2 * Copyright (C) 2006 Vitaliy Margolen
3 * Copyright (C) 2006 Chris Robinson
4 * Copyright (C) 2006-2007 Stefan Dösinger(For CodeWeavers)
5 * Copyright 2007 Henri Verbeet
6 * Copyright (C) 2008 Rico Schüller
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "wine/test.h"
27 static INT screen_width;
28 static INT screen_height;
30 static IDirect3D9 *(WINAPI *pDirect3DCreate9)(UINT);
32 static int get_refcount(IUnknown *object)
34 IUnknown_AddRef( object );
35 return IUnknown_Release( object );
38 /* try to make sure pending X events have been processed before continuing */
39 static void flush_events(void)
43 int min_timeout = 100;
44 DWORD time = GetTickCount() + diff;
48 if (MsgWaitForMultipleObjects( 0, NULL, FALSE, min_timeout, QS_ALLINPUT ) == WAIT_TIMEOUT) break;
49 while (PeekMessage( &msg, 0, 0, 0, PM_REMOVE )) DispatchMessage( &msg );
50 diff = time - GetTickCount();
54 static IDirect3DDevice9 *create_device(IDirect3D9 *d3d9, HWND device_window, HWND focus_window, BOOL windowed)
56 D3DPRESENT_PARAMETERS present_parameters = {0};
57 IDirect3DDevice9 *device;
59 present_parameters.Windowed = windowed;
60 present_parameters.hDeviceWindow = device_window;
61 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
62 present_parameters.BackBufferWidth = screen_width;
63 present_parameters.BackBufferHeight = screen_height;
64 present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
65 present_parameters.EnableAutoDepthStencil = TRUE;
66 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
68 if (SUCCEEDED(IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
69 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device))) return device;
71 present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
72 if (SUCCEEDED(IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
73 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device))) return device;
75 if (SUCCEEDED(IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
76 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device))) return device;
81 static HRESULT reset_device(IDirect3DDevice9 *device, HWND device_window, BOOL windowed)
83 D3DPRESENT_PARAMETERS present_parameters = {0};
85 present_parameters.Windowed = windowed;
86 present_parameters.hDeviceWindow = device_window;
87 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
88 present_parameters.BackBufferWidth = screen_width;
89 present_parameters.BackBufferHeight = screen_height;
90 present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
91 present_parameters.EnableAutoDepthStencil = TRUE;
92 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
94 return IDirect3DDevice9_Reset(device, &present_parameters);
97 #define CHECK_CALL(r,c,d,rc) \
99 int tmp1 = get_refcount( (IUnknown *)d ); \
101 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
103 trace("%s failed: %08x\n", c, r); \
106 #define CHECK_RELEASE(obj,d,rc) \
108 int tmp1, rc_new = rc; \
109 IUnknown_Release( obj ); \
110 tmp1 = get_refcount( (IUnknown *)d ); \
111 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
114 #define CHECK_REFCOUNT(obj,rc) \
117 int count = get_refcount( (IUnknown *)obj ); \
118 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
121 #define CHECK_RELEASE_REFCOUNT(obj,rc) \
124 int count = IUnknown_Release( (IUnknown *)obj ); \
125 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
128 #define CHECK_ADDREF_REFCOUNT(obj,rc) \
131 int count = IUnknown_AddRef( (IUnknown *)obj ); \
132 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
135 #define CHECK_SURFACE_CONTAINER(obj,iid,expected) \
137 void *container_ptr = (void *)0x1337c0d3; \
138 hr = IDirect3DSurface9_GetContainer(obj, &iid, &container_ptr); \
139 ok(SUCCEEDED(hr) && container_ptr == expected, "GetContainer returned: hr %#x, container_ptr %p. " \
140 "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, expected); \
141 if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); \
144 static void check_mipmap_levels(IDirect3DDevice9 *device, UINT width, UINT height, UINT count)
146 IDirect3DBaseTexture9* texture = NULL;
147 HRESULT hr = IDirect3DDevice9_CreateTexture( device, width, height, 0, 0,
148 D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, (IDirect3DTexture9**) &texture, NULL );
151 DWORD levels = IDirect3DBaseTexture9_GetLevelCount(texture);
152 ok(levels == count, "Invalid level count. Expected %d got %u\n", count, levels);
154 trace("CreateTexture failed: %08x\n", hr);
156 if (texture) IUnknown_Release( texture );
159 static void test_mipmap_levels(void)
165 IDirect3D9 *pD3d = NULL;
166 IDirect3DDevice9 *pDevice = NULL;
167 D3DPRESENT_PARAMETERS d3dpp;
168 D3DDISPLAYMODE d3ddm;
170 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
171 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
172 hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
173 ok(hwnd != NULL, "Failed to create window\n");
174 if (!pD3d || !hwnd) goto cleanup;
176 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
177 ZeroMemory( &d3dpp, sizeof(d3dpp) );
178 d3dpp.Windowed = TRUE;
179 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
180 d3dpp.BackBufferFormat = d3ddm.Format;
182 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd,
183 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
184 ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "Failed to create IDirect3D9Device (%08x)\n", hr);
186 skip("failed to create a d3d device\n");
190 check_mipmap_levels(pDevice, 32, 32, 6);
191 check_mipmap_levels(pDevice, 256, 1, 9);
192 check_mipmap_levels(pDevice, 1, 256, 9);
193 check_mipmap_levels(pDevice, 1, 1, 1);
198 UINT refcount = IUnknown_Release( pDevice );
199 ok(!refcount, "Device has %u references left.\n", refcount);
201 if (pD3d) IUnknown_Release( pD3d );
202 DestroyWindow( hwnd );
205 static void test_checkdevicemultisampletype(void)
211 IDirect3D9 *pD3d = NULL;
212 IDirect3DDevice9 *pDevice = NULL;
213 D3DPRESENT_PARAMETERS d3dpp;
214 D3DDISPLAYMODE d3ddm;
217 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
218 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
219 hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
220 ok(hwnd != NULL, "Failed to create window\n");
221 if (!pD3d || !hwnd) goto cleanup;
223 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
224 ZeroMemory( &d3dpp, sizeof(d3dpp) );
225 d3dpp.Windowed = TRUE;
226 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
227 d3dpp.BackBufferFormat = d3ddm.Format;
229 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd,
230 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
231 ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "Failed to create IDirect3D9Device (%08x)\n", hr);
233 skip("failed to create a d3d device\n");
239 hr = IDirect3D9_CheckDeviceMultiSampleType(pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, TRUE,
240 D3DMULTISAMPLE_NONE, &qualityLevels);
241 ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "CheckDeviceMultiSampleType failed with (%08x)\n", hr);
242 if(hr == D3DERR_NOTAVAILABLE)
244 skip("IDirect3D9_CheckDeviceMultiSampleType not available\n");
247 ok(qualityLevels == 1,"qualitylevel is not 1 but %d\n",qualityLevels);
249 hr = IDirect3D9_CheckDeviceMultiSampleType(pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, FALSE,
250 D3DMULTISAMPLE_NONE, &qualityLevels);
251 ok(SUCCEEDED(hr), "CheckDeviceMultiSampleType failed with (%08x)\n", hr);
252 ok(qualityLevels == 1,"qualitylevel is not 1 but %d\n",qualityLevels);
257 UINT refcount = IUnknown_Release( pDevice );
258 ok(!refcount, "Device has %u references left.\n", refcount);
260 if (pD3d) IUnknown_Release( pD3d );
261 DestroyWindow( hwnd );
264 static void test_swapchain(void)
268 IDirect3D9 *pD3d = NULL;
269 IDirect3DDevice9 *pDevice = NULL;
270 IDirect3DSwapChain9 *swapchain0 = NULL;
271 IDirect3DSwapChain9 *swapchain1 = NULL;
272 IDirect3DSwapChain9 *swapchain2 = NULL;
273 IDirect3DSwapChain9 *swapchain3 = NULL;
274 IDirect3DSwapChain9 *swapchainX = NULL;
275 IDirect3DSurface9 *backbuffer = NULL;
276 D3DPRESENT_PARAMETERS d3dpp;
277 D3DDISPLAYMODE d3ddm;
279 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
280 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
281 hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
282 ok(hwnd != NULL, "Failed to create window\n");
283 if (!pD3d || !hwnd) goto cleanup;
285 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
286 ZeroMemory( &d3dpp, sizeof(d3dpp) );
287 d3dpp.Windowed = TRUE;
288 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
289 d3dpp.BackBufferFormat = d3ddm.Format;
290 d3dpp.BackBufferCount = 0;
292 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
293 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
294 ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE,
295 "Failed to create IDirect3D9Device (%08x)\n", hr);
296 if (FAILED(hr)) goto cleanup;
298 /* Check if the back buffer count was modified */
299 ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
301 /* Get the implicit swapchain */
302 hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &swapchain0);
303 ok(SUCCEEDED(hr), "Failed to get the impicit swapchain (%08x)\n", hr);
304 if(swapchain0) IDirect3DSwapChain9_Release(swapchain0);
306 /* Check if there is a back buffer */
307 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
308 ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr);
309 ok(backbuffer != NULL, "The back buffer is NULL\n");
310 if(backbuffer) IDirect3DSurface9_Release(backbuffer);
312 /* Try to get a nonexistent swapchain */
313 hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX);
314 ok(hr == D3DERR_INVALIDCALL, "GetSwapChain on an nonexistent swapchain returned (%08x)\n", hr);
315 ok(swapchainX == NULL, "Swapchain 1 is %p\n", swapchainX);
316 if(swapchainX) IDirect3DSwapChain9_Release(swapchainX);
318 /* Create a bunch of swapchains */
319 d3dpp.BackBufferCount = 0;
320 hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain1);
321 ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr);
322 ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
324 d3dpp.BackBufferCount = 1;
325 hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain2);
326 ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr);
328 d3dpp.BackBufferCount = 2;
329 hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain3);
330 ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr);
332 /* Swapchain 3, created with backbuffercount 2 */
333 backbuffer = (void *) 0xdeadbeef;
334 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 0, 0, &backbuffer);
335 ok(SUCCEEDED(hr), "Failed to get the 1st back buffer (%08x)\n", hr);
336 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
337 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
339 backbuffer = (void *) 0xdeadbeef;
340 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 1, 0, &backbuffer);
341 ok(SUCCEEDED(hr), "Failed to get the 2nd back buffer (%08x)\n", hr);
342 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
343 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
345 backbuffer = (void *) 0xdeadbeef;
346 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 2, 0, &backbuffer);
347 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %08x\n", hr);
348 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
349 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
351 backbuffer = (void *) 0xdeadbeef;
352 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 3, 0, &backbuffer);
353 ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr);
354 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
355 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
358 /* Check the back buffers of the swapchains */
359 /* Swapchain 1, created with backbuffercount 0 */
360 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
361 ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr);
362 ok(backbuffer != NULL, "The back buffer is NULL (%08x)\n", hr);
363 if(backbuffer) IDirect3DSurface9_Release(backbuffer);
365 backbuffer = (void *) 0xdeadbeef;
366 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 1, 0, &backbuffer);
367 ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr);
368 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
369 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
371 /* Swapchain 2 - created with backbuffercount 1 */
372 backbuffer = (void *) 0xdeadbeef;
373 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 0, 0, &backbuffer);
374 ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr);
375 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
376 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
378 backbuffer = (void *) 0xdeadbeef;
379 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 1, 0, &backbuffer);
380 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %08x\n", hr);
381 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
382 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
384 backbuffer = (void *) 0xdeadbeef;
385 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 2, 0, &backbuffer);
386 ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr);
387 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
388 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
390 /* Try getSwapChain on a manually created swapchain
391 * it should fail, apparently GetSwapChain only returns implicit swapchains
393 swapchainX = (void *) 0xdeadbeef;
394 hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX);
395 ok(hr == D3DERR_INVALIDCALL, "Failed to get the second swapchain (%08x)\n", hr);
396 ok(swapchainX == NULL, "The swapchain pointer is %p\n", swapchainX);
397 if(swapchainX && swapchainX != (void *) 0xdeadbeef ) IDirect3DSwapChain9_Release(swapchainX);
400 if(swapchain1) IDirect3DSwapChain9_Release(swapchain1);
401 if(swapchain2) IDirect3DSwapChain9_Release(swapchain2);
402 if(swapchain3) IDirect3DSwapChain9_Release(swapchain3);
405 UINT refcount = IDirect3DDevice9_Release(pDevice);
406 ok(!refcount, "Device has %u references left.\n", refcount);
408 if (pD3d) IDirect3D9_Release(pD3d);
409 DestroyWindow( hwnd );
412 /* Shared between two functions */
413 static const DWORD simple_vs[] = {0xFFFE0101, /* vs_1_1 */
414 0x0000001F, 0x80000000, 0x900F0000, /* dcl_position0 v0 */
415 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */
416 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */
417 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */
418 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */
419 0x0000FFFF}; /* END */
421 static void test_refcount(void)
425 IDirect3D9 *pD3d = NULL;
426 IDirect3DDevice9 *pDevice = NULL;
427 IDirect3DVertexBuffer9 *pVertexBuffer = NULL;
428 IDirect3DIndexBuffer9 *pIndexBuffer = NULL;
429 IDirect3DVertexDeclaration9 *pVertexDeclaration = NULL;
430 IDirect3DVertexShader9 *pVertexShader = NULL;
431 IDirect3DPixelShader9 *pPixelShader = NULL;
432 IDirect3DCubeTexture9 *pCubeTexture = NULL;
433 IDirect3DTexture9 *pTexture = NULL;
434 IDirect3DVolumeTexture9 *pVolumeTexture = NULL;
435 IDirect3DVolume9 *pVolumeLevel = NULL;
436 IDirect3DSurface9 *pStencilSurface = NULL;
437 IDirect3DSurface9 *pOffscreenSurface = NULL;
438 IDirect3DSurface9 *pRenderTarget = NULL;
439 IDirect3DSurface9 *pRenderTarget2 = NULL;
440 IDirect3DSurface9 *pRenderTarget3 = NULL;
441 IDirect3DSurface9 *pTextureLevel = NULL;
442 IDirect3DSurface9 *pBackBuffer = NULL;
443 IDirect3DStateBlock9 *pStateBlock = NULL;
444 IDirect3DStateBlock9 *pStateBlock1 = NULL;
445 IDirect3DSwapChain9 *pSwapChain = NULL;
446 IDirect3DQuery9 *pQuery = NULL;
447 D3DPRESENT_PARAMETERS d3dpp;
448 D3DDISPLAYMODE d3ddm;
449 int refcount = 0, tmp;
451 D3DVERTEXELEMENT9 decl[] =
455 static DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */
456 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
457 0x00000042, 0xB00F0000, /* tex t0 */
458 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */
459 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */
460 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */
461 0x0000FFFF}; /* END */
464 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
465 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
466 hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
467 ok(hwnd != NULL, "Failed to create window\n");
468 if (!pD3d || !hwnd) goto cleanup;
470 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
471 ZeroMemory( &d3dpp, sizeof(d3dpp) );
472 d3dpp.Windowed = TRUE;
473 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
474 d3dpp.BackBufferFormat = d3ddm.Format;
475 d3dpp.EnableAutoDepthStencil = TRUE;
476 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
478 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
479 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
480 ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE,
481 "Failed to create IDirect3D9Device (%08x)\n", hr);
482 if (FAILED(hr)) goto cleanup;
484 refcount = get_refcount( (IUnknown *)pDevice );
485 ok(refcount == 1, "Invalid device RefCount %d\n", refcount);
488 * Check refcount of implicit surfaces and implicit swapchain. Findings:
489 * - the container is the device OR swapchain
490 * - they hold a reference to the device
491 * - they are created with a refcount of 0 (Get/Release returns original refcount)
492 * - they are not freed if refcount reaches 0.
493 * - the refcount is not forwarded to the container.
495 hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapChain);
496 CHECK_CALL( hr, "GetSwapChain", pDevice, ++refcount);
499 CHECK_REFCOUNT( pSwapChain, 1);
501 hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget);
502 CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
503 CHECK_REFCOUNT( pSwapChain, 1);
506 CHECK_SURFACE_CONTAINER( pRenderTarget, IID_IDirect3DSwapChain9, pSwapChain);
507 CHECK_REFCOUNT( pRenderTarget, 1);
509 CHECK_ADDREF_REFCOUNT(pRenderTarget, 2);
510 CHECK_REFCOUNT(pDevice, refcount);
511 CHECK_RELEASE_REFCOUNT(pRenderTarget, 1);
512 CHECK_REFCOUNT(pDevice, refcount);
514 hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget);
515 CHECK_CALL( hr, "GetRenderTarget", pDevice, refcount);
516 CHECK_REFCOUNT( pRenderTarget, 2);
517 CHECK_RELEASE_REFCOUNT( pRenderTarget, 1);
518 CHECK_RELEASE_REFCOUNT( pRenderTarget, 0);
519 CHECK_REFCOUNT( pDevice, --refcount);
521 /* The render target is released with the device, so AddRef with refcount=0 is fine here. */
522 CHECK_ADDREF_REFCOUNT(pRenderTarget, 1);
523 CHECK_REFCOUNT(pDevice, ++refcount);
524 CHECK_RELEASE_REFCOUNT(pRenderTarget, 0);
525 CHECK_REFCOUNT(pDevice, --refcount);
528 /* Render target and back buffer are identical. */
529 hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, 0, &pBackBuffer);
530 CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
533 CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
534 ok(pRenderTarget == pBackBuffer, "RenderTarget=%p and BackBuffer=%p should be the same.\n",
535 pRenderTarget, pBackBuffer);
538 CHECK_REFCOUNT( pDevice, --refcount);
540 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pStencilSurface);
541 CHECK_CALL( hr, "GetDepthStencilSurface", pDevice, ++refcount);
542 CHECK_REFCOUNT( pSwapChain, 1);
545 CHECK_SURFACE_CONTAINER( pStencilSurface, IID_IDirect3DDevice9, pDevice);
546 CHECK_REFCOUNT( pStencilSurface, 1);
548 CHECK_ADDREF_REFCOUNT(pStencilSurface, 2);
549 CHECK_REFCOUNT(pDevice, refcount);
550 CHECK_RELEASE_REFCOUNT(pStencilSurface, 1);
551 CHECK_REFCOUNT(pDevice, refcount);
553 CHECK_RELEASE_REFCOUNT( pStencilSurface, 0);
554 CHECK_REFCOUNT( pDevice, --refcount);
556 /* The stencil surface is released with the device, so AddRef with refcount=0 is fine here. */
557 CHECK_ADDREF_REFCOUNT(pStencilSurface, 1);
558 CHECK_REFCOUNT(pDevice, ++refcount);
559 CHECK_RELEASE_REFCOUNT(pStencilSurface, 0);
560 CHECK_REFCOUNT(pDevice, --refcount);
561 pStencilSurface = NULL;
564 CHECK_RELEASE_REFCOUNT( pSwapChain, 0);
565 CHECK_REFCOUNT( pDevice, --refcount);
567 /* The implicit swapchwin is released with the device, so AddRef with refcount=0 is fine here. */
568 CHECK_ADDREF_REFCOUNT(pSwapChain, 1);
569 CHECK_REFCOUNT(pDevice, ++refcount);
570 CHECK_RELEASE_REFCOUNT(pSwapChain, 0);
571 CHECK_REFCOUNT(pDevice, --refcount);
576 hr = IDirect3DDevice9_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer, NULL );
577 CHECK_CALL( hr, "CreateIndexBuffer", pDevice, ++refcount );
580 tmp = get_refcount( (IUnknown *)pIndexBuffer );
582 hr = IDirect3DDevice9_SetIndices(pDevice, pIndexBuffer);
583 CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
584 hr = IDirect3DDevice9_SetIndices(pDevice, NULL);
585 CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
588 hr = IDirect3DDevice9_CreateVertexBuffer( pDevice, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer, NULL );
589 CHECK_CALL( hr, "CreateVertexBuffer", pDevice, ++refcount );
592 IDirect3DVertexBuffer9 *pVBuf = (void*)~0;
596 tmp = get_refcount( (IUnknown *)pVertexBuffer );
598 hr = IDirect3DDevice9_SetStreamSource(pDevice, 0, pVertexBuffer, 0, 3 * sizeof(float));
599 CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
600 hr = IDirect3DDevice9_SetStreamSource(pDevice, 0, NULL, 0, 0);
601 CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
603 hr = IDirect3DDevice9_GetStreamSource(pDevice, 0, &pVBuf, &offset, &stride);
604 ok(SUCCEEDED(hr), "GetStreamSource did not succeed with NULL stream!\n");
605 ok(pVBuf==NULL, "pVBuf not NULL (%p)!\n", pVBuf);
606 ok(stride==3*sizeof(float), "stride not 3 floats (got %u)!\n", stride);
607 ok(offset==0, "offset not 0 (got %u)!\n", offset);
610 hr = IDirect3DDevice9_CreateVertexDeclaration( pDevice, decl, &pVertexDeclaration );
611 CHECK_CALL( hr, "CreateVertexDeclaration", pDevice, ++refcount );
612 hr = IDirect3DDevice9_CreateVertexShader( pDevice, simple_vs, &pVertexShader );
613 CHECK_CALL( hr, "CreateVertexShader", pDevice, ++refcount );
614 hr = IDirect3DDevice9_CreatePixelShader( pDevice, simple_ps, &pPixelShader );
615 CHECK_CALL( hr, "CreatePixelShader", pDevice, ++refcount );
617 hr = IDirect3DDevice9_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture, NULL );
618 CHECK_CALL( hr, "CreateTexture", pDevice, ++refcount );
621 tmp = get_refcount( (IUnknown *)pTexture );
623 /* SetTexture should not increase refcounts */
624 hr = IDirect3DDevice9_SetTexture(pDevice, 0, (IDirect3DBaseTexture9 *) pTexture);
625 CHECK_CALL( hr, "SetTexture", pTexture, tmp);
626 hr = IDirect3DDevice9_SetTexture(pDevice, 0, NULL);
627 CHECK_CALL( hr, "SetTexture", pTexture, tmp);
629 /* This should not increment device refcount */
630 hr = IDirect3DTexture9_GetSurfaceLevel( pTexture, 1, &pTextureLevel );
631 CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount );
632 /* But should increment texture's refcount */
633 CHECK_REFCOUNT( pTexture, tmp+1 );
634 /* Because the texture and surface refcount are identical */
637 CHECK_REFCOUNT ( pTextureLevel, tmp+1 );
638 CHECK_ADDREF_REFCOUNT ( pTextureLevel, tmp+2 );
639 CHECK_REFCOUNT ( pTexture , tmp+2 );
640 CHECK_RELEASE_REFCOUNT( pTextureLevel, tmp+1 );
641 CHECK_REFCOUNT ( pTexture , tmp+1 );
642 CHECK_RELEASE_REFCOUNT( pTexture , tmp );
643 CHECK_REFCOUNT ( pTextureLevel, tmp );
646 hr = IDirect3DDevice9_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture, NULL );
647 CHECK_CALL( hr, "CreateCubeTexture", pDevice, ++refcount );
648 hr = IDirect3DDevice9_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture, NULL );
649 CHECK_CALL( hr, "CreateVolumeTexture", pDevice, ++refcount );
652 tmp = get_refcount( (IUnknown *)pVolumeTexture );
654 /* This should not increment device refcount */
655 hr = IDirect3DVolumeTexture9_GetVolumeLevel(pVolumeTexture, 0, &pVolumeLevel);
656 CHECK_CALL( hr, "GetVolumeLevel", pDevice, refcount );
657 /* But should increment volume texture's refcount */
658 CHECK_REFCOUNT( pVolumeTexture, tmp+1 );
659 /* Because the volume texture and volume refcount are identical */
662 CHECK_REFCOUNT ( pVolumeLevel , tmp+1 );
663 CHECK_ADDREF_REFCOUNT ( pVolumeLevel , tmp+2 );
664 CHECK_REFCOUNT ( pVolumeTexture, tmp+2 );
665 CHECK_RELEASE_REFCOUNT( pVolumeLevel , tmp+1 );
666 CHECK_REFCOUNT ( pVolumeTexture, tmp+1 );
667 CHECK_RELEASE_REFCOUNT( pVolumeTexture, tmp );
668 CHECK_REFCOUNT ( pVolumeLevel , tmp );
672 hr = IDirect3DDevice9_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, TRUE, &pStencilSurface, NULL );
673 CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, ++refcount );
674 CHECK_REFCOUNT( pStencilSurface, 1 );
675 hr = IDirect3DDevice9_CreateOffscreenPlainSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pOffscreenSurface, NULL );
676 CHECK_CALL( hr, "CreateOffscreenPlainSurface", pDevice, ++refcount );
677 CHECK_REFCOUNT( pOffscreenSurface, 1 );
678 hr = IDirect3DDevice9_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &pRenderTarget3, NULL );
679 CHECK_CALL( hr, "CreateRenderTarget", pDevice, ++refcount );
680 CHECK_REFCOUNT( pRenderTarget3, 1 );
682 hr = IDirect3DDevice9_CreateStateBlock( pDevice, D3DSBT_ALL, &pStateBlock );
683 CHECK_CALL( hr, "CreateStateBlock", pDevice, ++refcount );
684 hr = IDirect3DDevice9_CreateAdditionalSwapChain( pDevice, &d3dpp, &pSwapChain );
685 CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, ++refcount );
688 /* check implicit back buffer */
689 hr = IDirect3DSwapChain9_GetBackBuffer(pSwapChain, 0, 0, &pBackBuffer);
690 CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
691 CHECK_REFCOUNT( pSwapChain, 1);
694 CHECK_SURFACE_CONTAINER( pBackBuffer, IID_IDirect3DSwapChain9, pSwapChain);
695 CHECK_REFCOUNT( pBackBuffer, 1);
696 CHECK_RELEASE_REFCOUNT( pBackBuffer, 0);
697 CHECK_REFCOUNT( pDevice, --refcount);
699 /* The back buffer is released with the swapchain, so AddRef with refcount=0 is fine here. */
700 CHECK_ADDREF_REFCOUNT(pBackBuffer, 1);
701 CHECK_REFCOUNT(pDevice, ++refcount);
702 CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
703 CHECK_REFCOUNT(pDevice, --refcount);
706 CHECK_REFCOUNT( pSwapChain, 1);
708 hr = IDirect3DDevice9_CreateQuery( pDevice, D3DQUERYTYPE_EVENT, &pQuery );
709 CHECK_CALL( hr, "CreateQuery", pDevice, ++refcount );
711 hr = IDirect3DDevice9_BeginStateBlock( pDevice );
712 CHECK_CALL( hr, "BeginStateBlock", pDevice, refcount );
713 hr = IDirect3DDevice9_EndStateBlock( pDevice, &pStateBlock1 );
714 CHECK_CALL( hr, "EndStateBlock", pDevice, ++refcount );
716 /* The implicit render target is not freed if refcount reaches 0.
717 * Otherwise GetRenderTarget would re-allocate it and the pointer would change.*/
718 hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget2);
719 CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
722 CHECK_RELEASE_REFCOUNT(pRenderTarget2, 0);
723 ok(pRenderTarget == pRenderTarget2, "RenderTarget=%p and RenderTarget2=%p should be the same.\n",
724 pRenderTarget, pRenderTarget2);
725 CHECK_REFCOUNT( pDevice, --refcount);
726 pRenderTarget2 = NULL;
728 pRenderTarget = NULL;
731 CHECK_RELEASE(pDevice, pDevice, --refcount);
734 CHECK_RELEASE(pVertexBuffer, pDevice, --refcount);
735 CHECK_RELEASE(pIndexBuffer, pDevice, --refcount);
737 CHECK_RELEASE(pVertexDeclaration, pDevice, --refcount);
738 CHECK_RELEASE(pVertexShader, pDevice, --refcount);
739 CHECK_RELEASE(pPixelShader, pDevice, --refcount);
741 CHECK_RELEASE(pTextureLevel, pDevice, --refcount);
742 CHECK_RELEASE(pCubeTexture, pDevice, --refcount);
743 CHECK_RELEASE(pVolumeTexture, pDevice, --refcount);
745 CHECK_RELEASE(pStencilSurface, pDevice, --refcount);
746 CHECK_RELEASE(pOffscreenSurface, pDevice, --refcount);
747 CHECK_RELEASE(pRenderTarget3, pDevice, --refcount);
749 CHECK_RELEASE(pStateBlock, pDevice, --refcount);
750 CHECK_RELEASE(pSwapChain, pDevice, --refcount);
751 CHECK_RELEASE(pQuery, pDevice, --refcount);
752 /* This will destroy device - cannot check the refcount here */
753 if (pStateBlock1) CHECK_RELEASE_REFCOUNT( pStateBlock1, 0);
755 if (pD3d) CHECK_RELEASE_REFCOUNT( pD3d, 0);
757 DestroyWindow( hwnd );
760 static void test_cursor(void)
764 IDirect3D9 *pD3d = NULL;
765 IDirect3DDevice9 *pDevice = NULL;
766 D3DPRESENT_PARAMETERS d3dpp;
767 D3DDISPLAYMODE d3ddm;
769 IDirect3DSurface9 *cursor = NULL;
772 memset(&info, 0, sizeof(info));
773 info.cbSize = sizeof(info);
774 ok(GetCursorInfo(&info), "GetCursorInfo failed\n");
777 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
778 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
779 hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
780 ok(hwnd != NULL, "Failed to create window\n");
781 if (!pD3d || !hwnd) goto cleanup;
783 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
784 ZeroMemory( &d3dpp, sizeof(d3dpp) );
785 d3dpp.Windowed = TRUE;
786 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
787 d3dpp.BackBufferFormat = d3ddm.Format;
789 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
790 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
791 ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE,
792 "Failed to create IDirect3D9Device (%08x)\n", hr);
793 if (FAILED(hr)) goto cleanup;
795 IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 32, 32, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &cursor, 0);
796 ok(cursor != NULL, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
798 /* Initially hidden */
799 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
800 ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
802 /* Not enabled without a surface*/
803 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
804 ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
807 hr = IDirect3DDevice9_SetCursorProperties(pDevice, 0, 0, NULL);
808 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr);
810 hr = IDirect3DDevice9_SetCursorProperties(pDevice, 0, 0, cursor);
811 ok(hr == D3D_OK, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr);
813 IDirect3DSurface9_Release(cursor);
815 memset(&info, 0, sizeof(info));
816 info.cbSize = sizeof(info);
817 ok(GetCursorInfo(&info), "GetCursorInfo failed\n");
818 ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
819 ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
822 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
823 ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
826 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
827 ok(hr == TRUE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
829 /* GDI cursor unchanged */
830 memset(&info, 0, sizeof(info));
831 info.cbSize = sizeof(info);
832 ok(GetCursorInfo(&info), "GetCursorInfo failed\n");
833 ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
834 ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
839 UINT refcount = IDirect3DDevice9_Release(pDevice);
840 ok(!refcount, "Device has %u references left.\n", refcount);
842 if (pD3d) IDirect3D9_Release(pD3d);
843 DestroyWindow( hwnd );
846 static void test_reset(void)
850 IDirect3D9 *pD3d = NULL;
851 D3DPRESENT_PARAMETERS d3dpp;
852 D3DDISPLAYMODE d3ddm, d3ddm2;
854 DWORD width, orig_width = GetSystemMetrics(SM_CXSCREEN);
855 DWORD height, orig_height = GetSystemMetrics(SM_CYSCREEN);
856 IDirect3DSwapChain9 *pSwapchain;
857 IDirect3DSurface9 *surface;
858 IDirect3DTexture9 *texture;
859 IDirect3DVertexShader9 *shader;
860 UINT i, adapter_mode_count;
861 D3DLOCKED_RECT lockrect;
862 IDirect3DDevice9 *device1 = NULL;
863 IDirect3DDevice9 *device2 = NULL;
871 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
872 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
873 hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
874 ok(hwnd != NULL, "Failed to create window\n");
875 if (!pD3d || !hwnd) goto cleanup;
877 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
878 adapter_mode_count = IDirect3D9_GetAdapterModeCount(pD3d, D3DADAPTER_DEFAULT, d3ddm.Format);
879 modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*modes) * adapter_mode_count);
880 for(i = 0; i < adapter_mode_count; ++i)
883 ZeroMemory( &d3ddm2, sizeof(d3ddm2) );
884 hr = IDirect3D9_EnumAdapterModes(pD3d, D3DADAPTER_DEFAULT, d3ddm.Format, i, &d3ddm2);
885 ok(hr == D3D_OK, "IDirect3D9_EnumAdapterModes returned %#x\n", hr);
887 for (j = 0; j < mode_count; ++j)
889 if (modes[j].w == d3ddm2.Width && modes[j].h == d3ddm2.Height)
894 modes[j].w = d3ddm2.Width;
895 modes[j].h = d3ddm2.Height;
899 /* We use them as invalid modes */
900 if((d3ddm2.Width == 801 && d3ddm2.Height == 600) ||
901 (d3ddm2.Width == 32 && d3ddm2.Height == 32)) {
902 skip("This system supports a screen resolution of %dx%d, not running mode tests\n",
903 d3ddm2.Width, d3ddm2.Height);
910 skip("Less than 2 modes supported, skipping mode tests\n");
915 if (modes[i].w == orig_width && modes[i].h == orig_height) ++i;
917 ZeroMemory( &d3dpp, sizeof(d3dpp) );
918 d3dpp.Windowed = FALSE;
919 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
920 d3dpp.BackBufferWidth = modes[i].w;
921 d3dpp.BackBufferHeight = modes[i].h;
922 d3dpp.BackBufferFormat = d3ddm.Format;
923 d3dpp.EnableAutoDepthStencil = TRUE;
924 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
926 hr = IDirect3D9_CreateDevice(pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
927 hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device1);
930 skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr);
933 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
934 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after creation returned %#x\n", hr);
936 width = GetSystemMetrics(SM_CXSCREEN);
937 height = GetSystemMetrics(SM_CYSCREEN);
938 ok(width == modes[i].w, "Screen width is %u, expected %u\n", width, modes[i].w);
939 ok(height == modes[i].h, "Screen height is %u, expected %u\n", height, modes[i].h);
941 hr = IDirect3DDevice9_GetViewport(device1, &vp);
942 ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
945 ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
946 ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y);
947 ok(vp.Width == modes[i].w, "D3DVIEWPORT->Width = %u, expected %u\n", vp.Width, modes[i].w);
948 ok(vp.Height == modes[i].h, "D3DVIEWPORT->Height = %u, expected %u\n", vp.Height, modes[i].h);
949 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ);
950 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
958 hr = IDirect3DDevice9_SetViewport(device1, &vp);
959 ok(hr == D3D_OK, "IDirect3DDevice9_SetViewport failed with %08x\n", hr);
961 ZeroMemory( &d3dpp, sizeof(d3dpp) );
962 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
963 d3dpp.Windowed = FALSE;
964 d3dpp.BackBufferWidth = modes[i].w;
965 d3dpp.BackBufferHeight = modes[i].h;
966 d3dpp.BackBufferFormat = d3ddm.Format;
967 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
968 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
969 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
970 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
972 ZeroMemory(&vp, sizeof(vp));
973 hr = IDirect3DDevice9_GetViewport(device1, &vp);
974 ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
977 ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
978 ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y);
979 ok(vp.Width == modes[i].w, "D3DVIEWPORT->Width = %u, expected %u\n", vp.Width, modes[i].w);
980 ok(vp.Height == modes[i].h, "D3DVIEWPORT->Height = %u, expected %u\n", vp.Height, modes[i].h);
981 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ);
982 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
985 width = GetSystemMetrics(SM_CXSCREEN);
986 height = GetSystemMetrics(SM_CYSCREEN);
987 ok(width == modes[i].w, "Screen width is %u, expected %u\n", width, modes[i].w);
988 ok(height == modes[i].h, "Screen height is %u, expected %u\n", height, modes[i].h);
990 hr = IDirect3DDevice9_GetSwapChain(device1, 0, &pSwapchain);
991 ok(hr == D3D_OK, "IDirect3DDevice9_GetSwapChain returned %08x\n", hr);
994 ZeroMemory(&d3dpp, sizeof(d3dpp));
995 hr = IDirect3DSwapChain9_GetPresentParameters(pSwapchain, &d3dpp);
996 ok(hr == D3D_OK, "IDirect3DSwapChain9_GetPresentParameters returned %08x\n", hr);
999 ok(d3dpp.BackBufferWidth == modes[i].w, "Back buffer width is %u, expected %u\n",
1000 d3dpp.BackBufferWidth, modes[i].w);
1001 ok(d3dpp.BackBufferHeight == modes[i].h, "Back buffer height is %u, expected %u\n",
1002 d3dpp.BackBufferHeight, modes[i].h);
1004 IDirect3DSwapChain9_Release(pSwapchain);
1007 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1008 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1009 d3dpp.Windowed = TRUE;
1010 d3dpp.BackBufferWidth = 400;
1011 d3dpp.BackBufferHeight = 300;
1012 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1013 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1014 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1015 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1017 width = GetSystemMetrics(SM_CXSCREEN);
1018 height = GetSystemMetrics(SM_CYSCREEN);
1019 ok(width == orig_width, "Screen width is %d\n", width);
1020 ok(height == orig_height, "Screen height is %d\n", height);
1022 ZeroMemory(&vp, sizeof(vp));
1023 hr = IDirect3DDevice9_GetViewport(device1, &vp);
1024 ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
1027 ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
1028 ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y);
1029 ok(vp.Width == 400, "D3DVIEWPORT->Width = %d\n", vp.Width);
1030 ok(vp.Height == 300, "D3DVIEWPORT->Height = %d\n", vp.Height);
1031 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ);
1032 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
1035 hr = IDirect3DDevice9_GetSwapChain(device1, 0, &pSwapchain);
1036 ok(hr == D3D_OK, "IDirect3DDevice9_GetSwapChain returned %08x\n", hr);
1039 ZeroMemory(&d3dpp, sizeof(d3dpp));
1040 hr = IDirect3DSwapChain9_GetPresentParameters(pSwapchain, &d3dpp);
1041 ok(hr == D3D_OK, "IDirect3DSwapChain9_GetPresentParameters returned %08x\n", hr);
1044 ok(d3dpp.BackBufferWidth == 400, "Back buffer width is %d\n", d3dpp.BackBufferWidth);
1045 ok(d3dpp.BackBufferHeight == 300, "Back buffer height is %d\n", d3dpp.BackBufferHeight);
1047 IDirect3DSwapChain9_Release(pSwapchain);
1050 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1051 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1052 d3dpp.Windowed = TRUE;
1053 d3dpp.BackBufferWidth = 400;
1054 d3dpp.BackBufferHeight = 300;
1056 /* _Reset fails if there is a resource in the default pool */
1057 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device1, 16, 16, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &surface, NULL);
1058 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
1059 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1060 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1061 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1062 ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
1063 IDirect3DSurface9_Release(surface);
1064 /* Reset again to get the device out of the lost state */
1065 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1066 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1067 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1068 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1070 /* Scratch, sysmem and managed pools are fine */
1071 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device1, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL);
1072 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
1073 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1074 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1075 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1076 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1077 IDirect3DSurface9_Release(surface);
1079 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device1, 16, 16,
1080 D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL);
1081 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
1082 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1083 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1084 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1085 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1086 IDirect3DSurface9_Release(surface);
1088 /* The depth stencil should get reset to the auto depth stencil when present. */
1089 hr = IDirect3DDevice9_SetDepthStencilSurface(device1, NULL);
1090 ok(hr == D3D_OK, "SetDepthStencilSurface failed with 0x%08x\n", hr);
1092 hr = IDirect3DDevice9_GetDepthStencilSurface(device1, &surface);
1093 ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr);
1094 ok(surface == NULL, "Depth stencil should be NULL\n");
1096 d3dpp.EnableAutoDepthStencil = TRUE;
1097 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
1098 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1099 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr);
1101 hr = IDirect3DDevice9_GetDepthStencilSurface(device1, &surface);
1102 ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr);
1103 ok(surface != NULL, "Depth stencil should not be NULL\n");
1104 if (surface) IDirect3DSurface9_Release(surface);
1106 d3dpp.EnableAutoDepthStencil = FALSE;
1107 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1108 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr);
1110 hr = IDirect3DDevice9_GetDepthStencilSurface(device1, &surface);
1111 ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr);
1112 ok(surface == NULL, "Depth stencil should be NULL\n");
1114 /* Will a sysmem or scratch survive while locked */
1115 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device1, 16, 16,
1116 D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL);
1117 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
1118 hr = IDirect3DSurface9_LockRect(surface, &lockrect, NULL, D3DLOCK_DISCARD);
1119 ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %08x\n", hr);
1120 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1121 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1122 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1123 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1124 IDirect3DSurface9_UnlockRect(surface);
1125 IDirect3DSurface9_Release(surface);
1127 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device1, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL);
1128 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
1129 hr = IDirect3DSurface9_LockRect(surface, &lockrect, NULL, D3DLOCK_DISCARD);
1130 ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %08x\n", hr);
1131 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1132 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1133 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1134 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1135 IDirect3DSurface9_UnlockRect(surface);
1136 IDirect3DSurface9_Release(surface);
1138 hr = IDirect3DDevice9_CreateTexture(device1, 16, 16, 0, 0, D3DFMT_R5G6B5, D3DPOOL_MANAGED, &texture, NULL);
1139 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned %08x\n", hr);
1140 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1141 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1142 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1143 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1144 IDirect3DTexture9_Release(texture);
1146 /* A reference held to an implicit surface causes failures as well */
1147 hr = IDirect3DDevice9_GetBackBuffer(device1, 0, 0, D3DBACKBUFFER_TYPE_MONO, &surface);
1148 ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer returned %08x\n", hr);
1149 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1150 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1151 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1152 ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
1153 IDirect3DSurface9_Release(surface);
1154 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1155 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1156 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1157 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1159 /* Shaders are fine as well */
1160 hr = IDirect3DDevice9_CreateVertexShader(device1, simple_vs, &shader);
1161 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
1162 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1163 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1164 IDirect3DVertexShader9_Release(shader);
1166 /* Try setting invalid modes */
1167 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1168 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1169 d3dpp.Windowed = FALSE;
1170 d3dpp.BackBufferWidth = 32;
1171 d3dpp.BackBufferHeight = 32;
1172 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1173 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=32, h=32, windowed=FALSE failed with %08x\n", hr);
1174 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1175 ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
1177 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1178 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1179 d3dpp.Windowed = FALSE;
1180 d3dpp.BackBufferWidth = 801;
1181 d3dpp.BackBufferHeight = 600;
1182 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1183 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=801, h=600, windowed=FALSE failed with %08x\n", hr);
1184 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1185 ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
1187 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1189 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1190 d3dpp.Windowed = TRUE;
1191 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1192 d3dpp.BackBufferFormat = d3ddm.Format;
1193 d3dpp.EnableAutoDepthStencil = FALSE;
1194 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
1196 hr = IDirect3D9_CreateDevice(pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
1197 hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device2);
1200 skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr);
1204 hr = IDirect3DDevice9_TestCooperativeLevel(device2);
1205 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after creation returned %#x\n", hr);
1207 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1208 d3dpp.Windowed = TRUE;
1209 d3dpp.BackBufferWidth = 400;
1210 d3dpp.BackBufferHeight = 300;
1211 d3dpp.EnableAutoDepthStencil = TRUE;
1212 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
1214 hr = IDirect3DDevice9_Reset(device2, &d3dpp);
1215 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr);
1217 if (FAILED(hr)) goto cleanup;
1219 hr = IDirect3DDevice9_GetDepthStencilSurface(device2, &surface);
1220 ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr);
1221 ok(surface != NULL, "Depth stencil should not be NULL\n");
1222 if (surface) IDirect3DSurface9_Release(surface);
1225 HeapFree(GetProcessHeap(), 0, modes);
1228 UINT refcount = IDirect3DDevice9_Release(device2);
1229 ok(!refcount, "Device has %u references left.\n", refcount);
1233 UINT refcount = IDirect3DDevice9_Release(device1);
1234 ok(!refcount, "Device has %u references left.\n", refcount);
1236 if (pD3d) IDirect3D9_Release(pD3d);
1237 if (hwnd) DestroyWindow(hwnd);
1240 /* Test adapter display modes */
1241 static void test_display_modes(void)
1243 D3DDISPLAYMODE dmode;
1246 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1247 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1250 #define TEST_FMT(x,r) do { \
1251 HRESULT res = IDirect3D9_EnumAdapterModes(pD3d, 0, (x), 0, &dmode); \
1252 ok(res==(r), "EnumAdapterModes("#x") did not return "#r" (got %08x)!\n", res); \
1255 TEST_FMT(D3DFMT_R8G8B8, D3DERR_INVALIDCALL);
1256 TEST_FMT(D3DFMT_A8R8G8B8, D3DERR_INVALIDCALL);
1257 TEST_FMT(D3DFMT_X8B8G8R8, D3DERR_INVALIDCALL);
1259 TEST_FMT(D3DFMT_X1R5G5B5, D3DERR_INVALIDCALL);
1260 TEST_FMT(D3DFMT_A1R5G5B5, D3DERR_INVALIDCALL);
1261 TEST_FMT(D3DFMT_A4R4G4B4, D3DERR_INVALIDCALL);
1262 TEST_FMT(D3DFMT_R3G3B2, D3DERR_INVALIDCALL);
1263 TEST_FMT(D3DFMT_A8, D3DERR_INVALIDCALL);
1264 TEST_FMT(D3DFMT_A8R3G3B2, D3DERR_INVALIDCALL);
1265 TEST_FMT(D3DFMT_X4R4G4B4, D3DERR_INVALIDCALL);
1266 TEST_FMT(D3DFMT_A2B10G10R10, D3DERR_INVALIDCALL);
1267 TEST_FMT(D3DFMT_A8B8G8R8, D3DERR_INVALIDCALL);
1268 TEST_FMT(D3DFMT_X8B8G8R8, D3DERR_INVALIDCALL);
1269 TEST_FMT(D3DFMT_G16R16, D3DERR_INVALIDCALL);
1270 TEST_FMT(D3DFMT_A16B16G16R16, D3DERR_INVALIDCALL);
1272 TEST_FMT(D3DFMT_A8P8, D3DERR_INVALIDCALL);
1273 TEST_FMT(D3DFMT_P8, D3DERR_INVALIDCALL);
1275 TEST_FMT(D3DFMT_L8, D3DERR_INVALIDCALL);
1276 TEST_FMT(D3DFMT_A8L8, D3DERR_INVALIDCALL);
1277 TEST_FMT(D3DFMT_A4L4, D3DERR_INVALIDCALL);
1279 TEST_FMT(D3DFMT_V8U8, D3DERR_INVALIDCALL);
1280 TEST_FMT(D3DFMT_L6V5U5, D3DERR_INVALIDCALL);
1281 TEST_FMT(D3DFMT_X8L8V8U8, D3DERR_INVALIDCALL);
1282 TEST_FMT(D3DFMT_Q8W8V8U8, D3DERR_INVALIDCALL);
1283 TEST_FMT(D3DFMT_V16U16, D3DERR_INVALIDCALL);
1284 TEST_FMT(D3DFMT_A2W10V10U10, D3DERR_INVALIDCALL);
1286 TEST_FMT(D3DFMT_UYVY, D3DERR_INVALIDCALL);
1287 TEST_FMT(D3DFMT_YUY2, D3DERR_INVALIDCALL);
1288 TEST_FMT(D3DFMT_DXT1, D3DERR_INVALIDCALL);
1289 TEST_FMT(D3DFMT_DXT2, D3DERR_INVALIDCALL);
1290 TEST_FMT(D3DFMT_DXT3, D3DERR_INVALIDCALL);
1291 TEST_FMT(D3DFMT_DXT4, D3DERR_INVALIDCALL);
1292 TEST_FMT(D3DFMT_DXT5, D3DERR_INVALIDCALL);
1293 TEST_FMT(D3DFMT_MULTI2_ARGB8, D3DERR_INVALIDCALL);
1294 TEST_FMT(D3DFMT_G8R8_G8B8, D3DERR_INVALIDCALL);
1295 TEST_FMT(D3DFMT_R8G8_B8G8, D3DERR_INVALIDCALL);
1297 TEST_FMT(D3DFMT_D16_LOCKABLE, D3DERR_INVALIDCALL);
1298 TEST_FMT(D3DFMT_D32, D3DERR_INVALIDCALL);
1299 TEST_FMT(D3DFMT_D15S1, D3DERR_INVALIDCALL);
1300 TEST_FMT(D3DFMT_D24S8, D3DERR_INVALIDCALL);
1301 TEST_FMT(D3DFMT_D24X8, D3DERR_INVALIDCALL);
1302 TEST_FMT(D3DFMT_D24X4S4, D3DERR_INVALIDCALL);
1303 TEST_FMT(D3DFMT_D16, D3DERR_INVALIDCALL);
1304 TEST_FMT(D3DFMT_L16, D3DERR_INVALIDCALL);
1305 TEST_FMT(D3DFMT_D32F_LOCKABLE, D3DERR_INVALIDCALL);
1306 TEST_FMT(D3DFMT_D24FS8, D3DERR_INVALIDCALL);
1308 TEST_FMT(D3DFMT_VERTEXDATA, D3DERR_INVALIDCALL);
1309 TEST_FMT(D3DFMT_INDEX16, D3DERR_INVALIDCALL);
1310 TEST_FMT(D3DFMT_INDEX32, D3DERR_INVALIDCALL);
1311 TEST_FMT(D3DFMT_Q16W16V16U16, D3DERR_INVALIDCALL);
1312 /* Floating point formats */
1313 TEST_FMT(D3DFMT_R16F, D3DERR_INVALIDCALL);
1314 TEST_FMT(D3DFMT_G16R16F, D3DERR_INVALIDCALL);
1315 TEST_FMT(D3DFMT_A16B16G16R16F, D3DERR_INVALIDCALL);
1318 TEST_FMT(D3DFMT_R32F, D3DERR_INVALIDCALL);
1319 TEST_FMT(D3DFMT_G32R32F, D3DERR_INVALIDCALL);
1320 TEST_FMT(D3DFMT_A32B32G32R32F, D3DERR_INVALIDCALL);
1322 TEST_FMT(D3DFMT_CxV8U8, D3DERR_INVALIDCALL);
1324 TEST_FMT(0, D3DERR_INVALIDCALL);
1326 IDirect3D9_Release(pD3d);
1329 static void test_scene(void)
1333 IDirect3D9 *pD3d = NULL;
1334 IDirect3DDevice9 *pDevice = NULL;
1335 D3DPRESENT_PARAMETERS d3dpp;
1336 D3DDISPLAYMODE d3ddm;
1337 IDirect3DSurface9 *pSurface1 = NULL, *pSurface2 = NULL, *pSurface3 = NULL, *pRenderTarget = NULL;
1338 IDirect3DSurface9 *pBackBuffer = NULL, *pDepthStencil = NULL;
1339 RECT rect = {0, 0, 128, 128};
1342 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1343 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1344 hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1345 ok(hwnd != NULL, "Failed to create window\n");
1346 if (!pD3d || !hwnd) goto cleanup;
1348 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1349 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1350 d3dpp.Windowed = TRUE;
1351 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1352 d3dpp.BackBufferWidth = 800;
1353 d3dpp.BackBufferHeight = 600;
1354 d3dpp.BackBufferFormat = d3ddm.Format;
1355 d3dpp.EnableAutoDepthStencil = TRUE;
1356 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1358 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1359 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1360 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1363 skip("Failed to create a d3d device\n");
1367 /* Get the caps, they will be needed to tell if an operation is supposed to be valid */
1368 memset(&caps, 0, sizeof(caps));
1369 hr = IDirect3DDevice9_GetDeviceCaps(pDevice, &caps);
1370 ok(hr == D3D_OK, "IDirect3DDevice9_GetCaps failed with %08x\n", hr);
1371 if(FAILED(hr)) goto cleanup;
1373 /* Test an EndScene without beginscene. Should return an error */
1374 hr = IDirect3DDevice9_EndScene(pDevice);
1375 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr);
1377 /* Test a normal BeginScene / EndScene pair, this should work */
1378 hr = IDirect3DDevice9_BeginScene(pDevice);
1379 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1382 hr = IDirect3DDevice9_EndScene(pDevice);
1383 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1386 /* Test another EndScene without having begun a new scene. Should return an error */
1387 hr = IDirect3DDevice9_EndScene(pDevice);
1388 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr);
1390 /* Two nested BeginScene and EndScene calls */
1391 hr = IDirect3DDevice9_BeginScene(pDevice);
1392 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1393 hr = IDirect3DDevice9_BeginScene(pDevice);
1394 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
1395 hr = IDirect3DDevice9_EndScene(pDevice);
1396 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1397 hr = IDirect3DDevice9_EndScene(pDevice);
1398 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr);
1400 /* Create some surfaces to test stretchrect between the scenes */
1401 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pSurface1, NULL);
1402 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
1403 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pSurface2, NULL);
1404 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
1405 hr = IDirect3DDevice9_CreateDepthStencilSurface(pDevice, 800, 600, D3DFMT_D16, D3DMULTISAMPLE_NONE, 0, FALSE, &pSurface3, NULL);
1406 ok(hr == D3D_OK, "IDirect3DDevice9_CreateDepthStencilSurface failed with %08x\n", hr);
1407 hr = IDirect3DDevice9_CreateRenderTarget(pDevice, 128, 128, d3ddm.Format, D3DMULTISAMPLE_NONE, 0, FALSE, &pRenderTarget, NULL);
1408 ok(hr == D3D_OK, "IDirect3DDevice9_CreateRenderTarget failed with %08x\n", hr);
1410 hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer);
1411 ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %08x\n", hr);
1412 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1413 ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %08x\n", hr);
1415 /* First make sure a simple StretchRect call works */
1416 if(pSurface1 && pSurface2) {
1417 hr = IDirect3DDevice9_StretchRect(pDevice, pSurface1, NULL, pSurface2, NULL, 0);
1418 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1420 if(pBackBuffer && pRenderTarget) {
1421 hr = IDirect3DDevice9_StretchRect(pDevice, pBackBuffer, &rect, pRenderTarget, NULL, 0);
1422 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1424 if(pDepthStencil && pSurface3) {
1426 if(0) /* Disabled for now because it crashes in wine */ {
1427 expected = caps.DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES ? D3D_OK : D3DERR_INVALIDCALL;
1428 hr = IDirect3DDevice9_StretchRect(pDevice, pDepthStencil, NULL, pSurface3, NULL, 0);
1429 ok( hr == expected, "IDirect3DDevice9_StretchRect returned %08x, expected %08x\n", hr, expected);
1433 /* Now try it in a BeginScene - EndScene pair. Seems to be allowed in a beginScene - Endscene pair
1434 * width normal surfaces, render targets and depth stencil surfaces.
1436 hr = IDirect3DDevice9_BeginScene(pDevice);
1437 ok( hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1439 if(pSurface1 && pSurface2)
1441 hr = IDirect3DDevice9_StretchRect(pDevice, pSurface1, NULL, pSurface2, NULL, 0);
1442 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1444 if(pBackBuffer && pRenderTarget)
1446 hr = IDirect3DDevice9_StretchRect(pDevice, pBackBuffer, &rect, pRenderTarget, NULL, 0);
1447 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1449 if(pDepthStencil && pSurface3)
1451 /* This is supposed to fail inside a BeginScene - EndScene pair. */
1452 hr = IDirect3DDevice9_StretchRect(pDevice, pDepthStencil, NULL, pSurface3, NULL, 0);
1453 ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect returned %08x, expected D3DERR_INVALIDCALL\n", hr);
1456 hr = IDirect3DDevice9_EndScene(pDevice);
1457 ok( hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1459 /* Does a SetRenderTarget influence BeginScene / EndScene ?
1460 * Set a new render target, then see if it started a new scene. Flip the rt back and see if that maybe
1461 * ended the scene. Expected result is that the scene is not affected by SetRenderTarget
1463 hr = IDirect3DDevice9_SetRenderTarget(pDevice, 0, pRenderTarget);
1464 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr);
1465 hr = IDirect3DDevice9_BeginScene(pDevice);
1466 ok( hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1467 hr = IDirect3DDevice9_SetRenderTarget(pDevice, 0, pBackBuffer);
1468 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr);
1469 hr = IDirect3DDevice9_EndScene(pDevice);
1470 ok( hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1473 if(pRenderTarget) IDirect3DSurface9_Release(pRenderTarget);
1474 if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
1475 if(pBackBuffer) IDirect3DSurface9_Release(pBackBuffer);
1476 if(pSurface1) IDirect3DSurface9_Release(pSurface1);
1477 if(pSurface2) IDirect3DSurface9_Release(pSurface2);
1478 if(pSurface3) IDirect3DSurface9_Release(pSurface3);
1481 UINT refcount = IDirect3DDevice9_Release(pDevice);
1482 ok(!refcount, "Device has %u references left.\n", refcount);
1484 if (pD3d) IDirect3D9_Release(pD3d);
1485 if(hwnd) DestroyWindow(hwnd);
1488 static void test_limits(void)
1492 IDirect3D9 *pD3d = NULL;
1493 IDirect3DDevice9 *pDevice = NULL;
1494 D3DPRESENT_PARAMETERS d3dpp;
1495 D3DDISPLAYMODE d3ddm;
1496 IDirect3DTexture9 *pTexture = NULL;
1499 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1500 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1501 hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1502 ok(hwnd != NULL, "Failed to create window\n");
1503 if (!pD3d || !hwnd) goto cleanup;
1505 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1506 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1507 d3dpp.Windowed = TRUE;
1508 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1509 d3dpp.BackBufferWidth = 800;
1510 d3dpp.BackBufferHeight = 600;
1511 d3dpp.BackBufferFormat = d3ddm.Format;
1512 d3dpp.EnableAutoDepthStencil = TRUE;
1513 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1515 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1516 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1517 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1520 skip("Failed to create a d3d device\n");
1524 hr = IDirect3DDevice9_CreateTexture(pDevice, 16, 16, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &pTexture, NULL);
1525 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed with %08x\n", hr);
1526 if(!pTexture) goto cleanup;
1528 /* There are 16 pixel samplers. We should be able to access all of them */
1529 for(i = 0; i < 16; i++) {
1530 hr = IDirect3DDevice9_SetTexture(pDevice, i, (IDirect3DBaseTexture9 *) pTexture);
1531 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture for sampler %d failed with %08x\n", i, hr);
1532 hr = IDirect3DDevice9_SetTexture(pDevice, i, NULL);
1533 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture for sampler %d failed with %08x\n", i, hr);
1534 hr = IDirect3DDevice9_SetSamplerState(pDevice, i, D3DSAMP_SRGBTEXTURE, TRUE);
1535 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState for sampler %d failed with %08x\n", i, hr);
1538 /* Now test all 8 textures stage states */
1539 for(i = 0; i < 8; i++) {
1540 hr = IDirect3DDevice9_SetTextureStageState(pDevice, i, D3DTSS_COLOROP, D3DTOP_ADD);
1541 ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState for texture %d failed with %08x\n", i, hr);
1544 /* Investigations show that accessing higher samplers / textures stage states does not return an error either. Writing
1545 * to too high samplers(approximately sampler 40) causes memory corruption in windows, so there is no bounds checking
1546 * but how do I test that?
1549 if(pTexture) IDirect3DTexture9_Release(pTexture);
1552 UINT refcount = IDirect3D9_Release(pDevice);
1553 ok(!refcount, "Device has %u references left.\n", refcount);
1555 if (pD3d) IDirect3D9_Release(pD3d);
1556 if(hwnd) DestroyWindow(hwnd);
1559 static void test_depthstenciltest(void)
1563 IDirect3D9 *pD3d = NULL;
1564 IDirect3DDevice9 *pDevice = NULL;
1565 D3DPRESENT_PARAMETERS d3dpp;
1566 D3DDISPLAYMODE d3ddm;
1567 IDirect3DSurface9 *pDepthStencil = NULL;
1568 IDirect3DSurface9 *pDepthStencil2 = NULL;
1569 D3DZBUFFERTYPE state;
1571 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1572 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1573 hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1574 ok(hwnd != NULL, "Failed to create window\n");
1575 if (!pD3d || !hwnd) goto cleanup;
1577 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1578 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1579 d3dpp.Windowed = TRUE;
1580 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1581 d3dpp.BackBufferWidth = 800;
1582 d3dpp.BackBufferHeight = 600;
1583 d3dpp.BackBufferFormat = d3ddm.Format;
1584 d3dpp.EnableAutoDepthStencil = TRUE;
1585 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1587 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1588 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1589 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1592 skip("Failed to create a d3d device\n");
1596 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1597 ok(hr == D3D_OK && pDepthStencil != NULL, "IDirect3DDevice9_GetDepthStencilSurface failed with %08x\n", hr);
1600 hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
1601 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
1603 hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, NULL);
1604 ok(hr == D3D_OK, "IDirect3DDevice9_SetDepthStencilSurface failed with %08x\n", hr);
1606 /* Check if the set buffer is returned on a get. WineD3D had a bug with that once, prevent it from coming back */
1607 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil2);
1608 ok(hr == D3DERR_NOTFOUND && pDepthStencil2 == NULL, "IDirect3DDevice9_GetDepthStencilSurface failed with %08x\n", hr);
1609 if(pDepthStencil2) IDirect3DSurface9_Release(pDepthStencil2);
1611 /* This left the render states untouched! */
1612 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1613 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1614 ok(state == D3DZB_TRUE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1615 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZWRITEENABLE, &state);
1616 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1617 ok(state == TRUE, "D3DRS_ZWRITEENABLE is %s\n", state ? "TRUE" : "FALSE");
1618 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_STENCILENABLE, &state);
1619 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1620 ok(state == FALSE, "D3DRS_STENCILENABLE is %s\n", state ? "TRUE" : "FALSE");
1621 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_STENCILWRITEMASK, &state);
1622 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1623 ok(state == 0xffffffff, "D3DRS_STENCILWRITEMASK is 0x%08x\n", state);
1625 /* This is supposed to fail now */
1626 hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
1627 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Clear failed with %08x\n", hr);
1629 hr = IDirect3DDevice9_SetRenderState(pDevice, D3DRS_ZENABLE, D3DZB_FALSE);
1630 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with %08x\n", hr);
1632 hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, pDepthStencil);
1633 ok(hr == D3D_OK, "IDirect3DDevice9_SetDepthStencilSurface failed with %08x\n", hr);
1635 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1636 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1637 ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1639 /* Now it works again */
1640 hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
1641 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
1643 if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
1644 if(pDevice) IDirect3D9_Release(pDevice);
1646 /* Now see if autodepthstencil disable is honored. First, without a format set */
1647 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1648 d3dpp.Windowed = TRUE;
1649 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1650 d3dpp.BackBufferWidth = 800;
1651 d3dpp.BackBufferHeight = 600;
1652 d3dpp.BackBufferFormat = d3ddm.Format;
1653 d3dpp.EnableAutoDepthStencil = FALSE;
1654 d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
1656 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1657 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1658 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1661 skip("Failed to create a d3d device\n");
1665 pDepthStencil = NULL;
1666 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1667 ok(hr == D3DERR_NOTFOUND && pDepthStencil == NULL, "IDirect3DDevice9_GetDepthStencilSurface returned %08x, surface = %p\n", hr, pDepthStencil);
1669 IDirect3DSurface9_Release(pDepthStencil);
1670 pDepthStencil = NULL;
1673 /* Check the depth test state */
1674 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1675 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1676 ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1678 if(pDevice) IDirect3D9_Release(pDevice);
1680 /* Next, try EnableAutoDepthStencil FALSE with a depth stencil format set */
1681 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1682 d3dpp.Windowed = TRUE;
1683 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1684 d3dpp.BackBufferWidth = 800;
1685 d3dpp.BackBufferHeight = 600;
1686 d3dpp.BackBufferFormat = d3ddm.Format;
1687 d3dpp.EnableAutoDepthStencil = FALSE;
1688 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1690 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1691 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1692 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1695 skip("Failed to create a d3d device\n");
1699 pDepthStencil = NULL;
1700 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1701 ok(hr == D3DERR_NOTFOUND && pDepthStencil == NULL, "IDirect3DDevice9_GetDepthStencilSurface returned %08x, surface = %p\n", hr, pDepthStencil);
1703 IDirect3DSurface9_Release(pDepthStencil);
1704 pDepthStencil = NULL;
1707 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1708 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1709 ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1712 if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
1715 UINT refcount = IDirect3D9_Release(pDevice);
1716 ok(!refcount, "Device has %u references left.\n", refcount);
1718 if (pD3d) IDirect3D9_Release(pD3d);
1719 if(hwnd) DestroyWindow(hwnd);
1722 /* Test what happens when IDirect3DDevice9_DrawIndexedPrimitive is called without a valid index buffer set. */
1723 static void test_draw_indexed(void)
1725 static const struct {
1729 {{-1.0f, -1.0f, 0.0f}, 0xffff0000},
1730 {{-1.0f, 1.0f, 0.0f}, 0xffff0000},
1731 {{ 1.0f, 1.0f, 0.0f}, 0xffff0000},
1732 {{ 1.0f, -1.0f, 0.0f}, 0xffff0000},
1734 WORD indices[] = {0, 1, 2, 3, 0, 2};
1736 static const D3DVERTEXELEMENT9 decl_elements[] = {
1737 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1738 {0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
1742 IDirect3DVertexDeclaration9 *vertex_declaration = NULL;
1743 IDirect3DVertexBuffer9 *vertex_buffer = NULL;
1744 IDirect3DIndexBuffer9 *index_buffer = NULL;
1745 D3DPRESENT_PARAMETERS present_parameters;
1746 IDirect3DDevice9 *device = NULL;
1752 hwnd = CreateWindow("d3d9_test_wc", "d3d9_test",
1753 0, 0, 0, 10, 10, 0, 0, 0, 0);
1756 skip("Failed to create window\n");
1760 d3d9 = pDirect3DCreate9(D3D_SDK_VERSION);
1763 skip("Failed to create IDirect3D9 object\n");
1767 ZeroMemory(&present_parameters, sizeof(present_parameters));
1768 present_parameters.Windowed = TRUE;
1769 present_parameters.hDeviceWindow = hwnd;
1770 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1772 hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
1773 NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device);
1774 if (FAILED(hr) || !device)
1776 skip("Failed to create device\n");
1780 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration);
1781 ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (0x%08x)\n", hr);
1782 hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
1783 ok(SUCCEEDED(hr), "SetVertexDeclaration failed (0x%08x)\n", hr);
1785 hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad), 0, 0, D3DPOOL_DEFAULT, &vertex_buffer, NULL);
1786 ok(SUCCEEDED(hr), "CreateVertexBuffer failed (0x%08x)\n", hr);
1787 hr = IDirect3DVertexBuffer9_Lock(vertex_buffer, 0, 0, &ptr, D3DLOCK_DISCARD);
1788 ok(SUCCEEDED(hr), "Lock failed (0x%08x)\n", hr);
1789 memcpy(ptr, quad, sizeof(quad));
1790 hr = IDirect3DVertexBuffer9_Unlock(vertex_buffer);
1791 ok(SUCCEEDED(hr), "Unlock failed (0x%08x)\n", hr);
1792 hr = IDirect3DDevice9_SetStreamSource(device, 0, vertex_buffer, 0, sizeof(*quad));
1793 ok(SUCCEEDED(hr), "SetStreamSource failed (0x%08x)\n", hr);
1795 hr = IDirect3DDevice9_CreateIndexBuffer(device, sizeof(indices), 0, D3DFMT_INDEX16, D3DPOOL_DEFAULT, &index_buffer, NULL);
1796 ok(SUCCEEDED(hr), "CreateIndexBuffer failed (0x%08x)\n", hr);
1797 hr = IDirect3DIndexBuffer9_Lock(index_buffer, 0, 0, &ptr, D3DLOCK_DISCARD);
1798 ok(SUCCEEDED(hr), "Lock failed (0x%08x)\n", hr);
1799 memcpy(ptr, indices, sizeof(indices));
1800 hr = IDirect3DIndexBuffer9_Unlock(index_buffer);
1801 ok(SUCCEEDED(hr), "Unlock failed (0x%08x)\n", hr);
1802 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
1803 ok(SUCCEEDED(hr), "SetRenderState D3DRS_LIGHTING failed (0x%08x)\n", hr);
1804 hr = IDirect3DDevice9_BeginScene(device);
1805 ok(SUCCEEDED(hr), "BeginScene failed (0x%08x)\n", hr);
1807 /* NULL index buffer. Should fail */
1808 hr = IDirect3DDevice9_SetIndices(device, NULL);
1809 ok(SUCCEEDED(hr), "SetIndices failed (0x%08x)\n", hr);
1810 hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1811 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1812 ok(hr == D3DERR_INVALIDCALL, "DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x)\n",
1813 hr, D3DERR_INVALIDCALL);
1815 /* Valid index buffer, NULL vertex declaration. Should fail */
1816 hr = IDirect3DDevice9_SetIndices(device, index_buffer);
1817 ok(SUCCEEDED(hr), "SetIndices failed (0x%08x)\n", hr);
1818 hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1819 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1820 ok(hr == D3DERR_INVALIDCALL, "DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x)\n",
1821 hr, D3DERR_INVALIDCALL);
1823 /* Valid index buffer and vertex declaration. Should succeed */
1824 hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration);
1825 ok(SUCCEEDED(hr), "SetVertexDeclaration failed (0x%08x)\n", hr);
1826 hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1827 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1828 ok(SUCCEEDED(hr), "DrawIndexedPrimitive failed (0x%08x)\n", hr);
1830 hr = IDirect3DDevice9_EndScene(device);
1831 ok(SUCCEEDED(hr), "EndScene failed (0x%08x)\n", hr);
1833 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
1834 ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);
1836 IDirect3DVertexBuffer9_Release(vertex_buffer);
1837 IDirect3DIndexBuffer9_Release(index_buffer);
1838 IDirect3DVertexDeclaration9_Release(vertex_declaration);
1843 UINT refcount = IDirect3DDevice9_Release(device);
1844 ok(!refcount, "Device has %u references left.\n", refcount);
1846 if (d3d9) IDirect3D9_Release(d3d9);
1847 if (hwnd) DestroyWindow(hwnd);
1850 static void test_null_stream(void)
1852 IDirect3DVertexBuffer9 *buffer = NULL;
1853 D3DPRESENT_PARAMETERS present_parameters;
1854 IDirect3DDevice9 *device = NULL;
1858 IDirect3DVertexShader9 *shader = NULL;
1859 IDirect3DVertexDeclaration9 *decl = NULL;
1860 DWORD shader_code[] = {
1861 0xfffe0101, /* vs_1_1 */
1862 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
1863 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
1864 0x0000ffff /* end */
1866 static const D3DVERTEXELEMENT9 decl_elements[] = {
1867 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1868 {1, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
1872 d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1873 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1874 hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1875 ok(hwnd != NULL, "Failed to create window\n");
1876 if (!d3d9 || !hwnd) goto cleanup;
1878 ZeroMemory(&present_parameters, sizeof(present_parameters));
1879 present_parameters.Windowed = TRUE;
1880 present_parameters.hDeviceWindow = hwnd;
1881 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1883 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1884 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device );
1885 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1888 skip("Failed to create a d3d device\n");
1892 hr = IDirect3DDevice9_CreateVertexShader(device, shader_code, &shader);
1894 skip("No vertex shader support\n");
1897 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &decl);
1898 ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexDeclaration failed (0x%08x)\n", hr);
1900 skip("Vertex declaration handling not possible.\n");
1903 hr = IDirect3DDevice9_CreateVertexBuffer(device, 12 * sizeof(float), 0, 0, D3DPOOL_MANAGED, &buffer, NULL);
1904 ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexBuffer failed (0x%08x)\n", hr);
1906 skip("Vertex buffer handling not possible.\n");
1910 hr = IDirect3DDevice9_SetStreamSource(device, 0, buffer, 0, sizeof(float) * 3);
1911 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr);
1912 hr = IDirect3DDevice9_SetStreamSource(device, 1, NULL, 0, 0);
1913 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr);
1914 hr = IDirect3DDevice9_SetVertexShader(device, shader);
1915 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexShader failed (0x%08x)\n", hr);
1916 hr = IDirect3DDevice9_SetVertexDeclaration(device, decl);
1917 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexDeclaration failed (0x%08x)\n", hr);
1919 hr = IDirect3DDevice9_BeginScene(device);
1920 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed (0x%08x)\n", hr);
1922 hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_POINTLIST, 0, 1);
1923 ok(SUCCEEDED(hr), "IDirect3DDevice9_DrawPrimitive failed (0x%08x)\n", hr);
1925 hr = IDirect3DDevice9_EndScene(device);
1926 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed (0x%08x)\n", hr);
1929 IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
1930 IDirect3DDevice9_SetVertexShader(device, NULL);
1931 IDirect3DDevice9_SetVertexDeclaration(device, NULL);
1934 if (buffer) IDirect3DVertexBuffer9_Release(buffer);
1935 if(decl) IDirect3DVertexDeclaration9_Release(decl);
1936 if(shader) IDirect3DVertexShader9_Release(shader);
1939 UINT refcount = IDirect3DDevice9_Release(device);
1940 ok(!refcount, "Device has %u references left.\n", refcount);
1942 if(d3d9) IDirect3D9_Release(d3d9);
1945 static void test_lights(void)
1947 D3DPRESENT_PARAMETERS present_parameters;
1948 IDirect3DDevice9 *device = NULL;
1956 d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1957 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1958 hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1959 ok(hwnd != NULL, "Failed to create window\n");
1960 if (!d3d9 || !hwnd) goto cleanup;
1962 ZeroMemory(&present_parameters, sizeof(present_parameters));
1963 present_parameters.Windowed = TRUE;
1964 present_parameters.hDeviceWindow = hwnd;
1965 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1967 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
1968 D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &present_parameters, &device );
1969 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
1970 "IDirect3D9_CreateDevice failed with %08x\n", hr);
1973 skip("Failed to create a d3d device\n");
1977 memset(&caps, 0, sizeof(caps));
1978 hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
1979 ok(hr == D3D_OK, "IDirect3DDevice9_GetDeviceCaps failed with %08x\n", hr);
1981 for(i = 1; i <= caps.MaxActiveLights; i++) {
1982 hr = IDirect3DDevice9_LightEnable(device, i, TRUE);
1983 ok(hr == D3D_OK, "Enabling light %u failed with %08x\n", i, hr);
1984 hr = IDirect3DDevice9_GetLightEnable(device, i, &enabled);
1985 ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i, hr);
1986 ok(enabled, "Light %d is %s\n", i, enabled ? "enabled" : "disabled");
1989 /* TODO: Test the rendering results in this situation */
1990 hr = IDirect3DDevice9_LightEnable(device, i + 1, TRUE);
1991 ok(hr == D3D_OK, "Enabling one light more than supported returned %08x\n", hr);
1992 hr = IDirect3DDevice9_GetLightEnable(device, i + 1, &enabled);
1993 ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i + 1, hr);
1994 ok(enabled, "Light %d is %s\n", i + 1, enabled ? "enabled" : "disabled");
1995 hr = IDirect3DDevice9_LightEnable(device, i + 1, FALSE);
1996 ok(hr == D3D_OK, "Disabling the additional returned %08x\n", hr);
1998 for(i = 1; i <= caps.MaxActiveLights; i++) {
1999 hr = IDirect3DDevice9_LightEnable(device, i, FALSE);
2000 ok(hr == D3D_OK, "Disabling light %u failed with %08x\n", i, hr);
2006 UINT refcount = IDirect3DDevice9_Release(device);
2007 ok(!refcount, "Device has %u references left.\n", refcount);
2009 if(d3d9) IDirect3D9_Release(d3d9);
2012 static void test_set_stream_source(void)
2014 D3DPRESENT_PARAMETERS present_parameters;
2015 IDirect3DDevice9 *device = NULL;
2019 IDirect3DVertexBuffer9 *pVertexBuffer = NULL;
2021 d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
2022 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
2023 hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
2024 ok(hwnd != NULL, "Failed to create window\n");
2025 if (!d3d9 || !hwnd) goto cleanup;
2027 ZeroMemory(&present_parameters, sizeof(present_parameters));
2028 present_parameters.Windowed = TRUE;
2029 present_parameters.hDeviceWindow = hwnd;
2030 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2032 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
2033 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device );
2034 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
2035 "IDirect3D9_CreateDevice failed with %08x\n", hr);
2038 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_REF, hwnd,
2039 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device );
2040 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
2041 "IDirect3D9_CreateDevice failed with %08x\n", hr);
2044 skip("Failed to create a d3d device\n");
2049 hr = IDirect3DDevice9_CreateVertexBuffer( device, 512, 0, 0, D3DPOOL_DEFAULT, &pVertexBuffer, NULL );
2050 ok(hr == D3D_OK, "Failed to create a vertex buffer, hr = %08x\n", hr);
2051 if (SUCCEEDED(hr)) {
2052 /* Some cards(Geforce 7400 at least) accept non-aligned offsets, others(radeon 9000 verified) reject it,
2053 * so accept both results. Wine currently rejects this to be able to optimize the vbo conversion, but writes
2056 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 0, 32);
2057 ok(hr == D3D_OK, "Failed to set the stream source, offset 0, hr = %08x\n", hr);
2058 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 1, 32);
2059 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 1, hr = %08x\n", hr);
2060 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 2, 32);
2061 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 2, hr = %08x\n", hr);
2062 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 3, 32);
2063 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 3, hr = %08x\n", hr);
2064 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 4, 32);
2065 ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr);
2067 /* Try to set the NULL buffer with an offset and stride 0 */
2068 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
2069 ok(hr == D3D_OK, "Failed to set the stream source, offset 0, hr = %08x\n", hr);
2070 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 1, 0);
2071 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 1, hr = %08x\n", hr);
2072 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 2, 0);
2073 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 2, hr = %08x\n", hr);
2074 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 3, 0);
2075 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 3, hr = %08x\n", hr);
2076 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 4, 0);
2077 ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr);
2079 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
2080 ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr);
2083 if (pVertexBuffer) IDirect3DVertexBuffer9_Release(pVertexBuffer);
2086 UINT refcount = IDirect3DDevice9_Release(device);
2087 ok(!refcount, "Device has %u references left.\n", refcount);
2089 if(d3d9) IDirect3D9_Release(d3d9);
2093 D3DFORMAT DisplayFormat;
2094 D3DFORMAT BackBufferFormat;
2098 static const struct formats r5g6b5_format_list[] =
2100 { D3DFMT_R5G6B5, D3DFMT_R5G6B5, TRUE },
2101 { D3DFMT_R5G6B5, D3DFMT_X1R5G5B5, FALSE },
2102 { D3DFMT_R5G6B5, D3DFMT_A1R5G5B5, FALSE },
2103 { D3DFMT_R5G6B5, D3DFMT_X8R8G8B8, FALSE },
2104 { D3DFMT_R5G6B5, D3DFMT_A8R8G8B8, FALSE },
2108 static const struct formats x1r5g5b5_format_list[] =
2110 { D3DFMT_X1R5G5B5, D3DFMT_R5G6B5, FALSE },
2111 { D3DFMT_X1R5G5B5, D3DFMT_X1R5G5B5, TRUE },
2112 { D3DFMT_X1R5G5B5, D3DFMT_A1R5G5B5, TRUE },
2113 { D3DFMT_X1R5G5B5, D3DFMT_X8R8G8B8, FALSE },
2114 { D3DFMT_X1R5G5B5, D3DFMT_A8R8G8B8, FALSE },
2116 /* A1R5G5B5 should not be usable as a display format, it is backbuffer-only */
2117 { D3DFMT_A1R5G5B5, D3DFMT_R5G6B5, FALSE },
2118 { D3DFMT_A1R5G5B5, D3DFMT_X1R5G5B5, FALSE },
2119 { D3DFMT_A1R5G5B5, D3DFMT_A1R5G5B5, FALSE },
2120 { D3DFMT_A1R5G5B5, D3DFMT_X8R8G8B8, FALSE },
2121 { D3DFMT_A1R5G5B5, D3DFMT_A8R8G8B8, FALSE },
2125 static const struct formats x8r8g8b8_format_list[] =
2127 { D3DFMT_X8R8G8B8, D3DFMT_R5G6B5, FALSE },
2128 { D3DFMT_X8R8G8B8, D3DFMT_X1R5G5B5, FALSE },
2129 { D3DFMT_X8R8G8B8, D3DFMT_A1R5G5B5, FALSE },
2130 { D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, TRUE },
2131 { D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, TRUE },
2133 /* A1R8G8B8 should not be usable as a display format, it is backbuffer-only */
2134 { D3DFMT_A8R8G8B8, D3DFMT_R5G6B5, FALSE },
2135 { D3DFMT_A8R8G8B8, D3DFMT_X1R5G5B5, FALSE },
2136 { D3DFMT_A8R8G8B8, D3DFMT_A1R5G5B5, FALSE },
2137 { D3DFMT_A8R8G8B8, D3DFMT_X8R8G8B8, FALSE },
2138 { D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FALSE },
2142 static void test_display_formats(void)
2144 /* Direct3D9 offers 4 display formats R5G6B5, X1R5G5B5, X8R8G8B8 and A2R10G10B10.
2145 * Next to these there are 6 different backbuffer formats. Only a fixed number of
2146 * combinations are possible in FULLSCREEN mode. In windowed mode more combinations are
2147 * allowed due to depth conversion and this is likely driver dependent.
2148 * This test checks which combinations are possible in fullscreen mode and this should not be driver dependent.
2149 * TODO: handle A2R10G10B10 but what hardware supports it? Parhelia? It is very rare. */
2151 UINT Adapter = D3DADAPTER_DEFAULT;
2152 D3DDEVTYPE DeviceType = D3DDEVTYPE_HAL;
2156 IDirect3D9 *d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
2157 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
2160 nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_R5G6B5);
2162 skip("Display format R5G6B5 not supported, skipping\n");
2164 trace("Testing display format R5G6B5\n");
2165 for(i=0; r5g6b5_format_list[i].DisplayFormat != 0; i++)
2167 hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat, FALSE);
2169 if(r5g6b5_format_list[i].shouldPass)
2171 broken(hr == D3DERR_NOTAVAILABLE),
2172 "format %d %d didn't pass with hr=%#08x\n", r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat, hr);
2174 ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat);
2178 nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_X1R5G5B5);
2180 skip("Display format X1R5G5B5 not supported, skipping\n");
2182 trace("Testing display format X1R5G5B5\n");
2183 for(i=0; x1r5g5b5_format_list[i].DisplayFormat != 0; i++)
2185 hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat, FALSE);
2187 if(x1r5g5b5_format_list[i].shouldPass)
2188 ok(hr == D3D_OK, "format %d %d didn't pass with hr=%#08x\n", x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat, hr);
2190 ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat);
2194 nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_X8R8G8B8);
2196 skip("Display format X8R8G8B8 not supported, skipping\n");
2198 trace("Testing display format X8R8G8B8\n");
2199 for(i=0; x8r8g8b8_format_list[i].DisplayFormat != 0; i++)
2201 hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat, FALSE);
2203 if(x8r8g8b8_format_list[i].shouldPass)
2205 broken(hr == D3DERR_NOTAVAILABLE),
2206 "format %d %d didn't pass with hr=%#08x\n", x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat, hr);
2208 ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat);
2212 if(d3d9) IDirect3D9_Release(d3d9);
2215 static void test_scissor_size(void)
2217 IDirect3D9 *d3d9_ptr = 0;
2220 int winx; int winy; int backx; int backy; BOOL window;
2221 } scts[] = { /* scissor tests */
2222 {800, 600, 640, 480, TRUE},
2223 {800, 600, 640, 480, FALSE},
2224 {640, 480, 800, 600, TRUE},
2225 {640, 480, 800, 600, FALSE},
2228 d3d9_ptr = pDirect3DCreate9(D3D_SDK_VERSION);
2229 ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n");
2231 skip("Failed to create IDirect3D9 object\n");
2235 for(i=0; i<sizeof(scts)/sizeof(scts[0]); i++) {
2236 IDirect3DDevice9 *device_ptr = 0;
2237 D3DPRESENT_PARAMETERS present_parameters;
2242 hwnd = CreateWindow("d3d9_test_wc", "d3d9_test",
2243 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, scts[i].winx, scts[i].winy, 0, 0, 0, 0);
2245 if (!scts[i].window)
2247 scts[i].backx = screen_width;
2248 scts[i].backy = screen_height;
2251 ZeroMemory(&present_parameters, sizeof(present_parameters));
2252 present_parameters.Windowed = scts[i].window;
2253 present_parameters.hDeviceWindow = hwnd;
2254 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2255 present_parameters.BackBufferWidth = scts[i].backx;
2256 present_parameters.BackBufferHeight = scts[i].backy;
2257 present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
2258 present_parameters.EnableAutoDepthStencil = TRUE;
2259 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
2261 hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
2263 present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
2264 hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
2266 hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
2269 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D_CreateDevice returned: %08x\n", hr);
2273 DestroyWindow(hwnd);
2274 skip("Creating the device failed\n");
2278 /* Check for the default scissor rect size */
2279 hr = IDirect3DDevice9_GetScissorRect(device_ptr, &scissorrect);
2280 ok(hr == D3D_OK, "IDirect3DDevice9_GetScissorRect failed with: %08x\n", hr);
2281 ok(scissorrect.right == scts[i].backx && scissorrect.bottom == scts[i].backy && scissorrect.top == 0 && scissorrect.left == 0, "Scissorrect missmatch (%d, %d) should be (%d, %d)\n", scissorrect.right, scissorrect.bottom, scts[i].backx, scts[i].backy);
2283 /* check the scissorrect values after a reset */
2284 present_parameters.BackBufferWidth = screen_width;
2285 present_parameters.BackBufferHeight = screen_height;
2286 hr = IDirect3DDevice9_Reset(device_ptr, &present_parameters);
2287 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
2288 hr = IDirect3DDevice9_TestCooperativeLevel(device_ptr);
2289 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
2291 hr = IDirect3DDevice9_GetScissorRect(device_ptr, &scissorrect);
2292 ok(hr == D3D_OK, "IDirect3DDevice9_GetScissorRect failed with: %08x\n", hr);
2293 ok(scissorrect.right == screen_width && scissorrect.bottom == screen_height && scissorrect.top == 0 && scissorrect.left == 0, "Scissorrect missmatch (%d, %d) should be (%d, %d)\n", scissorrect.right, scissorrect.bottom, screen_width, screen_height);
2298 ref = IDirect3DDevice9_Release(device_ptr);
2299 DestroyWindow(hwnd);
2300 ok(ref == 0, "The device was not properly freed: refcount %u\n", ref);
2305 if(d3d9_ptr) IDirect3D9_Release(d3d9_ptr);
2309 static void test_multi_device(void)
2311 IDirect3DDevice9 *device1 = NULL, *device2 = NULL;
2312 D3DPRESENT_PARAMETERS present_parameters;
2313 HWND hwnd1 = NULL, hwnd2 = NULL;
2318 d3d9 = pDirect3DCreate9(D3D_SDK_VERSION);
2319 ok(d3d9 != NULL, "Failed to create a d3d9 object.\n");
2320 if (!d3d9) goto fail;
2322 hwnd1 = CreateWindow("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL);
2323 ok(hwnd1 != NULL, "Failed to create a window.\n");
2324 if (!hwnd1) goto fail;
2326 memset(&present_parameters, 0, sizeof(present_parameters));
2327 present_parameters.Windowed = TRUE;
2328 present_parameters.hDeviceWindow = hwnd1;
2329 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2331 hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd1,
2332 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device1);
2333 IDirect3D9_Release(d3d9);
2336 skip("Failed to create a device\n");
2340 d3d9 = pDirect3DCreate9(D3D_SDK_VERSION);
2341 ok(d3d9 != NULL, "Failed to create a d3d9 object.\n");
2342 if (!d3d9) goto fail;
2344 hwnd2 = CreateWindow("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL);
2345 ok(hwnd2 != NULL, "Failed to create a window.\n");
2346 if (!hwnd2) goto fail;
2348 memset(&present_parameters, 0, sizeof(present_parameters));
2349 present_parameters.Windowed = TRUE;
2350 present_parameters.hDeviceWindow = hwnd2;
2351 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2353 hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd2,
2354 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device2);
2355 ok(SUCCEEDED(hr), "Failed to create a device, hr %#x\n", hr);
2356 IDirect3D9_Release(d3d9);
2358 if (FAILED(hr)) goto fail;
2361 if (d3d9) IDirect3D9_Release(d3d9);
2364 refcount = IDirect3DDevice9_Release(device1);
2365 ok(!refcount, "Device has %u references left.\n", refcount);
2369 refcount = IDirect3DDevice9_Release(device2);
2370 ok(!refcount, "Device has %u references left.\n", refcount);
2372 if (hwnd1) DestroyWindow(hwnd1);
2373 if (hwnd2) DestroyWindow(hwnd2);
2376 static HWND filter_messages;
2387 enum message_window window;
2390 static const struct message *expect_messages;
2391 static HWND device_window, focus_window;
2393 struct wndproc_thread_param
2396 HANDLE window_created;
2397 HANDLE test_finished;
2398 BOOL running_in_foreground;
2401 static LRESULT CALLBACK test_proc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
2403 if (filter_messages && filter_messages == hwnd)
2405 if (message != WM_DISPLAYCHANGE && message != WM_IME_NOTIFY)
2406 todo_wine ok( 0, "Received unexpected message %#x for window %p.\n", message, hwnd);
2409 if (expect_messages)
2413 switch (expect_messages->window)
2428 if (hwnd == w && expect_messages->message == message) ++expect_messages;
2431 return DefWindowProcA(hwnd, message, wparam, lparam);
2434 static DWORD WINAPI wndproc_thread(void *param)
2436 struct wndproc_thread_param *p = param;
2440 p->dummy_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
2441 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0);
2442 p->running_in_foreground = SetForegroundWindow(p->dummy_window);
2444 ret = SetEvent(p->window_created);
2445 ok(ret, "SetEvent failed, last error %#x.\n", GetLastError());
2451 while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE)) DispatchMessage(&msg);
2452 res = WaitForSingleObject(p->test_finished, 100);
2453 if (res == WAIT_OBJECT_0) break;
2454 if (res != WAIT_TIMEOUT)
2456 ok(0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
2461 DestroyWindow(p->dummy_window);
2466 static void test_wndproc(void)
2468 struct wndproc_thread_param thread_params;
2469 IDirect3DDevice9 *device;
2478 static const struct message messages[] =
2480 {WM_WINDOWPOSCHANGING, FOCUS_WINDOW},
2481 {WM_ACTIVATE, FOCUS_WINDOW},
2482 {WM_SETFOCUS, FOCUS_WINDOW},
2486 if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION)))
2488 skip("Failed to create IDirect3D9 object, skipping tests.\n");
2492 wc.lpfnWndProc = test_proc;
2493 wc.lpszClassName = "d3d9_test_wndproc_wc";
2494 ok(RegisterClassA(&wc), "Failed to register window class.\n");
2496 thread_params.window_created = CreateEvent(NULL, FALSE, FALSE, NULL);
2497 ok(!!thread_params.window_created, "CreateEvent failed, last error %#x.\n", GetLastError());
2498 thread_params.test_finished = CreateEvent(NULL, FALSE, FALSE, NULL);
2499 ok(!!thread_params.test_finished, "CreateEvent failed, last error %#x.\n", GetLastError());
2501 focus_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
2502 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0);
2503 device_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
2504 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0);
2505 thread = CreateThread(NULL, 0, wndproc_thread, &thread_params, 0, &tid);
2506 ok(!!thread, "Failed to create thread, last error %#x.\n", GetLastError());
2508 res = WaitForSingleObject(thread_params.window_created, INFINITE);
2509 ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
2511 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2512 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2513 (LONG_PTR)test_proc, proc);
2514 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2515 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2516 (LONG_PTR)test_proc, proc);
2518 trace("device_window %p, focus_window %p, dummy_window %p.\n",
2519 device_window, focus_window, thread_params.dummy_window);
2522 ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp);
2523 if (thread_params.running_in_foreground)
2525 tmp = GetForegroundWindow();
2526 ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n",
2527 thread_params.dummy_window, tmp);
2530 skip("Not running in foreground, skip foreground window test\n");
2534 expect_messages = messages;
2536 device = create_device(d3d9, device_window, focus_window, FALSE);
2539 skip("Failed to create a D3D device, skipping tests.\n");
2543 ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n",
2544 expect_messages->message, expect_messages->window);
2545 expect_messages = NULL;
2547 if (0) /* Disabled until we can make this work in a reliable way on Wine. */
2550 ok(tmp == focus_window, "Expected focus %p, got %p.\n", focus_window, tmp);
2551 tmp = GetForegroundWindow();
2552 ok(tmp == focus_window, "Expected foreground window %p, got %p.\n", focus_window, tmp);
2554 SetForegroundWindow(focus_window);
2557 filter_messages = focus_window;
2559 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2560 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2561 (LONG_PTR)test_proc, proc);
2563 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2564 ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n",
2565 (LONG_PTR)test_proc, proc);
2567 ref = IDirect3DDevice9_Release(device);
2568 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2570 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2571 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2572 (LONG_PTR)test_proc, proc);
2574 device = create_device(d3d9, focus_window, focus_window, FALSE);
2577 skip("Failed to create a D3D device, skipping tests.\n");
2581 ref = IDirect3DDevice9_Release(device);
2582 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2584 device = create_device(d3d9, device_window, focus_window, FALSE);
2587 skip("Failed to create a D3D device, skipping tests.\n");
2591 proc = SetWindowLongPtrA(focus_window, GWLP_WNDPROC, (LONG_PTR)DefWindowProcA);
2592 ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n",
2593 (LONG_PTR)test_proc, proc);
2595 ref = IDirect3DDevice9_Release(device);
2596 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2598 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2599 ok(proc == (LONG_PTR)DefWindowProcA, "Expected wndproc %#lx, got %#lx.\n",
2600 (LONG_PTR)DefWindowProcA, proc);
2603 filter_messages = NULL;
2604 IDirect3D9_Release(d3d9);
2606 SetEvent(thread_params.test_finished);
2607 WaitForSingleObject(thread, INFINITE);
2608 CloseHandle(thread_params.test_finished);
2609 CloseHandle(thread_params.window_created);
2610 CloseHandle(thread);
2612 DestroyWindow(device_window);
2613 DestroyWindow(focus_window);
2614 UnregisterClassA("d3d9_test_wndproc_wc", GetModuleHandleA(NULL));
2617 static void test_wndproc_windowed(void)
2619 struct wndproc_thread_param thread_params;
2620 IDirect3DDevice9 *device;
2630 if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION)))
2632 skip("Failed to create IDirect3D9 object, skipping tests.\n");
2636 wc.lpfnWndProc = test_proc;
2637 wc.lpszClassName = "d3d9_test_wndproc_wc";
2638 ok(RegisterClassA(&wc), "Failed to register window class.\n");
2640 thread_params.window_created = CreateEvent(NULL, FALSE, FALSE, NULL);
2641 ok(!!thread_params.window_created, "CreateEvent failed, last error %#x.\n", GetLastError());
2642 thread_params.test_finished = CreateEvent(NULL, FALSE, FALSE, NULL);
2643 ok(!!thread_params.test_finished, "CreateEvent failed, last error %#x.\n", GetLastError());
2645 focus_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
2646 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0);
2647 device_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
2648 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0);
2649 thread = CreateThread(NULL, 0, wndproc_thread, &thread_params, 0, &tid);
2650 ok(!!thread, "Failed to create thread, last error %#x.\n", GetLastError());
2652 res = WaitForSingleObject(thread_params.window_created, INFINITE);
2653 ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
2655 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2656 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2657 (LONG_PTR)test_proc, proc);
2658 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2659 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2660 (LONG_PTR)test_proc, proc);
2662 trace("device_window %p, focus_window %p, dummy_window %p.\n",
2663 device_window, focus_window, thread_params.dummy_window);
2666 ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp);
2667 if (thread_params.running_in_foreground)
2669 tmp = GetForegroundWindow();
2670 ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n",
2671 thread_params.dummy_window, tmp);
2674 skip("Not running in foreground, skip foreground window test\n");
2676 filter_messages = focus_window;
2678 device = create_device(d3d9, device_window, focus_window, TRUE);
2681 skip("Failed to create a D3D device, skipping tests.\n");
2686 ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp);
2687 tmp = GetForegroundWindow();
2688 ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n",
2689 thread_params.dummy_window, tmp);
2691 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2692 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2693 (LONG_PTR)test_proc, proc);
2695 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2696 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2697 (LONG_PTR)test_proc, proc);
2699 filter_messages = NULL;
2701 hr = reset_device(device, device_window, FALSE);
2702 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2704 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2705 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2706 (LONG_PTR)test_proc, proc);
2708 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2709 ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2710 (LONG_PTR)test_proc, proc);
2712 hr = reset_device(device, device_window, TRUE);
2713 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2715 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2716 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2717 (LONG_PTR)test_proc, proc);
2719 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2720 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2721 (LONG_PTR)test_proc, proc);
2723 filter_messages = focus_window;
2725 ref = IDirect3DDevice9_Release(device);
2726 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2728 filter_messages = device_window;
2730 device = create_device(d3d9, focus_window, focus_window, TRUE);
2733 skip("Failed to create a D3D device, skipping tests.\n");
2737 filter_messages = NULL;
2739 hr = reset_device(device, focus_window, FALSE);
2740 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2742 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2743 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2744 (LONG_PTR)test_proc, proc);
2746 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2747 ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2748 (LONG_PTR)test_proc, proc);
2750 hr = reset_device(device, focus_window, TRUE);
2751 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2753 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2754 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2755 (LONG_PTR)test_proc, proc);
2757 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2758 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2759 (LONG_PTR)test_proc, proc);
2761 filter_messages = device_window;
2763 ref = IDirect3DDevice9_Release(device);
2764 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2766 device = create_device(d3d9, device_window, focus_window, TRUE);
2769 skip("Failed to create a D3D device, skipping tests.\n");
2773 filter_messages = NULL;
2775 hr = reset_device(device, device_window, FALSE);
2776 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2778 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2779 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2780 (LONG_PTR)test_proc, proc);
2782 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2783 ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2784 (LONG_PTR)test_proc, proc);
2786 hr = reset_device(device, device_window, TRUE);
2787 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2789 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2790 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2791 (LONG_PTR)test_proc, proc);
2793 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2794 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2795 (LONG_PTR)test_proc, proc);
2797 filter_messages = device_window;
2799 ref = IDirect3DDevice9_Release(device);
2800 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2803 filter_messages = NULL;
2804 IDirect3D9_Release(d3d9);
2806 SetEvent(thread_params.test_finished);
2807 WaitForSingleObject(thread, INFINITE);
2808 CloseHandle(thread_params.test_finished);
2809 CloseHandle(thread_params.window_created);
2810 CloseHandle(thread);
2812 DestroyWindow(device_window);
2813 DestroyWindow(focus_window);
2814 UnregisterClassA("d3d9_test_wndproc_wc", GetModuleHandleA(NULL));
2817 static inline void set_fpu_cw(WORD cw)
2819 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
2820 __asm__ volatile ("fnclex");
2821 __asm__ volatile ("fldcw %0" : : "m" (cw));
2825 static inline WORD get_fpu_cw(void)
2828 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
2829 __asm__ volatile ("fnstcw %0" : "=m" (cw));
2834 static void test_fpu_setup(void)
2836 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
2837 D3DPRESENT_PARAMETERS present_parameters;
2838 IDirect3DDevice9 *device;
2844 d3d9 = pDirect3DCreate9(D3D_SDK_VERSION);
2845 ok(!!d3d9, "Failed to create a d3d9 object.\n");
2848 window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0);
2849 ok(!!window, "Failed to create a window.\n");
2850 if (!window) goto done;
2852 memset(&present_parameters, 0, sizeof(present_parameters));
2853 present_parameters.Windowed = TRUE;
2854 present_parameters.hDeviceWindow = window;
2855 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2859 ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw);
2861 hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
2862 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device);
2865 skip("Failed to create a device, hr %#x.\n", hr);
2871 ok(cw == 0x7f, "cw is %#x, expected 0x7f.\n", cw);
2873 IDirect3DDevice9_Release(device);
2876 ok(cw == 0x7f, "cw is %#x, expected 0x7f.\n", cw);
2879 ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw);
2881 hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
2882 D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE, &present_parameters, &device);
2883 ok(SUCCEEDED(hr), "CreateDevice failed, hr %#x.\n", hr);
2886 ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw);
2889 IDirect3DDevice9_Release(device);
2892 if (window) DestroyWindow(window);
2893 if (d3d9) IDirect3D9_Release(d3d9);
2897 static void test_window_style(void)
2899 RECT focus_rect, fullscreen_rect, r;
2900 LONG device_style, device_exstyle;
2901 LONG focus_style, focus_exstyle;
2902 LONG style, expected_style;
2903 IDirect3DDevice9 *device;
2908 if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION)))
2910 skip("Failed to create IDirect3D9 object, skipping tests.\n");
2914 focus_window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
2915 0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0);
2916 device_window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
2917 0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0);
2919 device_style = GetWindowLongA(device_window, GWL_STYLE);
2920 device_exstyle = GetWindowLongA(device_window, GWL_EXSTYLE);
2921 focus_style = GetWindowLongA(focus_window, GWL_STYLE);
2922 focus_exstyle = GetWindowLongA(focus_window, GWL_EXSTYLE);
2924 SetRect(&fullscreen_rect, 0, 0, screen_width, screen_height);
2925 GetWindowRect(focus_window, &focus_rect);
2927 device = create_device(d3d9, device_window, focus_window, FALSE);
2930 skip("Failed to create a D3D device, skipping tests.\n");
2934 style = GetWindowLongA(device_window, GWL_STYLE);
2935 expected_style = device_style | WS_VISIBLE;
2936 todo_wine ok(style == expected_style, "Expected device window style %#x, got %#x.\n",
2937 expected_style, style);
2938 style = GetWindowLongA(device_window, GWL_EXSTYLE);
2939 expected_style = device_exstyle | WS_EX_TOPMOST;
2940 todo_wine ok(style == expected_style, "Expected device window extended style %#x, got %#x.\n",
2941 expected_style, style);
2943 style = GetWindowLongA(focus_window, GWL_STYLE);
2944 ok(style == focus_style, "Expected focus window style %#x, got %#x.\n",
2945 focus_style, style);
2946 style = GetWindowLongA(focus_window, GWL_EXSTYLE);
2947 ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x.\n",
2948 focus_exstyle, style);
2950 GetWindowRect(device_window, &r);
2951 ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
2952 fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom,
2953 r.left, r.top, r.right, r.bottom);
2954 GetClientRect(device_window, &r);
2955 todo_wine ok(!EqualRect(&r, &fullscreen_rect), "Client rect and window rect are equal.\n");
2956 GetWindowRect(focus_window, &r);
2957 ok(EqualRect(&r, &focus_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
2958 focus_rect.left, focus_rect.top, focus_rect.right, focus_rect.bottom,
2959 r.left, r.top, r.right, r.bottom);
2961 ref = IDirect3DDevice9_Release(device);
2962 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2965 IDirect3D9_Release(d3d9);
2967 DestroyWindow(device_window);
2968 DestroyWindow(focus_window);
2973 HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" );
2976 wc.lpfnWndProc = DefWindowProc;
2977 wc.lpszClassName = "d3d9_test_wc";
2982 skip("Could not load d3d9.dll\n");
2986 pDirect3DCreate9 = (void *)GetProcAddress( d3d9_handle, "Direct3DCreate9" );
2987 ok(pDirect3DCreate9 != NULL, "Failed to get address of Direct3DCreate9\n");
2988 if (pDirect3DCreate9)
2990 IDirect3D9 *d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
2993 skip("could not create D3D9 object\n");
2996 IDirect3D9_Release(d3d9);
2998 screen_width = GetSystemMetrics(SM_CXSCREEN);
2999 screen_height = GetSystemMetrics(SM_CYSCREEN);
3002 test_multi_device();
3003 test_display_formats();
3004 test_display_modes();
3007 test_mipmap_levels();
3008 test_checkdevicemultisampletype();
3013 test_depthstenciltest();
3014 test_draw_indexed();
3017 test_set_stream_source();
3018 test_scissor_size();
3020 test_wndproc_windowed();
3021 test_window_style();
3025 UnregisterClassA("d3d9_test_wc", GetModuleHandleA(NULL));