Unicodify wineesd.
[wine] / dlls / d3d9 / pixelshader.c
1 /*
2  * IDirect3DPixelShader9 implementation
3  *
4  * Copyright 2002-2003 Jason Edmeades
5  *                     Raphael Junqueira
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
20  */
21
22 #include "config.h"
23 #include "d3d9_private.h"
24
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
26
27 /* IDirect3DPixelShader9 IUnknown parts follow: */
28 HRESULT WINAPI IDirect3DPixelShader9Impl_QueryInterface(LPDIRECT3DPIXELSHADER9 iface, REFIID riid, LPVOID* ppobj) {
29     IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
30
31     if (IsEqualGUID(riid, &IID_IUnknown)
32         || IsEqualGUID(riid, &IID_IDirect3DPixelShader9)) {
33         IUnknown_AddRef(iface);
34         *ppobj = This;
35         return D3D_OK;
36     }
37
38     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
39     return E_NOINTERFACE;
40 }
41
42 ULONG WINAPI IDirect3DPixelShader9Impl_AddRef(LPDIRECT3DPIXELSHADER9 iface) {
43     IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
44     ULONG ref = InterlockedIncrement(&This->ref);
45
46     TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
47
48     return ref;
49 }
50
51 ULONG WINAPI IDirect3DPixelShader9Impl_Release(LPDIRECT3DPIXELSHADER9 iface) {
52     IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
53     ULONG ref = InterlockedDecrement(&This->ref);
54
55     TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
56
57     if (ref == 0) {
58         IWineD3DPixelShader_Release(This->wineD3DPixelShader);
59         HeapFree(GetProcessHeap(), 0, This);
60     }
61     return ref;
62 }
63
64 /* IDirect3DPixelShader9 Interface follow: */
65 HRESULT WINAPI IDirect3DPixelShader9Impl_GetDevice(LPDIRECT3DPIXELSHADER9 iface, IDirect3DDevice9** ppDevice) {
66     IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
67     IWineD3DDevice *myDevice = NULL;
68
69     TRACE("(%p) : Relay\n", This);
70
71     IWineD3DPixelShader_GetDevice(This->wineD3DPixelShader, &myDevice);
72     IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
73     IWineD3DDevice_Release(myDevice);
74     TRACE("(%p) returing (%p)", This, *ppDevice);
75     return D3D_OK;
76 }
77
78 HRESULT WINAPI IDirect3DPixelShader9Impl_GetFunction(LPDIRECT3DPIXELSHADER9 iface, VOID* pData, UINT* pSizeOfData) {
79     IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
80     TRACE("(%p) Relay\n", This);
81     return IWineD3DPixelShader_GetFunction(This->wineD3DPixelShader, pData, pSizeOfData);
82 }
83
84
85 const IDirect3DPixelShader9Vtbl Direct3DPixelShader9_Vtbl =
86 {
87     IDirect3DPixelShader9Impl_QueryInterface,
88     IDirect3DPixelShader9Impl_AddRef,
89     IDirect3DPixelShader9Impl_Release,
90     IDirect3DPixelShader9Impl_GetDevice,
91     IDirect3DPixelShader9Impl_GetFunction
92 };
93
94
95 /* IDirect3DDevice9 IDirect3DPixelShader9 Methods follow:  */
96 HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader) {
97     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
98     IDirect3DPixelShader9Impl *object;
99     HRESULT hrc = D3D_OK;
100
101     FIXME("(%p) Relay (disabled)\n", This);
102     *ppShader = NULL;
103     return D3D_OK;
104     if(ppShader == NULL){
105         TRACE("(%p) Invalid call\n", This);
106         return D3DERR_INVALIDCALL;
107     }
108     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
109
110     if(NULL == object){
111         return E_OUTOFMEMORY;
112     }else{
113
114         object->ref    = 1;
115         object->lpVtbl = &Direct3DPixelShader9_Vtbl;
116         hrc = IWineD3DDevice_CreatePixelShader(This->WineD3DDevice, pFunction, &object->wineD3DPixelShader , (IUnknown *)object);
117         if(hrc != D3D_OK){
118             FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This);
119             HeapFree(GetProcessHeap(), 0 , object);
120             *ppShader = NULL;
121         }else{
122             *ppShader = (IDirect3DPixelShader9*) object;
123         }
124
125     }
126
127     TRACE("(%p) : returning %p\n", This, *ppShader);
128     return hrc;
129 }
130
131 HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9* pShader) {
132     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
133     IDirect3DPixelShader9Impl *shader = (IDirect3DPixelShader9Impl *)pShader;
134     TRACE("(%p) Relay\n", This);
135     IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader == NULL ? NULL :shader->wineD3DPixelShader);
136     return D3D_OK;
137 }
138
139 HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9** ppShader) {
140     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
141     IWineD3DPixelShader *object;
142
143     HRESULT hrc = D3D_OK;
144     TRACE("(%p) Relay\n", This);
145     if(ppShader == NULL){
146         TRACE("(%p) Invalid call\n", This);
147         return D3DERR_INVALIDCALL;
148     }
149
150     hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
151     if(hrc == D3D_OK && object != NULL){
152        hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)ppShader);
153        IWineD3DPixelShader_Release(object);
154     }
155
156     TRACE("(%p) : returning %p\n", This, *ppShader);
157     return hrc;
158 }
159
160 HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT Register, CONST float* pConstantData, UINT Vector4fCount) {
161    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
162     TRACE("(%p) Relay\n", This);   
163     return IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
164 }
165
166 HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT Register, float* pConstantData, UINT Vector4fCount) {
167     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
168     TRACE("(%p) Relay\n", This);
169     return IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
170 }
171
172 HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT Register, CONST int* pConstantData, UINT Vector4iCount) {
173     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
174     TRACE("(%p) Relay\n", This);
175     return IWineD3DDevice_SetPixelShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
176 }
177
178 HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT Register, int* pConstantData, UINT Vector4iCount) {
179     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
180     TRACE("(%p) Relay\n", This);
181     return IWineD3DDevice_GetPixelShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
182 }
183
184 HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT Register, CONST BOOL* pConstantData, UINT BoolCount) {
185     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
186     TRACE("(%p) Relay\n", This);
187     return  IWineD3DDevice_SetPixelShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
188 }
189
190 HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT Register, BOOL* pConstantData, UINT BoolCount) {
191     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
192     TRACE("(%p) Relay\n", This);
193     return IWineD3DDevice_GetPixelShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
194 }