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HEAD
wined3d: Create a relative addressing token for 1.x shaders in the frontend.
[wine]
/
dlls
/
secur32
/
Makefile.in
1
TOPSRCDIR = @top_srcdir@
2
TOPOBJDIR = ../..
3
SRCDIR = @srcdir@
4
VPATH = @srcdir@
5
MODULE = secur32.dll
6
IMPORTLIB = secur32
7
IMPORTS = netapi32 advapi32 kernel32 ntdll
8
DELAYIMPORTS = crypt32
9
EXTRAINCL = @GNUTLSINCL@
10
11
C_SRCS = \
12
base64_codec.c \
13
dispatcher.c \
14
hmac_md5.c \
15
lsa.c \
16
negotiate.c \
17
ntlm.c \
18
schannel.c \
19
secur32.c \
20
thunks.c \
21
util.c \
22
wrapper.c
23
24
@MAKE_DLL_RULES@
25
26
@DEPENDENCIES@ # everything below this line is overwritten by make depend