Added parser template and made AVISplitter use it.
[wine] / dlls / dsound / sound3d.c
1 /*                      DirectSound
2  *
3  * Copyright 1998 Marcus Meissner
4  * Copyright 1998 Rob Riggs
5  * Copyright 2000-2001 TransGaming Technologies, Inc.
6  * Copyright 2002-2003 Rok Mandeljc <rok.mandeljc@gimb.org>
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
21  */
22 /*
23  * Most thread locking is complete. There may be a few race
24  * conditions still lurking.
25  *
26  * Tested with a Soundblaster clone, a Gravis UltraSound Classic,
27  * and a Turtle Beach Tropez+.
28  *
29  * TODO:
30  *      Implement SetCooperativeLevel properly (need to address focus issues)
31  *      Implement DirectSound3DBuffers (stubs in place)
32  *      Use hardware 3D support if available
33  *      Add critical section locking inside Release and AddRef methods
34  *      Handle static buffers - put those in hardware, non-static not in hardware
35  *      Hardware DuplicateSoundBuffer
36  *      Proper volume calculation, and setting volume in HEL primary buffer
37  *      Optimize WINMM and negotiate fragment size, decrease DS_HEL_MARGIN
38  */
39
40 #include <stdarg.h>
41 #include <math.h>       /* Insomnia - pow() function */
42
43 #define NONAMELESSUNION
44 #define NONAMELESSSTRUCT
45 #include "windef.h"
46 #include "winbase.h"
47 #include "mmsystem.h"
48 #include "winreg.h"
49 #include "winternl.h"
50 #include "mmddk.h"
51 #include "wine/debug.h"
52 #include "dsound.h"
53 #include "dsdriver.h"
54 #include "dsound_private.h"
55
56 /* default intensity level for human ears */
57 #define DEFAULT_INTENSITY 0.000000000001f
58 /* default velocity of sound in the air */
59 #define DEFAULT_VELOCITY 340
60
61 WINE_DEFAULT_DEBUG_CHANNEL(dsound3d);
62
63 /*******************************************************************************
64  *              Auxiliary functions
65  */
66
67 /* scalar product (i believe it's called dot product in english) */
68 static inline D3DVALUE ScalarProduct (LPD3DVECTOR a, LPD3DVECTOR b)
69 {
70         D3DVALUE c;
71         c = (a->x*b->x) + (a->y*b->y) + (a->z*b->z);
72         TRACE("(%f,%f,%f) * (%f,%f,%f) = %f)\n", a->x, a->y, a->z, b->x, b->y, \
73               b->z, c);
74         return c;
75 }
76
77 /* vector product (i believe it's called cross product in english */
78 static inline D3DVECTOR VectorProduct (LPD3DVECTOR a, LPD3DVECTOR b)
79 {
80         D3DVECTOR c;
81         c.x = (a->y*b->z) - (a->z*b->y);
82         c.y = (a->z*b->x) - (a->x*b->z);
83         c.z = (a->x*b->y) - (a->y*b->x);
84         TRACE("(%f,%f,%f) x (%f,%f,%f) = (%f,%f,%f)\n", a->x, a->y, a->z, b->x, b->y, \
85               b->z, c.x, c.y, c.z);
86         return c;
87 }
88
89 /* magnitude (length) of vector */
90 static inline D3DVALUE VectorMagnitude (LPD3DVECTOR a)
91 {
92         D3DVALUE l;
93         l = sqrt (ScalarProduct (a, a));
94         TRACE("|(%f,%f,%f)| = %f\n", a->x, a->y, a->z, l);
95         return l;
96 }
97
98 /* conversion between radians and degrees */
99 static inline D3DVALUE RadToDeg (D3DVALUE angle)
100 {
101         D3DVALUE newangle;
102         newangle = angle * (360/(2*M_PI));
103         TRACE("%f rad = %f deg\n", angle, newangle);
104         return newangle;
105 }
106
107 /* conversion between degrees and radians */
108 static inline D3DVALUE DegToRad (D3DVALUE angle)
109 {
110         D3DVALUE newangle;
111         newangle = angle * (2*M_PI/360);
112         TRACE("%f deg = %f rad\n", angle, newangle);
113         return newangle;
114 }
115
116 /* angle between vectors - deg version */
117 static inline D3DVALUE AngleBetweenVectorsDeg (LPD3DVECTOR a, LPD3DVECTOR b)
118 {
119         D3DVALUE la, lb, product, angle, cos;
120         /* definition of scalar product: a*b = |a|*|b|*cos...therefore: */
121         product = ScalarProduct (a,b);
122         la = VectorMagnitude (a);
123         lb = VectorMagnitude (b);
124         cos = product/(la*lb);
125         angle = acos(cos);
126         /* we now have angle in radians */
127         angle = RadToDeg(angle);
128         TRACE("angle between (%f,%f,%f) and (%f,%f,%f) = %f degrees\n",  a->x, a->y, a->z, b->x,
129               b->y, b->z, angle);
130         return angle;   
131 }
132
133 /* angle between vectors - rad version */
134 static inline D3DVALUE AngleBetweenVectorsRad (LPD3DVECTOR a, LPD3DVECTOR b)
135 {
136         D3DVALUE la, lb, product, angle, cos;
137         /* definition of scalar product: a*b = |a|*|b|*cos...therefore: */
138         product = ScalarProduct (a,b);
139         la = VectorMagnitude (a);
140         lb = VectorMagnitude (b);
141         cos = product/(la*lb);
142         angle = acos(cos);
143         TRACE("angle between (%f,%f,%f) and (%f,%f,%f) = %f radians\n",  a->x, a->y, a->z, b->x,
144               b->y, b->z, angle);
145         return angle;   
146 }
147
148 /* calculates vector between two points */
149 static inline D3DVECTOR VectorBetweenTwoPoints (LPD3DVECTOR a, LPD3DVECTOR b)
150 {
151         D3DVECTOR c;
152         c.x = b->x - a->x;
153         c.y = b->y - a->y;
154         c.z = b->z - a->z;
155         TRACE("A (%f,%f,%f), B (%f,%f,%f), AB = (%f,%f,%f)\n", a->x, a->y, a->z, b->x, b->y,
156               b->z, c.x, c.y, c.z);
157         return c;
158 }
159
160 /* calculates the length of vector's projection on another vector */
161 static inline D3DVALUE ProjectVector (LPD3DVECTOR a, LPD3DVECTOR p)
162 {
163         D3DVALUE prod, result;
164         prod = ScalarProduct(a, p);
165         result = prod/VectorMagnitude(p);
166         TRACE("length projection of (%f,%f,%f) on (%f,%f,%f) = %f\n", a->x, a->y, a->z, p->x,
167               p->y, p->z, result);
168         return result;
169 }
170
171 /*******************************************************************************
172  *              3D Buffer and Listener mixing
173  */
174
175 void DSOUND_Calc3DBuffer(IDirectSoundBufferImpl *dsb)
176 {
177         /* volume, at which the sound will be played after all calcs. */
178         D3DVALUE lVolume = 0;
179         /* intensity (used for distance related stuff) */
180         double flIntensity;
181         double flTemp;
182         /* stuff for distance related stuff calc. */
183         D3DVECTOR vDistance;
184         D3DVALUE flDistance = 0;
185         /* panning related stuff */
186         D3DVALUE flAngle;
187         D3DVECTOR vLeft;
188         /* doppler shift related stuff */
189 #if 0
190         D3DVALUE flFreq, flBufferVel, flListenerVel;
191 #endif
192
193         TRACE("(%p)\n",dsb);
194
195         /* initial buffer volume */
196         lVolume = dsb->ds3db_lVolume;
197         
198         switch (dsb->ds3db_ds3db.dwMode)
199         {
200                 case DS3DMODE_DISABLE:
201                         TRACE("3D processing disabled\n");
202                         /* this one is here only to eliminate annoying warning message */
203                         DSOUND_RecalcVolPan (&dsb->volpan);
204                         DSOUND_ForceRemix (dsb);
205                         break;
206                 case DS3DMODE_NORMAL:
207                         TRACE("Normal 3D processing mode\n");
208                         /* we need to calculate distance between buffer and listener*/
209                         vDistance = VectorBetweenTwoPoints(&dsb->ds3db_ds3db.vPosition, &dsb->dsound->ds3dl.vPosition);
210                         flDistance = VectorMagnitude (&vDistance);
211                         break;
212                 case DS3DMODE_HEADRELATIVE:
213                         TRACE("Head-relative 3D processing mode\n");
214                         /* distance between buffer and listener is same as buffer's position */
215                         flDistance = VectorMagnitude (&dsb->ds3db_ds3db.vPosition);
216                         break;
217         }
218         
219         if (flDistance > dsb->ds3db_ds3db.flMaxDistance)
220         {
221                 /* some apps don't want you to hear too distant sounds... */
222                 if (dsb->dsbd.dwFlags & DSBCAPS_MUTE3DATMAXDISTANCE)
223                 {
224                         dsb->volpan.lVolume = DSBVOLUME_MIN;
225                         DSOUND_RecalcVolPan (&dsb->volpan);             
226                         /* i guess mixing here would be a waste of power */
227                         return;
228                 }
229                 else
230                         flDistance = dsb->ds3db_ds3db.flMaxDistance;
231         }               
232
233         if (flDistance < dsb->ds3db_ds3db.flMinDistance)
234                 flDistance = dsb->ds3db_ds3db.flMinDistance;
235         
236         /* the following formula is taken from my physics book. I think it's ok for the *real* world...i hope m$ does it that way */
237         lVolume += 10000; /* ms likes working with negative volume...i don't */
238         lVolume /= 1000; /* convert hundreths of dB into B */
239         /* intensity level (loudness) = log10(Intensity/DefaultIntensity)...therefore */
240         flIntensity = pow(10,lVolume)*DEFAULT_INTENSITY;        
241         flTemp = (flDistance/dsb->ds3db_ds3db.flMinDistance)*(flDistance/dsb->ds3db_ds3db.flMinDistance);
242         flIntensity /= flTemp;
243         lVolume = log10(flIntensity/DEFAULT_INTENSITY);
244         lVolume *= 1000; /* convert back to hundreths of dB */
245         lVolume -= 10000; /* we need to do it in ms way */
246         TRACE("dist. att: Distance = %f, MinDistance = %f => adjusting volume %ld to %f\n", flDistance, dsb->ds3db_ds3db.flMinDistance, dsb->ds3db_lVolume, lVolume);
247
248         /* conning */
249         /* sometimes it happens that vConeOrientation vector = (0,0,0); in this case angle is "nan" and it's useless*/
250         if (dsb->ds3db_ds3db.vConeOrientation.x == 0 && dsb->ds3db_ds3db.vConeOrientation.y == 0 && dsb->ds3db_ds3db.vConeOrientation.z == 0)
251         {
252                 TRACE("conning: cones not set\n");
253         }
254         else
255         {
256                 /* calculate angle */
257                 flAngle = AngleBetweenVectorsDeg(&dsb->ds3db_ds3db.vConeOrientation, &vDistance);
258                 /* if by any chance it happens that OutsideConeAngle = InsideConeAngle (that means that conning has no effect) */
259                 if (dsb->ds3db_ds3db.dwInsideConeAngle != dsb->ds3db_ds3db.dwOutsideConeAngle)
260                 {
261                         /* my test show that for my way of calc., we need only half of angles */
262                         DWORD dwInsideConeAngle = dsb->ds3db_ds3db.dwInsideConeAngle/2;
263                         DWORD dwOutsideConeAngle = dsb->ds3db_ds3db.dwOutsideConeAngle/2;
264                         /* full volume */
265                         if (flAngle < dwInsideConeAngle)
266                                 flAngle = dwInsideConeAngle;
267                         /* min (app defined) volume */
268                         if (flAngle > dwOutsideConeAngle)
269                                 flAngle = dwOutsideConeAngle;
270                         /* this probably isn't the right thing, but it's ok for the time being */
271                         lVolume += ((dsb->ds3db_ds3db.lConeOutsideVolume)/((dwOutsideConeAngle) - (dwInsideConeAngle))) * flAngle;
272                 }
273                 TRACE("conning: Angle = %f deg; InsideConeAngle(/2) = %ld deg; OutsideConeAngle(/2) = %ld deg; ConeOutsideVolume = %ld => adjusting volume to %f\n",
274                        flAngle, dsb->ds3db_ds3db.dwInsideConeAngle/2, dsb->ds3db_ds3db.dwOutsideConeAngle/2, dsb->ds3db_ds3db.lConeOutsideVolume, lVolume);
275         }
276         dsb->volpan.lVolume = lVolume;
277         
278         /* panning */
279         if (dsb->dsound->ds3dl.vPosition.x == dsb->ds3db_ds3db.vPosition.x &&
280             dsb->dsound->ds3dl.vPosition.y == dsb->ds3db_ds3db.vPosition.y &&
281             dsb->dsound->ds3dl.vPosition.z == dsb->ds3db_ds3db.vPosition.z) {
282                 dsb->volpan.lPan = 0;
283                 flAngle = 0.0;
284         }
285         else
286         {
287                 vDistance = VectorBetweenTwoPoints(&dsb->dsound->ds3dl.vPosition, &dsb->ds3db_ds3db.vPosition);
288                 vLeft = VectorProduct(&dsb->dsound->ds3dl.vOrientFront, &dsb->dsound->ds3dl.vOrientTop);
289                 flAngle = AngleBetweenVectorsRad(&vLeft, &vDistance);
290                 /* for now, we'll use "linear formula" (which is probably incorrect); if someone has it in book, correct it */
291                 dsb->volpan.lPan = 10000*2*flAngle/M_PI - 10000;
292         }
293         TRACE("panning: Angle = %f rad, lPan = %ld\n", flAngle, dsb->volpan.lPan);
294
295         /* FIXME: Doppler Effect disabled since i have no idea which frequency to change and how to do it */
296 #if 0   
297         /* doppler shift*/
298         if ((VectorMagnitude(&ds3db.vVelocity) == 0) && (VectorMagnitude(&dsb->dsound->ds3dl.vVelocity) == 0))
299         {
300                 TRACE("doppler: Buffer and Listener don't have velocities\n");
301         }
302         else
303         {
304                 /* calculate length of ds3db.vVelocity component which causes Doppler Effect
305                    NOTE: if buffer moves TOWARDS the listener, it's velocity component is NEGATIVE
306                          if buffer moves AWAY from listener, it's velocity component is POSITIVE */
307                 flBufferVel = ProjectVector(&dsb->ds3db_ds3db.vVelocity, &vDistance);
308                 /* calculate length of ds3dl.vVelocity component which causes Doppler Effect
309                    NOTE: if listener moves TOWARDS the buffer, it's velocity component is POSITIVE
310                          if listener moves AWAY from buffer, it's velocity component is NEGATIVE */
311                 flListenerVel = ProjectVector(&dsb->dsound->ds3dl.vVelocity, &vDistance);
312                 /* formula taken from Gianicoli D.: Physics, 4th edition: */
313                 /* FIXME: replace dsb->freq with appropriate frequency ! */
314                 flFreq = dsb->freq * ((DEFAULT_VELOCITY + flListenerVel)/(DEFAULT_VELOCITY + flBufferVel));
315                 TRACE("doppler: Buffer velocity (component) = %lf, Listener velocity (component) = %lf => Doppler shift: %ld Hz -> %lf Hz\n", flBufferVel, flListenerVel, \
316                       dsb->freq, flFreq);
317                 /* FIXME: replace following line with correct frequency setting ! */
318                 dsb->freq = flFreq;
319         }
320 #endif  
321         
322         /* time for remix */
323         DSOUND_RecalcVolPan(&dsb->volpan);
324 }
325
326 static void DSOUND_Mix3DBuffer(IDirectSoundBufferImpl *dsb)
327 {
328         TRACE("(%p)\n",dsb);
329
330         DSOUND_Calc3DBuffer(dsb);
331         DSOUND_ForceRemix(dsb);                 
332 }
333
334 static void WINAPI DSOUND_ChangeListener(IDirectSound3DListenerImpl *ds3dl)
335 {
336         int i;
337         TRACE("(%p)\n",ds3dl);
338         for (i = 0; i < ds3dl->dsound->nrofbuffers; i++)
339         {
340                 /* some buffers don't have 3d buffer (Ultima IX seems to
341                 crash without the following line) */
342                 if (ds3dl->dsound->buffers[i]->ds3db == NULL)
343                         continue;
344                 if (ds3dl->dsound->buffers[i]->ds3db_need_recalc)
345                 {
346                         DSOUND_Mix3DBuffer(ds3dl->dsound->buffers[i]);
347                 }
348         }
349 }
350
351 /*******************************************************************************
352  *              IDirectSound3DBuffer
353  */
354
355 /* IUnknown methods */
356 static HRESULT WINAPI IDirectSound3DBufferImpl_QueryInterface(
357         LPDIRECTSOUND3DBUFFER iface, REFIID riid, LPVOID *ppobj)
358 {
359         IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
360
361         TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
362         return IDirectSoundBuffer_QueryInterface((LPDIRECTSOUNDBUFFER8)This->dsb, riid, ppobj);
363 }
364
365 static ULONG WINAPI IDirectSound3DBufferImpl_AddRef(LPDIRECTSOUND3DBUFFER iface)
366 {
367         IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
368         TRACE("(%p) ref was %ld, thread is %04lx\n",This, This->ref, GetCurrentThreadId());
369         return InterlockedIncrement(&(This->ref));
370 }
371
372 static ULONG WINAPI IDirectSound3DBufferImpl_Release(LPDIRECTSOUND3DBUFFER iface)
373 {
374         IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
375         ULONG ulReturn;
376
377         TRACE("(%p) ref was %ld, thread is %04lx\n",This, This->ref, GetCurrentThreadId());
378         ulReturn = InterlockedDecrement(&(This->ref));
379         if (!ulReturn) {
380                 This->dsb->ds3db = NULL;
381                 IDirectSoundBuffer_Release((LPDIRECTSOUNDBUFFER8)This->dsb);
382                 HeapFree(GetProcessHeap(),0,This);
383                 TRACE("(%p) released\n",This);
384         }
385
386         return ulReturn;
387 }
388
389 /* IDirectSound3DBuffer methods */
390 static HRESULT WINAPI IDirectSound3DBufferImpl_GetAllParameters(
391         LPDIRECTSOUND3DBUFFER iface,
392         LPDS3DBUFFER lpDs3dBuffer)
393 {
394         IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
395         TRACE("(%p,%p)\n",This,lpDs3dBuffer);
396
397         if (lpDs3dBuffer == NULL) {
398                 WARN("invalid parameter: lpDs3dBuffer == NULL\n");
399                 return DSERR_INVALIDPARAM;
400         }
401
402         if (lpDs3dBuffer->dwSize < sizeof(*lpDs3dBuffer)) {
403                 WARN("invalid parameter: lpDs3dBuffer->dwSize = %ld < %d\n",lpDs3dBuffer->dwSize, sizeof(*lpDs3dBuffer));
404                 return DSERR_INVALIDPARAM;
405         }
406         
407         TRACE("returning: all parameters\n");
408         *lpDs3dBuffer = This->dsb->ds3db_ds3db;
409         return DS_OK;
410 }
411
412 static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeAngles(
413         LPDIRECTSOUND3DBUFFER iface,
414         LPDWORD lpdwInsideConeAngle,
415         LPDWORD lpdwOutsideConeAngle)
416 {
417         IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
418         TRACE("returning: Inside Cone Angle = %ld degrees; Outside Cone Angle = %ld degrees\n",
419                 This->dsb->ds3db_ds3db.dwInsideConeAngle, This->dsb->ds3db_ds3db.dwOutsideConeAngle);
420         *lpdwInsideConeAngle = This->dsb->ds3db_ds3db.dwInsideConeAngle;
421         *lpdwOutsideConeAngle = This->dsb->ds3db_ds3db.dwOutsideConeAngle;
422         return DS_OK;
423 }
424
425 static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOrientation(
426         LPDIRECTSOUND3DBUFFER iface,
427         LPD3DVECTOR lpvConeOrientation)
428 {
429         IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
430         TRACE("returning: Cone Orientation vector = (%f,%f,%f)\n",
431                 This->dsb->ds3db_ds3db.vConeOrientation.x,
432                 This->dsb->ds3db_ds3db.vConeOrientation.y,
433                 This->dsb->ds3db_ds3db.vConeOrientation.z);
434         *lpvConeOrientation = This->dsb->ds3db_ds3db.vConeOrientation;
435         return DS_OK;
436 }
437
438 static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOutsideVolume(
439         LPDIRECTSOUND3DBUFFER iface,
440         LPLONG lplConeOutsideVolume)
441 {
442         IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
443         TRACE("returning: Cone Outside Volume = %ld\n", This->dsb->ds3db_ds3db.lConeOutsideVolume);
444         *lplConeOutsideVolume = This->dsb->ds3db_ds3db.lConeOutsideVolume;
445         return DS_OK;
446 }
447
448 static HRESULT WINAPI IDirectSound3DBufferImpl_GetMaxDistance(
449         LPDIRECTSOUND3DBUFFER iface,
450         LPD3DVALUE lpfMaxDistance)
451 {
452         IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
453         TRACE("returning: Max Distance = %f\n", This->dsb->ds3db_ds3db.flMaxDistance);
454         *lpfMaxDistance = This->dsb->ds3db_ds3db.flMaxDistance;
455         return DS_OK;
456 }
457
458 static HRESULT WINAPI IDirectSound3DBufferImpl_GetMinDistance(
459         LPDIRECTSOUND3DBUFFER iface,
460         LPD3DVALUE lpfMinDistance)
461 {
462         IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
463         TRACE("returning: Min Distance = %f\n", This->dsb->ds3db_ds3db.flMinDistance);
464         *lpfMinDistance = This->dsb->ds3db_ds3db.flMinDistance;
465         return DS_OK;
466 }
467
468 static HRESULT WINAPI IDirectSound3DBufferImpl_GetMode(
469         LPDIRECTSOUND3DBUFFER iface,
470         LPDWORD lpdwMode)
471 {
472         IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
473         TRACE("returning: Mode = %ld\n", This->dsb->ds3db_ds3db.dwMode);
474         *lpdwMode = This->dsb->ds3db_ds3db.dwMode;
475         return DS_OK;
476 }
477
478 static HRESULT WINAPI IDirectSound3DBufferImpl_GetPosition(
479         LPDIRECTSOUND3DBUFFER iface,
480         LPD3DVECTOR lpvPosition)
481 {
482         IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
483         TRACE("returning: Position vector = (%f,%f,%f)\n",
484                 This->dsb->ds3db_ds3db.vPosition.x,
485                 This->dsb->ds3db_ds3db.vPosition.y,
486                 This->dsb->ds3db_ds3db.vPosition.z);
487         *lpvPosition = This->dsb->ds3db_ds3db.vPosition;
488         return DS_OK;
489 }
490
491 static HRESULT WINAPI IDirectSound3DBufferImpl_GetVelocity(
492         LPDIRECTSOUND3DBUFFER iface,
493         LPD3DVECTOR lpvVelocity)
494 {
495         IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
496         TRACE("returning: Velocity vector = (%f,%f,%f)\n",
497                 This->dsb->ds3db_ds3db.vVelocity.x,
498                 This->dsb->ds3db_ds3db.vVelocity.y,
499                 This->dsb->ds3db_ds3db.vVelocity.z);
500         *lpvVelocity = This->dsb->ds3db_ds3db.vVelocity;
501         return DS_OK;
502 }
503
504 static HRESULT WINAPI IDirectSound3DBufferImpl_SetAllParameters(
505         LPDIRECTSOUND3DBUFFER iface,
506         LPCDS3DBUFFER lpcDs3dBuffer,
507         DWORD dwApply)
508 {
509         IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
510         DWORD status = DSERR_INVALIDPARAM;
511         TRACE("(%p,%p,%lx)\n",iface,lpcDs3dBuffer,dwApply);
512
513         if (lpcDs3dBuffer == NULL) {
514                 WARN("invalid parameter: lpcDs3dBuffer == NULL\n");
515                 return status;
516         }
517
518         if (lpcDs3dBuffer->dwSize != sizeof(DS3DBUFFER)) {
519                 WARN("invalid parameter: lpcDs3dBuffer->dwSize = %ld != %d\n",
520                         lpcDs3dBuffer->dwSize, sizeof(DS3DBUFFER));
521                 return status;
522         }
523
524         TRACE("setting: all parameters; dwApply = %ld\n", dwApply);
525         This->dsb->ds3db_ds3db = *lpcDs3dBuffer;
526
527         if (dwApply == DS3D_IMMEDIATE)
528         {
529                 DSOUND_Mix3DBuffer(This->dsb);
530         }
531         This->dsb->ds3db_need_recalc = TRUE;
532         status = DS_OK;
533
534         return status;
535 }
536
537 static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeAngles(
538         LPDIRECTSOUND3DBUFFER iface,
539         DWORD dwInsideConeAngle,
540         DWORD dwOutsideConeAngle,
541         DWORD dwApply)
542 {
543         IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
544         TRACE("setting: Inside Cone Angle = %ld; Outside Cone Angle = %ld; dwApply = %ld\n",
545                 dwInsideConeAngle, dwOutsideConeAngle, dwApply);
546         This->dsb->ds3db_ds3db.dwInsideConeAngle = dwInsideConeAngle;
547         This->dsb->ds3db_ds3db.dwOutsideConeAngle = dwOutsideConeAngle;
548         if (dwApply == DS3D_IMMEDIATE)
549         {
550                 DSOUND_Mix3DBuffer(This->dsb);
551         }
552         This->dsb->ds3db_need_recalc = TRUE;
553         return DS_OK;
554 }
555
556 static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOrientation(
557         LPDIRECTSOUND3DBUFFER iface,
558         D3DVALUE x, D3DVALUE y, D3DVALUE z,
559         DWORD dwApply)
560 {
561         IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
562         TRACE("setting: Cone Orientation vector = (%f,%f,%f); dwApply = %ld\n", x, y, z, dwApply);
563         This->dsb->ds3db_ds3db.vConeOrientation.x = x;
564         This->dsb->ds3db_ds3db.vConeOrientation.y = y;
565         This->dsb->ds3db_ds3db.vConeOrientation.z = z;
566         if (dwApply == DS3D_IMMEDIATE)
567         {
568                 This->dsb->ds3db_need_recalc = FALSE;
569                 DSOUND_Mix3DBuffer(This->dsb);
570         }
571         This->dsb->ds3db_need_recalc = TRUE;
572         return DS_OK;
573 }
574
575 static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOutsideVolume(
576         LPDIRECTSOUND3DBUFFER iface,
577         LONG lConeOutsideVolume,
578         DWORD dwApply)
579 {
580         IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
581         TRACE("setting: ConeOutsideVolume = %ld; dwApply = %ld\n", lConeOutsideVolume, dwApply);
582         This->dsb->ds3db_ds3db.lConeOutsideVolume = lConeOutsideVolume;
583         if (dwApply == DS3D_IMMEDIATE)
584         {
585                 This->dsb->ds3db_need_recalc = FALSE;
586                 DSOUND_Mix3DBuffer(This->dsb);
587         }
588         This->dsb->ds3db_need_recalc = TRUE;
589         return DS_OK;
590 }
591
592 static HRESULT WINAPI IDirectSound3DBufferImpl_SetMaxDistance(
593         LPDIRECTSOUND3DBUFFER iface,
594         D3DVALUE fMaxDistance,
595         DWORD dwApply)
596 {
597         IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
598         TRACE("setting: MaxDistance = %f; dwApply = %ld\n", fMaxDistance, dwApply);
599         This->dsb->ds3db_ds3db.flMaxDistance = fMaxDistance;
600         if (dwApply == DS3D_IMMEDIATE)
601         {
602                 This->dsb->ds3db_need_recalc = FALSE;
603                 DSOUND_Mix3DBuffer(This->dsb);
604         }
605         This->dsb->ds3db_need_recalc = TRUE;
606         return DS_OK;
607 }
608
609 static HRESULT WINAPI IDirectSound3DBufferImpl_SetMinDistance(
610         LPDIRECTSOUND3DBUFFER iface,
611         D3DVALUE fMinDistance,
612         DWORD dwApply)
613 {
614         IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
615         TRACE("setting: MinDistance = %f; dwApply = %ld\n", fMinDistance, dwApply);
616         This->dsb->ds3db_ds3db.flMinDistance = fMinDistance;
617         if (dwApply == DS3D_IMMEDIATE)
618         {
619                 This->dsb->ds3db_need_recalc = FALSE;
620                 DSOUND_Mix3DBuffer(This->dsb);
621         }
622         This->dsb->ds3db_need_recalc = TRUE;
623         return DS_OK;
624 }
625
626 static HRESULT WINAPI IDirectSound3DBufferImpl_SetMode(
627         LPDIRECTSOUND3DBUFFER iface,
628         DWORD dwMode,
629         DWORD dwApply)
630 {
631         IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
632         TRACE("setting: Mode = %ld; dwApply = %ld\n", dwMode, dwApply);
633         This->dsb->ds3db_ds3db.dwMode = dwMode;
634         if (dwApply == DS3D_IMMEDIATE)
635         {
636                 This->dsb->ds3db_need_recalc = FALSE;
637                 DSOUND_Mix3DBuffer(This->dsb);
638         }
639         This->dsb->ds3db_need_recalc = TRUE;
640         return DS_OK;
641 }
642
643 static HRESULT WINAPI IDirectSound3DBufferImpl_SetPosition(
644         LPDIRECTSOUND3DBUFFER iface,
645         D3DVALUE x, D3DVALUE y, D3DVALUE z,
646         DWORD dwApply)
647 {
648         IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
649         TRACE("setting: Position vector = (%f,%f,%f); dwApply = %ld\n", x, y, z, dwApply);
650         This->dsb->ds3db_ds3db.vPosition.x = x;
651         This->dsb->ds3db_ds3db.vPosition.y = y;
652         This->dsb->ds3db_ds3db.vPosition.z = z;
653         if (dwApply == DS3D_IMMEDIATE)
654         {
655                 This->dsb->ds3db_need_recalc = FALSE;
656                 DSOUND_Mix3DBuffer(This->dsb);
657         }
658         This->dsb->ds3db_need_recalc = TRUE;
659         return DS_OK;
660 }
661
662 static HRESULT WINAPI IDirectSound3DBufferImpl_SetVelocity(
663         LPDIRECTSOUND3DBUFFER iface,
664         D3DVALUE x, D3DVALUE y, D3DVALUE z,
665         DWORD dwApply)
666 {
667         IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
668         TRACE("setting: Velocity vector = (%f,%f,%f); dwApply = %ld\n", x, y, z, dwApply);
669         This->dsb->ds3db_ds3db.vVelocity.x = x;
670         This->dsb->ds3db_ds3db.vVelocity.y = y;
671         This->dsb->ds3db_ds3db.vVelocity.z = z;
672         if (dwApply == DS3D_IMMEDIATE)
673         {
674                 This->dsb->ds3db_need_recalc = FALSE;
675                 DSOUND_Mix3DBuffer(This->dsb);
676         }
677         This->dsb->ds3db_need_recalc = TRUE;
678         return DS_OK;
679 }
680
681 static IDirectSound3DBufferVtbl ds3dbvt =
682 {
683         /* IUnknown methods */
684         IDirectSound3DBufferImpl_QueryInterface,
685         IDirectSound3DBufferImpl_AddRef,
686         IDirectSound3DBufferImpl_Release,
687         /* IDirectSound3DBuffer methods */
688         IDirectSound3DBufferImpl_GetAllParameters,
689         IDirectSound3DBufferImpl_GetConeAngles,
690         IDirectSound3DBufferImpl_GetConeOrientation,
691         IDirectSound3DBufferImpl_GetConeOutsideVolume,
692         IDirectSound3DBufferImpl_GetMaxDistance,
693         IDirectSound3DBufferImpl_GetMinDistance,
694         IDirectSound3DBufferImpl_GetMode,
695         IDirectSound3DBufferImpl_GetPosition,
696         IDirectSound3DBufferImpl_GetVelocity,
697         IDirectSound3DBufferImpl_SetAllParameters,
698         IDirectSound3DBufferImpl_SetConeAngles,
699         IDirectSound3DBufferImpl_SetConeOrientation,
700         IDirectSound3DBufferImpl_SetConeOutsideVolume,
701         IDirectSound3DBufferImpl_SetMaxDistance,
702         IDirectSound3DBufferImpl_SetMinDistance,
703         IDirectSound3DBufferImpl_SetMode,
704         IDirectSound3DBufferImpl_SetPosition,
705         IDirectSound3DBufferImpl_SetVelocity,
706 };
707
708 HRESULT WINAPI IDirectSound3DBufferImpl_Create(
709         IDirectSoundBufferImpl *dsb,
710         IDirectSound3DBufferImpl **pds3db)
711 {
712         IDirectSound3DBufferImpl *ds3db;
713         TRACE("(%p,%p)\n",dsb,pds3db);
714
715         ds3db = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(*ds3db));
716
717         if (ds3db == NULL) {
718                 WARN("out of memory\n");
719                 *pds3db = 0;
720                 return DSERR_OUTOFMEMORY;
721         }
722
723         ds3db->ref = 0;
724         ds3db->dsb = dsb;
725         ds3db->lpVtbl = &ds3dbvt;
726
727         ds3db->dsb->ds3db_ds3db.dwSize = sizeof(DS3DBUFFER);
728         ds3db->dsb->ds3db_ds3db.vPosition.x = 0.0;
729         ds3db->dsb->ds3db_ds3db.vPosition.y = 0.0;
730         ds3db->dsb->ds3db_ds3db.vPosition.z = 0.0;
731         ds3db->dsb->ds3db_ds3db.vVelocity.x = 0.0;
732         ds3db->dsb->ds3db_ds3db.vVelocity.y = 0.0;
733         ds3db->dsb->ds3db_ds3db.vVelocity.z = 0.0;
734         ds3db->dsb->ds3db_ds3db.dwInsideConeAngle = DS3D_DEFAULTCONEANGLE;
735         ds3db->dsb->ds3db_ds3db.dwOutsideConeAngle = DS3D_DEFAULTCONEANGLE;
736         ds3db->dsb->ds3db_ds3db.vConeOrientation.x = 0.0;
737         ds3db->dsb->ds3db_ds3db.vConeOrientation.y = 0.0;
738         ds3db->dsb->ds3db_ds3db.vConeOrientation.z = 0.0;
739         ds3db->dsb->ds3db_ds3db.lConeOutsideVolume = DS3D_DEFAULTCONEOUTSIDEVOLUME;
740         ds3db->dsb->ds3db_ds3db.flMinDistance = DS3D_DEFAULTMINDISTANCE;
741         ds3db->dsb->ds3db_ds3db.flMaxDistance = DS3D_DEFAULTMAXDISTANCE;
742         ds3db->dsb->ds3db_ds3db.dwMode = DS3DMODE_NORMAL;
743
744         ds3db->dsb->ds3db_need_recalc = TRUE;
745
746         IDirectSoundBuffer_AddRef((LPDIRECTSOUNDBUFFER8)dsb);
747
748         *pds3db = ds3db;
749         return S_OK;
750 }
751
752 HRESULT WINAPI IDirectSound3DBufferImpl_Destroy(
753     IDirectSound3DBufferImpl *pds3db)
754 {
755     TRACE("(%p)\n",pds3db);
756
757     while (IDirectSound3DBufferImpl_Release((LPDIRECTSOUND3DBUFFER)pds3db) > 0);
758
759     return S_OK;
760 }
761
762 /*******************************************************************************
763  *            IDirectSound3DListener
764  */
765
766 /* IUnknown methods */
767 static HRESULT WINAPI IDirectSound3DListenerImpl_QueryInterface(
768         LPDIRECTSOUND3DLISTENER iface, REFIID riid, LPVOID *ppobj)
769 {
770         IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
771
772         TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
773
774         if (ppobj == NULL) {
775                 WARN("invalid parameter\n");
776                 return E_INVALIDARG;
777         }
778
779         *ppobj = NULL;  /* assume failure */
780
781         if ( IsEqualGUID(riid, &IID_IUnknown) ||
782              IsEqualGUID(riid, &IID_IDirectSound3DListener ) ) {
783                 IDirectSound3DListener_AddRef((LPDIRECTSOUND3DLISTENER)This);
784                 *ppobj = This;
785                 return S_OK;
786         }
787
788         if ( IsEqualGUID(riid, &IID_IDirectSoundBuffer) ) {
789                 if (!This->dsound->primary)
790                         PrimaryBufferImpl_Create(This->dsound, &(This->dsound->primary), &(This->dsound->dsbd));
791                 if (This->dsound->primary) {
792                         *ppobj = This->dsound->primary;
793                         IDirectSoundBuffer_AddRef((LPDIRECTSOUNDBUFFER)*ppobj);
794                         return S_OK;
795                 }
796         }
797
798         FIXME( "Unknown IID %s\n", debugstr_guid( riid ) );
799         return E_NOINTERFACE;
800 }
801
802 static ULONG WINAPI IDirectSound3DListenerImpl_AddRef(LPDIRECTSOUND3DLISTENER iface)
803 {
804         IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
805         TRACE("(%p) ref was %ld, thread is %04lx\n",This, This->ref, GetCurrentThreadId());
806         return InterlockedIncrement(&(This->ref));
807 }
808
809 static ULONG WINAPI IDirectSound3DListenerImpl_Release(LPDIRECTSOUND3DLISTENER iface)
810 {
811         IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
812         ULONG ulReturn;
813
814         TRACE("(%p) ref was %ld, thread is %04lx\n",This, This->ref, GetCurrentThreadId());
815         ulReturn = InterlockedDecrement(&(This->ref));
816
817         /* Free all resources */
818         if( ulReturn == 0 ) {
819                 This->dsound->listener = 0;
820                 HeapFree(GetProcessHeap(),0,This);
821                 TRACE("(%p) released\n",This);
822         }
823
824         return ulReturn;
825 }
826
827 /* IDirectSound3DListener methods */
828 static HRESULT WINAPI IDirectSound3DListenerImpl_GetAllParameter(
829         LPDIRECTSOUND3DLISTENER iface,
830         LPDS3DLISTENER lpDS3DL)
831 {
832         IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
833         TRACE("(%p,%p)\n",This,lpDS3DL);
834
835         if (lpDS3DL == NULL) {
836                 WARN("invalid parameter: lpDS3DL == NULL\n");
837                 return DSERR_INVALIDPARAM;
838         }
839
840         if (lpDS3DL->dwSize < sizeof(*lpDS3DL)) {
841                 WARN("invalid parameter: lpDS3DL->dwSize = %ld < %d\n",lpDS3DL->dwSize, sizeof(*lpDS3DL));
842                 return DSERR_INVALIDPARAM;
843         }
844         
845         TRACE("returning: all parameters\n");
846         *lpDS3DL = This->dsound->ds3dl;
847         return DS_OK;
848 }
849
850 static HRESULT WINAPI IDirectSound3DListenerImpl_GetDistanceFactor(
851         LPDIRECTSOUND3DLISTENER iface,
852         LPD3DVALUE lpfDistanceFactor)
853 {
854         IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
855         TRACE("returning: Distance Factor = %f\n", This->dsound->ds3dl.flDistanceFactor);
856         *lpfDistanceFactor = This->dsound->ds3dl.flDistanceFactor;
857         return DS_OK;
858 }
859
860 static HRESULT WINAPI IDirectSound3DListenerImpl_GetDopplerFactor(
861         LPDIRECTSOUND3DLISTENER iface,
862         LPD3DVALUE lpfDopplerFactor)
863 {
864         IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
865         TRACE("returning: Doppler Factor = %f\n", This->dsound->ds3dl.flDopplerFactor);
866         *lpfDopplerFactor = This->dsound->ds3dl.flDopplerFactor;
867         return DS_OK;
868 }
869
870 static HRESULT WINAPI IDirectSound3DListenerImpl_GetOrientation(
871         LPDIRECTSOUND3DLISTENER iface,
872         LPD3DVECTOR lpvOrientFront,
873         LPD3DVECTOR lpvOrientTop)
874 {
875         IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
876         TRACE("returning: OrientFront vector = (%f,%f,%f); OrientTop vector = (%f,%f,%f)\n", This->dsound->ds3dl.vOrientFront.x, \
877         This->dsound->ds3dl.vOrientFront.y, This->dsound->ds3dl.vOrientFront.z, This->dsound->ds3dl.vOrientTop.x, This->dsound->ds3dl.vOrientTop.y, \
878         This->dsound->ds3dl.vOrientTop.z);
879         *lpvOrientFront = This->dsound->ds3dl.vOrientFront;
880         *lpvOrientTop = This->dsound->ds3dl.vOrientTop;
881         return DS_OK;
882 }
883
884 static HRESULT WINAPI IDirectSound3DListenerImpl_GetPosition(
885         LPDIRECTSOUND3DLISTENER iface,
886         LPD3DVECTOR lpvPosition)
887 {
888         IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
889         TRACE("returning: Position vector = (%f,%f,%f)\n", This->dsound->ds3dl.vPosition.x, This->dsound->ds3dl.vPosition.y, This->dsound->ds3dl.vPosition.z);
890         *lpvPosition = This->dsound->ds3dl.vPosition;
891         return DS_OK;
892 }
893
894 static HRESULT WINAPI IDirectSound3DListenerImpl_GetRolloffFactor(
895         LPDIRECTSOUND3DLISTENER iface,
896         LPD3DVALUE lpfRolloffFactor)
897 {
898         IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
899         TRACE("returning: RolloffFactor = %f\n", This->dsound->ds3dl.flRolloffFactor);
900         *lpfRolloffFactor = This->dsound->ds3dl.flRolloffFactor;
901         return DS_OK;
902 }
903
904 static HRESULT WINAPI IDirectSound3DListenerImpl_GetVelocity(
905         LPDIRECTSOUND3DLISTENER iface,
906         LPD3DVECTOR lpvVelocity)
907 {
908         IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
909         TRACE("returning: Velocity vector = (%f,%f,%f)\n", This->dsound->ds3dl.vVelocity.x, This->dsound->ds3dl.vVelocity.y, This->dsound->ds3dl.vVelocity.z);
910         *lpvVelocity = This->dsound->ds3dl.vVelocity;
911         return DS_OK;
912 }
913
914 static HRESULT WINAPI IDirectSound3DListenerImpl_SetAllParameters(
915         LPDIRECTSOUND3DLISTENER iface,
916         LPCDS3DLISTENER lpcDS3DL,
917         DWORD dwApply)
918 {
919         IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
920         TRACE("setting: all parameters; dwApply = %ld\n", dwApply);
921         This->dsound->ds3dl = *lpcDS3DL;
922         if (dwApply == DS3D_IMMEDIATE)
923         {
924                 This->dsound->ds3dl_need_recalc = FALSE;
925                 DSOUND_ChangeListener(This);
926         }
927         This->dsound->ds3dl_need_recalc = TRUE;
928         return DS_OK;
929 }
930
931 static HRESULT WINAPI IDirectSound3DListenerImpl_SetDistanceFactor(
932         LPDIRECTSOUND3DLISTENER iface,
933         D3DVALUE fDistanceFactor,
934         DWORD dwApply)
935 {
936         IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
937         TRACE("setting: Distance Factor = %f; dwApply = %ld\n", fDistanceFactor, dwApply);
938         This->dsound->ds3dl.flDistanceFactor = fDistanceFactor;
939         if (dwApply == DS3D_IMMEDIATE)
940         {
941                 This->dsound->ds3dl_need_recalc = FALSE;
942                 DSOUND_ChangeListener(This);
943         }
944         This->dsound->ds3dl_need_recalc = TRUE;
945         return DS_OK;
946 }
947
948 static HRESULT WINAPI IDirectSound3DListenerImpl_SetDopplerFactor(
949         LPDIRECTSOUND3DLISTENER iface,
950         D3DVALUE fDopplerFactor,
951         DWORD dwApply)
952 {
953         IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
954         TRACE("setting: Doppler Factor = %f; dwApply = %ld\n", fDopplerFactor, dwApply);
955         This->dsound->ds3dl.flDopplerFactor = fDopplerFactor;
956         if (dwApply == DS3D_IMMEDIATE)
957         {
958                 This->dsound->ds3dl_need_recalc = FALSE;
959                 DSOUND_ChangeListener(This);
960         }
961         This->dsound->ds3dl_need_recalc = TRUE;
962         return DS_OK;
963 }
964
965 static HRESULT WINAPI IDirectSound3DListenerImpl_SetOrientation(
966         LPDIRECTSOUND3DLISTENER iface,
967         D3DVALUE xFront, D3DVALUE yFront, D3DVALUE zFront,
968         D3DVALUE xTop, D3DVALUE yTop, D3DVALUE zTop,
969         DWORD dwApply)
970 {
971         IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
972         TRACE("setting: Front vector = (%f,%f,%f); Top vector = (%f,%f,%f); dwApply = %ld\n", \
973         xFront, yFront, zFront, xTop, yTop, zTop, dwApply);
974         This->dsound->ds3dl.vOrientFront.x = xFront;
975         This->dsound->ds3dl.vOrientFront.y = yFront;
976         This->dsound->ds3dl.vOrientFront.z = zFront;
977         This->dsound->ds3dl.vOrientTop.x = xTop;
978         This->dsound->ds3dl.vOrientTop.y = yTop;
979         This->dsound->ds3dl.vOrientTop.z = zTop;
980         if (dwApply == DS3D_IMMEDIATE)
981         {
982                 This->dsound->ds3dl_need_recalc = FALSE;
983                 DSOUND_ChangeListener(This);
984         }
985         This->dsound->ds3dl_need_recalc = TRUE;
986         return DS_OK;
987 }
988
989 static HRESULT WINAPI IDirectSound3DListenerImpl_SetPosition(
990         LPDIRECTSOUND3DLISTENER iface,
991         D3DVALUE x, D3DVALUE y, D3DVALUE z,
992         DWORD dwApply)
993 {
994         IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
995         TRACE("setting: Position vector = (%f,%f,%f); dwApply = %ld\n", x, y, z, dwApply);
996         This->dsound->ds3dl.vPosition.x = x;
997         This->dsound->ds3dl.vPosition.y = y;
998         This->dsound->ds3dl.vPosition.z = z;
999         if (dwApply == DS3D_IMMEDIATE)
1000         {
1001                 This->dsound->ds3dl_need_recalc = FALSE;
1002                 DSOUND_ChangeListener(This);
1003         }
1004         This->dsound->ds3dl_need_recalc = TRUE;
1005         return DS_OK;
1006 }
1007
1008 static HRESULT WINAPI IDirectSound3DListenerImpl_SetRolloffFactor(
1009         LPDIRECTSOUND3DLISTENER iface,
1010         D3DVALUE fRolloffFactor,
1011         DWORD dwApply)
1012 {
1013         IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
1014         TRACE("setting: Rolloff Factor = %f; dwApply = %ld\n", fRolloffFactor, dwApply);
1015         This->dsound->ds3dl.flRolloffFactor = fRolloffFactor;
1016         if (dwApply == DS3D_IMMEDIATE)
1017         {
1018                 This->dsound->ds3dl_need_recalc = FALSE;
1019                 DSOUND_ChangeListener(This);
1020         }
1021         This->dsound->ds3dl_need_recalc = TRUE;
1022         return DS_OK;
1023 }
1024
1025 static HRESULT WINAPI IDirectSound3DListenerImpl_SetVelocity(
1026         LPDIRECTSOUND3DLISTENER iface,
1027         D3DVALUE x, D3DVALUE y, D3DVALUE z,
1028         DWORD dwApply)
1029 {
1030         IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
1031         TRACE("setting: Velocity vector = (%f,%f,%f); dwApply = %ld\n", x, y, z, dwApply);
1032         This->dsound->ds3dl.vVelocity.x = x;
1033         This->dsound->ds3dl.vVelocity.y = y;
1034         This->dsound->ds3dl.vVelocity.z = z;
1035         if (dwApply == DS3D_IMMEDIATE)
1036         {
1037                 This->dsound->ds3dl_need_recalc = FALSE;
1038                 DSOUND_ChangeListener(This);
1039         }
1040         This->dsound->ds3dl_need_recalc = TRUE;
1041         return DS_OK;
1042 }
1043
1044 static HRESULT WINAPI IDirectSound3DListenerImpl_CommitDeferredSettings(
1045         LPDIRECTSOUND3DLISTENER iface)
1046 {
1047         IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
1048         TRACE("\n");
1049         DSOUND_ChangeListener(This);
1050         return DS_OK;
1051 }
1052
1053 static IDirectSound3DListenerVtbl ds3dlvt =
1054 {
1055         /* IUnknown methods */
1056         IDirectSound3DListenerImpl_QueryInterface,
1057         IDirectSound3DListenerImpl_AddRef,
1058         IDirectSound3DListenerImpl_Release,
1059         /* IDirectSound3DListener methods */
1060         IDirectSound3DListenerImpl_GetAllParameter,
1061         IDirectSound3DListenerImpl_GetDistanceFactor,
1062         IDirectSound3DListenerImpl_GetDopplerFactor,
1063         IDirectSound3DListenerImpl_GetOrientation,
1064         IDirectSound3DListenerImpl_GetPosition,
1065         IDirectSound3DListenerImpl_GetRolloffFactor,
1066         IDirectSound3DListenerImpl_GetVelocity,
1067         IDirectSound3DListenerImpl_SetAllParameters,
1068         IDirectSound3DListenerImpl_SetDistanceFactor,
1069         IDirectSound3DListenerImpl_SetDopplerFactor,
1070         IDirectSound3DListenerImpl_SetOrientation,
1071         IDirectSound3DListenerImpl_SetPosition,
1072         IDirectSound3DListenerImpl_SetRolloffFactor,
1073         IDirectSound3DListenerImpl_SetVelocity,
1074         IDirectSound3DListenerImpl_CommitDeferredSettings,
1075 };
1076
1077 HRESULT WINAPI IDirectSound3DListenerImpl_Create(
1078         PrimaryBufferImpl *This,
1079         IDirectSound3DListenerImpl **pdsl)
1080 {
1081         IDirectSound3DListenerImpl *dsl;
1082         TRACE("(%p,%p)\n",This,pdsl);
1083
1084         dsl = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(*dsl));
1085
1086         if (dsl == NULL) {
1087                 WARN("out of memory\n");
1088                 *pdsl = 0;
1089                 return DSERR_OUTOFMEMORY;
1090         }
1091
1092         dsl->ref = 0;
1093         dsl->lpVtbl = &ds3dlvt;
1094
1095         dsl->dsound = This->dsound;
1096
1097         dsl->dsound->ds3dl.dwSize = sizeof(DS3DLISTENER);
1098         dsl->dsound->ds3dl.vPosition.x = 0.0;
1099         dsl->dsound->ds3dl.vPosition.y = 0.0;
1100         dsl->dsound->ds3dl.vPosition.z = 0.0;
1101         dsl->dsound->ds3dl.vVelocity.x = 0.0;
1102         dsl->dsound->ds3dl.vVelocity.y = 0.0;
1103         dsl->dsound->ds3dl.vVelocity.z = 0.0;
1104         dsl->dsound->ds3dl.vOrientFront.x = 0.0;
1105         dsl->dsound->ds3dl.vOrientFront.y = 0.0;
1106         dsl->dsound->ds3dl.vOrientFront.z = 1.0;
1107         dsl->dsound->ds3dl.vOrientTop.x = 0.0;
1108         dsl->dsound->ds3dl.vOrientTop.y = 1.0;
1109         dsl->dsound->ds3dl.vOrientTop.z = 0.0;
1110         dsl->dsound->ds3dl.flDistanceFactor = DS3D_DEFAULTDISTANCEFACTOR;
1111         dsl->dsound->ds3dl.flRolloffFactor = DS3D_DEFAULTROLLOFFFACTOR;
1112         dsl->dsound->ds3dl.flDopplerFactor = DS3D_DEFAULTDOPPLERFACTOR;
1113
1114         dsl->dsound->ds3dl_need_recalc = TRUE;
1115
1116         *pdsl = dsl;
1117         return S_OK;
1118 }