gdiplus: Added GdipFillPath.
[wine] / include / d3d8.h
1 /*
2  * Copyright (C) 2002 Jason Edmeades
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  */
18
19 #ifndef __WINE_D3D8_H
20 #define __WINE_D3D8_H
21
22 #ifndef DIRECT3D_VERSION
23 #define DIRECT3D_VERSION  0x0800
24 #endif
25
26 #include <stdlib.h>
27
28 #define COM_NO_WINDOWS_H
29 #include <objbase.h>
30
31 #ifndef __WINESRC__
32 # include <windows.h>
33 #endif
34
35 #include <d3d8types.h>
36 #include <d3d8caps.h>
37
38 /*****************************************************************************
39  * Behavior Flags for IDirect3D8::CreateDevice
40  */
41 #define D3DCREATE_FPU_PRESERVE                  0x00000002L
42 #define D3DCREATE_MULTITHREADED                 0x00000004L
43 #define D3DCREATE_PUREDEVICE                    0x00000010L
44 #define D3DCREATE_SOFTWARE_VERTEXPROCESSING     0x00000020L
45 #define D3DCREATE_HARDWARE_VERTEXPROCESSING     0x00000040L
46 #define D3DCREATE_MIXED_VERTEXPROCESSING        0x00000080L
47
48 /*****************************************************************************
49  * Flags for SetPrivateData
50  */
51 #define D3DSPD_IUNKNOWN                         0x00000001L
52
53 /*****************************************************************************
54  * #defines and error codes
55  */
56 #define D3D_SDK_VERSION              220
57 #define D3DADAPTER_DEFAULT           0
58 #define D3DENUM_NO_WHQL_LEVEL        2
59
60 #define _FACD3D  0x876
61 #define MAKE_D3DHRESULT( code )  MAKE_HRESULT( 1, _FACD3D, code )
62
63 /*
64  * Direct3D Errors
65  */
66 #define D3D_OK                                  S_OK
67 #define D3DERR_WRONGTEXTUREFORMAT               MAKE_D3DHRESULT(2072)
68 #define D3DERR_UNSUPPORTEDCOLOROPERATION        MAKE_D3DHRESULT(2073)
69 #define D3DERR_UNSUPPORTEDCOLORARG              MAKE_D3DHRESULT(2074)
70 #define D3DERR_UNSUPPORTEDALPHAOPERATION        MAKE_D3DHRESULT(2075)
71 #define D3DERR_UNSUPPORTEDALPHAARG              MAKE_D3DHRESULT(2076)
72 #define D3DERR_TOOMANYOPERATIONS                MAKE_D3DHRESULT(2077)
73 #define D3DERR_CONFLICTINGTEXTUREFILTER         MAKE_D3DHRESULT(2078)
74 #define D3DERR_UNSUPPORTEDFACTORVALUE           MAKE_D3DHRESULT(2079)
75 #define D3DERR_CONFLICTINGRENDERSTATE           MAKE_D3DHRESULT(2081)
76 #define D3DERR_UNSUPPORTEDTEXTUREFILTER         MAKE_D3DHRESULT(2082)
77 #define D3DERR_CONFLICTINGTEXTUREPALETTE        MAKE_D3DHRESULT(2086)
78 #define D3DERR_DRIVERINTERNALERROR              MAKE_D3DHRESULT(2087)
79
80 #define D3DERR_NOTFOUND                         MAKE_D3DHRESULT(2150)
81 #define D3DERR_MOREDATA                         MAKE_D3DHRESULT(2151)
82 #define D3DERR_DEVICELOST                       MAKE_D3DHRESULT(2152)
83 #define D3DERR_DEVICENOTRESET                   MAKE_D3DHRESULT(2153)
84 #define D3DERR_NOTAVAILABLE                     MAKE_D3DHRESULT(2154)
85 #define D3DERR_OUTOFVIDEOMEMORY                 MAKE_D3DHRESULT(380)
86 #define D3DERR_INVALIDDEVICE                    MAKE_D3DHRESULT(2155)
87 #define D3DERR_INVALIDCALL                      MAKE_D3DHRESULT(2156)
88 #define D3DERR_DRIVERINVALIDCALL                MAKE_D3DHRESULT(2157)
89
90 /*****************************************************************************
91  * Predeclare the interfaces
92  */
93 DEFINE_GUID(IID_IDirect3D8,              0x1DD9E8DA,0x1C77,0x4D40,0xB0,0xCF,0x98,0xFE,0xFD,0xFF,0x95,0x12);
94 typedef struct IDirect3D8 *LPDIRECT3D8;
95
96 DEFINE_GUID(IID_IDirect3DDevice8,        0x7385E5DF,0x8FE8,0x41D5,0x86,0xB6,0xD7,0xB4,0x85,0x47,0xB6,0xCF);
97 typedef struct IDirect3DDevice8 *LPDIRECT3DDEVICE8;
98
99 DEFINE_GUID(IID_IDirect3DResource8,      0x1B36BB7B,0x09B7,0x410A,0xB4,0x45,0x7D,0x14,0x30,0xD7,0xB3,0x3F);
100 typedef struct IDirect3DResource8 *LPDIRECT3DRESOURCE8, *PDIRECT3DRESOURCE8;
101
102 DEFINE_GUID(IID_IDirect3DVertexBuffer8,  0x8AEEEAC7,0x05F9,0x44D4,0xB5,0x91,0x00,0x0B,0x0D,0xF1,0xCB,0x95);
103 typedef struct IDirect3DVertexBuffer8 *LPDIRECT3DVERTEXBUFFER8, *PDIRECT3DVERTEXBUFFER8;
104
105 DEFINE_GUID(IID_IDirect3DVolume8,        0xBD7349F5,0x14F1,0x42E4,0x9C,0x79,0x97,0x23,0x80,0xDB,0x40,0xC0);
106 typedef struct IDirect3DVolume8 *LPDIRECT3DVOLUME8, *PDIRECT3DVOLUME8;
107
108 DEFINE_GUID(IID_IDirect3DSwapChain8,     0x928C088B,0x76B9,0x4C6B,0xA5,0x36,0xA5,0x90,0x85,0x38,0x76,0xCD);
109 typedef struct IDirect3DSwapChain8 *LPDIRECT3DSWAPCHAIN8, *PDIRECT3DSWAPCHAIN8;
110
111 DEFINE_GUID(IID_IDirect3DSurface8,       0xB96EEBCA,0xB326,0x4EA5,0x88,0x2F,0x2F,0xF5,0xBA,0xE0,0x21,0xDD);
112 typedef struct IDirect3DSurface8 *LPDIRECT3DSURFACE8, *PDIRECT3DSURFACE8;
113
114 DEFINE_GUID(IID_IDirect3DIndexBuffer8,   0x0E689C9A,0x053D,0x44A0,0x9D,0x92,0xDB,0x0E,0x3D,0x75,0x0F,0x86);
115 typedef struct IDirect3DIndexBuffer8 *LPDIRECT3DINDEXBUFFER8, *PDIRECT3DINDEXBUFFER8;
116
117 DEFINE_GUID(IID_IDirect3DBaseTexture8,   0xB4211CFA,0x51B9,0x4A9F,0xAB,0x78,0xDB,0x99,0xB2,0xBB,0x67,0x8E);
118 typedef struct IDirect3DBaseTexture8 *LPDIRECT3DBASETEXTURE8, *PDIRECT3DBASETEXTURE8;
119
120 DEFINE_GUID(IID_IDirect3DTexture8,       0xE4CDD575,0x2866,0x4F01,0xB1,0x2E,0x7E,0xEC,0xE1,0xEC,0x93,0x58);
121 typedef struct IDirect3DTexture8 *LPDIRECT3DTEXTURE8, *PDIRECT3DTEXTURE8;
122
123 DEFINE_GUID(IID_IDirect3DCubeTexture8,   0x3EE5B968,0x2ACA,0x4C34,0x8B,0xB5,0x7E,0x0C,0x3D,0x19,0xB7,0x50);
124 typedef struct IDirect3DCubeTexture8 *LPDIRECT3DCUBETEXTURE8, *PDIRECT3DCUBETEXTURE8;
125
126 DEFINE_GUID(IID_IDirect3DVolumeTexture8, 0x4B8AAAFA,0x140F,0x42BA,0x91,0x31,0x59,0x7E,0xAF,0xAA,0x2E,0xAD);
127 typedef struct IDirect3DVolumeTexture8 *LPDIRECT3DVOLUMETEXTURE8, *PDIRECT3DVOLUMETEXTURE8;
128
129 /*****************************************************************************
130  * IDirect3D8 interface
131  */
132 #define INTERFACE IDirect3D8
133 DECLARE_INTERFACE_(IDirect3D8,IUnknown)
134 {
135     /*** IUnknown methods ***/
136     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
137     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
138     STDMETHOD_(ULONG,Release)(THIS) PURE;
139     /*** IDirect3D8 methods ***/
140     STDMETHOD(RegisterSoftwareDevice)(THIS_ void * pInitializeFunction) PURE;
141     STDMETHOD_(UINT,GetAdapterCount             )(THIS) PURE;
142     STDMETHOD(GetAdapterIdentifier)(THIS_ UINT  Adapter, DWORD  Flags, D3DADAPTER_IDENTIFIER8 * pIdentifier) PURE;
143     STDMETHOD_(UINT,GetAdapterModeCount)(THIS_ UINT  Adapter) PURE;
144     STDMETHOD(EnumAdapterModes)(THIS_ UINT  Adapter, UINT  Mode, D3DDISPLAYMODE * pMode) PURE;
145     STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT  Adapter, D3DDISPLAYMODE * pMode) PURE;
146     STDMETHOD(CheckDeviceType)(THIS_ UINT  Adapter, D3DDEVTYPE  CheckType, D3DFORMAT  DisplayFormat, D3DFORMAT  BackBufferFormat, BOOL  Windowed) PURE;
147     STDMETHOD(CheckDeviceFormat)(THIS_ UINT  Adapter, D3DDEVTYPE  DeviceType, D3DFORMAT  AdapterFormat, DWORD  Usage, D3DRESOURCETYPE  RType, D3DFORMAT  CheckFormat) PURE;
148     STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT  Adapter, D3DDEVTYPE  DeviceType, D3DFORMAT  SurfaceFormat, BOOL  Windowed, D3DMULTISAMPLE_TYPE  MultiSampleType) PURE;
149     STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT  Adapter, D3DDEVTYPE  DeviceType, D3DFORMAT  AdapterFormat, D3DFORMAT  RenderTargetFormat, D3DFORMAT  DepthStencilFormat) PURE;
150     STDMETHOD(GetDeviceCaps)(THIS_ UINT  Adapter, D3DDEVTYPE  DeviceType, D3DCAPS8 * pCaps) PURE;
151     STDMETHOD_(HMONITOR,GetAdapterMonitor)(THIS_ UINT  Adapter) PURE;
152     STDMETHOD(CreateDevice)(THIS_ UINT  Adapter, D3DDEVTYPE  DeviceType,HWND  hFocusWindow, DWORD  BehaviorFlags, D3DPRESENT_PARAMETERS * pPresentationParameters, struct IDirect3DDevice8 ** ppReturnedDeviceInterface) PURE;
153 };
154 #undef INTERFACE
155
156 #if !defined(__cplusplus) || defined(CINTERFACE)
157 /*** IUnknown methods ***/
158 #define IDirect3D8_QueryInterface(p,a,b)                    (p)->lpVtbl->QueryInterface(p,a,b)
159 #define IDirect3D8_AddRef(p)                                (p)->lpVtbl->AddRef(p)
160 #define IDirect3D8_Release(p)                               (p)->lpVtbl->Release(p)
161 /*** IDirect3D8 methods ***/
162 #define IDirect3D8_RegisterSoftwareDevice(p,a)              (p)->lpVtbl->RegisterSoftwareDevice(p,a)
163 #define IDirect3D8_GetAdapterCount(p)                       (p)->lpVtbl->GetAdapterCount(p)
164 #define IDirect3D8_GetAdapterIdentifier(p,a,b,c)            (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
165 #define IDirect3D8_GetAdapterModeCount(p,a)                 (p)->lpVtbl->GetAdapterModeCount(p,a)
166 #define IDirect3D8_EnumAdapterModes(p,a,b,c)                (p)->lpVtbl->EnumAdapterModes(p,a,b,c)
167 #define IDirect3D8_GetAdapterDisplayMode(p,a,b)             (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
168 #define IDirect3D8_CheckDeviceType(p,a,b,c,d,e)             (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
169 #define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f)         (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
170 #define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e)  (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e)
171 #define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e)      (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
172 #define IDirect3D8_GetDeviceCaps(p,a,b,c)                   (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
173 #define IDirect3D8_GetAdapterMonitor(p,a)                   (p)->lpVtbl->GetAdapterMonitor(p,a)
174 #define IDirect3D8_CreateDevice(p,a,b,c,d,e,f)              (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
175 #else
176 /*** IUnknown methods ***/
177 #define IDirect3D8_QueryInterface(p,a,b)                    (p)->QueryInterface(a,b)
178 #define IDirect3D8_AddRef(p)                                (p)->AddRef()
179 #define IDirect3D8_Release(p)                               (p)->Release()
180 /*** IDirect3D8 methods ***/
181 #define IDirect3D8_RegisterSoftwareDevice(p,a)              (p)->RegisterSoftwareDevice(a)
182 #define IDirect3D8_GetAdapterCount(p)                       (p)->GetAdapterCount()
183 #define IDirect3D8_GetAdapterIdentifier(p,a,b,c)            (p)->GetAdapterIdentifier(a,b,c)
184 #define IDirect3D8_GetAdapterModeCount(p,a)                 (p)->GetAdapterModeCount(a)
185 #define IDirect3D8_EnumAdapterModes(p,a,b,c)                (p)->EnumAdapterModes(a,b,c)
186 #define IDirect3D8_GetAdapterDisplayMode(p,a,b)             (p)->GetAdapterDisplayMode(a,b)
187 #define IDirect3D8_CheckDeviceType(p,a,b,c,d,e)             (p)->CheckDeviceType(a,b,c,d,e)
188 #define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f)         (p)->CheckDeviceFormat(a,b,c,d,e,f)
189 #define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e)  (p)->CheckDeviceMultiSampleType(a,b,c,d,e)
190 #define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e)      (p)->CheckDepthStencilMatch(a,b,c,d,e)
191 #define IDirect3D8_GetDeviceCaps(p,a,b,c)                   (p)->GetDeviceCaps(a,b,c)
192 #define IDirect3D8_GetAdapterMonitor(p,a)                   (p)->GetAdapterMonitor(a)
193 #define IDirect3D8_CreateDevice(p,a,b,c,d,e,f)              (p)->CreateDevice(a,b,c,d,e,f)
194 #endif
195
196 /*****************************************************************************
197  * IDirect3DVolume8 interface
198  */
199 #define INTERFACE IDirect3DVolume8
200 DECLARE_INTERFACE_(IDirect3DVolume8,IUnknown)
201 {
202     /*** IUnknown methods ***/
203     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
204     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
205     STDMETHOD_(ULONG,Release)(THIS) PURE;
206     /*** IDirect3DVolume8 methods ***/
207     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
208     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid,CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
209     STDMETHOD(GetPrivateData)(THIS_ REFGUID   refguid,void * pData, DWORD * pSizeOfData) PURE;
210     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
211     STDMETHOD(GetContainer)(THIS_ REFIID  riid, void ** ppContainer) PURE;
212     STDMETHOD(GetDesc)(THIS_ D3DVOLUME_DESC * pDesc) PURE;
213     STDMETHOD(LockBox)(THIS_ D3DLOCKED_BOX * pLockedVolume,CONST D3DBOX * pBox, DWORD  Flags) PURE;
214     STDMETHOD(UnlockBox)(THIS) PURE;
215 };
216 #undef INTERFACE
217
218 #if !defined(__cplusplus) || defined(CINTERFACE)
219 /*** IUnknown methods ***/
220 #define IDirect3DVolume8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
221 #define IDirect3DVolume8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
222 #define IDirect3DVolume8_Release(p)                   (p)->lpVtbl->Release(p)
223 /*** IDirect3DVolume8 methods ***/
224 #define IDirect3DVolume8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
225 #define IDirect3DVolume8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
226 #define IDirect3DVolume8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
227 #define IDirect3DVolume8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
228 #define IDirect3DVolume8_GetContainer(p,a,b)          (p)->lpVtbl->GetContainer(p,a,b)
229 #define IDirect3DVolume8_GetDesc(p,a)                 (p)->lpVtbl->GetDesc(p,a)
230 #define IDirect3DVolume8_LockBox(p,a,b,c)             (p)->lpVtbl->LockBox(p,a,b,c)
231 #define IDirect3DVolume8_UnlockBox(p)                 (p)->lpVtbl->UnlockBox(p)
232 #else
233 /*** IUnknown methods ***/
234 #define IDirect3DVolume8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
235 #define IDirect3DVolume8_AddRef(p)                    (p)->AddRef()
236 #define IDirect3DVolume8_Release(p)                   (p)->Release()
237 /*** IDirect3DVolume8 methods ***/
238 #define IDirect3DVolume8_GetDevice(p,a)               (p)->GetDevice(a)
239 #define IDirect3DVolume8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
240 #define IDirect3DVolume8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
241 #define IDirect3DVolume8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
242 #define IDirect3DVolume8_GetContainer(p,a,b)          (p)->GetContainer(a,b)
243 #define IDirect3DVolume8_GetDesc(p,a)                 (p)->GetDesc(a)
244 #define IDirect3DVolume8_LockBox(p,a,b,c)             (p)->LockBox(a,b,c)
245 #define IDirect3DVolume8_UnlockBox(p)                 (p)->UnlockBox()
246 #endif
247
248 /*****************************************************************************
249  * IDirect3DSwapChain8 interface
250  */
251 #define INTERFACE IDirect3DSwapChain8
252 DECLARE_INTERFACE_(IDirect3DSwapChain8,IUnknown)
253 {
254     /*** IUnknown methods ***/
255     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
256     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
257     STDMETHOD_(ULONG,Release)(THIS) PURE;
258     /*** IDirect3DSwapChain8 methods ***/
259     STDMETHOD(Present)(THIS_ CONST RECT * pSourceRect, CONST RECT * pDestRect, HWND  hDestWindowOverride,CONST RGNDATA * pDirtyRegion) PURE;
260     STDMETHOD(GetBackBuffer)(THIS_ UINT  BackBuffer, D3DBACKBUFFER_TYPE  Type, struct IDirect3DSurface8 ** ppBackBuffer) PURE;
261 };
262 #undef INTERFACE
263
264 #if !defined(__cplusplus) || defined(CINTERFACE)
265 /*** IUnknown methods ***/
266 #define IDirect3DSwapChain8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
267 #define IDirect3DSwapChain8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
268 #define IDirect3DSwapChain8_Release(p)                   (p)->lpVtbl->Release(p)
269 /*** IDirect3DSwapChain8 methods ***/
270 #define IDirect3DSwapChain8_Present(p,a,b,c)             (p)->lpVtbl->Present(p,a,b,c)
271 #define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c)       (p)->lpVtbl->GetBackBuffer(p,a,b,c)
272 #else
273 /*** IUnknown methods ***/
274 #define IDirect3DSwapChain8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
275 #define IDirect3DSwapChain8_AddRef(p)                    (p)->AddRef()
276 #define IDirect3DSwapChain8_Release(p)                   (p)->Release()
277 /*** IDirect3DSwapChain8 methods ***/
278 #define IDirect3DSwapChain8_Present(p,a,b,c)             (p)->Present(a,b,c)
279 #define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c)       (p)->GetBackBuffer(a,b,c)
280 #endif
281
282 /*****************************************************************************
283  * IDirect3DSurface8 interface
284  */
285 #define INTERFACE IDirect3DSurface8
286 DECLARE_INTERFACE_(IDirect3DSurface8,IUnknown)
287 {
288     /*** IUnknown methods ***/
289     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
290     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
291     STDMETHOD_(ULONG,Release)(THIS) PURE;
292     /*** IDirect3DSurface8 methods ***/
293     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
294     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid,CONST void * pData,DWORD  SizeOfData,DWORD  Flags) PURE;
295     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid,void * pData,DWORD * pSizeOfData) PURE;
296     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
297     STDMETHOD(GetContainer)(THIS_ REFIID  riid, void ** ppContainer) PURE;
298     STDMETHOD(GetDesc)(THIS_ D3DSURFACE_DESC * pDesc) PURE;
299     STDMETHOD(LockRect)(THIS_ D3DLOCKED_RECT * pLockedRect, CONST RECT * pRect,DWORD  Flags) PURE;
300     STDMETHOD(UnlockRect)(THIS) PURE;
301 };
302 #undef INTERFACE
303
304 #if !defined(__cplusplus) || defined(CINTERFACE)
305 /*** IUnknown methods ***/
306 #define IDirect3DSurface8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
307 #define IDirect3DSurface8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
308 #define IDirect3DSurface8_Release(p)                   (p)->lpVtbl->Release(p)
309 /*** IDirect3DSurface8 methods ***/
310 #define IDirect3DSurface8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
311 #define IDirect3DSurface8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
312 #define IDirect3DSurface8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
313 #define IDirect3DSurface8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
314 #define IDirect3DSurface8_GetContainer(p,a,b)          (p)->lpVtbl->GetContainer(p,a,b)
315 #define IDirect3DSurface8_GetDesc(p,a)                 (p)->lpVtbl->GetDesc(p,a)
316 #define IDirect3DSurface8_LockRect(p,a,b,c)            (p)->lpVtbl->LockRect(p,a,b,c)
317 #define IDirect3DSurface8_UnlockRect(p)                (p)->lpVtbl->UnlockRect(p)
318 #else
319 /*** IUnknown methods ***/
320 #define IDirect3DSurface8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
321 #define IDirect3DSurface8_AddRef(p)                    (p)->AddRef()
322 #define IDirect3DSurface8_Release(p)                   (p)->Release()
323 /*** IDirect3DSurface8 methods ***/
324 #define IDirect3DSurface8_GetDevice(p,a)               (p)->GetDevice(a)
325 #define IDirect3DSurface8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
326 #define IDirect3DSurface8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
327 #define IDirect3DSurface8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
328 #define IDirect3DSurface8_GetContainer(p,a,b)          (p)->GetContainer(a,b)
329 #define IDirect3DSurface8_GetDesc(p,a)                 (p)->GetDesc(a)
330 #define IDirect3DSurface8_LockRect(p,a,b,c)            (p)->LockRect(a,b,c)
331 #define IDirect3DSurface8_UnlockRect(p)                (p)->UnlockRect()
332 #endif
333
334 /*****************************************************************************
335  * IDirect3DResource8 interface
336  */
337 #define INTERFACE IDirect3DResource8
338 DECLARE_INTERFACE_(IDirect3DResource8,IUnknown)
339 {
340     /*** IUnknown methods ***/
341     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
342     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
343     STDMETHOD_(ULONG,Release)(THIS) PURE;
344     /*** IDirect3DResource8 methods ***/
345     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
346     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
347     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
348     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
349     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
350     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
351     STDMETHOD_(void,PreLoad)(THIS) PURE;
352     STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
353 };
354 #undef INTERFACE
355
356 #if !defined(__cplusplus) || defined(CINTERFACE)
357 /*** IUnknown methods ***/
358 #define IDirect3DResource8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
359 #define IDirect3DResource8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
360 #define IDirect3DResource8_Release(p)                   (p)->lpVtbl->Release(p)
361 /*** IDirect3DResource8 methods ***/
362 #define IDirect3DResource8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
363 #define IDirect3DResource8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
364 #define IDirect3DResource8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
365 #define IDirect3DResource8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
366 #define IDirect3DResource8_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
367 #define IDirect3DResource8_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
368 #define IDirect3DResource8_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
369 #define IDirect3DResource8_GetType(p)                   (p)->lpVtbl->GetType(p)
370 #else
371 /*** IUnknown methods ***/
372 #define IDirect3DResource8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
373 #define IDirect3DResource8_AddRef(p)                    (p)->AddRef()
374 #define IDirect3DResource8_Release(p)                   (p)->Release()
375 /*** IDirect3DResource8 methods ***/
376 #define IDirect3DResource8_GetDevice(p,a)               (p)->GetDevice(a)
377 #define IDirect3DResource8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
378 #define IDirect3DResource8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
379 #define IDirect3DResource8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
380 #define IDirect3DResource8_SetPriority(p,a)             (p)->SetPriority(a)
381 #define IDirect3DResource8_GetPriority(p)               (p)->GetPriority()
382 #define IDirect3DResource8_PreLoad(p)                   (p)->PreLoad()
383 #define IDirect3DResource8_GetType(p)                   (p)->GetType()
384 #endif
385
386 /*****************************************************************************
387  * IDirect3DVertexBuffer8 interface
388  */
389 #define INTERFACE IDirect3DVertexBuffer8
390 DECLARE_INTERFACE_(IDirect3DVertexBuffer8,IDirect3DResource8)
391 {
392     /*** IUnknown methods ***/
393     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
394     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
395     STDMETHOD_(ULONG,Release)(THIS) PURE;
396     /*** IDirect3DResource8 methods ***/
397     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
398     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
399     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
400     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
401     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
402     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
403     STDMETHOD_(void,PreLoad)(THIS) PURE;
404     STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
405     /*** IDirect3DVertexBuffer8 methods ***/
406     STDMETHOD(Lock)(THIS_ UINT  OffsetToLock, UINT  SizeToLock, BYTE ** ppbData, DWORD  Flags) PURE;
407     STDMETHOD(Unlock)(THIS) PURE;
408     STDMETHOD(GetDesc)(THIS_ D3DVERTEXBUFFER_DESC  * pDesc) PURE;
409 };
410 #undef INTERFACE
411
412 #if !defined(__cplusplus) || defined(CINTERFACE)
413 /*** IUnknown methods ***/
414 #define IDirect3DVertexBuffer8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
415 #define IDirect3DVertexBuffer8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
416 #define IDirect3DVertexBuffer8_Release(p)                   (p)->lpVtbl->Release(p)
417 /*** IDirect3DVertexBuffer8 methods: IDirect3DResource8 ***/
418 #define IDirect3DVertexBuffer8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
419 #define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
420 #define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
421 #define IDirect3DVertexBuffer8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
422 #define IDirect3DVertexBuffer8_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
423 #define IDirect3DVertexBuffer8_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
424 #define IDirect3DVertexBuffer8_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
425 #define IDirect3DVertexBuffer8_GetType(p)                   (p)->lpVtbl->GetType(p)
426 /*** IDirect3DVertexBuffer8 methods ***/
427 #define IDirect3DVertexBuffer8_Lock(p,a,b,c,d)              (p)->lpVtbl->Lock(p,a,b,c,d)
428 #define IDirect3DVertexBuffer8_Unlock(p)                    (p)->lpVtbl->Unlock(p)
429 #define IDirect3DVertexBuffer8_GetDesc(p,a)                 (p)->lpVtbl->GetDesc(p,a)
430 #else
431 /*** IUnknown methods ***/
432 #define IDirect3DVertexBuffer8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
433 #define IDirect3DVertexBuffer8_AddRef(p)                    (p)->AddRef()
434 #define IDirect3DVertexBuffer8_Release(p)                   (p)->Release()
435 /*** IDirect3DVertexBuffer8 methods: IDirect3DResource8 ***/
436 #define IDirect3DVertexBuffer8_GetDevice(p,a)               (p)->GetDevice(a)
437 #define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
438 #define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
439 #define IDirect3DVertexBuffer8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
440 #define IDirect3DVertexBuffer8_SetPriority(p,a)             (p)->SetPriority(a)
441 #define IDirect3DVertexBuffer8_GetPriority(p)               (p)->GetPriority()
442 #define IDirect3DVertexBuffer8_PreLoad(p)                   (p)->PreLoad()
443 #define IDirect3DVertexBuffer8_GetType(p)                   (p)->GetType()
444 /*** IDirect3DVertexBuffer8 methods ***/
445 #define IDirect3DVertexBuffer8_Lock(p,a,b,c,d)              (p)->Lock(a,b,c,d)
446 #define IDirect3DVertexBuffer8_Unlock(p)                    (p)->Unlock()
447 #define IDirect3DVertexBuffer8_GetDesc(p,a)                 (p)->GetDesc(a)
448 #endif
449
450 /*****************************************************************************
451  * IDirect3DIndexBuffer8 interface
452  */
453 #define INTERFACE IDirect3DIndexBuffer8
454 DECLARE_INTERFACE_(IDirect3DIndexBuffer8,IDirect3DResource8)
455 {
456     /*** IUnknown methods ***/
457     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
458     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
459     STDMETHOD_(ULONG,Release)(THIS) PURE;
460     /*** IDirect3DResource8 methods ***/
461     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
462     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
463     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
464     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
465     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
466     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
467     STDMETHOD_(void,PreLoad)(THIS) PURE;
468     STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
469     /*** IDirect3DIndexBuffer8 methods ***/
470     STDMETHOD(Lock)(THIS_ UINT  OffsetToLock, UINT  SizeToLock, BYTE ** ppbData, DWORD  Flags) PURE;
471     STDMETHOD(Unlock)(THIS) PURE;
472     STDMETHOD(GetDesc)(THIS_ D3DINDEXBUFFER_DESC * pDesc) PURE;
473 };
474 #undef INTERFACE
475
476 #if !defined(__cplusplus) || defined(CINTERFACE)
477 /*** IUnknown methods ***/
478 #define IDirect3DIndexBuffer8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
479 #define IDirect3DIndexBuffer8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
480 #define IDirect3DIndexBuffer8_Release(p)                   (p)->lpVtbl->Release(p)
481 /*** IDirect3DIndexBuffer8 methods: IDirect3DResource8 ***/
482 #define IDirect3DIndexBuffer8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
483 #define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
484 #define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
485 #define IDirect3DIndexBuffer8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
486 #define IDirect3DIndexBuffer8_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
487 #define IDirect3DIndexBuffer8_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
488 #define IDirect3DIndexBuffer8_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
489 #define IDirect3DIndexBuffer8_GetType(p)                   (p)->lpVtbl->GetType(p)
490 /*** IDirect3DIndexBuffer8 methods ***/
491 #define IDirect3DIndexBuffer8_Lock(p,a,b,c,d)              (p)->lpVtbl->Lock(p,a,b,c,d)
492 #define IDirect3DIndexBuffer8_Unlock(p)                    (p)->lpVtbl->Unlock(p)
493 #define IDirect3DIndexBuffer8_GetDesc(p,a)                 (p)->lpVtbl->GetDesc(p,a)
494 #else
495 /*** IUnknown methods ***/
496 #define IDirect3DIndexBuffer8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
497 #define IDirect3DIndexBuffer8_AddRef(p)                    (p)->AddRef()
498 #define IDirect3DIndexBuffer8_Release(p)                   (p)->Release()
499 /*** IDirect3DIndexBuffer8 methods: IDirect3DResource8 ***/
500 #define IDirect3DIndexBuffer8_GetDevice(p,a)               (p)->GetDevice(a)
501 #define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
502 #define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
503 #define IDirect3DIndexBuffer8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
504 #define IDirect3DIndexBuffer8_SetPriority(p,a)             (p)->SetPriority(a)
505 #define IDirect3DIndexBuffer8_GetPriority(p)               (p)->GetPriority()
506 #define IDirect3DIndexBuffer8_PreLoad(p)                   (p)->PreLoad()
507 #define IDirect3DIndexBuffer8_GetType(p)                   (p)->GetType()
508 /*** IDirect3DIndexBuffer8 methods ***/
509 #define IDirect3DIndexBuffer8_Lock(p,a,b,c,d)              (p)->Lock(a,b,c,d)
510 #define IDirect3DIndexBuffer8_Unlock(p)                    (p)->Unlock()
511 #define IDirect3DIndexBuffer8_GetDesc(p,a)                 (p)->GetDesc(a)
512 #endif
513
514 /*****************************************************************************
515  * IDirect3DBaseTexture8 interface
516  */
517 #define INTERFACE IDirect3DBaseTexture8
518 DECLARE_INTERFACE_(IDirect3DBaseTexture8,IDirect3DResource8)
519 {
520     /*** IUnknown methods ***/
521     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
522     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
523     STDMETHOD_(ULONG,Release)(THIS) PURE;
524     /*** IDirect3DResource8 methods ***/
525     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
526     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
527     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
528     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
529     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
530     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
531     STDMETHOD_(void,PreLoad)(THIS) PURE;
532     STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
533     /*** IDirect3DBaseTexture8 methods ***/
534     STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD  LODNew) PURE;
535     STDMETHOD_(DWORD,GetLOD)(THIS) PURE;
536     STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE;
537 };
538 #undef INTERFACE
539
540 #if !defined(__cplusplus) || defined(CINTERFACE)
541 /*** IUnknown methods ***/
542 #define IDirect3DBaseTexture8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
543 #define IDirect3DBaseTexture8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
544 #define IDirect3DBaseTexture8_Release(p)                   (p)->lpVtbl->Release(p)
545 /*** IDirect3DBaseTexture8 methods: IDirect3DResource8 ***/
546 #define IDirect3DBaseTexture8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
547 #define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
548 #define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
549 #define IDirect3DBaseTexture8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
550 #define IDirect3DBaseTexture8_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
551 #define IDirect3DBaseTexture8_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
552 #define IDirect3DBaseTexture8_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
553 #define IDirect3DBaseTexture8_GetType(p)                   (p)->lpVtbl->GetType(p)
554 /*** IDirect3DBaseTexture8 methods ***/
555 #define IDirect3DBaseTexture8_SetLOD(p,a)                  (p)->lpVtbl->SetLOD(p,a)
556 #define IDirect3DBaseTexture8_GetLOD(p)                    (p)->lpVtbl->GetLOD(p)
557 #define IDirect3DBaseTexture8_GetLevelCount(p)             (p)->lpVtbl->GetLevelCount(p)
558 #else
559 /*** IUnknown methods ***/
560 #define IDirect3DBaseTexture8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
561 #define IDirect3DBaseTexture8_AddRef(p)                    (p)->AddRef()
562 #define IDirect3DBaseTexture8_Release(p)                   (p)->Release()
563 /*** IDirect3DBaseTexture8 methods: IDirect3DResource8 ***/
564 #define IDirect3DBaseTexture8_GetDevice(p,a)               (p)->GetDevice(a)
565 #define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
566 #define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
567 #define IDirect3DBaseTexture8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
568 #define IDirect3DBaseTexture8_SetPriority(p,a)             (p)->SetPriority(a)
569 #define IDirect3DBaseTexture8_GetPriority(p)               (p)->GetPriority()
570 #define IDirect3DBaseTexture8_PreLoad(p)                   (p)->PreLoad()
571 #define IDirect3DBaseTexture8_GetType(p)                   (p)->GetType()
572 /*** IDirect3DBaseTexture8 methods ***/
573 #define IDirect3DBaseTexture8_SetLOD(p,a)                  (p)->SetLOD(a)
574 #define IDirect3DBaseTexture8_GetLOD(p)                    (p)->GetLOD()
575 #define IDirect3DBaseTexture8_GetLevelCount(p)             (p)->GetLevelCount()
576 #endif
577
578 /*****************************************************************************
579  * IDirect3DCubeTexture8 interface
580  */
581 #define INTERFACE IDirect3DCubeTexture8
582 DECLARE_INTERFACE_(IDirect3DCubeTexture8,IDirect3DBaseTexture8)
583 {
584     /*** IUnknown methods ***/
585     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
586     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
587     STDMETHOD_(ULONG,Release)(THIS) PURE;
588     /*** IDirect3DResource8 methods ***/
589     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
590     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
591     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
592     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
593     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
594     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
595     STDMETHOD_(void,PreLoad)(THIS) PURE;
596     STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
597     /*** IDirect3DBaseTexture8 methods ***/
598     STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD  LODNew) PURE;
599     STDMETHOD_(DWORD,GetLOD)(THIS) PURE;
600     STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE;
601     /*** IDirect3DCubeTexture8 methods ***/
602     STDMETHOD(GetLevelDesc)(THIS_ UINT  Level,D3DSURFACE_DESC * pDesc) PURE;
603     STDMETHOD(GetCubeMapSurface)(THIS_ D3DCUBEMAP_FACES  FaceType,UINT  Level,IDirect3DSurface8 ** ppCubeMapSurface) PURE;
604     STDMETHOD(LockRect)(THIS_ D3DCUBEMAP_FACES  FaceType,UINT  Level,D3DLOCKED_RECT * pLockedRect,CONST RECT * pRect,DWORD  Flags) PURE;
605     STDMETHOD(UnlockRect)(THIS_ D3DCUBEMAP_FACES  FaceType,UINT  Level) PURE;
606     STDMETHOD(AddDirtyRect)(THIS_ D3DCUBEMAP_FACES  FaceType,CONST RECT * pDirtyRect) PURE;
607 };
608 #undef INTERFACE
609
610 #if !defined(__cplusplus) || defined(CINTERFACE)
611 /*** IUnknown methods ***/
612 #define IDirect3DCubeTexture8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
613 #define IDirect3DCubeTexture8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
614 #define IDirect3DCubeTexture8_Release(p)                   (p)->lpVtbl->Release(p)
615 /*** IDirect3DCubeTexture8 methods: IDirect3DResource8 ***/
616 #define IDirect3DCubeTexture8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
617 #define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
618 #define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
619 #define IDirect3DCubeTexture8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
620 #define IDirect3DCubeTexture8_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
621 #define IDirect3DCubeTexture8_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
622 #define IDirect3DCubeTexture8_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
623 #define IDirect3DCubeTexture8_GetType(p)                   (p)->lpVtbl->GetType(p)
624 /*** IDirect3DCubeTexture8 methods: IDirect3DBaseTexture8 ***/
625 #define IDirect3DCubeTexture8_SetLOD(p,a)                  (p)->lpVtbl->SetLOD(p,a)
626 #define IDirect3DCubeTexture8_GetLOD(p)                    (p)->lpVtbl->GetLOD(p)
627 #define IDirect3DCubeTexture8_GetLevelCount(p)             (p)->lpVtbl->GetLevelCount(p)
628 /*** IDirect3DCubeTexture8 methods ***/
629 #define IDirect3DCubeTexture8_GetLevelDesc(p,a,b)          (p)->lpVtbl->GetLevelDesc(p,a,b)
630 #define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c)   (p)->lpVtbl->GetCubeMapSurface(p,a,b,c)
631 #define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e)        (p)->lpVtbl->LockRect(p,a,b,c,d,e)
632 #define IDirect3DCubeTexture8_UnlockRect(p,a,b)            (p)->lpVtbl->UnlockRect(p,a,b)
633 #define IDirect3DCubeTexture8_AddDirtyRect(p,a,b)          (p)->lpVtbl->AddDirtyRect(p,a,b)
634 #else
635 /*** IUnknown methods ***/
636 #define IDirect3DCubeTexture8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
637 #define IDirect3DCubeTexture8_AddRef(p)                    (p)->AddRef()
638 #define IDirect3DCubeTexture8_Release(p)                   (p)->Release()
639 /*** IDirect3DCubeTexture8 methods: IDirect3DResource8 ***/
640 #define IDirect3DCubeTexture8_GetDevice(p,a)               (p)->GetDevice(a)
641 #define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
642 #define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
643 #define IDirect3DCubeTexture8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
644 #define IDirect3DCubeTexture8_SetPriority(p,a)             (p)->SetPriority(a)
645 #define IDirect3DCubeTexture8_GetPriority(p)               (p)->GetPriority()
646 #define IDirect3DCubeTexture8_PreLoad(p)                   (p)->PreLoad()
647 #define IDirect3DCubeTexture8_GetType(p)                   (p)->GetType()
648 /*** IDirect3DCubeTexture8 methods: IDirect3DBaseTexture8 ***/
649 #define IDirect3DCubeTexture8_SetLOD(p,a)                  (p)->SetLOD(a)
650 #define IDirect3DCubeTexture8_GetLOD(p)                    (p)->GetLOD()
651 #define IDirect3DCubeTexture8_GetLevelCount(p)             (p)->GetLevelCount()
652 /*** IDirect3DCubeTexture8 methods ***/
653 #define IDirect3DCubeTexture8_GetLevelDesc(p,a,b)          (p)->GetLevelDesc(a,b)
654 #define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c)   (p)->GetCubeMapSurface(a,b,c)
655 #define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e)        (p)->LockRect(a,b,c,d,e)
656 #define IDirect3DCubeTexture8_UnlockRect(p,a,b)            (p)->UnlockRect(a,b)
657 #define IDirect3DCubeTexture8_AddDirtyRect(p,a,b)          (p)->AddDirtyRect(a,b)
658 #endif
659
660 /*****************************************************************************
661  * IDirect3DTexture8 interface
662  */
663 #define INTERFACE IDirect3DTexture8
664 DECLARE_INTERFACE_(IDirect3DTexture8,IDirect3DBaseTexture8)
665 {
666     /*** IUnknown methods ***/
667     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
668     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
669     STDMETHOD_(ULONG,Release)(THIS) PURE;
670     /*** IDirect3DResource8 methods ***/
671     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
672     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
673     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
674     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
675     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
676     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
677     STDMETHOD_(void,PreLoad)(THIS) PURE;
678     STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
679     /*** IDirect3DBaseTexture8 methods ***/
680     STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD  LODNew) PURE;
681     STDMETHOD_(DWORD,GetLOD)(THIS) PURE;
682     STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE;
683     /*** IDirect3DTexture8 methods ***/
684     STDMETHOD(GetLevelDesc)(THIS_ UINT  Level,D3DSURFACE_DESC * pDesc) PURE;
685     STDMETHOD(GetSurfaceLevel)(THIS_ UINT  Level,IDirect3DSurface8 ** ppSurfaceLevel) PURE;
686     STDMETHOD(LockRect)(THIS_ UINT  Level,D3DLOCKED_RECT * pLockedRect,CONST RECT * pRect,DWORD  Flags) PURE;
687     STDMETHOD(UnlockRect)(THIS_ UINT  Level) PURE;
688     STDMETHOD(AddDirtyRect)(THIS_ CONST RECT * pDirtyRect) PURE;
689 };
690 #undef INTERFACE
691
692 #if !defined(__cplusplus) || defined(CINTERFACE)
693 /*** IUnknown methods ***/
694 #define IDirect3DTexture8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
695 #define IDirect3DTexture8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
696 #define IDirect3DTexture8_Release(p)                   (p)->lpVtbl->Release(p)
697 /*** IDirect3DTexture8 methods: IDirect3DResource8 ***/
698 #define IDirect3DTexture8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
699 #define IDirect3DTexture8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
700 #define IDirect3DTexture8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
701 #define IDirect3DTexture8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
702 #define IDirect3DTexture8_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
703 #define IDirect3DTexture8_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
704 #define IDirect3DTexture8_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
705 #define IDirect3DTexture8_GetType(p)                   (p)->lpVtbl->GetType(p)
706 /*** IDirect3DTexture8 methods: IDirect3DBaseTexture8 ***/
707 #define IDirect3DTexture8_SetLOD(p,a)                  (p)->lpVtbl->SetLOD(p,a)
708 #define IDirect3DTexture8_GetLOD(p)                    (p)->lpVtbl->GetLOD(p)
709 #define IDirect3DTexture8_GetLevelCount(p)             (p)->lpVtbl->GetLevelCount(p)
710 /*** IDirect3DTexture8 methods ***/
711 #define IDirect3DTexture8_GetLevelDesc(p,a,b)          (p)->lpVtbl->GetLevelDesc(p,a,b)
712 #define IDirect3DTexture8_GetSurfaceLevel(p,a,b)       (p)->lpVtbl->GetSurfaceLevel(p,a,b)
713 #define IDirect3DTexture8_LockRect(p,a,b,c,d)          (p)->lpVtbl->LockRect(p,a,b,c,d)
714 #define IDirect3DTexture8_UnlockRect(p,a)              (p)->lpVtbl->UnlockRect(p,a)
715 #define IDirect3DTexture8_AddDirtyRect(p,a)            (p)->lpVtbl->AddDirtyRect(p,a)
716 #else
717 /*** IUnknown methods ***/
718 #define IDirect3DTexture8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
719 #define IDirect3DTexture8_AddRef(p)                    (p)->AddRef()
720 #define IDirect3DTexture8_Release(p)                   (p)->Release()
721 /*** IDirect3DTexture8 methods: IDirect3DResource8 ***/
722 #define IDirect3DTexture8_GetDevice(p,a)               (p)->GetDevice(a)
723 #define IDirect3DTexture8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
724 #define IDirect3DTexture8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
725 #define IDirect3DTexture8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
726 #define IDirect3DTexture8_SetPriority(p,a)             (p)->SetPriority(a)
727 #define IDirect3DTexture8_GetPriority(p)               (p)->GetPriority()
728 #define IDirect3DTexture8_PreLoad(p)                   (p)->PreLoad()
729 #define IDirect3DTexture8_GetType(p)                   (p)->GetType()
730 /*** IDirect3DTexture8 methods: IDirect3DBaseTexture8 ***/
731 #define IDirect3DTexture8_SetLOD(p,a)                  (p)->SetLOD(a)
732 #define IDirect3DTexture8_GetLOD(p)                    (p)->GetLOD()
733 #define IDirect3DTexture8_GetLevelCount(p)             (p)->GetLevelCount()
734 /*** IDirect3DTexture8 methods ***/
735 #define IDirect3DTexture8_GetLevelDesc(p,a,b)          (p)->GetLevelDesc(a,b)
736 #define IDirect3DTexture8_GetSurfaceLevel(p,a,b)       (p)->GetSurfaceLevel(a,b)
737 #define IDirect3DTexture8_LockRect(p,a,b,c,d)          (p)->LockRect(a,b,c,d)
738 #define IDirect3DTexture8_UnlockRect(p,a)              (p)->UnlockRect(a)
739 #define IDirect3DTexture8_AddDirtyRect(p,a)            (p)->AddDirtyRect(a)
740 #endif
741
742 /*****************************************************************************
743  * IDirect3DVolumeTexture8 interface
744  */
745 #define INTERFACE IDirect3DVolumeTexture8
746 DECLARE_INTERFACE_(IDirect3DVolumeTexture8,IDirect3DBaseTexture8)
747 {
748     /*** IUnknown methods ***/
749     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
750     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
751     STDMETHOD_(ULONG,Release)(THIS) PURE;
752     /*** IDirect3DResource8 methods ***/
753     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
754     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
755     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
756     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
757     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
758     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
759     STDMETHOD_(void,PreLoad)(THIS) PURE;
760     STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
761     /*** IDirect3DBaseTexture8 methods ***/
762     STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD  LODNew) PURE;
763     STDMETHOD_(DWORD,GetLOD)(THIS) PURE;
764     STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE;
765     /*** IDirect3DVolumeTexture8 methods ***/
766     STDMETHOD(GetLevelDesc)(THIS_ UINT  Level,D3DVOLUME_DESC * pDesc) PURE;
767     STDMETHOD(GetVolumeLevel)(THIS_ UINT  Level,IDirect3DVolume8 ** ppVolumeLevel) PURE;
768     STDMETHOD(LockBox)(THIS_ UINT  Level,D3DLOCKED_BOX * pLockedVolume,CONST D3DBOX * pBox,DWORD  Flags) PURE;
769     STDMETHOD(UnlockBox)(THIS_ UINT  Level) PURE;
770     STDMETHOD(AddDirtyBox)(THIS_ CONST D3DBOX * pDirtyBox) PURE;
771 };
772 #undef INTERFACE
773
774 #if !defined(__cplusplus) || defined(CINTERFACE)
775 /*** IUnknown methods ***/
776 #define IDirect3DVolumeTexture8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
777 #define IDirect3DVolumeTexture8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
778 #define IDirect3DVolumeTexture8_Release(p)                   (p)->lpVtbl->Release(p)
779 /*** IDirect3DVolumeTexture8 methods: IDirect3DResource8 ***/
780 #define IDirect3DVolumeTexture8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
781 #define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
782 #define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
783 #define IDirect3DVolumeTexture8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
784 #define IDirect3DVolumeTexture8_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
785 #define IDirect3DVolumeTexture8_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
786 #define IDirect3DVolumeTexture8_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
787 #define IDirect3DVolumeTexture8_GetType(p)                   (p)->lpVtbl->GetType(p)
788 /*** IDirect3DVolumeTexture8 methods: IDirect3DBaseTexture8 ***/
789 #define IDirect3DVolumeTexture8_SetLOD(p,a)                  (p)->lpVtbl->SetLOD(p,a)
790 #define IDirect3DVolumeTexture8_GetLOD(p)                    (p)->lpVtbl->GetLOD(p)
791 #define IDirect3DVolumeTexture8_GetLevelCount(p)             (p)->lpVtbl->GetLevelCount(p)
792 /*** IDirect3DVolumeTexture8 methods ***/
793 #define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b)          (p)->lpVtbl->GetLevelDesc(p,a,b)
794 #define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b)        (p)->lpVtbl->GetVolumeLevel(p,a,b)
795 #define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d)           (p)->lpVtbl->LockBox(p,a,b,c,d)
796 #define IDirect3DVolumeTexture8_UnlockBox(p,a)               (p)->lpVtbl->UnlockBox(p,a)
797 #define IDirect3DVolumeTexture8_AddDirtyBox(p,a)             (p)->lpVtbl->AddDirtyBox(p,a)
798 #else
799 /*** IUnknown methods ***/
800 #define IDirect3DVolumeTexture8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
801 #define IDirect3DVolumeTexture8_AddRef(p)                    (p)->AddRef()
802 #define IDirect3DVolumeTexture8_Release(p)                   (p)->Release()
803 /*** IDirect3DVolumeTexture8 methods: IDirect3DResource8 ***/
804 #define IDirect3DVolumeTexture8_GetDevice(p,a)               (p)->GetDevice(a)
805 #define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
806 #define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
807 #define IDirect3DVolumeTexture8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
808 #define IDirect3DVolumeTexture8_SetPriority(p,a)             (p)->SetPriority(a)
809 #define IDirect3DVolumeTexture8_GetPriority(p)               (p)->GetPriority()
810 #define IDirect3DVolumeTexture8_PreLoad(p)                   (p)->PreLoad()
811 #define IDirect3DVolumeTexture8_GetType(p)                   (p)->GetType()
812 /*** IDirect3DVolumeTexture8 methods: IDirect3DBaseTexture8 ***/
813 #define IDirect3DVolumeTexture8_SetLOD(p,a)                  (p)->SetLOD(a)
814 #define IDirect3DVolumeTexture8_GetLOD(p)                    (p)->GetLOD()
815 #define IDirect3DVolumeTexture8_GetLevelCount(p)             (p)->GetLevelCount()
816 /*** IDirect3DVolumeTexture8 methods ***/
817 #define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b)          (p)->GetLevelDesc(a,b)
818 #define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b)        (p)->GetVolumeLevel(a,b)
819 #define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d)           (p)->LockBox(a,b,c,d)
820 #define IDirect3DVolumeTexture8_UnlockBox(p,a)               (p)->UnlockBox(a)
821 #define IDirect3DVolumeTexture8_AddDirtyBox(p,a)             (p)->AddDirtyBox(a)
822 #endif
823
824 /*****************************************************************************
825  * IDirect3DDevice8 interface
826  */
827 #define INTERFACE IDirect3DDevice8
828 DECLARE_INTERFACE_(IDirect3DDevice8,IUnknown)
829 {
830     /*** IUnknown methods ***/
831     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
832     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
833     STDMETHOD_(ULONG,Release)(THIS) PURE;
834     /*** IDirect3DDevice8 methods ***/
835     STDMETHOD(TestCooperativeLevel)(THIS) PURE;
836     STDMETHOD_(UINT,GetAvailableTextureMem)(THIS) PURE;
837     STDMETHOD(ResourceManagerDiscardBytes)(THIS_ DWORD  Bytes) PURE;
838     STDMETHOD(GetDirect3D)(THIS_ IDirect3D8 ** ppD3D8) PURE;
839     STDMETHOD(GetDeviceCaps)(THIS_ D3DCAPS8 * pCaps) PURE;
840     STDMETHOD(GetDisplayMode)(THIS_ D3DDISPLAYMODE * pMode) PURE;
841     STDMETHOD(GetCreationParameters)(THIS_ D3DDEVICE_CREATION_PARAMETERS  * pParameters) PURE;
842     STDMETHOD(SetCursorProperties)(THIS_ UINT  XHotSpot, UINT  YHotSpot, IDirect3DSurface8 * pCursorBitmap) PURE;
843     STDMETHOD_(void,SetCursorPosition)(THIS_ UINT  XScreenSpace, UINT  YScreenSpace,DWORD  Flags) PURE;
844     STDMETHOD_(BOOL,ShowCursor)(THIS_ BOOL  bShow) PURE;
845     STDMETHOD(CreateAdditionalSwapChain)(THIS_ D3DPRESENT_PARAMETERS * pPresentationParameters, IDirect3DSwapChain8 ** pSwapChain) PURE;
846     STDMETHOD(Reset)(THIS_ D3DPRESENT_PARAMETERS * pPresentationParameters) PURE;
847     STDMETHOD(Present)(THIS_ CONST RECT * pSourceRect,CONST RECT * pDestRect,HWND  hDestWindowOverride,CONST RGNDATA * pDirtyRegion) PURE;
848     STDMETHOD(GetBackBuffer)(THIS_ UINT  BackBuffer,D3DBACKBUFFER_TYPE  Type,IDirect3DSurface8 ** ppBackBuffer) PURE;
849     STDMETHOD(GetRasterStatus)(THIS_ D3DRASTER_STATUS * pRasterStatus) PURE;
850     STDMETHOD_(void,SetGammaRamp)(THIS_ DWORD  Flags,CONST D3DGAMMARAMP * pRamp) PURE;
851     STDMETHOD_(void,GetGammaRamp)(THIS_ D3DGAMMARAMP * pRamp) PURE;
852     STDMETHOD(CreateTexture)(THIS_ UINT  Width,UINT  Height,UINT  Levels,DWORD  Usage,D3DFORMAT  Format,D3DPOOL  Pool,IDirect3DTexture8 ** ppTexture) PURE;
853     STDMETHOD(CreateVolumeTexture)(THIS_ UINT  Width,UINT  Height,UINT  Depth,UINT  Levels,DWORD  Usage,D3DFORMAT  Format,D3DPOOL  Pool,IDirect3DVolumeTexture8 ** ppVolumeTexture) PURE;
854     STDMETHOD(CreateCubeTexture)(THIS_ UINT  EdgeLength,UINT  Levels,DWORD  Usage,D3DFORMAT  Format,D3DPOOL  Pool,IDirect3DCubeTexture8 ** ppCubeTexture) PURE;
855     STDMETHOD(CreateVertexBuffer)(THIS_ UINT  Length,DWORD  Usage,DWORD  FVF,D3DPOOL  Pool,IDirect3DVertexBuffer8 ** ppVertexBuffer) PURE;
856     STDMETHOD(CreateIndexBuffer)(THIS_ UINT  Length,DWORD  Usage,D3DFORMAT  Format,D3DPOOL  Pool,IDirect3DIndexBuffer8 ** ppIndexBuffer) PURE;
857     STDMETHOD(CreateRenderTarget)(THIS_ UINT  Width,UINT  Height,D3DFORMAT  Format,D3DMULTISAMPLE_TYPE  MultiSample,BOOL  Lockable,IDirect3DSurface8 ** ppSurface) PURE;
858     STDMETHOD(CreateDepthStencilSurface)(THIS_ UINT  Width,UINT  Height,D3DFORMAT  Format,D3DMULTISAMPLE_TYPE  MultiSample,IDirect3DSurface8 ** ppSurface) PURE;
859     STDMETHOD(CreateImageSurface)(THIS_ UINT  Width,UINT  Height,D3DFORMAT  Format,IDirect3DSurface8 ** ppSurface) PURE;
860     STDMETHOD(CopyRects)(THIS_ IDirect3DSurface8 * pSourceSurface,CONST RECT * pSourceRectsArray,UINT  cRects,IDirect3DSurface8 * pDestinationSurface,CONST POINT * pDestPointsArray) PURE;
861     STDMETHOD(UpdateTexture)(THIS_ IDirect3DBaseTexture8 * pSourceTexture,IDirect3DBaseTexture8 * pDestinationTexture) PURE;
862     STDMETHOD(GetFrontBuffer)(THIS_ IDirect3DSurface8 * pDestSurface) PURE;
863     STDMETHOD(SetRenderTarget)(THIS_ IDirect3DSurface8 * pRenderTarget,IDirect3DSurface8 * pNewZStencil) PURE;
864     STDMETHOD(GetRenderTarget)(THIS_ IDirect3DSurface8 ** ppRenderTarget) PURE;
865     STDMETHOD(GetDepthStencilSurface)(THIS_ IDirect3DSurface8 ** ppZStencilSurface) PURE;
866     STDMETHOD(BeginScene)(THIS) PURE;
867     STDMETHOD(EndScene)(THIS) PURE;
868     STDMETHOD(Clear)(THIS_ DWORD  Count,CONST D3DRECT * pRects,DWORD  Flags,D3DCOLOR  Color,float  Z,DWORD  Stencil) PURE;
869     STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE  State,CONST D3DMATRIX * pMatrix) PURE;
870     STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE  State,D3DMATRIX * pMatrix) PURE;
871     STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE  State, CONST D3DMATRIX * pMatrix) PURE;
872     STDMETHOD(SetViewport)(THIS_ CONST D3DVIEWPORT8 * pViewport) PURE;
873     STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT8 * pViewport) PURE;
874     STDMETHOD(SetMaterial)(THIS_ CONST D3DMATERIAL8 * pMaterial) PURE;
875     STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL8 *pMaterial) PURE;
876     STDMETHOD(SetLight)(THIS_ DWORD  Index,CONST D3DLIGHT8 * pLight) PURE;
877     STDMETHOD(GetLight)(THIS_ DWORD  Index,D3DLIGHT8 * pLight) PURE;
878     STDMETHOD(LightEnable)(THIS_ DWORD  Index,BOOL  Enable) PURE;
879     STDMETHOD(GetLightEnable)(THIS_ DWORD  Index,BOOL * pEnable) PURE;
880     STDMETHOD(SetClipPlane)(THIS_ DWORD  Index,CONST float * pPlane) PURE;
881     STDMETHOD(GetClipPlane)(THIS_ DWORD  Index,float * pPlane) PURE;
882     STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE  State,DWORD  Value) PURE;
883     STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE  State,DWORD * pValue) PURE;
884     STDMETHOD(BeginStateBlock)(THIS) PURE;
885     STDMETHOD(EndStateBlock)(THIS_ DWORD * pToken) PURE;
886     STDMETHOD(ApplyStateBlock)(THIS_ DWORD  Token) PURE;
887     STDMETHOD(CaptureStateBlock)(THIS_ DWORD  Token) PURE;
888     STDMETHOD(DeleteStateBlock)(THIS_ DWORD  Token) PURE;
889     STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE  Type,DWORD * pToken) PURE;
890     STDMETHOD(SetClipStatus)(THIS_ CONST D3DCLIPSTATUS8 * pClipStatus) PURE;
891     STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS8 * pClipStatus) PURE;
892     STDMETHOD(GetTexture)(THIS_ DWORD  Stage,IDirect3DBaseTexture8 ** ppTexture) PURE;
893     STDMETHOD(SetTexture)(THIS_ DWORD  Stage,IDirect3DBaseTexture8 * pTexture) PURE;
894     STDMETHOD(GetTextureStageState)(THIS_ DWORD  Stage,D3DTEXTURESTAGESTATETYPE  Type,DWORD * pValue) PURE;
895     STDMETHOD(SetTextureStageState)(THIS_ DWORD  Stage,D3DTEXTURESTAGESTATETYPE  Type,DWORD  Value) PURE;
896     STDMETHOD(ValidateDevice)(THIS_ DWORD * pNumPasses) PURE;
897     STDMETHOD(GetInfo)(THIS_ DWORD  DevInfoID,void * pDevInfoStruct,DWORD  DevInfoStructSize) PURE;
898     STDMETHOD(SetPaletteEntries)(THIS_ UINT  PaletteNumber,CONST PALETTEENTRY * pEntries) PURE;
899     STDMETHOD(GetPaletteEntries)(THIS_ UINT  PaletteNumber,PALETTEENTRY * pEntries) PURE;
900     STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT  PaletteNumber) PURE;
901     STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT  * PaletteNumber) PURE;
902     STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE  PrimitiveType,UINT  StartVertex,UINT  PrimitiveCount) PURE;
903     STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE  PrimitiveType,UINT  minIndex,UINT  NumVertices,UINT  startIndex,UINT  primCount) PURE;
904     STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE  PrimitiveType,UINT  PrimitiveCount,CONST void * pVertexStreamZeroData,UINT  VertexStreamZeroStride) PURE;
905     STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE  PrimitiveType,UINT  MinVertexIndex,UINT  NumVertexIndices,UINT  PrimitiveCount,CONST void * pIndexData,D3DFORMAT  IndexDataFormat,CONST void * pVertexStreamZeroData,UINT  VertexStreamZeroStride) PURE;
906     STDMETHOD(ProcessVertices)(THIS_ UINT  SrcStartIndex,UINT  DestIndex,UINT  VertexCount,IDirect3DVertexBuffer8 * pDestBuffer,DWORD  Flags) PURE;
907     STDMETHOD(CreateVertexShader)(THIS_ CONST DWORD * pDeclaration,CONST DWORD * pFunction,DWORD * pHandle,DWORD  Usage) PURE;
908     STDMETHOD(SetVertexShader)(THIS_ DWORD  Handle) PURE;
909     STDMETHOD(GetVertexShader)(THIS_ DWORD * pHandle) PURE;
910     STDMETHOD(DeleteVertexShader)(THIS_ DWORD  Handle) PURE;
911     STDMETHOD(SetVertexShaderConstant)(THIS_ DWORD  Register,CONST void * pConstantData,DWORD  ConstantCount) PURE;
912     STDMETHOD(GetVertexShaderConstant)(THIS_ DWORD  Register,void * pConstantData,DWORD  ConstantCount) PURE;
913     STDMETHOD(GetVertexShaderDeclaration)(THIS_ DWORD  Handle,void * pData,DWORD * pSizeOfData) PURE;
914     STDMETHOD(GetVertexShaderFunction)(THIS_ DWORD  Handle,void * pData,DWORD * pSizeOfData) PURE;
915     STDMETHOD(SetStreamSource)(THIS_ UINT  StreamNumber,IDirect3DVertexBuffer8 * pStreamData,UINT  Stride) PURE;
916     STDMETHOD(GetStreamSource)(THIS_ UINT  StreamNumber,IDirect3DVertexBuffer8 ** ppStreamData,UINT * pStride) PURE;
917     STDMETHOD(SetIndices)(THIS_ IDirect3DIndexBuffer8 * pIndexData,UINT  BaseVertexIndex) PURE;
918     STDMETHOD(GetIndices)(THIS_ IDirect3DIndexBuffer8 ** ppIndexData,UINT * pBaseVertexIndex) PURE;
919     STDMETHOD(CreatePixelShader)(THIS_ CONST DWORD * pFunction,DWORD * pHandle) PURE;
920     STDMETHOD(SetPixelShader)(THIS_ DWORD  Handle) PURE;
921     STDMETHOD(GetPixelShader)(THIS_ DWORD * pHandle) PURE;
922     STDMETHOD(DeletePixelShader)(THIS_ DWORD  Handle) PURE;
923     STDMETHOD(SetPixelShaderConstant)(THIS_ DWORD  Register,CONST void * pConstantData,DWORD  ConstantCount) PURE;
924     STDMETHOD(GetPixelShaderConstant)(THIS_ DWORD  Register,void * pConstantData,DWORD  ConstantCount) PURE;
925     STDMETHOD(GetPixelShaderFunction)(THIS_ DWORD  Handle,void * pData,DWORD * pSizeOfData) PURE;
926     STDMETHOD(DrawRectPatch)(THIS_ UINT  Handle,CONST float * pNumSegs,CONST D3DRECTPATCH_INFO * pRectPatchInfo) PURE;
927     STDMETHOD(DrawTriPatch)(THIS_ UINT  Handle,CONST float * pNumSegs,CONST D3DTRIPATCH_INFO * pTriPatchInfo) PURE;
928     STDMETHOD(DeletePatch)(THIS_ UINT  Handle) PURE;
929 };
930 #undef INTERFACE
931
932 #if !defined(__cplusplus) || defined(CINTERFACE)
933 /*** IUnknown methods ***/
934 #define IDirect3DDevice8_QueryInterface(p,a,b)                     (p)->lpVtbl->QueryInterface(p,a,b)
935 #define IDirect3DDevice8_AddRef(p)                                 (p)->lpVtbl->AddRef(p)
936 #define IDirect3DDevice8_Release(p)                                (p)->lpVtbl->Release(p)
937 /*** IDirect3DDevice8 methods ***/
938 #define IDirect3DDevice8_TestCooperativeLevel(p)                   (p)->lpVtbl->TestCooperativeLevel(p)
939 #define IDirect3DDevice8_GetAvailableTextureMem(p)                 (p)->lpVtbl->GetAvailableTextureMem(p)
940 #define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a)          (p)->lpVtbl->ResourceManagerDiscardBytes(p,a)
941 #define IDirect3DDevice8_GetDirect3D(p,a)                          (p)->lpVtbl->GetDirect3D(p,a)
942 #define IDirect3DDevice8_GetDeviceCaps(p,a)                        (p)->lpVtbl->GetDeviceCaps(p,a)
943 #define IDirect3DDevice8_GetDisplayMode(p,a)                       (p)->lpVtbl->GetDisplayMode(p,a)
944 #define IDirect3DDevice8_GetCreationParameters(p,a)                (p)->lpVtbl->GetCreationParameters(p,a)
945 #define IDirect3DDevice8_SetCursorProperties(p,a,b,c)              (p)->lpVtbl->SetCursorProperties(p,a,b,c)
946 #define IDirect3DDevice8_SetCursorPosition(p,a,b,c)                (p)->lpVtbl->SetCursorPosition(p,a,b,c)
947 #define IDirect3DDevice8_ShowCursor(p,a)                           (p)->lpVtbl->ShowCursor(p,a)
948 #define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b)          (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b)
949 #define IDirect3DDevice8_Reset(p,a)                                (p)->lpVtbl->Reset(p,a)
950 #define IDirect3DDevice8_Present(p,a,b,c,d)                        (p)->lpVtbl->Present(p,a,b,c,d)
951 #define IDirect3DDevice8_GetBackBuffer(p,a,b,c)                    (p)->lpVtbl->GetBackBuffer(p,a,b,c)
952 #define IDirect3DDevice8_GetRasterStatus(p,a)                      (p)->lpVtbl->GetRasterStatus(p,a)
953 #define IDirect3DDevice8_SetGammaRamp(p,a,b)                       (p)->lpVtbl->SetGammaRamp(p,a,b)
954 #define IDirect3DDevice8_GetGammaRamp(p,a)                         (p)->lpVtbl->GetGammaRamp(p,a)
955 #define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g)            (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g)
956 #define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h)    (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h)
957 #define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f)          (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f)
958 #define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e)           (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e)
959 #define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e)            (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e)
960 #define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f)         (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f)
961 #define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e)    (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e)
962 #define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d)             (p)->lpVtbl->CreateImageSurface(p,a,b,c,d)
963 #define IDirect3DDevice8_CopyRects(p,a,b,c,d,e)                    (p)->lpVtbl->CopyRects(p,a,b,c,d,e)
964 #define IDirect3DDevice8_UpdateTexture(p,a,b)                      (p)->lpVtbl->UpdateTexture(p,a,b)
965 #define IDirect3DDevice8_GetFrontBuffer(p,a)                       (p)->lpVtbl->GetFrontBuffer(p,a)
966 #define IDirect3DDevice8_SetRenderTarget(p,a,b)                    (p)->lpVtbl->SetRenderTarget(p,a,b)
967 #define IDirect3DDevice8_GetRenderTarget(p,a)                      (p)->lpVtbl->GetRenderTarget(p,a)
968 #define IDirect3DDevice8_GetDepthStencilSurface(p,a)               (p)->lpVtbl->GetDepthStencilSurface(p,a)
969 #define IDirect3DDevice8_BeginScene(p)                             (p)->lpVtbl->BeginScene(p)
970 #define IDirect3DDevice8_EndScene(p)                               (p)->lpVtbl->EndScene(p)
971 #define IDirect3DDevice8_Clear(p,a,b,c,d,e,f)                      (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
972 #define IDirect3DDevice8_SetTransform(p,a,b)                       (p)->lpVtbl->SetTransform(p,a,b)
973 #define IDirect3DDevice8_GetTransform(p,a,b)                       (p)->lpVtbl->GetTransform(p,a,b)
974 #define IDirect3DDevice8_MultiplyTransform(p,a,b)                  (p)->lpVtbl->MultiplyTransform(p,a,b)
975 #define IDirect3DDevice8_SetViewport(p,a)                          (p)->lpVtbl->SetViewport(p,a)
976 #define IDirect3DDevice8_GetViewport(p,a)                          (p)->lpVtbl->GetViewport(p,a)
977 #define IDirect3DDevice8_SetMaterial(p,a)                          (p)->lpVtbl->SetMaterial(p,a)
978 #define IDirect3DDevice8_GetMaterial(p,a)                          (p)->lpVtbl->GetMaterial(p,a)
979 #define IDirect3DDevice8_SetLight(p,a,b)                           (p)->lpVtbl->SetLight(p,a,b)
980 #define IDirect3DDevice8_GetLight(p,a,b)                           (p)->lpVtbl->GetLight(p,a,b)
981 #define IDirect3DDevice8_LightEnable(p,a,b)                        (p)->lpVtbl->LightEnable(p,a,b)
982 #define IDirect3DDevice8_GetLightEnable(p,a,b)                     (p)->lpVtbl->GetLightEnable(p,a,b)
983 #define IDirect3DDevice8_SetClipPlane(p,a,b)                       (p)->lpVtbl->SetClipPlane(p,a,b)
984 #define IDirect3DDevice8_GetClipPlane(p,a,b)                       (p)->lpVtbl->GetClipPlane(p,a,b)
985 #define IDirect3DDevice8_SetRenderState(p,a,b)                     (p)->lpVtbl->SetRenderState(p,a,b)
986 #define IDirect3DDevice8_GetRenderState(p,a,b)                     (p)->lpVtbl->GetRenderState(p,a,b)
987 #define IDirect3DDevice8_BeginStateBlock(p)                        (p)->lpVtbl->BeginStateBlock(p)
988 #define IDirect3DDevice8_EndStateBlock(p,a)                        (p)->lpVtbl->EndStateBlock(p,a)
989 #define IDirect3DDevice8_ApplyStateBlock(p,a)                      (p)->lpVtbl->ApplyStateBlock(p,a)
990 #define IDirect3DDevice8_CaptureStateBlock(p,a)                    (p)->lpVtbl->CaptureStateBlock(p,a)
991 #define IDirect3DDevice8_DeleteStateBlock(p,a)                     (p)->lpVtbl->DeleteStateBlock(p,a)
992 #define IDirect3DDevice8_CreateStateBlock(p,a,b)                   (p)->lpVtbl->CreateStateBlock(p,a,b)
993 #define IDirect3DDevice8_SetClipStatus(p,a)                        (p)->lpVtbl->SetClipStatus(p,a)
994 #define IDirect3DDevice8_GetClipStatus(p,a)                        (p)->lpVtbl->GetClipStatus(p,a)
995 #define IDirect3DDevice8_GetTexture(p,a,b)                         (p)->lpVtbl->GetTexture(p,a,b)
996 #define IDirect3DDevice8_SetTexture(p,a,b)                         (p)->lpVtbl->SetTexture(p,a,b)
997 #define IDirect3DDevice8_GetTextureStageState(p,a,b,c)             (p)->lpVtbl->GetTextureStageState(p,a,b,c)
998 #define IDirect3DDevice8_SetTextureStageState(p,a,b,c)             (p)->lpVtbl->SetTextureStageState(p,a,b,c)
999 #define IDirect3DDevice8_ValidateDevice(p,a)                       (p)->lpVtbl->ValidateDevice(p,a)
1000 #define IDirect3DDevice8_GetInfo(p,a,b,c)                          (p)->lpVtbl->GetInfo(p,a,b,c)
1001 #define IDirect3DDevice8_SetPaletteEntries(p,a,b)                  (p)->lpVtbl->SetPaletteEntries(p,a,b)
1002 #define IDirect3DDevice8_GetPaletteEntries(p,a,b)                  (p)->lpVtbl->GetPaletteEntries(p,a,b)
1003 #define IDirect3DDevice8_SetCurrentTexturePalette(p,a)             (p)->lpVtbl->SetCurrentTexturePalette(p,a)
1004 #define IDirect3DDevice8_GetCurrentTexturePalette(p,a)             (p)->lpVtbl->GetCurrentTexturePalette(p,a)
1005 #define IDirect3DDevice8_DrawPrimitive(p,a,b,c)                    (p)->lpVtbl->DrawPrimitive(p,a,b,c)
1006 #define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e)         (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e)
1007 #define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d)                (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
1008 #define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
1009 #define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e)              (p)->lpVtbl->processVertices(p,a,b,c,d,e)
1010 #define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d)             (p)->lpVtbl->CreateVertexShader(p,a,b,c,d)
1011 #define IDirect3DDevice8_SetVertexShader(p,a)                      (p)->lpVtbl->SetVertexShader(p,a)
1012 #define IDirect3DDevice8_GetVertexShader(p,a)                      (p)->lpVtbl->GetVertexShader(p,a)
1013 #define IDirect3DDevice8_DeleteVertexShader(p,a)                   (p)->lpVtbl->DeleteVertexShader(p,a)
1014 #define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c)          (p)->lpVtbl->SetVertexShaderConstant(p,a,b,c)
1015 #define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c)          (p)->lpVtbl->GetVertexShaderConstant(p,a,b,c)
1016 #define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c)       (p)->lpVtbl->GetVertexShaderDeclaration(p,a,b,c)
1017 #define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c)          (p)->lpVtbl->GetVertexShaderFunction(p,a,b,c)
1018 #define IDirect3DDevice8_SetStreamSource(p,a,b,c)                  (p)->lpVtbl->SetStreamSource(p,a,b,c)
1019 #define IDirect3DDevice8_GetStreamSource(p,a,b,c)                  (p)->lpVtbl->GetStreamSource(p,a,b,c)
1020 #define IDirect3DDevice8_SetIndices(p,a,b)                         (p)->lpVtbl->SetIndices(p,a,b)
1021 #define IDirect3DDevice8_GetIndices(p,a,b)                         (p)->lpVtbl->GetIndices(p,a,b)
1022 #define IDirect3DDevice8_CreatePixelShader(p,a,b)                  (p)->lpVtbl->CreatePixelShader(p,a,b)
1023 #define IDirect3DDevice8_SetPixelShader(p,a)                       (p)->lpVtbl->SetPixelShader(p,a)
1024 #define IDirect3DDevice8_GetPixelShader(p,a)                       (p)->lpVtbl->GetPixelShader(p,a)
1025 #define IDirect3DDevice8_DeletePixelShader(p,a)                    (p)->lpVtbl->DeletePixelShader(p,a)
1026 #define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c)           (p)->lpVtbl->SetPixelShaderConstant(p,a,b,c)
1027 #define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c)           (p)->lpVtbl->GetPixelShaderConstant(p,a,b,c)
1028 #define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c)           (p)->lpVtbl->GetPixelShaderFunction(p,a,b,c)
1029 #define IDirect3DDevice8_DrawRectPatch(p,a,b,c)                    (p)->lpVtbl->DrawRectPatch(p,a,b,c)
1030 #define IDirect3DDevice8_DrawTriPatch(p,a,b,c)                     (p)->lpVtbl->DrawTriPatch(p,a,b,c)
1031 #define IDirect3DDevice8_DeletePatch(p,a)                          (p)->lpVtbl->DeletePatch(p,a)
1032 #else
1033 /*** IUnknown methods ***/
1034 #define IDirect3DDevice8_QueryInterface(p,a,b)                     (p)->QueryInterface(a,b)
1035 #define IDirect3DDevice8_AddRef(p)                                 (p)->AddRef()
1036 #define IDirect3DDevice8_Release(p)                                (p)->Release()
1037 /*** IDirect3DDevice8 methods ***/
1038 #define IDirect3DDevice8_TestCooperativeLevel(p)                   (p)->TestCooperativeLevel()
1039 #define IDirect3DDevice8_GetAvailableTextureMem(p)                 (p)->GetAvailableTextureMem()
1040 #define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a)          (p)->ResourceManagerDiscardBytes(a)
1041 #define IDirect3DDevice8_GetDirect3D(p,a)                          (p)->GetDirect3D(a)
1042 #define IDirect3DDevice8_GetDeviceCaps(p,a)                        (p)->GetDeviceCaps(a)
1043 #define IDirect3DDevice8_GetDisplayMode(p,a)                       (p)->GetDisplayMode(a)
1044 #define IDirect3DDevice8_GetCreationParameters(p,a)                (p)->GetCreationParameters(a)
1045 #define IDirect3DDevice8_SetCursorProperties(p,a,b,c)              (p)->SetCursorProperties(a,b,c)
1046 #define IDirect3DDevice8_SetCursorPosition(p,a,b,c)                (p)->SetCursorPosition(a,b,c)
1047 #define IDirect3DDevice8_ShowCursor(p,a)                           (p)->ShowCursor(a)
1048 #define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b)          (p)->CreateAdditionalSwapChain(a,b)
1049 #define IDirect3DDevice8_Reset(p,a)                                (p)->Reset(a)
1050 #define IDirect3DDevice8_Present(p,a,b,c,d)                        (p)->Present(a,b,c,d)
1051 #define IDirect3DDevice8_GetBackBuffer(p,a,b,c)                    (p)->GetBackBuffer(a,b,c)
1052 #define IDirect3DDevice8_GetRasterStatus(p,a)                      (p)->GetRasterStatus(a)
1053 #define IDirect3DDevice8_SetGammaRamp(p,a,b)                       (p)->SetGammaRamp(a,b)
1054 #define IDirect3DDevice8_GetGammaRamp(p,a)                         (p)->GetGammaRamp(a)
1055 #define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g)            (p)->CreateTexture(a,b,c,d,e,f,g)
1056 #define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h)    (p)->CreateVolumeTexture(a,b,c,d,e,f,g,h)
1057 #define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f)          (p)->CreateCubeTexture(a,b,c,d,e,f)
1058 #define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e)           (p)->CreateVertexBuffer(a,b,c,d,e)
1059 #define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e)            (p)->CreateIndexBuffer(a,b,c,d,e)
1060 #define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f)         (p)->CreateRenderTarget(a,b,c,d,e,f)
1061 #define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e)    (p)->CreateDepthStencilSurface(a,b,c,d,e)
1062 #define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d)             (p)->CreateImageSurface(a,b,c,d)
1063 #define IDirect3DDevice8_CopyRects(p,a,b,c,d,e)                    (p)->CopyRects(a,b,c,d,e)
1064 #define IDirect3DDevice8_UpdateTexture(p,a,b)                      (p)->UpdateTexture(a,b)
1065 #define IDirect3DDevice8_GetFrontBuffer(p,a)                       (p)->GetFrontBuffer(a)
1066 #define IDirect3DDevice8_SetRenderTarget(p,a,b)                    (p)->SetRenderTarget(a,b)
1067 #define IDirect3DDevice8_GetRenderTarget(p,a)                      (p)->GetRenderTarget(a)
1068 #define IDirect3DDevice8_GetDepthStencilSurface(p,a)               (p)->GetDepthStencilSurface(a)
1069 #define IDirect3DDevice8_BeginScene(p)                             (p)->BeginScene()
1070 #define IDirect3DDevice8_EndScene(p)                               (p)->EndScene()
1071 #define IDirect3DDevice8_Clear(p,a,b,c,d,e,f)                      (p)->Clear(a,b,c,d,e,f)
1072 #define IDirect3DDevice8_SetTransform(p,a,b)                       (p)->SetTransform(a,b)
1073 #define IDirect3DDevice8_GetTransform(p,a,b)                       (p)->GetTransform(a,b)
1074 #define IDirect3DDevice8_MultiplyTransform(p,a,b)                  (p)->MultiplyTransform(a,b)
1075 #define IDirect3DDevice8_SetViewport(p,a)                          (p)->SetViewport(a)
1076 #define IDirect3DDevice8_GetViewport(p,a)                          (p)->GetViewport(a)
1077 #define IDirect3DDevice8_SetMaterial(p,a)                          (p)->SetMaterial(a)
1078 #define IDirect3DDevice8_GetMaterial(p,a)                          (p)->GetMaterial(a)
1079 #define IDirect3DDevice8_SetLight(p,a,b)                           (p)->SetLight(a,b)
1080 #define IDirect3DDevice8_GetLight(p,a,b)                           (p)->GetLight(a,b)
1081 #define IDirect3DDevice8_LightEnable(p,a,b)                        (p)->LightEnable(a,b)
1082 #define IDirect3DDevice8_GetLightEnable(p,a,b)                     (p)->GetLightEnable(a,b)
1083 #define IDirect3DDevice8_SetClipPlane(p,a,b)                       (p)->SetClipPlane(a,b)
1084 #define IDirect3DDevice8_GetClipPlane(p,a,b)                       (p)->GetClipPlane(a,b)
1085 #define IDirect3DDevice8_SetRenderState(p,a,b)                     (p)->SetRenderState(a,b)
1086 #define IDirect3DDevice8_GetRenderState(p,a,b)                     (p)->GetRenderState(a,b)
1087 #define IDirect3DDevice8_BeginStateBlock(p)                        (p)->BeginStateBlock()
1088 #define IDirect3DDevice8_EndStateBlock(p,a)                        (p)->EndStateBlock(a)
1089 #define IDirect3DDevice8_ApplyStateBlock(p,a)                      (p)->ApplyStateBlock(a)
1090 #define IDirect3DDevice8_CaptureStateBlock(p,a)                    (p)->CaptureStateBlock(a)
1091 #define IDirect3DDevice8_DeleteStateBlock(p,a)                     (p)->DeleteStateBlock(a)
1092 #define IDirect3DDevice8_CreateStateBlock(p,a,b)                   (p)->CreateStateBlock(a,b)
1093 #define IDirect3DDevice8_SetClipStatus(p,a)                        (p)->SetClipStatus(a)
1094 #define IDirect3DDevice8_GetClipStatus(p,a)                        (p)->GetClipStatus(a)
1095 #define IDirect3DDevice8_GetTexture(p,a,b)                         (p)->GetTexture(a,b)
1096 #define IDirect3DDevice8_SetTexture(p,a,b)                         (p)->SetTexture(a,b)
1097 #define IDirect3DDevice8_GetTextureStageState(p,a,b,c)             (p)->GetTextureStageState(a,b,c)
1098 #define IDirect3DDevice8_SetTextureStageState(p,a,b,c)             (p)->SetTextureStageState(a,b,c)
1099 #define IDirect3DDevice8_ValidateDevice(p,a)                       (p)->ValidateDevice(a)
1100 #define IDirect3DDevice8_GetInfo(p,a,b,c)                          (p)->GetInfo(a,b,c)
1101 #define IDirect3DDevice8_SetPaletteEntries(p,a,b)                  (p)->SetPaletteEntries(a,b)
1102 #define IDirect3DDevice8_GetPaletteEntries(p,a,b)                  (p)->GetPaletteEntries(a,b)
1103 #define IDirect3DDevice8_SetCurrentTexturePalette(p,a)             (p)->SetCurrentTexturePalette(a)
1104 #define IDirect3DDevice8_GetCurrentTexturePalette(p,a)             (p)->GetCurrentTexturePalette(a)
1105 #define IDirect3DDevice8_DrawPrimitive(p,a,b,c)                    (p)->DrawPrimitive(a,b,c)
1106 #define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e)         (p)->DrawIndexedPrimitive(a,b,c,d,e)
1107 #define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d)                (p)->DrawPrimitiveUP(a,b,c,d)
1108 #define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->DrawIndexedPrimitiveUP(a,b,c,d,e,f,g,h)
1109 #define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e)              (p)->processVertices(a,b,c,d,e)
1110 #define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d)             (p)->CreateVertexShader(a,b,c,d)
1111 #define IDirect3DDevice8_SetVertexShader(p,a)                      (p)->SetVertexShader(a)
1112 #define IDirect3DDevice8_GetVertexShader(p,a)                      (p)->GetVertexShader(a)
1113 #define IDirect3DDevice8_DeleteVertexShader(p,a)                   (p)->DeleteVertexShader(a)
1114 #define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c)          (p)->SetVertexShaderConstant(a,b,c)
1115 #define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c)          (p)->GetVertexShaderConstant(a,b,c)
1116 #define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c)       (p)->GetVertexShaderDeclaration(a,b,c)
1117 #define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c)          (p)->GetVertexShaderFunction(a,b,c)
1118 #define IDirect3DDevice8_SetStreamSource(p,a,b,c)                  (p)->SetStreamSource(a,b,c)
1119 #define IDirect3DDevice8_GetStreamSource(p,a,b,c)                  (p)->GetStreamSource(a,b,c)
1120 #define IDirect3DDevice8_SetIndices(p,a,b)                         (p)->SetIndices(a,b)
1121 #define IDirect3DDevice8_GetIndices(p,a,b)                         (p)->GetIndices(a,b)
1122 #define IDirect3DDevice8_CreatePixelShader(p,a,b)                  (p)->CreatePixelShader(a,b)
1123 #define IDirect3DDevice8_SetPixelShader(p,a)                       (p)->SetPixelShader(a)
1124 #define IDirect3DDevice8_GetPixelShader(p,a)                       (p)->GetPixelShader(a)
1125 #define IDirect3DDevice8_DeletePixelShader(p,a)                    (p)->DeletePixelShader(a)
1126 #define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c)           (p)->SetPixelShaderConstant(a,b,c)
1127 #define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c)           (p)->GetPixelShaderConstant(a,b,c)
1128 #define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c)           (p)->GetPixelShaderFunction(a,b,c)
1129 #define IDirect3DDevice8_DrawRectPatch(p,a,b,c)                    (p)->DrawRectPatch(a,b,c)
1130 #define IDirect3DDevice8_DrawTriPatch(p,a,b,c)                     (p)->DrawTriPatch(a,b,c)
1131 #define IDirect3DDevice8_DeletePatch(p,a)                          (p)->DeletePatch(a)
1132 #endif
1133
1134 #ifdef __cplusplus
1135 extern "C" {
1136 #endif  /* defined(__cplusplus) */
1137
1138 /* Define the main entrypoint as well */
1139 IDirect3D8* WINAPI Direct3DCreate8(UINT SDKVersion);
1140
1141 #ifdef __cplusplus
1142 } /* extern "C" */
1143 #endif /* defined(__cplusplus) */
1144
1145 #endif /* __WINE_D3D8_H */