msvcrt: Use per thread locale in many functions.
[wine] / dlls / d3d8 / d3d8_private.h
1 /*
2  * Direct3D 8 private include file
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  * Copyright 2003-2004 Raphael Junqueira
6  * Copyright 2004 Christian Costa
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
25
26 #include <stdarg.h>
27
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "wine/debug.h"
35 #include "d3d8.h"
36 #include "wine/wined3d.h"
37
38 /* CreateVertexShader can return > 0xFFFF */
39 #define VS_HIGHESTFIXEDFXF 0xF0000000
40
41 /* ===========================================================================
42     Macros
43    =========================================================================== */
44 /* Not nice, but it lets wined3d support different versions of directx */
45 #define WINECAPSTOD3D8CAPS(_pD3D8Caps, _pWineCaps) \
46     _pD3D8Caps->DeviceType                        = (D3DDEVTYPE) _pWineCaps->DeviceType; \
47     _pD3D8Caps->AdapterOrdinal                    = _pWineCaps->AdapterOrdinal; \
48     _pD3D8Caps->Caps                              = _pWineCaps->Caps; \
49     _pD3D8Caps->Caps2                             = _pWineCaps->Caps2; \
50     _pD3D8Caps->Caps3                             = _pWineCaps->Caps3; \
51     _pD3D8Caps->PresentationIntervals             = _pWineCaps->PresentationIntervals; \
52     _pD3D8Caps->CursorCaps                        = _pWineCaps->CursorCaps; \
53     _pD3D8Caps->DevCaps                           = _pWineCaps->DevCaps; \
54     _pD3D8Caps->PrimitiveMiscCaps                 = _pWineCaps->PrimitiveMiscCaps; \
55     _pD3D8Caps->RasterCaps                        = _pWineCaps->RasterCaps; \
56     _pD3D8Caps->ZCmpCaps                          = _pWineCaps->ZCmpCaps; \
57     _pD3D8Caps->SrcBlendCaps                      = _pWineCaps->SrcBlendCaps; \
58     _pD3D8Caps->DestBlendCaps                     = _pWineCaps->DestBlendCaps; \
59     _pD3D8Caps->AlphaCmpCaps                      = _pWineCaps->AlphaCmpCaps; \
60     _pD3D8Caps->ShadeCaps                         = _pWineCaps->ShadeCaps; \
61     _pD3D8Caps->TextureCaps                       = _pWineCaps->TextureCaps; \
62     _pD3D8Caps->TextureFilterCaps                 = _pWineCaps->TextureFilterCaps; \
63     _pD3D8Caps->CubeTextureFilterCaps             = _pWineCaps->CubeTextureFilterCaps; \
64     _pD3D8Caps->VolumeTextureFilterCaps           = _pWineCaps->VolumeTextureFilterCaps; \
65     _pD3D8Caps->TextureAddressCaps                = _pWineCaps->TextureAddressCaps; \
66     _pD3D8Caps->VolumeTextureAddressCaps          = _pWineCaps->VolumeTextureAddressCaps; \
67     _pD3D8Caps->LineCaps                          = _pWineCaps->LineCaps; \
68     _pD3D8Caps->MaxTextureWidth                   = _pWineCaps->MaxTextureWidth; \
69     _pD3D8Caps->MaxTextureHeight                  = _pWineCaps->MaxTextureHeight; \
70     _pD3D8Caps->MaxVolumeExtent                   = _pWineCaps->MaxVolumeExtent; \
71     _pD3D8Caps->MaxTextureRepeat                  = _pWineCaps->MaxTextureRepeat; \
72     _pD3D8Caps->MaxTextureAspectRatio             = _pWineCaps->MaxTextureAspectRatio; \
73     _pD3D8Caps->MaxAnisotropy                     = _pWineCaps->MaxAnisotropy; \
74     _pD3D8Caps->MaxVertexW                        = _pWineCaps->MaxVertexW; \
75     _pD3D8Caps->GuardBandLeft                     = _pWineCaps->GuardBandLeft; \
76     _pD3D8Caps->GuardBandTop                      = _pWineCaps->GuardBandTop; \
77     _pD3D8Caps->GuardBandRight                    = _pWineCaps->GuardBandRight; \
78     _pD3D8Caps->GuardBandBottom                   = _pWineCaps->GuardBandBottom; \
79     _pD3D8Caps->ExtentsAdjust                     = _pWineCaps->ExtentsAdjust; \
80     _pD3D8Caps->StencilCaps                       = _pWineCaps->StencilCaps; \
81     _pD3D8Caps->FVFCaps                           = _pWineCaps->FVFCaps; \
82     _pD3D8Caps->TextureOpCaps                     = _pWineCaps->TextureOpCaps; \
83     _pD3D8Caps->MaxTextureBlendStages             = _pWineCaps->MaxTextureBlendStages; \
84     _pD3D8Caps->MaxSimultaneousTextures           = _pWineCaps->MaxSimultaneousTextures; \
85     _pD3D8Caps->VertexProcessingCaps              = _pWineCaps->VertexProcessingCaps; \
86     _pD3D8Caps->MaxActiveLights                   = _pWineCaps->MaxActiveLights; \
87     _pD3D8Caps->MaxUserClipPlanes                 = _pWineCaps->MaxUserClipPlanes; \
88     _pD3D8Caps->MaxVertexBlendMatrices            = _pWineCaps->MaxVertexBlendMatrices; \
89     _pD3D8Caps->MaxVertexBlendMatrixIndex         = _pWineCaps->MaxVertexBlendMatrixIndex; \
90     _pD3D8Caps->MaxPointSize                      = _pWineCaps->MaxPointSize; \
91     _pD3D8Caps->MaxPrimitiveCount                 = _pWineCaps->MaxPrimitiveCount; \
92     _pD3D8Caps->MaxVertexIndex                    = _pWineCaps->MaxVertexIndex; \
93     _pD3D8Caps->MaxStreams                        = _pWineCaps->MaxStreams; \
94     _pD3D8Caps->MaxStreamStride                   = _pWineCaps->MaxStreamStride; \
95     _pD3D8Caps->VertexShaderVersion               = _pWineCaps->VertexShaderVersion; \
96     _pD3D8Caps->MaxVertexShaderConst              = _pWineCaps->MaxVertexShaderConst; \
97     _pD3D8Caps->PixelShaderVersion                = _pWineCaps->PixelShaderVersion; \
98     _pD3D8Caps->MaxPixelShaderValue               = _pWineCaps->PixelShader1xMaxValue;
99
100 void fixup_caps(WINED3DCAPS *pWineCaps) DECLSPEC_HIDDEN;
101
102 /* Direct3D8 Interfaces: */
103 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
104 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
105 typedef struct IDirect3D8Impl IDirect3D8Impl;
106 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
107 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
108 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
109 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
110 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
111 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
112 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl;
113 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
114 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
115 typedef struct IDirect3DVertexShader8Impl IDirect3DVertexShader8Impl;
116
117 /* ===========================================================================
118     The interfaces themselves
119    =========================================================================== */
120
121 /* ---------- */
122 /* IDirect3D8 */
123 /* ---------- */
124
125 /*****************************************************************************
126  * Predeclare the interface implementation structures
127  */
128 extern const IDirect3D8Vtbl Direct3D8_Vtbl DECLSPEC_HIDDEN;
129
130 /*****************************************************************************
131  * IDirect3D implementation structure
132  */
133 struct IDirect3D8Impl
134 {
135     /* IUnknown fields */
136     const IDirect3D8Vtbl   *lpVtbl;
137     LONG                    ref;
138
139     /* The WineD3D device */
140     IWineD3D               *WineD3D;
141 };
142
143 /*****************************************************************************
144  * IDirect3DDevice8 implementation structure
145  */
146
147 #define D3D8_INITIAL_HANDLE_TABLE_SIZE 64
148 #define D3D8_INVALID_HANDLE ~0U
149
150 enum d3d8_handle_type
151 {
152     D3D8_HANDLE_FREE,
153     D3D8_HANDLE_VS,
154     D3D8_HANDLE_PS,
155     D3D8_HANDLE_SB,
156 };
157
158 struct d3d8_handle_entry
159 {
160     void *object;
161     enum d3d8_handle_type type;
162 };
163
164 struct d3d8_handle_table
165 {
166     struct d3d8_handle_entry *entries;
167     struct d3d8_handle_entry *free_entries;
168     UINT table_size;
169     UINT entry_count;
170 };
171
172 struct FvfToDecl
173 {
174     DWORD fvf;
175     struct IDirect3DVertexDeclaration8 *decl;
176 };
177
178 struct IDirect3DDevice8Impl
179 {
180     /* IUnknown fields */
181     const IDirect3DDevice8Vtbl   *lpVtbl;
182     const IWineD3DDeviceParentVtbl *device_parent_vtbl;
183     LONG                         ref;
184 /* But what about baseVertexIndex in state blocks? hmm... it may be a better idea to pass this to wined3d */
185     IWineD3DDevice               *WineD3DDevice;
186     struct d3d8_handle_table handle_table;
187
188     /* FVF management */
189     struct FvfToDecl       *decls;
190     UINT                    numConvertedDecls, declArraySize;
191
192     /* Avoids recursion with nested ReleaseRef to 0 */
193     BOOL                          inDestruction;
194 };
195
196 HRESULT device_init(IDirect3DDevice8Impl *device, IWineD3D *wined3d, UINT adapter,
197         D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters) DECLSPEC_HIDDEN;
198
199 /* ---------------- */
200 /* IDirect3DVolume8 */
201 /* ---------------- */
202
203 /*****************************************************************************
204  * IDirect3DVolume8 implementation structure
205  */
206 struct IDirect3DVolume8Impl
207 {
208     /* IUnknown fields */
209     const IDirect3DVolume8Vtbl *lpVtbl;
210     LONG                        ref;
211
212     /* IDirect3DVolume8 fields */
213     IWineD3DVolume             *wineD3DVolume;
214
215     /* The volume container */
216     IUnknown                    *container;
217
218     /* If set forward refcounting to this object */
219     IUnknown                    *forwardReference;
220 };
221
222 HRESULT volume_init(IDirect3DVolume8Impl *volume, IDirect3DDevice8Impl *device, UINT width, UINT height,
223         UINT depth, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool) DECLSPEC_HIDDEN;
224
225 /* ------------------- */
226 /* IDirect3DSwapChain8 */
227 /* ------------------- */
228
229 /*****************************************************************************
230  * IDirect3DSwapChain8 implementation structure
231  */
232 struct IDirect3DSwapChain8Impl
233 {
234     /* IUnknown fields */
235     const IDirect3DSwapChain8Vtbl *lpVtbl;
236     LONG                           ref;
237
238     /* IDirect3DSwapChain8 fields */
239     IWineD3DSwapChain             *wineD3DSwapChain;
240
241     /* Parent reference */
242     LPDIRECT3DDEVICE8              parentDevice;
243 };
244
245 HRESULT swapchain_init(IDirect3DSwapChain8Impl *swapchain, IDirect3DDevice8Impl *device,
246         D3DPRESENT_PARAMETERS *present_parameters) DECLSPEC_HIDDEN;
247
248 /* ----------------- */
249 /* IDirect3DSurface8 */
250 /* ----------------- */
251
252 /*****************************************************************************
253  * IDirect3DSurface8 implementation structure
254  */
255 struct IDirect3DSurface8Impl
256 {
257     /* IUnknown fields */
258     const IDirect3DSurface8Vtbl *lpVtbl;
259     LONG                         ref;
260
261     /* IDirect3DSurface8 fields */
262     IWineD3DSurface             *wineD3DSurface;
263
264     /* Parent reference */
265     LPDIRECT3DDEVICE8                  parentDevice;
266
267     /* The surface container */
268     IUnknown                    *container;
269
270     /* If set forward refcounting to this object */
271     IUnknown                    *forwardReference;
272 };
273
274 HRESULT surface_init(IDirect3DSurface8Impl *surface, IDirect3DDevice8Impl *device,
275         UINT width, UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
276         DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN;
277
278 struct IDirect3DResource8Impl
279 {
280     /* IUnknown fields */
281     const IDirect3DResource8Vtbl *lpVtbl;
282     LONG                          ref;
283
284     /* IDirect3DResource8 fields */
285     IWineD3DResource             *wineD3DResource;
286 };
287
288 /* ---------------------- */
289 /* IDirect3DVertexBuffer8 */
290 /* ---------------------- */
291
292 /*****************************************************************************
293  * IDirect3DVertexBuffer8 implementation structure
294  */
295 struct IDirect3DVertexBuffer8Impl
296 {
297     /* IUnknown fields */
298     const IDirect3DVertexBuffer8Vtbl *lpVtbl;
299     LONG                              ref;
300
301     /* IDirect3DResource8 fields */
302     IWineD3DBuffer *wineD3DVertexBuffer;
303
304     /* Parent reference */
305     LPDIRECT3DDEVICE8                 parentDevice;
306
307     DWORD                             fvf;
308 };
309
310 HRESULT vertexbuffer_init(IDirect3DVertexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
311         UINT size, DWORD usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
312
313 /* --------------------- */
314 /* IDirect3DIndexBuffer8 */
315 /* --------------------- */
316
317 /*****************************************************************************
318  * IDirect3DIndexBuffer8 implementation structure
319  */
320 struct IDirect3DIndexBuffer8Impl
321 {
322     /* IUnknown fields */
323     const IDirect3DIndexBuffer8Vtbl *lpVtbl;
324     LONG                             ref;
325
326     /* IDirect3DResource8 fields */
327     IWineD3DBuffer                  *wineD3DIndexBuffer;
328
329     /* Parent reference */
330     LPDIRECT3DDEVICE8                parentDevice;
331
332     WINED3DFORMAT                    format;
333 };
334
335 HRESULT indexbuffer_init(IDirect3DIndexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
336         UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
337
338 /* --------------------- */
339 /* IDirect3DBaseTexture8 */
340 /* --------------------- */
341
342 /*****************************************************************************
343  * IDirect3DBaseTexture8 implementation structure
344  */
345 struct IDirect3DBaseTexture8Impl
346 {
347     /* IUnknown fields */
348     const IDirect3DBaseTexture8Vtbl *lpVtbl;
349     LONG                   ref;
350
351     /* IDirect3DResource8 fields */
352     IWineD3DBaseTexture             *wineD3DBaseTexture;
353 };
354
355 /* --------------------- */
356 /* IDirect3DCubeTexture8 */
357 /* --------------------- */
358
359 /*****************************************************************************
360  * IDirect3DCubeTexture8 implementation structure
361  */
362 struct IDirect3DCubeTexture8Impl
363 {
364     /* IUnknown fields */
365     const IDirect3DCubeTexture8Vtbl *lpVtbl;
366     LONG                   ref;
367
368     /* IDirect3DResource8 fields */
369     IWineD3DCubeTexture             *wineD3DCubeTexture;
370
371     /* Parent reference */
372     LPDIRECT3DDEVICE8                parentDevice;
373 };
374
375 HRESULT cubetexture_init(IDirect3DCubeTexture8Impl *texture, IDirect3DDevice8Impl *device,
376         UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
377
378 /* ----------------- */
379 /* IDirect3DTexture8 */
380 /* ----------------- */
381
382 /*****************************************************************************
383  * IDirect3DTexture8 implementation structure
384  */
385 struct IDirect3DTexture8Impl
386 {
387     /* IUnknown fields */
388     const IDirect3DTexture8Vtbl *lpVtbl;
389     LONG                   ref;
390
391     /* IDirect3DResourc8 fields */
392     IWineD3DTexture             *wineD3DTexture;
393
394     /* Parent reference */
395     LPDIRECT3DDEVICE8            parentDevice;
396 };
397
398 HRESULT texture_init(IDirect3DTexture8Impl *texture, IDirect3DDevice8Impl *device,
399         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
400
401 /* ----------------------- */
402 /* IDirect3DVolumeTexture8 */
403 /* ----------------------- */
404
405 /*****************************************************************************
406  * IDirect3DVolumeTexture8 implementation structure
407  */
408 struct IDirect3DVolumeTexture8Impl
409 {
410     /* IUnknown fields */
411     const IDirect3DVolumeTexture8Vtbl *lpVtbl;
412     LONG                   ref;
413
414     /* IDirect3DResource8 fields */
415     IWineD3DVolumeTexture             *wineD3DVolumeTexture;
416
417     /* Parent reference */
418     LPDIRECT3DDEVICE8                  parentDevice;
419 };
420
421 HRESULT volumetexture_init(IDirect3DVolumeTexture8Impl *texture, IDirect3DDevice8Impl *device,
422         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
423
424 DEFINE_GUID(IID_IDirect3DVertexDeclaration8,
425 0x5dd7478d, 0xcbf3, 0x41a6, 0x8c, 0xfd, 0xfd, 0x19, 0x2b, 0x11, 0xc7, 0x90);
426
427 DEFINE_GUID(IID_IDirect3DVertexShader8,
428 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36);
429
430 DEFINE_GUID(IID_IDirect3DPixelShader8,
431 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89);
432
433 /*****************************************************************************
434  * IDirect3DVertexDeclaration8 interface
435  */
436 #define INTERFACE IDirect3DVertexDeclaration8
437 DECLARE_INTERFACE_(IDirect3DVertexDeclaration8, IUnknown)
438 {
439     /*** IUnknown methods ***/
440     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** obj_ptr) PURE;
441     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
442     STDMETHOD_(ULONG,Release)(THIS) PURE;
443 };
444 #undef INTERFACE
445
446 /*** IUnknown methods ***/
447 #define IDirect3DVertexDeclaration8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
448 #define IDirect3DVertexDeclaration8_AddRef(p)              (p)->lpVtbl->AddRef(p)
449 #define IDirect3DVertexDeclaration8_Release(p)             (p)->lpVtbl->Release(p)
450
451 typedef struct {
452     const IDirect3DVertexDeclaration8Vtbl *lpVtbl;
453     LONG ref_count;
454
455     DWORD *elements;
456     DWORD elements_size; /* Size of elements, in bytes */
457
458     IWineD3DVertexDeclaration *wined3d_vertex_declaration;
459     DWORD shader_handle;
460 } IDirect3DVertexDeclaration8Impl;
461
462 HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration8Impl *declaration,
463         IDirect3DDevice8Impl *device, const DWORD *elements, DWORD shader_handle) DECLSPEC_HIDDEN;
464 HRESULT vertexdeclaration_init_fvf(IDirect3DVertexDeclaration8Impl *declaration,
465         IDirect3DDevice8Impl *device, DWORD fvf) DECLSPEC_HIDDEN;
466
467 /*****************************************************************************
468  * IDirect3DVertexShader8 interface
469  */
470 #define INTERFACE IDirect3DVertexShader8
471 DECLARE_INTERFACE_(IDirect3DVertexShader8, IUnknown)
472 {
473     /*** IUnknown methods ***/
474     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
475     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
476     STDMETHOD_(ULONG,Release)(THIS) PURE;
477 };
478 #undef INTERFACE
479
480 /*** IUnknown methods ***/
481 #define IDirect3DVertexShader8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
482 #define IDirect3DVertexShader8_AddRef(p)              (p)->lpVtbl->AddRef(p)
483 #define IDirect3DVertexShader8_Release(p)             (p)->lpVtbl->Release(p)
484
485 /* ------------------------- */
486 /* IDirect3DVertexShader8Impl */
487 /* ------------------------- */
488
489 /*****************************************************************************
490  * IDirect3DPixelShader8 interface
491  */
492 #define INTERFACE IDirect3DPixelShader8
493 DECLARE_INTERFACE_(IDirect3DPixelShader8,IUnknown)
494 {
495     /*** IUnknown methods ***/
496     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
497     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
498     STDMETHOD_(ULONG,Release)(THIS) PURE;
499 };
500 #undef INTERFACE
501
502 /*** IUnknown methods ***/
503 #define IDirect3DPixelShader8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
504 #define IDirect3DPixelShader8_AddRef(p)              (p)->lpVtbl->AddRef(p)
505 #define IDirect3DPixelShader8_Release(p)             (p)->lpVtbl->Release(p)
506
507 /*****************************************************************************
508  * IDirect3DVertexShader implementation structure
509  */
510
511 struct IDirect3DVertexShader8Impl {
512   const IDirect3DVertexShader8Vtbl *lpVtbl;
513   LONG ref;
514
515   IDirect3DVertexDeclaration8      *vertex_declaration;
516   IWineD3DVertexShader             *wineD3DVertexShader;
517 };
518
519 HRESULT vertexshader_init(IDirect3DVertexShader8Impl *shader, IDirect3DDevice8Impl *device,
520         const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage) DECLSPEC_HIDDEN;
521
522 #define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256
523
524 /*****************************************************************************
525  * IDirect3DPixelShader implementation structure
526  */
527 typedef struct IDirect3DPixelShader8Impl {
528     const IDirect3DPixelShader8Vtbl *lpVtbl;
529     LONG                             ref;
530
531     DWORD                            handle;
532     IWineD3DPixelShader             *wineD3DPixelShader;
533 } IDirect3DPixelShader8Impl;
534
535 HRESULT pixelshader_init(IDirect3DPixelShader8Impl *shader, IDirect3DDevice8Impl *device,
536         const DWORD *byte_code, DWORD shader_handle) DECLSPEC_HIDDEN;
537
538 /**
539  * Internals functions
540  *
541  * to see how not defined it here
542  */
543 D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format) DECLSPEC_HIDDEN;
544 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
545 void load_local_constants(const DWORD *d3d8_elements, IWineD3DVertexShader *wined3d_vertex_shader) DECLSPEC_HIDDEN;
546 size_t parse_token(const DWORD *pToken) DECLSPEC_HIDDEN;
547
548 #endif /* __WINE_D3DX8_PRIVATE_H */