Use shell icon cache instead of an own IExtractIcon implementation.
[wine] / dlls / ddraw / d3d_private.h
1 /* Direct3D private include file
2  * Copyright (c) 1998-2004 Lionel ULMER
3  * Copyright (c) 2002-2004 Christian Costa
4  *
5  * This file contains all the structure that are not exported
6  * through d3d.h and all common macros.
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
21  */
22
23 #ifndef __GRAPHICS_WINE_D3D_PRIVATE_H
24 #define __GRAPHICS_WINE_D3D_PRIVATE_H
25
26 /* THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES */
27
28 #include <stdarg.h>
29
30 #include "windef.h"
31 #include "winbase.h"
32 #include "wingdi.h"
33 #include "d3d.h"
34
35 #define MAX_TEXTURES 8
36 #define MAX_LIGHTS  16
37
38 #define HIGHEST_RENDER_STATE         152
39 #define HIGHEST_TEXTURE_STAGE_STATE   24
40
41 /*****************************************************************************
42  * Predeclare the interface implementation structures
43  */
44 typedef struct IDirect3DLightImpl IDirect3DLightImpl;
45 typedef struct IDirect3DMaterialImpl IDirect3DMaterialImpl;
46 typedef struct IDirect3DViewportImpl IDirect3DViewportImpl;
47 typedef struct IDirect3DExecuteBufferImpl IDirect3DExecuteBufferImpl;
48 typedef struct IDirect3DVertexBufferImpl IDirect3DVertexBufferImpl;
49
50 #include "ddraw_private.h"
51
52 typedef struct STATEBLOCKFLAGS {
53    BOOL render_state[HIGHEST_RENDER_STATE];
54    BOOL texture_stage_state[MAX_TEXTURES][HIGHEST_TEXTURE_STAGE_STATE];
55 } STATEBLOCKFLAGS;
56
57 typedef struct STATEBLOCK {
58    STATEBLOCKFLAGS set_flags; 
59    DWORD render_state[HIGHEST_RENDER_STATE];
60    DWORD texture_stage_state[MAX_TEXTURES][HIGHEST_TEXTURE_STAGE_STATE];
61 } STATEBLOCK;
62
63
64 /*****************************************************************************
65  * IDirect3DLight implementation structure
66  */
67 struct IDirect3DLightImpl
68 {
69     ICOM_VFIELD_MULTI(IDirect3DLight);
70     DWORD ref;
71     /* IDirect3DLight fields */
72     IDirectDrawImpl *d3d;
73     /* If this light is active for one viewport, put the viewport here */
74     IDirect3DViewportImpl *active_viewport;
75
76     D3DLIGHT2 light;
77     D3DLIGHT7 light7;
78
79     DWORD dwLightIndex;
80
81     /* Chained list used for adding / removing from viewports */
82     IDirect3DLightImpl *next;
83
84     /* Activation function */
85     void (*activate)(IDirect3DLightImpl*);
86     void (*desactivate)(IDirect3DLightImpl*);
87     void (*update)(IDirect3DLightImpl*);
88 };
89
90 /*****************************************************************************
91  * IDirect3DMaterial implementation structure
92  */
93 struct IDirect3DMaterialImpl
94 {
95     ICOM_VFIELD_MULTI(IDirect3DMaterial3);
96     ICOM_VFIELD_MULTI(IDirect3DMaterial2);
97     ICOM_VFIELD_MULTI(IDirect3DMaterial);
98     DWORD  ref;
99     /* IDirect3DMaterial2 fields */
100     IDirectDrawImpl *d3d;
101     IDirect3DDeviceImpl *active_device;
102
103     D3DMATERIAL mat;
104
105     void (*activate)(IDirect3DMaterialImpl* this);
106 };
107
108 /*****************************************************************************
109  * IDirect3DViewport implementation structure
110  */
111 struct IDirect3DViewportImpl
112 {
113     ICOM_VFIELD_MULTI(IDirect3DViewport3);
114     DWORD ref;
115     /* IDirect3DViewport fields */
116     IDirectDrawImpl *d3d;
117     /* If this viewport is active for one device, put the device here */
118     IDirect3DDeviceImpl *active_device;
119
120     DWORD num_lights;
121     DWORD map_lights;
122
123     int use_vp2;
124     union {
125         D3DVIEWPORT vp1;
126         D3DVIEWPORT2 vp2;
127     } viewports;
128
129     /* Activation function */
130     void (*activate)(IDirect3DViewportImpl*);
131
132     /* Field used to chain viewports together */
133     IDirect3DViewportImpl *next;
134
135     /* Lights list */
136     IDirect3DLightImpl *lights;
137
138     /* Background material */
139     IDirect3DMaterialImpl *background;
140 };
141
142 /*****************************************************************************
143  * IDirect3DExecuteBuffer implementation structure
144  */
145 struct IDirect3DExecuteBufferImpl
146 {
147     ICOM_VFIELD_MULTI(IDirect3DExecuteBuffer);
148     DWORD ref;
149     /* IDirect3DExecuteBuffer fields */
150     IDirectDrawImpl *d3d;
151     IDirect3DDeviceImpl* d3ddev;
152
153     D3DEXECUTEBUFFERDESC desc;
154     D3DEXECUTEDATA data;
155
156     /* This buffer will store the transformed vertices */
157     void* vertex_data;
158     WORD* indices;
159     int nb_indices;
160
161     /* This flags is set to TRUE if we allocated ourselves the
162        data buffer */
163     BOOL need_free;
164
165     void (*execute)(IDirect3DExecuteBufferImpl* this,
166                     IDirect3DDeviceImpl* dev,
167                     IDirect3DViewportImpl* vp);
168 };
169
170 /* Internal structure to store the state of the clipping planes */
171 typedef struct d3d7clippingplane 
172 {
173     D3DVALUE plane[4];
174 } d3d7clippingplane;
175
176 /*****************************************************************************
177  * IDirect3DDevice implementation structure
178  */
179
180 #define WORLDMAT_CHANGED (0x00000001 <<  0)
181 #define VIEWMAT_CHANGED  (0x00000001 <<  1)
182 #define PROJMAT_CHANGED  (0x00000001 <<  2)
183 #define TEXMAT0_CHANGED  (0x00000001 <<  3)
184 #define TEXMAT1_CHANGED  (0x00000001 <<  4)
185 #define TEXMAT2_CHANGED  (0x00000001 <<  5)
186 #define TEXMAT3_CHANGED  (0x00000001 <<  6)
187 #define TEXMAT4_CHANGED  (0x00000001 <<  7)
188 #define TEXMAT5_CHANGED  (0x00000001 <<  8)
189 #define TEXMAT6_CHANGED  (0x00000001 <<  9)
190 #define TEXMAT7_CHANGED  (0x00000001 << 10)
191
192 struct IDirect3DDeviceImpl
193 {
194     ICOM_VFIELD_MULTI(IDirect3DDevice7);
195     ICOM_VFIELD_MULTI(IDirect3DDevice3);
196     ICOM_VFIELD_MULTI(IDirect3DDevice2);
197     ICOM_VFIELD_MULTI(IDirect3DDevice);
198     DWORD  ref;
199
200     /* Version of the Direct3D object from which the device has been created */
201     DWORD version;
202
203     /* IDirect3DDevice fields */
204     IDirectDrawImpl *d3d;
205     IDirectDrawSurfaceImpl *surface;
206
207     IDirect3DViewportImpl *viewport_list;
208     IDirect3DViewportImpl *current_viewport;
209     D3DVIEWPORT7 active_viewport;
210
211     IDirectDrawSurfaceImpl *current_texture[MAX_TEXTURES];
212     IDirectDrawSurfaceImpl *current_zbuffer;
213     
214     /* Current transformation matrices */
215     D3DMATRIX *world_mat;
216     D3DMATRIX *view_mat;
217     D3DMATRIX *proj_mat;
218     D3DMATRIX *tex_mat[MAX_TEXTURES];
219     BOOLEAN tex_mat_is_identity[MAX_TEXTURES];
220     
221     /* Current material used in D3D7 mode */
222     D3DMATERIAL7 current_material;
223
224     /* Light state */
225     DWORD material;
226
227     /* Light parameters */
228     DWORD num_set_lights;
229     DWORD max_active_lights;
230     LPD3DLIGHT7 light_parameters;
231     DWORD *active_lights;
232
233     /* clipping planes */
234     DWORD max_clipping_planes;
235     d3d7clippingplane *clipping_planes;
236     
237     void (*set_context)(IDirect3DDeviceImpl*);
238     HRESULT (*clear)(IDirect3DDeviceImpl *This,
239                      DWORD dwCount,
240                      LPD3DRECT lpRects,
241                      DWORD dwFlags,
242                      DWORD dwColor,
243                      D3DVALUE dvZ,
244                      DWORD dwStencil);
245     void (*matrices_updated)(IDirect3DDeviceImpl *This, DWORD matrices);
246     void (*set_matrices)(IDirect3DDeviceImpl *This, DWORD matrices,
247                          D3DMATRIX *world_mat, D3DMATRIX *view_mat, D3DMATRIX *proj_mat);
248     void (*flush_to_framebuffer)(IDirect3DDeviceImpl *This, LPCRECT pRect, IDirectDrawSurfaceImpl *surf);
249
250     STATEBLOCK state_block;
251
252     /* Used to prevent locks and rendering to overlap */
253     CRITICAL_SECTION crit;
254 };
255
256 /*****************************************************************************
257  * IDirect3DVertexBuffer implementation structure
258  */
259 struct IDirect3DVertexBufferImpl
260 {
261     ICOM_VFIELD_MULTI(IDirect3DVertexBuffer7);
262     ICOM_VFIELD_MULTI(IDirect3DVertexBuffer);
263     DWORD ref;
264     IDirectDrawImpl *d3d;
265     D3DVERTEXBUFFERDESC desc;
266     LPVOID *vertices;
267     DWORD vertex_buffer_size;
268
269     BOOLEAN processed;
270 };
271
272 /* Various dump and helper functions */
273 extern const char *_get_renderstate(D3DRENDERSTATETYPE type);
274 extern void dump_D3DMATERIAL7(LPD3DMATERIAL7 lpMat);
275 extern void dump_D3DCOLORVALUE(D3DCOLORVALUE *lpCol);
276 extern void dump_D3DLIGHT7(LPD3DLIGHT7 lpLight);
277 extern void dump_DPFLAGS(DWORD dwFlags);
278 extern void dump_D3DMATRIX(D3DMATRIX *mat);
279 extern void dump_D3DVECTOR(D3DVECTOR *lpVec);
280 extern void dump_flexible_vertex(DWORD d3dvtVertexType);
281 extern DWORD get_flexible_vertex_size(DWORD d3dvtVertexType);
282 extern void convert_FVF_to_strided_data(DWORD d3dvtVertexType, LPVOID lpvVertices, D3DDRAWPRIMITIVESTRIDEDDATA *strided, DWORD dwStartVertex);
283 extern void dump_D3DVOP(DWORD dwVertexOp);
284 extern void dump_D3DPV(DWORD dwFlags);
285 extern void multiply_matrix(LPD3DMATRIX,LPD3DMATRIX,LPD3DMATRIX);
286 extern void InitDefaultStateBlock(STATEBLOCK* lpStateBlock, int version);
287
288 extern const float id_mat[16];
289
290 /*****************************************************************************
291  * IDirect3D object methods
292  */
293 HRESULT WINAPI
294 Main_IDirect3DImpl_7_EnumDevices(LPDIRECT3D7 iface,
295                                  LPD3DENUMDEVICESCALLBACK7 lpEnumDevicesCallback,
296                                  LPVOID lpUserArg);
297
298 HRESULT WINAPI
299 Main_IDirect3DImpl_7_CreateDevice(LPDIRECT3D7 iface,
300                                   REFCLSID rclsid,
301                                   LPDIRECTDRAWSURFACE7 lpDDS,
302                                   LPDIRECT3DDEVICE7* lplpD3DDevice);
303
304 HRESULT WINAPI
305 Main_IDirect3DImpl_7_3T_CreateVertexBuffer(LPDIRECT3D7 iface,
306                                            LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc,
307                                            LPDIRECT3DVERTEXBUFFER7* lplpD3DVertBuf,
308                                            DWORD dwFlags);
309
310 HRESULT WINAPI
311 Main_IDirect3DImpl_7_3T_EnumZBufferFormats(LPDIRECT3D7 iface,
312                                            REFCLSID riidDevice,
313                                            LPD3DENUMPIXELFORMATSCALLBACK lpEnumCallback,
314                                            LPVOID lpContext);
315
316 HRESULT WINAPI
317 Main_IDirect3DImpl_7_3T_EvictManagedTextures(LPDIRECT3D7 iface);
318
319 HRESULT WINAPI
320 Main_IDirect3DImpl_3_2T_1T_EnumDevices(LPDIRECT3D3 iface,
321                                        LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback,
322                                        LPVOID lpUserArg);
323
324 HRESULT WINAPI
325 Main_IDirect3DImpl_3_2T_1T_CreateLight(LPDIRECT3D3 iface,
326                                        LPDIRECT3DLIGHT* lplpDirect3DLight,
327                                        IUnknown* pUnkOuter);
328
329 HRESULT WINAPI
330 Main_IDirect3DImpl_3_2T_1T_CreateMaterial(LPDIRECT3D3 iface,
331                                           LPDIRECT3DMATERIAL3* lplpDirect3DMaterial3,
332                                           IUnknown* pUnkOuter);
333
334 HRESULT WINAPI
335 Main_IDirect3DImpl_3_2T_1T_CreateViewport(LPDIRECT3D3 iface,
336                                           LPDIRECT3DVIEWPORT3* lplpD3DViewport3,
337                                           IUnknown* pUnkOuter);
338
339 HRESULT WINAPI
340 Main_IDirect3DImpl_3_2T_1T_FindDevice(LPDIRECT3D3 iface,
341                                       LPD3DFINDDEVICESEARCH lpD3DDFS,
342                                       LPD3DFINDDEVICERESULT lpD3DFDR);
343
344 HRESULT WINAPI
345 Main_IDirect3DImpl_3_CreateDevice(LPDIRECT3D3 iface,
346                                   REFCLSID rclsid,
347                                   LPDIRECTDRAWSURFACE4 lpDDS,
348                                   LPDIRECT3DDEVICE3* lplpD3DDevice3,
349                                   LPUNKNOWN lpUnk);
350
351 HRESULT WINAPI
352 Thunk_IDirect3DImpl_3_CreateVertexBuffer(LPDIRECT3D3 iface,
353                                          LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc,
354                                          LPDIRECT3DVERTEXBUFFER* lplpD3DVertBuf,
355                                          DWORD dwFlags,
356                                          LPUNKNOWN lpUnk);
357
358 HRESULT WINAPI
359 Thunk_IDirect3DImpl_2_CreateMaterial(LPDIRECT3D2 iface,
360                                      LPDIRECT3DMATERIAL2* lplpDirect3DMaterial2,
361                                      IUnknown* pUnkOuter);
362
363 HRESULT WINAPI
364 Thunk_IDirect3DImpl_2_CreateViewport(LPDIRECT3D2 iface,
365                                      LPDIRECT3DVIEWPORT2* lplpD3DViewport2,
366                                      IUnknown* pUnkOuter);
367
368 HRESULT WINAPI
369 Main_IDirect3DImpl_2_CreateDevice(LPDIRECT3D2 iface,
370                                   REFCLSID rclsid,
371                                   LPDIRECTDRAWSURFACE lpDDS,
372                                   LPDIRECT3DDEVICE2* lplpD3DDevice2);
373
374 HRESULT WINAPI
375 Main_IDirect3DImpl_1_Initialize(LPDIRECT3D iface,
376                                 REFIID riid);
377
378 HRESULT WINAPI
379 Thunk_IDirect3DImpl_1_CreateMaterial(LPDIRECT3D iface,
380                                      LPDIRECT3DMATERIAL* lplpDirect3DMaterial,
381                                      IUnknown* pUnkOuter);
382
383 HRESULT WINAPI
384 Thunk_IDirect3DImpl_1_CreateViewport(LPDIRECT3D iface,
385                                      LPDIRECT3DVIEWPORT* lplpD3DViewport,
386                                      IUnknown* pUnkOuter);
387
388 HRESULT WINAPI
389 Main_IDirect3DImpl_1_FindDevice(LPDIRECT3D iface,
390                                 LPD3DFINDDEVICESEARCH lpD3DDFS,
391                                 LPD3DFINDDEVICERESULT lplpD3DDevice);
392
393 HRESULT WINAPI
394 Thunk_IDirect3DImpl_7_QueryInterface(LPDIRECT3D7 iface,
395                                      REFIID riid,
396                                      LPVOID* obp);
397
398 HRESULT WINAPI
399 Thunk_IDirect3DImpl_3_QueryInterface(LPDIRECT3D3 iface,
400                                      REFIID riid,
401                                      LPVOID* obp);
402
403 HRESULT WINAPI
404 Thunk_IDirect3DImpl_2_QueryInterface(LPDIRECT3D2 iface,
405                                      REFIID riid,
406                                      LPVOID* obp);
407
408 HRESULT WINAPI
409 Thunk_IDirect3DImpl_1_QueryInterface(LPDIRECT3D iface,
410                                      REFIID riid,
411                                      LPVOID* obp);
412
413 ULONG WINAPI
414 Thunk_IDirect3DImpl_7_AddRef(LPDIRECT3D7 iface);
415
416 ULONG WINAPI
417 Thunk_IDirect3DImpl_3_AddRef(LPDIRECT3D3 iface);
418
419 ULONG WINAPI
420 Thunk_IDirect3DImpl_2_AddRef(LPDIRECT3D2 iface);
421
422 ULONG WINAPI
423 Thunk_IDirect3DImpl_1_AddRef(LPDIRECT3D iface);
424
425 ULONG WINAPI
426 Thunk_IDirect3DImpl_7_Release(LPDIRECT3D7 iface);
427
428 ULONG WINAPI
429 Thunk_IDirect3DImpl_3_Release(LPDIRECT3D3 iface);
430
431 ULONG WINAPI
432 Thunk_IDirect3DImpl_2_Release(LPDIRECT3D2 iface);
433
434 ULONG WINAPI
435 Thunk_IDirect3DImpl_1_Release(LPDIRECT3D iface);
436
437 HRESULT WINAPI
438 Thunk_IDirect3DImpl_3_EnumZBufferFormats(LPDIRECT3D3 iface,
439                                          REFCLSID riidDevice,
440                                          LPD3DENUMPIXELFORMATSCALLBACK lpEnumCallback,
441                                          LPVOID lpContext);
442
443 HRESULT WINAPI
444 Thunk_IDirect3DImpl_3_EvictManagedTextures(LPDIRECT3D3 iface);
445
446 HRESULT WINAPI
447 Thunk_IDirect3DImpl_2_EnumDevices(LPDIRECT3D2 iface,
448                                   LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback,
449                                   LPVOID lpUserArg);
450
451 HRESULT WINAPI
452 Thunk_IDirect3DImpl_1_EnumDevices(LPDIRECT3D iface,
453                                   LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback,
454                                   LPVOID lpUserArg);
455
456 HRESULT WINAPI
457 Thunk_IDirect3DImpl_2_CreateLight(LPDIRECT3D2 iface,
458                                   LPDIRECT3DLIGHT* lplpDirect3DLight,
459                                   IUnknown* pUnkOuter);
460
461 HRESULT WINAPI
462 Thunk_IDirect3DImpl_1_CreateLight(LPDIRECT3D iface,
463                                   LPDIRECT3DLIGHT* lplpDirect3DLight,
464                                   IUnknown* pUnkOuter);
465
466 HRESULT WINAPI
467 Thunk_IDirect3DImpl_1_FindDevice(LPDIRECT3D iface,
468                                  LPD3DFINDDEVICESEARCH lpD3DDFS,
469                                  LPD3DFINDDEVICERESULT lplpD3DDevice);
470
471 HRESULT WINAPI
472 Thunk_IDirect3DImpl_2_FindDevice(LPDIRECT3D2 iface,
473                                  LPD3DFINDDEVICESEARCH lpD3DDFS,
474                                  LPD3DFINDDEVICERESULT lpD3DFDR);
475
476 /*****************************************************************************
477  * IDirect3DDevice object methods
478  */
479 HRESULT WINAPI
480 Main_IDirect3DDeviceImpl_7_3T_2T_1T_QueryInterface(LPDIRECT3DDEVICE7 iface,
481                                                    REFIID riid,
482                                                    LPVOID* obp);
483
484 ULONG WINAPI
485 Main_IDirect3DDeviceImpl_7_3T_2T_1T_AddRef(LPDIRECT3DDEVICE7 iface);
486
487 ULONG WINAPI
488 Main_IDirect3DDeviceImpl_7_3T_2T_1T_Release(LPDIRECT3DDEVICE7 iface);
489
490 HRESULT WINAPI
491 Main_IDirect3DDeviceImpl_7_GetCaps(LPDIRECT3DDEVICE7 iface,
492                                    LPD3DDEVICEDESC7 lpD3DHELDevDesc);
493
494 HRESULT WINAPI
495 Main_IDirect3DDeviceImpl_7_3T_EnumTextureFormats(LPDIRECT3DDEVICE7 iface,
496                                                  LPD3DENUMPIXELFORMATSCALLBACK lpD3DEnumPixelProc,
497                                                  LPVOID lpArg);
498
499 HRESULT WINAPI
500 Main_IDirect3DDeviceImpl_7_3T_2T_1T_BeginScene(LPDIRECT3DDEVICE7 iface);
501
502 HRESULT WINAPI
503 Main_IDirect3DDeviceImpl_7_3T_2T_1T_EndScene(LPDIRECT3DDEVICE7 iface);
504
505 HRESULT WINAPI
506 Main_IDirect3DDeviceImpl_7_3T_2T_1T_GetDirect3D(LPDIRECT3DDEVICE7 iface,
507                                                 LPDIRECT3D7* lplpDirect3D3);
508
509 HRESULT WINAPI
510 Main_IDirect3DDeviceImpl_7_3T_2T_SetRenderTarget(LPDIRECT3DDEVICE7 iface,
511                                                  LPDIRECTDRAWSURFACE7 lpNewRenderTarget,
512                                                  DWORD dwFlags);
513
514 HRESULT WINAPI
515 Main_IDirect3DDeviceImpl_7_3T_2T_GetRenderTarget(LPDIRECT3DDEVICE7 iface,
516                                                  LPDIRECTDRAWSURFACE7* lplpRenderTarget);
517
518 HRESULT WINAPI
519 Main_IDirect3DDeviceImpl_7_Clear(LPDIRECT3DDEVICE7 iface,
520                                  DWORD dwCount,
521                                  LPD3DRECT lpRects,
522                                  DWORD dwFlags,
523                                  D3DCOLOR dwColor,
524                                  D3DVALUE dvZ,
525                                  DWORD dwStencil);
526
527 HRESULT WINAPI
528 Main_IDirect3DDeviceImpl_7_3T_2T_SetTransform(LPDIRECT3DDEVICE7 iface,
529                                               D3DTRANSFORMSTATETYPE dtstTransformStateType,
530                                               LPD3DMATRIX lpD3DMatrix);
531
532 HRESULT WINAPI
533 Main_IDirect3DDeviceImpl_7_3T_2T_GetTransform(LPDIRECT3DDEVICE7 iface,
534                                               D3DTRANSFORMSTATETYPE dtstTransformStateType,
535                                               LPD3DMATRIX lpD3DMatrix);
536
537 HRESULT WINAPI
538 Main_IDirect3DDeviceImpl_7_SetViewport(LPDIRECT3DDEVICE7 iface,
539                                        LPD3DVIEWPORT7 lpData);
540
541 HRESULT WINAPI
542 Main_IDirect3DDeviceImpl_7_3T_2T_MultiplyTransform(LPDIRECT3DDEVICE7 iface,
543                                                    D3DTRANSFORMSTATETYPE dtstTransformStateType,
544                                                    LPD3DMATRIX lpD3DMatrix);
545
546 HRESULT WINAPI
547 Main_IDirect3DDeviceImpl_7_GetViewport(LPDIRECT3DDEVICE7 iface,
548                                        LPD3DVIEWPORT7 lpData);
549
550 HRESULT WINAPI
551 Main_IDirect3DDeviceImpl_7_SetMaterial(LPDIRECT3DDEVICE7 iface,
552                                        LPD3DMATERIAL7 lpMat);
553
554 HRESULT WINAPI
555 Main_IDirect3DDeviceImpl_7_GetMaterial(LPDIRECT3DDEVICE7 iface,
556                                        LPD3DMATERIAL7 lpMat);
557
558 HRESULT WINAPI
559 Main_IDirect3DDeviceImpl_7_SetLight(LPDIRECT3DDEVICE7 iface,
560                                     DWORD dwLightIndex,
561                                     LPD3DLIGHT7 lpLight);
562
563 HRESULT WINAPI
564 Main_IDirect3DDeviceImpl_7_GetLight(LPDIRECT3DDEVICE7 iface,
565                                     DWORD dwLightIndex,
566                                     LPD3DLIGHT7 lpLight);
567
568 HRESULT WINAPI
569 Main_IDirect3DDeviceImpl_7_3T_2T_SetRenderState(LPDIRECT3DDEVICE7 iface,
570                                                 D3DRENDERSTATETYPE dwRenderStateType,
571                                                 DWORD dwRenderState);
572
573 HRESULT WINAPI
574 Main_IDirect3DDeviceImpl_7_3T_2T_GetRenderState(LPDIRECT3DDEVICE7 iface,
575                                                 D3DRENDERSTATETYPE dwRenderStateType,
576                                                 LPDWORD lpdwRenderState);
577
578 HRESULT WINAPI
579 Main_IDirect3DDeviceImpl_7_BeginStateBlock(LPDIRECT3DDEVICE7 iface);
580
581 HRESULT WINAPI
582 Main_IDirect3DDeviceImpl_7_EndStateBlock(LPDIRECT3DDEVICE7 iface,
583                                          LPDWORD lpdwBlockHandle);
584
585 HRESULT WINAPI
586 Main_IDirect3DDeviceImpl_7_PreLoad(LPDIRECT3DDEVICE7 iface,
587                                    LPDIRECTDRAWSURFACE7 lpddsTexture);
588
589 HRESULT WINAPI
590 Main_IDirect3DDeviceImpl_7_3T_DrawPrimitive(LPDIRECT3DDEVICE7 iface,
591                                             D3DPRIMITIVETYPE d3dptPrimitiveType,
592                                             DWORD d3dvtVertexType,
593                                             LPVOID lpvVertices,
594                                             DWORD dwVertexCount,
595                                             DWORD dwFlags);
596
597 HRESULT WINAPI
598 Main_IDirect3DDeviceImpl_7_3T_DrawIndexedPrimitive(LPDIRECT3DDEVICE7 iface,
599                                                    D3DPRIMITIVETYPE d3dptPrimitiveType,
600                                                    DWORD d3dvtVertexType,
601                                                    LPVOID lpvVertices,
602                                                    DWORD dwVertexCount,
603                                                    LPWORD dwIndices,
604                                                    DWORD dwIndexCount,
605                                                    DWORD dwFlags);
606
607 HRESULT WINAPI
608 Main_IDirect3DDeviceImpl_7_3T_2T_SetClipStatus(LPDIRECT3DDEVICE7 iface,
609                                                LPD3DCLIPSTATUS lpD3DClipStatus);
610
611 HRESULT WINAPI
612 Main_IDirect3DDeviceImpl_7_3T_2T_GetClipStatus(LPDIRECT3DDEVICE7 iface,
613                                                LPD3DCLIPSTATUS lpD3DClipStatus);
614
615 HRESULT WINAPI
616 Main_IDirect3DDeviceImpl_7_3T_DrawPrimitiveStrided(LPDIRECT3DDEVICE7 iface,
617                                                    D3DPRIMITIVETYPE d3dptPrimitiveType,
618                                                    DWORD dwVertexType,
619                                                    LPD3DDRAWPRIMITIVESTRIDEDDATA lpD3DDrawPrimStrideData,
620                                                    DWORD dwVertexCount,
621                                                    DWORD dwFlags);
622
623 HRESULT WINAPI
624 Main_IDirect3DDeviceImpl_7_3T_DrawIndexedPrimitiveStrided(LPDIRECT3DDEVICE7 iface,
625                                                           D3DPRIMITIVETYPE d3dptPrimitiveType,
626                                                           DWORD dwVertexType,
627                                                           LPD3DDRAWPRIMITIVESTRIDEDDATA lpD3DDrawPrimStrideData,
628                                                           DWORD dwVertexCount,
629                                                           LPWORD lpIndex,
630                                                           DWORD dwIndexCount,
631                                                           DWORD dwFlags);
632
633 HRESULT WINAPI
634 Main_IDirect3DDeviceImpl_7_3T_DrawPrimitiveVB(LPDIRECT3DDEVICE7 iface,
635                                               D3DPRIMITIVETYPE d3dptPrimitiveType,
636                                               LPDIRECT3DVERTEXBUFFER7 lpD3DVertexBuf,
637                                               DWORD dwStartVertex,
638                                               DWORD dwNumVertices,
639                                               DWORD dwFlags);
640
641 HRESULT WINAPI
642 Main_IDirect3DDeviceImpl_7_3T_DrawIndexedPrimitiveVB(LPDIRECT3DDEVICE7 iface,
643                                                      D3DPRIMITIVETYPE d3dptPrimitiveType,
644                                                      LPDIRECT3DVERTEXBUFFER7 lpD3DVertexBuf,
645                                                      DWORD dwStartVertex,
646                                                      DWORD dwNumVertices,
647                                                      LPWORD lpwIndices,
648                                                      DWORD dwIndexCount,
649                                                      DWORD dwFlags);
650
651 HRESULT WINAPI
652 Main_IDirect3DDeviceImpl_7_3T_ComputeSphereVisibility(LPDIRECT3DDEVICE7 iface,
653                                                       LPD3DVECTOR lpCenters,
654                                                       LPD3DVALUE lpRadii,
655                                                       DWORD dwNumSpheres,
656                                                       DWORD dwFlags,
657                                                       LPDWORD lpdwReturnValues);
658
659 HRESULT WINAPI
660 Main_IDirect3DDeviceImpl_7_3T_GetTexture(LPDIRECT3DDEVICE7 iface,
661                                          DWORD dwStage,
662                                          LPDIRECTDRAWSURFACE7* lpTexture);
663
664 HRESULT WINAPI
665 Main_IDirect3DDeviceImpl_7_3T_SetTexture(LPDIRECT3DDEVICE7 iface,
666                                          DWORD dwStage,
667                                          LPDIRECTDRAWSURFACE7 lpTexture);
668
669 HRESULT WINAPI
670 Main_IDirect3DDeviceImpl_7_3T_GetTextureStageState(LPDIRECT3DDEVICE7 iface,
671                                                    DWORD dwStage,
672                                                    D3DTEXTURESTAGESTATETYPE d3dTexStageStateType,
673                                                    LPDWORD lpdwState);
674
675 HRESULT WINAPI
676 Main_IDirect3DDeviceImpl_7_3T_SetTextureStageState(LPDIRECT3DDEVICE7 iface,
677                                                    DWORD dwStage,
678                                                    D3DTEXTURESTAGESTATETYPE d3dTexStageStateType,
679                                                    DWORD dwState);
680
681 HRESULT WINAPI
682 Main_IDirect3DDeviceImpl_7_3T_ValidateDevice(LPDIRECT3DDEVICE7 iface,
683                                              LPDWORD lpdwPasses);
684
685 HRESULT WINAPI
686 Main_IDirect3DDeviceImpl_7_ApplyStateBlock(LPDIRECT3DDEVICE7 iface,
687                                            DWORD dwBlockHandle);
688
689 HRESULT WINAPI
690 Main_IDirect3DDeviceImpl_7_CaptureStateBlock(LPDIRECT3DDEVICE7 iface,
691                                              DWORD dwBlockHandle);
692
693 HRESULT WINAPI
694 Main_IDirect3DDeviceImpl_7_DeleteStateBlock(LPDIRECT3DDEVICE7 iface,
695                                             DWORD dwBlockHandle);
696
697 HRESULT WINAPI
698 Main_IDirect3DDeviceImpl_7_CreateStateBlock(LPDIRECT3DDEVICE7 iface,
699                                             D3DSTATEBLOCKTYPE d3dsbType,
700                                             LPDWORD lpdwBlockHandle);
701
702 HRESULT WINAPI
703 Main_IDirect3DDeviceImpl_7_Load(LPDIRECT3DDEVICE7 iface,
704                                 LPDIRECTDRAWSURFACE7 lpDestTex,
705                                 LPPOINT lpDestPoint,
706                                 LPDIRECTDRAWSURFACE7 lpSrcTex,
707                                 LPRECT lprcSrcRect,
708                                 DWORD dwFlags);
709
710 HRESULT WINAPI
711 Main_IDirect3DDeviceImpl_7_LightEnable(LPDIRECT3DDEVICE7 iface,
712                                        DWORD dwLightIndex,
713                                        BOOL bEnable);
714
715 HRESULT WINAPI
716 Main_IDirect3DDeviceImpl_7_GetLightEnable(LPDIRECT3DDEVICE7 iface,
717                                           DWORD dwLightIndex,
718                                           BOOL* pbEnable);
719
720 HRESULT WINAPI
721 Main_IDirect3DDeviceImpl_7_SetClipPlane(LPDIRECT3DDEVICE7 iface,
722                                         DWORD dwIndex,
723                                         D3DVALUE* pPlaneEquation);
724
725 HRESULT WINAPI
726 Main_IDirect3DDeviceImpl_7_GetClipPlane(LPDIRECT3DDEVICE7 iface,
727                                         DWORD dwIndex,
728                                         D3DVALUE* pPlaneEquation);
729
730 HRESULT WINAPI
731 Main_IDirect3DDeviceImpl_7_GetInfo(LPDIRECT3DDEVICE7 iface,
732                                    DWORD dwDevInfoID,
733                                    LPVOID pDevInfoStruct,
734                                    DWORD dwSize);
735
736 HRESULT WINAPI
737 Main_IDirect3DDeviceImpl_3_2T_1T_GetCaps(LPDIRECT3DDEVICE3 iface,
738                                          LPD3DDEVICEDESC lpD3DHWDevDesc,
739                                          LPD3DDEVICEDESC lpD3DHELDevDesc);
740
741 HRESULT WINAPI
742 Main_IDirect3DDeviceImpl_3_2T_1T_GetStats(LPDIRECT3DDEVICE3 iface,
743                                           LPD3DSTATS lpD3DStats);
744
745 HRESULT WINAPI
746 Main_IDirect3DDeviceImpl_3_2T_1T_AddViewport(LPDIRECT3DDEVICE3 iface,
747                                              LPDIRECT3DVIEWPORT3 lpDirect3DViewport3);
748
749 HRESULT WINAPI
750 Main_IDirect3DDeviceImpl_3_2T_1T_DeleteViewport(LPDIRECT3DDEVICE3 iface,
751                                                 LPDIRECT3DVIEWPORT3 lpDirect3DViewport3);
752
753 HRESULT WINAPI
754 Main_IDirect3DDeviceImpl_3_2T_1T_NextViewport(LPDIRECT3DDEVICE3 iface,
755                                               LPDIRECT3DVIEWPORT3 lpDirect3DViewport3,
756                                               LPDIRECT3DVIEWPORT3* lplpDirect3DViewport3,
757                                               DWORD dwFlags);
758
759 HRESULT WINAPI
760 Main_IDirect3DDeviceImpl_3_2T_SetCurrentViewport(LPDIRECT3DDEVICE3 iface,
761                                                  LPDIRECT3DVIEWPORT3 lpDirect3DViewport3);
762
763 HRESULT WINAPI
764 Main_IDirect3DDeviceImpl_3_2T_GetCurrentViewport(LPDIRECT3DDEVICE3 iface,
765                                                  LPDIRECT3DVIEWPORT3* lplpDirect3DViewport3);
766
767 HRESULT WINAPI
768 Main_IDirect3DDeviceImpl_3_Begin(LPDIRECT3DDEVICE3 iface,
769                                  D3DPRIMITIVETYPE d3dptPrimitiveType,
770                                  DWORD dwVertexTypeDesc,
771                                  DWORD dwFlags);
772
773 HRESULT WINAPI
774 Main_IDirect3DDeviceImpl_3_BeginIndexed(LPDIRECT3DDEVICE3 iface,
775                                         D3DPRIMITIVETYPE d3dptPrimitiveType,
776                                         DWORD d3dvtVertexType,
777                                         LPVOID lpvVertices,
778                                         DWORD dwNumVertices,
779                                         DWORD dwFlags);
780
781 HRESULT WINAPI
782 Main_IDirect3DDeviceImpl_3_2T_Vertex(LPDIRECT3DDEVICE3 iface,
783                                      LPVOID lpVertexType);
784
785 HRESULT WINAPI
786 Main_IDirect3DDeviceImpl_3_2T_Index(LPDIRECT3DDEVICE3 iface,
787                                     WORD wVertexIndex);
788
789 HRESULT WINAPI
790 Main_IDirect3DDeviceImpl_3_2T_End(LPDIRECT3DDEVICE3 iface,
791                                   DWORD dwFlags);
792
793 HRESULT WINAPI
794 Main_IDirect3DDeviceImpl_3_2T_GetLightState(LPDIRECT3DDEVICE3 iface,
795                                             D3DLIGHTSTATETYPE dwLightStateType,
796                                             LPDWORD lpdwLightState);
797
798 HRESULT WINAPI
799 Main_IDirect3DDeviceImpl_3_2T_SetLightState(LPDIRECT3DDEVICE3 iface,
800                                             D3DLIGHTSTATETYPE dwLightStateType,
801                                             DWORD dwLightState);
802
803 HRESULT WINAPI
804 Main_IDirect3DDeviceImpl_2_1T_SwapTextureHandles(LPDIRECT3DDEVICE2 iface,
805                                                  LPDIRECT3DTEXTURE2 lpD3DTex1,
806                                                  LPDIRECT3DTEXTURE2 lpD3DTex2);
807
808 HRESULT WINAPI
809 Main_IDirect3DDeviceImpl_2_1T_EnumTextureFormats(LPDIRECT3DDEVICE2 iface,
810                                                  LPD3DENUMTEXTUREFORMATSCALLBACK lpD3DEnumTextureProc,
811                                                  LPVOID lpArg);
812
813 HRESULT WINAPI
814 Main_IDirect3DDeviceImpl_2_Begin(LPDIRECT3DDEVICE2 iface,
815                                  D3DPRIMITIVETYPE d3dpt,
816                                  D3DVERTEXTYPE dwVertexTypeDesc,
817                                  DWORD dwFlags);
818
819 HRESULT WINAPI
820 Main_IDirect3DDeviceImpl_2_BeginIndexed(LPDIRECT3DDEVICE2 iface,
821                                         D3DPRIMITIVETYPE d3dptPrimitiveType,
822                                         D3DVERTEXTYPE d3dvtVertexType,
823                                         LPVOID lpvVertices,
824                                         DWORD dwNumVertices,
825                                         DWORD dwFlags);
826
827 HRESULT WINAPI
828 Main_IDirect3DDeviceImpl_2_DrawPrimitive(LPDIRECT3DDEVICE2 iface,
829                                          D3DPRIMITIVETYPE d3dptPrimitiveType,
830                                          D3DVERTEXTYPE d3dvtVertexType,
831                                          LPVOID lpvVertices,
832                                          DWORD dwVertexCount,
833                                          DWORD dwFlags);
834
835 HRESULT WINAPI
836 Main_IDirect3DDeviceImpl_2_DrawIndexedPrimitive(LPDIRECT3DDEVICE2 iface,
837                                                 D3DPRIMITIVETYPE d3dptPrimitiveType,
838                                                 D3DVERTEXTYPE d3dvtVertexType,
839                                                 LPVOID lpvVertices,
840                                                 DWORD dwVertexCount,
841                                                 LPWORD dwIndices,
842                                                 DWORD dwIndexCount,
843                                                 DWORD dwFlags);
844
845 HRESULT WINAPI
846 Main_IDirect3DDeviceImpl_1_Initialize(LPDIRECT3DDEVICE iface,
847                                       LPDIRECT3D lpDirect3D,
848                                       LPGUID lpGUID,
849                                       LPD3DDEVICEDESC lpD3DDVDesc);
850
851 HRESULT WINAPI
852 Main_IDirect3DDeviceImpl_1_CreateExecuteBuffer(LPDIRECT3DDEVICE iface,
853                                                LPD3DEXECUTEBUFFERDESC lpDesc,
854                                                LPDIRECT3DEXECUTEBUFFER* lplpDirect3DExecuteBuffer,
855                                                IUnknown* pUnkOuter);
856
857 HRESULT WINAPI
858 Main_IDirect3DDeviceImpl_1_Execute(LPDIRECT3DDEVICE iface,
859                                    LPDIRECT3DEXECUTEBUFFER lpDirect3DExecuteBuffer,
860                                    LPDIRECT3DVIEWPORT lpDirect3DViewport,
861                                    DWORD dwFlags);
862
863 HRESULT WINAPI
864 Main_IDirect3DDeviceImpl_1_Pick(LPDIRECT3DDEVICE iface,
865                                 LPDIRECT3DEXECUTEBUFFER lpDirect3DExecuteBuffer,
866                                 LPDIRECT3DVIEWPORT lpDirect3DViewport,
867                                 DWORD dwFlags,
868                                 LPD3DRECT lpRect);
869
870 HRESULT WINAPI
871 Main_IDirect3DDeviceImpl_1_GetPickRecords(LPDIRECT3DDEVICE iface,
872                                           LPDWORD lpCount,
873                                           LPD3DPICKRECORD lpD3DPickRec);
874
875 HRESULT WINAPI
876 Main_IDirect3DDeviceImpl_1_CreateMatrix(LPDIRECT3DDEVICE iface,
877                                         LPD3DMATRIXHANDLE lpD3DMatHandle);
878
879 HRESULT WINAPI
880 Main_IDirect3DDeviceImpl_1_SetMatrix(LPDIRECT3DDEVICE iface,
881                                      D3DMATRIXHANDLE D3DMatHandle,
882                                      LPD3DMATRIX lpD3DMatrix);
883
884 HRESULT WINAPI
885 Main_IDirect3DDeviceImpl_1_GetMatrix(LPDIRECT3DDEVICE iface,
886                                      D3DMATRIXHANDLE D3DMatHandle,
887                                      LPD3DMATRIX lpD3DMatrix);
888
889 HRESULT WINAPI
890 Main_IDirect3DDeviceImpl_1_DeleteMatrix(LPDIRECT3DDEVICE iface,
891                                         D3DMATRIXHANDLE D3DMatHandle);
892
893 HRESULT WINAPI
894 Thunk_IDirect3DDeviceImpl_3_QueryInterface(LPDIRECT3DDEVICE3 iface,
895                                            REFIID riid,
896                                            LPVOID* obp);
897
898 HRESULT WINAPI
899 Thunk_IDirect3DDeviceImpl_2_QueryInterface(LPDIRECT3DDEVICE2 iface,
900                                            REFIID riid,
901                                            LPVOID* obp);
902
903 HRESULT WINAPI
904 Thunk_IDirect3DDeviceImpl_1_QueryInterface(LPDIRECT3DDEVICE iface,
905                                            REFIID riid,
906                                            LPVOID* obp);
907
908 ULONG WINAPI
909 Thunk_IDirect3DDeviceImpl_3_AddRef(LPDIRECT3DDEVICE3 iface);
910
911 ULONG WINAPI
912 Thunk_IDirect3DDeviceImpl_2_AddRef(LPDIRECT3DDEVICE2 iface);
913
914 ULONG WINAPI
915 Thunk_IDirect3DDeviceImpl_1_AddRef(LPDIRECT3DDEVICE iface);
916
917 ULONG WINAPI
918 Thunk_IDirect3DDeviceImpl_3_Release(LPDIRECT3DDEVICE3 iface);
919
920 ULONG WINAPI
921 Thunk_IDirect3DDeviceImpl_2_Release(LPDIRECT3DDEVICE2 iface);
922
923 ULONG WINAPI
924 Thunk_IDirect3DDeviceImpl_1_Release(LPDIRECT3DDEVICE iface);
925
926 HRESULT WINAPI
927 Thunk_IDirect3DDeviceImpl_2_AddViewport(LPDIRECT3DDEVICE2 iface,
928                                         LPDIRECT3DVIEWPORT2 lpDirect3DViewport2);
929
930 HRESULT WINAPI
931 Thunk_IDirect3DDeviceImpl_1_AddViewport(LPDIRECT3DDEVICE iface,
932                                         LPDIRECT3DVIEWPORT lpDirect3DViewport);
933
934 HRESULT WINAPI
935 Thunk_IDirect3DDeviceImpl_2_DeleteViewport(LPDIRECT3DDEVICE2 iface,
936                                            LPDIRECT3DVIEWPORT2 lpDirect3DViewport2);
937
938 HRESULT WINAPI
939 Thunk_IDirect3DDeviceImpl_1_DeleteViewport(LPDIRECT3DDEVICE iface,
940                                            LPDIRECT3DVIEWPORT lpDirect3DViewport);
941
942 HRESULT WINAPI
943 Thunk_IDirect3DDeviceImpl_2_NextViewport(LPDIRECT3DDEVICE3 iface,
944                                          LPDIRECT3DVIEWPORT2 lpDirect3DViewport2,
945                                          LPDIRECT3DVIEWPORT2* lplpDirect3DViewport2,
946                                          DWORD dwFlags);
947
948 HRESULT WINAPI
949 Thunk_IDirect3DDeviceImpl_1_NextViewport(LPDIRECT3DDEVICE3 iface,
950                                          LPDIRECT3DVIEWPORT lpDirect3DViewport,
951                                          LPDIRECT3DVIEWPORT* lplpDirect3DViewport,
952                                          DWORD dwFlags);
953
954 HRESULT WINAPI
955 Thunk_IDirect3DDeviceImpl_3_GetDirect3D(LPDIRECT3DDEVICE3 iface,
956                                         LPDIRECT3D3* lplpDirect3D3);
957
958 HRESULT WINAPI
959 Thunk_IDirect3DDeviceImpl_2_GetDirect3D(LPDIRECT3DDEVICE2 iface,
960                                         LPDIRECT3D2* lplpDirect3D2);
961
962 HRESULT WINAPI
963 Thunk_IDirect3DDeviceImpl_1_GetDirect3D(LPDIRECT3DDEVICE iface,
964                                         LPDIRECT3D* lplpDirect3D);
965
966 HRESULT WINAPI
967 Thunk_IDirect3DDeviceImpl_2_SetCurrentViewport(LPDIRECT3DDEVICE2 iface,
968                                                LPDIRECT3DVIEWPORT2 lpDirect3DViewport2);
969
970 HRESULT WINAPI
971 Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport(LPDIRECT3DDEVICE2 iface,
972                                                LPDIRECT3DVIEWPORT2* lpDirect3DViewport2);
973
974 HRESULT WINAPI
975 Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats(LPDIRECT3DDEVICE3 iface,
976                                                LPD3DENUMPIXELFORMATSCALLBACK lpD3DEnumPixelProc,
977                                                LPVOID lpArg);
978
979 HRESULT WINAPI
980 Thunk_IDirect3DDeviceImpl_3_BeginScene(LPDIRECT3DDEVICE3 iface);
981
982 HRESULT WINAPI
983 Thunk_IDirect3DDeviceImpl_2_BeginScene(LPDIRECT3DDEVICE2 iface);
984
985 HRESULT WINAPI
986 Thunk_IDirect3DDeviceImpl_1_BeginScene(LPDIRECT3DDEVICE iface);
987
988 HRESULT WINAPI
989 Thunk_IDirect3DDeviceImpl_3_EndScene(LPDIRECT3DDEVICE3 iface);
990
991 HRESULT WINAPI
992 Thunk_IDirect3DDeviceImpl_2_EndScene(LPDIRECT3DDEVICE2 iface);
993
994 HRESULT WINAPI
995 Thunk_IDirect3DDeviceImpl_1_EndScene(LPDIRECT3DDEVICE iface);
996
997 HRESULT WINAPI
998 Thunk_IDirect3DDeviceImpl_3_SetTransform(LPDIRECT3DDEVICE3 iface,
999                                          D3DTRANSFORMSTATETYPE dtstTransformStateType,
1000                                          LPD3DMATRIX lpD3DMatrix);
1001
1002 HRESULT WINAPI
1003 Thunk_IDirect3DDeviceImpl_2_SetTransform(LPDIRECT3DDEVICE2 iface,
1004                                          D3DTRANSFORMSTATETYPE dtstTransformStateType,
1005                                          LPD3DMATRIX lpD3DMatrix);
1006
1007 HRESULT WINAPI
1008 Thunk_IDirect3DDeviceImpl_3_GetTransform(LPDIRECT3DDEVICE3 iface,
1009                                          D3DTRANSFORMSTATETYPE dtstTransformStateType,
1010                                          LPD3DMATRIX lpD3DMatrix);
1011
1012 HRESULT WINAPI
1013 Thunk_IDirect3DDeviceImpl_2_GetTransform(LPDIRECT3DDEVICE2 iface,
1014                                          D3DTRANSFORMSTATETYPE dtstTransformStateType,
1015                                          LPD3DMATRIX lpD3DMatrix);
1016
1017 HRESULT WINAPI
1018 Thunk_IDirect3DDeviceImpl_3_MultiplyTransform(LPDIRECT3DDEVICE3 iface,
1019                                               D3DTRANSFORMSTATETYPE dtstTransformStateType,
1020                                               LPD3DMATRIX lpD3DMatrix);
1021
1022 HRESULT WINAPI
1023 Thunk_IDirect3DDeviceImpl_2_MultiplyTransform(LPDIRECT3DDEVICE2 iface,
1024                                               D3DTRANSFORMSTATETYPE dtstTransformStateType,
1025                                               LPD3DMATRIX lpD3DMatrix);
1026
1027 HRESULT WINAPI
1028 Thunk_IDirect3DDeviceImpl_3_SetRenderState(LPDIRECT3DDEVICE3 iface,
1029                                            D3DRENDERSTATETYPE dwRenderStateType,
1030                                            DWORD dwRenderState);
1031
1032 HRESULT WINAPI
1033 Thunk_IDirect3DDeviceImpl_2_SetRenderState(LPDIRECT3DDEVICE2 iface,
1034                                            D3DRENDERSTATETYPE dwRenderStateType,
1035                                            DWORD dwRenderState);
1036
1037 HRESULT WINAPI
1038 Thunk_IDirect3DDeviceImpl_3_GetRenderState(LPDIRECT3DDEVICE3 iface,
1039                                            D3DRENDERSTATETYPE dwRenderStateType,
1040                                            LPDWORD lpdwRenderState);
1041
1042 HRESULT WINAPI
1043 Thunk_IDirect3DDeviceImpl_2_GetRenderState(LPDIRECT3DDEVICE2 iface,
1044                                            D3DRENDERSTATETYPE dwRenderStateType,
1045                                            LPDWORD lpdwRenderState);
1046
1047 HRESULT WINAPI
1048 Thunk_IDirect3DDeviceImpl_3_DrawPrimitive(LPDIRECT3DDEVICE3 iface,
1049                                           D3DPRIMITIVETYPE d3dptPrimitiveType,
1050                                           DWORD d3dvtVertexType,
1051                                           LPVOID lpvVertices,
1052                                           DWORD dwVertexCount,
1053                                           DWORD dwFlags);
1054
1055 HRESULT WINAPI
1056 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive(LPDIRECT3DDEVICE3 iface,
1057                                                  D3DPRIMITIVETYPE d3dptPrimitiveType,
1058                                                  DWORD d3dvtVertexType,
1059                                                  LPVOID lpvVertices,
1060                                                  DWORD dwVertexCount,
1061                                                  LPWORD dwIndices,
1062                                                  DWORD dwIndexCount,
1063                                                  DWORD dwFlags);
1064
1065 HRESULT WINAPI
1066 Thunk_IDirect3DDeviceImpl_3_SetClipStatus(LPDIRECT3DDEVICE3 iface,
1067                                           LPD3DCLIPSTATUS lpD3DClipStatus);
1068
1069 HRESULT WINAPI
1070 Thunk_IDirect3DDeviceImpl_2_SetClipStatus(LPDIRECT3DDEVICE2 iface,
1071                                           LPD3DCLIPSTATUS lpD3DClipStatus);
1072
1073 HRESULT WINAPI
1074 Thunk_IDirect3DDeviceImpl_3_GetClipStatus(LPDIRECT3DDEVICE3 iface,
1075                                           LPD3DCLIPSTATUS lpD3DClipStatus);
1076
1077 HRESULT WINAPI
1078 Thunk_IDirect3DDeviceImpl_2_GetClipStatus(LPDIRECT3DDEVICE2 iface,
1079                                           LPD3DCLIPSTATUS lpD3DClipStatus);
1080
1081 HRESULT WINAPI
1082 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided(LPDIRECT3DDEVICE3 iface,
1083                                                  D3DPRIMITIVETYPE d3dptPrimitiveType,
1084                                                  DWORD dwVertexType,
1085                                                  LPD3DDRAWPRIMITIVESTRIDEDDATA lpD3DDrawPrimStrideData,
1086                                                  DWORD dwVertexCount,
1087                                                  DWORD dwFlags);
1088
1089 HRESULT WINAPI
1090 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided(LPDIRECT3DDEVICE3 iface,
1091                                                         D3DPRIMITIVETYPE d3dptPrimitiveType,
1092                                                         DWORD dwVertexType,
1093                                                         LPD3DDRAWPRIMITIVESTRIDEDDATA lpD3DDrawPrimStrideData,
1094                                                         DWORD dwVertexCount,
1095                                                         LPWORD lpIndex,
1096                                                         DWORD dwIndexCount,
1097                                                         DWORD dwFlags);
1098
1099 HRESULT WINAPI
1100 Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility(LPDIRECT3DDEVICE3 iface,
1101                                                     LPD3DVECTOR lpCenters,
1102                                                     LPD3DVALUE lpRadii,
1103                                                     DWORD dwNumSpheres,
1104                                                     DWORD dwFlags,
1105                                                     LPDWORD lpdwReturnValues);
1106
1107 HRESULT WINAPI
1108 Thunk_IDirect3DDeviceImpl_3_GetTextureStageState(LPDIRECT3DDEVICE3 iface,
1109                                                  DWORD dwStage,
1110                                                  D3DTEXTURESTAGESTATETYPE d3dTexStageStateType,
1111                                                  LPDWORD lpdwState);
1112
1113 HRESULT WINAPI
1114 Thunk_IDirect3DDeviceImpl_3_SetTextureStageState(LPDIRECT3DDEVICE3 iface,
1115                                                  DWORD dwStage,
1116                                                  D3DTEXTURESTAGESTATETYPE d3dTexStageStateType,
1117                                                  DWORD dwState);
1118
1119 HRESULT WINAPI
1120 Thunk_IDirect3DDeviceImpl_3_ValidateDevice(LPDIRECT3DDEVICE3 iface,
1121                                            LPDWORD lpdwPasses);
1122
1123 HRESULT WINAPI
1124 Thunk_IDirect3DDeviceImpl_2_GetCaps(LPDIRECT3DDEVICE2 iface,
1125                                     LPD3DDEVICEDESC lpD3DHWDevDesc,
1126                                     LPD3DDEVICEDESC lpD3DHELDevDesc);
1127
1128 HRESULT WINAPI
1129 Thunk_IDirect3DDeviceImpl_1_GetCaps(LPDIRECT3DDEVICE iface,
1130                                     LPD3DDEVICEDESC lpD3DHWDevDesc,
1131                                     LPD3DDEVICEDESC lpD3DHELDevDesc);
1132
1133 HRESULT WINAPI
1134 Thunk_IDirect3DDeviceImpl_1_SwapTextureHandles(LPDIRECT3DDEVICE iface,
1135                                                LPDIRECT3DTEXTURE lpD3Dtex1,
1136                                                LPDIRECT3DTEXTURE lpD3DTex2);
1137
1138 HRESULT WINAPI
1139 Thunk_IDirect3DDeviceImpl_2_GetStats(LPDIRECT3DDEVICE2 iface,
1140                                      LPD3DSTATS lpD3DStats);
1141
1142 HRESULT WINAPI
1143 Thunk_IDirect3DDeviceImpl_1_GetStats(LPDIRECT3DDEVICE iface,
1144                                      LPD3DSTATS lpD3DStats);
1145
1146 HRESULT WINAPI
1147 Thunk_IDirect3DDeviceImpl_3_SetRenderTarget(LPDIRECT3DDEVICE3 iface,
1148                                             LPDIRECTDRAWSURFACE4 lpNewRenderTarget,
1149                                             DWORD dwFlags);
1150
1151 HRESULT WINAPI
1152 Thunk_IDirect3DDeviceImpl_3_GetRenderTarget(LPDIRECT3DDEVICE3 iface,
1153                                             LPDIRECTDRAWSURFACE4* lplpRenderTarget);
1154
1155 HRESULT WINAPI
1156 Thunk_IDirect3DDeviceImpl_2_SetRenderTarget(LPDIRECT3DDEVICE2 iface,
1157                                             LPDIRECTDRAWSURFACE lpNewRenderTarget,
1158                                             DWORD dwFlags);
1159
1160 HRESULT WINAPI
1161 Thunk_IDirect3DDeviceImpl_2_GetRenderTarget(LPDIRECT3DDEVICE2 iface,
1162                                             LPDIRECTDRAWSURFACE* lplpRenderTarget);
1163
1164 HRESULT WINAPI
1165 Thunk_IDirect3DDeviceImpl_2_Vertex(LPDIRECT3DDEVICE2 iface,
1166                                    LPVOID lpVertexType);
1167
1168 HRESULT WINAPI
1169 Thunk_IDirect3DDeviceImpl_2_Index(LPDIRECT3DDEVICE2 iface,
1170                                   WORD wVertexIndex);
1171
1172 HRESULT WINAPI
1173 Thunk_IDirect3DDeviceImpl_2_End(LPDIRECT3DDEVICE2 iface,
1174                                 DWORD dwFlags);
1175
1176 HRESULT WINAPI
1177 Thunk_IDirect3DDeviceImpl_2_GetLightState(LPDIRECT3DDEVICE2 iface,
1178                                           D3DLIGHTSTATETYPE dwLightStateType,
1179                                           LPDWORD lpdwLightState);
1180
1181 HRESULT WINAPI
1182 Thunk_IDirect3DDeviceImpl_2_SetLightState(LPDIRECT3DDEVICE2 iface,
1183                                           D3DLIGHTSTATETYPE dwLightStateType,
1184                                           DWORD dwLightState);
1185
1186 HRESULT WINAPI
1187 Thunk_IDirect3DDeviceImpl_1_EnumTextureFormats(LPDIRECT3DDEVICE iface,
1188                                                LPD3DENUMTEXTUREFORMATSCALLBACK lpD3DEnumTextureProc,
1189                                                LPVOID lpArg);
1190
1191 HRESULT WINAPI
1192 Thunk_IDirect3DDeviceImpl_3_SetTexture(LPDIRECT3DDEVICE3 iface,
1193                                        DWORD dwStage,
1194                                        LPDIRECT3DTEXTURE2 lpTexture2);
1195
1196 HRESULT WINAPI
1197 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB(LPDIRECT3DDEVICE3 iface,
1198                                             D3DPRIMITIVETYPE d3dptPrimitiveType,
1199                                             LPDIRECT3DVERTEXBUFFER lpD3DVertexBuf,
1200                                             DWORD dwStartVertex,
1201                                             DWORD dwNumVertices,
1202                                             DWORD dwFlags);
1203
1204 HRESULT WINAPI
1205 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB(LPDIRECT3DDEVICE3 iface,
1206                                                    D3DPRIMITIVETYPE d3dptPrimitiveType,
1207                                                    LPDIRECT3DVERTEXBUFFER lpD3DVertexBuf,
1208                                                    LPWORD lpwIndices,
1209                                                    DWORD dwIndexCount,
1210                                                    DWORD dwFlags);
1211
1212 HRESULT WINAPI
1213 Thunk_IDirect3DDeviceImpl_3_GetTexture(LPDIRECT3DDEVICE3 iface,
1214                                        DWORD dwStage,
1215                                        LPDIRECT3DTEXTURE2* lplpTexture2);
1216
1217 #endif /* __GRAPHICS_WINE_D3D_PRIVATE_H */