2 * Copyright 2008 David Adam
3 * Copyright 2008 Luis Busquets
4 * Copyright 2009 Henri Verbeet for CodeWeavers
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "wine/test.h"
25 #define admitted_error 0.0001f
27 #define compare_vertex_sizes(type, exp) \
28 got=D3DXGetFVFVertexSize(type); \
29 ok(got==exp, "Expected: %d, Got: %d\n", exp, got);
31 static BOOL compare(FLOAT u, FLOAT v)
33 return (fabs(u-v) < admitted_error);
36 static BOOL compare_vec3(D3DXVECTOR3 u, D3DXVECTOR3 v)
38 return ( compare(u.x, v.x) && compare(u.y, v.y) && compare(u.z, v.z) );
49 static BOOL compare_face(face a, face b)
51 return (a[0]==b[0] && a[1] == b[1] && a[2] == b[2]);
56 DWORD number_of_vertices;
57 struct vertex *vertices;
59 DWORD number_of_faces;
63 static void free_mesh(struct mesh *mesh)
65 HeapFree(GetProcessHeap(), 0, mesh->faces);
66 HeapFree(GetProcessHeap(), 0, mesh->vertices);
69 static BOOL new_mesh(struct mesh *mesh, DWORD number_of_vertices, DWORD number_of_faces)
71 mesh->vertices = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, number_of_vertices * sizeof(*mesh->vertices));
76 mesh->number_of_vertices = number_of_vertices;
78 mesh->faces = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, number_of_faces * sizeof(*mesh->faces));
81 HeapFree(GetProcessHeap(), 0, mesh->vertices);
84 mesh->number_of_faces = number_of_faces;
89 static void compare_mesh(const char *name, ID3DXMesh *d3dxmesh, struct mesh *mesh)
92 DWORD number_of_vertices, number_of_faces;
93 IDirect3DVertexBuffer9 *vertex_buffer;
94 IDirect3DIndexBuffer9 *index_buffer;
95 D3DVERTEXBUFFER_DESC vertex_buffer_description;
96 D3DINDEXBUFFER_DESC index_buffer_description;
97 struct vertex *vertices;
101 number_of_vertices = d3dxmesh->lpVtbl->GetNumVertices(d3dxmesh);
102 ok(number_of_vertices == mesh->number_of_vertices, "Test %s, result %u, expected %d\n",
103 name, number_of_vertices, mesh->number_of_vertices);
105 number_of_faces = d3dxmesh->lpVtbl->GetNumFaces(d3dxmesh);
106 ok(number_of_faces == mesh->number_of_faces, "Test %s, result %u, expected %d\n",
107 name, number_of_faces, mesh->number_of_faces);
110 hr = d3dxmesh->lpVtbl->GetVertexBuffer(d3dxmesh, &vertex_buffer);
111 ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
115 skip("Couldn't get vertex buffer\n");
119 hr = IDirect3DVertexBuffer9_GetDesc(vertex_buffer, &vertex_buffer_description);
120 ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
124 skip("Couldn't get vertex buffer description\n");
128 ok(vertex_buffer_description.Format == D3DFMT_VERTEXDATA, "Test %s, result %x, expected %x (D3DFMT_VERTEXDATA)\n",
129 name, vertex_buffer_description.Format, D3DFMT_VERTEXDATA);
130 ok(vertex_buffer_description.Type == D3DRTYPE_VERTEXBUFFER, "Test %s, result %x, expected %x (D3DRTYPE_VERTEXBUFFER)\n",
131 name, vertex_buffer_description.Type, D3DRTYPE_VERTEXBUFFER);
132 ok(vertex_buffer_description.Usage == 0, "Test %s, result %x, expected %x\n", name, vertex_buffer_description.Usage, 0);
133 ok(vertex_buffer_description.Pool == D3DPOOL_MANAGED, "Test %s, result %x, expected %x (D3DPOOL_DEFAULT)\n",
134 name, vertex_buffer_description.Pool, D3DPOOL_DEFAULT);
135 expected = number_of_vertices * sizeof(D3DXVECTOR3) * 2;
136 ok(vertex_buffer_description.Size == expected, "Test %s, result %x, expected %x\n",
137 name, vertex_buffer_description.Size, expected);
138 ok(vertex_buffer_description.FVF == (D3DFVF_XYZ | D3DFVF_NORMAL), "Test %s, result %x, expected %x (D3DFVF_XYZ | D3DFVF_NORMAL)\n",
139 name, vertex_buffer_description.FVF, D3DFVF_XYZ | D3DFVF_NORMAL);
142 /* specify offset and size to avoid potential overruns */
143 hr = IDirect3DVertexBuffer9_Lock(vertex_buffer, 0, number_of_vertices * sizeof(D3DXVECTOR3) * 2,
144 (LPVOID *)&vertices, D3DLOCK_DISCARD);
145 ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
149 skip("Couldn't lock vertex buffer\n");
153 for (i = 0; i < number_of_vertices; i++)
155 ok(compare_vec3(vertices[i].position, mesh->vertices[i].position),
156 "Test %s, vertex position %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i,
157 vertices[i].position.x, vertices[i].position.y, vertices[i].position.z,
158 mesh->vertices[i].position.x, mesh->vertices[i].position.y, mesh->vertices[i].position.z);
159 ok(compare_vec3(vertices[i].normal, mesh->vertices[i].normal),
160 "Test %s, vertex normal %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i,
161 vertices[i].normal.x, vertices[i].normal.y, vertices[i].normal.z,
162 mesh->vertices[i].normal.x, mesh->vertices[i].normal.y, mesh->vertices[i].normal.z);
165 IDirect3DVertexBuffer9_Unlock(vertex_buffer);
168 IDirect3DVertexBuffer9_Release(vertex_buffer);
172 hr = d3dxmesh->lpVtbl->GetIndexBuffer(d3dxmesh, &index_buffer);
173 ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
177 skip("Couldn't get index buffer\n");
181 hr = IDirect3DIndexBuffer9_GetDesc(index_buffer, &index_buffer_description);
182 ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
186 skip("Couldn't get index buffer description\n");
190 ok(index_buffer_description.Format == D3DFMT_INDEX16, "Test %s, result %x, expected %x (D3DFMT_INDEX16)\n",
191 name, index_buffer_description.Format, D3DFMT_INDEX16);
192 ok(index_buffer_description.Type == D3DRTYPE_INDEXBUFFER, "Test %s, result %x, expected %x (D3DRTYPE_INDEXBUFFER)\n",
193 name, index_buffer_description.Type, D3DRTYPE_INDEXBUFFER);
194 ok(index_buffer_description.Usage == 0, "Test %s, result %x, expected %x\n", name, index_buffer_description.Usage, 0);
195 ok(index_buffer_description.Pool == D3DPOOL_MANAGED, "Test %s, result %x, expected %x (D3DPOOL_DEFAULT)\n",
196 name, index_buffer_description.Pool, D3DPOOL_DEFAULT);
197 expected = number_of_faces * sizeof(WORD) * 3;
198 ok(index_buffer_description.Size == expected, "Test %s, result %x, expected %x\n",
199 name, index_buffer_description.Size, expected);
202 /* specify offset and size to avoid potential overruns */
203 hr = IDirect3DIndexBuffer9_Lock(index_buffer, 0, number_of_faces * sizeof(WORD) * 3,
204 (LPVOID *)&faces, D3DLOCK_DISCARD);
205 ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
209 skip("Couldn't lock index buffer\n");
213 for (i = 0; i < number_of_faces; i++)
215 ok(compare_face(faces[i], mesh->faces[i]),
216 "Test %s, face %d, result (%u, %u, %u), expected (%u, %u, %u)\n", name, i,
217 faces[i][0], faces[i][1], faces[i][2],
218 mesh->faces[i][0], mesh->faces[i][1], mesh->faces[i][2]);
221 IDirect3DIndexBuffer9_Unlock(index_buffer);
224 IDirect3DIndexBuffer9_Release(index_buffer);
228 static void D3DXBoundProbeTest(void)
231 D3DXVECTOR3 bottom_point, center, top_point, raydirection, rayposition;
234 /*____________Test the Box case___________________________*/
235 bottom_point.x = -3.0f; bottom_point.y = -2.0f; bottom_point.z = -1.0f;
236 top_point.x = 7.0f; top_point.y = 8.0f; top_point.z = 9.0f;
238 raydirection.x = -4.0f; raydirection.y = -5.0f; raydirection.z = -6.0f;
239 rayposition.x = 5.0f; rayposition.y = 5.0f; rayposition.z = 11.0f;
240 result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
241 ok(result == TRUE, "expected TRUE, received FALSE\n");
243 raydirection.x = 4.0f; raydirection.y = 5.0f; raydirection.z = 6.0f;
244 rayposition.x = 5.0f; rayposition.y = 5.0f; rayposition.z = 11.0f;
245 result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
246 ok(result == FALSE, "expected FALSE, received TRUE\n");
248 rayposition.x = -4.0f; rayposition.y = 1.0f; rayposition.z = -2.0f;
249 result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
250 ok(result == TRUE, "expected TRUE, received FALSE\n");
252 bottom_point.x = 1.0f; bottom_point.y = 0.0f; bottom_point.z = 0.0f;
253 top_point.x = 1.0f; top_point.y = 0.0f; top_point.z = 0.0f;
254 rayposition.x = 0.0f; rayposition.y = 1.0f; rayposition.z = 0.0f;
255 raydirection.x = 0.0f; raydirection.y = 3.0f; raydirection.z = 0.0f;
256 result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
257 ok(result == FALSE, "expected FALSE, received TRUE\n");
259 bottom_point.x = 1.0f; bottom_point.y = 2.0f; bottom_point.z = 3.0f;
260 top_point.x = 10.0f; top_point.y = 15.0f; top_point.z = 20.0f;
262 raydirection.x = 7.0f; raydirection.y = 8.0f; raydirection.z = 9.0f;
263 rayposition.x = 3.0f; rayposition.y = 7.0f; rayposition.z = -6.0f;
264 result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
265 ok(result == TRUE, "expected TRUE, received FALSE\n");
267 bottom_point.x = 0.0f; bottom_point.y = 0.0f; bottom_point.z = 0.0f;
268 top_point.x = 1.0f; top_point.y = 1.0f; top_point.z = 1.0f;
270 raydirection.x = 0.0f; raydirection.y = 1.0f; raydirection.z = .0f;
271 rayposition.x = -3.0f; rayposition.y = 0.0f; rayposition.z = 0.0f;
272 result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
273 ok(result == FALSE, "expected FALSE, received TRUE\n");
275 raydirection.x = 1.0f; raydirection.y = 0.0f; raydirection.z = .0f;
276 rayposition.x = -3.0f; rayposition.y = 0.0f; rayposition.z = 0.0f;
277 result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
278 ok(result == TRUE, "expected TRUE, received FALSE\n");
280 /*____________Test the Sphere case________________________*/
281 radius = sqrt(77.0f);
282 center.x = 1.0f; center.y = 2.0f; center.z = 3.0f;
283 raydirection.x = 2.0f; raydirection.y = -4.0f; raydirection.z = 2.0f;
285 rayposition.x = 5.0f; rayposition.y = 5.0f; rayposition.z = 9.0f;
286 result = D3DXSphereBoundProbe(¢er, radius, &rayposition, &raydirection);
287 ok(result == TRUE, "expected TRUE, received FALSE\n");
289 rayposition.x = 45.0f; rayposition.y = -75.0f; rayposition.z = 49.0f;
290 result = D3DXSphereBoundProbe(¢er, radius, &rayposition, &raydirection);
291 ok(result == FALSE, "expected FALSE, received TRUE\n");
293 rayposition.x = 5.0f; rayposition.y = 11.0f; rayposition.z = 9.0f;
294 result = D3DXSphereBoundProbe(¢er, radius, &rayposition, &raydirection);
295 ok(result == FALSE, "expected FALSE, received TRUE\n");
298 static void D3DXComputeBoundingBoxTest(void)
300 D3DXVECTOR3 exp_max, exp_min, got_max, got_min, vertex[5];
303 vertex[0].x = 1.0f; vertex[0].y = 1.0f; vertex[0].z = 1.0f;
304 vertex[1].x = 1.0f; vertex[1].y = 1.0f; vertex[1].z = 1.0f;
305 vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 1.0f;
306 vertex[3].x = 1.0f; vertex[3].y = 1.0f; vertex[3].z = 1.0f;
307 vertex[4].x = 9.0f; vertex[4].y = 9.0f; vertex[4].z = 9.0f;
309 exp_min.x = 1.0f; exp_min.y = 1.0f; exp_min.z = 1.0f;
310 exp_max.x = 9.0f; exp_max.y = 9.0f; exp_max.z = 9.0f;
312 hr = D3DXComputeBoundingBox(&vertex[3],2,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,&got_max);
314 ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
315 ok( compare_vec3(exp_min,got_min), "Expected min: (%f, %f, %f), got: (%f, %f, %f)\n", exp_min.x,exp_min.y,exp_min.z,got_min.x,got_min.y,got_min.z);
316 ok( compare_vec3(exp_max,got_max), "Expected max: (%f, %f, %f), got: (%f, %f, %f)\n", exp_max.x,exp_max.y,exp_max.z,got_max.x,got_max.y,got_max.z);
318 /*________________________*/
320 vertex[0].x = 2.0f; vertex[0].y = 5.9f; vertex[0].z = -1.2f;
321 vertex[1].x = -1.87f; vertex[1].y = 7.9f; vertex[1].z = 7.4f;
322 vertex[2].x = 7.43f; vertex[2].y = -0.9f; vertex[2].z = 11.9f;
323 vertex[3].x = -6.92f; vertex[3].y = 6.3f; vertex[3].z = -3.8f;
324 vertex[4].x = 11.4f; vertex[4].y = -8.1f; vertex[4].z = 4.5f;
326 exp_min.x = -6.92f; exp_min.y = -8.1f; exp_min.z = -3.80f;
327 exp_max.x = 11.4f; exp_max.y = 7.90f; exp_max.z = 11.9f;
329 hr = D3DXComputeBoundingBox(&vertex[0],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,&got_max);
331 ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
332 ok( compare_vec3(exp_min,got_min), "Expected min: (%f, %f, %f), got: (%f, %f, %f)\n", exp_min.x,exp_min.y,exp_min.z,got_min.x,got_min.y,got_min.z);
333 ok( compare_vec3(exp_max,got_max), "Expected max: (%f, %f, %f), got: (%f, %f, %f)\n", exp_max.x,exp_max.y,exp_max.z,got_max.x,got_max.y,got_max.z);
335 /*________________________*/
337 vertex[0].x = 2.0f; vertex[0].y = 5.9f; vertex[0].z = -1.2f;
338 vertex[1].x = -1.87f; vertex[1].y = 7.9f; vertex[1].z = 7.4f;
339 vertex[2].x = 7.43f; vertex[2].y = -0.9f; vertex[2].z = 11.9f;
340 vertex[3].x = -6.92f; vertex[3].y = 6.3f; vertex[3].z = -3.8f;
341 vertex[4].x = 11.4f; vertex[4].y = -8.1f; vertex[4].z = 4.5f;
343 exp_min.x = -6.92f; exp_min.y = -0.9f; exp_min.z = -3.8f;
344 exp_max.x = 7.43f; exp_max.y = 7.90f; exp_max.z = 11.9f;
346 hr = D3DXComputeBoundingBox(&vertex[0],4,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,&got_max);
348 ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
349 ok( compare_vec3(exp_min,got_min), "Expected min: (%f, %f, %f), got: (%f, %f, %f)\n", exp_min.x,exp_min.y,exp_min.z,got_min.x,got_min.y,got_min.z);
350 ok( compare_vec3(exp_max,got_max), "Expected max: (%f, %f, %f), got: (%f, %f, %f)\n", exp_max.x,exp_max.y,exp_max.z,got_max.x,got_max.y,got_max.z);
352 /*________________________*/
353 hr = D3DXComputeBoundingBox(NULL,5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,&got_max);
354 ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
356 /*________________________*/
357 hr = D3DXComputeBoundingBox(&vertex[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),NULL,&got_max);
358 ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
360 /*________________________*/
361 hr = D3DXComputeBoundingBox(&vertex[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,NULL);
362 ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
365 static void D3DXComputeBoundingSphereTest(void)
367 D3DXVECTOR3 exp_cen, got_cen, vertex[5];
368 FLOAT exp_rad, got_rad;
371 vertex[0].x = 1.0f; vertex[0].y = 1.0f; vertex[0].z = 1.0f;
372 vertex[1].x = 1.0f; vertex[1].y = 1.0f; vertex[1].z = 1.0f;
373 vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 1.0f;
374 vertex[3].x = 1.0f; vertex[3].y = 1.0f; vertex[3].z = 1.0f;
375 vertex[4].x = 9.0f; vertex[4].y = 9.0f; vertex[4].z = 9.0f;
378 exp_cen.x = 5.0; exp_cen.y = 5.0; exp_cen.z = 5.0;
380 hr = D3DXComputeBoundingSphere(&vertex[3],2,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_cen,&got_rad);
382 ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
383 ok( compare(exp_rad, got_rad), "Expected radius: %f, got radius: %f\n", exp_rad, got_rad);
384 ok( compare_vec3(exp_cen,got_cen), "Expected center: (%f, %f, %f), got center: (%f, %f, %f)\n", exp_cen.x,exp_cen.y,exp_cen.z,got_cen.x,got_cen.y,got_cen.z);
386 /*________________________*/
388 vertex[0].x = 2.0f; vertex[0].y = 5.9f; vertex[0].z = -1.2f;
389 vertex[1].x = -1.87f; vertex[1].y = 7.9f; vertex[1].z = 7.4f;
390 vertex[2].x = 7.43f; vertex[2].y = -0.9f; vertex[2].z = 11.9f;
391 vertex[3].x = -6.92f; vertex[3].y = 6.3f; vertex[3].z = -3.8f;
392 vertex[4].x = 11.4f; vertex[4].y = -8.1f; vertex[4].z = 4.5f;
394 exp_rad = 13.707883f;
395 exp_cen.x = 2.408f; exp_cen.y = 2.22f; exp_cen.z = 3.76f;
397 hr = D3DXComputeBoundingSphere(&vertex[0],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_cen,&got_rad);
399 ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
400 ok( compare(exp_rad, got_rad), "Expected radius: %f, got radius: %f\n", exp_rad, got_rad);
401 ok( compare_vec3(exp_cen,got_cen), "Expected center: (%f, %f, %f), got center: (%f, %f, %f)\n", exp_cen.x,exp_cen.y,exp_cen.z,got_cen.x,got_cen.y,got_cen.z);
403 /*________________________*/
404 hr = D3DXComputeBoundingSphere(NULL,5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_cen,&got_rad);
405 ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
407 /*________________________*/
408 hr = D3DXComputeBoundingSphere(&vertex[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),NULL,&got_rad);
409 ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
411 /*________________________*/
412 hr = D3DXComputeBoundingSphere(&vertex[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_cen,NULL);
413 ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
416 static void print_elements(const D3DVERTEXELEMENT9 *elements)
418 D3DVERTEXELEMENT9 last = D3DDECL_END();
419 const D3DVERTEXELEMENT9 *ptr = elements;
422 while (memcmp(ptr, &last, sizeof(D3DVERTEXELEMENT9)))
425 "[Element %d] Stream = %d, Offset = %d, Type = %d, Method = %d, Usage = %d, UsageIndex = %d\n",
426 count, ptr->Stream, ptr->Offset, ptr->Type, ptr->Method, ptr->Usage, ptr->UsageIndex);
432 static void compare_elements(const D3DVERTEXELEMENT9 *elements, const D3DVERTEXELEMENT9 *expected_elements,
433 unsigned int line, unsigned int test_id)
435 D3DVERTEXELEMENT9 last = D3DDECL_END();
438 for (i = 0; i < MAX_FVF_DECL_SIZE; i++)
440 int end1 = memcmp(&elements[i], &last, sizeof(last));
441 int end2 = memcmp(&expected_elements[i], &last, sizeof(last));
444 if (!end1 && !end2) break;
446 status = !end1 ^ !end2;
447 ok(!status, "Line %u, test %u: Mismatch in size, test declaration is %s than expected.\n",
448 line, test_id, end1 ? "shorter" : "longer");
451 print_elements(elements);
455 status = memcmp(&elements[i], &expected_elements[i], sizeof(D3DVERTEXELEMENT9));
456 ok(!status, "Line %u, test %u: Mismatch in element %u.\n", line, test_id, i);
459 print_elements(elements);
465 static void test_fvf_to_decl(DWORD test_fvf, const D3DVERTEXELEMENT9 expected_elements[],
466 HRESULT expected_hr, unsigned int line, unsigned int test_id)
469 D3DVERTEXELEMENT9 decl[MAX_FVF_DECL_SIZE];
471 hr = D3DXDeclaratorFromFVF(test_fvf, decl);
472 ok(hr == expected_hr,
473 "Line %u, test %u: D3DXDeclaratorFromFVF returned %#x, expected %#x.\n",
474 line, test_id, hr, expected_hr);
475 if (SUCCEEDED(hr)) compare_elements(decl, expected_elements, line, test_id);
478 static void test_decl_to_fvf(const D3DVERTEXELEMENT9 *decl, DWORD expected_fvf,
479 HRESULT expected_hr, unsigned int line, unsigned int test_id)
482 DWORD result_fvf = 0xdeadbeef;
484 hr = D3DXFVFFromDeclarator(decl, &result_fvf);
485 ok(hr == expected_hr,
486 "Line %u, test %u: D3DXFVFFromDeclarator returned %#x, expected %#x.\n",
487 line, test_id, hr, expected_hr);
490 ok(expected_fvf == result_fvf, "Line %u, test %u: Got FVF %#x, expected %#x.\n",
491 line, test_id, result_fvf, expected_fvf);
495 static void test_fvf_decl_conversion(void)
499 D3DVERTEXELEMENT9 decl[MAXD3DDECLLENGTH + 1];
508 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
512 {0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0},
516 {0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0},
520 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
521 {0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
525 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
526 {0, 12, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0},
528 }, D3DFVF_XYZB1 | D3DFVF_LASTBETA_UBYTE4},
530 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
531 {0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0},
533 }, D3DFVF_XYZB1 | D3DFVF_LASTBETA_D3DCOLOR},
535 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
536 {0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
540 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
541 {0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
542 {0, 16, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0},
544 }, D3DFVF_XYZB2 | D3DFVF_LASTBETA_UBYTE4},
546 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
547 {0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
548 {0, 16, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0},
550 }, D3DFVF_XYZB2 | D3DFVF_LASTBETA_D3DCOLOR},
552 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
553 {0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
557 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
558 {0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
559 {0, 20, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0},
561 }, D3DFVF_XYZB3 | D3DFVF_LASTBETA_UBYTE4},
563 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
564 {0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
565 {0, 20, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0},
567 }, D3DFVF_XYZB3 | D3DFVF_LASTBETA_D3DCOLOR},
569 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
570 {0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
574 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
575 {0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
576 {0, 24, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0},
578 }, D3DFVF_XYZB4 | D3DFVF_LASTBETA_UBYTE4},
580 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
581 {0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
582 {0, 24, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0},
584 }, D3DFVF_XYZB4 | D3DFVF_LASTBETA_D3DCOLOR},
586 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
587 {0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
588 {0, 28, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0},
590 }, D3DFVF_XYZB5 | D3DFVF_LASTBETA_UBYTE4},
592 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
593 {0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
594 {0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0},
596 }, D3DFVF_XYZB5 | D3DFVF_LASTBETA_D3DCOLOR},
598 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0},
602 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0},
603 {0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0},
605 }, D3DFVF_NORMAL | D3DFVF_DIFFUSE},
607 {0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0},
611 {0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0},
615 {0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1},
618 /* Make sure textures of different sizes work. */
620 {0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0},
622 }, D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEX1},
624 {0, 0, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0},
626 }, D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEX1},
628 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 0},
630 }, D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1},
632 {0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 0},
634 }, D3DFVF_TEXCOORDSIZE4(0) | D3DFVF_TEX1},
635 /* Make sure the TEXCOORD index works correctly - try several textures. */
637 {0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0},
638 {0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1},
639 {0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 2},
640 {0, 24, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 3},
642 }, D3DFVF_TEX4 | D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEXCOORDSIZE3(1)
643 | D3DFVF_TEXCOORDSIZE2(2) | D3DFVF_TEXCOORDSIZE4(3)},
644 /* Now try some combination tests. */
646 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
647 {0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
648 {0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0},
649 {0, 32, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1},
650 {0, 36, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0},
651 {0, 44, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1},
653 }, D3DFVF_XYZB4 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX2
654 | D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEXCOORDSIZE3(1)},
656 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
657 {0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0},
658 {0, 24, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0},
659 {0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1},
660 {0, 32, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0},
661 {0, 36, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 1},
663 }, D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_PSIZE | D3DFVF_SPECULAR | D3DFVF_TEX2
664 | D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEXCOORDSIZE4(1)},
668 for (i = 0; i < sizeof(test_data) / sizeof(*test_data); ++i)
670 test_decl_to_fvf(test_data[i].decl, test_data[i].fvf, D3D_OK, __LINE__, i);
671 test_fvf_to_decl(test_data[i].fvf, test_data[i].decl, D3D_OK, __LINE__, i);
674 /* Usage indices for position and normal are apparently ignored. */
676 const D3DVERTEXELEMENT9 decl[] =
678 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 1},
681 test_decl_to_fvf(decl, D3DFVF_XYZ, D3D_OK, __LINE__, 0);
684 const D3DVERTEXELEMENT9 decl[] =
686 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 1},
689 test_decl_to_fvf(decl, D3DFVF_NORMAL, D3D_OK, __LINE__, 0);
691 /* D3DFVF_LASTBETA_UBYTE4 and D3DFVF_LASTBETA_D3DCOLOR are ignored if
692 * there are no blend matrices. */
694 const D3DVERTEXELEMENT9 decl[] =
696 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
699 test_fvf_to_decl(D3DFVF_XYZ | D3DFVF_LASTBETA_UBYTE4, decl, D3D_OK, __LINE__, 0);
702 const D3DVERTEXELEMENT9 decl[] =
704 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
707 test_fvf_to_decl(D3DFVF_XYZ | D3DFVF_LASTBETA_D3DCOLOR, decl, D3D_OK, __LINE__, 0);
709 /* D3DFVF_LASTBETA_UBYTE4 takes precedence over D3DFVF_LASTBETA_D3DCOLOR. */
711 const D3DVERTEXELEMENT9 decl[] =
713 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
714 {0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
715 {0, 28, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0},
718 test_fvf_to_decl(D3DFVF_XYZB5 | D3DFVF_LASTBETA_D3DCOLOR | D3DFVF_LASTBETA_UBYTE4,
719 decl, D3D_OK, __LINE__, 0);
721 /* These are supposed to fail, both ways. */
723 const D3DVERTEXELEMENT9 decl[] =
725 {0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITION, 0},
728 test_decl_to_fvf(decl, D3DFVF_XYZW, D3DERR_INVALIDCALL, __LINE__, 0);
729 test_fvf_to_decl(D3DFVF_XYZW, decl, D3DERR_INVALIDCALL, __LINE__, 0);
732 const D3DVERTEXELEMENT9 decl[] =
734 {0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITION, 0},
735 {0, 16, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0},
738 test_decl_to_fvf(decl, D3DFVF_XYZW | D3DFVF_NORMAL, D3DERR_INVALIDCALL, __LINE__, 0);
739 test_fvf_to_decl(D3DFVF_XYZW | D3DFVF_NORMAL, decl, D3DERR_INVALIDCALL, __LINE__, 0);
742 const D3DVERTEXELEMENT9 decl[] =
744 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
745 {0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
746 {0, 28, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDINDICES, 0},
749 test_decl_to_fvf(decl, D3DFVF_XYZB5, D3DERR_INVALIDCALL, __LINE__, 0);
750 test_fvf_to_decl(D3DFVF_XYZB5, decl, D3DERR_INVALIDCALL, __LINE__, 0);
752 /* Test a declaration that can't be converted to an FVF. */
754 const D3DVERTEXELEMENT9 decl[] =
756 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
757 {0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0},
758 {0, 24, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0},
759 {0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1},
760 {0, 32, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0},
761 /* 8 bytes padding */
762 {0, 44, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 1},
765 test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0);
767 /* Elements must be ordered by offset. */
769 const D3DVERTEXELEMENT9 decl[] =
771 {0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0},
772 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
775 test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0);
777 /* Basic tests for element order. */
779 const D3DVERTEXELEMENT9 decl[] =
781 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
782 {0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0},
783 {0, 16, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0},
786 test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0);
789 const D3DVERTEXELEMENT9 decl[] =
791 {0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0},
792 {0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
795 test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0);
798 const D3DVERTEXELEMENT9 decl[] =
800 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0},
801 {0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
804 test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0);
806 /* Textures must be ordered by texcoords. */
808 const D3DVERTEXELEMENT9 decl[] =
810 {0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0},
811 {0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 2},
812 {0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 1},
813 {0, 24, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 3},
816 test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0);
818 /* Duplicate elements are not allowed. */
820 const D3DVERTEXELEMENT9 decl[] =
822 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
823 {0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0},
824 {0, 16, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0},
827 test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0);
831 static void D3DXGetFVFVertexSizeTest(void)
835 compare_vertex_sizes (D3DFVF_XYZ, 12);
837 compare_vertex_sizes (D3DFVF_XYZB3, 24);
839 compare_vertex_sizes (D3DFVF_XYZB5, 32);
841 compare_vertex_sizes (D3DFVF_XYZ | D3DFVF_NORMAL, 24);
843 compare_vertex_sizes (D3DFVF_XYZ | D3DFVF_DIFFUSE, 16);
845 compare_vertex_sizes (
848 D3DFVF_TEXCOORDSIZE1(0), 16);
849 compare_vertex_sizes (
852 D3DFVF_TEXCOORDSIZE1(0) |
853 D3DFVF_TEXCOORDSIZE1(1), 20);
855 compare_vertex_sizes (
858 D3DFVF_TEXCOORDSIZE2(0), 20);
860 compare_vertex_sizes (
863 D3DFVF_TEXCOORDSIZE2(0) |
864 D3DFVF_TEXCOORDSIZE2(1), 28);
866 compare_vertex_sizes (
869 D3DFVF_TEXCOORDSIZE2(0) |
870 D3DFVF_TEXCOORDSIZE2(1) |
871 D3DFVF_TEXCOORDSIZE2(2) |
872 D3DFVF_TEXCOORDSIZE2(3) |
873 D3DFVF_TEXCOORDSIZE2(4) |
874 D3DFVF_TEXCOORDSIZE2(5), 60);
876 compare_vertex_sizes (
879 D3DFVF_TEXCOORDSIZE2(0) |
880 D3DFVF_TEXCOORDSIZE2(1) |
881 D3DFVF_TEXCOORDSIZE2(2) |
882 D3DFVF_TEXCOORDSIZE2(3) |
883 D3DFVF_TEXCOORDSIZE2(4) |
884 D3DFVF_TEXCOORDSIZE2(5) |
885 D3DFVF_TEXCOORDSIZE2(6) |
886 D3DFVF_TEXCOORDSIZE2(7), 76);
888 compare_vertex_sizes (
891 D3DFVF_TEXCOORDSIZE3(0), 24);
893 compare_vertex_sizes (
896 D3DFVF_TEXCOORDSIZE3(0) |
897 D3DFVF_TEXCOORDSIZE3(1) |
898 D3DFVF_TEXCOORDSIZE3(2) |
899 D3DFVF_TEXCOORDSIZE3(3), 60);
901 compare_vertex_sizes (
904 D3DFVF_TEXCOORDSIZE4(0), 28);
906 compare_vertex_sizes (
909 D3DFVF_TEXCOORDSIZE4(0) |
910 D3DFVF_TEXCOORDSIZE4(1), 44);
912 compare_vertex_sizes (
915 D3DFVF_TEXCOORDSIZE4(0) |
916 D3DFVF_TEXCOORDSIZE4(1) |
917 D3DFVF_TEXCOORDSIZE4(2), 60);
919 compare_vertex_sizes (
925 D3DFVF_TEXCOORDSIZE4(0) |
926 D3DFVF_TEXCOORDSIZE4(1) |
927 D3DFVF_TEXCOORDSIZE4(2) |
928 D3DFVF_TEXCOORDSIZE4(3) |
929 D3DFVF_TEXCOORDSIZE4(4) |
930 D3DFVF_TEXCOORDSIZE4(5) |
931 D3DFVF_TEXCOORDSIZE4(6) |
932 D3DFVF_TEXCOORDSIZE4(7), 180);
935 static void D3DXIntersectTriTest(void)
937 BOOL exp_res, got_res;
938 D3DXVECTOR3 position, ray, vertex[3];
939 FLOAT exp_dist, got_dist, exp_u, got_u, exp_v, got_v;
941 vertex[0].x = 1.0f; vertex[0].y = 0.0f; vertex[0].z = 0.0f;
942 vertex[1].x = 2.0f; vertex[1].y = 0.0f; vertex[1].z = 0.0f;
943 vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 0.0f;
945 position.x = -14.5f; position.y = -23.75f; position.z = -32.0f;
947 ray.x = 2.0f; ray.y = 3.0f; ray.z = 4.0f;
949 exp_res = TRUE; exp_u = 0.5f; exp_v = 0.25f; exp_dist = 8.0f;
951 got_res = D3DXIntersectTri(&vertex[0],&vertex[1],&vertex[2],&position,&ray,&got_u,&got_v,&got_dist);
952 ok( got_res == exp_res, "Expected result = %d, got %d\n",exp_res,got_res);
953 ok( compare(exp_u,got_u), "Expected u = %f, got %f\n",exp_u,got_u);
954 ok( compare(exp_v,got_v), "Expected v = %f, got %f\n",exp_v,got_v);
955 ok( compare(exp_dist,got_dist), "Expected distance = %f, got %f\n",exp_dist,got_dist);
957 /*Only positive ray is taken in account*/
959 vertex[0].x = 1.0f; vertex[0].y = 0.0f; vertex[0].z = 0.0f;
960 vertex[1].x = 2.0f; vertex[1].y = 0.0f; vertex[1].z = 0.0f;
961 vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 0.0f;
963 position.x = 17.5f; position.y = 24.25f; position.z = 32.0f;
965 ray.x = 2.0f; ray.y = 3.0f; ray.z = 4.0f;
969 got_res = D3DXIntersectTri(&vertex[0],&vertex[1],&vertex[2],&position,&ray,&got_u,&got_v,&got_dist);
970 ok( got_res == exp_res, "Expected result = %d, got %d\n",exp_res,got_res);
972 /*Intersection between ray and triangle in a same plane is considered as empty*/
974 vertex[0].x = 4.0f; vertex[0].y = 0.0f; vertex[0].z = 0.0f;
975 vertex[1].x = 6.0f; vertex[1].y = 0.0f; vertex[1].z = 0.0f;
976 vertex[2].x = 4.0f; vertex[2].y = 2.0f; vertex[2].z = 0.0f;
978 position.x = 1.0f; position.y = 1.0f; position.z = 0.0f;
980 ray.x = 1.0f; ray.y = 0.0f; ray.z = 0.0f;
984 got_res = D3DXIntersectTri(&vertex[0],&vertex[1],&vertex[2],&position,&ray,&got_u,&got_v,&got_dist);
985 ok( got_res == exp_res, "Expected result = %d, got %d\n",exp_res,got_res);
988 static void D3DXCreateMeshTest(void)
993 IDirect3DDevice9 *device, *test_device;
994 D3DPRESENT_PARAMETERS d3dpp;
997 D3DVERTEXELEMENT9 test_decl[MAX_FVF_DECL_SIZE];
1001 static const D3DVERTEXELEMENT9 decl[3] = {
1002 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1003 {0, 0xC, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
1006 hr = D3DXCreateMesh(0, 0, 0, NULL, NULL, NULL);
1007 todo_wine ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
1009 hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, decl, NULL, &d3dxmesh);
1010 todo_wine ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
1012 wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
1015 skip("Couldn't create application window\n");
1018 d3d = Direct3DCreate9(D3D_SDK_VERSION);
1021 skip("Couldn't create IDirect3D9 object\n");
1026 ZeroMemory(&d3dpp, sizeof(d3dpp));
1027 d3dpp.Windowed = TRUE;
1028 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1029 hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
1032 skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
1033 IDirect3D9_Release(d3d);
1038 hr = D3DXCreateMesh(0, 3, D3DXMESH_MANAGED, decl, device, &d3dxmesh);
1039 todo_wine ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
1041 hr = D3DXCreateMesh(1, 0, D3DXMESH_MANAGED, decl, device, &d3dxmesh);
1042 todo_wine ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
1044 hr = D3DXCreateMesh(1, 3, 0, decl, device, &d3dxmesh);
1045 todo_wine ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
1049 d3dxmesh->lpVtbl->Release(d3dxmesh);
1052 hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, 0, device, &d3dxmesh);
1053 todo_wine ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
1055 hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, decl, device, NULL);
1056 todo_wine ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
1058 hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, decl, device, &d3dxmesh);
1059 todo_wine ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
1064 hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, NULL);
1065 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
1067 hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, &test_device);
1068 ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
1069 ok(test_device == device, "Got result %p, expected %p\n", test_device, device);
1073 IDirect3DDevice9_Release(device);
1077 hr = d3dxmesh->lpVtbl->GetDeclaration(d3dxmesh, test_decl);
1078 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
1082 size = sizeof(decl) / sizeof(decl[0]);
1083 for (i = 0; i < size - 1; i++)
1085 ok(test_decl[i].Stream == decl[i].Stream, "Returned stream %d, expected %d\n", test_decl[i].Stream, decl[i].Stream);
1086 ok(test_decl[i].Type == decl[i].Type, "Returned type %d, expected %d\n", test_decl[i].Type, decl[i].Type);
1087 ok(test_decl[i].Method == decl[i].Method, "Returned method %d, expected %d\n", test_decl[i].Method, decl[i].Method);
1088 ok(test_decl[i].Usage == decl[i].Usage, "Returned usage %d, expected %d\n", test_decl[i].Usage, decl[i].Usage);
1089 ok(test_decl[i].UsageIndex == decl[i].UsageIndex, "Returned usage index %d, expected %d\n", test_decl[i].UsageIndex, decl[i].UsageIndex);
1090 ok(test_decl[i].Offset == decl[i].Offset, "Returned offset %d, expected %d\n", decl[1].Offset, decl[i].Offset);
1092 ok(decl[size-1].Stream == 0xFF, "Returned too long vertex declaration\n"); /* end element */
1096 fvf = d3dxmesh->lpVtbl->GetFVF(d3dxmesh);
1097 ok(fvf == (D3DFVF_XYZ | D3DFVF_NORMAL), "Got result %x, expected %x (D3DFVF_XYZ | D3DFVF_NORMAL)\n", fvf, D3DFVF_XYZ | D3DFVF_NORMAL);
1100 options = d3dxmesh->lpVtbl->GetOptions(d3dxmesh);
1101 ok(options == D3DXMESH_MANAGED, "Got result %x, expected %x (D3DXMESH_MANAGED)\n", options, D3DXMESH_MANAGED);
1104 if (!new_mesh(&mesh, 3, 1))
1106 skip("Couldn't create mesh\n");
1110 memset(mesh.vertices, 0, mesh.number_of_vertices * sizeof(*mesh.vertices));
1111 memset(mesh.faces, 0, mesh.number_of_faces * sizeof(*mesh.faces));
1113 compare_mesh("createmeshfvf", d3dxmesh, &mesh);
1118 d3dxmesh->lpVtbl->Release(d3dxmesh);
1121 IDirect3DDevice9_Release(device);
1122 IDirect3D9_Release(d3d);
1132 static void free_sincos_table(struct sincos_table *sincos_table)
1134 HeapFree(GetProcessHeap(), 0, sincos_table->cos);
1135 HeapFree(GetProcessHeap(), 0, sincos_table->sin);
1138 /* pre compute sine and cosine tables; caller must free */
1139 static BOOL compute_sincos_table(struct sincos_table *sincos_table, float angle_start, float angle_step, int n)
1144 sincos_table->sin = HeapAlloc(GetProcessHeap(), 0, n * sizeof(*sincos_table->sin));
1145 if (!sincos_table->sin)
1149 sincos_table->cos = HeapAlloc(GetProcessHeap(), 0, n * sizeof(*sincos_table->cos));
1150 if (!sincos_table->cos)
1152 HeapFree(GetProcessHeap(), 0, sincos_table->sin);
1156 angle = angle_start;
1157 for (i = 0; i < n; i++)
1159 sincos_table->sin[i] = sin(angle);
1160 sincos_table->cos[i] = cos(angle);
1161 angle += angle_step;
1167 static WORD sphere_vertex(UINT slices, int slice, int stack)
1169 return stack*slices+slice+1;
1172 /* slices = subdivisions along xy plane, stacks = subdivisions along z axis */
1173 static BOOL compute_sphere(struct mesh *mesh, FLOAT radius, UINT slices, UINT stacks)
1175 float theta_step, theta_start;
1176 struct sincos_table theta;
1177 float phi_step, phi_start;
1178 struct sincos_table phi;
1179 DWORD number_of_vertices, number_of_faces;
1183 /* theta = angle on xy plane wrt x axis */
1184 theta_step = M_PI / stacks;
1185 theta_start = theta_step;
1187 /* phi = angle on xz plane wrt z axis */
1188 phi_step = -2 * M_PI / slices;
1189 phi_start = M_PI / 2;
1191 if (!compute_sincos_table(&theta, theta_start, theta_step, stacks))
1195 if (!compute_sincos_table(&phi, phi_start, phi_step, slices))
1197 free_sincos_table(&theta);
1201 number_of_vertices = 2 + slices * (stacks-1);
1202 number_of_faces = 2 * slices + (stacks - 2) * (2 * slices);
1204 if (!new_mesh(mesh, number_of_vertices, number_of_faces))
1206 free_sincos_table(&phi);
1207 free_sincos_table(&theta);
1215 mesh->vertices[vertex].normal.x = 0.0f;
1216 mesh->vertices[vertex].normal.y = 0.0f;
1217 mesh->vertices[vertex].normal.z = 1.0f;
1218 mesh->vertices[vertex].position.x = 0.0f;
1219 mesh->vertices[vertex].position.y = 0.0f;
1220 mesh->vertices[vertex].position.z = radius;
1223 for (stack = 0; stack < stacks - 1; stack++)
1225 for (slice = 0; slice < slices; slice++)
1227 mesh->vertices[vertex].normal.x = theta.sin[stack] * phi.cos[slice];
1228 mesh->vertices[vertex].normal.y = theta.sin[stack] * phi.sin[slice];
1229 mesh->vertices[vertex].normal.z = theta.cos[stack];
1230 mesh->vertices[vertex].position.x = radius * theta.sin[stack] * phi.cos[slice];
1231 mesh->vertices[vertex].position.y = radius * theta.sin[stack] * phi.sin[slice];
1232 mesh->vertices[vertex].position.z = radius * theta.cos[stack];
1239 /* top stack is triangle fan */
1240 mesh->faces[face][0] = 0;
1241 mesh->faces[face][1] = slice + 1;
1242 mesh->faces[face][2] = slice;
1247 /* stacks in between top and bottom are quad strips */
1248 mesh->faces[face][0] = sphere_vertex(slices, slice-1, stack-1);
1249 mesh->faces[face][1] = sphere_vertex(slices, slice, stack-1);
1250 mesh->faces[face][2] = sphere_vertex(slices, slice-1, stack);
1253 mesh->faces[face][0] = sphere_vertex(slices, slice, stack-1);
1254 mesh->faces[face][1] = sphere_vertex(slices, slice, stack);
1255 mesh->faces[face][2] = sphere_vertex(slices, slice-1, stack);
1263 mesh->faces[face][0] = 0;
1264 mesh->faces[face][1] = 1;
1265 mesh->faces[face][2] = slice;
1270 mesh->faces[face][0] = sphere_vertex(slices, slice-1, stack-1);
1271 mesh->faces[face][1] = sphere_vertex(slices, 0, stack-1);
1272 mesh->faces[face][2] = sphere_vertex(slices, slice-1, stack);
1275 mesh->faces[face][0] = sphere_vertex(slices, 0, stack-1);
1276 mesh->faces[face][1] = sphere_vertex(slices, 0, stack);
1277 mesh->faces[face][2] = sphere_vertex(slices, slice-1, stack);
1282 mesh->vertices[vertex].position.x = 0.0f;
1283 mesh->vertices[vertex].position.y = 0.0f;
1284 mesh->vertices[vertex].position.z = -radius;
1285 mesh->vertices[vertex].normal.x = 0.0f;
1286 mesh->vertices[vertex].normal.y = 0.0f;
1287 mesh->vertices[vertex].normal.z = -1.0f;
1289 /* bottom stack is triangle fan */
1290 for (slice = 1; slice < slices; slice++)
1292 mesh->faces[face][0] = sphere_vertex(slices, slice-1, stack-1);
1293 mesh->faces[face][1] = sphere_vertex(slices, slice, stack-1);
1294 mesh->faces[face][2] = vertex;
1298 mesh->faces[face][0] = sphere_vertex(slices, slice-1, stack-1);
1299 mesh->faces[face][1] = sphere_vertex(slices, 0, stack-1);
1300 mesh->faces[face][2] = vertex;
1302 free_sincos_table(&phi);
1303 free_sincos_table(&theta);
1308 static void test_sphere(IDirect3DDevice9 *device, FLOAT radius, UINT slices, UINT stacks)
1315 hr = D3DXCreateSphere(device, radius, slices, stacks, &sphere, NULL);
1316 todo_wine ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
1319 skip("Couldn't create sphere\n");
1323 if (!compute_sphere(&mesh, radius, slices, stacks))
1325 skip("Couldn't create mesh\n");
1326 sphere->lpVtbl->Release(sphere);
1330 sprintf(name, "sphere (%g, %u, %u)", radius, slices, stacks);
1331 compare_mesh(name, sphere, &mesh);
1335 sphere->lpVtbl->Release(sphere);
1338 static void D3DXCreateSphereTest(void)
1343 IDirect3DDevice9* device;
1344 D3DPRESENT_PARAMETERS d3dpp;
1345 ID3DXMesh* sphere = NULL;
1347 hr = D3DXCreateSphere(NULL, 0.0f, 0, 0, NULL, NULL);
1348 todo_wine ok( hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
1350 hr = D3DXCreateSphere(NULL, 0.1f, 0, 0, NULL, NULL);
1351 todo_wine ok( hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
1353 hr = D3DXCreateSphere(NULL, 0.0f, 1, 0, NULL, NULL);
1354 todo_wine ok( hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
1356 hr = D3DXCreateSphere(NULL, 0.0f, 0, 1, NULL, NULL);
1357 todo_wine ok( hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
1359 wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
1360 d3d = Direct3DCreate9(D3D_SDK_VERSION);
1363 skip("Couldn't create application window\n");
1368 skip("Couldn't create IDirect3D9 object\n");
1373 ZeroMemory(&d3dpp, sizeof(d3dpp));
1374 d3dpp.Windowed = TRUE;
1375 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1376 hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
1379 skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
1380 IDirect3D9_Release(d3d);
1385 hr = D3DXCreateSphere(device, 1.0f, 1, 1, &sphere, NULL);
1386 todo_wine ok( hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
1388 hr = D3DXCreateSphere(device, 1.0f, 2, 1, &sphere, NULL);
1389 todo_wine ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
1391 hr = D3DXCreateSphere(device, 1.0f, 1, 2, &sphere, NULL);
1392 todo_wine ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
1394 hr = D3DXCreateSphere(device, -0.1f, 1, 2, &sphere, NULL);
1395 todo_wine ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
1397 test_sphere(device, 0.0f, 2, 2);
1398 test_sphere(device, 1.0f, 2, 2);
1399 test_sphere(device, 1.0f, 3, 2);
1400 test_sphere(device, 1.0f, 4, 4);
1401 test_sphere(device, 1.0f, 3, 4);
1402 test_sphere(device, 5.0f, 6, 7);
1403 test_sphere(device, 10.0f, 11, 12);
1405 IDirect3DDevice9_Release(device);
1406 IDirect3D9_Release(d3d);
1410 static void test_get_decl_vertex_size(void)
1412 static const D3DVERTEXELEMENT9 declaration1[] =
1414 {0, 0, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1415 {1, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1416 {2, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1417 {3, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1418 {4, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1419 {5, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1420 {6, 0, D3DDECLTYPE_SHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1421 {7, 0, D3DDECLTYPE_SHORT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1422 {8, 0, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1423 {9, 0, D3DDECLTYPE_SHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1424 {10, 0, D3DDECLTYPE_SHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1425 {11, 0, D3DDECLTYPE_UDEC3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1426 {12, 0, D3DDECLTYPE_DEC3N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1427 {13, 0, D3DDECLTYPE_FLOAT16_2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1428 {14, 0, D3DDECLTYPE_FLOAT16_4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1431 static const D3DVERTEXELEMENT9 declaration2[] =
1433 {0, 8, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1434 {1, 8, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1435 {2, 8, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1436 {3, 8, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1437 {4, 8, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1438 {5, 8, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1439 {6, 8, D3DDECLTYPE_SHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1440 {7, 8, D3DDECLTYPE_SHORT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1441 {0, 8, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1442 {1, 8, D3DDECLTYPE_SHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1443 {2, 8, D3DDECLTYPE_SHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1444 {3, 8, D3DDECLTYPE_UDEC3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1445 {4, 8, D3DDECLTYPE_DEC3N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1446 {5, 8, D3DDECLTYPE_FLOAT16_2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1447 {6, 8, D3DDECLTYPE_FLOAT16_4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1448 {7, 8, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1451 static const UINT sizes1[] =
1458 static const UINT sizes2[] =
1466 size = D3DXGetDeclVertexSize(NULL, 0);
1467 ok(size == 0, "Got size %#x, expected 0.\n", size);
1469 for (i = 0; i < 16; ++i)
1471 size = D3DXGetDeclVertexSize(declaration1, i);
1472 ok(size == sizes1[i], "Got size %u for stream %u, expected %u.\n", size, i, sizes1[i]);
1475 for (i = 0; i < 8; ++i)
1477 size = D3DXGetDeclVertexSize(declaration2, i);
1478 ok(size == sizes2[i], "Got size %u for stream %u, expected %u.\n", size, i, sizes2[i]);
1484 D3DXBoundProbeTest();
1485 D3DXComputeBoundingBoxTest();
1486 D3DXComputeBoundingSphereTest();
1487 D3DXGetFVFVertexSizeTest();
1488 D3DXIntersectTriTest();
1489 D3DXCreateMeshTest();
1490 D3DXCreateSphereTest();
1491 test_get_decl_vertex_size();
1492 test_fvf_decl_conversion();