wined3d: Select a proper texture unit in LockRect and dirtify the state.
[wine] / dlls / advapi32 / Makefile.in
1 EXTRADEFS = -D_ADVAPI32_
2 TOPSRCDIR = @top_srcdir@
3 TOPOBJDIR = ../..
4 SRCDIR    = @srcdir@
5 VPATH     = @srcdir@
6 MODULE    = advapi32.dll
7 IMPORTLIB = libadvapi32.$(IMPLIBEXT)
8 IMPORTS   = kernel32 ntdll
9
10 C_SRCS = \
11         advapi.c \
12         crypt.c \
13         crypt_arc4.c \
14         crypt_des.c \
15         crypt_lmhash.c \
16         crypt_md4.c \
17         crypt_md5.c \
18         crypt_sha.c \
19         eventlog.c \
20         lsa.c \
21         registry.c \
22         security.c \
23         service.c
24
25 @MAKE_DLL_RULES@
26
27 @DEPENDENCIES@  # everything below this line is overwritten by make depend