2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D10CORE_PRIVATE_H
20 #define __WINE_D3D10CORE_PRIVATE_H
22 #include "wine/debug.h"
33 #ifdef D3D10CORE_INIT_GUID
36 #include "wine/wined3d.h"
37 #include "wine/winedxgi.h"
38 #include "wine/rbtree.h"
40 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
41 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
42 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
43 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
44 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
45 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
46 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
50 struct d3d10_shader_info
52 const DWORD *shader_code;
53 struct wined3d_shader_signature *output_signature;
56 /* TRACE helper functions */
57 const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology) DECLSPEC_HIDDEN;
58 const char *debug_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
60 DXGI_FORMAT dxgi_format_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
61 enum wined3d_format_id wined3dformat_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
63 static inline void read_dword(const char **ptr, DWORD *d)
65 memcpy(d, *ptr, sizeof(*d));
69 void skip_dword_unknown(const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
71 HRESULT parse_dxbc(const char *data, SIZE_T data_size,
72 HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) DECLSPEC_HIDDEN;
75 struct d3d10_texture2d
77 ID3D10Texture2D ID3D10Texture2D_iface;
80 IUnknown *dxgi_surface;
81 struct wined3d_texture *wined3d_texture;
82 D3D10_TEXTURE2D_DESC desc;
85 HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_device *device,
86 const D3D10_TEXTURE2D_DESC *desc) DECLSPEC_HIDDEN;
89 struct d3d10_texture3d
91 ID3D10Texture3D ID3D10Texture3D_iface;
94 struct wined3d_texture *wined3d_texture;
95 D3D10_TEXTURE3D_DESC desc;
98 HRESULT d3d10_texture3d_init(struct d3d10_texture3d *texture, struct d3d10_device *device,
99 const D3D10_TEXTURE3D_DESC *desc) DECLSPEC_HIDDEN;
104 ID3D10Buffer ID3D10Buffer_iface;
107 struct wined3d_buffer *wined3d_buffer;
110 HRESULT d3d10_buffer_init(struct d3d10_buffer *buffer, struct d3d10_device *device,
111 const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data) DECLSPEC_HIDDEN;
112 struct d3d10_buffer *unsafe_impl_from_ID3D10Buffer(ID3D10Buffer *iface) DECLSPEC_HIDDEN;
114 /* ID3D10DepthStencilView */
115 struct d3d10_depthstencil_view
117 ID3D10DepthStencilView ID3D10DepthStencilView_iface;
120 D3D10_DEPTH_STENCIL_VIEW_DESC desc;
121 ID3D10Resource *resource;
124 HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view,
125 ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc) DECLSPEC_HIDDEN;
127 /* ID3D10RenderTargetView */
128 struct d3d10_rendertarget_view
130 ID3D10RenderTargetView ID3D10RenderTargetView_iface;
133 struct wined3d_rendertarget_view *wined3d_view;
134 D3D10_RENDER_TARGET_VIEW_DESC desc;
135 ID3D10Resource *resource;
138 HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view,
139 ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc) DECLSPEC_HIDDEN;
140 struct d3d10_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface) DECLSPEC_HIDDEN;
142 /* ID3D10ShaderResourceView */
143 struct d3d10_shader_resource_view
145 ID3D10ShaderResourceView ID3D10ShaderResourceView_iface;
148 D3D10_SHADER_RESOURCE_VIEW_DESC desc;
149 ID3D10Resource *resource;
152 HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view,
153 ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc) DECLSPEC_HIDDEN;
155 /* ID3D10InputLayout */
156 struct d3d10_input_layout
158 ID3D10InputLayout ID3D10InputLayout_iface;
161 struct wined3d_vertex_declaration *wined3d_decl;
164 HRESULT d3d10_input_layout_init(struct d3d10_input_layout *layout, struct d3d10_device *device,
165 const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
166 const void *shader_byte_code, SIZE_T shader_byte_code_length) DECLSPEC_HIDDEN;
167 struct d3d10_input_layout *unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout *iface) DECLSPEC_HIDDEN;
169 /* ID3D10VertexShader */
170 struct d3d10_vertex_shader
172 ID3D10VertexShader ID3D10VertexShader_iface;
175 struct wined3d_shader *wined3d_shader;
176 struct wined3d_shader_signature output_signature;
179 HRESULT d3d10_vertex_shader_init(struct d3d10_vertex_shader *shader, struct d3d10_device *device,
180 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
181 struct d3d10_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface) DECLSPEC_HIDDEN;
183 /* ID3D10GeometryShader */
184 struct d3d10_geometry_shader
186 ID3D10GeometryShader ID3D10GeometryShader_iface;
189 struct wined3d_shader *wined3d_shader;
190 struct wined3d_shader_signature output_signature;
193 HRESULT d3d10_geometry_shader_init(struct d3d10_geometry_shader *shader, struct d3d10_device *device,
194 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
195 struct d3d10_geometry_shader *unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface) DECLSPEC_HIDDEN;
197 /* ID3D10PixelShader */
198 struct d3d10_pixel_shader
200 ID3D10PixelShader ID3D10PixelShader_iface;
203 struct wined3d_shader *wined3d_shader;
204 struct wined3d_shader_signature output_signature;
207 HRESULT d3d10_pixel_shader_init(struct d3d10_pixel_shader *shader, struct d3d10_device *device,
208 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
209 struct d3d10_pixel_shader *unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader *iface) DECLSPEC_HIDDEN;
211 HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
212 void shader_free_signature(struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
214 /* ID3D10BlendState */
215 struct d3d10_blend_state
217 ID3D10BlendState ID3D10BlendState_iface;
220 struct d3d10_device *device;
221 D3D10_BLEND_DESC desc;
222 struct wine_rb_entry entry;
225 HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state, struct d3d10_device *device,
226 const D3D10_BLEND_DESC *desc) DECLSPEC_HIDDEN;
227 struct d3d10_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *iface) DECLSPEC_HIDDEN;
229 /* ID3D10DepthStencilState */
230 struct d3d10_depthstencil_state
232 ID3D10DepthStencilState ID3D10DepthStencilState_iface;
235 struct d3d10_device *device;
236 D3D10_DEPTH_STENCIL_DESC desc;
237 struct wine_rb_entry entry;
240 HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state, struct d3d10_device *device,
241 const D3D10_DEPTH_STENCIL_DESC *desc) DECLSPEC_HIDDEN;
242 struct d3d10_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState(
243 ID3D10DepthStencilState *iface) DECLSPEC_HIDDEN;
245 /* ID3D10RasterizerState */
246 struct d3d10_rasterizer_state
248 ID3D10RasterizerState ID3D10RasterizerState_iface;
252 HRESULT d3d10_rasterizer_state_init(struct d3d10_rasterizer_state *state) DECLSPEC_HIDDEN;
253 struct d3d10_rasterizer_state *unsafe_impl_from_ID3D10RasterizerState(ID3D10RasterizerState *iface) DECLSPEC_HIDDEN;
255 /* ID3D10SamplerState */
256 struct d3d10_sampler_state
258 ID3D10SamplerState ID3D10SamplerState_iface;
261 struct d3d10_device *device;
262 struct wined3d_sampler *wined3d_sampler;
263 D3D10_SAMPLER_DESC desc;
264 struct wine_rb_entry entry;
267 HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state, struct d3d10_device *device,
268 const D3D10_SAMPLER_DESC *desc) DECLSPEC_HIDDEN;
269 struct d3d10_sampler_state *unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState *iface) DECLSPEC_HIDDEN;
274 ID3D10Query ID3D10Query_iface;
278 HRESULT d3d10_query_init(struct d3d10_query *query) DECLSPEC_HIDDEN;
280 /* IDirect3D10Device */
283 IUnknown IUnknown_inner;
284 ID3D10Device ID3D10Device_iface;
285 IWineDXGIDeviceParent IWineDXGIDeviceParent_iface;
289 struct wined3d_device_parent device_parent;
290 struct wined3d_device *wined3d_device;
292 struct wine_rb_tree blend_states;
293 struct wine_rb_tree depthstencil_states;
294 struct wine_rb_tree sampler_states;
296 struct d3d10_blend_state *blend_state;
297 float blend_factor[4];
299 struct d3d10_depthstencil_state *depth_stencil_state;
301 struct d3d10_rasterizer_state *rasterizer_state;
304 HRESULT d3d10_device_init(struct d3d10_device *device, void *outer_unknown) DECLSPEC_HIDDEN;
307 enum dxgi_device_layer_id
309 DXGI_DEVICE_LAYER_DEBUG1 = 0x8,
310 DXGI_DEVICE_LAYER_THREAD_SAFE = 0x10,
311 DXGI_DEVICE_LAYER_DEBUG2 = 0x20,
312 DXGI_DEVICE_LAYER_SWITCH_TO_REF = 0x30,
313 DXGI_DEVICE_LAYER_D3D10_DEVICE = 0xffffffff,
316 struct layer_get_size_args
322 IDXGIAdapter *adapter;
323 WORD interface_major;
324 WORD interface_minor;
326 WORD version_revision;
329 struct dxgi_device_layer
331 enum dxgi_device_layer_id id;
332 HRESULT (WINAPI *init)(enum dxgi_device_layer_id id, DWORD *count, DWORD *values);
333 UINT (WINAPI *get_size)(enum dxgi_device_layer_id id, struct layer_get_size_args *args, DWORD unknown0);
334 HRESULT (WINAPI *create)(enum dxgi_device_layer_id id, void **layer_base, DWORD unknown0,
335 void *device_object, REFIID riid, void **device_layer);
338 HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory, IDXGIAdapter *adapter,
339 UINT flags, void *unknown0, void **device);
340 HRESULT WINAPI DXGID3D10RegisterLayers(const struct dxgi_device_layer *layers, UINT layer_count);
342 #endif /* __WINE_D3D10CORE_PRIVATE_H */