2 * IWineD3DQuery implementation
4 * Copyright 2005 Oliver Stieber
5 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wined3d_private.h"
28 * http://www.gris.uni-tuebingen.de/~bartz/Publications/paper/hww98.pdf
29 * http://oss.sgi.com/projects/ogl-sample/registry/ARB/occlusion_query.txt
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
33 #define GLINFO_LOCATION This->wineD3DDevice->adapter->gl_info
35 /* *******************************************
36 IWineD3DQuery IUnknown parts follow
37 ******************************************* */
38 static HRESULT WINAPI IWineD3DQueryImpl_QueryInterface(IWineD3DQuery *iface, REFIID riid, LPVOID *ppobj)
40 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
41 TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
42 if (IsEqualGUID(riid, &IID_IUnknown)
43 || IsEqualGUID(riid, &IID_IWineD3DBase)
44 || IsEqualGUID(riid, &IID_IWineD3DQuery)) {
45 IUnknown_AddRef(iface);
53 static ULONG WINAPI IWineD3DQueryImpl_AddRef(IWineD3DQuery *iface) {
54 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
55 TRACE("(%p) : AddRef increasing from %d\n", This, This->ref);
56 return InterlockedIncrement(&This->ref);
59 static ULONG WINAPI IWineD3DQueryImpl_Release(IWineD3DQuery *iface) {
60 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
62 TRACE("(%p) : Releasing from %d\n", This, This->ref);
63 ref = InterlockedDecrement(&This->ref);
65 /* Queries are specific to the GL context that created them. Not
66 * deleting the query will obviously leak it, but that's still better
67 * than potentially deleting a different query with the same id in this
68 * context, and (still) leaking the actual query. */
69 if (This->type == WINED3DQUERYTYPE_EVENT)
71 WineQueryEventData *query_data = (WineQueryEventData *)This->extendedData;
73 if (query_data->ctx->tid != GetCurrentThreadId())
75 FIXME("Query was created in a different thread, skipping deletion.\n");
79 ActivateContext(This->wineD3DDevice, query_data->ctx->surface, CTXUSAGE_RESOURCELOAD);
83 if (GL_SUPPORT(APPLE_FENCE))
85 GL_EXTCALL(glDeleteFencesAPPLE(1, &query_data->fenceId));
86 checkGLcall("glDeleteFencesAPPLE");
88 else if (GL_SUPPORT(NV_FENCE))
90 GL_EXTCALL(glDeleteFencesNV(1, &query_data->fenceId));
91 checkGLcall("glDeleteFencesNV");
97 else if (This->type == WINED3DQUERYTYPE_OCCLUSION && GL_SUPPORT(ARB_OCCLUSION_QUERY))
99 WineQueryOcclusionData *query_data = (WineQueryOcclusionData *)This->extendedData;
101 if (query_data->ctx->tid != GetCurrentThreadId())
103 FIXME("Query was created in a different thread, skipping deletion.\n");
107 ActivateContext(This->wineD3DDevice, query_data->ctx->surface, CTXUSAGE_RESOURCELOAD);
111 GL_EXTCALL(glDeleteQueriesARB(1, &query_data->queryId));
112 checkGLcall("glDeleteQueriesARB");
118 HeapFree(GetProcessHeap(), 0, This->extendedData);
119 HeapFree(GetProcessHeap(), 0, This);
124 /* *******************************************
125 IWineD3DQuery IWineD3DQuery parts follow
126 ******************************************* */
127 static HRESULT WINAPI IWineD3DQueryImpl_GetParent(IWineD3DQuery *iface, IUnknown** parent){
128 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
130 *parent= (IUnknown*) parent;
131 IUnknown_AddRef(*parent);
132 TRACE("(%p) : returning %p\n", This, *parent);
136 static HRESULT WINAPI IWineD3DQueryImpl_GetDevice(IWineD3DQuery* iface, IWineD3DDevice **pDevice){
137 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
138 IWineD3DDevice_AddRef((IWineD3DDevice *)This->wineD3DDevice);
139 *pDevice = (IWineD3DDevice *)This->wineD3DDevice;
140 TRACE("(%p) returning %p\n", This, *pDevice);
145 static HRESULT WINAPI IWineD3DQueryImpl_GetData(IWineD3DQuery* iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags){
146 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
149 TRACE("(%p) : type %#x, pData %p, dwSize %#x, dwGetDataFlags %#x\n", This, This->type, pData, dwSize, dwGetDataFlags);
153 case WINED3DQUERYTYPE_VCACHE:
156 WINED3DDEVINFO_VCACHE *data = pData;
157 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_VCACHE\n", This);
158 if(pData == NULL || dwSize == 0) break;
159 data->Pattern = WINEMAKEFOURCC('C','A','C','H');
160 data->OptMethod = 0; /*0 get longest strips, 1 optimize vertex cache*/
161 data->CacheSize = 0; /*cache size, only required if OptMethod == 1*/
162 data->MagicNumber = 0; /*only required if OptMethod == 1 (used internally)*/
166 case WINED3DQUERYTYPE_RESOURCEMANAGER:
168 WINED3DDEVINFO_RESOURCEMANAGER *data = pData;
170 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_RESOURCEMANAGER\n", This);
171 if(pData == NULL || dwSize == 0) break;
172 for(i = 0; i < WINED3DRTYPECOUNT; i++){
173 /*I'm setting the default values to 1 so as to reduce the risk of a div/0 in the caller*/
174 /* isTextureResident could be used to get some of this information */
175 data->stats[i].bThrashing = FALSE;
176 data->stats[i].ApproxBytesDownloaded = 1;
177 data->stats[i].NumEvicts = 1;
178 data->stats[i].NumVidCreates = 1;
179 data->stats[i].LastPri = 1;
180 data->stats[i].NumUsed = 1;
181 data->stats[i].NumUsedInVidMem = 1;
182 data->stats[i].WorkingSet = 1;
183 data->stats[i].WorkingSetBytes = 1;
184 data->stats[i].TotalManaged = 1;
185 data->stats[i].TotalBytes = 1;
190 case WINED3DQUERYTYPE_VERTEXSTATS:
192 WINED3DDEVINFO_VERTEXSTATS *data = pData;
193 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_VERTEXSTATS\n", This);
194 if(pData == NULL || dwSize == 0) break;
195 data->NumRenderedTriangles = 1;
196 data->NumExtraClippingTriangles = 1;
200 case WINED3DQUERYTYPE_TIMESTAMP:
202 UINT64* data = pData;
203 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_TIMESTAMP\n", This);
204 if(pData == NULL || dwSize == 0) break;
205 *data = 1; /*Don't know what this is supposed to be*/
208 case WINED3DQUERYTYPE_TIMESTAMPDISJOINT:
211 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_TIMESTAMPDISJOINT\n", This);
212 if(pData == NULL || dwSize == 0) break;
213 *data = FALSE; /*Don't know what this is supposed to be*/
216 case WINED3DQUERYTYPE_TIMESTAMPFREQ:
218 UINT64* data = pData;
219 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_TIMESTAMPFREQ\n", This);
220 if(pData == NULL || dwSize == 0) break;
221 *data = 1; /*Don't know what this is supposed to be*/
224 case WINED3DQUERYTYPE_PIPELINETIMINGS:
226 WINED3DDEVINFO_PIPELINETIMINGS *data = pData;
227 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_PIPELINETIMINGS\n", This);
228 if(pData == NULL || dwSize == 0) break;
230 data->VertexProcessingTimePercent = 1.0f;
231 data->PixelProcessingTimePercent = 1.0f;
232 data->OtherGPUProcessingTimePercent = 97.0f;
233 data->GPUIdleTimePercent = 1.0f;
236 case WINED3DQUERYTYPE_INTERFACETIMINGS:
238 WINED3DDEVINFO_INTERFACETIMINGS *data = pData;
239 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_INTERFACETIMINGS\n", This);
241 if(pData == NULL || dwSize == 0) break;
242 data->WaitingForGPUToUseApplicationResourceTimePercent = 1.0f;
243 data->WaitingForGPUToAcceptMoreCommandsTimePercent = 1.0f;
244 data->WaitingForGPUToStayWithinLatencyTimePercent = 1.0f;
245 data->WaitingForGPUExclusiveResourceTimePercent = 1.0f;
246 data->WaitingForGPUOtherTimePercent = 96.0f;
250 case WINED3DQUERYTYPE_VERTEXTIMINGS:
252 WINED3DDEVINFO_STAGETIMINGS *data = pData;
253 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_VERTEXTIMINGS\n", This);
255 if(pData == NULL || dwSize == 0) break;
256 data->MemoryProcessingPercent = 50.0f;
257 data->ComputationProcessingPercent = 50.0f;
261 case WINED3DQUERYTYPE_PIXELTIMINGS:
263 WINED3DDEVINFO_STAGETIMINGS *data = pData;
264 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_PIXELTIMINGS\n", This);
266 if(pData == NULL || dwSize == 0) break;
267 data->MemoryProcessingPercent = 50.0f;
268 data->ComputationProcessingPercent = 50.0f;
271 case WINED3DQUERYTYPE_BANDWIDTHTIMINGS:
273 WINED3DDEVINFO_BANDWIDTHTIMINGS *data = pData;
274 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_BANDWIDTHTIMINGS\n", This);
276 if(pData == NULL || dwSize == 0) break;
277 data->MaxBandwidthUtilized = 1.0f;
278 data->FrontEndUploadMemoryUtilizedPercent = 1.0f;
279 data->VertexRateUtilizedPercent = 1.0f;
280 data->TriangleSetupRateUtilizedPercent = 1.0f;
281 data->FillRateUtilizedPercent = 97.0f;
284 case WINED3DQUERYTYPE_CACHEUTILIZATION:
286 WINED3DDEVINFO_CACHEUTILIZATION *data = pData;
287 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_CACHEUTILIZATION\n", This);
289 if(pData == NULL || dwSize == 0) break;
290 data->TextureCacheHitRate = 1.0f;
291 data->PostTransformVertexCacheHitRate = 1.0f;
297 FIXME("(%p) Unhandled query type %d\n",This , This->type);
301 /*dwGetDataFlags = 0 || D3DGETDATA_FLUSH
302 D3DGETDATA_FLUSH may return WINED3DERR_DEVICELOST if the device is lost
304 return res; /* S_OK if the query data is available*/
307 static HRESULT WINAPI IWineD3DOcclusionQueryImpl_GetData(IWineD3DQuery* iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags) {
308 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *) iface;
309 WineQueryOcclusionData *query_data = (WineQueryOcclusionData *)This->extendedData;
315 TRACE("(%p) : type D3DQUERY_OCCLUSION, pData %p, dwSize %#x, dwGetDataFlags %#x\n", This, pData, dwSize, dwGetDataFlags);
317 if (This->state == QUERY_CREATED)
319 /* D3D allows GetData on a new query, OpenGL doesn't. So just invent the data ourselves */
320 TRACE("Query wasn't yet started, returning S_OK\n");
325 if (This->state == QUERY_BUILDING)
327 /* Msdn says this returns an error, but our tests show that S_FALSE is returned */
328 TRACE("Query is building, returning S_FALSE\n");
332 if (!GL_SUPPORT(ARB_OCCLUSION_QUERY))
334 WARN("(%p) : Occlusion queries not supported. Returning 1.\n", This);
339 if (query_data->ctx->tid != GetCurrentThreadId())
341 FIXME("%p Wrong thread, returning 1.\n", This);
346 ActivateContext(This->wineD3DDevice, query_data->ctx->surface, CTXUSAGE_RESOURCELOAD);
350 GL_EXTCALL(glGetQueryObjectuivARB(query_data->queryId, GL_QUERY_RESULT_AVAILABLE_ARB, &available));
351 checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT_AVAILABLE)\n");
352 TRACE("(%p) : available %d.\n", This, available);
358 GL_EXTCALL(glGetQueryObjectuivARB(query_data->queryId, GL_QUERY_RESULT_ARB, &samples));
359 checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT)\n");
360 TRACE("(%p) : Returning %d samples.\n", This, samples);
375 static HRESULT WINAPI IWineD3DEventQueryImpl_GetData(IWineD3DQuery* iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags) {
376 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *) iface;
378 WineQueryEventData *query_data = (WineQueryEventData *)This->extendedData;
380 TRACE("(%p) : type D3DQUERY_EVENT, pData %p, dwSize %#x, dwGetDataFlags %#x\n", This, pData, dwSize, dwGetDataFlags);
382 if (!pData || !dwSize) return S_OK;
384 if (query_data->ctx->tid != GetCurrentThreadId())
386 /* See comment in IWineD3DQuery::Issue, event query codeblock */
387 FIXME("Wrong thread, reporting GPU idle.\n");
393 ActivateContext(This->wineD3DDevice, query_data->ctx->surface, CTXUSAGE_RESOURCELOAD);
397 if (GL_SUPPORT(APPLE_FENCE))
399 *data = GL_EXTCALL(glTestFenceAPPLE(query_data->fenceId));
400 checkGLcall("glTestFenceAPPLE");
402 else if (GL_SUPPORT(NV_FENCE))
404 *data = GL_EXTCALL(glTestFenceNV(query_data->fenceId));
405 checkGLcall("glTestFenceNV");
409 WARN("(%p): reporting GPU idle\n", This);
418 static DWORD WINAPI IWineD3DQueryImpl_GetDataSize(IWineD3DQuery* iface){
419 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
421 TRACE("(%p) : type %#x\n", This, This->type);
423 case WINED3DQUERYTYPE_VCACHE:
424 dataSize = sizeof(WINED3DDEVINFO_VCACHE);
426 case WINED3DQUERYTYPE_RESOURCEMANAGER:
427 dataSize = sizeof(WINED3DDEVINFO_RESOURCEMANAGER);
429 case WINED3DQUERYTYPE_VERTEXSTATS:
430 dataSize = sizeof(WINED3DDEVINFO_VERTEXSTATS);
432 case WINED3DQUERYTYPE_EVENT:
433 dataSize = sizeof(BOOL);
435 case WINED3DQUERYTYPE_TIMESTAMP:
436 dataSize = sizeof(UINT64);
438 case WINED3DQUERYTYPE_TIMESTAMPDISJOINT:
439 dataSize = sizeof(BOOL);
441 case WINED3DQUERYTYPE_TIMESTAMPFREQ:
442 dataSize = sizeof(UINT64);
444 case WINED3DQUERYTYPE_PIPELINETIMINGS:
445 dataSize = sizeof(WINED3DDEVINFO_PIPELINETIMINGS);
447 case WINED3DQUERYTYPE_INTERFACETIMINGS:
448 dataSize = sizeof(WINED3DDEVINFO_INTERFACETIMINGS);
450 case WINED3DQUERYTYPE_VERTEXTIMINGS:
451 dataSize = sizeof(WINED3DDEVINFO_STAGETIMINGS);
453 case WINED3DQUERYTYPE_PIXELTIMINGS:
454 dataSize = sizeof(WINED3DDEVINFO_STAGETIMINGS);
456 case WINED3DQUERYTYPE_BANDWIDTHTIMINGS:
457 dataSize = sizeof(WINED3DQUERYTYPE_BANDWIDTHTIMINGS);
459 case WINED3DQUERYTYPE_CACHEUTILIZATION:
460 dataSize = sizeof(WINED3DDEVINFO_CACHEUTILIZATION);
463 FIXME("(%p) Unhandled query type %d\n",This , This->type);
469 static DWORD WINAPI IWineD3DEventQueryImpl_GetDataSize(IWineD3DQuery* iface){
470 TRACE("(%p) : type D3DQUERY_EVENT\n", iface);
475 static DWORD WINAPI IWineD3DOcclusionQueryImpl_GetDataSize(IWineD3DQuery* iface){
476 TRACE("(%p) : type D3DQUERY_OCCLUSION\n", iface);
478 return sizeof(DWORD);
481 static WINED3DQUERYTYPE WINAPI IWineD3DQueryImpl_GetType(IWineD3DQuery* iface){
482 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
487 static HRESULT WINAPI IWineD3DEventQueryImpl_Issue(IWineD3DQuery* iface, DWORD dwIssueFlags) {
488 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
490 TRACE("(%p) : dwIssueFlags %#x, type D3DQUERY_EVENT\n", This, dwIssueFlags);
491 if (dwIssueFlags & WINED3DISSUE_END)
493 WineQueryEventData *query_data = (WineQueryEventData *)This->extendedData;
495 if (query_data->ctx->tid != GetCurrentThreadId())
497 /* GL fences can be used only from the context that created them,
498 * so if a different context is active, don't bother setting the query. The penalty
499 * of a context switch is most likely higher than the gain of a correct query result
501 * If the query is used from a different thread, don't bother creating a multithread
502 * context - there's no point in doing that as the query would be unusable anyway
504 WARN("Query context not active\n");
508 ActivateContext(This->wineD3DDevice, query_data->ctx->surface, CTXUSAGE_RESOURCELOAD);
512 if (GL_SUPPORT(APPLE_FENCE))
514 GL_EXTCALL(glSetFenceAPPLE(query_data->fenceId));
515 checkGLcall("glSetFenceAPPLE");
517 else if (GL_SUPPORT(NV_FENCE))
519 GL_EXTCALL(glSetFenceNV(query_data->fenceId, GL_ALL_COMPLETED_NV));
520 checkGLcall("glSetFenceNV");
525 } else if(dwIssueFlags & WINED3DISSUE_BEGIN) {
526 /* Started implicitly at device creation */
527 ERR("Event query issued with START flag - what to do?\n");
530 if(dwIssueFlags & WINED3DISSUE_BEGIN) {
531 This->state = QUERY_BUILDING;
533 This->state = QUERY_SIGNALLED;
539 static HRESULT WINAPI IWineD3DOcclusionQueryImpl_Issue(IWineD3DQuery* iface, DWORD dwIssueFlags) {
540 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
542 if (GL_SUPPORT(ARB_OCCLUSION_QUERY))
544 WineQueryOcclusionData *query_data = (WineQueryOcclusionData *)This->extendedData;
546 if (query_data->ctx->tid != GetCurrentThreadId())
548 FIXME("Not the owning context, can't start query.\n");
552 ActivateContext(This->wineD3DDevice, query_data->ctx->surface, CTXUSAGE_RESOURCELOAD);
555 /* This is allowed according to msdn and our tests. Reset the query and restart */
556 if (dwIssueFlags & WINED3DISSUE_BEGIN) {
557 if(This->state == QUERY_BUILDING) {
558 GL_EXTCALL(glEndQueryARB(GL_SAMPLES_PASSED_ARB));
559 checkGLcall("glEndQuery()");
562 GL_EXTCALL(glBeginQueryARB(GL_SAMPLES_PASSED_ARB, query_data->queryId));
563 checkGLcall("glBeginQuery()");
565 if (dwIssueFlags & WINED3DISSUE_END) {
566 /* Msdn says _END on a non-building occlusion query returns an error, but
567 * our tests show that it returns OK. But OpenGL doesn't like it, so avoid
568 * generating an error
570 if(This->state == QUERY_BUILDING) {
571 GL_EXTCALL(glEndQueryARB(GL_SAMPLES_PASSED_ARB));
572 checkGLcall("glEndQuery()");
578 FIXME("(%p) : Occlusion queries not supported\n", This);
581 if(dwIssueFlags & WINED3DISSUE_BEGIN) {
582 This->state = QUERY_BUILDING;
584 This->state = QUERY_SIGNALLED;
586 return WINED3D_OK; /* can be WINED3DERR_INVALIDCALL. */
589 static HRESULT WINAPI IWineD3DQueryImpl_Issue(IWineD3DQuery* iface, DWORD dwIssueFlags){
590 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
592 TRACE("(%p) : dwIssueFlags %#x, type %#x\n", This, dwIssueFlags, This->type);
594 /* The fixme is printed when the app asks for the resulting data */
595 WARN("(%p) : Unhandled query type %#x\n", This, This->type);
597 if(dwIssueFlags & WINED3DISSUE_BEGIN) {
598 This->state = QUERY_BUILDING;
600 This->state = QUERY_SIGNALLED;
603 return WINED3D_OK; /* can be WINED3DERR_INVALIDCALL. */
607 /**********************************************************
608 * IWineD3DQuery VTbl follows
609 **********************************************************/
611 const IWineD3DQueryVtbl IWineD3DQuery_Vtbl =
613 /*** IUnknown methods ***/
614 IWineD3DQueryImpl_QueryInterface,
615 IWineD3DQueryImpl_AddRef,
616 IWineD3DQueryImpl_Release,
617 /*** IWineD3Dquery methods ***/
618 IWineD3DQueryImpl_GetParent,
619 IWineD3DQueryImpl_GetDevice,
620 IWineD3DQueryImpl_GetData,
621 IWineD3DQueryImpl_GetDataSize,
622 IWineD3DQueryImpl_GetType,
623 IWineD3DQueryImpl_Issue
626 const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl =
628 /*** IUnknown methods ***/
629 IWineD3DQueryImpl_QueryInterface,
630 IWineD3DQueryImpl_AddRef,
631 IWineD3DQueryImpl_Release,
632 /*** IWineD3Dquery methods ***/
633 IWineD3DQueryImpl_GetParent,
634 IWineD3DQueryImpl_GetDevice,
635 IWineD3DEventQueryImpl_GetData,
636 IWineD3DEventQueryImpl_GetDataSize,
637 IWineD3DQueryImpl_GetType,
638 IWineD3DEventQueryImpl_Issue
641 const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl =
643 /*** IUnknown methods ***/
644 IWineD3DQueryImpl_QueryInterface,
645 IWineD3DQueryImpl_AddRef,
646 IWineD3DQueryImpl_Release,
647 /*** IWineD3Dquery methods ***/
648 IWineD3DQueryImpl_GetParent,
649 IWineD3DQueryImpl_GetDevice,
650 IWineD3DOcclusionQueryImpl_GetData,
651 IWineD3DOcclusionQueryImpl_GetDataSize,
652 IWineD3DQueryImpl_GetType,
653 IWineD3DOcclusionQueryImpl_Issue