2 * Copyright 2009 Henri Verbeet for CodeWeavers
3 * Copyright 2009 Rico Schüller
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "wine/port.h"
24 #include "d3d10_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
28 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
29 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
30 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
31 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
32 #define TAG_FX10 MAKE_TAG('F', 'X', '1', '0')
33 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
34 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
36 #define D3D10_FX10_TYPE_COLUMN_SHIFT 11
37 #define D3D10_FX10_TYPE_COLUMN_MASK (0x7 << D3D10_FX10_TYPE_COLUMN_SHIFT)
39 #define D3D10_FX10_TYPE_ROW_SHIFT 8
40 #define D3D10_FX10_TYPE_ROW_MASK (0x7 << D3D10_FX10_TYPE_ROW_SHIFT)
42 #define D3D10_FX10_TYPE_BASETYPE_SHIFT 3
43 #define D3D10_FX10_TYPE_BASETYPE_MASK (0x1f << D3D10_FX10_TYPE_BASETYPE_SHIFT)
45 #define D3D10_FX10_TYPE_CLASS_SHIFT 0
46 #define D3D10_FX10_TYPE_CLASS_MASK (0x7 << D3D10_FX10_TYPE_CLASS_SHIFT)
48 #define D3D10_FX10_TYPE_MATRIX_COLUMN_MAJOR_MASK 0x4000
50 static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl;
51 static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl;
52 static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl;
53 static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_vtbl;
54 static const struct ID3D10EffectScalarVariableVtbl d3d10_effect_scalar_variable_vtbl;
55 static const struct ID3D10EffectVectorVariableVtbl d3d10_effect_vector_variable_vtbl;
56 static const struct ID3D10EffectMatrixVariableVtbl d3d10_effect_matrix_variable_vtbl;
57 static const struct ID3D10EffectStringVariableVtbl d3d10_effect_string_variable_vtbl;
58 static const struct ID3D10EffectShaderResourceVariableVtbl d3d10_effect_shader_resource_variable_vtbl;
59 static const struct ID3D10EffectRenderTargetViewVariableVtbl d3d10_effect_render_target_view_variable_vtbl;
60 static const struct ID3D10EffectDepthStencilViewVariableVtbl d3d10_effect_depth_stencil_view_variable_vtbl;
61 static const struct ID3D10EffectShaderVariableVtbl d3d10_effect_shader_variable_vtbl;
62 static const struct ID3D10EffectBlendVariableVtbl d3d10_effect_blend_variable_vtbl;
63 static const struct ID3D10EffectDepthStencilVariableVtbl d3d10_effect_depth_stencil_variable_vtbl;
64 static const struct ID3D10EffectRasterizerVariableVtbl d3d10_effect_rasterizer_variable_vtbl;
65 static const struct ID3D10EffectSamplerVariableVtbl d3d10_effect_sampler_variable_vtbl;
66 static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl;
68 /* null objects - needed for invalid calls */
69 static struct d3d10_effect_technique null_technique = {&d3d10_effect_technique_vtbl};
70 static struct d3d10_effect_pass null_pass = {&d3d10_effect_pass_vtbl};
71 static struct d3d10_effect_type null_type = {&d3d10_effect_type_vtbl};
72 static struct d3d10_effect_variable null_local_buffer = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl,
73 &null_local_buffer, &null_type};
74 static struct d3d10_effect_variable null_variable = {&d3d10_effect_variable_vtbl,
75 &null_local_buffer, &null_type};
76 static struct d3d10_effect_variable null_scalar_variable = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl,
77 &null_local_buffer, &null_type};
78 static struct d3d10_effect_variable null_vector_variable = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl,
79 &null_local_buffer, &null_type};
80 static struct d3d10_effect_variable null_matrix_variable = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl,
81 &null_local_buffer, &null_type};
82 static struct d3d10_effect_variable null_string_variable = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_string_variable_vtbl,
83 &null_local_buffer, &null_type};
84 static struct d3d10_effect_variable null_shader_resource_variable = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_resource_variable_vtbl,
85 &null_local_buffer, &null_type};
86 static struct d3d10_effect_variable null_render_target_view_variable = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_render_target_view_variable_vtbl,
87 &null_local_buffer, &null_type};
88 static struct d3d10_effect_variable null_depth_stencil_view_variable = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_view_variable_vtbl,
89 &null_local_buffer, &null_type};
90 static struct d3d10_effect_variable null_shader_variable = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl,
91 &null_local_buffer, &null_type};
92 static struct d3d10_effect_variable null_blend_variable = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_blend_variable_vtbl,
93 &null_local_buffer, &null_type};
94 static struct d3d10_effect_variable null_depth_stencil_variable = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_variable_vtbl,
95 &null_local_buffer, &null_type};
96 static struct d3d10_effect_variable null_rasterizer_variable = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_rasterizer_variable_vtbl,
97 &null_local_buffer, &null_type};
98 static struct d3d10_effect_variable null_sampler_variable = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_sampler_variable_vtbl,
99 &null_local_buffer, &null_type};
101 /* anonymous_shader_type and anonymous_shader */
102 static char anonymous_name[] = "$Anonymous";
103 static char anonymous_vertexshader_name[] = "vertexshader";
104 static char anonymous_pixelshader_name[] = "pixelshader";
105 static char anonymous_geometryshader_name[] = "geometryshader";
106 static struct d3d10_effect_type anonymous_vs_type = {&d3d10_effect_type_vtbl, anonymous_vertexshader_name,
107 D3D10_SVT_VERTEXSHADER, D3D10_SVC_OBJECT};
108 static struct d3d10_effect_type anonymous_ps_type = {&d3d10_effect_type_vtbl, anonymous_pixelshader_name,
109 D3D10_SVT_PIXELSHADER, D3D10_SVC_OBJECT};
110 static struct d3d10_effect_type anonymous_gs_type = {&d3d10_effect_type_vtbl, anonymous_geometryshader_name,
111 D3D10_SVT_GEOMETRYSHADER, D3D10_SVC_OBJECT};
112 static struct d3d10_effect_variable anonymous_vs = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl,
113 &null_local_buffer, &anonymous_vs_type, &null_shader_variable, anonymous_name};
114 static struct d3d10_effect_variable anonymous_ps = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl,
115 &null_local_buffer, &anonymous_ps_type, &null_shader_variable, anonymous_name};
116 static struct d3d10_effect_variable anonymous_gs = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl,
117 &null_local_buffer, &anonymous_gs_type, &null_shader_variable, anonymous_name};
119 static struct d3d10_effect_type *get_fx10_type(struct d3d10_effect *effect, const char *data, DWORD offset);
121 static inline void read_dword(const char **ptr, DWORD *d)
123 memcpy(d, *ptr, sizeof(*d));
127 static inline void skip_dword_unknown(const char **ptr, unsigned int count)
132 FIXME("Skipping %u unknown DWORDs:\n", count);
133 for (i = 0; i < count; ++i)
136 FIXME("\t0x%08x\n", d);
140 static inline void write_dword(char **ptr, DWORD d)
142 memcpy(*ptr, &d, sizeof(d));
146 static inline void write_dword_unknown(char **ptr, DWORD d)
148 FIXME("Writing unknown DWORD 0x%08x\n", d);
152 static HRESULT parse_dxbc(const char *data, SIZE_T data_size,
153 HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx)
155 const char *ptr = data;
162 read_dword(&ptr, &tag);
163 TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4));
167 WARN("Wrong tag.\n");
172 skip_dword_unknown(&ptr, 4);
174 skip_dword_unknown(&ptr, 1);
176 read_dword(&ptr, &total_size);
177 TRACE("total size: %#x\n", total_size);
179 read_dword(&ptr, &chunk_count);
180 TRACE("chunk count: %#x\n", chunk_count);
182 for (i = 0; i < chunk_count; ++i)
184 DWORD chunk_tag, chunk_size;
185 const char *chunk_ptr;
188 read_dword(&ptr, &chunk_offset);
189 TRACE("chunk %u at offset %#x\n", i, chunk_offset);
191 chunk_ptr = data + chunk_offset;
193 read_dword(&chunk_ptr, &chunk_tag);
194 read_dword(&chunk_ptr, &chunk_size);
196 hr = chunk_handler(chunk_ptr, chunk_size, chunk_tag, ctx);
197 if (FAILED(hr)) break;
203 static BOOL copy_name(const char *ptr, char **name)
207 if (!ptr) return TRUE;
209 name_len = strlen(ptr) + 1;
215 *name = HeapAlloc(GetProcessHeap(), 0, name_len);
218 ERR("Failed to allocate name memory.\n");
222 memcpy(*name, ptr, name_len);
227 static HRESULT shader_parse_signature(const char *data, DWORD data_size, struct d3d10_effect_shader_signature *s)
229 D3D10_SIGNATURE_PARAMETER_DESC *e;
230 const char *ptr = data;
234 read_dword(&ptr, &count);
235 TRACE("%u elements\n", count);
237 skip_dword_unknown(&ptr, 1);
239 e = HeapAlloc(GetProcessHeap(), 0, count * sizeof(*e));
242 ERR("Failed to allocate signature memory.\n");
243 return E_OUTOFMEMORY;
246 for (i = 0; i < count; ++i)
251 read_dword(&ptr, &name_offset);
252 e[i].SemanticName = data + name_offset;
253 read_dword(&ptr, &e[i].SemanticIndex);
254 read_dword(&ptr, &e[i].SystemValueType);
255 read_dword(&ptr, &e[i].ComponentType);
256 read_dword(&ptr, &e[i].Register);
257 read_dword(&ptr, &mask);
259 e[i].ReadWriteMask = mask >> 8;
260 e[i].Mask = mask & 0xff;
262 TRACE("semantic: %s, semantic idx: %u, sysval_semantic %#x, "
263 "type %u, register idx: %u, use_mask %#x, input_mask %#x\n",
264 debugstr_a(e[i].SemanticName), e[i].SemanticIndex, e[i].SystemValueType,
265 e[i].ComponentType, e[i].Register, e[i].Mask, e[i].ReadWriteMask);
269 s->element_count = count;
274 static void shader_free_signature(struct d3d10_effect_shader_signature *s)
276 HeapFree(GetProcessHeap(), 0, s->signature);
277 HeapFree(GetProcessHeap(), 0, s->elements);
280 static HRESULT shader_chunk_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
282 struct d3d10_effect_shader_variable *s = ctx;
285 TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4));
287 TRACE("chunk size: %#x\n", data_size);
294 /* 32 (DXBC header) + 1 * 4 (chunk index) + 2 * 4 (chunk header) + data_size (chunk data) */
295 UINT size = 44 + data_size;
296 struct d3d10_effect_shader_signature *sig;
299 if (tag == TAG_ISGN) sig = &s->input_signature;
300 else sig = &s->output_signature;
302 sig->signature = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
305 ERR("Failed to allocate input signature data\n");
306 return E_OUTOFMEMORY;
308 sig->signature_size = size;
310 ptr = sig->signature;
312 write_dword(&ptr, TAG_DXBC);
315 write_dword_unknown(&ptr, 0);
316 write_dword_unknown(&ptr, 0);
317 write_dword_unknown(&ptr, 0);
318 write_dword_unknown(&ptr, 0);
320 /* seems to be always 1 */
321 write_dword_unknown(&ptr, 1);
324 write_dword(&ptr, size);
327 write_dword(&ptr, 1);
330 write_dword(&ptr, (ptr - sig->signature) + 4);
333 write_dword(&ptr, tag);
334 write_dword(&ptr, data_size);
335 memcpy(ptr, data, data_size);
337 hr = shader_parse_signature(ptr, data_size, sig);
340 ERR("Failed to parse shader, hr %#x\n", hr);
341 shader_free_signature(sig);
348 FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag, 4));
355 static HRESULT parse_shader(struct d3d10_effect_variable *v, const char *data)
357 ID3D10Device *device = v->effect->device;
358 struct d3d10_effect_shader_variable *s;
359 const char *ptr = data;
363 s = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*s));
366 ERR("Failed to allocate shader variable memory\n");
367 return E_OUTOFMEMORY;
372 if (v->effect->used_shader_current >= v->effect->used_shader_count)
374 WARN("Invalid shader? Used shader current(%u) >= used shader count(%u)\n", v->effect->used_shader_current, v->effect->used_shader_count);
378 v->effect->used_shaders[v->effect->used_shader_current] = v;
379 ++v->effect->used_shader_current;
381 if (!ptr) return S_OK;
383 read_dword(&ptr, &dxbc_size);
384 TRACE("dxbc size: %#x\n", dxbc_size);
386 /* We got a shader VertexShader vs = NULL, so it is fine to skip this. */
387 if (!dxbc_size) return S_OK;
389 switch (v->type->basetype)
391 case D3D10_SVT_VERTEXSHADER:
392 hr = ID3D10Device_CreateVertexShader(device, ptr, dxbc_size, &s->shader.vs);
393 if (FAILED(hr)) return hr;
396 case D3D10_SVT_PIXELSHADER:
397 hr = ID3D10Device_CreatePixelShader(device, ptr, dxbc_size, &s->shader.ps);
398 if (FAILED(hr)) return hr;
401 case D3D10_SVT_GEOMETRYSHADER:
402 hr = ID3D10Device_CreateGeometryShader(device, ptr, dxbc_size, &s->shader.gs);
403 if (FAILED(hr)) return hr;
407 ERR("This should not happen!\n");
411 return parse_dxbc(ptr, dxbc_size, shader_chunk_handler, s);
414 static D3D10_SHADER_VARIABLE_CLASS d3d10_variable_class(DWORD c, BOOL is_column_major)
418 case 1: return D3D10_SVC_SCALAR;
419 case 2: return D3D10_SVC_VECTOR;
420 case 3: if (is_column_major) return D3D10_SVC_MATRIX_COLUMNS;
421 else return D3D10_SVC_MATRIX_ROWS;
423 FIXME("Unknown variable class %#x.\n", c);
428 static D3D10_SHADER_VARIABLE_TYPE d3d10_variable_type(DWORD t, BOOL is_object)
434 case 1: return D3D10_SVT_STRING;
435 case 2: return D3D10_SVT_BLEND;
436 case 3: return D3D10_SVT_DEPTHSTENCIL;
437 case 4: return D3D10_SVT_RASTERIZER;
438 case 5: return D3D10_SVT_PIXELSHADER;
439 case 6: return D3D10_SVT_VERTEXSHADER;
440 case 7: return D3D10_SVT_GEOMETRYSHADER;
442 case 10: return D3D10_SVT_TEXTURE1D;
443 case 11: return D3D10_SVT_TEXTURE1DARRAY;
444 case 12: return D3D10_SVT_TEXTURE2D;
445 case 13: return D3D10_SVT_TEXTURE2DARRAY;
446 case 14: return D3D10_SVT_TEXTURE2DMS;
447 case 15: return D3D10_SVT_TEXTURE2DMSARRAY;
448 case 16: return D3D10_SVT_TEXTURE3D;
449 case 17: return D3D10_SVT_TEXTURECUBE;
451 case 19: return D3D10_SVT_RENDERTARGETVIEW;
452 case 20: return D3D10_SVT_DEPTHSTENCILVIEW;
453 case 21: return D3D10_SVT_SAMPLER;
455 FIXME("Unknown variable type %#x.\n", t);
463 case 1: return D3D10_SVT_FLOAT;
464 case 2: return D3D10_SVT_INT;
465 case 3: return D3D10_SVT_UINT;
466 case 4: return D3D10_SVT_BOOL;
468 FIXME("Unknown variable type %#x.\n", t);
474 static HRESULT parse_fx10_type(struct d3d10_effect_type *t, const char *ptr, const char *data)
481 read_dword(&ptr, &offset);
482 TRACE("Type name at offset %#x.\n", offset);
484 if (!copy_name(data + offset, &t->name))
486 ERR("Failed to copy name.\n");
487 return E_OUTOFMEMORY;
489 TRACE("Type name: %s.\n", debugstr_a(t->name));
491 read_dword(&ptr, &unknown0);
492 TRACE("Unknown 0: %u.\n", unknown0);
494 read_dword(&ptr, &t->element_count);
495 TRACE("Element count: %u.\n", t->element_count);
497 read_dword(&ptr, &t->size_unpacked);
498 TRACE("Unpacked size: %#x.\n", t->size_unpacked);
500 read_dword(&ptr, &t->stride);
501 TRACE("Stride: %#x.\n", t->stride);
503 read_dword(&ptr, &t->size_packed);
504 TRACE("Packed size %#x.\n", t->size_packed);
511 read_dword(&ptr, &typeinfo);
512 t->column_count = (typeinfo & D3D10_FX10_TYPE_COLUMN_MASK) >> D3D10_FX10_TYPE_COLUMN_SHIFT;
513 t->row_count = (typeinfo & D3D10_FX10_TYPE_ROW_MASK) >> D3D10_FX10_TYPE_ROW_SHIFT;
514 t->basetype = d3d10_variable_type((typeinfo & D3D10_FX10_TYPE_BASETYPE_MASK) >> D3D10_FX10_TYPE_BASETYPE_SHIFT, FALSE);
515 t->type_class = d3d10_variable_class((typeinfo & D3D10_FX10_TYPE_CLASS_MASK) >> D3D10_FX10_TYPE_CLASS_SHIFT, typeinfo & D3D10_FX10_TYPE_MATRIX_COLUMN_MAJOR_MASK);
517 TRACE("Type description: %#x.\n", typeinfo);
518 TRACE("\tcolumns: %u.\n", t->column_count);
519 TRACE("\trows: %u.\n", t->row_count);
520 TRACE("\tbasetype: %s.\n", debug_d3d10_shader_variable_type(t->basetype));
521 TRACE("\tclass: %s.\n", debug_d3d10_shader_variable_class(t->type_class));
522 TRACE("\tunknown bits: %#x.\n", typeinfo & ~(D3D10_FX10_TYPE_COLUMN_MASK | D3D10_FX10_TYPE_ROW_MASK
523 | D3D10_FX10_TYPE_BASETYPE_MASK | D3D10_FX10_TYPE_CLASS_MASK | D3D10_FX10_TYPE_MATRIX_COLUMN_MAJOR_MASK));
527 TRACE("Type is an object.\n");
532 t->type_class = D3D10_SVC_OBJECT;
534 read_dword(&ptr, &typeinfo);
535 t->basetype = d3d10_variable_type(typeinfo, TRUE);
537 TRACE("Type description: %#x.\n", typeinfo);
538 TRACE("\tbasetype: %s.\n", debug_d3d10_shader_variable_type(t->basetype));
539 TRACE("\tclass: %s.\n", debug_d3d10_shader_variable_class(t->type_class));
543 TRACE("Type is a structure.\n");
545 read_dword(&ptr, &t->member_count);
546 TRACE("Member count: %u.\n", t->member_count);
551 t->type_class = D3D10_SVC_STRUCT;
553 t->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, t->member_count * sizeof(*t->members));
556 ERR("Failed to allocate members memory.\n");
557 return E_OUTOFMEMORY;
560 for (i = 0; i < t->member_count; ++i)
562 struct d3d10_effect_type_member *typem = &t->members[i];
564 read_dword(&ptr, &offset);
565 TRACE("Member name at offset %#x.\n", offset);
567 if (!copy_name(data + offset, &typem->name))
569 ERR("Failed to copy name.\n");
570 return E_OUTOFMEMORY;
572 TRACE("Member name: %s.\n", debugstr_a(typem->name));
574 read_dword(&ptr, &offset);
575 TRACE("Member semantic at offset %#x.\n", offset);
577 if (!copy_name(data + offset, &typem->semantic))
579 ERR("Failed to copy semantic.\n");
580 return E_OUTOFMEMORY;
582 TRACE("Member semantic: %s.\n", debugstr_a(typem->semantic));
584 read_dword(&ptr, &typem->buffer_offset);
585 TRACE("Member offset in struct: %#x.\n", typem->buffer_offset);
587 read_dword(&ptr, &offset);
588 TRACE("Member type info at offset %#x.\n", offset);
590 typem->type = get_fx10_type(t->effect, data, offset);
593 ERR("Failed to get variable type.\n");
600 FIXME("Unhandled case %#x.\n", unknown0);
604 if (t->element_count)
606 TRACE("Elementtype for type at offset: %#x\n", t->id);
608 /* allocate elementtype - we need only one, because all elements have the same type */
609 t->elementtype = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*t->elementtype));
612 ERR("Failed to allocate members memory.\n");
613 return E_OUTOFMEMORY;
616 /* create a copy of the original type with some minor changes */
617 t->elementtype->vtbl = &d3d10_effect_type_vtbl;
618 t->elementtype->effect = t->effect;
620 if (!copy_name(t->name, &t->elementtype->name))
622 ERR("Failed to copy name.\n");
623 return E_OUTOFMEMORY;
625 TRACE("\tType name: %s.\n", debugstr_a(t->elementtype->name));
627 t->elementtype->element_count = 0;
628 TRACE("\tElement count: %u.\n", t->elementtype->element_count);
631 * Not sure if this calculation is 100% correct, but a test
632 * show's that these values work.
634 t->elementtype->size_unpacked = t->size_packed / t->element_count;
635 TRACE("\tUnpacked size: %#x.\n", t->elementtype->size_unpacked);
637 t->elementtype->stride = t->stride;
638 TRACE("\tStride: %#x.\n", t->elementtype->stride);
640 t->elementtype->size_packed = t->size_packed / t->element_count;
641 TRACE("\tPacked size: %#x.\n", t->elementtype->size_packed);
643 t->elementtype->member_count = t->member_count;
644 TRACE("\tMember count: %u.\n", t->elementtype->member_count);
646 t->elementtype->column_count = t->column_count;
647 TRACE("\tColumns: %u.\n", t->elementtype->column_count);
649 t->elementtype->row_count = t->row_count;
650 TRACE("\tRows: %u.\n", t->elementtype->row_count);
652 t->elementtype->basetype = t->basetype;
653 TRACE("\tBasetype: %s.\n", debug_d3d10_shader_variable_type(t->elementtype->basetype));
655 t->elementtype->type_class = t->type_class;
656 TRACE("\tClass: %s.\n", debug_d3d10_shader_variable_class(t->elementtype->type_class));
658 t->elementtype->members = t->members;
664 static struct d3d10_effect_type *get_fx10_type(struct d3d10_effect *effect, const char *data, DWORD offset)
666 struct d3d10_effect_type *type;
667 struct wine_rb_entry *entry;
670 entry = wine_rb_get(&effect->types, &offset);
673 TRACE("Returning existing type.\n");
674 return WINE_RB_ENTRY_VALUE(entry, struct d3d10_effect_type, entry);
677 type = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*type));
680 ERR("Failed to allocate type memory.\n");
684 type->vtbl = &d3d10_effect_type_vtbl;
686 type->effect = effect;
687 hr = parse_fx10_type(type, data + offset, data);
690 ERR("Failed to parse type info, hr %#x.\n", hr);
691 HeapFree(GetProcessHeap(), 0, type);
695 if (wine_rb_put(&effect->types, &offset, &type->entry) == -1)
697 ERR("Failed to insert type entry.\n");
698 HeapFree(GetProcessHeap(), 0, type);
705 static void set_variable_vtbl(struct d3d10_effect_variable *v)
707 switch (v->type->type_class)
709 case D3D10_SVC_SCALAR:
710 v->vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl;
713 case D3D10_SVC_VECTOR:
714 v->vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl;
717 case D3D10_SVC_MATRIX_ROWS:
718 case D3D10_SVC_MATRIX_COLUMNS:
719 v->vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl;
722 case D3D10_SVC_STRUCT:
723 v->vtbl = &d3d10_effect_variable_vtbl;
726 case D3D10_SVC_OBJECT:
727 switch(v->type->basetype)
729 case D3D10_SVT_STRING:
730 v->vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_string_variable_vtbl;
733 case D3D10_SVT_TEXTURE1D:
734 case D3D10_SVT_TEXTURE1DARRAY:
735 case D3D10_SVT_TEXTURE2D:
736 case D3D10_SVT_TEXTURE2DARRAY:
737 case D3D10_SVT_TEXTURE2DMS:
738 case D3D10_SVT_TEXTURE2DMSARRAY:
739 case D3D10_SVT_TEXTURE3D:
740 case D3D10_SVT_TEXTURECUBE:
741 v->vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_resource_variable_vtbl;
744 case D3D10_SVT_RENDERTARGETVIEW:
745 v->vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_render_target_view_variable_vtbl;
748 case D3D10_SVT_DEPTHSTENCILVIEW:
749 v->vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_view_variable_vtbl;
752 case D3D10_SVT_DEPTHSTENCIL:
753 v->vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_variable_vtbl;
756 case D3D10_SVT_VERTEXSHADER:
757 case D3D10_SVT_GEOMETRYSHADER:
758 case D3D10_SVT_PIXELSHADER:
759 v->vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl;
762 case D3D10_SVT_BLEND:
763 v->vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_blend_variable_vtbl;
766 case D3D10_SVT_RASTERIZER:
767 v->vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_rasterizer_variable_vtbl;
770 case D3D10_SVT_SAMPLER:
771 v->vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_sampler_variable_vtbl;
775 FIXME("Unhandled basetype %s.\n", debug_d3d10_shader_variable_type(v->type->basetype));
776 v->vtbl = &d3d10_effect_variable_vtbl;
782 FIXME("Unhandled type class %s.\n", debug_d3d10_shader_variable_class(v->type->type_class));
783 v->vtbl = &d3d10_effect_variable_vtbl;
788 static HRESULT copy_variableinfo_from_type(struct d3d10_effect_variable *v)
793 if (v->type->member_count)
795 v->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, v->type->member_count * sizeof(*v->members));
798 ERR("Failed to allocate members memory.\n");
799 return E_OUTOFMEMORY;
802 for (i = 0; i < v->type->member_count; ++i)
804 struct d3d10_effect_variable *var = &v->members[i];
805 struct d3d10_effect_type_member *typem = &v->type->members[i];
807 var->buffer = v->buffer;
808 var->effect = v->effect;
809 var->type = typem->type;
810 set_variable_vtbl(var);
812 if (!copy_name(typem->name, &var->name))
814 ERR("Failed to copy name.\n");
815 return E_OUTOFMEMORY;
817 TRACE("Variable name: %s.\n", debugstr_a(var->name));
819 if (!copy_name(typem->semantic, &var->semantic))
821 ERR("Failed to copy name.\n");
822 return E_OUTOFMEMORY;
824 TRACE("Variable semantic: %s.\n", debugstr_a(var->semantic));
826 var->buffer_offset = v->buffer_offset + typem->buffer_offset;
827 TRACE("Variable buffer offset: %u.\n", var->buffer_offset);
829 hr = copy_variableinfo_from_type(var);
830 if (FAILED(hr)) return hr;
834 if (v->type->element_count)
836 unsigned int bufferoffset = v->buffer_offset;
838 v->elements = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, v->type->element_count * sizeof(*v->elements));
841 ERR("Failed to allocate elements memory.\n");
842 return E_OUTOFMEMORY;
845 for (i = 0; i < v->type->element_count; ++i)
847 struct d3d10_effect_variable *var = &v->elements[i];
849 var->buffer = v->buffer;
850 var->effect = v->effect;
851 var->type = v->type->elementtype;
852 set_variable_vtbl(var);
854 if (!copy_name(v->name, &var->name))
856 ERR("Failed to copy name.\n");
857 return E_OUTOFMEMORY;
859 TRACE("Variable name: %s.\n", debugstr_a(var->name));
861 if (!copy_name(v->semantic, &var->semantic))
863 ERR("Failed to copy name.\n");
864 return E_OUTOFMEMORY;
866 TRACE("Variable semantic: %s.\n", debugstr_a(var->semantic));
870 bufferoffset += v->type->stride;
872 var->buffer_offset = bufferoffset;
873 TRACE("Variable buffer offset: %u.\n", var->buffer_offset);
875 hr = copy_variableinfo_from_type(var);
876 if (FAILED(hr)) return hr;
883 static HRESULT parse_fx10_variable_head(struct d3d10_effect_variable *v, const char **ptr, const char *data)
887 read_dword(ptr, &offset);
888 TRACE("Variable name at offset %#x.\n", offset);
890 if (!copy_name(data + offset, &v->name))
892 ERR("Failed to copy name.\n");
893 return E_OUTOFMEMORY;
895 TRACE("Variable name: %s.\n", debugstr_a(v->name));
897 read_dword(ptr, &offset);
898 TRACE("Variable type info at offset %#x.\n", offset);
900 v->type = get_fx10_type(v->effect, data, offset);
903 ERR("Failed to get variable type.\n");
906 set_variable_vtbl(v);
908 return copy_variableinfo_from_type(v);
911 static HRESULT parse_fx10_annotation(struct d3d10_effect_variable *a, const char **ptr, const char *data)
915 hr = parse_fx10_variable_head(a, ptr, data);
916 if (FAILED(hr)) return hr;
918 skip_dword_unknown(ptr, 1);
920 /* mark the variable as annotation */
921 a->flag = D3D10_EFFECT_VARIABLE_ANNOTATION;
926 static HRESULT parse_fx10_anonymous_shader(struct d3d10_effect *e, struct d3d10_effect_anonymous_shader *s,
927 enum d3d10_effect_object_type otype)
929 struct d3d10_effect_variable *v = &s->shader;
930 struct d3d10_effect_type *t = &s->type;
931 const char *shader = NULL;
935 case D3D10_EOT_VERTEXSHADER:
936 shader = "vertexshader";
937 t->basetype = D3D10_SVT_VERTEXSHADER;
940 case D3D10_EOT_PIXELSHADER:
941 shader = "pixelshader";
942 t->basetype = D3D10_SVT_PIXELSHADER;
945 case D3D10_EOT_GEOMETRYSHADER:
946 shader = "geometryshader";
947 t->basetype = D3D10_SVT_GEOMETRYSHADER;
951 if (!copy_name(shader, &t->name))
953 ERR("Failed to copy name.\n");
954 return E_OUTOFMEMORY;
956 TRACE("Type name: %s.\n", debugstr_a(t->name));
958 t->type_class = D3D10_SVC_OBJECT;
960 t->vtbl = &d3d10_effect_type_vtbl;
964 set_variable_vtbl(v);
966 if (!copy_name("$Anonymous", &v->name))
968 ERR("Failed to copy semantic.\n");
969 return E_OUTOFMEMORY;
971 TRACE("Variable name: %s.\n", debugstr_a(v->name));
973 if (!copy_name(NULL, &v->semantic))
975 ERR("Failed to copy semantic.\n");
976 return E_OUTOFMEMORY;
978 TRACE("Variable semantic: %s.\n", debugstr_a(v->semantic));
983 static HRESULT parse_fx10_object(struct d3d10_effect_object *o, const char **ptr, const char *data)
985 const char *data_ptr = NULL;
987 enum d3d10_effect_object_operation operation;
989 struct d3d10_effect *effect = o->pass->technique->effect;
990 ID3D10Effect *e = (ID3D10Effect *)effect;
992 read_dword(ptr, &o->type);
993 TRACE("Effect object is of type %#x.\n", o->type);
995 read_dword(ptr, &o->index);
996 TRACE("Effect object index %#x.\n", o->index);
998 read_dword(ptr, &operation);
999 TRACE("Effect object operation %#x.\n", operation);
1001 read_dword(ptr, &offset);
1002 TRACE("Effect object idx is at offset %#x.\n", offset);
1006 case D3D10_EOO_VALUE:
1007 TRACE("Copy variable values\n");
1012 case D3D10_EOT_VERTEXSHADER:
1013 TRACE("Vertex shader\n");
1014 o->data = &anonymous_vs;
1018 case D3D10_EOT_PIXELSHADER:
1019 TRACE("Pixel shader\n");
1020 o->data = &anonymous_ps;
1024 case D3D10_EOT_GEOMETRYSHADER:
1025 TRACE("Geometry shader\n");
1026 o->data = &anonymous_gs;
1031 FIXME("Unhandled object type %#x\n", o->type);
1037 case D3D10_EOO_PARSED_OBJECT:
1038 /* This is a local object, we've parsed in parse_fx10_local_object. */
1039 TRACE("Shader = %s.\n", data + offset);
1041 o->data = e->lpVtbl->GetVariableByName(e, data + offset);
1045 case D3D10_EOO_PARSED_OBJECT_INDEX:
1046 /* This is a local object, we've parsed in parse_fx10_local_object, which has an array index. */
1047 data_ptr = data + offset;
1048 read_dword(&data_ptr, &offset);
1049 read_dword(&data_ptr, &o->index);
1050 TRACE("Shader = %s[%u].\n", data + offset, o->index);
1052 o->data = e->lpVtbl->GetVariableByName(e, data + offset);
1056 case D3D10_EOO_ANONYMOUS_SHADER:
1057 TRACE("Anonymous shader\n");
1059 /* check anonymous_shader_current for validity */
1060 if (effect->anonymous_shader_current >= effect->anonymous_shader_count)
1062 ERR("Anonymous shader count is wrong!\n");
1066 data_ptr = data + offset;
1067 read_dword(&data_ptr, &offset);
1068 TRACE("Effect object starts at offset %#x.\n", offset);
1070 data_ptr = data + offset;
1072 hr = parse_fx10_anonymous_shader(effect, &effect->anonymous_shaders[effect->anonymous_shader_current], o->type);
1073 if (FAILED(hr)) return hr;
1075 o->data = &effect->anonymous_shaders[effect->anonymous_shader_current].shader;
1076 ++effect->anonymous_shader_current;
1080 case D3D10_EOT_VERTEXSHADER:
1081 TRACE("Vertex shader\n");
1082 hr = parse_shader(o->data, data_ptr);
1085 case D3D10_EOT_PIXELSHADER:
1086 TRACE("Pixel shader\n");
1087 hr = parse_shader(o->data, data_ptr);
1090 case D3D10_EOT_GEOMETRYSHADER:
1091 TRACE("Geometry shader\n");
1092 hr = parse_shader(o->data, data_ptr);
1096 FIXME("Unhandled object type %#x\n", o->type);
1104 FIXME("Unhandled operation %#x.\n", operation);
1111 static HRESULT parse_fx10_pass(struct d3d10_effect_pass *p, const char **ptr, const char *data)
1117 read_dword(ptr, &offset);
1118 TRACE("Pass name at offset %#x.\n", offset);
1120 if (!copy_name(data + offset, &p->name))
1122 ERR("Failed to copy name.\n");
1123 return E_OUTOFMEMORY;
1125 TRACE("Pass name: %s.\n", debugstr_a(p->name));
1127 read_dword(ptr, &p->object_count);
1128 TRACE("Pass has %u effect objects.\n", p->object_count);
1130 read_dword(ptr, &p->annotation_count);
1131 TRACE("Pass has %u annotations.\n", p->annotation_count);
1133 p->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, p->annotation_count * sizeof(*p->annotations));
1134 if (!p->annotations)
1136 ERR("Failed to allocate pass annotations memory.\n");
1137 return E_OUTOFMEMORY;
1140 for (i = 0; i < p->annotation_count; ++i)
1142 struct d3d10_effect_variable *a = &p->annotations[i];
1144 a->effect = p->technique->effect;
1145 a->buffer = &null_local_buffer;
1147 hr = parse_fx10_annotation(a, ptr, data);
1148 if (FAILED(hr)) return hr;
1151 p->objects = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, p->object_count * sizeof(*p->objects));
1154 ERR("Failed to allocate effect objects memory.\n");
1155 return E_OUTOFMEMORY;
1158 for (i = 0; i < p->object_count; ++i)
1160 struct d3d10_effect_object *o = &p->objects[i];
1164 hr = parse_fx10_object(o, ptr, data);
1165 if (FAILED(hr)) return hr;
1171 static HRESULT parse_fx10_technique(struct d3d10_effect_technique *t, const char **ptr, const char *data)
1177 read_dword(ptr, &offset);
1178 TRACE("Technique name at offset %#x.\n", offset);
1180 if (!copy_name(data + offset, &t->name))
1182 ERR("Failed to copy name.\n");
1183 return E_OUTOFMEMORY;
1185 TRACE("Technique name: %s.\n", debugstr_a(t->name));
1187 read_dword(ptr, &t->pass_count);
1188 TRACE("Technique has %u passes\n", t->pass_count);
1190 read_dword(ptr, &t->annotation_count);
1191 TRACE("Technique has %u annotations.\n", t->annotation_count);
1193 t->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, t->annotation_count * sizeof(*t->annotations));
1194 if (!t->annotations)
1196 ERR("Failed to allocate technique annotations memory.\n");
1197 return E_OUTOFMEMORY;
1200 for (i = 0; i < t->annotation_count; ++i)
1202 struct d3d10_effect_variable *a = &t->annotations[i];
1204 a->effect = t->effect;
1205 a->buffer = &null_local_buffer;
1207 hr = parse_fx10_annotation(a, ptr, data);
1208 if (FAILED(hr)) return hr;
1211 t->passes = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, t->pass_count * sizeof(*t->passes));
1214 ERR("Failed to allocate passes memory\n");
1215 return E_OUTOFMEMORY;
1218 for (i = 0; i < t->pass_count; ++i)
1220 struct d3d10_effect_pass *p = &t->passes[i];
1222 p->vtbl = &d3d10_effect_pass_vtbl;
1225 hr = parse_fx10_pass(p, ptr, data);
1226 if (FAILED(hr)) return hr;
1232 static HRESULT parse_fx10_variable(struct d3d10_effect_variable *v, const char **ptr, const char *data)
1238 hr = parse_fx10_variable_head(v, ptr, data);
1239 if (FAILED(hr)) return hr;
1241 read_dword(ptr, &offset);
1242 TRACE("Variable semantic at offset %#x.\n", offset);
1244 if (!copy_name(data + offset, &v->semantic))
1246 ERR("Failed to copy semantic.\n");
1247 return E_OUTOFMEMORY;
1249 TRACE("Variable semantic: %s.\n", debugstr_a(v->semantic));
1251 read_dword(ptr, &v->buffer_offset);
1252 TRACE("Variable offset in buffer: %#x.\n", v->buffer_offset);
1254 skip_dword_unknown(ptr, 1);
1256 read_dword(ptr, &v->flag);
1257 TRACE("Variable flag: %#x.\n", v->flag);
1259 read_dword(ptr, &v->annotation_count);
1260 TRACE("Variable has %u annotations.\n", v->annotation_count);
1262 v->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, v->annotation_count * sizeof(*v->annotations));
1263 if (!v->annotations)
1265 ERR("Failed to allocate variable annotations memory.\n");
1266 return E_OUTOFMEMORY;
1269 for (i = 0; i < v->annotation_count; ++i)
1271 struct d3d10_effect_variable *a = &v->annotations[i];
1273 a->effect = v->effect;
1274 a->buffer = &null_local_buffer;
1276 hr = parse_fx10_annotation(a, ptr, data);
1277 if (FAILED(hr)) return hr;
1283 static HRESULT parse_fx10_local_variable(struct d3d10_effect_variable *v, const char **ptr, const char *data)
1288 hr = parse_fx10_variable_head(v, ptr, data);
1289 if (FAILED(hr)) return hr;
1291 skip_dword_unknown(ptr, 2);
1293 switch (v->type->basetype)
1295 case D3D10_SVT_TEXTURE1D:
1296 case D3D10_SVT_TEXTURE1DARRAY:
1297 case D3D10_SVT_TEXTURE2D:
1298 case D3D10_SVT_TEXTURE2DARRAY:
1299 case D3D10_SVT_TEXTURE2DMS:
1300 case D3D10_SVT_TEXTURE2DMSARRAY:
1301 case D3D10_SVT_TEXTURE3D:
1302 case D3D10_SVT_TEXTURECUBE:
1303 case D3D10_SVT_RENDERTARGETVIEW:
1304 case D3D10_SVT_DEPTHSTENCILVIEW:
1305 TRACE("SVT could not have elements.\n");
1308 case D3D10_SVT_VERTEXSHADER:
1309 case D3D10_SVT_PIXELSHADER:
1310 case D3D10_SVT_GEOMETRYSHADER:
1311 TRACE("Shader type is %s\n", debug_d3d10_shader_variable_type(v->type->basetype));
1312 for (i = 0; i < max(v->type->element_count, 1); ++i)
1314 DWORD shader_offset;
1315 struct d3d10_effect_variable *var;
1317 if (!v->type->element_count)
1323 var = &v->elements[i];
1326 read_dword(ptr, &shader_offset);
1327 TRACE("Shader offset: %#x.\n", shader_offset);
1329 hr = parse_shader(var, data + shader_offset);
1330 if (FAILED(hr)) return hr;
1334 case D3D10_SVT_DEPTHSTENCIL:
1335 case D3D10_SVT_BLEND:
1336 case D3D10_SVT_RASTERIZER:
1337 case D3D10_SVT_SAMPLER:
1338 TRACE("SVT is a state.\n");
1339 for (i = 0; i < max(v->type->element_count, 1); ++i)
1344 read_dword(ptr, &object_count);
1345 TRACE("Object count: %#x.\n", object_count);
1347 for (j = 0; j < object_count; ++j)
1349 skip_dword_unknown(ptr, 4);
1355 FIXME("Unhandled case %s.\n", debug_d3d10_shader_variable_type(v->type->basetype));
1359 read_dword(ptr, &v->annotation_count);
1360 TRACE("Variable has %u annotations.\n", v->annotation_count);
1362 v->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, v->annotation_count * sizeof(*v->annotations));
1363 if (!v->annotations)
1365 ERR("Failed to allocate variable annotations memory.\n");
1366 return E_OUTOFMEMORY;
1369 for (i = 0; i < v->annotation_count; ++i)
1371 struct d3d10_effect_variable *a = &v->annotations[i];
1373 a->effect = v->effect;
1374 a->buffer = &null_local_buffer;
1376 hr = parse_fx10_annotation(a, ptr, data);
1377 if (FAILED(hr)) return hr;
1383 static HRESULT parse_fx10_local_buffer(struct d3d10_effect_variable *l, const char **ptr, const char *data)
1387 D3D10_CBUFFER_TYPE d3d10_cbuffer_type;
1389 unsigned int stride = 0;
1391 /* Generate our own type, it isn't in the fx blob. */
1392 l->type = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*l->type));
1395 ERR("Failed to allocate local buffer type memory.\n");
1396 return E_OUTOFMEMORY;
1398 l->type->vtbl = &d3d10_effect_type_vtbl;
1399 l->type->type_class = D3D10_SVC_OBJECT;
1400 l->type->effect = l->effect;
1402 read_dword(ptr, &offset);
1403 TRACE("Local buffer name at offset %#x.\n", offset);
1405 if (!copy_name(data + offset, &l->name))
1407 ERR("Failed to copy name.\n");
1408 return E_OUTOFMEMORY;
1410 TRACE("Local buffer name: %s.\n", debugstr_a(l->name));
1412 read_dword(ptr, &l->data_size);
1413 TRACE("Local buffer data size: %#x.\n", l->data_size);
1415 read_dword(ptr, &d3d10_cbuffer_type);
1416 TRACE("Local buffer type: %#x.\n", d3d10_cbuffer_type);
1418 switch(d3d10_cbuffer_type)
1420 case D3D10_CT_CBUFFER:
1421 l->type->basetype = D3D10_SVT_CBUFFER;
1422 if (!copy_name("cbuffer", &l->type->name))
1424 ERR("Failed to copy name.\n");
1425 return E_OUTOFMEMORY;
1429 case D3D10_CT_TBUFFER:
1430 l->type->basetype = D3D10_SVT_TBUFFER;
1431 if (!copy_name("tbuffer", &l->type->name))
1433 ERR("Failed to copy name.\n");
1434 return E_OUTOFMEMORY;
1439 ERR("Unexpected D3D10_CBUFFER_TYPE %#x!\n", d3d10_cbuffer_type);
1443 read_dword(ptr, &l->type->member_count);
1444 TRACE("Local buffer member count: %#x.\n", l->type->member_count);
1446 skip_dword_unknown(ptr, 1);
1448 read_dword(ptr, &l->annotation_count);
1449 TRACE("Local buffer has %u annotations.\n", l->annotation_count);
1451 l->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, l->annotation_count * sizeof(*l->annotations));
1452 if (!l->annotations)
1454 ERR("Failed to allocate local buffer annotations memory.\n");
1455 return E_OUTOFMEMORY;
1458 for (i = 0; i < l->annotation_count; ++i)
1460 struct d3d10_effect_variable *a = &l->annotations[i];
1462 a->effect = l->effect;
1463 a->buffer = &null_local_buffer;
1465 hr = parse_fx10_annotation(a, ptr, data);
1466 if (FAILED(hr)) return hr;
1469 l->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, l->type->member_count * sizeof(*l->members));
1472 ERR("Failed to allocate members memory.\n");
1473 return E_OUTOFMEMORY;
1476 l->type->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, l->type->member_count * sizeof(*l->type->members));
1477 if (!l->type->members)
1479 ERR("Failed to allocate type members memory.\n");
1480 return E_OUTOFMEMORY;
1483 for (i = 0; i < l->type->member_count; ++i)
1485 struct d3d10_effect_variable *v = &l->members[i];
1486 struct d3d10_effect_type_member *typem = &l->type->members[i];
1489 v->effect = l->effect;
1491 hr = parse_fx10_variable(v, ptr, data);
1492 if (FAILED(hr)) return hr;
1495 * Copy the values from the variable type to the constant buffers type
1496 * members structure, because it is our own generated type.
1498 typem->type = v->type;
1500 if (!copy_name(v->name, &typem->name))
1502 ERR("Failed to copy name.\n");
1503 return E_OUTOFMEMORY;
1505 TRACE("Variable name: %s.\n", debugstr_a(typem->name));
1507 if (!copy_name(v->semantic, &typem->semantic))
1509 ERR("Failed to copy name.\n");
1510 return E_OUTOFMEMORY;
1512 TRACE("Variable semantic: %s.\n", debugstr_a(typem->semantic));
1514 typem->buffer_offset = v->buffer_offset;
1515 TRACE("Variable buffer offset: %u.\n", typem->buffer_offset);
1517 l->type->size_packed += v->type->size_packed;
1520 * For the complete constantbuffer the size_unpacked = stride,
1521 * the stride is calculated like this:
1523 * 1) if the constant buffer variables are packed with packoffset
1524 * - stride = the highest used constant
1525 * - the complete stride has to be a multiple of 0x10
1527 * 2) if the constant buffer variables are NOT packed with packoffset
1528 * - sum of unpacked size for all variables which fit in a 0x10 part
1529 * - if the size exceeds a 0x10 part, the rest of the old part is skipped
1530 * and a new part is started
1531 * - if the variable is a struct it is always used a new part
1532 * - the complete stride has to be a multiple of 0x10
1535 * 0x4, 0x4, 0x4, 0x8, 0x4, 0x14, 0x4
1536 * part 0x10 0x10 0x20 -> 0x40
1538 if (v->flag & D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT)
1540 if ((v->type->size_unpacked + v->buffer_offset) > stride)
1542 stride = v->type->size_unpacked + v->buffer_offset;
1547 if (v->type->type_class == D3D10_SVC_STRUCT)
1549 stride = (stride + 0xf) & ~0xf;
1552 if ( ((stride & 0xf) + v->type->size_unpacked) > 0x10)
1554 stride = (stride + 0xf) & ~0xf;
1557 stride += v->type->size_unpacked;
1560 l->type->stride = l->type->size_unpacked = (stride + 0xf) & ~0xf;
1562 TRACE("Constant buffer:\n");
1563 TRACE("\tType name: %s.\n", debugstr_a(l->type->name));
1564 TRACE("\tElement count: %u.\n", l->type->element_count);
1565 TRACE("\tMember count: %u.\n", l->type->member_count);
1566 TRACE("\tUnpacked size: %#x.\n", l->type->size_unpacked);
1567 TRACE("\tStride: %#x.\n", l->type->stride);
1568 TRACE("\tPacked size %#x.\n", l->type->size_packed);
1569 TRACE("\tBasetype: %s.\n", debug_d3d10_shader_variable_type(l->type->basetype));
1570 TRACE("\tTypeclass: %s.\n", debug_d3d10_shader_variable_class(l->type->type_class));
1575 static int d3d10_effect_type_compare(const void *key, const struct wine_rb_entry *entry)
1577 const struct d3d10_effect_type *t = WINE_RB_ENTRY_VALUE(entry, const struct d3d10_effect_type, entry);
1578 const DWORD *id = key;
1583 static void d3d10_effect_type_member_destroy(struct d3d10_effect_type_member *typem)
1585 TRACE("effect type member %p.\n", typem);
1587 /* Do not release typem->type, it will be covered by d3d10_effect_type_destroy(). */
1588 HeapFree(GetProcessHeap(), 0, typem->semantic);
1589 HeapFree(GetProcessHeap(), 0, typem->name);
1592 static void d3d10_effect_type_destroy(struct wine_rb_entry *entry, void *context)
1594 struct d3d10_effect_type *t = WINE_RB_ENTRY_VALUE(entry, struct d3d10_effect_type, entry);
1596 TRACE("effect type %p.\n", t);
1600 HeapFree(GetProcessHeap(), 0, t->elementtype->name);
1601 HeapFree(GetProcessHeap(), 0, t->elementtype);
1608 for (i = 0; i < t->member_count; ++i)
1610 d3d10_effect_type_member_destroy(&t->members[i]);
1612 HeapFree(GetProcessHeap(), 0, t->members);
1615 HeapFree(GetProcessHeap(), 0, t->name);
1616 HeapFree(GetProcessHeap(), 0, t);
1619 static const struct wine_rb_functions d3d10_effect_type_rb_functions =
1624 d3d10_effect_type_compare,
1627 static HRESULT parse_fx10_body(struct d3d10_effect *e, const char *data, DWORD data_size)
1629 const char *ptr = data + e->index_offset;
1633 if (wine_rb_init(&e->types, &d3d10_effect_type_rb_functions) == -1)
1635 ERR("Failed to initialize type rbtree.\n");
1639 e->local_buffers = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->local_buffer_count * sizeof(*e->local_buffers));
1640 if (!e->local_buffers)
1642 ERR("Failed to allocate local buffer memory.\n");
1643 return E_OUTOFMEMORY;
1646 e->local_variables = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->local_variable_count * sizeof(*e->local_variables));
1647 if (!e->local_variables)
1649 ERR("Failed to allocate local variable memory.\n");
1650 return E_OUTOFMEMORY;
1653 e->anonymous_shaders = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->anonymous_shader_count * sizeof(*e->anonymous_shaders));
1654 if (!e->anonymous_shaders)
1656 ERR("Failed to allocate anonymous shaders memory\n");
1657 return E_OUTOFMEMORY;
1660 e->used_shaders = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->used_shader_count * sizeof(*e->used_shaders));
1661 if (!e->used_shaders)
1663 ERR("Failed to allocate used shaders memory\n");
1664 return E_OUTOFMEMORY;
1667 e->techniques = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->technique_count * sizeof(*e->techniques));
1670 ERR("Failed to allocate techniques memory\n");
1671 return E_OUTOFMEMORY;
1674 for (i = 0; i < e->local_buffer_count; ++i)
1676 struct d3d10_effect_variable *l = &e->local_buffers[i];
1677 l->vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl;
1679 l->buffer = &null_local_buffer;
1681 hr = parse_fx10_local_buffer(l, &ptr, data);
1682 if (FAILED(hr)) return hr;
1685 for (i = 0; i < e->local_variable_count; ++i)
1687 struct d3d10_effect_variable *v = &e->local_variables[i];
1690 v->vtbl = &d3d10_effect_variable_vtbl;
1691 v->buffer = &null_local_buffer;
1693 hr = parse_fx10_local_variable(v, &ptr, data);
1694 if (FAILED(hr)) return hr;
1697 for (i = 0; i < e->technique_count; ++i)
1699 struct d3d10_effect_technique *t = &e->techniques[i];
1701 t->vtbl = &d3d10_effect_technique_vtbl;
1704 hr = parse_fx10_technique(t, &ptr, data);
1705 if (FAILED(hr)) return hr;
1711 static HRESULT parse_fx10(struct d3d10_effect *e, const char *data, DWORD data_size)
1713 const char *ptr = data;
1716 /* Compiled target version (e.g. fx_4_0=0xfeff1001, fx_4_1=0xfeff1011). */
1717 read_dword(&ptr, &e->version);
1718 TRACE("Target: %#x\n", e->version);
1720 read_dword(&ptr, &e->local_buffer_count);
1721 TRACE("Local buffer count: %u.\n", e->local_buffer_count);
1723 read_dword(&ptr, &e->variable_count);
1724 TRACE("Variable count: %u\n", e->variable_count);
1726 read_dword(&ptr, &e->local_variable_count);
1727 TRACE("Object count: %u\n", e->local_variable_count);
1729 read_dword(&ptr, &e->sharedbuffers_count);
1730 TRACE("Sharedbuffers count: %u\n", e->sharedbuffers_count);
1732 /* Number of variables in shared buffers? */
1733 read_dword(&ptr, &unknown);
1734 FIXME("Unknown 0: %u\n", unknown);
1736 read_dword(&ptr, &e->sharedobjects_count);
1737 TRACE("Sharedobjects count: %u\n", e->sharedobjects_count);
1739 read_dword(&ptr, &e->technique_count);
1740 TRACE("Technique count: %u\n", e->technique_count);
1742 read_dword(&ptr, &e->index_offset);
1743 TRACE("Index offset: %#x\n", e->index_offset);
1745 read_dword(&ptr, &unknown);
1746 FIXME("Unknown 1: %u\n", unknown);
1748 read_dword(&ptr, &e->texture_count);
1749 TRACE("Texture count: %u\n", e->texture_count);
1751 read_dword(&ptr, &e->dephstencilstate_count);
1752 TRACE("Depthstencilstate count: %u\n", e->dephstencilstate_count);
1754 read_dword(&ptr, &e->blendstate_count);
1755 TRACE("Blendstate count: %u\n", e->blendstate_count);
1757 read_dword(&ptr, &e->rasterizerstate_count);
1758 TRACE("Rasterizerstate count: %u\n", e->rasterizerstate_count);
1760 read_dword(&ptr, &e->samplerstate_count);
1761 TRACE("Samplerstate count: %u\n", e->samplerstate_count);
1763 read_dword(&ptr, &e->rendertargetview_count);
1764 TRACE("Rendertargetview count: %u\n", e->rendertargetview_count);
1766 read_dword(&ptr, &e->depthstencilview_count);
1767 TRACE("Depthstencilview count: %u\n", e->depthstencilview_count);
1769 read_dword(&ptr, &e->used_shader_count);
1770 TRACE("Used shader count: %u\n", e->used_shader_count);
1772 read_dword(&ptr, &e->anonymous_shader_count);
1773 TRACE("Anonymous shader count: %u\n", e->anonymous_shader_count);
1775 return parse_fx10_body(e, ptr, data_size - (ptr - data));
1778 static HRESULT fx10_chunk_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
1780 struct d3d10_effect *e = ctx;
1782 TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4));
1784 TRACE("chunk size: %#x\n", data_size);
1789 return parse_fx10(e, data, data_size);
1792 FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag, 4));
1797 HRESULT d3d10_effect_parse(struct d3d10_effect *This, const void *data, SIZE_T data_size)
1799 return parse_dxbc(data, data_size, fx10_chunk_handler, This);
1802 static HRESULT d3d10_effect_object_apply(struct d3d10_effect_object *o)
1804 ID3D10Device *device = o->pass->technique->effect->device;
1805 struct d3d10_effect_variable *v = (struct d3d10_effect_variable*) o->data;
1807 TRACE("effect object %p, type %#x.\n", o, o->type);
1811 case D3D10_EOT_VERTEXSHADER:
1812 ID3D10Device_VSSetShader(device, ((struct d3d10_effect_shader_variable *)v->data)->shader.vs);
1815 case D3D10_EOT_PIXELSHADER:
1816 ID3D10Device_PSSetShader(device, ((struct d3d10_effect_shader_variable *)v->data)->shader.ps);
1819 case D3D10_EOT_GEOMETRYSHADER:
1820 ID3D10Device_GSSetShader(device, ((struct d3d10_effect_shader_variable *)v->data)->shader.gs);
1824 FIXME("Unhandled effect object type %#x.\n", o->type);
1829 static void d3d10_effect_variable_destroy(struct d3d10_effect_variable *v)
1833 TRACE("variable %p.\n", v);
1835 HeapFree(GetProcessHeap(), 0, v->name);
1836 HeapFree(GetProcessHeap(), 0, v->semantic);
1839 for (i = 0; i < v->annotation_count; ++i)
1841 d3d10_effect_variable_destroy(&v->annotations[i]);
1843 HeapFree(GetProcessHeap(), 0, v->annotations);
1848 for (i = 0; i < v->type->member_count; ++i)
1850 d3d10_effect_variable_destroy(&v->members[i]);
1852 HeapFree(GetProcessHeap(), 0, v->members);
1857 for (i = 0; i < v->type->element_count; ++i)
1859 d3d10_effect_variable_destroy(&v->elements[i]);
1861 HeapFree(GetProcessHeap(), 0, v->elements);
1866 switch(v->type->basetype)
1868 case D3D10_SVT_VERTEXSHADER:
1869 case D3D10_SVT_PIXELSHADER:
1870 case D3D10_SVT_GEOMETRYSHADER:
1871 shader_free_signature(&((struct d3d10_effect_shader_variable *)v->data)->input_signature);
1872 shader_free_signature(&((struct d3d10_effect_shader_variable *)v->data)->output_signature);
1878 HeapFree(GetProcessHeap(), 0, v->data);
1882 static void d3d10_effect_pass_destroy(struct d3d10_effect_pass *p)
1886 TRACE("pass %p\n", p);
1888 HeapFree(GetProcessHeap(), 0, p->name);
1889 HeapFree(GetProcessHeap(), 0, p->objects);
1893 for (i = 0; i < p->annotation_count; ++i)
1895 d3d10_effect_variable_destroy(&p->annotations[i]);
1897 HeapFree(GetProcessHeap(), 0, p->annotations);
1901 static void d3d10_effect_technique_destroy(struct d3d10_effect_technique *t)
1905 TRACE("technique %p\n", t);
1907 HeapFree(GetProcessHeap(), 0, t->name);
1910 for (i = 0; i < t->pass_count; ++i)
1912 d3d10_effect_pass_destroy(&t->passes[i]);
1914 HeapFree(GetProcessHeap(), 0, t->passes);
1919 for (i = 0; i < t->annotation_count; ++i)
1921 d3d10_effect_variable_destroy(&t->annotations[i]);
1923 HeapFree(GetProcessHeap(), 0, t->annotations);
1927 static void d3d10_effect_local_buffer_destroy(struct d3d10_effect_variable *l)
1931 TRACE("local buffer %p.\n", l);
1933 HeapFree(GetProcessHeap(), 0, l->name);
1936 for (i = 0; i < l->type->member_count; ++i)
1938 d3d10_effect_variable_destroy(&l->members[i]);
1940 HeapFree(GetProcessHeap(), 0, l->members);
1943 if (l->type->members)
1945 for (i = 0; i < l->type->member_count; ++i)
1947 /* Do not release l->type->members[i].type, it will be covered by d3d10_effect_type_destroy(). */
1948 HeapFree(GetProcessHeap(), 0, l->type->members[i].semantic);
1949 HeapFree(GetProcessHeap(), 0, l->type->members[i].name);
1951 HeapFree(GetProcessHeap(), 0, l->type->members);
1953 HeapFree(GetProcessHeap(), 0, l->type->name);
1954 HeapFree(GetProcessHeap(), 0, l->type);
1958 for (i = 0; i < l->annotation_count; ++i)
1960 d3d10_effect_variable_destroy(&l->annotations[i]);
1962 HeapFree(GetProcessHeap(), 0, l->annotations);
1966 /* IUnknown methods */
1968 static HRESULT STDMETHODCALLTYPE d3d10_effect_QueryInterface(ID3D10Effect *iface, REFIID riid, void **object)
1970 TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
1972 if (IsEqualGUID(riid, &IID_ID3D10Effect)
1973 || IsEqualGUID(riid, &IID_IUnknown))
1975 IUnknown_AddRef(iface);
1980 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
1983 return E_NOINTERFACE;
1986 static ULONG STDMETHODCALLTYPE d3d10_effect_AddRef(ID3D10Effect *iface)
1988 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1989 ULONG refcount = InterlockedIncrement(&This->refcount);
1991 TRACE("%p increasing refcount to %u\n", This, refcount);
1996 static ULONG STDMETHODCALLTYPE d3d10_effect_Release(ID3D10Effect *iface)
1998 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1999 ULONG refcount = InterlockedDecrement(&This->refcount);
2001 TRACE("%p decreasing refcount to %u\n", This, refcount);
2007 if (This->techniques)
2009 for (i = 0; i < This->technique_count; ++i)
2011 d3d10_effect_technique_destroy(&This->techniques[i]);
2013 HeapFree(GetProcessHeap(), 0, This->techniques);
2016 if (This->local_variables)
2018 for (i = 0; i < This->local_variable_count; ++i)
2020 d3d10_effect_variable_destroy(&This->local_variables[i]);
2022 HeapFree(GetProcessHeap(), 0, This->local_variables);
2025 if (This->local_buffers)
2027 for (i = 0; i < This->local_buffer_count; ++i)
2029 d3d10_effect_local_buffer_destroy(&This->local_buffers[i]);
2031 HeapFree(GetProcessHeap(), 0, This->local_buffers);
2034 if (This->anonymous_shaders)
2036 for (i = 0; i < This->anonymous_shader_count; ++i)
2038 d3d10_effect_variable_destroy(&This->anonymous_shaders[i].shader);
2039 HeapFree(GetProcessHeap(), 0, This->anonymous_shaders[i].type.name);
2041 HeapFree(GetProcessHeap(), 0, This->anonymous_shaders);
2044 HeapFree(GetProcessHeap(), 0, This->used_shaders);
2046 wine_rb_destroy(&This->types, d3d10_effect_type_destroy, NULL);
2048 ID3D10Device_Release(This->device);
2049 HeapFree(GetProcessHeap(), 0, This);
2055 /* ID3D10Effect methods */
2057 static BOOL STDMETHODCALLTYPE d3d10_effect_IsValid(ID3D10Effect *iface)
2059 FIXME("iface %p stub!\n", iface);
2064 static BOOL STDMETHODCALLTYPE d3d10_effect_IsPool(ID3D10Effect *iface)
2066 FIXME("iface %p stub!\n", iface);
2071 static HRESULT STDMETHODCALLTYPE d3d10_effect_GetDevice(ID3D10Effect *iface, ID3D10Device **device)
2073 struct d3d10_effect *This = (struct d3d10_effect *)iface;
2075 TRACE("iface %p, device %p\n", iface, device);
2077 ID3D10Device_AddRef(This->device);
2078 *device = This->device;
2083 static HRESULT STDMETHODCALLTYPE d3d10_effect_GetDesc(ID3D10Effect *iface, D3D10_EFFECT_DESC *desc)
2085 FIXME("iface %p, desc %p stub!\n", iface, desc);
2090 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_GetConstantBufferByIndex(ID3D10Effect *iface,
2093 struct d3d10_effect *This = (struct d3d10_effect *)iface;
2094 struct d3d10_effect_variable *l;
2096 TRACE("iface %p, index %u\n", iface, index);
2098 if (index >= This->local_buffer_count)
2100 WARN("Invalid index specified\n");
2101 return (ID3D10EffectConstantBuffer *)&null_local_buffer;
2104 l = &This->local_buffers[index];
2106 TRACE("Returning buffer %p, %s.\n", l, debugstr_a(l->name));
2108 return (ID3D10EffectConstantBuffer *)l;
2111 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_GetConstantBufferByName(ID3D10Effect *iface,
2114 struct d3d10_effect *This = (struct d3d10_effect *)iface;
2117 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
2119 for (i = 0; i < This->local_buffer_count; ++i)
2121 struct d3d10_effect_variable *l = &This->local_buffers[i];
2123 if (!strcmp(l->name, name))
2125 TRACE("Returning buffer %p.\n", l);
2126 return (ID3D10EffectConstantBuffer *)l;
2130 WARN("Invalid name specified\n");
2132 return (ID3D10EffectConstantBuffer *)&null_local_buffer;
2135 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableByIndex(ID3D10Effect *iface, UINT index)
2137 struct d3d10_effect *This = (struct d3d10_effect *)iface;
2140 TRACE("iface %p, index %u\n", iface, index);
2142 for (i = 0; i < This->local_buffer_count; ++i)
2144 struct d3d10_effect_variable *l = &This->local_buffers[i];
2146 if (index < l->type->member_count)
2148 struct d3d10_effect_variable *v = &l->members[index];
2150 TRACE("Returning variable %p.\n", v);
2151 return (ID3D10EffectVariable *)v;
2153 index -= l->type->member_count;
2156 if (index < This->local_variable_count)
2158 struct d3d10_effect_variable *v = &This->local_variables[index];
2160 TRACE("Returning variable %p.\n", v);
2161 return (ID3D10EffectVariable *)v;
2164 WARN("Invalid index specified\n");
2166 return (ID3D10EffectVariable *)&null_variable;
2169 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableByName(ID3D10Effect *iface, LPCSTR name)
2171 struct d3d10_effect *This = (struct d3d10_effect *)iface;
2174 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
2176 for (i = 0; i < This->local_buffer_count; ++i)
2178 struct d3d10_effect_variable *l = &This->local_buffers[i];
2181 for (j = 0; j < l->type->member_count; ++j)
2183 struct d3d10_effect_variable *v = &l->members[j];
2185 if (!strcmp(v->name, name))
2187 TRACE("Returning variable %p.\n", v);
2188 return (ID3D10EffectVariable *)v;
2193 for (i = 0; i < This->local_variable_count; ++i)
2195 struct d3d10_effect_variable *v = &This->local_variables[i];
2197 if (!strcmp(v->name, name))
2199 TRACE("Returning variable %p.\n", v);
2200 return (ID3D10EffectVariable *)v;
2204 WARN("Invalid name specified\n");
2206 return (ID3D10EffectVariable *)&null_variable;
2209 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableBySemantic(ID3D10Effect *iface,
2212 FIXME("iface %p, semantic %s stub!\n", iface, debugstr_a(semantic));
2217 static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByIndex(ID3D10Effect *iface,
2220 struct d3d10_effect *This = (struct d3d10_effect *)iface;
2221 struct d3d10_effect_technique *t;
2223 TRACE("iface %p, index %u\n", iface, index);
2225 if (index >= This->technique_count)
2227 WARN("Invalid index specified\n");
2228 return (ID3D10EffectTechnique *)&null_technique;
2231 t = &This->techniques[index];
2233 TRACE("Returning technique %p, %s.\n", t, debugstr_a(t->name));
2235 return (ID3D10EffectTechnique *)t;
2238 static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByName(ID3D10Effect *iface,
2241 struct d3d10_effect *This = (struct d3d10_effect *)iface;
2244 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
2246 for (i = 0; i < This->technique_count; ++i)
2248 struct d3d10_effect_technique *t = &This->techniques[i];
2249 if (!strcmp(t->name, name))
2251 TRACE("Returning technique %p\n", t);
2252 return (ID3D10EffectTechnique *)t;
2256 WARN("Invalid name specified\n");
2258 return (ID3D10EffectTechnique *)&null_technique;
2261 static HRESULT STDMETHODCALLTYPE d3d10_effect_Optimize(ID3D10Effect *iface)
2263 FIXME("iface %p stub!\n", iface);
2268 static BOOL STDMETHODCALLTYPE d3d10_effect_IsOptimized(ID3D10Effect *iface)
2270 FIXME("iface %p stub!\n", iface);
2275 const struct ID3D10EffectVtbl d3d10_effect_vtbl =
2277 /* IUnknown methods */
2278 d3d10_effect_QueryInterface,
2279 d3d10_effect_AddRef,
2280 d3d10_effect_Release,
2281 /* ID3D10Effect methods */
2282 d3d10_effect_IsValid,
2283 d3d10_effect_IsPool,
2284 d3d10_effect_GetDevice,
2285 d3d10_effect_GetDesc,
2286 d3d10_effect_GetConstantBufferByIndex,
2287 d3d10_effect_GetConstantBufferByName,
2288 d3d10_effect_GetVariableByIndex,
2289 d3d10_effect_GetVariableByName,
2290 d3d10_effect_GetVariableBySemantic,
2291 d3d10_effect_GetTechniqueByIndex,
2292 d3d10_effect_GetTechniqueByName,
2293 d3d10_effect_Optimize,
2294 d3d10_effect_IsOptimized,
2297 /* ID3D10EffectTechnique methods */
2299 static BOOL STDMETHODCALLTYPE d3d10_effect_technique_IsValid(ID3D10EffectTechnique *iface)
2301 TRACE("iface %p\n", iface);
2303 return (struct d3d10_effect_technique *)iface != &null_technique;
2306 static HRESULT STDMETHODCALLTYPE d3d10_effect_technique_GetDesc(ID3D10EffectTechnique *iface,
2307 D3D10_TECHNIQUE_DESC *desc)
2309 struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
2311 TRACE("iface %p, desc %p\n", iface, desc);
2313 if(This == &null_technique)
2315 WARN("Null technique specified\n");
2321 WARN("Invalid argument specified\n");
2322 return E_INVALIDARG;
2325 desc->Name = This->name;
2326 desc->Passes = This->pass_count;
2327 desc->Annotations = This->annotation_count;
2332 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_GetAnnotationByIndex(
2333 ID3D10EffectTechnique *iface, UINT index)
2335 struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
2336 struct d3d10_effect_variable *a;
2338 TRACE("iface %p, index %u\n", iface, index);
2340 if (index >= This->annotation_count)
2342 WARN("Invalid index specified\n");
2343 return (ID3D10EffectVariable *)&null_variable;
2346 a = &This->annotations[index];
2348 TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name));
2350 return (ID3D10EffectVariable *)a;
2353 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_GetAnnotationByName(
2354 ID3D10EffectTechnique *iface, LPCSTR name)
2356 struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
2359 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
2361 for (i = 0; i < This->annotation_count; ++i)
2363 struct d3d10_effect_variable *a = &This->annotations[i];
2364 if (!strcmp(a->name, name))
2366 TRACE("Returning annotation %p\n", a);
2367 return (ID3D10EffectVariable *)a;
2371 WARN("Invalid name specified\n");
2373 return (ID3D10EffectVariable *)&null_variable;
2376 static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPassByIndex(ID3D10EffectTechnique *iface,
2379 struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
2380 struct d3d10_effect_pass *p;
2382 TRACE("iface %p, index %u\n", iface, index);
2384 if (index >= This->pass_count)
2386 WARN("Invalid index specified\n");
2387 return (ID3D10EffectPass *)&null_pass;
2390 p = &This->passes[index];
2392 TRACE("Returning pass %p, %s.\n", p, debugstr_a(p->name));
2394 return (ID3D10EffectPass *)p;
2397 static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPassByName(ID3D10EffectTechnique *iface,
2400 struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
2403 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
2405 for (i = 0; i < This->pass_count; ++i)
2407 struct d3d10_effect_pass *p = &This->passes[i];
2408 if (!strcmp(p->name, name))
2410 TRACE("Returning pass %p\n", p);
2411 return (ID3D10EffectPass *)p;
2415 WARN("Invalid name specified\n");
2417 return (ID3D10EffectPass *)&null_pass;
2420 static HRESULT STDMETHODCALLTYPE d3d10_effect_technique_ComputeStateBlockMask(ID3D10EffectTechnique *iface,
2421 D3D10_STATE_BLOCK_MASK *mask)
2423 FIXME("iface %p,mask %p stub!\n", iface, mask);
2428 static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl =
2430 /* ID3D10EffectTechnique methods */
2431 d3d10_effect_technique_IsValid,
2432 d3d10_effect_technique_GetDesc,
2433 d3d10_effect_technique_GetAnnotationByIndex,
2434 d3d10_effect_technique_GetAnnotationByName,
2435 d3d10_effect_technique_GetPassByIndex,
2436 d3d10_effect_technique_GetPassByName,
2437 d3d10_effect_technique_ComputeStateBlockMask,
2440 /* ID3D10EffectPass methods */
2442 static BOOL STDMETHODCALLTYPE d3d10_effect_pass_IsValid(ID3D10EffectPass *iface)
2444 TRACE("iface %p\n", iface);
2446 return (struct d3d10_effect_pass *)iface != &null_pass;
2449 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetDesc(ID3D10EffectPass *iface, D3D10_PASS_DESC *desc)
2451 struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface;
2454 FIXME("iface %p, desc %p partial stub!\n", iface, desc);
2456 if(This == &null_pass)
2458 WARN("Null pass specified\n");
2464 WARN("Invalid argument specified\n");
2465 return E_INVALIDARG;
2468 memset(desc, 0, sizeof(*desc));
2469 desc->Name = This->name;
2470 for (i = 0; i < This->object_count; ++i)
2472 struct d3d10_effect_object *o = &This->objects[i];
2473 if (o->type == D3D10_EOT_VERTEXSHADER)
2475 struct d3d10_effect_variable *v = o->data;
2476 struct d3d10_effect_shader_variable *s = v->data;
2477 desc->pIAInputSignature = (BYTE *)s->input_signature.signature;
2478 desc->IAInputSignatureSize = s->input_signature.signature_size;
2486 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetVertexShaderDesc(ID3D10EffectPass *iface,
2487 D3D10_PASS_SHADER_DESC *desc)
2489 struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface;
2492 TRACE("iface %p, desc %p\n", iface, desc);
2494 if (This == &null_pass)
2496 WARN("Null pass specified\n");
2502 WARN("Invalid argument specified\n");
2503 return E_INVALIDARG;
2506 for (i = 0; i < This->object_count; ++i)
2508 struct d3d10_effect_object *o = &This->objects[i];
2510 if (o->type == D3D10_EOT_VERTEXSHADER)
2512 desc->pShaderVariable = o->data;
2513 desc->ShaderIndex = o->index;
2518 TRACE("Returning null_shader_variable\n");
2519 desc->pShaderVariable = (ID3D10EffectShaderVariable *)&null_shader_variable;
2520 desc->ShaderIndex = 0;
2525 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetGeometryShaderDesc(ID3D10EffectPass *iface,
2526 D3D10_PASS_SHADER_DESC *desc)
2528 struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface;
2531 TRACE("iface %p, desc %p\n", iface, desc);
2533 if (This == &null_pass)
2535 WARN("Null pass specified\n");
2541 WARN("Invalid argument specified\n");
2542 return E_INVALIDARG;
2545 for (i = 0; i < This->object_count; ++i)
2547 struct d3d10_effect_object *o = &This->objects[i];
2549 if (o->type == D3D10_EOT_GEOMETRYSHADER)
2551 desc->pShaderVariable = o->data;
2552 desc->ShaderIndex = o->index;
2557 TRACE("Returning null_shader_variable\n");
2558 desc->pShaderVariable = (ID3D10EffectShaderVariable *)&null_shader_variable;
2559 desc->ShaderIndex = 0;
2564 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetPixelShaderDesc(ID3D10EffectPass *iface,
2565 D3D10_PASS_SHADER_DESC *desc)
2567 struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface;
2570 TRACE("iface %p, desc %p\n", iface, desc);
2572 if (This == &null_pass)
2574 WARN("Null pass specified\n");
2580 WARN("Invalid argument specified\n");
2581 return E_INVALIDARG;
2584 for (i = 0; i < This->object_count; ++i)
2586 struct d3d10_effect_object *o = &This->objects[i];
2588 if (o->type == D3D10_EOT_PIXELSHADER)
2590 desc->pShaderVariable = o->data;
2591 desc->ShaderIndex = o->index;
2596 TRACE("Returning null_shader_variable\n");
2597 desc->pShaderVariable = (ID3D10EffectShaderVariable *)&null_shader_variable;
2598 desc->ShaderIndex = 0;
2603 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnnotationByIndex(ID3D10EffectPass *iface,
2606 struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface;
2607 struct d3d10_effect_variable *a;
2609 TRACE("iface %p, index %u\n", iface, index);
2611 if (index >= This->annotation_count)
2613 WARN("Invalid index specified\n");
2614 return (ID3D10EffectVariable *)&null_variable;
2617 a = &This->annotations[index];
2619 TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name));
2621 return (ID3D10EffectVariable *)a;
2624 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnnotationByName(ID3D10EffectPass *iface,
2627 struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface;
2630 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
2632 for (i = 0; i < This->annotation_count; ++i)
2634 struct d3d10_effect_variable *a = &This->annotations[i];
2635 if (!strcmp(a->name, name))
2637 TRACE("Returning annotation %p\n", a);
2638 return (ID3D10EffectVariable *)a;
2642 WARN("Invalid name specified\n");
2644 return (ID3D10EffectVariable *)&null_variable;
2647 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_Apply(ID3D10EffectPass *iface, UINT flags)
2649 struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface;
2653 TRACE("iface %p, flags %#x\n", iface, flags);
2655 if (flags) FIXME("Ignoring flags (%#x)\n", flags);
2657 for (i = 0; i < This->object_count; ++i)
2659 hr = d3d10_effect_object_apply(&This->objects[i]);
2660 if (FAILED(hr)) break;
2666 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_ComputeStateBlockMask(ID3D10EffectPass *iface,
2667 D3D10_STATE_BLOCK_MASK *mask)
2669 FIXME("iface %p, mask %p stub!\n", iface, mask);
2674 static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl =
2676 /* ID3D10EffectPass methods */
2677 d3d10_effect_pass_IsValid,
2678 d3d10_effect_pass_GetDesc,
2679 d3d10_effect_pass_GetVertexShaderDesc,
2680 d3d10_effect_pass_GetGeometryShaderDesc,
2681 d3d10_effect_pass_GetPixelShaderDesc,
2682 d3d10_effect_pass_GetAnnotationByIndex,
2683 d3d10_effect_pass_GetAnnotationByName,
2684 d3d10_effect_pass_Apply,
2685 d3d10_effect_pass_ComputeStateBlockMask,
2688 /* ID3D10EffectVariable methods */
2690 static BOOL STDMETHODCALLTYPE d3d10_effect_variable_IsValid(ID3D10EffectVariable *iface)
2692 TRACE("iface %p\n", iface);
2694 return (struct d3d10_effect_variable *)iface != &null_variable;
2697 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_variable_GetType(ID3D10EffectVariable *iface)
2699 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2701 TRACE("iface %p\n", iface);
2703 return (ID3D10EffectType *)This->type;
2706 static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_GetDesc(ID3D10EffectVariable *iface,
2707 D3D10_EFFECT_VARIABLE_DESC *desc)
2709 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2711 TRACE("iface %p, desc %p\n", iface, desc);
2713 if (!iface->lpVtbl->IsValid(iface))
2715 WARN("Null variable specified\n");
2721 WARN("Invalid argument specified\n");
2722 return E_INVALIDARG;
2725 /* FIXME: This isn't correct. Anonymous shaders let desc->ExplicitBindPoint untouched, but normal shaders set it! */
2726 memset(desc, 0, sizeof(*desc));
2727 desc->Name = This->name;
2728 desc->Semantic = This->semantic;
2729 desc->Flags = This->flag;
2730 desc->Annotations = This->annotation_count;
2731 desc->BufferOffset = This->buffer_offset;
2733 if (This->flag & D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT)
2735 desc->ExplicitBindPoint = This->buffer_offset;
2741 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetAnnotationByIndex(
2742 ID3D10EffectVariable *iface, UINT index)
2744 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2745 struct d3d10_effect_variable *a;
2747 TRACE("iface %p, index %u\n", iface, index);
2749 if (index >= This->annotation_count)
2751 WARN("Invalid index specified\n");
2752 return (ID3D10EffectVariable *)&null_variable;
2755 a = &This->annotations[index];
2757 TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name));
2759 return (ID3D10EffectVariable *)a;
2762 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetAnnotationByName(
2763 ID3D10EffectVariable *iface, LPCSTR name)
2765 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2768 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
2770 for (i = 0; i < This->annotation_count; ++i)
2772 struct d3d10_effect_variable *a = &This->annotations[i];
2773 if (!strcmp(a->name, name))
2775 TRACE("Returning annotation %p\n", a);
2776 return (ID3D10EffectVariable *)a;
2780 WARN("Invalid name specified\n");
2782 return (ID3D10EffectVariable *)&null_variable;
2785 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberByIndex(
2786 ID3D10EffectVariable *iface, UINT index)
2788 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2789 struct d3d10_effect_variable *m;
2791 TRACE("iface %p, index %u\n", iface, index);
2793 if (index >= This->type->member_count)
2795 WARN("Invalid index specified\n");
2796 return (ID3D10EffectVariable *)&null_variable;
2799 m = &This->members[index];
2801 TRACE("Returning member %p, %s\n", m, debugstr_a(m->name));
2803 return (ID3D10EffectVariable *)m;
2806 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberByName(
2807 ID3D10EffectVariable *iface, LPCSTR name)
2809 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2812 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
2816 WARN("Invalid name specified\n");
2817 return (ID3D10EffectVariable *)&null_variable;
2820 for (i = 0; i < This->type->member_count; ++i)
2822 struct d3d10_effect_variable *m = &This->members[i];
2826 if (!strcmp(m->name, name))
2828 TRACE("Returning member %p\n", m);
2829 return (ID3D10EffectVariable *)m;
2834 WARN("Invalid name specified\n");
2836 return (ID3D10EffectVariable *)&null_variable;
2839 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberBySemantic(
2840 ID3D10EffectVariable *iface, LPCSTR semantic)
2842 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2845 TRACE("iface %p, semantic %s.\n", iface, debugstr_a(semantic));
2849 WARN("Invalid semantic specified\n");
2850 return (ID3D10EffectVariable *)&null_variable;
2853 for (i = 0; i < This->type->member_count; ++i)
2855 struct d3d10_effect_variable *m = &This->members[i];
2859 if (!strcmp(m->semantic, semantic))
2861 TRACE("Returning member %p\n", m);
2862 return (ID3D10EffectVariable *)m;
2867 WARN("Invalid semantic specified\n");
2869 return (ID3D10EffectVariable *)&null_variable;
2872 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetElement(
2873 ID3D10EffectVariable *iface, UINT index)
2875 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2876 struct d3d10_effect_variable *v;
2878 TRACE("iface %p, index %u\n", iface, index);
2880 if (index >= This->type->element_count)
2882 WARN("Invalid index specified\n");
2883 return (ID3D10EffectVariable *)&null_variable;
2886 v = &This->elements[index];
2888 TRACE("Returning element %p, %s\n", v, debugstr_a(v->name));
2890 return (ID3D10EffectVariable *)v;
2893 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_variable_GetParentConstantBuffer(
2894 ID3D10EffectVariable *iface)
2896 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2898 TRACE("iface %p\n", iface);
2900 return (ID3D10EffectConstantBuffer *)This->buffer;
2903 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsScalar(
2904 ID3D10EffectVariable *iface)
2906 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2908 TRACE("iface %p\n", iface);
2910 if (This->vtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl)
2911 return (ID3D10EffectScalarVariable *)This;
2913 return (ID3D10EffectScalarVariable *)&null_scalar_variable;
2916 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsVector(
2917 ID3D10EffectVariable *iface)
2919 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2921 TRACE("iface %p\n", iface);
2923 if (This->vtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl)
2924 return (ID3D10EffectVectorVariable *)This;
2926 return (ID3D10EffectVectorVariable *)&null_vector_variable;
2929 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsMatrix(
2930 ID3D10EffectVariable *iface)
2932 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2934 TRACE("iface %p\n", iface);
2936 if (This->vtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl)
2937 return (ID3D10EffectMatrixVariable *)This;
2939 return (ID3D10EffectMatrixVariable *)&null_matrix_variable;
2942 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsString(
2943 ID3D10EffectVariable *iface)
2945 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2947 TRACE("iface %p\n", iface);
2949 if (This->vtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_string_variable_vtbl)
2950 return (ID3D10EffectStringVariable *)This;
2952 return (ID3D10EffectStringVariable *)&null_string_variable;
2955 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsShaderResource(
2956 ID3D10EffectVariable *iface)
2958 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2960 TRACE("iface %p\n", iface);
2962 if (This->vtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_resource_variable_vtbl)
2963 return (ID3D10EffectShaderResourceVariable *)This;
2965 return (ID3D10EffectShaderResourceVariable *)&null_shader_resource_variable;
2968 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsRenderTargetView(
2969 ID3D10EffectVariable *iface)
2971 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2973 TRACE("iface %p\n", iface);
2975 if (This->vtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_render_target_view_variable_vtbl)
2976 return (ID3D10EffectRenderTargetViewVariable *)This;
2978 return (ID3D10EffectRenderTargetViewVariable *)&null_render_target_view_variable;
2981 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsDepthStencilView(
2982 ID3D10EffectVariable *iface)
2984 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2986 TRACE("iface %p\n", iface);
2988 if (This->vtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_view_variable_vtbl)
2989 return (ID3D10EffectDepthStencilViewVariable *)This;
2991 return (ID3D10EffectDepthStencilViewVariable *)&null_depth_stencil_view_variable;
2994 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_variable_AsConstantBuffer(
2995 ID3D10EffectVariable *iface)
2997 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2999 TRACE("iface %p\n", iface);
3001 if (This->vtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl)
3002 return (ID3D10EffectConstantBuffer *)This;
3004 return (ID3D10EffectConstantBuffer *)&null_local_buffer;
3007 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsShader(
3008 ID3D10EffectVariable *iface)
3010 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
3012 TRACE("iface %p\n", iface);
3014 if (This->vtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl)
3015 return (ID3D10EffectShaderVariable *)This;
3017 return (ID3D10EffectShaderVariable *)&null_shader_variable;
3020 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsBlend(ID3D10EffectVariable *iface)
3022 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
3024 TRACE("iface %p\n", iface);
3026 if (This->vtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_blend_variable_vtbl)
3027 return (ID3D10EffectBlendVariable *)This;
3029 return (ID3D10EffectBlendVariable *)&null_blend_variable;
3032 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsDepthStencil(
3033 ID3D10EffectVariable *iface)
3035 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
3037 TRACE("iface %p\n", iface);
3039 if (This->vtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_variable_vtbl)
3040 return (ID3D10EffectDepthStencilVariable *)This;
3042 return (ID3D10EffectDepthStencilVariable *)&null_depth_stencil_variable;
3045 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsRasterizer(
3046 ID3D10EffectVariable *iface)
3048 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
3050 TRACE("iface %p\n", iface);
3052 if (This->vtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_rasterizer_variable_vtbl)
3053 return (ID3D10EffectRasterizerVariable *)This;
3055 return (ID3D10EffectRasterizerVariable *)&null_rasterizer_variable;
3058 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsSampler(
3059 ID3D10EffectVariable *iface)
3061 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
3063 TRACE("iface %p\n", iface);
3065 if (This->vtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_sampler_variable_vtbl)
3066 return (ID3D10EffectSamplerVariable *)This;
3068 return (ID3D10EffectSamplerVariable *)&null_sampler_variable;
3071 static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_SetRawValue(ID3D10EffectVariable *iface,
3072 void *data, UINT offset, UINT count)
3074 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
3079 static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_GetRawValue(ID3D10EffectVariable *iface,
3080 void *data, UINT offset, UINT count)
3082 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
3087 static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl =
3089 /* ID3D10EffectVariable methods */
3090 d3d10_effect_variable_IsValid,
3091 d3d10_effect_variable_GetType,
3092 d3d10_effect_variable_GetDesc,
3093 d3d10_effect_variable_GetAnnotationByIndex,
3094 d3d10_effect_variable_GetAnnotationByName,
3095 d3d10_effect_variable_GetMemberByIndex,
3096 d3d10_effect_variable_GetMemberByName,
3097 d3d10_effect_variable_GetMemberBySemantic,
3098 d3d10_effect_variable_GetElement,
3099 d3d10_effect_variable_GetParentConstantBuffer,
3100 d3d10_effect_variable_AsScalar,
3101 d3d10_effect_variable_AsVector,
3102 d3d10_effect_variable_AsMatrix,
3103 d3d10_effect_variable_AsString,
3104 d3d10_effect_variable_AsShaderResource,
3105 d3d10_effect_variable_AsRenderTargetView,
3106 d3d10_effect_variable_AsDepthStencilView,
3107 d3d10_effect_variable_AsConstantBuffer,
3108 d3d10_effect_variable_AsShader,
3109 d3d10_effect_variable_AsBlend,
3110 d3d10_effect_variable_AsDepthStencil,
3111 d3d10_effect_variable_AsRasterizer,
3112 d3d10_effect_variable_AsSampler,
3113 d3d10_effect_variable_SetRawValue,
3114 d3d10_effect_variable_GetRawValue,
3117 /* ID3D10EffectVariable methods */
3118 static BOOL STDMETHODCALLTYPE d3d10_effect_constant_buffer_IsValid(ID3D10EffectConstantBuffer *iface)
3120 TRACE("iface %p\n", iface);
3122 return (struct d3d10_effect_variable *)iface != &null_local_buffer;
3125 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetType(ID3D10EffectConstantBuffer *iface)
3127 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
3130 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetDesc(ID3D10EffectConstantBuffer *iface,
3131 D3D10_EFFECT_VARIABLE_DESC *desc)
3133 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
3136 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetAnnotationByIndex(
3137 ID3D10EffectConstantBuffer *iface, UINT index)
3139 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
3142 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetAnnotationByName(
3143 ID3D10EffectConstantBuffer *iface, LPCSTR name)
3145 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
3148 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetMemberByIndex(
3149 ID3D10EffectConstantBuffer *iface, UINT index)
3151 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
3154 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetMemberByName(
3155 ID3D10EffectConstantBuffer *iface, LPCSTR name)
3157 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
3160 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetMemberBySemantic(
3161 ID3D10EffectConstantBuffer *iface, LPCSTR semantic)
3163 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
3166 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetElement(
3167 ID3D10EffectConstantBuffer *iface, UINT index)
3169 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
3172 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetParentConstantBuffer(
3173 ID3D10EffectConstantBuffer *iface)
3175 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
3178 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsScalar(
3179 ID3D10EffectConstantBuffer *iface)
3181 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
3184 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsVector(
3185 ID3D10EffectConstantBuffer *iface)
3187 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
3190 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsMatrix(
3191 ID3D10EffectConstantBuffer *iface)
3193 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
3196 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsString(
3197 ID3D10EffectConstantBuffer *iface)
3199 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
3202 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsShaderResource(
3203 ID3D10EffectConstantBuffer *iface)
3205 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
3208 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsRenderTargetView(
3209 ID3D10EffectConstantBuffer *iface)
3211 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
3214 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsDepthStencilView(
3215 ID3D10EffectConstantBuffer *iface)
3217 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
3220 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsConstantBuffer(
3221 ID3D10EffectConstantBuffer *iface)
3223 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
3226 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsShader(
3227 ID3D10EffectConstantBuffer *iface)
3229 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
3232 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsBlend(ID3D10EffectConstantBuffer *iface)
3234 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
3237 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsDepthStencil(
3238 ID3D10EffectConstantBuffer *iface)
3240 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
3243 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsRasterizer(
3244 ID3D10EffectConstantBuffer *iface)
3246 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
3249 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsSampler(
3250 ID3D10EffectConstantBuffer *iface)
3252 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
3255 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_SetRawValue(ID3D10EffectConstantBuffer *iface,
3256 void *data, UINT offset, UINT count)
3258 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
3261 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetRawValue(ID3D10EffectConstantBuffer *iface,
3262 void *data, UINT offset, UINT count)
3264 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
3267 /* ID3D10EffectConstantBuffer methods */
3268 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_SetConstantBuffer(ID3D10EffectConstantBuffer *iface,
3269 ID3D10Buffer *buffer)
3271 FIXME("iface %p, buffer %p stub!\n", iface, buffer);
3276 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetConstantBuffer(ID3D10EffectConstantBuffer *iface,
3277 ID3D10Buffer **buffer)
3279 FIXME("iface %p, buffer %p stub!\n", iface, buffer);
3284 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_SetTextureBuffer(ID3D10EffectConstantBuffer *iface,
3285 ID3D10ShaderResourceView *view)
3287 FIXME("iface %p, view %p stub!\n", iface, view);
3292 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetTextureBuffer(ID3D10EffectConstantBuffer *iface,
3293 ID3D10ShaderResourceView **view)
3295 FIXME("iface %p, view %p stub!\n", iface, view);
3300 static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_vtbl =
3302 /* ID3D10EffectVariable methods */
3303 d3d10_effect_constant_buffer_IsValid,
3304 d3d10_effect_constant_buffer_GetType,
3305 d3d10_effect_constant_buffer_GetDesc,
3306 d3d10_effect_constant_buffer_GetAnnotationByIndex,
3307 d3d10_effect_constant_buffer_GetAnnotationByName,
3308 d3d10_effect_constant_buffer_GetMemberByIndex,
3309 d3d10_effect_constant_buffer_GetMemberByName,
3310 d3d10_effect_constant_buffer_GetMemberBySemantic,
3311 d3d10_effect_constant_buffer_GetElement,
3312 d3d10_effect_constant_buffer_GetParentConstantBuffer,
3313 d3d10_effect_constant_buffer_AsScalar,
3314 d3d10_effect_constant_buffer_AsVector,
3315 d3d10_effect_constant_buffer_AsMatrix,
3316 d3d10_effect_constant_buffer_AsString,
3317 d3d10_effect_constant_buffer_AsShaderResource,
3318 d3d10_effect_constant_buffer_AsRenderTargetView,
3319 d3d10_effect_constant_buffer_AsDepthStencilView,
3320 d3d10_effect_constant_buffer_AsConstantBuffer,
3321 d3d10_effect_constant_buffer_AsShader,
3322 d3d10_effect_constant_buffer_AsBlend,
3323 d3d10_effect_constant_buffer_AsDepthStencil,
3324 d3d10_effect_constant_buffer_AsRasterizer,
3325 d3d10_effect_constant_buffer_AsSampler,
3326 d3d10_effect_constant_buffer_SetRawValue,
3327 d3d10_effect_constant_buffer_GetRawValue,
3328 /* ID3D10EffectConstantBuffer methods */
3329 d3d10_effect_constant_buffer_SetConstantBuffer,
3330 d3d10_effect_constant_buffer_GetConstantBuffer,
3331 d3d10_effect_constant_buffer_SetTextureBuffer,
3332 d3d10_effect_constant_buffer_GetTextureBuffer,
3335 /* ID3D10EffectVariable methods */
3337 static BOOL STDMETHODCALLTYPE d3d10_effect_scalar_variable_IsValid(ID3D10EffectScalarVariable *iface)
3339 TRACE("iface %p\n", iface);
3341 return (struct d3d10_effect_variable *)iface != &null_scalar_variable;
3344 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetType(
3345 ID3D10EffectScalarVariable *iface)
3347 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
3350 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetDesc(ID3D10EffectScalarVariable *iface,
3351 D3D10_EFFECT_VARIABLE_DESC *desc)
3353 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
3356 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetAnnotationByIndex(
3357 ID3D10EffectScalarVariable *iface, UINT index)
3359 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
3362 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetAnnotationByName(
3363 ID3D10EffectScalarVariable *iface, LPCSTR name)
3365 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
3368 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetMemberByIndex(
3369 ID3D10EffectScalarVariable *iface, UINT index)
3371 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
3374 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetMemberByName(
3375 ID3D10EffectScalarVariable *iface, LPCSTR name)
3377 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
3380 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetMemberBySemantic(
3381 ID3D10EffectScalarVariable *iface, LPCSTR semantic)
3383 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
3386 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetElement(
3387 ID3D10EffectScalarVariable *iface, UINT index)
3389 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
3392 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetParentConstantBuffer(
3393 ID3D10EffectScalarVariable *iface)
3395 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
3398 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsScalar(
3399 ID3D10EffectScalarVariable *iface)
3401 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
3404 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsVector(
3405 ID3D10EffectScalarVariable *iface)
3407 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
3410 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsMatrix(
3411 ID3D10EffectScalarVariable *iface)
3413 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
3416 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsString(
3417 ID3D10EffectScalarVariable *iface)
3419 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
3422 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsShaderResource(
3423 ID3D10EffectScalarVariable *iface)
3425 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
3428 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsRenderTargetView(
3429 ID3D10EffectScalarVariable *iface)
3431 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
3434 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsDepthStencilView(
3435 ID3D10EffectScalarVariable *iface)
3437 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
3440 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsConstantBuffer(
3441 ID3D10EffectScalarVariable *iface)
3443 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
3446 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsShader(
3447 ID3D10EffectScalarVariable *iface)
3449 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
3452 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsBlend(
3453 ID3D10EffectScalarVariable *iface)
3455 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
3458 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsDepthStencil(
3459 ID3D10EffectScalarVariable *iface)
3461 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
3464 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsRasterizer(
3465 ID3D10EffectScalarVariable *iface)
3467 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
3470 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsSampler(
3471 ID3D10EffectScalarVariable *iface)
3473 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
3476 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetRawValue(ID3D10EffectScalarVariable *iface,
3477 void *data, UINT offset, UINT count)
3479 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
3482 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetRawValue(ID3D10EffectScalarVariable *iface,
3483 void *data, UINT offset, UINT count)
3485 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
3488 /* ID3D10EffectScalarVariable methods */
3490 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetFloat(ID3D10EffectScalarVariable *iface,
3493 FIXME("iface %p, value %.8e stub!\n", iface, value);
3498 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetFloat(ID3D10EffectScalarVariable *iface,
3501 FIXME("iface %p, value %p stub!\n", iface, value);
3506 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetFloatArray(ID3D10EffectScalarVariable *iface,
3507 float *values, UINT offset, UINT count)
3509 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3514 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetFloatArray(ID3D10EffectScalarVariable *iface,
3515 float *values, UINT offset, UINT count)
3517 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3522 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetInt(ID3D10EffectScalarVariable *iface,
3525 FIXME("iface %p, value %d stub!\n", iface, value);
3530 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetInt(ID3D10EffectScalarVariable *iface,
3533 FIXME("iface %p, value %p stub!\n", iface, value);
3538 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetIntArray(ID3D10EffectScalarVariable *iface,
3539 int *values, UINT offset, UINT count)
3541 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3546 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetIntArray(ID3D10EffectScalarVariable *iface,
3547 int *values, UINT offset, UINT count)
3549 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3554 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetBool(ID3D10EffectScalarVariable *iface,
3557 FIXME("iface %p, value %d stub!\n", iface, value);
3562 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetBool(ID3D10EffectScalarVariable *iface,
3565 FIXME("iface %p, value %p stub!\n", iface, value);
3570 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetBoolArray(ID3D10EffectScalarVariable *iface,
3571 BOOL *values, UINT offset, UINT count)
3573 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3578 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetBoolArray(ID3D10EffectScalarVariable *iface,
3579 BOOL *values, UINT offset, UINT count)
3581 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3586 static const struct ID3D10EffectScalarVariableVtbl d3d10_effect_scalar_variable_vtbl =
3588 /* ID3D10EffectVariable methods */
3589 d3d10_effect_scalar_variable_IsValid,
3590 d3d10_effect_scalar_variable_GetType,
3591 d3d10_effect_scalar_variable_GetDesc,
3592 d3d10_effect_scalar_variable_GetAnnotationByIndex,
3593 d3d10_effect_scalar_variable_GetAnnotationByName,
3594 d3d10_effect_scalar_variable_GetMemberByIndex,
3595 d3d10_effect_scalar_variable_GetMemberByName,
3596 d3d10_effect_scalar_variable_GetMemberBySemantic,
3597 d3d10_effect_scalar_variable_GetElement,
3598 d3d10_effect_scalar_variable_GetParentConstantBuffer,
3599 d3d10_effect_scalar_variable_AsScalar,
3600 d3d10_effect_scalar_variable_AsVector,
3601 d3d10_effect_scalar_variable_AsMatrix,
3602 d3d10_effect_scalar_variable_AsString,
3603 d3d10_effect_scalar_variable_AsShaderResource,
3604 d3d10_effect_scalar_variable_AsRenderTargetView,
3605 d3d10_effect_scalar_variable_AsDepthStencilView,
3606 d3d10_effect_scalar_variable_AsConstantBuffer,
3607 d3d10_effect_scalar_variable_AsShader,
3608 d3d10_effect_scalar_variable_AsBlend,
3609 d3d10_effect_scalar_variable_AsDepthStencil,
3610 d3d10_effect_scalar_variable_AsRasterizer,
3611 d3d10_effect_scalar_variable_AsSampler,
3612 d3d10_effect_scalar_variable_SetRawValue,
3613 d3d10_effect_scalar_variable_GetRawValue,
3614 /* ID3D10EffectScalarVariable methods */
3615 d3d10_effect_scalar_variable_SetFloat,
3616 d3d10_effect_scalar_variable_GetFloat,
3617 d3d10_effect_scalar_variable_SetFloatArray,
3618 d3d10_effect_scalar_variable_GetFloatArray,
3619 d3d10_effect_scalar_variable_SetInt,
3620 d3d10_effect_scalar_variable_GetInt,
3621 d3d10_effect_scalar_variable_SetIntArray,
3622 d3d10_effect_scalar_variable_GetIntArray,
3623 d3d10_effect_scalar_variable_SetBool,
3624 d3d10_effect_scalar_variable_GetBool,
3625 d3d10_effect_scalar_variable_SetBoolArray,
3626 d3d10_effect_scalar_variable_GetBoolArray,
3629 /* ID3D10EffectVariable methods */
3631 static BOOL STDMETHODCALLTYPE d3d10_effect_vector_variable_IsValid(ID3D10EffectVectorVariable *iface)
3633 TRACE("iface %p\n", iface);
3635 return (struct d3d10_effect_variable *)iface != &null_vector_variable;
3638 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetType(
3639 ID3D10EffectVectorVariable *iface)
3641 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
3644 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetDesc(ID3D10EffectVectorVariable *iface,
3645 D3D10_EFFECT_VARIABLE_DESC *desc)
3647 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
3650 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetAnnotationByIndex(
3651 ID3D10EffectVectorVariable *iface, UINT index)
3653 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
3656 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetAnnotationByName(
3657 ID3D10EffectVectorVariable *iface, LPCSTR name)
3659 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
3662 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetMemberByIndex(
3663 ID3D10EffectVectorVariable *iface, UINT index)
3665 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
3668 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetMemberByName(
3669 ID3D10EffectVectorVariable *iface, LPCSTR name)
3671 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
3674 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetMemberBySemantic(
3675 ID3D10EffectVectorVariable *iface, LPCSTR semantic)
3677 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
3680 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetElement(
3681 ID3D10EffectVectorVariable *iface, UINT index)
3683 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
3686 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetParentConstantBuffer(
3687 ID3D10EffectVectorVariable *iface)
3689 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
3692 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsScalar(
3693 ID3D10EffectVectorVariable *iface)
3695 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
3698 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsVector(
3699 ID3D10EffectVectorVariable *iface)
3701 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
3704 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsMatrix(
3705 ID3D10EffectVectorVariable *iface)
3707 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
3710 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsString(
3711 ID3D10EffectVectorVariable *iface)
3713 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
3716 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsShaderResource(
3717 ID3D10EffectVectorVariable *iface)
3719 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
3722 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsRenderTargetView(
3723 ID3D10EffectVectorVariable *iface)
3725 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
3728 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsDepthStencilView(
3729 ID3D10EffectVectorVariable *iface)
3731 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
3734 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsConstantBuffer(
3735 ID3D10EffectVectorVariable *iface)
3737 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
3740 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsShader(
3741 ID3D10EffectVectorVariable *iface)
3743 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
3746 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsBlend(
3747 ID3D10EffectVectorVariable *iface)
3749 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
3752 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsDepthStencil(
3753 ID3D10EffectVectorVariable *iface)
3755 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
3758 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsRasterizer(
3759 ID3D10EffectVectorVariable *iface)
3761 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
3764 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsSampler(
3765 ID3D10EffectVectorVariable *iface)
3767 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
3770 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetRawValue(ID3D10EffectVectorVariable *iface,
3771 void *data, UINT offset, UINT count)
3773 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
3776 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetRawValue(ID3D10EffectVectorVariable *iface,
3777 void *data, UINT offset, UINT count)
3779 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
3782 /* ID3D10EffectVectorVariable methods */
3784 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetBoolVector(ID3D10EffectVectorVariable *iface,
3787 FIXME("iface %p, value %p stub!\n", iface, value);
3792 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetIntVector(ID3D10EffectVectorVariable *iface,
3795 FIXME("iface %p, value %p stub!\n", iface, value);
3800 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetFloatVector(ID3D10EffectVectorVariable *iface,
3803 FIXME("iface %p, value %p stub!\n", iface, value);
3808 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetBoolVector(ID3D10EffectVectorVariable *iface,
3811 FIXME("iface %p, value %p stub!\n", iface, value);
3816 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetIntVector(ID3D10EffectVectorVariable *iface,
3819 FIXME("iface %p, value %p stub!\n", iface, value);
3824 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetFloatVector(ID3D10EffectVectorVariable *iface,
3827 FIXME("iface %p, value %p stub!\n", iface, value);
3832 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetBoolVectorArray(ID3D10EffectVectorVariable *iface,
3833 BOOL *values, UINT offset, UINT count)
3835 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3840 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetIntVectorArray(ID3D10EffectVectorVariable *iface,
3841 int *values, UINT offset, UINT count)
3843 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3848 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetFloatVectorArray(ID3D10EffectVectorVariable *iface,
3849 float *values, UINT offset, UINT count)
3851 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3856 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetBoolVectorArray(ID3D10EffectVectorVariable *iface,
3857 BOOL *values, UINT offset, UINT count)
3859 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3864 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetIntVectorArray(ID3D10EffectVectorVariable *iface,
3865 int *values, UINT offset, UINT count)
3867 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3872 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetFloatVectorArray(ID3D10EffectVectorVariable *iface,
3873 float *values, UINT offset, UINT count)
3875 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3880 static const struct ID3D10EffectVectorVariableVtbl d3d10_effect_vector_variable_vtbl =
3882 /* ID3D10EffectVariable methods */
3883 d3d10_effect_vector_variable_IsValid,
3884 d3d10_effect_vector_variable_GetType,
3885 d3d10_effect_vector_variable_GetDesc,
3886 d3d10_effect_vector_variable_GetAnnotationByIndex,
3887 d3d10_effect_vector_variable_GetAnnotationByName,
3888 d3d10_effect_vector_variable_GetMemberByIndex,
3889 d3d10_effect_vector_variable_GetMemberByName,
3890 d3d10_effect_vector_variable_GetMemberBySemantic,
3891 d3d10_effect_vector_variable_GetElement,
3892 d3d10_effect_vector_variable_GetParentConstantBuffer,
3893 d3d10_effect_vector_variable_AsScalar,
3894 d3d10_effect_vector_variable_AsVector,
3895 d3d10_effect_vector_variable_AsMatrix,
3896 d3d10_effect_vector_variable_AsString,
3897 d3d10_effect_vector_variable_AsShaderResource,
3898 d3d10_effect_vector_variable_AsRenderTargetView,
3899 d3d10_effect_vector_variable_AsDepthStencilView,
3900 d3d10_effect_vector_variable_AsConstantBuffer,
3901 d3d10_effect_vector_variable_AsShader,
3902 d3d10_effect_vector_variable_AsBlend,
3903 d3d10_effect_vector_variable_AsDepthStencil,
3904 d3d10_effect_vector_variable_AsRasterizer,
3905 d3d10_effect_vector_variable_AsSampler,
3906 d3d10_effect_vector_variable_SetRawValue,
3907 d3d10_effect_vector_variable_GetRawValue,
3908 /* ID3D10EffectVectorVariable methods */
3909 d3d10_effect_vector_variable_SetBoolVector,
3910 d3d10_effect_vector_variable_SetIntVector,
3911 d3d10_effect_vector_variable_SetFloatVector,
3912 d3d10_effect_vector_variable_GetBoolVector,
3913 d3d10_effect_vector_variable_GetIntVector,
3914 d3d10_effect_vector_variable_GetFloatVector,
3915 d3d10_effect_vector_variable_SetBoolVectorArray,
3916 d3d10_effect_vector_variable_SetIntVectorArray,
3917 d3d10_effect_vector_variable_SetFloatVectorArray,
3918 d3d10_effect_vector_variable_GetBoolVectorArray,
3919 d3d10_effect_vector_variable_GetIntVectorArray,
3920 d3d10_effect_vector_variable_GetFloatVectorArray,
3923 /* ID3D10EffectVariable methods */
3925 static BOOL STDMETHODCALLTYPE d3d10_effect_matrix_variable_IsValid(ID3D10EffectMatrixVariable *iface)
3927 TRACE("iface %p\n", iface);
3929 return (struct d3d10_effect_variable *)iface != &null_matrix_variable;
3932 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetType(
3933 ID3D10EffectMatrixVariable *iface)
3935 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
3938 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetDesc(ID3D10EffectMatrixVariable *iface,
3939 D3D10_EFFECT_VARIABLE_DESC *desc)
3941 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
3944 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetAnnotationByIndex(
3945 ID3D10EffectMatrixVariable *iface, UINT index)
3947 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
3950 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetAnnotationByName(
3951 ID3D10EffectMatrixVariable *iface, LPCSTR name)
3953 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
3956 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMemberByIndex(
3957 ID3D10EffectMatrixVariable *iface, UINT index)
3959 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
3962 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMemberByName(
3963 ID3D10EffectMatrixVariable *iface, LPCSTR name)
3965 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
3968 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMemberBySemantic(
3969 ID3D10EffectMatrixVariable *iface, LPCSTR semantic)
3971 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
3974 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetElement(
3975 ID3D10EffectMatrixVariable *iface, UINT index)
3977 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
3980 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetParentConstantBuffer(
3981 ID3D10EffectMatrixVariable *iface)
3983 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
3986 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsScalar(
3987 ID3D10EffectMatrixVariable *iface)
3989 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
3992 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsVector(
3993 ID3D10EffectMatrixVariable *iface)
3995 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
3998 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsMatrix(
3999 ID3D10EffectMatrixVariable *iface)
4001 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
4004 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsString(
4005 ID3D10EffectMatrixVariable *iface)
4007 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
4010 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsShaderResource(
4011 ID3D10EffectMatrixVariable *iface)
4013 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
4016 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsRenderTargetView(
4017 ID3D10EffectMatrixVariable *iface)
4019 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
4022 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsDepthStencilView(
4023 ID3D10EffectMatrixVariable *iface)
4025 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
4028 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsConstantBuffer(
4029 ID3D10EffectMatrixVariable *iface)
4031 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
4034 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsShader(
4035 ID3D10EffectMatrixVariable *iface)
4037 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
4040 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsBlend(
4041 ID3D10EffectMatrixVariable *iface)
4043 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
4046 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsDepthStencil(
4047 ID3D10EffectMatrixVariable *iface)
4049 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
4052 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsRasterizer(
4053 ID3D10EffectMatrixVariable *iface)
4055 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
4058 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsSampler(
4059 ID3D10EffectMatrixVariable *iface)
4061 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
4064 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetRawValue(ID3D10EffectMatrixVariable *iface,
4065 void *data, UINT offset, UINT count)
4067 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
4070 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetRawValue(ID3D10EffectMatrixVariable *iface,
4071 void *data, UINT offset, UINT count)
4073 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
4076 /* ID3D10EffectMatrixVariable methods */
4078 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrix(ID3D10EffectMatrixVariable *iface,
4081 FIXME("iface %p, data %p stub!\n", iface, data);
4086 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrix(ID3D10EffectMatrixVariable *iface,
4089 FIXME("iface %p, data %p stub!\n", iface, data);
4094 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixArray(ID3D10EffectMatrixVariable *iface,
4095 float *data, UINT offset, UINT count)
4097 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
4102 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixArray(ID3D10EffectMatrixVariable *iface,
4103 float *data, UINT offset, UINT count)
4105 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
4110 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixTranspose(ID3D10EffectMatrixVariable *iface,
4113 FIXME("iface %p, data %p stub!\n", iface, data);
4118 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixTranspose(ID3D10EffectMatrixVariable *iface,
4121 FIXME("iface %p, data %p stub!\n", iface, data);
4126 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixTransposeArray(ID3D10EffectMatrixVariable *iface,
4127 float *data, UINT offset, UINT count)
4129 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
4134 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixTransposeArray(ID3D10EffectMatrixVariable *iface,
4135 float *data, UINT offset, UINT count)
4137 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
4143 static const struct ID3D10EffectMatrixVariableVtbl d3d10_effect_matrix_variable_vtbl =
4145 /* ID3D10EffectVariable methods */
4146 d3d10_effect_matrix_variable_IsValid,
4147 d3d10_effect_matrix_variable_GetType,
4148 d3d10_effect_matrix_variable_GetDesc,
4149 d3d10_effect_matrix_variable_GetAnnotationByIndex,
4150 d3d10_effect_matrix_variable_GetAnnotationByName,
4151 d3d10_effect_matrix_variable_GetMemberByIndex,
4152 d3d10_effect_matrix_variable_GetMemberByName,
4153 d3d10_effect_matrix_variable_GetMemberBySemantic,
4154 d3d10_effect_matrix_variable_GetElement,
4155 d3d10_effect_matrix_variable_GetParentConstantBuffer,
4156 d3d10_effect_matrix_variable_AsScalar,
4157 d3d10_effect_matrix_variable_AsVector,
4158 d3d10_effect_matrix_variable_AsMatrix,
4159 d3d10_effect_matrix_variable_AsString,
4160 d3d10_effect_matrix_variable_AsShaderResource,
4161 d3d10_effect_matrix_variable_AsRenderTargetView,
4162 d3d10_effect_matrix_variable_AsDepthStencilView,
4163 d3d10_effect_matrix_variable_AsConstantBuffer,
4164 d3d10_effect_matrix_variable_AsShader,
4165 d3d10_effect_matrix_variable_AsBlend,
4166 d3d10_effect_matrix_variable_AsDepthStencil,
4167 d3d10_effect_matrix_variable_AsRasterizer,
4168 d3d10_effect_matrix_variable_AsSampler,
4169 d3d10_effect_matrix_variable_SetRawValue,
4170 d3d10_effect_matrix_variable_GetRawValue,
4171 /* ID3D10EffectMatrixVariable methods */
4172 d3d10_effect_matrix_variable_SetMatrix,
4173 d3d10_effect_matrix_variable_GetMatrix,
4174 d3d10_effect_matrix_variable_SetMatrixArray,
4175 d3d10_effect_matrix_variable_GetMatrixArray,
4176 d3d10_effect_matrix_variable_SetMatrixTranspose,
4177 d3d10_effect_matrix_variable_GetMatrixTranspose,
4178 d3d10_effect_matrix_variable_SetMatrixTransposeArray,
4179 d3d10_effect_matrix_variable_GetMatrixTransposeArray,
4182 /* ID3D10EffectVariable methods */
4184 static BOOL STDMETHODCALLTYPE d3d10_effect_string_variable_IsValid(ID3D10EffectStringVariable *iface)
4186 TRACE("iface %p\n", iface);
4188 return (struct d3d10_effect_variable *)iface != &null_string_variable;
4191 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_string_variable_GetType(
4192 ID3D10EffectStringVariable *iface)
4194 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
4197 static HRESULT STDMETHODCALLTYPE d3d10_effect_string_variable_GetDesc(ID3D10EffectStringVariable *iface,
4198 D3D10_EFFECT_VARIABLE_DESC *desc)
4200 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
4203 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetAnnotationByIndex(
4204 ID3D10EffectStringVariable *iface, UINT index)
4206 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
4209 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetAnnotationByName(
4210 ID3D10EffectStringVariable *iface, LPCSTR name)
4212 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
4215 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetMemberByIndex(
4216 ID3D10EffectStringVariable *iface, UINT index)
4218 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
4221 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetMemberByName(
4222 ID3D10EffectStringVariable *iface, LPCSTR name)
4224 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
4227 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetMemberBySemantic(
4228 ID3D10EffectStringVariable *iface, LPCSTR semantic)
4230 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
4233 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetElement(
4234 ID3D10EffectStringVariable *iface, UINT index)
4236 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
4239 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_string_variable_GetParentConstantBuffer(
4240 ID3D10EffectStringVariable *iface)
4242 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
4245 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsScalar(
4246 ID3D10EffectStringVariable *iface)
4248 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
4251 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsVector(
4252 ID3D10EffectStringVariable *iface)
4254 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
4257 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsMatrix(
4258 ID3D10EffectStringVariable *iface)
4260 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
4263 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsString(
4264 ID3D10EffectStringVariable *iface)
4266 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
4269 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsShaderResource(
4270 ID3D10EffectStringVariable *iface)
4272 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
4275 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsRenderTargetView(
4276 ID3D10EffectStringVariable *iface)
4278 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
4281 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsDepthStencilView(
4282 ID3D10EffectStringVariable *iface)
4284 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
4287 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_string_variable_AsConstantBuffer(
4288 ID3D10EffectStringVariable *iface)
4290 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
4293 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsShader(
4294 ID3D10EffectStringVariable *iface)
4296 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
4299 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsBlend(
4300 ID3D10EffectStringVariable *iface)
4302 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
4305 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsDepthStencil(
4306 ID3D10EffectStringVariable *iface)
4308 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
4311 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsRasterizer(
4312 ID3D10EffectStringVariable *iface)
4314 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
4317 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsSampler(
4318 ID3D10EffectStringVariable *iface)
4320 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
4323 static HRESULT STDMETHODCALLTYPE d3d10_effect_string_variable_SetRawValue(ID3D10EffectStringVariable *iface,
4324 void *data, UINT offset, UINT count)
4326 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
4329 static HRESULT STDMETHODCALLTYPE d3d10_effect_string_variable_GetRawValue(ID3D10EffectStringVariable *iface,
4330 void *data, UINT offset, UINT count)
4332 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
4335 /* ID3D10EffectStringVariable methods */
4337 static HRESULT STDMETHODCALLTYPE d3d10_effect_string_variable_GetString(ID3D10EffectStringVariable *iface,
4340 FIXME("iface %p, str %p stub!\n", iface, str);
4345 static HRESULT STDMETHODCALLTYPE d3d10_effect_string_variable_GetStringArray(ID3D10EffectStringVariable *iface,
4346 LPCSTR *strs, UINT offset, UINT count)
4348 FIXME("iface %p, strs %p, offset %u, count %u stub!\n", iface, strs, offset, count);
4354 static const struct ID3D10EffectStringVariableVtbl d3d10_effect_string_variable_vtbl =
4356 /* ID3D10EffectVariable methods */
4357 d3d10_effect_string_variable_IsValid,
4358 d3d10_effect_string_variable_GetType,
4359 d3d10_effect_string_variable_GetDesc,
4360 d3d10_effect_string_variable_GetAnnotationByIndex,
4361 d3d10_effect_string_variable_GetAnnotationByName,
4362 d3d10_effect_string_variable_GetMemberByIndex,
4363 d3d10_effect_string_variable_GetMemberByName,
4364 d3d10_effect_string_variable_GetMemberBySemantic,
4365 d3d10_effect_string_variable_GetElement,
4366 d3d10_effect_string_variable_GetParentConstantBuffer,
4367 d3d10_effect_string_variable_AsScalar,
4368 d3d10_effect_string_variable_AsVector,
4369 d3d10_effect_string_variable_AsMatrix,
4370 d3d10_effect_string_variable_AsString,
4371 d3d10_effect_string_variable_AsShaderResource,
4372 d3d10_effect_string_variable_AsRenderTargetView,
4373 d3d10_effect_string_variable_AsDepthStencilView,
4374 d3d10_effect_string_variable_AsConstantBuffer,
4375 d3d10_effect_string_variable_AsShader,
4376 d3d10_effect_string_variable_AsBlend,
4377 d3d10_effect_string_variable_AsDepthStencil,
4378 d3d10_effect_string_variable_AsRasterizer,
4379 d3d10_effect_string_variable_AsSampler,
4380 d3d10_effect_string_variable_SetRawValue,
4381 d3d10_effect_string_variable_GetRawValue,
4382 /* ID3D10EffectStringVariable methods */
4383 d3d10_effect_string_variable_GetString,
4384 d3d10_effect_string_variable_GetStringArray,
4387 /* ID3D10EffectVariable methods */
4389 static BOOL STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_IsValid(ID3D10EffectShaderResourceVariable *iface)
4391 TRACE("iface %p\n", iface);
4393 return (struct d3d10_effect_variable *)iface != &null_shader_resource_variable;
4396 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetType(
4397 ID3D10EffectShaderResourceVariable *iface)
4399 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
4402 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetDesc(
4403 ID3D10EffectShaderResourceVariable *iface, D3D10_EFFECT_VARIABLE_DESC *desc)
4405 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
4408 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetAnnotationByIndex(
4409 ID3D10EffectShaderResourceVariable *iface, UINT index)
4411 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
4414 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetAnnotationByName(
4415 ID3D10EffectShaderResourceVariable *iface, LPCSTR name)
4417 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
4420 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetMemberByIndex(
4421 ID3D10EffectShaderResourceVariable *iface, UINT index)
4423 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
4426 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetMemberByName(
4427 ID3D10EffectShaderResourceVariable *iface, LPCSTR name)
4429 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
4432 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetMemberBySemantic(
4433 ID3D10EffectShaderResourceVariable *iface, LPCSTR semantic)
4435 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
4438 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetElement(
4439 ID3D10EffectShaderResourceVariable *iface, UINT index)
4441 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
4444 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetParentConstantBuffer(
4445 ID3D10EffectShaderResourceVariable *iface)
4447 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
4450 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsScalar(
4451 ID3D10EffectShaderResourceVariable *iface)
4453 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
4456 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsVector(
4457 ID3D10EffectShaderResourceVariable *iface)
4459 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
4462 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsMatrix(
4463 ID3D10EffectShaderResourceVariable *iface)
4465 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
4468 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsString(
4469 ID3D10EffectShaderResourceVariable *iface)
4471 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
4474 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsShaderResource(
4475 ID3D10EffectShaderResourceVariable *iface)
4477 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
4480 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsRenderTargetView(
4481 ID3D10EffectShaderResourceVariable *iface)
4483 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
4486 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsDepthStencilView(
4487 ID3D10EffectShaderResourceVariable *iface)
4489 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
4492 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsConstantBuffer(
4493 ID3D10EffectShaderResourceVariable *iface)
4495 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
4498 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsShader(
4499 ID3D10EffectShaderResourceVariable *iface)
4501 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
4504 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsBlend(
4505 ID3D10EffectShaderResourceVariable *iface)
4507 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
4510 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsDepthStencil(
4511 ID3D10EffectShaderResourceVariable *iface)
4513 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
4516 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsRasterizer(
4517 ID3D10EffectShaderResourceVariable *iface)
4519 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
4522 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsSampler(
4523 ID3D10EffectShaderResourceVariable *iface)
4525 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
4528 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_SetRawValue(
4529 ID3D10EffectShaderResourceVariable *iface, void *data, UINT offset, UINT count)
4531 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
4534 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetRawValue(
4535 ID3D10EffectShaderResourceVariable *iface, void *data, UINT offset, UINT count)
4537 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
4540 /* ID3D10EffectShaderResourceVariable methods */
4542 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_SetResource(
4543 ID3D10EffectShaderResourceVariable *iface, ID3D10ShaderResourceView *resource)
4545 FIXME("iface %p, resource %p stub!\n", iface, resource);
4550 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetResource(
4551 ID3D10EffectShaderResourceVariable *iface, ID3D10ShaderResourceView **resource)
4553 FIXME("iface %p, resource %p stub!\n", iface, resource);
4558 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_SetResourceArray(
4559 ID3D10EffectShaderResourceVariable *iface, ID3D10ShaderResourceView **resources, UINT offset, UINT count)
4561 FIXME("iface %p, resources %p, offset %u, count %u stub!\n", iface, resources, offset, count);
4566 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetResourceArray(
4567 ID3D10EffectShaderResourceVariable *iface, ID3D10ShaderResourceView **resources, UINT offset, UINT count)
4569 FIXME("iface %p, resources %p, offset %u, count %u stub!\n", iface, resources, offset, count);
4575 static const struct ID3D10EffectShaderResourceVariableVtbl d3d10_effect_shader_resource_variable_vtbl =
4577 /* ID3D10EffectVariable methods */
4578 d3d10_effect_shader_resource_variable_IsValid,
4579 d3d10_effect_shader_resource_variable_GetType,
4580 d3d10_effect_shader_resource_variable_GetDesc,
4581 d3d10_effect_shader_resource_variable_GetAnnotationByIndex,
4582 d3d10_effect_shader_resource_variable_GetAnnotationByName,
4583 d3d10_effect_shader_resource_variable_GetMemberByIndex,
4584 d3d10_effect_shader_resource_variable_GetMemberByName,
4585 d3d10_effect_shader_resource_variable_GetMemberBySemantic,
4586 d3d10_effect_shader_resource_variable_GetElement,
4587 d3d10_effect_shader_resource_variable_GetParentConstantBuffer,
4588 d3d10_effect_shader_resource_variable_AsScalar,
4589 d3d10_effect_shader_resource_variable_AsVector,
4590 d3d10_effect_shader_resource_variable_AsMatrix,
4591 d3d10_effect_shader_resource_variable_AsString,
4592 d3d10_effect_shader_resource_variable_AsShaderResource,
4593 d3d10_effect_shader_resource_variable_AsRenderTargetView,
4594 d3d10_effect_shader_resource_variable_AsDepthStencilView,
4595 d3d10_effect_shader_resource_variable_AsConstantBuffer,
4596 d3d10_effect_shader_resource_variable_AsShader,
4597 d3d10_effect_shader_resource_variable_AsBlend,
4598 d3d10_effect_shader_resource_variable_AsDepthStencil,
4599 d3d10_effect_shader_resource_variable_AsRasterizer,
4600 d3d10_effect_shader_resource_variable_AsSampler,
4601 d3d10_effect_shader_resource_variable_SetRawValue,
4602 d3d10_effect_shader_resource_variable_GetRawValue,
4603 /* ID3D10EffectShaderResourceVariable methods */
4604 d3d10_effect_shader_resource_variable_SetResource,
4605 d3d10_effect_shader_resource_variable_GetResource,
4606 d3d10_effect_shader_resource_variable_SetResourceArray,
4607 d3d10_effect_shader_resource_variable_GetResourceArray,
4610 /* ID3D10EffectVariable methods */
4612 static BOOL STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_IsValid(
4613 ID3D10EffectRenderTargetViewVariable *iface)
4615 TRACE("iface %p\n", iface);
4617 return (struct d3d10_effect_variable *)iface != &null_render_target_view_variable;
4620 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetType(
4621 ID3D10EffectRenderTargetViewVariable *iface)
4623 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
4626 static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetDesc(
4627 ID3D10EffectRenderTargetViewVariable *iface, D3D10_EFFECT_VARIABLE_DESC *desc)
4629 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
4632 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetAnnotationByIndex(
4633 ID3D10EffectRenderTargetViewVariable *iface, UINT index)
4635 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
4638 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetAnnotationByName(
4639 ID3D10EffectRenderTargetViewVariable *iface, LPCSTR name)
4641 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
4644 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetMemberByIndex(
4645 ID3D10EffectRenderTargetViewVariable *iface, UINT index)
4647 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
4650 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetMemberByName(
4651 ID3D10EffectRenderTargetViewVariable *iface, LPCSTR name)
4653 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
4656 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetMemberBySemantic(
4657 ID3D10EffectRenderTargetViewVariable *iface, LPCSTR semantic)
4659 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
4662 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetElement(
4663 ID3D10EffectRenderTargetViewVariable *iface, UINT index)
4665 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
4668 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetParentConstantBuffer(
4669 ID3D10EffectRenderTargetViewVariable *iface)
4671 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
4674 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsScalar(
4675 ID3D10EffectRenderTargetViewVariable *iface)
4677 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
4680 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsVector(
4681 ID3D10EffectRenderTargetViewVariable *iface)
4683 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
4686 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsMatrix(
4687 ID3D10EffectRenderTargetViewVariable *iface)
4689 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
4692 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsString(
4693 ID3D10EffectRenderTargetViewVariable *iface)
4695 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
4698 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsShaderResource(
4699 ID3D10EffectRenderTargetViewVariable *iface)
4701 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
4704 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsRenderTargetView(
4705 ID3D10EffectRenderTargetViewVariable *iface)
4707 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
4710 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsDepthStencilView(
4711 ID3D10EffectRenderTargetViewVariable *iface)
4713 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
4716 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsConstantBuffer(
4717 ID3D10EffectRenderTargetViewVariable *iface)
4719 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
4722 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsShader(
4723 ID3D10EffectRenderTargetViewVariable *iface)
4725 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
4728 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsBlend(
4729 ID3D10EffectRenderTargetViewVariable *iface)
4731 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
4734 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsDepthStencil(
4735 ID3D10EffectRenderTargetViewVariable *iface)
4737 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
4740 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsRasterizer(
4741 ID3D10EffectRenderTargetViewVariable *iface)
4743 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
4746 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsSampler(
4747 ID3D10EffectRenderTargetViewVariable *iface)
4749 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
4752 static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_SetRawValue(
4753 ID3D10EffectRenderTargetViewVariable *iface, void *data, UINT offset, UINT count)
4755 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
4758 static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetRawValue(
4759 ID3D10EffectRenderTargetViewVariable *iface, void *data, UINT offset, UINT count)
4761 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
4764 /* ID3D10EffectRenderTargetViewVariable methods */
4766 static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_SetRenderTarget(
4767 ID3D10EffectRenderTargetViewVariable *iface, ID3D10RenderTargetView *view)
4769 FIXME("iface %p, view %p stub!\n", iface, view);
4774 static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetRenderTarget(
4775 ID3D10EffectRenderTargetViewVariable *iface, ID3D10RenderTargetView **view)
4777 FIXME("iface %p, view %p stub!\n", iface, view);
4782 static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_SetRenderTargetArray(
4783 ID3D10EffectRenderTargetViewVariable *iface, ID3D10RenderTargetView **views, UINT offset, UINT count)
4785 FIXME("iface %p, views %p, offset %u, count %u stub!\n", iface, views, offset, count);
4790 static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetRenderTargetArray(
4791 ID3D10EffectRenderTargetViewVariable *iface, ID3D10RenderTargetView **views, UINT offset, UINT count)
4793 FIXME("iface %p, views %p, offset %u, count %u stub!\n", iface, views, offset, count);
4799 static const struct ID3D10EffectRenderTargetViewVariableVtbl d3d10_effect_render_target_view_variable_vtbl =
4801 /* ID3D10EffectVariable methods */
4802 d3d10_effect_render_target_view_variable_IsValid,
4803 d3d10_effect_render_target_view_variable_GetType,
4804 d3d10_effect_render_target_view_variable_GetDesc,
4805 d3d10_effect_render_target_view_variable_GetAnnotationByIndex,
4806 d3d10_effect_render_target_view_variable_GetAnnotationByName,
4807 d3d10_effect_render_target_view_variable_GetMemberByIndex,
4808 d3d10_effect_render_target_view_variable_GetMemberByName,
4809 d3d10_effect_render_target_view_variable_GetMemberBySemantic,
4810 d3d10_effect_render_target_view_variable_GetElement,
4811 d3d10_effect_render_target_view_variable_GetParentConstantBuffer,
4812 d3d10_effect_render_target_view_variable_AsScalar,
4813 d3d10_effect_render_target_view_variable_AsVector,
4814 d3d10_effect_render_target_view_variable_AsMatrix,
4815 d3d10_effect_render_target_view_variable_AsString,
4816 d3d10_effect_render_target_view_variable_AsShaderResource,
4817 d3d10_effect_render_target_view_variable_AsRenderTargetView,
4818 d3d10_effect_render_target_view_variable_AsDepthStencilView,
4819 d3d10_effect_render_target_view_variable_AsConstantBuffer,
4820 d3d10_effect_render_target_view_variable_AsShader,
4821 d3d10_effect_render_target_view_variable_AsBlend,
4822 d3d10_effect_render_target_view_variable_AsDepthStencil,
4823 d3d10_effect_render_target_view_variable_AsRasterizer,
4824 d3d10_effect_render_target_view_variable_AsSampler,
4825 d3d10_effect_render_target_view_variable_SetRawValue,
4826 d3d10_effect_render_target_view_variable_GetRawValue,
4827 /* ID3D10EffectRenderTargetViewVariable methods */
4828 d3d10_effect_render_target_view_variable_SetRenderTarget,
4829 d3d10_effect_render_target_view_variable_GetRenderTarget,
4830 d3d10_effect_render_target_view_variable_SetRenderTargetArray,
4831 d3d10_effect_render_target_view_variable_GetRenderTargetArray,
4834 /* ID3D10EffectVariable methods */
4836 static BOOL STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_IsValid(
4837 ID3D10EffectDepthStencilViewVariable *iface)
4839 TRACE("iface %p\n", iface);
4841 return (struct d3d10_effect_variable *)iface != &null_depth_stencil_view_variable;
4844 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetType(
4845 ID3D10EffectDepthStencilViewVariable *iface)
4847 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
4850 static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetDesc(
4851 ID3D10EffectDepthStencilViewVariable *iface, D3D10_EFFECT_VARIABLE_DESC *desc)
4853 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
4856 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetAnnotationByIndex(
4857 ID3D10EffectDepthStencilViewVariable *iface, UINT index)
4859 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
4862 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetAnnotationByName(
4863 ID3D10EffectDepthStencilViewVariable *iface, LPCSTR name)
4865 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
4868 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetMemberByIndex(
4869 ID3D10EffectDepthStencilViewVariable *iface, UINT index)
4871 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
4874 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetMemberByName(
4875 ID3D10EffectDepthStencilViewVariable *iface, LPCSTR name)
4877 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
4880 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetMemberBySemantic(
4881 ID3D10EffectDepthStencilViewVariable *iface, LPCSTR semantic)
4883 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
4886 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetElement(
4887 ID3D10EffectDepthStencilViewVariable *iface, UINT index)
4889 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
4892 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetParentConstantBuffer(
4893 ID3D10EffectDepthStencilViewVariable *iface)
4895 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
4898 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsScalar(
4899 ID3D10EffectDepthStencilViewVariable *iface)
4901 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
4904 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsVector(
4905 ID3D10EffectDepthStencilViewVariable *iface)
4907 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
4910 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsMatrix(
4911 ID3D10EffectDepthStencilViewVariable *iface)
4913 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
4916 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsString(
4917 ID3D10EffectDepthStencilViewVariable *iface)
4919 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
4922 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsShaderResource(
4923 ID3D10EffectDepthStencilViewVariable *iface)
4925 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
4928 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsRenderTargetView(
4929 ID3D10EffectDepthStencilViewVariable *iface)
4931 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
4934 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsDepthStencilView(
4935 ID3D10EffectDepthStencilViewVariable *iface)
4937 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
4940 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsConstantBuffer(
4941 ID3D10EffectDepthStencilViewVariable *iface)
4943 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
4946 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsShader(
4947 ID3D10EffectDepthStencilViewVariable *iface)
4949 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
4952 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsBlend(
4953 ID3D10EffectDepthStencilViewVariable *iface)
4955 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
4958 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsDepthStencil(
4959 ID3D10EffectDepthStencilViewVariable *iface)
4961 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
4964 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsRasterizer(
4965 ID3D10EffectDepthStencilViewVariable *iface)
4967 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
4970 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsSampler(
4971 ID3D10EffectDepthStencilViewVariable *iface)
4973 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
4976 static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_SetRawValue(
4977 ID3D10EffectDepthStencilViewVariable *iface, void *data, UINT offset, UINT count)
4979 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
4982 static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetRawValue(
4983 ID3D10EffectDepthStencilViewVariable *iface, void *data, UINT offset, UINT count)
4985 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
4988 /* ID3D10EffectDepthStencilViewVariable methods */
4990 static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_SetDepthStencil(
4991 ID3D10EffectDepthStencilViewVariable *iface, ID3D10DepthStencilView *view)
4993 FIXME("iface %p, view %p stub!\n", iface, view);
4998 static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetDepthStencil(
4999 ID3D10EffectDepthStencilViewVariable *iface, ID3D10DepthStencilView **view)
5001 FIXME("iface %p, view %p stub!\n", iface, view);
5006 static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_SetDepthStencilArray(
5007 ID3D10EffectDepthStencilViewVariable *iface, ID3D10DepthStencilView **views, UINT offset, UINT count)
5009 FIXME("iface %p, views %p, offset %u, count %u stub!\n", iface, views, offset, count);
5014 static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetDepthStencilArray(
5015 ID3D10EffectDepthStencilViewVariable *iface, ID3D10DepthStencilView **views, UINT offset, UINT count)
5017 FIXME("iface %p, views %p, offset %u, count %u stub!\n", iface, views, offset, count);
5023 static const struct ID3D10EffectDepthStencilViewVariableVtbl d3d10_effect_depth_stencil_view_variable_vtbl =
5025 /* ID3D10EffectVariable methods */
5026 d3d10_effect_depth_stencil_view_variable_IsValid,
5027 d3d10_effect_depth_stencil_view_variable_GetType,
5028 d3d10_effect_depth_stencil_view_variable_GetDesc,
5029 d3d10_effect_depth_stencil_view_variable_GetAnnotationByIndex,
5030 d3d10_effect_depth_stencil_view_variable_GetAnnotationByName,
5031 d3d10_effect_depth_stencil_view_variable_GetMemberByIndex,
5032 d3d10_effect_depth_stencil_view_variable_GetMemberByName,
5033 d3d10_effect_depth_stencil_view_variable_GetMemberBySemantic,
5034 d3d10_effect_depth_stencil_view_variable_GetElement,
5035 d3d10_effect_depth_stencil_view_variable_GetParentConstantBuffer,
5036 d3d10_effect_depth_stencil_view_variable_AsScalar,
5037 d3d10_effect_depth_stencil_view_variable_AsVector,
5038 d3d10_effect_depth_stencil_view_variable_AsMatrix,
5039 d3d10_effect_depth_stencil_view_variable_AsString,
5040 d3d10_effect_depth_stencil_view_variable_AsShaderResource,
5041 d3d10_effect_depth_stencil_view_variable_AsRenderTargetView,
5042 d3d10_effect_depth_stencil_view_variable_AsDepthStencilView,
5043 d3d10_effect_depth_stencil_view_variable_AsConstantBuffer,
5044 d3d10_effect_depth_stencil_view_variable_AsShader,
5045 d3d10_effect_depth_stencil_view_variable_AsBlend,
5046 d3d10_effect_depth_stencil_view_variable_AsDepthStencil,
5047 d3d10_effect_depth_stencil_view_variable_AsRasterizer,
5048 d3d10_effect_depth_stencil_view_variable_AsSampler,
5049 d3d10_effect_depth_stencil_view_variable_SetRawValue,
5050 d3d10_effect_depth_stencil_view_variable_GetRawValue,
5051 /* ID3D10EffectDepthStencilViewVariable methods */
5052 d3d10_effect_depth_stencil_view_variable_SetDepthStencil,
5053 d3d10_effect_depth_stencil_view_variable_GetDepthStencil,
5054 d3d10_effect_depth_stencil_view_variable_SetDepthStencilArray,
5055 d3d10_effect_depth_stencil_view_variable_GetDepthStencilArray,
5058 /* ID3D10EffectVariable methods */
5060 static BOOL STDMETHODCALLTYPE d3d10_effect_shader_variable_IsValid(ID3D10EffectShaderVariable *iface)
5062 TRACE("iface %p\n", iface);
5064 return (struct d3d10_effect_variable *)iface != &null_shader_variable;
5067 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetType(
5068 ID3D10EffectShaderVariable *iface)
5070 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
5073 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetDesc(ID3D10EffectShaderVariable *iface,
5074 D3D10_EFFECT_VARIABLE_DESC *desc)
5076 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
5079 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetAnnotationByIndex(
5080 ID3D10EffectShaderVariable *iface, UINT index)
5082 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
5085 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetAnnotationByName(
5086 ID3D10EffectShaderVariable *iface, LPCSTR name)
5088 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
5091 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetMemberByIndex(
5092 ID3D10EffectShaderVariable *iface, UINT index)
5094 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
5097 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetMemberByName(
5098 ID3D10EffectShaderVariable *iface, LPCSTR name)
5100 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
5103 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetMemberBySemantic(
5104 ID3D10EffectShaderVariable *iface, LPCSTR semantic)
5106 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
5109 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetElement(
5110 ID3D10EffectShaderVariable *iface, UINT index)
5112 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
5115 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetParentConstantBuffer(
5116 ID3D10EffectShaderVariable *iface)
5118 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
5121 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsScalar(
5122 ID3D10EffectShaderVariable *iface)
5124 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
5127 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsVector(
5128 ID3D10EffectShaderVariable *iface)
5130 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
5133 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsMatrix(
5134 ID3D10EffectShaderVariable *iface)
5136 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
5139 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsString(
5140 ID3D10EffectShaderVariable *iface)
5142 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
5145 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsShaderResource(
5146 ID3D10EffectShaderVariable *iface)
5148 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
5151 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsRenderTargetView(
5152 ID3D10EffectShaderVariable *iface)
5154 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
5157 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsDepthStencilView(
5158 ID3D10EffectShaderVariable *iface)
5160 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
5163 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsConstantBuffer(
5164 ID3D10EffectShaderVariable *iface)
5166 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
5169 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsShader(
5170 ID3D10EffectShaderVariable *iface)
5172 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
5175 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsBlend(
5176 ID3D10EffectShaderVariable *iface)
5178 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
5181 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsDepthStencil(
5182 ID3D10EffectShaderVariable *iface)
5184 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
5187 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsRasterizer(
5188 ID3D10EffectShaderVariable *iface)
5190 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
5193 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsSampler(
5194 ID3D10EffectShaderVariable *iface)
5196 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
5199 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_SetRawValue(
5200 ID3D10EffectShaderVariable *iface, void *data, UINT offset, UINT count)
5202 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
5205 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetRawValue(
5206 ID3D10EffectShaderVariable *iface, void *data, UINT offset, UINT count)
5208 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
5211 /* ID3D10EffectShaderVariable methods */
5213 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetShaderDesc(
5214 ID3D10EffectShaderVariable *iface, UINT index, D3D10_EFFECT_SHADER_DESC *desc)
5216 FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
5221 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetVertexShader(
5222 ID3D10EffectShaderVariable *iface, UINT index, ID3D10VertexShader **shader)
5224 FIXME("iface %p, index %u, shader %p stub!\n", iface, index, shader);
5229 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetGeometryShader(
5230 ID3D10EffectShaderVariable *iface, UINT index, ID3D10GeometryShader **shader)
5232 FIXME("iface %p, index %u, shader %p stub!\n", iface, index, shader);
5237 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetPixelShader(
5238 ID3D10EffectShaderVariable *iface, UINT index, ID3D10PixelShader **shader)
5240 FIXME("iface %p, index %u, shader %p stub!\n", iface, index, shader);
5245 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetInputSignatureElementDesc(
5246 ID3D10EffectShaderVariable *iface, UINT shader_index, UINT element_index,
5247 D3D10_SIGNATURE_PARAMETER_DESC *desc)
5249 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
5250 struct d3d10_effect_shader_variable *s;
5251 D3D10_SIGNATURE_PARAMETER_DESC *d;
5253 TRACE("iface %p, shader_index %u, element_index %u, desc %p\n",
5254 iface, shader_index, element_index, desc);
5256 if (!iface->lpVtbl->IsValid(iface))
5258 WARN("Null variable specified\n");
5262 /* Check shader_index, this crashes on W7/DX10 */
5263 if (shader_index >= This->effect->used_shader_count)
5265 WARN("This should crash on W7/DX10!\n");
5269 s = This->effect->used_shaders[shader_index]->data;
5270 if (!s->input_signature.signature)
5272 WARN("No shader signature\n");
5273 return D3DERR_INVALIDCALL;
5276 /* Check desc for NULL, this crashes on W7/DX10 */
5279 WARN("This should crash on W7/DX10!\n");
5283 if (element_index >= s->input_signature.element_count)
5285 WARN("Invalid element index specified\n");
5286 return E_INVALIDARG;
5289 d = &s->input_signature.elements[element_index];
5290 desc->SemanticName = d->SemanticName;
5291 desc->SemanticIndex = d->SemanticIndex;
5292 desc->SystemValueType = d->SystemValueType;
5293 desc->ComponentType = d->ComponentType;
5294 desc->Register = d->Register;
5295 desc->ReadWriteMask = d->ReadWriteMask;
5296 desc->Mask = d->Mask;
5301 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetOutputSignatureElementDesc(
5302 ID3D10EffectShaderVariable *iface, UINT shader_index, UINT element_index,
5303 D3D10_SIGNATURE_PARAMETER_DESC *desc)
5305 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
5306 struct d3d10_effect_shader_variable *s;
5307 D3D10_SIGNATURE_PARAMETER_DESC *d;
5309 TRACE("iface %p, shader_index %u, element_index %u, desc %p\n",
5310 iface, shader_index, element_index, desc);
5312 if (!iface->lpVtbl->IsValid(iface))
5314 WARN("Null variable specified\n");
5318 /* Check shader_index, this crashes on W7/DX10 */
5319 if (shader_index >= This->effect->used_shader_count)
5321 WARN("This should crash on W7/DX10!\n");
5325 s = This->effect->used_shaders[shader_index]->data;
5326 if (!s->output_signature.signature)
5328 WARN("No shader signature\n");
5329 return D3DERR_INVALIDCALL;
5332 /* Check desc for NULL, this crashes on W7/DX10 */
5335 WARN("This should crash on W7/DX10!\n");
5339 if (element_index >= s->output_signature.element_count)
5341 WARN("Invalid element index specified\n");
5342 return E_INVALIDARG;
5345 d = &s->output_signature.elements[element_index];
5346 desc->SemanticName = d->SemanticName;
5347 desc->SemanticIndex = d->SemanticIndex;
5348 desc->SystemValueType = d->SystemValueType;
5349 desc->ComponentType = d->ComponentType;
5350 desc->Register = d->Register;
5351 desc->ReadWriteMask = d->ReadWriteMask;
5352 desc->Mask = d->Mask;
5358 static const struct ID3D10EffectShaderVariableVtbl d3d10_effect_shader_variable_vtbl =
5360 /* ID3D10EffectVariable methods */
5361 d3d10_effect_shader_variable_IsValid,
5362 d3d10_effect_shader_variable_GetType,
5363 d3d10_effect_shader_variable_GetDesc,
5364 d3d10_effect_shader_variable_GetAnnotationByIndex,
5365 d3d10_effect_shader_variable_GetAnnotationByName,
5366 d3d10_effect_shader_variable_GetMemberByIndex,
5367 d3d10_effect_shader_variable_GetMemberByName,
5368 d3d10_effect_shader_variable_GetMemberBySemantic,
5369 d3d10_effect_shader_variable_GetElement,
5370 d3d10_effect_shader_variable_GetParentConstantBuffer,
5371 d3d10_effect_shader_variable_AsScalar,
5372 d3d10_effect_shader_variable_AsVector,
5373 d3d10_effect_shader_variable_AsMatrix,
5374 d3d10_effect_shader_variable_AsString,
5375 d3d10_effect_shader_variable_AsShaderResource,
5376 d3d10_effect_shader_variable_AsRenderTargetView,
5377 d3d10_effect_shader_variable_AsDepthStencilView,
5378 d3d10_effect_shader_variable_AsConstantBuffer,
5379 d3d10_effect_shader_variable_AsShader,
5380 d3d10_effect_shader_variable_AsBlend,
5381 d3d10_effect_shader_variable_AsDepthStencil,
5382 d3d10_effect_shader_variable_AsRasterizer,
5383 d3d10_effect_shader_variable_AsSampler,
5384 d3d10_effect_shader_variable_SetRawValue,
5385 d3d10_effect_shader_variable_GetRawValue,
5386 /* ID3D10EffectShaderVariable methods */
5387 d3d10_effect_shader_variable_GetShaderDesc,
5388 d3d10_effect_shader_variable_GetVertexShader,
5389 d3d10_effect_shader_variable_GetGeometryShader,
5390 d3d10_effect_shader_variable_GetPixelShader,
5391 d3d10_effect_shader_variable_GetInputSignatureElementDesc,
5392 d3d10_effect_shader_variable_GetOutputSignatureElementDesc,
5395 /* ID3D10EffectVariable methods */
5397 static BOOL STDMETHODCALLTYPE d3d10_effect_blend_variable_IsValid(ID3D10EffectBlendVariable *iface)
5399 TRACE("iface %p\n", iface);
5401 return (struct d3d10_effect_variable *)iface != &null_blend_variable;
5404 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetType(
5405 ID3D10EffectBlendVariable *iface)
5407 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
5410 static HRESULT STDMETHODCALLTYPE d3d10_effect_blend_variable_GetDesc(ID3D10EffectBlendVariable *iface,
5411 D3D10_EFFECT_VARIABLE_DESC *desc)
5413 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
5416 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetAnnotationByIndex(
5417 ID3D10EffectBlendVariable *iface, UINT index)
5419 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
5422 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetAnnotationByName(
5423 ID3D10EffectBlendVariable *iface, LPCSTR name)
5425 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
5428 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetMemberByIndex(
5429 ID3D10EffectBlendVariable *iface, UINT index)
5431 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
5434 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetMemberByName(
5435 ID3D10EffectBlendVariable *iface, LPCSTR name)
5437 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
5440 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetMemberBySemantic(
5441 ID3D10EffectBlendVariable *iface, LPCSTR semantic)
5443 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
5446 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetElement(
5447 ID3D10EffectBlendVariable *iface, UINT index)
5449 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
5452 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetParentConstantBuffer(
5453 ID3D10EffectBlendVariable *iface)
5455 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
5458 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsScalar(
5459 ID3D10EffectBlendVariable *iface)
5461 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
5464 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsVector(
5465 ID3D10EffectBlendVariable *iface)
5467 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
5470 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsMatrix(
5471 ID3D10EffectBlendVariable *iface)
5473 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
5476 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsString(
5477 ID3D10EffectBlendVariable *iface)
5479 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
5482 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsShaderResource(
5483 ID3D10EffectBlendVariable *iface)
5485 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
5488 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsRenderTargetView(
5489 ID3D10EffectBlendVariable *iface)
5491 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
5494 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsDepthStencilView(
5495 ID3D10EffectBlendVariable *iface)
5497 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
5500 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsConstantBuffer(
5501 ID3D10EffectBlendVariable *iface)
5503 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
5506 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsShader(
5507 ID3D10EffectBlendVariable *iface)
5509 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
5512 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsBlend(
5513 ID3D10EffectBlendVariable *iface)
5515 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
5518 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsDepthStencil(
5519 ID3D10EffectBlendVariable *iface)
5521 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
5524 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsRasterizer(
5525 ID3D10EffectBlendVariable *iface)
5527 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
5530 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsSampler(
5531 ID3D10EffectBlendVariable *iface)
5533 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
5536 static HRESULT STDMETHODCALLTYPE d3d10_effect_blend_variable_SetRawValue(ID3D10EffectBlendVariable *iface,
5537 void *data, UINT offset, UINT count)
5539 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
5542 static HRESULT STDMETHODCALLTYPE d3d10_effect_blend_variable_GetRawValue(ID3D10EffectBlendVariable *iface,
5543 void *data, UINT offset, UINT count)
5545 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
5548 /* ID3D10EffectBlendVariable methods */
5550 static HRESULT STDMETHODCALLTYPE d3d10_effect_blend_variable_GetBlendState(ID3D10EffectBlendVariable *iface,
5551 UINT index, ID3D10BlendState **blend_state)
5553 FIXME("iface %p, index %u, blend_state %p stub!\n", iface, index, blend_state);
5558 static HRESULT STDMETHODCALLTYPE d3d10_effect_blend_variable_GetBackingStore(ID3D10EffectBlendVariable *iface,
5559 UINT index, D3D10_BLEND_DESC *desc)
5561 FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
5567 static const struct ID3D10EffectBlendVariableVtbl d3d10_effect_blend_variable_vtbl =
5569 /* ID3D10EffectVariable methods */
5570 d3d10_effect_blend_variable_IsValid,
5571 d3d10_effect_blend_variable_GetType,
5572 d3d10_effect_blend_variable_GetDesc,
5573 d3d10_effect_blend_variable_GetAnnotationByIndex,
5574 d3d10_effect_blend_variable_GetAnnotationByName,
5575 d3d10_effect_blend_variable_GetMemberByIndex,
5576 d3d10_effect_blend_variable_GetMemberByName,
5577 d3d10_effect_blend_variable_GetMemberBySemantic,
5578 d3d10_effect_blend_variable_GetElement,
5579 d3d10_effect_blend_variable_GetParentConstantBuffer,
5580 d3d10_effect_blend_variable_AsScalar,
5581 d3d10_effect_blend_variable_AsVector,
5582 d3d10_effect_blend_variable_AsMatrix,
5583 d3d10_effect_blend_variable_AsString,
5584 d3d10_effect_blend_variable_AsShaderResource,
5585 d3d10_effect_blend_variable_AsRenderTargetView,
5586 d3d10_effect_blend_variable_AsDepthStencilView,
5587 d3d10_effect_blend_variable_AsConstantBuffer,
5588 d3d10_effect_blend_variable_AsShader,
5589 d3d10_effect_blend_variable_AsBlend,
5590 d3d10_effect_blend_variable_AsDepthStencil,
5591 d3d10_effect_blend_variable_AsRasterizer,
5592 d3d10_effect_blend_variable_AsSampler,
5593 d3d10_effect_blend_variable_SetRawValue,
5594 d3d10_effect_blend_variable_GetRawValue,
5595 /* ID3D10EffectBlendVariable methods */
5596 d3d10_effect_blend_variable_GetBlendState,
5597 d3d10_effect_blend_variable_GetBackingStore,
5600 /* ID3D10EffectVariable methods */
5602 static BOOL STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_IsValid(ID3D10EffectDepthStencilVariable *iface)
5604 TRACE("iface %p\n", iface);
5606 return (struct d3d10_effect_variable *)iface != &null_depth_stencil_variable;
5609 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetType(
5610 ID3D10EffectDepthStencilVariable *iface)
5612 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
5615 static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetDesc(ID3D10EffectDepthStencilVariable *iface,
5616 D3D10_EFFECT_VARIABLE_DESC *desc)
5618 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
5621 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetAnnotationByIndex(
5622 ID3D10EffectDepthStencilVariable *iface, UINT index)
5624 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
5627 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetAnnotationByName(
5628 ID3D10EffectDepthStencilVariable *iface, LPCSTR name)
5630 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
5633 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetMemberByIndex(
5634 ID3D10EffectDepthStencilVariable *iface, UINT index)
5636 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
5639 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetMemberByName(
5640 ID3D10EffectDepthStencilVariable *iface, LPCSTR name)
5642 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
5645 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetMemberBySemantic(
5646 ID3D10EffectDepthStencilVariable *iface, LPCSTR semantic)
5648 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
5651 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetElement(
5652 ID3D10EffectDepthStencilVariable *iface, UINT index)
5654 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
5657 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetParentConstantBuffer(
5658 ID3D10EffectDepthStencilVariable *iface)
5660 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
5663 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsScalar(
5664 ID3D10EffectDepthStencilVariable *iface)
5666 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
5669 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsVector(
5670 ID3D10EffectDepthStencilVariable *iface)
5672 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
5675 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsMatrix(
5676 ID3D10EffectDepthStencilVariable *iface)
5678 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
5681 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsString(
5682 ID3D10EffectDepthStencilVariable *iface)
5684 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
5687 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsShaderResource(
5688 ID3D10EffectDepthStencilVariable *iface)
5690 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
5693 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsRenderTargetView(
5694 ID3D10EffectDepthStencilVariable *iface)
5696 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
5699 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsDepthStencilView(
5700 ID3D10EffectDepthStencilVariable *iface)
5702 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
5705 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsConstantBuffer(
5706 ID3D10EffectDepthStencilVariable *iface)
5708 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
5711 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsShader(
5712 ID3D10EffectDepthStencilVariable *iface)
5714 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
5717 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsBlend(
5718 ID3D10EffectDepthStencilVariable *iface)
5720 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
5723 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsDepthStencil(
5724 ID3D10EffectDepthStencilVariable *iface)
5726 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
5729 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsRasterizer(
5730 ID3D10EffectDepthStencilVariable *iface)
5732 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
5735 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsSampler(
5736 ID3D10EffectDepthStencilVariable *iface)
5738 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
5741 static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_SetRawValue(ID3D10EffectDepthStencilVariable *iface,
5742 void *data, UINT offset, UINT count)
5744 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
5747 static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetRawValue(ID3D10EffectDepthStencilVariable *iface,
5748 void *data, UINT offset, UINT count)
5750 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
5753 /* ID3D10EffectDepthStencilVariable methods */
5755 static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetDepthStencilState(ID3D10EffectDepthStencilVariable *iface,
5756 UINT index, ID3D10DepthStencilState **depth_stencil_state)
5758 FIXME("iface %p, index %u, depth_stencil_state %p stub!\n", iface, index, depth_stencil_state);
5763 static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetBackingStore(ID3D10EffectDepthStencilVariable *iface,
5764 UINT index, D3D10_DEPTH_STENCIL_DESC *desc)
5766 FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
5772 static const struct ID3D10EffectDepthStencilVariableVtbl d3d10_effect_depth_stencil_variable_vtbl =
5774 /* ID3D10EffectVariable methods */
5775 d3d10_effect_depth_stencil_variable_IsValid,
5776 d3d10_effect_depth_stencil_variable_GetType,
5777 d3d10_effect_depth_stencil_variable_GetDesc,
5778 d3d10_effect_depth_stencil_variable_GetAnnotationByIndex,
5779 d3d10_effect_depth_stencil_variable_GetAnnotationByName,
5780 d3d10_effect_depth_stencil_variable_GetMemberByIndex,
5781 d3d10_effect_depth_stencil_variable_GetMemberByName,
5782 d3d10_effect_depth_stencil_variable_GetMemberBySemantic,
5783 d3d10_effect_depth_stencil_variable_GetElement,
5784 d3d10_effect_depth_stencil_variable_GetParentConstantBuffer,
5785 d3d10_effect_depth_stencil_variable_AsScalar,
5786 d3d10_effect_depth_stencil_variable_AsVector,
5787 d3d10_effect_depth_stencil_variable_AsMatrix,
5788 d3d10_effect_depth_stencil_variable_AsString,
5789 d3d10_effect_depth_stencil_variable_AsShaderResource,
5790 d3d10_effect_depth_stencil_variable_AsRenderTargetView,
5791 d3d10_effect_depth_stencil_variable_AsDepthStencilView,
5792 d3d10_effect_depth_stencil_variable_AsConstantBuffer,
5793 d3d10_effect_depth_stencil_variable_AsShader,
5794 d3d10_effect_depth_stencil_variable_AsBlend,
5795 d3d10_effect_depth_stencil_variable_AsDepthStencil,
5796 d3d10_effect_depth_stencil_variable_AsRasterizer,
5797 d3d10_effect_depth_stencil_variable_AsSampler,
5798 d3d10_effect_depth_stencil_variable_SetRawValue,
5799 d3d10_effect_depth_stencil_variable_GetRawValue,
5800 /* ID3D10EffectDepthStencilVariable methods */
5801 d3d10_effect_depth_stencil_variable_GetDepthStencilState,
5802 d3d10_effect_depth_stencil_variable_GetBackingStore,
5805 /* ID3D10EffectVariable methods */
5807 static BOOL STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_IsValid(ID3D10EffectRasterizerVariable *iface)
5809 TRACE("iface %p\n", iface);
5811 return (struct d3d10_effect_variable *)iface != &null_rasterizer_variable;
5814 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetType(
5815 ID3D10EffectRasterizerVariable *iface)
5817 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
5820 static HRESULT STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetDesc(ID3D10EffectRasterizerVariable *iface,
5821 D3D10_EFFECT_VARIABLE_DESC *desc)
5823 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
5826 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetAnnotationByIndex(
5827 ID3D10EffectRasterizerVariable *iface, UINT index)
5829 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
5832 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetAnnotationByName(
5833 ID3D10EffectRasterizerVariable *iface, LPCSTR name)
5835 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
5838 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetMemberByIndex(
5839 ID3D10EffectRasterizerVariable *iface, UINT index)
5841 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
5844 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetMemberByName(
5845 ID3D10EffectRasterizerVariable *iface, LPCSTR name)
5847 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
5850 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetMemberBySemantic(
5851 ID3D10EffectRasterizerVariable *iface, LPCSTR semantic)
5853 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
5856 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetElement(
5857 ID3D10EffectRasterizerVariable *iface, UINT index)
5859 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
5862 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetParentConstantBuffer(
5863 ID3D10EffectRasterizerVariable *iface)
5865 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
5868 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsScalar(
5869 ID3D10EffectRasterizerVariable *iface)
5871 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
5874 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsVector(
5875 ID3D10EffectRasterizerVariable *iface)
5877 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
5880 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsMatrix(
5881 ID3D10EffectRasterizerVariable *iface)
5883 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
5886 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsString(
5887 ID3D10EffectRasterizerVariable *iface)
5889 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
5892 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsShaderResource(
5893 ID3D10EffectRasterizerVariable *iface)
5895 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
5898 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsRenderTargetView(
5899 ID3D10EffectRasterizerVariable *iface)
5901 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
5904 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsDepthStencilView(
5905 ID3D10EffectRasterizerVariable *iface)
5907 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
5910 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsConstantBuffer(
5911 ID3D10EffectRasterizerVariable *iface)
5913 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
5916 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsShader(
5917 ID3D10EffectRasterizerVariable *iface)
5919 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
5922 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsBlend(
5923 ID3D10EffectRasterizerVariable *iface)
5925 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
5928 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsDepthStencil(
5929 ID3D10EffectRasterizerVariable *iface)
5931 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
5934 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsRasterizer(
5935 ID3D10EffectRasterizerVariable *iface)
5937 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
5940 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsSampler(
5941 ID3D10EffectRasterizerVariable *iface)
5943 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
5946 static HRESULT STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_SetRawValue(ID3D10EffectRasterizerVariable *iface,
5947 void *data, UINT offset, UINT count)
5949 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
5952 static HRESULT STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetRawValue(ID3D10EffectRasterizerVariable *iface,
5953 void *data, UINT offset, UINT count)
5955 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
5958 /* ID3D10EffectRasterizerVariable methods */
5960 static HRESULT STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetRasterizerState(ID3D10EffectRasterizerVariable *iface,
5961 UINT index, ID3D10RasterizerState **rasterizer_state)
5963 FIXME("iface %p, index %u, rasterizer_state %p stub!\n", iface, index, rasterizer_state);
5968 static HRESULT STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetBackingStore(ID3D10EffectRasterizerVariable *iface,
5969 UINT index, D3D10_RASTERIZER_DESC *desc)
5971 FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
5977 static const struct ID3D10EffectRasterizerVariableVtbl d3d10_effect_rasterizer_variable_vtbl =
5979 /* ID3D10EffectVariable methods */
5980 d3d10_effect_rasterizer_variable_IsValid,
5981 d3d10_effect_rasterizer_variable_GetType,
5982 d3d10_effect_rasterizer_variable_GetDesc,
5983 d3d10_effect_rasterizer_variable_GetAnnotationByIndex,
5984 d3d10_effect_rasterizer_variable_GetAnnotationByName,
5985 d3d10_effect_rasterizer_variable_GetMemberByIndex,
5986 d3d10_effect_rasterizer_variable_GetMemberByName,
5987 d3d10_effect_rasterizer_variable_GetMemberBySemantic,
5988 d3d10_effect_rasterizer_variable_GetElement,
5989 d3d10_effect_rasterizer_variable_GetParentConstantBuffer,
5990 d3d10_effect_rasterizer_variable_AsScalar,
5991 d3d10_effect_rasterizer_variable_AsVector,
5992 d3d10_effect_rasterizer_variable_AsMatrix,
5993 d3d10_effect_rasterizer_variable_AsString,
5994 d3d10_effect_rasterizer_variable_AsShaderResource,
5995 d3d10_effect_rasterizer_variable_AsRenderTargetView,
5996 d3d10_effect_rasterizer_variable_AsDepthStencilView,
5997 d3d10_effect_rasterizer_variable_AsConstantBuffer,
5998 d3d10_effect_rasterizer_variable_AsShader,
5999 d3d10_effect_rasterizer_variable_AsBlend,
6000 d3d10_effect_rasterizer_variable_AsDepthStencil,
6001 d3d10_effect_rasterizer_variable_AsRasterizer,
6002 d3d10_effect_rasterizer_variable_AsSampler,
6003 d3d10_effect_rasterizer_variable_SetRawValue,
6004 d3d10_effect_rasterizer_variable_GetRawValue,
6005 /* ID3D10EffectRasterizerVariable methods */
6006 d3d10_effect_rasterizer_variable_GetRasterizerState,
6007 d3d10_effect_rasterizer_variable_GetBackingStore,
6010 /* ID3D10EffectVariable methods */
6012 static BOOL STDMETHODCALLTYPE d3d10_effect_sampler_variable_IsValid(ID3D10EffectSamplerVariable *iface)
6014 TRACE("iface %p\n", iface);
6016 return (struct d3d10_effect_variable *)iface != &null_sampler_variable;
6019 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetType(
6020 ID3D10EffectSamplerVariable *iface)
6022 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
6025 static HRESULT STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetDesc(ID3D10EffectSamplerVariable *iface,
6026 D3D10_EFFECT_VARIABLE_DESC *desc)
6028 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
6031 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetAnnotationByIndex(
6032 ID3D10EffectSamplerVariable *iface, UINT index)
6034 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
6037 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetAnnotationByName(
6038 ID3D10EffectSamplerVariable *iface, LPCSTR name)
6040 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
6043 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetMemberByIndex(
6044 ID3D10EffectSamplerVariable *iface, UINT index)
6046 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
6049 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetMemberByName(
6050 ID3D10EffectSamplerVariable *iface, LPCSTR name)
6052 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
6055 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetMemberBySemantic(
6056 ID3D10EffectSamplerVariable *iface, LPCSTR semantic)
6058 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
6061 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetElement(
6062 ID3D10EffectSamplerVariable *iface, UINT index)
6064 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
6067 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetParentConstantBuffer(
6068 ID3D10EffectSamplerVariable *iface)
6070 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
6073 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsScalar(
6074 ID3D10EffectSamplerVariable *iface)
6076 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
6079 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsVector(
6080 ID3D10EffectSamplerVariable *iface)
6082 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
6085 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsMatrix(
6086 ID3D10EffectSamplerVariable *iface)
6088 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
6091 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsString(
6092 ID3D10EffectSamplerVariable *iface)
6094 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
6097 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsShaderResource(
6098 ID3D10EffectSamplerVariable *iface)
6100 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
6103 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsRenderTargetView(
6104 ID3D10EffectSamplerVariable *iface)
6106 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
6109 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsDepthStencilView(
6110 ID3D10EffectSamplerVariable *iface)
6112 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
6115 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsConstantBuffer(
6116 ID3D10EffectSamplerVariable *iface)
6118 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
6121 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsShader(
6122 ID3D10EffectSamplerVariable *iface)
6124 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
6127 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsBlend(
6128 ID3D10EffectSamplerVariable *iface)
6130 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
6133 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsDepthStencil(
6134 ID3D10EffectSamplerVariable *iface)
6136 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
6139 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsRasterizer(
6140 ID3D10EffectSamplerVariable *iface)
6142 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
6145 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsSampler(
6146 ID3D10EffectSamplerVariable *iface)
6148 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
6151 static HRESULT STDMETHODCALLTYPE d3d10_effect_sampler_variable_SetRawValue(ID3D10EffectSamplerVariable *iface,
6152 void *data, UINT offset, UINT count)
6154 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
6157 static HRESULT STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetRawValue(ID3D10EffectSamplerVariable *iface,
6158 void *data, UINT offset, UINT count)
6160 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
6163 /* ID3D10EffectSamplerVariable methods */
6165 static HRESULT STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetSampler(ID3D10EffectSamplerVariable *iface,
6166 UINT index, ID3D10SamplerState **sampler)
6168 FIXME("iface %p, index %u, sampler %p stub!\n", iface, index, sampler);
6173 static HRESULT STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetBackingStore(ID3D10EffectSamplerVariable *iface,
6174 UINT index, D3D10_SAMPLER_DESC *desc)
6176 FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
6182 static const struct ID3D10EffectSamplerVariableVtbl d3d10_effect_sampler_variable_vtbl =
6184 /* ID3D10EffectVariable methods */
6185 d3d10_effect_sampler_variable_IsValid,
6186 d3d10_effect_sampler_variable_GetType,
6187 d3d10_effect_sampler_variable_GetDesc,
6188 d3d10_effect_sampler_variable_GetAnnotationByIndex,
6189 d3d10_effect_sampler_variable_GetAnnotationByName,
6190 d3d10_effect_sampler_variable_GetMemberByIndex,
6191 d3d10_effect_sampler_variable_GetMemberByName,
6192 d3d10_effect_sampler_variable_GetMemberBySemantic,
6193 d3d10_effect_sampler_variable_GetElement,
6194 d3d10_effect_sampler_variable_GetParentConstantBuffer,
6195 d3d10_effect_sampler_variable_AsScalar,
6196 d3d10_effect_sampler_variable_AsVector,
6197 d3d10_effect_sampler_variable_AsMatrix,
6198 d3d10_effect_sampler_variable_AsString,
6199 d3d10_effect_sampler_variable_AsShaderResource,
6200 d3d10_effect_sampler_variable_AsRenderTargetView,
6201 d3d10_effect_sampler_variable_AsDepthStencilView,
6202 d3d10_effect_sampler_variable_AsConstantBuffer,
6203 d3d10_effect_sampler_variable_AsShader,
6204 d3d10_effect_sampler_variable_AsBlend,
6205 d3d10_effect_sampler_variable_AsDepthStencil,
6206 d3d10_effect_sampler_variable_AsRasterizer,
6207 d3d10_effect_sampler_variable_AsSampler,
6208 d3d10_effect_sampler_variable_SetRawValue,
6209 d3d10_effect_sampler_variable_GetRawValue,
6210 /* ID3D10EffectSamplerVariable methods */
6211 d3d10_effect_sampler_variable_GetSampler,
6212 d3d10_effect_sampler_variable_GetBackingStore,
6215 /* ID3D10EffectType methods */
6217 static BOOL STDMETHODCALLTYPE d3d10_effect_type_IsValid(ID3D10EffectType *iface)
6219 TRACE("iface %p\n", iface);
6221 return (struct d3d10_effect_type *)iface != &null_type;
6224 static HRESULT STDMETHODCALLTYPE d3d10_effect_type_GetDesc(ID3D10EffectType *iface, D3D10_EFFECT_TYPE_DESC *desc)
6226 struct d3d10_effect_type *This = (struct d3d10_effect_type *)iface;
6228 TRACE("iface %p, desc %p\n", iface, desc);
6230 if (This == &null_type)
6232 WARN("Null type specified\n");
6238 WARN("Invalid argument specified\n");
6239 return E_INVALIDARG;
6242 desc->TypeName = This->name;
6243 desc->Class = This->type_class;
6244 desc->Type = This->basetype;
6245 desc->Elements = This->element_count;
6246 desc->Members = This->member_count;
6247 desc->Rows = This->row_count;
6248 desc->Columns = This->column_count;
6249 desc->PackedSize = This->size_packed;
6250 desc->UnpackedSize = This->size_unpacked;
6251 desc->Stride = This->stride;
6256 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTypeByIndex(ID3D10EffectType *iface,
6259 struct d3d10_effect_type *This = (struct d3d10_effect_type *)iface;
6260 struct d3d10_effect_type *t;
6262 TRACE("iface %p, index %u\n", iface, index);
6264 if (index >= This->member_count)
6266 WARN("Invalid index specified\n");
6267 return (ID3D10EffectType *)&null_type;
6270 t = (&This->members[index])->type;
6272 TRACE("Returning member %p, %s\n", t, debugstr_a(t->name));
6274 return (ID3D10EffectType *)t;
6277 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTypeByName(ID3D10EffectType *iface,
6280 struct d3d10_effect_type *This = (struct d3d10_effect_type *)iface;
6283 TRACE("iface %p, name %s\n", iface, debugstr_a(name));
6287 WARN("Invalid name specified\n");
6288 return (ID3D10EffectType *)&null_type;
6291 for (i = 0; i < This->member_count; ++i)
6293 struct d3d10_effect_type_member *typem = &This->members[i];
6297 if (!strcmp(typem->name, name))
6299 TRACE("Returning type %p.\n", typem->type);
6300 return (ID3D10EffectType *)typem->type;
6305 WARN("Invalid name specified\n");
6307 return (ID3D10EffectType *)&null_type;
6310 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTypeBySemantic(ID3D10EffectType *iface,
6313 struct d3d10_effect_type *This = (struct d3d10_effect_type *)iface;
6316 TRACE("iface %p, semantic %s\n", iface, debugstr_a(semantic));
6320 WARN("Invalid semantic specified\n");
6321 return (ID3D10EffectType *)&null_type;
6324 for (i = 0; i < This->member_count; ++i)
6326 struct d3d10_effect_type_member *typem = &This->members[i];
6328 if (typem->semantic)
6330 if (!strcmp(typem->semantic, semantic))
6332 TRACE("Returning type %p.\n", typem->type);
6333 return (ID3D10EffectType *)typem->type;
6338 WARN("Invalid semantic specified\n");
6340 return (ID3D10EffectType *)&null_type;
6343 static LPCSTR STDMETHODCALLTYPE d3d10_effect_type_GetMemberName(ID3D10EffectType *iface, UINT index)
6345 struct d3d10_effect_type *This = (struct d3d10_effect_type *)iface;
6346 struct d3d10_effect_type_member *typem;
6348 TRACE("iface %p, index %u\n", iface, index);
6350 if (index >= This->member_count)
6352 WARN("Invalid index specified\n");
6356 typem = &This->members[index];
6358 TRACE("Returning name %s\n", debugstr_a(typem->name));
6363 static LPCSTR STDMETHODCALLTYPE d3d10_effect_type_GetMemberSemantic(ID3D10EffectType *iface, UINT index)
6365 struct d3d10_effect_type *This = (struct d3d10_effect_type *)iface;
6366 struct d3d10_effect_type_member *typem;
6368 TRACE("iface %p, index %u\n", iface, index);
6370 if (index >= This->member_count)
6372 WARN("Invalid index specified\n");
6376 typem = &This->members[index];
6378 TRACE("Returning semantic %s\n", debugstr_a(typem->semantic));
6380 return typem->semantic;
6383 static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl =
6385 /* ID3D10EffectType */
6386 d3d10_effect_type_IsValid,
6387 d3d10_effect_type_GetDesc,
6388 d3d10_effect_type_GetMemberTypeByIndex,
6389 d3d10_effect_type_GetMemberTypeByName,
6390 d3d10_effect_type_GetMemberTypeBySemantic,
6391 d3d10_effect_type_GetMemberName,
6392 d3d10_effect_type_GetMemberSemantic,