2 * IWineD3DQuery implementation
4 * Copyright 2005 Oliver Stieber
5 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
6 * Copyright 2009 Henri Verbeet for CodeWeavers.
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "wined3d_private.h"
29 * http://www.gris.uni-tuebingen.de/~bartz/Publications/paper/hww98.pdf
30 * http://oss.sgi.com/projects/ogl-sample/registry/ARB/occlusion_query.txt
33 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
34 #define GLINFO_LOCATION (*gl_info)
36 /* *******************************************
37 IWineD3DQuery IUnknown parts follow
38 ******************************************* */
39 static HRESULT WINAPI IWineD3DQueryImpl_QueryInterface(IWineD3DQuery *iface, REFIID riid, LPVOID *ppobj)
41 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
42 TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
43 if (IsEqualGUID(riid, &IID_IUnknown)
44 || IsEqualGUID(riid, &IID_IWineD3DBase)
45 || IsEqualGUID(riid, &IID_IWineD3DQuery)) {
46 IUnknown_AddRef(iface);
54 static ULONG WINAPI IWineD3DQueryImpl_AddRef(IWineD3DQuery *iface) {
55 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
56 TRACE("(%p) : AddRef increasing from %d\n", This, This->ref);
57 return InterlockedIncrement(&This->ref);
60 static ULONG WINAPI IWineD3DQueryImpl_Release(IWineD3DQuery *iface) {
61 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
63 TRACE("(%p) : Releasing from %d\n", This, This->ref);
64 ref = InterlockedDecrement(&This->ref);
66 /* Queries are specific to the GL context that created them. Not
67 * deleting the query will obviously leak it, but that's still better
68 * than potentially deleting a different query with the same id in this
69 * context, and (still) leaking the actual query. */
70 if (This->type == WINED3DQUERYTYPE_EVENT)
72 struct wined3d_event_query *query = This->extendedData;
74 if (query->context) context_free_event_query(query);
76 else if (This->type == WINED3DQUERYTYPE_OCCLUSION)
78 struct wined3d_occlusion_query *query = This->extendedData;
80 if (query->context) context_free_occlusion_query(query);
83 HeapFree(GetProcessHeap(), 0, This->extendedData);
84 HeapFree(GetProcessHeap(), 0, This);
89 /* *******************************************
90 IWineD3DQuery IWineD3DQuery parts follow
91 ******************************************* */
92 static HRESULT WINAPI IWineD3DQueryImpl_GetParent(IWineD3DQuery *iface, IUnknown **parent)
94 TRACE("iface %p, parent %p.\n", iface, parent);
96 *parent = (IUnknown *)parent;
97 IUnknown_AddRef(*parent);
99 TRACE("Returning %p.\n", *parent);
104 static HRESULT WINAPI IWineD3DOcclusionQueryImpl_GetData(IWineD3DQuery* iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags) {
105 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *) iface;
106 struct wined3d_occlusion_query *query = This->extendedData;
107 IWineD3DDeviceImpl *device = This->device;
108 const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
109 struct wined3d_context *context;
115 TRACE("(%p) : type D3DQUERY_OCCLUSION, pData %p, dwSize %#x, dwGetDataFlags %#x\n", This, pData, dwSize, dwGetDataFlags);
117 if (!query->context) This->state = QUERY_CREATED;
119 if (This->state == QUERY_CREATED)
121 /* D3D allows GetData on a new query, OpenGL doesn't. So just invent the data ourselves */
122 TRACE("Query wasn't yet started, returning S_OK\n");
127 if (This->state == QUERY_BUILDING)
129 /* Msdn says this returns an error, but our tests show that S_FALSE is returned */
130 TRACE("Query is building, returning S_FALSE\n");
134 if (!gl_info->supported[ARB_OCCLUSION_QUERY])
136 WARN("(%p) : Occlusion queries not supported. Returning 1.\n", This);
141 if (query->context->tid != GetCurrentThreadId())
143 FIXME("%p Wrong thread, returning 1.\n", This);
148 context = context_acquire(This->device, query->context->current_rt, CTXUSAGE_RESOURCELOAD);
152 GL_EXTCALL(glGetQueryObjectuivARB(query->id, GL_QUERY_RESULT_AVAILABLE_ARB, &available));
153 checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT_AVAILABLE)");
154 TRACE("(%p) : available %d.\n", This, available);
160 GL_EXTCALL(glGetQueryObjectuivARB(query->id, GL_QUERY_RESULT_ARB, &samples));
161 checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT)");
162 TRACE("(%p) : Returning %d samples.\n", This, samples);
174 context_release(context);
179 static HRESULT WINAPI IWineD3DEventQueryImpl_GetData(IWineD3DQuery* iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags) {
180 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *) iface;
181 struct wined3d_event_query *query = This->extendedData;
182 const struct wined3d_gl_info *gl_info;
183 struct wined3d_context *context;
186 TRACE("(%p) : type D3DQUERY_EVENT, pData %p, dwSize %#x, dwGetDataFlags %#x\n", This, pData, dwSize, dwGetDataFlags);
188 if (!pData || !dwSize) return S_OK;
192 TRACE("Query not started, returning TRUE.\n");
198 if (!query->context->gl_info->supported[ARB_SYNC] && query->context->tid != GetCurrentThreadId())
200 /* See comment in IWineD3DQuery::Issue, event query codeblock */
201 FIXME("Wrong thread, reporting GPU idle.\n");
207 context = context_acquire(This->device, query->context->current_rt, CTXUSAGE_RESOURCELOAD);
208 gl_info = context->gl_info;
212 if (gl_info->supported[ARB_SYNC])
214 GLenum ret = GL_EXTCALL(glClientWaitSync(query->object.sync, 0, 0));
215 checkGLcall("glClientWaitSync");
219 case GL_ALREADY_SIGNALED:
220 case GL_CONDITION_SATISFIED:
224 case GL_TIMEOUT_EXPIRED:
230 ERR("glClientWaitSync returned %#x.\n", ret);
235 else if (gl_info->supported[APPLE_FENCE])
237 *data = GL_EXTCALL(glTestFenceAPPLE(query->object.id));
238 checkGLcall("glTestFenceAPPLE");
240 else if (gl_info->supported[NV_FENCE])
242 *data = GL_EXTCALL(glTestFenceNV(query->object.id));
243 checkGLcall("glTestFenceNV");
247 WARN("(%p): reporting GPU idle\n", This);
253 context_release(context);
258 static DWORD WINAPI IWineD3DEventQueryImpl_GetDataSize(IWineD3DQuery* iface){
259 TRACE("(%p) : type D3DQUERY_EVENT\n", iface);
264 static DWORD WINAPI IWineD3DOcclusionQueryImpl_GetDataSize(IWineD3DQuery* iface){
265 TRACE("(%p) : type D3DQUERY_OCCLUSION\n", iface);
267 return sizeof(DWORD);
270 static WINED3DQUERYTYPE WINAPI IWineD3DQueryImpl_GetType(IWineD3DQuery* iface){
271 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
276 static HRESULT WINAPI IWineD3DEventQueryImpl_Issue(IWineD3DQuery* iface, DWORD dwIssueFlags) {
277 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
279 TRACE("(%p) : dwIssueFlags %#x, type D3DQUERY_EVENT\n", This, dwIssueFlags);
280 if (dwIssueFlags & WINED3DISSUE_END)
282 struct wined3d_event_query *query = This->extendedData;
283 const struct wined3d_gl_info *gl_info;
284 struct wined3d_context *context;
288 if (!query->context->gl_info->supported[ARB_SYNC] && query->context->tid != GetCurrentThreadId())
290 context_free_event_query(query);
291 context = context_acquire(This->device, NULL, CTXUSAGE_RESOURCELOAD);
292 context_alloc_event_query(context, query);
296 context = context_acquire(This->device, query->context->current_rt, CTXUSAGE_RESOURCELOAD);
301 context = context_acquire(This->device, NULL, CTXUSAGE_RESOURCELOAD);
302 context_alloc_event_query(context, query);
305 gl_info = context->gl_info;
309 if (gl_info->supported[ARB_SYNC])
311 if (query->object.sync) GL_EXTCALL(glDeleteSync(query->object.sync));
312 checkGLcall("glDeleteSync");
313 query->object.sync = GL_EXTCALL(glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0));
314 checkGLcall("glFenceSync");
316 else if (gl_info->supported[APPLE_FENCE])
318 GL_EXTCALL(glSetFenceAPPLE(query->object.id));
319 checkGLcall("glSetFenceAPPLE");
321 else if (gl_info->supported[NV_FENCE])
323 GL_EXTCALL(glSetFenceNV(query->object.id, GL_ALL_COMPLETED_NV));
324 checkGLcall("glSetFenceNV");
329 context_release(context);
331 else if(dwIssueFlags & WINED3DISSUE_BEGIN)
333 /* Started implicitly at device creation */
334 ERR("Event query issued with START flag - what to do?\n");
337 if(dwIssueFlags & WINED3DISSUE_BEGIN) {
338 This->state = QUERY_BUILDING;
340 This->state = QUERY_SIGNALLED;
346 static HRESULT WINAPI IWineD3DOcclusionQueryImpl_Issue(IWineD3DQuery* iface, DWORD dwIssueFlags) {
347 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
348 IWineD3DDeviceImpl *device = This->device;
349 const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
351 if (gl_info->supported[ARB_OCCLUSION_QUERY])
353 struct wined3d_occlusion_query *query = This->extendedData;
354 struct wined3d_context *context;
356 /* This is allowed according to msdn and our tests. Reset the query and restart */
357 if (dwIssueFlags & WINED3DISSUE_BEGIN)
359 if (This->state == QUERY_BUILDING)
361 if (query->context->tid != GetCurrentThreadId())
363 FIXME("Wrong thread, can't restart query.\n");
365 context_free_occlusion_query(query);
366 context = context_acquire(This->device, NULL, CTXUSAGE_RESOURCELOAD);
367 context_alloc_occlusion_query(context, query);
371 context = context_acquire(This->device, query->context->current_rt, CTXUSAGE_RESOURCELOAD);
374 GL_EXTCALL(glEndQueryARB(GL_SAMPLES_PASSED_ARB));
375 checkGLcall("glEndQuery()");
381 if (query->context) context_free_occlusion_query(query);
382 context = context_acquire(This->device, NULL, CTXUSAGE_RESOURCELOAD);
383 context_alloc_occlusion_query(context, query);
387 GL_EXTCALL(glBeginQueryARB(GL_SAMPLES_PASSED_ARB, query->id));
388 checkGLcall("glBeginQuery()");
391 context_release(context);
393 if (dwIssueFlags & WINED3DISSUE_END) {
394 /* Msdn says _END on a non-building occlusion query returns an error, but
395 * our tests show that it returns OK. But OpenGL doesn't like it, so avoid
396 * generating an error
398 if (This->state == QUERY_BUILDING)
400 if (query->context->tid != GetCurrentThreadId())
402 FIXME("Wrong thread, can't end query.\n");
406 context = context_acquire(This->device, query->context->current_rt, CTXUSAGE_RESOURCELOAD);
409 GL_EXTCALL(glEndQueryARB(GL_SAMPLES_PASSED_ARB));
410 checkGLcall("glEndQuery()");
413 context_release(context);
418 FIXME("(%p) : Occlusion queries not supported\n", This);
421 if(dwIssueFlags & WINED3DISSUE_BEGIN) {
422 This->state = QUERY_BUILDING;
424 This->state = QUERY_SIGNALLED;
426 return WINED3D_OK; /* can be WINED3DERR_INVALIDCALL. */
429 static const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl =
431 /*** IUnknown methods ***/
432 IWineD3DQueryImpl_QueryInterface,
433 IWineD3DQueryImpl_AddRef,
434 IWineD3DQueryImpl_Release,
435 /*** IWineD3Dquery methods ***/
436 IWineD3DQueryImpl_GetParent,
437 IWineD3DEventQueryImpl_GetData,
438 IWineD3DEventQueryImpl_GetDataSize,
439 IWineD3DQueryImpl_GetType,
440 IWineD3DEventQueryImpl_Issue
443 static const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl =
445 /*** IUnknown methods ***/
446 IWineD3DQueryImpl_QueryInterface,
447 IWineD3DQueryImpl_AddRef,
448 IWineD3DQueryImpl_Release,
449 /*** IWineD3Dquery methods ***/
450 IWineD3DQueryImpl_GetParent,
451 IWineD3DOcclusionQueryImpl_GetData,
452 IWineD3DOcclusionQueryImpl_GetDataSize,
453 IWineD3DQueryImpl_GetType,
454 IWineD3DOcclusionQueryImpl_Issue
457 HRESULT query_init(IWineD3DQueryImpl *query, IWineD3DDeviceImpl *device,
458 WINED3DQUERYTYPE type, IUnknown *parent)
460 const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
464 case WINED3DQUERYTYPE_OCCLUSION:
465 TRACE("Occlusion query.\n");
466 if (!gl_info->supported[ARB_OCCLUSION_QUERY])
468 WARN("Unsupported in local OpenGL implementation: ARB_OCCLUSION_QUERY.\n");
469 return WINED3DERR_NOTAVAILABLE;
471 query->lpVtbl = &IWineD3DOcclusionQuery_Vtbl;
472 query->extendedData = HeapAlloc(GetProcessHeap(), 0, sizeof(struct wined3d_occlusion_query));
473 if (!query->extendedData)
475 ERR("Failed to allocate occlusion query extended data.\n");
476 return E_OUTOFMEMORY;
478 ((struct wined3d_occlusion_query *)query->extendedData)->context = NULL;
481 case WINED3DQUERYTYPE_EVENT:
482 TRACE("Event query.\n");
483 if (!gl_info->supported[ARB_SYNC] && !gl_info->supported[NV_FENCE]
484 && !gl_info->supported[APPLE_FENCE])
486 /* Half-Life 2 needs this query. It does not render the main
487 * menu correctly otherwise. Pretend to support it, faking
488 * this query does not do much harm except potentially
489 * lowering performance. */
490 FIXME("Event query: Unimplemented, but pretending to be supported.\n");
492 query->lpVtbl = &IWineD3DEventQuery_Vtbl;
493 query->extendedData = HeapAlloc(GetProcessHeap(), 0, sizeof(struct wined3d_event_query));
494 if (!query->extendedData)
496 ERR("Failed to allocate event query extended data.\n");
497 return E_OUTOFMEMORY;
499 ((struct wined3d_event_query *)query->extendedData)->context = NULL;
502 case WINED3DQUERYTYPE_VCACHE:
503 case WINED3DQUERYTYPE_RESOURCEMANAGER:
504 case WINED3DQUERYTYPE_VERTEXSTATS:
505 case WINED3DQUERYTYPE_TIMESTAMP:
506 case WINED3DQUERYTYPE_TIMESTAMPDISJOINT:
507 case WINED3DQUERYTYPE_TIMESTAMPFREQ:
508 case WINED3DQUERYTYPE_PIPELINETIMINGS:
509 case WINED3DQUERYTYPE_INTERFACETIMINGS:
510 case WINED3DQUERYTYPE_VERTEXTIMINGS:
511 case WINED3DQUERYTYPE_PIXELTIMINGS:
512 case WINED3DQUERYTYPE_BANDWIDTHTIMINGS:
513 case WINED3DQUERYTYPE_CACHEUTILIZATION:
515 FIXME("Unhandled query type %#x.\n", type);
516 return WINED3DERR_NOTAVAILABLE;
520 query->state = QUERY_CREATED;
521 query->device = device;
522 query->parent = parent;