02x,%02x,%02x,%02x)\n", This, PaletteNumber, pEntries->peRed, pEntries->peGreen, pEntries->peBlue, pEntries->peFlags);
527 HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber) {
528 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
529 TRACE("(%p) : stub\n", This);
533 HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT* PaletteNumber) {
534 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
535 *PaletteNumber = This->currentPalette;
536 FIXME("(%p) : Returning (%u)\n", This, *PaletteNumber);
540 HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9 iface, CONST RECT* pRect) {
541 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
542 FIXME("(%p) : stub\n", This);
546 HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9 iface, RECT* pRect) {
547 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
548 FIXME("(%p) : stub\n", This);
552 HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface, BOOL bSoftware) {
553 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
554 FIXME("(%p) : stub\n", This);
558 BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface) {
559 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
560 FIXME("(%p) : stub\n", This);
564 HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9 iface, float nSegments) {
565 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
566 FIXME("(%p) : stub\n", This);
570 float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9 iface) {
571 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
572 FIXME("(%p) : stub\n", This);
576 HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
577 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
578 return IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
581 HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType,
582 INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
583 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
584 return IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
587 HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
588 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
589 return IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
592 HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
593 UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
594 D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
595 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
596 return IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
597 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
600 HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9 iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
601 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
602 FIXME("(%p) : stub\n", This);
606 HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF) {
607 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
608 return IWineD3DDevice_SetFVF(This->WineD3DDevice, FVF);
611 HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF) {
612 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
613 return IWineD3DDevice_GetFVF(This->WineD3DDevice, pFVF);
616 HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
617 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
618 return IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
619 pStreamData==NULL ? NULL:((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer,
620 OffsetInBytes, Stride);
623 HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9** pStream, UINT* OffsetInBytes, UINT* pStride) {
624 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
625 IWineD3DVertexBuffer *retStream = NULL;
628 rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, (IWineD3DVertexBuffer **)&retStream, OffsetInBytes, pStride);
629 if (rc == D3D_OK && NULL != pStream) {
630 IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
631 IWineD3DVertexBuffer_Release(retStream);
636 HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT Divider) {
637 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
638 FIXME("(%p) : stub\n", This);
642 HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT* Divider) {
643 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
644 FIXME("(%p) : stub\n", This);
648 HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9* pIndexData) {
649 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
650 return IWineD3DDevice_SetIndices(This->WineD3DDevice,
651 pIndexData==NULL ? NULL:((IDirect3DIndexBuffer9Impl *)pIndexData)->wineD3DIndexBuffer,
655 HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9** ppIndexData) {
656 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
657 IWineD3DIndexBuffer *retIndexData = NULL;
661 rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData, &tmp);
662 if (rc == D3D_OK && NULL != ppIndexData) {
663 IWineD3DVertexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
664 IWineD3DVertexBuffer_Release(retIndexData);
669 HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
670 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
671 FIXME("(%p) : stub\n", This);
675 HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
676 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
677 FIXME("(%p) : stub\n", This);
681 HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9 iface, UINT Handle) {
682 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
683 FIXME("(%p) : stub\n", This);
688 IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl =
690 IDirect3DDevice9Impl_QueryInterface,
691 IDirect3DDevice9Impl_AddRef,
692 IDirect3DDevice9Impl_Release,
693 IDirect3DDevice9Impl_TestCooperativeLevel,
694 IDirect3DDevice9Impl_GetAvailableTextureMem,
695 IDirect3DDevice9Impl_EvictManagedRessources,
696 IDirect3DDevice9Impl_GetDirect3D,
697 IDirect3DDevice9Impl_GetDeviceCaps,
698 IDirect3DDevice9Impl_GetDisplayMode,
699 IDirect3DDevice9Impl_GetCreationParameters,
700 IDirect3DDevice9Impl_SetCursorProperties,
701 IDirect3DDevice9Impl_SetCursorPosition,
702 IDirect3DDevice9Impl_ShowCursor,
703 IDirect3DDevice9Impl_CreateAdditionalSwapChain,
704 IDirect3DDevice9Impl_GetSwapChain,
705 IDirect3DDevice9Impl_GetNumberOfSwapChains,
706 IDirect3DDevice9Impl_Reset,
707 IDirect3DDevice9Impl_Present,
708 IDirect3DDevice9Impl_GetBackBuffer,
709 IDirect3DDevice9Impl_GetRasterStatus,
710 IDirect3DDevice9Impl_SetDialogBoxMode,
711 IDirect3DDevice9Impl_SetGammaRamp,
712 IDirect3DDevice9Impl_GetGammaRamp,
713 IDirect3DDevice9Impl_CreateTexture,
714 IDirect3DDevice9Impl_CreateVolumeTexture,
715 IDirect3DDevice9Impl_CreateCubeTexture,
716 IDirect3DDevice9Impl_CreateVertexBuffer,
717 IDirect3DDevice9Impl_CreateIndexBuffer,
718 IDirect3DDevice9Impl_CreateRenderTarget,
719 IDirect3DDevice9Impl_CreateDepthStencilSurface,
720 IDirect3DDevice9Impl_UpdateSurface,
721 IDirect3DDevice9Impl_UpdateTexture,
722 IDirect3DDevice9Impl_GetRenderTargetData,
723 IDirect3DDevice9Impl_GetFrontBufferData,
724 IDirect3DDevice9Impl_StretchRects,
725 IDirect3DDevice9Impl_ColorFill,
726 IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
727 IDirect3DDevice9Impl_SetRenderTarget,
728 IDirect3DDevice9Impl_GetRenderTarget,
729 IDirect3DDevice9Impl_SetDepthStencilSurface,
730 IDirect3DDevice9Impl_GetDepthStencilSurface,
731 IDirect3DDevice9Impl_BeginScene,
732 IDirect3DDevice9Impl_EndScene,
733 IDirect3DDevice9Impl_Clear,
734 IDirect3DDevice9Impl_SetTransform,
735 IDirect3DDevice9Impl_GetTransform,
736 IDirect3DDevice9Impl_MultiplyTransform,
737 IDirect3DDevice9Impl_SetViewport,
738 IDirect3DDevice9Impl_GetViewport,
739 IDirect3DDevice9Impl_SetMaterial,
740 IDirect3DDevice9Impl_GetMaterial,
741 IDirect3DDevice9Impl_SetLight,
742 IDirect3DDevice9Impl_GetLight,
743 IDirect3DDevice9Impl_LightEnable,
744 IDirect3DDevice9Impl_GetLightEnable,
745 IDirect3DDevice9Impl_SetClipPlane,
746 IDirect3DDevice9Impl_GetClipPlane,
747 IDirect3DDevice9Impl_SetRenderState,
748 IDirect3DDevice9Impl_GetRenderState,
749 IDirect3DDevice9Impl_CreateStateBlock,
750 IDirect3DDevice9Impl_BeginStateBlock,
751 IDirect3DDevice9Impl_EndStateBlock,
752 IDirect3DDevice9Impl_SetClipStatus,
753 IDirect3DDevice9Impl_GetClipStatus,
754 IDirect3DDevice9Impl_GetTexture,
755 IDirect3DDevice9Impl_SetTexture,
756 IDirect3DDevice9Impl_GetTextureStageState,
757 IDirect3DDevice9Impl_SetTextureStageState,
758 IDirect3DDevice9Impl_GetSamplerState,
759 IDirect3DDevice9Impl_SetSamplerState,
760 IDirect3DDevice9Impl_ValidateDevice,
761 IDirect3DDevice9Impl_SetPaletteEntries,
762 IDirect3DDevice9Impl_GetPaletteEntries,
763 IDirect3DDevice9Impl_SetCurrentTexturePalette,
764 IDirect3DDevice9Impl_GetCurrentTexturePalette,
765 IDirect3DDevice9Impl_SetScissorRect,
766 IDirect3DDevice9Impl_GetScissorRect,
767 IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
768 IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
769 IDirect3DDevice9Impl_SetNPatchMode,
770 IDirect3DDevice9Impl_GetNPatchMode,
771 IDirect3DDevice9Impl_DrawPrimitive,
772 IDirect3DDevice9Impl_DrawIndexedPrimitive,
773 IDirect3DDevice9Impl_DrawPrimitiveUP,
774 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
775 IDirect3DDevice9Impl_ProcessVertices,
776 IDirect3DDevice9Impl_CreateVertexDeclaration,
777 IDirect3DDevice9Impl_SetVertexDeclaration,
778 IDirect3DDevice9Impl_GetVertexDeclaration,
779 IDirect3DDevice9Impl_SetFVF,
780 IDirect3DDevice9Impl_GetFVF,
781 IDirect3DDevice9Impl_CreateVertexShader,
782 IDirect3DDevice9Impl_SetVertexShader,
783 IDirect3DDevice9Impl_GetVertexShader,
784 IDirect3DDevice9Impl_SetVertexShaderConstantF,
785 IDirect3DDevice9Impl_GetVertexShaderConstantF,
786 IDirect3DDevice9Impl_SetVertexShaderConstantI,
787 IDirect3DDevice9Impl_GetVertexShaderConstantI,
788 IDirect3DDevice9Impl_SetVertexShaderConstantB,
789 IDirect3DDevice9Impl_GetVertexShaderConstantB,
790 IDirect3DDevice9Impl_SetStreamSource,
791 IDirect3DDevice9Impl_GetStreamSource,
792 IDirect3DDevice9Impl_SetStreamSourceFreq,
793 IDirect3DDevice9Impl_GetStreamSourceFreq,
794 IDirect3DDevice9Impl_SetIndices,
795 IDirect3DDevice9Impl_GetIndices,
796 IDirect3DDevice9Impl_CreatePixelShader,
797 IDirect3DDevice9Impl_SetPixelShader,
798 IDirect3DDevice9Impl_GetPixelShader,
799 IDirect3DDevice9Impl_SetPixelShaderConstantF,
800 IDirect3DDevice9Impl_GetPixelShaderConstantF,
801 IDirect3DDevice9Impl_SetPixelShaderConstantI,
802 IDirect3DDevice9Impl_GetPixelShaderConstantI,
803 IDirect3DDevice9Impl_SetPixelShaderConstantB,
804 IDirect3DDevice9Impl_GetPixelShaderConstantB,
805 IDirect3DDevice9Impl_DrawRectPatch,
806 IDirect3DDevice9Impl_DrawTriPatch,
807 IDirect3DDevice9Impl_DeletePatch,
808 IDirect3DDevice9Impl_CreateQuery