gdi32: Add a flag to request a default color table from init_dib_info.
[wine] / dlls / d3dx9_36 / shader.c
1 /*
2  * Copyright 2008 Luis Busquets
3  * Copyright 2009 Matteo Bruni
4  * Copyright 2011 Travis Athougies
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19  */
20
21 #include "config.h"
22 #include "wine/port.h"
23
24 #define NONAMELESSUNION
25 #define NONAMELESSSTRUCT
26 #include "wine/debug.h"
27 #include "wine/unicode.h"
28 #include "windef.h"
29 #include "wingdi.h"
30 #include "objbase.h"
31 #include "d3dcommon.h"
32 #include "d3dcompiler.h"
33 #include "d3dx9_36_private.h"
34
35 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
36
37 /* This function is not declared in the SDK headers yet */
38 HRESULT WINAPI D3DAssemble(LPCVOID data, SIZE_T datasize, LPCSTR filename,
39                            const D3D_SHADER_MACRO *defines, ID3DInclude *include,
40                            UINT flags,
41                            ID3DBlob **shader, ID3DBlob **error_messages);
42
43 LPCSTR WINAPI D3DXGetPixelShaderProfile(LPDIRECT3DDEVICE9 device)
44 {
45     D3DCAPS9 caps;
46
47     TRACE("device %p\n", device);
48
49     if (!device) return NULL;
50
51     IDirect3DDevice9_GetDeviceCaps(device,&caps);
52
53     switch (caps.PixelShaderVersion)
54     {
55     case D3DPS_VERSION(1, 1):
56         return "ps_1_1";
57
58     case D3DPS_VERSION(1, 2):
59         return "ps_1_2";
60
61     case D3DPS_VERSION(1, 3):
62         return "ps_1_3";
63
64     case D3DPS_VERSION(1, 4):
65         return "ps_1_4";
66
67     case D3DPS_VERSION(2, 0):
68         if ((caps.PS20Caps.NumTemps>=22)                          &&
69             (caps.PS20Caps.Caps&D3DPS20CAPS_ARBITRARYSWIZZLE)     &&
70             (caps.PS20Caps.Caps&D3DPS20CAPS_GRADIENTINSTRUCTIONS) &&
71             (caps.PS20Caps.Caps&D3DPS20CAPS_PREDICATION)          &&
72             (caps.PS20Caps.Caps&D3DPS20CAPS_NODEPENDENTREADLIMIT) &&
73             (caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT))
74         {
75             return "ps_2_a";
76         }
77         if ((caps.PS20Caps.NumTemps>=32)                          &&
78             (caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT))
79         {
80             return "ps_2_b";
81         }
82         return "ps_2_0";
83
84     case D3DPS_VERSION(3, 0):
85         return "ps_3_0";
86     }
87
88     return NULL;
89 }
90
91 UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code)
92 {
93     const DWORD *ptr = byte_code;
94
95     TRACE("byte_code %p\n", byte_code);
96
97     if (!ptr) return 0;
98
99     /* Look for the END token, skipping the VERSION token */
100     while (*++ptr != D3DSIO_END)
101     {
102         /* Skip comments */
103         if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT)
104         {
105             ptr += ((*ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT);
106         }
107     }
108     ++ptr;
109
110     /* Return the shader size in bytes */
111     return (ptr - byte_code) * sizeof(*ptr);
112 }
113
114 DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code)
115 {
116     TRACE("byte_code %p\n", byte_code);
117
118     return byte_code ? *byte_code : 0;
119 }
120
121 LPCSTR WINAPI D3DXGetVertexShaderProfile(LPDIRECT3DDEVICE9 device)
122 {
123     D3DCAPS9 caps;
124
125     TRACE("device %p\n", device);
126
127     if (!device) return NULL;
128
129     IDirect3DDevice9_GetDeviceCaps(device,&caps);
130
131     switch (caps.VertexShaderVersion)
132     {
133     case D3DVS_VERSION(1, 1):
134         return "vs_1_1";
135     case D3DVS_VERSION(2, 0):
136         if ((caps.VS20Caps.NumTemps>=13) &&
137             (caps.VS20Caps.DynamicFlowControlDepth==24) &&
138             (caps.VS20Caps.Caps&D3DPS20CAPS_PREDICATION))
139         {
140             return "vs_2_a";
141         }
142         return "vs_2_0";
143     case D3DVS_VERSION(3, 0):
144         return "vs_3_0";
145     }
146
147     return NULL;
148 }
149
150 HRESULT WINAPI D3DXFindShaderComment(CONST DWORD* byte_code, DWORD fourcc, LPCVOID* data, UINT* size)
151 {
152     CONST DWORD *ptr = byte_code;
153
154     TRACE("(%p, %x, %p, %p)\n", byte_code, fourcc, data, size);
155
156     if (data) *data = NULL;
157     if (size) *size = 0;
158
159     if (!byte_code)
160         return D3DERR_INVALIDCALL;
161
162     while (*++ptr != D3DSIO_END)
163     {
164         /* Check if it is a comment */
165         if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT)
166         {
167             DWORD comment_size = (*ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT;
168
169             /* Check if this is the comment we are looking for */
170             if (*(ptr + 1) == fourcc)
171             {
172                 UINT ctab_size = (comment_size - 1) * sizeof(DWORD);
173                 LPCVOID ctab_data = ptr + 2;
174                 if (size)
175                     *size = ctab_size;
176                 if (data)
177                     *data = ctab_data;
178                 TRACE("Returning comment data at %p with size %d\n", ctab_data, ctab_size);
179                 return D3D_OK;
180             }
181             ptr += comment_size;
182         }
183     }
184
185     return S_FALSE;
186 }
187
188 HRESULT WINAPI D3DXAssembleShader(LPCSTR data,
189                                   UINT data_len,
190                                   CONST D3DXMACRO* defines,
191                                   LPD3DXINCLUDE include,
192                                   DWORD flags,
193                                   LPD3DXBUFFER* shader,
194                                   LPD3DXBUFFER* error_messages)
195 {
196     /* Forward to d3dcompiler: the parameter types aren't really different,
197        the actual data types are equivalent */
198     HRESULT hr = D3DAssemble(data, data_len, NULL, (D3D_SHADER_MACRO *)defines,
199                              (ID3DInclude *)include, flags, (ID3DBlob **)shader,
200                              (ID3DBlob **)error_messages);
201
202     if(hr == E_FAIL) hr = D3DXERR_INVALIDDATA;
203     return hr;
204 }
205
206 /* D3DXInclude private implementation, used to implement
207    D3DXAssembleShaderFromFile from D3DXAssembleShader */
208 /* To be able to correctly resolve include search paths we have to store
209    the pathname of each include file. We store the pathname pointer right
210    before the file data. */
211 static HRESULT WINAPI d3dincludefromfile_open(ID3DXInclude *iface,
212                                               D3DXINCLUDE_TYPE include_type,
213                                               LPCSTR filename, LPCVOID parent_data,
214                                               LPCVOID *data, UINT *bytes) {
215     const char *p, *parent_name = "";
216     char *pathname = NULL;
217     char **buffer = NULL;
218     HANDLE file;
219     UINT size;
220
221     if(parent_data != NULL)
222         parent_name = *((const char **)parent_data - 1);
223
224     TRACE("Looking up for include file %s, parent %s\n", debugstr_a(filename), debugstr_a(parent_name));
225
226     if ((p = strrchr(parent_name, '\\')) || (p = strrchr(parent_name, '/'))) p++;
227     else p = parent_name;
228     pathname = HeapAlloc(GetProcessHeap(), 0, (p - parent_name) + strlen(filename) + 1);
229     if(!pathname)
230         return HRESULT_FROM_WIN32(GetLastError());
231
232     memcpy(pathname, parent_name, p - parent_name);
233     strcpy(pathname + (p - parent_name), filename);
234
235     file = CreateFileA(pathname, GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, 0, 0);
236     if(file == INVALID_HANDLE_VALUE)
237         goto error;
238
239     TRACE("Include file found at pathname = %s\n", debugstr_a(pathname));
240
241     size = GetFileSize(file, NULL);
242     if(size == INVALID_FILE_SIZE)
243         goto error;
244
245     buffer = HeapAlloc(GetProcessHeap(), 0, size + sizeof(char *));
246     if(!buffer)
247         goto error;
248     *buffer = pathname;
249     if(!ReadFile(file, buffer + 1, size, bytes, NULL))
250         goto error;
251
252     *data = buffer + 1;
253
254     CloseHandle(file);
255     return S_OK;
256
257 error:
258     CloseHandle(file);
259     HeapFree(GetProcessHeap(), 0, pathname);
260     HeapFree(GetProcessHeap(), 0, buffer);
261     return HRESULT_FROM_WIN32(GetLastError());
262 }
263
264 static HRESULT WINAPI d3dincludefromfile_close(ID3DXInclude *iface, LPCVOID data) {
265     HeapFree(GetProcessHeap(), 0, *((char **)data - 1));
266     HeapFree(GetProcessHeap(), 0, (char **)data - 1);
267     return S_OK;
268 }
269
270 static const struct ID3DXIncludeVtbl D3DXInclude_Vtbl = {
271     d3dincludefromfile_open,
272     d3dincludefromfile_close
273 };
274
275 struct D3DXIncludeImpl {
276     ID3DXInclude ID3DXInclude_iface;
277 };
278
279 HRESULT WINAPI D3DXAssembleShaderFromFileA(LPCSTR filename,
280                                            CONST D3DXMACRO* defines,
281                                            LPD3DXINCLUDE include,
282                                            DWORD flags,
283                                            LPD3DXBUFFER* shader,
284                                            LPD3DXBUFFER* error_messages)
285 {
286     LPWSTR filename_w = NULL;
287     DWORD len;
288     HRESULT ret;
289
290     if (!filename) return D3DXERR_INVALIDDATA;
291
292     len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
293     filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
294     if (!filename_w) return E_OUTOFMEMORY;
295     MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len);
296
297     ret = D3DXAssembleShaderFromFileW(filename_w, defines, include, flags, shader, error_messages);
298
299     HeapFree(GetProcessHeap(), 0, filename_w);
300     return ret;
301 }
302
303 HRESULT WINAPI D3DXAssembleShaderFromFileW(LPCWSTR filename,
304                                            CONST D3DXMACRO* defines,
305                                            LPD3DXINCLUDE include,
306                                            DWORD flags,
307                                            LPD3DXBUFFER* shader,
308                                            LPD3DXBUFFER* error_messages)
309 {
310     void *buffer;
311     DWORD len;
312     HRESULT hr;
313     struct D3DXIncludeImpl includefromfile;
314
315     if(FAILED(map_view_of_file(filename, &buffer, &len)))
316         return D3DXERR_INVALIDDATA;
317
318     if(!include)
319     {
320         includefromfile.ID3DXInclude_iface.lpVtbl = &D3DXInclude_Vtbl;
321         include = &includefromfile.ID3DXInclude_iface;
322     }
323
324     hr = D3DXAssembleShader(buffer, len, defines, include, flags,
325                             shader, error_messages);
326
327     UnmapViewOfFile(buffer);
328     return hr;
329 }
330
331 HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module,
332                                                LPCSTR resource,
333                                                CONST D3DXMACRO* defines,
334                                                LPD3DXINCLUDE include,
335                                                DWORD flags,
336                                                LPD3DXBUFFER* shader,
337                                                LPD3DXBUFFER* error_messages)
338 {
339     HRSRC res;
340     LPCSTR buffer;
341     DWORD len;
342
343     if (!(res = FindResourceA(module, resource, (LPCSTR)RT_RCDATA)))
344         return D3DXERR_INVALIDDATA;
345     if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len)))
346         return D3DXERR_INVALIDDATA;
347     return D3DXAssembleShader(buffer, len, defines, include, flags,
348                               shader, error_messages);
349 }
350
351 HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module,
352                                                LPCWSTR resource,
353                                                CONST D3DXMACRO* defines,
354                                                LPD3DXINCLUDE include,
355                                                DWORD flags,
356                                                LPD3DXBUFFER* shader,
357                                                LPD3DXBUFFER* error_messages)
358 {
359     HRSRC res;
360     LPCSTR buffer;
361     DWORD len;
362
363     if (!(res = FindResourceW(module, resource, (LPCWSTR)RT_RCDATA)))
364         return D3DXERR_INVALIDDATA;
365     if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len)))
366         return D3DXERR_INVALIDDATA;
367     return D3DXAssembleShader(buffer, len, defines, include, flags,
368                               shader, error_messages);
369 }
370
371 HRESULT WINAPI D3DXCompileShader(LPCSTR pSrcData,
372                                  UINT srcDataLen,
373                                  CONST D3DXMACRO* pDefines,
374                                  LPD3DXINCLUDE pInclude,
375                                  LPCSTR pFunctionName,
376                                  LPCSTR pProfile,
377                                  DWORD Flags,
378                                  LPD3DXBUFFER* ppShader,
379                                  LPD3DXBUFFER* ppErrorMsgs,
380                                  LPD3DXCONSTANTTABLE * ppConstantTable)
381 {
382     HRESULT hr = D3DCompile(pSrcData, srcDataLen, NULL,
383                             (D3D_SHADER_MACRO *)pDefines, (ID3DInclude *)pInclude,
384                             pFunctionName, pProfile, Flags, 0,
385                             (ID3DBlob **)ppShader, (ID3DBlob **)ppErrorMsgs);
386
387     if(SUCCEEDED(hr) && ppConstantTable)
388         return D3DXGetShaderConstantTable(ID3DXBuffer_GetBufferPointer(*ppShader),
389                                           ppConstantTable);
390     return hr;
391 }
392
393 HRESULT WINAPI D3DXCompileShaderFromFileA(LPCSTR filename,
394                                           CONST D3DXMACRO* defines,
395                                           LPD3DXINCLUDE include,
396                                           LPCSTR entrypoint,
397                                           LPCSTR profile,
398                                           DWORD flags,
399                                           LPD3DXBUFFER* shader,
400                                           LPD3DXBUFFER* error_messages,
401                                           LPD3DXCONSTANTTABLE* constant_table)
402 {
403     LPWSTR filename_w = NULL;
404     DWORD len;
405     HRESULT ret;
406
407     if (!filename) return D3DXERR_INVALIDDATA;
408
409     len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
410     filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
411     if (!filename_w) return E_OUTOFMEMORY;
412     MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len);
413
414     ret = D3DXCompileShaderFromFileW(filename_w, defines, include,
415                                      entrypoint, profile, flags,
416                                      shader, error_messages, constant_table);
417
418     HeapFree(GetProcessHeap(), 0, filename_w);
419     return ret;
420 }
421
422 HRESULT WINAPI D3DXCompileShaderFromFileW(LPCWSTR filename,
423                                           CONST D3DXMACRO* defines,
424                                           LPD3DXINCLUDE include,
425                                           LPCSTR entrypoint,
426                                           LPCSTR profile,
427                                           DWORD flags,
428                                           LPD3DXBUFFER* shader,
429                                           LPD3DXBUFFER* error_messages,
430                                           LPD3DXCONSTANTTABLE* constant_table)
431 {
432     void *buffer;
433     DWORD len, filename_len;
434     HRESULT hr;
435     struct D3DXIncludeImpl includefromfile;
436     char *filename_a;
437
438     if (FAILED(map_view_of_file(filename, &buffer, &len)))
439         return D3DXERR_INVALIDDATA;
440
441     if (!include)
442     {
443         includefromfile.ID3DXInclude_iface.lpVtbl = &D3DXInclude_Vtbl;
444         include = &includefromfile.ID3DXInclude_iface;
445     }
446
447     filename_len = WideCharToMultiByte(CP_ACP, 0, filename, -1, NULL, 0, NULL, NULL);
448     filename_a = HeapAlloc(GetProcessHeap(), 0, filename_len * sizeof(char));
449     if (!filename_a)
450     {
451         UnmapViewOfFile(buffer);
452         return E_OUTOFMEMORY;
453     }
454     WideCharToMultiByte(CP_ACP, 0, filename, -1, filename_a, filename_len, NULL, NULL);
455
456     hr = D3DCompile(buffer, len, filename_a, (const D3D_SHADER_MACRO *)defines,
457                     (ID3DInclude *)include, entrypoint, profile, flags, 0,
458                     (ID3DBlob **)shader, (ID3DBlob **)error_messages);
459
460     if (SUCCEEDED(hr) && constant_table)
461         hr = D3DXGetShaderConstantTable(ID3DXBuffer_GetBufferPointer(*shader),
462                                         constant_table);
463
464     HeapFree(GetProcessHeap(), 0, filename_a);
465     UnmapViewOfFile(buffer);
466     return hr;
467 }
468
469 HRESULT WINAPI D3DXCompileShaderFromResourceA(HMODULE module,
470                                               LPCSTR resource,
471                                               CONST D3DXMACRO* defines,
472                                               LPD3DXINCLUDE include,
473                                               LPCSTR entrypoint,
474                                               LPCSTR profile,
475                                               DWORD flags,
476                                               LPD3DXBUFFER* shader,
477                                               LPD3DXBUFFER* error_messages,
478                                               LPD3DXCONSTANTTABLE* constant_table)
479 {
480     HRSRC res;
481     LPCSTR buffer;
482     DWORD len;
483
484     if (!(res = FindResourceA(module, resource, (LPCSTR)RT_RCDATA)))
485         return D3DXERR_INVALIDDATA;
486     if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len)))
487         return D3DXERR_INVALIDDATA;
488     return D3DXCompileShader(buffer, len, defines, include, entrypoint, profile,
489                              flags, shader, error_messages, constant_table);
490 }
491
492 HRESULT WINAPI D3DXCompileShaderFromResourceW(HMODULE module,
493                                               LPCWSTR resource,
494                                               CONST D3DXMACRO* defines,
495                                               LPD3DXINCLUDE include,
496                                               LPCSTR entrypoint,
497                                               LPCSTR profile,
498                                               DWORD flags,
499                                               LPD3DXBUFFER* shader,
500                                               LPD3DXBUFFER* error_messages,
501                                               LPD3DXCONSTANTTABLE* constant_table)
502 {
503     HRSRC res;
504     LPCSTR buffer;
505     DWORD len;
506
507     if (!(res = FindResourceW(module, resource, (LPCWSTR)RT_RCDATA)))
508         return D3DXERR_INVALIDDATA;
509     if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len)))
510         return D3DXERR_INVALIDDATA;
511     return D3DXCompileShader(buffer, len, defines, include, entrypoint, profile,
512                              flags, shader, error_messages, constant_table);
513 }
514
515 HRESULT WINAPI D3DXPreprocessShader(LPCSTR data,
516                                     UINT data_len,
517                                     CONST D3DXMACRO* defines,
518                                     LPD3DXINCLUDE include,
519                                     LPD3DXBUFFER* shader,
520                                     LPD3DXBUFFER* error_messages)
521 {
522     TRACE("Forward to D3DPreprocess\n");
523     return D3DPreprocess(data, data_len, NULL,
524                          (const D3D_SHADER_MACRO *)defines, (ID3DInclude *)include,
525                          (ID3DBlob **)shader, (ID3DBlob **)error_messages);
526 }
527
528 HRESULT WINAPI D3DXPreprocessShaderFromFileA(LPCSTR filename,
529                                              CONST D3DXMACRO* defines,
530                                              LPD3DXINCLUDE include,
531                                              LPD3DXBUFFER* shader,
532                                              LPD3DXBUFFER* error_messages)
533 {
534     WCHAR *filename_w = NULL;
535     DWORD len;
536     HRESULT ret;
537
538     if (!filename) return D3DXERR_INVALIDDATA;
539
540     len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
541     filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
542     if (!filename_w) return E_OUTOFMEMORY;
543     MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len);
544
545     ret = D3DXPreprocessShaderFromFileW(filename_w, defines, include, shader, error_messages);
546
547     HeapFree(GetProcessHeap(), 0, filename_w);
548     return ret;
549 }
550
551 HRESULT WINAPI D3DXPreprocessShaderFromFileW(LPCWSTR filename,
552                                              CONST D3DXMACRO* defines,
553                                              LPD3DXINCLUDE include,
554                                              LPD3DXBUFFER* shader,
555                                              LPD3DXBUFFER* error_messages)
556 {
557     void *buffer;
558     DWORD len;
559     HRESULT hr;
560     struct D3DXIncludeImpl includefromfile;
561
562     if (FAILED(map_view_of_file(filename, &buffer, &len)))
563         return D3DXERR_INVALIDDATA;
564
565     if (!include)
566     {
567         includefromfile.ID3DXInclude_iface.lpVtbl = &D3DXInclude_Vtbl;
568         include = &includefromfile.ID3DXInclude_iface;
569     }
570
571     hr = D3DPreprocess(buffer, len, NULL,
572                        (const D3D_SHADER_MACRO *)defines,
573                        (ID3DInclude *) include,
574                        (ID3DBlob **)shader, (ID3DBlob **)error_messages);
575
576     UnmapViewOfFile(buffer);
577     return hr;
578 }
579
580 HRESULT WINAPI D3DXPreprocessShaderFromResourceA(HMODULE module,
581                                                  LPCSTR resource,
582                                                  CONST D3DXMACRO* defines,
583                                                  LPD3DXINCLUDE include,
584                                                  LPD3DXBUFFER* shader,
585                                                  LPD3DXBUFFER* error_messages)
586 {
587     HRSRC res;
588     const char *buffer;
589     DWORD len;
590
591     if (!(res = FindResourceA(module, resource, (LPCSTR)RT_RCDATA)))
592         return D3DXERR_INVALIDDATA;
593     if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len)))
594         return D3DXERR_INVALIDDATA;
595     return D3DXPreprocessShader(buffer, len, defines, include,
596                                 shader, error_messages);
597 }
598
599 HRESULT WINAPI D3DXPreprocessShaderFromResourceW(HMODULE module,
600                                                  LPCWSTR resource,
601                                                  CONST D3DXMACRO* defines,
602                                                  LPD3DXINCLUDE include,
603                                                  LPD3DXBUFFER* shader,
604                                                  LPD3DXBUFFER* error_messages)
605 {
606     HRSRC res;
607     const char *buffer;
608     DWORD len;
609
610     if (!(res = FindResourceW(module, resource, (const WCHAR *)RT_RCDATA)))
611         return D3DXERR_INVALIDDATA;
612     if (FAILED(load_resource_into_memory(module, res, (void **)&buffer, &len)))
613         return D3DXERR_INVALIDDATA;
614     return D3DXPreprocessShader(buffer, len, defines, include,
615                                 shader, error_messages);
616
617 }
618
619 typedef struct ctab_constant {
620     D3DXCONSTANT_DESC desc;
621     struct ctab_constant *members;
622 } ctab_constant;
623
624 static const struct ID3DXConstantTableVtbl ID3DXConstantTable_Vtbl;
625
626 typedef struct ID3DXConstantTableImpl {
627     ID3DXConstantTable ID3DXConstantTable_iface;
628     LONG ref;
629     char *ctab;
630     DWORD size;
631     D3DXCONSTANTTABLE_DESC desc;
632     ctab_constant *constants;
633 } ID3DXConstantTableImpl;
634
635 static inline ID3DXConstantTableImpl *impl_from_ID3DXConstantTable(ID3DXConstantTable *iface)
636 {
637     return CONTAINING_RECORD(iface, ID3DXConstantTableImpl, ID3DXConstantTable_iface);
638 }
639
640 static inline int is_vertex_shader(DWORD version)
641 {
642     return (version & 0xFFFF0000) == 0xFFFE0000;
643 }
644
645 static DWORD calc_bytes(D3DXCONSTANT_DESC *desc)
646 {
647     if (desc->RegisterSet != D3DXRS_FLOAT4 && desc->RegisterSet != D3DXRS_SAMPLER)
648         FIXME("Don't know how to calculate Bytes for constants of type %d\n",
649                 desc->RegisterSet);
650
651     return 4 * desc->Elements * desc->Rows * desc->Columns;
652 }
653
654 /*** IUnknown methods ***/
655 static HRESULT WINAPI ID3DXConstantTableImpl_QueryInterface(ID3DXConstantTable* iface, REFIID riid, void** ppvObject)
656 {
657     ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
658
659     TRACE("(%p)->(%s, %p)\n", This, debugstr_guid(riid), ppvObject);
660
661     if (IsEqualGUID(riid, &IID_IUnknown) ||
662         IsEqualGUID(riid, &IID_ID3DXBuffer) ||
663         IsEqualGUID(riid, &IID_ID3DXConstantTable))
664     {
665         ID3DXConstantTable_AddRef(iface);
666         *ppvObject = This;
667         return S_OK;
668     }
669
670     WARN("Interface %s not found.\n", debugstr_guid(riid));
671
672     return E_NOINTERFACE;
673 }
674
675 static ULONG WINAPI ID3DXConstantTableImpl_AddRef(ID3DXConstantTable* iface)
676 {
677     ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
678
679     TRACE("(%p)->(): AddRef from %d\n", This, This->ref);
680
681     return InterlockedIncrement(&This->ref);
682 }
683
684 static ULONG WINAPI ID3DXConstantTableImpl_Release(ID3DXConstantTable* iface)
685 {
686     ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
687     ULONG ref = InterlockedDecrement(&This->ref);
688
689     TRACE("(%p)->(): Release from %d\n", This, ref + 1);
690
691     if (!ref)
692     {
693         HeapFree(GetProcessHeap(), 0, This->constants);
694         HeapFree(GetProcessHeap(), 0, This->ctab);
695         HeapFree(GetProcessHeap(), 0, This);
696     }
697
698     return ref;
699 }
700
701 /*** ID3DXBuffer methods ***/
702 static LPVOID WINAPI ID3DXConstantTableImpl_GetBufferPointer(ID3DXConstantTable* iface)
703 {
704     ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
705
706     TRACE("(%p)->()\n", This);
707
708     return This->ctab;
709 }
710
711 static DWORD WINAPI ID3DXConstantTableImpl_GetBufferSize(ID3DXConstantTable* iface)
712 {
713     ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
714
715     TRACE("(%p)->()\n", This);
716
717     return This->size;
718 }
719
720 /*** ID3DXConstantTable methods ***/
721 static HRESULT WINAPI ID3DXConstantTableImpl_GetDesc(ID3DXConstantTable* iface, D3DXCONSTANTTABLE_DESC *desc)
722 {
723     ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
724
725     TRACE("(%p)->(%p)\n", This, desc);
726
727     if (!desc)
728         return D3DERR_INVALIDCALL;
729
730     memcpy(desc, &This->desc, sizeof(This->desc));
731
732     return D3D_OK;
733 }
734
735 static HRESULT WINAPI ID3DXConstantTableImpl_GetConstantDesc(ID3DXConstantTable* iface, D3DXHANDLE constant,
736                                                              D3DXCONSTANT_DESC *desc, UINT *count)
737 {
738     ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
739     ctab_constant *constant_info;
740
741     TRACE("(%p)->(%p, %p, %p)\n", This, constant, desc, count);
742
743     if (!constant)
744         return D3DERR_INVALIDCALL;
745
746     /* Applications can pass the name of the constant in place of the handle */
747     if (!((UINT_PTR)constant >> 16))
748         constant_info = &This->constants[(UINT_PTR)constant - 1];
749     else
750     {
751         D3DXHANDLE c = ID3DXConstantTable_GetConstantByName(iface, NULL, constant);
752         if (!c)
753             return D3DERR_INVALIDCALL;
754
755         constant_info = &This->constants[(UINT_PTR)c - 1];
756     }
757
758     if (desc)
759         *desc = constant_info->desc;
760     if (count)
761         *count = 1;
762
763     return D3D_OK;
764 }
765
766 static UINT WINAPI ID3DXConstantTableImpl_GetSamplerIndex(ID3DXConstantTable *iface, D3DXHANDLE constant)
767 {
768     ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
769     D3DXCONSTANT_DESC desc;
770     UINT count = 1;
771     HRESULT res;
772
773     TRACE("(%p)->(%p)\n", This, constant);
774
775     res = ID3DXConstantTable_GetConstantDesc(iface, constant, &desc, &count);
776     if (FAILED(res))
777         return (UINT)-1;
778
779     if (desc.RegisterSet != D3DXRS_SAMPLER)
780         return (UINT)-1;
781
782     return desc.RegisterIndex;
783 }
784
785 static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstant(ID3DXConstantTable* iface, D3DXHANDLE constant, UINT index)
786 {
787     ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
788
789     TRACE("(%p)->(%p, %d)\n", This, constant, index);
790
791     if (constant)
792     {
793         FIXME("Only top level constants supported\n");
794         return NULL;
795     }
796
797     if (index >= This->desc.Constants)
798         return NULL;
799
800     return (D3DXHANDLE)(DWORD_PTR)(index + 1);
801 }
802
803 static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantByName(ID3DXConstantTable* iface, D3DXHANDLE constant, LPCSTR name)
804 {
805     ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
806     UINT i;
807
808     TRACE("(%p)->(%p, %s)\n", This, constant, name);
809
810     if (!name)
811         return NULL;
812
813     if (constant)
814     {
815         FIXME("Only top level constants supported\n");
816         return NULL;
817     }
818
819     for (i = 0; i < This->desc.Constants; i++)
820         if (!strcmp(This->constants[i].desc.Name, name))
821             return (D3DXHANDLE)(DWORD_PTR)(i + 1);
822
823     return NULL;
824 }
825
826 static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantElement(ID3DXConstantTable* iface, D3DXHANDLE constant, UINT index)
827 {
828     ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
829
830     FIXME("(%p)->(%p, %d): stub\n", This, constant, index);
831
832     return NULL;
833 }
834
835 static HRESULT set_float_array(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device, D3DXHANDLE constant, const void *data,
836                                UINT count, D3DXPARAMETER_TYPE type)
837 {
838     ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
839
840     D3DXCONSTANT_DESC desc;
841     HRESULT hr;
842     UINT i, desc_count = 1;
843     float row[4] = {0.0f, 0.0f, 0.0f, 0.0f};
844
845     hr = ID3DXConstantTable_GetConstantDesc(iface, constant, &desc, &desc_count);
846     if (FAILED(hr))
847     {
848         TRACE("ID3DXConstantTable_GetConstantDesc failed: %08x\n", hr);
849         return D3DERR_INVALIDCALL;
850     }
851
852     switch (desc.RegisterSet)
853     {
854         case D3DXRS_FLOAT4:
855             for (i = 0; i < count && i < desc.RegisterCount; i++)
856             {
857                 /* We need the for loop since each IDirect3DDevice9_Set*ShaderConstantF expects a float4 */
858                 switch(type)
859                 {
860                     case D3DXPT_FLOAT:
861                         row[0] = ((float *)data)[i];
862                         break;
863                     case D3DXPT_INT:
864                         row[0] = (float)((int *)data)[i];
865                         break;
866                     default:
867                         FIXME("Unhandled type passed to set_float_array\n");
868                         return D3DERR_INVALIDCALL;
869                 }
870                 if (is_vertex_shader(This->desc.Version))
871                     IDirect3DDevice9_SetVertexShaderConstantF(device, desc.RegisterIndex + i, row, 1);
872                 else
873                     IDirect3DDevice9_SetPixelShaderConstantF(device, desc.RegisterIndex + i, row, 1);
874             }
875             break;
876         default:
877             FIXME("Handle other register sets\n");
878             return E_NOTIMPL;
879     }
880
881     return D3D_OK;
882 }
883
884 static HRESULT WINAPI ID3DXConstantTableImpl_SetDefaults(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device)
885 {
886     ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
887
888     FIXME("(%p)->(%p): stub\n", This, device);
889
890     return E_NOTIMPL;
891 }
892
893 static HRESULT WINAPI ID3DXConstantTableImpl_SetValue(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
894                                                       D3DXHANDLE constant, LPCVOID data, UINT bytes)
895 {
896     ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
897
898     FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, data, bytes);
899
900     return E_NOTIMPL;
901 }
902
903 static HRESULT WINAPI ID3DXConstantTableImpl_SetBool(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
904                                                      D3DXHANDLE constant, BOOL b)
905 {
906     ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
907
908     FIXME("(%p)->(%p, %p, %d): stub\n", This, device, constant, b);
909
910     return E_NOTIMPL;
911 }
912
913 static HRESULT WINAPI ID3DXConstantTableImpl_SetBoolArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
914                                                           D3DXHANDLE constant, CONST BOOL* b, UINT count)
915 {
916     ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
917
918     FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, b, count);
919
920     return E_NOTIMPL;
921 }
922
923 static HRESULT WINAPI ID3DXConstantTableImpl_SetInt(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device, D3DXHANDLE constant, INT n)
924 {
925     ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
926
927     TRACE("(%p)->(%p, %p, %d)\n", This, device, constant, n);
928
929     return ID3DXConstantTable_SetIntArray(iface, device, constant, &n, 1);
930 }
931
932 static HRESULT WINAPI ID3DXConstantTableImpl_SetIntArray(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
933                                                          D3DXHANDLE constant, CONST INT* n, UINT count)
934 {
935     ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
936
937     TRACE("(%p)->(%p, %p, %p, %d)\n", This, device, constant, n, count);
938
939     return set_float_array(iface, device, constant, n, count, D3DXPT_INT);
940 }
941
942 static HRESULT WINAPI ID3DXConstantTableImpl_SetFloat(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
943                                                       D3DXHANDLE constant, FLOAT f)
944 {
945     ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
946
947     TRACE("(%p)->(%p, %p, %f)\n", This, device, constant, f);
948
949     return ID3DXConstantTable_SetFloatArray(iface, device, constant, &f, 1);
950 }
951
952 static HRESULT WINAPI ID3DXConstantTableImpl_SetFloatArray(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
953                                                            D3DXHANDLE constant, CONST FLOAT *f, UINT count)
954 {
955     ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
956
957     TRACE("(%p)->(%p, %p, %p, %d)\n", This, device, constant, f, count);
958
959     return set_float_array(iface, device, constant, f, count, D3DXPT_FLOAT);
960 }
961
962 static HRESULT WINAPI ID3DXConstantTableImpl_SetVector(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
963                                                        D3DXHANDLE constant, CONST D3DXVECTOR4 *vector)
964 {
965     ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
966
967     TRACE("(%p)->(%p, %p, %p)\n", This, device, constant, vector);
968
969     return ID3DXConstantTable_SetVectorArray(iface, device, constant, vector, 1);
970 }
971
972 static HRESULT WINAPI ID3DXConstantTableImpl_SetVectorArray(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
973                                                             D3DXHANDLE constant, CONST D3DXVECTOR4 *vector, UINT count)
974 {
975     ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
976
977     D3DXCONSTANT_DESC desc;
978     HRESULT hr;
979     UINT desc_count = 1;
980
981     TRACE("(%p)->(%p, %p, %p, %d)\n", This, device, constant, vector, count);
982
983     hr = ID3DXConstantTable_GetConstantDesc(iface, constant, &desc, &desc_count);
984     if (FAILED(hr))
985     {
986         TRACE("ID3DXConstantTable_GetConstantDesc failed: %08x\n", hr);
987         return D3DERR_INVALIDCALL;
988     }
989
990     switch (desc.RegisterSet)
991     {
992         case D3DXRS_FLOAT4:
993             if (is_vertex_shader(This->desc.Version))
994                 IDirect3DDevice9_SetVertexShaderConstantF(device, desc.RegisterIndex, (float *)vector,
995                         min(desc.RegisterCount, count));
996             else
997                 IDirect3DDevice9_SetPixelShaderConstantF(device, desc.RegisterIndex, (float *)vector,
998                         min(desc.RegisterCount, count));
999             break;
1000         default:
1001             FIXME("Handle other register sets\n");
1002             return E_NOTIMPL;
1003     }
1004
1005     return D3D_OK;
1006 }
1007
1008 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrix(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
1009                                                        D3DXHANDLE constant, CONST D3DXMATRIX *matrix)
1010 {
1011     ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1012
1013     TRACE("(%p)->(%p, %p, %p)\n", This, device, constant, matrix);
1014
1015     return ID3DXConstantTable_SetMatrixArray(iface, device, constant, matrix, 1);
1016 }
1017
1018 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixArray(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
1019                                                             D3DXHANDLE constant, CONST D3DXMATRIX *matrix, UINT count)
1020 {
1021     ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1022
1023     D3DXCONSTANT_DESC desc;
1024     HRESULT hr;
1025     UINT i, desc_count = 1;
1026     D3DXMATRIX temp;
1027
1028     TRACE("(%p)->(%p, %p, %p, %d)\n", This, device, constant, matrix, count);
1029
1030     hr = ID3DXConstantTable_GetConstantDesc(iface, constant, &desc, &desc_count);
1031     if (FAILED(hr))
1032     {
1033         TRACE("ID3DXConstantTable_GetConstantDesc failed: %08x\n", hr);
1034         return D3DERR_INVALIDCALL;
1035     }
1036
1037     switch (desc.RegisterSet)
1038     {
1039         case D3DXRS_FLOAT4:
1040             /* i * 4 + 3 is the last register we set. The conditional makes sure that we don't access
1041                registers we're not supposed to */
1042             for (i = 0; i < count && i * 4 + 3 < desc.RegisterCount; i++)
1043             {
1044                 if (desc.Class == D3DXPC_MATRIX_ROWS)
1045                     temp = matrix[i];
1046                 else
1047                     D3DXMatrixTranspose(&temp, &matrix[i]);
1048
1049                 if (is_vertex_shader(This->desc.Version))
1050                     IDirect3DDevice9_SetVertexShaderConstantF(device, desc.RegisterIndex + i * 4, &temp.u.s._11, 4);
1051                 else
1052                     IDirect3DDevice9_SetPixelShaderConstantF(device, desc.RegisterIndex + i * 4, &temp.u.s._11, 4);
1053             }
1054             break;
1055         default:
1056             FIXME("Handle other register sets\n");
1057             return E_NOTIMPL;
1058     }
1059
1060     return D3D_OK;
1061 }
1062
1063 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixPointerArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
1064                                                                    D3DXHANDLE constant, CONST D3DXMATRIX** matrix, UINT count)
1065 {
1066     ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1067
1068     FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
1069
1070     return E_NOTIMPL;
1071 }
1072
1073 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTranspose(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
1074                                                                 D3DXHANDLE constant, CONST D3DXMATRIX* matrix)
1075 {
1076     ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1077
1078     FIXME("(%p)->(%p, %p, %p): stub\n", This, device, constant, matrix);
1079
1080     return E_NOTIMPL;
1081 }
1082
1083 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposeArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
1084                                                                      D3DXHANDLE constant, CONST D3DXMATRIX* matrix, UINT count)
1085 {
1086     ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1087
1088     FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
1089
1090     return E_NOTIMPL;
1091 }
1092
1093 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposePointerArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
1094                                                                             D3DXHANDLE constant, CONST D3DXMATRIX** matrix, UINT count)
1095 {
1096     ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1097
1098     FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
1099
1100     return E_NOTIMPL;
1101 }
1102
1103 static const struct ID3DXConstantTableVtbl ID3DXConstantTable_Vtbl =
1104 {
1105     /*** IUnknown methods ***/
1106     ID3DXConstantTableImpl_QueryInterface,
1107     ID3DXConstantTableImpl_AddRef,
1108     ID3DXConstantTableImpl_Release,
1109     /*** ID3DXBuffer methods ***/
1110     ID3DXConstantTableImpl_GetBufferPointer,
1111     ID3DXConstantTableImpl_GetBufferSize,
1112     /*** ID3DXConstantTable methods ***/
1113     ID3DXConstantTableImpl_GetDesc,
1114     ID3DXConstantTableImpl_GetConstantDesc,
1115     ID3DXConstantTableImpl_GetSamplerIndex,
1116     ID3DXConstantTableImpl_GetConstant,
1117     ID3DXConstantTableImpl_GetConstantByName,
1118     ID3DXConstantTableImpl_GetConstantElement,
1119     ID3DXConstantTableImpl_SetDefaults,
1120     ID3DXConstantTableImpl_SetValue,
1121     ID3DXConstantTableImpl_SetBool,
1122     ID3DXConstantTableImpl_SetBoolArray,
1123     ID3DXConstantTableImpl_SetInt,
1124     ID3DXConstantTableImpl_SetIntArray,
1125     ID3DXConstantTableImpl_SetFloat,
1126     ID3DXConstantTableImpl_SetFloatArray,
1127     ID3DXConstantTableImpl_SetVector,
1128     ID3DXConstantTableImpl_SetVectorArray,
1129     ID3DXConstantTableImpl_SetMatrix,
1130     ID3DXConstantTableImpl_SetMatrixArray,
1131     ID3DXConstantTableImpl_SetMatrixPointerArray,
1132     ID3DXConstantTableImpl_SetMatrixTranspose,
1133     ID3DXConstantTableImpl_SetMatrixTransposeArray,
1134     ID3DXConstantTableImpl_SetMatrixTransposePointerArray
1135 };
1136
1137 static HRESULT parse_ctab_constant_type(const D3DXSHADER_TYPEINFO *type, ctab_constant *constant)
1138 {
1139     constant->desc.Class = type->Class;
1140     constant->desc.Type = type->Type;
1141     constant->desc.Rows = type->Rows;
1142     constant->desc.Columns = type->Columns;
1143     constant->desc.Elements = type->Elements;
1144     constant->desc.StructMembers = type->StructMembers;
1145     constant->desc.Bytes = calc_bytes(&constant->desc);
1146
1147     TRACE("class = %d, type = %d, rows = %d, columns = %d, elements = %d, struct_members = %d\n",
1148           constant->desc.Class, constant->desc.Type, constant->desc.Elements,
1149           constant->desc.Rows, constant->desc.Columns, constant->desc.StructMembers);
1150
1151     if ((constant->desc.Class == D3DXPC_STRUCT) && constant->desc.StructMembers)
1152     {
1153         FIXME("Struct not supported yet\n");
1154         return E_NOTIMPL;
1155     }
1156
1157     return D3D_OK;
1158 }
1159
1160 HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD* byte_code,
1161                                             DWORD flags,
1162                                             LPD3DXCONSTANTTABLE* constant_table)
1163 {
1164     ID3DXConstantTableImpl* object = NULL;
1165     HRESULT hr;
1166     LPCVOID data;
1167     UINT size;
1168     const D3DXSHADER_CONSTANTTABLE* ctab_header;
1169     D3DXSHADER_CONSTANTINFO* constant_info;
1170     DWORD i;
1171
1172     TRACE("(%p, %x, %p)\n", byte_code, flags, constant_table);
1173
1174     if (!byte_code || !constant_table)
1175         return D3DERR_INVALIDCALL;
1176
1177     hr = D3DXFindShaderComment(byte_code, MAKEFOURCC('C','T','A','B'), &data, &size);
1178     if (hr != D3D_OK)
1179         return D3DXERR_INVALIDDATA;
1180
1181     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1182     if (!object)
1183     {
1184         ERR("Out of memory\n");
1185         return E_OUTOFMEMORY;
1186     }
1187
1188     object->ID3DXConstantTable_iface.lpVtbl = &ID3DXConstantTable_Vtbl;
1189     object->ref = 1;
1190
1191     if (size < sizeof(D3DXSHADER_CONSTANTTABLE))
1192     {
1193         hr = D3DXERR_INVALIDDATA;
1194         goto error;
1195     }
1196
1197     object->ctab = HeapAlloc(GetProcessHeap(), 0, size);
1198     if (!object->ctab)
1199     {
1200         ERR("Out of memory\n");
1201         hr = E_OUTOFMEMORY;
1202         goto error;
1203     }
1204     object->size = size;
1205     memcpy(object->ctab, data, object->size);
1206
1207     ctab_header = (const D3DXSHADER_CONSTANTTABLE*)data;
1208     if (ctab_header->Size != sizeof(D3DXSHADER_CONSTANTTABLE))
1209     {
1210         hr = D3DXERR_INVALIDDATA;
1211         goto error;
1212     }
1213     object->desc.Creator = ctab_header->Creator ? object->ctab + ctab_header->Creator : NULL;
1214     object->desc.Version = ctab_header->Version;
1215     object->desc.Constants = ctab_header->Constants;
1216     if (object->desc.Creator)
1217         TRACE("Creator = %s\n", object->desc.Creator);
1218     TRACE("Version = %x\n", object->desc.Version);
1219     TRACE("Constants = %d\n", ctab_header->Constants);
1220     if (ctab_header->Target)
1221         TRACE("Target = %s\n", object->ctab + ctab_header->Target);
1222
1223     if (object->desc.Constants > 65535)
1224     {
1225         FIXME("Too many constants (%u)\n", object->desc.Constants);
1226         hr = E_NOTIMPL;
1227         goto error;
1228     }
1229
1230     object->constants = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
1231                                   sizeof(*object->constants) * object->desc.Constants);
1232     if (!object->constants)
1233     {
1234          ERR("Out of memory\n");
1235          hr = E_OUTOFMEMORY;
1236          goto error;
1237     }
1238
1239     constant_info = (LPD3DXSHADER_CONSTANTINFO)(object->ctab + ctab_header->ConstantInfo);
1240     for (i = 0; i < ctab_header->Constants; i++)
1241     {
1242         TRACE("name = %s\n", object->ctab + constant_info[i].Name);
1243         object->constants[i].desc.Name = object->ctab + constant_info[i].Name;
1244         object->constants[i].desc.RegisterSet = constant_info[i].RegisterSet;
1245         object->constants[i].desc.RegisterIndex = constant_info[i].RegisterIndex;
1246         object->constants[i].desc.RegisterCount = constant_info[i].RegisterCount;
1247         object->constants[i].desc.DefaultValue = object->ctab + constant_info[i].DefaultValue;
1248
1249         hr = parse_ctab_constant_type((LPD3DXSHADER_TYPEINFO)(object->ctab + constant_info[i].TypeInfo),
1250              &object->constants[i]);
1251         if (hr != D3D_OK)
1252             goto error;
1253     }
1254
1255     *constant_table = &object->ID3DXConstantTable_iface;
1256
1257     return D3D_OK;
1258
1259 error:
1260
1261     HeapFree(GetProcessHeap(), 0, object->constants);
1262     HeapFree(GetProcessHeap(), 0, object->ctab);
1263     HeapFree(GetProcessHeap(), 0, object);
1264
1265     return hr;
1266 }
1267
1268 HRESULT WINAPI D3DXGetShaderConstantTable(CONST DWORD* byte_code,
1269                                           LPD3DXCONSTANTTABLE* constant_table)
1270 {
1271     TRACE("(%p, %p): Forwarded to D3DXGetShaderConstantTableEx\n", byte_code, constant_table);
1272
1273     return D3DXGetShaderConstantTableEx(byte_code, 0, constant_table);
1274 }
1275
1276 HRESULT WINAPI D3DXGetShaderSamplers(CONST DWORD *byte_code, LPCSTR *samplers, UINT *count)
1277 {
1278     HRESULT hr;
1279     UINT i, sampler_count = 0;
1280     UINT size;
1281     LPCSTR data;
1282     const D3DXSHADER_CONSTANTTABLE *ctab_header;
1283     const D3DXSHADER_CONSTANTINFO *constant_info;
1284
1285     TRACE("byte_code %p, samplers %p, count %p\n", byte_code, samplers, count);
1286
1287     if (count) *count = 0;
1288
1289     hr = D3DXFindShaderComment(byte_code, MAKEFOURCC('C','T','A','B'), (LPCVOID *)&data, &size);
1290     if (hr != D3D_OK) return D3D_OK;
1291
1292     if (size < sizeof(D3DXSHADER_CONSTANTTABLE)) return D3D_OK;
1293
1294     ctab_header = (const D3DXSHADER_CONSTANTTABLE *)data;
1295     if (ctab_header->Size != sizeof(*ctab_header)) return D3D_OK;
1296
1297     constant_info = (D3DXSHADER_CONSTANTINFO *)(data + ctab_header->ConstantInfo);
1298     for (i = 0; i < ctab_header->Constants; i++)
1299     {
1300         const D3DXSHADER_TYPEINFO *type;
1301
1302         TRACE("name = %s\n", data + constant_info[i].Name);
1303
1304         type = (D3DXSHADER_TYPEINFO *)(data + constant_info[i].TypeInfo);
1305
1306         if (type->Type == D3DXPT_SAMPLER
1307                 || type->Type == D3DXPT_SAMPLER1D
1308                 || type->Type == D3DXPT_SAMPLER2D
1309                 || type->Type == D3DXPT_SAMPLER3D
1310                 || type->Type == D3DXPT_SAMPLERCUBE)
1311         {
1312             if (samplers) samplers[sampler_count] = data + constant_info[i].Name;
1313
1314             ++sampler_count;
1315         }
1316     }
1317
1318     TRACE("Found %u samplers\n", sampler_count);
1319
1320     if (count) *count = sampler_count;
1321
1322     return D3D_OK;
1323 }