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[wine] / dlls / ddraw / device.c
1 /*
2  * Copyright (c) 1998-2004 Lionel Ulmer
3  * Copyright (c) 2002-2005 Christian Costa
4  * Copyright (c) 2006 Stefan Dösinger
5  * Copyright (c) 2008 Alexander Dorofeyev
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20  *
21  * IDirect3DDevice implementation, version 1, 2, 3 and 7. Rendering is relayed
22  * to WineD3D, some minimal DirectDraw specific management is handled here.
23  * The Direct3DDevice is NOT the parent of the WineD3DDevice, because d3d
24  * is initialized when DirectDraw creates the primary surface.
25  * Some type management is necessary, because some D3D types changed between
26  * D3D7 and D3D9.
27  *
28  */
29
30 #include "config.h"
31 #include "wine/port.h"
32
33 #include <assert.h>
34 #include <stdarg.h>
35 #include <string.h>
36 #include <stdlib.h>
37
38 #define COBJMACROS
39 #define NONAMELESSUNION
40
41 #include "windef.h"
42 #include "winbase.h"
43 #include "winerror.h"
44 #include "wingdi.h"
45 #include "wine/exception.h"
46
47 #include "ddraw.h"
48 #include "d3d.h"
49
50 #include "ddraw_private.h"
51 #include "wine/debug.h"
52
53 WINE_DEFAULT_DEBUG_CHANNEL(d3d7);
54 WINE_DECLARE_DEBUG_CHANNEL(ddraw_thunk);
55
56 /* The device ID */
57 const GUID IID_D3DDEVICE_WineD3D = {
58   0xaef72d43,
59   0xb09a,
60   0x4b7b,
61   { 0xb7,0x98,0xc6,0x8a,0x77,0x2d,0x72,0x2a }
62 };
63
64 static inline void set_fpu_control_word(WORD fpucw)
65 {
66 #if defined(__i386__) && defined(__GNUC__)
67     __asm__ volatile ("fldcw %0" : : "m" (fpucw));
68 #elif defined(__i386__) && defined(_MSC_VER)
69     __asm fldcw fpucw;
70 #endif
71 }
72
73 static inline WORD d3d_fpu_setup(void)
74 {
75     WORD oldcw;
76
77 #if defined(__i386__) && defined(__GNUC__)
78     __asm__ volatile ("fnstcw %0" : "=m" (oldcw));
79 #elif defined(__i386__) && defined(_MSC_VER)
80     __asm fnstcw oldcw;
81 #else
82     static BOOL warned = FALSE;
83     if(!warned)
84     {
85         FIXME("FPUPRESERVE not implemented for this platform / compiler\n");
86         warned = TRUE;
87     }
88     return 0;
89 #endif
90
91     set_fpu_control_word(0x37f);
92
93     return oldcw;
94 }
95
96 /*****************************************************************************
97  * IUnknown Methods. Common for Version 1, 2, 3 and 7 
98  *****************************************************************************/
99
100 /*****************************************************************************
101  * IDirect3DDevice7::QueryInterface
102  *
103  * Used to query other interfaces from a Direct3DDevice interface.
104  * It can return interface pointers to all Direct3DDevice versions as well
105  * as IDirectDraw and IDirect3D. For a link to QueryInterface
106  * rules see ddraw.c, IDirectDraw7::QueryInterface
107  *
108  * Exists in Version 1, 2, 3 and 7
109  *
110  * Params:
111  *  refiid: Interface ID queried for
112  *  obj: Used to return the interface pointer
113  *
114  * Returns:
115  *  D3D_OK or E_NOINTERFACE
116  *
117  *****************************************************************************/
118 static HRESULT WINAPI
119 IDirect3DDeviceImpl_7_QueryInterface(IDirect3DDevice7 *iface,
120                                      REFIID refiid,
121                                      void **obj)
122 {
123     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
124     TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(refiid), obj);
125
126     /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
127     *obj = NULL;
128
129     if(!refiid)
130         return DDERR_INVALIDPARAMS;
131
132     if ( IsEqualGUID( &IID_IUnknown, refiid ) )
133     {
134         *obj = iface;
135     }
136
137     /* Check DirectDraw Interfac\ 1s */
138     else if( IsEqualGUID( &IID_IDirectDraw7, refiid ) )
139     {
140         *obj = This->ddraw;
141         TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
142     }
143     else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
144     {
145         *obj = &This->ddraw->IDirectDraw4_vtbl;
146         TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
147     }
148     else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
149     {
150         *obj = &This->ddraw->IDirectDraw2_vtbl;
151         TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
152     }
153     else if( IsEqualGUID( &IID_IDirectDraw, refiid ) )
154     {
155         *obj = &This->ddraw->IDirectDraw_vtbl;
156         TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
157     }
158
159     /* Direct3D */
160     else if ( IsEqualGUID( &IID_IDirect3D  , refiid ) )
161     {
162         *obj = &This->ddraw->IDirect3D_vtbl;
163         TRACE("(%p) Returning IDirect3D interface at %p\n", This, *obj);
164     }
165     else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
166     {
167         *obj = &This->ddraw->IDirect3D2_vtbl;
168         TRACE("(%p) Returning IDirect3D2 interface at %p\n", This, *obj);
169     }
170     else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
171     {
172         *obj = &This->ddraw->IDirect3D3_vtbl;
173         TRACE("(%p) Returning IDirect3D3 interface at %p\n", This, *obj);
174     }
175     else if ( IsEqualGUID( &IID_IDirect3D7 , refiid ) )
176     {
177         *obj = &This->ddraw->IDirect3D7_vtbl;
178         TRACE("(%p) Returning IDirect3D7 interface at %p\n", This, *obj);
179     }
180
181     /* Direct3DDevice */
182     else if ( IsEqualGUID( &IID_IDirect3DDevice  , refiid ) )
183     {
184         *obj = &This->IDirect3DDevice_vtbl;
185         TRACE("(%p) Returning IDirect3DDevice interface at %p\n", This, *obj);
186     }
187     else if ( IsEqualGUID( &IID_IDirect3DDevice2  , refiid ) ) {
188         *obj = &This->IDirect3DDevice2_vtbl;
189         TRACE("(%p) Returning IDirect3DDevice2 interface at %p\n", This, *obj);
190     }
191     else if ( IsEqualGUID( &IID_IDirect3DDevice3  , refiid ) ) {
192         *obj = &This->IDirect3DDevice3_vtbl;
193         TRACE("(%p) Returning IDirect3DDevice3 interface at %p\n", This, *obj);
194     }
195     else if ( IsEqualGUID( &IID_IDirect3DDevice7  , refiid ) ) {
196         *obj = This;
197         TRACE("(%p) Returning IDirect3DDevice7 interface at %p\n", This, *obj);
198     }
199
200     /* Unknown interface */
201     else
202     {
203         ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
204         return E_NOINTERFACE;
205     }
206
207     /* AddRef the returned interface */
208     IUnknown_AddRef( (IUnknown *) *obj);
209     return D3D_OK;
210 }
211
212 static HRESULT WINAPI
213 Thunk_IDirect3DDeviceImpl_3_QueryInterface(IDirect3DDevice3 *iface,
214                                            REFIID riid,
215                                            void **obj)
216 {
217     IDirect3DDeviceImpl *This = device_from_device3(iface);
218     TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obj);
219     return IDirect3DDevice7_QueryInterface((IDirect3DDevice7 *)This, riid, obj);
220 }
221
222 static HRESULT WINAPI
223 Thunk_IDirect3DDeviceImpl_2_QueryInterface(IDirect3DDevice2 *iface,
224                                            REFIID riid,
225                                            void **obj)
226 {
227     IDirect3DDeviceImpl *This = device_from_device2(iface);
228     TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obj);
229     return IDirect3DDevice7_QueryInterface((IDirect3DDevice7 *)This, riid, obj);
230 }
231
232 static HRESULT WINAPI
233 Thunk_IDirect3DDeviceImpl_1_QueryInterface(IDirect3DDevice *iface,
234                                            REFIID riid,
235                                            void **obp)
236 {
237     IDirect3DDeviceImpl *This = device_from_device1(iface);
238     TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obp);
239     return IDirect3DDevice7_QueryInterface((IDirect3DDevice7 *)This, riid, obp);
240 }
241
242 /*****************************************************************************
243  * IDirect3DDevice7::AddRef
244  *
245  * Increases the refcount....
246  * The most exciting Method, definitely
247  *
248  * Exists in Version 1, 2, 3 and 7
249  *
250  * Returns:
251  *  The new refcount
252  *
253  *****************************************************************************/
254 static ULONG WINAPI
255 IDirect3DDeviceImpl_7_AddRef(IDirect3DDevice7 *iface)
256 {
257     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
258     ULONG ref = InterlockedIncrement(&This->ref);
259
260     TRACE("(%p) : incrementing from %u.\n", This, ref -1);
261
262     return ref;
263 }
264
265 static ULONG WINAPI
266 Thunk_IDirect3DDeviceImpl_3_AddRef(IDirect3DDevice3 *iface)
267 {
268     IDirect3DDeviceImpl *This = device_from_device3(iface);
269     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
270     return IDirect3DDevice7_AddRef((IDirect3DDevice7 *)This);
271 }
272
273 static ULONG WINAPI
274 Thunk_IDirect3DDeviceImpl_2_AddRef(IDirect3DDevice2 *iface)
275 {
276     IDirect3DDeviceImpl *This = device_from_device2(iface);
277     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
278     return IDirect3DDevice7_AddRef((IDirect3DDevice7 *)This);
279 }
280
281 static ULONG WINAPI
282 Thunk_IDirect3DDeviceImpl_1_AddRef(IDirect3DDevice *iface)
283 {
284     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", iface);
285     return IDirect3DDevice7_AddRef((IDirect3DDevice7 *)device_from_device1(iface));
286 }
287
288 /*****************************************************************************
289  * IDirect3DDevice7::Release
290  *
291  * Decreases the refcount of the interface
292  * When the refcount is reduced to 0, the object is destroyed.
293  *
294  * Exists in Version 1, 2, 3 and 7
295  *
296  * Returns:d
297  *  The new refcount
298  *
299  *****************************************************************************/
300 static ULONG WINAPI
301 IDirect3DDeviceImpl_7_Release(IDirect3DDevice7 *iface)
302 {
303     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
304     ULONG ref = InterlockedDecrement(&This->ref);
305
306     TRACE("(%p)->() decrementing from %u.\n", This, ref +1);
307
308     /* This method doesn't destroy the WineD3DDevice, because it's still in use for
309      * 2D rendering. IDirectDrawSurface7::Release will destroy the WineD3DDevice
310      * when the render target is released
311      */
312     if (ref == 0)
313     {
314         IParent *IndexBufferParent;
315         DWORD i;
316
317         EnterCriticalSection(&ddraw_cs);
318         /* Free the index buffer. */
319         IWineD3DDevice_SetIndices(This->wineD3DDevice, NULL);
320         IWineD3DIndexBuffer_GetParent(This->indexbuffer,
321                                       (IUnknown **) &IndexBufferParent);
322         IParent_Release(IndexBufferParent); /* Once for the getParent */
323         if( IParent_Release(IndexBufferParent) != 0)  /* And now to destroy it */
324         {
325             ERR(" (%p) Something is still holding the index buffer parent %p\n", This, IndexBufferParent);
326         }
327
328         /* There is no need to unset the vertex buffer here, IWineD3DDevice_Uninit3D will do that when
329          * destroying the primary stateblock. If a vertex buffer is destroyed while it is bound
330          * IDirect3DVertexBuffer::Release will unset it.
331          */
332
333         /* Restore the render targets */
334         if(This->OffScreenTarget)
335         {
336             WINED3DVIEWPORT vp;
337
338             vp.X = 0;
339             vp.Y = 0;
340             vp.Width = This->ddraw->d3d_target->surface_desc.dwWidth;
341             vp.Height = This->ddraw->d3d_target->surface_desc.dwHeight;
342             vp.MinZ = 0.0;
343             vp.MaxZ = 1.0;
344             IWineD3DDevice_SetViewport(This->wineD3DDevice,
345                                        &vp);
346
347             /* Set the device up to render to the front buffer since the back buffer will
348              * vanish soon.
349              */
350             IWineD3DDevice_SetRenderTarget(This->wineD3DDevice, 0,
351                                            This->ddraw->d3d_target->WineD3DSurface);
352             /* This->target is the offscreen target.
353              * This->ddraw->d3d_target is the target used by DDraw
354              */
355             TRACE("(%p) Release: Using %p as front buffer, %p as back buffer\n", This, This->ddraw->d3d_target, NULL);
356             IWineD3DDevice_SetFrontBackBuffers(This->wineD3DDevice,
357                                                This->ddraw->d3d_target->WineD3DSurface,
358                                                NULL);
359         }
360
361         /* Release the WineD3DDevice. This won't destroy it */
362         if(IWineD3DDevice_Release(This->wineD3DDevice) <= 0)
363         {
364             ERR(" (%p) The wineD3D device %p was destroyed unexpectedly. Prepare for trouble\n", This, This->wineD3DDevice);
365         }
366
367         /* The texture handles should be unset by now, but there might be some bits
368          * missing in our reference counting(needs test). Do a sanity check
369          */
370         for(i = 0; i < This->numHandles; i++)
371         {
372             if(This->Handles[i].ptr)
373             {
374                 switch(This->Handles[i].type)
375                 {
376                     case DDrawHandle_Texture:
377                     {
378                         IDirectDrawSurfaceImpl *surf = This->Handles[i].ptr;
379                         FIXME("Texture Handle %d not unset properly\n", i + 1);
380                         surf->Handle = 0;
381                     }
382                     break;
383
384                     case DDrawHandle_Material:
385                     {
386                         IDirect3DMaterialImpl *mat = This->Handles[i].ptr;
387                         FIXME("Material handle %d not unset properly\n", i + 1);
388                         mat->Handle = 0;
389                     }
390                     break;
391
392                     case DDrawHandle_Matrix:
393                     {
394                         /* No fixme here because this might happen because of sloppy apps */
395                         WARN("Leftover matrix handle %d, deleting\n", i + 1);
396                         IDirect3DDevice_DeleteMatrix((IDirect3DDevice *)&This->IDirect3DDevice_vtbl, i + 1);
397                     }
398                     break;
399
400                     case DDrawHandle_StateBlock:
401                     {
402                         /* No fixme here because this might happen because of sloppy apps */
403                         WARN("Leftover stateblock handle %d, deleting\n", i + 1);
404                         IDirect3DDevice7_DeleteStateBlock((IDirect3DDevice7 *)This, i + 1);
405                     }
406                     break;
407
408                     default:
409                         FIXME("Unknown handle %d not unset properly\n", i + 1);
410                 }
411             }
412         }
413
414         HeapFree(GetProcessHeap(), 0, This->Handles);
415
416         TRACE("Releasing target %p %p\n", This->target, This->ddraw->d3d_target);
417         /* Release the render target and the WineD3D render target
418          * (See IDirect3D7::CreateDevice for more comments on this)
419          */
420         IDirectDrawSurface7_Release((IDirectDrawSurface7 *)This->target);
421         IDirectDrawSurface7_Release((IDirectDrawSurface7 *)This->ddraw->d3d_target);
422         TRACE("Target release done\n");
423
424         This->ddraw->d3ddevice = NULL;
425
426         /* Now free the structure */
427         HeapFree(GetProcessHeap(), 0, This);
428         LeaveCriticalSection(&ddraw_cs);
429     }
430
431     TRACE("Done\n");
432     return ref;
433 }
434
435 static ULONG WINAPI
436 Thunk_IDirect3DDeviceImpl_3_Release(IDirect3DDevice3 *iface)
437 {
438     IDirect3DDeviceImpl *This = device_from_device3(iface);
439     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
440     return IDirect3DDevice7_Release((IDirect3DDevice7 *)This);
441 }
442
443 static ULONG WINAPI
444 Thunk_IDirect3DDeviceImpl_2_Release(IDirect3DDevice2 *iface)
445 {
446     IDirect3DDeviceImpl *This = device_from_device2(iface);
447     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
448     return IDirect3DDevice7_Release((IDirect3DDevice7 *)This);
449 }
450
451 static ULONG WINAPI
452 Thunk_IDirect3DDeviceImpl_1_Release(IDirect3DDevice *iface)
453 {
454     IDirect3DDeviceImpl *This = device_from_device1(iface);
455     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
456     return IDirect3DDevice7_Release((IDirect3DDevice7 *)This);
457 }
458
459 /*****************************************************************************
460  * IDirect3DDevice Methods
461  *****************************************************************************/
462
463 /*****************************************************************************
464  * IDirect3DDevice::Initialize
465  *
466  * Initializes a Direct3DDevice. This implementation is a no-op, as all
467  * initialization is done at create time.
468  *
469  * Exists in Version 1
470  *
471  * Parameters:
472  *  No idea what they mean, as the MSDN page is gone
473  *
474  * Returns: DD_OK
475  *
476  *****************************************************************************/
477 static HRESULT WINAPI
478 IDirect3DDeviceImpl_1_Initialize(IDirect3DDevice *iface,
479                                  IDirect3D *Direct3D, GUID *guid,
480                                  D3DDEVICEDESC *Desc)
481 {
482     IDirect3DDeviceImpl *This = device_from_device1(iface);
483
484     /* It shouldn't be crucial, but print a FIXME, I'm interested if
485      * any game calls it and when
486      */
487     FIXME("(%p)->(%p,%p,%p): No-op!\n", This, Direct3D, guid, Desc);
488
489     return D3D_OK;
490 }
491
492 /*****************************************************************************
493  * IDirect3DDevice7::GetCaps
494  *
495  * Retrieves the device's capabilities
496  *
497  * This implementation is used for Version 7 only, the older versions have
498  * their own implementation.
499  *
500  * Parameters:
501  *  Desc: Pointer to a D3DDEVICEDESC7 structure to fill
502  *
503  * Returns:
504  *  D3D_OK on success
505  *  D3DERR_* if a problem occurs. See WineD3D
506  *
507  *****************************************************************************/
508 static HRESULT
509 IDirect3DDeviceImpl_7_GetCaps(IDirect3DDevice7 *iface,
510                               D3DDEVICEDESC7 *Desc)
511 {
512     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
513     D3DDEVICEDESC OldDesc;
514     TRACE("(%p)->(%p)\n", This, Desc);
515
516     /* Call the same function used by IDirect3D, this saves code */
517     return IDirect3DImpl_GetCaps(This->ddraw->wineD3D, &OldDesc, Desc);
518 }
519
520 static HRESULT WINAPI
521 IDirect3DDeviceImpl_7_GetCaps_FPUSetup(IDirect3DDevice7 *iface,
522                               D3DDEVICEDESC7 *Desc)
523 {
524     return IDirect3DDeviceImpl_7_GetCaps(iface, Desc);
525 }
526
527 static HRESULT WINAPI
528 IDirect3DDeviceImpl_7_GetCaps_FPUPreserve(IDirect3DDevice7 *iface,
529                               D3DDEVICEDESC7 *Desc)
530 {
531     HRESULT hr;
532     WORD old_fpucw;
533
534     old_fpucw = d3d_fpu_setup();
535     hr = IDirect3DDeviceImpl_7_GetCaps(iface, Desc);
536     set_fpu_control_word(old_fpucw);
537
538     return hr;
539 }
540 /*****************************************************************************
541  * IDirect3DDevice3::GetCaps
542  *
543  * Retrieves the capabilities of the hardware device and the emulation
544  * device. For Wine, hardware and emulation are the same (it's all HW).
545  *
546  * This implementation is used for Version 1, 2, and 3. Version 7 has its own
547  *
548  * Parameters:
549  *  HWDesc: Structure to fill with the HW caps
550  *  HelDesc: Structure to fill with the hardware emulation caps
551  *
552  * Returns:
553  *  D3D_OK on success
554  *  D3DERR_* if a problem occurs. See WineD3D
555  *
556  *****************************************************************************/
557 static HRESULT WINAPI
558 IDirect3DDeviceImpl_3_GetCaps(IDirect3DDevice3 *iface,
559                               D3DDEVICEDESC *HWDesc,
560                               D3DDEVICEDESC *HelDesc)
561 {
562     IDirect3DDeviceImpl *This = device_from_device3(iface);
563     D3DDEVICEDESC7 newDesc;
564     HRESULT hr;
565     TRACE("(%p)->(%p,%p)\n", iface, HWDesc, HelDesc);
566
567     hr = IDirect3DImpl_GetCaps(This->ddraw->wineD3D, HWDesc, &newDesc);
568     if(hr != D3D_OK) return hr;
569
570     *HelDesc = *HWDesc;
571     return D3D_OK;
572 }
573
574 static HRESULT WINAPI
575 Thunk_IDirect3DDeviceImpl_2_GetCaps(IDirect3DDevice2 *iface,
576                                     D3DDEVICEDESC *D3DHWDevDesc,
577                                     D3DDEVICEDESC *D3DHELDevDesc)
578 {
579     IDirect3DDeviceImpl *This = device_from_device2(iface);
580     TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice3 interface.\n", This, D3DHWDevDesc, D3DHELDevDesc);
581     return IDirect3DDevice3_GetCaps((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, D3DHWDevDesc, D3DHELDevDesc);
582 }
583
584 static HRESULT WINAPI
585 Thunk_IDirect3DDeviceImpl_1_GetCaps(IDirect3DDevice *iface,
586                                     D3DDEVICEDESC *D3DHWDevDesc,
587                                     D3DDEVICEDESC *D3DHELDevDesc)
588 {
589     IDirect3DDeviceImpl *This = device_from_device1(iface);
590     TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice3 interface.\n", This, D3DHWDevDesc, D3DHELDevDesc);
591     return IDirect3DDevice3_GetCaps((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, D3DHWDevDesc, D3DHELDevDesc);
592 }
593
594 /*****************************************************************************
595  * IDirect3DDevice2::SwapTextureHandles
596  *
597  * Swaps the texture handles of 2 Texture interfaces. Version 1 and 2
598  *
599  * Parameters:
600  *  Tex1, Tex2: The 2 Textures to swap
601  *
602  * Returns:
603  *  D3D_OK
604  *
605  *****************************************************************************/
606 static HRESULT WINAPI
607 IDirect3DDeviceImpl_2_SwapTextureHandles(IDirect3DDevice2 *iface,
608                                          IDirect3DTexture2 *Tex1,
609                                          IDirect3DTexture2 *Tex2)
610 {
611     IDirect3DDeviceImpl *This = device_from_device2(iface);
612     DWORD swap;
613     IDirectDrawSurfaceImpl *surf1 = surface_from_texture2(Tex1);
614     IDirectDrawSurfaceImpl *surf2 = surface_from_texture2(Tex2);
615     TRACE("(%p)->(%p,%p)\n", This, surf1, surf2);
616
617     EnterCriticalSection(&ddraw_cs);
618     This->Handles[surf1->Handle - 1].ptr = surf2;
619     This->Handles[surf2->Handle - 1].ptr = surf1;
620
621     swap = surf2->Handle;
622     surf2->Handle = surf1->Handle;
623     surf1->Handle = swap;
624     LeaveCriticalSection(&ddraw_cs);
625
626     return D3D_OK;
627 }
628
629 static HRESULT WINAPI
630 Thunk_IDirect3DDeviceImpl_1_SwapTextureHandles(IDirect3DDevice *iface,
631                                                IDirect3DTexture *D3DTex1,
632                                                IDirect3DTexture *D3DTex2)
633 {
634     IDirect3DDeviceImpl *This = device_from_device1(iface);
635     IDirectDrawSurfaceImpl *surf1 = surface_from_texture1(D3DTex1);
636     IDirectDrawSurfaceImpl *surf2 = surface_from_texture1(D3DTex2);
637     IDirect3DTexture2 *t1 = surf1 ? (IDirect3DTexture2 *)&surf1->IDirect3DTexture2_vtbl : NULL;
638     IDirect3DTexture2 *t2 = surf2 ? (IDirect3DTexture2 *)&surf2->IDirect3DTexture2_vtbl : NULL;
639     TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice2 interface.\n", This, surf1, surf2);
640     return IDirect3DDevice2_SwapTextureHandles((IDirect3DDevice2 *)&This->IDirect3DDevice2_vtbl, t1, t2);
641 }
642
643 /*****************************************************************************
644  * IDirect3DDevice3::GetStats
645  *
646  * This method seems to retrieve some stats from the device.
647  * The MSDN documentation doesn't exist any more, but the D3DSTATS
648  * structure suggests that the amount of drawn primitives and processed
649  * vertices is returned.
650  *
651  * Exists in Version 1, 2 and 3
652  *
653  * Parameters:
654  *  Stats: Pointer to a D3DSTATS structure to be filled
655  *
656  * Returns:
657  *  D3D_OK on success
658  *  DDERR_INVALIDPARAMS if Stats == NULL
659  *
660  *****************************************************************************/
661 static HRESULT WINAPI
662 IDirect3DDeviceImpl_3_GetStats(IDirect3DDevice3 *iface,
663                                D3DSTATS *Stats)
664 {
665     IDirect3DDeviceImpl *This = device_from_device3(iface);
666     FIXME("(%p)->(%p): Stub!\n", This, Stats);
667
668     if(!Stats)
669         return DDERR_INVALIDPARAMS;
670
671     /* Fill the Stats with 0 */
672     Stats->dwTrianglesDrawn = 0;
673     Stats->dwLinesDrawn = 0;
674     Stats->dwPointsDrawn = 0;
675     Stats->dwSpansDrawn = 0;
676     Stats->dwVerticesProcessed = 0;
677
678     return D3D_OK;
679 }
680
681 static HRESULT WINAPI
682 Thunk_IDirect3DDeviceImpl_2_GetStats(IDirect3DDevice2 *iface,
683                                      D3DSTATS *Stats)
684 {
685     IDirect3DDeviceImpl *This = device_from_device2(iface);
686     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Stats);
687     return IDirect3DDevice3_GetStats((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, Stats);
688 }
689
690 static HRESULT WINAPI
691 Thunk_IDirect3DDeviceImpl_1_GetStats(IDirect3DDevice *iface,
692                                      D3DSTATS *Stats)
693 {
694     IDirect3DDeviceImpl *This = device_from_device1(iface);
695     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Stats);
696     return IDirect3DDevice3_GetStats((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, Stats);
697 }
698
699 /*****************************************************************************
700  * IDirect3DDevice::CreateExecuteBuffer
701  *
702  * Creates an IDirect3DExecuteBuffer, used for rendering with a
703  * Direct3DDevice.
704  *
705  * Version 1 only.
706  *
707  * Params:
708  *  Desc: Buffer description
709  *  ExecuteBuffer: Address to return the Interface pointer at
710  *  UnkOuter: Must be NULL. Basically for aggregation, which ddraw doesn't
711  *            support
712  *
713  * Returns:
714  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
715  *  DDERR_OUTOFMEMORY if we ran out of memory
716  *  D3D_OK on success
717  *
718  *****************************************************************************/
719 static HRESULT WINAPI
720 IDirect3DDeviceImpl_1_CreateExecuteBuffer(IDirect3DDevice *iface,
721                                           D3DEXECUTEBUFFERDESC *Desc,
722                                           IDirect3DExecuteBuffer **ExecuteBuffer,
723                                           IUnknown *UnkOuter)
724 {
725     IDirect3DDeviceImpl *This = device_from_device1(iface);
726     IDirect3DExecuteBufferImpl* object;
727     TRACE("(%p)->(%p,%p,%p)!\n", This, Desc, ExecuteBuffer, UnkOuter);
728
729     if(UnkOuter)
730         return CLASS_E_NOAGGREGATION;
731
732     /* Allocate the new Execute Buffer */
733     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DExecuteBufferImpl));
734     if(!object)
735     {
736         ERR("Out of memory when allocating a IDirect3DExecuteBufferImpl structure\n");
737         return DDERR_OUTOFMEMORY;
738     }
739
740     object->lpVtbl = &IDirect3DExecuteBuffer_Vtbl;
741     object->ref = 1;
742     object->d3ddev = This;
743
744     /* Initializes memory */
745     memcpy(&object->desc, Desc, Desc->dwSize);
746
747     /* No buffer given */
748     if ((object->desc.dwFlags & D3DDEB_LPDATA) == 0)
749         object->desc.lpData = NULL;
750
751     /* No buffer size given */
752     if ((object->desc.dwFlags & D3DDEB_BUFSIZE) == 0)
753         object->desc.dwBufferSize = 0;
754
755     /* Create buffer if asked */
756     if ((object->desc.lpData == NULL) && (object->desc.dwBufferSize > 0))
757     {
758         object->need_free = TRUE;
759         object->desc.lpData = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,object->desc.dwBufferSize);
760         if(!object->desc.lpData)
761         {
762             ERR("Out of memory when allocating the execute buffer data\n");
763             HeapFree(GetProcessHeap(), 0, object);
764             return DDERR_OUTOFMEMORY;
765         }
766     }
767     else
768     {
769         object->need_free = FALSE;
770     }
771
772     /* No vertices for the moment */
773     object->vertex_data = NULL;
774
775     object->desc.dwFlags |= D3DDEB_LPDATA;
776
777     object->indices = NULL;
778     object->nb_indices = 0;
779
780     *ExecuteBuffer = (IDirect3DExecuteBuffer *)object;
781
782     TRACE(" Returning IDirect3DExecuteBuffer at %p, implementation is at %p\n", *ExecuteBuffer, object);
783
784     return D3D_OK;
785 }
786
787 /*****************************************************************************
788  * IDirect3DDevice::Execute
789  *
790  * Executes all the stuff in an execute buffer.
791  *
792  * Params:
793  *  ExecuteBuffer: The buffer to execute
794  *  Viewport: The viewport used for rendering
795  *  Flags: Some flags
796  *
797  * Returns:
798  *  DDERR_INVALIDPARAMS if ExecuteBuffer == NULL
799  *  D3D_OK on success
800  *
801  *****************************************************************************/
802 static HRESULT WINAPI
803 IDirect3DDeviceImpl_1_Execute(IDirect3DDevice *iface,
804                               IDirect3DExecuteBuffer *ExecuteBuffer,
805                               IDirect3DViewport *Viewport,
806                               DWORD Flags)
807 {
808     IDirect3DDeviceImpl *This = device_from_device1(iface);
809     IDirect3DExecuteBufferImpl *Direct3DExecuteBufferImpl = (IDirect3DExecuteBufferImpl *)ExecuteBuffer;
810     IDirect3DViewportImpl *Direct3DViewportImpl = (IDirect3DViewportImpl *)Viewport;
811
812     TRACE("(%p)->(%p,%p,%08x)\n", This, Direct3DExecuteBufferImpl, Direct3DViewportImpl, Flags);
813
814     if(!Direct3DExecuteBufferImpl)
815         return DDERR_INVALIDPARAMS;
816
817     /* Execute... */
818     EnterCriticalSection(&ddraw_cs);
819     IDirect3DExecuteBufferImpl_Execute(Direct3DExecuteBufferImpl, This, Direct3DViewportImpl);
820     LeaveCriticalSection(&ddraw_cs);
821
822     return D3D_OK;
823 }
824
825 /*****************************************************************************
826  * IDirect3DDevice3::AddViewport
827  *
828  * Add a Direct3DViewport to the device's viewport list. These viewports
829  * are wrapped to IDirect3DDevice7 viewports in viewport.c
830  *
831  * Exists in Version 1, 2 and 3. Note that IDirect3DViewport 1, 2 and 3
832  * are the same interfaces.
833  *
834  * Params:
835  *  Viewport: The viewport to add
836  *
837  * Returns:
838  *  DDERR_INVALIDPARAMS if Viewport == NULL
839  *  D3D_OK on success
840  *
841  *****************************************************************************/
842 static HRESULT WINAPI
843 IDirect3DDeviceImpl_3_AddViewport(IDirect3DDevice3 *iface,
844                                   IDirect3DViewport3 *Viewport)
845 {
846     IDirect3DDeviceImpl *This = device_from_device3(iface);
847     IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Viewport;
848
849     TRACE("(%p)->(%p)\n", This, vp);
850
851     /* Sanity check */
852     if(!vp)
853         return DDERR_INVALIDPARAMS;
854
855     EnterCriticalSection(&ddraw_cs);
856     vp->next = This->viewport_list;
857     This->viewport_list = vp;
858     vp->active_device = This; /* Viewport must be usable for Clear() after AddViewport,
859                                     so set active_device here. */
860     LeaveCriticalSection(&ddraw_cs);
861
862     return D3D_OK;
863 }
864
865 static HRESULT WINAPI
866 Thunk_IDirect3DDeviceImpl_2_AddViewport(IDirect3DDevice2 *iface,
867                                         IDirect3DViewport2 *Direct3DViewport2)
868 {
869     IDirect3DDeviceImpl *This = device_from_device2(iface);
870     IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Direct3DViewport2;
871     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
872     return IDirect3DDevice3_AddViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, (IDirect3DViewport3 *)vp);
873 }
874
875 static HRESULT WINAPI
876 Thunk_IDirect3DDeviceImpl_1_AddViewport(IDirect3DDevice *iface,
877                                         IDirect3DViewport *Direct3DViewport)
878 {
879     IDirect3DDeviceImpl *This = device_from_device1(iface);
880     IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Direct3DViewport;
881     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
882     return IDirect3DDevice3_AddViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, (IDirect3DViewport3 *)vp);
883 }
884
885 /*****************************************************************************
886  * IDirect3DDevice3::DeleteViewport
887  *
888  * Deletes a Direct3DViewport from the device's viewport list.
889  *
890  * Exists in Version 1, 2 and 3. Note that all Viewport interface versions
891  * are equal.
892  *
893  * Params:
894  *  Viewport: The viewport to delete
895  *
896  * Returns:
897  *  D3D_OK on success
898  *  DDERR_INVALIDPARAMS if the viewport wasn't found in the list
899  *
900  *****************************************************************************/
901 static HRESULT WINAPI
902 IDirect3DDeviceImpl_3_DeleteViewport(IDirect3DDevice3 *iface,
903                                      IDirect3DViewport3 *Viewport)
904 {
905     IDirect3DDeviceImpl *This = device_from_device3(iface);
906     IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *) Viewport;
907     IDirect3DViewportImpl *cur_viewport, *prev_viewport = NULL;
908
909     TRACE("(%p)->(%p)\n", This, vp);
910
911     EnterCriticalSection(&ddraw_cs);
912     cur_viewport = This->viewport_list;
913     while (cur_viewport != NULL)
914     {
915         if (cur_viewport == vp)
916         {
917             if (prev_viewport == NULL) This->viewport_list = cur_viewport->next;
918             else prev_viewport->next = cur_viewport->next;
919             /* TODO : add desactivate of the viewport and all associated lights... */
920             LeaveCriticalSection(&ddraw_cs);
921             return D3D_OK;
922         }
923         prev_viewport = cur_viewport;
924         cur_viewport = cur_viewport->next;
925     }
926
927     LeaveCriticalSection(&ddraw_cs);
928     return DDERR_INVALIDPARAMS;
929 }
930
931 static HRESULT WINAPI
932 Thunk_IDirect3DDeviceImpl_2_DeleteViewport(IDirect3DDevice2 *iface,
933                                            IDirect3DViewport2 *Direct3DViewport2)
934 {
935     IDirect3DDeviceImpl *This = device_from_device2(iface);
936     IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Direct3DViewport2;
937     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
938     return IDirect3DDevice3_DeleteViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, (IDirect3DViewport3 *)vp);
939 }
940
941 static HRESULT WINAPI
942 Thunk_IDirect3DDeviceImpl_1_DeleteViewport(IDirect3DDevice *iface,
943                                            IDirect3DViewport *Direct3DViewport)
944 {
945     IDirect3DDeviceImpl *This = device_from_device1(iface);
946     IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Direct3DViewport;
947     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
948     return IDirect3DDevice3_DeleteViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, (IDirect3DViewport3 *)vp);
949 }
950
951 /*****************************************************************************
952  * IDirect3DDevice3::NextViewport
953  *
954  * Returns a viewport from the viewport list, depending on the
955  * passed viewport and the flags.
956  *
957  * Exists in Version 1, 2 and 3. Note that all Viewport interface versions
958  * are equal.
959  *
960  * Params:
961  *  Viewport: Viewport to use for beginning the search
962  *  Flags: D3DNEXT_NEXT, D3DNEXT_HEAD or D3DNEXT_TAIL
963  *
964  * Returns:
965  *  D3D_OK on success
966  *  DDERR_INVALIDPARAMS if the flags were wrong, or Viewport was NULL
967  *
968  *****************************************************************************/
969 static HRESULT WINAPI
970 IDirect3DDeviceImpl_3_NextViewport(IDirect3DDevice3 *iface,
971                                    IDirect3DViewport3 *Viewport3,
972                                    IDirect3DViewport3 **lplpDirect3DViewport3,
973                                    DWORD Flags)
974 {
975     IDirect3DDeviceImpl *This = device_from_device3(iface);
976     IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Viewport3;
977     IDirect3DViewportImpl *res = NULL;
978
979     TRACE("(%p)->(%p,%p,%08x)\n", This, vp, lplpDirect3DViewport3, Flags);
980
981     if(!vp)
982     {
983         *lplpDirect3DViewport3 = NULL;
984         return DDERR_INVALIDPARAMS;
985     }
986
987
988     EnterCriticalSection(&ddraw_cs);
989     switch (Flags)
990     {
991         case D3DNEXT_NEXT:
992         {
993             res = vp->next;
994         }
995         break;
996         case D3DNEXT_HEAD:
997         {
998             res = This->viewport_list;
999         }
1000         break;
1001         case D3DNEXT_TAIL:
1002         {
1003             IDirect3DViewportImpl *cur_viewport = This->viewport_list;
1004             if (cur_viewport != NULL)
1005             {
1006                 while (cur_viewport->next != NULL) cur_viewport = cur_viewport->next;
1007             }
1008             res = cur_viewport;
1009         }
1010         break;
1011         default:
1012             *lplpDirect3DViewport3 = NULL;
1013             LeaveCriticalSection(&ddraw_cs);
1014             return DDERR_INVALIDPARAMS;
1015     }
1016
1017     *lplpDirect3DViewport3 = (IDirect3DViewport3 *)res;
1018     LeaveCriticalSection(&ddraw_cs);
1019     return D3D_OK;
1020 }
1021
1022 static HRESULT WINAPI
1023 Thunk_IDirect3DDeviceImpl_2_NextViewport(IDirect3DDevice2 *iface,
1024                                          IDirect3DViewport2 *Viewport2,
1025                                          IDirect3DViewport2 **lplpDirect3DViewport2,
1026                                          DWORD Flags)
1027 {
1028     IDirect3DDeviceImpl *This = device_from_device2(iface);
1029     IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Viewport2;
1030     IDirect3DViewport3 *res;
1031     HRESULT hr;
1032     TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08x) thunking to IDirect3DDevice3 interface.\n", This, vp, lplpDirect3DViewport2, Flags);
1033     hr = IDirect3DDevice3_NextViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl,
1034             (IDirect3DViewport3 *)vp, &res, Flags);
1035     *lplpDirect3DViewport2 = (IDirect3DViewport2 *)res;
1036     return hr;
1037 }
1038
1039 static HRESULT WINAPI
1040 Thunk_IDirect3DDeviceImpl_1_NextViewport(IDirect3DDevice *iface,
1041                                          IDirect3DViewport *Viewport,
1042                                          IDirect3DViewport **lplpDirect3DViewport,
1043                                          DWORD Flags)
1044 {
1045     IDirect3DDeviceImpl *This = device_from_device1(iface);
1046     IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Viewport;
1047     IDirect3DViewport3 *res;
1048     HRESULT hr;
1049     TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08x) thunking to IDirect3DDevice3 interface.\n", This, vp, lplpDirect3DViewport, Flags);
1050     hr = IDirect3DDevice3_NextViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl,
1051             (IDirect3DViewport3 *)vp, &res, Flags);
1052     *lplpDirect3DViewport = (IDirect3DViewport *)res;
1053     return hr;
1054 }
1055
1056 /*****************************************************************************
1057  * IDirect3DDevice::Pick
1058  *
1059  * Executes an execute buffer without performing rendering. Instead, a
1060  * list of primitives that intersect with (x1,y1) of the passed rectangle
1061  * is created. IDirect3DDevice::GetPickRecords can be used to retrieve
1062  * this list.
1063  *
1064  * Version 1 only
1065  *
1066  * Params:
1067  *  ExecuteBuffer: Buffer to execute
1068  *  Viewport: Viewport to use for execution
1069  *  Flags: None are defined, according to the SDK
1070  *  Rect: Specifies the coordinates to be picked. Only x1 and y2 are used,
1071  *        x2 and y2 are ignored.
1072  *
1073  * Returns:
1074  *  D3D_OK because it's a stub
1075  *
1076  *****************************************************************************/
1077 static HRESULT WINAPI
1078 IDirect3DDeviceImpl_1_Pick(IDirect3DDevice *iface,
1079                            IDirect3DExecuteBuffer *ExecuteBuffer,
1080                            IDirect3DViewport *Viewport,
1081                            DWORD Flags,
1082                            D3DRECT *Rect)
1083 {
1084     IDirect3DDeviceImpl *This = device_from_device1(iface);
1085     IDirect3DExecuteBufferImpl *execbuf = (IDirect3DExecuteBufferImpl *)ExecuteBuffer;
1086     IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Viewport;
1087     FIXME("(%p)->(%p,%p,%08x,%p): stub!\n", This, execbuf, vp, Flags, Rect);
1088
1089     return D3D_OK;
1090 }
1091
1092 /*****************************************************************************
1093  * IDirect3DDevice::GetPickRecords
1094  *
1095  * Retrieves the pick records generated by IDirect3DDevice::GetPickRecords
1096  *
1097  * Version 1 only
1098  *
1099  * Params:
1100  *  Count: Pointer to a DWORD containing the numbers of pick records to
1101  *         retrieve
1102  *  D3DPickRec: Address to store the resulting D3DPICKRECORD array.
1103  *
1104  * Returns:
1105  *  D3D_OK, because it's a stub
1106  *
1107  *****************************************************************************/
1108 static HRESULT WINAPI
1109 IDirect3DDeviceImpl_1_GetPickRecords(IDirect3DDevice *iface,
1110                                      DWORD *Count,
1111                                      D3DPICKRECORD *D3DPickRec)
1112 {
1113     IDirect3DDeviceImpl *This = device_from_device1(iface);
1114     FIXME("(%p)->(%p,%p): stub!\n", This, Count, D3DPickRec);
1115
1116     return D3D_OK;
1117 }
1118
1119 /*****************************************************************************
1120  * IDirect3DDevice7::EnumTextureformats
1121  *
1122  * Enumerates the supported texture formats. It has a list of all possible
1123  * formats and calls IWineD3D::CheckDeviceFormat for each format to see if
1124  * WineD3D supports it. If so, then it is passed to the app.
1125  *
1126  * This is for Version 7 and 3, older versions have a different
1127  * callback function and their own implementation
1128  *
1129  * Params:
1130  *  Callback: Callback to call for each enumerated format
1131  *  Arg: Argument to pass to the callback
1132  *
1133  * Returns:
1134  *  D3D_OK on success
1135  *  DDERR_INVALIDPARAMS if Callback == NULL
1136  *
1137  *****************************************************************************/
1138 static HRESULT
1139 IDirect3DDeviceImpl_7_EnumTextureFormats(IDirect3DDevice7 *iface,
1140                                          LPD3DENUMPIXELFORMATSCALLBACK Callback,
1141                                          void *Arg)
1142 {
1143     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
1144     HRESULT hr;
1145     WINED3DDISPLAYMODE mode;
1146     unsigned int i;
1147
1148     WINED3DFORMAT FormatList[] = {
1149         /* 32 bit */
1150         WINED3DFMT_A8R8G8B8,
1151         WINED3DFMT_X8R8G8B8,
1152         /* 24 bit */
1153         WINED3DFMT_R8G8B8,
1154         /* 16 Bit */
1155         WINED3DFMT_A1R5G5B5,
1156         WINED3DFMT_A4R4G4B4,
1157         WINED3DFMT_R5G6B5,
1158         WINED3DFMT_X1R5G5B5,
1159         /* 8 Bit */
1160         WINED3DFMT_R3G3B2,
1161         WINED3DFMT_P8,
1162         /* FOURCC codes */
1163         WINED3DFMT_DXT1,
1164         WINED3DFMT_DXT3,
1165         WINED3DFMT_DXT5,
1166     };
1167
1168     WINED3DFORMAT BumpFormatList[] = {
1169         WINED3DFMT_R8G8_SNORM,
1170         WINED3DFMT_L6V5U5,
1171         WINED3DFMT_X8L8V8U8,
1172         WINED3DFMT_R8G8B8A8_SNORM,
1173         WINED3DFMT_R16G16_SNORM,
1174         WINED3DFMT_W11V11U10,
1175         WINED3DFMT_A2W10V10U10
1176     };
1177
1178     TRACE("(%p)->(%p,%p): Relay\n", This, Callback, Arg);
1179
1180     if(!Callback)
1181         return DDERR_INVALIDPARAMS;
1182
1183     EnterCriticalSection(&ddraw_cs);
1184
1185     memset(&mode, 0, sizeof(mode));
1186     hr = IWineD3DDevice_GetDisplayMode(This->ddraw->wineD3DDevice,
1187                                        0,
1188                                        &mode);
1189     if(FAILED(hr)) {
1190         LeaveCriticalSection(&ddraw_cs);
1191         WARN("Cannot get the current adapter format\n");
1192         return hr;
1193     }
1194
1195     for(i = 0; i < sizeof(FormatList) / sizeof(WINED3DFORMAT); i++)
1196     {
1197         hr = IWineD3D_CheckDeviceFormat(This->ddraw->wineD3D,
1198                                         WINED3DADAPTER_DEFAULT,
1199                                         WINED3DDEVTYPE_HAL,
1200                                         mode.Format,
1201                                         0 /* Usage */,
1202                                         WINED3DRTYPE_TEXTURE,
1203                                         FormatList[i],
1204                                         SURFACE_OPENGL);
1205         if(hr == D3D_OK)
1206         {
1207             DDPIXELFORMAT pformat;
1208
1209             memset(&pformat, 0, sizeof(pformat));
1210             pformat.dwSize = sizeof(pformat);
1211             PixelFormat_WineD3DtoDD(&pformat, FormatList[i]);
1212
1213             TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]);
1214             hr = Callback(&pformat, Arg);
1215             if(hr != DDENUMRET_OK)
1216             {
1217                 TRACE("Format enumeration cancelled by application\n");
1218                 LeaveCriticalSection(&ddraw_cs);
1219                 return D3D_OK;
1220             }
1221         }
1222     }
1223
1224     for(i = 0; i < sizeof(BumpFormatList) / sizeof(WINED3DFORMAT); i++)
1225     {
1226         hr = IWineD3D_CheckDeviceFormat(This->ddraw->wineD3D,
1227                                         WINED3DADAPTER_DEFAULT,
1228                                         WINED3DDEVTYPE_HAL,
1229                                         mode.Format,
1230                                         WINED3DUSAGE_QUERY_LEGACYBUMPMAP,
1231                                         WINED3DRTYPE_TEXTURE,
1232                                         BumpFormatList[i],
1233                                         SURFACE_OPENGL);
1234         if(hr == D3D_OK)
1235         {
1236             DDPIXELFORMAT pformat;
1237
1238             memset(&pformat, 0, sizeof(pformat));
1239             pformat.dwSize = sizeof(pformat);
1240             PixelFormat_WineD3DtoDD(&pformat, BumpFormatList[i]);
1241
1242             TRACE("Enumerating WineD3DFormat %d\n", BumpFormatList[i]);
1243             hr = Callback(&pformat, Arg);
1244             if(hr != DDENUMRET_OK)
1245             {
1246                 TRACE("Format enumeration cancelled by application\n");
1247                 LeaveCriticalSection(&ddraw_cs);
1248                 return D3D_OK;
1249             }
1250         }
1251     }
1252     TRACE("End of enumeration\n");
1253     LeaveCriticalSection(&ddraw_cs);
1254     return D3D_OK;
1255 }
1256
1257 static HRESULT WINAPI
1258 IDirect3DDeviceImpl_7_EnumTextureFormats_FPUSetup(IDirect3DDevice7 *iface,
1259                                          LPD3DENUMPIXELFORMATSCALLBACK Callback,
1260                                          void *Arg)
1261 {
1262     return IDirect3DDeviceImpl_7_EnumTextureFormats(iface, Callback, Arg);
1263 }
1264
1265 static HRESULT WINAPI
1266 IDirect3DDeviceImpl_7_EnumTextureFormats_FPUPreserve(IDirect3DDevice7 *iface,
1267                                          LPD3DENUMPIXELFORMATSCALLBACK Callback,
1268                                          void *Arg)
1269 {
1270     HRESULT hr;
1271     WORD old_fpucw;
1272
1273     old_fpucw = d3d_fpu_setup();
1274     hr = IDirect3DDeviceImpl_7_EnumTextureFormats(iface, Callback, Arg);
1275     set_fpu_control_word(old_fpucw);
1276
1277     return hr;
1278 }
1279
1280 static HRESULT WINAPI
1281 Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats(IDirect3DDevice3 *iface,
1282                                                LPD3DENUMPIXELFORMATSCALLBACK Callback,
1283                                                void *Arg)
1284 {
1285     IDirect3DDeviceImpl *This = device_from_device3(iface);
1286     TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice7 interface.\n", This, Callback, Arg);
1287     return IDirect3DDevice7_EnumTextureFormats((IDirect3DDevice7 *)This, Callback, Arg);
1288 }
1289
1290 /*****************************************************************************
1291  * IDirect3DDevice2::EnumTextureformats
1292  *
1293  * EnumTextureFormats for Version 1 and 2, see
1294  * IDirect3DDevice7::EnumTexureFormats for a more detailed description.
1295  *
1296  * This version has a different callback and does not enumerate FourCC
1297  * formats
1298  *
1299  *****************************************************************************/
1300 static HRESULT WINAPI
1301 IDirect3DDeviceImpl_2_EnumTextureFormats(IDirect3DDevice2 *iface,
1302                                          LPD3DENUMTEXTUREFORMATSCALLBACK Callback,
1303                                          void *Arg)
1304 {
1305     IDirect3DDeviceImpl *This = device_from_device2(iface);
1306     HRESULT hr;
1307     unsigned int i;
1308     WINED3DDISPLAYMODE mode;
1309
1310     WINED3DFORMAT FormatList[] = {
1311         /* 32 bit */
1312         WINED3DFMT_A8R8G8B8,
1313         WINED3DFMT_X8R8G8B8,
1314         /* 24 bit */
1315         WINED3DFMT_R8G8B8,
1316         /* 16 Bit */
1317         WINED3DFMT_A1R5G5B5,
1318         WINED3DFMT_A4R4G4B4,
1319         WINED3DFMT_R5G6B5,
1320         WINED3DFMT_X1R5G5B5,
1321         /* 8 Bit */
1322         WINED3DFMT_R3G3B2,
1323         WINED3DFMT_P8,
1324         /* FOURCC codes - Not in this version*/
1325     };
1326
1327     TRACE("(%p)->(%p,%p): Relay\n", This, Callback, Arg);
1328
1329     if(!Callback)
1330         return DDERR_INVALIDPARAMS;
1331
1332     EnterCriticalSection(&ddraw_cs);
1333
1334     memset(&mode, 0, sizeof(mode));
1335     hr = IWineD3DDevice_GetDisplayMode(This->ddraw->wineD3DDevice,
1336                                        0,
1337                                        &mode);
1338     if(FAILED(hr)) {
1339         LeaveCriticalSection(&ddraw_cs);
1340         WARN("Cannot get the current adapter format\n");
1341         return hr;
1342     }
1343
1344     for(i = 0; i < sizeof(FormatList) / sizeof(WINED3DFORMAT); i++)
1345     {
1346         hr = IWineD3D_CheckDeviceFormat(This->ddraw->wineD3D,
1347                                         0 /* Adapter */,
1348                                         WINED3DDEVTYPE_HAL,
1349                                         mode.Format,
1350                                         0 /* Usage */,
1351                                         WINED3DRTYPE_TEXTURE,
1352                                         FormatList[i],
1353                                         SURFACE_OPENGL);
1354         if(hr == D3D_OK)
1355         {
1356             DDSURFACEDESC sdesc;
1357
1358             memset(&sdesc, 0, sizeof(sdesc));
1359             sdesc.dwSize = sizeof(sdesc);
1360             sdesc.dwFlags = DDSD_PIXELFORMAT | DDSD_CAPS;
1361             sdesc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1362             sdesc.ddpfPixelFormat.dwSize = sizeof(sdesc.ddpfPixelFormat);
1363             PixelFormat_WineD3DtoDD(&sdesc.ddpfPixelFormat, FormatList[i]);
1364
1365             TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]);
1366             hr = Callback(&sdesc, Arg);
1367             if(hr != DDENUMRET_OK)
1368             {
1369                 TRACE("Format enumeration cancelled by application\n");
1370                 LeaveCriticalSection(&ddraw_cs);
1371                 return D3D_OK;
1372             }
1373         }
1374     }
1375     TRACE("End of enumeration\n");
1376     LeaveCriticalSection(&ddraw_cs);
1377     return D3D_OK;
1378 }
1379
1380 static HRESULT WINAPI
1381 Thunk_IDirect3DDeviceImpl_1_EnumTextureFormats(IDirect3DDevice *iface,
1382                                                LPD3DENUMTEXTUREFORMATSCALLBACK Callback,
1383                                                void *Arg)
1384 {
1385     IDirect3DDeviceImpl *This = device_from_device1(iface);
1386     TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice2 interface.\n", This, Callback, Arg);
1387     return IDirect3DDevice2_EnumTextureFormats((IDirect3DDevice2 *)&This->IDirect3DDevice2_vtbl, Callback, Arg);
1388 }
1389
1390 /*****************************************************************************
1391  * IDirect3DDevice::CreateMatrix
1392  *
1393  * Creates a matrix handle. A handle is created and memory for a D3DMATRIX is
1394  * allocated for the handle.
1395  *
1396  * Version 1 only
1397  *
1398  * Params
1399  *  D3DMatHandle: Address to return the handle at
1400  *
1401  * Returns:
1402  *  D3D_OK on success
1403  *  DDERR_INVALIDPARAMS if D3DMatHandle = NULL
1404  *
1405  *****************************************************************************/
1406 static HRESULT WINAPI
1407 IDirect3DDeviceImpl_1_CreateMatrix(IDirect3DDevice *iface, D3DMATRIXHANDLE *D3DMatHandle)
1408 {
1409     IDirect3DDeviceImpl *This = device_from_device1(iface);
1410     D3DMATRIX *Matrix;
1411     TRACE("(%p)->(%p)\n", This, D3DMatHandle);
1412
1413     if(!D3DMatHandle)
1414         return DDERR_INVALIDPARAMS;
1415
1416     Matrix = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(D3DMATRIX));
1417     if(!Matrix)
1418     {
1419         ERR("Out of memory when allocating a D3DMATRIX\n");
1420         return DDERR_OUTOFMEMORY;
1421     }
1422
1423     EnterCriticalSection(&ddraw_cs);
1424     *D3DMatHandle = IDirect3DDeviceImpl_CreateHandle(This);
1425     if(!(*D3DMatHandle))
1426     {
1427         ERR("Failed to create a matrix handle\n");
1428         HeapFree(GetProcessHeap(), 0, Matrix);
1429         LeaveCriticalSection(&ddraw_cs);
1430         return DDERR_OUTOFMEMORY;
1431     }
1432     This->Handles[*D3DMatHandle - 1].ptr = Matrix;
1433     This->Handles[*D3DMatHandle - 1].type = DDrawHandle_Matrix;
1434     TRACE(" returning matrix handle %d\n", *D3DMatHandle);
1435
1436     LeaveCriticalSection(&ddraw_cs);
1437     return D3D_OK;
1438 }
1439
1440 /*****************************************************************************
1441  * IDirect3DDevice::SetMatrix
1442  *
1443  * Sets a matrix for a matrix handle. The matrix is copied into the memory
1444  * allocated for the handle
1445  *
1446  * Version 1 only
1447  *
1448  * Params:
1449  *  D3DMatHandle: Handle to set the matrix to
1450  *  D3DMatrix: Matrix to set
1451  *
1452  * Returns:
1453  *  D3D_OK on success
1454  *  DDERR_INVALIDPARAMS if the handle of the matrix is invalid or the matrix
1455  *   to set is NULL
1456  *
1457  *****************************************************************************/
1458 static HRESULT WINAPI
1459 IDirect3DDeviceImpl_1_SetMatrix(IDirect3DDevice *iface,
1460                                 D3DMATRIXHANDLE D3DMatHandle,
1461                                 D3DMATRIX *D3DMatrix)
1462 {
1463     IDirect3DDeviceImpl *This = device_from_device1(iface);
1464     TRACE("(%p)->(%08x,%p)\n", This, D3DMatHandle, D3DMatrix);
1465
1466     if( (!D3DMatHandle) || (!D3DMatrix) )
1467         return DDERR_INVALIDPARAMS;
1468
1469     EnterCriticalSection(&ddraw_cs);
1470     if(D3DMatHandle > This->numHandles)
1471     {
1472         ERR("Handle %d out of range\n", D3DMatHandle);
1473         LeaveCriticalSection(&ddraw_cs);
1474         return DDERR_INVALIDPARAMS;
1475     }
1476     else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix)
1477     {
1478         ERR("Handle %d is not a matrix handle\n", D3DMatHandle);
1479         LeaveCriticalSection(&ddraw_cs);
1480         return DDERR_INVALIDPARAMS;
1481     }
1482
1483     if (TRACE_ON(d3d7))
1484         dump_D3DMATRIX(D3DMatrix);
1485
1486     *((D3DMATRIX *) This->Handles[D3DMatHandle - 1].ptr) = *D3DMatrix;
1487
1488     if(This->world == D3DMatHandle)
1489     {
1490         IWineD3DDevice_SetTransform(This->wineD3DDevice,
1491                                     WINED3DTS_WORLDMATRIX(0),
1492                                     (WINED3DMATRIX *) D3DMatrix);
1493     }
1494     if(This->view == D3DMatHandle)
1495     {
1496         IWineD3DDevice_SetTransform(This->wineD3DDevice,
1497                                     WINED3DTS_VIEW,
1498                                     (WINED3DMATRIX *) D3DMatrix);
1499     }
1500     if(This->proj == D3DMatHandle)
1501     {
1502         IWineD3DDevice_SetTransform(This->wineD3DDevice,
1503                                     WINED3DTS_PROJECTION,
1504                                     (WINED3DMATRIX *) D3DMatrix);
1505     }
1506
1507     LeaveCriticalSection(&ddraw_cs);
1508     return D3D_OK;
1509 }
1510
1511 /*****************************************************************************
1512  * IDirect3DDevice::SetMatrix
1513  *
1514  * Returns the content of a D3DMATRIX handle
1515  *
1516  * Version 1 only
1517  *
1518  * Params:
1519  *  D3DMatHandle: Matrix handle to read the content from
1520  *  D3DMatrix: Address to store the content at
1521  *
1522  * Returns:
1523  *  D3D_OK on success
1524  *  DDERR_INVALIDPARAMS if D3DMatHandle is invalid or D3DMatrix is NULL
1525  *
1526  *****************************************************************************/
1527 static HRESULT WINAPI
1528 IDirect3DDeviceImpl_1_GetMatrix(IDirect3DDevice *iface,
1529                                 D3DMATRIXHANDLE D3DMatHandle,
1530                                 D3DMATRIX *D3DMatrix)
1531 {
1532     IDirect3DDeviceImpl *This = device_from_device1(iface);
1533     TRACE("(%p)->(%08x,%p)\n", This, D3DMatHandle, D3DMatrix);
1534
1535     if(!D3DMatrix)
1536         return DDERR_INVALIDPARAMS;
1537     if(!D3DMatHandle)
1538         return DDERR_INVALIDPARAMS;
1539
1540     EnterCriticalSection(&ddraw_cs);
1541     if(D3DMatHandle > This->numHandles)
1542     {
1543         ERR("Handle %d out of range\n", D3DMatHandle);
1544         LeaveCriticalSection(&ddraw_cs);
1545         return DDERR_INVALIDPARAMS;
1546     }
1547     else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix)
1548     {
1549         ERR("Handle %d is not a matrix handle\n", D3DMatHandle);
1550         LeaveCriticalSection(&ddraw_cs);
1551         return DDERR_INVALIDPARAMS;
1552     }
1553
1554     /* The handle is simply a pointer to a D3DMATRIX structure */
1555     *D3DMatrix = *((D3DMATRIX *) This->Handles[D3DMatHandle - 1].ptr);
1556
1557     LeaveCriticalSection(&ddraw_cs);
1558     return D3D_OK;
1559 }
1560
1561 /*****************************************************************************
1562  * IDirect3DDevice::DeleteMatrix
1563  *
1564  * Destroys a Matrix handle. Frees the memory and unsets the handle data
1565  *
1566  * Version 1 only
1567  *
1568  * Params:
1569  *  D3DMatHandle: Handle to destroy
1570  *
1571  * Returns:
1572  *  D3D_OK on success
1573  *  DDERR_INVALIDPARAMS if D3DMatHandle is invalid
1574  *
1575  *****************************************************************************/
1576 static HRESULT WINAPI
1577 IDirect3DDeviceImpl_1_DeleteMatrix(IDirect3DDevice *iface,
1578                                    D3DMATRIXHANDLE D3DMatHandle)
1579 {
1580     IDirect3DDeviceImpl *This = device_from_device1(iface);
1581     TRACE("(%p)->(%08x)\n", This, D3DMatHandle);
1582
1583     if(!D3DMatHandle)
1584         return DDERR_INVALIDPARAMS;
1585
1586     EnterCriticalSection(&ddraw_cs);
1587     if(D3DMatHandle > This->numHandles)
1588     {
1589         ERR("Handle %d out of range\n", D3DMatHandle);
1590         LeaveCriticalSection(&ddraw_cs);
1591         return DDERR_INVALIDPARAMS;
1592     }
1593     else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix)
1594     {
1595         ERR("Handle %d is not a matrix handle\n", D3DMatHandle);
1596         LeaveCriticalSection(&ddraw_cs);
1597         return DDERR_INVALIDPARAMS;
1598     }
1599
1600     HeapFree(GetProcessHeap(), 0, This->Handles[D3DMatHandle - 1].ptr);
1601     This->Handles[D3DMatHandle - 1].ptr = NULL;
1602     This->Handles[D3DMatHandle - 1].type = DDrawHandle_Unknown;
1603
1604     LeaveCriticalSection(&ddraw_cs);
1605     return D3D_OK;
1606 }
1607
1608 /*****************************************************************************
1609  * IDirect3DDevice7::BeginScene
1610  *
1611  * This method must be called before any rendering is performed.
1612  * IDirect3DDevice::EndScene has to be called after the scene is complete
1613  *
1614  * Version 1, 2, 3 and 7
1615  *
1616  * Returns:
1617  *  D3D_OK on success, for details see IWineD3DDevice::BeginScene
1618  *  D3DERR_SCENE_IN_SCENE if WineD3D returns an error(Only in case of an already
1619  *  started scene).
1620  *
1621  *****************************************************************************/
1622 static HRESULT
1623 IDirect3DDeviceImpl_7_BeginScene(IDirect3DDevice7 *iface)
1624 {
1625     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
1626     HRESULT hr;
1627     TRACE("(%p): Relay\n", This);
1628
1629     EnterCriticalSection(&ddraw_cs);
1630     hr = IWineD3DDevice_BeginScene(This->wineD3DDevice);
1631     LeaveCriticalSection(&ddraw_cs);
1632     if(hr == WINED3D_OK) return D3D_OK;
1633     else return D3DERR_SCENE_IN_SCENE; /* TODO: Other possible causes of failure */
1634 }
1635
1636 static HRESULT WINAPI
1637 IDirect3DDeviceImpl_7_BeginScene_FPUSetup(IDirect3DDevice7 *iface)
1638 {
1639     return IDirect3DDeviceImpl_7_BeginScene(iface);
1640 }
1641
1642 static HRESULT WINAPI
1643 IDirect3DDeviceImpl_7_BeginScene_FPUPreserve(IDirect3DDevice7 *iface)
1644 {
1645     HRESULT hr;
1646     WORD old_fpucw;
1647
1648     old_fpucw = d3d_fpu_setup();
1649     hr = IDirect3DDeviceImpl_7_BeginScene(iface);
1650     set_fpu_control_word(old_fpucw);
1651
1652     return hr;
1653 }
1654
1655 static HRESULT WINAPI
1656 Thunk_IDirect3DDeviceImpl_3_BeginScene(IDirect3DDevice3 *iface)
1657 {
1658     IDirect3DDeviceImpl *This = device_from_device3(iface);
1659     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1660     return IDirect3DDevice7_BeginScene((IDirect3DDevice7 *)This);
1661 }
1662
1663 static HRESULT WINAPI
1664 Thunk_IDirect3DDeviceImpl_2_BeginScene(IDirect3DDevice2 *iface)
1665 {
1666     IDirect3DDeviceImpl *This = device_from_device2(iface);
1667     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1668     return IDirect3DDevice7_BeginScene((IDirect3DDevice7 *)This);
1669 }
1670
1671 static HRESULT WINAPI
1672 Thunk_IDirect3DDeviceImpl_1_BeginScene(IDirect3DDevice *iface)
1673 {
1674     IDirect3DDeviceImpl *This = device_from_device1(iface);
1675     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1676     return IDirect3DDevice7_BeginScene((IDirect3DDevice7 *)This);
1677 }
1678
1679 /*****************************************************************************
1680  * IDirect3DDevice7::EndScene
1681  *
1682  * Ends a scene that has been begun with IDirect3DDevice7::BeginScene.
1683  * This method must be called after rendering is finished.
1684  *
1685  * Version 1, 2, 3 and 7
1686  *
1687  * Returns:
1688  *  D3D_OK on success, for details see IWineD3DDevice::EndScene
1689  *  D3DERR_SCENE_NOT_IN_SCENE is returned if WineD3D returns an error. It does
1690  *  that only if the scene was already ended.
1691  *
1692  *****************************************************************************/
1693 static HRESULT
1694 IDirect3DDeviceImpl_7_EndScene(IDirect3DDevice7 *iface)
1695 {
1696     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
1697     HRESULT hr;
1698     TRACE("(%p): Relay\n", This);
1699
1700     EnterCriticalSection(&ddraw_cs);
1701     hr = IWineD3DDevice_EndScene(This->wineD3DDevice);
1702     LeaveCriticalSection(&ddraw_cs);
1703     if(hr == WINED3D_OK) return D3D_OK;
1704     else return D3DERR_SCENE_NOT_IN_SCENE;
1705 }
1706
1707 static HRESULT WINAPI
1708 IDirect3DDeviceImpl_7_EndScene_FPUSetup(IDirect3DDevice7 *iface)
1709 {
1710     return IDirect3DDeviceImpl_7_EndScene(iface);
1711 }
1712
1713 static HRESULT WINAPI
1714 IDirect3DDeviceImpl_7_EndScene_FPUPreserve(IDirect3DDevice7 *iface)
1715 {
1716     HRESULT hr;
1717     WORD old_fpucw;
1718
1719     old_fpucw = d3d_fpu_setup();
1720     hr = IDirect3DDeviceImpl_7_EndScene(iface);
1721     set_fpu_control_word(old_fpucw);
1722
1723     return hr;
1724 }
1725
1726 static HRESULT WINAPI
1727 Thunk_IDirect3DDeviceImpl_3_EndScene(IDirect3DDevice3 *iface)
1728 {
1729     IDirect3DDeviceImpl *This = device_from_device3(iface);
1730     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1731     return IDirect3DDevice7_EndScene((IDirect3DDevice7 *)This);
1732 }
1733
1734 static HRESULT WINAPI
1735 Thunk_IDirect3DDeviceImpl_2_EndScene(IDirect3DDevice2 *iface)
1736 {
1737     IDirect3DDeviceImpl *This = device_from_device2(iface);
1738     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1739     return IDirect3DDevice7_EndScene((IDirect3DDevice7 *)This);
1740 }
1741
1742 static HRESULT WINAPI
1743 Thunk_IDirect3DDeviceImpl_1_EndScene(IDirect3DDevice *iface)
1744 {
1745     IDirect3DDeviceImpl *This = device_from_device1(iface);
1746     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1747     return IDirect3DDevice7_EndScene((IDirect3DDevice7 *)This);
1748 }
1749
1750 /*****************************************************************************
1751  * IDirect3DDevice7::GetDirect3D
1752  *
1753  * Returns the IDirect3D(= interface to the DirectDraw object) used to create
1754  * this device.
1755  *
1756  * Params:
1757  *  Direct3D7: Address to store the interface pointer at
1758  *
1759  * Returns:
1760  *  D3D_OK on success
1761  *  DDERR_INVALIDPARAMS if Direct3D7 == NULL
1762  *
1763  *****************************************************************************/
1764 static HRESULT WINAPI
1765 IDirect3DDeviceImpl_7_GetDirect3D(IDirect3DDevice7 *iface,
1766                                   IDirect3D7 **Direct3D7)
1767 {
1768     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
1769     TRACE("(%p)->(%p)\n", This, Direct3D7);
1770
1771     if(!Direct3D7)
1772         return DDERR_INVALIDPARAMS;
1773
1774     *Direct3D7 = (IDirect3D7 *)&This->ddraw->IDirect3D7_vtbl;
1775     IDirect3D7_AddRef(*Direct3D7);
1776
1777     TRACE(" returning interface %p\n", *Direct3D7);
1778     return D3D_OK;
1779 }
1780
1781 static HRESULT WINAPI
1782 Thunk_IDirect3DDeviceImpl_3_GetDirect3D(IDirect3DDevice3 *iface,
1783                                         IDirect3D3 **Direct3D3)
1784 {
1785     IDirect3DDeviceImpl *This = device_from_device3(iface);
1786     HRESULT ret;
1787     IDirect3D7 *ret_ptr;
1788
1789     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D3);
1790     ret = IDirect3DDevice7_GetDirect3D((IDirect3DDevice7 *)This, &ret_ptr);
1791     if(ret != D3D_OK)
1792         return ret;
1793     *Direct3D3 = ret_ptr ? (IDirect3D3 *)&ddraw_from_d3d7(ret_ptr)->IDirect3D3_vtbl : NULL;
1794     TRACE(" returning interface %p\n", *Direct3D3);
1795     return D3D_OK;
1796 }
1797
1798 static HRESULT WINAPI
1799 Thunk_IDirect3DDeviceImpl_2_GetDirect3D(IDirect3DDevice2 *iface,
1800                                         IDirect3D2 **Direct3D2)
1801 {
1802     IDirect3DDeviceImpl *This = device_from_device2(iface);
1803     HRESULT ret;
1804     IDirect3D7 *ret_ptr;
1805
1806     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D2);
1807     ret = IDirect3DDevice7_GetDirect3D((IDirect3DDevice7 *)This, &ret_ptr);
1808     if(ret != D3D_OK)
1809         return ret;
1810     *Direct3D2 = ret_ptr ? (IDirect3D2 *)&ddraw_from_d3d7(ret_ptr)->IDirect3D2_vtbl : NULL;
1811     TRACE(" returning interface %p\n", *Direct3D2);
1812     return D3D_OK;
1813 }
1814
1815 static HRESULT WINAPI
1816 Thunk_IDirect3DDeviceImpl_1_GetDirect3D(IDirect3DDevice *iface,
1817                                         IDirect3D **Direct3D)
1818 {
1819     IDirect3DDeviceImpl *This = device_from_device1(iface);
1820     HRESULT ret;
1821     IDirect3D7 *ret_ptr;
1822
1823     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D);
1824     ret = IDirect3DDevice7_GetDirect3D((IDirect3DDevice7 *)This, &ret_ptr);
1825     if(ret != D3D_OK)
1826         return ret;
1827     *Direct3D = ret_ptr ? (IDirect3D *)&ddraw_from_d3d7(ret_ptr)->IDirect3D_vtbl : NULL;
1828     TRACE(" returning interface %p\n", *Direct3D);
1829     return D3D_OK;
1830 }
1831
1832 /*****************************************************************************
1833  * IDirect3DDevice3::SetCurrentViewport
1834  *
1835  * Sets a Direct3DViewport as the current viewport.
1836  * For the thunks note that all viewport interface versions are equal
1837  *
1838  * Params:
1839  *  Direct3DViewport3: The viewport to set
1840  *
1841  * Version 2 and 3
1842  *
1843  * Returns:
1844  *  D3D_OK on success
1845  *  (Is a NULL viewport valid?)
1846  *
1847  *****************************************************************************/
1848 static HRESULT WINAPI
1849 IDirect3DDeviceImpl_3_SetCurrentViewport(IDirect3DDevice3 *iface,
1850                                          IDirect3DViewport3 *Direct3DViewport3)
1851 {
1852     IDirect3DDeviceImpl *This = device_from_device3(iface);
1853     IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Direct3DViewport3;
1854     TRACE("(%p)->(%p)\n", This, Direct3DViewport3);
1855
1856     EnterCriticalSection(&ddraw_cs);
1857     /* Do nothing if the specified viewport is the same as the current one */
1858     if (This->current_viewport == vp )
1859     {
1860         LeaveCriticalSection(&ddraw_cs);
1861         return D3D_OK;
1862     }
1863
1864     /* Should check if the viewport was added or not */
1865
1866     /* Release previous viewport and AddRef the new one */
1867     if (This->current_viewport)
1868     {
1869         TRACE("ViewportImpl is at %p, interface is at %p\n", This->current_viewport,
1870                 (IDirect3DViewport3 *)This->current_viewport);
1871         IDirect3DViewport3_Release((IDirect3DViewport3 *)This->current_viewport);
1872     }
1873     IDirect3DViewport3_AddRef(Direct3DViewport3);
1874
1875     /* Set this viewport as the current viewport */
1876     This->current_viewport = vp;
1877
1878     /* Activate this viewport */
1879     This->current_viewport->active_device = This;
1880     This->current_viewport->activate(This->current_viewport, FALSE);
1881
1882     LeaveCriticalSection(&ddraw_cs);
1883     return D3D_OK;
1884 }
1885
1886 static HRESULT WINAPI
1887 Thunk_IDirect3DDeviceImpl_2_SetCurrentViewport(IDirect3DDevice2 *iface,
1888                                                IDirect3DViewport2 *Direct3DViewport2)
1889 {
1890     IDirect3DDeviceImpl *This = device_from_device2(iface);
1891     IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Direct3DViewport2;
1892     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
1893     return IDirect3DDevice3_SetCurrentViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl,
1894             (IDirect3DViewport3 *)vp);
1895 }
1896
1897 /*****************************************************************************
1898  * IDirect3DDevice3::GetCurrentViewport
1899  *
1900  * Returns the currently active viewport.
1901  *
1902  * Version 2 and 3
1903  *
1904  * Params:
1905  *  Direct3DViewport3: Address to return the interface pointer at
1906  *
1907  * Returns:
1908  *  D3D_OK on success
1909  *  DDERR_INVALIDPARAMS if Direct3DViewport == NULL
1910  *
1911  *****************************************************************************/
1912 static HRESULT WINAPI
1913 IDirect3DDeviceImpl_3_GetCurrentViewport(IDirect3DDevice3 *iface,
1914                                          IDirect3DViewport3 **Direct3DViewport3)
1915 {
1916     IDirect3DDeviceImpl *This = device_from_device3(iface);
1917     TRACE("(%p)->(%p)\n", This, Direct3DViewport3);
1918
1919     if(!Direct3DViewport3)
1920         return DDERR_INVALIDPARAMS;
1921
1922     EnterCriticalSection(&ddraw_cs);
1923     *Direct3DViewport3 = (IDirect3DViewport3 *)This->current_viewport;
1924
1925     /* AddRef the returned viewport */
1926     if(*Direct3DViewport3) IDirect3DViewport3_AddRef(*Direct3DViewport3);
1927
1928     TRACE(" returning interface %p\n", *Direct3DViewport3);
1929
1930     LeaveCriticalSection(&ddraw_cs);
1931     return D3D_OK;
1932 }
1933
1934 static HRESULT WINAPI
1935 Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport(IDirect3DDevice2 *iface,
1936                                                IDirect3DViewport2 **Direct3DViewport2)
1937 {
1938     IDirect3DDeviceImpl *This = device_from_device2(iface);
1939     HRESULT hr;
1940     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Direct3DViewport2);
1941     hr = IDirect3DDevice3_GetCurrentViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl,
1942             (IDirect3DViewport3 **)Direct3DViewport2);
1943     if(hr != D3D_OK) return hr;
1944     return D3D_OK;
1945 }
1946
1947 /*****************************************************************************
1948  * IDirect3DDevice7::SetRenderTarget
1949  *
1950  * Sets the render target for the Direct3DDevice.
1951  * For the thunks note that IDirectDrawSurface7 == IDirectDrawSurface4 and
1952  * IDirectDrawSurface3 == IDirectDrawSurface
1953  *
1954  * Version 2, 3 and 7
1955  *
1956  * Params:
1957  *  NewTarget: Pointer to an IDirectDrawSurface7 interface to set as the new
1958  *             render target
1959  *  Flags: Some flags
1960  *
1961  * Returns:
1962  *  D3D_OK on success, for details see IWineD3DDevice::SetRenderTarget
1963  *
1964  *****************************************************************************/
1965 static HRESULT
1966 IDirect3DDeviceImpl_7_SetRenderTarget(IDirect3DDevice7 *iface,
1967                                       IDirectDrawSurface7 *NewTarget,
1968                                       DWORD Flags)
1969 {
1970     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
1971     IDirectDrawSurfaceImpl *Target = (IDirectDrawSurfaceImpl *)NewTarget;
1972     HRESULT hr;
1973     TRACE("(%p)->(%p,%08x): Relay\n", This, NewTarget, Flags);
1974
1975     EnterCriticalSection(&ddraw_cs);
1976     /* Flags: Not used */
1977
1978     if(This->target == Target)
1979     {
1980         TRACE("No-op SetRenderTarget operation, not doing anything\n");
1981         LeaveCriticalSection(&ddraw_cs);
1982         return D3D_OK;
1983     }
1984
1985     hr = IWineD3DDevice_SetRenderTarget(This->wineD3DDevice,
1986                                         0,
1987                                         Target ? Target->WineD3DSurface : NULL);
1988     if(hr != D3D_OK)
1989     {
1990         LeaveCriticalSection(&ddraw_cs);
1991         return hr;
1992     }
1993     IDirectDrawSurface7_AddRef(NewTarget);
1994     IDirectDrawSurface7_Release((IDirectDrawSurface7 *)This->target);
1995     This->target = Target;
1996     IDirect3DDeviceImpl_UpdateDepthStencil(This);
1997     LeaveCriticalSection(&ddraw_cs);
1998     return D3D_OK;
1999 }
2000
2001 static HRESULT WINAPI
2002 IDirect3DDeviceImpl_7_SetRenderTarget_FPUSetup(IDirect3DDevice7 *iface,
2003                                       IDirectDrawSurface7 *NewTarget,
2004                                       DWORD Flags)
2005 {
2006     return IDirect3DDeviceImpl_7_SetRenderTarget(iface, NewTarget, Flags);
2007 }
2008
2009 static HRESULT WINAPI
2010 IDirect3DDeviceImpl_7_SetRenderTarget_FPUPreserve(IDirect3DDevice7 *iface,
2011                                       IDirectDrawSurface7 *NewTarget,
2012                                       DWORD Flags)
2013 {
2014     HRESULT hr;
2015     WORD old_fpucw;
2016
2017     old_fpucw = d3d_fpu_setup();
2018     hr = IDirect3DDeviceImpl_7_SetRenderTarget(iface, NewTarget, Flags);
2019     set_fpu_control_word(old_fpucw);
2020
2021     return hr;
2022 }
2023
2024 static HRESULT WINAPI
2025 Thunk_IDirect3DDeviceImpl_3_SetRenderTarget(IDirect3DDevice3 *iface,
2026                                             IDirectDrawSurface4 *NewRenderTarget,
2027                                             DWORD Flags)
2028 {
2029     IDirect3DDeviceImpl *This = device_from_device3(iface);
2030     IDirectDrawSurfaceImpl *Target = (IDirectDrawSurfaceImpl *)NewRenderTarget;
2031     TRACE_(ddraw_thunk)("(%p)->(%p,%08x) thunking to IDirect3DDevice7 interface.\n", This, Target, Flags);
2032     return IDirect3DDevice7_SetRenderTarget((IDirect3DDevice7 *)This, (IDirectDrawSurface7 *)Target, Flags);
2033 }
2034
2035 static HRESULT WINAPI
2036 Thunk_IDirect3DDeviceImpl_2_SetRenderTarget(IDirect3DDevice2 *iface,
2037                                             IDirectDrawSurface *NewRenderTarget,
2038                                             DWORD Flags)
2039 {
2040     IDirect3DDeviceImpl *This = device_from_device2(iface);
2041     IDirectDrawSurfaceImpl *Target = (IDirectDrawSurfaceImpl *)NewRenderTarget;
2042     TRACE_(ddraw_thunk)("(%p)->(%p,%08x) thunking to IDirect3DDevice7 interface.\n", This, Target, Flags);
2043     return IDirect3DDevice7_SetRenderTarget((IDirect3DDevice7 *)This, (IDirectDrawSurface7 *)Target, Flags);
2044 }
2045
2046 /*****************************************************************************
2047  * IDirect3DDevice7::GetRenderTarget
2048  *
2049  * Returns the current render target.
2050  * This is handled locally, because the WineD3D render target's parent
2051  * is an IParent
2052  *
2053  * Version 2, 3 and 7
2054  *
2055  * Params:
2056  *  RenderTarget: Address to store the surface interface pointer
2057  *
2058  * Returns:
2059  *  D3D_OK on success
2060  *  DDERR_INVALIDPARAMS if RenderTarget == NULL
2061  *
2062  *****************************************************************************/
2063 static HRESULT WINAPI
2064 IDirect3DDeviceImpl_7_GetRenderTarget(IDirect3DDevice7 *iface,
2065                                       IDirectDrawSurface7 **RenderTarget)
2066 {
2067     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
2068     TRACE("(%p)->(%p): Relay\n", This, RenderTarget);
2069
2070     if(!RenderTarget)
2071         return DDERR_INVALIDPARAMS;
2072
2073     EnterCriticalSection(&ddraw_cs);
2074     *RenderTarget = (IDirectDrawSurface7 *)This->target;
2075     IDirectDrawSurface7_AddRef(*RenderTarget);
2076
2077     LeaveCriticalSection(&ddraw_cs);
2078     return D3D_OK;
2079 }
2080
2081 static HRESULT WINAPI
2082 Thunk_IDirect3DDeviceImpl_3_GetRenderTarget(IDirect3DDevice3 *iface,
2083                                             IDirectDrawSurface4 **RenderTarget)
2084 {
2085     IDirect3DDeviceImpl *This = device_from_device3(iface);
2086     HRESULT hr;
2087     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, RenderTarget);
2088     hr = IDirect3DDevice7_GetRenderTarget((IDirect3DDevice7 *)This, (IDirectDrawSurface7 **)RenderTarget);
2089     if(hr != D3D_OK) return hr;
2090     return D3D_OK;
2091 }
2092
2093 static HRESULT WINAPI
2094 Thunk_IDirect3DDeviceImpl_2_GetRenderTarget(IDirect3DDevice2 *iface,
2095                                             IDirectDrawSurface **RenderTarget)
2096 {
2097     IDirect3DDeviceImpl *This = device_from_device2(iface);
2098     HRESULT hr;
2099     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, RenderTarget);
2100     hr = IDirect3DDevice7_GetRenderTarget((IDirect3DDevice7 *)This, (IDirectDrawSurface7 **)RenderTarget);
2101     if(hr != D3D_OK) return hr;
2102     *RenderTarget = *RenderTarget ?
2103             (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)*RenderTarget)->IDirectDrawSurface3_vtbl : NULL;
2104     return D3D_OK;
2105 }
2106
2107 /*****************************************************************************
2108  * IDirect3DDevice3::Begin
2109  *
2110  * Begins a description block of vertices. This is similar to glBegin()
2111  * and glEnd(). After a call to IDirect3DDevice3::End, the vertices
2112  * described with IDirect3DDevice::Vertex are drawn.
2113  *
2114  * Version 2 and 3
2115  *
2116  * Params:
2117  *  PrimitiveType: The type of primitives to draw
2118  *  VertexTypeDesc: A flexible vertex format description of the vertices
2119  *  Flags: Some flags..
2120  *
2121  * Returns:
2122  *  D3D_OK on success
2123  *
2124  *****************************************************************************/
2125 static HRESULT WINAPI
2126 IDirect3DDeviceImpl_3_Begin(IDirect3DDevice3 *iface,
2127                             D3DPRIMITIVETYPE PrimitiveType,
2128                             DWORD VertexTypeDesc,
2129                             DWORD Flags)
2130 {
2131     IDirect3DDeviceImpl *This = device_from_device3(iface);
2132     TRACE("(%p)->(%d,%d,%08x)\n", This, PrimitiveType, VertexTypeDesc, Flags);
2133
2134     EnterCriticalSection(&ddraw_cs);
2135     This->primitive_type = PrimitiveType;
2136     This->vertex_type = VertexTypeDesc;
2137     This->render_flags = Flags;
2138     This->vertex_size = get_flexible_vertex_size(This->vertex_type);
2139     This->nb_vertices = 0;
2140     LeaveCriticalSection(&ddraw_cs);
2141
2142     return D3D_OK;
2143 }
2144
2145 static HRESULT WINAPI
2146 Thunk_IDirect3DDeviceImpl_2_Begin(IDirect3DDevice2 *iface,
2147                                   D3DPRIMITIVETYPE d3dpt,
2148                                   D3DVERTEXTYPE dwVertexTypeDesc,
2149                                   DWORD dwFlags)
2150 {
2151     DWORD FVF;
2152     IDirect3DDeviceImpl *This = device_from_device2(iface);
2153     TRACE_(ddraw_thunk)("(%p/%p)->(%08x,%08x,%08x): Thunking to IDirect3DDevice3\n", This, iface, d3dpt, dwVertexTypeDesc, dwFlags);
2154
2155     switch(dwVertexTypeDesc)
2156     {
2157         case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
2158         case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
2159         case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
2160         default:
2161             ERR("Unexpected vertex type %d\n", dwVertexTypeDesc);
2162             return DDERR_INVALIDPARAMS;  /* Should never happen */
2163     };
2164
2165     return IDirect3DDevice3_Begin((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, d3dpt, FVF, dwFlags);
2166 }
2167
2168 /*****************************************************************************
2169  * IDirect3DDevice3::BeginIndexed
2170  *
2171  * Draws primitives based on vertices in a vertex array which are specified
2172  * by indices.
2173  *
2174  * Version 2 and 3
2175  *
2176  * Params:
2177  *  PrimitiveType: Primitive type to draw
2178  *  VertexType: A FVF description of the vertex format
2179  *  Vertices: pointer to an array containing the vertices
2180  *  NumVertices: The number of vertices in the vertex array
2181  *  Flags: Some flags ...
2182  *
2183  * Returns:
2184  *  D3D_OK, because it's a stub
2185  *
2186  *****************************************************************************/
2187 static HRESULT WINAPI
2188 IDirect3DDeviceImpl_3_BeginIndexed(IDirect3DDevice3 *iface,
2189                                    D3DPRIMITIVETYPE PrimitiveType,
2190                                    DWORD VertexType,
2191                                    void *Vertices,
2192                                    DWORD NumVertices,
2193                                    DWORD Flags)
2194 {
2195     IDirect3DDeviceImpl *This = device_from_device3(iface);
2196     FIXME("(%p)->(%08x,%08x,%p,%08x,%08x): stub!\n", This, PrimitiveType, VertexType, Vertices, NumVertices, Flags);
2197     return D3D_OK;
2198 }
2199
2200
2201 static HRESULT WINAPI
2202 Thunk_IDirect3DDeviceImpl_2_BeginIndexed(IDirect3DDevice2 *iface,
2203                                          D3DPRIMITIVETYPE d3dptPrimitiveType,
2204                                          D3DVERTEXTYPE d3dvtVertexType,
2205                                          void *lpvVertices,
2206                                          DWORD dwNumVertices,
2207                                          DWORD dwFlags)
2208 {
2209     DWORD FVF;
2210     IDirect3DDeviceImpl *This = device_from_device2(iface);
2211     TRACE_(ddraw_thunk)("(%p/%p)->(%08x,%08x,%p,%08x,%08x): Thunking to IDirect3DDevice3\n", This, iface, d3dptPrimitiveType, d3dvtVertexType, lpvVertices, dwNumVertices, dwFlags);
2212
2213     switch(d3dvtVertexType)
2214     {
2215         case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
2216         case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
2217         case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
2218         default:
2219             ERR("Unexpected vertex type %d\n", d3dvtVertexType);
2220             return DDERR_INVALIDPARAMS;  /* Should never happen */
2221     };
2222
2223     return IDirect3DDevice3_BeginIndexed((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl,
2224             d3dptPrimitiveType, FVF, lpvVertices, dwNumVertices, dwFlags);
2225 }
2226
2227 /*****************************************************************************
2228  * IDirect3DDevice3::Vertex
2229  *
2230  * Draws a vertex as described by IDirect3DDevice3::Begin. It places all
2231  * drawn vertices in a vertex buffer. If the buffer is too small, its
2232  * size is increased.
2233  *
2234  * Version 2 and 3
2235  *
2236  * Params:
2237  *  Vertex: Pointer to the vertex
2238  *
2239  * Returns:
2240  *  D3D_OK, on success
2241  *  DDERR_INVALIDPARAMS if Vertex is NULL
2242  *
2243  *****************************************************************************/
2244 static HRESULT WINAPI
2245 IDirect3DDeviceImpl_3_Vertex(IDirect3DDevice3 *iface,
2246                              void *Vertex)
2247 {
2248     IDirect3DDeviceImpl *This = device_from_device3(iface);
2249     TRACE("(%p)->(%p)\n", This, Vertex);
2250
2251     if(!Vertex)
2252         return DDERR_INVALIDPARAMS;
2253
2254     EnterCriticalSection(&ddraw_cs);
2255     if ((This->nb_vertices+1)*This->vertex_size > This->buffer_size)
2256     {
2257         BYTE *old_buffer;
2258         This->buffer_size = This->buffer_size ? This->buffer_size * 2 : This->vertex_size * 3;
2259         old_buffer = This->vertex_buffer;
2260         This->vertex_buffer = HeapAlloc(GetProcessHeap(), 0, This->buffer_size);
2261         if (old_buffer)
2262         {
2263             CopyMemory(This->vertex_buffer, old_buffer, This->nb_vertices * This->vertex_size);
2264             HeapFree(GetProcessHeap(), 0, old_buffer);
2265         }
2266     }
2267
2268     CopyMemory(This->vertex_buffer + This->nb_vertices++ * This->vertex_size, Vertex, This->vertex_size);
2269
2270     LeaveCriticalSection(&ddraw_cs);
2271     return D3D_OK;
2272 }
2273
2274 static HRESULT WINAPI
2275 Thunk_IDirect3DDeviceImpl_2_Vertex(IDirect3DDevice2 *iface,
2276                                    void *lpVertexType)
2277 {
2278     IDirect3DDeviceImpl *This = device_from_device2(iface);
2279     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, lpVertexType);
2280     return IDirect3DDevice3_Vertex((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, lpVertexType);
2281 }
2282
2283 /*****************************************************************************
2284  * IDirect3DDevice3::Index
2285  *
2286  * Specifies an index to a vertex to be drawn. The vertex array has to
2287  * be specified with BeginIndexed first.
2288  *
2289  * Parameters:
2290  *  VertexIndex: The index of the vertex to draw
2291  *
2292  * Returns:
2293  *  D3D_OK because it's a stub
2294  *
2295  *****************************************************************************/
2296 static HRESULT WINAPI
2297 IDirect3DDeviceImpl_3_Index(IDirect3DDevice3 *iface,
2298                             WORD VertexIndex)
2299 {
2300     IDirect3DDeviceImpl *This = device_from_device3(iface);
2301     FIXME("(%p)->(%04x): stub!\n", This, VertexIndex);
2302     return D3D_OK;
2303 }
2304
2305 static HRESULT WINAPI
2306 Thunk_IDirect3DDeviceImpl_2_Index(IDirect3DDevice2 *iface,
2307                                   WORD wVertexIndex)
2308 {
2309     IDirect3DDeviceImpl *This = device_from_device2(iface);
2310     TRACE_(ddraw_thunk)("(%p)->(%04x) thunking to IDirect3DDevice3 interface.\n", This, wVertexIndex);
2311     return IDirect3DDevice3_Index((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, wVertexIndex);
2312 }
2313
2314 /*****************************************************************************
2315  * IDirect3DDevice3::End
2316  *
2317  * Ends a draw begun with IDirect3DDevice3::Begin or
2318  * IDirect3DDevice::BeginIndexed. The vertices specified with
2319  * IDirect3DDevice::Vertex or IDirect3DDevice::Index are drawn using
2320  * the IDirect3DDevice7::DrawPrimitive method. So far only
2321  * non-indexed mode is supported
2322  *
2323  * Version 2 and 3
2324  *
2325  * Params:
2326  *  Flags: Some flags, as usual. Don't know which are defined
2327  *
2328  * Returns:
2329  *  The return value of IDirect3DDevice7::DrawPrimitive
2330  *
2331  *****************************************************************************/
2332 static HRESULT WINAPI
2333 IDirect3DDeviceImpl_3_End(IDirect3DDevice3 *iface,
2334                           DWORD Flags)
2335 {
2336     IDirect3DDeviceImpl *This = device_from_device3(iface);
2337     TRACE("(%p)->(%08x)\n", This, Flags);
2338
2339     return IDirect3DDevice7_DrawPrimitive((IDirect3DDevice7 *)This, This->primitive_type,
2340             This->vertex_type, This->vertex_buffer, This->nb_vertices, This->render_flags);
2341 }
2342
2343 static HRESULT WINAPI
2344 Thunk_IDirect3DDeviceImpl_2_End(IDirect3DDevice2 *iface,
2345                                 DWORD dwFlags)
2346 {
2347     IDirect3DDeviceImpl *This = device_from_device2(iface);
2348     TRACE_(ddraw_thunk)("(%p)->(%08x) thunking to IDirect3DDevice3 interface.\n", This, dwFlags);
2349     return IDirect3DDevice3_End((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, dwFlags);
2350 }
2351
2352 /*****************************************************************************
2353  * IDirect3DDevice7::GetRenderState
2354  *
2355  * Returns the value of a render state. The possible render states are
2356  * defined in include/d3dtypes.h
2357  *
2358  * Version 2, 3 and 7
2359  *
2360  * Params:
2361  *  RenderStateType: Render state to return the current setting of
2362  *  Value: Address to store the value at
2363  *
2364  * Returns:
2365  *  D3D_OK on success, for details see IWineD3DDevice::GetRenderState
2366  *  DDERR_INVALIDPARAMS if Value == NULL
2367  *
2368  *****************************************************************************/
2369 static HRESULT
2370 IDirect3DDeviceImpl_7_GetRenderState(IDirect3DDevice7 *iface,
2371                                      D3DRENDERSTATETYPE RenderStateType,
2372                                      DWORD *Value)
2373 {
2374     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
2375     HRESULT hr;
2376     TRACE("(%p)->(%08x,%p): Relay\n", This, RenderStateType, Value);
2377
2378     if(!Value)
2379         return DDERR_INVALIDPARAMS;
2380
2381     EnterCriticalSection(&ddraw_cs);
2382     switch(RenderStateType)
2383     {
2384         case D3DRENDERSTATE_TEXTUREMAG:
2385         {
2386             WINED3DTEXTUREFILTERTYPE tex_mag;
2387
2388             hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
2389                                                 0, WINED3DSAMP_MAGFILTER,
2390                                                 &tex_mag);
2391
2392             switch (tex_mag)
2393             {
2394                 case WINED3DTEXF_POINT:
2395                     *Value = D3DFILTER_NEAREST;
2396                     break;
2397                 case WINED3DTEXF_LINEAR:
2398                     *Value = D3DFILTER_LINEAR;
2399                     break;
2400                 default:
2401                     ERR("Unhandled texture mag %d !\n",tex_mag);
2402                     *Value = 0;
2403             }
2404             break;
2405         }
2406
2407         case D3DRENDERSTATE_TEXTUREMIN:
2408         {
2409             WINED3DTEXTUREFILTERTYPE tex_min;
2410
2411             hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
2412                                                 0, WINED3DSAMP_MINFILTER,
2413                                                 &tex_min);
2414
2415             switch (tex_min)
2416             {
2417                 case WINED3DTEXF_POINT:
2418                     *Value = D3DFILTER_NEAREST;
2419                     break;
2420                 case WINED3DTEXF_LINEAR:
2421                     *Value = D3DFILTER_LINEAR;
2422                     break;
2423                 default:
2424                     ERR("Unhandled texture mag %d !\n",tex_min);
2425                     *Value = 0;
2426             }
2427             break;
2428         }
2429
2430         case D3DRENDERSTATE_TEXTUREADDRESS:
2431         case D3DRENDERSTATE_TEXTUREADDRESSU:
2432             hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
2433                                                 0, WINED3DSAMP_ADDRESSU,
2434                                                 Value);
2435             break;
2436         case D3DRENDERSTATE_TEXTUREADDRESSV:
2437             hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
2438                                                 0, WINED3DSAMP_ADDRESSV,
2439                                                 Value);
2440             break;
2441
2442         default:
2443             /* FIXME: Unhandled: D3DRENDERSTATE_STIPPLEPATTERN00 - 31 */
2444             hr = IWineD3DDevice_GetRenderState(This->wineD3DDevice,
2445                                                RenderStateType,
2446                                                Value);
2447     }
2448     LeaveCriticalSection(&ddraw_cs);
2449     return hr;
2450 }
2451
2452 static HRESULT WINAPI
2453 IDirect3DDeviceImpl_7_GetRenderState_FPUSetup(IDirect3DDevice7 *iface,
2454                                      D3DRENDERSTATETYPE RenderStateType,
2455                                      DWORD *Value)
2456 {
2457     return IDirect3DDeviceImpl_7_GetRenderState(iface, RenderStateType, Value);
2458 }
2459
2460 static HRESULT WINAPI
2461 IDirect3DDeviceImpl_7_GetRenderState_FPUPreserve(IDirect3DDevice7 *iface,
2462                                      D3DRENDERSTATETYPE RenderStateType,
2463                                      DWORD *Value)
2464 {
2465     HRESULT hr;
2466     WORD old_fpucw;
2467
2468     old_fpucw = d3d_fpu_setup();
2469     hr = IDirect3DDeviceImpl_7_GetRenderState(iface, RenderStateType, Value);
2470     set_fpu_control_word(old_fpucw);
2471
2472     return hr;
2473 }
2474
2475 static HRESULT WINAPI
2476 IDirect3DDeviceImpl_3_GetRenderState(IDirect3DDevice3 *iface,
2477                                      D3DRENDERSTATETYPE dwRenderStateType,
2478                                      DWORD *lpdwRenderState)
2479 {
2480     IDirect3DDeviceImpl *This = device_from_device3(iface);
2481     HRESULT hr;
2482     TRACE("(%p)->(%08x,%p)\n", This, dwRenderStateType, lpdwRenderState);
2483
2484     switch(dwRenderStateType)
2485     {
2486         case D3DRENDERSTATE_TEXTUREHANDLE:
2487         {
2488             /* This state is wrapped to SetTexture in SetRenderState, so
2489              * it has to be wrapped to GetTexture here
2490              */
2491             IWineD3DBaseTexture *tex = NULL;
2492             *lpdwRenderState = 0;
2493
2494             EnterCriticalSection(&ddraw_cs);
2495
2496             hr = IWineD3DDevice_GetTexture(This->wineD3DDevice,
2497                                            0,
2498                                            &tex);
2499
2500             if(hr == WINED3D_OK && tex)
2501             {
2502                 IDirectDrawSurface7 *parent = NULL;
2503                 hr = IWineD3DBaseTexture_GetParent(tex,
2504                                                    (IUnknown **) &parent);
2505                 if(parent)
2506                 {
2507                     /* The parent of the texture is the IDirectDrawSurface7 interface
2508                      * of the ddraw surface
2509                      */
2510                     IDirectDrawSurfaceImpl *texImpl = (IDirectDrawSurfaceImpl *)parent;
2511                     *lpdwRenderState = texImpl->Handle;
2512                     IDirectDrawSurface7_Release(parent);
2513                 }
2514                 IWineD3DBaseTexture_Release(tex);
2515             }
2516
2517             LeaveCriticalSection(&ddraw_cs);
2518
2519             return hr;
2520         }
2521
2522         case D3DRENDERSTATE_TEXTUREMAPBLEND:
2523         {
2524             /* D3DRENDERSTATE_TEXTUREMAPBLEND is mapped to texture state stages in SetRenderState; reverse
2525                the mapping to get the value. */
2526             DWORD colorop, colorarg1, colorarg2;
2527             DWORD alphaop, alphaarg1, alphaarg2;
2528
2529             EnterCriticalSection(&ddraw_cs);
2530
2531             This->legacyTextureBlending = TRUE;
2532
2533             IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, &colorop);
2534             IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, &colorarg1);
2535             IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, &colorarg2);
2536             IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, &alphaop);
2537             IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, &alphaarg1);
2538             IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG2, &alphaarg2);
2539
2540             if (colorop == WINED3DTOP_SELECTARG1 && colorarg1 == WINED3DTA_TEXTURE &&
2541                 alphaop == WINED3DTOP_SELECTARG1 && alphaarg1 == WINED3DTA_TEXTURE)
2542             {
2543                 *lpdwRenderState = D3DTBLEND_DECAL;
2544             }
2545             else if (colorop == WINED3DTOP_SELECTARG1 && colorarg1 == WINED3DTA_TEXTURE &&
2546                 alphaop == WINED3DTOP_MODULATE && alphaarg1 == WINED3DTA_TEXTURE && alphaarg2 == WINED3DTA_CURRENT)
2547             {
2548                 *lpdwRenderState = D3DTBLEND_DECALALPHA;
2549             }
2550             else if (colorop == WINED3DTOP_MODULATE && colorarg1 == WINED3DTA_TEXTURE && colorarg2 == WINED3DTA_CURRENT &&
2551                 alphaop == WINED3DTOP_MODULATE && alphaarg1 == WINED3DTA_TEXTURE && alphaarg2 == WINED3DTA_CURRENT)
2552             {
2553                 *lpdwRenderState = D3DTBLEND_MODULATEALPHA;
2554             }
2555             else
2556             {
2557                 HRESULT hr;
2558                 BOOL tex_alpha = FALSE;
2559                 IWineD3DBaseTexture *tex = NULL;
2560                 WINED3DSURFACE_DESC desc;
2561                 WINED3DFORMAT fmt;
2562                 DDPIXELFORMAT ddfmt;
2563
2564                 hr = IWineD3DDevice_GetTexture(This->wineD3DDevice,
2565                                             0,
2566                                             &tex);
2567
2568                 if(hr == WINED3D_OK && tex)
2569                 {
2570                     memset(&desc, 0, sizeof(desc));
2571                     desc.Format = &fmt;
2572                     hr = IWineD3DTexture_GetLevelDesc((IWineD3DTexture*) tex, 0, &desc);
2573                     if (SUCCEEDED(hr))
2574                     {
2575                         ddfmt.dwSize = sizeof(ddfmt);
2576                         PixelFormat_WineD3DtoDD(&ddfmt, fmt);
2577                         if (ddfmt.u5.dwRGBAlphaBitMask) tex_alpha = TRUE;
2578                     }
2579
2580                     IWineD3DBaseTexture_Release(tex);
2581                 }
2582
2583                 if (!(colorop == WINED3DTOP_MODULATE && colorarg1 == WINED3DTA_TEXTURE && colorarg2 == WINED3DTA_CURRENT &&
2584                       alphaop == WINED3DTOP_SELECTARG1 && alphaarg1 == (tex_alpha ? WINED3DTA_TEXTURE : WINED3DTA_CURRENT)))
2585                 {
2586                     ERR("Unexpected texture stage state setup, returning D3DTBLEND_MODULATE - likely erroneous\n");
2587                 }
2588
2589                 *lpdwRenderState = D3DTBLEND_MODULATE;
2590             }
2591
2592             LeaveCriticalSection(&ddraw_cs);
2593
2594             return D3D_OK;
2595         }
2596
2597         default:
2598             return IDirect3DDevice7_GetRenderState((IDirect3DDevice7 *)This, dwRenderStateType, lpdwRenderState);
2599     }
2600 }
2601
2602 static HRESULT WINAPI
2603 Thunk_IDirect3DDeviceImpl_2_GetRenderState(IDirect3DDevice2 *iface,
2604                                            D3DRENDERSTATETYPE dwRenderStateType,
2605                                            DWORD *lpdwRenderState)
2606 {
2607     IDirect3DDeviceImpl *This = device_from_device2(iface);
2608     TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice3 interface.\n", This, dwRenderStateType, lpdwRenderState);
2609     return IDirect3DDevice3_GetRenderState((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl,
2610             dwRenderStateType, lpdwRenderState);
2611 }
2612
2613 /*****************************************************************************
2614  * IDirect3DDevice7::SetRenderState
2615  *
2616  * Sets a render state. The possible render states are defined in
2617  * include/d3dtypes.h
2618  *
2619  * Version 2, 3 and 7
2620  *
2621  * Params:
2622  *  RenderStateType: State to set
2623  *  Value: Value to assign to that state
2624  *
2625  * Returns:
2626  *  D3D_OK on success,
2627  *  for details see IWineD3DDevice::SetRenderState
2628  *
2629  *****************************************************************************/
2630 static HRESULT
2631 IDirect3DDeviceImpl_7_SetRenderState(IDirect3DDevice7 *iface,
2632                                      D3DRENDERSTATETYPE RenderStateType,
2633                                      DWORD Value)
2634 {
2635     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
2636     HRESULT hr;
2637     TRACE("(%p)->(%08x,%d): Relay\n", This, RenderStateType, Value);
2638
2639     EnterCriticalSection(&ddraw_cs);
2640     /* Some render states need special care */
2641     switch(RenderStateType)
2642     {
2643         case D3DRENDERSTATE_TEXTUREMAG:
2644         {
2645             WINED3DTEXTUREFILTERTYPE tex_mag = WINED3DTEXF_NONE;
2646
2647             switch ((D3DTEXTUREFILTER) Value)
2648             {
2649                 case D3DFILTER_NEAREST:
2650                 case D3DFILTER_LINEARMIPNEAREST:
2651                     tex_mag = WINED3DTEXF_POINT;
2652                     break;
2653                 case D3DFILTER_LINEAR:
2654                 case D3DFILTER_LINEARMIPLINEAR:
2655                     tex_mag = WINED3DTEXF_LINEAR;
2656                     break;
2657                 default:
2658                     ERR("Unhandled texture mag %d !\n",Value);
2659             }
2660
2661             hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2662                                                 0, WINED3DSAMP_MAGFILTER,
2663                                                 tex_mag);
2664             break;
2665         }
2666
2667         case D3DRENDERSTATE_TEXTUREMIN:
2668         {
2669             WINED3DTEXTUREFILTERTYPE tex_min = WINED3DTEXF_NONE;
2670             WINED3DTEXTUREFILTERTYPE tex_mip = WINED3DTEXF_NONE;
2671
2672             switch ((D3DTEXTUREFILTER) Value)
2673             {
2674                 case D3DFILTER_NEAREST:
2675                     tex_min = WINED3DTEXF_POINT;
2676                     break;
2677                 case D3DFILTER_LINEAR:
2678                     tex_min = WINED3DTEXF_LINEAR;
2679                     break;
2680                 case D3DFILTER_MIPNEAREST:
2681                     tex_min = WINED3DTEXF_NONE;
2682                     tex_mip = WINED3DTEXF_POINT;
2683                     break;
2684                 case D3DFILTER_MIPLINEAR:
2685                     tex_min = WINED3DTEXF_NONE;
2686                     tex_mip = WINED3DTEXF_LINEAR;
2687                     break;
2688                 case D3DFILTER_LINEARMIPNEAREST:
2689                     tex_min = WINED3DTEXF_POINT;
2690                     tex_mip = WINED3DTEXF_LINEAR;
2691                     break;
2692                 case D3DFILTER_LINEARMIPLINEAR:
2693                     tex_min = WINED3DTEXF_LINEAR;
2694                     tex_mip = WINED3DTEXF_LINEAR;
2695                     break;
2696
2697                 default:
2698                     ERR("Unhandled texture min %d !\n",Value);
2699             }
2700
2701                    IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2702                                                   0, WINED3DSAMP_MIPFILTER,
2703                                                   tex_mip);
2704             hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2705                                                 0, WINED3DSAMP_MINFILTER,
2706                                                 tex_min);
2707             break;
2708         }
2709
2710         case D3DRENDERSTATE_TEXTUREADDRESS:
2711                    IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2712                                                   0, WINED3DSAMP_ADDRESSV,
2713                                                   Value);
2714             /* Drop through */
2715         case D3DRENDERSTATE_TEXTUREADDRESSU:
2716             hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2717                                                 0, WINED3DSAMP_ADDRESSU,
2718                                                 Value);
2719             break;
2720         case D3DRENDERSTATE_TEXTUREADDRESSV:
2721             hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2722                                                 0, WINED3DSAMP_ADDRESSV,
2723                                                 Value);
2724             break;
2725
2726         default:
2727
2728             /* FIXME: Unhandled: D3DRENDERSTATE_STIPPLEPATTERN00 - 31 */
2729
2730             hr = IWineD3DDevice_SetRenderState(This->wineD3DDevice,
2731                                                RenderStateType,
2732                                                Value);
2733             break;
2734     }
2735     LeaveCriticalSection(&ddraw_cs);
2736     return hr;
2737 }
2738
2739 static HRESULT WINAPI
2740 IDirect3DDeviceImpl_7_SetRenderState_FPUSetup(IDirect3DDevice7 *iface,
2741                                      D3DRENDERSTATETYPE RenderStateType,
2742                                      DWORD Value)
2743 {
2744     return IDirect3DDeviceImpl_7_SetRenderState(iface, RenderStateType, Value);
2745 }
2746
2747 static HRESULT WINAPI
2748 IDirect3DDeviceImpl_7_SetRenderState_FPUPreserve(IDirect3DDevice7 *iface,
2749                                      D3DRENDERSTATETYPE RenderStateType,
2750                                      DWORD Value)
2751 {
2752     HRESULT hr;
2753     WORD old_fpucw;
2754
2755     old_fpucw = d3d_fpu_setup();
2756     hr = IDirect3DDeviceImpl_7_SetRenderState(iface, RenderStateType, Value);
2757     set_fpu_control_word(old_fpucw);
2758
2759     return hr;
2760 }
2761
2762 static HRESULT WINAPI
2763 IDirect3DDeviceImpl_3_SetRenderState(IDirect3DDevice3 *iface,
2764                                      D3DRENDERSTATETYPE RenderStateType,
2765                                      DWORD Value)
2766 {
2767     /* Note about D3DRENDERSTATE_TEXTUREMAPBLEND implementation: most of values
2768     for this state can be directly mapped to texture stage colorop and alphaop, but
2769     D3DTBLEND_MODULATE is tricky: it uses alpha from texture when available and alpha
2770     from diffuse otherwise. So changing the texture must be monitored in SetTexture to modify
2771     alphaarg when needed.
2772
2773     Aliens vs Predator 1 depends on accurate D3DTBLEND_MODULATE emulation
2774
2775     Legacy texture blending (TEXTUREMAPBLEND) and texture stage states: directx6 docs state that
2776     TEXTUREMAPBLEND is deprecated, yet can still be used. Games must not use both or results
2777     are undefined. D3DTBLEND_MODULATE mode in particular is dependent on texture pixel format and
2778     requires fixup of stage 0 texture states when texture changes, but this fixup can interfere
2779     with games not using this deprecated state. So a flag 'legacyTextureBlending' has to be kept
2780     in device - TRUE if the app is using TEXTUREMAPBLEND.
2781
2782     Tests show that setting TEXTUREMAPBLEND on native doesn't seem to change values returned by
2783     GetTextureStageState and vice versa. Not so on Wine, but it is 'undefined' anyway so, probably, ok,
2784     unless some broken game will be found that cares. */
2785
2786     HRESULT hr;
2787     IDirect3DDeviceImpl *This = device_from_device3(iface);
2788     TRACE("(%p)->(%08x,%d)\n", This, RenderStateType, Value);
2789
2790     EnterCriticalSection(&ddraw_cs);
2791
2792     switch(RenderStateType)
2793     {
2794         case D3DRENDERSTATE_TEXTUREHANDLE:
2795         {
2796             if(Value == 0)
2797             {
2798                 hr = IWineD3DDevice_SetTexture(This->wineD3DDevice,
2799                                                0,
2800                                                NULL);
2801                 break;
2802             }
2803
2804             if(Value > This->numHandles)
2805             {
2806                 FIXME("Specified handle %d out of range\n", Value);
2807                 hr = DDERR_INVALIDPARAMS;
2808                 break;
2809             }
2810             if(This->Handles[Value - 1].type != DDrawHandle_Texture)
2811             {
2812                 FIXME("Handle %d isn't a texture handle\n", Value);
2813                 hr = DDERR_INVALIDPARAMS;
2814                 break;
2815             }
2816             else
2817             {
2818                 IDirectDrawSurfaceImpl *surf = This->Handles[Value - 1].ptr;
2819                 IDirect3DTexture2 *tex = surf ? (IDirect3DTexture2 *)&surf->IDirect3DTexture2_vtbl : NULL;
2820                 hr = IDirect3DDevice3_SetTexture(iface, 0, tex);
2821                 break;
2822             }
2823         }
2824
2825         case D3DRENDERSTATE_TEXTUREMAPBLEND:
2826         {
2827             This->legacyTextureBlending = TRUE;
2828
2829             switch ( (D3DTEXTUREBLEND) Value)
2830             {
2831                 case D3DTBLEND_MODULATE:
2832                 {
2833                     BOOL tex_alpha = FALSE;
2834                     IWineD3DBaseTexture *tex = NULL;
2835                     WINED3DSURFACE_DESC desc;
2836                     WINED3DFORMAT fmt;
2837                     DDPIXELFORMAT ddfmt;
2838
2839                     hr = IWineD3DDevice_GetTexture(This->wineD3DDevice,
2840                                                 0,
2841                                                 &tex);
2842
2843                     if(hr == WINED3D_OK && tex)
2844                     {
2845                         memset(&desc, 0, sizeof(desc));
2846                         desc.Format = &fmt;
2847                         hr = IWineD3DTexture_GetLevelDesc((IWineD3DTexture*) tex, 0, &desc);
2848                         if (SUCCEEDED(hr))
2849                         {
2850                             ddfmt.dwSize = sizeof(ddfmt);
2851                             PixelFormat_WineD3DtoDD(&ddfmt, fmt);
2852                             if (ddfmt.u5.dwRGBAlphaBitMask) tex_alpha = TRUE;
2853                         }
2854
2855                         IWineD3DBaseTexture_Release(tex);
2856                     }
2857
2858                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG1);
2859                     if (tex_alpha)
2860                     {
2861                         IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE);
2862                     }
2863                     else
2864                     {
2865                         IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_CURRENT);
2866                     }
2867
2868                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2869                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT);
2870                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_MODULATE);
2871
2872                     break;
2873                 }
2874
2875                 case D3DTBLEND_ADD:
2876                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_ADD);
2877                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2878                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT);
2879                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG2);
2880                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG2, WINED3DTA_CURRENT);
2881                     break;
2882
2883                 case D3DTBLEND_MODULATEALPHA:
2884                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2885                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE);
2886                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT);
2887                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG2, WINED3DTA_CURRENT);
2888                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_MODULATE);
2889                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_MODULATE);
2890                     break;
2891
2892                 case D3DTBLEND_COPY:
2893                 case D3DTBLEND_DECAL:
2894                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2895                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE);
2896                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_SELECTARG1);
2897                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG1);
2898                     break;
2899
2900                 case D3DTBLEND_DECALALPHA:
2901                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_BLENDTEXTUREALPHA);
2902                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2903                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT);
2904                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG2);
2905                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG2, WINED3DTA_CURRENT);
2906                     break;
2907
2908                 default:
2909                     ERR("Unhandled texture environment %d !\n",Value);
2910             }
2911
2912             hr = D3D_OK;
2913             break;
2914         }
2915
2916         default:
2917             hr = IDirect3DDevice7_SetRenderState((IDirect3DDevice7 *)This, RenderStateType, Value);
2918             break;
2919     }
2920
2921     LeaveCriticalSection(&ddraw_cs);
2922
2923     return hr;
2924 }
2925
2926 static HRESULT WINAPI
2927 Thunk_IDirect3DDeviceImpl_2_SetRenderState(IDirect3DDevice2 *iface,
2928                                            D3DRENDERSTATETYPE RenderStateType,
2929                                            DWORD Value)
2930 {
2931     IDirect3DDeviceImpl *This = device_from_device2(iface);
2932     TRACE_(ddraw_thunk)("(%p)->(%08x,%d) thunking to IDirect3DDevice3 interface.\n", This, RenderStateType, Value);
2933     return IDirect3DDevice3_SetRenderState((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, RenderStateType, Value);
2934 }
2935
2936 /*****************************************************************************
2937  * Direct3DDevice3::SetLightState
2938  *
2939  * Sets a light state for Direct3DDevice3 and Direct3DDevice2. The
2940  * light states are forwarded to Direct3DDevice7 render states
2941  *
2942  * Version 2 and 3
2943  *
2944  * Params:
2945  *  LightStateType: The light state to change
2946  *  Value: The value to assign to that light state
2947  *
2948  * Returns:
2949  *  D3D_OK on success
2950  *  DDERR_INVALIDPARAMS if the parameters were incorrect
2951  *  Also check IDirect3DDevice7::SetRenderState
2952  *
2953  *****************************************************************************/
2954 static HRESULT WINAPI
2955 IDirect3DDeviceImpl_3_SetLightState(IDirect3DDevice3 *iface,
2956                                     D3DLIGHTSTATETYPE LightStateType,
2957                                     DWORD Value)
2958 {
2959     IDirect3DDeviceImpl *This = device_from_device3(iface);
2960     HRESULT hr;
2961
2962     TRACE("(%p)->(%08x,%08x)\n", This, LightStateType, Value);
2963
2964     if (!LightStateType && (LightStateType > D3DLIGHTSTATE_COLORVERTEX))
2965     {
2966         TRACE("Unexpected Light State Type\n");
2967         return DDERR_INVALIDPARAMS;
2968     }
2969
2970     EnterCriticalSection(&ddraw_cs);
2971     if (LightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */)
2972     {
2973         IDirect3DMaterialImpl *mat;
2974
2975         if(Value == 0) mat = NULL;
2976         else if(Value > This->numHandles)
2977         {
2978             ERR("Material handle out of range(%d)\n", Value);
2979             LeaveCriticalSection(&ddraw_cs);
2980             return DDERR_INVALIDPARAMS;
2981         }
2982         else if(This->Handles[Value - 1].type != DDrawHandle_Material)
2983         {
2984             ERR("Invalid handle %d\n", Value);
2985             LeaveCriticalSection(&ddraw_cs);
2986             return DDERR_INVALIDPARAMS;
2987         }
2988         else
2989         {
2990             mat = This->Handles[Value - 1].ptr;
2991         }
2992
2993         if (mat != NULL)
2994         {
2995             TRACE(" activating material %p.\n", mat);
2996             mat->activate(mat);
2997         }
2998         else
2999         {
3000             FIXME(" D3DLIGHTSTATE_MATERIAL called with NULL material !!!\n");
3001         }
3002         This->material = Value;
3003     }
3004     else if (LightStateType == D3DLIGHTSTATE_COLORMODEL /* 3 */)
3005     {
3006         switch (Value)
3007         {
3008             case D3DCOLOR_MONO:
3009                 ERR("DDCOLOR_MONO should not happen!\n");
3010                 break;
3011             case D3DCOLOR_RGB:
3012                 /* We are already in this mode */
3013                 TRACE("Setting color model to RGB (no-op).\n");
3014                 break;
3015             default:
3016                 ERR("Unknown color model!\n");
3017                 LeaveCriticalSection(&ddraw_cs);
3018                 return DDERR_INVALIDPARAMS;
3019         }
3020     }
3021     else
3022     {
3023         D3DRENDERSTATETYPE rs;
3024         switch (LightStateType)
3025         {
3026             case D3DLIGHTSTATE_AMBIENT:       /* 2 */
3027                 rs = D3DRENDERSTATE_AMBIENT;
3028                 break;          
3029             case D3DLIGHTSTATE_FOGMODE:       /* 4 */
3030                 rs = D3DRENDERSTATE_FOGVERTEXMODE;
3031                 break;
3032             case D3DLIGHTSTATE_FOGSTART:      /* 5 */
3033                 rs = D3DRENDERSTATE_FOGSTART;
3034                 break;
3035             case D3DLIGHTSTATE_FOGEND:        /* 6 */
3036                 rs = D3DRENDERSTATE_FOGEND;
3037                 break;
3038             case D3DLIGHTSTATE_FOGDENSITY:    /* 7 */
3039                 rs = D3DRENDERSTATE_FOGDENSITY;
3040                 break;
3041             case D3DLIGHTSTATE_COLORVERTEX:   /* 8 */
3042                 rs = D3DRENDERSTATE_COLORVERTEX;
3043                 break;
3044             default:
3045                 ERR("Unknown D3DLIGHTSTATETYPE %d.\n", LightStateType);
3046                 LeaveCriticalSection(&ddraw_cs);
3047                 return DDERR_INVALIDPARAMS;
3048         }
3049
3050         hr = IDirect3DDevice7_SetRenderState((IDirect3DDevice7 *)This, rs, Value);
3051         LeaveCriticalSection(&ddraw_cs);
3052         return hr;
3053     }
3054
3055     LeaveCriticalSection(&ddraw_cs);
3056     return D3D_OK;
3057 }
3058
3059 static HRESULT WINAPI
3060 Thunk_IDirect3DDeviceImpl_2_SetLightState(IDirect3DDevice2 *iface,
3061                                           D3DLIGHTSTATETYPE LightStateType,
3062                                           DWORD Value)
3063 {
3064     IDirect3DDeviceImpl *This = device_from_device2(iface);
3065     TRACE_(ddraw_thunk)("(%p)->(%08x,%08x) thunking to IDirect3DDevice3 interface.\n", This, LightStateType, Value);
3066     return IDirect3DDevice3_SetLightState((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, LightStateType, Value);
3067 }
3068
3069 /*****************************************************************************
3070  * IDirect3DDevice3::GetLightState
3071  *
3072  * Returns the current setting of a light state. The state is read from
3073  * the Direct3DDevice7 render state.
3074  *
3075  * Version 2 and 3
3076  *
3077  * Params:
3078  *  LightStateType: The light state to return
3079  *  Value: The address to store the light state setting at
3080  *
3081  * Returns:
3082  *  D3D_OK on success
3083  *  DDDERR_INVALIDPARAMS if the parameters were incorrect
3084  *  Also see IDirect3DDevice7::GetRenderState
3085  *
3086  *****************************************************************************/
3087 static HRESULT WINAPI
3088 IDirect3DDeviceImpl_3_GetLightState(IDirect3DDevice3 *iface,
3089                                     D3DLIGHTSTATETYPE LightStateType,
3090                                     DWORD *Value)
3091 {
3092     IDirect3DDeviceImpl *This = device_from_device3(iface);
3093     HRESULT hr;
3094
3095     TRACE("(%p)->(%08x,%p)\n", This, LightStateType, Value);
3096
3097     if (!LightStateType && (LightStateType > D3DLIGHTSTATE_COLORVERTEX))
3098     {
3099         TRACE("Unexpected Light State Type\n");
3100         return DDERR_INVALIDPARAMS;
3101     }
3102
3103     if(!Value)
3104         return DDERR_INVALIDPARAMS;
3105
3106     EnterCriticalSection(&ddraw_cs);
3107     if (LightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */)
3108     {
3109         *Value = This->material;
3110     }
3111     else if (LightStateType == D3DLIGHTSTATE_COLORMODEL /* 3 */)
3112     {
3113         *Value = D3DCOLOR_RGB;
3114     }
3115     else
3116     {
3117         D3DRENDERSTATETYPE rs;
3118         switch (LightStateType)
3119         {
3120             case D3DLIGHTSTATE_AMBIENT:       /* 2 */
3121                 rs = D3DRENDERSTATE_AMBIENT;
3122                 break;          
3123             case D3DLIGHTSTATE_FOGMODE:       /* 4 */
3124                 rs = D3DRENDERSTATE_FOGVERTEXMODE;
3125                 break;
3126             case D3DLIGHTSTATE_FOGSTART:      /* 5 */
3127                 rs = D3DRENDERSTATE_FOGSTART;
3128                 break;
3129             case D3DLIGHTSTATE_FOGEND:        /* 6 */
3130                 rs = D3DRENDERSTATE_FOGEND;
3131                 break;
3132             case D3DLIGHTSTATE_FOGDENSITY:    /* 7 */
3133                 rs = D3DRENDERSTATE_FOGDENSITY;
3134                 break;
3135             case D3DLIGHTSTATE_COLORVERTEX:   /* 8 */
3136                 rs = D3DRENDERSTATE_COLORVERTEX;
3137                 break;
3138             default:
3139                 ERR("Unknown D3DLIGHTSTATETYPE %d.\n", LightStateType);
3140                 LeaveCriticalSection(&ddraw_cs);
3141                 return DDERR_INVALIDPARAMS;
3142         }
3143
3144         hr = IDirect3DDevice7_GetRenderState((IDirect3DDevice7 *)This, rs, Value);
3145         LeaveCriticalSection(&ddraw_cs);
3146         return hr;
3147     }
3148
3149     LeaveCriticalSection(&ddraw_cs);
3150     return D3D_OK;
3151 }
3152
3153 static HRESULT WINAPI
3154 Thunk_IDirect3DDeviceImpl_2_GetLightState(IDirect3DDevice2 *iface,
3155                                           D3DLIGHTSTATETYPE LightStateType,
3156                                           DWORD *Value)
3157 {
3158     IDirect3DDeviceImpl *This = device_from_device2(iface);
3159     TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice3 interface.\n", This, LightStateType, Value);
3160     return IDirect3DDevice3_GetLightState((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, LightStateType, Value);
3161 }
3162
3163 /*****************************************************************************
3164  * IDirect3DDevice7::SetTransform
3165  *
3166  * Assigns a D3DMATRIX to a transform type. The transform types are defined
3167  * in include/d3dtypes.h.
3168  * The D3DTRANSFORMSTATE_WORLD (=1) is translated to D3DTS_WORLDMATRIX(0)
3169  * (=255) for wined3d, because the 1 transform state was removed in d3d8
3170  * and WineD3D already understands the replacement D3DTS_WORLDMATRIX(0)
3171  *
3172  * Version 2, 3 and 7
3173  *
3174  * Params:
3175  *  TransformStateType: transform state to set
3176  *  Matrix: Matrix to assign to the state
3177  *
3178  * Returns:
3179  *  D3D_OK on success
3180  *  DDERR_INVALIDPARAMS if Matrix == NULL
3181  *  For details see IWineD3DDevice::SetTransform
3182  *
3183  *****************************************************************************/
3184 static HRESULT
3185 IDirect3DDeviceImpl_7_SetTransform(IDirect3DDevice7 *iface,
3186                                    D3DTRANSFORMSTATETYPE TransformStateType,
3187                                    D3DMATRIX *Matrix)
3188 {
3189     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
3190     D3DTRANSFORMSTATETYPE type;
3191     HRESULT hr;
3192     TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, Matrix);
3193
3194     switch(TransformStateType)
3195     {
3196         case D3DTRANSFORMSTATE_WORLD :  type = WINED3DTS_WORLDMATRIX(0); break;
3197         case D3DTRANSFORMSTATE_WORLD1:  type = WINED3DTS_WORLDMATRIX(1); break;
3198         case D3DTRANSFORMSTATE_WORLD2:  type = WINED3DTS_WORLDMATRIX(2); break;
3199         case D3DTRANSFORMSTATE_WORLD3:  type = WINED3DTS_WORLDMATRIX(3); break;
3200         default:                        type = TransformStateType;
3201     }
3202
3203     if(!Matrix)
3204        return DDERR_INVALIDPARAMS;
3205
3206     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
3207     EnterCriticalSection(&ddraw_cs);
3208     hr = IWineD3DDevice_SetTransform(This->wineD3DDevice,
3209                                      type,
3210                                      (WINED3DMATRIX*) Matrix);
3211     LeaveCriticalSection(&ddraw_cs);
3212     return hr;
3213 }
3214
3215 static HRESULT WINAPI
3216 IDirect3DDeviceImpl_7_SetTransform_FPUSetup(IDirect3DDevice7 *iface,
3217                                    D3DTRANSFORMSTATETYPE TransformStateType,
3218                                    D3DMATRIX *Matrix)
3219 {
3220     return IDirect3DDeviceImpl_7_SetTransform(iface, TransformStateType, Matrix);
3221 }
3222
3223 static HRESULT WINAPI
3224 IDirect3DDeviceImpl_7_SetTransform_FPUPreserve(IDirect3DDevice7 *iface,
3225                                    D3DTRANSFORMSTATETYPE TransformStateType,
3226                                    D3DMATRIX *Matrix)
3227 {
3228     HRESULT hr;
3229     WORD old_fpucw;
3230
3231     old_fpucw = d3d_fpu_setup();
3232     hr = IDirect3DDeviceImpl_7_SetTransform(iface, TransformStateType, Matrix);
3233     set_fpu_control_word(old_fpucw);
3234
3235     return hr;
3236 }
3237
3238 static HRESULT WINAPI
3239 Thunk_IDirect3DDeviceImpl_3_SetTransform(IDirect3DDevice3 *iface,
3240                                          D3DTRANSFORMSTATETYPE TransformStateType,
3241                                          D3DMATRIX *D3DMatrix)
3242 {
3243     IDirect3DDeviceImpl *This = device_from_device3(iface);
3244     TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
3245     return IDirect3DDevice7_SetTransform((IDirect3DDevice7 *)This, TransformStateType, D3DMatrix);
3246 }
3247
3248 static HRESULT WINAPI
3249 Thunk_IDirect3DDeviceImpl_2_SetTransform(IDirect3DDevice2 *iface,
3250                                          D3DTRANSFORMSTATETYPE TransformStateType,
3251                                          D3DMATRIX *D3DMatrix)
3252 {
3253     IDirect3DDeviceImpl *This = device_from_device2(iface);
3254     TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
3255     return IDirect3DDevice7_SetTransform((IDirect3DDevice7 *)This, TransformStateType, D3DMatrix);
3256 }
3257
3258 /*****************************************************************************
3259  * IDirect3DDevice7::GetTransform
3260  *
3261  * Returns the matrix assigned to a transform state
3262  * D3DTRANSFORMSTATE_WORLD is translated to D3DTS_WORLDMATRIX(0), see
3263  * SetTransform
3264  *
3265  * Params:
3266  *  TransformStateType: State to read the matrix from
3267  *  Matrix: Address to store the matrix at
3268  *
3269  * Returns:
3270  *  D3D_OK on success
3271  *  DDERR_INVALIDPARAMS if Matrix == NULL
3272  *  For details, see IWineD3DDevice::GetTransform
3273  *
3274  *****************************************************************************/
3275 static HRESULT
3276 IDirect3DDeviceImpl_7_GetTransform(IDirect3DDevice7 *iface,
3277                                    D3DTRANSFORMSTATETYPE TransformStateType,
3278                                    D3DMATRIX *Matrix)
3279 {
3280     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
3281     D3DTRANSFORMSTATETYPE type;
3282     HRESULT hr;
3283     TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, Matrix);
3284
3285     switch(TransformStateType)
3286     {
3287         case D3DTRANSFORMSTATE_WORLD :  type = WINED3DTS_WORLDMATRIX(0); break;
3288         case D3DTRANSFORMSTATE_WORLD1:  type = WINED3DTS_WORLDMATRIX(1); break;
3289         case D3DTRANSFORMSTATE_WORLD2:  type = WINED3DTS_WORLDMATRIX(2); break;
3290         case D3DTRANSFORMSTATE_WORLD3:  type = WINED3DTS_WORLDMATRIX(3); break;
3291         default:                        type = TransformStateType;
3292     }
3293
3294     if(!Matrix)
3295         return DDERR_INVALIDPARAMS;
3296
3297     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
3298     EnterCriticalSection(&ddraw_cs);
3299     hr = IWineD3DDevice_GetTransform(This->wineD3DDevice, type, (WINED3DMATRIX*) Matrix);
3300     LeaveCriticalSection(&ddraw_cs);
3301     return hr;
3302 }
3303
3304 static HRESULT WINAPI
3305 IDirect3DDeviceImpl_7_GetTransform_FPUSetup(IDirect3DDevice7 *iface,
3306                                    D3DTRANSFORMSTATETYPE TransformStateType,
3307                                    D3DMATRIX *Matrix)
3308 {
3309     return IDirect3DDeviceImpl_7_GetTransform(iface, TransformStateType, Matrix);
3310 }
3311
3312 static HRESULT WINAPI
3313 IDirect3DDeviceImpl_7_GetTransform_FPUPreserve(IDirect3DDevice7 *iface,
3314                                    D3DTRANSFORMSTATETYPE TransformStateType,
3315                                    D3DMATRIX *Matrix)
3316 {
3317     HRESULT hr;
3318     WORD old_fpucw;
3319
3320     old_fpucw = d3d_fpu_setup();
3321     hr = IDirect3DDeviceImpl_7_GetTransform(iface, TransformStateType, Matrix);
3322     set_fpu_control_word(old_fpucw);
3323
3324     return hr;
3325 }
3326
3327 static HRESULT WINAPI
3328 Thunk_IDirect3DDeviceImpl_3_GetTransform(IDirect3DDevice3 *iface,
3329                                          D3DTRANSFORMSTATETYPE TransformStateType,
3330                                          D3DMATRIX *D3DMatrix)
3331 {
3332     IDirect3DDeviceImpl *This = device_from_device3(iface);
3333     TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
3334     return IDirect3DDevice7_GetTransform((IDirect3DDevice7 *)This, TransformStateType, D3DMatrix);
3335 }
3336
3337 static HRESULT WINAPI
3338 Thunk_IDirect3DDeviceImpl_2_GetTransform(IDirect3DDevice2 *iface,
3339                                          D3DTRANSFORMSTATETYPE TransformStateType,
3340                                          D3DMATRIX *D3DMatrix)
3341 {
3342     IDirect3DDeviceImpl *This = device_from_device2(iface);
3343     TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
3344     return IDirect3DDevice7_GetTransform((IDirect3DDevice7 *)This, TransformStateType, D3DMatrix);
3345 }
3346
3347 /*****************************************************************************
3348  * IDirect3DDevice7::MultiplyTransform
3349  *
3350  * Multiplies the already-set transform matrix of a transform state
3351  * with another matrix. For the world matrix, see SetTransform
3352  *
3353  * Version 2, 3 and 7
3354  *
3355  * Params:
3356  *  TransformStateType: Transform state to multiply
3357  *  D3DMatrix Matrix to multiply with.
3358  *
3359  * Returns
3360  *  D3D_OK on success
3361  *  DDERR_INVALIDPARAMS if D3DMatrix is NULL
3362  *  For details, see IWineD3DDevice::MultiplyTransform
3363  *
3364  *****************************************************************************/
3365 static HRESULT
3366 IDirect3DDeviceImpl_7_MultiplyTransform(IDirect3DDevice7 *iface,
3367                                         D3DTRANSFORMSTATETYPE TransformStateType,
3368                                         D3DMATRIX *D3DMatrix)
3369 {
3370     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
3371     HRESULT hr;
3372     D3DTRANSFORMSTATETYPE type;
3373     TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, D3DMatrix);
3374
3375     switch(TransformStateType)
3376     {
3377         case D3DTRANSFORMSTATE_WORLD :  type = WINED3DTS_WORLDMATRIX(0); break;
3378         case D3DTRANSFORMSTATE_WORLD1:  type = WINED3DTS_WORLDMATRIX(1); break;
3379         case D3DTRANSFORMSTATE_WORLD2:  type = WINED3DTS_WORLDMATRIX(2); break;
3380         case D3DTRANSFORMSTATE_WORLD3:  type = WINED3DTS_WORLDMATRIX(3); break;
3381         default:                        type = TransformStateType;
3382     }
3383
3384     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
3385     EnterCriticalSection(&ddraw_cs);
3386     hr = IWineD3DDevice_MultiplyTransform(This->wineD3DDevice,
3387                                           type,
3388                                           (WINED3DMATRIX*) D3DMatrix);
3389     LeaveCriticalSection(&ddraw_cs);
3390     return hr;
3391 }
3392
3393 static HRESULT WINAPI
3394 IDirect3DDeviceImpl_7_MultiplyTransform_FPUSetup(IDirect3DDevice7 *iface,
3395                                         D3DTRANSFORMSTATETYPE TransformStateType,
3396                                         D3DMATRIX *D3DMatrix)
3397 {
3398     return IDirect3DDeviceImpl_7_MultiplyTransform(iface, TransformStateType, D3DMatrix);
3399 }
3400
3401 static HRESULT WINAPI
3402 IDirect3DDeviceImpl_7_MultiplyTransform_FPUPreserve(IDirect3DDevice7 *iface,
3403                                         D3DTRANSFORMSTATETYPE TransformStateType,
3404                                         D3DMATRIX *D3DMatrix)
3405 {
3406     HRESULT hr;
3407     WORD old_fpucw;
3408
3409     old_fpucw = d3d_fpu_setup();
3410     hr = IDirect3DDeviceImpl_7_MultiplyTransform(iface, TransformStateType, D3DMatrix);
3411     set_fpu_control_word(old_fpucw);
3412
3413     return hr;
3414 }
3415
3416 static HRESULT WINAPI
3417 Thunk_IDirect3DDeviceImpl_3_MultiplyTransform(IDirect3DDevice3 *iface,
3418                                               D3DTRANSFORMSTATETYPE TransformStateType,
3419                                               D3DMATRIX *D3DMatrix)
3420 {
3421     IDirect3DDeviceImpl *This = device_from_device3(iface);
3422     TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
3423     return IDirect3DDevice7_MultiplyTransform((IDirect3DDevice7 *)This, TransformStateType, D3DMatrix);
3424 }
3425
3426 static HRESULT WINAPI
3427 Thunk_IDirect3DDeviceImpl_2_MultiplyTransform(IDirect3DDevice2 *iface,
3428                                               D3DTRANSFORMSTATETYPE TransformStateType,
3429                                               D3DMATRIX *D3DMatrix)
3430 {
3431     IDirect3DDeviceImpl *This = device_from_device2(iface);
3432     TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
3433     return IDirect3DDevice7_MultiplyTransform((IDirect3DDevice7 *)This, TransformStateType, D3DMatrix);
3434 }
3435
3436 /*****************************************************************************
3437  * IDirect3DDevice7::DrawPrimitive
3438  *
3439  * Draws primitives based on vertices in an application-provided pointer
3440  *
3441  * Version 2, 3 and 7. The IDirect3DDevice2 thunk converts the fixed vertex type into
3442  * an FVF format for D3D7
3443  *
3444  * Params:
3445  *  PrimitiveType: The type of the primitives to draw
3446  *  Vertex type: Flexible vertex format vertex description
3447  *  Vertices: Pointer to the vertex array
3448  *  VertexCount: The number of vertices to draw
3449  *  Flags: As usual a few flags
3450  *
3451  * Returns:
3452  *  D3D_OK on success
3453  *  DDERR_INVALIDPARAMS if Vertices is NULL
3454  *  For details, see IWineD3DDevice::DrawPrimitiveUP
3455  *
3456  *****************************************************************************/
3457 static HRESULT
3458 IDirect3DDeviceImpl_7_DrawPrimitive(IDirect3DDevice7 *iface,
3459                                     D3DPRIMITIVETYPE PrimitiveType,
3460                                     DWORD VertexType,
3461                                     void *Vertices,
3462                                     DWORD VertexCount,
3463                                     DWORD Flags)
3464 {
3465     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
3466     UINT PrimitiveCount, stride;
3467     HRESULT hr;
3468     TRACE("(%p)->(%08x,%08x,%p,%08x,%08x): Relay!\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
3469
3470     if(!Vertices)
3471         return DDERR_INVALIDPARAMS;
3472
3473     /* Get the vertex count */
3474     switch(PrimitiveType)
3475     {
3476       case D3DPT_POINTLIST: 
3477         PrimitiveCount = VertexCount;
3478         break;
3479
3480       case D3DPT_LINELIST: 
3481         PrimitiveCount = VertexCount / 2;
3482         break;
3483
3484       case D3DPT_LINESTRIP:
3485         PrimitiveCount = VertexCount - 1;
3486         break;
3487
3488       case D3DPT_TRIANGLELIST:
3489         PrimitiveCount = VertexCount / 3;
3490         break;
3491
3492       case D3DPT_TRIANGLESTRIP:
3493         PrimitiveCount = VertexCount - 2;
3494         break;
3495
3496       case D3DPT_TRIANGLEFAN:
3497         PrimitiveCount = VertexCount - 2;
3498         break;
3499
3500       default:
3501         return DDERR_INVALIDPARAMS;
3502     }
3503
3504     /* Get the stride */
3505     stride = get_flexible_vertex_size(VertexType);
3506
3507     /* Set the FVF */
3508     EnterCriticalSection(&ddraw_cs);
3509     hr = IWineD3DDevice_SetVertexDeclaration(This->wineD3DDevice,
3510                                              IDirectDrawImpl_FindDecl(This->ddraw, VertexType));
3511     if(hr != D3D_OK)
3512     {
3513         LeaveCriticalSection(&ddraw_cs);
3514         return hr;
3515     }
3516
3517     /* This method translates to the user pointer draw of WineD3D */
3518     hr = IWineD3DDevice_DrawPrimitiveUP(This->wineD3DDevice,
3519                                         PrimitiveType,
3520                                         PrimitiveCount,
3521                                         Vertices,
3522                                         stride);
3523     LeaveCriticalSection(&ddraw_cs);
3524     return hr;
3525 }
3526
3527 static HRESULT WINAPI
3528 IDirect3DDeviceImpl_7_DrawPrimitive_FPUSetup(IDirect3DDevice7 *iface,
3529                                     D3DPRIMITIVETYPE PrimitiveType,
3530                                     DWORD VertexType,
3531                                     void *Vertices,
3532                                     DWORD VertexCount,
3533                                     DWORD Flags)
3534 {
3535     return IDirect3DDeviceImpl_7_DrawPrimitive(iface, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
3536 }
3537
3538 static HRESULT WINAPI
3539 IDirect3DDeviceImpl_7_DrawPrimitive_FPUPreserve(IDirect3DDevice7 *iface,
3540                                     D3DPRIMITIVETYPE PrimitiveType,
3541                                     DWORD VertexType,
3542                                     void *Vertices,
3543                                     DWORD VertexCount,
3544                                     DWORD Flags)
3545 {
3546     HRESULT hr;
3547     WORD old_fpucw;
3548
3549     old_fpucw = d3d_fpu_setup();
3550     hr = IDirect3DDeviceImpl_7_DrawPrimitive(iface, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
3551     set_fpu_control_word(old_fpucw);
3552
3553     return hr;
3554 }
3555
3556 static HRESULT WINAPI
3557 Thunk_IDirect3DDeviceImpl_3_DrawPrimitive(IDirect3DDevice3 *iface,
3558                                           D3DPRIMITIVETYPE PrimitiveType,
3559                                           DWORD VertexType,
3560                                           void *Vertices,
3561                                           DWORD VertexCount,
3562                                           DWORD Flags)
3563 {
3564     IDirect3DDeviceImpl *This = device_from_device3(iface);
3565     TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
3566     return IDirect3DDevice7_DrawPrimitive((IDirect3DDevice7 *)This,
3567             PrimitiveType, VertexType, Vertices, VertexCount, Flags);
3568 }
3569
3570 static HRESULT WINAPI
3571 Thunk_IDirect3DDeviceImpl_2_DrawPrimitive(IDirect3DDevice2 *iface,
3572                                           D3DPRIMITIVETYPE PrimitiveType,
3573                                           D3DVERTEXTYPE VertexType,
3574                                           void *Vertices,
3575                                           DWORD VertexCount,
3576                                           DWORD Flags)
3577 {
3578     IDirect3DDeviceImpl *This = device_from_device2(iface);
3579     DWORD FVF;
3580     TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
3581
3582     switch(VertexType)
3583     {
3584         case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
3585         case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
3586         case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
3587         default:
3588             ERR("Unexpected vertex type %d\n", VertexType);
3589             return DDERR_INVALIDPARAMS;  /* Should never happen */
3590     }
3591
3592     return IDirect3DDevice7_DrawPrimitive((IDirect3DDevice7 *)This, PrimitiveType, FVF, Vertices, VertexCount, Flags);
3593 }
3594
3595 /*****************************************************************************
3596  * IDirect3DDevice7::DrawIndexedPrimitive
3597  *
3598  * Draws vertices from an application-provided pointer, based on the index
3599  * numbers in a WORD array.
3600  *
3601  * Version 2, 3 and 7. The version 7 thunk translates the vertex type into
3602  * an FVF format for D3D7
3603  *
3604  * Params:
3605  *  PrimitiveType: The primitive type to draw
3606  *  VertexType: The FVF vertex description
3607  *  Vertices: Pointer to the vertex array
3608  *  VertexCount: ?
3609  *  Indices: Pointer to the index array
3610  *  IndexCount: Number of indices = Number of vertices to draw
3611  *  Flags: As usual, some flags
3612  *
3613  * Returns:
3614  *  D3D_OK on success
3615  *  DDERR_INVALIDPARAMS if Vertices or Indices is NULL
3616  *  For details, see IWineD3DDevice::DrawIndexedPrimitiveUP
3617  *
3618  *****************************************************************************/
3619 static HRESULT
3620 IDirect3DDeviceImpl_7_DrawIndexedPrimitive(IDirect3DDevice7 *iface,
3621                                            D3DPRIMITIVETYPE PrimitiveType,
3622                                            DWORD VertexType,
3623                                            void *Vertices,
3624                                            DWORD VertexCount,
3625                                            WORD *Indices,
3626                                            DWORD IndexCount,
3627                                            DWORD Flags)
3628 {
3629     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
3630     UINT PrimitiveCount = 0;
3631     HRESULT hr;
3632     TRACE("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x): Relay!\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3633
3634     /* Get the primitive number */
3635     switch(PrimitiveType)
3636     {
3637       case D3DPT_POINTLIST: 
3638         PrimitiveCount = IndexCount;
3639         break;
3640
3641       case D3DPT_LINELIST: 
3642         PrimitiveCount = IndexCount / 2;
3643         break;
3644
3645       case D3DPT_LINESTRIP:
3646         PrimitiveCount = IndexCount - 1;
3647         break;
3648
3649       case D3DPT_TRIANGLELIST:
3650         PrimitiveCount = IndexCount / 3;
3651         break;
3652
3653       case D3DPT_TRIANGLESTRIP:
3654         PrimitiveCount = IndexCount - 2;
3655         break;
3656
3657       case D3DPT_TRIANGLEFAN:
3658         PrimitiveCount = IndexCount - 2;
3659         break;
3660
3661       default:
3662         return DDERR_INVALIDPARAMS;
3663     }
3664
3665     /* Set the D3DDevice's FVF */
3666     EnterCriticalSection(&ddraw_cs);
3667     hr = IWineD3DDevice_SetVertexDeclaration(This->wineD3DDevice,
3668                                              IDirectDrawImpl_FindDecl(This->ddraw, VertexType));
3669     if(FAILED(hr))
3670     {
3671         ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr);
3672         LeaveCriticalSection(&ddraw_cs);
3673         return hr;
3674     }
3675
3676     hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->wineD3DDevice, PrimitiveType, 0 /* MinVertexIndex */,
3677             VertexCount /* UINT NumVertexIndex */, PrimitiveCount, Indices, WINED3DFMT_R16_UINT, Vertices,
3678             get_flexible_vertex_size(VertexType));
3679     LeaveCriticalSection(&ddraw_cs);
3680     return hr;
3681 }
3682
3683 static HRESULT WINAPI
3684 IDirect3DDeviceImpl_7_DrawIndexedPrimitive_FPUSetup(IDirect3DDevice7 *iface,
3685                                            D3DPRIMITIVETYPE PrimitiveType,
3686                                            DWORD VertexType,
3687                                            void *Vertices,
3688                                            DWORD VertexCount,
3689                                            WORD *Indices,
3690                                            DWORD IndexCount,
3691                                            DWORD Flags)
3692 {
3693     return IDirect3DDeviceImpl_7_DrawIndexedPrimitive(iface, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3694 }
3695
3696 static HRESULT WINAPI
3697 IDirect3DDeviceImpl_7_DrawIndexedPrimitive_FPUPreserve(IDirect3DDevice7 *iface,
3698                                            D3DPRIMITIVETYPE PrimitiveType,
3699                                            DWORD VertexType,
3700                                            void *Vertices,
3701                                            DWORD VertexCount,
3702                                            WORD *Indices,
3703                                            DWORD IndexCount,
3704                                            DWORD Flags)
3705 {
3706     HRESULT hr;
3707     WORD old_fpucw;
3708
3709     old_fpucw = d3d_fpu_setup();
3710     hr = IDirect3DDeviceImpl_7_DrawIndexedPrimitive(iface, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3711     set_fpu_control_word(old_fpucw);
3712
3713     return hr;
3714 }
3715
3716 static HRESULT WINAPI
3717 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive(IDirect3DDevice3 *iface,
3718                                                  D3DPRIMITIVETYPE PrimitiveType,
3719                                                  DWORD VertexType,
3720                                                  void *Vertices,
3721                                                  DWORD VertexCount,
3722                                                  WORD *Indices,
3723                                                  DWORD IndexCount,
3724                                                  DWORD Flags)
3725 {
3726     IDirect3DDeviceImpl *This = device_from_device3(iface);
3727     TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3728     return IDirect3DDevice7_DrawIndexedPrimitive((IDirect3DDevice7 *)This,
3729             PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3730 }
3731
3732 static HRESULT WINAPI
3733 Thunk_IDirect3DDeviceImpl_2_DrawIndexedPrimitive(IDirect3DDevice2 *iface,
3734                                                  D3DPRIMITIVETYPE PrimitiveType,
3735                                                  D3DVERTEXTYPE VertexType,
3736                                                  void *Vertices,
3737                                                  DWORD VertexCount,
3738                                                  WORD *Indices,
3739                                                  DWORD IndexCount,
3740                                                  DWORD Flags)
3741 {
3742     DWORD FVF;
3743     IDirect3DDeviceImpl *This = device_from_device2(iface);
3744     TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3745
3746     switch(VertexType)
3747     {
3748         case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
3749         case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
3750         case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
3751         default:
3752             ERR("Unexpected vertex type %d\n", VertexType);
3753             return DDERR_INVALIDPARAMS;  /* Should never happen */
3754     }
3755
3756     return IDirect3DDevice7_DrawIndexedPrimitive((IDirect3DDevice7 *)This,
3757             PrimitiveType, FVF, Vertices, VertexCount, Indices, IndexCount, Flags);
3758 }
3759
3760 /*****************************************************************************
3761  * IDirect3DDevice7::SetClipStatus
3762  *
3763  * Sets the clip status. This defines things as clipping conditions and
3764  * the extents of the clipping region.
3765  *
3766  * Version 2, 3 and 7
3767  *
3768  * Params:
3769  *  ClipStatus:
3770  *
3771  * Returns:
3772  *  D3D_OK because it's a stub
3773  *  (DDERR_INVALIDPARAMS if ClipStatus == NULL)
3774  *
3775  *****************************************************************************/
3776 static HRESULT WINAPI
3777 IDirect3DDeviceImpl_7_SetClipStatus(IDirect3DDevice7 *iface,
3778                                     D3DCLIPSTATUS *ClipStatus)
3779 {
3780     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
3781     FIXME("(%p)->(%p): Stub!\n", This, ClipStatus);
3782
3783     /* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them
3784      * Perhaps this needs a new data type and an additional IWineD3DDevice method
3785      */
3786     /* return IWineD3DDevice_SetClipStatus(This->wineD3DDevice, ClipStatus);*/
3787     return D3D_OK;
3788 }
3789
3790 static HRESULT WINAPI
3791 Thunk_IDirect3DDeviceImpl_3_SetClipStatus(IDirect3DDevice3 *iface,
3792                                           D3DCLIPSTATUS *ClipStatus)
3793 {
3794     IDirect3DDeviceImpl *This = device_from_device3(iface);
3795     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
3796     return IDirect3DDevice7_SetClipStatus((IDirect3DDevice7 *)This, ClipStatus);
3797 }
3798
3799 static HRESULT WINAPI
3800 Thunk_IDirect3DDeviceImpl_2_SetClipStatus(IDirect3DDevice2 *iface,
3801                                           D3DCLIPSTATUS *ClipStatus)
3802 {
3803     IDirect3DDeviceImpl *This = device_from_device2(iface);
3804     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
3805     return IDirect3DDevice7_SetClipStatus((IDirect3DDevice7 *)This, ClipStatus);
3806 }
3807
3808 /*****************************************************************************
3809  * IDirect3DDevice7::GetClipStatus
3810  *
3811  * Returns the clip status
3812  *
3813  * Params:
3814  *  ClipStatus: Address to write the clip status to
3815  *
3816  * Returns:
3817  *  D3D_OK because it's a stub
3818  *
3819  *****************************************************************************/
3820 static HRESULT WINAPI
3821 IDirect3DDeviceImpl_7_GetClipStatus(IDirect3DDevice7 *iface,
3822                                     D3DCLIPSTATUS *ClipStatus)
3823 {
3824     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
3825     FIXME("(%p)->(%p): Stub!\n", This, ClipStatus);
3826
3827     /* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them */
3828     /* return IWineD3DDevice_GetClipStatus(This->wineD3DDevice, ClipStatus);*/
3829     return D3D_OK;
3830 }
3831
3832 static HRESULT WINAPI
3833 Thunk_IDirect3DDeviceImpl_3_GetClipStatus(IDirect3DDevice3 *iface,
3834                                           D3DCLIPSTATUS *ClipStatus)
3835 {
3836     IDirect3DDeviceImpl *This = device_from_device3(iface);
3837     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
3838     return IDirect3DDevice7_GetClipStatus((IDirect3DDevice7 *)This, ClipStatus);
3839 }
3840
3841 static HRESULT WINAPI
3842 Thunk_IDirect3DDeviceImpl_2_GetClipStatus(IDirect3DDevice2 *iface,
3843                                           D3DCLIPSTATUS *ClipStatus)
3844 {
3845     IDirect3DDeviceImpl *This = device_from_device2(iface);
3846     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
3847     return IDirect3DDevice7_GetClipStatus((IDirect3DDevice7 *)This, ClipStatus);
3848 }
3849
3850 /*****************************************************************************
3851  * IDirect3DDevice::DrawPrimitiveStrided
3852  *
3853  * Draws vertices described by a D3DDRAWPRIMITIVESTRIDEDDATA structure.
3854  *
3855  * Version 3 and 7
3856  *
3857  * Params:
3858  *  PrimitiveType: The primitive type to draw
3859  *  VertexType: The FVF description of the vertices to draw (for the stride??)
3860  *  D3DDrawPrimStrideData: A D3DDRAWPRIMITIVESTRIDEDDATA structure describing
3861  *                         the vertex data locations
3862  *  VertexCount: The number of vertices to draw
3863  *  Flags: Some flags
3864  *
3865  * Returns:
3866  *  D3D_OK, because it's a stub
3867  *  (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL)
3868  *  (For details, see IWineD3DDevice::DrawPrimitiveStrided)
3869  *
3870  *****************************************************************************/
3871 static HRESULT
3872 IDirect3DDeviceImpl_7_DrawPrimitiveStrided(IDirect3DDevice7 *iface,
3873                                            D3DPRIMITIVETYPE PrimitiveType,
3874                                            DWORD VertexType,
3875                                            D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3876                                            DWORD VertexCount,
3877                                            DWORD Flags)
3878 {
3879     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
3880     WineDirect3DVertexStridedData WineD3DStrided;
3881     DWORD i;
3882     UINT PrimitiveCount;
3883     HRESULT hr;
3884
3885     TRACE("(%p)->(%08x,%08x,%p,%08x,%08x): stub!\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3886
3887     memset(&WineD3DStrided, 0, sizeof(WineD3DStrided));
3888     /* Get the strided data right. the wined3d structure is a bit bigger
3889      * Watch out: The contents of the strided data are determined by the fvf,
3890      * not by the members set in D3DDrawPrimStrideData. So it's valid
3891      * to have diffuse.lpvData set to 0xdeadbeef if the diffuse flag is
3892      * not set in the fvf.
3893      */
3894     if(VertexType & D3DFVF_POSITION_MASK)
3895     {
3896         WineD3DStrided.u.s.position.lpData = D3DDrawPrimStrideData->position.lpvData;
3897         WineD3DStrided.u.s.position.dwStride = D3DDrawPrimStrideData->position.dwStride;
3898         WineD3DStrided.u.s.position.dwType = WINED3DDECLTYPE_FLOAT3;
3899         if (VertexType & D3DFVF_XYZRHW)
3900         {
3901             WineD3DStrided.u.s.position.dwType = WINED3DDECLTYPE_FLOAT4;
3902             WineD3DStrided.position_transformed = TRUE;
3903         } else
3904             WineD3DStrided.position_transformed = FALSE;
3905     }
3906
3907     if(VertexType & D3DFVF_NORMAL)
3908     {
3909         WineD3DStrided.u.s.normal.lpData = D3DDrawPrimStrideData->normal.lpvData;
3910         WineD3DStrided.u.s.normal.dwStride = D3DDrawPrimStrideData->normal.dwStride;
3911         WineD3DStrided.u.s.normal.dwType = WINED3DDECLTYPE_FLOAT3;
3912     }
3913
3914     if(VertexType & D3DFVF_DIFFUSE)
3915     {
3916         WineD3DStrided.u.s.diffuse.lpData = D3DDrawPrimStrideData->diffuse.lpvData;
3917         WineD3DStrided.u.s.diffuse.dwStride = D3DDrawPrimStrideData->diffuse.dwStride;
3918         WineD3DStrided.u.s.diffuse.dwType = WINED3DDECLTYPE_D3DCOLOR;
3919     }
3920
3921     if(VertexType & D3DFVF_SPECULAR)
3922     {
3923         WineD3DStrided.u.s.specular.lpData = D3DDrawPrimStrideData->specular.lpvData;
3924         WineD3DStrided.u.s.specular.dwStride = D3DDrawPrimStrideData->specular.dwStride;
3925         WineD3DStrided.u.s.specular.dwType = WINED3DDECLTYPE_D3DCOLOR;
3926     }
3927
3928     for( i = 0; i < GET_TEXCOUNT_FROM_FVF(VertexType); i++)
3929     {
3930         WineD3DStrided.u.s.texCoords[i].lpData = D3DDrawPrimStrideData->textureCoords[i].lpvData;
3931         WineD3DStrided.u.s.texCoords[i].dwStride = D3DDrawPrimStrideData->textureCoords[i].dwStride;
3932         switch(GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i))
3933         {
3934             case 1: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT1; break;
3935             case 2: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT2; break;
3936             case 3: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT3; break;
3937             case 4: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT4; break;
3938             default: ERR("Unexpected texture coordinate size %d\n",
3939                          GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i));
3940         }
3941     }
3942
3943     /* Get the primitive count */
3944     switch(PrimitiveType)
3945     {
3946         case D3DPT_POINTLIST: 
3947           PrimitiveCount = VertexCount;
3948           break;
3949
3950         case D3DPT_LINELIST: 
3951           PrimitiveCount = VertexCount / 2;
3952           break;
3953
3954         case D3DPT_LINESTRIP:
3955           PrimitiveCount = VertexCount - 1;
3956           break;
3957
3958         case D3DPT_TRIANGLELIST:
3959           PrimitiveCount = VertexCount / 3;
3960           break;
3961
3962         case D3DPT_TRIANGLESTRIP:
3963           PrimitiveCount = VertexCount - 2;
3964           break;
3965
3966         case D3DPT_TRIANGLEFAN:
3967           PrimitiveCount = VertexCount - 2;
3968           break;
3969
3970         default: return DDERR_INVALIDPARAMS;
3971     }
3972
3973     /* WineD3D doesn't need the FVF here */
3974     EnterCriticalSection(&ddraw_cs);
3975     hr = IWineD3DDevice_DrawPrimitiveStrided(This->wineD3DDevice,
3976                                              PrimitiveType,
3977                                              PrimitiveCount,
3978                                              &WineD3DStrided);
3979     LeaveCriticalSection(&ddraw_cs);
3980     return hr;
3981 }
3982
3983 static HRESULT WINAPI
3984 IDirect3DDeviceImpl_7_DrawPrimitiveStrided_FPUSetup(IDirect3DDevice7 *iface,
3985                                            D3DPRIMITIVETYPE PrimitiveType,
3986                                            DWORD VertexType,
3987                                            D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3988                                            DWORD VertexCount,
3989                                            DWORD Flags)
3990 {
3991     return IDirect3DDeviceImpl_7_DrawPrimitiveStrided(iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3992 }
3993
3994 static HRESULT WINAPI
3995 IDirect3DDeviceImpl_7_DrawPrimitiveStrided_FPUPreserve(IDirect3DDevice7 *iface,
3996                                            D3DPRIMITIVETYPE PrimitiveType,
3997                                            DWORD VertexType,
3998                                            D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3999                                            DWORD VertexCount,
4000                                            DWORD Flags)
4001 {
4002     HRESULT hr;
4003     WORD old_fpucw;
4004
4005     old_fpucw = d3d_fpu_setup();
4006     hr = IDirect3DDeviceImpl_7_DrawPrimitiveStrided(iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
4007     set_fpu_control_word(old_fpucw);
4008
4009     return hr;
4010 }
4011
4012 static HRESULT WINAPI
4013 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided(IDirect3DDevice3 *iface,
4014                                                  D3DPRIMITIVETYPE PrimitiveType,
4015                                                  DWORD VertexType,
4016                                                  D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
4017                                                  DWORD VertexCount,
4018                                                  DWORD Flags)
4019 {
4020     IDirect3DDeviceImpl *This = device_from_device3(iface);
4021     TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
4022     return IDirect3DDevice7_DrawPrimitiveStrided((IDirect3DDevice7 *)This,
4023             PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
4024 }
4025
4026 /*****************************************************************************
4027  * IDirect3DDevice7::DrawIndexedPrimitiveStrided
4028  *
4029  * Draws primitives specified by strided data locations based on indices
4030  *
4031  * Version 3 and 7
4032  *
4033  * Params:
4034  *  PrimitiveType:
4035  *
4036  * Returns:
4037  *  D3D_OK, because it's a stub
4038  *  (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL)
4039  *  (DDERR_INVALIDPARAMS if Indices is NULL)
4040  *  (For more details, see IWineD3DDevice::DrawIndexedPrimitiveStrided)
4041  *
4042  *****************************************************************************/
4043 static HRESULT
4044 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface,
4045                                                   D3DPRIMITIVETYPE PrimitiveType,
4046                                                   DWORD VertexType,
4047                                                   D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
4048                                                   DWORD VertexCount,
4049                                                   WORD *Indices,
4050                                                   DWORD IndexCount,
4051                                                   DWORD Flags)
4052 {
4053     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
4054     WineDirect3DVertexStridedData WineD3DStrided;
4055     DWORD i;
4056     UINT PrimitiveCount;
4057     HRESULT hr;
4058
4059     TRACE("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x)\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
4060
4061     memset(&WineD3DStrided, 0, sizeof(WineD3DStrided));
4062     /* Get the strided data right. the wined3d structure is a bit bigger
4063      * Watch out: The contents of the strided data are determined by the fvf,
4064      * not by the members set in D3DDrawPrimStrideData. So it's valid
4065      * to have diffuse.lpvData set to 0xdeadbeef if the diffuse flag is
4066      * not set in the fvf.
4067      */
4068     if(VertexType & D3DFVF_POSITION_MASK)
4069     {
4070         WineD3DStrided.u.s.position.lpData = D3DDrawPrimStrideData->position.lpvData;
4071         WineD3DStrided.u.s.position.dwStride = D3DDrawPrimStrideData->position.dwStride;
4072         WineD3DStrided.u.s.position.dwType = WINED3DDECLTYPE_FLOAT3;
4073         if (VertexType & D3DFVF_XYZRHW)
4074         {
4075             WineD3DStrided.u.s.position.dwType = WINED3DDECLTYPE_FLOAT4;
4076             WineD3DStrided.position_transformed = TRUE;
4077         } else
4078             WineD3DStrided.position_transformed = FALSE;
4079     }
4080
4081     if(VertexType & D3DFVF_NORMAL)
4082     {
4083         WineD3DStrided.u.s.normal.lpData = D3DDrawPrimStrideData->normal.lpvData;
4084         WineD3DStrided.u.s.normal.dwStride = D3DDrawPrimStrideData->normal.dwStride;
4085         WineD3DStrided.u.s.normal.dwType = WINED3DDECLTYPE_FLOAT3;
4086     }
4087
4088     if(VertexType & D3DFVF_DIFFUSE)
4089     {
4090         WineD3DStrided.u.s.diffuse.lpData = D3DDrawPrimStrideData->diffuse.lpvData;
4091         WineD3DStrided.u.s.diffuse.dwStride = D3DDrawPrimStrideData->diffuse.dwStride;
4092         WineD3DStrided.u.s.diffuse.dwType = WINED3DDECLTYPE_D3DCOLOR;
4093     }
4094
4095     if(VertexType & D3DFVF_SPECULAR)
4096     {
4097         WineD3DStrided.u.s.specular.lpData = D3DDrawPrimStrideData->specular.lpvData;
4098         WineD3DStrided.u.s.specular.dwStride = D3DDrawPrimStrideData->specular.dwStride;
4099         WineD3DStrided.u.s.specular.dwType = WINED3DDECLTYPE_D3DCOLOR;
4100     }
4101
4102     for( i = 0; i < GET_TEXCOUNT_FROM_FVF(VertexType); i++)
4103     {
4104         WineD3DStrided.u.s.texCoords[i].lpData = D3DDrawPrimStrideData->textureCoords[i].lpvData;
4105         WineD3DStrided.u.s.texCoords[i].dwStride = D3DDrawPrimStrideData->textureCoords[i].dwStride;
4106         switch(GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i))
4107         {
4108             case 1: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT1; break;
4109             case 2: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT2; break;
4110             case 3: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT3; break;
4111             case 4: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT4; break;
4112             default: ERR("Unexpected texture coordinate size %d\n",
4113                          GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i));
4114         }
4115     }
4116
4117     /* Get the primitive count */
4118     switch(PrimitiveType)
4119     {
4120         case D3DPT_POINTLIST:
4121             PrimitiveCount = IndexCount;
4122             break;
4123
4124         case D3DPT_LINELIST:
4125             PrimitiveCount = IndexCount / 2;
4126             break;
4127
4128         case D3DPT_LINESTRIP:
4129             PrimitiveCount = IndexCount - 1;
4130             break;
4131
4132         case D3DPT_TRIANGLELIST:
4133             PrimitiveCount = IndexCount / 3;
4134             break;
4135
4136         case D3DPT_TRIANGLESTRIP:
4137             PrimitiveCount = IndexCount - 2;
4138             break;
4139
4140         case D3DPT_TRIANGLEFAN:
4141             PrimitiveCount = IndexCount - 2;
4142             break;
4143
4144             default: return DDERR_INVALIDPARAMS;
4145     }
4146
4147     /* WineD3D doesn't need the FVF here */
4148     EnterCriticalSection(&ddraw_cs);
4149     hr = IWineD3DDevice_DrawIndexedPrimitiveStrided(This->wineD3DDevice, PrimitiveType,
4150             PrimitiveCount, &WineD3DStrided, VertexCount, Indices, WINED3DFMT_R16_UINT);
4151     LeaveCriticalSection(&ddraw_cs);
4152     return hr;
4153 }
4154
4155 static HRESULT WINAPI
4156 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided_FPUSetup(IDirect3DDevice7 *iface,
4157                                                   D3DPRIMITIVETYPE PrimitiveType,
4158                                                   DWORD VertexType,
4159                                                   D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
4160                                                   DWORD VertexCount,
4161                                                   WORD *Indices,
4162                                                   DWORD IndexCount,
4163                                                   DWORD Flags)
4164 {
4165     return IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
4166 }
4167
4168 static HRESULT WINAPI
4169 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided_FPUPreserve(IDirect3DDevice7 *iface,
4170                                                   D3DPRIMITIVETYPE PrimitiveType,
4171                                                   DWORD VertexType,
4172                                                   D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
4173                                                   DWORD VertexCount,
4174                                                   WORD *Indices,
4175                                                   DWORD IndexCount,
4176                                                   DWORD Flags)
4177 {
4178     HRESULT hr;
4179     WORD old_fpucw;
4180
4181     old_fpucw = d3d_fpu_setup();
4182     hr = IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
4183     set_fpu_control_word(old_fpucw);
4184
4185     return hr;
4186 }
4187
4188 static HRESULT WINAPI
4189 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided(IDirect3DDevice3 *iface,
4190                                                         D3DPRIMITIVETYPE PrimitiveType,
4191                                                         DWORD VertexType,
4192                                                         D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
4193                                                         DWORD VertexCount,
4194                                                         WORD *Indices,
4195                                                         DWORD IndexCount,
4196                                                         DWORD Flags)
4197 {
4198     IDirect3DDeviceImpl *This = device_from_device3(iface);
4199     TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
4200     return IDirect3DDevice7_DrawIndexedPrimitiveStrided((IDirect3DDevice7 *)This, PrimitiveType,
4201             VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
4202 }
4203
4204 /*****************************************************************************
4205  * IDirect3DDevice7::DrawPrimitiveVB
4206  *
4207  * Draws primitives from a vertex buffer to the screen.
4208  *
4209  * Version 3 and 7
4210  *
4211  * Params:
4212  *  PrimitiveType: Type of primitive to be rendered.
4213  *  D3DVertexBuf: Source Vertex Buffer
4214  *  StartVertex: Index of the first vertex from the buffer to be rendered
4215  *  NumVertices: Number of vertices to be rendered
4216  *  Flags: Can be D3DDP_WAIT to wait until rendering has finished
4217  *
4218  * Return values
4219  *  D3D_OK on success
4220  *  DDERR_INVALIDPARAMS if D3DVertexBuf is NULL
4221  *
4222  *****************************************************************************/
4223 static HRESULT
4224 IDirect3DDeviceImpl_7_DrawPrimitiveVB(IDirect3DDevice7 *iface,
4225                                       D3DPRIMITIVETYPE PrimitiveType,
4226                                       IDirect3DVertexBuffer7 *D3DVertexBuf,
4227                                       DWORD StartVertex,
4228                                       DWORD NumVertices,
4229                                       DWORD Flags)
4230 {
4231     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
4232     IDirect3DVertexBufferImpl *vb = (IDirect3DVertexBufferImpl *)D3DVertexBuf;
4233     UINT PrimitiveCount;
4234     HRESULT hr;
4235     DWORD stride;
4236     WINED3DVERTEXBUFFER_DESC Desc;
4237
4238     TRACE("(%p)->(%08x,%p,%08x,%08x,%08x)\n", This, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
4239
4240     /* Sanity checks */
4241     if(!vb)
4242     {
4243         ERR("(%p) No Vertex buffer specified\n", This);
4244         return DDERR_INVALIDPARAMS;
4245     }
4246
4247     /* Get the primitive count */
4248     switch(PrimitiveType)
4249     {
4250         case D3DPT_POINTLIST: 
4251           PrimitiveCount = NumVertices;
4252           break;
4253
4254         case D3DPT_LINELIST: 
4255           PrimitiveCount = NumVertices / 2;
4256           break;
4257
4258         case D3DPT_LINESTRIP:
4259           PrimitiveCount = NumVertices - 1;
4260           break;
4261
4262         case D3DPT_TRIANGLELIST:
4263           PrimitiveCount = NumVertices / 3;
4264           break;
4265
4266         case D3DPT_TRIANGLESTRIP:
4267           PrimitiveCount = NumVertices - 2;
4268           break;
4269
4270         case D3DPT_TRIANGLEFAN:
4271           PrimitiveCount = NumVertices - 2;
4272           break;
4273
4274         default:
4275           return DDERR_INVALIDPARAMS;
4276     }
4277
4278     /* Get the FVF of the vertex buffer, and its stride */
4279     EnterCriticalSection(&ddraw_cs);
4280     hr = IWineD3DVertexBuffer_GetDesc(vb->wineD3DVertexBuffer,
4281                                       &Desc);
4282     if(hr != D3D_OK)
4283     {
4284         ERR("(%p) IWineD3DVertexBuffer::GetDesc failed with hr = %08x\n", This, hr);
4285         LeaveCriticalSection(&ddraw_cs);
4286         return hr;
4287     }
4288     stride = get_flexible_vertex_size(Desc.FVF);
4289
4290     hr = IWineD3DDevice_SetVertexDeclaration(This->wineD3DDevice,
4291                                              vb->wineD3DVertexDeclaration);
4292     if(FAILED(hr))
4293     {
4294         ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr);
4295         LeaveCriticalSection(&ddraw_cs);
4296         return hr;
4297     }
4298
4299     /* Set the vertex stream source */
4300     hr = IWineD3DDevice_SetStreamSource(This->wineD3DDevice,
4301                                         0 /* StreamNumber */,
4302                                         vb->wineD3DVertexBuffer,
4303                                         0 /* StartVertex - we pass this to DrawPrimitive */,
4304                                         stride);
4305     if(hr != D3D_OK)
4306     {
4307         ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08x\n", This, hr);
4308         LeaveCriticalSection(&ddraw_cs);
4309         return hr;
4310     }
4311
4312     /* Now draw the primitives */
4313     hr = IWineD3DDevice_DrawPrimitive(This->wineD3DDevice,
4314                                       PrimitiveType,
4315                                       StartVertex,
4316                                       PrimitiveCount);
4317     LeaveCriticalSection(&ddraw_cs);
4318     return hr;
4319 }
4320
4321 static HRESULT WINAPI
4322 IDirect3DDeviceImpl_7_DrawPrimitiveVB_FPUSetup(IDirect3DDevice7 *iface,
4323                                       D3DPRIMITIVETYPE PrimitiveType,
4324                                       IDirect3DVertexBuffer7 *D3DVertexBuf,
4325                                       DWORD StartVertex,
4326                                       DWORD NumVertices,
4327                                       DWORD Flags)
4328 {
4329     return IDirect3DDeviceImpl_7_DrawPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
4330 }
4331
4332 static HRESULT WINAPI
4333 IDirect3DDeviceImpl_7_DrawPrimitiveVB_FPUPreserve(IDirect3DDevice7 *iface,
4334                                       D3DPRIMITIVETYPE PrimitiveType,
4335                                       IDirect3DVertexBuffer7 *D3DVertexBuf,
4336                                       DWORD StartVertex,
4337                                       DWORD NumVertices,
4338                                       DWORD Flags)
4339 {
4340     HRESULT hr;
4341     WORD old_fpucw;
4342
4343     old_fpucw = d3d_fpu_setup();
4344     hr = IDirect3DDeviceImpl_7_DrawPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
4345     set_fpu_control_word(old_fpucw);
4346
4347     return hr;
4348 }
4349
4350 static HRESULT WINAPI
4351 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB(IDirect3DDevice3 *iface,
4352                                             D3DPRIMITIVETYPE PrimitiveType,
4353                                             IDirect3DVertexBuffer *D3DVertexBuf,
4354                                             DWORD StartVertex,
4355                                             DWORD NumVertices,
4356                                             DWORD Flags)
4357 {
4358     IDirect3DDeviceImpl *This = device_from_device3(iface);
4359     IDirect3DVertexBufferImpl *vb = D3DVertexBuf ? vb_from_vb1(D3DVertexBuf) : NULL;
4360     TRACE_(ddraw_thunk)("(%p)->(%08x,%p,%08x,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This,  PrimitiveType, vb, StartVertex, NumVertices, Flags);
4361     return IDirect3DDevice7_DrawPrimitiveVB((IDirect3DDevice7 *)This, PrimitiveType,
4362             (IDirect3DVertexBuffer7 *)vb, StartVertex, NumVertices, Flags);
4363 }
4364
4365
4366 /*****************************************************************************
4367  * IDirect3DDevice7::DrawIndexedPrimitiveVB
4368  *
4369  * Draws primitives from a vertex buffer to the screen
4370  *
4371  * Params:
4372  *  PrimitiveType: Type of primitive to be rendered.
4373  *  D3DVertexBuf: Source Vertex Buffer
4374  *  StartVertex: Index of the first vertex from the buffer to be rendered
4375  *  NumVertices: Number of vertices to be rendered
4376  *  Indices: Array of DWORDs used to index into the Vertices
4377  *  IndexCount: Number of indices in Indices
4378  *  Flags: Can be D3DDP_WAIT to wait until rendering has finished
4379  *
4380  * Return values
4381  *
4382  *****************************************************************************/
4383 static HRESULT
4384 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
4385                                              D3DPRIMITIVETYPE PrimitiveType,
4386                                              IDirect3DVertexBuffer7 *D3DVertexBuf,
4387                                              DWORD StartVertex,
4388                                              DWORD NumVertices,
4389                                              WORD *Indices,
4390                                              DWORD IndexCount,
4391                                              DWORD Flags)
4392 {
4393     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
4394     IDirect3DVertexBufferImpl *vb = (IDirect3DVertexBufferImpl *)D3DVertexBuf;
4395     DWORD stride;
4396     UINT PrimitiveCount;
4397     WORD *LockedIndices;
4398     HRESULT hr;
4399     WINED3DVERTEXBUFFER_DESC Desc;
4400
4401     TRACE("(%p)->(%08x,%p,%d,%d,%p,%d,%08x)\n", This, PrimitiveType, vb, StartVertex, NumVertices, Indices, IndexCount, Flags);
4402
4403     /* Steps:
4404      * 1) Calculate some things: Vertex count -> Primitive count, stride, ...
4405      * 2) Upload the Indices to the index buffer
4406      * 3) Set the index source
4407      * 4) Set the Vertex Buffer as the Stream source
4408      * 5) Call IWineD3DDevice::DrawIndexedPrimitive
4409      */
4410
4411     /* Get the primitive count */
4412     switch(PrimitiveType)
4413     {
4414         case D3DPT_POINTLIST: 
4415           PrimitiveCount = IndexCount;
4416           break;
4417
4418         case D3DPT_LINELIST: 
4419           PrimitiveCount = IndexCount / 2;
4420           break;
4421
4422         case D3DPT_LINESTRIP:
4423           PrimitiveCount = IndexCount - 1;
4424           break;
4425
4426         case D3DPT_TRIANGLELIST:
4427           PrimitiveCount = IndexCount / 3;
4428           break;
4429
4430         case D3DPT_TRIANGLESTRIP:
4431           PrimitiveCount = IndexCount - 2;
4432           break;
4433
4434         case D3DPT_TRIANGLEFAN:
4435           PrimitiveCount = IndexCount - 2;
4436           break;
4437
4438         default: return DDERR_INVALIDPARAMS;
4439     }
4440
4441     EnterCriticalSection(&ddraw_cs);
4442     /* Get the FVF of the vertex buffer, and its stride */
4443     hr = IWineD3DVertexBuffer_GetDesc(vb->wineD3DVertexBuffer,
4444                                       &Desc);
4445     if(hr != D3D_OK)
4446     {
4447         ERR("(%p) IWineD3DVertexBuffer::GetDesc failed with hr = %08x\n", This, hr);
4448         LeaveCriticalSection(&ddraw_cs);
4449         return hr;
4450     }
4451     stride = get_flexible_vertex_size(Desc.FVF);
4452     TRACE("Vertex buffer FVF = %08x, stride=%d\n", Desc.FVF, stride);
4453
4454     hr = IWineD3DDevice_SetVertexDeclaration(This->wineD3DDevice,
4455                                              vb->wineD3DVertexDeclaration);
4456     if(FAILED(hr))
4457     {
4458         ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr);
4459         LeaveCriticalSection(&ddraw_cs);
4460         return hr;
4461     }
4462
4463     /* copy the index stream into the index buffer.
4464      * A new IWineD3DDevice method could be created
4465      * which takes an user pointer containing the indices
4466      * or a SetData-Method for the index buffer, which
4467      * overrides the index buffer data with our pointer.
4468      */
4469     hr = IWineD3DIndexBuffer_Lock(This->indexbuffer,
4470                                   0 /* OffSetToLock */,
4471                                   IndexCount * sizeof(WORD),
4472                                   (BYTE **) &LockedIndices,
4473                                   0 /* Flags */);
4474     assert(IndexCount < 0x100000);
4475     if(hr != D3D_OK)
4476     {
4477         ERR("(%p) IWineD3DIndexBuffer::Lock failed with hr = %08x\n", This, hr);
4478         LeaveCriticalSection(&ddraw_cs);
4479         return hr;
4480     }
4481     memcpy(LockedIndices, Indices, IndexCount * sizeof(WORD));
4482     hr = IWineD3DIndexBuffer_Unlock(This->indexbuffer);
4483     if(hr != D3D_OK)
4484     {
4485         ERR("(%p) IWineD3DIndexBuffer::Unlock failed with hr = %08x\n", This, hr);
4486         LeaveCriticalSection(&ddraw_cs);
4487         return hr;
4488     }
4489
4490     /* Set the index stream */
4491     IWineD3DDevice_SetBaseVertexIndex(This->wineD3DDevice, StartVertex);
4492     hr = IWineD3DDevice_SetIndices(This->wineD3DDevice, This->indexbuffer);
4493
4494     /* Set the vertex stream source */
4495     hr = IWineD3DDevice_SetStreamSource(This->wineD3DDevice,
4496                                         0 /* StreamNumber */,
4497                                         vb->wineD3DVertexBuffer,
4498                                         0 /* offset, we pass this to DrawIndexedPrimitive */,
4499                                         stride);
4500     if(hr != D3D_OK)
4501     {
4502         ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08x\n", This, hr);
4503         LeaveCriticalSection(&ddraw_cs);
4504         return hr;
4505     }
4506
4507
4508     hr = IWineD3DDevice_DrawIndexedPrimitive(This->wineD3DDevice,
4509                                              PrimitiveType,
4510                                              0 /* minIndex */,
4511                                              NumVertices,
4512                                              0 /* StartIndex */,
4513                                              PrimitiveCount);
4514
4515     LeaveCriticalSection(&ddraw_cs);
4516     return hr;
4517 }
4518
4519 static HRESULT WINAPI
4520 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB_FPUSetup(IDirect3DDevice7 *iface,
4521                                              D3DPRIMITIVETYPE PrimitiveType,
4522                                              IDirect3DVertexBuffer7 *D3DVertexBuf,
4523                                              DWORD StartVertex,
4524                                              DWORD NumVertices,
4525                                              WORD *Indices,
4526                                              DWORD IndexCount,
4527                                              DWORD Flags)
4528 {
4529     return IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Indices, IndexCount, Flags);
4530 }
4531
4532 static HRESULT WINAPI
4533 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB_FPUPreserve(IDirect3DDevice7 *iface,
4534                                              D3DPRIMITIVETYPE PrimitiveType,
4535                                              IDirect3DVertexBuffer7 *D3DVertexBuf,
4536                                              DWORD StartVertex,
4537                                              DWORD NumVertices,
4538                                              WORD *Indices,
4539                                              DWORD IndexCount,
4540                                              DWORD Flags)
4541 {
4542     HRESULT hr;
4543     WORD old_fpucw;
4544
4545     old_fpucw = d3d_fpu_setup();
4546     hr = IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Indices, IndexCount, Flags);
4547     set_fpu_control_word(old_fpucw);
4548
4549     return hr;
4550 }
4551
4552 static HRESULT WINAPI
4553 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB(IDirect3DDevice3 *iface,
4554                                                    D3DPRIMITIVETYPE PrimitiveType,
4555                                                    IDirect3DVertexBuffer *D3DVertexBuf,
4556                                                    WORD *Indices,
4557                                                    DWORD IndexCount,
4558                                                    DWORD Flags)
4559 {
4560     IDirect3DDeviceImpl *This = device_from_device3(iface);
4561     IDirect3DVertexBufferImpl *VB = vb_from_vb1(D3DVertexBuf);
4562     TRACE_(ddraw_thunk)("(%p)->(%08x,%p,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VB, Indices, IndexCount, Flags);
4563
4564     return IDirect3DDevice7_DrawIndexedPrimitiveVB((IDirect3DDevice7 *)This, PrimitiveType,
4565             (IDirect3DVertexBuffer7 *)VB, 0, IndexCount, Indices, IndexCount, Flags);
4566 }
4567
4568 /*****************************************************************************
4569  * IDirect3DDevice7::ComputeSphereVisibility
4570  *
4571  * Calculates the visibility of spheres in the current viewport. The spheres
4572  * are passed in the Centers and Radii arrays, the results are passed back
4573  * in the ReturnValues array. Return values are either completely visible,
4574  * partially visible or completely invisible.
4575  * The return value consist of a combination of D3DCLIP_* flags, or it's
4576  * 0 if the sphere is completely visible(according to the SDK, not checked)
4577  *
4578  * Sounds like an overdose of math ;)
4579  *
4580  * Version 3 and 7
4581  *
4582  * Params:
4583  *  Centers: Array containing the sphere centers
4584  *  Radii: Array containing the sphere radii
4585  *  NumSpheres: The number of centers and radii in the arrays
4586  *  Flags: Some flags
4587  *  ReturnValues: Array to write the results to
4588  *
4589  * Returns:
4590  *  D3D_OK because it's a stub
4591  *  (DDERR_INVALIDPARAMS if Centers, Radii or ReturnValues are NULL)
4592  *  (D3DERR_INVALIDMATRIX if the combined world, view and proj matrix
4593  *  is singular)
4594  *
4595  *****************************************************************************/
4596 static HRESULT WINAPI
4597 IDirect3DDeviceImpl_7_ComputeSphereVisibility(IDirect3DDevice7 *iface,
4598                                               D3DVECTOR *Centers,
4599                                               D3DVALUE *Radii,
4600                                               DWORD NumSpheres,
4601                                               DWORD Flags,
4602                                               DWORD *ReturnValues)
4603 {
4604     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
4605     FIXME("(%p)->(%p,%p,%08x,%08x,%p): stub!\n", This, Centers, Radii, NumSpheres, Flags, ReturnValues);
4606
4607     /* the DirectX 7 sdk says that the visibility is computed by
4608      * back-transforming the viewing frustum to model space
4609      * using the inverse of the combined world, view and projection
4610      * matrix. If the matrix can't be reversed, D3DERR_INVALIDMATRIX
4611      * is returned.
4612      *
4613      * Basic implementation idea:
4614      * 1) Check if the center is in the viewing frustum
4615      * 2) Cut the sphere with the planes of the viewing
4616      *    frustum
4617      *
4618      * ->Center inside the frustum, no intersections:
4619      *    Fully visible
4620      * ->Center outside the frustum, no intersections:
4621      *    Not visible
4622      * ->Some intersections: Partially visible
4623      *
4624      * Implement this call in WineD3D. Either implement the
4625      * matrix and vector stuff in WineD3D, or use some external
4626      * math library.
4627      */
4628
4629     return D3D_OK;
4630 }
4631
4632 static HRESULT WINAPI
4633 Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility(IDirect3DDevice3 *iface,
4634                                                     D3DVECTOR *Centers,
4635                                                     D3DVALUE *Radii,
4636                                                     DWORD NumSpheres,
4637                                                     DWORD Flags,
4638                                                     DWORD *ReturnValues)
4639 {
4640     IDirect3DDeviceImpl *This = device_from_device3(iface);
4641     TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08x,%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, Centers, Radii, NumSpheres, Flags, ReturnValues);
4642     return IDirect3DDevice7_ComputeSphereVisibility((IDirect3DDevice7 *)This,
4643             Centers, Radii, NumSpheres, Flags, ReturnValues);
4644 }
4645
4646 /*****************************************************************************
4647  * IDirect3DDevice7::GetTexture
4648  *
4649  * Returns the texture interface handle assigned to a texture stage.
4650  * The returned texture is AddRefed. This is taken from old ddraw,
4651  * not checked in Windows.
4652  *
4653  * Version 3 and 7
4654  *
4655  * Params:
4656  *  Stage: Texture stage to read the texture from
4657  *  Texture: Address to store the interface pointer at
4658  *
4659  * Returns:
4660  *  D3D_OK on success
4661  *  DDERR_INVALIDPARAMS if Texture is NULL
4662  *  For details, see IWineD3DDevice::GetTexture
4663  *
4664  *****************************************************************************/
4665 static HRESULT
4666 IDirect3DDeviceImpl_7_GetTexture(IDirect3DDevice7 *iface,
4667                                  DWORD Stage,
4668                                  IDirectDrawSurface7 **Texture)
4669 {
4670     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
4671     IWineD3DBaseTexture *Surf;
4672     HRESULT hr;
4673     TRACE("(%p)->(%d,%p): Relay\n", This, Stage, Texture);
4674
4675     if(!Texture)
4676     {
4677         TRACE("Texture == NULL, failing with DDERR_INVALIDPARAMS\n");
4678         return DDERR_INVALIDPARAMS;
4679     }
4680
4681     EnterCriticalSection(&ddraw_cs);
4682     hr = IWineD3DDevice_GetTexture(This->wineD3DDevice, Stage, &Surf);
4683     if( (hr != D3D_OK) || (!Surf) ) 
4684     {
4685         *Texture = NULL;
4686         LeaveCriticalSection(&ddraw_cs);
4687         return hr;
4688     }
4689
4690     /* GetParent AddRef()s, which is perfectly OK.
4691      * We have passed the IDirectDrawSurface7 interface to WineD3D, so that's OK too.
4692      */
4693     hr = IWineD3DBaseTexture_GetParent(Surf,
4694                                        (IUnknown **) Texture);
4695     LeaveCriticalSection(&ddraw_cs);
4696     return hr;
4697 }
4698
4699 static HRESULT WINAPI
4700 IDirect3DDeviceImpl_7_GetTexture_FPUSetup(IDirect3DDevice7 *iface,
4701                                  DWORD Stage,
4702                                  IDirectDrawSurface7 **Texture)
4703 {
4704     return IDirect3DDeviceImpl_7_GetTexture(iface, Stage, Texture);
4705 }
4706
4707 static HRESULT WINAPI
4708 IDirect3DDeviceImpl_7_GetTexture_FPUPreserve(IDirect3DDevice7 *iface,
4709                                  DWORD Stage,
4710                                  IDirectDrawSurface7 **Texture)
4711 {
4712     HRESULT hr;
4713     WORD old_fpucw;
4714
4715     old_fpucw = d3d_fpu_setup();
4716     hr = IDirect3DDeviceImpl_7_GetTexture(iface, Stage, Texture);
4717     set_fpu_control_word(old_fpucw);
4718
4719     return hr;
4720 }
4721
4722 static HRESULT WINAPI
4723 Thunk_IDirect3DDeviceImpl_3_GetTexture(IDirect3DDevice3 *iface,
4724                                        DWORD Stage,
4725                                        IDirect3DTexture2 **Texture2)
4726 {
4727     IDirect3DDeviceImpl *This = device_from_device3(iface);
4728     HRESULT ret;
4729     IDirectDrawSurface7 *ret_val;
4730
4731     TRACE_(ddraw_thunk)("(%p)->(%d,%p) thunking to IDirect3DDevice7 interface.\n", This, Stage, Texture2);
4732     ret = IDirect3DDevice7_GetTexture((IDirect3DDevice7 *)This, Stage, &ret_val);
4733
4734     *Texture2 = ret_val ? (IDirect3DTexture2 *)&((IDirectDrawSurfaceImpl *)ret_val)->IDirect3DTexture2_vtbl : NULL;
4735
4736     TRACE_(ddraw_thunk)(" returning interface %p.\n", *Texture2);
4737
4738     return ret;
4739 }
4740
4741 /*****************************************************************************
4742  * IDirect3DDevice7::SetTexture
4743  *
4744  * Assigns a texture to a texture stage. Is the texture AddRef-ed?
4745  *
4746  * Version 3 and 7
4747  *
4748  * Params:
4749  *  Stage: The stage to assign the texture to
4750  *  Texture: Interface pointer to the texture surface
4751  *
4752  * Returns
4753  * D3D_OK on success
4754  * For details, see IWineD3DDevice::SetTexture
4755  *
4756  *****************************************************************************/
4757 static HRESULT
4758 IDirect3DDeviceImpl_7_SetTexture(IDirect3DDevice7 *iface,
4759                                  DWORD Stage,
4760                                  IDirectDrawSurface7 *Texture)
4761 {
4762     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
4763     IDirectDrawSurfaceImpl *surf = (IDirectDrawSurfaceImpl *)Texture;
4764     HRESULT hr;
4765     TRACE("(%p)->(%08x,%p): Relay!\n", This, Stage, surf);
4766
4767     /* Texture may be NULL here */
4768     EnterCriticalSection(&ddraw_cs);
4769     hr = IWineD3DDevice_SetTexture(This->wineD3DDevice,
4770                                    Stage,
4771                                    surf ? surf->wineD3DTexture : NULL);
4772     LeaveCriticalSection(&ddraw_cs);
4773     return hr;
4774 }
4775
4776 static HRESULT WINAPI
4777 IDirect3DDeviceImpl_7_SetTexture_FPUSetup(IDirect3DDevice7 *iface,
4778                                  DWORD Stage,
4779                                  IDirectDrawSurface7 *Texture)
4780 {
4781     return IDirect3DDeviceImpl_7_SetTexture(iface, Stage, Texture);
4782 }
4783
4784 static HRESULT WINAPI
4785 IDirect3DDeviceImpl_7_SetTexture_FPUPreserve(IDirect3DDevice7 *iface,
4786                                  DWORD Stage,
4787                                  IDirectDrawSurface7 *Texture)
4788 {
4789     HRESULT hr;
4790     WORD old_fpucw;
4791
4792     old_fpucw = d3d_fpu_setup();
4793     hr = IDirect3DDeviceImpl_7_SetTexture(iface, Stage, Texture);
4794     set_fpu_control_word(old_fpucw);
4795
4796     return hr;
4797 }
4798
4799 static HRESULT WINAPI
4800 IDirect3DDeviceImpl_3_SetTexture(IDirect3DDevice3 *iface,
4801                                  DWORD Stage,
4802                                  IDirect3DTexture2 *Texture2)
4803 {
4804     IDirect3DDeviceImpl *This = device_from_device3(iface);
4805     IDirectDrawSurfaceImpl *tex = Texture2 ? surface_from_texture2(Texture2) : NULL;
4806     DWORD texmapblend;
4807     HRESULT hr;
4808     TRACE("(%p)->(%d,%p)\n", This, Stage, tex);
4809
4810     EnterCriticalSection(&ddraw_cs);
4811
4812     if (This->legacyTextureBlending)
4813         IDirect3DDevice3_GetRenderState(iface, D3DRENDERSTATE_TEXTUREMAPBLEND, &texmapblend);
4814
4815     hr = IDirect3DDevice7_SetTexture((IDirect3DDevice7 *)This, Stage, (IDirectDrawSurface7 *)tex);
4816
4817     if (This->legacyTextureBlending && texmapblend == D3DTBLEND_MODULATE)
4818     {
4819         /* This fixup is required by the way D3DTBLEND_MODULATE maps to texture stage states.
4820            See IDirect3DDeviceImpl_3_SetRenderState for details. */
4821         BOOL tex_alpha = FALSE;
4822         IWineD3DBaseTexture *tex = NULL;
4823         WINED3DSURFACE_DESC desc;
4824         WINED3DFORMAT fmt;
4825         DDPIXELFORMAT ddfmt;
4826         HRESULT result;
4827
4828         result = IWineD3DDevice_GetTexture(This->wineD3DDevice,
4829                                     0,
4830                                     &tex);
4831
4832         if(result == WINED3D_OK && tex)
4833         {
4834             memset(&desc, 0, sizeof(desc));
4835             desc.Format = &fmt;
4836             result = IWineD3DTexture_GetLevelDesc((IWineD3DTexture*) tex, 0, &desc);
4837             if (SUCCEEDED(result))
4838             {
4839                 ddfmt.dwSize = sizeof(ddfmt);
4840                 PixelFormat_WineD3DtoDD(&ddfmt, fmt);
4841                 if (ddfmt.u5.dwRGBAlphaBitMask) tex_alpha = TRUE;
4842             }
4843
4844             IWineD3DBaseTexture_Release(tex);
4845         }
4846
4847         /* alphaop is WINED3DTOP_SELECTARG1 if it's D3DTBLEND_MODULATE, so only modify alphaarg1 */
4848         if (tex_alpha)
4849         {
4850             IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE);
4851         }
4852         else
4853         {
4854             IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_CURRENT);
4855         }
4856     }
4857
4858     LeaveCriticalSection(&ddraw_cs);
4859
4860     return hr;
4861 }
4862
4863 static const struct tss_lookup
4864 {
4865     BOOL sampler_state;
4866     DWORD state;
4867 }
4868 tss_lookup[] =
4869 {
4870     {FALSE, WINED3DTSS_FORCE_DWORD},            /*  0, unused */
4871     {FALSE, WINED3DTSS_COLOROP},                /*  1, D3DTSS_COLOROP */
4872     {FALSE, WINED3DTSS_COLORARG1},              /*  2, D3DTSS_COLORARG1 */
4873     {FALSE, WINED3DTSS_COLORARG2},              /*  3, D3DTSS_COLORARG2 */
4874     {FALSE, WINED3DTSS_ALPHAOP},                /*  4, D3DTSS_ALPHAOP */
4875     {FALSE, WINED3DTSS_ALPHAARG1},              /*  5, D3DTSS_ALPHAARG1 */
4876     {FALSE, WINED3DTSS_ALPHAARG2},              /*  6, D3DTSS_ALPHAARG2 */
4877     {FALSE, WINED3DTSS_BUMPENVMAT00},           /*  7, D3DTSS_BUMPENVMAT00 */
4878     {FALSE, WINED3DTSS_BUMPENVMAT01},           /*  8, D3DTSS_BUMPENVMAT01 */
4879     {FALSE, WINED3DTSS_BUMPENVMAT10},           /*  9, D3DTSS_BUMPENVMAT10 */
4880     {FALSE, WINED3DTSS_BUMPENVMAT11},           /* 10, D3DTSS_BUMPENVMAT11 */
4881     {FALSE, WINED3DTSS_TEXCOORDINDEX},          /* 11, D3DTSS_TEXCOORDINDEX */
4882     {TRUE,  WINED3DSAMP_ADDRESSU},              /* 12, D3DTSS_ADDRESS */
4883     {TRUE,  WINED3DSAMP_ADDRESSU},              /* 13, D3DTSS_ADDRESSU */
4884     {TRUE,  WINED3DSAMP_ADDRESSV},              /* 14, D3DTSS_ADDRESSV */
4885     {TRUE,  WINED3DSAMP_BORDERCOLOR},           /* 15, D3DTSS_BORDERCOLOR */
4886     {TRUE,  WINED3DSAMP_MAGFILTER},             /* 16, D3DTSS_MAGFILTER */
4887     {TRUE,  WINED3DSAMP_MINFILTER},             /* 17, D3DTSS_MINFILTER */
4888     {TRUE,  WINED3DSAMP_MIPFILTER},             /* 18, D3DTSS_MIPFILTER */
4889     {TRUE,  WINED3DSAMP_MIPMAPLODBIAS},         /* 19, D3DTSS_MIPMAPLODBIAS */
4890     {TRUE,  WINED3DSAMP_MAXMIPLEVEL},           /* 20, D3DTSS_MAXMIPLEVEL */
4891     {TRUE,  WINED3DSAMP_MAXANISOTROPY},         /* 21, D3DTSS_MAXANISOTROPY */
4892     {FALSE, WINED3DTSS_BUMPENVLSCALE},          /* 22, D3DTSS_BUMPENVLSCALE */
4893     {FALSE, WINED3DTSS_BUMPENVLOFFSET},         /* 23, D3DTSS_BUMPENVLOFFSET */
4894     {FALSE, WINED3DTSS_TEXTURETRANSFORMFLAGS},  /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
4895 };
4896
4897 /*****************************************************************************
4898  * IDirect3DDevice7::GetTextureStageState
4899  *
4900  * Retrieves a state from a texture stage.
4901  *
4902  * Version 3 and 7
4903  *
4904  * Params:
4905  *  Stage: The stage to retrieve the state from
4906  *  TexStageStateType: The state type to retrieve
4907  *  State: Address to store the state's value at
4908  *
4909  * Returns:
4910  *  D3D_OK on success
4911  *  DDERR_INVALIDPARAMS if State is NULL
4912  *  For details, see IWineD3DDevice::GetTextureStageState
4913  *
4914  *****************************************************************************/
4915 static HRESULT
4916 IDirect3DDeviceImpl_7_GetTextureStageState(IDirect3DDevice7 *iface,
4917                                            DWORD Stage,
4918                                            D3DTEXTURESTAGESTATETYPE TexStageStateType,
4919                                            DWORD *State)
4920 {
4921     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
4922     HRESULT hr;
4923     const struct tss_lookup *l = &tss_lookup[TexStageStateType];
4924     TRACE("(%p)->(%08x,%08x,%p): Relay!\n", This, Stage, TexStageStateType, State);
4925
4926     if(!State)
4927         return DDERR_INVALIDPARAMS;
4928
4929     EnterCriticalSection(&ddraw_cs);
4930
4931     if (l->sampler_state)
4932     {
4933         hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice, Stage, l->state, State);
4934
4935         switch(TexStageStateType)
4936         {
4937             /* Mipfilter is a sampler state with different values */
4938             case D3DTSS_MIPFILTER:
4939             {
4940                 switch(*State)
4941                 {
4942                     case WINED3DTEXF_NONE: *State = D3DTFP_NONE; break;
4943                     case WINED3DTEXF_POINT: *State = D3DTFP_POINT; break;
4944                     case WINED3DTEXF_LINEAR: *State = D3DTFP_LINEAR; break;
4945                     default:
4946                         ERR("Unexpected mipfilter value %#x\n", *State);
4947                         *State = D3DTFP_NONE;
4948                         break;
4949                 }
4950                 break;
4951             }
4952
4953             /* Magfilter has slightly different values */
4954             case D3DTSS_MAGFILTER:
4955             {
4956                 switch(*State)
4957                 {
4958                     case WINED3DTEXF_POINT: *State = D3DTFG_POINT; break;
4959                     case WINED3DTEXF_LINEAR: *State = D3DTFG_LINEAR; break;
4960                     case WINED3DTEXF_ANISOTROPIC: *State = D3DTFG_ANISOTROPIC; break;
4961                     case WINED3DTEXF_FLATCUBIC: *State = D3DTFG_FLATCUBIC; break;
4962                     case WINED3DTEXF_GAUSSIANCUBIC: *State = D3DTFG_GAUSSIANCUBIC; break;
4963                     default:
4964                         ERR("Unexpected wined3d mag filter value %#x\n", *State);
4965                         *State = D3DTFG_POINT;
4966                         break;
4967                 }
4968                 break;
4969             }
4970
4971             default:
4972                 break;
4973         }
4974     }
4975     else
4976     {
4977         hr = IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, Stage, l->state, State);
4978     }
4979
4980     LeaveCriticalSection(&ddraw_cs);
4981     return hr;
4982 }
4983
4984 static HRESULT WINAPI
4985 IDirect3DDeviceImpl_7_GetTextureStageState_FPUSetup(IDirect3DDevice7 *iface,
4986                                            DWORD Stage,
4987                                            D3DTEXTURESTAGESTATETYPE TexStageStateType,
4988                                            DWORD *State)
4989 {
4990     return IDirect3DDeviceImpl_7_GetTextureStageState(iface, Stage, TexStageStateType, State);
4991 }
4992
4993 static HRESULT WINAPI
4994 IDirect3DDeviceImpl_7_GetTextureStageState_FPUPreserve(IDirect3DDevice7 *iface,
4995                                            DWORD Stage,
4996                                            D3DTEXTURESTAGESTATETYPE TexStageStateType,
4997                                            DWORD *State)
4998 {
4999     HRESULT hr;
5000     WORD old_fpucw;
5001
5002     old_fpucw = d3d_fpu_setup();
5003     hr = IDirect3DDeviceImpl_7_GetTextureStageState(iface, Stage, TexStageStateType, State);
5004     set_fpu_control_word(old_fpucw);
5005
5006     return hr;
5007 }
5008
5009 static HRESULT WINAPI
5010 Thunk_IDirect3DDeviceImpl_3_GetTextureStageState(IDirect3DDevice3 *iface,
5011                                                  DWORD Stage,
5012                                                  D3DTEXTURESTAGESTATETYPE TexStageStateType,
5013                                                  DWORD *State)
5014 {
5015     IDirect3DDeviceImpl *This = device_from_device3(iface);
5016     TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, Stage, TexStageStateType, State);
5017     return IDirect3DDevice7_GetTextureStageState((IDirect3DDevice7 *)This, Stage, TexStageStateType, State);
5018 }
5019
5020 /*****************************************************************************
5021  * IDirect3DDevice7::SetTextureStageState
5022  *
5023  * Sets a texture stage state. Some stage types need to be handled specially,
5024  * because they do not exist in WineD3D and were moved to another place
5025  *
5026  * Version 3 and 7
5027  *
5028  * Params:
5029  *  Stage: The stage to modify
5030  *  TexStageStateType: The state to change
5031  *  State: The new value for the state
5032  *
5033  * Returns:
5034  *  D3D_OK on success
5035  *  For details, see IWineD3DDevice::SetTextureStageState
5036  *
5037  *****************************************************************************/
5038 static HRESULT
5039 IDirect3DDeviceImpl_7_SetTextureStageState(IDirect3DDevice7 *iface,
5040                                            DWORD Stage,
5041                                            D3DTEXTURESTAGESTATETYPE TexStageStateType,
5042                                            DWORD State)
5043 {
5044     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5045     const struct tss_lookup *l = &tss_lookup[TexStageStateType];
5046     HRESULT hr;
5047     TRACE("(%p)->(%08x,%08x,%08x): Relay!\n", This, Stage, TexStageStateType, State);
5048
5049     EnterCriticalSection(&ddraw_cs);
5050
5051     if (l->sampler_state)
5052     {
5053         switch(TexStageStateType)
5054         {
5055             /* Mipfilter is a sampler state with different values */
5056             case D3DTSS_MIPFILTER:
5057             {
5058                 switch(State)
5059                 {
5060                     case D3DTFP_NONE: State = WINED3DTEXF_NONE; break;
5061                     case D3DTFP_POINT: State = WINED3DTEXF_POINT; break;
5062                     case 0: /* Unchecked */
5063                     case D3DTFP_LINEAR: State = WINED3DTEXF_LINEAR; break;
5064                     default:
5065                         ERR("Unexpected mipfilter value %d\n", State);
5066                         State = WINED3DTEXF_NONE;
5067                         break;
5068                 }
5069                 break;
5070             }
5071
5072             /* Magfilter has slightly different values */
5073             case D3DTSS_MAGFILTER:
5074             {
5075                 switch(State)
5076                 {
5077                     case D3DTFG_POINT: State = WINED3DTEXF_POINT; break;
5078                     case D3DTFG_LINEAR: State = WINED3DTEXF_LINEAR; break;
5079                     case D3DTFG_FLATCUBIC: State = WINED3DTEXF_FLATCUBIC; break;
5080                     case D3DTFG_GAUSSIANCUBIC: State = WINED3DTEXF_GAUSSIANCUBIC; break;
5081                     case D3DTFG_ANISOTROPIC: State = WINED3DTEXF_ANISOTROPIC; break;
5082                     default:
5083                         ERR("Unexpected d3d7 mag filter type %d\n", State);
5084                         State = WINED3DTEXF_POINT;
5085                         break;
5086                 }
5087                 break;
5088             }
5089
5090             case D3DTSS_ADDRESS:
5091                 IWineD3DDevice_SetSamplerState(This->wineD3DDevice, Stage, WINED3DSAMP_ADDRESSV, State);
5092                 break;
5093
5094             default:
5095                 break;
5096         }
5097
5098         hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice, Stage, l->state, State);
5099     }
5100     else
5101     {
5102         hr = IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, Stage, l->state, State);
5103     }
5104
5105     LeaveCriticalSection(&ddraw_cs);
5106     return hr;
5107 }
5108
5109 static HRESULT WINAPI
5110 IDirect3DDeviceImpl_7_SetTextureStageState_FPUSetup(IDirect3DDevice7 *iface,
5111                                            DWORD Stage,
5112                                            D3DTEXTURESTAGESTATETYPE TexStageStateType,
5113                                            DWORD State)
5114 {
5115     return IDirect3DDeviceImpl_7_SetTextureStageState(iface, Stage, TexStageStateType, State);
5116 }
5117
5118 static HRESULT WINAPI
5119 IDirect3DDeviceImpl_7_SetTextureStageState_FPUPreserve(IDirect3DDevice7 *iface,
5120                                            DWORD Stage,
5121                                            D3DTEXTURESTAGESTATETYPE TexStageStateType,
5122                                            DWORD State)
5123 {
5124     HRESULT hr;
5125     WORD old_fpucw;
5126
5127     old_fpucw = d3d_fpu_setup();
5128     hr = IDirect3DDeviceImpl_7_SetTextureStageState(iface, Stage, TexStageStateType, State);
5129     set_fpu_control_word(old_fpucw);
5130
5131     return hr;
5132 }
5133
5134 static HRESULT WINAPI
5135 Thunk_IDirect3DDeviceImpl_3_SetTextureStageState(IDirect3DDevice3 *iface,
5136                                                  DWORD Stage,
5137                                                  D3DTEXTURESTAGESTATETYPE TexStageStateType,
5138                                                  DWORD State)
5139 {
5140     IDirect3DDeviceImpl *This = device_from_device3(iface);
5141     TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, Stage, TexStageStateType, State);
5142     return IDirect3DDevice7_SetTextureStageState((IDirect3DDevice7 *)This, Stage, TexStageStateType, State);
5143 }
5144
5145 /*****************************************************************************
5146  * IDirect3DDevice7::ValidateDevice
5147  *
5148  * SDK: "Reports the device's ability to render the currently set
5149  * texture-blending operations in a single pass". Whatever that means
5150  * exactly...
5151  *
5152  * Version 3 and 7
5153  *
5154  * Params:
5155  *  NumPasses: Address to write the number of necessary passes for the
5156  *             desired effect to.
5157  *
5158  * Returns:
5159  *  D3D_OK on success
5160  *  See IWineD3DDevice::ValidateDevice for more details
5161  *
5162  *****************************************************************************/
5163 static HRESULT
5164 IDirect3DDeviceImpl_7_ValidateDevice(IDirect3DDevice7 *iface,
5165                                      DWORD *NumPasses)
5166 {
5167     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5168     HRESULT hr;
5169     TRACE("(%p)->(%p): Relay\n", This, NumPasses);
5170
5171     EnterCriticalSection(&ddraw_cs);
5172     hr = IWineD3DDevice_ValidateDevice(This->wineD3DDevice, NumPasses);
5173     LeaveCriticalSection(&ddraw_cs);
5174     return hr;
5175 }
5176
5177 static HRESULT WINAPI
5178 IDirect3DDeviceImpl_7_ValidateDevice_FPUSetup(IDirect3DDevice7 *iface,
5179                                      DWORD *NumPasses)
5180 {
5181     return IDirect3DDeviceImpl_7_ValidateDevice(iface, NumPasses);
5182 }
5183
5184 static HRESULT WINAPI
5185 IDirect3DDeviceImpl_7_ValidateDevice_FPUPreserve(IDirect3DDevice7 *iface,
5186                                      DWORD *NumPasses)
5187 {
5188     HRESULT hr;
5189     WORD old_fpucw;
5190
5191     old_fpucw = d3d_fpu_setup();
5192     hr = IDirect3DDeviceImpl_7_ValidateDevice(iface, NumPasses);
5193     set_fpu_control_word(old_fpucw);
5194
5195     return hr;
5196 }
5197
5198 static HRESULT WINAPI
5199 Thunk_IDirect3DDeviceImpl_3_ValidateDevice(IDirect3DDevice3 *iface,
5200                                            DWORD *Passes)
5201 {
5202     IDirect3DDeviceImpl *This = device_from_device3(iface);
5203     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Passes);
5204     return IDirect3DDevice7_ValidateDevice((IDirect3DDevice7 *)This, Passes);
5205 }
5206
5207 /*****************************************************************************
5208  * IDirect3DDevice7::Clear
5209  *
5210  * Fills the render target, the z buffer and the stencil buffer with a
5211  * clear color / value
5212  *
5213  * Version 7 only
5214  *
5215  * Params:
5216  *  Count: Number of rectangles in Rects must be 0 if Rects is NULL
5217  *  Rects: Rectangles to clear. If NULL, the whole surface is cleared
5218  *  Flags: Some flags, as usual
5219  *  Color: Clear color for the render target
5220  *  Z: Clear value for the Z buffer
5221  *  Stencil: Clear value to store in each stencil buffer entry
5222  *
5223  * Returns:
5224  *  D3D_OK on success
5225  *  For details, see IWineD3DDevice::Clear
5226  *
5227  *****************************************************************************/
5228 static HRESULT
5229 IDirect3DDeviceImpl_7_Clear(IDirect3DDevice7 *iface,
5230                             DWORD Count,
5231                             D3DRECT *Rects,
5232                             DWORD Flags,
5233                             D3DCOLOR Color,
5234                             D3DVALUE Z,
5235                             DWORD Stencil)
5236 {
5237     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5238     HRESULT hr;
5239     TRACE("(%p)->(%08x,%p,%08x,%08x,%f,%08x): Relay\n", This, Count, Rects, Flags, Color, Z, Stencil);
5240
5241     /* Note; D3DRECT is compatible with WINED3DRECT */
5242     EnterCriticalSection(&ddraw_cs);
5243     hr = IWineD3DDevice_Clear(This->wineD3DDevice, Count, (WINED3DRECT*) Rects, Flags, Color, Z, Stencil);
5244     LeaveCriticalSection(&ddraw_cs);
5245     return hr;
5246 }
5247
5248 static HRESULT WINAPI
5249 IDirect3DDeviceImpl_7_Clear_FPUSetup(IDirect3DDevice7 *iface,
5250                             DWORD Count,
5251                             D3DRECT *Rects,
5252                             DWORD Flags,
5253                             D3DCOLOR Color,
5254                             D3DVALUE Z,
5255                             DWORD Stencil)
5256 {
5257     return IDirect3DDeviceImpl_7_Clear(iface, Count, Rects, Flags, Color, Z, Stencil);
5258 }
5259
5260 static HRESULT WINAPI
5261 IDirect3DDeviceImpl_7_Clear_FPUPreserve(IDirect3DDevice7 *iface,
5262                             DWORD Count,
5263                             D3DRECT *Rects,
5264                             DWORD Flags,
5265                             D3DCOLOR Color,
5266                             D3DVALUE Z,
5267                             DWORD Stencil)
5268 {
5269     HRESULT hr;
5270     WORD old_fpucw;
5271
5272     old_fpucw = d3d_fpu_setup();
5273     hr = IDirect3DDeviceImpl_7_Clear(iface, Count, Rects, Flags, Color, Z, Stencil);
5274     set_fpu_control_word(old_fpucw);
5275
5276     return hr;
5277 }
5278
5279 /*****************************************************************************
5280  * IDirect3DDevice7::SetViewport
5281  *
5282  * Sets the current viewport.
5283  *
5284  * Version 7 only, but IDirect3DViewport uses this call for older
5285  * versions
5286  *
5287  * Params:
5288  *  Data: The new viewport to set
5289  *
5290  * Returns:
5291  *  D3D_OK on success
5292  *  DDERR_INVALIDPARAMS if Data is NULL
5293  *  For more details, see IWineDDDevice::SetViewport
5294  *
5295  *****************************************************************************/
5296 static HRESULT
5297 IDirect3DDeviceImpl_7_SetViewport(IDirect3DDevice7 *iface,
5298                                   D3DVIEWPORT7 *Data)
5299 {
5300     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5301     HRESULT hr;
5302     TRACE("(%p)->(%p) Relay!\n", This, Data);
5303
5304     if(!Data)
5305         return DDERR_INVALIDPARAMS;
5306
5307     /* Note: D3DVIEWPORT7 is compatible with WINED3DVIEWPORT */
5308     EnterCriticalSection(&ddraw_cs);
5309     hr = IWineD3DDevice_SetViewport(This->wineD3DDevice,
5310                                     (WINED3DVIEWPORT*) Data);
5311     LeaveCriticalSection(&ddraw_cs);
5312     return hr;
5313 }
5314
5315 static HRESULT WINAPI
5316 IDirect3DDeviceImpl_7_SetViewport_FPUSetup(IDirect3DDevice7 *iface,
5317                                   D3DVIEWPORT7 *Data)
5318 {
5319     return IDirect3DDeviceImpl_7_SetViewport(iface, Data);
5320 }
5321
5322 static HRESULT WINAPI
5323 IDirect3DDeviceImpl_7_SetViewport_FPUPreserve(IDirect3DDevice7 *iface,
5324                                   D3DVIEWPORT7 *Data)
5325 {
5326     HRESULT hr;
5327     WORD old_fpucw;
5328
5329     old_fpucw = d3d_fpu_setup();
5330     hr = IDirect3DDeviceImpl_7_SetViewport(iface, Data);
5331     set_fpu_control_word(old_fpucw);
5332
5333     return hr;
5334 }
5335
5336 /*****************************************************************************
5337  * IDirect3DDevice::GetViewport
5338  *
5339  * Returns the current viewport
5340  *
5341  * Version 7
5342  *
5343  * Params:
5344  *  Data: D3D7Viewport structure to write the viewport information to
5345  *
5346  * Returns:
5347  *  D3D_OK on success
5348  *  DDERR_INVALIDPARAMS if Data is NULL
5349  *  For more details, see IWineD3DDevice::GetViewport
5350  *
5351  *****************************************************************************/
5352 static HRESULT
5353 IDirect3DDeviceImpl_7_GetViewport(IDirect3DDevice7 *iface,
5354                                   D3DVIEWPORT7 *Data)
5355 {
5356     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5357     HRESULT hr;
5358     TRACE("(%p)->(%p) Relay!\n", This, Data);
5359
5360     if(!Data)
5361         return DDERR_INVALIDPARAMS;
5362
5363     /* Note: D3DVIEWPORT7 is compatible with WINED3DVIEWPORT */
5364     EnterCriticalSection(&ddraw_cs);
5365     hr = IWineD3DDevice_GetViewport(This->wineD3DDevice,
5366                                     (WINED3DVIEWPORT*) Data);
5367
5368     LeaveCriticalSection(&ddraw_cs);
5369     return hr_ddraw_from_wined3d(hr);
5370 }
5371
5372 static HRESULT WINAPI
5373 IDirect3DDeviceImpl_7_GetViewport_FPUSetup(IDirect3DDevice7 *iface,
5374                                   D3DVIEWPORT7 *Data)
5375 {
5376     return IDirect3DDeviceImpl_7_GetViewport(iface, Data);
5377 }
5378
5379 static HRESULT WINAPI
5380 IDirect3DDeviceImpl_7_GetViewport_FPUPreserve(IDirect3DDevice7 *iface,
5381                                   D3DVIEWPORT7 *Data)
5382 {
5383     HRESULT hr;
5384     WORD old_fpucw;
5385
5386     old_fpucw = d3d_fpu_setup();
5387     hr = IDirect3DDeviceImpl_7_GetViewport(iface, Data);
5388     set_fpu_control_word(old_fpucw);
5389
5390     return hr;
5391 }
5392
5393 /*****************************************************************************
5394  * IDirect3DDevice7::SetMaterial
5395  *
5396  * Sets the Material
5397  *
5398  * Version 7
5399  *
5400  * Params:
5401  *  Mat: The material to set
5402  *
5403  * Returns:
5404  *  D3D_OK on success
5405  *  DDERR_INVALIDPARAMS if Mat is NULL.
5406  *  For more details, see IWineD3DDevice::SetMaterial
5407  *
5408  *****************************************************************************/
5409 static HRESULT
5410 IDirect3DDeviceImpl_7_SetMaterial(IDirect3DDevice7 *iface,
5411                                   D3DMATERIAL7 *Mat)
5412 {
5413     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5414     HRESULT hr;
5415     TRACE("(%p)->(%p): Relay!\n", This, Mat);
5416
5417     if (!Mat) return DDERR_INVALIDPARAMS;
5418     /* Note: D3DMATERIAL7 is compatible with WINED3DMATERIAL */
5419     EnterCriticalSection(&ddraw_cs);
5420     hr = IWineD3DDevice_SetMaterial(This->wineD3DDevice,
5421                                     (WINED3DMATERIAL*) Mat);
5422     LeaveCriticalSection(&ddraw_cs);
5423     return hr_ddraw_from_wined3d(hr);
5424 }
5425
5426 static HRESULT WINAPI
5427 IDirect3DDeviceImpl_7_SetMaterial_FPUSetup(IDirect3DDevice7 *iface,
5428                                   D3DMATERIAL7 *Mat)
5429 {
5430     return IDirect3DDeviceImpl_7_SetMaterial(iface, Mat);
5431 }
5432
5433 static HRESULT WINAPI
5434 IDirect3DDeviceImpl_7_SetMaterial_FPUPreserve(IDirect3DDevice7 *iface,
5435                                   D3DMATERIAL7 *Mat)
5436 {
5437     HRESULT hr;
5438     WORD old_fpucw;
5439
5440     old_fpucw = d3d_fpu_setup();
5441     hr = IDirect3DDeviceImpl_7_SetMaterial(iface, Mat);
5442     set_fpu_control_word(old_fpucw);
5443
5444     return hr;
5445 }
5446
5447 /*****************************************************************************
5448  * IDirect3DDevice7::GetMaterial
5449  *
5450  * Returns the current material
5451  *
5452  * Version 7
5453  *
5454  * Params:
5455  *  Mat: D3DMATERIAL7 structure to write the material parameters to
5456  *
5457  * Returns:
5458  *  D3D_OK on success
5459  *  DDERR_INVALIDPARAMS if Mat is NULL
5460  *  For more details, see IWineD3DDevice::GetMaterial
5461  *
5462  *****************************************************************************/
5463 static HRESULT
5464 IDirect3DDeviceImpl_7_GetMaterial(IDirect3DDevice7 *iface,
5465                                   D3DMATERIAL7 *Mat)
5466 {
5467     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5468     HRESULT hr;
5469     TRACE("(%p)->(%p): Relay!\n", This, Mat);
5470
5471     EnterCriticalSection(&ddraw_cs);
5472     /* Note: D3DMATERIAL7 is compatible with WINED3DMATERIAL */ 
5473     hr = IWineD3DDevice_GetMaterial(This->wineD3DDevice,
5474                                     (WINED3DMATERIAL*) Mat);
5475     LeaveCriticalSection(&ddraw_cs);
5476     return hr_ddraw_from_wined3d(hr);
5477 }
5478
5479 static HRESULT WINAPI
5480 IDirect3DDeviceImpl_7_GetMaterial_FPUSetup(IDirect3DDevice7 *iface,
5481                                   D3DMATERIAL7 *Mat)
5482 {
5483     return IDirect3DDeviceImpl_7_GetMaterial(iface, Mat);
5484 }
5485
5486 static HRESULT WINAPI
5487 IDirect3DDeviceImpl_7_GetMaterial_FPUPreserve(IDirect3DDevice7 *iface,
5488                                   D3DMATERIAL7 *Mat)
5489 {
5490     HRESULT hr;
5491     WORD old_fpucw;
5492
5493     old_fpucw = d3d_fpu_setup();
5494     hr = IDirect3DDeviceImpl_7_GetMaterial(iface, Mat);
5495     set_fpu_control_word(old_fpucw);
5496
5497     return hr;
5498 }
5499
5500 /*****************************************************************************
5501  * IDirect3DDevice7::SetLight
5502  *
5503  * Assigns a light to a light index, but doesn't activate it yet.
5504  *
5505  * Version 7, IDirect3DLight uses this method for older versions
5506  *
5507  * Params:
5508  *  LightIndex: The index of the new light
5509  *  Light: A D3DLIGHT7 structure describing the light
5510  *
5511  * Returns:
5512  *  D3D_OK on success
5513  *  For more details, see IWineD3DDevice::SetLight
5514  *
5515  *****************************************************************************/
5516 static HRESULT
5517 IDirect3DDeviceImpl_7_SetLight(IDirect3DDevice7 *iface,
5518                                DWORD LightIndex,
5519                                D3DLIGHT7 *Light)
5520 {
5521     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5522     HRESULT hr;
5523     TRACE("(%p)->(%08x,%p): Relay!\n", This, LightIndex, Light);
5524
5525     EnterCriticalSection(&ddraw_cs);
5526     /* Note: D3DLIGHT7 is compatible with WINED3DLIGHT */
5527     hr = IWineD3DDevice_SetLight(This->wineD3DDevice,
5528                                  LightIndex,
5529                                  (WINED3DLIGHT*) Light);
5530     LeaveCriticalSection(&ddraw_cs);
5531     return hr_ddraw_from_wined3d(hr);
5532 }
5533
5534 static HRESULT WINAPI
5535 IDirect3DDeviceImpl_7_SetLight_FPUSetup(IDirect3DDevice7 *iface,
5536                                DWORD LightIndex,
5537                                D3DLIGHT7 *Light)
5538 {
5539     return IDirect3DDeviceImpl_7_SetLight(iface, LightIndex, Light);
5540 }
5541
5542 static HRESULT WINAPI
5543 IDirect3DDeviceImpl_7_SetLight_FPUPreserve(IDirect3DDevice7 *iface,
5544                                DWORD LightIndex,
5545                                D3DLIGHT7 *Light)
5546 {
5547     HRESULT hr;
5548     WORD old_fpucw;
5549
5550     old_fpucw = d3d_fpu_setup();
5551     hr = IDirect3DDeviceImpl_7_SetLight(iface, LightIndex, Light);
5552     set_fpu_control_word(old_fpucw);
5553
5554     return hr;
5555 }
5556
5557 /*****************************************************************************
5558  * IDirect3DDevice7::GetLight
5559  *
5560  * Returns the light assigned to a light index
5561  *
5562  * Params:
5563  *  Light: Structure to write the light information to
5564  *
5565  * Returns:
5566  *  D3D_OK on success
5567  *  DDERR_INVALIDPARAMS if Light is NULL
5568  *  For details, see IWineD3DDevice::GetLight
5569  *
5570  *****************************************************************************/
5571 static HRESULT
5572 IDirect3DDeviceImpl_7_GetLight(IDirect3DDevice7 *iface,
5573                                DWORD LightIndex,
5574                                D3DLIGHT7 *Light)
5575 {
5576     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5577     HRESULT rc;
5578     TRACE("(%p)->(%08x,%p): Relay!\n", This, LightIndex, Light);
5579
5580     EnterCriticalSection(&ddraw_cs);
5581     /* Note: D3DLIGHT7 is compatible with WINED3DLIGHT */
5582     rc =  IWineD3DDevice_GetLight(This->wineD3DDevice,
5583                                   LightIndex,
5584                                   (WINED3DLIGHT*) Light);
5585
5586     /* Translate the result. WineD3D returns other values than D3D7 */
5587     LeaveCriticalSection(&ddraw_cs);
5588     return hr_ddraw_from_wined3d(rc);
5589 }
5590
5591 static HRESULT WINAPI
5592 IDirect3DDeviceImpl_7_GetLight_FPUSetup(IDirect3DDevice7 *iface,
5593                                DWORD LightIndex,
5594                                D3DLIGHT7 *Light)
5595 {
5596     return IDirect3DDeviceImpl_7_GetLight(iface, LightIndex, Light);
5597 }
5598
5599 static HRESULT WINAPI
5600 IDirect3DDeviceImpl_7_GetLight_FPUPreserve(IDirect3DDevice7 *iface,
5601                                DWORD LightIndex,
5602                                D3DLIGHT7 *Light)
5603 {
5604     HRESULT hr;
5605     WORD old_fpucw;
5606
5607     old_fpucw = d3d_fpu_setup();
5608     hr = IDirect3DDeviceImpl_7_GetLight(iface, LightIndex, Light);
5609     set_fpu_control_word(old_fpucw);
5610
5611     return hr;
5612 }
5613
5614 /*****************************************************************************
5615  * IDirect3DDevice7::BeginStateBlock
5616  *
5617  * Begins recording to a stateblock
5618  *
5619  * Version 7
5620  *
5621  * Returns:
5622  *  D3D_OK on success
5623  *  For details see IWineD3DDevice::BeginStateBlock
5624  *
5625  *****************************************************************************/
5626 static HRESULT
5627 IDirect3DDeviceImpl_7_BeginStateBlock(IDirect3DDevice7 *iface)
5628 {
5629     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5630     HRESULT hr;
5631     TRACE("(%p)->(): Relay!\n", This);
5632
5633     EnterCriticalSection(&ddraw_cs);
5634     hr = IWineD3DDevice_BeginStateBlock(This->wineD3DDevice);
5635     LeaveCriticalSection(&ddraw_cs);
5636     return hr_ddraw_from_wined3d(hr);
5637 }
5638
5639 static HRESULT WINAPI
5640 IDirect3DDeviceImpl_7_BeginStateBlock_FPUSetup(IDirect3DDevice7 *iface)
5641 {
5642     return IDirect3DDeviceImpl_7_BeginStateBlock(iface);
5643 }
5644
5645 static HRESULT WINAPI
5646 IDirect3DDeviceImpl_7_BeginStateBlock_FPUPreserve(IDirect3DDevice7 *iface)
5647 {
5648     HRESULT hr;
5649     WORD old_fpucw;
5650
5651     old_fpucw = d3d_fpu_setup();
5652     hr = IDirect3DDeviceImpl_7_BeginStateBlock(iface);
5653     set_fpu_control_word(old_fpucw);
5654
5655     return hr;
5656 }
5657
5658 /*****************************************************************************
5659  * IDirect3DDevice7::EndStateBlock
5660  *
5661  * Stops recording to a state block and returns the created stateblock
5662  * handle.
5663  *
5664  * Version 7
5665  *
5666  * Params:
5667  *  BlockHandle: Address to store the stateblock's handle to
5668  *
5669  * Returns:
5670  *  D3D_OK on success
5671  *  DDERR_INVALIDPARAMS if BlockHandle is NULL
5672  *  See IWineD3DDevice::EndStateBlock for more details
5673  *
5674  *****************************************************************************/
5675 static HRESULT
5676 IDirect3DDeviceImpl_7_EndStateBlock(IDirect3DDevice7 *iface,
5677                                     DWORD *BlockHandle)
5678 {
5679     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5680     HRESULT hr;
5681     TRACE("(%p)->(%p): Relay!\n", This, BlockHandle);
5682
5683     if(!BlockHandle)
5684     {
5685         WARN("BlockHandle == NULL, returning DDERR_INVALIDPARAMS\n");
5686         return DDERR_INVALIDPARAMS;
5687     }
5688
5689     EnterCriticalSection(&ddraw_cs);
5690     *BlockHandle = IDirect3DDeviceImpl_CreateHandle(This);
5691     if(!*BlockHandle)
5692     {
5693         ERR("Cannot get a handle number for the stateblock\n");
5694         LeaveCriticalSection(&ddraw_cs);
5695         return DDERR_OUTOFMEMORY;
5696     }
5697     This->Handles[*BlockHandle - 1].type = DDrawHandle_StateBlock;
5698     hr = IWineD3DDevice_EndStateBlock(This->wineD3DDevice,
5699                                       (IWineD3DStateBlock **) &This->Handles[*BlockHandle - 1].ptr);
5700     LeaveCriticalSection(&ddraw_cs);
5701     return hr_ddraw_from_wined3d(hr);
5702 }
5703
5704 static HRESULT WINAPI
5705 IDirect3DDeviceImpl_7_EndStateBlock_FPUSetup(IDirect3DDevice7 *iface,
5706                                     DWORD *BlockHandle)
5707 {
5708     return IDirect3DDeviceImpl_7_EndStateBlock(iface, BlockHandle);
5709 }
5710
5711 static HRESULT WINAPI
5712 IDirect3DDeviceImpl_7_EndStateBlock_FPUPreserve(IDirect3DDevice7 *iface,
5713                                     DWORD *BlockHandle)
5714 {
5715     HRESULT hr;
5716     WORD old_fpucw;
5717
5718     old_fpucw = d3d_fpu_setup();
5719     hr = IDirect3DDeviceImpl_7_EndStateBlock(iface, BlockHandle);
5720     set_fpu_control_word(old_fpucw);
5721
5722     return hr;
5723 }
5724
5725 /*****************************************************************************
5726  * IDirect3DDevice7::PreLoad
5727  *
5728  * Allows the app to signal that a texture will be used soon, to allow
5729  * the Direct3DDevice to load it to the video card in the meantime.
5730  *
5731  * Version 7
5732  *
5733  * Params:
5734  *  Texture: The texture to preload
5735  *
5736  * Returns:
5737  *  D3D_OK on success
5738  *  DDERR_INVALIDPARAMS if Texture is NULL
5739  *  See IWineD3DSurface::PreLoad for details
5740  *
5741  *****************************************************************************/
5742 static HRESULT
5743 IDirect3DDeviceImpl_7_PreLoad(IDirect3DDevice7 *iface,
5744                               IDirectDrawSurface7 *Texture)
5745 {
5746     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5747     IDirectDrawSurfaceImpl *surf = (IDirectDrawSurfaceImpl *)Texture;
5748
5749     TRACE("(%p)->(%p): Relay!\n", This, surf);
5750
5751     if(!Texture)
5752         return DDERR_INVALIDPARAMS;
5753
5754     EnterCriticalSection(&ddraw_cs);
5755     IWineD3DSurface_PreLoad(surf->WineD3DSurface);
5756     LeaveCriticalSection(&ddraw_cs);
5757     return D3D_OK;
5758 }
5759
5760 static HRESULT WINAPI
5761 IDirect3DDeviceImpl_7_PreLoad_FPUSetup(IDirect3DDevice7 *iface,
5762                               IDirectDrawSurface7 *Texture)
5763 {
5764     return IDirect3DDeviceImpl_7_PreLoad(iface, Texture);
5765 }
5766
5767 static HRESULT WINAPI
5768 IDirect3DDeviceImpl_7_PreLoad_FPUPreserve(IDirect3DDevice7 *iface,
5769                               IDirectDrawSurface7 *Texture)
5770 {
5771     HRESULT hr;
5772     WORD old_fpucw;
5773
5774     old_fpucw = d3d_fpu_setup();
5775     hr = IDirect3DDeviceImpl_7_PreLoad(iface, Texture);
5776     set_fpu_control_word(old_fpucw);
5777
5778     return hr;
5779 }
5780
5781 /*****************************************************************************
5782  * IDirect3DDevice7::ApplyStateBlock
5783  *
5784  * Activates the state stored in a state block handle.
5785  *
5786  * Params:
5787  *  BlockHandle: The stateblock handle to activate
5788  *
5789  * Returns:
5790  *  D3D_OK on success
5791  *  D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL
5792  *
5793  *****************************************************************************/
5794 static HRESULT
5795 IDirect3DDeviceImpl_7_ApplyStateBlock(IDirect3DDevice7 *iface,
5796                                       DWORD BlockHandle)
5797 {
5798     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5799     HRESULT hr;
5800     TRACE("(%p)->(%08x): Relay!\n", This, BlockHandle);
5801
5802     EnterCriticalSection(&ddraw_cs);
5803     if(!BlockHandle || BlockHandle > This->numHandles)
5804     {
5805         WARN("Out of range handle %d, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
5806         LeaveCriticalSection(&ddraw_cs);
5807         return D3DERR_INVALIDSTATEBLOCK;
5808     }
5809     if(This->Handles[BlockHandle - 1].type != DDrawHandle_StateBlock)
5810     {
5811         WARN("Handle %d is not a stateblock, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
5812         LeaveCriticalSection(&ddraw_cs);
5813         return D3DERR_INVALIDSTATEBLOCK;
5814     }
5815
5816     hr = IWineD3DStateBlock_Apply((IWineD3DStateBlock *) This->Handles[BlockHandle - 1].ptr);
5817     LeaveCriticalSection(&ddraw_cs);
5818     return hr_ddraw_from_wined3d(hr);
5819 }
5820
5821 static HRESULT WINAPI
5822 IDirect3DDeviceImpl_7_ApplyStateBlock_FPUSetup(IDirect3DDevice7 *iface,
5823                                       DWORD BlockHandle)
5824 {
5825     return IDirect3DDeviceImpl_7_ApplyStateBlock(iface, BlockHandle);
5826 }
5827
5828 static HRESULT WINAPI
5829 IDirect3DDeviceImpl_7_ApplyStateBlock_FPUPreserve(IDirect3DDevice7 *iface,
5830                                       DWORD BlockHandle)
5831 {
5832     HRESULT hr;
5833     WORD old_fpucw;
5834
5835     old_fpucw = d3d_fpu_setup();
5836     hr = IDirect3DDeviceImpl_7_ApplyStateBlock(iface, BlockHandle);
5837     set_fpu_control_word(old_fpucw);
5838
5839     return hr;
5840 }
5841
5842 /*****************************************************************************
5843  * IDirect3DDevice7::CaptureStateBlock
5844  *
5845  * Updates a stateblock's values to the values currently set for the device
5846  *
5847  * Version 7
5848  *
5849  * Params:
5850  *  BlockHandle: Stateblock to update
5851  *
5852  * Returns:
5853  *  D3D_OK on success
5854  *  D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL
5855  *  See IWineD3DDevice::CaptureStateBlock for more details
5856  *
5857  *****************************************************************************/
5858 static HRESULT
5859 IDirect3DDeviceImpl_7_CaptureStateBlock(IDirect3DDevice7 *iface,
5860                                         DWORD BlockHandle)
5861 {
5862     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5863     HRESULT hr;
5864     TRACE("(%p)->(%08x): Relay!\n", This, BlockHandle);
5865
5866     EnterCriticalSection(&ddraw_cs);
5867     if(BlockHandle == 0 || BlockHandle > This->numHandles)
5868     {
5869         WARN("Out of range handle %d, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
5870         LeaveCriticalSection(&ddraw_cs);
5871         return D3DERR_INVALIDSTATEBLOCK;
5872     }
5873     if(This->Handles[BlockHandle - 1].type != DDrawHandle_StateBlock)
5874     {
5875         WARN("Handle %d is not a stateblock, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
5876         LeaveCriticalSection(&ddraw_cs);
5877         return D3DERR_INVALIDSTATEBLOCK;
5878     }
5879
5880     hr = IWineD3DStateBlock_Capture((IWineD3DStateBlock *) This->Handles[BlockHandle - 1].ptr);
5881     LeaveCriticalSection(&ddraw_cs);
5882     return hr_ddraw_from_wined3d(hr);
5883 }
5884
5885 static HRESULT WINAPI
5886 IDirect3DDeviceImpl_7_CaptureStateBlock_FPUSetup(IDirect3DDevice7 *iface,
5887                                         DWORD BlockHandle)
5888 {
5889     return IDirect3DDeviceImpl_7_CaptureStateBlock(iface, BlockHandle);
5890 }
5891
5892 static HRESULT WINAPI
5893 IDirect3DDeviceImpl_7_CaptureStateBlock_FPUPreserve(IDirect3DDevice7 *iface,
5894                                         DWORD BlockHandle)
5895 {
5896     HRESULT hr;
5897     WORD old_fpucw;
5898
5899     old_fpucw = d3d_fpu_setup();
5900     hr = IDirect3DDeviceImpl_7_CaptureStateBlock(iface, BlockHandle);
5901     set_fpu_control_word(old_fpucw);
5902
5903     return hr;
5904 }
5905
5906 /*****************************************************************************
5907  * IDirect3DDevice7::DeleteStateBlock
5908  *
5909  * Deletes a stateblock handle. This means releasing the WineD3DStateBlock
5910  *
5911  * Version 7
5912  *
5913  * Params:
5914  *  BlockHandle: Stateblock handle to delete
5915  *
5916  * Returns:
5917  *  D3D_OK on success
5918  *  D3DERR_INVALIDSTATEBLOCK if BlockHandle is 0
5919  *
5920  *****************************************************************************/
5921 static HRESULT
5922 IDirect3DDeviceImpl_7_DeleteStateBlock(IDirect3DDevice7 *iface,
5923                                        DWORD BlockHandle)
5924 {
5925     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5926     ULONG ref;
5927     TRACE("(%p)->(%08x): Relay!\n", This, BlockHandle);
5928
5929     EnterCriticalSection(&ddraw_cs);
5930     if(BlockHandle == 0 || BlockHandle > This->numHandles)
5931     {
5932         WARN("Out of range handle %d, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
5933         LeaveCriticalSection(&ddraw_cs);
5934         return D3DERR_INVALIDSTATEBLOCK;
5935     }
5936     if(This->Handles[BlockHandle - 1].type != DDrawHandle_StateBlock)
5937     {
5938         WARN("Handle %d is not a stateblock, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
5939         LeaveCriticalSection(&ddraw_cs);
5940         return D3DERR_INVALIDSTATEBLOCK;
5941     }
5942
5943     ref = IWineD3DStateBlock_Release((IWineD3DStateBlock *) This->Handles[BlockHandle - 1].ptr);
5944     if(ref)
5945     {
5946         ERR("Something is still holding the stateblock %p(Handle %d). Ref = %d\n", This->Handles[BlockHandle - 1].ptr, BlockHandle, ref);
5947     }
5948     This->Handles[BlockHandle - 1].ptr = NULL;
5949     This->Handles[BlockHandle - 1].type = DDrawHandle_Unknown;
5950
5951     LeaveCriticalSection(&ddraw_cs);
5952     return D3D_OK;
5953 }
5954
5955 static HRESULT WINAPI
5956 IDirect3DDeviceImpl_7_DeleteStateBlock_FPUSetup(IDirect3DDevice7 *iface,
5957                                        DWORD BlockHandle)
5958 {
5959     return IDirect3DDeviceImpl_7_DeleteStateBlock(iface, BlockHandle);
5960 }
5961
5962 static HRESULT WINAPI
5963 IDirect3DDeviceImpl_7_DeleteStateBlock_FPUPreserve(IDirect3DDevice7 *iface,
5964                                        DWORD BlockHandle)
5965 {
5966     HRESULT hr;
5967     WORD old_fpucw;
5968
5969     old_fpucw = d3d_fpu_setup();
5970     hr = IDirect3DDeviceImpl_7_DeleteStateBlock(iface, BlockHandle);
5971     set_fpu_control_word(old_fpucw);
5972
5973     return hr;
5974 }
5975
5976 /*****************************************************************************
5977  * IDirect3DDevice7::CreateStateBlock
5978  *
5979  * Creates a new state block handle.
5980  *
5981  * Version 7
5982  *
5983  * Params:
5984  *  Type: The state block type
5985  *  BlockHandle: Address to write the created handle to
5986  *
5987  * Returns:
5988  *   D3D_OK on success
5989  *   DDERR_INVALIDPARAMS if BlockHandle is NULL
5990  *
5991  *****************************************************************************/
5992 static HRESULT
5993 IDirect3DDeviceImpl_7_CreateStateBlock(IDirect3DDevice7 *iface,
5994                                        D3DSTATEBLOCKTYPE Type,
5995                                        DWORD *BlockHandle)
5996 {
5997     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5998     HRESULT hr;
5999     TRACE("(%p)->(%08x,%p)!\n", This, Type, BlockHandle);
6000
6001     if(!BlockHandle)
6002     {
6003         WARN("BlockHandle == NULL, returning DDERR_INVALIDPARAMS\n");
6004         return DDERR_INVALIDPARAMS;
6005     }
6006     if(Type != D3DSBT_ALL         && Type != D3DSBT_PIXELSTATE &&
6007        Type != D3DSBT_VERTEXSTATE                              ) {
6008         WARN("Unexpected stateblock type, returning DDERR_INVALIDPARAMS\n");
6009         return DDERR_INVALIDPARAMS;
6010     }
6011
6012     EnterCriticalSection(&ddraw_cs);
6013     *BlockHandle = IDirect3DDeviceImpl_CreateHandle(This);
6014     if(!*BlockHandle)
6015     {
6016         ERR("Cannot get a handle number for the stateblock\n");
6017         LeaveCriticalSection(&ddraw_cs);
6018         return DDERR_OUTOFMEMORY;
6019     }
6020     This->Handles[*BlockHandle - 1].type = DDrawHandle_StateBlock;
6021
6022     /* The D3DSTATEBLOCKTYPE enum is fine here */
6023     hr = IWineD3DDevice_CreateStateBlock(This->wineD3DDevice,
6024                                          Type,
6025                                          (IWineD3DStateBlock **) &This->Handles[*BlockHandle - 1].ptr,
6026                                          NULL /* Parent, hope that works */);
6027     LeaveCriticalSection(&ddraw_cs);
6028     return hr_ddraw_from_wined3d(hr);
6029 }
6030
6031 static HRESULT WINAPI
6032 IDirect3DDeviceImpl_7_CreateStateBlock_FPUSetup(IDirect3DDevice7 *iface,
6033                                        D3DSTATEBLOCKTYPE Type,
6034                                        DWORD *BlockHandle)
6035 {
6036     return IDirect3DDeviceImpl_7_CreateStateBlock(iface, Type, BlockHandle);
6037 }
6038
6039 static HRESULT WINAPI
6040 IDirect3DDeviceImpl_7_CreateStateBlock_FPUPreserve(IDirect3DDevice7 *iface,
6041                                        D3DSTATEBLOCKTYPE Type,
6042                                        DWORD *BlockHandle)
6043 {
6044     HRESULT hr;
6045     WORD old_fpucw;
6046
6047     old_fpucw = d3d_fpu_setup();
6048     hr =IDirect3DDeviceImpl_7_CreateStateBlock(iface, Type, BlockHandle);
6049     set_fpu_control_word(old_fpucw);
6050
6051     return hr;
6052 }
6053
6054 /* Helper function for IDirect3DDeviceImpl_7_Load. */
6055 static BOOL is_mip_level_subset(IDirectDrawSurfaceImpl *dest,
6056                                 IDirectDrawSurfaceImpl *src)
6057 {
6058     IDirectDrawSurfaceImpl *src_level, *dest_level;
6059     IDirectDrawSurface7 *temp;
6060     DDSURFACEDESC2 ddsd;
6061     BOOL levelFound; /* at least one suitable sublevel in dest found */
6062
6063     /* To satisfy "destination is mip level subset of source" criteria (regular texture counts as 1 level),
6064      * 1) there must be at least one mip level in destination that matched dimensions of some mip level in source and
6065      * 2) there must be no destination levels that don't match any levels in source. Otherwise it's INVALIDPARAMS.
6066      */
6067     levelFound = FALSE;
6068
6069     src_level = src;
6070     dest_level = dest;
6071
6072     for (;src_level && dest_level;)
6073     {
6074         if (src_level->surface_desc.dwWidth == dest_level->surface_desc.dwWidth &&
6075             src_level->surface_desc.dwHeight == dest_level->surface_desc.dwHeight)
6076         {
6077             levelFound = TRUE;
6078
6079             ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
6080             ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL;
6081             IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)dest_level, &ddsd.ddsCaps, &temp);
6082
6083             if (dest_level != dest) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)dest_level);
6084
6085             dest_level = (IDirectDrawSurfaceImpl *)temp;
6086         }
6087
6088         ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
6089         ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL;
6090         IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)src_level, &ddsd.ddsCaps, &temp);
6091
6092         if (src_level != src) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)src_level);
6093
6094         src_level = (IDirectDrawSurfaceImpl *)temp;
6095     }
6096
6097     if (src_level && src_level != src) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)src_level);
6098     if (dest_level && dest_level != dest) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)dest_level);
6099
6100     return !dest_level && levelFound;
6101 }
6102
6103 /* Helper function for IDirect3DDeviceImpl_7_Load. */
6104 static void copy_mipmap_chain(IDirect3DDeviceImpl *device,
6105                               IDirectDrawSurfaceImpl *dest,
6106                               IDirectDrawSurfaceImpl *src,
6107                               POINT *DestPoint,
6108                               RECT *SrcRect)
6109 {
6110     IDirectDrawSurfaceImpl *src_level, *dest_level;
6111     IDirectDrawSurface7 *temp;
6112     DDSURFACEDESC2 ddsd;
6113     POINT point;
6114     RECT rect;
6115     HRESULT hr;
6116     IDirectDrawPalette *pal = NULL, *pal_src = NULL;
6117     DWORD ckeyflag;
6118     DDCOLORKEY ddckey;
6119     BOOL palette_missing = FALSE;
6120
6121     /* Copy palette, if possible. */
6122     IDirectDrawSurface7_GetPalette((IDirectDrawSurface7 *)src, &pal_src);
6123     IDirectDrawSurface7_GetPalette((IDirectDrawSurface7 *)dest, &pal);
6124
6125     if (pal_src != NULL && pal != NULL)
6126     {
6127         PALETTEENTRY palent[256];
6128
6129         IDirectDrawPalette_GetEntries(pal_src, 0, 0, 256, palent);
6130         IDirectDrawPalette_SetEntries(pal, 0, 0, 256, palent);
6131     }
6132
6133     if (dest->surface_desc.u4.ddpfPixelFormat.dwFlags & (DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2 |
6134             DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_PALETTEINDEXEDTO8) && !pal)
6135     {
6136         palette_missing = TRUE;
6137     }
6138
6139     if (pal) IDirectDrawPalette_Release(pal);
6140     if (pal_src) IDirectDrawPalette_Release(pal_src);
6141
6142     /* Copy colorkeys, if present. */
6143     for (ckeyflag = DDCKEY_DESTBLT; ckeyflag <= DDCKEY_SRCOVERLAY; ckeyflag <<= 1)
6144     {
6145         hr = IDirectDrawSurface7_GetColorKey((IDirectDrawSurface7 *)src, ckeyflag, &ddckey);
6146
6147         if (SUCCEEDED(hr))
6148         {
6149             IDirectDrawSurface7_SetColorKey((IDirectDrawSurface7 *)dest, ckeyflag, &ddckey);
6150         }
6151     }
6152
6153     src_level = src;
6154     dest_level = dest;
6155
6156     point = *DestPoint;
6157     rect = *SrcRect;
6158
6159     for (;src_level && dest_level;)
6160     {
6161         if (src_level->surface_desc.dwWidth == dest_level->surface_desc.dwWidth &&
6162             src_level->surface_desc.dwHeight == dest_level->surface_desc.dwHeight)
6163         {
6164             /* Try UpdateSurface that may perform a more direct opengl loading. But skip this if destination is paletted texture and has no palette.
6165              * Some games like Sacrifice set palette after Load, and it is a waste of effort to try to load texture without palette and generates
6166              * warnings in wined3d. */
6167             if (!palette_missing)
6168                 hr = IWineD3DDevice_UpdateSurface(device->wineD3DDevice, src_level->WineD3DSurface, &rect, dest_level->WineD3DSurface,
6169                                 &point);
6170
6171             if (palette_missing || FAILED(hr))
6172             {
6173                 /* UpdateSurface may fail e.g. if dest is in system memory. Fall back to BltFast that is less strict. */
6174                 IWineD3DSurface_BltFast(dest_level->WineD3DSurface,
6175                                         point.x, point.y,
6176                                         src_level->WineD3DSurface, &rect, 0);
6177             }
6178
6179             ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
6180             ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL;
6181             IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)dest_level, &ddsd.ddsCaps, &temp);
6182
6183             if (dest_level != dest) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)dest_level);
6184
6185             dest_level = (IDirectDrawSurfaceImpl *)temp;
6186         }
6187
6188         ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
6189         ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL;
6190         IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)src_level, &ddsd.ddsCaps, &temp);
6191
6192         if (src_level != src) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)src_level);
6193
6194         src_level = (IDirectDrawSurfaceImpl *)temp;
6195
6196         point.x /= 2;
6197         point.y /= 2;
6198
6199         rect.top /= 2;
6200         rect.left /= 2;
6201         rect.right = (rect.right + 1) / 2;
6202         rect.bottom = (rect.bottom + 1) / 2;
6203     }
6204
6205     if (src_level && src_level != src) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)src_level);
6206     if (dest_level && dest_level != dest) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)dest_level);
6207 }
6208
6209 /*****************************************************************************
6210  * IDirect3DDevice7::Load
6211  *
6212  * Loads a rectangular area from the source into the destination texture.
6213  * It can also copy the source to the faces of a cubic environment map
6214  *
6215  * Version 7
6216  *
6217  * Params:
6218  *  DestTex: Destination texture
6219  *  DestPoint: Point in the destination where the source image should be
6220  *             written to
6221  *  SrcTex: Source texture
6222  *  SrcRect: Source rectangle
6223  *  Flags: Cubemap faces to load (DDSCAPS2_CUBEMAP_ALLFACES, DDSCAPS2_CUBEMAP_POSITIVEX,
6224  *          DDSCAPS2_CUBEMAP_NEGATIVEX, DDSCAPS2_CUBEMAP_POSITIVEY, DDSCAPS2_CUBEMAP_NEGATIVEY,
6225  *          DDSCAPS2_CUBEMAP_POSITIVEZ, DDSCAPS2_CUBEMAP_NEGATIVEZ)
6226  *
6227  * Returns:
6228  *  D3D_OK on success
6229  *  DDERR_INVALIDPARAMS if DestTex or SrcTex are NULL, broken coordinates or anything unexpected.
6230  *
6231  *
6232  *****************************************************************************/
6233
6234 static HRESULT
6235 IDirect3DDeviceImpl_7_Load(IDirect3DDevice7 *iface,
6236                            IDirectDrawSurface7 *DestTex,
6237                            POINT *DestPoint,
6238                            IDirectDrawSurface7 *SrcTex,
6239                            RECT *SrcRect,
6240                            DWORD Flags)
6241 {
6242     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
6243     IDirectDrawSurfaceImpl *dest = (IDirectDrawSurfaceImpl *)DestTex;
6244     IDirectDrawSurfaceImpl *src = (IDirectDrawSurfaceImpl *)SrcTex;
6245     POINT destpoint;
6246     RECT srcrect;
6247     TRACE("(%p)->(%p,%p,%p,%p,%08x)\n", This, dest, DestPoint, src, SrcRect, Flags);
6248
6249     if( (!src) || (!dest) )
6250         return DDERR_INVALIDPARAMS;
6251
6252     EnterCriticalSection(&ddraw_cs);
6253
6254     if (SrcRect) srcrect = *SrcRect;
6255     else
6256     {
6257         srcrect.left = srcrect.top = 0;
6258         srcrect.right = src->surface_desc.dwWidth;
6259         srcrect.bottom = src->surface_desc.dwHeight;
6260     }
6261
6262     if (DestPoint) destpoint = *DestPoint;
6263     else
6264     {
6265         destpoint.x = destpoint.y = 0;
6266     }
6267     /* Check bad dimensions. DestPoint is validated against src, not dest, because
6268      * destination can be a subset of mip levels, in which case actual coordinates used
6269      * for it may be divided. If any dimension of dest is larger than source, it can't be
6270      * mip level subset, so an error can be returned early.
6271      */
6272     if (srcrect.left >= srcrect.right || srcrect.top >= srcrect.bottom ||
6273         srcrect.right > src->surface_desc.dwWidth ||
6274         srcrect.bottom > src->surface_desc.dwHeight ||
6275         destpoint.x + srcrect.right - srcrect.left > src->surface_desc.dwWidth ||
6276         destpoint.y + srcrect.bottom - srcrect.top > src->surface_desc.dwHeight ||
6277         dest->surface_desc.dwWidth > src->surface_desc.dwWidth ||
6278         dest->surface_desc.dwHeight > src->surface_desc.dwHeight)
6279     {
6280         LeaveCriticalSection(&ddraw_cs);
6281         return DDERR_INVALIDPARAMS;
6282     }
6283
6284     /* Must be top level surfaces. */
6285     if (src->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_MIPMAPSUBLEVEL ||
6286         dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_MIPMAPSUBLEVEL)
6287     {
6288         LeaveCriticalSection(&ddraw_cs);
6289         return DDERR_INVALIDPARAMS;
6290     }
6291
6292     if (src->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
6293     {
6294         DWORD src_face_flag, dest_face_flag;
6295         IDirectDrawSurfaceImpl *src_face, *dest_face;
6296         IDirectDrawSurface7 *temp;
6297         DDSURFACEDESC2 ddsd;
6298         int i;
6299
6300         if (!(dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
6301         {
6302             LeaveCriticalSection(&ddraw_cs);
6303             return DDERR_INVALIDPARAMS;
6304         }
6305
6306         /* Iterate through cube faces 2 times. First time is just to check INVALIDPARAMS conditions, second
6307          * time it's actual surface loading. */
6308         for (i = 0; i < 2; i++)
6309         {
6310             dest_face = dest;
6311             src_face = src;
6312
6313             for (;dest_face && src_face;)
6314             {
6315                 src_face_flag = src_face->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES;
6316                 dest_face_flag = dest_face->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES;
6317
6318                 if (src_face_flag == dest_face_flag)
6319                 {
6320                     if (i == 0)
6321                     {
6322                         /* Destination mip levels must be subset of source mip levels. */
6323                         if (!is_mip_level_subset(dest_face, src_face))
6324                         {
6325                             LeaveCriticalSection(&ddraw_cs);
6326                             return DDERR_INVALIDPARAMS;
6327                         }
6328                     }
6329                     else if (Flags & dest_face_flag)
6330                     {
6331                         copy_mipmap_chain(This, dest_face, src_face, &destpoint, &srcrect);
6332                     }
6333
6334                     if (src_face_flag < DDSCAPS2_CUBEMAP_NEGATIVEZ)
6335                     {
6336                         ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
6337                         ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | (src_face_flag << 1);
6338                         IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)src, &ddsd.ddsCaps, &temp);
6339
6340                         if (src_face != src) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)src_face);
6341
6342                         src_face = (IDirectDrawSurfaceImpl *)temp;
6343                     }
6344                     else
6345                     {
6346                         if (src_face != src) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)src_face);
6347
6348                         src_face = NULL;
6349                     }
6350                 }
6351
6352                 if (dest_face_flag < DDSCAPS2_CUBEMAP_NEGATIVEZ)
6353                 {
6354                     ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
6355                     ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | (dest_face_flag << 1);
6356                     IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)dest, &ddsd.ddsCaps, &temp);
6357
6358                     if (dest_face != dest) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)dest_face);
6359
6360                     dest_face = (IDirectDrawSurfaceImpl *)temp;
6361                 }
6362                 else
6363                 {
6364                     if (dest_face != dest) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)dest_face);
6365
6366                     dest_face = NULL;
6367                 }
6368             }
6369
6370             if (i == 0)
6371             {
6372                 /* Native returns error if src faces are not subset of dest faces. */
6373                 if (src_face)
6374                 {
6375                     LeaveCriticalSection(&ddraw_cs);
6376                     return DDERR_INVALIDPARAMS;
6377                 }
6378             }
6379         }
6380
6381         LeaveCriticalSection(&ddraw_cs);
6382         return D3D_OK;
6383     }
6384     else if (dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
6385     {
6386         LeaveCriticalSection(&ddraw_cs);
6387         return DDERR_INVALIDPARAMS;
6388     }
6389
6390     /* Handle non cube map textures. */
6391
6392     /* Destination mip levels must be subset of source mip levels. */
6393     if (!is_mip_level_subset(dest, src))
6394     {
6395         LeaveCriticalSection(&ddraw_cs);
6396         return DDERR_INVALIDPARAMS;
6397     }
6398
6399     copy_mipmap_chain(This, dest, src, &destpoint, &srcrect);
6400
6401     LeaveCriticalSection(&ddraw_cs);
6402     return D3D_OK;
6403 }
6404
6405 static HRESULT WINAPI
6406 IDirect3DDeviceImpl_7_Load_FPUSetup(IDirect3DDevice7 *iface,
6407                            IDirectDrawSurface7 *DestTex,
6408                            POINT *DestPoint,
6409                            IDirectDrawSurface7 *SrcTex,
6410                            RECT *SrcRect,
6411                            DWORD Flags)
6412 {
6413     return IDirect3DDeviceImpl_7_Load(iface, DestTex, DestPoint, SrcTex, SrcRect, Flags);
6414 }
6415
6416 static HRESULT WINAPI
6417 IDirect3DDeviceImpl_7_Load_FPUPreserve(IDirect3DDevice7 *iface,
6418                            IDirectDrawSurface7 *DestTex,
6419                            POINT *DestPoint,
6420                            IDirectDrawSurface7 *SrcTex,
6421                            RECT *SrcRect,
6422                            DWORD Flags)
6423 {
6424     HRESULT hr;
6425     WORD old_fpucw;
6426
6427     old_fpucw = d3d_fpu_setup();
6428     hr = IDirect3DDeviceImpl_7_Load(iface, DestTex, DestPoint, SrcTex, SrcRect, Flags);
6429     set_fpu_control_word(old_fpucw);
6430
6431     return hr;
6432 }
6433
6434 /*****************************************************************************
6435  * IDirect3DDevice7::LightEnable
6436  *
6437  * Enables or disables a light
6438  *
6439  * Version 7, IDirect3DLight uses this method too.
6440  *
6441  * Params:
6442  *  LightIndex: The index of the light to enable / disable
6443  *  Enable: Enable or disable the light
6444  *
6445  * Returns:
6446  *  D3D_OK on success
6447  *  For more details, see IWineD3DDevice::SetLightEnable
6448  *
6449  *****************************************************************************/
6450 static HRESULT
6451 IDirect3DDeviceImpl_7_LightEnable(IDirect3DDevice7 *iface,
6452                                   DWORD LightIndex,
6453                                   BOOL Enable)
6454 {
6455     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
6456     HRESULT hr;
6457     TRACE("(%p)->(%08x,%d): Relay!\n", This, LightIndex, Enable);
6458
6459     EnterCriticalSection(&ddraw_cs);
6460     hr = IWineD3DDevice_SetLightEnable(This->wineD3DDevice, LightIndex, Enable);
6461     LeaveCriticalSection(&ddraw_cs);
6462     return hr_ddraw_from_wined3d(hr);
6463 }
6464
6465 static HRESULT WINAPI
6466 IDirect3DDeviceImpl_7_LightEnable_FPUSetup(IDirect3DDevice7 *iface,
6467                                   DWORD LightIndex,
6468                                   BOOL Enable)
6469 {
6470     return IDirect3DDeviceImpl_7_LightEnable(iface, LightIndex, Enable);
6471 }
6472
6473 static HRESULT WINAPI
6474 IDirect3DDeviceImpl_7_LightEnable_FPUPreserve(IDirect3DDevice7 *iface,
6475                                   DWORD LightIndex,
6476                                   BOOL Enable)
6477 {
6478     HRESULT hr;
6479     WORD old_fpucw;
6480
6481     old_fpucw = d3d_fpu_setup();
6482     hr = IDirect3DDeviceImpl_7_LightEnable(iface, LightIndex, Enable);
6483     set_fpu_control_word(old_fpucw);
6484
6485     return hr;
6486 }
6487
6488 /*****************************************************************************
6489  * IDirect3DDevice7::GetLightEnable
6490  *
6491  * Retrieves if the light with the given index is enabled or not
6492  *
6493  * Version 7
6494  *
6495  * Params:
6496  *  LightIndex: Index of desired light
6497  *  Enable: Pointer to a BOOL which contains the result
6498  *
6499  * Returns:
6500  *  D3D_OK on success
6501  *  DDERR_INVALIDPARAMS if Enable is NULL
6502  *  See IWineD3DDevice::GetLightEnable for more details
6503  *
6504  *****************************************************************************/
6505 static HRESULT
6506 IDirect3DDeviceImpl_7_GetLightEnable(IDirect3DDevice7 *iface,
6507                                      DWORD LightIndex,
6508                                      BOOL* Enable)
6509 {
6510     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
6511     HRESULT hr;
6512     TRACE("(%p)->(%08x,%p): Relay\n", This, LightIndex, Enable);
6513
6514     if(!Enable)
6515         return DDERR_INVALIDPARAMS;
6516
6517     EnterCriticalSection(&ddraw_cs);
6518     hr = IWineD3DDevice_GetLightEnable(This->wineD3DDevice, LightIndex, Enable);
6519     LeaveCriticalSection(&ddraw_cs);
6520     return hr_ddraw_from_wined3d(hr);
6521 }
6522
6523 static HRESULT WINAPI
6524 IDirect3DDeviceImpl_7_GetLightEnable_FPUSetup(IDirect3DDevice7 *iface,
6525                                      DWORD LightIndex,
6526                                      BOOL* Enable)
6527 {
6528     return IDirect3DDeviceImpl_7_GetLightEnable(iface, LightIndex, Enable);
6529 }
6530
6531 static HRESULT WINAPI
6532 IDirect3DDeviceImpl_7_GetLightEnable_FPUPreserve(IDirect3DDevice7 *iface,
6533                                      DWORD LightIndex,
6534                                      BOOL* Enable)
6535 {
6536     HRESULT hr;
6537     WORD old_fpucw;
6538
6539     old_fpucw = d3d_fpu_setup();
6540     hr = IDirect3DDeviceImpl_7_GetLightEnable(iface, LightIndex, Enable);
6541     set_fpu_control_word(old_fpucw);
6542
6543     return hr;
6544 }
6545
6546 /*****************************************************************************
6547  * IDirect3DDevice7::SetClipPlane
6548  *
6549  * Sets custom clipping plane
6550  *
6551  * Version 7
6552  *
6553  * Params:
6554  *  Index: The index of the clipping plane
6555  *  PlaneEquation: An equation defining the clipping plane
6556  *
6557  * Returns:
6558  *  D3D_OK on success
6559  *  DDERR_INVALIDPARAMS if PlaneEquation is NULL
6560  *  See IWineD3DDevice::SetClipPlane for more details
6561  *
6562  *****************************************************************************/
6563 static HRESULT
6564 IDirect3DDeviceImpl_7_SetClipPlane(IDirect3DDevice7 *iface,
6565                                    DWORD Index,
6566                                    D3DVALUE* PlaneEquation)
6567 {
6568     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
6569     HRESULT hr;
6570     TRACE("(%p)->(%08x,%p): Relay!\n", This, Index, PlaneEquation);
6571
6572     if(!PlaneEquation)
6573         return DDERR_INVALIDPARAMS;
6574
6575     EnterCriticalSection(&ddraw_cs);
6576     hr = IWineD3DDevice_SetClipPlane(This->wineD3DDevice, Index, PlaneEquation);
6577     LeaveCriticalSection(&ddraw_cs);
6578     return hr;
6579 }
6580
6581 static HRESULT WINAPI
6582 IDirect3DDeviceImpl_7_SetClipPlane_FPUSetup(IDirect3DDevice7 *iface,
6583                                    DWORD Index,
6584                                    D3DVALUE* PlaneEquation)
6585 {
6586     return IDirect3DDeviceImpl_7_SetClipPlane(iface, Index, PlaneEquation);
6587 }
6588
6589 static HRESULT WINAPI
6590 IDirect3DDeviceImpl_7_SetClipPlane_FPUPreserve(IDirect3DDevice7 *iface,
6591                                    DWORD Index,
6592                                    D3DVALUE* PlaneEquation)
6593 {
6594     HRESULT hr;
6595     WORD old_fpucw;
6596
6597     old_fpucw = d3d_fpu_setup();
6598     hr = IDirect3DDeviceImpl_7_SetClipPlane(iface, Index, PlaneEquation);
6599     set_fpu_control_word(old_fpucw);
6600
6601     return hr;
6602 }
6603
6604 /*****************************************************************************
6605  * IDirect3DDevice7::GetClipPlane
6606  *
6607  * Returns the clipping plane with a specific index
6608  *
6609  * Params:
6610  *  Index: The index of the desired plane
6611  *  PlaneEquation: Address to store the plane equation to
6612  *
6613  * Returns:
6614  *  D3D_OK on success
6615  *  DDERR_INVALIDPARAMS if PlaneEquation is NULL
6616  *  See IWineD3DDevice::GetClipPlane for more details
6617  *
6618  *****************************************************************************/
6619 static HRESULT
6620 IDirect3DDeviceImpl_7_GetClipPlane(IDirect3DDevice7 *iface,
6621                                    DWORD Index,
6622                                    D3DVALUE* PlaneEquation)
6623 {
6624     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
6625     HRESULT hr;
6626     TRACE("(%p)->(%d,%p): Relay!\n", This, Index, PlaneEquation);
6627
6628     if(!PlaneEquation)
6629         return DDERR_INVALIDPARAMS;
6630
6631     EnterCriticalSection(&ddraw_cs);
6632     hr = IWineD3DDevice_GetClipPlane(This->wineD3DDevice, Index, PlaneEquation);
6633     LeaveCriticalSection(&ddraw_cs);
6634     return hr;
6635 }
6636
6637 static HRESULT WINAPI
6638 IDirect3DDeviceImpl_7_GetClipPlane_FPUSetup(IDirect3DDevice7 *iface,
6639                                    DWORD Index,
6640                                    D3DVALUE* PlaneEquation)
6641 {
6642     return IDirect3DDeviceImpl_7_GetClipPlane(iface, Index, PlaneEquation);
6643 }
6644
6645 static HRESULT WINAPI
6646 IDirect3DDeviceImpl_7_GetClipPlane_FPUPreserve(IDirect3DDevice7 *iface,
6647                                    DWORD Index,
6648                                    D3DVALUE* PlaneEquation)
6649 {
6650     HRESULT hr;
6651     WORD old_fpucw;
6652
6653     old_fpucw = d3d_fpu_setup();
6654     hr = IDirect3DDeviceImpl_7_GetClipPlane(iface, Index, PlaneEquation);
6655     set_fpu_control_word(old_fpucw);
6656
6657     return hr;
6658 }
6659
6660 /*****************************************************************************
6661  * IDirect3DDevice7::GetInfo
6662  *
6663  * Retrieves some information about the device. The DirectX sdk says that
6664  * this version returns S_FALSE for all retail builds of DirectX, that's what
6665  * this implementation does.
6666  *
6667  * Params:
6668  *  DevInfoID: Information type requested
6669  *  DevInfoStruct: Pointer to a structure to store the info to
6670  *  Size: Size of the structure
6671  *
6672  * Returns:
6673  *  S_FALSE, because it's a non-debug driver
6674  *
6675  *****************************************************************************/
6676 static HRESULT WINAPI
6677 IDirect3DDeviceImpl_7_GetInfo(IDirect3DDevice7 *iface,
6678                               DWORD DevInfoID,
6679                               void *DevInfoStruct,
6680                               DWORD Size)
6681 {
6682     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
6683     TRACE("(%p)->(%08x,%p,%08x)\n", This, DevInfoID, DevInfoStruct, Size);
6684
6685     if (TRACE_ON(d3d7))
6686     {
6687         TRACE(" info requested : ");
6688         switch (DevInfoID)
6689         {
6690             case D3DDEVINFOID_TEXTUREMANAGER: TRACE("D3DDEVINFOID_TEXTUREMANAGER\n"); break;
6691             case D3DDEVINFOID_D3DTEXTUREMANAGER: TRACE("D3DDEVINFOID_D3DTEXTUREMANAGER\n"); break;
6692             case D3DDEVINFOID_TEXTURING: TRACE("D3DDEVINFOID_TEXTURING\n"); break;
6693             default: ERR(" invalid flag !!!\n"); return DDERR_INVALIDPARAMS;
6694         }
6695     }
6696
6697     return S_FALSE; /* According to MSDN, this is valid for a non-debug driver */
6698 }
6699
6700 /* For performance optimization, devices created in FPUSETUP and FPUPRESERVE modes
6701  * have separate vtables. Simple functions where this doesn't matter like GetDirect3D
6702  * are not duplicated.
6703
6704  * Device created with DDSCL_FPUSETUP (d3d7 default) - device methods assume that FPU
6705  * has already been setup for optimal d3d operation.
6706
6707  * Device created with DDSCL_FPUPRESERVE - resets and restores FPU mode when necessary in
6708  * d3d calls (FPU may be in a mode non-suitable for d3d when the app calls d3d). Required
6709  * by Sacrifice (game). */
6710 const IDirect3DDevice7Vtbl IDirect3DDevice7_FPUSetup_Vtbl =
6711 {
6712     /*** IUnknown Methods ***/
6713     IDirect3DDeviceImpl_7_QueryInterface,
6714     IDirect3DDeviceImpl_7_AddRef,
6715     IDirect3DDeviceImpl_7_Release,
6716     /*** IDirect3DDevice7 ***/
6717     IDirect3DDeviceImpl_7_GetCaps_FPUSetup,
6718     IDirect3DDeviceImpl_7_EnumTextureFormats_FPUSetup,
6719     IDirect3DDeviceImpl_7_BeginScene_FPUSetup,
6720     IDirect3DDeviceImpl_7_EndScene_FPUSetup,
6721     IDirect3DDeviceImpl_7_GetDirect3D,
6722     IDirect3DDeviceImpl_7_SetRenderTarget_FPUSetup,
6723     IDirect3DDeviceImpl_7_GetRenderTarget,
6724     IDirect3DDeviceImpl_7_Clear_FPUSetup,
6725     IDirect3DDeviceImpl_7_SetTransform_FPUSetup,
6726     IDirect3DDeviceImpl_7_GetTransform_FPUSetup,
6727     IDirect3DDeviceImpl_7_SetViewport_FPUSetup,
6728     IDirect3DDeviceImpl_7_MultiplyTransform_FPUSetup,
6729     IDirect3DDeviceImpl_7_GetViewport_FPUSetup,
6730     IDirect3DDeviceImpl_7_SetMaterial_FPUSetup,
6731     IDirect3DDeviceImpl_7_GetMaterial_FPUSetup,
6732     IDirect3DDeviceImpl_7_SetLight_FPUSetup,
6733     IDirect3DDeviceImpl_7_GetLight_FPUSetup,
6734     IDirect3DDeviceImpl_7_SetRenderState_FPUSetup,
6735     IDirect3DDeviceImpl_7_GetRenderState_FPUSetup,
6736     IDirect3DDeviceImpl_7_BeginStateBlock_FPUSetup,
6737     IDirect3DDeviceImpl_7_EndStateBlock_FPUSetup,
6738     IDirect3DDeviceImpl_7_PreLoad_FPUSetup,
6739     IDirect3DDeviceImpl_7_DrawPrimitive_FPUSetup,
6740     IDirect3DDeviceImpl_7_DrawIndexedPrimitive_FPUSetup,
6741     IDirect3DDeviceImpl_7_SetClipStatus,
6742     IDirect3DDeviceImpl_7_GetClipStatus,
6743     IDirect3DDeviceImpl_7_DrawPrimitiveStrided_FPUSetup,
6744     IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided_FPUSetup,
6745     IDirect3DDeviceImpl_7_DrawPrimitiveVB_FPUSetup,
6746     IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB_FPUSetup,
6747     IDirect3DDeviceImpl_7_ComputeSphereVisibility,
6748     IDirect3DDeviceImpl_7_GetTexture_FPUSetup,
6749     IDirect3DDeviceImpl_7_SetTexture_FPUSetup,
6750     IDirect3DDeviceImpl_7_GetTextureStageState_FPUSetup,
6751     IDirect3DDeviceImpl_7_SetTextureStageState_FPUSetup,
6752     IDirect3DDeviceImpl_7_ValidateDevice_FPUSetup,
6753     IDirect3DDeviceImpl_7_ApplyStateBlock_FPUSetup,
6754     IDirect3DDeviceImpl_7_CaptureStateBlock_FPUSetup,
6755     IDirect3DDeviceImpl_7_DeleteStateBlock_FPUSetup,
6756     IDirect3DDeviceImpl_7_CreateStateBlock_FPUSetup,
6757     IDirect3DDeviceImpl_7_Load_FPUSetup,
6758     IDirect3DDeviceImpl_7_LightEnable_FPUSetup,
6759     IDirect3DDeviceImpl_7_GetLightEnable_FPUSetup,
6760     IDirect3DDeviceImpl_7_SetClipPlane_FPUSetup,
6761     IDirect3DDeviceImpl_7_GetClipPlane_FPUSetup,
6762     IDirect3DDeviceImpl_7_GetInfo
6763 };
6764
6765 const IDirect3DDevice7Vtbl IDirect3DDevice7_FPUPreserve_Vtbl =
6766 {
6767     /*** IUnknown Methods ***/
6768     IDirect3DDeviceImpl_7_QueryInterface,
6769     IDirect3DDeviceImpl_7_AddRef,
6770     IDirect3DDeviceImpl_7_Release,
6771     /*** IDirect3DDevice7 ***/
6772     IDirect3DDeviceImpl_7_GetCaps_FPUPreserve,
6773     IDirect3DDeviceImpl_7_EnumTextureFormats_FPUPreserve,
6774     IDirect3DDeviceImpl_7_BeginScene_FPUPreserve,
6775     IDirect3DDeviceImpl_7_EndScene_FPUPreserve,
6776     IDirect3DDeviceImpl_7_GetDirect3D,
6777     IDirect3DDeviceImpl_7_SetRenderTarget_FPUPreserve,
6778     IDirect3DDeviceImpl_7_GetRenderTarget,
6779     IDirect3DDeviceImpl_7_Clear_FPUPreserve,
6780     IDirect3DDeviceImpl_7_SetTransform_FPUPreserve,
6781     IDirect3DDeviceImpl_7_GetTransform_FPUPreserve,
6782     IDirect3DDeviceImpl_7_SetViewport_FPUPreserve,
6783     IDirect3DDeviceImpl_7_MultiplyTransform_FPUPreserve,
6784     IDirect3DDeviceImpl_7_GetViewport_FPUPreserve,
6785     IDirect3DDeviceImpl_7_SetMaterial_FPUPreserve,
6786     IDirect3DDeviceImpl_7_GetMaterial_FPUPreserve,
6787     IDirect3DDeviceImpl_7_SetLight_FPUPreserve,
6788     IDirect3DDeviceImpl_7_GetLight_FPUPreserve,
6789     IDirect3DDeviceImpl_7_SetRenderState_FPUPreserve,
6790     IDirect3DDeviceImpl_7_GetRenderState_FPUPreserve,
6791     IDirect3DDeviceImpl_7_BeginStateBlock_FPUPreserve,
6792     IDirect3DDeviceImpl_7_EndStateBlock_FPUPreserve,
6793     IDirect3DDeviceImpl_7_PreLoad_FPUPreserve,
6794     IDirect3DDeviceImpl_7_DrawPrimitive_FPUPreserve,
6795     IDirect3DDeviceImpl_7_DrawIndexedPrimitive_FPUPreserve,
6796     IDirect3DDeviceImpl_7_SetClipStatus,
6797     IDirect3DDeviceImpl_7_GetClipStatus,
6798     IDirect3DDeviceImpl_7_DrawPrimitiveStrided_FPUPreserve,
6799     IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided_FPUPreserve,
6800     IDirect3DDeviceImpl_7_DrawPrimitiveVB_FPUPreserve,
6801     IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB_FPUPreserve,
6802     IDirect3DDeviceImpl_7_ComputeSphereVisibility,
6803     IDirect3DDeviceImpl_7_GetTexture_FPUPreserve,
6804     IDirect3DDeviceImpl_7_SetTexture_FPUPreserve,
6805     IDirect3DDeviceImpl_7_GetTextureStageState_FPUPreserve,
6806     IDirect3DDeviceImpl_7_SetTextureStageState_FPUPreserve,
6807     IDirect3DDeviceImpl_7_ValidateDevice_FPUPreserve,
6808     IDirect3DDeviceImpl_7_ApplyStateBlock_FPUPreserve,
6809     IDirect3DDeviceImpl_7_CaptureStateBlock_FPUPreserve,
6810     IDirect3DDeviceImpl_7_DeleteStateBlock_FPUPreserve,
6811     IDirect3DDeviceImpl_7_CreateStateBlock_FPUPreserve,
6812     IDirect3DDeviceImpl_7_Load_FPUPreserve,
6813     IDirect3DDeviceImpl_7_LightEnable_FPUPreserve,
6814     IDirect3DDeviceImpl_7_GetLightEnable_FPUPreserve,
6815     IDirect3DDeviceImpl_7_SetClipPlane_FPUPreserve,
6816     IDirect3DDeviceImpl_7_GetClipPlane_FPUPreserve,
6817     IDirect3DDeviceImpl_7_GetInfo
6818 };
6819
6820 const IDirect3DDevice3Vtbl IDirect3DDevice3_Vtbl =
6821 {
6822     /*** IUnknown Methods ***/
6823     Thunk_IDirect3DDeviceImpl_3_QueryInterface,
6824     Thunk_IDirect3DDeviceImpl_3_AddRef,
6825     Thunk_IDirect3DDeviceImpl_3_Release,
6826     /*** IDirect3DDevice3 ***/
6827     IDirect3DDeviceImpl_3_GetCaps,
6828     IDirect3DDeviceImpl_3_GetStats,
6829     IDirect3DDeviceImpl_3_AddViewport,
6830     IDirect3DDeviceImpl_3_DeleteViewport,
6831     IDirect3DDeviceImpl_3_NextViewport,
6832     Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats,
6833     Thunk_IDirect3DDeviceImpl_3_BeginScene,
6834     Thunk_IDirect3DDeviceImpl_3_EndScene,
6835     Thunk_IDirect3DDeviceImpl_3_GetDirect3D,
6836     IDirect3DDeviceImpl_3_SetCurrentViewport,
6837     IDirect3DDeviceImpl_3_GetCurrentViewport,
6838     Thunk_IDirect3DDeviceImpl_3_SetRenderTarget,
6839     Thunk_IDirect3DDeviceImpl_3_GetRenderTarget,
6840     IDirect3DDeviceImpl_3_Begin,
6841     IDirect3DDeviceImpl_3_BeginIndexed,
6842     IDirect3DDeviceImpl_3_Vertex,
6843     IDirect3DDeviceImpl_3_Index,
6844     IDirect3DDeviceImpl_3_End,
6845     IDirect3DDeviceImpl_3_GetRenderState,
6846     IDirect3DDeviceImpl_3_SetRenderState,
6847     IDirect3DDeviceImpl_3_GetLightState,
6848     IDirect3DDeviceImpl_3_SetLightState,
6849     Thunk_IDirect3DDeviceImpl_3_SetTransform,
6850     Thunk_IDirect3DDeviceImpl_3_GetTransform,
6851     Thunk_IDirect3DDeviceImpl_3_MultiplyTransform,
6852     Thunk_IDirect3DDeviceImpl_3_DrawPrimitive,
6853     Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive,
6854     Thunk_IDirect3DDeviceImpl_3_SetClipStatus,
6855     Thunk_IDirect3DDeviceImpl_3_GetClipStatus,
6856     Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided,
6857     Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided,
6858     Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB,
6859     Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB,
6860     Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility,
6861     Thunk_IDirect3DDeviceImpl_3_GetTexture,
6862     IDirect3DDeviceImpl_3_SetTexture,
6863     Thunk_IDirect3DDeviceImpl_3_GetTextureStageState,
6864     Thunk_IDirect3DDeviceImpl_3_SetTextureStageState,
6865     Thunk_IDirect3DDeviceImpl_3_ValidateDevice
6866 };
6867
6868 const IDirect3DDevice2Vtbl IDirect3DDevice2_Vtbl =
6869 {
6870     /*** IUnknown Methods ***/
6871     Thunk_IDirect3DDeviceImpl_2_QueryInterface,
6872     Thunk_IDirect3DDeviceImpl_2_AddRef,
6873     Thunk_IDirect3DDeviceImpl_2_Release,
6874     /*** IDirect3DDevice2 ***/
6875     Thunk_IDirect3DDeviceImpl_2_GetCaps,
6876     IDirect3DDeviceImpl_2_SwapTextureHandles,
6877     Thunk_IDirect3DDeviceImpl_2_GetStats,
6878     Thunk_IDirect3DDeviceImpl_2_AddViewport,
6879     Thunk_IDirect3DDeviceImpl_2_DeleteViewport,
6880     Thunk_IDirect3DDeviceImpl_2_NextViewport,
6881     IDirect3DDeviceImpl_2_EnumTextureFormats,
6882     Thunk_IDirect3DDeviceImpl_2_BeginScene,
6883     Thunk_IDirect3DDeviceImpl_2_EndScene,
6884     Thunk_IDirect3DDeviceImpl_2_GetDirect3D,
6885     Thunk_IDirect3DDeviceImpl_2_SetCurrentViewport,
6886     Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport,
6887     Thunk_IDirect3DDeviceImpl_2_SetRenderTarget,
6888     Thunk_IDirect3DDeviceImpl_2_GetRenderTarget,
6889     Thunk_IDirect3DDeviceImpl_2_Begin,
6890     Thunk_IDirect3DDeviceImpl_2_BeginIndexed,
6891     Thunk_IDirect3DDeviceImpl_2_Vertex,
6892     Thunk_IDirect3DDeviceImpl_2_Index,
6893     Thunk_IDirect3DDeviceImpl_2_End,
6894     Thunk_IDirect3DDeviceImpl_2_GetRenderState,
6895     Thunk_IDirect3DDeviceImpl_2_SetRenderState,
6896     Thunk_IDirect3DDeviceImpl_2_GetLightState,
6897     Thunk_IDirect3DDeviceImpl_2_SetLightState,
6898     Thunk_IDirect3DDeviceImpl_2_SetTransform,
6899     Thunk_IDirect3DDeviceImpl_2_GetTransform,
6900     Thunk_IDirect3DDeviceImpl_2_MultiplyTransform,
6901     Thunk_IDirect3DDeviceImpl_2_DrawPrimitive,
6902     Thunk_IDirect3DDeviceImpl_2_DrawIndexedPrimitive,
6903     Thunk_IDirect3DDeviceImpl_2_SetClipStatus,
6904     Thunk_IDirect3DDeviceImpl_2_GetClipStatus
6905 };
6906
6907 const IDirect3DDeviceVtbl IDirect3DDevice1_Vtbl =
6908 {
6909     /*** IUnknown Methods ***/
6910     Thunk_IDirect3DDeviceImpl_1_QueryInterface,
6911     Thunk_IDirect3DDeviceImpl_1_AddRef,
6912     Thunk_IDirect3DDeviceImpl_1_Release,
6913     /*** IDirect3DDevice1 ***/
6914     IDirect3DDeviceImpl_1_Initialize,
6915     Thunk_IDirect3DDeviceImpl_1_GetCaps,
6916     Thunk_IDirect3DDeviceImpl_1_SwapTextureHandles,
6917     IDirect3DDeviceImpl_1_CreateExecuteBuffer,
6918     Thunk_IDirect3DDeviceImpl_1_GetStats,
6919     IDirect3DDeviceImpl_1_Execute,
6920     Thunk_IDirect3DDeviceImpl_1_AddViewport,
6921     Thunk_IDirect3DDeviceImpl_1_DeleteViewport,
6922     Thunk_IDirect3DDeviceImpl_1_NextViewport,
6923     IDirect3DDeviceImpl_1_Pick,
6924     IDirect3DDeviceImpl_1_GetPickRecords,
6925     Thunk_IDirect3DDeviceImpl_1_EnumTextureFormats,
6926     IDirect3DDeviceImpl_1_CreateMatrix,
6927     IDirect3DDeviceImpl_1_SetMatrix,
6928     IDirect3DDeviceImpl_1_GetMatrix,
6929     IDirect3DDeviceImpl_1_DeleteMatrix,
6930     Thunk_IDirect3DDeviceImpl_1_BeginScene,
6931     Thunk_IDirect3DDeviceImpl_1_EndScene,
6932     Thunk_IDirect3DDeviceImpl_1_GetDirect3D
6933 };
6934
6935 /*****************************************************************************
6936  * IDirect3DDeviceImpl_CreateHandle
6937  *
6938  * Not called from the VTable
6939  *
6940  * Some older interface versions operate with handles, which are basically
6941  * DWORDs which identify an interface, for example
6942  * IDirect3DDevice::SetRenderState with DIRECT3DRENDERSTATE_TEXTUREHANDLE
6943  *
6944  * Those handle could be just casts to the interface pointers or vice versa,
6945  * but that is not 64 bit safe and would mean blindly derefering a DWORD
6946  * passed by the app. Instead there is a dynamic array in the device which
6947  * keeps a DWORD to pointer information and a type for the handle.
6948  *
6949  * Basically this array only grows, when a handle is freed its pointer is
6950  * just set to NULL. There will be much more reads from the array than
6951  * insertion operations, so a dynamic array is fine.
6952  *
6953  * Params:
6954  *  This: D3DDevice implementation for which this handle should be created
6955  *
6956  * Returns:
6957  *  A free handle on success
6958  *  0 on failure
6959  *
6960  *****************************************************************************/
6961 DWORD
6962 IDirect3DDeviceImpl_CreateHandle(IDirect3DDeviceImpl *This)
6963 {
6964     DWORD i;
6965     struct HandleEntry *oldHandles = This->Handles;
6966
6967     TRACE("(%p)\n", This);
6968
6969     for(i = 0; i < This->numHandles; i++)
6970     {
6971         if(This->Handles[i].ptr == NULL &&
6972            This->Handles[i].type == DDrawHandle_Unknown)
6973         {
6974             TRACE("Reusing freed handle %d\n", i + 1);
6975             return i + 1;
6976         }
6977     }
6978
6979     TRACE("Growing the handle array\n");
6980
6981     This->numHandles++;
6982     This->Handles = HeapAlloc(GetProcessHeap(), 0, sizeof(struct HandleEntry) * This->numHandles);
6983     if(!This->Handles)
6984     {
6985         ERR("Out of memory\n");
6986         This->Handles = oldHandles;
6987         This->numHandles--;
6988         return 0;
6989     }
6990     if(oldHandles)
6991     {
6992         memcpy(This->Handles, oldHandles, (This->numHandles - 1) * sizeof(struct HandleEntry));
6993         HeapFree(GetProcessHeap(), 0, oldHandles);
6994     }
6995
6996     TRACE("Returning %d\n", This->numHandles);
6997     return This->numHandles;
6998 }
6999
7000 /*****************************************************************************
7001  * IDirect3DDeviceImpl_UpdateDepthStencil
7002  *
7003  * Checks the current render target for attached depth stencils and sets the
7004  * WineD3D depth stencil accordingly.
7005  *
7006  * Returns:
7007  *  The depth stencil state to set if creating the device
7008  *
7009  *****************************************************************************/
7010 WINED3DZBUFFERTYPE
7011 IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DDeviceImpl *This)
7012 {
7013     IDirectDrawSurface7 *depthStencil = NULL;
7014     IDirectDrawSurfaceImpl *dsi;
7015     static DDSCAPS2 depthcaps = { DDSCAPS_ZBUFFER, 0, 0, 0 };
7016
7017     IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)This->target, &depthcaps, &depthStencil);
7018     if(!depthStencil)
7019     {
7020         TRACE("Setting wined3d depth stencil to NULL\n");
7021         IWineD3DDevice_SetDepthStencilSurface(This->wineD3DDevice,
7022                                               NULL);
7023         return WINED3DZB_FALSE;
7024     }
7025
7026     dsi = (IDirectDrawSurfaceImpl *)depthStencil;
7027     TRACE("Setting wined3d depth stencil to %p (wined3d %p)\n", dsi, dsi->WineD3DSurface);
7028     IWineD3DDevice_SetDepthStencilSurface(This->wineD3DDevice,
7029                                           dsi->WineD3DSurface);
7030
7031     IDirectDrawSurface7_Release(depthStencil);
7032     return WINED3DZB_TRUE;
7033 }