wined3d: Add WINED3DPOOL to wined3d_types.h.
[wine] / dlls / d3d8 / cubetexture.c
1 /*
2  * IDirect3DCubeTexture8 implementation
3  *
4  * Copyright 2005 Oliver Stieber
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  */
20
21 #include "config.h"
22 #include "d3d8_private.h"
23
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
25
26 /* IDirect3DCubeTexture8 IUnknown parts follow: */
27 HRESULT WINAPI IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface, REFIID riid, LPVOID *ppobj) {
28     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
29     if (IsEqualGUID(riid, &IID_IUnknown)
30         || IsEqualGUID(riid, &IID_IDirect3DResource8)
31         || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
32         || IsEqualGUID(riid, &IID_IDirect3DCubeTexture8)) {
33         IUnknown_AddRef(iface);
34         *ppobj = This;
35         return D3D_OK;
36     }
37
38     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
39     return E_NOINTERFACE;
40 }
41
42 ULONG WINAPI IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface) {
43     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
44     ULONG ref = InterlockedIncrement(&This->ref);
45
46     TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
47
48     return ref;
49 }
50
51 ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface) {
52     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
53     ULONG ref = InterlockedDecrement(&This->ref);
54
55     TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
56
57     if (ref == 0) {
58         TRACE("Releasing child %p\n", This->wineD3DCubeTexture);
59         IWineD3DCubeTexture_Release(This->wineD3DCubeTexture);
60         HeapFree(GetProcessHeap(), 0, This);
61     }
62     return ref;
63 }
64
65 /* IDirect3DCubeTexture8 IDirect3DResource8 Interface follow: */
66 HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface, IDirect3DDevice8 **ppDevice) {
67     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
68     TRACE("(%p) Relay\n" , This);
69     return IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
70 }
71
72 HRESULT WINAPI IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
73     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
74     TRACE("(%p) Relay\n", This);
75     return IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags);
76 }
77
78 HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
79     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
80     TRACE("(%p) Relay\n", This);
81     return IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
82 }
83
84 HRESULT WINAPI IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid) {
85     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
86     TRACE("(%p) Relay\n", This);
87     return IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid);
88 }
89
90 DWORD WINAPI IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface, DWORD PriorityNew) {
91     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
92     TRACE("(%p) Relay\n", This);
93     return IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
94 }
95
96 DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface) {
97     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
98     TRACE("(%p) Relay\n", This);
99     return IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture);
100 }
101
102 void WINAPI IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface) {
103     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
104     TRACE("(%p) Relay\n", This);
105     return IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
106 }
107
108 D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface) {
109     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
110     TRACE("(%p) Relay\n", This);
111     return IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture);
112 }
113
114 /* IDirect3DCubeTexture8 IDirect3DBaseTexture8 Interface follow: */
115 DWORD WINAPI IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface, DWORD LODNew) {
116     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
117     TRACE("(%p) Relay\n", This);
118     return IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
119 }
120
121 DWORD WINAPI IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface) {
122     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
123     TRACE("(%p) Relay\n", This);
124     return IWineD3DCubeTexture_GetLOD((LPDIRECT3DBASETEXTURE8) This);
125 }
126
127 DWORD WINAPI IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface) {
128     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
129     TRACE("(%p) Relay\n", This);
130     return IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture);
131 }
132
133 /* IDirect3DCubeTexture8 Interface follow: */
134 HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface, UINT Level, D3DSURFACE_DESC *pDesc) {
135     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
136     WINED3DSURFACE_DESC    wined3ddesc;
137     UINT                   tmpInt = -1;
138
139     TRACE("(%p) Relay\n", This);
140
141     /* As d3d8 and d3d8 structures differ, pass in ptrs to where data needs to go */
142     wined3ddesc.Format              = (WINED3DFORMAT *)&pDesc->Format;
143     wined3ddesc.Type                = (WINED3DRESOURCETYPE *)&pDesc->Type;
144     wined3ddesc.Usage               = &pDesc->Usage;
145     wined3ddesc.Pool                = (WINED3DPOOL *) &pDesc->Pool;
146     wined3ddesc.Size                = &tmpInt;
147     wined3ddesc.MultiSampleType     = (WINED3DMULTISAMPLE_TYPE *) &pDesc->MultiSampleType;
148     wined3ddesc.MultiSampleQuality  = NULL; /* DirectX9 only */
149     wined3ddesc.Width               = &pDesc->Width;
150     wined3ddesc.Height              = &pDesc->Height;
151
152     return IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc);
153 }
154
155 HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface8 **ppCubeMapSurface) {
156     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
157     HRESULT hrc = D3D_OK;
158     IWineD3DSurface *mySurface = NULL;
159
160     TRACE("(%p) Relay\n", This);
161
162     hrc = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, FaceType, Level, &mySurface);
163     if (hrc == D3D_OK && NULL != ppCubeMapSurface) {
164        IWineD3DCubeTexture_GetParent(mySurface, (IUnknown **)ppCubeMapSurface);
165        IWineD3DCubeTexture_Release(mySurface);
166     }
167     return hrc;
168 }
169
170 HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT *pRect, DWORD Flags) {
171     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
172     TRACE("(%p) Relay\n", This);
173     return IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, FaceType, Level, pLockedRect, pRect, Flags);
174 }
175
176 HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level) {
177     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
178     TRACE("(%p) Relay\n", This);
179     return IWineD3DCubeTexture_UnlockRect(This->wineD3DCubeTexture, FaceType, Level);
180 }
181
182 HRESULT  WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, CONST RECT *pDirtyRect) {
183     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
184     TRACE("(%p) Relay\n", This);
185     return IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, FaceType, pDirtyRect);
186 }
187
188
189 const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl =
190 {
191     /* IUnknown */
192     IDirect3DCubeTexture8Impl_QueryInterface,
193     IDirect3DCubeTexture8Impl_AddRef,
194     IDirect3DCubeTexture8Impl_Release,
195     /* IDirect3DResource8 */
196     IDirect3DCubeTexture8Impl_GetDevice,
197     IDirect3DCubeTexture8Impl_SetPrivateData,
198     IDirect3DCubeTexture8Impl_GetPrivateData,
199     IDirect3DCubeTexture8Impl_FreePrivateData,
200     IDirect3DCubeTexture8Impl_SetPriority,
201     IDirect3DCubeTexture8Impl_GetPriority,
202     IDirect3DCubeTexture8Impl_PreLoad,
203     IDirect3DCubeTexture8Impl_GetType,
204     /* IDirect3DBaseTexture8 */
205     IDirect3DCubeTexture8Impl_SetLOD,
206     IDirect3DCubeTexture8Impl_GetLOD,
207     IDirect3DCubeTexture8Impl_GetLevelCount,
208     /* IDirect3DCubeTexture8 */
209     IDirect3DCubeTexture8Impl_GetLevelDesc,
210     IDirect3DCubeTexture8Impl_GetCubeMapSurface,
211     IDirect3DCubeTexture8Impl_LockRect,
212     IDirect3DCubeTexture8Impl_UnlockRect,
213     IDirect3DCubeTexture8Impl_AddDirtyRect
214 };