d3dx9_36/tests: Extended ID3DXConstantTable tests.
[wine] / dlls / d3dx9_36 / tests / shader.c
1 /*
2  * Copyright 2008 Luis Busquets
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  */
18
19 #include "wine/test.h"
20 #include "d3dx9.h"
21
22 static const DWORD simple_vs[] = {
23     0xfffe0101,                                                             /* vs_1_1                       */
24     0x0000001f, 0x80000000, 0x900f0000,                                     /* dcl_position0 v0             */
25     0x00000009, 0xc0010000, 0x90e40000, 0xa0e40000,                         /* dp4 oPos.x, v0, c0           */
26     0x00000009, 0xc0020000, 0x90e40000, 0xa0e40001,                         /* dp4 oPos.y, v0, c1           */
27     0x00000009, 0xc0040000, 0x90e40000, 0xa0e40002,                         /* dp4 oPos.z, v0, c2           */
28     0x00000009, 0xc0080000, 0x90e40000, 0xa0e40003,                         /* dp4 oPos.w, v0, c3           */
29     0x0000ffff};                                                            /* END                          */
30
31 static const DWORD simple_ps[] = {
32     0xffff0101,                                                             /* ps_1_1                       */
33     0x00000051, 0xa00f0001, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0  */
34     0x00000042, 0xb00f0000,                                                 /* tex t0                       */
35     0x00000008, 0x800f0000, 0xa0e40001, 0xa0e40000,                         /* dp3 r0, c1, c0               */
36     0x00000005, 0x800f0000, 0x90e40000, 0x80e40000,                         /* mul r0, v0, r0               */
37     0x00000005, 0x800f0000, 0xb0e40000, 0x80e40000,                         /* mul r0, t0, r0               */
38     0x0000ffff};                                                            /* END                          */
39
40 #define FCC_TEXT MAKEFOURCC('T','E','X','T')
41 #define FCC_CTAB MAKEFOURCC('C','T','A','B')
42
43 static const DWORD shader_with_ctab[] = {
44     0xfffe0300,                                                             /* vs_3_0                       */
45     0x0002fffe, FCC_TEXT,   0x00000000,                                     /* TEXT comment                 */
46     0x0008fffe, FCC_CTAB,   0x0000001c, 0x00000010, 0xfffe0300, 0x00000000, /* CTAB comment                 */
47                 0x00000000, 0x00000000, 0x00000000,
48     0x0004fffe, FCC_TEXT,   0x00000000, 0x00000000, 0x00000000,             /* TEXT comment                 */
49     0x0000ffff};                                                            /* END                          */
50
51 static const DWORD shader_with_invalid_ctab[] = {
52     0xfffe0300,                                                             /* vs_3_0                       */
53     0x0005fffe, FCC_CTAB,                                                   /* CTAB comment                 */
54                 0x0000001c, 0x000000a9, 0xfffe0300,
55                 0x00000000, 0x00000000,
56     0x0000ffff};                                                            /* END                          */
57
58 static const DWORD shader_with_ctab_constants[] = {
59     0xfffe0300,                                                             /* vs_3_0                       */
60     0x002efffe, FCC_CTAB,                                                   /* CTAB comment                 */
61     0x0000001c, 0x000000a4, 0xfffe0300, 0x00000003, 0x0000001c, 0x20008100, /* Header                       */
62     0x0000009c,
63     0x00000058, 0x00070002, 0x00000001, 0x00000064, 0x00000000,             /* Constant 1 desc              */
64     0x00000074, 0x00000002, 0x00000004, 0x00000080, 0x00000000,             /* Constant 2 desc              */
65     0x00000090, 0x00040002, 0x00000003, 0x00000080, 0x00000000,             /* Constant 3 desc              */
66     0x736e6f43, 0x746e6174, 0xabab0031,                                     /* Constant 1 name string       */
67     0x00030001, 0x00040001, 0x00000001, 0x00000000,                         /* Constant 1 type desc         */
68     0x736e6f43, 0x746e6174, 0xabab0032,                                     /* Constant 2 name string       */
69     0x00030003, 0x00040004, 0x00000001, 0x00000000,                         /* Constant 2 & 3 type desc     */
70     0x736e6f43, 0x746e6174, 0xabab0033,                                     /* Constant 3 name string       */
71     0x335f7376, 0xab00305f,                                                 /* Target name string           */
72     0x656e6957, 0x6f727020, 0x7463656a, 0xababab00,                         /* Creator name string          */
73     0x0000ffff};                                                            /* END                          */
74
75 static const DWORD ctab_basic[] = {                  /* 0123456789ABCDEF */
76     0xfffe0200, 0x0052fffe, 0x42415443, 0x0000001c,  /* ......R.CTAB.... */
77     0x00000113, 0xfffe0200, 0x00000006, 0x0000001c,  /* ................ */
78     0x00000100, 0x0000010c, 0x00000094, 0x00080002,  /* ................ */
79     0x00000001, 0x00000098, 0x00000000, 0x000000a8,  /* ................ */
80     0x00060002, 0x00000001, 0x000000ac, 0x00000000,  /* ................ */
81     0x000000bc, 0x00070002, 0x00000001, 0x000000c0,  /* ................ */
82     0x00000000, 0x000000d0, 0x00040002, 0x00000001,  /* ................ */
83     0x000000d4, 0x00000000, 0x000000e4, 0x00050002,  /* ................ */
84     0x00000001, 0x000000e8, 0x00000000, 0x000000f8,  /* ................ */
85     0x00000002, 0x00000004, 0x000000fc, 0x00000000,  /* ................ */
86     0xabab0062, 0x00010000, 0x00010001, 0x00000001,  /* b............... */
87     0x00000000, 0xabab0066, 0x00030000, 0x00010001,  /* ....f........... */
88     0x00000001, 0x00000000, 0xab003466, 0x00030001,  /* ........f4...... */
89     0x00040001, 0x00000001, 0x00000000, 0xabab0069,  /* ............i... */
90     0x00020000, 0x00010001, 0x00000001, 0x00000000,  /* ................ */
91     0xab003469, 0x00020001, 0x00040001, 0x00000001,  /* i4.............. */
92     0x00000000, 0x0070766d, 0x00030003, 0x00040004,  /* ....mvp......... */
93     0x00000001, 0x00000000, 0x325f7376, 0x4d00305f,  /* ........vs_2_0.M */
94     0x6f726369, 0x74666f73, 0x29522820, 0x534c4820,  /* icrosoft.(R).HLS */
95     0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970,  /* L.Shader.Compile */
96     0x2e392072, 0x392e3932, 0x332e3235, 0x00313131,  /* r.9.29.952.3111. */
97     0x0000ffff};                                     /* END              */
98
99 static const D3DXCONSTANT_DESC ctab_basic_expected[] = {
100     {"mvp", D3DXRS_FLOAT4, 0, 4, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4, 1, 0, 64, 0},
101     {"i", D3DXRS_FLOAT4, 4, 1, D3DXPC_SCALAR, D3DXPT_INT, 1, 1, 1, 0, 4, 0},
102     {"i4", D3DXRS_FLOAT4, 5, 1, D3DXPC_VECTOR, D3DXPT_INT, 1, 4, 1, 0, 16, 0},
103     {"f", D3DXRS_FLOAT4, 6, 1, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 1, 0, 4, 0},
104     {"f4", D3DXRS_FLOAT4, 7, 1, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 1, 0, 16, 0}};
105
106 static const DWORD ctab_matrices[] = {               /* 0123456789ABCDEF */
107     0xfffe0300, 0x003afffe, 0x42415443, 0x0000001c,  /* ......:.CTAB.... */
108     0x000000b3, 0xfffe0300, 0x00000003, 0x0000001c,  /* ................ */
109     0x00000100, 0x000000ac, 0x00000058, 0x00070002,  /* ........X....... */
110     0x00000001, 0x00000064, 0x00000000, 0x00000074,  /* ....d.......t... */
111     0x00000002, 0x00000004, 0x00000080, 0x00000000,  /* ................ */
112     0x00000090, 0x00040002, 0x00000003, 0x0000009c,  /* ................ */
113     0x00000000, 0x74616d66, 0x33786972, 0xab003178,  /* ....fmatrix3x1.. */
114     0x00030003, 0x00010003, 0x00000001, 0x00000000,  /* ................ */
115     0x74616d66, 0x34786972, 0xab003478, 0x00030003,  /* fmatrix4x4...... */
116     0x00040004, 0x00000001, 0x00000000, 0x74616d69,  /* ............imat */
117     0x32786972, 0xab003378, 0x00020003, 0x00030002,  /* rix2x3.......... */
118     0x00000001, 0x00000000, 0x335f7376, 0x4d00305f,  /* ........vs_3_0.M */
119     0x6f726369, 0x74666f73, 0x29522820, 0x534c4820,  /* icrosoft.(R).HLS */
120     0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970,  /* L.Shader.Compile */
121     0x2e392072, 0x392e3932, 0x332e3235, 0x00313131,  /* r.9.29.952.3111. */
122     0x0000ffff};                                     /* END              */
123
124 static const D3DXCONSTANT_DESC ctab_matrices_expected[] = {
125     {"fmatrix4x4", D3DXRS_FLOAT4, 0, 4, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4, 1, 0, 64, 0},
126     {"imatrix2x3", D3DXRS_FLOAT4, 4, 3, D3DXPC_MATRIX_COLUMNS, D3DXPT_INT, 2, 3, 1, 0, 24, 0},
127     {"fmatrix3x1", D3DXRS_FLOAT4, 7, 1, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 3, 1, 1, 0, 12, 0}};
128
129 static const DWORD ctab_arrays[] = {                 /* 0123456789ABCDEF */
130     0xfffe0200, 0x005cfffe, 0x42415443, 0x0000001c,  /* ......\.CTAB.... */
131     0x0000013b, 0xfffe0200, 0x00000006, 0x0000001c,  /* ;............... */
132     0x00000100, 0x00000134, 0x00000094, 0x000e0002,  /* ....4........... */
133     0x00000002, 0x0000009c, 0x00000000, 0x000000ac,  /* ................ */
134     0x00100002, 0x00000002, 0x000000b8, 0x00000000,  /* ................ */
135     0x000000c8, 0x00080002, 0x00000004, 0x000000d0,  /* ................ */
136     0x00000000, 0x000000e0, 0x00000002, 0x00000008,  /* ................ */
137     0x000000ec, 0x00000000, 0x000000fc, 0x000c0002,  /* ................ */
138     0x00000002, 0x00000108, 0x00000000, 0x00000118,  /* ................ */
139     0x00120002, 0x00000001, 0x00000124, 0x00000000,  /* ........$....... */
140     0x72726162, 0xab007961, 0x00010000, 0x00010001,  /* barray.......... */
141     0x00000002, 0x00000000, 0x63657662, 0x61727261,  /* ........bvecarra */
142     0xabab0079, 0x00010001, 0x00030001, 0x00000003,  /* y............... */
143     0x00000000, 0x72726166, 0xab007961, 0x00030000,  /* ....farray...... */
144     0x00010001, 0x00000004, 0x00000000, 0x78746d66,  /* ............fmtx */
145     0x61727261, 0xabab0079, 0x00030003, 0x00040004,  /* array........... */
146     0x00000002, 0x00000000, 0x63657666, 0x61727261,  /* ........fvecarra */
147     0xabab0079, 0x00030001, 0x00040001, 0x00000002,  /* y............... */
148     0x00000000, 0x63657669, 0x61727261, 0xabab0079,  /* ....ivecarray... */
149     0x00020001, 0x00040001, 0x00000001, 0x00000000,  /* ................ */
150     0x325f7376, 0x4d00305f, 0x6f726369, 0x74666f73,  /* vs_2_0.Microsoft */
151     0x29522820, 0x534c4820, 0x6853204c, 0x72656461,  /* .(R).HLSL.Shader */
152     0x6d6f4320, 0x656c6970, 0x2e392072, 0x392e3932,  /* .Compiler.9.29.9 */
153     0x332e3235, 0x00313131, 0x0000ffff};             /* 52.3111.  END    */
154
155 static const D3DXCONSTANT_DESC ctab_arrays_expected[] = {
156     {"fmtxarray", D3DXRS_FLOAT4, 0, 8, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4, 2, 0, 128, 0},
157     {"farray", D3DXRS_FLOAT4, 8, 4, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 4, 0, 16, 0},
158     {"fvecarray", D3DXRS_FLOAT4, 12, 2, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 2, 0, 32, 0},
159     {"barray", D3DXRS_FLOAT4, 14, 2, D3DXPC_SCALAR, D3DXPT_BOOL, 1, 1, 2, 0, 8, 0},
160     {"bvecarray", D3DXRS_FLOAT4, 16, 2, D3DXPC_VECTOR, D3DXPT_BOOL, 1, 3, 3, 0, 36, 0},
161     {"ivecarray", D3DXRS_FLOAT4, 18, 1, D3DXPC_VECTOR, D3DXPT_INT, 1, 4, 1, 0, 16, 0}};
162
163 static void test_get_shader_size(void)
164 {
165     UINT shader_size, expected;
166
167     shader_size = D3DXGetShaderSize(simple_vs);
168     expected = sizeof(simple_vs);
169     ok(shader_size == expected, "Got shader size %u, expected %u\n", shader_size, expected);
170
171     shader_size = D3DXGetShaderSize(simple_ps);
172     expected = sizeof(simple_ps);
173     ok(shader_size == expected, "Got shader size %u, expected %u\n", shader_size, expected);
174
175     shader_size = D3DXGetShaderSize(NULL);
176     ok(shader_size == 0, "Got shader size %u, expected 0\n", shader_size);
177 }
178
179 static void test_get_shader_version(void)
180 {
181     DWORD shader_version;
182
183     shader_version = D3DXGetShaderVersion(simple_vs);
184     ok(shader_version == D3DVS_VERSION(1, 1), "Got shader version 0x%08x, expected 0x%08x\n",
185             shader_version, D3DVS_VERSION(1, 1));
186
187     shader_version = D3DXGetShaderVersion(simple_ps);
188     ok(shader_version == D3DPS_VERSION(1, 1), "Got shader version 0x%08x, expected 0x%08x\n",
189             shader_version, D3DPS_VERSION(1, 1));
190
191     shader_version = D3DXGetShaderVersion(NULL);
192     ok(shader_version == 0, "Got shader version 0x%08x, expected 0\n", shader_version);
193 }
194
195 static void test_find_shader_comment(void)
196 {
197     HRESULT hr;
198     LPCVOID data;
199     UINT size;
200
201     hr = D3DXFindShaderComment(NULL, MAKEFOURCC('C','T','A','B'), &data, &size);
202     ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
203
204     hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('C','T','A','B'), NULL, &size);
205     ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
206
207     hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('C','T','A','B'), &data, NULL);
208     ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
209
210     hr = D3DXFindShaderComment(shader_with_ctab, 0, &data, &size);
211     ok(hr == S_FALSE, "Got result %x, expected 1 (S_FALSE)\n", hr);
212
213     hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('X','X','X','X'), &data, &size);
214     ok(hr == S_FALSE, "Got result %x, expected 1 (S_FALSE)\n", hr);
215
216     hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('C','T','A','B'), &data, &size);
217     ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
218     ok(data == (LPCVOID)(shader_with_ctab + 6), "Got result %p, expected %p\n", data, shader_with_ctab + 6);
219     ok(size == 28, "Got result %d, expected 28\n", size);
220 }
221
222 static void test_get_shader_constant_table_ex(void)
223 {
224     LPD3DXCONSTANTTABLE constant_table = NULL;
225     HRESULT hr;
226     LPVOID data;
227     DWORD size;
228     D3DXCONSTANTTABLE_DESC desc;
229
230     hr = D3DXGetShaderConstantTableEx(NULL, 0, &constant_table);
231     ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
232
233     /* No CTAB data */
234     hr = D3DXGetShaderConstantTableEx(simple_ps, 0, &constant_table);
235     ok(hr == D3DXERR_INVALIDDATA, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DXERR_INVALIDDATA);
236
237     /* With invalid CTAB data */
238     hr = D3DXGetShaderConstantTableEx(shader_with_invalid_ctab, 0, &constant_table);
239     ok(hr == D3DXERR_INVALIDDATA || broken(hr == D3D_OK), /* winxp 64-bit, w2k3 64-bit */
240        "Got result %x, expected %x (D3DXERR_INVALIDDATA)\n", hr, D3DXERR_INVALIDDATA);
241     if (constant_table) ID3DXConstantTable_Release(constant_table);
242
243     hr = D3DXGetShaderConstantTableEx(shader_with_ctab, 0, &constant_table);
244     ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
245
246     if (constant_table)
247     {
248         size = ID3DXConstantTable_GetBufferSize(constant_table);
249         ok(size == 28, "Got result %x, expected 28\n", size);
250
251         data = ID3DXConstantTable_GetBufferPointer(constant_table);
252         ok(!memcmp(data, shader_with_ctab + 6, size), "Retrieved wrong CTAB data\n");
253
254         hr = ID3DXConstantTable_GetDesc(constant_table, NULL);
255         ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
256
257         hr = ID3DXConstantTable_GetDesc(constant_table, &desc);
258         ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
259         ok(desc.Creator == (LPCSTR)data + 0x10, "Got result %p, expected %p\n", desc.Creator, (LPCSTR)data + 0x10);
260         ok(desc.Version == D3DVS_VERSION(3, 0), "Got result %x, expected %x\n", desc.Version, D3DVS_VERSION(3, 0));
261         ok(desc.Constants == 0, "Got result %x, expected 0\n", desc.Constants);
262
263         ID3DXConstantTable_Release(constant_table);
264     }
265
266     hr = D3DXGetShaderConstantTableEx(shader_with_ctab_constants, 0, &constant_table);
267     ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
268
269     if (SUCCEEDED(hr))
270     {
271         D3DXHANDLE constant;
272         D3DXCONSTANT_DESC constant_desc;
273         D3DXCONSTANT_DESC constant_desc_save;
274         UINT nb;
275
276         /* Test GetDesc */
277         hr = ID3DXConstantTable_GetDesc(constant_table, &desc);
278         ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
279         ok(!strcmp(desc.Creator, "Wine project"), "Got result '%s', expected 'Wine project'\n", desc.Creator);
280         ok(desc.Version == D3DVS_VERSION(3, 0), "Got result %x, expected %x\n", desc.Version, D3DVS_VERSION(3, 0));
281         ok(desc.Constants == 3, "Got result %x, expected 3\n", desc.Constants);
282
283         /* Test GetConstant */
284         constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 0);
285         ok(constant != NULL, "No constant found\n");
286         hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb);
287         ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
288         ok(!strcmp(constant_desc.Name, "Constant1"), "Got result '%s', expected 'Constant1'\n",
289             constant_desc.Name);
290         ok(constant_desc.Class == D3DXPC_VECTOR, "Got result %x, expected %u (D3DXPC_VECTOR)\n",
291             constant_desc.Class, D3DXPC_VECTOR);
292         ok(constant_desc.Type == D3DXPT_FLOAT, "Got result %x, expected %u (D3DXPT_FLOAT)\n",
293             constant_desc.Type, D3DXPT_FLOAT);
294         ok(constant_desc.Rows == 1, "Got result %x, expected 1\n", constant_desc.Rows);
295         ok(constant_desc.Columns == 4, "Got result %x, expected 4\n", constant_desc.Columns);
296
297         constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 1);
298         ok(constant != NULL, "No constant found\n");
299         hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb);
300         ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
301         ok(!strcmp(constant_desc.Name, "Constant2"), "Got result '%s', expected 'Constant2'\n",
302             constant_desc.Name);
303         ok(constant_desc.Class == D3DXPC_MATRIX_COLUMNS, "Got result %x, expected %u (D3DXPC_MATRIX_COLUMNS)\n",
304             constant_desc.Class, D3DXPC_MATRIX_COLUMNS);
305         ok(constant_desc.Type == D3DXPT_FLOAT, "Got result %x, expected %u (D3DXPT_FLOAT)\n",
306             constant_desc.Type, D3DXPT_FLOAT);
307         ok(constant_desc.Rows == 4, "Got result %x, expected 1\n", constant_desc.Rows);
308         ok(constant_desc.Columns == 4, "Got result %x, expected 4\n", constant_desc.Columns);
309
310         constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 2);
311         ok(constant != NULL, "No constant found\n");
312         hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb);
313         ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
314         ok(!strcmp(constant_desc.Name, "Constant3"), "Got result '%s', expected 'Constant3'\n",
315             constant_desc.Name);
316         ok(constant_desc.Class == D3DXPC_MATRIX_COLUMNS, "Got result %x, expected %u (D3DXPC_MATRIX_COLUMNS)\n",
317             constant_desc.Class, D3DXPC_MATRIX_COLUMNS);
318         ok(constant_desc.Type == D3DXPT_FLOAT, "Got result %x, expected %u (D3DXPT_FLOAT)\n",
319             constant_desc.Type, D3DXPT_FLOAT);
320         ok(constant_desc.Rows == 4, "Got result %x, expected 1\n", constant_desc.Rows);
321         ok(constant_desc.Columns == 4, "Got result %x, expected 4\n", constant_desc.Columns);
322         constant_desc_save = constant_desc; /* For GetConstantDesc test */
323
324         constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 3);
325         ok(constant == NULL, "Got result %p, expected NULL\n", constant);
326
327         /* Test GetConstantByName */
328         constant = ID3DXConstantTable_GetConstantByName(constant_table, NULL, "Constant unknown");
329         ok(constant == NULL, "Got result %p, expected NULL\n", constant);
330         constant = ID3DXConstantTable_GetConstantByName(constant_table, NULL, "Constant3");
331         ok(constant != NULL, "No constant found\n");
332         hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb);
333         ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
334         ok(!memcmp(&constant_desc, &constant_desc_save, sizeof(D3DXCONSTANT_DESC)), "Got different constant data\n");
335
336         /* Test GetConstantDesc */
337         constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 0);
338         ok(constant != NULL, "No constant found\n");
339         hr = ID3DXConstantTable_GetConstantDesc(constant_table, NULL, &constant_desc, &nb);
340         ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
341         hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, NULL, &nb);
342         ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
343         hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, NULL);
344         ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
345         hr = ID3DXConstantTable_GetConstantDesc(constant_table, "Constant unknow", &constant_desc, &nb);
346         ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
347         hr = ID3DXConstantTable_GetConstantDesc(constant_table, "Constant3", &constant_desc, &nb);
348         ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
349         ok(!memcmp(&constant_desc, &constant_desc_save, sizeof(D3DXCONSTANT_DESC)), "Got different constant data\n");
350
351         ID3DXConstantTable_Release(constant_table);
352     }
353 }
354
355 static void test_constant_table(const char *test_name, const DWORD *ctable_fn,
356         const D3DXCONSTANT_DESC *expecteds, UINT count)
357 {
358     UINT i;
359     ID3DXConstantTable *ctable;
360
361     HRESULT res;
362
363     /* Get the constant table from the shader itself */
364     res = D3DXGetShaderConstantTable(ctable_fn, &ctable);
365     ok(res == D3D_OK, "D3DXGetShaderConstantTable failed on %p: got %08x\n", test_name, res);
366
367     for (i = 0; i < count; i++)
368     {
369         const D3DXCONSTANT_DESC *expected = &expecteds[i];
370         D3DXHANDLE const_handle;
371         D3DXCONSTANT_DESC actual;
372         UINT pCount = 1;
373
374         const_handle = ID3DXConstantTable_GetConstantByName(ctable, NULL, expected->Name);
375
376         ID3DXConstantTable_GetConstantDesc(ctable, const_handle, &actual, &pCount);
377         ok(pCount == 1, "Got more or less descriptions: %d\n", pCount);
378
379         ok(strcmp(actual.Name, expected->Name) == 0,
380            "%s in %s: Got different names: Got %s, expected %s\n", expected->Name,
381            test_name, actual.Name, expected->Name);
382         ok(actual.RegisterSet == expected->RegisterSet,
383            "%s in %s: Got different register sets: Got %d, expected %d\n",
384            expected->Name, test_name, actual.RegisterSet, expected->RegisterSet);
385         ok(actual.RegisterIndex == expected->RegisterIndex,
386            "%s in %s: Got different register indices: Got %d, expected %d\n",
387            expected->Name, test_name, actual.RegisterIndex, expected->RegisterIndex);
388         ok(actual.RegisterCount == expected->RegisterCount,
389            "%s in %s: Got different register counts: Got %d, expected %d\n",
390            expected->Name, test_name, actual.RegisterCount, expected->RegisterCount);
391         ok(actual.Class == expected->Class,
392            "%s in %s: Got different classes: Got %d, expected %d\n", expected->Name,
393            test_name, actual.Class, expected->Class);
394         ok(actual.Type == expected->Type,
395            "%s in %s: Got different types: Got %d, expected %d\n", expected->Name,
396            test_name, actual.Type, expected->Type);
397         ok(actual.Rows == expected->Rows && actual.Columns == expected->Columns,
398            "%s in %s: Got different dimensions: Got (%d, %d), expected (%d, %d)\n",
399            expected->Name, test_name, actual.Rows, actual.Columns, expected->Rows,
400            expected->Columns);
401         ok(actual.Elements == expected->Elements,
402            "%s in %s: Got different element count: Got %d, expected %d\n",
403            expected->Name, test_name, actual.Elements, expected->Elements);
404         ok(actual.StructMembers == expected->StructMembers,
405            "%s in %s: Got different struct member count: Got %d, expected %d\n",
406            expected->Name, test_name, actual.StructMembers, expected->StructMembers);
407         ok(actual.Bytes == expected->Bytes,
408            "%s in %s: Got different byte count: Got %d, expected %d\n",
409            expected->Name, test_name, actual.Bytes, expected->Bytes);
410     }
411
412     /* Finally, release the constant table */
413     ID3DXConstantTable_Release(ctable);
414 }
415
416 static void test_constant_tables(void)
417 {
418     test_constant_table("test_basic", ctab_basic, ctab_basic_expected,
419             sizeof(ctab_basic_expected)/sizeof(*ctab_basic_expected));
420     test_constant_table("test_matrices", ctab_matrices, ctab_matrices_expected,
421             sizeof(ctab_matrices_expected)/sizeof(*ctab_matrices_expected));
422     test_constant_table("test_arrays", ctab_arrays, ctab_arrays_expected,
423             sizeof(ctab_arrays_expected)/sizeof(*ctab_arrays_expected));
424 }
425
426 START_TEST(shader)
427 {
428     test_get_shader_size();
429     test_get_shader_version();
430     test_find_shader_comment();
431     test_get_shader_constant_table_ex();
432     test_constant_tables();
433 }