Added parser template and made AVISplitter use it.
[wine] / dlls / d3d9 / query.c
1 /*
2  * IDirect3DQuery9 implementation
3  *
4  * Copyright 2002-2003 Raphael Junqueira
5  *                     Jason Edmeades
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
20  */
21
22 #include "config.h"
23 #include "d3d9_private.h"
24
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
26
27 /* IDirect3DQuery9 IUnknown parts follow: */
28 HRESULT WINAPI IDirect3DQuery9Impl_QueryInterface(LPDIRECT3DQUERY9 iface, REFIID riid, LPVOID* ppobj) {
29     IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface;
30
31     if (IsEqualGUID(riid, &IID_IUnknown)
32         || IsEqualGUID(riid, &IID_IDirect3DQuery9)) {
33         IDirect3DQuery9Impl_AddRef(iface);
34         *ppobj = This;
35         return D3D_OK;
36     }
37
38     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
39     return E_NOINTERFACE;
40 }
41
42 ULONG WINAPI IDirect3DQuery9Impl_AddRef(LPDIRECT3DQUERY9 iface) {
43     IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface;
44     ULONG ref = InterlockedIncrement(&This->ref);
45
46     TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
47
48     return ref;
49 }
50
51 ULONG WINAPI IDirect3DQuery9Impl_Release(LPDIRECT3DQUERY9 iface) {
52     IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface;
53     ULONG ref = InterlockedDecrement(&This->ref);
54
55     TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
56
57     if (ref == 0) {
58         HeapFree(GetProcessHeap(), 0, This);
59     }
60     return ref;
61 }
62
63 /* IDirect3DQuery9 Interface follow: */
64 HRESULT WINAPI IDirect3DQuery9Impl_GetDevice(LPDIRECT3DQUERY9 iface, IDirect3DDevice9** ppDevice) {
65     IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface;
66     TRACE("(%p) : returning %p\n", This, This->Device);
67     *ppDevice = (LPDIRECT3DDEVICE9) This->Device;
68     IDirect3DDevice9Impl_AddRef(*ppDevice);
69     return D3D_OK;
70 }
71
72 D3DQUERYTYPE WINAPI IDirect3DQuery9Impl_GetType(LPDIRECT3DQUERY9 iface) {
73     IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface;
74     FIXME("(%p) : stub\n", This);
75     return 0;
76 }
77
78 DWORD WINAPI IDirect3DQuery9Impl_GetDataSize(LPDIRECT3DQUERY9 iface) {
79     IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface;
80     FIXME("(%p) : stub\n", This);
81     return 0;
82 }
83
84 HRESULT WINAPI IDirect3DQuery9Impl_Issue(LPDIRECT3DQUERY9 iface, DWORD dwIssueFlags) {
85     IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface;
86     FIXME("(%p) : stub\n", This);
87     return D3D_OK;
88 }
89
90 HRESULT WINAPI IDirect3DQuery9Impl_GetData(LPDIRECT3DQUERY9 iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags) {
91     IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface;
92     FIXME("(%p) : stub\n", This);
93     return D3D_OK;
94 }
95
96
97 IDirect3DQuery9Vtbl Direct3DQuery9_Vtbl =
98 {
99     IDirect3DQuery9Impl_QueryInterface,
100     IDirect3DQuery9Impl_AddRef,
101     IDirect3DQuery9Impl_Release,
102     IDirect3DQuery9Impl_GetDevice,
103     IDirect3DQuery9Impl_GetType,
104     IDirect3DQuery9Impl_GetDataSize,
105     IDirect3DQuery9Impl_Issue,
106     IDirect3DQuery9Impl_GetData
107 };
108
109
110 /* IDirect3DDevice9 IDirect3DQuery9 Methods follow: */
111 HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9 iface, D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery) {
112 #if 0
113   IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
114 #endif
115   IDirect3DQuery9Impl *object = NULL;
116   HRESULT hr = D3D_OK;
117     
118   if (NULL == ppQuery) {
119     return D3DERR_INVALIDCALL;
120   }
121   /* Allocate the storage for the device */
122   object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DQuery9Impl));
123   if (NULL == object) {
124     FIXME("Allocation of memory failed\n");
125     *ppQuery = NULL;
126     return D3DERR_OUTOFVIDEOMEMORY;
127   }
128   
129   object->lpVtbl = &Direct3DQuery9_Vtbl;
130   object->ref = 1;
131 #if 0
132   hr = IWineD3DDevice_CreateQuery(This->WineD3DDevice, 9, pVertexElements, &(object->wineD3DQuery));
133   
134   if (FAILED(hr)) {
135     /* free up object */ 
136     FIXME("(%p) call to IWineD3DDevice_CreateQuery failed\n", This);
137     HeapFree(GetProcessHeap(), 0, object);
138     *ppQuery = NULL;
139   } else {
140     *ppQuery = (LPDIRECT3DQUERY9) object;
141   }
142 #endif
143   return hr;
144 }