crypt32: Make sure we show Unicode characters (Dutch translation).
[wine] / dlls / d3d8 / d3d8_private.h
1 /*
2  * Direct3D 8 private include file
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  * Copyright 2003-2004 Raphael Junqueira
6  * Copyright 2004 Christian Costa
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
25
26 #include <stdarg.h>
27
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "wine/debug.h"
35 #include "d3d8.h"
36 #include "wine/wined3d.h"
37
38 /* CreateVertexShader can return > 0xFFFF */
39 #define VS_HIGHESTFIXEDFXF 0xF0000000
40
41 /* ===========================================================================
42     Macros
43    =========================================================================== */
44 /* Not nice, but it lets wined3d support different versions of directx */
45 #define WINECAPSTOD3D8CAPS(_pD3D8Caps, _pWineCaps) \
46     _pD3D8Caps->DeviceType                        = (D3DDEVTYPE) _pWineCaps->DeviceType; \
47     _pD3D8Caps->AdapterOrdinal                    = _pWineCaps->AdapterOrdinal; \
48     _pD3D8Caps->Caps                              = _pWineCaps->Caps; \
49     _pD3D8Caps->Caps2                             = _pWineCaps->Caps2; \
50     _pD3D8Caps->Caps3                             = _pWineCaps->Caps3; \
51     _pD3D8Caps->PresentationIntervals             = _pWineCaps->PresentationIntervals; \
52     _pD3D8Caps->CursorCaps                        = _pWineCaps->CursorCaps; \
53     _pD3D8Caps->DevCaps                           = _pWineCaps->DevCaps; \
54     _pD3D8Caps->PrimitiveMiscCaps                 = _pWineCaps->PrimitiveMiscCaps; \
55     _pD3D8Caps->RasterCaps                        = _pWineCaps->RasterCaps; \
56     _pD3D8Caps->ZCmpCaps                          = _pWineCaps->ZCmpCaps; \
57     _pD3D8Caps->SrcBlendCaps                      = _pWineCaps->SrcBlendCaps; \
58     _pD3D8Caps->DestBlendCaps                     = _pWineCaps->DestBlendCaps; \
59     _pD3D8Caps->AlphaCmpCaps                      = _pWineCaps->AlphaCmpCaps; \
60     _pD3D8Caps->ShadeCaps                         = _pWineCaps->ShadeCaps; \
61     _pD3D8Caps->TextureCaps                       = _pWineCaps->TextureCaps; \
62     _pD3D8Caps->TextureFilterCaps                 = _pWineCaps->TextureFilterCaps; \
63     _pD3D8Caps->CubeTextureFilterCaps             = _pWineCaps->CubeTextureFilterCaps; \
64     _pD3D8Caps->VolumeTextureFilterCaps           = _pWineCaps->VolumeTextureFilterCaps; \
65     _pD3D8Caps->TextureAddressCaps                = _pWineCaps->TextureAddressCaps; \
66     _pD3D8Caps->VolumeTextureAddressCaps          = _pWineCaps->VolumeTextureAddressCaps; \
67     _pD3D8Caps->LineCaps                          = _pWineCaps->LineCaps; \
68     _pD3D8Caps->MaxTextureWidth                   = _pWineCaps->MaxTextureWidth; \
69     _pD3D8Caps->MaxTextureHeight                  = _pWineCaps->MaxTextureHeight; \
70     _pD3D8Caps->MaxVolumeExtent                   = _pWineCaps->MaxVolumeExtent; \
71     _pD3D8Caps->MaxTextureRepeat                  = _pWineCaps->MaxTextureRepeat; \
72     _pD3D8Caps->MaxTextureAspectRatio             = _pWineCaps->MaxTextureAspectRatio; \
73     _pD3D8Caps->MaxAnisotropy                     = _pWineCaps->MaxAnisotropy; \
74     _pD3D8Caps->MaxVertexW                        = _pWineCaps->MaxVertexW; \
75     _pD3D8Caps->GuardBandLeft                     = _pWineCaps->GuardBandLeft; \
76     _pD3D8Caps->GuardBandTop                      = _pWineCaps->GuardBandTop; \
77     _pD3D8Caps->GuardBandRight                    = _pWineCaps->GuardBandRight; \
78     _pD3D8Caps->GuardBandBottom                   = _pWineCaps->GuardBandBottom; \
79     _pD3D8Caps->ExtentsAdjust                     = _pWineCaps->ExtentsAdjust; \
80     _pD3D8Caps->StencilCaps                       = _pWineCaps->StencilCaps; \
81     _pD3D8Caps->FVFCaps                           = _pWineCaps->FVFCaps; \
82     _pD3D8Caps->TextureOpCaps                     = _pWineCaps->TextureOpCaps; \
83     _pD3D8Caps->MaxTextureBlendStages             = _pWineCaps->MaxTextureBlendStages; \
84     _pD3D8Caps->MaxSimultaneousTextures           = _pWineCaps->MaxSimultaneousTextures; \
85     _pD3D8Caps->VertexProcessingCaps              = _pWineCaps->VertexProcessingCaps; \
86     _pD3D8Caps->MaxActiveLights                   = _pWineCaps->MaxActiveLights; \
87     _pD3D8Caps->MaxUserClipPlanes                 = _pWineCaps->MaxUserClipPlanes; \
88     _pD3D8Caps->MaxVertexBlendMatrices            = _pWineCaps->MaxVertexBlendMatrices; \
89     _pD3D8Caps->MaxVertexBlendMatrixIndex         = _pWineCaps->MaxVertexBlendMatrixIndex; \
90     _pD3D8Caps->MaxPointSize                      = _pWineCaps->MaxPointSize; \
91     _pD3D8Caps->MaxPrimitiveCount                 = _pWineCaps->MaxPrimitiveCount; \
92     _pD3D8Caps->MaxVertexIndex                    = _pWineCaps->MaxVertexIndex; \
93     _pD3D8Caps->MaxStreams                        = _pWineCaps->MaxStreams; \
94     _pD3D8Caps->MaxStreamStride                   = _pWineCaps->MaxStreamStride; \
95     _pD3D8Caps->VertexShaderVersion               = _pWineCaps->VertexShaderVersion; \
96     _pD3D8Caps->MaxVertexShaderConst              = _pWineCaps->MaxVertexShaderConst; \
97     _pD3D8Caps->PixelShaderVersion                = _pWineCaps->PixelShaderVersion; \
98     _pD3D8Caps->MaxPixelShaderValue               = _pWineCaps->PixelShader1xMaxValue;
99
100 /* Direct3D8 Interfaces: */
101 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
102 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
103 typedef struct IDirect3D8Impl IDirect3D8Impl;
104 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
105 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
106 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
107 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
108 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
109 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
110 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl;
111 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
112 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
113
114 /** Private Interfaces: */
115 typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
116 typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
117 typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
118 typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
119
120 /* Advance declaration of structures to satisfy compiler */
121 typedef struct IDirect3DVertexShader8Impl IDirect3DVertexShader8Impl;
122
123 /* Global critical section */
124 extern CRITICAL_SECTION d3d8_cs;
125
126 /* ===========================================================================
127     The interfaces themselves
128    =========================================================================== */
129
130 /* ---------- */
131 /* IDirect3D8 */
132 /* ---------- */
133
134 /*****************************************************************************
135  * Predeclare the interface implementation structures
136  */
137 extern const IDirect3D8Vtbl Direct3D8_Vtbl;
138
139 /*****************************************************************************
140  * IDirect3D implementation structure
141  */
142 struct IDirect3D8Impl
143 {
144     /* IUnknown fields */
145     const IDirect3D8Vtbl   *lpVtbl;
146     LONG                    ref;
147
148     /* The WineD3D device */
149     IWineD3D               *WineD3D;
150 };
151
152 /* ---------------- */
153 /* IDirect3DDevice8 */
154 /* ---------------- */
155
156 /*****************************************************************************
157  * Predeclare the interface implementation structures
158  */
159 extern const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl;
160 extern const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl;
161
162 /*****************************************************************************
163  * IDirect3DDevice8 implementation structure
164  */
165
166 #define D3D8_INITIAL_HANDLE_TABLE_SIZE 64
167 #define D3D8_INVALID_HANDLE ~0U
168
169 enum d3d8_handle_type
170 {
171     D3D8_HANDLE_FREE,
172     D3D8_HANDLE_VS,
173     D3D8_HANDLE_PS,
174     D3D8_HANDLE_SB,
175 };
176
177 struct d3d8_handle_entry
178 {
179     void *object;
180     enum d3d8_handle_type type;
181 };
182
183 struct d3d8_handle_table
184 {
185     struct d3d8_handle_entry *entries;
186     struct d3d8_handle_entry *free_entries;
187     UINT table_size;
188     UINT entry_count;
189 };
190
191 struct FvfToDecl
192 {
193     DWORD fvf;
194     struct IDirect3DVertexDeclaration8 *decl;
195 };
196
197 struct IDirect3DDevice8Impl
198 {
199     /* IUnknown fields */
200     const IDirect3DDevice8Vtbl   *lpVtbl;
201     const IWineD3DDeviceParentVtbl *device_parent_vtbl;
202     LONG                         ref;
203 /* But what about baseVertexIndex in state blocks? hmm... it may be a better idea to pass this to wined3d */
204     IWineD3DDevice               *WineD3DDevice;
205     struct d3d8_handle_table handle_table;
206
207     /* FVF management */
208     struct FvfToDecl       *decls;
209     UINT                    numConvertedDecls, declArraySize;
210
211     /* Avoids recursion with nested ReleaseRef to 0 */
212     BOOL                          inDestruction;
213 };
214
215 /* ---------------- */
216 /* IDirect3DVolume8 */
217 /* ---------------- */
218
219 /*****************************************************************************
220  * IDirect3DVolume8 implementation structure
221  */
222 extern const IDirect3DVolume8Vtbl Direct3DVolume8_Vtbl;
223 struct IDirect3DVolume8Impl
224 {
225     /* IUnknown fields */
226     const IDirect3DVolume8Vtbl *lpVtbl;
227     LONG                        ref;
228
229     /* IDirect3DVolume8 fields */
230     IWineD3DVolume             *wineD3DVolume;
231
232     /* The volume container */
233     IUnknown                    *container;
234
235     /* If set forward refcounting to this object */
236     IUnknown                    *forwardReference;
237 };
238
239 /* ------------------- */
240 /* IDirect3DSwapChain8 */
241 /* ------------------- */
242
243 /*****************************************************************************
244  * Predeclare the interface implementation structures
245  */
246 extern const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl;
247
248 /*****************************************************************************
249  * IDirect3DSwapChain8 implementation structure
250  */
251 struct IDirect3DSwapChain8Impl
252 {
253     /* IUnknown fields */
254     const IDirect3DSwapChain8Vtbl *lpVtbl;
255     LONG                           ref;
256
257     /* IDirect3DSwapChain8 fields */
258     IWineD3DSwapChain             *wineD3DSwapChain;
259
260     /* Parent reference */
261     LPDIRECT3DDEVICE8              parentDevice;
262 };
263
264 /* ----------------- */
265 /* IDirect3DSurface8 */
266 /* ----------------- */
267
268 /*****************************************************************************
269  * Predeclare the interface implementation structures
270  */
271 extern const IDirect3DSurface8Vtbl Direct3DSurface8_Vtbl;
272
273 /*****************************************************************************
274  * IDirect3DSurface8 implementation structure
275  */
276 struct IDirect3DSurface8Impl
277 {
278     /* IUnknown fields */
279     const IDirect3DSurface8Vtbl *lpVtbl;
280     LONG                         ref;
281
282     /* IDirect3DSurface8 fields */
283     IWineD3DSurface             *wineD3DSurface;
284
285     /* Parent reference */
286     LPDIRECT3DDEVICE8                  parentDevice;
287
288     /* The surface container */
289     IUnknown                    *container;
290
291     /* If set forward refcounting to this object */
292     IUnknown                    *forwardReference;
293
294     /* Flags an implicit surface */
295     BOOL                        isImplicit;
296 };
297
298 /* ------------------ */
299 /* IDirect3DResource8 */
300 /* ------------------ */
301
302 /*****************************************************************************
303  * Predeclare the interface implementation structures
304  */
305 extern const IDirect3DResource8Vtbl Direct3DResource8_Vtbl;
306
307 /*****************************************************************************
308  * IDirect3DResource8 implementation structure
309  */
310 struct IDirect3DResource8Impl
311 {
312     /* IUnknown fields */
313     const IDirect3DResource8Vtbl *lpVtbl;
314     LONG                          ref;
315
316     /* IDirect3DResource8 fields */
317     IWineD3DResource             *wineD3DResource;
318 };
319
320 /* ---------------------- */
321 /* IDirect3DVertexBuffer8 */
322 /* ---------------------- */
323
324 /*****************************************************************************
325  * Predeclare the interface implementation structures
326  */
327 extern const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl;
328
329 /*****************************************************************************
330  * IDirect3DVertexBuffer8 implementation structure
331  */
332 struct IDirect3DVertexBuffer8Impl
333 {
334     /* IUnknown fields */
335     const IDirect3DVertexBuffer8Vtbl *lpVtbl;
336     LONG                              ref;
337
338     /* IDirect3DResource8 fields */
339     IWineD3DBuffer *wineD3DVertexBuffer;
340
341     /* Parent reference */
342     LPDIRECT3DDEVICE8                 parentDevice;
343
344     DWORD                             fvf;
345 };
346
347 /* --------------------- */
348 /* IDirect3DIndexBuffer8 */
349 /* --------------------- */
350
351 /*****************************************************************************
352  * Predeclare the interface implementation structures
353  */
354 extern const IDirect3DIndexBuffer8Vtbl Direct3DIndexBuffer8_Vtbl;
355
356 /*****************************************************************************
357  * IDirect3DIndexBuffer8 implementation structure
358  */
359 struct IDirect3DIndexBuffer8Impl
360 {
361     /* IUnknown fields */
362     const IDirect3DIndexBuffer8Vtbl *lpVtbl;
363     LONG                             ref;
364
365     /* IDirect3DResource8 fields */
366     IWineD3DBuffer                  *wineD3DIndexBuffer;
367
368     /* Parent reference */
369     LPDIRECT3DDEVICE8                parentDevice;
370
371     WINED3DFORMAT                    format;
372 };
373
374 /* --------------------- */
375 /* IDirect3DBaseTexture8 */
376 /* --------------------- */
377
378 /*****************************************************************************
379  * IDirect3DBaseTexture8 implementation structure
380  */
381 struct IDirect3DBaseTexture8Impl
382 {
383     /* IUnknown fields */
384     const IDirect3DBaseTexture8Vtbl *lpVtbl;
385     LONG                   ref;
386
387     /* IDirect3DResource8 fields */
388     IWineD3DBaseTexture             *wineD3DBaseTexture;
389 };
390
391 /* --------------------- */
392 /* IDirect3DCubeTexture8 */
393 /* --------------------- */
394
395 /*****************************************************************************
396  * Predeclare the interface implementation structures
397  */
398 extern const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl;
399
400 /*****************************************************************************
401  * IDirect3DCubeTexture8 implementation structure
402  */
403 struct IDirect3DCubeTexture8Impl
404 {
405     /* IUnknown fields */
406     const IDirect3DCubeTexture8Vtbl *lpVtbl;
407     LONG                   ref;
408
409     /* IDirect3DResource8 fields */
410     IWineD3DCubeTexture             *wineD3DCubeTexture;
411
412     /* Parent reference */
413     LPDIRECT3DDEVICE8                parentDevice;
414 };
415
416 /* ----------------- */
417 /* IDirect3DTexture8 */
418 /* ----------------- */
419
420 /*****************************************************************************
421  * Predeclare the interface implementation structures
422  */
423 extern const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl;
424
425 /*****************************************************************************
426  * IDirect3DTexture8 implementation structure
427  */
428 struct IDirect3DTexture8Impl
429 {
430     /* IUnknown fields */
431     const IDirect3DTexture8Vtbl *lpVtbl;
432     LONG                   ref;
433
434     /* IDirect3DResourc8 fields */
435     IWineD3DTexture             *wineD3DTexture;
436
437     /* Parent reference */
438     LPDIRECT3DDEVICE8            parentDevice;
439 };
440
441 /* ----------------------- */
442 /* IDirect3DVolumeTexture8 */
443 /* ----------------------- */
444
445 /*****************************************************************************
446  * Predeclare the interface implementation structures
447  */
448 extern const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl;
449
450 /*****************************************************************************
451  * IDirect3DVolumeTexture8 implementation structure
452  */
453 struct IDirect3DVolumeTexture8Impl
454 {
455     /* IUnknown fields */
456     const IDirect3DVolumeTexture8Vtbl *lpVtbl;
457     LONG                   ref;
458
459     /* IDirect3DResource8 fields */
460     IWineD3DVolumeTexture             *wineD3DVolumeTexture;
461
462     /* Parent reference */
463     LPDIRECT3DDEVICE8                  parentDevice;
464 };
465
466 /* ----------------------- */
467 /* IDirect3DStateBlockImpl */
468 /* ----------------------- */
469
470 /* TODO: Generate a valid GUIDs */
471 /* {83B073CE-6F30-11d9-C687-00046142C14F} */
472 DEFINE_GUID(IID_IDirect3DStateBlock8, 
473 0x83b073ce, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
474
475 DEFINE_GUID(IID_IDirect3DVertexDeclaration8,
476 0x5dd7478d, 0xcbf3, 0x41a6, 0x8c, 0xfd, 0xfd, 0x19, 0x2b, 0x11, 0xc7, 0x90);
477
478 DEFINE_GUID(IID_IDirect3DVertexShader8,
479 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36);
480
481 DEFINE_GUID(IID_IDirect3DPixelShader8,
482 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89);
483
484
485 /*****************************************************************************
486  * IDirect3DStateBlock8 interface
487  */
488 #define INTERFACE IDirect3DStateBlock8
489 DECLARE_INTERFACE_(IDirect3DStateBlock8, IUnknown)
490 {
491     /*** IUnknown methods ***/
492     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
493     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
494     STDMETHOD_(ULONG,Release)(THIS) PURE;
495     /*** IDirect3DStateBlock9 methods ***/
496     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
497     STDMETHOD(Capture)(THIS) PURE;
498     STDMETHOD(Apply)(THIS) PURE;
499 };
500 #undef INTERFACE
501
502 /*** IUnknown methods ***/
503 #define IDirect3DStateBlock8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
504 #define IDirect3DStateBlock8_AddRef(p)              (p)->lpVtbl->AddRef(p)
505 #define IDirect3DStateBlock8_Release(p)             (p)->lpVtbl->Release(p)
506 /*** IDirect3DStateBlock9 methods ***/
507 #define IDirect3DStateBlock8_GetDevice(p,a)         (p)->lpVtbl->GetDevice(p,a)
508 #define IDirect3DStateBlock8_Capture(p)             (p)->lpVtbl->Capture(p)
509 #define IDirect3DStateBlock8_Apply(p)               (p)->lpVtbl->Apply(p)
510
511 /*****************************************************************************
512  * Predeclare the interface implementation structures
513  */
514 extern const IDirect3DStateBlock8Vtbl Direct3DStateBlock8_Vtbl;
515
516 /*****************************************************************************
517  * IDirect3DStateBlock implementation structure
518  */
519 typedef struct  IDirect3DStateBlock8Impl {
520     /* IUnknown fields */
521     const IDirect3DStateBlock8Vtbl *lpVtbl;
522     LONG                   ref;
523
524     /* IDirect3DResource8 fields */
525     IWineD3DStateBlock             *wineD3DStateBlock;
526 } IDirect3DStateBlock8Impl;
527
528 /*****************************************************************************
529  * IDirect3DVertexDeclaration8 interface
530  */
531 #define INTERFACE IDirect3DVertexDeclaration8
532 DECLARE_INTERFACE_(IDirect3DVertexDeclaration8, IUnknown)
533 {
534     /*** IUnknown methods ***/
535     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** obj_ptr) PURE;
536     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
537     STDMETHOD_(ULONG,Release)(THIS) PURE;
538 };
539 #undef INTERFACE
540
541 /*** IUnknown methods ***/
542 #define IDirect3DVertexDeclaration8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
543 #define IDirect3DVertexDeclaration8_AddRef(p)              (p)->lpVtbl->AddRef(p)
544 #define IDirect3DVertexDeclaration8_Release(p)             (p)->lpVtbl->Release(p)
545
546 /*** Implementation ***/
547 extern const IDirect3DVertexDeclaration8Vtbl Direct3DVertexDeclaration8_Vtbl;
548
549 typedef struct {
550     const IDirect3DVertexDeclaration8Vtbl *lpVtbl;
551     LONG ref_count;
552
553     DWORD *elements;
554     DWORD elements_size; /* Size of elements, in bytes */
555
556     IWineD3DVertexDeclaration *wined3d_vertex_declaration;
557     DWORD shader_handle;
558 } IDirect3DVertexDeclaration8Impl;
559
560
561 /*****************************************************************************
562  * IDirect3DVertexShader8 interface
563  */
564 #define INTERFACE IDirect3DVertexShader8
565 DECLARE_INTERFACE_(IDirect3DVertexShader8, IUnknown)
566 {
567     /*** IUnknown methods ***/
568     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
569     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
570     STDMETHOD_(ULONG,Release)(THIS) PURE;
571 };
572 #undef INTERFACE
573
574 /*** IUnknown methods ***/
575 #define IDirect3DVertexShader8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
576 #define IDirect3DVertexShader8_AddRef(p)              (p)->lpVtbl->AddRef(p)
577 #define IDirect3DVertexShader8_Release(p)             (p)->lpVtbl->Release(p)
578
579 /* ------------------------- */
580 /* IDirect3DVertexShader8Impl */
581 /* ------------------------- */
582
583 /*****************************************************************************
584  * IDirect3DPixelShader8 interface
585  */
586 #define INTERFACE IDirect3DPixelShader8
587 DECLARE_INTERFACE_(IDirect3DPixelShader8,IUnknown)
588 {
589     /*** IUnknown methods ***/
590     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
591     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
592     STDMETHOD_(ULONG,Release)(THIS) PURE;
593 };
594 #undef INTERFACE
595
596 /*** IUnknown methods ***/
597 #define IDirect3DPixelShader8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
598 #define IDirect3DPixelShader8_AddRef(p)              (p)->lpVtbl->AddRef(p)
599 #define IDirect3DPixelShader8_Release(p)             (p)->lpVtbl->Release(p)
600
601 /*****************************************************************************
602  * Predeclare the interface implementation structures
603  */
604 extern const IDirect3DVertexShader8Vtbl Direct3DVertexShader8_Vtbl;
605
606 /*****************************************************************************
607  * IDirect3DVertexShader implementation structure
608  */
609
610 struct IDirect3DVertexShader8Impl {
611   const IDirect3DVertexShader8Vtbl *lpVtbl;
612   LONG ref;
613
614   IDirect3DVertexDeclaration8      *vertex_declaration;
615   IWineD3DVertexShader             *wineD3DVertexShader;
616 };
617
618 #define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256
619
620
621 /* ------------------------ */
622 /* IDirect3DPixelShaderImpl */
623 /* ------------------------ */
624
625
626 /*****************************************************************************
627  * Predeclare the interface implementation structures
628  */
629 extern const IDirect3DPixelShader8Vtbl Direct3DPixelShader8_Vtbl;
630
631 /*****************************************************************************
632  * IDirect3DPixelShader implementation structure
633  */
634 typedef struct IDirect3DPixelShader8Impl {
635     const IDirect3DPixelShader8Vtbl *lpVtbl;
636     LONG                             ref;
637
638     DWORD                            handle;
639     IWineD3DPixelShader             *wineD3DPixelShader;
640 } IDirect3DPixelShader8Impl;
641
642 /**
643  * Internals functions
644  *
645  * to see how not defined it here
646  */
647 D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format);
648 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format);
649 void load_local_constants(const DWORD *d3d8_elements, IWineD3DVertexShader *wined3d_vertex_shader);
650 UINT convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3d8_elements_size, WINED3DVERTEXELEMENT **wined3d_elements);
651 size_t parse_token(const DWORD* pToken);
652
653 /* Callbacks */
654 extern ULONG WINAPI D3D8CB_DestroySwapChain (IWineD3DSwapChain *pSwapChain);
655 extern ULONG WINAPI D3D8CB_DestroyDepthStencilSurface (IWineD3DSurface *pSurface);
656 extern ULONG WINAPI D3D8CB_DestroyRenderTarget (IWineD3DSurface *pSurface);
657 extern ULONG WINAPI D3D8CB_DestroySurface(IWineD3DSurface *pSurface);
658 extern ULONG WINAPI D3D8CB_DestroyVolume(IWineD3DVolume *pVolume);
659
660 #endif /* __WINE_D3DX8_PRIVATE_H */