wined3d: Activate GL_ARB_texture_rectangle.
[wine] / dlls / wined3d / Makefile.in
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR    = @srcdir@
4 VPATH     = @srcdir@
5 MODULE    = wined3d.dll
6 IMPORTLIB = libwined3d.$(IMPLIBEXT)
7 IMPORTS   = user32 gdi32 advapi32 kernel32
8 EXTRALIBS = -luuid
9
10 C_SRCS = \
11         arb_program_shader.c \
12         baseshader.c \
13         basetexture.c \
14         clipper.c \
15         context.c \
16         cubetexture.c \
17         device.c \
18         directx.c \
19         drawprim.c \
20         glsl_shader.c \
21         indexbuffer.c \
22         palette.c \
23         pixelshader.c \
24         query.c \
25         resource.c \
26         state.c \
27         stateblock.c \
28         surface_base.c \
29         surface.c \
30         surface_gdi.c \
31         swapchain.c \
32         texture.c \
33         utils.c \
34         vertexbuffer.c \
35         vertexdeclaration.c \
36         vertexshader.c \
37         volume.c \
38         volumetexture.c \
39         wined3d_main.c
40
41 @MAKE_DLL_RULES@
42
43 @DEPENDENCIES@  # everything below this line is overwritten by make depend