2 * IWineD3D implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
9 * Copyright 2009 Henri Verbeet for CodeWeavers
11 * This library is free software; you can redistribute it and/or
12 * modify it under the terms of the GNU Lesser General Public
13 * License as published by the Free Software Foundation; either
14 * version 2.1 of the License, or (at your option) any later version.
16 * This library is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 * Lesser General Public License for more details.
21 * You should have received a copy of the GNU Lesser General Public
22 * License along with this library; if not, write to the Free Software
23 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
28 #include "wined3d_private.h"
30 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
31 WINE_DECLARE_DEBUG_CHANNEL(d3d_caps);
33 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
35 /* The d3d device ID */
36 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
38 /* Extension detection */
40 const char *extension_string;
41 GL_SupportedExt extension;
45 {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE, 0 },
46 {"GL_APPLE_fence", APPLE_FENCE, 0 },
47 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS, 0 },
48 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE, 0 },
49 {"GL_APPLE_flush_render", APPLE_FLUSH_RENDER, 0 },
50 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422, 0 },
53 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT, 0 },
54 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT, 0 },
55 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP, 0 },
56 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE, 0 },
57 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS, 0 },
58 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM, 0 },
59 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER, 0 },
60 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT, 0 },
61 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4, 0 },
62 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL, 0 },
63 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX, 0 },
64 {"GL_ARB_imaging", ARB_IMAGING, 0 },
65 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE, 0 },
66 {"GL_ARB_multisample", ARB_MULTISAMPLE, 0 }, /* needs GLX_ARB_MULTISAMPLE as well */
67 {"GL_ARB_multitexture", ARB_MULTITEXTURE, 0 },
68 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY, 0 },
69 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT, 0 },
70 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS, 0 },
71 {"GL_ARB_point_sprite", ARB_POINT_SPRITE, 0 },
72 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX, 0 },
73 {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS, 0 },
74 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD, 0 },
75 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100, 0 },
76 {"GL_ARB_shadow", ARB_SHADOW, 0 },
77 {"GL_ARB_sync", ARB_SYNC, 0 },
78 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP, 0 },
79 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION, 0 },
80 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC, 0 },
81 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP, 0 },
82 {"GL_ARB_texture_env_add", ARB_TEXTURE_ENV_ADD, 0 },
83 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE, 0 },
84 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3, 0 },
85 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT, 0 },
86 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT, 0 },
87 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO, MAKEDWORD_VERSION(2, 0) },
88 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE, 0 },
89 {"GL_ARB_texture_rg", ARB_TEXTURE_RG, 0 },
90 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA, 0 },
91 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND, 0 },
92 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT, 0 },
93 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM, 0 },
94 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER, 0 },
97 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER, 0 },
98 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL, 0 },
99 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC, 0 },
100 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3, 0 },
101 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE, 0 },
104 {"GL_EXT_blend_color", EXT_BLEND_COLOR, 0 },
105 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE, 0 },
106 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE, 0 },
107 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX, 0 },
108 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST, 0 },
109 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2, 0 },
110 {"GL_EXT_fog_coord", EXT_FOG_COORD, 0 },
111 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT, 0 },
112 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE, 0 },
113 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT, 0 },
114 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS, 0 },
115 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4, 0 },
116 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL, 0 },
117 {"GL_EXT_paletted_texture", EXT_PALETTED_TEXTURE, 0 },
118 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS, 0 },
119 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX, 0 },
120 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR, 0 },
121 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE, 0 },
122 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP, 0 },
123 {"GL_EXT_texture3D", EXT_TEXTURE3D, MAKEDWORD_VERSION(1, 2) },
124 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC, 0 },
125 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC, 0 },
126 {"GL_EXT_texture_env_add", EXT_TEXTURE_ENV_ADD, 0 },
127 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE, 0 },
128 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3, 0 },
129 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC, 0 },
130 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS, 0 },
131 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB, 0 },
132 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA, 0 },
135 {"GL_NV_depth_clamp", NV_DEPTH_CLAMP, 0 },
136 {"GL_NV_fence", NV_FENCE, 0 },
137 {"GL_NV_fog_distance", NV_FOG_DISTANCE, 0 },
138 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM, 0 },
139 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2, 0 },
140 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION, 0 },
141 {"GL_NV_half_float", NV_HALF_FLOAT, 0 },
142 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT, 0 },
143 {"GL_NV_point_sprite", NV_POINT_SPRITE, 0 },
144 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS, 0 },
145 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2, 0 },
146 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION, 0 },
147 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4, 0 },
148 {"GL_NV_texture_shader", NV_TEXTURE_SHADER, 0 },
149 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2, 0 },
150 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM, 0 },
151 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1, 0 },
152 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2, 0 },
153 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION, 0 },
154 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3, 0 },
157 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP, 0 },
160 /**********************************************************
161 * Utility functions follow
162 **********************************************************/
164 const struct min_lookup minMipLookup[] =
166 /* NONE POINT LINEAR */
167 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
168 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
169 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
172 const struct min_lookup minMipLookup_noFilter[] =
174 /* NONE POINT LINEAR */
175 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
176 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
177 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* LINEAR */
180 const struct min_lookup minMipLookup_noMip[] =
182 /* NONE POINT LINEAR */
183 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
184 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
185 {{GL_LINEAR, GL_LINEAR, GL_LINEAR }}, /* LINEAR */
188 const GLenum magLookup[] =
190 /* NONE POINT LINEAR */
191 GL_NEAREST, GL_NEAREST, GL_LINEAR,
194 const GLenum magLookup_noFilter[] =
196 /* NONE POINT LINEAR */
197 GL_NEAREST, GL_NEAREST, GL_NEAREST,
200 /* drawStridedSlow attributes */
201 glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT];
202 glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT];
203 glAttribFunc specular_func_3ubv;
204 glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT];
205 glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT];
206 glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT];
209 * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
210 * i.e., there is no GL Context - Get a default rendering context to enable the
211 * function query some info from GL.
214 struct wined3d_fake_gl_ctx
220 HGLRC restore_gl_ctx;
223 static void WineD3D_ReleaseFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
225 TRACE_(d3d_caps)("Destroying fake GL context.\n");
227 if (!pwglMakeCurrent(NULL, NULL))
229 ERR_(d3d_caps)("Failed to disable fake GL context.\n");
232 if (!pwglDeleteContext(ctx->gl_ctx))
234 DWORD err = GetLastError();
235 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
238 ReleaseDC(ctx->wnd, ctx->dc);
239 DestroyWindow(ctx->wnd);
241 if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
243 ERR_(d3d_caps)("Failed to restore previous GL context.\n");
247 /* Do not call while under the GL lock. */
248 static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
250 PIXELFORMATDESCRIPTOR pfd;
253 TRACE("getting context...\n");
255 ctx->restore_dc = pwglGetCurrentDC();
256 ctx->restore_gl_ctx = pwglGetCurrentContext();
258 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
259 ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
260 WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
263 ERR_(d3d_caps)("Failed to create a window.\n");
267 ctx->dc = GetDC(ctx->wnd);
270 ERR_(d3d_caps)("Failed to get a DC.\n");
274 /* PixelFormat selection */
275 ZeroMemory(&pfd, sizeof(pfd));
276 pfd.nSize = sizeof(pfd);
278 pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
279 pfd.iPixelType = PFD_TYPE_RGBA;
281 pfd.iLayerType = PFD_MAIN_PLANE;
283 iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd);
286 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
287 ERR_(d3d_caps)("Can't find a suitable iPixelFormat.\n");
290 DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
291 SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
293 /* Create a GL context. */
294 ctx->gl_ctx = pwglCreateContext(ctx->dc);
297 WARN_(d3d_caps)("Error creating default context for capabilities initialization.\n");
301 /* Make it the current GL context. */
302 if (!context_set_current(NULL))
304 ERR_(d3d_caps)("Failed to clear current D3D context.\n");
307 if (!pwglMakeCurrent(ctx->dc, ctx->gl_ctx))
309 ERR_(d3d_caps)("Failed to make fake GL context current.\n");
316 if (ctx->gl_ctx) pwglDeleteContext(ctx->gl_ctx);
318 if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
320 if (ctx->wnd) DestroyWindow(ctx->wnd);
322 if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
324 ERR_(d3d_caps)("Failed to restore previous GL context.\n");
330 /* Adjust the amount of used texture memory */
331 unsigned int WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl *device, unsigned int glram)
333 struct wined3d_adapter *adapter = device->adapter;
335 adapter->UsedTextureRam += glram;
336 TRACE("Adjusted gl ram by %d to %d\n", glram, adapter->UsedTextureRam);
337 return adapter->UsedTextureRam;
340 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
342 HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
343 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
346 /**********************************************************
347 * IUnknown parts follows
348 **********************************************************/
350 static HRESULT WINAPI IWineD3DImpl_QueryInterface(IWineD3D *iface,REFIID riid,LPVOID *ppobj)
352 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
354 TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
355 if (IsEqualGUID(riid, &IID_IUnknown)
356 || IsEqualGUID(riid, &IID_IWineD3DBase)
357 || IsEqualGUID(riid, &IID_IWineD3DDevice)) {
358 IUnknown_AddRef(iface);
363 return E_NOINTERFACE;
366 static ULONG WINAPI IWineD3DImpl_AddRef(IWineD3D *iface) {
367 IWineD3DImpl *This = (IWineD3DImpl *)iface;
368 ULONG refCount = InterlockedIncrement(&This->ref);
370 TRACE("(%p) : AddRef increasing from %d\n", This, refCount - 1);
374 static ULONG WINAPI IWineD3DImpl_Release(IWineD3D *iface) {
375 IWineD3DImpl *This = (IWineD3DImpl *)iface;
377 TRACE("(%p) : Releasing from %d\n", This, This->ref);
378 ref = InterlockedDecrement(&This->ref);
384 for (i = 0; i < This->adapter_count; ++i)
386 wined3d_adapter_cleanup(&This->adapters[i]);
388 HeapFree(GetProcessHeap(), 0, This);
394 /**********************************************************
395 * IWineD3D parts follows
396 **********************************************************/
398 /* GL locking is done by the caller */
399 static inline BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
403 const char *testcode =
405 "PARAM C[66] = { program.env[0..65] };\n"
407 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
408 "ARL A0.x, zero.x;\n"
409 "MOV result.position, C[A0.x + 65];\n"
413 GL_EXTCALL(glGenProgramsARB(1, &prog));
415 ERR("Failed to create an ARB offset limit test program\n");
417 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
418 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
419 strlen(testcode), testcode));
422 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
423 TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
425 } else TRACE("OpenGL implementation allows offsets > 63\n");
427 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
428 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
429 checkGLcall("ARB vp offset limit test cleanup");
434 static DWORD ver_for_ext(GL_SupportedExt ext)
437 for (i = 0; i < (sizeof(EXTENSION_MAP) / sizeof(*EXTENSION_MAP)); ++i) {
438 if(EXTENSION_MAP[i].extension == ext) {
439 return EXTENSION_MAP[i].version;
445 static BOOL match_ati_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
446 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
448 if (card_vendor != HW_VENDOR_ATI) return FALSE;
449 if (device == CARD_ATI_RADEON_9500) return TRUE;
450 if (device == CARD_ATI_RADEON_X700) return TRUE;
451 if (device == CARD_ATI_RADEON_X1600) return TRUE;
455 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
456 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
458 if (card_vendor == HW_VENDOR_NVIDIA)
460 if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
461 device == CARD_NVIDIA_GEFORCEFX_5600 ||
462 device == CARD_NVIDIA_GEFORCEFX_5800)
470 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
471 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
473 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
474 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
475 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
477 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
478 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
479 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
480 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
481 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
482 * the chance that other implementations support them is rather small since Win32 QuickTime uses
483 * DirectDraw, not OpenGL.
485 * This test has been moved into wined3d_guess_gl_vendor()
487 if (gl_vendor == GL_VENDOR_APPLE)
494 /* Context activation is done by the caller. */
495 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
497 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
498 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
499 * all the texture. This function detects this bug by its symptom and disables PBOs
502 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
503 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
504 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
505 * read back is compared to the original. If they are equal PBOs are assumed to work,
506 * otherwise the PBO extension is disabled. */
508 static const unsigned int pattern[] =
510 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
511 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
512 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
513 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
515 unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
517 /* No PBO -> No point in testing them. */
518 if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
522 while (glGetError());
523 glGenTextures(1, &texture);
524 glBindTexture(GL_TEXTURE_2D, texture);
526 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
527 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
528 checkGLcall("Specifying the PBO test texture");
530 GL_EXTCALL(glGenBuffersARB(1, &pbo));
531 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
532 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
533 checkGLcall("Specifying the PBO test pbo");
535 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
536 checkGLcall("Loading the PBO test texture");
538 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
541 wglFinish(); /* just to be sure */
543 memset(check, 0, sizeof(check));
545 glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
546 checkGLcall("Reading back the PBO test texture");
548 glDeleteTextures(1, &texture);
549 GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
550 checkGLcall("PBO test cleanup");
554 if (memcmp(check, pattern, sizeof(check)))
556 WARN_(d3d_caps)("PBO test failed, read back data doesn't match original.\n");
557 WARN_(d3d_caps)("Disabling PBOs. This may result in slower performance.\n");
558 gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
562 TRACE_(d3d_caps)("PBO test successful.\n");
566 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
567 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
569 return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
572 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
573 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
575 if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
576 if (card_vendor != HW_VENDOR_ATI) return FALSE;
577 if (device == CARD_ATI_RADEON_X1600) return FALSE;
581 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
582 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
584 return gl_vendor == GL_VENDOR_FGLRX;
588 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
589 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
591 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
592 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
593 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
594 * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
597 * dx10 cards usually have 64 varyings */
598 return gl_info->limits.glsl_varyings > 44;
601 /* A GL context is provided by the caller */
602 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
603 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
608 if (!gl_info->supported[EXT_SECONDARY_COLOR]) return FALSE;
612 GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
613 error = glGetError();
616 if(error == GL_NO_ERROR)
618 TRACE("GL Implementation accepts 4 component specular color pointers\n");
623 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
624 debug_glerror(error));
629 static BOOL match_apple_nvts(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
630 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
632 if (!match_apple(gl_info, gl_renderer, gl_vendor, card_vendor, device)) return FALSE;
633 return gl_info->supported[NV_TEXTURE_SHADER];
636 /* A GL context is provided by the caller */
637 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
638 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
643 const char *testcode =
645 "OPTION NV_vertex_program2;\n"
646 "MOV result.clip[0], 0.0;\n"
647 "MOV result.position, 0.0;\n"
650 if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
655 GL_EXTCALL(glGenProgramsARB(1, &prog));
658 ERR("Failed to create the NVvp clip test program\n");
662 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
663 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
664 strlen(testcode), testcode));
665 glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
668 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
669 TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
673 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
675 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
676 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
677 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
683 /* Context activation is done by the caller. */
684 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
685 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
687 char data[4 * 4 * 4];
691 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
693 memset(data, 0xcc, sizeof(data));
697 glGenTextures(1, &tex);
698 glBindTexture(GL_TEXTURE_2D, tex);
699 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
700 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
701 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
702 checkGLcall("glTexImage2D");
704 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
705 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
706 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
707 checkGLcall("glFramebufferTexture2D");
709 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
710 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
711 checkGLcall("glCheckFramebufferStatus");
713 memset(data, 0x11, sizeof(data));
714 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
715 checkGLcall("glTexSubImage2D");
717 glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
718 glClear(GL_COLOR_BUFFER_BIT);
719 checkGLcall("glClear");
721 glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
722 checkGLcall("glGetTexImage");
724 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
725 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
726 glBindTexture(GL_TEXTURE_2D, 0);
727 checkGLcall("glBindTexture");
729 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
730 glDeleteTextures(1, &tex);
731 checkGLcall("glDeleteTextures");
735 return *(DWORD *)data == 0x11111111;
738 static void quirk_arb_constants(struct wined3d_gl_info *gl_info)
740 TRACE_(d3d_caps)("Using ARB vs constant limit(=%u) for GLSL.\n", gl_info->limits.arb_vs_native_constants);
741 gl_info->limits.glsl_vs_float_constants = gl_info->limits.arb_vs_native_constants;
742 TRACE_(d3d_caps)("Using ARB ps constant limit(=%u) for GLSL.\n", gl_info->limits.arb_ps_native_constants);
743 gl_info->limits.glsl_ps_float_constants = gl_info->limits.arb_ps_native_constants;
746 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
748 quirk_arb_constants(gl_info);
749 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
750 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
751 * allow 48 different offsets or other helper immediate values. */
752 TRACE_(d3d_caps)("Reserving 12 GLSL constants for compiler private use.\n");
753 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
756 /* fglrx crashes with a very bad kernel panic if GL_POINT_SPRITE_ARB is set to GL_COORD_REPLACE_ARB
757 * on more than one texture unit. This means that the d3d9 visual point size test will cause a
758 * kernel panic on any machine running fglrx 9.3(latest that supports r300 to r500 cards). This
759 * quirk only enables point sprites on the first texture unit. This keeps point sprites working in
760 * most games, but avoids the crash
762 * A more sophisticated way would be to find all units that need texture coordinates and enable
763 * point sprites for one if only one is found, and software emulate point sprites in drawStridedSlow
764 * if more than one unit needs texture coordinates(This requires software ffp and vertex shaders though)
766 * Note that disabling the extension entirely does not gain predictability because there is no point
767 * sprite capability flag in d3d, so the potential rendering bugs are the same if we disable the extension. */
768 static void quirk_one_point_sprite(struct wined3d_gl_info *gl_info)
770 if (gl_info->supported[ARB_POINT_SPRITE])
772 TRACE("Limiting point sprites to one texture unit.\n");
773 gl_info->limits.point_sprite_units = 1;
777 static void quirk_ati_dx9(struct wined3d_gl_info *gl_info)
779 quirk_arb_constants(gl_info);
781 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
782 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
783 * If real NP2 textures are used, the driver falls back to software. We could just remove the
784 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconventient
785 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
786 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
787 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
789 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
790 * has this extension promoted to core. The extension loading code sets this extension supported
791 * due to that, so this code works on fglrx as well. */
792 if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
794 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
795 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
796 gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
799 /* fglrx has the same structural issues as the one described in quirk_apple_glsl_constants, although
800 * it is generally more efficient. Reserve just 8 constants. */
801 TRACE_(d3d_caps)("Reserving 8 GLSL constants for compiler private use.\n");
802 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 8);
805 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
807 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
808 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
809 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
810 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
811 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
812 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
814 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
815 * triggering the software fallback. There is not much we can do here apart from disabling the
816 * software-emulated extension and reenable ARB_tex_rect (which was previously disabled
817 * in IWineD3DImpl_FillGLCaps).
818 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
819 * post-processing effects in the game "Max Payne 2").
820 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
821 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
822 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
823 gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
826 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
828 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
829 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
830 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
831 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
832 * according to the spec.
834 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
835 * makes the shader slower and eats instruction slots which should be available to the d3d app.
837 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
838 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
839 * this workaround is activated on cards that do not need it, it won't break things, just affect
840 * performance negatively. */
841 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
842 gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
845 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
847 gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
850 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
852 gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
855 static void quirk_apple_nvts(struct wined3d_gl_info *gl_info)
857 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
858 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
861 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
863 gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
866 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
868 gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
873 BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
874 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
875 void (*apply)(struct wined3d_gl_info *gl_info);
876 const char *description;
879 static const struct driver_quirk quirk_table[] =
882 match_ati_r300_to_500,
884 "ATI GLSL constant and normalized texrect quirk"
886 /* MacOS advertises more GLSL vertex shader uniforms than supported by the hardware, and if more are
887 * used it falls back to software. While the compiler can detect if the shader uses all declared
888 * uniforms, the optimization fails if the shader uses relative addressing. So any GLSL shader
889 * using relative addressing falls back to software.
891 * ARB vp gives the correct amount of uniforms, so use it instead of GLSL. */
894 quirk_apple_glsl_constants,
895 "Apple GLSL uniform override"
900 "Geforce 5 NP2 disable"
905 "Init texcoord .w for Apple Intel GPU driver"
908 match_apple_nonr500ati,
910 "Init texcoord .w for Apple ATI >= r600 GPU driver"
914 quirk_one_point_sprite,
915 "Fglrx point sprite crash workaround"
920 "Reserved varying for gl_ClipPos"
923 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
924 * GL implementations accept it. The Mac GL is the only implementation known to
927 * If we can pass 4 component specular colors, do it, because (a) we don't have
928 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
929 * passes specular alpha to the pixel shader if any is used. Otherwise the
930 * specular alpha is used to pass the fog coordinate, which we pass to opengl
931 * via GL_EXT_fog_coord.
933 match_allows_spec_alpha,
934 quirk_allows_specular_alpha,
935 "Allow specular alpha quirk"
938 /* The pixel formats provided by GL_NV_texture_shader are broken on OSX
943 "Apple NV_texture_shader disable"
946 match_broken_nv_clip,
947 quirk_disable_nvvp_clip,
948 "Apple NV_vertex_program clip bug quirk"
951 match_fbo_tex_update,
952 quirk_fbo_tex_update,
953 "FBO rebind for attachment updates"
957 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
958 * reporting a driver version is moot because we are not the Windows driver, and we have different
959 * bugs, features, etc.
961 * The driver version has the form "x.y.z.w".
963 * "x" is the Windows version the driver is meant for:
970 * "y" is the maximum Direct3D version the driver supports.
971 * y -> d3d version mapping:
980 * "z" is the subversion number.
982 * "w" is the vendor specific driver build number.
985 struct driver_version_information
987 enum wined3d_display_driver driver;
988 enum wined3d_driver_model driver_model;
989 const char *driver_name; /* name of Windows driver */
990 WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */
991 WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
992 WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
995 /* The driver version table contains driver information for different devices on several OS versions. */
996 static const struct driver_version_information driver_version_table[] =
999 * - Radeon HD2x00 (R600) and up supported by current drivers.
1000 * - Radeon 9500 (R300) - X1*00 (R5xx) supported upto Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1001 * - Radeon 7xxx (R100) - 9250 (RV250) supported upto Catalyst 6.11 (XP)
1002 * - Rage 128 supported upto XP, latest official build 6.13.3279 dated October 2001 */
1003 {DRIVER_ATI_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0},
1004 {DRIVER_ATI_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614},
1005 {DRIVER_ATI_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764},
1006 {DRIVER_ATI_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 8681},
1007 {DRIVER_ATI_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1008 {DRIVER_ATI_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1011 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1012 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1013 * igxprd32.dll but the GMA800 driver was never updated. */
1014 {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889},
1015 {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764},
1016 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926},
1017 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218},
1018 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504},
1019 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666},
1022 * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1023 * - GeforceFX support is up to 173.x on <= XP
1024 * - Geforce2MX/3/4 up to 96.x on <= XP
1025 * - TNT/Geforce1/2 up to 71.x on <= XP
1026 * All version numbers used below are from the Linux nvidia drivers. */
1027 {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186},
1028 {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371},
1029 {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516},
1030 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 15, 11, 9745},
1031 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 15, 11, 9745},
1034 struct gpu_description
1036 WORD vendor; /* reported PCI card vendor ID */
1037 WORD card; /* reported PCI card device ID */
1038 const char *description; /* Description of the card e.g. NVIDIA RIVA TNT */
1039 enum wined3d_display_driver driver;
1040 unsigned int vidmem;
1043 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1044 * found on a board containing a specific GPU. */
1045 static const struct gpu_description gpu_description_table[] =
1048 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
1049 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
1050 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
1051 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
1052 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
1053 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
1054 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
1055 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
1056 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
1057 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
1058 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
1059 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
1060 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
1061 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
1062 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
1063 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
1064 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1065 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1066 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1067 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1068 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1069 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1070 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE6, 320 },
1071 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE6, 768 },
1072 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE6, 256 },
1073 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1074 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1075 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE6, 384 },
1076 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1077 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE6, 512 },
1078 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE6, 512 },
1079 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE6, 512 },
1080 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE6, 1024},
1081 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE6, 896 },
1082 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE6, 1024},
1083 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE6, 1024},
1084 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE6, 1024},
1085 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE6, 768 },
1086 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE6, 1024},
1087 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE6, 1280},
1088 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE6, 1536},
1090 {HW_VENDOR_ATI, CARD_ATI_RAGE_128PRO, "ATI Rage Fury", DRIVER_ATI_RAGE_128PRO, 16 },
1091 {HW_VENDOR_ATI, CARD_ATI_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_ATI_R100, 32 },
1092 {HW_VENDOR_ATI, CARD_ATI_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_ATI_R100, 64 },
1093 {HW_VENDOR_ATI, CARD_ATI_RADEON_9500, "ATI Radeon 9500", DRIVER_ATI_R300, 64 },
1094 {HW_VENDOR_ATI, CARD_ATI_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_ATI_R300, 64 },
1095 {HW_VENDOR_ATI, CARD_ATI_RADEON_X700, "ATI Radeon X700 SE", DRIVER_ATI_R300, 128 },
1096 {HW_VENDOR_ATI, CARD_ATI_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_ATI_R300, 128 },
1097 {HW_VENDOR_ATI, CARD_ATI_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_ATI_R600, 256 },
1098 {HW_VENDOR_ATI, CARD_ATI_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_ATI_R600, 256 },
1099 {HW_VENDOR_ATI, CARD_ATI_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_ATI_R600, 512 },
1100 {HW_VENDOR_ATI, CARD_ATI_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_ATI_R600, 128 },
1101 {HW_VENDOR_ATI, CARD_ATI_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_ATI_R600, 256 },
1102 {HW_VENDOR_ATI, CARD_ATI_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_ATI_R600, 512 },
1103 {HW_VENDOR_ATI, CARD_ATI_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_ATI_R600, 512 },
1104 {HW_VENDOR_ATI, CARD_ATI_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_ATI_R600, 512 },
1105 {HW_VENDOR_ATI, CARD_ATI_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_ATI_R600, 512 },
1106 {HW_VENDOR_ATI, CARD_ATI_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_ATI_R600, 1024},
1108 {HW_VENDOR_INTEL, CARD_INTEL_I830G, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1109 {HW_VENDOR_INTEL, CARD_INTEL_I855G, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1110 {HW_VENDOR_INTEL, CARD_INTEL_I865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1111 {HW_VENDOR_INTEL, CARD_INTEL_I915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1112 {HW_VENDOR_INTEL, CARD_INTEL_I915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1113 {HW_VENDOR_INTEL, CARD_INTEL_I945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
1114 {HW_VENDOR_INTEL, CARD_INTEL_X3100, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128}
1117 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1118 enum wined3d_driver_model driver_model)
1122 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1123 for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1125 const struct driver_version_information *entry = &driver_version_table[i];
1127 if (entry->driver == driver && entry->driver_model == driver_model)
1129 TRACE_(d3d_caps)("Found driver '%s' version=%d subversion=%d build=%d\n",
1130 entry->driver_name, entry->version, entry->subversion, entry->build);
1138 static void init_driver_info(struct wined3d_driver_info *driver_info,
1139 enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1141 OSVERSIONINFOW os_version;
1142 WORD driver_os_version;
1144 enum wined3d_display_driver driver = DRIVER_UNKNOWN;
1145 enum wined3d_driver_model driver_model;
1146 const struct driver_version_information *version_info;
1148 if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1150 TRACE_(d3d_caps)("Overriding PCI vendor ID with: %04x\n", wined3d_settings.pci_vendor_id);
1151 vendor = wined3d_settings.pci_vendor_id;
1153 driver_info->vendor = vendor;
1155 if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1157 TRACE_(d3d_caps)("Overriding PCI device ID with: %04x\n", wined3d_settings.pci_device_id);
1158 device = wined3d_settings.pci_device_id;
1160 driver_info->device = device;
1162 /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1163 * overrides the pci ids to a card which is not in our database. */
1164 driver_info->vidmem = WINE_DEFAULT_VIDMEM;
1166 memset(&os_version, 0, sizeof(os_version));
1167 os_version.dwOSVersionInfoSize = sizeof(os_version);
1168 if (!GetVersionExW(&os_version))
1170 ERR("Failed to get OS version, reporting 2000/XP.\n");
1171 driver_os_version = 6;
1172 driver_model = DRIVER_MODEL_NT5X;
1176 TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1177 switch (os_version.dwMajorVersion)
1180 /* If needed we could distinguish between 9x and NT4, but this code won't make
1181 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1183 driver_os_version = 4;
1184 driver_model = DRIVER_MODEL_WIN9X;
1188 driver_os_version = 6;
1189 driver_model = DRIVER_MODEL_NT5X;
1193 if (os_version.dwMinorVersion == 0)
1195 driver_os_version = 7;
1196 driver_model = DRIVER_MODEL_NT6X;
1200 if (os_version.dwMinorVersion > 1)
1202 FIXME("Unhandled OS version %u.%u, reporting Win 7.\n",
1203 os_version.dwMajorVersion, os_version.dwMinorVersion);
1205 driver_os_version = 8;
1206 driver_model = DRIVER_MODEL_NT6X;
1211 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1212 os_version.dwMajorVersion, os_version.dwMinorVersion);
1213 driver_os_version = 6;
1214 driver_model = DRIVER_MODEL_NT5X;
1219 /* When we reach this stage we always have a vendor or device id (it can be a default one).
1220 * This means that unless the ids are overriden, we will always find a GPU description. */
1221 for (i = 0; i < (sizeof(gpu_description_table) / sizeof(gpu_description_table[0])); i++)
1223 if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1225 TRACE_(d3d_caps)("Found card %04x:%04x in driver DB.\n", vendor, device);
1227 driver_info->description = gpu_description_table[i].description;
1228 driver_info->vidmem = gpu_description_table[i].vidmem * 1024*1024;
1229 driver = gpu_description_table[i].driver;
1234 if (wined3d_settings.emulated_textureram)
1236 TRACE_(d3d_caps)("Overriding amount of video memory with: %d byte\n", wined3d_settings.emulated_textureram);
1237 driver_info->vidmem = wined3d_settings.emulated_textureram;
1240 /* Try to obtain driver version information for the current Windows version. This fails in
1242 * - the gpu is not available on the currently selected OS version:
1243 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1244 * version information for the current Windows version is returned instead of faked info.
1245 * We do the same and assume the default Windows version to emulate is WinXP.
1247 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1248 * For now return the XP driver info. Perhaps later on we should return VESA.
1250 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1251 * This could be an indication that our database is not up to date, so this should be fixed.
1253 version_info = get_driver_version_info(driver, driver_model);
1256 driver_info->name = version_info->driver_name;
1257 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1258 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1262 version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X);
1265 driver_info->name = version_info->driver_name;
1266 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1267 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1271 driver_info->description = "Direct3D HAL";
1272 driver_info->name = "Display";
1273 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1274 driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1276 FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1277 vendor, device, driver_model);
1281 TRACE_(d3d_caps)("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1282 driver_info->version_high, driver_info->version_low);
1285 /* Context activation is done by the caller. */
1286 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1287 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1291 for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1293 if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1294 TRACE_(d3d_caps)("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1295 quirk_table[i].apply(gl_info);
1298 /* Find out if PBOs work as they are supposed to. */
1299 test_pbo_functionality(gl_info);
1302 static DWORD wined3d_parse_gl_version(const char *gl_version)
1304 const char *ptr = gl_version;
1308 if (major <= 0) ERR_(d3d_caps)("Invalid opengl major version: %d.\n", major);
1310 while (isdigit(*ptr)) ++ptr;
1311 if (*ptr++ != '.') ERR_(d3d_caps)("Invalid opengl version string: %s.\n", debugstr_a(gl_version));
1315 TRACE_(d3d_caps)("Found OpenGL version: %d.%d.\n", major, minor);
1317 return MAKEDWORD_VERSION(major, minor);
1320 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(struct wined3d_gl_info *gl_info, const char *gl_vendor_string, const char *gl_renderer)
1323 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1324 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1325 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1327 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1328 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1329 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1330 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1331 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1332 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1333 * DirectDraw, not OpenGL. */
1334 if (gl_info->supported[APPLE_FENCE]
1335 && gl_info->supported[APPLE_CLIENT_STORAGE]
1336 && gl_info->supported[APPLE_FLUSH_RENDER]
1337 && gl_info->supported[APPLE_YCBCR_422])
1338 return GL_VENDOR_APPLE;
1340 if (strstr(gl_vendor_string, "NVIDIA"))
1341 return GL_VENDOR_NVIDIA;
1343 if (strstr(gl_vendor_string, "ATI"))
1344 return GL_VENDOR_FGLRX;
1346 if (strstr(gl_vendor_string, "Intel(R)")
1347 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1348 || strstr(gl_renderer, "Intel")
1349 || strstr(gl_vendor_string, "Intel Inc."))
1350 return GL_VENDOR_INTEL;
1352 if (strstr(gl_vendor_string, "Mesa")
1353 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1354 || strstr(gl_vendor_string, "DRI R300 Project")
1355 || strstr(gl_vendor_string, "X.Org R300 Project")
1356 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1357 || strstr(gl_vendor_string, "VMware, Inc.")
1358 || strstr(gl_renderer, "Mesa")
1359 || strstr(gl_renderer, "Gallium"))
1360 return GL_VENDOR_MESA;
1362 FIXME_(d3d_caps)("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1363 debugstr_a(gl_vendor_string));
1365 return GL_VENDOR_UNKNOWN;
1368 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1370 if (strstr(gl_vendor_string, "NVIDIA"))
1371 return HW_VENDOR_NVIDIA;
1373 if (strstr(gl_vendor_string, "ATI")
1374 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1375 || strstr(gl_vendor_string, "X.Org R300 Project")
1376 || strstr(gl_renderer, "R100")
1377 || strstr(gl_renderer, "R200")
1378 || strstr(gl_renderer, "R300")
1379 || strstr(gl_renderer, "R600")
1380 || strstr(gl_renderer, "R700"))
1381 return HW_VENDOR_ATI;
1383 if (strstr(gl_vendor_string, "Intel(R)")
1384 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1385 || strstr(gl_renderer, "Intel")
1386 || strstr(gl_vendor_string, "Intel Inc."))
1387 return HW_VENDOR_INTEL;
1389 if (strstr(gl_vendor_string, "Mesa")
1390 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1391 || strstr(gl_vendor_string, "VMware, Inc."))
1392 return HW_VENDOR_SOFTWARE;
1394 FIXME_(d3d_caps)("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1396 return HW_VENDOR_NVIDIA;
1401 static enum wined3d_pci_device select_card_nvidia_binary(const struct wined3d_gl_info *gl_info,
1402 const char *gl_renderer)
1404 if (WINE_D3D10_CAPABLE(gl_info))
1406 /* Geforce 400 - highend */
1407 if (strstr(gl_renderer, "GTX 480"))
1409 return CARD_NVIDIA_GEFORCE_GTX480;
1412 /* Geforce 400 - midend high */
1413 if (strstr(gl_renderer, "GTX 470"))
1415 return CARD_NVIDIA_GEFORCE_GTX470;
1418 /* Geforce 400 - midend */
1419 if (strstr(gl_renderer, "GTX 465"))
1421 return CARD_NVIDIA_GEFORCE_GTX465;
1424 /* Geforce 400 - midend */
1425 if (strstr(gl_renderer, "GTX 460"))
1427 return CARD_NVIDIA_GEFORCE_GTX460;
1430 /* Geforce 300 highend mobile */
1431 if (strstr(gl_renderer, "GTS 350M")
1432 || strstr(gl_renderer, "GTS 360M"))
1434 return CARD_NVIDIA_GEFORCE_GTS350M;
1437 /* Geforce 300 midend mobile (Geforce GT 325M/330M use the same core) */
1438 if (strstr(gl_renderer, "GT 325M")
1439 || strstr(gl_renderer, "GT 330M"))
1441 return CARD_NVIDIA_GEFORCE_GT325M;
1444 /* Geforce 200 - highend */
1445 if (strstr(gl_renderer, "GTX 280")
1446 || strstr(gl_renderer, "GTX 285")
1447 || strstr(gl_renderer, "GTX 295"))
1449 return CARD_NVIDIA_GEFORCE_GTX280;
1452 /* Geforce 200 - midend high */
1453 if (strstr(gl_renderer, "GTX 275"))
1455 return CARD_NVIDIA_GEFORCE_GTX275;
1458 /* Geforce 200 - midend */
1459 if (strstr(gl_renderer, "GTX 260"))
1461 return CARD_NVIDIA_GEFORCE_GTX260;
1463 /* Geforce 200 - midend */
1464 if (strstr(gl_renderer, "GT 240"))
1466 return CARD_NVIDIA_GEFORCE_GT240;
1469 /* Geforce 200 lowend */
1470 if (strstr(gl_renderer, "GT 220"))
1472 return CARD_NVIDIA_GEFORCE_GT220;
1474 /* Geforce 200 lowend (Geforce 305/310 use the same core) */
1475 if (strstr(gl_renderer, "Geforce 210")
1476 || strstr(gl_renderer, "G 210")
1477 || strstr(gl_renderer, "Geforce 305")
1478 || strstr(gl_renderer, "Geforce 310"))
1480 return CARD_NVIDIA_GEFORCE_210;
1483 /* Geforce9 - highend / Geforce 200 - midend (GTS 150/250 are based on the same core) */
1484 if (strstr(gl_renderer, "9800")
1485 || strstr(gl_renderer, "GTS 150")
1486 || strstr(gl_renderer, "GTS 250"))
1488 return CARD_NVIDIA_GEFORCE_9800GT;
1491 /* Geforce9 - midend (GT 140 uses the same core as the 9600GT) */
1492 if (strstr(gl_renderer, "9600")
1493 || strstr(gl_renderer, "GT 140"))
1495 return CARD_NVIDIA_GEFORCE_9600GT;
1498 /* Geforce9 - midend low / Geforce 200 - low */
1499 if (strstr(gl_renderer, "9500")
1500 || strstr(gl_renderer, "GT 120")
1501 || strstr(gl_renderer, "GT 130"))
1503 return CARD_NVIDIA_GEFORCE_9500GT;
1506 /* Geforce9 - lowend */
1507 if (strstr(gl_renderer, "9400"))
1509 return CARD_NVIDIA_GEFORCE_9400GT;
1512 /* Geforce9 - lowend low */
1513 if (strstr(gl_renderer, "9100")
1514 || strstr(gl_renderer, "9200")
1515 || strstr(gl_renderer, "9300")
1516 || strstr(gl_renderer, "G 100"))
1518 return CARD_NVIDIA_GEFORCE_9200;
1521 /* Geforce8 - highend high*/
1522 if (strstr(gl_renderer, "8800 GTX"))
1524 return CARD_NVIDIA_GEFORCE_8800GTX;
1527 /* Geforce8 - highend */
1528 if (strstr(gl_renderer, "8800"))
1530 return CARD_NVIDIA_GEFORCE_8800GTS;
1533 /* Geforce8 - midend mobile */
1534 if (strstr(gl_renderer, "8600 M"))
1536 return CARD_NVIDIA_GEFORCE_8600MGT;
1539 /* Geforce8 - midend */
1540 if (strstr(gl_renderer, "8600")
1541 || strstr(gl_renderer, "8700"))
1543 return CARD_NVIDIA_GEFORCE_8600GT;
1546 /* Geforce8 - mid-lowend */
1547 if (strstr(gl_renderer, "8400")
1548 || strstr(gl_renderer, "8500"))
1550 return CARD_NVIDIA_GEFORCE_8400GS;
1553 /* Geforce8 - lowend */
1554 if (strstr(gl_renderer, "8100")
1555 || strstr(gl_renderer, "8200")
1556 || strstr(gl_renderer, "8300"))
1558 return CARD_NVIDIA_GEFORCE_8300GS;
1561 /* Geforce8-compatible fall back if the GPU is not in the list yet */
1562 return CARD_NVIDIA_GEFORCE_8300GS;
1565 /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1566 * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1568 if (WINE_D3D9_CAPABLE(gl_info) && gl_info->supported[NV_VERTEX_PROGRAM3])
1570 /* Geforce7 - highend */
1571 if (strstr(gl_renderer, "7800")
1572 || strstr(gl_renderer, "7900")
1573 || strstr(gl_renderer, "7950")
1574 || strstr(gl_renderer, "Quadro FX 4")
1575 || strstr(gl_renderer, "Quadro FX 5"))
1577 return CARD_NVIDIA_GEFORCE_7800GT;
1580 /* Geforce7 midend */
1581 if (strstr(gl_renderer, "7600")
1582 || strstr(gl_renderer, "7700"))
1584 return CARD_NVIDIA_GEFORCE_7600;
1587 /* Geforce7 lower medium */
1588 if (strstr(gl_renderer, "7400"))
1590 return CARD_NVIDIA_GEFORCE_7400;
1593 /* Geforce7 lowend */
1594 if (strstr(gl_renderer, "7300"))
1596 return CARD_NVIDIA_GEFORCE_7300;
1599 /* Geforce6 highend */
1600 if (strstr(gl_renderer, "6800"))
1602 return CARD_NVIDIA_GEFORCE_6800;
1605 /* Geforce6 - midend */
1606 if (strstr(gl_renderer, "6600")
1607 || strstr(gl_renderer, "6610")
1608 || strstr(gl_renderer, "6700"))
1610 return CARD_NVIDIA_GEFORCE_6600GT;
1613 /* Geforce6/7 lowend */
1614 return CARD_NVIDIA_GEFORCE_6200; /* Geforce 6100/6150/6200/7300/7400/7500 */
1617 if (WINE_D3D9_CAPABLE(gl_info))
1619 /* GeforceFX - highend */
1620 if (strstr(gl_renderer, "5800")
1621 || strstr(gl_renderer, "5900")
1622 || strstr(gl_renderer, "5950")
1623 || strstr(gl_renderer, "Quadro FX"))
1625 return CARD_NVIDIA_GEFORCEFX_5800;
1628 /* GeforceFX - midend */
1629 if (strstr(gl_renderer, "5600")
1630 || strstr(gl_renderer, "5650")
1631 || strstr(gl_renderer, "5700")
1632 || strstr(gl_renderer, "5750"))
1634 return CARD_NVIDIA_GEFORCEFX_5600;
1637 /* GeforceFX - lowend */
1638 return CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */
1641 if (WINE_D3D8_CAPABLE(gl_info))
1643 if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4"))
1645 return CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1648 return CARD_NVIDIA_GEFORCE3; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1651 if (WINE_D3D7_CAPABLE(gl_info))
1653 if (strstr(gl_renderer, "GeForce4 MX"))
1655 return CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */
1658 if (strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR"))
1660 return CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1663 if (strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2"))
1665 return CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1668 return CARD_NVIDIA_GEFORCE; /* Geforce 256/DDR, Quadro */
1671 if (strstr(gl_renderer, "TNT2"))
1673 return CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */
1676 return CARD_NVIDIA_RIVA_TNT; /* Riva TNT, Vanta */
1679 static enum wined3d_pci_device select_card_ati_binary(const struct wined3d_gl_info *gl_info,
1680 const char *gl_renderer)
1682 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1684 * Beware: renderer string do not match exact card model,
1685 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1686 if (WINE_D3D10_CAPABLE(gl_info))
1688 /* Radeon EG CYPRESS XT / PRO HD5800 - highend */
1689 if (strstr(gl_renderer, "HD 5800") /* Radeon EG CYPRESS HD58xx generic renderer string */
1690 || strstr(gl_renderer, "HD 5850") /* Radeon EG CYPRESS XT */
1691 || strstr(gl_renderer, "HD 5870")) /* Radeon EG CYPRESS PRO */
1693 return CARD_ATI_RADEON_HD5800;
1696 /* Radeon EG JUNIPER XT / LE HD5700 - midend */
1697 if (strstr(gl_renderer, "HD 5700") /* Radeon EG JUNIPER HD57xx generic renderer string */
1698 || strstr(gl_renderer, "HD 5750") /* Radeon EG JUNIPER LE */
1699 || strstr(gl_renderer, "HD 5770")) /* Radeon EG JUNIPER XT */
1701 return CARD_ATI_RADEON_HD5700;
1704 /* Radeon R7xx HD4800 - highend */
1705 if (strstr(gl_renderer, "HD 4800") /* Radeon RV7xx HD48xx generic renderer string */
1706 || strstr(gl_renderer, "HD 4830") /* Radeon RV770 */
1707 || strstr(gl_renderer, "HD 4850") /* Radeon RV770 */
1708 || strstr(gl_renderer, "HD 4870") /* Radeon RV770 */
1709 || strstr(gl_renderer, "HD 4890")) /* Radeon RV790 */
1711 return CARD_ATI_RADEON_HD4800;
1714 /* Radeon R740 HD4700 - midend */
1715 if (strstr(gl_renderer, "HD 4700") /* Radeon RV770 */
1716 || strstr(gl_renderer, "HD 4770")) /* Radeon RV740 */
1718 return CARD_ATI_RADEON_HD4700;
1721 /* Radeon R730 HD4600 - midend */
1722 if (strstr(gl_renderer, "HD 4600") /* Radeon RV730 */
1723 || strstr(gl_renderer, "HD 4650") /* Radeon RV730 */
1724 || strstr(gl_renderer, "HD 4670")) /* Radeon RV730 */
1726 return CARD_ATI_RADEON_HD4600;
1729 /* Radeon R710 HD4500/HD4350 - lowend */
1730 if (strstr(gl_renderer, "HD 4350") /* Radeon RV710 */
1731 || strstr(gl_renderer, "HD 4550")) /* Radeon RV710 */
1733 return CARD_ATI_RADEON_HD4350;
1736 /* Radeon R6xx HD2900/HD3800 - highend */
1737 if (strstr(gl_renderer, "HD 2900")
1738 || strstr(gl_renderer, "HD 3870")
1739 || strstr(gl_renderer, "HD 3850"))
1741 return CARD_ATI_RADEON_HD2900;
1744 /* Radeon R6xx HD2600/HD3600 - midend; HD3830 is China-only midend */
1745 if (strstr(gl_renderer, "HD 2600")
1746 || strstr(gl_renderer, "HD 3830")
1747 || strstr(gl_renderer, "HD 3690")
1748 || strstr(gl_renderer, "HD 3650"))
1750 return CARD_ATI_RADEON_HD2600;
1753 /* Radeon R6xx HD2350/HD2400/HD3400 - lowend
1754 * Note HD2300=DX9, HD2350=DX10 */
1755 if (strstr(gl_renderer, "HD 2350")
1756 || strstr(gl_renderer, "HD 2400")
1757 || strstr(gl_renderer, "HD 3470")
1758 || strstr(gl_renderer, "HD 3450")
1759 || strstr(gl_renderer, "HD 3430")
1760 || strstr(gl_renderer, "HD 3400"))
1762 return CARD_ATI_RADEON_HD2350;
1765 /* Radeon R6xx/R7xx integrated */
1766 if (strstr(gl_renderer, "HD 3100")
1767 || strstr(gl_renderer, "HD 3200")
1768 || strstr(gl_renderer, "HD 3300"))
1770 return CARD_ATI_RADEON_HD3200;
1773 /* Default for when no GPU has been found */
1774 return CARD_ATI_RADEON_HD3200;
1777 if (WINE_D3D8_CAPABLE(gl_info))
1780 if (strstr(gl_renderer, "X1600")
1781 || strstr(gl_renderer, "X1650")
1782 || strstr(gl_renderer, "X1800")
1783 || strstr(gl_renderer, "X1900")
1784 || strstr(gl_renderer, "X1950"))
1786 return CARD_ATI_RADEON_X1600;
1789 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1790 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1791 if (strstr(gl_renderer, "X700")
1792 || strstr(gl_renderer, "X800")
1793 || strstr(gl_renderer, "X850")
1794 || strstr(gl_renderer, "X1300")
1795 || strstr(gl_renderer, "X1400")
1796 || strstr(gl_renderer, "X1450")
1797 || strstr(gl_renderer, "X1550")
1798 || strstr(gl_renderer, "X2300")
1799 || strstr(gl_renderer, "X2500")
1800 || strstr(gl_renderer, "HD 2300")
1803 return CARD_ATI_RADEON_X700;
1806 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1807 if (strstr(gl_renderer, "Radeon Xpress"))
1809 return CARD_ATI_RADEON_XPRESS_200M;
1813 return CARD_ATI_RADEON_9500; /* Radeon 9500/9550/9600/9700/9800/X300/X550/X600 */
1816 if (WINE_D3D8_CAPABLE(gl_info))
1818 return CARD_ATI_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
1821 if (WINE_D3D7_CAPABLE(gl_info))
1823 return CARD_ATI_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
1826 return CARD_ATI_RAGE_128PRO;
1829 static enum wined3d_pci_device select_card_intel_binary(const struct wined3d_gl_info *gl_info,
1830 const char *gl_renderer)
1832 if (strstr(gl_renderer, "X3100"))
1834 /* MacOS calls the card GMA X3100, otherwise known as GM965/GL960 */
1835 return CARD_INTEL_X3100;
1838 if (strstr(gl_renderer, "GMA 950") || strstr(gl_renderer, "945GM"))
1840 /* MacOS calls the card GMA 950, but everywhere else the PCI ID is named 945GM */
1841 return CARD_INTEL_I945GM;
1844 if (strstr(gl_renderer, "915GM")) return CARD_INTEL_I915GM;
1845 if (strstr(gl_renderer, "915G")) return CARD_INTEL_I915G;
1846 if (strstr(gl_renderer, "865G")) return CARD_INTEL_I865G;
1847 if (strstr(gl_renderer, "855G")) return CARD_INTEL_I855G;
1848 if (strstr(gl_renderer, "830G")) return CARD_INTEL_I830G;
1849 return CARD_INTEL_I915G;
1853 static enum wined3d_pci_device select_card_ati_mesa(const struct wined3d_gl_info *gl_info,
1854 const char *gl_renderer)
1856 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1858 * Beware: renderer string do not match exact card model,
1859 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1860 if (strstr(gl_renderer, "Gallium"))
1862 /* Radeon R7xx HD4800 - highend */
1863 if (strstr(gl_renderer, "R700") /* Radeon R7xx HD48xx generic renderer string */
1864 || strstr(gl_renderer, "RV770") /* Radeon RV770 */
1865 || strstr(gl_renderer, "RV790")) /* Radeon RV790 */
1867 return CARD_ATI_RADEON_HD4800;
1870 /* Radeon R740 HD4700 - midend */
1871 if (strstr(gl_renderer, "RV740")) /* Radeon RV740 */
1873 return CARD_ATI_RADEON_HD4700;
1876 /* Radeon R730 HD4600 - midend */
1877 if (strstr(gl_renderer, "RV730")) /* Radeon RV730 */
1879 return CARD_ATI_RADEON_HD4600;
1882 /* Radeon R710 HD4500/HD4350 - lowend */
1883 if (strstr(gl_renderer, "RV710")) /* Radeon RV710 */
1885 return CARD_ATI_RADEON_HD4350;
1888 /* Radeon R6xx HD2900/HD3800 - highend */
1889 if (strstr(gl_renderer, "R600")
1890 || strstr(gl_renderer, "RV670")
1891 || strstr(gl_renderer, "R680"))
1893 return CARD_ATI_RADEON_HD2900;
1896 /* Radeon R6xx HD2600/HD3600 - midend; HD3830 is China-only midend */
1897 if (strstr(gl_renderer, "RV630")
1898 || strstr(gl_renderer, "RV635"))
1900 return CARD_ATI_RADEON_HD2600;
1903 /* Radeon R6xx HD2350/HD2400/HD3400 - lowend */
1904 if (strstr(gl_renderer, "RV610")
1905 || strstr(gl_renderer, "RV620"))
1907 return CARD_ATI_RADEON_HD2350;
1910 /* Radeon R6xx/R7xx integrated */
1911 if (strstr(gl_renderer, "RS780")
1912 || strstr(gl_renderer, "RS880"))
1914 return CARD_ATI_RADEON_HD3200;
1918 if (strstr(gl_renderer, "RV530")
1919 || strstr(gl_renderer, "RV535")
1920 || strstr(gl_renderer, "RV560")
1921 || strstr(gl_renderer, "R520")
1922 || strstr(gl_renderer, "RV570")
1923 || strstr(gl_renderer, "R580"))
1925 return CARD_ATI_RADEON_X1600;
1928 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300 (lowend R5xx) */
1929 if (strstr(gl_renderer, "R410")
1930 || strstr(gl_renderer, "R420")
1931 || strstr(gl_renderer, "R423")
1932 || strstr(gl_renderer, "R430")
1933 || strstr(gl_renderer, "R480")
1934 || strstr(gl_renderer, "R481")
1935 || strstr(gl_renderer, "RV410")
1936 || strstr(gl_renderer, "RV515")
1937 || strstr(gl_renderer, "RV516"))
1939 return CARD_ATI_RADEON_X700;
1942 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1943 if (strstr(gl_renderer, "RS400")
1944 || strstr(gl_renderer, "RS480")
1945 || strstr(gl_renderer, "RS482")
1946 || strstr(gl_renderer, "RS485")
1947 || strstr(gl_renderer, "RS600")
1948 || strstr(gl_renderer, "RS690")
1949 || strstr(gl_renderer, "RS740"))
1951 return CARD_ATI_RADEON_XPRESS_200M;
1955 if (strstr(gl_renderer, "R300")
1956 || strstr(gl_renderer, "RV350")
1957 || strstr(gl_renderer, "RV351")
1958 || strstr(gl_renderer, "RV360")
1959 || strstr(gl_renderer, "RV370")
1960 || strstr(gl_renderer, "R350")
1961 || strstr(gl_renderer, "R360"))
1963 return CARD_ATI_RADEON_9500; /* Radeon 9500/9550/9600/9700/9800/X300/X550/X600 */
1967 if (WINE_D3D9_CAPABLE(gl_info))
1969 /* Radeon R7xx HD4800 - highend */
1970 if (strstr(gl_renderer, "(R700") /* Radeon R7xx HD48xx generic renderer string */
1971 || strstr(gl_renderer, "(RV770") /* Radeon RV770 */
1972 || strstr(gl_renderer, "(RV790")) /* Radeon RV790 */
1974 return CARD_ATI_RADEON_HD4800;
1977 /* Radeon R740 HD4700 - midend */
1978 if (strstr(gl_renderer, "(RV740")) /* Radeon RV740 */
1980 return CARD_ATI_RADEON_HD4700;
1983 /* Radeon R730 HD4600 - midend */
1984 if (strstr(gl_renderer, "(RV730")) /* Radeon RV730 */
1986 return CARD_ATI_RADEON_HD4600;
1989 /* Radeon R710 HD4500/HD4350 - lowend */
1990 if (strstr(gl_renderer, "(RV710")) /* Radeon RV710 */
1992 return CARD_ATI_RADEON_HD4350;
1995 /* Radeon R6xx HD2900/HD3800 - highend */
1996 if (strstr(gl_renderer, "(R600")
1997 || strstr(gl_renderer, "(RV670")
1998 || strstr(gl_renderer, "(R680"))
2000 return CARD_ATI_RADEON_HD2900;
2003 /* Radeon R6xx HD2600/HD3600 - midend; HD3830 is China-only midend */
2004 if (strstr(gl_renderer, "(RV630")
2005 || strstr(gl_renderer, "(RV635"))
2007 return CARD_ATI_RADEON_HD2600;
2010 /* Radeon R6xx HD2300/HD2400/HD3400 - lowend */
2011 if (strstr(gl_renderer, "(RV610")
2012 || strstr(gl_renderer, "(RV620"))
2014 return CARD_ATI_RADEON_HD2350;
2017 /* Radeon R6xx/R7xx integrated */
2018 if (strstr(gl_renderer, "(RS780")
2019 || strstr(gl_renderer, "(RS880"))
2021 return CARD_ATI_RADEON_HD3200;
2025 if (WINE_D3D8_CAPABLE(gl_info))
2027 return CARD_ATI_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
2030 if (WINE_D3D7_CAPABLE(gl_info))
2032 return CARD_ATI_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
2035 return CARD_ATI_RAGE_128PRO;
2038 static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_info *gl_info,
2039 const char *gl_renderer)
2041 FIXME_(d3d_caps)("Card selection not handled for Mesa Nouveau driver\n");
2042 if (WINE_D3D9_CAPABLE(gl_info)) return CARD_NVIDIA_GEFORCEFX_5600;
2043 if (WINE_D3D8_CAPABLE(gl_info)) return CARD_NVIDIA_GEFORCE3;
2044 if (WINE_D3D7_CAPABLE(gl_info)) return CARD_NVIDIA_GEFORCE;
2045 if (WINE_D3D6_CAPABLE(gl_info)) return CARD_NVIDIA_RIVA_TNT;
2046 return CARD_NVIDIA_RIVA_128;
2049 static enum wined3d_pci_device select_card_intel_mesa(const struct wined3d_gl_info *gl_info,
2050 const char *gl_renderer)
2052 FIXME_(d3d_caps)("Card selection not handled for Mesa Intel driver\n");
2053 return CARD_INTEL_I915G;
2057 struct vendor_card_selection
2059 enum wined3d_gl_vendor gl_vendor;
2060 enum wined3d_pci_vendor card_vendor;
2061 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2062 enum wined3d_pci_device (*select_card)(const struct wined3d_gl_info *gl_info, const char *gl_renderer);
2065 static const struct vendor_card_selection vendor_card_select_table[] =
2067 {GL_VENDOR_NVIDIA, HW_VENDOR_NVIDIA, "Nvidia binary driver", select_card_nvidia_binary},
2068 {GL_VENDOR_APPLE, HW_VENDOR_NVIDIA, "Apple OSX NVidia binary driver", select_card_nvidia_binary},
2069 {GL_VENDOR_APPLE, HW_VENDOR_ATI, "Apple OSX AMD/ATI binary driver", select_card_ati_binary},
2070 {GL_VENDOR_APPLE, HW_VENDOR_INTEL, "Apple OSX Intel binary driver", select_card_intel_binary},
2071 {GL_VENDOR_FGLRX, HW_VENDOR_ATI, "AMD/ATI binary driver", select_card_ati_binary},
2072 {GL_VENDOR_MESA, HW_VENDOR_ATI, "Mesa AMD/ATI driver", select_card_ati_mesa},
2073 {GL_VENDOR_MESA, HW_VENDOR_NVIDIA, "Mesa Nouveau driver", select_card_nvidia_mesa},
2074 {GL_VENDOR_MESA, HW_VENDOR_INTEL, "Mesa Intel driver", select_card_intel_mesa},
2075 {GL_VENDOR_INTEL, HW_VENDOR_INTEL, "Mesa Intel driver", select_card_intel_mesa}
2079 static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
2080 enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2082 /* Above is a list of Nvidia and ATI GPUs. Both vendors have dozens of
2083 * different GPUs with roughly the same features. In most cases GPUs from a
2084 * certain family differ in clockspeeds, the amount of video memory and the
2085 * number of shader pipelines.
2087 * A Direct3D device object contains the PCI id (vendor + device) of the
2088 * videocard which is used for rendering. Various applications use this
2089 * information to get a rough estimation of the features of the card and
2090 * some might use it for enabling 3d effects only on certain types of
2091 * videocards. In some cases games might even use it to work around bugs
2092 * which happen on certain videocards/driver combinations. The problem is
2093 * that OpenGL only exposes a rendering string containing the name of the
2094 * videocard and not the PCI id.
2096 * Various games depend on the PCI id, so somehow we need to provide one.
2097 * A simple option is to parse the renderer string and translate this to
2098 * the right PCI id. This is a lot of work because there are more than 200
2099 * GPUs just for Nvidia. Various cards share the same renderer string, so
2100 * the amount of code might be 'small' but there are quite a number of
2101 * exceptions which would make this a pain to maintain. Another way would
2102 * be to query the PCI id from the operating system (assuming this is the
2103 * videocard which is used for rendering which is not always the case).
2104 * This would work but it is not very portable. Second it would not work
2105 * well in, let's say, a remote X situation in which the amount of 3d
2106 * features which can be used is limited.
2108 * As said most games only use the PCI id to get an indication of the
2109 * capabilities of the card. It doesn't really matter if the given id is
2110 * the correct one if we return the id of a card with similar 3d features.
2112 * The code below checks the OpenGL capabilities of a videocard and matches
2113 * that to a certain level of Direct3D functionality. Once a card passes
2114 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2115 * least a GeforceFX. To give a better estimate we do a basic check on the
2116 * renderer string but if that won't pass we return a default card. This
2117 * way is better than maintaining a full card database as even without a
2118 * full database we can return a card with similar features. Second the
2119 * size of the database can be made quite small because when you know what
2120 * type of 3d functionality a card has, you know to which GPU family the
2121 * GPU must belong. Because of this you only have to check a small part of
2122 * the renderer string to distinguishes between different models from that
2125 * The code also selects a default amount of video memory which we will
2126 * use for an estimation of the amount of free texture memory. In case of
2127 * real D3D the amount of texture memory includes video memory and system
2128 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2129 * HyperMemory). We don't know how much system memory can be addressed by
2130 * the system but we can make a reasonable estimation about the amount of
2131 * video memory. If the value is slightly wrong it doesn't matter as we
2132 * didn't include AGP-like memory which makes the amount of addressable
2133 * memory higher and second OpenGL isn't that critical it moves to system
2134 * memory behind our backs if really needed. Note that the amount of video
2135 * memory can be overruled using a registry setting. */
2139 for (i = 0; i < (sizeof(vendor_card_select_table) / sizeof(*vendor_card_select_table)); ++i)
2141 if ((vendor_card_select_table[i].gl_vendor != *gl_vendor)
2142 || (vendor_card_select_table[i].card_vendor != *card_vendor))
2144 TRACE_(d3d_caps)("Applying card_selector \"%s\".\n", vendor_card_select_table[i].description);
2145 return vendor_card_select_table[i].select_card(gl_info, gl_renderer);
2148 FIXME_(d3d_caps)("No card selector available for GL vendor %d and card vendor %04x.\n",
2149 *gl_vendor, *card_vendor);
2151 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. The choice
2152 * for Nvidia was because the hardware and drivers they make are of good quality. This makes
2153 * them a good generic choice. */
2154 *card_vendor = HW_VENDOR_NVIDIA;
2155 if (WINE_D3D9_CAPABLE(gl_info)) return CARD_NVIDIA_GEFORCEFX_5600;
2156 if (WINE_D3D8_CAPABLE(gl_info)) return CARD_NVIDIA_GEFORCE3;
2157 if (WINE_D3D7_CAPABLE(gl_info)) return CARD_NVIDIA_GEFORCE;
2158 if (WINE_D3D6_CAPABLE(gl_info)) return CARD_NVIDIA_RIVA_TNT;
2159 return CARD_NVIDIA_RIVA_128;
2162 static const struct fragment_pipeline *select_fragment_implementation(struct wined3d_adapter *adapter)
2164 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
2165 int vs_selected_mode, ps_selected_mode;
2167 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2168 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2169 && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_fragment_pipeline;
2170 else if (ps_selected_mode == SHADER_ATI) return &atifs_fragment_pipeline;
2171 else if (gl_info->supported[NV_REGISTER_COMBINERS]
2172 && gl_info->supported[NV_TEXTURE_SHADER2]) return &nvts_fragment_pipeline;
2173 else if (gl_info->supported[NV_REGISTER_COMBINERS]) return &nvrc_fragment_pipeline;
2174 else return &ffp_fragment_pipeline;
2177 static const shader_backend_t *select_shader_backend(struct wined3d_adapter *adapter)
2179 int vs_selected_mode, ps_selected_mode;
2181 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
2182 if (vs_selected_mode == SHADER_GLSL || ps_selected_mode == SHADER_GLSL) return &glsl_shader_backend;
2183 if (vs_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_ARB) return &arb_program_shader_backend;
2184 return &none_shader_backend;
2187 static const struct blit_shader *select_blit_implementation(struct wined3d_adapter *adapter)
2189 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
2190 int vs_selected_mode, ps_selected_mode;
2192 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2193 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2194 && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_blit;
2195 else return &ffp_blit;
2198 /* Context activation is done by the caller. */
2199 static BOOL IWineD3DImpl_FillGLCaps(struct wined3d_adapter *adapter)
2201 struct wined3d_driver_info *driver_info = &adapter->driver_info;
2202 struct wined3d_gl_info *gl_info = &adapter->gl_info;
2203 const char *GL_Extensions = NULL;
2204 const char *WGL_Extensions = NULL;
2205 const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
2206 struct fragment_caps fragment_caps;
2207 enum wined3d_gl_vendor gl_vendor;
2208 enum wined3d_pci_vendor card_vendor;
2209 enum wined3d_pci_device device;
2211 GLfloat gl_floatv[2];
2217 TRACE_(d3d_caps)("(%p)\n", gl_info);
2221 gl_renderer_str = (const char *)glGetString(GL_RENDERER);
2222 TRACE_(d3d_caps)("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
2223 if (!gl_renderer_str)
2226 ERR_(d3d_caps)("Received a NULL GL_RENDERER.\n");
2230 gl_vendor_str = (const char *)glGetString(GL_VENDOR);
2231 TRACE_(d3d_caps)("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
2235 ERR_(d3d_caps)("Received a NULL GL_VENDOR.\n");
2239 /* Parse the GL_VERSION field into major and minor information */
2240 gl_version_str = (const char *)glGetString(GL_VERSION);
2241 TRACE_(d3d_caps)("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2242 if (!gl_version_str)
2245 ERR_(d3d_caps)("Received a NULL GL_VERSION.\n");
2248 gl_version = wined3d_parse_gl_version(gl_version_str);
2251 * Initialize openGL extension related variables
2252 * with Default values
2254 memset(gl_info->supported, 0, sizeof(gl_info->supported));
2255 gl_info->limits.blends = 1;
2256 gl_info->limits.buffers = 1;
2257 gl_info->limits.textures = 1;
2258 gl_info->limits.fragment_samplers = 1;
2259 gl_info->limits.vertex_samplers = 0;
2260 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2261 gl_info->limits.sampler_stages = 1;
2262 gl_info->limits.glsl_vs_float_constants = 0;
2263 gl_info->limits.glsl_ps_float_constants = 0;
2264 gl_info->limits.arb_vs_float_constants = 0;
2265 gl_info->limits.arb_vs_native_constants = 0;
2266 gl_info->limits.arb_vs_instructions = 0;
2267 gl_info->limits.arb_vs_temps = 0;
2268 gl_info->limits.arb_ps_float_constants = 0;
2269 gl_info->limits.arb_ps_local_constants = 0;
2270 gl_info->limits.arb_ps_instructions = 0;
2271 gl_info->limits.arb_ps_temps = 0;
2273 /* Retrieve opengl defaults */
2274 glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2275 gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2276 TRACE_(d3d_caps)("ClipPlanes support - num Planes=%d\n", gl_max);
2278 glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2279 gl_info->limits.lights = gl_max;
2280 TRACE_(d3d_caps)("Lights support - max lights=%d\n", gl_max);
2282 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2283 gl_info->limits.texture_size = gl_max;
2284 TRACE_(d3d_caps)("Maximum texture size support - max texture size=%d\n", gl_max);
2286 glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2287 gl_info->limits.pointsize_min = gl_floatv[0];
2288 gl_info->limits.pointsize_max = gl_floatv[1];
2289 TRACE_(d3d_caps)("Maximum point size support - max point size=%f\n", gl_floatv[1]);
2291 /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2292 GL_Extensions = (const char *)glGetString(GL_EXTENSIONS);
2296 ERR_(d3d_caps)("Received a NULL GL_EXTENSIONS.\n");
2302 TRACE_(d3d_caps)("GL_Extensions reported:\n");
2304 gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
2306 while (*GL_Extensions)
2310 while (isspace(*GL_Extensions)) ++GL_Extensions;
2311 start = GL_Extensions;
2312 while (!isspace(*GL_Extensions) && *GL_Extensions) ++GL_Extensions;
2314 len = GL_Extensions - start;
2317 TRACE_(d3d_caps)("- %s\n", debugstr_an(start, len));
2319 for (i = 0; i < (sizeof(EXTENSION_MAP) / sizeof(*EXTENSION_MAP)); ++i)
2321 if (len == strlen(EXTENSION_MAP[i].extension_string)
2322 && !memcmp(start, EXTENSION_MAP[i].extension_string, len))
2324 TRACE_(d3d_caps)(" FOUND: %s support.\n", EXTENSION_MAP[i].extension_string);
2325 gl_info->supported[EXTENSION_MAP[i].extension] = TRUE;
2331 /* Now work out what GL support this card really has */
2332 #define USE_GL_FUNC(type, pfn, ext, replace) \
2334 DWORD ver = ver_for_ext(ext); \
2335 if (gl_info->supported[ext]) gl_info->pfn = (type)pwglGetProcAddress(#pfn); \
2336 else if (ver && ver <= gl_version) gl_info->pfn = (type)pwglGetProcAddress(#replace); \
2337 else gl_info->pfn = NULL; \
2342 #define USE_GL_FUNC(type, pfn, ext, replace) gl_info->pfn = (type)pwglGetProcAddress(#pfn);
2348 /* Now mark all the extensions supported which are included in the opengl core version. Do this *after*
2349 * loading the functions, otherwise the code above will load the extension entry points instead of the
2350 * core functions, which may not work. */
2351 for (i = 0; i < (sizeof(EXTENSION_MAP) / sizeof(*EXTENSION_MAP)); ++i)
2353 if (!gl_info->supported[EXTENSION_MAP[i].extension]
2354 && EXTENSION_MAP[i].version <= gl_version && EXTENSION_MAP[i].version)
2356 TRACE_(d3d_caps)(" GL CORE: %s support.\n", EXTENSION_MAP[i].extension_string);
2357 gl_info->supported[EXTENSION_MAP[i].extension] = TRUE;
2361 if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
2363 if (gl_info->supported[APPLE_FENCE])
2365 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2366 * The apple extension interacts with some other apple exts. Disable the NV
2367 * extension if the apple one is support to prevent confusion in other parts
2369 gl_info->supported[NV_FENCE] = FALSE;
2371 if (gl_info->supported[APPLE_FLOAT_PIXELS])
2373 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2375 * The enums are the same:
2376 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881A
2377 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881B
2378 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
2379 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
2380 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140B
2382 if (!gl_info->supported[ARB_TEXTURE_FLOAT])
2384 TRACE_(d3d_caps)(" IMPLIED: GL_ARB_texture_float support(from GL_APPLE_float_pixels.\n");
2385 gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
2387 if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
2389 TRACE_(d3d_caps)(" IMPLIED: GL_ARB_half_float_pixel support(from GL_APPLE_float_pixels.\n");
2390 gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
2393 if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
2395 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2396 * functionality. Prefer the ARB extension */
2397 gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
2399 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2401 TRACE_(d3d_caps)(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2402 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
2404 if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
2406 TRACE_(d3d_caps)(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2407 gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
2409 if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
2411 TRACE_(d3d_caps)(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2412 gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
2414 if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
2416 TRACE_(d3d_caps)(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2417 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
2419 if (gl_info->supported[NV_TEXTURE_SHADER2])
2421 if (gl_info->supported[NV_REGISTER_COMBINERS])
2423 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2424 * are supported. The nv extensions provide the same functionality as the
2425 * ATI one, and a bit more(signed pixelformats). */
2426 gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
2430 if (gl_info->supported[NV_REGISTER_COMBINERS])
2432 glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2433 gl_info->limits.general_combiners = gl_max;
2434 TRACE_(d3d_caps)("Max general combiners: %d.\n", gl_max);
2436 if (gl_info->supported[ARB_DRAW_BUFFERS])
2438 glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2439 gl_info->limits.buffers = gl_max;
2440 TRACE_(d3d_caps)("Max draw buffers: %u.\n", gl_max);
2442 if (gl_info->supported[ARB_MULTITEXTURE])
2444 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2445 gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2446 TRACE_(d3d_caps)("Max textures: %d.\n", gl_info->limits.textures);
2448 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2451 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2452 gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2456 gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2458 TRACE_(d3d_caps)("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2460 if (gl_info->supported[ARB_VERTEX_SHADER])
2463 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2464 gl_info->limits.vertex_samplers = tmp;
2465 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2466 gl_info->limits.combined_samplers = tmp;
2468 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2469 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2470 * an issue because then the sampler setup only depends on the two shaders. If a pixel
2471 * shader is used with fixed function vertex processing we're fine too because fixed function
2472 * vertex processing doesn't use any samplers. If fixed function fragment processing is
2473 * used we have to make sure that all vertex sampler setups are valid together with all
2474 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2475 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2476 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2477 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2478 * a fixed function pipeline anymore.
2480 * So this is just a check to check that our assumption holds true. If not, write a warning
2481 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2482 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2483 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2485 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2486 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2487 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2488 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2489 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2491 gl_info->limits.vertex_samplers = 0;
2496 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2498 TRACE_(d3d_caps)("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
2499 TRACE_(d3d_caps)("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2501 if (gl_info->supported[ARB_VERTEX_BLEND])
2503 glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
2504 gl_info->limits.blends = gl_max;
2505 TRACE_(d3d_caps)("Max blends: %u.\n", gl_info->limits.blends);
2507 if (gl_info->supported[EXT_TEXTURE3D])
2509 glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2510 gl_info->limits.texture3d_size = gl_max;
2511 TRACE_(d3d_caps)("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2513 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
2515 glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
2516 gl_info->limits.anisotropy = gl_max;
2517 TRACE_(d3d_caps)("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2519 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2521 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2522 gl_info->limits.arb_ps_float_constants = gl_max;
2523 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2524 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2525 gl_info->limits.arb_ps_native_constants = gl_max;
2526 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2527 gl_info->limits.arb_ps_native_constants);
2528 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2529 gl_info->limits.arb_ps_temps = gl_max;
2530 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
2531 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2532 gl_info->limits.arb_ps_instructions = gl_max;
2533 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
2534 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
2535 gl_info->limits.arb_ps_local_constants = gl_max;
2536 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
2538 if (gl_info->supported[ARB_VERTEX_PROGRAM])
2540 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2541 gl_info->limits.arb_vs_float_constants = gl_max;
2542 TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
2543 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2544 gl_info->limits.arb_vs_native_constants = gl_max;
2545 TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2546 gl_info->limits.arb_vs_native_constants);
2547 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2548 gl_info->limits.arb_vs_temps = gl_max;
2549 TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
2550 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2551 gl_info->limits.arb_vs_instructions = gl_max;
2552 TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
2554 if (test_arb_vs_offset_limit(gl_info)) gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
2556 if (gl_info->supported[ARB_VERTEX_SHADER])
2558 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
2559 gl_info->limits.glsl_vs_float_constants = gl_max / 4;
2560 TRACE_(d3d_caps)("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
2562 if (gl_info->supported[ARB_FRAGMENT_SHADER])
2564 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
2565 gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2566 TRACE_(d3d_caps)("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2567 glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
2568 gl_info->limits.glsl_varyings = gl_max;
2569 TRACE_(d3d_caps)("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
2571 if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
2573 const char *str = (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
2574 unsigned int major, minor;
2576 TRACE_(d3d_caps)("GLSL version string: %s.\n", debugstr_a(str));
2578 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2579 sscanf(str, "%u.%u", &major, &minor);
2580 gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
2582 if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
2584 glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
2588 gl_info->limits.shininess = 128.0f;
2590 if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
2592 /* If we have full NP2 texture support, disable
2593 * GL_ARB_texture_rectangle because we will never use it.
2594 * This saves a few redundant glDisable calls. */
2595 gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
2597 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2599 /* Disable NV_register_combiners and fragment shader if this is supported.
2600 * generally the NV extensions are preferred over the ATI ones, and this
2601 * extension is disabled if register_combiners and texture_shader2 are both
2602 * supported. So we reach this place only if we have incomplete NV dxlevel 8
2603 * fragment processing support. */
2604 gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
2605 gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
2606 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2607 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2609 if (gl_info->supported[NV_HALF_FLOAT])
2611 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2612 gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
2614 if (gl_info->supported[ARB_POINT_SPRITE])
2616 gl_info->limits.point_sprite_units = gl_info->limits.textures;
2620 gl_info->limits.point_sprite_units = 0;
2622 checkGLcall("extension detection");
2626 adapter->fragment_pipe = select_fragment_implementation(adapter);
2627 adapter->shader_backend = select_shader_backend(adapter);
2628 adapter->blitter = select_blit_implementation(adapter);
2630 adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
2631 gl_info->limits.texture_stages = fragment_caps.MaxTextureBlendStages;
2632 TRACE_(d3d_caps)("Max texture stages: %u.\n", gl_info->limits.texture_stages);
2634 /* In some cases the number of texture stages can be larger than the number
2635 * of samplers. The GF4 for example can use only 2 samplers (no fragment
2636 * shaders), but 8 texture stages (register combiners). */
2637 gl_info->limits.sampler_stages = max(gl_info->limits.fragment_samplers, gl_info->limits.texture_stages);
2639 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
2641 gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbuffer;
2642 gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbuffer;
2643 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->glDeleteRenderbuffers;
2644 gl_info->fbo_ops.glGenRenderbuffers = gl_info->glGenRenderbuffers;
2645 gl_info->fbo_ops.glRenderbufferStorage = gl_info->glRenderbufferStorage;
2646 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->glRenderbufferStorageMultisample;
2647 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->glGetRenderbufferParameteriv;
2648 gl_info->fbo_ops.glIsFramebuffer = gl_info->glIsFramebuffer;
2649 gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebuffer;
2650 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->glDeleteFramebuffers;
2651 gl_info->fbo_ops.glGenFramebuffers = gl_info->glGenFramebuffers;
2652 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatus;
2653 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->glFramebufferTexture1D;
2654 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->glFramebufferTexture2D;
2655 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3D;
2656 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbuffer;
2657 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv = gl_info->glGetFramebufferAttachmentParameteriv;
2658 gl_info->fbo_ops.glBlitFramebuffer = gl_info->glBlitFramebuffer;
2659 gl_info->fbo_ops.glGenerateMipmap = gl_info->glGenerateMipmap;
2663 if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
2665 gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbufferEXT;
2666 gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbufferEXT;
2667 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->glDeleteRenderbuffersEXT;
2668 gl_info->fbo_ops.glGenRenderbuffers = gl_info->glGenRenderbuffersEXT;
2669 gl_info->fbo_ops.glRenderbufferStorage = gl_info->glRenderbufferStorageEXT;
2670 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->glGetRenderbufferParameterivEXT;
2671 gl_info->fbo_ops.glIsFramebuffer = gl_info->glIsFramebufferEXT;
2672 gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebufferEXT;
2673 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->glDeleteFramebuffersEXT;
2674 gl_info->fbo_ops.glGenFramebuffers = gl_info->glGenFramebuffersEXT;
2675 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatusEXT;
2676 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->glFramebufferTexture1DEXT;
2677 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->glFramebufferTexture2DEXT;
2678 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3DEXT;
2679 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbufferEXT;
2680 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv = gl_info->glGetFramebufferAttachmentParameterivEXT;
2681 gl_info->fbo_ops.glGenerateMipmap = gl_info->glGenerateMipmapEXT;
2683 else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2685 WARN_(d3d_caps)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2686 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
2688 if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
2690 gl_info->fbo_ops.glBlitFramebuffer = gl_info->glBlitFramebufferEXT;
2692 if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2694 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->glRenderbufferStorageMultisampleEXT;
2698 /* MRTs are currently only supported when FBOs are used. */
2699 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
2701 gl_info->limits.buffers = 1;
2704 gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
2705 card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
2706 TRACE_(d3d_caps)("found GL_VENDOR (%s)->(0x%04x/0x%04x)\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
2708 device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
2709 TRACE_(d3d_caps)("FOUND (fake) card: 0x%x (vendor id), 0x%x (device id)\n", card_vendor, device);
2711 gl_info->wrap_lookup[WINED3DTADDRESS_WRAP - WINED3DTADDRESS_WRAP] = GL_REPEAT;
2712 gl_info->wrap_lookup[WINED3DTADDRESS_MIRROR - WINED3DTADDRESS_WRAP] =
2713 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
2714 gl_info->wrap_lookup[WINED3DTADDRESS_CLAMP - WINED3DTADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
2715 gl_info->wrap_lookup[WINED3DTADDRESS_BORDER - WINED3DTADDRESS_WRAP] =
2716 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
2717 gl_info->wrap_lookup[WINED3DTADDRESS_MIRRORONCE - WINED3DTADDRESS_WRAP] =
2718 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
2720 /* Make sure there's an active HDC else the WGL extensions will fail */
2721 hdc = pwglGetCurrentDC();
2723 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox */
2724 if(GL_EXTCALL(wglGetExtensionsStringARB))
2725 WGL_Extensions = GL_EXTCALL(wglGetExtensionsStringARB(hdc));
2727 if (!WGL_Extensions)
2729 ERR(" WGL_Extensions returns NULL\n");
2733 TRACE_(d3d_caps)("WGL_Extensions reported:\n");
2734 while (*WGL_Extensions)
2739 while (isspace(*WGL_Extensions)) WGL_Extensions++;
2740 Start = WGL_Extensions;
2741 while (!isspace(*WGL_Extensions) && *WGL_Extensions) ++WGL_Extensions;
2743 len = WGL_Extensions - Start;
2744 if (!len || len >= sizeof(ThisExtn))
2747 memcpy(ThisExtn, Start, len);
2748 ThisExtn[len] = '\0';
2749 TRACE_(d3d_caps)("- %s\n", debugstr_a(ThisExtn));
2751 if (!strcmp(ThisExtn, "WGL_ARB_pixel_format")) {
2752 gl_info->supported[WGL_ARB_PIXEL_FORMAT] = TRUE;
2753 TRACE_(d3d_caps)("FOUND: WGL_ARB_pixel_format support\n");
2755 if (!strcmp(ThisExtn, "WGL_WINE_pixel_format_passthrough")) {
2756 gl_info->supported[WGL_WINE_PIXEL_FORMAT_PASSTHROUGH] = TRUE;
2757 TRACE_(d3d_caps)("FOUND: WGL_WINE_pixel_format_passthrough support\n");
2763 fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
2764 init_driver_info(driver_info, card_vendor, device);
2765 add_gl_compat_wrappers(gl_info);
2770 /**********************************************************
2771 * IWineD3D implementation follows
2772 **********************************************************/
2774 static UINT WINAPI IWineD3DImpl_GetAdapterCount (IWineD3D *iface) {
2775 IWineD3DImpl *This = (IWineD3DImpl *)iface;
2777 TRACE_(d3d_caps)("(%p): Reporting %u adapters\n", This, This->adapter_count);
2779 return This->adapter_count;
2782 static HRESULT WINAPI IWineD3DImpl_RegisterSoftwareDevice(IWineD3D *iface, void *init_function)
2784 FIXME("iface %p, init_function %p stub!\n", iface, init_function);
2789 static HMONITOR WINAPI IWineD3DImpl_GetAdapterMonitor(IWineD3D *iface, UINT Adapter) {
2790 IWineD3DImpl *This = (IWineD3DImpl *)iface;
2792 TRACE_(d3d_caps)("(%p)->(%d)\n", This, Adapter);
2794 if (Adapter >= IWineD3DImpl_GetAdapterCount(iface)) {
2798 return MonitorFromPoint(This->adapters[Adapter].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
2801 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2802 of the same bpp but different resolutions */
2804 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2805 static UINT WINAPI IWineD3DImpl_GetAdapterModeCount(IWineD3D *iface, UINT Adapter, enum wined3d_format_id format_id)
2807 IWineD3DImpl *This = (IWineD3DImpl *)iface;
2809 TRACE_(d3d_caps)("iface %p, adapter %u, format_id: %s.\n", iface, Adapter, debug_d3dformat(format_id));
2811 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
2815 /* TODO: Store modes per adapter and read it from the adapter structure */
2818 const struct wined3d_format *format = wined3d_get_format(&This->adapters[Adapter].gl_info, format_id);
2819 UINT format_bits = format->byte_count * CHAR_BIT;
2824 memset(&mode, 0, sizeof(mode));
2825 mode.dmSize = sizeof(mode);
2827 while (EnumDisplaySettingsExW(NULL, j, &mode, 0))
2831 if (format_id == WINED3DFMT_UNKNOWN)
2833 /* This is for D3D8, do not enumerate P8 here */
2834 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
2836 else if (mode.dmBitsPerPel == format_bits)
2842 TRACE_(d3d_caps)("(%p}->(Adapter: %d) => %d (out of %d)\n", This, Adapter, i, j);
2845 FIXME_(d3d_caps)("Adapter not primary display\n");
2850 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2851 static HRESULT WINAPI IWineD3DImpl_EnumAdapterModes(IWineD3D *iface, UINT Adapter,
2852 enum wined3d_format_id format_id, UINT Mode, WINED3DDISPLAYMODE *pMode)
2854 IWineD3DImpl *This = (IWineD3DImpl *)iface;
2856 TRACE_(d3d_caps)("iface %p, adapter_idx %u, format %s, mode_idx %u, mode %p.\n",
2857 iface, Adapter, debug_d3dformat(format_id), Mode, pMode);
2859 /* Validate the parameters as much as possible */
2860 if (!pMode || Adapter >= IWineD3DImpl_GetAdapterCount(iface)
2861 || Mode >= IWineD3DImpl_GetAdapterModeCount(iface, Adapter, format_id))
2863 return WINED3DERR_INVALIDCALL;
2866 /* TODO: Store modes per adapter and read it from the adapter structure */
2869 const struct wined3d_format *format = wined3d_get_format(&This->adapters[Adapter].gl_info, format_id);
2870 UINT format_bits = format->byte_count * CHAR_BIT;
2876 ZeroMemory(&DevModeW, sizeof(DevModeW));
2877 DevModeW.dmSize = sizeof(DevModeW);
2879 /* If we are filtering to a specific format (D3D9), then need to skip
2880 all unrelated modes, but if mode is irrelevant (D3D8), then we can
2881 just count through the ones with valid bit depths */
2882 while ((i<=Mode) && EnumDisplaySettingsExW(NULL, j++, &DevModeW, 0))
2884 if (format_id == WINED3DFMT_UNKNOWN)
2886 /* This is for D3D8, do not enumerate P8 here */
2887 if (DevModeW.dmBitsPerPel == 32 || DevModeW.dmBitsPerPel == 16) ++i;
2889 else if (DevModeW.dmBitsPerPel == format_bits)
2897 TRACE_(d3d_caps)("No modes found for format (%x - %s)\n", format_id, debug_d3dformat(format_id));
2898 return WINED3DERR_INVALIDCALL;
2902 /* Now get the display mode via the calculated index */
2903 if (EnumDisplaySettingsExW(NULL, ModeIdx, &DevModeW, 0)) {
2904 pMode->Width = DevModeW.dmPelsWidth;
2905 pMode->Height = DevModeW.dmPelsHeight;
2906 pMode->RefreshRate = DEFAULT_REFRESH_RATE;
2907 if (DevModeW.dmFields & DM_DISPLAYFREQUENCY)
2908 pMode->RefreshRate = DevModeW.dmDisplayFrequency;
2910 if (format_id == WINED3DFMT_UNKNOWN)
2911 pMode->Format = pixelformat_for_depth(DevModeW.dmBitsPerPel);
2913 pMode->Format = format_id;
2917 TRACE_(d3d_caps)("Requested mode out of range %d\n", Mode);
2918 return WINED3DERR_INVALIDCALL;
2921 TRACE_(d3d_caps)("W %d H %d rr %d fmt (%x - %s) bpp %u\n", pMode->Width, pMode->Height,
2922 pMode->RefreshRate, pMode->Format, debug_d3dformat(pMode->Format),
2923 DevModeW.dmBitsPerPel);
2928 FIXME_(d3d_caps)("Adapter not primary display\n");
2934 static HRESULT WINAPI IWineD3DImpl_GetAdapterDisplayMode(IWineD3D *iface, UINT Adapter, WINED3DDISPLAYMODE *pMode)
2936 TRACE("iface %p, adapter_idx %u, display_mode %p.\n", iface, Adapter, pMode);
2938 if (!pMode || Adapter >= IWineD3D_GetAdapterCount(iface))
2939 return WINED3DERR_INVALIDCALL;
2941 if (Adapter == 0) { /* Display */
2945 ZeroMemory(&DevModeW, sizeof(DevModeW));
2946 DevModeW.dmSize = sizeof(DevModeW);
2948 EnumDisplaySettingsExW(NULL, ENUM_CURRENT_SETTINGS, &DevModeW, 0);
2949 pMode->Width = DevModeW.dmPelsWidth;
2950 pMode->Height = DevModeW.dmPelsHeight;
2951 bpp = DevModeW.dmBitsPerPel;
2952 pMode->RefreshRate = DEFAULT_REFRESH_RATE;
2953 if (DevModeW.dmFields&DM_DISPLAYFREQUENCY)
2955 pMode->RefreshRate = DevModeW.dmDisplayFrequency;
2958 pMode->Format = pixelformat_for_depth(bpp);
2960 FIXME_(d3d_caps)("Adapter not primary display\n");
2963 TRACE_(d3d_caps)("returning w:%d, h:%d, ref:%d, fmt:%s\n", pMode->Width,
2964 pMode->Height, pMode->RefreshRate, debug_d3dformat(pMode->Format));
2968 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
2969 and fields being inserted in the middle, a new structure is used in place */
2970 static HRESULT WINAPI IWineD3DImpl_GetAdapterIdentifier(IWineD3D *iface, UINT Adapter, DWORD Flags,
2971 WINED3DADAPTER_IDENTIFIER* pIdentifier) {
2972 IWineD3DImpl *This = (IWineD3DImpl *)iface;
2973 struct wined3d_adapter *adapter;
2976 TRACE_(d3d_caps)("(%p}->(Adapter: %d, Flags: %x, pId=%p)\n", This, Adapter, Flags, pIdentifier);
2978 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
2979 return WINED3DERR_INVALIDCALL;
2982 adapter = &This->adapters[Adapter];
2984 /* Return the information requested */
2985 TRACE_(d3d_caps)("device/Vendor Name and Version detection using FillGLCaps\n");
2987 if (pIdentifier->driver_size)
2989 const char *name = adapter->driver_info.name;
2990 len = min(strlen(name), pIdentifier->driver_size - 1);
2991 memcpy(pIdentifier->driver, name, len);
2992 pIdentifier->driver[len] = '\0';
2995 if (pIdentifier->description_size)
2997 const char *description = adapter->driver_info.description;
2998 len = min(strlen(description), pIdentifier->description_size - 1);
2999 memcpy(pIdentifier->description, description, len);
3000 pIdentifier->description[len] = '\0';
3003 /* Note that d3d8 doesn't supply a device name. */
3004 if (pIdentifier->device_name_size)
3006 static const char *device_name = "\\\\.\\DISPLAY1"; /* FIXME: May depend on desktop? */
3008 len = strlen(device_name);
3009 if (len >= pIdentifier->device_name_size)
3011 ERR("Device name size too small.\n");
3012 return WINED3DERR_INVALIDCALL;
3015 memcpy(pIdentifier->device_name, device_name, len);
3016 pIdentifier->device_name[len] = '\0';
3019 pIdentifier->driver_version.u.HighPart = adapter->driver_info.version_high;
3020 pIdentifier->driver_version.u.LowPart = adapter->driver_info.version_low;
3021 pIdentifier->vendor_id = adapter->driver_info.vendor;
3022 pIdentifier->device_id = adapter->driver_info.device;
3023 pIdentifier->subsystem_id = 0;
3024 pIdentifier->revision = 0;
3025 memcpy(&pIdentifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(pIdentifier->device_identifier));
3026 pIdentifier->whql_level = (Flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
3027 memcpy(&pIdentifier->adapter_luid, &adapter->luid, sizeof(pIdentifier->adapter_luid));
3028 pIdentifier->video_memory = adapter->TextureRam;
3033 static BOOL IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt(const struct wined3d_gl_info *gl_info,
3034 const WineD3D_PixelFormat *cfg, const struct wined3d_format *format)
3036 short redSize, greenSize, blueSize, alphaSize, colorBits;
3041 /* Float formats need FBOs. If FBOs are used this function isn't called */
3042 if (format->Flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3044 if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
3045 if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3047 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3051 if(cfg->redSize < redSize)
3054 if(cfg->greenSize < greenSize)
3057 if(cfg->blueSize < blueSize)
3060 if(cfg->alphaSize < alphaSize)
3066 /* Probably a RGBA_float or color index mode */
3070 static BOOL IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt(const struct wined3d_gl_info *gl_info,
3071 const WineD3D_PixelFormat *cfg, const struct wined3d_format *format)
3073 short depthSize, stencilSize;
3074 BOOL lockable = FALSE;
3079 if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3081 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3085 /* Float formats need FBOs. If FBOs are used this function isn't called */
3086 if (format->Flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3088 if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3091 /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3092 * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3093 * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3094 if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3097 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3098 * allow more stencil bits than requested. */
3099 if(cfg->stencilSize < stencilSize)
3105 static HRESULT WINAPI IWineD3DImpl_CheckDepthStencilMatch(IWineD3D *iface,
3106 UINT Adapter, WINED3DDEVTYPE DeviceType, enum wined3d_format_id AdapterFormat,
3107 enum wined3d_format_id RenderTargetFormat, enum wined3d_format_id DepthStencilFormat)
3109 IWineD3DImpl *This = (IWineD3DImpl *)iface;
3111 const WineD3D_PixelFormat *cfgs;
3112 const struct wined3d_adapter *adapter;
3113 const struct wined3d_format *rt_format;
3114 const struct wined3d_format *ds_format;
3117 WARN_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%x,%s), AdptFmt:(%x,%s), RendrTgtFmt:(%x,%s), DepthStencilFmt:(%x,%s))\n",
3119 DeviceType, debug_d3ddevicetype(DeviceType),
3120 AdapterFormat, debug_d3dformat(AdapterFormat),
3121 RenderTargetFormat, debug_d3dformat(RenderTargetFormat),
3122 DepthStencilFormat, debug_d3dformat(DepthStencilFormat));
3124 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
3125 TRACE("(%p) Failed: Atapter (%u) higher than supported adapters (%u) returning WINED3DERR_INVALIDCALL\n", This, Adapter, IWineD3D_GetAdapterCount(iface));
3126 return WINED3DERR_INVALIDCALL;
3129 adapter = &This->adapters[Adapter];
3130 rt_format = wined3d_get_format(&adapter->gl_info, RenderTargetFormat);
3131 ds_format = wined3d_get_format(&adapter->gl_info, DepthStencilFormat);
3132 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3134 if ((rt_format->Flags & WINED3DFMT_FLAG_RENDERTARGET)
3135 && (ds_format->Flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3137 TRACE_(d3d_caps)("(%p) : Formats matched\n", This);
3143 cfgs = adapter->cfgs;
3144 nCfgs = adapter->nCfgs;
3145 for (it = 0; it < nCfgs; ++it)
3147 if (IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt(&adapter->gl_info, &cfgs[it], rt_format))
3149 if (IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt(&adapter->gl_info, &cfgs[it], ds_format))
3151 TRACE_(d3d_caps)("(%p) : Formats matched\n", This);
3157 WARN_(d3d_caps)("unsupported format pair: %s and %s\n", debug_d3dformat(RenderTargetFormat), debug_d3dformat(DepthStencilFormat));
3159 return WINED3DERR_NOTAVAILABLE;
3162 static HRESULT WINAPI IWineD3DImpl_CheckDeviceMultiSampleType(IWineD3D *iface, UINT Adapter,
3163 WINED3DDEVTYPE DeviceType, enum wined3d_format_id SurfaceFormat, BOOL Windowed,
3164 WINED3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels)
3166 IWineD3DImpl *This = (IWineD3DImpl *)iface;
3167 const struct wined3d_adapter *adapter;
3168 const struct wined3d_format *format;
3170 TRACE_(d3d_caps)("(%p)-> (Adptr:%d, DevType:(%x,%s), SurfFmt:(%x,%s), Win?%d, MultiSamp:%x, pQual:%p)\n",
3173 DeviceType, debug_d3ddevicetype(DeviceType),
3174 SurfaceFormat, debug_d3dformat(SurfaceFormat),
3179 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
3180 return WINED3DERR_INVALIDCALL;
3183 /* TODO: handle Windowed, add more quality levels */
3185 if (WINED3DMULTISAMPLE_NONE == MultiSampleType) {
3186 if(pQualityLevels) *pQualityLevels = 1;
3190 /* By default multisampling is disabled right now as it causes issues
3191 * on some Nvidia driver versions and it doesn't work well in combination
3193 if(!wined3d_settings.allow_multisampling)
3194 return WINED3DERR_NOTAVAILABLE;
3196 adapter = &This->adapters[Adapter];
3197 format = wined3d_get_format(&adapter->gl_info, SurfaceFormat);
3198 if (!format) return WINED3DERR_INVALIDCALL;
3200 if (format->Flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
3203 const WineD3D_PixelFormat *cfgs;
3205 cfgs = adapter->cfgs;
3206 nCfgs = adapter->nCfgs;
3207 for(i=0; i<nCfgs; i++) {
3208 if(cfgs[i].numSamples != MultiSampleType)
3211 if (!IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt(&adapter->gl_info, &cfgs[i], format))
3214 TRACE("Found iPixelFormat=%d to support MultiSampleType=%d for format %s\n", cfgs[i].iPixelFormat, MultiSampleType, debug_d3dformat(SurfaceFormat));
3217 *pQualityLevels = 1; /* Guess at a value! */
3221 else if (format->Flags & WINED3DFMT_FLAG_RENDERTARGET)
3223 short redSize, greenSize, blueSize, alphaSize, colorBits;
3225 const WineD3D_PixelFormat *cfgs;
3227 if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3229 ERR("Unable to color bits for format %#x, can't check multisampling capability!\n", SurfaceFormat);
3230 return WINED3DERR_NOTAVAILABLE;
3233 cfgs = adapter->cfgs;
3234 nCfgs = adapter->nCfgs;
3235 for(i=0; i<nCfgs; i++) {
3236 if(cfgs[i].numSamples != MultiSampleType)
3238 if(cfgs[i].redSize != redSize)
3240 if(cfgs[i].greenSize != greenSize)
3242 if(cfgs[i].blueSize != blueSize)
3244 /* Not all drivers report alpha-less formats since they use 32-bit anyway, so accept alpha even if we didn't ask for it. */
3245 if(alphaSize && cfgs[i].alphaSize != alphaSize)
3247 if (cfgs[i].colorSize != (format->byte_count << 3))
3250 TRACE("Found iPixelFormat=%d to support MultiSampleType=%d for format %s\n", cfgs[i].iPixelFormat, MultiSampleType, debug_d3dformat(SurfaceFormat));
3253 *pQualityLevels = 1; /* Guess at a value! */
3257 return WINED3DERR_NOTAVAILABLE;
3260 /* Check if we support bumpmapping for a format */
3261 static BOOL CheckBumpMapCapability(struct wined3d_adapter *adapter, const struct wined3d_format *format)
3263 /* Ask the fixed function pipeline implementation if it can deal
3264 * with the conversion. If we've got a GL extension giving native
3265 * support this will be an identity conversion. */
3266 return (format->Flags & WINED3DFMT_FLAG_BUMPMAP)
3267 && adapter->fragment_pipe->color_fixup_supported(format->color_fixup);
3270 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3271 static BOOL CheckDepthStencilCapability(struct wined3d_adapter *adapter,
3272 const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
3276 /* Only allow depth/stencil formats */
3277 if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
3279 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3281 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3282 if (ds_format->Flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3286 /* Walk through all WGL pixel formats to find a match */
3287 for (it = 0; it < adapter->nCfgs; ++it)
3289 WineD3D_PixelFormat *cfg = &adapter->cfgs[it];
3290 if (IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt(&adapter->gl_info, cfg, display_format))
3292 if (IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt(&adapter->gl_info, cfg, ds_format))
3303 static BOOL CheckFilterCapability(struct wined3d_adapter *adapter, const struct wined3d_format *format)
3305 /* The flags entry of a format contains the filtering capability */
3306 if (format->Flags & WINED3DFMT_FLAG_FILTERING) return TRUE;
3311 /* Check the render target capabilities of a format */
3312 static BOOL CheckRenderTargetCapability(struct wined3d_adapter *adapter,
3313 const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
3315 /* Filter out non-RT formats */
3316 if (!(check_format->Flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
3317 if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
3319 WineD3D_PixelFormat *cfgs = adapter->cfgs;
3321 short AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
3322 short CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
3324 getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
3325 getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
3327 /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3328 * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3329 if(!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue))) {
3330 TRACE_(d3d_caps)("[FAILED]\n");
3334 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3335 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3336 for (it = 0; it < adapter->nCfgs; ++it)
3338 if (cfgs[it].windowDrawable && IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt(&adapter->gl_info,
3339 &cfgs[it], check_format))
3341 TRACE_(d3d_caps)("Pixel format %d is compatible with format %s.\n",
3342 cfgs[it].iPixelFormat, debug_d3dformat(check_format->id));
3347 else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3349 /* For now return TRUE for FBOs until we have some proper checks.
3350 * Note that this function will only be called when the format is around for texturing. */
3356 static BOOL CheckSrgbReadCapability(struct wined3d_adapter *adapter, const struct wined3d_format *format)
3358 return adapter->gl_info.supported[EXT_TEXTURE_SRGB] && (format->Flags & WINED3DFMT_FLAG_SRGB_READ);
3361 static BOOL CheckSrgbWriteCapability(struct wined3d_adapter *adapter, const struct wined3d_format *format)
3363 /* Only offer SRGB writing on X8R8G8B8/A8R8G8B8 when we use ARB or GLSL shaders as we are
3364 * doing the color fixup in shaders.
3365 * Note Windows drivers (at least on the Geforce 8800) also offer this on R5G6B5. */
3366 if (format->Flags & WINED3DFMT_FLAG_SRGB_WRITE)
3368 int vs_selected_mode;
3369 int ps_selected_mode;
3370 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
3372 if((ps_selected_mode == SHADER_ARB) || (ps_selected_mode == SHADER_GLSL)) {
3373 TRACE_(d3d_caps)("[OK]\n");
3378 TRACE_(d3d_caps)("[FAILED] - sRGB writes not supported by format %s.\n", debug_d3dformat(format->id));
3382 /* Check if a format support blending in combination with pixel shaders */
3383 static BOOL CheckPostPixelShaderBlendingCapability(struct wined3d_adapter *adapter,
3384 const struct wined3d_format *format)
3386 /* The flags entry of a format contains the post pixel shader blending capability */
3387 if (format->Flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING) return TRUE;
3392 static BOOL CheckWrapAndMipCapability(struct wined3d_adapter *adapter, const struct wined3d_format *format)
3394 /* OpenGL supports mipmapping on all formats basically. Wrapping is unsupported,
3395 * but we have to report mipmapping so we cannot reject this flag. Tests show that
3396 * windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to show
3397 * that wrapping is supported. The lack of filtering will sort out the mipmapping
3398 * capability anyway.
3400 * For now lets report this on all formats, but in the future we may want to
3401 * restrict it to some should games need that
3406 /* Check if a texture format is supported on the given adapter */
3407 static BOOL CheckTextureCapability(struct wined3d_adapter *adapter, const struct wined3d_format *format)
3409 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3414 * supported: RGB(A) formats
3416 case WINED3DFMT_B8G8R8_UNORM: /* Enable for dx7, blacklisted for 8 and 9 above */
3417 case WINED3DFMT_B8G8R8A8_UNORM:
3418 case WINED3DFMT_B8G8R8X8_UNORM:
3419 case WINED3DFMT_B5G6R5_UNORM:
3420 case WINED3DFMT_B5G5R5X1_UNORM:
3421 case WINED3DFMT_B5G5R5A1_UNORM:
3422 case WINED3DFMT_B4G4R4A4_UNORM:
3423 case WINED3DFMT_A8_UNORM:
3424 case WINED3DFMT_B4G4R4X4_UNORM:
3425 case WINED3DFMT_R8G8B8A8_UNORM:
3426 case WINED3DFMT_R8G8B8X8_UNORM:
3427 case WINED3DFMT_B10G10R10A2_UNORM:
3428 case WINED3DFMT_R10G10B10A2_UNORM:
3429 case WINED3DFMT_R16G16_UNORM:
3430 TRACE_(d3d_caps)("[OK]\n");
3433 case WINED3DFMT_B2G3R3_UNORM:
3434 TRACE_(d3d_caps)("[FAILED] - Not supported on Windows\n");
3438 * Not supported: Palettized
3439 * Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of <=Direct3D7.
3440 * Since it is not widely available, don't offer it. Further no Windows driver offers
3441 * WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
3443 case WINED3DFMT_P8_UINT:
3444 case WINED3DFMT_P8_UINT_A8_UNORM:
3448 * Supported: (Alpha)-Luminance
3450 case WINED3DFMT_L8_UNORM:
3451 case WINED3DFMT_L8A8_UNORM:
3452 case WINED3DFMT_L16_UNORM:
3453 TRACE_(d3d_caps)("[OK]\n");
3456 /* Not supported on Windows, thus disabled */
3457 case WINED3DFMT_L4A4_UNORM:
3458 TRACE_(d3d_caps)("[FAILED] - not supported on windows\n");
3462 * Supported: Depth/Stencil formats
3464 case WINED3DFMT_D16_LOCKABLE:
3465 case WINED3DFMT_D16_UNORM:
3466 case WINED3DFMT_S1_UINT_D15_UNORM:
3467 case WINED3DFMT_X8D24_UNORM:
3468 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3469 case WINED3DFMT_D24_UNORM_S8_UINT:
3470 case WINED3DFMT_S8_UINT_D24_FLOAT:
3471 case WINED3DFMT_D32_UNORM:
3472 case WINED3DFMT_D32_FLOAT:
3476 * Not supported everywhere(depends on GL_ATI_envmap_bumpmap or
3477 * GL_NV_texture_shader). Emulated by shaders
3479 case WINED3DFMT_R8G8_SNORM:
3480 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
3481 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
3482 case WINED3DFMT_R8G8B8A8_SNORM:
3483 case WINED3DFMT_R16G16_SNORM:
3484 /* Ask the shader backend if it can deal with the conversion. If
3485 * we've got a GL extension giving native support this will be an
3486 * identity conversion. */
3487 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup))
3489 TRACE_(d3d_caps)("[OK]\n");
3492 TRACE_(d3d_caps)("[FAILED]\n");
3495 case WINED3DFMT_DXT1:
3496 case WINED3DFMT_DXT2:
3497 case WINED3DFMT_DXT3:
3498 case WINED3DFMT_DXT4:
3499 case WINED3DFMT_DXT5:
3500 if (gl_info->supported[EXT_TEXTURE_COMPRESSION_S3TC])
3502 TRACE_(d3d_caps)("[OK]\n");
3505 TRACE_(d3d_caps)("[FAILED]\n");
3510 * Odd formats - not supported
3512 case WINED3DFMT_VERTEXDATA:
3513 case WINED3DFMT_R16_UINT:
3514 case WINED3DFMT_R32_UINT:
3515 case WINED3DFMT_R16G16B16A16_SNORM:
3516 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM:
3517 case WINED3DFMT_R10G11B11_SNORM:
3518 TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
3522 * WINED3DFMT_R8G8_SNORM_Cx: Not supported right now
3524 case WINED3DFMT_R8G8_SNORM_Cx:
3525 TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
3529 case WINED3DFMT_UYVY:
3530 case WINED3DFMT_YUY2:
3531 if (gl_info->supported[APPLE_YCBCR_422])
3533 TRACE_(d3d_caps)("[OK]\n");
3536 TRACE_(d3d_caps)("[FAILED]\n");
3538 case WINED3DFMT_YV12:
3539 TRACE_(d3d_caps)("[FAILED]\n");
3543 case WINED3DFMT_R16G16B16A16_UNORM:
3544 case WINED3DFMT_B2G3R3A8_UNORM:
3545 TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
3548 /* Floating point formats */
3549 case WINED3DFMT_R16_FLOAT:
3550 case WINED3DFMT_R16G16_FLOAT:
3551 case WINED3DFMT_R16G16B16A16_FLOAT:
3552 if (gl_info->supported[ARB_TEXTURE_FLOAT] && gl_info->supported[ARB_HALF_FLOAT_PIXEL])
3554 TRACE_(d3d_caps)("[OK]\n");
3557 TRACE_(d3d_caps)("[FAILED]\n");
3560 case WINED3DFMT_R32_FLOAT:
3561 case WINED3DFMT_R32G32_FLOAT:
3562 case WINED3DFMT_R32G32B32A32_FLOAT:
3563 if (gl_info->supported[ARB_TEXTURE_FLOAT])
3565 TRACE_(d3d_caps)("[OK]\n");
3568 TRACE_(d3d_caps)("[FAILED]\n");
3571 /* ATI instancing hack: Although ATI cards do not support Shader Model 3.0, they support
3572 * instancing. To query if the card supports instancing CheckDeviceFormat with the special format
3573 * MAKEFOURCC('I','N','S','T') is used. Should a (broken) app check for this provide a proper return value.
3574 * We can do instancing with all shader versions, but we need vertex shaders.
3576 * Additionally applications have to set the D3DRS_POINTSIZE render state to MAKEFOURCC('I','N','S','T') once
3577 * to enable instancing. WineD3D doesn't need that and just ignores it.
3579 * With Shader Model 3.0 capable cards Instancing 'just works' in Windows.
3581 case WINED3DFMT_INST:
3582 TRACE("ATI Instancing check hack\n");
3583 if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_VERTEX_SHADER])
3585 TRACE_(d3d_caps)("[OK]\n");
3588 TRACE_(d3d_caps)("[FAILED]\n");
3591 /* Some weird FOURCC formats */
3592 case WINED3DFMT_R8G8_B8G8:
3593 case WINED3DFMT_G8R8_G8B8:
3594 case WINED3DFMT_MULTI2_ARGB8:
3595 TRACE_(d3d_caps)("[FAILED]\n");
3598 /* Vendor specific formats */
3599 case WINED3DFMT_ATI2N:
3600 if (gl_info->supported[ATI_TEXTURE_COMPRESSION_3DC]
3601 || gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC])
3603 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup)
3604 && adapter->fragment_pipe->color_fixup_supported(format->color_fixup))
3606 TRACE_(d3d_caps)("[OK]\n");
3610 TRACE_(d3d_caps)("[OK]\n");
3613 TRACE_(d3d_caps)("[FAILED]\n");
3616 /* Depth bound test. To query if the card supports it CheckDeviceFormat with the special
3617 * format MAKEFOURCC('N','V','D','B') is used.
3618 * It is enabled by setting D3DRS_ADAPTIVETESS_X render state to MAKEFOURCC('N','V','D','B') and
3619 * then controlled by setting D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax)
3622 case WINED3DFMT_NVDB:
3623 if (gl_info->supported[EXT_DEPTH_BOUNDS_TEST])
3625 TRACE_(d3d_caps)("[OK]\n");
3628 TRACE_(d3d_caps)("[FAILED]\n");
3631 case WINED3DFMT_NVHU:
3632 case WINED3DFMT_NVHS:
3633 /* These formats seem to be similar to the HILO formats in GL_NV_texture_shader. NVHU
3634 * is said to be GL_UNSIGNED_HILO16, NVHS GL_SIGNED_HILO16. Rumours say that d3d computes
3635 * a 3rd channel similarly to D3DFMT_CxV8U8(So NVHS could be called D3DFMT_CxV16U16).
3636 * ATI refused to support formats which can easilly be emulated with pixel shaders, so
3637 * Applications have to deal with not having NVHS and NVHU.
3639 TRACE_(d3d_caps)("[FAILED]\n");
3642 case WINED3DFMT_UNKNOWN:
3646 ERR("Unhandled format %s.\n", debug_d3dformat(format->id));
3652 static BOOL CheckSurfaceCapability(struct wined3d_adapter *adapter,
3653 const struct wined3d_format *adapter_format,
3654 const struct wined3d_format *check_format,
3655 WINED3DSURFTYPE SurfaceType)
3657 if (SurfaceType == SURFACE_GDI)
3659 switch (check_format->id)
3661 case WINED3DFMT_B8G8R8_UNORM:
3662 case WINED3DFMT_B8G8R8A8_UNORM:
3663 case WINED3DFMT_B8G8R8X8_UNORM:
3664 case WINED3DFMT_B5G6R5_UNORM:
3665 case WINED3DFMT_B5G5R5X1_UNORM:
3666 case WINED3DFMT_B5G5R5A1_UNORM:
3667 case WINED3DFMT_B4G4R4A4_UNORM:
3668 case WINED3DFMT_B2G3R3_UNORM:
3669 case WINED3DFMT_A8_UNORM:
3670 case WINED3DFMT_B2G3R3A8_UNORM:
3671 case WINED3DFMT_B4G4R4X4_UNORM:
3672 case WINED3DFMT_R10G10B10A2_UNORM:
3673 case WINED3DFMT_R8G8B8A8_UNORM:
3674 case WINED3DFMT_R8G8B8X8_UNORM:
3675 case WINED3DFMT_R16G16_UNORM:
3676 case WINED3DFMT_B10G10R10A2_UNORM:
3677 case WINED3DFMT_R16G16B16A16_UNORM:
3678 case WINED3DFMT_P8_UINT:
3679 TRACE_(d3d_caps)("[OK]\n");
3682 TRACE_(d3d_caps)("[FAILED] - not available on GDI surfaces\n");
3687 /* All format that are supported for textures are supported for surfaces as well */
3688 if (CheckTextureCapability(adapter, check_format)) return TRUE;
3689 /* All depth stencil formats are supported on surfaces */
3690 if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
3692 /* If opengl can't process the format natively, the blitter may be able to convert it */
3693 if (adapter->blitter->blit_supported(&adapter->gl_info, BLIT_OP_BLIT,
3694 NULL, WINED3DPOOL_DEFAULT, 0, check_format,
3695 NULL, WINED3DPOOL_DEFAULT, 0, adapter_format))
3697 TRACE_(d3d_caps)("[OK]\n");
3701 /* Reject other formats */
3702 TRACE_(d3d_caps)("[FAILED]\n");
3706 static BOOL CheckVertexTextureCapability(struct wined3d_adapter *adapter,
3707 const struct wined3d_format *format)
3709 return adapter->gl_info.limits.vertex_samplers && (format->Flags & WINED3DFMT_FLAG_VTF);
3712 static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType,
3713 enum wined3d_format_id AdapterFormat, DWORD Usage, WINED3DRESOURCETYPE RType,
3714 enum wined3d_format_id CheckFormat, WINED3DSURFTYPE SurfaceType)
3716 IWineD3DImpl *This = (IWineD3DImpl *)iface;
3717 struct wined3d_adapter *adapter = &This->adapters[Adapter];
3718 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3719 const struct wined3d_format *format = wined3d_get_format(gl_info, CheckFormat);
3720 const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, AdapterFormat);
3721 DWORD UsageCaps = 0;
3723 TRACE_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%u,%s), AdptFmt:(%u,%s), Use:(%u,%s,%s), ResTyp:(%x,%s), CheckFmt:(%u,%s))\n",
3726 DeviceType, debug_d3ddevicetype(DeviceType),
3727 AdapterFormat, debug_d3dformat(AdapterFormat),
3728 Usage, debug_d3dusage(Usage), debug_d3dusagequery(Usage),
3729 RType, debug_d3dresourcetype(RType),
3730 CheckFormat, debug_d3dformat(CheckFormat));
3732 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
3733 return WINED3DERR_INVALIDCALL;
3738 case WINED3DRTYPE_CUBETEXTURE:
3739 /* Cubetexture allows:
3740 * - WINED3DUSAGE_AUTOGENMIPMAP
3741 * - WINED3DUSAGE_DEPTHSTENCIL
3742 * - WINED3DUSAGE_DYNAMIC
3743 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3744 * - WINED3DUSAGE_RENDERTARGET
3745 * - WINED3DUSAGE_SOFTWAREPROCESSING
3746 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3748 if (SurfaceType != SURFACE_OPENGL)
3750 TRACE_(d3d_caps)("[FAILED]\n");
3751 return WINED3DERR_NOTAVAILABLE;
3754 if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3756 TRACE_(d3d_caps)("[FAILED] - No cube texture support\n");
3757 return WINED3DERR_NOTAVAILABLE;
3760 if (!CheckTextureCapability(adapter, format))
3762 TRACE_(d3d_caps)("[FAILED] - Cube texture format not supported\n");
3763 return WINED3DERR_NOTAVAILABLE;
3766 if (Usage & WINED3DUSAGE_AUTOGENMIPMAP)
3768 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
3769 /* When autogenmipmap isn't around continue and return
3770 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3771 TRACE_(d3d_caps)("[FAILED] - No autogenmipmap support, but continuing\n");
3773 UsageCaps |= WINED3DUSAGE_AUTOGENMIPMAP;
3776 /* Always report dynamic locking. */
3777 if (Usage & WINED3DUSAGE_DYNAMIC)
3778 UsageCaps |= WINED3DUSAGE_DYNAMIC;
3780 if (Usage & WINED3DUSAGE_RENDERTARGET)
3782 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3784 TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
3785 return WINED3DERR_NOTAVAILABLE;
3787 UsageCaps |= WINED3DUSAGE_RENDERTARGET;
3790 /* Always report software processing. */
3791 if (Usage & WINED3DUSAGE_SOFTWAREPROCESSING)
3792 UsageCaps |= WINED3DUSAGE_SOFTWAREPROCESSING;
3794 if (Usage & WINED3DUSAGE_QUERY_FILTER)
3796 if (!CheckFilterCapability(adapter, format))
3798 TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
3799 return WINED3DERR_NOTAVAILABLE;
3801 UsageCaps |= WINED3DUSAGE_QUERY_FILTER;
3804 if (Usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3806 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
3808 TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
3809 return WINED3DERR_NOTAVAILABLE;
3811 UsageCaps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3814 if (Usage & WINED3DUSAGE_QUERY_SRGBREAD)
3816 if (!CheckSrgbReadCapability(adapter, format))
3818 TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
3819 return WINED3DERR_NOTAVAILABLE;
3821 UsageCaps |= WINED3DUSAGE_QUERY_SRGBREAD;
3824 if (Usage & WINED3DUSAGE_QUERY_SRGBWRITE)
3826 if (!CheckSrgbWriteCapability(adapter, format))
3828 TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
3829 return WINED3DERR_NOTAVAILABLE;
3831 UsageCaps |= WINED3DUSAGE_QUERY_SRGBWRITE;
3834 if (Usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
3836 if (!CheckVertexTextureCapability(adapter, format))
3838 TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
3839 return WINED3DERR_NOTAVAILABLE;
3841 UsageCaps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
3844 if (Usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
3846 if (!CheckWrapAndMipCapability(adapter, format))
3848 TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
3849 return WINED3DERR_NOTAVAILABLE;
3851 UsageCaps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
3855 case WINED3DRTYPE_SURFACE:
3857 * - WINED3DUSAGE_DEPTHSTENCIL
3858 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3859 * - WINED3DUSAGE_RENDERTARGET
3861 if (!CheckSurfaceCapability(adapter, adapter_format, format, SurfaceType))
3863 TRACE_(d3d_caps)("[FAILED] - Not supported for plain surfaces\n");
3864 return WINED3DERR_NOTAVAILABLE;
3867 if (Usage & WINED3DUSAGE_DEPTHSTENCIL)
3869 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
3871 TRACE_(d3d_caps)("[FAILED] - No depthstencil support\n");
3872 return WINED3DERR_NOTAVAILABLE;
3874 UsageCaps |= WINED3DUSAGE_DEPTHSTENCIL;
3877 if (Usage & WINED3DUSAGE_RENDERTARGET)
3879 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3881 TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
3882 return WINED3DERR_NOTAVAILABLE;
3884 UsageCaps |= WINED3DUSAGE_RENDERTARGET;
3887 if (Usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3889 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
3891 TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
3892 return WINED3DERR_NOTAVAILABLE;
3894 UsageCaps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3898 case WINED3DRTYPE_TEXTURE:
3900 * - WINED3DUSAGE_AUTOGENMIPMAP
3901 * - WINED3DUSAGE_DEPTHSTENCIL
3902 * - WINED3DUSAGE_DMAP
3903 * - WINED3DUSAGE_DYNAMIC
3904 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3905 * - WINED3DUSAGE_RENDERTARGET
3906 * - WINED3DUSAGE_SOFTWAREPROCESSING
3907 * - WINED3DUSAGE_TEXTAPI (d3d9ex)
3908 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3910 if (SurfaceType != SURFACE_OPENGL)
3912 TRACE_(d3d_caps)("[FAILED]\n");
3913 return WINED3DERR_NOTAVAILABLE;
3916 if (!CheckTextureCapability(adapter, format))
3918 TRACE_(d3d_caps)("[FAILED] - Texture format not supported\n");
3919 return WINED3DERR_NOTAVAILABLE;
3922 if (Usage & WINED3DUSAGE_AUTOGENMIPMAP)
3924 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
3925 /* When autogenmipmap isn't around continue and return
3926 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3927 TRACE_(d3d_caps)("[FAILED] - No autogenmipmap support, but continuing\n");
3929 UsageCaps |= WINED3DUSAGE_AUTOGENMIPMAP;
3932 /* Always report dynamic locking. */
3933 if (Usage & WINED3DUSAGE_DYNAMIC)
3934 UsageCaps |= WINED3DUSAGE_DYNAMIC;
3936 if (Usage & WINED3DUSAGE_RENDERTARGET)
3938 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3940 TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
3941 return WINED3DERR_NOTAVAILABLE;
3943 UsageCaps |= WINED3DUSAGE_RENDERTARGET;
3946 /* Always report software processing. */
3947 if (Usage & WINED3DUSAGE_SOFTWAREPROCESSING)
3948 UsageCaps |= WINED3DUSAGE_SOFTWAREPROCESSING;
3950 if (Usage & WINED3DUSAGE_QUERY_FILTER)
3952 if (!CheckFilterCapability(adapter, format))
3954 TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
3955 return WINED3DERR_NOTAVAILABLE;
3957 UsageCaps |= WINED3DUSAGE_QUERY_FILTER;
3960 if (Usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
3962 if (!CheckBumpMapCapability(adapter, format))
3964 TRACE_(d3d_caps)("[FAILED] - No legacy bumpmap support\n");
3965 return WINED3DERR_NOTAVAILABLE;
3967 UsageCaps |= WINED3DUSAGE_QUERY_LEGACYBUMPMAP;
3970 if (Usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3972 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
3974 TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
3975 return WINED3DERR_NOTAVAILABLE;
3977 UsageCaps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3980 if (Usage & WINED3DUSAGE_QUERY_SRGBREAD)
3982 if (!CheckSrgbReadCapability(adapter, format))
3984 TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
3985 return WINED3DERR_NOTAVAILABLE;
3987 UsageCaps |= WINED3DUSAGE_QUERY_SRGBREAD;
3990 if (Usage & WINED3DUSAGE_QUERY_SRGBWRITE)
3992 if (!CheckSrgbWriteCapability(adapter, format))
3994 TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
3995 return WINED3DERR_NOTAVAILABLE;
3997 UsageCaps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4000 if (Usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4002 if (!CheckVertexTextureCapability(adapter, format))
4004 TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
4005 return WINED3DERR_NOTAVAILABLE;
4007 UsageCaps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4010 if (Usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4012 if (!CheckWrapAndMipCapability(adapter, format))
4014 TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
4015 return WINED3DERR_NOTAVAILABLE;
4017 UsageCaps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4020 if (Usage & WINED3DUSAGE_DEPTHSTENCIL)
4022 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4024 TRACE_(d3d_caps)("[FAILED] - No depth stencil support\n");
4025 return WINED3DERR_NOTAVAILABLE;
4027 if ((format->Flags & WINED3DFMT_FLAG_SHADOW) && !gl_info->supported[ARB_SHADOW])
4029 TRACE_(d3d_caps)("[FAILED] - No shadow sampler support.\n");
4030 return WINED3DERR_NOTAVAILABLE;
4032 UsageCaps |= WINED3DUSAGE_DEPTHSTENCIL;
4036 case WINED3DRTYPE_VOLUMETEXTURE:
4037 case WINED3DRTYPE_VOLUME:
4038 /* Volume is to VolumeTexture what Surface is to Texture, but its
4039 * usage caps are not documented. Most driver seem to offer
4040 * (nearly) the same on Volume and VolumeTexture, so do that too.
4042 * Volumetexture allows:
4043 * - D3DUSAGE_DYNAMIC
4044 * - D3DUSAGE_NONSECURE (d3d9ex)
4045 * - D3DUSAGE_SOFTWAREPROCESSING
4046 * - D3DUSAGE_QUERY_WRAPANDMIP
4048 if (SurfaceType != SURFACE_OPENGL)
4050 TRACE_(d3d_caps)("[FAILED]\n");
4051 return WINED3DERR_NOTAVAILABLE;
4054 if (!gl_info->supported[EXT_TEXTURE3D])
4056 TRACE_(d3d_caps)("[FAILED] - No volume texture support\n");
4057 return WINED3DERR_NOTAVAILABLE;
4060 if (!CheckTextureCapability(adapter, format))
4062 TRACE_(d3d_caps)("[FAILED] - Format not supported\n");
4063 return WINED3DERR_NOTAVAILABLE;
4066 /* Filter formats that need conversion; For one part, this
4067 * conversion is unimplemented, and volume textures are huge, so
4068 * it would be a big performance hit. Unless we hit an application
4069 * needing one of those formats, don't advertize them to avoid
4070 * leading applications into temptation. The windows drivers don't
4071 * support most of those formats on volumes anyway, except for
4072 * WINED3DFMT_R32_FLOAT. */
4073 switch (CheckFormat)
4075 case WINED3DFMT_P8_UINT:
4076 case WINED3DFMT_L4A4_UNORM:
4077 case WINED3DFMT_R32_FLOAT:
4078 case WINED3DFMT_R16_FLOAT:
4079 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
4080 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
4081 case WINED3DFMT_R16G16_UNORM:
4082 TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
4083 return WINED3DERR_NOTAVAILABLE;
4085 case WINED3DFMT_R8G8B8A8_SNORM:
4086 case WINED3DFMT_R16G16_SNORM:
4087 if (!gl_info->supported[NV_TEXTURE_SHADER])
4089 TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
4090 return WINED3DERR_NOTAVAILABLE;
4094 case WINED3DFMT_R8G8_SNORM:
4095 if (!gl_info->supported[NV_TEXTURE_SHADER])
4097 TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
4098 return WINED3DERR_NOTAVAILABLE;
4102 case WINED3DFMT_DXT1:
4103 case WINED3DFMT_DXT2:
4104 case WINED3DFMT_DXT3:
4105 case WINED3DFMT_DXT4:
4106 case WINED3DFMT_DXT5:
4107 /* The GL_EXT_texture_compression_s3tc spec requires that
4108 * loading an s3tc compressed texture results in an error.
4109 * While the D3D refrast does support s3tc volumes, at
4110 * least the nvidia windows driver does not, so we're free
4111 * not to support this format. */
4112 TRACE_(d3d_caps)("[FAILED] - DXTn does not support 3D textures\n");
4113 return WINED3DERR_NOTAVAILABLE;
4116 /* Do nothing, continue with checking the format below */
4120 /* Always report dynamic locking. */
4121 if (Usage & WINED3DUSAGE_DYNAMIC)
4122 UsageCaps |= WINED3DUSAGE_DYNAMIC;
4124 /* Always report software processing. */
4125 if (Usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4126 UsageCaps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4128 if (Usage & WINED3DUSAGE_QUERY_FILTER)
4130 if (!CheckFilterCapability(adapter, format))
4132 TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
4133 return WINED3DERR_NOTAVAILABLE;
4135 UsageCaps |= WINED3DUSAGE_QUERY_FILTER;
4138 if (Usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4140 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4142 TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
4143 return WINED3DERR_NOTAVAILABLE;
4145 UsageCaps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4148 if (Usage & WINED3DUSAGE_QUERY_SRGBREAD)
4150 if (!CheckSrgbReadCapability(adapter, format))
4152 TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
4153 return WINED3DERR_NOTAVAILABLE;
4155 UsageCaps |= WINED3DUSAGE_QUERY_SRGBREAD;
4158 if (Usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4160 if (!CheckSrgbWriteCapability(adapter, format))
4162 TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
4163 return WINED3DERR_NOTAVAILABLE;
4165 UsageCaps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4168 if (Usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4170 if (!CheckVertexTextureCapability(adapter, format))
4172 TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
4173 return WINED3DERR_NOTAVAILABLE;
4175 UsageCaps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4178 if (Usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4180 if (!CheckWrapAndMipCapability(adapter, format))
4182 TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
4183 return WINED3DERR_NOTAVAILABLE;
4185 UsageCaps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4190 FIXME_(d3d_caps)("Unhandled resource type %s.\n", debug_d3dresourcetype(RType));
4191 return WINED3DERR_NOTAVAILABLE;
4194 /* When the UsageCaps exactly matches Usage return WINED3D_OK except for
4195 * the situation in which WINED3DUSAGE_AUTOGENMIPMAP isn't around, then
4196 * WINED3DOK_NOAUTOGEN is returned if all the other usage flags match. */
4197 if (UsageCaps == Usage)
4199 if (UsageCaps == (Usage & ~WINED3DUSAGE_AUTOGENMIPMAP))
4200 return WINED3DOK_NOAUTOGEN;
4202 TRACE_(d3d_caps)("[FAILED] - Usage %#x requested for CheckFormat %s and RType %s but only %#x is available\n",
4203 Usage, debug_d3dformat(CheckFormat), debug_d3dresourcetype(RType), UsageCaps);
4205 return WINED3DERR_NOTAVAILABLE;
4208 static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormatConversion(IWineD3D *iface, UINT adapter_idx,
4209 WINED3DDEVTYPE device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
4211 FIXME("iface %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4212 iface, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
4213 debug_d3dformat(dst_format));
4218 static HRESULT WINAPI IWineD3DImpl_CheckDeviceType(IWineD3D *iface, UINT adapter_idx, WINED3DDEVTYPE device_type,
4219 enum wined3d_format_id display_format, enum wined3d_format_id backbuffer_format, BOOL windowed)
4224 TRACE("iface %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4225 iface, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
4226 debug_d3dformat(backbuffer_format), windowed);
4228 if (adapter_idx >= IWineD3D_GetAdapterCount(iface))
4230 WARN_(d3d_caps)("adapter_idx >= IWineD3D_GetAdapterCount(iface), returning WINED3DERR_INVALIDCALL\n");
4231 return WINED3DERR_INVALIDCALL;
4234 /* The task of this function is to check whether a certain display / backbuffer format
4235 * combination is available on the given adapter. In fullscreen mode microsoft specified
4236 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4237 * and display format should match exactly.
4238 * In windowed mode format conversion can occur and this depends on the driver. When format
4239 * conversion is done, this function should nevertheless fail and applications need to use
4240 * CheckDeviceFormatConversion.
4241 * At the moment we assume that fullscreen and windowed have the same capabilities. */
4243 /* There are only 4 display formats. */
4244 if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4245 || display_format == WINED3DFMT_B5G5R5X1_UNORM
4246 || display_format == WINED3DFMT_B8G8R8X8_UNORM
4247 || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4249 TRACE_(d3d_caps)("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4250 return WINED3DERR_NOTAVAILABLE;
4253 /* If the requested display format is not available, don't continue. */
4254 mode_count = IWineD3DImpl_GetAdapterModeCount(iface, adapter_idx, display_format);
4257 TRACE_(d3d_caps)("No available modes for display format %s.\n", debug_d3dformat(display_format));
4258 return WINED3DERR_NOTAVAILABLE;
4261 /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
4262 * it means 'reuse' the display format for the backbuffer. */
4263 if (!windowed && backbuffer_format == WINED3DFMT_UNKNOWN)
4265 TRACE_(d3d_caps)("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
4266 return WINED3DERR_NOTAVAILABLE;
4269 /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
4270 * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
4271 if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4273 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4274 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4275 return WINED3DERR_NOTAVAILABLE;
4278 /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
4279 * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
4280 * WINED3DFMT_B5G5R5A1_UNORM. */
4281 if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4282 && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4284 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4285 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4286 return WINED3DERR_NOTAVAILABLE;
4289 /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
4290 * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
4291 * WINED3DFMT_B8G8R8A8_UNORM. */
4292 if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4293 && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4295 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4296 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4297 return WINED3DERR_NOTAVAILABLE;
4300 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
4301 * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
4302 if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4303 && (backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM || windowed))
4305 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4306 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4307 return WINED3DERR_NOTAVAILABLE;
4310 /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
4311 hr = IWineD3DImpl_CheckDeviceFormat(iface, adapter_idx, device_type, display_format,
4312 WINED3DUSAGE_RENDERTARGET, WINED3DRTYPE_SURFACE, backbuffer_format, SURFACE_OPENGL);
4314 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4315 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4320 /* Note: d3d8 passes in a pointer to a D3DCAPS8 structure, which is a true
4321 subset of a D3DCAPS9 structure. However, it has to come via a void *
4322 as the d3d8 interface cannot import the d3d9 header */
4323 static HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType, WINED3DCAPS* pCaps) {
4325 IWineD3DImpl *This = (IWineD3DImpl *)iface;
4326 struct wined3d_adapter *adapter = &This->adapters[Adapter];
4327 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4328 int vs_selected_mode;
4329 int ps_selected_mode;
4330 struct shader_caps shader_caps;
4331 struct fragment_caps fragment_caps;
4332 DWORD ckey_caps, blit_caps, fx_caps, pal_caps;
4334 TRACE_(d3d_caps)("(%p)->(Adptr:%d, DevType: %x, pCaps: %p)\n", This, Adapter, DeviceType, pCaps);
4336 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
4337 return WINED3DERR_INVALIDCALL;
4340 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
4342 /* ------------------------------------------------
4343 The following fields apply to both d3d8 and d3d9
4344 ------------------------------------------------ */
4345 pCaps->DeviceType = (DeviceType == WINED3DDEVTYPE_HAL) ? WINED3DDEVTYPE_HAL : WINED3DDEVTYPE_REF; /* Not quite true, but use h/w supported by opengl I suppose */
4346 pCaps->AdapterOrdinal = Adapter;
4349 pCaps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
4350 WINED3DCAPS2_FULLSCREENGAMMA |
4351 WINED3DCAPS2_DYNAMICTEXTURES;
4352 if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4354 pCaps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4357 pCaps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4358 WINED3DCAPS3_COPY_TO_VIDMEM |
4359 WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4361 pCaps->PresentationIntervals = WINED3DPRESENT_INTERVAL_IMMEDIATE |
4362 WINED3DPRESENT_INTERVAL_ONE;
4364 pCaps->CursorCaps = WINED3DCURSORCAPS_COLOR |
4365 WINED3DCURSORCAPS_LOWRES;
4367 pCaps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
4368 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4369 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4370 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4371 WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
4372 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4373 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
4374 WINED3DDEVCAPS_PUREDEVICE |
4375 WINED3DDEVCAPS_HWRASTERIZATION |
4376 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
4377 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4378 WINED3DDEVCAPS_CANRENDERAFTERFLIP |
4379 WINED3DDEVCAPS_DRAWPRIMITIVES2 |
4380 WINED3DDEVCAPS_DRAWPRIMITIVES2EX |
4381 WINED3DDEVCAPS_RTPATCHES;
4383 pCaps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
4384 WINED3DPMISCCAPS_CULLCCW |
4385 WINED3DPMISCCAPS_CULLCW |
4386 WINED3DPMISCCAPS_COLORWRITEENABLE |
4387 WINED3DPMISCCAPS_CLIPTLVERTS |
4388 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4389 WINED3DPMISCCAPS_MASKZ |
4390 WINED3DPMISCCAPS_BLENDOP |
4391 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4393 WINED3DPMISCCAPS_NULLREFERENCE
4394 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4395 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4396 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4398 if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4399 pCaps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4400 if (gl_info->supported[EXT_DRAW_BUFFERS2])
4401 pCaps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4403 pCaps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
4404 WINED3DPRASTERCAPS_PAT |
4405 WINED3DPRASTERCAPS_WFOG |
4406 WINED3DPRASTERCAPS_ZFOG |
4407 WINED3DPRASTERCAPS_FOGVERTEX |
4408 WINED3DPRASTERCAPS_FOGTABLE |
4409 WINED3DPRASTERCAPS_STIPPLE |
4410 WINED3DPRASTERCAPS_SUBPIXEL |
4411 WINED3DPRASTERCAPS_ZTEST |
4412 WINED3DPRASTERCAPS_SCISSORTEST |
4413 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4414 WINED3DPRASTERCAPS_DEPTHBIAS;
4416 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4418 pCaps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
4419 WINED3DPRASTERCAPS_ZBIAS |
4420 WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4422 if (gl_info->supported[NV_FOG_DISTANCE])
4424 pCaps->RasterCaps |= WINED3DPRASTERCAPS_FOGRANGE;
4427 WINED3DPRASTERCAPS_COLORPERSPECTIVE
4428 WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
4429 WINED3DPRASTERCAPS_ANTIALIASEDGES
4430 WINED3DPRASTERCAPS_ZBUFFERLESSHSR
4431 WINED3DPRASTERCAPS_WBUFFER */
4433 pCaps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4434 WINED3DPCMPCAPS_EQUAL |
4435 WINED3DPCMPCAPS_GREATER |
4436 WINED3DPCMPCAPS_GREATEREQUAL |
4437 WINED3DPCMPCAPS_LESS |
4438 WINED3DPCMPCAPS_LESSEQUAL |
4439 WINED3DPCMPCAPS_NEVER |
4440 WINED3DPCMPCAPS_NOTEQUAL;
4442 pCaps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4443 WINED3DPBLENDCAPS_BOTHSRCALPHA |
4444 WINED3DPBLENDCAPS_DESTALPHA |
4445 WINED3DPBLENDCAPS_DESTCOLOR |
4446 WINED3DPBLENDCAPS_INVDESTALPHA |
4447 WINED3DPBLENDCAPS_INVDESTCOLOR |
4448 WINED3DPBLENDCAPS_INVSRCALPHA |
4449 WINED3DPBLENDCAPS_INVSRCCOLOR |
4450 WINED3DPBLENDCAPS_ONE |
4451 WINED3DPBLENDCAPS_SRCALPHA |
4452 WINED3DPBLENDCAPS_SRCALPHASAT |
4453 WINED3DPBLENDCAPS_SRCCOLOR |
4454 WINED3DPBLENDCAPS_ZERO;
4456 pCaps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
4457 WINED3DPBLENDCAPS_DESTCOLOR |
4458 WINED3DPBLENDCAPS_INVDESTALPHA |
4459 WINED3DPBLENDCAPS_INVDESTCOLOR |
4460 WINED3DPBLENDCAPS_INVSRCALPHA |
4461 WINED3DPBLENDCAPS_INVSRCCOLOR |
4462 WINED3DPBLENDCAPS_ONE |
4463 WINED3DPBLENDCAPS_SRCALPHA |
4464 WINED3DPBLENDCAPS_SRCCOLOR |
4465 WINED3DPBLENDCAPS_ZERO;
4466 /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4467 * according to the glBlendFunc manpage
4469 * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4470 * legacy settings for srcblend only
4473 if (gl_info->supported[EXT_BLEND_COLOR])
4475 pCaps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4476 pCaps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4480 pCaps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4481 WINED3DPCMPCAPS_EQUAL |
4482 WINED3DPCMPCAPS_GREATER |
4483 WINED3DPCMPCAPS_GREATEREQUAL |
4484 WINED3DPCMPCAPS_LESS |
4485 WINED3DPCMPCAPS_LESSEQUAL |
4486 WINED3DPCMPCAPS_NEVER |
4487 WINED3DPCMPCAPS_NOTEQUAL;
4489 pCaps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4490 WINED3DPSHADECAPS_COLORGOURAUDRGB |
4491 WINED3DPSHADECAPS_ALPHAFLATBLEND |
4492 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
4493 WINED3DPSHADECAPS_COLORFLATRGB |
4494 WINED3DPSHADECAPS_FOGFLAT |
4495 WINED3DPSHADECAPS_FOGGOURAUD |
4496 WINED3DPSHADECAPS_SPECULARFLATRGB;
4498 pCaps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
4499 WINED3DPTEXTURECAPS_ALPHAPALETTE |
4500 WINED3DPTEXTURECAPS_TRANSPARENCY |
4501 WINED3DPTEXTURECAPS_BORDER |
4502 WINED3DPTEXTURECAPS_MIPMAP |
4503 WINED3DPTEXTURECAPS_PROJECTED |
4504 WINED3DPTEXTURECAPS_PERSPECTIVE;
4506 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4508 pCaps->TextureCaps |= WINED3DPTEXTURECAPS_POW2 |
4509 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4512 if (gl_info->supported[EXT_TEXTURE3D])
4514 pCaps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP |
4515 WINED3DPTEXTURECAPS_MIPVOLUMEMAP |
4516 WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4519 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4521 pCaps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP |
4522 WINED3DPTEXTURECAPS_MIPCUBEMAP |
4523 WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4527 pCaps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4528 WINED3DPTFILTERCAPS_MAGFPOINT |
4529 WINED3DPTFILTERCAPS_MINFLINEAR |
4530 WINED3DPTFILTERCAPS_MINFPOINT |
4531 WINED3DPTFILTERCAPS_MIPFLINEAR |
4532 WINED3DPTFILTERCAPS_MIPFPOINT |
4533 WINED3DPTFILTERCAPS_LINEAR |
4534 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4535 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4536 WINED3DPTFILTERCAPS_MIPLINEAR |
4537 WINED3DPTFILTERCAPS_MIPNEAREST |
4538 WINED3DPTFILTERCAPS_NEAREST;
4540 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4542 pCaps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4543 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4546 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4548 pCaps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4549 WINED3DPTFILTERCAPS_MAGFPOINT |
4550 WINED3DPTFILTERCAPS_MINFLINEAR |
4551 WINED3DPTFILTERCAPS_MINFPOINT |
4552 WINED3DPTFILTERCAPS_MIPFLINEAR |
4553 WINED3DPTFILTERCAPS_MIPFPOINT |
4554 WINED3DPTFILTERCAPS_LINEAR |
4555 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4556 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4557 WINED3DPTFILTERCAPS_MIPLINEAR |
4558 WINED3DPTFILTERCAPS_MIPNEAREST |
4559 WINED3DPTFILTERCAPS_NEAREST;
4561 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4563 pCaps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4564 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4567 pCaps->CubeTextureFilterCaps = 0;
4569 if (gl_info->supported[EXT_TEXTURE3D])
4571 pCaps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4572 WINED3DPTFILTERCAPS_MAGFPOINT |
4573 WINED3DPTFILTERCAPS_MINFLINEAR |
4574 WINED3DPTFILTERCAPS_MINFPOINT |
4575 WINED3DPTFILTERCAPS_MIPFLINEAR |
4576 WINED3DPTFILTERCAPS_MIPFPOINT |
4577 WINED3DPTFILTERCAPS_LINEAR |
4578 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4579 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4580 WINED3DPTFILTERCAPS_MIPLINEAR |
4581 WINED3DPTFILTERCAPS_MIPNEAREST |
4582 WINED3DPTFILTERCAPS_NEAREST;
4584 pCaps->VolumeTextureFilterCaps = 0;
4586 pCaps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4587 WINED3DPTADDRESSCAPS_CLAMP |
4588 WINED3DPTADDRESSCAPS_WRAP;
4590 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4592 pCaps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4594 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4596 pCaps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4598 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4600 pCaps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4603 if (gl_info->supported[EXT_TEXTURE3D])
4605 pCaps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4606 WINED3DPTADDRESSCAPS_CLAMP |
4607 WINED3DPTADDRESSCAPS_WRAP;
4608 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4610 pCaps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4612 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4614 pCaps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4616 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4618 pCaps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4621 pCaps->VolumeTextureAddressCaps = 0;
4623 pCaps->LineCaps = WINED3DLINECAPS_TEXTURE |
4624 WINED3DLINECAPS_ZTEST |
4625 WINED3DLINECAPS_BLEND |
4626 WINED3DLINECAPS_ALPHACMP |
4627 WINED3DLINECAPS_FOG;
4628 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4629 * idea how generating the smoothing alpha values works; the result is different
4632 pCaps->MaxTextureWidth = gl_info->limits.texture_size;
4633 pCaps->MaxTextureHeight = gl_info->limits.texture_size;
4635 if (gl_info->supported[EXT_TEXTURE3D])
4636 pCaps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4638 pCaps->MaxVolumeExtent = 0;
4640 pCaps->MaxTextureRepeat = 32768;
4641 pCaps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4642 pCaps->MaxVertexW = 1.0f;
4644 pCaps->GuardBandLeft = 0.0f;
4645 pCaps->GuardBandTop = 0.0f;
4646 pCaps->GuardBandRight = 0.0f;
4647 pCaps->GuardBandBottom = 0.0f;
4649 pCaps->ExtentsAdjust = 0.0f;
4651 pCaps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
4652 WINED3DSTENCILCAPS_INCRSAT |
4653 WINED3DSTENCILCAPS_INVERT |
4654 WINED3DSTENCILCAPS_KEEP |
4655 WINED3DSTENCILCAPS_REPLACE |
4656 WINED3DSTENCILCAPS_ZERO;
4657 if (gl_info->supported[EXT_STENCIL_WRAP])
4659 pCaps->StencilCaps |= WINED3DSTENCILCAPS_DECR |
4660 WINED3DSTENCILCAPS_INCR;
4662 if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4664 pCaps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4667 pCaps->FVFCaps = WINED3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
4669 pCaps->MaxUserClipPlanes = gl_info->limits.clipplanes;
4670 pCaps->MaxActiveLights = gl_info->limits.lights;
4672 pCaps->MaxVertexBlendMatrices = gl_info->limits.blends;
4673 pCaps->MaxVertexBlendMatrixIndex = 0;
4675 pCaps->MaxAnisotropy = gl_info->limits.anisotropy;
4676 pCaps->MaxPointSize = gl_info->limits.pointsize_max;
4679 /* FIXME: Add D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */
4680 pCaps->VertexProcessingCaps = WINED3DVTXPCAPS_DIRECTIONALLIGHTS |
4681 WINED3DVTXPCAPS_MATERIALSOURCE7 |
4682 WINED3DVTXPCAPS_POSITIONALLIGHTS |
4683 WINED3DVTXPCAPS_LOCALVIEWER |
4684 WINED3DVTXPCAPS_VERTEXFOG |
4685 WINED3DVTXPCAPS_TEXGEN;
4687 pCaps->MaxPrimitiveCount = 0xFFFFF; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4688 pCaps->MaxVertexIndex = 0xFFFFF;
4689 pCaps->MaxStreams = MAX_STREAMS;
4690 pCaps->MaxStreamStride = 1024;
4692 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4693 pCaps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
4694 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4695 pCaps->MaxNpatchTessellationLevel = 0;
4696 pCaps->MasterAdapterOrdinal = 0;
4697 pCaps->AdapterOrdinalInGroup = 0;
4698 pCaps->NumberOfAdaptersInGroup = 1;
4700 pCaps->NumSimultaneousRTs = gl_info->limits.buffers;
4702 pCaps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
4703 WINED3DPTFILTERCAPS_MAGFPOINT |
4704 WINED3DPTFILTERCAPS_MINFLINEAR |
4705 WINED3DPTFILTERCAPS_MAGFLINEAR;
4706 pCaps->VertexTextureFilterCaps = 0;
4708 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4709 adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4711 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4712 pCaps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4714 /* This takes care for disabling vertex shader or pixel shader caps while leaving the other one enabled.
4715 * Ignore shader model capabilities if disabled in config
4717 if(vs_selected_mode == SHADER_NONE) {
4718 TRACE_(d3d_caps)("Vertex shader disabled in config, reporting version 0.0\n");
4719 pCaps->VertexShaderVersion = WINED3DVS_VERSION(0,0);
4720 pCaps->MaxVertexShaderConst = 0;
4722 pCaps->VertexShaderVersion = shader_caps.VertexShaderVersion;
4723 pCaps->MaxVertexShaderConst = shader_caps.MaxVertexShaderConst;
4726 if(ps_selected_mode == SHADER_NONE) {
4727 TRACE_(d3d_caps)("Pixel shader disabled in config, reporting version 0.0\n");
4728 pCaps->PixelShaderVersion = WINED3DPS_VERSION(0,0);
4729 pCaps->PixelShader1xMaxValue = 0.0f;
4731 pCaps->PixelShaderVersion = shader_caps.PixelShaderVersion;
4732 pCaps->PixelShader1xMaxValue = shader_caps.PixelShader1xMaxValue;
4735 pCaps->TextureOpCaps = fragment_caps.TextureOpCaps;
4736 pCaps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
4737 pCaps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
4739 /* The following caps are shader specific, but they are things we cannot detect, or which
4740 * are the same among all shader models. So to avoid code duplication set the shader version
4741 * specific, but otherwise constant caps here
4743 if(pCaps->VertexShaderVersion == WINED3DVS_VERSION(3,0)) {
4744 /* Where possible set the caps based on OpenGL extensions and if they aren't set (in case of software rendering)
4745 use the VS 3.0 from MSDN or else if there's OpenGL spec use a hardcoded value minimum VS3.0 value. */
4746 pCaps->VS20Caps.Caps = WINED3DVS20CAPS_PREDICATION;
4747 pCaps->VS20Caps.DynamicFlowControlDepth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH; /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4748 pCaps->VS20Caps.NumTemps = max(32, adapter->gl_info.limits.arb_vs_temps);
4749 pCaps->VS20Caps.StaticFlowControlDepth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH ; /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4751 pCaps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4752 pCaps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
4754 else if (pCaps->VertexShaderVersion == WINED3DVS_VERSION(2,0))
4756 pCaps->VS20Caps.Caps = 0;
4757 pCaps->VS20Caps.DynamicFlowControlDepth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
4758 pCaps->VS20Caps.NumTemps = max(12, adapter->gl_info.limits.arb_vs_temps);
4759 pCaps->VS20Caps.StaticFlowControlDepth = 1;
4761 pCaps->MaxVShaderInstructionsExecuted = 65535;
4762 pCaps->MaxVertexShader30InstructionSlots = 0;
4763 } else { /* VS 1.x */
4764 pCaps->VS20Caps.Caps = 0;
4765 pCaps->VS20Caps.DynamicFlowControlDepth = 0;
4766 pCaps->VS20Caps.NumTemps = 0;
4767 pCaps->VS20Caps.StaticFlowControlDepth = 0;
4769 pCaps->MaxVShaderInstructionsExecuted = 0;
4770 pCaps->MaxVertexShader30InstructionSlots = 0;
4773 if(pCaps->PixelShaderVersion == WINED3DPS_VERSION(3,0)) {
4774 /* Where possible set the caps based on OpenGL extensions and if they aren't set (in case of software rendering)
4775 use the PS 3.0 from MSDN or else if there's OpenGL spec use a hardcoded value minimum PS 3.0 value. */
4777 /* Caps is more or less undocumented on MSDN but it appears to be used for PS20Caps based on results from R9600/FX5900/Geforce6800 cards from Windows */
4778 pCaps->PS20Caps.Caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
4779 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
4780 WINED3DPS20CAPS_PREDICATION |
4781 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
4782 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
4783 pCaps->PS20Caps.DynamicFlowControlDepth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH; /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4784 pCaps->PS20Caps.NumTemps = max(32, adapter->gl_info.limits.arb_ps_temps);
4785 pCaps->PS20Caps.StaticFlowControlDepth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH; /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
4786 pCaps->PS20Caps.NumInstructionSlots = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS; /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
4788 pCaps->MaxPShaderInstructionsExecuted = 65535;
4789 pCaps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
4790 adapter->gl_info.limits.arb_ps_instructions);
4792 else if(pCaps->PixelShaderVersion == WINED3DPS_VERSION(2,0))
4794 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
4795 pCaps->PS20Caps.Caps = 0;
4796 pCaps->PS20Caps.DynamicFlowControlDepth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
4797 pCaps->PS20Caps.NumTemps = max(12, adapter->gl_info.limits.arb_ps_temps);
4798 pCaps->PS20Caps.StaticFlowControlDepth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
4799 pCaps->PS20Caps.NumInstructionSlots = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS; /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
4801 pCaps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
4802 pCaps->MaxPixelShader30InstructionSlots = 0;
4803 } else { /* PS 1.x */
4804 pCaps->PS20Caps.Caps = 0;
4805 pCaps->PS20Caps.DynamicFlowControlDepth = 0;
4806 pCaps->PS20Caps.NumTemps = 0;
4807 pCaps->PS20Caps.StaticFlowControlDepth = 0;
4808 pCaps->PS20Caps.NumInstructionSlots = 0;
4810 pCaps->MaxPShaderInstructionsExecuted = 0;
4811 pCaps->MaxPixelShader30InstructionSlots = 0;
4814 if(pCaps->VertexShaderVersion >= WINED3DVS_VERSION(2,0)) {
4815 /* OpenGL supports all the formats below, perhaps not always
4816 * without conversion, but it supports them.
4817 * Further GLSL doesn't seem to have an official unsigned type so
4818 * don't advertise it yet as I'm not sure how we handle it.
4819 * We might need to add some clamping in the shader engine to
4821 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
4822 pCaps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
4823 WINED3DDTCAPS_UBYTE4N |
4824 WINED3DDTCAPS_SHORT2N |
4825 WINED3DDTCAPS_SHORT4N;
4826 if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
4828 pCaps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
4829 WINED3DDTCAPS_FLOAT16_4;
4832 pCaps->DeclTypes = 0;
4834 /* Set DirectDraw helper Caps */
4835 ckey_caps = WINEDDCKEYCAPS_DESTBLT |
4836 WINEDDCKEYCAPS_SRCBLT;
4837 fx_caps = WINEDDFXCAPS_BLTALPHA |
4838 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
4839 WINEDDFXCAPS_BLTMIRRORUPDOWN |
4840 WINEDDFXCAPS_BLTROTATION90 |
4841 WINEDDFXCAPS_BLTSHRINKX |
4842 WINEDDFXCAPS_BLTSHRINKXN |
4843 WINEDDFXCAPS_BLTSHRINKY |
4844 WINEDDFXCAPS_BLTSHRINKXN |
4845 WINEDDFXCAPS_BLTSTRETCHX |
4846 WINEDDFXCAPS_BLTSTRETCHXN |
4847 WINEDDFXCAPS_BLTSTRETCHY |
4848 WINEDDFXCAPS_BLTSTRETCHYN;
4849 blit_caps = WINEDDCAPS_BLT |
4850 WINEDDCAPS_BLTCOLORFILL |
4851 WINEDDCAPS_BLTDEPTHFILL |
4852 WINEDDCAPS_BLTSTRETCH |
4853 WINEDDCAPS_CANBLTSYSMEM |
4854 WINEDDCAPS_CANCLIP |
4855 WINEDDCAPS_CANCLIPSTRETCHED |
4856 WINEDDCAPS_COLORKEY |
4857 WINEDDCAPS_COLORKEYHWASSIST |
4858 WINEDDCAPS_ALIGNBOUNDARYSRC;
4859 pal_caps = WINEDDPCAPS_8BIT |
4860 WINEDDPCAPS_PRIMARYSURFACE;
4862 /* Fill the ddraw caps structure */
4863 pCaps->DirectDrawCaps.Caps = WINEDDCAPS_GDI |
4864 WINEDDCAPS_PALETTE |
4866 pCaps->DirectDrawCaps.Caps2 = WINEDDCAPS2_CERTIFIED |
4867 WINEDDCAPS2_NOPAGELOCKREQUIRED |
4868 WINEDDCAPS2_PRIMARYGAMMA |
4869 WINEDDCAPS2_WIDESURFACES |
4870 WINEDDCAPS2_CANRENDERWINDOWED;
4871 pCaps->DirectDrawCaps.CKeyCaps = ckey_caps;
4872 pCaps->DirectDrawCaps.FXCaps = fx_caps;
4873 pCaps->DirectDrawCaps.PalCaps = pal_caps;
4874 pCaps->DirectDrawCaps.SVBCaps = blit_caps;
4875 pCaps->DirectDrawCaps.SVBCKeyCaps = ckey_caps;
4876 pCaps->DirectDrawCaps.SVBFXCaps = fx_caps;
4877 pCaps->DirectDrawCaps.VSBCaps = blit_caps;
4878 pCaps->DirectDrawCaps.VSBCKeyCaps = ckey_caps;
4879 pCaps->DirectDrawCaps.VSBFXCaps = fx_caps;
4880 pCaps->DirectDrawCaps.SSBCaps = blit_caps;
4881 pCaps->DirectDrawCaps.SSBCKeyCaps = ckey_caps;
4882 pCaps->DirectDrawCaps.SSBFXCaps = fx_caps;
4884 pCaps->DirectDrawCaps.ddsCaps = WINEDDSCAPS_ALPHA |
4885 WINEDDSCAPS_BACKBUFFER |
4887 WINEDDSCAPS_FRONTBUFFER |
4888 WINEDDSCAPS_OFFSCREENPLAIN |
4889 WINEDDSCAPS_PALETTE |
4890 WINEDDSCAPS_PRIMARYSURFACE |
4891 WINEDDSCAPS_SYSTEMMEMORY |
4892 WINEDDSCAPS_VIDEOMEMORY |
4893 WINEDDSCAPS_VISIBLE;
4894 pCaps->DirectDrawCaps.StrideAlign = DDRAW_PITCH_ALIGNMENT;
4896 /* Set D3D caps if OpenGL is available. */
4897 if (adapter->opengl)
4899 pCaps->DirectDrawCaps.ddsCaps |=WINEDDSCAPS_3DDEVICE |
4900 WINEDDSCAPS_MIPMAP |
4901 WINEDDSCAPS_TEXTURE |
4902 WINEDDSCAPS_ZBUFFER;
4903 pCaps->DirectDrawCaps.Caps |= WINEDDCAPS_3D;
4909 static HRESULT WINAPI IWineD3DImpl_CreateDevice(IWineD3D *iface, UINT adapter_idx, WINED3DDEVTYPE device_type,
4910 HWND focus_window, DWORD flags, IWineD3DDeviceParent *device_parent, IWineD3DDevice **device)
4912 IWineD3DImpl *This = (IWineD3DImpl *)iface;
4913 IWineD3DDeviceImpl *object;
4916 TRACE("iface %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
4917 iface, adapter_idx, device_type, focus_window, flags, device_parent, device);
4919 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
4920 * number and create a device without a 3D adapter for 2D only operation. */
4921 if (IWineD3D_GetAdapterCount(iface) && adapter_idx >= IWineD3D_GetAdapterCount(iface))
4923 return WINED3DERR_INVALIDCALL;
4926 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4929 ERR("Failed to allocate device memory.\n");
4930 return E_OUTOFMEMORY;
4933 hr = device_init(object, This, adapter_idx, device_type, focus_window, flags, device_parent);
4936 WARN("Failed to initialize device, hr %#x.\n", hr);
4937 HeapFree(GetProcessHeap(), 0, object);
4941 TRACE("Created device %p.\n", object);
4942 *device = (IWineD3DDevice *)object;
4944 IWineD3DDeviceParent_WineD3DDeviceCreated(device_parent, *device);
4949 static void * WINAPI IWineD3DImpl_GetParent(IWineD3D *iface)
4951 TRACE("iface %p.\n", iface);
4953 return ((IWineD3DImpl *)iface)->parent;
4956 static void WINE_GLAPI invalid_func(const void *data)
4958 ERR("Invalid vertex attribute function called\n");
4962 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
4964 ERR("Invalid texcoord function called\n");
4968 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
4969 * the extension detection and are used in drawStridedSlow
4971 static void WINE_GLAPI position_d3dcolor(const void *data)
4973 DWORD pos = *((const DWORD *)data);
4975 FIXME("Add a test for fixed function position from d3dcolor type\n");
4976 glVertex4s(D3DCOLOR_B_R(pos),
4982 static void WINE_GLAPI position_float4(const void *data)
4984 const GLfloat *pos = data;
4986 if (pos[3] != 0.0f && pos[3] != 1.0f)
4988 float w = 1.0f / pos[3];
4990 glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
4998 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
5000 DWORD diffuseColor = *((const DWORD *)data);
5002 glColor4ub(D3DCOLOR_B_R(diffuseColor),
5003 D3DCOLOR_B_G(diffuseColor),
5004 D3DCOLOR_B_B(diffuseColor),
5005 D3DCOLOR_B_A(diffuseColor));
5008 static void WINE_GLAPI specular_d3dcolor(const void *data)
5010 DWORD specularColor = *((const DWORD *)data);
5011 GLbyte d[] = {D3DCOLOR_B_R(specularColor),
5012 D3DCOLOR_B_G(specularColor),
5013 D3DCOLOR_B_B(specularColor)};
5015 specular_func_3ubv(d);
5018 static void WINE_GLAPI warn_no_specular_func(const void *data)
5020 WARN("GL_EXT_secondary_color not supported\n");
5023 static void fillGLAttribFuncs(const struct wined3d_gl_info *gl_info)
5025 position_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5026 position_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5027 position_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glVertex3fv;
5028 position_funcs[WINED3D_FFP_EMIT_FLOAT4] = position_float4;
5029 position_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = position_d3dcolor;
5030 position_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5031 position_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5032 position_funcs[WINED3D_FFP_EMIT_SHORT4] = (glAttribFunc)glVertex2sv;
5033 position_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5034 position_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5035 position_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5036 position_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5037 position_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5038 position_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5039 position_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5040 position_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5041 position_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5043 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5044 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5045 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glColor3fv;
5046 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)glColor4fv;
5047 diffuse_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = diffuse_d3dcolor;
5048 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5049 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5050 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5051 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4N] = (glAttribFunc)glColor4ubv;
5052 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5053 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4N] = (glAttribFunc)glColor4sv;
5054 diffuse_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5055 diffuse_funcs[WINED3D_FFP_EMIT_USHORT4N] = (glAttribFunc)glColor4usv;
5056 diffuse_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5057 diffuse_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5058 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5059 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5061 /* No 4 component entry points here */
5062 specular_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5063 specular_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5064 if (gl_info->supported[EXT_SECONDARY_COLOR])
5066 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)GL_EXTCALL(glSecondaryColor3fvEXT);
5070 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = warn_no_specular_func;
5072 specular_funcs[WINED3D_FFP_EMIT_FLOAT4] = invalid_func;
5073 if (gl_info->supported[EXT_SECONDARY_COLOR])
5075 specular_func_3ubv = (glAttribFunc)GL_EXTCALL(glSecondaryColor3ubvEXT);
5076 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
5080 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
5082 specular_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5083 specular_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5084 specular_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5085 specular_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5086 specular_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5087 specular_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5088 specular_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5089 specular_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5090 specular_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5091 specular_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5092 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5093 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5095 /* Only 3 component entry points here. Test how others behave. Float4 normals are used
5096 * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
5098 normal_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5099 normal_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5100 normal_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glNormal3fv;
5101 normal_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)glNormal3fv; /* Just ignore the 4th value */
5102 normal_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_func;
5103 normal_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5104 normal_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5105 normal_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5106 normal_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5107 normal_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5108 normal_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5109 normal_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5110 normal_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5111 normal_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5112 normal_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5113 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5114 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5116 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT1] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord1fvARB);
5117 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2fvARB);
5118 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord3fvARB);
5119 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4fvARB);
5120 multi_texcoord_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_texcoord_func;
5121 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_texcoord_func;
5122 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2svARB);
5123 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4svARB);
5124 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_texcoord_func;
5125 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_texcoord_func;
5126 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_texcoord_func;
5127 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_texcoord_func;
5128 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_texcoord_func;
5129 multi_texcoord_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_texcoord_func;
5130 multi_texcoord_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_texcoord_func;
5131 if (gl_info->supported[NV_HALF_FLOAT])
5133 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
5134 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2hvNV);
5135 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4hvNV);
5137 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
5138 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
5142 /* Do not call while under the GL lock. */
5143 static BOOL InitAdapters(IWineD3DImpl *This)
5145 static HMODULE mod_gl;
5147 int ps_selected_mode, vs_selected_mode;
5149 /* No need to hold any lock. The calling library makes sure only one thread calls
5150 * wined3d simultaneously
5153 TRACE("Initializing adapters\n");
5156 #ifdef USE_WIN32_OPENGL
5157 #define USE_GL_FUNC(pfn) pfn = (void*)GetProcAddress(mod_gl, #pfn);
5158 mod_gl = LoadLibraryA("opengl32.dll");
5160 ERR("Can't load opengl32.dll!\n");
5164 #define USE_GL_FUNC(pfn) pfn = (void*)pwglGetProcAddress(#pfn);
5165 /* To bypass the opengl32 thunks load wglGetProcAddress from gdi32 (glXGetProcAddress wrapper) instead of opengl32's */
5166 mod_gl = GetModuleHandleA("gdi32.dll");
5170 /* Load WGL core functions from opengl32.dll */
5171 #define USE_WGL_FUNC(pfn) p##pfn = (void*)GetProcAddress(mod_gl, #pfn);
5175 if(!pwglGetProcAddress) {
5176 ERR("Unable to load wglGetProcAddress!\n");
5180 /* Dynamically load all GL core functions */
5184 /* Load glFinish and glFlush from opengl32.dll even if we're not using WIN32 opengl
5185 * otherwise because we have to use winex11.drv's override
5187 #ifdef USE_WIN32_OPENGL
5188 wglFinish = (void*)GetProcAddress(mod_gl, "glFinish");
5189 wglFlush = (void*)GetProcAddress(mod_gl, "glFlush");
5191 wglFinish = (void*)pwglGetProcAddress("wglFinish");
5192 wglFlush = (void*)pwglGetProcAddress("wglFlush");
5195 glEnableWINE = glEnable;
5196 glDisableWINE = glDisable;
5198 /* For now only one default adapter */
5200 struct wined3d_adapter *adapter = &This->adapters[0];
5201 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
5202 struct wined3d_fake_gl_ctx fake_gl_ctx = {0};
5206 WineD3D_PixelFormat *cfgs;
5207 DISPLAY_DEVICEW DisplayDevice;
5210 TRACE("Initializing default adapter\n");
5211 adapter->ordinal = 0;
5212 adapter->monitorPoint.x = -1;
5213 adapter->monitorPoint.y = -1;
5215 if (!AllocateLocallyUniqueId(&adapter->luid))
5217 DWORD err = GetLastError();
5218 ERR("Failed to set adapter LUID (%#x).\n", err);
5221 TRACE("Allocated LUID %08x:%08x for adapter.\n",
5222 adapter->luid.HighPart, adapter->luid.LowPart);
5224 if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx))
5226 ERR("Failed to get a gl context for default adapter\n");
5230 ret = IWineD3DImpl_FillGLCaps(adapter);
5232 ERR("Failed to initialize gl caps for default adapter\n");
5233 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5236 ret = initPixelFormats(&adapter->gl_info, adapter->driver_info.vendor);
5238 ERR("Failed to init gl formats\n");
5239 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5243 hdc = fake_gl_ctx.dc;
5245 adapter->TextureRam = adapter->driver_info.vidmem;
5246 adapter->UsedTextureRam = 0;
5247 TRACE("Emulating %dMB of texture ram\n", adapter->TextureRam/(1024*1024));
5249 /* Initialize the Adapter's DeviceName which is required for ChangeDisplaySettings and friends */
5250 DisplayDevice.cb = sizeof(DisplayDevice);
5251 EnumDisplayDevicesW(NULL, 0 /* Adapter 0 = iDevNum 0 */, &DisplayDevice, 0);
5252 TRACE("DeviceName: %s\n", debugstr_w(DisplayDevice.DeviceName));
5253 strcpyW(adapter->DeviceName, DisplayDevice.DeviceName);
5255 if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
5262 attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
5263 GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, 0, 0, 1, &attribute, &adapter->nCfgs));
5265 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, adapter->nCfgs *sizeof(WineD3D_PixelFormat));
5266 cfgs = adapter->cfgs;
5267 attribs[nAttribs++] = WGL_RED_BITS_ARB;
5268 attribs[nAttribs++] = WGL_GREEN_BITS_ARB;
5269 attribs[nAttribs++] = WGL_BLUE_BITS_ARB;
5270 attribs[nAttribs++] = WGL_ALPHA_BITS_ARB;
5271 attribs[nAttribs++] = WGL_COLOR_BITS_ARB;
5272 attribs[nAttribs++] = WGL_DEPTH_BITS_ARB;
5273 attribs[nAttribs++] = WGL_STENCIL_BITS_ARB;
5274 attribs[nAttribs++] = WGL_DRAW_TO_WINDOW_ARB;
5275 attribs[nAttribs++] = WGL_PIXEL_TYPE_ARB;
5276 attribs[nAttribs++] = WGL_DOUBLE_BUFFER_ARB;
5277 attribs[nAttribs++] = WGL_AUX_BUFFERS_ARB;
5279 for (iPixelFormat=1; iPixelFormat <= adapter->nCfgs; ++iPixelFormat)
5281 res = GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, nAttribs, attribs, values));
5286 /* Cache the pixel format */
5287 cfgs->iPixelFormat = iPixelFormat;
5288 cfgs->redSize = values[0];
5289 cfgs->greenSize = values[1];
5290 cfgs->blueSize = values[2];
5291 cfgs->alphaSize = values[3];
5292 cfgs->colorSize = values[4];
5293 cfgs->depthSize = values[5];
5294 cfgs->stencilSize = values[6];
5295 cfgs->windowDrawable = values[7];
5296 cfgs->iPixelType = values[8];
5297 cfgs->doubleBuffer = values[9];
5298 cfgs->auxBuffers = values[10];
5300 cfgs->numSamples = 0;
5301 /* Check multisample support */
5302 if (gl_info->supported[ARB_MULTISAMPLE])
5304 int attrib[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
5306 if(GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, 2, attrib, value))) {
5307 /* value[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether multisampling is supported.
5308 * value[1] = number of multi sample buffers*/
5310 cfgs->numSamples = value[1];
5314 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5315 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5316 cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5317 cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5318 cfgs->depthSize, cfgs->stencilSize, cfgs->numSamples, cfgs->windowDrawable);
5324 int nCfgs = DescribePixelFormat(hdc, 0, 0, 0);
5325 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nCfgs*sizeof(WineD3D_PixelFormat));
5326 adapter->nCfgs = 0; /* We won't accept all formats e.g. software accelerated ones will be skipped */
5328 cfgs = adapter->cfgs;
5329 for(iPixelFormat=1; iPixelFormat<=nCfgs; iPixelFormat++)
5331 PIXELFORMATDESCRIPTOR ppfd;
5333 res = DescribePixelFormat(hdc, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &ppfd);
5337 /* We only want HW acceleration using an OpenGL ICD driver.
5338 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering
5339 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD driver (e.g. 3dfx minigl)
5341 if(ppfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
5343 TRACE("Skipping iPixelFormat=%d because it isn't ICD accelerated\n", iPixelFormat);
5347 cfgs->iPixelFormat = iPixelFormat;
5348 cfgs->redSize = ppfd.cRedBits;
5349 cfgs->greenSize = ppfd.cGreenBits;
5350 cfgs->blueSize = ppfd.cBlueBits;
5351 cfgs->alphaSize = ppfd.cAlphaBits;
5352 cfgs->colorSize = ppfd.cColorBits;
5353 cfgs->depthSize = ppfd.cDepthBits;
5354 cfgs->stencilSize = ppfd.cStencilBits;
5355 cfgs->windowDrawable = (ppfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5356 cfgs->iPixelType = (ppfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5357 cfgs->doubleBuffer = (ppfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5358 cfgs->auxBuffers = ppfd.cAuxBuffers;
5359 cfgs->numSamples = 0;
5361 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5362 "depth=%d, stencil=%d, windowDrawable=%d\n",
5363 cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5364 cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5365 cfgs->depthSize, cfgs->stencilSize, cfgs->windowDrawable);
5370 /* Yikes we haven't found any suitable formats. This should only happen in case of GDI software rendering which we can't use anyway as its 3D functionality is very, very limited */
5373 ERR("Disabling Direct3D because no hardware accelerated pixel formats have been found!\n");
5375 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5376 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5381 /* D16, D24X8 and D24S8 are common depth / depth+stencil formats. All drivers support them though this doesn't
5382 * mean that the format is offered in hardware. For instance Geforce8 cards don't have offer D16 in hardware
5383 * but just fake it using D24(X8?) which is fine. D3D also allows that.
5384 * Some display drivers (i915 on Linux) only report mixed depth+stencil formats like D24S8. MSDN clearly mentions
5385 * that only on lockable formats (e.g. D16_locked) the bit order is guaranteed and that on other formats the
5386 * driver is allowed to consume more bits EXCEPT for stencil bits.
5388 * Mark an adapter with this broken stencil behavior.
5390 adapter->brokenStencil = TRUE;
5391 for (i = 0, cfgs = adapter->cfgs; i < adapter->nCfgs; ++i)
5393 /* Nearly all drivers offer depth formats without stencil, only on i915 this if-statement won't be entered. */
5394 if(cfgs[i].depthSize && !cfgs[i].stencilSize) {
5395 adapter->brokenStencil = FALSE;
5400 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5402 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
5403 fillGLAttribFuncs(&adapter->gl_info);
5404 adapter->opengl = TRUE;
5406 This->adapter_count = 1;
5407 TRACE("%u adapters successfully initialized\n", This->adapter_count);
5412 /* Initialize an adapter for ddraw-only memory counting */
5413 memset(This->adapters, 0, sizeof(This->adapters));
5414 This->adapters[0].ordinal = 0;
5415 This->adapters[0].opengl = FALSE;
5416 This->adapters[0].monitorPoint.x = -1;
5417 This->adapters[0].monitorPoint.y = -1;
5419 This->adapters[0].driver_info.name = "Display";
5420 This->adapters[0].driver_info.description = "WineD3D DirectDraw Emulation";
5421 if(wined3d_settings.emulated_textureram) {
5422 This->adapters[0].TextureRam = wined3d_settings.emulated_textureram;
5424 This->adapters[0].TextureRam = 8 * 1024 * 1024; /* This is plenty for a DDraw-only card */
5427 initPixelFormatsNoGL(&This->adapters[0].gl_info);
5429 This->adapter_count = 1;
5433 /**********************************************************
5434 * IWineD3D VTbl follows
5435 **********************************************************/
5437 static const struct IWineD3DVtbl IWineD3D_Vtbl =
5440 IWineD3DImpl_QueryInterface,
5441 IWineD3DImpl_AddRef,
5442 IWineD3DImpl_Release,
5444 IWineD3DImpl_GetParent,
5445 IWineD3DImpl_GetAdapterCount,
5446 IWineD3DImpl_RegisterSoftwareDevice,
5447 IWineD3DImpl_GetAdapterMonitor,
5448 IWineD3DImpl_GetAdapterModeCount,
5449 IWineD3DImpl_EnumAdapterModes,
5450 IWineD3DImpl_GetAdapterDisplayMode,
5451 IWineD3DImpl_GetAdapterIdentifier,
5452 IWineD3DImpl_CheckDeviceMultiSampleType,
5453 IWineD3DImpl_CheckDepthStencilMatch,
5454 IWineD3DImpl_CheckDeviceType,
5455 IWineD3DImpl_CheckDeviceFormat,
5456 IWineD3DImpl_CheckDeviceFormatConversion,
5457 IWineD3DImpl_GetDeviceCaps,
5458 IWineD3DImpl_CreateDevice
5461 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5463 const struct wined3d_parent_ops wined3d_null_parent_ops =
5465 wined3d_null_wined3d_object_destroyed,
5468 /* Do not call while under the GL lock. */
5469 HRESULT wined3d_init(IWineD3DImpl *wined3d, UINT version, void *parent)
5471 wined3d->lpVtbl = &IWineD3D_Vtbl;
5472 wined3d->dxVersion = version;
5474 wined3d->parent = parent;
5476 if (!InitAdapters(wined3d))
5478 WARN("Failed to initialize adapters.\n");
5481 MESSAGE("Direct3D%u is not available without OpenGL.\n", version);