2 * Copyright (C) 2008 Tony Wasserka
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #ifndef __WINE_D3DX9_36_PRIVATE_H
21 #define __WINE_D3DX9_36_PRIVATE_H
31 /* for internal use */
32 HRESULT map_view_of_file(LPCWSTR filename, LPVOID *buffer, DWORD *length);
33 HRESULT load_resource_into_memory(HMODULE module, HRSRC resinfo, LPVOID *buffer, DWORD *length);
37 typedef struct ID3DXFontImpl
40 const ID3DXFontVtbl *lpVtbl;
43 /* ID3DXFont fields */
44 IDirect3DDevice9 *device;
53 typedef struct _SPRITE {
54 LPDIRECT3DTEXTURE9 texture;
62 typedef struct ID3DXSpriteImpl
65 const ID3DXSpriteVtbl *lpVtbl;
68 /* ID3DXSprite fields */
69 IDirect3DDevice9 *device;
70 IDirect3DVertexDeclaration9 *vdecl;
71 IDirect3DStateBlock9 *stateblock;
77 /* Store the relevant caps to prevent multiple GetDeviceCaps calls */
83 int sprite_count; /* number of sprites to be drawn */
84 int allocated_sprites; /* number of (pre-)allocated sprites */
88 #endif /* __WINE_D3DX9_36_PRIVATE_H */