wined3d: Create a relative addressing token for 1.x shaders in the frontend.
[wine] / dlls / secur32 / Makefile.in
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR    = @srcdir@
4 VPATH     = @srcdir@
5 MODULE    = secur32.dll
6 IMPORTLIB = secur32
7 IMPORTS   = netapi32 advapi32 kernel32 ntdll
8 DELAYIMPORTS = crypt32
9 EXTRAINCL = @GNUTLSINCL@
10
11 C_SRCS = \
12         base64_codec.c \
13         dispatcher.c \
14         hmac_md5.c \
15         lsa.c \
16         negotiate.c \
17         ntlm.c \
18         schannel.c \
19         secur32.c \
20         thunks.c \
21         util.c \
22         wrapper.c
23
24 @MAKE_DLL_RULES@
25
26 @DEPENDENCIES@  # everything below this line is overwritten by make depend