wined3d: Get rid of the swapchain destroy callback.
[wine] / dlls / ddraw / ddraw_private.h
1 /*
2  * Copyright 2006 Stefan Dösinger
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  */
18
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
21
22 #include <assert.h>
23 #define COBJMACROS
24 #define NONAMELESSSTRUCT
25 #define NONAMELESSUNION
26 #include "wine/debug.h"
27
28 #include "winbase.h"
29 #include "wingdi.h"
30 #include "winuser.h"
31
32 #include "d3d.h"
33 #include "ddraw.h"
34 #ifdef DDRAW_INIT_GUID
35 #include "initguid.h"
36 #endif
37 #include "wine/list.h"
38 #include "wine/wined3d.h"
39
40 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN;
41
42 /* Typdef the interfaces */
43 typedef struct IDirectDrawImpl            IDirectDrawImpl;
44 typedef struct IDirectDrawSurfaceImpl     IDirectDrawSurfaceImpl;
45 typedef struct IDirectDrawClipperImpl     IDirectDrawClipperImpl;
46 typedef struct IDirectDrawPaletteImpl     IDirectDrawPaletteImpl;
47 typedef struct IDirect3DDeviceImpl        IDirect3DDeviceImpl;
48 typedef struct IDirect3DLightImpl         IDirect3DLightImpl;
49 typedef struct IDirect3DViewportImpl      IDirect3DViewportImpl;
50 typedef struct IDirect3DMaterialImpl      IDirect3DMaterialImpl;
51 typedef struct IDirect3DExecuteBufferImpl IDirect3DExecuteBufferImpl;
52 typedef struct IDirect3DVertexBufferImpl  IDirect3DVertexBufferImpl;
53
54 /* Global critical section */
55 extern CRITICAL_SECTION ddraw_cs DECLSPEC_HIDDEN;
56
57 extern DWORD force_refresh_rate DECLSPEC_HIDDEN;
58
59 /*****************************************************************************
60  * IDirectDraw implementation structure
61  *****************************************************************************/
62 struct FvfToDecl
63 {
64     DWORD fvf;
65     struct wined3d_vertex_declaration *decl;
66 };
67
68 struct IDirectDrawImpl
69 {
70     /* Interfaces */
71     IDirectDraw7 IDirectDraw7_iface;
72     IDirectDraw4 IDirectDraw4_iface;
73     IDirectDraw3 IDirectDraw3_iface;
74     IDirectDraw2 IDirectDraw2_iface;
75     IDirectDraw IDirectDraw_iface;
76     IDirect3D7 IDirect3D7_iface;
77     IDirect3D3 IDirect3D3_iface;
78     IDirect3D2 IDirect3D2_iface;
79     IDirect3D IDirect3D_iface;
80     const IWineD3DDeviceParentVtbl *device_parent_vtbl;
81
82     /* See comment in IDirectDraw::AddRef */
83     LONG                    ref7, ref4, ref2, ref3, ref1, numIfaces;
84
85     /* WineD3D linkage */
86     struct wined3d *wineD3D;
87     IWineD3DDevice          *wineD3DDevice;
88     BOOL                    d3d_initialized;
89
90     /* Misc ddraw fields */
91     UINT                    total_vidmem;
92     DWORD                   cur_scanline;
93     BOOL                    fake_vblank;
94     BOOL                    initialized;
95
96     /* DirectDraw things, which are not handled by WineD3D */
97     DWORD                   cooperative_level;
98
99     DWORD                   orig_width, orig_height;
100     DWORD                   orig_bpp;
101
102     /* D3D things */
103     IDirectDrawSurfaceImpl  *d3d_target;
104     HWND                    d3d_window;
105     IDirect3DDeviceImpl     *d3ddevice;
106     int                     d3dversion;
107
108     /* Various HWNDs */
109     HWND                    focuswindow;
110     HWND                    devicewindow;
111     HWND                    dest_window;
112
113     /* The surface type to request */
114     WINED3DSURFTYPE         ImplType;
115
116     /* Helpers for surface creation */
117     IDirectDrawSurfaceImpl *tex_root;
118     BOOL                    depthstencil;
119
120     /* For the dll unload cleanup code */
121     struct list ddraw_list_entry;
122     /* The surface list - can't relay this to WineD3D
123      * because of IParent
124      */
125     struct list surface_list;
126     LONG surfaces;
127
128     /* FVF management */
129     struct FvfToDecl       *decls;
130     UINT                    numConvertedDecls, declArraySize;
131 };
132
133 #define DDRAW_WINDOW_CLASS_NAME "ddraw_wc"
134
135 HRESULT ddraw_init(IDirectDrawImpl *ddraw, WINED3DDEVTYPE device_type) DECLSPEC_HIDDEN;
136
137 /* Helper structures */
138 typedef struct EnumDisplayModesCBS
139 {
140     void *context;
141     LPDDENUMMODESCALLBACK2 callback;
142 } EnumDisplayModesCBS;
143
144 typedef struct EnumSurfacesCBS
145 {
146     void *context;
147     LPDDENUMSURFACESCALLBACK7 callback;
148     LPDDSURFACEDESC2 pDDSD;
149     DWORD Flags;
150 } EnumSurfacesCBS;
151
152 /* Utility functions */
153 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_HIDDEN;
154 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN;
155 HRESULT WINAPI ddraw_recreate_surfaces_cb(IDirectDrawSurface7 *surf,
156         DDSURFACEDESC2 *desc, void *Context) DECLSPEC_HIDDEN;
157 struct wined3d_vertex_declaration *ddraw_find_decl(IDirectDrawImpl *This, DWORD fvf) DECLSPEC_HIDDEN;
158
159 /* The default surface type */
160 extern WINED3DSURFTYPE DefaultSurfaceType DECLSPEC_HIDDEN;
161
162 /*****************************************************************************
163  * IDirectDrawSurface implementation structure
164  *****************************************************************************/
165
166 struct IDirectDrawSurfaceImpl
167 {
168     /* IUnknown fields */
169     const IDirectDrawSurface7Vtbl *lpVtbl;
170     const IDirectDrawSurface3Vtbl *IDirectDrawSurface3_vtbl;
171     const IDirectDrawGammaControlVtbl *IDirectDrawGammaControl_vtbl;
172     const IDirect3DTexture2Vtbl *IDirect3DTexture2_vtbl;
173     const IDirect3DTextureVtbl *IDirect3DTexture_vtbl;
174
175     LONG                     ref;
176     IUnknown                *ifaceToRelease;
177
178     int                     version;
179
180     /* Connections to other Objects */
181     IDirectDrawImpl         *ddraw;
182     IWineD3DSurface         *WineD3DSurface;
183     struct wined3d_texture *wined3d_texture;
184     IWineD3DSwapChain       *wineD3DSwapChain;
185
186     /* This implementation handles attaching surfaces to other surfaces */
187     IDirectDrawSurfaceImpl  *next_attached;
188     IDirectDrawSurfaceImpl  *first_attached;
189
190     /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
191      * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
192      * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
193      * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
194      */
195 #define MAX_COMPLEX_ATTACHED 6
196     IDirectDrawSurfaceImpl  *complex_array[MAX_COMPLEX_ATTACHED];
197     /* You can't traverse the tree upwards. Only a flag for Surface::Release because its needed there,
198      * but no pointer to prevent temptations to traverse it in the wrong direction.
199      */
200     BOOL                    is_complex_root;
201
202     /* Surface description, for GetAttachedSurface */
203     DDSURFACEDESC2          surface_desc;
204
205     /* Misc things */
206     DWORD                   uniqueness_value;
207     UINT                    mipmap_level;
208     WINED3DSURFTYPE         ImplType;
209
210     /* For D3DDevice creation */
211     BOOL                    isRenderTarget;
212
213     /* Clipper objects */
214     IDirectDrawClipperImpl  *clipper;
215
216     /* For the ddraw surface list */
217     struct list             surface_list_entry;
218
219     DWORD                   Handle;
220 };
221
222 void ddraw_surface_destroy(IDirectDrawSurfaceImpl *surface) DECLSPEC_HIDDEN;
223 HRESULT ddraw_surface_init(IDirectDrawSurfaceImpl *surface, IDirectDrawImpl *ddraw,
224         DDSURFACEDESC2 *desc, UINT mip_level, WINED3DSURFTYPE surface_type) DECLSPEC_HIDDEN;
225
226 static inline IDirectDrawSurfaceImpl *surface_from_texture1(IDirect3DTexture *iface)
227 {
228     return (IDirectDrawSurfaceImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawSurfaceImpl, IDirect3DTexture_vtbl));
229 }
230
231 static inline IDirectDrawSurfaceImpl *surface_from_texture2(IDirect3DTexture2 *iface)
232 {
233     return (IDirectDrawSurfaceImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawSurfaceImpl, IDirect3DTexture2_vtbl));
234 }
235
236 static inline IDirectDrawSurfaceImpl *surface_from_surface3(IDirectDrawSurface3 *iface)
237 {
238     return (IDirectDrawSurfaceImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawSurfaceImpl, IDirectDrawSurface3_vtbl));
239 }
240
241 /* Get the number of bytes per pixel for a given surface */
242 #define PFGET_BPP(pf) (pf.dwFlags&DDPF_PALETTEINDEXED8?1:((pf.dwRGBBitCount+7)/8))
243 #define GET_BPP(desc) PFGET_BPP(desc.ddpfPixelFormat)
244
245 #define DDRAW_INVALID_HANDLE ~0U
246
247 enum ddraw_handle_type
248 {
249     DDRAW_HANDLE_FREE,
250     DDRAW_HANDLE_MATERIAL,
251     DDRAW_HANDLE_MATRIX,
252     DDRAW_HANDLE_STATEBLOCK,
253     DDRAW_HANDLE_SURFACE,
254 };
255
256 struct ddraw_handle_entry
257 {
258     void *object;
259     enum ddraw_handle_type type;
260 };
261
262 struct ddraw_handle_table
263 {
264     struct ddraw_handle_entry *entries;
265     struct ddraw_handle_entry *free_entries;
266     UINT table_size;
267     UINT entry_count;
268 };
269
270 BOOL ddraw_handle_table_init(struct ddraw_handle_table *t, UINT initial_size) DECLSPEC_HIDDEN;
271 void ddraw_handle_table_destroy(struct ddraw_handle_table *t) DECLSPEC_HIDDEN;
272 DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
273 void *ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
274 void *ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
275
276 struct IDirect3DDeviceImpl
277 {
278     /* IUnknown */
279     const IDirect3DDevice7Vtbl *lpVtbl;
280     const IDirect3DDevice3Vtbl *IDirect3DDevice3_vtbl;
281     const IDirect3DDevice2Vtbl *IDirect3DDevice2_vtbl;
282     const IDirect3DDeviceVtbl *IDirect3DDevice_vtbl;
283     LONG                    ref;
284
285     /* Other object connections */
286     IWineD3DDevice          *wineD3DDevice;
287     IDirectDrawImpl         *ddraw;
288     struct wined3d_buffer *indexbuffer;
289     IDirectDrawSurfaceImpl  *target;
290
291     /* Viewport management */
292     IDirect3DViewportImpl *viewport_list;
293     IDirect3DViewportImpl *current_viewport;
294     D3DVIEWPORT7 active_viewport;
295
296     /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
297     BOOL legacyTextureBlending;
298
299     /* Light state */
300     DWORD material;
301
302     /* Rendering functions to wrap D3D(1-3) to D3D7 */
303     D3DPRIMITIVETYPE primitive_type;
304     DWORD vertex_type;
305     DWORD render_flags;
306     DWORD nb_vertices;
307     LPBYTE vertex_buffer;
308     DWORD vertex_size;
309     DWORD buffer_size;
310
311     /* Handle management */
312     struct ddraw_handle_table handle_table;
313     D3DMATRIXHANDLE          world, proj, view;
314 };
315
316 HRESULT d3d_device_init(IDirect3DDeviceImpl *device, IDirectDrawImpl *ddraw,
317         IDirectDrawSurfaceImpl *target) DECLSPEC_HIDDEN;
318
319 /* The IID */
320 extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN;
321
322 /* Helper functions */
323 HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d,
324         D3DDEVICEDESC *Desc123, D3DDEVICEDESC7 *Desc7) DECLSPEC_HIDDEN;
325 WINED3DZBUFFERTYPE IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DDeviceImpl *This) DECLSPEC_HIDDEN;
326
327 static inline IDirect3DDeviceImpl *device_from_device1(IDirect3DDevice *iface)
328 {
329     return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice_vtbl));
330 }
331
332 static inline IDirect3DDeviceImpl *device_from_device2(IDirect3DDevice2 *iface)
333 {
334     return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice2_vtbl));
335 }
336
337 static inline IDirect3DDeviceImpl *device_from_device3(IDirect3DDevice3 *iface)
338 {
339     return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice3_vtbl));
340 }
341
342 /* Structures */
343 struct EnumTextureFormatsCBS
344 {
345     LPD3DENUMTEXTUREFORMATSCALLBACK cbv2;
346     LPD3DENUMPIXELFORMATSCALLBACK cbv7;
347     void *Context;
348 };
349
350 /* Structure for EnumZBufferFormats */
351 struct EnumZBufferFormatsData
352 {
353     LPD3DENUMPIXELFORMATSCALLBACK Callback;
354     void *Context;
355 };
356
357 /*****************************************************************************
358  * IDirectDrawClipper implementation structure
359  *****************************************************************************/
360 struct IDirectDrawClipperImpl
361 {
362     /* IUnknown fields */
363     const IDirectDrawClipperVtbl *lpVtbl;
364     LONG ref;
365
366     struct wined3d_clipper *wineD3DClipper;
367     BOOL initialized;
368 };
369
370 HRESULT ddraw_clipper_init(IDirectDrawClipperImpl *clipper) DECLSPEC_HIDDEN;
371
372 /*****************************************************************************
373  * IDirectDrawPalette implementation structure
374  *****************************************************************************/
375 struct IDirectDrawPaletteImpl
376 {
377     /* IUnknown fields */
378     const IDirectDrawPaletteVtbl *lpVtbl;
379     LONG ref;
380
381     struct wined3d_palette *wineD3DPalette;
382
383     /* IDirectDrawPalette fields */
384     IUnknown                  *ifaceToRelease;
385 };
386
387 HRESULT ddraw_palette_init(IDirectDrawPaletteImpl *palette,
388         IDirectDrawImpl *ddraw, DWORD flags, PALETTEENTRY *entries) DECLSPEC_HIDDEN;
389
390 /* Helper structures */
391 struct object_creation_info
392 {
393     const CLSID *clsid;
394     HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid,
395                                  void **ppObj);
396 };
397
398 /******************************************************************************
399  * IDirect3DLight implementation structure - Wraps to D3D7
400  ******************************************************************************/
401 struct IDirect3DLightImpl
402 {
403     const IDirect3DLightVtbl *lpVtbl;
404     LONG ref;
405
406     /* IDirect3DLight fields */
407     IDirectDrawImpl           *ddraw;
408
409     /* If this light is active for one viewport, put the viewport here */
410     IDirect3DViewportImpl     *active_viewport;
411
412     D3DLIGHT2 light;
413     D3DLIGHT7 light7;
414
415     DWORD dwLightIndex;
416
417     /* Chained list used for adding / removing from viewports */
418     IDirect3DLightImpl        *next;
419 };
420
421 /* Helper functions */
422 void light_activate(IDirect3DLightImpl *light) DECLSPEC_HIDDEN;
423 void light_deactivate(IDirect3DLightImpl *light) DECLSPEC_HIDDEN;
424 void d3d_light_init(IDirect3DLightImpl *light, IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
425
426 /******************************************************************************
427  * IDirect3DMaterial implementation structure - Wraps to D3D7
428  ******************************************************************************/
429 struct IDirect3DMaterialImpl
430 {
431     const IDirect3DMaterial3Vtbl *lpVtbl;
432     const IDirect3DMaterial2Vtbl *IDirect3DMaterial2_vtbl;
433     const IDirect3DMaterialVtbl *IDirect3DMaterial_vtbl;
434     LONG  ref;
435
436     /* IDirect3DMaterial2 fields */
437     IDirectDrawImpl               *ddraw;
438     IDirect3DDeviceImpl           *active_device;
439
440     D3DMATERIAL mat;
441     DWORD Handle;
442 };
443
444 /* Helper functions */
445 void material_activate(IDirect3DMaterialImpl* This) DECLSPEC_HIDDEN;
446 void d3d_material_init(IDirect3DMaterialImpl *material, IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
447
448 /*****************************************************************************
449  * IDirect3DViewport - Wraps to D3D7
450  *****************************************************************************/
451 struct IDirect3DViewportImpl
452 {
453     const IDirect3DViewport3Vtbl *lpVtbl;
454     LONG ref;
455
456     /* IDirect3DViewport fields */
457     IDirectDrawImpl           *ddraw;
458
459     /* If this viewport is active for one device, put the device here */
460     IDirect3DDeviceImpl       *active_device;
461
462     DWORD                     num_lights;
463     DWORD                     map_lights;
464
465     int                       use_vp2;
466
467     union
468     {
469         D3DVIEWPORT vp1;
470         D3DVIEWPORT2 vp2;
471     } viewports;
472
473     /* Field used to chain viewports together */
474     IDirect3DViewportImpl     *next;
475
476     /* Lights list */
477     IDirect3DLightImpl        *lights;
478
479     /* Background material */
480     IDirect3DMaterialImpl     *background;
481 };
482
483 /* Helper functions */
484 void viewport_activate(IDirect3DViewportImpl* This, BOOL ignore_lights) DECLSPEC_HIDDEN;
485 void d3d_viewport_init(IDirect3DViewportImpl *viewport, IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
486
487 /*****************************************************************************
488  * IDirect3DExecuteBuffer - Wraps to D3D7
489  *****************************************************************************/
490 struct IDirect3DExecuteBufferImpl
491 {
492     /* IUnknown */
493     const IDirect3DExecuteBufferVtbl *lpVtbl;
494     LONG                 ref;
495
496     /* IDirect3DExecuteBuffer fields */
497     IDirectDrawImpl      *ddraw;
498     IDirect3DDeviceImpl  *d3ddev;
499
500     D3DEXECUTEBUFFERDESC desc;
501     D3DEXECUTEDATA       data;
502
503     /* This buffer will store the transformed vertices */
504     void                 *vertex_data;
505     WORD                 *indices;
506     int                  nb_indices;
507
508     /* This flags is set to TRUE if we allocated ourselves the
509      * data buffer
510      */
511     BOOL                 need_free;
512 };
513
514 HRESULT d3d_execute_buffer_init(IDirect3DExecuteBufferImpl *execute_buffer,
515         IDirect3DDeviceImpl *device, D3DEXECUTEBUFFERDESC *desc) DECLSPEC_HIDDEN;
516
517 /* The execute function */
518 void IDirect3DExecuteBufferImpl_Execute(IDirect3DExecuteBufferImpl *This,
519         IDirect3DDeviceImpl *Device, IDirect3DViewportImpl *ViewportImpl) DECLSPEC_HIDDEN;
520
521 /*****************************************************************************
522  * IDirect3DVertexBuffer
523  *****************************************************************************/
524 struct IDirect3DVertexBufferImpl
525 {
526     /*** IUnknown Methods ***/
527     const IDirect3DVertexBuffer7Vtbl *lpVtbl;
528     const IDirect3DVertexBufferVtbl *IDirect3DVertexBuffer_vtbl;
529     LONG                 ref;
530
531     /*** WineD3D and ddraw links ***/
532     struct wined3d_buffer *wineD3DVertexBuffer;
533     struct wined3d_vertex_declaration *wineD3DVertexDeclaration;
534     IDirectDrawImpl *ddraw;
535
536     /*** Storage for D3D7 specific things ***/
537     DWORD                Caps;
538     DWORD                fvf;
539 };
540
541 HRESULT d3d_vertex_buffer_init(IDirect3DVertexBufferImpl *buffer,
542         IDirectDrawImpl *ddraw, D3DVERTEXBUFFERDESC *desc) DECLSPEC_HIDDEN;
543
544 static inline IDirect3DVertexBufferImpl *vb_from_vb1(IDirect3DVertexBuffer *iface)
545 {
546     return (IDirect3DVertexBufferImpl *)((char*)iface
547             - FIELD_OFFSET(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer_vtbl));
548 }
549
550 /*****************************************************************************
551  * Helper functions from utils.c
552  *****************************************************************************/
553
554 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
555     (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
556
557 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
558     (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
559
560 void PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat, enum wined3d_format_id WineD3DFormat) DECLSPEC_HIDDEN;
561 enum wined3d_format_id PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat) DECLSPEC_HIDDEN;
562 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd) DECLSPEC_HIDDEN;
563 void dump_D3DMATRIX(const D3DMATRIX *mat) DECLSPEC_HIDDEN;
564 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps) DECLSPEC_HIDDEN;
565 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
566 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in) DECLSPEC_HIDDEN;
567 void DDRAW_dump_cooperativelevel(DWORD cooplevel) DECLSPEC_HIDDEN;
568
569 /* This only needs to be here as long the processvertices functionality of
570  * IDirect3DExecuteBuffer isn't in WineD3D */
571 void multiply_matrix(LPD3DMATRIX dest, const D3DMATRIX *src1, const D3DMATRIX *src2) DECLSPEC_HIDDEN;
572
573 /* Used for generic dumping */
574 typedef struct
575 {
576     DWORD val;
577     const char* name;
578 } flag_info;
579
580 #define FE(x) { x, #x }
581
582 typedef struct
583 {
584     DWORD val;
585     const char* name;
586     void (*func)(const void *);
587     ptrdiff_t offset;
588 } member_info;
589
590 /* Structure copy */
591 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
592
593 #define DD_STRUCT_COPY_BYSIZE(to,from)                  \
594         do {                                            \
595                 DWORD __size = (to)->dwSize;            \
596                 DWORD __copysize = __size;              \
597                 DWORD __resetsize = __size;             \
598                 assert(to != from);                     \
599                 if (__resetsize > sizeof(*to))          \
600                     __resetsize = sizeof(*to);          \
601                 memset(to,0,__resetsize);               \
602                 if ((from)->dwSize < __size)            \
603                     __copysize = (from)->dwSize;        \
604                 memcpy(to,from,__copysize);             \
605                 (to)->dwSize = __size;/*restore size*/  \
606         } while (0)
607
608
609 #endif
610
611 HRESULT hr_ddraw_from_wined3d(HRESULT hr) DECLSPEC_HIDDEN;