2 * Copyright 2010 Rico Schüller
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3DCOMPILER_PRIVATE_H
20 #define __WINE_D3DCOMPILER_PRIVATE_H
29 #include "d3dcompiler.h"
32 * This doesn't belong here, but for some functions it is possible to return that value,
33 * see http://msdn.microsoft.com/en-us/library/bb205278%28v=VS.85%29.aspx
34 * The original definition is in D3DX10core.h.
36 #define D3DERR_INVALIDCALL 0x8876086c
39 struct d3dcompiler_blob
41 const struct ID3D10BlobVtbl *vtbl;
48 HRESULT d3dcompiler_blob_init(struct d3dcompiler_blob *blob, SIZE_T data_size) DECLSPEC_HIDDEN;
50 #endif /* __WINE_D3DCOMPILER_PRIVATE_H */