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[wine] / dlls / ddraw / device.c
1 /*
2  * Copyright (c) 1998-2004 Lionel Ulmer
3  * Copyright (c) 2002-2005 Christian Costa
4  * Copyright (c) 2006 Stefan Dösinger
5  * Copyright (c) 2008 Alexander Dorofeyev
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20  *
21  * IDirect3DDevice implementation, version 1, 2, 3 and 7. Rendering is relayed
22  * to WineD3D, some minimal DirectDraw specific management is handled here.
23  * The Direct3DDevice is NOT the parent of the WineD3DDevice, because d3d
24  * is initialized when DirectDraw creates the primary surface.
25  * Some type management is necessary, because some D3D types changed between
26  * D3D7 and D3D9.
27  *
28  */
29
30 #include "config.h"
31 #include "wine/port.h"
32
33 #include <assert.h>
34 #include <stdarg.h>
35 #include <string.h>
36 #include <stdlib.h>
37
38 #define COBJMACROS
39 #define NONAMELESSUNION
40
41 #include "windef.h"
42 #include "winbase.h"
43 #include "winerror.h"
44 #include "wingdi.h"
45 #include "wine/exception.h"
46
47 #include "ddraw.h"
48 #include "d3d.h"
49
50 #include "ddraw_private.h"
51 #include "wine/debug.h"
52
53 WINE_DEFAULT_DEBUG_CHANNEL(d3d7);
54 WINE_DECLARE_DEBUG_CHANNEL(ddraw_thunk);
55
56 /* The device ID */
57 const GUID IID_D3DDEVICE_WineD3D = {
58   0xaef72d43,
59   0xb09a,
60   0x4b7b,
61   { 0xb7,0x98,0xc6,0x8a,0x77,0x2d,0x72,0x2a }
62 };
63
64 static inline void set_fpu_control_word(WORD fpucw)
65 {
66 #if defined(__i386__) && defined(__GNUC__)
67     __asm__ volatile ("fldcw %0" : : "m" (fpucw));
68 #elif defined(__i386__) && defined(_MSC_VER)
69     __asm fldcw fpucw;
70 #endif
71 }
72
73 static inline WORD d3d_fpu_setup(void)
74 {
75     WORD oldcw;
76
77 #if defined(__i386__) && defined(__GNUC__)
78     __asm__ volatile ("fnstcw %0" : "=m" (oldcw));
79 #elif defined(__i386__) && defined(_MSC_VER)
80     __asm fnstcw oldcw;
81 #else
82     static BOOL warned = FALSE;
83     if(!warned)
84     {
85         FIXME("FPUPRESERVE not implemented for this platform / compiler\n");
86         warned = TRUE;
87     }
88     return 0;
89 #endif
90
91     set_fpu_control_word(0x37f);
92
93     return oldcw;
94 }
95
96 /*****************************************************************************
97  * IUnknown Methods. Common for Version 1, 2, 3 and 7
98  *****************************************************************************/
99
100 /*****************************************************************************
101  * IDirect3DDevice7::QueryInterface
102  *
103  * Used to query other interfaces from a Direct3DDevice interface.
104  * It can return interface pointers to all Direct3DDevice versions as well
105  * as IDirectDraw and IDirect3D. For a link to QueryInterface
106  * rules see ddraw.c, IDirectDraw7::QueryInterface
107  *
108  * Exists in Version 1, 2, 3 and 7
109  *
110  * Params:
111  *  refiid: Interface ID queried for
112  *  obj: Used to return the interface pointer
113  *
114  * Returns:
115  *  D3D_OK or E_NOINTERFACE
116  *
117  *****************************************************************************/
118 static HRESULT WINAPI
119 IDirect3DDeviceImpl_7_QueryInterface(IDirect3DDevice7 *iface,
120                                      REFIID refiid,
121                                      void **obj)
122 {
123     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
124     TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(refiid), obj);
125
126     /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
127     *obj = NULL;
128
129     if(!refiid)
130         return DDERR_INVALIDPARAMS;
131
132     if ( IsEqualGUID( &IID_IUnknown, refiid ) )
133     {
134         *obj = iface;
135     }
136
137     /* Check DirectDraw Interfac\ 1s */
138     else if( IsEqualGUID( &IID_IDirectDraw7, refiid ) )
139     {
140         *obj = This->ddraw;
141         TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
142     }
143     else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
144     {
145         *obj = &This->ddraw->IDirectDraw4_vtbl;
146         TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
147     }
148     else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
149     {
150         *obj = &This->ddraw->IDirectDraw2_vtbl;
151         TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
152     }
153     else if( IsEqualGUID( &IID_IDirectDraw, refiid ) )
154     {
155         *obj = &This->ddraw->IDirectDraw_vtbl;
156         TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
157     }
158
159     /* Direct3D */
160     else if ( IsEqualGUID( &IID_IDirect3D  , refiid ) )
161     {
162         *obj = &This->ddraw->IDirect3D_vtbl;
163         TRACE("(%p) Returning IDirect3D interface at %p\n", This, *obj);
164     }
165     else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
166     {
167         *obj = &This->ddraw->IDirect3D2_vtbl;
168         TRACE("(%p) Returning IDirect3D2 interface at %p\n", This, *obj);
169     }
170     else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
171     {
172         *obj = &This->ddraw->IDirect3D3_vtbl;
173         TRACE("(%p) Returning IDirect3D3 interface at %p\n", This, *obj);
174     }
175     else if ( IsEqualGUID( &IID_IDirect3D7 , refiid ) )
176     {
177         *obj = &This->ddraw->IDirect3D7_vtbl;
178         TRACE("(%p) Returning IDirect3D7 interface at %p\n", This, *obj);
179     }
180
181     /* Direct3DDevice */
182     else if ( IsEqualGUID( &IID_IDirect3DDevice  , refiid ) )
183     {
184         *obj = &This->IDirect3DDevice_vtbl;
185         TRACE("(%p) Returning IDirect3DDevice interface at %p\n", This, *obj);
186     }
187     else if ( IsEqualGUID( &IID_IDirect3DDevice2  , refiid ) ) {
188         *obj = &This->IDirect3DDevice2_vtbl;
189         TRACE("(%p) Returning IDirect3DDevice2 interface at %p\n", This, *obj);
190     }
191     else if ( IsEqualGUID( &IID_IDirect3DDevice3  , refiid ) ) {
192         *obj = &This->IDirect3DDevice3_vtbl;
193         TRACE("(%p) Returning IDirect3DDevice3 interface at %p\n", This, *obj);
194     }
195     else if ( IsEqualGUID( &IID_IDirect3DDevice7  , refiid ) ) {
196         *obj = This;
197         TRACE("(%p) Returning IDirect3DDevice7 interface at %p\n", This, *obj);
198     }
199
200     /* Unknown interface */
201     else
202     {
203         ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
204         return E_NOINTERFACE;
205     }
206
207     /* AddRef the returned interface */
208     IUnknown_AddRef( (IUnknown *) *obj);
209     return D3D_OK;
210 }
211
212 static HRESULT WINAPI
213 Thunk_IDirect3DDeviceImpl_3_QueryInterface(IDirect3DDevice3 *iface,
214                                            REFIID riid,
215                                            void **obj)
216 {
217     IDirect3DDeviceImpl *This = device_from_device3(iface);
218     TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obj);
219     return IDirect3DDevice7_QueryInterface((IDirect3DDevice7 *)This, riid, obj);
220 }
221
222 static HRESULT WINAPI
223 Thunk_IDirect3DDeviceImpl_2_QueryInterface(IDirect3DDevice2 *iface,
224                                            REFIID riid,
225                                            void **obj)
226 {
227     IDirect3DDeviceImpl *This = device_from_device2(iface);
228     TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obj);
229     return IDirect3DDevice7_QueryInterface((IDirect3DDevice7 *)This, riid, obj);
230 }
231
232 static HRESULT WINAPI
233 Thunk_IDirect3DDeviceImpl_1_QueryInterface(IDirect3DDevice *iface,
234                                            REFIID riid,
235                                            void **obp)
236 {
237     IDirect3DDeviceImpl *This = device_from_device1(iface);
238     TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obp);
239     return IDirect3DDevice7_QueryInterface((IDirect3DDevice7 *)This, riid, obp);
240 }
241
242 /*****************************************************************************
243  * IDirect3DDevice7::AddRef
244  *
245  * Increases the refcount....
246  * The most exciting Method, definitely
247  *
248  * Exists in Version 1, 2, 3 and 7
249  *
250  * Returns:
251  *  The new refcount
252  *
253  *****************************************************************************/
254 static ULONG WINAPI
255 IDirect3DDeviceImpl_7_AddRef(IDirect3DDevice7 *iface)
256 {
257     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
258     ULONG ref = InterlockedIncrement(&This->ref);
259
260     TRACE("(%p) : incrementing from %u.\n", This, ref -1);
261
262     return ref;
263 }
264
265 static ULONG WINAPI
266 Thunk_IDirect3DDeviceImpl_3_AddRef(IDirect3DDevice3 *iface)
267 {
268     IDirect3DDeviceImpl *This = device_from_device3(iface);
269     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
270     return IDirect3DDevice7_AddRef((IDirect3DDevice7 *)This);
271 }
272
273 static ULONG WINAPI
274 Thunk_IDirect3DDeviceImpl_2_AddRef(IDirect3DDevice2 *iface)
275 {
276     IDirect3DDeviceImpl *This = device_from_device2(iface);
277     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
278     return IDirect3DDevice7_AddRef((IDirect3DDevice7 *)This);
279 }
280
281 static ULONG WINAPI
282 Thunk_IDirect3DDeviceImpl_1_AddRef(IDirect3DDevice *iface)
283 {
284     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", iface);
285     return IDirect3DDevice7_AddRef((IDirect3DDevice7 *)device_from_device1(iface));
286 }
287
288 /*****************************************************************************
289  * IDirect3DDevice7::Release
290  *
291  * Decreases the refcount of the interface
292  * When the refcount is reduced to 0, the object is destroyed.
293  *
294  * Exists in Version 1, 2, 3 and 7
295  *
296  * Returns:d
297  *  The new refcount
298  *
299  *****************************************************************************/
300 static ULONG WINAPI
301 IDirect3DDeviceImpl_7_Release(IDirect3DDevice7 *iface)
302 {
303     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
304     ULONG ref = InterlockedDecrement(&This->ref);
305
306     TRACE("(%p)->() decrementing from %u.\n", This, ref +1);
307
308     /* This method doesn't destroy the WineD3DDevice, because it's still in use for
309      * 2D rendering. IDirectDrawSurface7::Release will destroy the WineD3DDevice
310      * when the render target is released
311      */
312     if (ref == 0)
313     {
314         IParent *IndexBufferParent;
315         DWORD i;
316
317         EnterCriticalSection(&ddraw_cs);
318         /* Free the index buffer. */
319         IWineD3DDevice_SetIndexBuffer(This->wineD3DDevice, NULL, WINED3DFMT_UNKNOWN);
320         IWineD3DBuffer_GetParent(This->indexbuffer,
321                                  (IUnknown **) &IndexBufferParent);
322         IParent_Release(IndexBufferParent); /* Once for the getParent */
323         if( IParent_Release(IndexBufferParent) != 0)  /* And now to destroy it */
324         {
325             ERR(" (%p) Something is still holding the index buffer parent %p\n", This, IndexBufferParent);
326         }
327
328         /* There is no need to unset the vertex buffer here, IWineD3DDevice_Uninit3D will do that when
329          * destroying the primary stateblock. If a vertex buffer is destroyed while it is bound
330          * IDirect3DVertexBuffer::Release will unset it.
331          */
332
333         /* Restore the render targets */
334         if(This->OffScreenTarget)
335         {
336             WINED3DVIEWPORT vp;
337
338             vp.X = 0;
339             vp.Y = 0;
340             vp.Width = This->ddraw->d3d_target->surface_desc.dwWidth;
341             vp.Height = This->ddraw->d3d_target->surface_desc.dwHeight;
342             vp.MinZ = 0.0;
343             vp.MaxZ = 1.0;
344             IWineD3DDevice_SetViewport(This->wineD3DDevice,
345                                        &vp);
346
347             /* Set the device up to render to the front buffer since the back buffer will
348              * vanish soon.
349              */
350             IWineD3DDevice_SetRenderTarget(This->wineD3DDevice, 0,
351                                            This->ddraw->d3d_target->WineD3DSurface,
352                                            FALSE);
353             /* This->target is the offscreen target.
354              * This->ddraw->d3d_target is the target used by DDraw
355              */
356             TRACE("(%p) Release: Using %p as front buffer, %p as back buffer\n", This, This->ddraw->d3d_target, NULL);
357             IWineD3DDevice_SetFrontBackBuffers(This->wineD3DDevice,
358                                                This->ddraw->d3d_target->WineD3DSurface,
359                                                NULL);
360         }
361
362         /* Release the WineD3DDevice. This won't destroy it */
363         if(IWineD3DDevice_Release(This->wineD3DDevice) <= 0)
364         {
365             ERR(" (%p) The wineD3D device %p was destroyed unexpectedly. Prepare for trouble\n", This, This->wineD3DDevice);
366         }
367
368         /* The texture handles should be unset by now, but there might be some bits
369          * missing in our reference counting(needs test). Do a sanity check
370          */
371         for(i = 0; i < This->numHandles; i++)
372         {
373             if(This->Handles[i].ptr)
374             {
375                 switch(This->Handles[i].type)
376                 {
377                     case DDrawHandle_Texture:
378                     {
379                         IDirectDrawSurfaceImpl *surf = This->Handles[i].ptr;
380                         FIXME("Texture Handle %d not unset properly\n", i + 1);
381                         surf->Handle = 0;
382                     }
383                     break;
384
385                     case DDrawHandle_Material:
386                     {
387                         IDirect3DMaterialImpl *mat = This->Handles[i].ptr;
388                         FIXME("Material handle %d not unset properly\n", i + 1);
389                         mat->Handle = 0;
390                     }
391                     break;
392
393                     case DDrawHandle_Matrix:
394                     {
395                         /* No fixme here because this might happen because of sloppy apps */
396                         WARN("Leftover matrix handle %d, deleting\n", i + 1);
397                         IDirect3DDevice_DeleteMatrix((IDirect3DDevice *)&This->IDirect3DDevice_vtbl, i + 1);
398                     }
399                     break;
400
401                     case DDrawHandle_StateBlock:
402                     {
403                         /* No fixme here because this might happen because of sloppy apps */
404                         WARN("Leftover stateblock handle %d, deleting\n", i + 1);
405                         IDirect3DDevice7_DeleteStateBlock((IDirect3DDevice7 *)This, i + 1);
406                     }
407                     break;
408
409                     default:
410                         FIXME("Unknown handle %d not unset properly\n", i + 1);
411                 }
412             }
413         }
414
415         HeapFree(GetProcessHeap(), 0, This->Handles);
416
417         TRACE("Releasing target %p %p\n", This->target, This->ddraw->d3d_target);
418         /* Release the render target and the WineD3D render target
419          * (See IDirect3D7::CreateDevice for more comments on this)
420          */
421         IDirectDrawSurface7_Release((IDirectDrawSurface7 *)This->target);
422         IDirectDrawSurface7_Release((IDirectDrawSurface7 *)This->ddraw->d3d_target);
423         TRACE("Target release done\n");
424
425         This->ddraw->d3ddevice = NULL;
426
427         /* Now free the structure */
428         HeapFree(GetProcessHeap(), 0, This);
429         LeaveCriticalSection(&ddraw_cs);
430     }
431
432     TRACE("Done\n");
433     return ref;
434 }
435
436 static ULONG WINAPI
437 Thunk_IDirect3DDeviceImpl_3_Release(IDirect3DDevice3 *iface)
438 {
439     IDirect3DDeviceImpl *This = device_from_device3(iface);
440     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
441     return IDirect3DDevice7_Release((IDirect3DDevice7 *)This);
442 }
443
444 static ULONG WINAPI
445 Thunk_IDirect3DDeviceImpl_2_Release(IDirect3DDevice2 *iface)
446 {
447     IDirect3DDeviceImpl *This = device_from_device2(iface);
448     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
449     return IDirect3DDevice7_Release((IDirect3DDevice7 *)This);
450 }
451
452 static ULONG WINAPI
453 Thunk_IDirect3DDeviceImpl_1_Release(IDirect3DDevice *iface)
454 {
455     IDirect3DDeviceImpl *This = device_from_device1(iface);
456     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
457     return IDirect3DDevice7_Release((IDirect3DDevice7 *)This);
458 }
459
460 /*****************************************************************************
461  * IDirect3DDevice Methods
462  *****************************************************************************/
463
464 /*****************************************************************************
465  * IDirect3DDevice::Initialize
466  *
467  * Initializes a Direct3DDevice. This implementation is a no-op, as all
468  * initialization is done at create time.
469  *
470  * Exists in Version 1
471  *
472  * Parameters:
473  *  No idea what they mean, as the MSDN page is gone
474  *
475  * Returns: DD_OK
476  *
477  *****************************************************************************/
478 static HRESULT WINAPI
479 IDirect3DDeviceImpl_1_Initialize(IDirect3DDevice *iface,
480                                  IDirect3D *Direct3D, GUID *guid,
481                                  D3DDEVICEDESC *Desc)
482 {
483     IDirect3DDeviceImpl *This = device_from_device1(iface);
484
485     /* It shouldn't be crucial, but print a FIXME, I'm interested if
486      * any game calls it and when
487      */
488     FIXME("(%p)->(%p,%p,%p): No-op!\n", This, Direct3D, guid, Desc);
489
490     return D3D_OK;
491 }
492
493 /*****************************************************************************
494  * IDirect3DDevice7::GetCaps
495  *
496  * Retrieves the device's capabilities
497  *
498  * This implementation is used for Version 7 only, the older versions have
499  * their own implementation.
500  *
501  * Parameters:
502  *  Desc: Pointer to a D3DDEVICEDESC7 structure to fill
503  *
504  * Returns:
505  *  D3D_OK on success
506  *  D3DERR_* if a problem occurs. See WineD3D
507  *
508  *****************************************************************************/
509 static HRESULT
510 IDirect3DDeviceImpl_7_GetCaps(IDirect3DDevice7 *iface,
511                               D3DDEVICEDESC7 *Desc)
512 {
513     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
514     D3DDEVICEDESC OldDesc;
515     TRACE("(%p)->(%p)\n", This, Desc);
516
517     /* Call the same function used by IDirect3D, this saves code */
518     return IDirect3DImpl_GetCaps(This->ddraw->wineD3D, &OldDesc, Desc);
519 }
520
521 static HRESULT WINAPI
522 IDirect3DDeviceImpl_7_GetCaps_FPUSetup(IDirect3DDevice7 *iface,
523                               D3DDEVICEDESC7 *Desc)
524 {
525     return IDirect3DDeviceImpl_7_GetCaps(iface, Desc);
526 }
527
528 static HRESULT WINAPI
529 IDirect3DDeviceImpl_7_GetCaps_FPUPreserve(IDirect3DDevice7 *iface,
530                               D3DDEVICEDESC7 *Desc)
531 {
532     HRESULT hr;
533     WORD old_fpucw;
534
535     old_fpucw = d3d_fpu_setup();
536     hr = IDirect3DDeviceImpl_7_GetCaps(iface, Desc);
537     set_fpu_control_word(old_fpucw);
538
539     return hr;
540 }
541 /*****************************************************************************
542  * IDirect3DDevice3::GetCaps
543  *
544  * Retrieves the capabilities of the hardware device and the emulation
545  * device. For Wine, hardware and emulation are the same (it's all HW).
546  *
547  * This implementation is used for Version 1, 2, and 3. Version 7 has its own
548  *
549  * Parameters:
550  *  HWDesc: Structure to fill with the HW caps
551  *  HelDesc: Structure to fill with the hardware emulation caps
552  *
553  * Returns:
554  *  D3D_OK on success
555  *  D3DERR_* if a problem occurs. See WineD3D
556  *
557  *****************************************************************************/
558 static HRESULT WINAPI
559 IDirect3DDeviceImpl_3_GetCaps(IDirect3DDevice3 *iface,
560                               D3DDEVICEDESC *HWDesc,
561                               D3DDEVICEDESC *HelDesc)
562 {
563     IDirect3DDeviceImpl *This = device_from_device3(iface);
564     D3DDEVICEDESC7 newDesc;
565     HRESULT hr;
566     TRACE("(%p)->(%p,%p)\n", iface, HWDesc, HelDesc);
567
568     hr = IDirect3DImpl_GetCaps(This->ddraw->wineD3D, HWDesc, &newDesc);
569     if(hr != D3D_OK) return hr;
570
571     *HelDesc = *HWDesc;
572     return D3D_OK;
573 }
574
575 static HRESULT WINAPI
576 Thunk_IDirect3DDeviceImpl_2_GetCaps(IDirect3DDevice2 *iface,
577                                     D3DDEVICEDESC *D3DHWDevDesc,
578                                     D3DDEVICEDESC *D3DHELDevDesc)
579 {
580     IDirect3DDeviceImpl *This = device_from_device2(iface);
581     TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice3 interface.\n", This, D3DHWDevDesc, D3DHELDevDesc);
582     return IDirect3DDevice3_GetCaps((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, D3DHWDevDesc, D3DHELDevDesc);
583 }
584
585 static HRESULT WINAPI
586 Thunk_IDirect3DDeviceImpl_1_GetCaps(IDirect3DDevice *iface,
587                                     D3DDEVICEDESC *D3DHWDevDesc,
588                                     D3DDEVICEDESC *D3DHELDevDesc)
589 {
590     IDirect3DDeviceImpl *This = device_from_device1(iface);
591     TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice3 interface.\n", This, D3DHWDevDesc, D3DHELDevDesc);
592     return IDirect3DDevice3_GetCaps((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, D3DHWDevDesc, D3DHELDevDesc);
593 }
594
595 /*****************************************************************************
596  * IDirect3DDevice2::SwapTextureHandles
597  *
598  * Swaps the texture handles of 2 Texture interfaces. Version 1 and 2
599  *
600  * Parameters:
601  *  Tex1, Tex2: The 2 Textures to swap
602  *
603  * Returns:
604  *  D3D_OK
605  *
606  *****************************************************************************/
607 static HRESULT WINAPI
608 IDirect3DDeviceImpl_2_SwapTextureHandles(IDirect3DDevice2 *iface,
609                                          IDirect3DTexture2 *Tex1,
610                                          IDirect3DTexture2 *Tex2)
611 {
612     IDirect3DDeviceImpl *This = device_from_device2(iface);
613     DWORD swap;
614     IDirectDrawSurfaceImpl *surf1 = surface_from_texture2(Tex1);
615     IDirectDrawSurfaceImpl *surf2 = surface_from_texture2(Tex2);
616     TRACE("(%p)->(%p,%p)\n", This, surf1, surf2);
617
618     EnterCriticalSection(&ddraw_cs);
619     This->Handles[surf1->Handle - 1].ptr = surf2;
620     This->Handles[surf2->Handle - 1].ptr = surf1;
621
622     swap = surf2->Handle;
623     surf2->Handle = surf1->Handle;
624     surf1->Handle = swap;
625     LeaveCriticalSection(&ddraw_cs);
626
627     return D3D_OK;
628 }
629
630 static HRESULT WINAPI
631 Thunk_IDirect3DDeviceImpl_1_SwapTextureHandles(IDirect3DDevice *iface,
632                                                IDirect3DTexture *D3DTex1,
633                                                IDirect3DTexture *D3DTex2)
634 {
635     IDirect3DDeviceImpl *This = device_from_device1(iface);
636     IDirectDrawSurfaceImpl *surf1 = surface_from_texture1(D3DTex1);
637     IDirectDrawSurfaceImpl *surf2 = surface_from_texture1(D3DTex2);
638     IDirect3DTexture2 *t1 = surf1 ? (IDirect3DTexture2 *)&surf1->IDirect3DTexture2_vtbl : NULL;
639     IDirect3DTexture2 *t2 = surf2 ? (IDirect3DTexture2 *)&surf2->IDirect3DTexture2_vtbl : NULL;
640     TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice2 interface.\n", This, surf1, surf2);
641     return IDirect3DDevice2_SwapTextureHandles((IDirect3DDevice2 *)&This->IDirect3DDevice2_vtbl, t1, t2);
642 }
643
644 /*****************************************************************************
645  * IDirect3DDevice3::GetStats
646  *
647  * This method seems to retrieve some stats from the device.
648  * The MSDN documentation doesn't exist any more, but the D3DSTATS
649  * structure suggests that the amount of drawn primitives and processed
650  * vertices is returned.
651  *
652  * Exists in Version 1, 2 and 3
653  *
654  * Parameters:
655  *  Stats: Pointer to a D3DSTATS structure to be filled
656  *
657  * Returns:
658  *  D3D_OK on success
659  *  DDERR_INVALIDPARAMS if Stats == NULL
660  *
661  *****************************************************************************/
662 static HRESULT WINAPI
663 IDirect3DDeviceImpl_3_GetStats(IDirect3DDevice3 *iface,
664                                D3DSTATS *Stats)
665 {
666     IDirect3DDeviceImpl *This = device_from_device3(iface);
667     FIXME("(%p)->(%p): Stub!\n", This, Stats);
668
669     if(!Stats)
670         return DDERR_INVALIDPARAMS;
671
672     /* Fill the Stats with 0 */
673     Stats->dwTrianglesDrawn = 0;
674     Stats->dwLinesDrawn = 0;
675     Stats->dwPointsDrawn = 0;
676     Stats->dwSpansDrawn = 0;
677     Stats->dwVerticesProcessed = 0;
678
679     return D3D_OK;
680 }
681
682 static HRESULT WINAPI
683 Thunk_IDirect3DDeviceImpl_2_GetStats(IDirect3DDevice2 *iface,
684                                      D3DSTATS *Stats)
685 {
686     IDirect3DDeviceImpl *This = device_from_device2(iface);
687     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Stats);
688     return IDirect3DDevice3_GetStats((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, Stats);
689 }
690
691 static HRESULT WINAPI
692 Thunk_IDirect3DDeviceImpl_1_GetStats(IDirect3DDevice *iface,
693                                      D3DSTATS *Stats)
694 {
695     IDirect3DDeviceImpl *This = device_from_device1(iface);
696     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Stats);
697     return IDirect3DDevice3_GetStats((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, Stats);
698 }
699
700 /*****************************************************************************
701  * IDirect3DDevice::CreateExecuteBuffer
702  *
703  * Creates an IDirect3DExecuteBuffer, used for rendering with a
704  * Direct3DDevice.
705  *
706  * Version 1 only.
707  *
708  * Params:
709  *  Desc: Buffer description
710  *  ExecuteBuffer: Address to return the Interface pointer at
711  *  UnkOuter: Must be NULL. Basically for aggregation, which ddraw doesn't
712  *            support
713  *
714  * Returns:
715  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
716  *  DDERR_OUTOFMEMORY if we ran out of memory
717  *  D3D_OK on success
718  *
719  *****************************************************************************/
720 static HRESULT WINAPI
721 IDirect3DDeviceImpl_1_CreateExecuteBuffer(IDirect3DDevice *iface,
722                                           D3DEXECUTEBUFFERDESC *Desc,
723                                           IDirect3DExecuteBuffer **ExecuteBuffer,
724                                           IUnknown *UnkOuter)
725 {
726     IDirect3DDeviceImpl *This = device_from_device1(iface);
727     IDirect3DExecuteBufferImpl* object;
728     TRACE("(%p)->(%p,%p,%p)!\n", This, Desc, ExecuteBuffer, UnkOuter);
729
730     if(UnkOuter)
731         return CLASS_E_NOAGGREGATION;
732
733     /* Allocate the new Execute Buffer */
734     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DExecuteBufferImpl));
735     if(!object)
736     {
737         ERR("Out of memory when allocating a IDirect3DExecuteBufferImpl structure\n");
738         return DDERR_OUTOFMEMORY;
739     }
740
741     object->lpVtbl = &IDirect3DExecuteBuffer_Vtbl;
742     object->ref = 1;
743     object->d3ddev = This;
744
745     /* Initializes memory */
746     memcpy(&object->desc, Desc, Desc->dwSize);
747
748     /* No buffer given */
749     if ((object->desc.dwFlags & D3DDEB_LPDATA) == 0)
750         object->desc.lpData = NULL;
751
752     /* No buffer size given */
753     if ((object->desc.dwFlags & D3DDEB_BUFSIZE) == 0)
754         object->desc.dwBufferSize = 0;
755
756     /* Create buffer if asked */
757     if ((object->desc.lpData == NULL) && (object->desc.dwBufferSize > 0))
758     {
759         object->need_free = TRUE;
760         object->desc.lpData = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,object->desc.dwBufferSize);
761         if(!object->desc.lpData)
762         {
763             ERR("Out of memory when allocating the execute buffer data\n");
764             HeapFree(GetProcessHeap(), 0, object);
765             return DDERR_OUTOFMEMORY;
766         }
767     }
768     else
769     {
770         object->need_free = FALSE;
771     }
772
773     /* No vertices for the moment */
774     object->vertex_data = NULL;
775
776     object->desc.dwFlags |= D3DDEB_LPDATA;
777
778     object->indices = NULL;
779     object->nb_indices = 0;
780
781     *ExecuteBuffer = (IDirect3DExecuteBuffer *)object;
782
783     TRACE(" Returning IDirect3DExecuteBuffer at %p, implementation is at %p\n", *ExecuteBuffer, object);
784
785     return D3D_OK;
786 }
787
788 /*****************************************************************************
789  * IDirect3DDevice::Execute
790  *
791  * Executes all the stuff in an execute buffer.
792  *
793  * Params:
794  *  ExecuteBuffer: The buffer to execute
795  *  Viewport: The viewport used for rendering
796  *  Flags: Some flags
797  *
798  * Returns:
799  *  DDERR_INVALIDPARAMS if ExecuteBuffer == NULL
800  *  D3D_OK on success
801  *
802  *****************************************************************************/
803 static HRESULT WINAPI
804 IDirect3DDeviceImpl_1_Execute(IDirect3DDevice *iface,
805                               IDirect3DExecuteBuffer *ExecuteBuffer,
806                               IDirect3DViewport *Viewport,
807                               DWORD Flags)
808 {
809     IDirect3DDeviceImpl *This = device_from_device1(iface);
810     IDirect3DExecuteBufferImpl *Direct3DExecuteBufferImpl = (IDirect3DExecuteBufferImpl *)ExecuteBuffer;
811     IDirect3DViewportImpl *Direct3DViewportImpl = (IDirect3DViewportImpl *)Viewport;
812
813     TRACE("(%p)->(%p,%p,%08x)\n", This, Direct3DExecuteBufferImpl, Direct3DViewportImpl, Flags);
814
815     if(!Direct3DExecuteBufferImpl)
816         return DDERR_INVALIDPARAMS;
817
818     /* Execute... */
819     EnterCriticalSection(&ddraw_cs);
820     IDirect3DExecuteBufferImpl_Execute(Direct3DExecuteBufferImpl, This, Direct3DViewportImpl);
821     LeaveCriticalSection(&ddraw_cs);
822
823     return D3D_OK;
824 }
825
826 /*****************************************************************************
827  * IDirect3DDevice3::AddViewport
828  *
829  * Add a Direct3DViewport to the device's viewport list. These viewports
830  * are wrapped to IDirect3DDevice7 viewports in viewport.c
831  *
832  * Exists in Version 1, 2 and 3. Note that IDirect3DViewport 1, 2 and 3
833  * are the same interfaces.
834  *
835  * Params:
836  *  Viewport: The viewport to add
837  *
838  * Returns:
839  *  DDERR_INVALIDPARAMS if Viewport == NULL
840  *  D3D_OK on success
841  *
842  *****************************************************************************/
843 static HRESULT WINAPI
844 IDirect3DDeviceImpl_3_AddViewport(IDirect3DDevice3 *iface,
845                                   IDirect3DViewport3 *Viewport)
846 {
847     IDirect3DDeviceImpl *This = device_from_device3(iface);
848     IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Viewport;
849
850     TRACE("(%p)->(%p)\n", This, vp);
851
852     /* Sanity check */
853     if(!vp)
854         return DDERR_INVALIDPARAMS;
855
856     EnterCriticalSection(&ddraw_cs);
857     vp->next = This->viewport_list;
858     This->viewport_list = vp;
859     vp->active_device = This; /* Viewport must be usable for Clear() after AddViewport,
860                                     so set active_device here. */
861     LeaveCriticalSection(&ddraw_cs);
862
863     return D3D_OK;
864 }
865
866 static HRESULT WINAPI
867 Thunk_IDirect3DDeviceImpl_2_AddViewport(IDirect3DDevice2 *iface,
868                                         IDirect3DViewport2 *Direct3DViewport2)
869 {
870     IDirect3DDeviceImpl *This = device_from_device2(iface);
871     IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Direct3DViewport2;
872     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
873     return IDirect3DDevice3_AddViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, (IDirect3DViewport3 *)vp);
874 }
875
876 static HRESULT WINAPI
877 Thunk_IDirect3DDeviceImpl_1_AddViewport(IDirect3DDevice *iface,
878                                         IDirect3DViewport *Direct3DViewport)
879 {
880     IDirect3DDeviceImpl *This = device_from_device1(iface);
881     IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Direct3DViewport;
882     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
883     return IDirect3DDevice3_AddViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, (IDirect3DViewport3 *)vp);
884 }
885
886 /*****************************************************************************
887  * IDirect3DDevice3::DeleteViewport
888  *
889  * Deletes a Direct3DViewport from the device's viewport list.
890  *
891  * Exists in Version 1, 2 and 3. Note that all Viewport interface versions
892  * are equal.
893  *
894  * Params:
895  *  Viewport: The viewport to delete
896  *
897  * Returns:
898  *  D3D_OK on success
899  *  DDERR_INVALIDPARAMS if the viewport wasn't found in the list
900  *
901  *****************************************************************************/
902 static HRESULT WINAPI
903 IDirect3DDeviceImpl_3_DeleteViewport(IDirect3DDevice3 *iface,
904                                      IDirect3DViewport3 *Viewport)
905 {
906     IDirect3DDeviceImpl *This = device_from_device3(iface);
907     IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *) Viewport;
908     IDirect3DViewportImpl *cur_viewport, *prev_viewport = NULL;
909
910     TRACE("(%p)->(%p)\n", This, vp);
911
912     EnterCriticalSection(&ddraw_cs);
913     cur_viewport = This->viewport_list;
914     while (cur_viewport != NULL)
915     {
916         if (cur_viewport == vp)
917         {
918             if (prev_viewport == NULL) This->viewport_list = cur_viewport->next;
919             else prev_viewport->next = cur_viewport->next;
920             /* TODO : add desactivate of the viewport and all associated lights... */
921             LeaveCriticalSection(&ddraw_cs);
922             return D3D_OK;
923         }
924         prev_viewport = cur_viewport;
925         cur_viewport = cur_viewport->next;
926     }
927
928     LeaveCriticalSection(&ddraw_cs);
929     return DDERR_INVALIDPARAMS;
930 }
931
932 static HRESULT WINAPI
933 Thunk_IDirect3DDeviceImpl_2_DeleteViewport(IDirect3DDevice2 *iface,
934                                            IDirect3DViewport2 *Direct3DViewport2)
935 {
936     IDirect3DDeviceImpl *This = device_from_device2(iface);
937     IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Direct3DViewport2;
938     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
939     return IDirect3DDevice3_DeleteViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, (IDirect3DViewport3 *)vp);
940 }
941
942 static HRESULT WINAPI
943 Thunk_IDirect3DDeviceImpl_1_DeleteViewport(IDirect3DDevice *iface,
944                                            IDirect3DViewport *Direct3DViewport)
945 {
946     IDirect3DDeviceImpl *This = device_from_device1(iface);
947     IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Direct3DViewport;
948     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
949     return IDirect3DDevice3_DeleteViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, (IDirect3DViewport3 *)vp);
950 }
951
952 /*****************************************************************************
953  * IDirect3DDevice3::NextViewport
954  *
955  * Returns a viewport from the viewport list, depending on the
956  * passed viewport and the flags.
957  *
958  * Exists in Version 1, 2 and 3. Note that all Viewport interface versions
959  * are equal.
960  *
961  * Params:
962  *  Viewport: Viewport to use for beginning the search
963  *  Flags: D3DNEXT_NEXT, D3DNEXT_HEAD or D3DNEXT_TAIL
964  *
965  * Returns:
966  *  D3D_OK on success
967  *  DDERR_INVALIDPARAMS if the flags were wrong, or Viewport was NULL
968  *
969  *****************************************************************************/
970 static HRESULT WINAPI
971 IDirect3DDeviceImpl_3_NextViewport(IDirect3DDevice3 *iface,
972                                    IDirect3DViewport3 *Viewport3,
973                                    IDirect3DViewport3 **lplpDirect3DViewport3,
974                                    DWORD Flags)
975 {
976     IDirect3DDeviceImpl *This = device_from_device3(iface);
977     IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Viewport3;
978     IDirect3DViewportImpl *res = NULL;
979
980     TRACE("(%p)->(%p,%p,%08x)\n", This, vp, lplpDirect3DViewport3, Flags);
981
982     if(!vp)
983     {
984         *lplpDirect3DViewport3 = NULL;
985         return DDERR_INVALIDPARAMS;
986     }
987
988
989     EnterCriticalSection(&ddraw_cs);
990     switch (Flags)
991     {
992         case D3DNEXT_NEXT:
993         {
994             res = vp->next;
995         }
996         break;
997         case D3DNEXT_HEAD:
998         {
999             res = This->viewport_list;
1000         }
1001         break;
1002         case D3DNEXT_TAIL:
1003         {
1004             IDirect3DViewportImpl *cur_viewport = This->viewport_list;
1005             if (cur_viewport != NULL)
1006             {
1007                 while (cur_viewport->next != NULL) cur_viewport = cur_viewport->next;
1008             }
1009             res = cur_viewport;
1010         }
1011         break;
1012         default:
1013             *lplpDirect3DViewport3 = NULL;
1014             LeaveCriticalSection(&ddraw_cs);
1015             return DDERR_INVALIDPARAMS;
1016     }
1017
1018     *lplpDirect3DViewport3 = (IDirect3DViewport3 *)res;
1019     LeaveCriticalSection(&ddraw_cs);
1020     return D3D_OK;
1021 }
1022
1023 static HRESULT WINAPI
1024 Thunk_IDirect3DDeviceImpl_2_NextViewport(IDirect3DDevice2 *iface,
1025                                          IDirect3DViewport2 *Viewport2,
1026                                          IDirect3DViewport2 **lplpDirect3DViewport2,
1027                                          DWORD Flags)
1028 {
1029     IDirect3DDeviceImpl *This = device_from_device2(iface);
1030     IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Viewport2;
1031     IDirect3DViewport3 *res;
1032     HRESULT hr;
1033     TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08x) thunking to IDirect3DDevice3 interface.\n", This, vp, lplpDirect3DViewport2, Flags);
1034     hr = IDirect3DDevice3_NextViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl,
1035             (IDirect3DViewport3 *)vp, &res, Flags);
1036     *lplpDirect3DViewport2 = (IDirect3DViewport2 *)res;
1037     return hr;
1038 }
1039
1040 static HRESULT WINAPI
1041 Thunk_IDirect3DDeviceImpl_1_NextViewport(IDirect3DDevice *iface,
1042                                          IDirect3DViewport *Viewport,
1043                                          IDirect3DViewport **lplpDirect3DViewport,
1044                                          DWORD Flags)
1045 {
1046     IDirect3DDeviceImpl *This = device_from_device1(iface);
1047     IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Viewport;
1048     IDirect3DViewport3 *res;
1049     HRESULT hr;
1050     TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08x) thunking to IDirect3DDevice3 interface.\n", This, vp, lplpDirect3DViewport, Flags);
1051     hr = IDirect3DDevice3_NextViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl,
1052             (IDirect3DViewport3 *)vp, &res, Flags);
1053     *lplpDirect3DViewport = (IDirect3DViewport *)res;
1054     return hr;
1055 }
1056
1057 /*****************************************************************************
1058  * IDirect3DDevice::Pick
1059  *
1060  * Executes an execute buffer without performing rendering. Instead, a
1061  * list of primitives that intersect with (x1,y1) of the passed rectangle
1062  * is created. IDirect3DDevice::GetPickRecords can be used to retrieve
1063  * this list.
1064  *
1065  * Version 1 only
1066  *
1067  * Params:
1068  *  ExecuteBuffer: Buffer to execute
1069  *  Viewport: Viewport to use for execution
1070  *  Flags: None are defined, according to the SDK
1071  *  Rect: Specifies the coordinates to be picked. Only x1 and y2 are used,
1072  *        x2 and y2 are ignored.
1073  *
1074  * Returns:
1075  *  D3D_OK because it's a stub
1076  *
1077  *****************************************************************************/
1078 static HRESULT WINAPI
1079 IDirect3DDeviceImpl_1_Pick(IDirect3DDevice *iface,
1080                            IDirect3DExecuteBuffer *ExecuteBuffer,
1081                            IDirect3DViewport *Viewport,
1082                            DWORD Flags,
1083                            D3DRECT *Rect)
1084 {
1085     IDirect3DDeviceImpl *This = device_from_device1(iface);
1086     IDirect3DExecuteBufferImpl *execbuf = (IDirect3DExecuteBufferImpl *)ExecuteBuffer;
1087     IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Viewport;
1088     FIXME("(%p)->(%p,%p,%08x,%p): stub!\n", This, execbuf, vp, Flags, Rect);
1089
1090     return D3D_OK;
1091 }
1092
1093 /*****************************************************************************
1094  * IDirect3DDevice::GetPickRecords
1095  *
1096  * Retrieves the pick records generated by IDirect3DDevice::GetPickRecords
1097  *
1098  * Version 1 only
1099  *
1100  * Params:
1101  *  Count: Pointer to a DWORD containing the numbers of pick records to
1102  *         retrieve
1103  *  D3DPickRec: Address to store the resulting D3DPICKRECORD array.
1104  *
1105  * Returns:
1106  *  D3D_OK, because it's a stub
1107  *
1108  *****************************************************************************/
1109 static HRESULT WINAPI
1110 IDirect3DDeviceImpl_1_GetPickRecords(IDirect3DDevice *iface,
1111                                      DWORD *Count,
1112                                      D3DPICKRECORD *D3DPickRec)
1113 {
1114     IDirect3DDeviceImpl *This = device_from_device1(iface);
1115     FIXME("(%p)->(%p,%p): stub!\n", This, Count, D3DPickRec);
1116
1117     return D3D_OK;
1118 }
1119
1120 /*****************************************************************************
1121  * IDirect3DDevice7::EnumTextureformats
1122  *
1123  * Enumerates the supported texture formats. It has a list of all possible
1124  * formats and calls IWineD3D::CheckDeviceFormat for each format to see if
1125  * WineD3D supports it. If so, then it is passed to the app.
1126  *
1127  * This is for Version 7 and 3, older versions have a different
1128  * callback function and their own implementation
1129  *
1130  * Params:
1131  *  Callback: Callback to call for each enumerated format
1132  *  Arg: Argument to pass to the callback
1133  *
1134  * Returns:
1135  *  D3D_OK on success
1136  *  DDERR_INVALIDPARAMS if Callback == NULL
1137  *
1138  *****************************************************************************/
1139 static HRESULT
1140 IDirect3DDeviceImpl_7_EnumTextureFormats(IDirect3DDevice7 *iface,
1141                                          LPD3DENUMPIXELFORMATSCALLBACK Callback,
1142                                          void *Arg)
1143 {
1144     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
1145     HRESULT hr;
1146     WINED3DDISPLAYMODE mode;
1147     unsigned int i;
1148
1149     WINED3DFORMAT FormatList[] = {
1150         /* 32 bit */
1151         WINED3DFMT_B8G8R8A8_UNORM,
1152         WINED3DFMT_B8G8R8X8_UNORM,
1153         /* 24 bit */
1154         WINED3DFMT_B8G8R8_UNORM,
1155         /* 16 Bit */
1156         WINED3DFMT_B5G5R5A1_UNORM,
1157         WINED3DFMT_B4G4R4A4_UNORM,
1158         WINED3DFMT_B5G6R5_UNORM,
1159         WINED3DFMT_B5G5R5X1_UNORM,
1160         /* 8 Bit */
1161         WINED3DFMT_B2G3R3_UNORM,
1162         WINED3DFMT_P8_UINT,
1163         /* FOURCC codes */
1164         WINED3DFMT_DXT1,
1165         WINED3DFMT_DXT3,
1166         WINED3DFMT_DXT5,
1167     };
1168
1169     WINED3DFORMAT BumpFormatList[] = {
1170         WINED3DFMT_R8G8_SNORM,
1171         WINED3DFMT_R5G5_SNORM_L6_UNORM,
1172         WINED3DFMT_R8G8_SNORM_L8X8_UNORM,
1173         WINED3DFMT_R8G8B8A8_SNORM,
1174         WINED3DFMT_R16G16_SNORM,
1175         WINED3DFMT_R10G11B11_SNORM,
1176         WINED3DFMT_R10G10B10_SNORM_A2_UNORM
1177     };
1178
1179     TRACE("(%p)->(%p,%p): Relay\n", This, Callback, Arg);
1180
1181     if(!Callback)
1182         return DDERR_INVALIDPARAMS;
1183
1184     EnterCriticalSection(&ddraw_cs);
1185
1186     memset(&mode, 0, sizeof(mode));
1187     hr = IWineD3DDevice_GetDisplayMode(This->ddraw->wineD3DDevice,
1188                                        0,
1189                                        &mode);
1190     if(FAILED(hr)) {
1191         LeaveCriticalSection(&ddraw_cs);
1192         WARN("Cannot get the current adapter format\n");
1193         return hr;
1194     }
1195
1196     for(i = 0; i < sizeof(FormatList) / sizeof(WINED3DFORMAT); i++)
1197     {
1198         hr = IWineD3D_CheckDeviceFormat(This->ddraw->wineD3D,
1199                                         WINED3DADAPTER_DEFAULT,
1200                                         WINED3DDEVTYPE_HAL,
1201                                         mode.Format,
1202                                         0 /* Usage */,
1203                                         WINED3DRTYPE_TEXTURE,
1204                                         FormatList[i],
1205                                         SURFACE_OPENGL);
1206         if(hr == D3D_OK)
1207         {
1208             DDPIXELFORMAT pformat;
1209
1210             memset(&pformat, 0, sizeof(pformat));
1211             pformat.dwSize = sizeof(pformat);
1212             PixelFormat_WineD3DtoDD(&pformat, FormatList[i]);
1213
1214             TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]);
1215             hr = Callback(&pformat, Arg);
1216             if(hr != DDENUMRET_OK)
1217             {
1218                 TRACE("Format enumeration cancelled by application\n");
1219                 LeaveCriticalSection(&ddraw_cs);
1220                 return D3D_OK;
1221             }
1222         }
1223     }
1224
1225     for(i = 0; i < sizeof(BumpFormatList) / sizeof(WINED3DFORMAT); i++)
1226     {
1227         hr = IWineD3D_CheckDeviceFormat(This->ddraw->wineD3D,
1228                                         WINED3DADAPTER_DEFAULT,
1229                                         WINED3DDEVTYPE_HAL,
1230                                         mode.Format,
1231                                         WINED3DUSAGE_QUERY_LEGACYBUMPMAP,
1232                                         WINED3DRTYPE_TEXTURE,
1233                                         BumpFormatList[i],
1234                                         SURFACE_OPENGL);
1235         if(hr == D3D_OK)
1236         {
1237             DDPIXELFORMAT pformat;
1238
1239             memset(&pformat, 0, sizeof(pformat));
1240             pformat.dwSize = sizeof(pformat);
1241             PixelFormat_WineD3DtoDD(&pformat, BumpFormatList[i]);
1242
1243             TRACE("Enumerating WineD3DFormat %d\n", BumpFormatList[i]);
1244             hr = Callback(&pformat, Arg);
1245             if(hr != DDENUMRET_OK)
1246             {
1247                 TRACE("Format enumeration cancelled by application\n");
1248                 LeaveCriticalSection(&ddraw_cs);
1249                 return D3D_OK;
1250             }
1251         }
1252     }
1253     TRACE("End of enumeration\n");
1254     LeaveCriticalSection(&ddraw_cs);
1255     return D3D_OK;
1256 }
1257
1258 static HRESULT WINAPI
1259 IDirect3DDeviceImpl_7_EnumTextureFormats_FPUSetup(IDirect3DDevice7 *iface,
1260                                          LPD3DENUMPIXELFORMATSCALLBACK Callback,
1261                                          void *Arg)
1262 {
1263     return IDirect3DDeviceImpl_7_EnumTextureFormats(iface, Callback, Arg);
1264 }
1265
1266 static HRESULT WINAPI
1267 IDirect3DDeviceImpl_7_EnumTextureFormats_FPUPreserve(IDirect3DDevice7 *iface,
1268                                          LPD3DENUMPIXELFORMATSCALLBACK Callback,
1269                                          void *Arg)
1270 {
1271     HRESULT hr;
1272     WORD old_fpucw;
1273
1274     old_fpucw = d3d_fpu_setup();
1275     hr = IDirect3DDeviceImpl_7_EnumTextureFormats(iface, Callback, Arg);
1276     set_fpu_control_word(old_fpucw);
1277
1278     return hr;
1279 }
1280
1281 static HRESULT WINAPI
1282 Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats(IDirect3DDevice3 *iface,
1283                                                LPD3DENUMPIXELFORMATSCALLBACK Callback,
1284                                                void *Arg)
1285 {
1286     IDirect3DDeviceImpl *This = device_from_device3(iface);
1287     TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice7 interface.\n", This, Callback, Arg);
1288     return IDirect3DDevice7_EnumTextureFormats((IDirect3DDevice7 *)This, Callback, Arg);
1289 }
1290
1291 /*****************************************************************************
1292  * IDirect3DDevice2::EnumTextureformats
1293  *
1294  * EnumTextureFormats for Version 1 and 2, see
1295  * IDirect3DDevice7::EnumTexureFormats for a more detailed description.
1296  *
1297  * This version has a different callback and does not enumerate FourCC
1298  * formats
1299  *
1300  *****************************************************************************/
1301 static HRESULT WINAPI
1302 IDirect3DDeviceImpl_2_EnumTextureFormats(IDirect3DDevice2 *iface,
1303                                          LPD3DENUMTEXTUREFORMATSCALLBACK Callback,
1304                                          void *Arg)
1305 {
1306     IDirect3DDeviceImpl *This = device_from_device2(iface);
1307     HRESULT hr;
1308     unsigned int i;
1309     WINED3DDISPLAYMODE mode;
1310
1311     WINED3DFORMAT FormatList[] = {
1312         /* 32 bit */
1313         WINED3DFMT_B8G8R8A8_UNORM,
1314         WINED3DFMT_B8G8R8X8_UNORM,
1315         /* 24 bit */
1316         WINED3DFMT_B8G8R8_UNORM,
1317         /* 16 Bit */
1318         WINED3DFMT_B5G5R5A1_UNORM,
1319         WINED3DFMT_B4G4R4A4_UNORM,
1320         WINED3DFMT_B5G6R5_UNORM,
1321         WINED3DFMT_B5G5R5X1_UNORM,
1322         /* 8 Bit */
1323         WINED3DFMT_B2G3R3_UNORM,
1324         WINED3DFMT_P8_UINT,
1325         /* FOURCC codes - Not in this version*/
1326     };
1327
1328     TRACE("(%p)->(%p,%p): Relay\n", This, Callback, Arg);
1329
1330     if(!Callback)
1331         return DDERR_INVALIDPARAMS;
1332
1333     EnterCriticalSection(&ddraw_cs);
1334
1335     memset(&mode, 0, sizeof(mode));
1336     hr = IWineD3DDevice_GetDisplayMode(This->ddraw->wineD3DDevice,
1337                                        0,
1338                                        &mode);
1339     if(FAILED(hr)) {
1340         LeaveCriticalSection(&ddraw_cs);
1341         WARN("Cannot get the current adapter format\n");
1342         return hr;
1343     }
1344
1345     for(i = 0; i < sizeof(FormatList) / sizeof(WINED3DFORMAT); i++)
1346     {
1347         hr = IWineD3D_CheckDeviceFormat(This->ddraw->wineD3D,
1348                                         0 /* Adapter */,
1349                                         WINED3DDEVTYPE_HAL,
1350                                         mode.Format,
1351                                         0 /* Usage */,
1352                                         WINED3DRTYPE_TEXTURE,
1353                                         FormatList[i],
1354                                         SURFACE_OPENGL);
1355         if(hr == D3D_OK)
1356         {
1357             DDSURFACEDESC sdesc;
1358
1359             memset(&sdesc, 0, sizeof(sdesc));
1360             sdesc.dwSize = sizeof(sdesc);
1361             sdesc.dwFlags = DDSD_PIXELFORMAT | DDSD_CAPS;
1362             sdesc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1363             sdesc.ddpfPixelFormat.dwSize = sizeof(sdesc.ddpfPixelFormat);
1364             PixelFormat_WineD3DtoDD(&sdesc.ddpfPixelFormat, FormatList[i]);
1365
1366             TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]);
1367             hr = Callback(&sdesc, Arg);
1368             if(hr != DDENUMRET_OK)
1369             {
1370                 TRACE("Format enumeration cancelled by application\n");
1371                 LeaveCriticalSection(&ddraw_cs);
1372                 return D3D_OK;
1373             }
1374         }
1375     }
1376     TRACE("End of enumeration\n");
1377     LeaveCriticalSection(&ddraw_cs);
1378     return D3D_OK;
1379 }
1380
1381 static HRESULT WINAPI
1382 Thunk_IDirect3DDeviceImpl_1_EnumTextureFormats(IDirect3DDevice *iface,
1383                                                LPD3DENUMTEXTUREFORMATSCALLBACK Callback,
1384                                                void *Arg)
1385 {
1386     IDirect3DDeviceImpl *This = device_from_device1(iface);
1387     TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice2 interface.\n", This, Callback, Arg);
1388     return IDirect3DDevice2_EnumTextureFormats((IDirect3DDevice2 *)&This->IDirect3DDevice2_vtbl, Callback, Arg);
1389 }
1390
1391 /*****************************************************************************
1392  * IDirect3DDevice::CreateMatrix
1393  *
1394  * Creates a matrix handle. A handle is created and memory for a D3DMATRIX is
1395  * allocated for the handle.
1396  *
1397  * Version 1 only
1398  *
1399  * Params
1400  *  D3DMatHandle: Address to return the handle at
1401  *
1402  * Returns:
1403  *  D3D_OK on success
1404  *  DDERR_INVALIDPARAMS if D3DMatHandle = NULL
1405  *
1406  *****************************************************************************/
1407 static HRESULT WINAPI
1408 IDirect3DDeviceImpl_1_CreateMatrix(IDirect3DDevice *iface, D3DMATRIXHANDLE *D3DMatHandle)
1409 {
1410     IDirect3DDeviceImpl *This = device_from_device1(iface);
1411     D3DMATRIX *Matrix;
1412     TRACE("(%p)->(%p)\n", This, D3DMatHandle);
1413
1414     if(!D3DMatHandle)
1415         return DDERR_INVALIDPARAMS;
1416
1417     Matrix = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(D3DMATRIX));
1418     if(!Matrix)
1419     {
1420         ERR("Out of memory when allocating a D3DMATRIX\n");
1421         return DDERR_OUTOFMEMORY;
1422     }
1423
1424     EnterCriticalSection(&ddraw_cs);
1425     *D3DMatHandle = IDirect3DDeviceImpl_CreateHandle(This);
1426     if(!(*D3DMatHandle))
1427     {
1428         ERR("Failed to create a matrix handle\n");
1429         HeapFree(GetProcessHeap(), 0, Matrix);
1430         LeaveCriticalSection(&ddraw_cs);
1431         return DDERR_OUTOFMEMORY;
1432     }
1433     This->Handles[*D3DMatHandle - 1].ptr = Matrix;
1434     This->Handles[*D3DMatHandle - 1].type = DDrawHandle_Matrix;
1435     TRACE(" returning matrix handle %d\n", *D3DMatHandle);
1436
1437     LeaveCriticalSection(&ddraw_cs);
1438     return D3D_OK;
1439 }
1440
1441 /*****************************************************************************
1442  * IDirect3DDevice::SetMatrix
1443  *
1444  * Sets a matrix for a matrix handle. The matrix is copied into the memory
1445  * allocated for the handle
1446  *
1447  * Version 1 only
1448  *
1449  * Params:
1450  *  D3DMatHandle: Handle to set the matrix to
1451  *  D3DMatrix: Matrix to set
1452  *
1453  * Returns:
1454  *  D3D_OK on success
1455  *  DDERR_INVALIDPARAMS if the handle of the matrix is invalid or the matrix
1456  *   to set is NULL
1457  *
1458  *****************************************************************************/
1459 static HRESULT WINAPI
1460 IDirect3DDeviceImpl_1_SetMatrix(IDirect3DDevice *iface,
1461                                 D3DMATRIXHANDLE D3DMatHandle,
1462                                 D3DMATRIX *D3DMatrix)
1463 {
1464     IDirect3DDeviceImpl *This = device_from_device1(iface);
1465     TRACE("(%p)->(%08x,%p)\n", This, D3DMatHandle, D3DMatrix);
1466
1467     if( (!D3DMatHandle) || (!D3DMatrix) )
1468         return DDERR_INVALIDPARAMS;
1469
1470     EnterCriticalSection(&ddraw_cs);
1471     if(D3DMatHandle > This->numHandles)
1472     {
1473         ERR("Handle %d out of range\n", D3DMatHandle);
1474         LeaveCriticalSection(&ddraw_cs);
1475         return DDERR_INVALIDPARAMS;
1476     }
1477     else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix)
1478     {
1479         ERR("Handle %d is not a matrix handle\n", D3DMatHandle);
1480         LeaveCriticalSection(&ddraw_cs);
1481         return DDERR_INVALIDPARAMS;
1482     }
1483
1484     if (TRACE_ON(d3d7))
1485         dump_D3DMATRIX(D3DMatrix);
1486
1487     *((D3DMATRIX *) This->Handles[D3DMatHandle - 1].ptr) = *D3DMatrix;
1488
1489     if(This->world == D3DMatHandle)
1490     {
1491         IWineD3DDevice_SetTransform(This->wineD3DDevice,
1492                                     WINED3DTS_WORLDMATRIX(0),
1493                                     (WINED3DMATRIX *) D3DMatrix);
1494     }
1495     if(This->view == D3DMatHandle)
1496     {
1497         IWineD3DDevice_SetTransform(This->wineD3DDevice,
1498                                     WINED3DTS_VIEW,
1499                                     (WINED3DMATRIX *) D3DMatrix);
1500     }
1501     if(This->proj == D3DMatHandle)
1502     {
1503         IWineD3DDevice_SetTransform(This->wineD3DDevice,
1504                                     WINED3DTS_PROJECTION,
1505                                     (WINED3DMATRIX *) D3DMatrix);
1506     }
1507
1508     LeaveCriticalSection(&ddraw_cs);
1509     return D3D_OK;
1510 }
1511
1512 /*****************************************************************************
1513  * IDirect3DDevice::SetMatrix
1514  *
1515  * Returns the content of a D3DMATRIX handle
1516  *
1517  * Version 1 only
1518  *
1519  * Params:
1520  *  D3DMatHandle: Matrix handle to read the content from
1521  *  D3DMatrix: Address to store the content at
1522  *
1523  * Returns:
1524  *  D3D_OK on success
1525  *  DDERR_INVALIDPARAMS if D3DMatHandle is invalid or D3DMatrix is NULL
1526  *
1527  *****************************************************************************/
1528 static HRESULT WINAPI
1529 IDirect3DDeviceImpl_1_GetMatrix(IDirect3DDevice *iface,
1530                                 D3DMATRIXHANDLE D3DMatHandle,
1531                                 D3DMATRIX *D3DMatrix)
1532 {
1533     IDirect3DDeviceImpl *This = device_from_device1(iface);
1534     TRACE("(%p)->(%08x,%p)\n", This, D3DMatHandle, D3DMatrix);
1535
1536     if(!D3DMatrix)
1537         return DDERR_INVALIDPARAMS;
1538     if(!D3DMatHandle)
1539         return DDERR_INVALIDPARAMS;
1540
1541     EnterCriticalSection(&ddraw_cs);
1542     if(D3DMatHandle > This->numHandles)
1543     {
1544         ERR("Handle %d out of range\n", D3DMatHandle);
1545         LeaveCriticalSection(&ddraw_cs);
1546         return DDERR_INVALIDPARAMS;
1547     }
1548     else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix)
1549     {
1550         ERR("Handle %d is not a matrix handle\n", D3DMatHandle);
1551         LeaveCriticalSection(&ddraw_cs);
1552         return DDERR_INVALIDPARAMS;
1553     }
1554
1555     /* The handle is simply a pointer to a D3DMATRIX structure */
1556     *D3DMatrix = *((D3DMATRIX *) This->Handles[D3DMatHandle - 1].ptr);
1557
1558     LeaveCriticalSection(&ddraw_cs);
1559     return D3D_OK;
1560 }
1561
1562 /*****************************************************************************
1563  * IDirect3DDevice::DeleteMatrix
1564  *
1565  * Destroys a Matrix handle. Frees the memory and unsets the handle data
1566  *
1567  * Version 1 only
1568  *
1569  * Params:
1570  *  D3DMatHandle: Handle to destroy
1571  *
1572  * Returns:
1573  *  D3D_OK on success
1574  *  DDERR_INVALIDPARAMS if D3DMatHandle is invalid
1575  *
1576  *****************************************************************************/
1577 static HRESULT WINAPI
1578 IDirect3DDeviceImpl_1_DeleteMatrix(IDirect3DDevice *iface,
1579                                    D3DMATRIXHANDLE D3DMatHandle)
1580 {
1581     IDirect3DDeviceImpl *This = device_from_device1(iface);
1582     TRACE("(%p)->(%08x)\n", This, D3DMatHandle);
1583
1584     if(!D3DMatHandle)
1585         return DDERR_INVALIDPARAMS;
1586
1587     EnterCriticalSection(&ddraw_cs);
1588     if(D3DMatHandle > This->numHandles)
1589     {
1590         ERR("Handle %d out of range\n", D3DMatHandle);
1591         LeaveCriticalSection(&ddraw_cs);
1592         return DDERR_INVALIDPARAMS;
1593     }
1594     else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix)
1595     {
1596         ERR("Handle %d is not a matrix handle\n", D3DMatHandle);
1597         LeaveCriticalSection(&ddraw_cs);
1598         return DDERR_INVALIDPARAMS;
1599     }
1600
1601     HeapFree(GetProcessHeap(), 0, This->Handles[D3DMatHandle - 1].ptr);
1602     This->Handles[D3DMatHandle - 1].ptr = NULL;
1603     This->Handles[D3DMatHandle - 1].type = DDrawHandle_Unknown;
1604
1605     LeaveCriticalSection(&ddraw_cs);
1606     return D3D_OK;
1607 }
1608
1609 /*****************************************************************************
1610  * IDirect3DDevice7::BeginScene
1611  *
1612  * This method must be called before any rendering is performed.
1613  * IDirect3DDevice::EndScene has to be called after the scene is complete
1614  *
1615  * Version 1, 2, 3 and 7
1616  *
1617  * Returns:
1618  *  D3D_OK on success, for details see IWineD3DDevice::BeginScene
1619  *  D3DERR_SCENE_IN_SCENE if WineD3D returns an error(Only in case of an already
1620  *  started scene).
1621  *
1622  *****************************************************************************/
1623 static HRESULT
1624 IDirect3DDeviceImpl_7_BeginScene(IDirect3DDevice7 *iface)
1625 {
1626     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
1627     HRESULT hr;
1628     TRACE("(%p): Relay\n", This);
1629
1630     EnterCriticalSection(&ddraw_cs);
1631     hr = IWineD3DDevice_BeginScene(This->wineD3DDevice);
1632     LeaveCriticalSection(&ddraw_cs);
1633     if(hr == WINED3D_OK) return D3D_OK;
1634     else return D3DERR_SCENE_IN_SCENE; /* TODO: Other possible causes of failure */
1635 }
1636
1637 static HRESULT WINAPI
1638 IDirect3DDeviceImpl_7_BeginScene_FPUSetup(IDirect3DDevice7 *iface)
1639 {
1640     return IDirect3DDeviceImpl_7_BeginScene(iface);
1641 }
1642
1643 static HRESULT WINAPI
1644 IDirect3DDeviceImpl_7_BeginScene_FPUPreserve(IDirect3DDevice7 *iface)
1645 {
1646     HRESULT hr;
1647     WORD old_fpucw;
1648
1649     old_fpucw = d3d_fpu_setup();
1650     hr = IDirect3DDeviceImpl_7_BeginScene(iface);
1651     set_fpu_control_word(old_fpucw);
1652
1653     return hr;
1654 }
1655
1656 static HRESULT WINAPI
1657 Thunk_IDirect3DDeviceImpl_3_BeginScene(IDirect3DDevice3 *iface)
1658 {
1659     IDirect3DDeviceImpl *This = device_from_device3(iface);
1660     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1661     return IDirect3DDevice7_BeginScene((IDirect3DDevice7 *)This);
1662 }
1663
1664 static HRESULT WINAPI
1665 Thunk_IDirect3DDeviceImpl_2_BeginScene(IDirect3DDevice2 *iface)
1666 {
1667     IDirect3DDeviceImpl *This = device_from_device2(iface);
1668     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1669     return IDirect3DDevice7_BeginScene((IDirect3DDevice7 *)This);
1670 }
1671
1672 static HRESULT WINAPI
1673 Thunk_IDirect3DDeviceImpl_1_BeginScene(IDirect3DDevice *iface)
1674 {
1675     IDirect3DDeviceImpl *This = device_from_device1(iface);
1676     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1677     return IDirect3DDevice7_BeginScene((IDirect3DDevice7 *)This);
1678 }
1679
1680 /*****************************************************************************
1681  * IDirect3DDevice7::EndScene
1682  *
1683  * Ends a scene that has been begun with IDirect3DDevice7::BeginScene.
1684  * This method must be called after rendering is finished.
1685  *
1686  * Version 1, 2, 3 and 7
1687  *
1688  * Returns:
1689  *  D3D_OK on success, for details see IWineD3DDevice::EndScene
1690  *  D3DERR_SCENE_NOT_IN_SCENE is returned if WineD3D returns an error. It does
1691  *  that only if the scene was already ended.
1692  *
1693  *****************************************************************************/
1694 static HRESULT
1695 IDirect3DDeviceImpl_7_EndScene(IDirect3DDevice7 *iface)
1696 {
1697     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
1698     HRESULT hr;
1699     TRACE("(%p): Relay\n", This);
1700
1701     EnterCriticalSection(&ddraw_cs);
1702     hr = IWineD3DDevice_EndScene(This->wineD3DDevice);
1703     LeaveCriticalSection(&ddraw_cs);
1704     if(hr == WINED3D_OK) return D3D_OK;
1705     else return D3DERR_SCENE_NOT_IN_SCENE;
1706 }
1707
1708 static HRESULT WINAPI DECLSPEC_HOTPATCH
1709 IDirect3DDeviceImpl_7_EndScene_FPUSetup(IDirect3DDevice7 *iface)
1710 {
1711     return IDirect3DDeviceImpl_7_EndScene(iface);
1712 }
1713
1714 static HRESULT WINAPI DECLSPEC_HOTPATCH
1715 IDirect3DDeviceImpl_7_EndScene_FPUPreserve(IDirect3DDevice7 *iface)
1716 {
1717     HRESULT hr;
1718     WORD old_fpucw;
1719
1720     old_fpucw = d3d_fpu_setup();
1721     hr = IDirect3DDeviceImpl_7_EndScene(iface);
1722     set_fpu_control_word(old_fpucw);
1723
1724     return hr;
1725 }
1726
1727 static HRESULT WINAPI DECLSPEC_HOTPATCH
1728 Thunk_IDirect3DDeviceImpl_3_EndScene(IDirect3DDevice3 *iface)
1729 {
1730     IDirect3DDeviceImpl *This = device_from_device3(iface);
1731     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1732     return IDirect3DDevice7_EndScene((IDirect3DDevice7 *)This);
1733 }
1734
1735 static HRESULT WINAPI DECLSPEC_HOTPATCH
1736 Thunk_IDirect3DDeviceImpl_2_EndScene(IDirect3DDevice2 *iface)
1737 {
1738     IDirect3DDeviceImpl *This = device_from_device2(iface);
1739     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1740     return IDirect3DDevice7_EndScene((IDirect3DDevice7 *)This);
1741 }
1742
1743 static HRESULT WINAPI DECLSPEC_HOTPATCH
1744 Thunk_IDirect3DDeviceImpl_1_EndScene(IDirect3DDevice *iface)
1745 {
1746     IDirect3DDeviceImpl *This = device_from_device1(iface);
1747     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1748     return IDirect3DDevice7_EndScene((IDirect3DDevice7 *)This);
1749 }
1750
1751 /*****************************************************************************
1752  * IDirect3DDevice7::GetDirect3D
1753  *
1754  * Returns the IDirect3D(= interface to the DirectDraw object) used to create
1755  * this device.
1756  *
1757  * Params:
1758  *  Direct3D7: Address to store the interface pointer at
1759  *
1760  * Returns:
1761  *  D3D_OK on success
1762  *  DDERR_INVALIDPARAMS if Direct3D7 == NULL
1763  *
1764  *****************************************************************************/
1765 static HRESULT WINAPI
1766 IDirect3DDeviceImpl_7_GetDirect3D(IDirect3DDevice7 *iface,
1767                                   IDirect3D7 **Direct3D7)
1768 {
1769     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
1770     TRACE("(%p)->(%p)\n", This, Direct3D7);
1771
1772     if(!Direct3D7)
1773         return DDERR_INVALIDPARAMS;
1774
1775     *Direct3D7 = (IDirect3D7 *)&This->ddraw->IDirect3D7_vtbl;
1776     IDirect3D7_AddRef(*Direct3D7);
1777
1778     TRACE(" returning interface %p\n", *Direct3D7);
1779     return D3D_OK;
1780 }
1781
1782 static HRESULT WINAPI
1783 Thunk_IDirect3DDeviceImpl_3_GetDirect3D(IDirect3DDevice3 *iface,
1784                                         IDirect3D3 **Direct3D3)
1785 {
1786     IDirect3DDeviceImpl *This = device_from_device3(iface);
1787     HRESULT ret;
1788     IDirect3D7 *ret_ptr;
1789
1790     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D3);
1791     ret = IDirect3DDevice7_GetDirect3D((IDirect3DDevice7 *)This, &ret_ptr);
1792     if(ret != D3D_OK)
1793         return ret;
1794     *Direct3D3 = ret_ptr ? (IDirect3D3 *)&ddraw_from_d3d7(ret_ptr)->IDirect3D3_vtbl : NULL;
1795     TRACE(" returning interface %p\n", *Direct3D3);
1796     return D3D_OK;
1797 }
1798
1799 static HRESULT WINAPI
1800 Thunk_IDirect3DDeviceImpl_2_GetDirect3D(IDirect3DDevice2 *iface,
1801                                         IDirect3D2 **Direct3D2)
1802 {
1803     IDirect3DDeviceImpl *This = device_from_device2(iface);
1804     HRESULT ret;
1805     IDirect3D7 *ret_ptr;
1806
1807     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D2);
1808     ret = IDirect3DDevice7_GetDirect3D((IDirect3DDevice7 *)This, &ret_ptr);
1809     if(ret != D3D_OK)
1810         return ret;
1811     *Direct3D2 = ret_ptr ? (IDirect3D2 *)&ddraw_from_d3d7(ret_ptr)->IDirect3D2_vtbl : NULL;
1812     TRACE(" returning interface %p\n", *Direct3D2);
1813     return D3D_OK;
1814 }
1815
1816 static HRESULT WINAPI
1817 Thunk_IDirect3DDeviceImpl_1_GetDirect3D(IDirect3DDevice *iface,
1818                                         IDirect3D **Direct3D)
1819 {
1820     IDirect3DDeviceImpl *This = device_from_device1(iface);
1821     HRESULT ret;
1822     IDirect3D7 *ret_ptr;
1823
1824     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D);
1825     ret = IDirect3DDevice7_GetDirect3D((IDirect3DDevice7 *)This, &ret_ptr);
1826     if(ret != D3D_OK)
1827         return ret;
1828     *Direct3D = ret_ptr ? (IDirect3D *)&ddraw_from_d3d7(ret_ptr)->IDirect3D_vtbl : NULL;
1829     TRACE(" returning interface %p\n", *Direct3D);
1830     return D3D_OK;
1831 }
1832
1833 /*****************************************************************************
1834  * IDirect3DDevice3::SetCurrentViewport
1835  *
1836  * Sets a Direct3DViewport as the current viewport.
1837  * For the thunks note that all viewport interface versions are equal
1838  *
1839  * Params:
1840  *  Direct3DViewport3: The viewport to set
1841  *
1842  * Version 2 and 3
1843  *
1844  * Returns:
1845  *  D3D_OK on success
1846  *  (Is a NULL viewport valid?)
1847  *
1848  *****************************************************************************/
1849 static HRESULT WINAPI
1850 IDirect3DDeviceImpl_3_SetCurrentViewport(IDirect3DDevice3 *iface,
1851                                          IDirect3DViewport3 *Direct3DViewport3)
1852 {
1853     IDirect3DDeviceImpl *This = device_from_device3(iface);
1854     IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Direct3DViewport3;
1855     TRACE("(%p)->(%p)\n", This, Direct3DViewport3);
1856
1857     EnterCriticalSection(&ddraw_cs);
1858     /* Do nothing if the specified viewport is the same as the current one */
1859     if (This->current_viewport == vp )
1860     {
1861         LeaveCriticalSection(&ddraw_cs);
1862         return D3D_OK;
1863     }
1864
1865     /* Should check if the viewport was added or not */
1866
1867     /* Release previous viewport and AddRef the new one */
1868     if (This->current_viewport)
1869     {
1870         TRACE("ViewportImpl is at %p, interface is at %p\n", This->current_viewport,
1871                 (IDirect3DViewport3 *)This->current_viewport);
1872         IDirect3DViewport3_Release((IDirect3DViewport3 *)This->current_viewport);
1873     }
1874     IDirect3DViewport3_AddRef(Direct3DViewport3);
1875
1876     /* Set this viewport as the current viewport */
1877     This->current_viewport = vp;
1878
1879     /* Activate this viewport */
1880     This->current_viewport->active_device = This;
1881     This->current_viewport->activate(This->current_viewport, FALSE);
1882
1883     LeaveCriticalSection(&ddraw_cs);
1884     return D3D_OK;
1885 }
1886
1887 static HRESULT WINAPI
1888 Thunk_IDirect3DDeviceImpl_2_SetCurrentViewport(IDirect3DDevice2 *iface,
1889                                                IDirect3DViewport2 *Direct3DViewport2)
1890 {
1891     IDirect3DDeviceImpl *This = device_from_device2(iface);
1892     IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Direct3DViewport2;
1893     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
1894     return IDirect3DDevice3_SetCurrentViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl,
1895             (IDirect3DViewport3 *)vp);
1896 }
1897
1898 /*****************************************************************************
1899  * IDirect3DDevice3::GetCurrentViewport
1900  *
1901  * Returns the currently active viewport.
1902  *
1903  * Version 2 and 3
1904  *
1905  * Params:
1906  *  Direct3DViewport3: Address to return the interface pointer at
1907  *
1908  * Returns:
1909  *  D3D_OK on success
1910  *  DDERR_INVALIDPARAMS if Direct3DViewport == NULL
1911  *
1912  *****************************************************************************/
1913 static HRESULT WINAPI
1914 IDirect3DDeviceImpl_3_GetCurrentViewport(IDirect3DDevice3 *iface,
1915                                          IDirect3DViewport3 **Direct3DViewport3)
1916 {
1917     IDirect3DDeviceImpl *This = device_from_device3(iface);
1918     TRACE("(%p)->(%p)\n", This, Direct3DViewport3);
1919
1920     if(!Direct3DViewport3)
1921         return DDERR_INVALIDPARAMS;
1922
1923     EnterCriticalSection(&ddraw_cs);
1924     *Direct3DViewport3 = (IDirect3DViewport3 *)This->current_viewport;
1925
1926     /* AddRef the returned viewport */
1927     if(*Direct3DViewport3) IDirect3DViewport3_AddRef(*Direct3DViewport3);
1928
1929     TRACE(" returning interface %p\n", *Direct3DViewport3);
1930
1931     LeaveCriticalSection(&ddraw_cs);
1932     return D3D_OK;
1933 }
1934
1935 static HRESULT WINAPI
1936 Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport(IDirect3DDevice2 *iface,
1937                                                IDirect3DViewport2 **Direct3DViewport2)
1938 {
1939     IDirect3DDeviceImpl *This = device_from_device2(iface);
1940     HRESULT hr;
1941     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Direct3DViewport2);
1942     hr = IDirect3DDevice3_GetCurrentViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl,
1943             (IDirect3DViewport3 **)Direct3DViewport2);
1944     if(hr != D3D_OK) return hr;
1945     return D3D_OK;
1946 }
1947
1948 /*****************************************************************************
1949  * IDirect3DDevice7::SetRenderTarget
1950  *
1951  * Sets the render target for the Direct3DDevice.
1952  * For the thunks note that IDirectDrawSurface7 == IDirectDrawSurface4 and
1953  * IDirectDrawSurface3 == IDirectDrawSurface
1954  *
1955  * Version 2, 3 and 7
1956  *
1957  * Params:
1958  *  NewTarget: Pointer to an IDirectDrawSurface7 interface to set as the new
1959  *             render target
1960  *  Flags: Some flags
1961  *
1962  * Returns:
1963  *  D3D_OK on success, for details see IWineD3DDevice::SetRenderTarget
1964  *
1965  *****************************************************************************/
1966 static HRESULT
1967 IDirect3DDeviceImpl_7_SetRenderTarget(IDirect3DDevice7 *iface,
1968                                       IDirectDrawSurface7 *NewTarget,
1969                                       DWORD Flags)
1970 {
1971     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
1972     IDirectDrawSurfaceImpl *Target = (IDirectDrawSurfaceImpl *)NewTarget;
1973     HRESULT hr;
1974     TRACE("(%p)->(%p,%08x): Relay\n", This, NewTarget, Flags);
1975
1976     EnterCriticalSection(&ddraw_cs);
1977     /* Flags: Not used */
1978
1979     if(This->target == Target)
1980     {
1981         TRACE("No-op SetRenderTarget operation, not doing anything\n");
1982         LeaveCriticalSection(&ddraw_cs);
1983         return D3D_OK;
1984     }
1985
1986     hr = IWineD3DDevice_SetRenderTarget(This->wineD3DDevice,
1987                                         0,
1988                                         Target ? Target->WineD3DSurface : NULL,
1989                                         FALSE);
1990     if(hr != D3D_OK)
1991     {
1992         LeaveCriticalSection(&ddraw_cs);
1993         return hr;
1994     }
1995     IDirectDrawSurface7_AddRef(NewTarget);
1996     IDirectDrawSurface7_Release((IDirectDrawSurface7 *)This->target);
1997     This->target = Target;
1998     IDirect3DDeviceImpl_UpdateDepthStencil(This);
1999     LeaveCriticalSection(&ddraw_cs);
2000     return D3D_OK;
2001 }
2002
2003 static HRESULT WINAPI
2004 IDirect3DDeviceImpl_7_SetRenderTarget_FPUSetup(IDirect3DDevice7 *iface,
2005                                       IDirectDrawSurface7 *NewTarget,
2006                                       DWORD Flags)
2007 {
2008     return IDirect3DDeviceImpl_7_SetRenderTarget(iface, NewTarget, Flags);
2009 }
2010
2011 static HRESULT WINAPI
2012 IDirect3DDeviceImpl_7_SetRenderTarget_FPUPreserve(IDirect3DDevice7 *iface,
2013                                       IDirectDrawSurface7 *NewTarget,
2014                                       DWORD Flags)
2015 {
2016     HRESULT hr;
2017     WORD old_fpucw;
2018
2019     old_fpucw = d3d_fpu_setup();
2020     hr = IDirect3DDeviceImpl_7_SetRenderTarget(iface, NewTarget, Flags);
2021     set_fpu_control_word(old_fpucw);
2022
2023     return hr;
2024 }
2025
2026 static HRESULT WINAPI
2027 Thunk_IDirect3DDeviceImpl_3_SetRenderTarget(IDirect3DDevice3 *iface,
2028                                             IDirectDrawSurface4 *NewRenderTarget,
2029                                             DWORD Flags)
2030 {
2031     IDirect3DDeviceImpl *This = device_from_device3(iface);
2032     IDirectDrawSurfaceImpl *Target = (IDirectDrawSurfaceImpl *)NewRenderTarget;
2033     TRACE_(ddraw_thunk)("(%p)->(%p,%08x) thunking to IDirect3DDevice7 interface.\n", This, Target, Flags);
2034     return IDirect3DDevice7_SetRenderTarget((IDirect3DDevice7 *)This, (IDirectDrawSurface7 *)Target, Flags);
2035 }
2036
2037 static HRESULT WINAPI
2038 Thunk_IDirect3DDeviceImpl_2_SetRenderTarget(IDirect3DDevice2 *iface,
2039                                             IDirectDrawSurface *NewRenderTarget,
2040                                             DWORD Flags)
2041 {
2042     IDirect3DDeviceImpl *This = device_from_device2(iface);
2043     IDirectDrawSurfaceImpl *Target = (IDirectDrawSurfaceImpl *)NewRenderTarget;
2044     TRACE_(ddraw_thunk)("(%p)->(%p,%08x) thunking to IDirect3DDevice7 interface.\n", This, Target, Flags);
2045     return IDirect3DDevice7_SetRenderTarget((IDirect3DDevice7 *)This, (IDirectDrawSurface7 *)Target, Flags);
2046 }
2047
2048 /*****************************************************************************
2049  * IDirect3DDevice7::GetRenderTarget
2050  *
2051  * Returns the current render target.
2052  * This is handled locally, because the WineD3D render target's parent
2053  * is an IParent
2054  *
2055  * Version 2, 3 and 7
2056  *
2057  * Params:
2058  *  RenderTarget: Address to store the surface interface pointer
2059  *
2060  * Returns:
2061  *  D3D_OK on success
2062  *  DDERR_INVALIDPARAMS if RenderTarget == NULL
2063  *
2064  *****************************************************************************/
2065 static HRESULT WINAPI
2066 IDirect3DDeviceImpl_7_GetRenderTarget(IDirect3DDevice7 *iface,
2067                                       IDirectDrawSurface7 **RenderTarget)
2068 {
2069     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
2070     TRACE("(%p)->(%p): Relay\n", This, RenderTarget);
2071
2072     if(!RenderTarget)
2073         return DDERR_INVALIDPARAMS;
2074
2075     EnterCriticalSection(&ddraw_cs);
2076     *RenderTarget = (IDirectDrawSurface7 *)This->target;
2077     IDirectDrawSurface7_AddRef(*RenderTarget);
2078
2079     LeaveCriticalSection(&ddraw_cs);
2080     return D3D_OK;
2081 }
2082
2083 static HRESULT WINAPI
2084 Thunk_IDirect3DDeviceImpl_3_GetRenderTarget(IDirect3DDevice3 *iface,
2085                                             IDirectDrawSurface4 **RenderTarget)
2086 {
2087     IDirect3DDeviceImpl *This = device_from_device3(iface);
2088     HRESULT hr;
2089     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, RenderTarget);
2090     hr = IDirect3DDevice7_GetRenderTarget((IDirect3DDevice7 *)This, (IDirectDrawSurface7 **)RenderTarget);
2091     if(hr != D3D_OK) return hr;
2092     return D3D_OK;
2093 }
2094
2095 static HRESULT WINAPI
2096 Thunk_IDirect3DDeviceImpl_2_GetRenderTarget(IDirect3DDevice2 *iface,
2097                                             IDirectDrawSurface **RenderTarget)
2098 {
2099     IDirect3DDeviceImpl *This = device_from_device2(iface);
2100     HRESULT hr;
2101     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, RenderTarget);
2102     hr = IDirect3DDevice7_GetRenderTarget((IDirect3DDevice7 *)This, (IDirectDrawSurface7 **)RenderTarget);
2103     if(hr != D3D_OK) return hr;
2104     *RenderTarget = *RenderTarget ?
2105             (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)*RenderTarget)->IDirectDrawSurface3_vtbl : NULL;
2106     return D3D_OK;
2107 }
2108
2109 /*****************************************************************************
2110  * IDirect3DDevice3::Begin
2111  *
2112  * Begins a description block of vertices. This is similar to glBegin()
2113  * and glEnd(). After a call to IDirect3DDevice3::End, the vertices
2114  * described with IDirect3DDevice::Vertex are drawn.
2115  *
2116  * Version 2 and 3
2117  *
2118  * Params:
2119  *  PrimitiveType: The type of primitives to draw
2120  *  VertexTypeDesc: A flexible vertex format description of the vertices
2121  *  Flags: Some flags..
2122  *
2123  * Returns:
2124  *  D3D_OK on success
2125  *
2126  *****************************************************************************/
2127 static HRESULT WINAPI
2128 IDirect3DDeviceImpl_3_Begin(IDirect3DDevice3 *iface,
2129                             D3DPRIMITIVETYPE PrimitiveType,
2130                             DWORD VertexTypeDesc,
2131                             DWORD Flags)
2132 {
2133     IDirect3DDeviceImpl *This = device_from_device3(iface);
2134     TRACE("(%p)->(%d,%d,%08x)\n", This, PrimitiveType, VertexTypeDesc, Flags);
2135
2136     EnterCriticalSection(&ddraw_cs);
2137     This->primitive_type = PrimitiveType;
2138     This->vertex_type = VertexTypeDesc;
2139     This->render_flags = Flags;
2140     This->vertex_size = get_flexible_vertex_size(This->vertex_type);
2141     This->nb_vertices = 0;
2142     LeaveCriticalSection(&ddraw_cs);
2143
2144     return D3D_OK;
2145 }
2146
2147 static HRESULT WINAPI
2148 Thunk_IDirect3DDeviceImpl_2_Begin(IDirect3DDevice2 *iface,
2149                                   D3DPRIMITIVETYPE d3dpt,
2150                                   D3DVERTEXTYPE dwVertexTypeDesc,
2151                                   DWORD dwFlags)
2152 {
2153     DWORD FVF;
2154     IDirect3DDeviceImpl *This = device_from_device2(iface);
2155     TRACE_(ddraw_thunk)("(%p/%p)->(%08x,%08x,%08x): Thunking to IDirect3DDevice3\n", This, iface, d3dpt, dwVertexTypeDesc, dwFlags);
2156
2157     switch(dwVertexTypeDesc)
2158     {
2159         case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
2160         case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
2161         case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
2162         default:
2163             ERR("Unexpected vertex type %d\n", dwVertexTypeDesc);
2164             return DDERR_INVALIDPARAMS;  /* Should never happen */
2165     };
2166
2167     return IDirect3DDevice3_Begin((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, d3dpt, FVF, dwFlags);
2168 }
2169
2170 /*****************************************************************************
2171  * IDirect3DDevice3::BeginIndexed
2172  *
2173  * Draws primitives based on vertices in a vertex array which are specified
2174  * by indices.
2175  *
2176  * Version 2 and 3
2177  *
2178  * Params:
2179  *  PrimitiveType: Primitive type to draw
2180  *  VertexType: A FVF description of the vertex format
2181  *  Vertices: pointer to an array containing the vertices
2182  *  NumVertices: The number of vertices in the vertex array
2183  *  Flags: Some flags ...
2184  *
2185  * Returns:
2186  *  D3D_OK, because it's a stub
2187  *
2188  *****************************************************************************/
2189 static HRESULT WINAPI
2190 IDirect3DDeviceImpl_3_BeginIndexed(IDirect3DDevice3 *iface,
2191                                    D3DPRIMITIVETYPE PrimitiveType,
2192                                    DWORD VertexType,
2193                                    void *Vertices,
2194                                    DWORD NumVertices,
2195                                    DWORD Flags)
2196 {
2197     IDirect3DDeviceImpl *This = device_from_device3(iface);
2198     FIXME("(%p)->(%08x,%08x,%p,%08x,%08x): stub!\n", This, PrimitiveType, VertexType, Vertices, NumVertices, Flags);
2199     return D3D_OK;
2200 }
2201
2202
2203 static HRESULT WINAPI
2204 Thunk_IDirect3DDeviceImpl_2_BeginIndexed(IDirect3DDevice2 *iface,
2205                                          D3DPRIMITIVETYPE d3dptPrimitiveType,
2206                                          D3DVERTEXTYPE d3dvtVertexType,
2207                                          void *lpvVertices,
2208                                          DWORD dwNumVertices,
2209                                          DWORD dwFlags)
2210 {
2211     DWORD FVF;
2212     IDirect3DDeviceImpl *This = device_from_device2(iface);
2213     TRACE_(ddraw_thunk)("(%p/%p)->(%08x,%08x,%p,%08x,%08x): Thunking to IDirect3DDevice3\n", This, iface, d3dptPrimitiveType, d3dvtVertexType, lpvVertices, dwNumVertices, dwFlags);
2214
2215     switch(d3dvtVertexType)
2216     {
2217         case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
2218         case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
2219         case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
2220         default:
2221             ERR("Unexpected vertex type %d\n", d3dvtVertexType);
2222             return DDERR_INVALIDPARAMS;  /* Should never happen */
2223     };
2224
2225     return IDirect3DDevice3_BeginIndexed((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl,
2226             d3dptPrimitiveType, FVF, lpvVertices, dwNumVertices, dwFlags);
2227 }
2228
2229 /*****************************************************************************
2230  * IDirect3DDevice3::Vertex
2231  *
2232  * Draws a vertex as described by IDirect3DDevice3::Begin. It places all
2233  * drawn vertices in a vertex buffer. If the buffer is too small, its
2234  * size is increased.
2235  *
2236  * Version 2 and 3
2237  *
2238  * Params:
2239  *  Vertex: Pointer to the vertex
2240  *
2241  * Returns:
2242  *  D3D_OK, on success
2243  *  DDERR_INVALIDPARAMS if Vertex is NULL
2244  *
2245  *****************************************************************************/
2246 static HRESULT WINAPI
2247 IDirect3DDeviceImpl_3_Vertex(IDirect3DDevice3 *iface,
2248                              void *Vertex)
2249 {
2250     IDirect3DDeviceImpl *This = device_from_device3(iface);
2251     TRACE("(%p)->(%p)\n", This, Vertex);
2252
2253     if(!Vertex)
2254         return DDERR_INVALIDPARAMS;
2255
2256     EnterCriticalSection(&ddraw_cs);
2257     if ((This->nb_vertices+1)*This->vertex_size > This->buffer_size)
2258     {
2259         BYTE *old_buffer;
2260         This->buffer_size = This->buffer_size ? This->buffer_size * 2 : This->vertex_size * 3;
2261         old_buffer = This->vertex_buffer;
2262         This->vertex_buffer = HeapAlloc(GetProcessHeap(), 0, This->buffer_size);
2263         if (old_buffer)
2264         {
2265             CopyMemory(This->vertex_buffer, old_buffer, This->nb_vertices * This->vertex_size);
2266             HeapFree(GetProcessHeap(), 0, old_buffer);
2267         }
2268     }
2269
2270     CopyMemory(This->vertex_buffer + This->nb_vertices++ * This->vertex_size, Vertex, This->vertex_size);
2271
2272     LeaveCriticalSection(&ddraw_cs);
2273     return D3D_OK;
2274 }
2275
2276 static HRESULT WINAPI
2277 Thunk_IDirect3DDeviceImpl_2_Vertex(IDirect3DDevice2 *iface,
2278                                    void *lpVertexType)
2279 {
2280     IDirect3DDeviceImpl *This = device_from_device2(iface);
2281     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, lpVertexType);
2282     return IDirect3DDevice3_Vertex((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, lpVertexType);
2283 }
2284
2285 /*****************************************************************************
2286  * IDirect3DDevice3::Index
2287  *
2288  * Specifies an index to a vertex to be drawn. The vertex array has to
2289  * be specified with BeginIndexed first.
2290  *
2291  * Parameters:
2292  *  VertexIndex: The index of the vertex to draw
2293  *
2294  * Returns:
2295  *  D3D_OK because it's a stub
2296  *
2297  *****************************************************************************/
2298 static HRESULT WINAPI
2299 IDirect3DDeviceImpl_3_Index(IDirect3DDevice3 *iface,
2300                             WORD VertexIndex)
2301 {
2302     IDirect3DDeviceImpl *This = device_from_device3(iface);
2303     FIXME("(%p)->(%04x): stub!\n", This, VertexIndex);
2304     return D3D_OK;
2305 }
2306
2307 static HRESULT WINAPI
2308 Thunk_IDirect3DDeviceImpl_2_Index(IDirect3DDevice2 *iface,
2309                                   WORD wVertexIndex)
2310 {
2311     IDirect3DDeviceImpl *This = device_from_device2(iface);
2312     TRACE_(ddraw_thunk)("(%p)->(%04x) thunking to IDirect3DDevice3 interface.\n", This, wVertexIndex);
2313     return IDirect3DDevice3_Index((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, wVertexIndex);
2314 }
2315
2316 /*****************************************************************************
2317  * IDirect3DDevice3::End
2318  *
2319  * Ends a draw begun with IDirect3DDevice3::Begin or
2320  * IDirect3DDevice::BeginIndexed. The vertices specified with
2321  * IDirect3DDevice::Vertex or IDirect3DDevice::Index are drawn using
2322  * the IDirect3DDevice7::DrawPrimitive method. So far only
2323  * non-indexed mode is supported
2324  *
2325  * Version 2 and 3
2326  *
2327  * Params:
2328  *  Flags: Some flags, as usual. Don't know which are defined
2329  *
2330  * Returns:
2331  *  The return value of IDirect3DDevice7::DrawPrimitive
2332  *
2333  *****************************************************************************/
2334 static HRESULT WINAPI
2335 IDirect3DDeviceImpl_3_End(IDirect3DDevice3 *iface,
2336                           DWORD Flags)
2337 {
2338     IDirect3DDeviceImpl *This = device_from_device3(iface);
2339     TRACE("(%p)->(%08x)\n", This, Flags);
2340
2341     return IDirect3DDevice7_DrawPrimitive((IDirect3DDevice7 *)This, This->primitive_type,
2342             This->vertex_type, This->vertex_buffer, This->nb_vertices, This->render_flags);
2343 }
2344
2345 static HRESULT WINAPI
2346 Thunk_IDirect3DDeviceImpl_2_End(IDirect3DDevice2 *iface,
2347                                 DWORD dwFlags)
2348 {
2349     IDirect3DDeviceImpl *This = device_from_device2(iface);
2350     TRACE_(ddraw_thunk)("(%p)->(%08x) thunking to IDirect3DDevice3 interface.\n", This, dwFlags);
2351     return IDirect3DDevice3_End((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, dwFlags);
2352 }
2353
2354 /*****************************************************************************
2355  * IDirect3DDevice7::GetRenderState
2356  *
2357  * Returns the value of a render state. The possible render states are
2358  * defined in include/d3dtypes.h
2359  *
2360  * Version 2, 3 and 7
2361  *
2362  * Params:
2363  *  RenderStateType: Render state to return the current setting of
2364  *  Value: Address to store the value at
2365  *
2366  * Returns:
2367  *  D3D_OK on success, for details see IWineD3DDevice::GetRenderState
2368  *  DDERR_INVALIDPARAMS if Value == NULL
2369  *
2370  *****************************************************************************/
2371 static HRESULT
2372 IDirect3DDeviceImpl_7_GetRenderState(IDirect3DDevice7 *iface,
2373                                      D3DRENDERSTATETYPE RenderStateType,
2374                                      DWORD *Value)
2375 {
2376     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
2377     HRESULT hr;
2378     TRACE("(%p)->(%08x,%p): Relay\n", This, RenderStateType, Value);
2379
2380     if(!Value)
2381         return DDERR_INVALIDPARAMS;
2382
2383     EnterCriticalSection(&ddraw_cs);
2384     switch(RenderStateType)
2385     {
2386         case D3DRENDERSTATE_TEXTUREMAG:
2387         {
2388             WINED3DTEXTUREFILTERTYPE tex_mag;
2389
2390             hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
2391                                                 0, WINED3DSAMP_MAGFILTER,
2392                                                 &tex_mag);
2393
2394             switch (tex_mag)
2395             {
2396                 case WINED3DTEXF_POINT:
2397                     *Value = D3DFILTER_NEAREST;
2398                     break;
2399                 case WINED3DTEXF_LINEAR:
2400                     *Value = D3DFILTER_LINEAR;
2401                     break;
2402                 default:
2403                     ERR("Unhandled texture mag %d !\n",tex_mag);
2404                     *Value = 0;
2405             }
2406             break;
2407         }
2408
2409         case D3DRENDERSTATE_TEXTUREMIN:
2410         {
2411             WINED3DTEXTUREFILTERTYPE tex_min;
2412             WINED3DTEXTUREFILTERTYPE tex_mip;
2413
2414             hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
2415                     0, WINED3DSAMP_MINFILTER, &tex_min);
2416             if (FAILED(hr))
2417             {
2418                 LeaveCriticalSection(&ddraw_cs);
2419                 return hr;
2420             }
2421             hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
2422                     0, WINED3DSAMP_MIPFILTER, &tex_mip);
2423
2424             switch (tex_min)
2425             {
2426                 case WINED3DTEXF_POINT:
2427                     switch (tex_mip)
2428                     {
2429                         case WINED3DTEXF_NONE:
2430                             *Value = D3DFILTER_NEAREST;
2431                             break;
2432                         case WINED3DTEXF_POINT:
2433                             *Value = D3DFILTER_MIPNEAREST;
2434                             break;
2435                         case WINED3DTEXF_LINEAR:
2436                             *Value = D3DFILTER_LINEARMIPNEAREST;
2437                             break;
2438                         default:
2439                             ERR("Unhandled mip filter %#x.\n", tex_mip);
2440                             *Value = D3DFILTER_NEAREST;
2441                             break;
2442                     }
2443                     break;
2444                 case WINED3DTEXF_LINEAR:
2445                     switch (tex_mip)
2446                     {
2447                         case WINED3DTEXF_NONE:
2448                             *Value = D3DFILTER_LINEAR;
2449                             break;
2450                         case WINED3DTEXF_POINT:
2451                             *Value = D3DFILTER_MIPLINEAR;
2452                             break;
2453                         case WINED3DTEXF_LINEAR:
2454                             *Value = D3DFILTER_LINEARMIPLINEAR;
2455                             break;
2456                         default:
2457                             ERR("Unhandled mip filter %#x.\n", tex_mip);
2458                             *Value = D3DFILTER_LINEAR;
2459                             break;
2460                     }
2461                     break;
2462                 default:
2463                     ERR("Unhandled texture min filter %#x.\n",tex_min);
2464                     *Value = D3DFILTER_NEAREST;
2465                     break;
2466             }
2467             break;
2468         }
2469
2470         case D3DRENDERSTATE_TEXTUREADDRESS:
2471         case D3DRENDERSTATE_TEXTUREADDRESSU:
2472             hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
2473                                                 0, WINED3DSAMP_ADDRESSU,
2474                                                 Value);
2475             break;
2476         case D3DRENDERSTATE_TEXTUREADDRESSV:
2477             hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
2478                                                 0, WINED3DSAMP_ADDRESSV,
2479                                                 Value);
2480             break;
2481
2482         case D3DRENDERSTATE_BORDERCOLOR:
2483             FIXME("Unhandled render state D3DRENDERSTATE_BORDERCOLOR.\n");
2484             hr = E_NOTIMPL;
2485             break;
2486
2487         default:
2488             if (RenderStateType >= D3DRENDERSTATE_STIPPLEPATTERN00
2489                     && RenderStateType <= D3DRENDERSTATE_STIPPLEPATTERN31)
2490             {
2491                 FIXME("Unhandled stipple pattern render state (%#x).\n",
2492                         RenderStateType);
2493                 hr = E_NOTIMPL;
2494                 break;
2495             }
2496             hr = IWineD3DDevice_GetRenderState(This->wineD3DDevice,
2497                                                RenderStateType,
2498                                                Value);
2499     }
2500     LeaveCriticalSection(&ddraw_cs);
2501     return hr;
2502 }
2503
2504 static HRESULT WINAPI
2505 IDirect3DDeviceImpl_7_GetRenderState_FPUSetup(IDirect3DDevice7 *iface,
2506                                      D3DRENDERSTATETYPE RenderStateType,
2507                                      DWORD *Value)
2508 {
2509     return IDirect3DDeviceImpl_7_GetRenderState(iface, RenderStateType, Value);
2510 }
2511
2512 static HRESULT WINAPI
2513 IDirect3DDeviceImpl_7_GetRenderState_FPUPreserve(IDirect3DDevice7 *iface,
2514                                      D3DRENDERSTATETYPE RenderStateType,
2515                                      DWORD *Value)
2516 {
2517     HRESULT hr;
2518     WORD old_fpucw;
2519
2520     old_fpucw = d3d_fpu_setup();
2521     hr = IDirect3DDeviceImpl_7_GetRenderState(iface, RenderStateType, Value);
2522     set_fpu_control_word(old_fpucw);
2523
2524     return hr;
2525 }
2526
2527 static HRESULT WINAPI
2528 IDirect3DDeviceImpl_3_GetRenderState(IDirect3DDevice3 *iface,
2529                                      D3DRENDERSTATETYPE dwRenderStateType,
2530                                      DWORD *lpdwRenderState)
2531 {
2532     IDirect3DDeviceImpl *This = device_from_device3(iface);
2533     HRESULT hr;
2534     TRACE("(%p)->(%08x,%p)\n", This, dwRenderStateType, lpdwRenderState);
2535
2536     switch(dwRenderStateType)
2537     {
2538         case D3DRENDERSTATE_TEXTUREHANDLE:
2539         {
2540             /* This state is wrapped to SetTexture in SetRenderState, so
2541              * it has to be wrapped to GetTexture here
2542              */
2543             IWineD3DBaseTexture *tex = NULL;
2544             *lpdwRenderState = 0;
2545
2546             EnterCriticalSection(&ddraw_cs);
2547
2548             hr = IWineD3DDevice_GetTexture(This->wineD3DDevice,
2549                                            0,
2550                                            &tex);
2551
2552             if(hr == WINED3D_OK && tex)
2553             {
2554                 IDirectDrawSurface7 *parent = NULL;
2555                 hr = IWineD3DBaseTexture_GetParent(tex,
2556                                                    (IUnknown **) &parent);
2557                 if(parent)
2558                 {
2559                     /* The parent of the texture is the IDirectDrawSurface7 interface
2560                      * of the ddraw surface
2561                      */
2562                     IDirectDrawSurfaceImpl *texImpl = (IDirectDrawSurfaceImpl *)parent;
2563                     *lpdwRenderState = texImpl->Handle;
2564                     IDirectDrawSurface7_Release(parent);
2565                 }
2566                 IWineD3DBaseTexture_Release(tex);
2567             }
2568
2569             LeaveCriticalSection(&ddraw_cs);
2570
2571             return hr;
2572         }
2573
2574         case D3DRENDERSTATE_TEXTUREMAPBLEND:
2575         {
2576             /* D3DRENDERSTATE_TEXTUREMAPBLEND is mapped to texture state stages in SetRenderState; reverse
2577                the mapping to get the value. */
2578             DWORD colorop, colorarg1, colorarg2;
2579             DWORD alphaop, alphaarg1, alphaarg2;
2580
2581             EnterCriticalSection(&ddraw_cs);
2582
2583             This->legacyTextureBlending = TRUE;
2584
2585             IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, &colorop);
2586             IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, &colorarg1);
2587             IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, &colorarg2);
2588             IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, &alphaop);
2589             IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, &alphaarg1);
2590             IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG2, &alphaarg2);
2591
2592             if (colorop == WINED3DTOP_SELECTARG1 && colorarg1 == WINED3DTA_TEXTURE &&
2593                 alphaop == WINED3DTOP_SELECTARG1 && alphaarg1 == WINED3DTA_TEXTURE)
2594             {
2595                 *lpdwRenderState = D3DTBLEND_DECAL;
2596             }
2597             else if (colorop == WINED3DTOP_SELECTARG1 && colorarg1 == WINED3DTA_TEXTURE &&
2598                 alphaop == WINED3DTOP_MODULATE && alphaarg1 == WINED3DTA_TEXTURE && alphaarg2 == WINED3DTA_CURRENT)
2599             {
2600                 *lpdwRenderState = D3DTBLEND_DECALALPHA;
2601             }
2602             else if (colorop == WINED3DTOP_MODULATE && colorarg1 == WINED3DTA_TEXTURE && colorarg2 == WINED3DTA_CURRENT &&
2603                 alphaop == WINED3DTOP_MODULATE && alphaarg1 == WINED3DTA_TEXTURE && alphaarg2 == WINED3DTA_CURRENT)
2604             {
2605                 *lpdwRenderState = D3DTBLEND_MODULATEALPHA;
2606             }
2607             else
2608             {
2609                 HRESULT hr;
2610                 BOOL tex_alpha = FALSE;
2611                 IWineD3DBaseTexture *tex = NULL;
2612                 WINED3DSURFACE_DESC desc;
2613                 DDPIXELFORMAT ddfmt;
2614
2615                 hr = IWineD3DDevice_GetTexture(This->wineD3DDevice,
2616                                             0,
2617                                             &tex);
2618
2619                 if(hr == WINED3D_OK && tex)
2620                 {
2621                     hr = IWineD3DTexture_GetLevelDesc((IWineD3DTexture*) tex, 0, &desc);
2622                     if (SUCCEEDED(hr))
2623                     {
2624                         ddfmt.dwSize = sizeof(ddfmt);
2625                         PixelFormat_WineD3DtoDD(&ddfmt, desc.format);
2626                         if (ddfmt.u5.dwRGBAlphaBitMask) tex_alpha = TRUE;
2627                     }
2628
2629                     IWineD3DBaseTexture_Release(tex);
2630                 }
2631
2632                 if (!(colorop == WINED3DTOP_MODULATE && colorarg1 == WINED3DTA_TEXTURE && colorarg2 == WINED3DTA_CURRENT &&
2633                       alphaop == (tex_alpha ? WINED3DTOP_SELECTARG1 : WINED3DTOP_SELECTARG2) &&
2634                       alphaarg1 == WINED3DTA_TEXTURE && alphaarg2 == WINED3DTA_CURRENT))
2635                 {
2636                     ERR("Unexpected texture stage state setup, returning D3DTBLEND_MODULATE - likely erroneous\n");
2637                 }
2638
2639                 *lpdwRenderState = D3DTBLEND_MODULATE;
2640             }
2641
2642             LeaveCriticalSection(&ddraw_cs);
2643
2644             return D3D_OK;
2645         }
2646
2647         default:
2648             return IDirect3DDevice7_GetRenderState((IDirect3DDevice7 *)This, dwRenderStateType, lpdwRenderState);
2649     }
2650 }
2651
2652 static HRESULT WINAPI
2653 Thunk_IDirect3DDeviceImpl_2_GetRenderState(IDirect3DDevice2 *iface,
2654                                            D3DRENDERSTATETYPE dwRenderStateType,
2655                                            DWORD *lpdwRenderState)
2656 {
2657     IDirect3DDeviceImpl *This = device_from_device2(iface);
2658     TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice3 interface.\n", This, dwRenderStateType, lpdwRenderState);
2659     return IDirect3DDevice3_GetRenderState((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl,
2660             dwRenderStateType, lpdwRenderState);
2661 }
2662
2663 /*****************************************************************************
2664  * IDirect3DDevice7::SetRenderState
2665  *
2666  * Sets a render state. The possible render states are defined in
2667  * include/d3dtypes.h
2668  *
2669  * Version 2, 3 and 7
2670  *
2671  * Params:
2672  *  RenderStateType: State to set
2673  *  Value: Value to assign to that state
2674  *
2675  * Returns:
2676  *  D3D_OK on success,
2677  *  for details see IWineD3DDevice::SetRenderState
2678  *
2679  *****************************************************************************/
2680 static HRESULT
2681 IDirect3DDeviceImpl_7_SetRenderState(IDirect3DDevice7 *iface,
2682                                      D3DRENDERSTATETYPE RenderStateType,
2683                                      DWORD Value)
2684 {
2685     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
2686     HRESULT hr;
2687     TRACE("(%p)->(%08x,%d): Relay\n", This, RenderStateType, Value);
2688
2689     EnterCriticalSection(&ddraw_cs);
2690     /* Some render states need special care */
2691     switch(RenderStateType)
2692     {
2693         /*
2694          * The ddraw texture filter mapping works like this:
2695          *     D3DFILTER_NEAREST            Point min/mag, no mip
2696          *     D3DFILTER_MIPNEAREST         Point min/mag, point mip
2697          *     D3DFILTER_LINEARMIPNEAREST:  Point min/mag, linear mip
2698          *
2699          *     D3DFILTER_LINEAR             Linear min/mag, no mip
2700          *     D3DFILTER_MIPLINEAR          Linear min/mag, point mip
2701          *     D3DFILTER_LINEARMIPLINEAR    Linear min/mag, linear mip
2702          *
2703          * This is the opposite of the GL naming convention,
2704          * D3DFILTER_LINEARMIPNEAREST corresponds to GL_NEAREST_MIPMAP_LINEAR.
2705          */
2706         case D3DRENDERSTATE_TEXTUREMAG:
2707         {
2708             WINED3DTEXTUREFILTERTYPE tex_mag;
2709
2710             switch (Value)
2711             {
2712                 case D3DFILTER_NEAREST:
2713                 case D3DFILTER_MIPNEAREST:
2714                 case D3DFILTER_LINEARMIPNEAREST:
2715                     tex_mag = WINED3DTEXF_POINT;
2716                     break;
2717                 case D3DFILTER_LINEAR:
2718                 case D3DFILTER_MIPLINEAR:
2719                 case D3DFILTER_LINEARMIPLINEAR:
2720                     tex_mag = WINED3DTEXF_LINEAR;
2721                     break;
2722                 default:
2723                     tex_mag = WINED3DTEXF_POINT;
2724                     ERR("Unhandled texture mag %d !\n",Value);
2725                     break;
2726             }
2727
2728             hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2729                                                 0, WINED3DSAMP_MAGFILTER,
2730                                                 tex_mag);
2731             break;
2732         }
2733
2734         case D3DRENDERSTATE_TEXTUREMIN:
2735         {
2736             WINED3DTEXTUREFILTERTYPE tex_min;
2737             WINED3DTEXTUREFILTERTYPE tex_mip;
2738
2739             switch ((D3DTEXTUREFILTER) Value)
2740             {
2741                 case D3DFILTER_NEAREST:
2742                     tex_min = WINED3DTEXF_POINT;
2743                     tex_mip = WINED3DTEXF_NONE;
2744                     break;
2745                 case D3DFILTER_LINEAR:
2746                     tex_min = WINED3DTEXF_LINEAR;
2747                     tex_mip = WINED3DTEXF_NONE;
2748                     break;
2749                 case D3DFILTER_MIPNEAREST:
2750                     tex_min = WINED3DTEXF_POINT;
2751                     tex_mip = WINED3DTEXF_POINT;
2752                     break;
2753                 case D3DFILTER_MIPLINEAR:
2754                     tex_min = WINED3DTEXF_LINEAR;
2755                     tex_mip = WINED3DTEXF_POINT;
2756                     break;
2757                 case D3DFILTER_LINEARMIPNEAREST:
2758                     tex_min = WINED3DTEXF_POINT;
2759                     tex_mip = WINED3DTEXF_LINEAR;
2760                     break;
2761                 case D3DFILTER_LINEARMIPLINEAR:
2762                     tex_min = WINED3DTEXF_LINEAR;
2763                     tex_mip = WINED3DTEXF_LINEAR;
2764                     break;
2765
2766                 default:
2767                     ERR("Unhandled texture min %d !\n",Value);
2768                     tex_min = WINED3DTEXF_POINT;
2769                     tex_mip = WINED3DTEXF_NONE;
2770                     break;
2771             }
2772
2773             IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2774                     0, WINED3DSAMP_MIPFILTER, tex_mip);
2775             hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2776                                                 0, WINED3DSAMP_MINFILTER,
2777                                                 tex_min);
2778             break;
2779         }
2780
2781         case D3DRENDERSTATE_TEXTUREADDRESS:
2782                    IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2783                                                   0, WINED3DSAMP_ADDRESSV,
2784                                                   Value);
2785             /* Drop through */
2786         case D3DRENDERSTATE_TEXTUREADDRESSU:
2787             hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2788                                                 0, WINED3DSAMP_ADDRESSU,
2789                                                 Value);
2790             break;
2791         case D3DRENDERSTATE_TEXTUREADDRESSV:
2792             hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2793                                                 0, WINED3DSAMP_ADDRESSV,
2794                                                 Value);
2795             break;
2796
2797         case D3DRENDERSTATE_BORDERCOLOR:
2798             /* This should probably just forward to the corresponding sampler
2799              * state. Needs tests. */
2800             FIXME("Unhandled render state D3DRENDERSTATE_BORDERCOLOR.\n");
2801             hr = E_NOTIMPL;
2802             break;
2803
2804         default:
2805             if (RenderStateType >= D3DRENDERSTATE_STIPPLEPATTERN00
2806                     && RenderStateType <= D3DRENDERSTATE_STIPPLEPATTERN31)
2807             {
2808                 FIXME("Unhandled stipple pattern render state (%#x).\n",
2809                         RenderStateType);
2810                 hr = E_NOTIMPL;
2811                 break;
2812             }
2813
2814             hr = IWineD3DDevice_SetRenderState(This->wineD3DDevice,
2815                                                RenderStateType,
2816                                                Value);
2817             break;
2818     }
2819     LeaveCriticalSection(&ddraw_cs);
2820     return hr;
2821 }
2822
2823 static HRESULT WINAPI
2824 IDirect3DDeviceImpl_7_SetRenderState_FPUSetup(IDirect3DDevice7 *iface,
2825                                      D3DRENDERSTATETYPE RenderStateType,
2826                                      DWORD Value)
2827 {
2828     return IDirect3DDeviceImpl_7_SetRenderState(iface, RenderStateType, Value);
2829 }
2830
2831 static HRESULT WINAPI
2832 IDirect3DDeviceImpl_7_SetRenderState_FPUPreserve(IDirect3DDevice7 *iface,
2833                                      D3DRENDERSTATETYPE RenderStateType,
2834                                      DWORD Value)
2835 {
2836     HRESULT hr;
2837     WORD old_fpucw;
2838
2839     old_fpucw = d3d_fpu_setup();
2840     hr = IDirect3DDeviceImpl_7_SetRenderState(iface, RenderStateType, Value);
2841     set_fpu_control_word(old_fpucw);
2842
2843     return hr;
2844 }
2845
2846 static HRESULT WINAPI
2847 IDirect3DDeviceImpl_3_SetRenderState(IDirect3DDevice3 *iface,
2848                                      D3DRENDERSTATETYPE RenderStateType,
2849                                      DWORD Value)
2850 {
2851     /* Note about D3DRENDERSTATE_TEXTUREMAPBLEND implementation: most of values
2852     for this state can be directly mapped to texture stage colorop and alphaop, but
2853     D3DTBLEND_MODULATE is tricky: it uses alpha from texture when available and alpha
2854     from diffuse otherwise. So changing the texture must be monitored in SetTexture to modify
2855     alphaarg when needed.
2856
2857     Aliens vs Predator 1 depends on accurate D3DTBLEND_MODULATE emulation
2858
2859     Legacy texture blending (TEXTUREMAPBLEND) and texture stage states: directx6 docs state that
2860     TEXTUREMAPBLEND is deprecated, yet can still be used. Games must not use both or results
2861     are undefined. D3DTBLEND_MODULATE mode in particular is dependent on texture pixel format and
2862     requires fixup of stage 0 texture states when texture changes, but this fixup can interfere
2863     with games not using this deprecated state. So a flag 'legacyTextureBlending' has to be kept
2864     in device - TRUE if the app is using TEXTUREMAPBLEND.
2865
2866     Tests show that setting TEXTUREMAPBLEND on native doesn't seem to change values returned by
2867     GetTextureStageState and vice versa. Not so on Wine, but it is 'undefined' anyway so, probably, ok,
2868     unless some broken game will be found that cares. */
2869
2870     HRESULT hr;
2871     IDirect3DDeviceImpl *This = device_from_device3(iface);
2872     TRACE("(%p)->(%08x,%d)\n", This, RenderStateType, Value);
2873
2874     EnterCriticalSection(&ddraw_cs);
2875
2876     switch(RenderStateType)
2877     {
2878         case D3DRENDERSTATE_TEXTUREHANDLE:
2879         {
2880             if(Value == 0)
2881             {
2882                 hr = IWineD3DDevice_SetTexture(This->wineD3DDevice,
2883                                                0,
2884                                                NULL);
2885                 break;
2886             }
2887
2888             if(Value > This->numHandles)
2889             {
2890                 FIXME("Specified handle %d out of range\n", Value);
2891                 hr = DDERR_INVALIDPARAMS;
2892                 break;
2893             }
2894             if(This->Handles[Value - 1].type != DDrawHandle_Texture)
2895             {
2896                 FIXME("Handle %d isn't a texture handle\n", Value);
2897                 hr = DDERR_INVALIDPARAMS;
2898                 break;
2899             }
2900             else
2901             {
2902                 IDirectDrawSurfaceImpl *surf = This->Handles[Value - 1].ptr;
2903                 IDirect3DTexture2 *tex = surf ? (IDirect3DTexture2 *)&surf->IDirect3DTexture2_vtbl : NULL;
2904                 hr = IDirect3DDevice3_SetTexture(iface, 0, tex);
2905                 break;
2906             }
2907         }
2908
2909         case D3DRENDERSTATE_TEXTUREMAPBLEND:
2910         {
2911             This->legacyTextureBlending = TRUE;
2912
2913             switch ( (D3DTEXTUREBLEND) Value)
2914             {
2915                 case D3DTBLEND_MODULATE:
2916                 {
2917                     BOOL tex_alpha = FALSE;
2918                     IWineD3DBaseTexture *tex = NULL;
2919                     WINED3DSURFACE_DESC desc;
2920                     DDPIXELFORMAT ddfmt;
2921
2922                     hr = IWineD3DDevice_GetTexture(This->wineD3DDevice,
2923                                                 0,
2924                                                 &tex);
2925
2926                     if(hr == WINED3D_OK && tex)
2927                     {
2928                         memset(&desc, 0, sizeof(desc));
2929                         hr = IWineD3DTexture_GetLevelDesc((IWineD3DTexture*) tex, 0, &desc);
2930                         if (SUCCEEDED(hr))
2931                         {
2932                             ddfmt.dwSize = sizeof(ddfmt);
2933                             PixelFormat_WineD3DtoDD(&ddfmt, desc.format);
2934                             if (ddfmt.u5.dwRGBAlphaBitMask) tex_alpha = TRUE;
2935                         }
2936
2937                         IWineD3DBaseTexture_Release(tex);
2938                     }
2939
2940                     if (tex_alpha)
2941                         IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG1);
2942                     else
2943                         IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG2);
2944                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE);
2945                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG2, WINED3DTA_CURRENT);
2946                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2947                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT);
2948                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_MODULATE);
2949
2950                     break;
2951                 }
2952
2953                 case D3DTBLEND_ADD:
2954                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_ADD);
2955                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2956                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT);
2957                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG2);
2958                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG2, WINED3DTA_CURRENT);
2959                     break;
2960
2961                 case D3DTBLEND_MODULATEALPHA:
2962                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2963                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE);
2964                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT);
2965                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG2, WINED3DTA_CURRENT);
2966                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_MODULATE);
2967                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_MODULATE);
2968                     break;
2969
2970                 case D3DTBLEND_COPY:
2971                 case D3DTBLEND_DECAL:
2972                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2973                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE);
2974                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_SELECTARG1);
2975                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG1);
2976                     break;
2977
2978                 case D3DTBLEND_DECALALPHA:
2979                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_BLENDTEXTUREALPHA);
2980                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2981                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT);
2982                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG2);
2983                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG2, WINED3DTA_CURRENT);
2984                     break;
2985
2986                 default:
2987                     ERR("Unhandled texture environment %d !\n",Value);
2988             }
2989
2990             hr = D3D_OK;
2991             break;
2992         }
2993
2994         default:
2995             hr = IDirect3DDevice7_SetRenderState((IDirect3DDevice7 *)This, RenderStateType, Value);
2996             break;
2997     }
2998
2999     LeaveCriticalSection(&ddraw_cs);
3000
3001     return hr;
3002 }
3003
3004 static HRESULT WINAPI
3005 Thunk_IDirect3DDeviceImpl_2_SetRenderState(IDirect3DDevice2 *iface,
3006                                            D3DRENDERSTATETYPE RenderStateType,
3007                                            DWORD Value)
3008 {
3009     IDirect3DDeviceImpl *This = device_from_device2(iface);
3010     TRACE_(ddraw_thunk)("(%p)->(%08x,%d) thunking to IDirect3DDevice3 interface.\n", This, RenderStateType, Value);
3011     return IDirect3DDevice3_SetRenderState((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, RenderStateType, Value);
3012 }
3013
3014 /*****************************************************************************
3015  * Direct3DDevice3::SetLightState
3016  *
3017  * Sets a light state for Direct3DDevice3 and Direct3DDevice2. The
3018  * light states are forwarded to Direct3DDevice7 render states
3019  *
3020  * Version 2 and 3
3021  *
3022  * Params:
3023  *  LightStateType: The light state to change
3024  *  Value: The value to assign to that light state
3025  *
3026  * Returns:
3027  *  D3D_OK on success
3028  *  DDERR_INVALIDPARAMS if the parameters were incorrect
3029  *  Also check IDirect3DDevice7::SetRenderState
3030  *
3031  *****************************************************************************/
3032 static HRESULT WINAPI
3033 IDirect3DDeviceImpl_3_SetLightState(IDirect3DDevice3 *iface,
3034                                     D3DLIGHTSTATETYPE LightStateType,
3035                                     DWORD Value)
3036 {
3037     IDirect3DDeviceImpl *This = device_from_device3(iface);
3038     HRESULT hr;
3039
3040     TRACE("(%p)->(%08x,%08x)\n", This, LightStateType, Value);
3041
3042     if (!LightStateType || (LightStateType > D3DLIGHTSTATE_COLORVERTEX))
3043     {
3044         TRACE("Unexpected Light State Type\n");
3045         return DDERR_INVALIDPARAMS;
3046     }
3047
3048     EnterCriticalSection(&ddraw_cs);
3049     if (LightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */)
3050     {
3051         IDirect3DMaterialImpl *mat;
3052
3053         if(Value == 0) mat = NULL;
3054         else if(Value > This->numHandles)
3055         {
3056             ERR("Material handle out of range(%d)\n", Value);
3057             LeaveCriticalSection(&ddraw_cs);
3058             return DDERR_INVALIDPARAMS;
3059         }
3060         else if(This->Handles[Value - 1].type != DDrawHandle_Material)
3061         {
3062             ERR("Invalid handle %d\n", Value);
3063             LeaveCriticalSection(&ddraw_cs);
3064             return DDERR_INVALIDPARAMS;
3065         }
3066         else
3067         {
3068             mat = This->Handles[Value - 1].ptr;
3069         }
3070
3071         if (mat != NULL)
3072         {
3073             TRACE(" activating material %p.\n", mat);
3074             mat->activate(mat);
3075         }
3076         else
3077         {
3078             FIXME(" D3DLIGHTSTATE_MATERIAL called with NULL material !!!\n");
3079         }
3080         This->material = Value;
3081     }
3082     else if (LightStateType == D3DLIGHTSTATE_COLORMODEL /* 3 */)
3083     {
3084         switch (Value)
3085         {
3086             case D3DCOLOR_MONO:
3087                 ERR("DDCOLOR_MONO should not happen!\n");
3088                 break;
3089             case D3DCOLOR_RGB:
3090                 /* We are already in this mode */
3091                 TRACE("Setting color model to RGB (no-op).\n");
3092                 break;
3093             default:
3094                 ERR("Unknown color model!\n");
3095                 LeaveCriticalSection(&ddraw_cs);
3096                 return DDERR_INVALIDPARAMS;
3097         }
3098     }
3099     else
3100     {
3101         D3DRENDERSTATETYPE rs;
3102         switch (LightStateType)
3103         {
3104             case D3DLIGHTSTATE_AMBIENT:       /* 2 */
3105                 rs = D3DRENDERSTATE_AMBIENT;
3106                 break;          
3107             case D3DLIGHTSTATE_FOGMODE:       /* 4 */
3108                 rs = D3DRENDERSTATE_FOGVERTEXMODE;
3109                 break;
3110             case D3DLIGHTSTATE_FOGSTART:      /* 5 */
3111                 rs = D3DRENDERSTATE_FOGSTART;
3112                 break;
3113             case D3DLIGHTSTATE_FOGEND:        /* 6 */
3114                 rs = D3DRENDERSTATE_FOGEND;
3115                 break;
3116             case D3DLIGHTSTATE_FOGDENSITY:    /* 7 */
3117                 rs = D3DRENDERSTATE_FOGDENSITY;
3118                 break;
3119             case D3DLIGHTSTATE_COLORVERTEX:   /* 8 */
3120                 rs = D3DRENDERSTATE_COLORVERTEX;
3121                 break;
3122             default:
3123                 ERR("Unknown D3DLIGHTSTATETYPE %d.\n", LightStateType);
3124                 LeaveCriticalSection(&ddraw_cs);
3125                 return DDERR_INVALIDPARAMS;
3126         }
3127
3128         hr = IDirect3DDevice7_SetRenderState((IDirect3DDevice7 *)This, rs, Value);
3129         LeaveCriticalSection(&ddraw_cs);
3130         return hr;
3131     }
3132
3133     LeaveCriticalSection(&ddraw_cs);
3134     return D3D_OK;
3135 }
3136
3137 static HRESULT WINAPI
3138 Thunk_IDirect3DDeviceImpl_2_SetLightState(IDirect3DDevice2 *iface,
3139                                           D3DLIGHTSTATETYPE LightStateType,
3140                                           DWORD Value)
3141 {
3142     IDirect3DDeviceImpl *This = device_from_device2(iface);
3143     TRACE_(ddraw_thunk)("(%p)->(%08x,%08x) thunking to IDirect3DDevice3 interface.\n", This, LightStateType, Value);
3144     return IDirect3DDevice3_SetLightState((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, LightStateType, Value);
3145 }
3146
3147 /*****************************************************************************
3148  * IDirect3DDevice3::GetLightState
3149  *
3150  * Returns the current setting of a light state. The state is read from
3151  * the Direct3DDevice7 render state.
3152  *
3153  * Version 2 and 3
3154  *
3155  * Params:
3156  *  LightStateType: The light state to return
3157  *  Value: The address to store the light state setting at
3158  *
3159  * Returns:
3160  *  D3D_OK on success
3161  *  DDDERR_INVALIDPARAMS if the parameters were incorrect
3162  *  Also see IDirect3DDevice7::GetRenderState
3163  *
3164  *****************************************************************************/
3165 static HRESULT WINAPI
3166 IDirect3DDeviceImpl_3_GetLightState(IDirect3DDevice3 *iface,
3167                                     D3DLIGHTSTATETYPE LightStateType,
3168                                     DWORD *Value)
3169 {
3170     IDirect3DDeviceImpl *This = device_from_device3(iface);
3171     HRESULT hr;
3172
3173     TRACE("(%p)->(%08x,%p)\n", This, LightStateType, Value);
3174
3175     if (!LightStateType || (LightStateType > D3DLIGHTSTATE_COLORVERTEX))
3176     {
3177         TRACE("Unexpected Light State Type\n");
3178         return DDERR_INVALIDPARAMS;
3179     }
3180
3181     if(!Value)
3182         return DDERR_INVALIDPARAMS;
3183
3184     EnterCriticalSection(&ddraw_cs);
3185     if (LightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */)
3186     {
3187         *Value = This->material;
3188     }
3189     else if (LightStateType == D3DLIGHTSTATE_COLORMODEL /* 3 */)
3190     {
3191         *Value = D3DCOLOR_RGB;
3192     }
3193     else
3194     {
3195         D3DRENDERSTATETYPE rs;
3196         switch (LightStateType)
3197         {
3198             case D3DLIGHTSTATE_AMBIENT:       /* 2 */
3199                 rs = D3DRENDERSTATE_AMBIENT;
3200                 break;          
3201             case D3DLIGHTSTATE_FOGMODE:       /* 4 */
3202                 rs = D3DRENDERSTATE_FOGVERTEXMODE;
3203                 break;
3204             case D3DLIGHTSTATE_FOGSTART:      /* 5 */
3205                 rs = D3DRENDERSTATE_FOGSTART;
3206                 break;
3207             case D3DLIGHTSTATE_FOGEND:        /* 6 */
3208                 rs = D3DRENDERSTATE_FOGEND;
3209                 break;
3210             case D3DLIGHTSTATE_FOGDENSITY:    /* 7 */
3211                 rs = D3DRENDERSTATE_FOGDENSITY;
3212                 break;
3213             case D3DLIGHTSTATE_COLORVERTEX:   /* 8 */
3214                 rs = D3DRENDERSTATE_COLORVERTEX;
3215                 break;
3216             default:
3217                 ERR("Unknown D3DLIGHTSTATETYPE %d.\n", LightStateType);
3218                 LeaveCriticalSection(&ddraw_cs);
3219                 return DDERR_INVALIDPARAMS;
3220         }
3221
3222         hr = IDirect3DDevice7_GetRenderState((IDirect3DDevice7 *)This, rs, Value);
3223         LeaveCriticalSection(&ddraw_cs);
3224         return hr;
3225     }
3226
3227     LeaveCriticalSection(&ddraw_cs);
3228     return D3D_OK;
3229 }
3230
3231 static HRESULT WINAPI
3232 Thunk_IDirect3DDeviceImpl_2_GetLightState(IDirect3DDevice2 *iface,
3233                                           D3DLIGHTSTATETYPE LightStateType,
3234                                           DWORD *Value)
3235 {
3236     IDirect3DDeviceImpl *This = device_from_device2(iface);
3237     TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice3 interface.\n", This, LightStateType, Value);
3238     return IDirect3DDevice3_GetLightState((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, LightStateType, Value);
3239 }
3240
3241 /*****************************************************************************
3242  * IDirect3DDevice7::SetTransform
3243  *
3244  * Assigns a D3DMATRIX to a transform type. The transform types are defined
3245  * in include/d3dtypes.h.
3246  * The D3DTRANSFORMSTATE_WORLD (=1) is translated to D3DTS_WORLDMATRIX(0)
3247  * (=255) for wined3d, because the 1 transform state was removed in d3d8
3248  * and WineD3D already understands the replacement D3DTS_WORLDMATRIX(0)
3249  *
3250  * Version 2, 3 and 7
3251  *
3252  * Params:
3253  *  TransformStateType: transform state to set
3254  *  Matrix: Matrix to assign to the state
3255  *
3256  * Returns:
3257  *  D3D_OK on success
3258  *  DDERR_INVALIDPARAMS if Matrix == NULL
3259  *  For details see IWineD3DDevice::SetTransform
3260  *
3261  *****************************************************************************/
3262 static HRESULT
3263 IDirect3DDeviceImpl_7_SetTransform(IDirect3DDevice7 *iface,
3264                                    D3DTRANSFORMSTATETYPE TransformStateType,
3265                                    D3DMATRIX *Matrix)
3266 {
3267     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
3268     D3DTRANSFORMSTATETYPE type;
3269     HRESULT hr;
3270     TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, Matrix);
3271
3272     switch(TransformStateType)
3273     {
3274         case D3DTRANSFORMSTATE_WORLD :  type = WINED3DTS_WORLDMATRIX(0); break;
3275         case D3DTRANSFORMSTATE_WORLD1:  type = WINED3DTS_WORLDMATRIX(1); break;
3276         case D3DTRANSFORMSTATE_WORLD2:  type = WINED3DTS_WORLDMATRIX(2); break;
3277         case D3DTRANSFORMSTATE_WORLD3:  type = WINED3DTS_WORLDMATRIX(3); break;
3278         default:                        type = TransformStateType;
3279     }
3280
3281     if(!Matrix)
3282        return DDERR_INVALIDPARAMS;
3283
3284     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
3285     EnterCriticalSection(&ddraw_cs);
3286     hr = IWineD3DDevice_SetTransform(This->wineD3DDevice,
3287                                      type,
3288                                      (WINED3DMATRIX*) Matrix);
3289     LeaveCriticalSection(&ddraw_cs);
3290     return hr;
3291 }
3292
3293 static HRESULT WINAPI
3294 IDirect3DDeviceImpl_7_SetTransform_FPUSetup(IDirect3DDevice7 *iface,
3295                                    D3DTRANSFORMSTATETYPE TransformStateType,
3296                                    D3DMATRIX *Matrix)
3297 {
3298     return IDirect3DDeviceImpl_7_SetTransform(iface, TransformStateType, Matrix);
3299 }
3300
3301 static HRESULT WINAPI
3302 IDirect3DDeviceImpl_7_SetTransform_FPUPreserve(IDirect3DDevice7 *iface,
3303                                    D3DTRANSFORMSTATETYPE TransformStateType,
3304                                    D3DMATRIX *Matrix)
3305 {
3306     HRESULT hr;
3307     WORD old_fpucw;
3308
3309     old_fpucw = d3d_fpu_setup();
3310     hr = IDirect3DDeviceImpl_7_SetTransform(iface, TransformStateType, Matrix);
3311     set_fpu_control_word(old_fpucw);
3312
3313     return hr;
3314 }
3315
3316 static HRESULT WINAPI
3317 Thunk_IDirect3DDeviceImpl_3_SetTransform(IDirect3DDevice3 *iface,
3318                                          D3DTRANSFORMSTATETYPE TransformStateType,
3319                                          D3DMATRIX *D3DMatrix)
3320 {
3321     IDirect3DDeviceImpl *This = device_from_device3(iface);
3322     TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
3323     return IDirect3DDevice7_SetTransform((IDirect3DDevice7 *)This, TransformStateType, D3DMatrix);
3324 }
3325
3326 static HRESULT WINAPI
3327 Thunk_IDirect3DDeviceImpl_2_SetTransform(IDirect3DDevice2 *iface,
3328                                          D3DTRANSFORMSTATETYPE TransformStateType,
3329                                          D3DMATRIX *D3DMatrix)
3330 {
3331     IDirect3DDeviceImpl *This = device_from_device2(iface);
3332     TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
3333     return IDirect3DDevice7_SetTransform((IDirect3DDevice7 *)This, TransformStateType, D3DMatrix);
3334 }
3335
3336 /*****************************************************************************
3337  * IDirect3DDevice7::GetTransform
3338  *
3339  * Returns the matrix assigned to a transform state
3340  * D3DTRANSFORMSTATE_WORLD is translated to D3DTS_WORLDMATRIX(0), see
3341  * SetTransform
3342  *
3343  * Params:
3344  *  TransformStateType: State to read the matrix from
3345  *  Matrix: Address to store the matrix at
3346  *
3347  * Returns:
3348  *  D3D_OK on success
3349  *  DDERR_INVALIDPARAMS if Matrix == NULL
3350  *  For details, see IWineD3DDevice::GetTransform
3351  *
3352  *****************************************************************************/
3353 static HRESULT
3354 IDirect3DDeviceImpl_7_GetTransform(IDirect3DDevice7 *iface,
3355                                    D3DTRANSFORMSTATETYPE TransformStateType,
3356                                    D3DMATRIX *Matrix)
3357 {
3358     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
3359     D3DTRANSFORMSTATETYPE type;
3360     HRESULT hr;
3361     TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, Matrix);
3362
3363     switch(TransformStateType)
3364     {
3365         case D3DTRANSFORMSTATE_WORLD :  type = WINED3DTS_WORLDMATRIX(0); break;
3366         case D3DTRANSFORMSTATE_WORLD1:  type = WINED3DTS_WORLDMATRIX(1); break;
3367         case D3DTRANSFORMSTATE_WORLD2:  type = WINED3DTS_WORLDMATRIX(2); break;
3368         case D3DTRANSFORMSTATE_WORLD3:  type = WINED3DTS_WORLDMATRIX(3); break;
3369         default:                        type = TransformStateType;
3370     }
3371
3372     if(!Matrix)
3373         return DDERR_INVALIDPARAMS;
3374
3375     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
3376     EnterCriticalSection(&ddraw_cs);
3377     hr = IWineD3DDevice_GetTransform(This->wineD3DDevice, type, (WINED3DMATRIX*) Matrix);
3378     LeaveCriticalSection(&ddraw_cs);
3379     return hr;
3380 }
3381
3382 static HRESULT WINAPI
3383 IDirect3DDeviceImpl_7_GetTransform_FPUSetup(IDirect3DDevice7 *iface,
3384                                    D3DTRANSFORMSTATETYPE TransformStateType,
3385                                    D3DMATRIX *Matrix)
3386 {
3387     return IDirect3DDeviceImpl_7_GetTransform(iface, TransformStateType, Matrix);
3388 }
3389
3390 static HRESULT WINAPI
3391 IDirect3DDeviceImpl_7_GetTransform_FPUPreserve(IDirect3DDevice7 *iface,
3392                                    D3DTRANSFORMSTATETYPE TransformStateType,
3393                                    D3DMATRIX *Matrix)
3394 {
3395     HRESULT hr;
3396     WORD old_fpucw;
3397
3398     old_fpucw = d3d_fpu_setup();
3399     hr = IDirect3DDeviceImpl_7_GetTransform(iface, TransformStateType, Matrix);
3400     set_fpu_control_word(old_fpucw);
3401
3402     return hr;
3403 }
3404
3405 static HRESULT WINAPI
3406 Thunk_IDirect3DDeviceImpl_3_GetTransform(IDirect3DDevice3 *iface,
3407                                          D3DTRANSFORMSTATETYPE TransformStateType,
3408                                          D3DMATRIX *D3DMatrix)
3409 {
3410     IDirect3DDeviceImpl *This = device_from_device3(iface);
3411     TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
3412     return IDirect3DDevice7_GetTransform((IDirect3DDevice7 *)This, TransformStateType, D3DMatrix);
3413 }
3414
3415 static HRESULT WINAPI
3416 Thunk_IDirect3DDeviceImpl_2_GetTransform(IDirect3DDevice2 *iface,
3417                                          D3DTRANSFORMSTATETYPE TransformStateType,
3418                                          D3DMATRIX *D3DMatrix)
3419 {
3420     IDirect3DDeviceImpl *This = device_from_device2(iface);
3421     TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
3422     return IDirect3DDevice7_GetTransform((IDirect3DDevice7 *)This, TransformStateType, D3DMatrix);
3423 }
3424
3425 /*****************************************************************************
3426  * IDirect3DDevice7::MultiplyTransform
3427  *
3428  * Multiplies the already-set transform matrix of a transform state
3429  * with another matrix. For the world matrix, see SetTransform
3430  *
3431  * Version 2, 3 and 7
3432  *
3433  * Params:
3434  *  TransformStateType: Transform state to multiply
3435  *  D3DMatrix Matrix to multiply with.
3436  *
3437  * Returns
3438  *  D3D_OK on success
3439  *  DDERR_INVALIDPARAMS if D3DMatrix is NULL
3440  *  For details, see IWineD3DDevice::MultiplyTransform
3441  *
3442  *****************************************************************************/
3443 static HRESULT
3444 IDirect3DDeviceImpl_7_MultiplyTransform(IDirect3DDevice7 *iface,
3445                                         D3DTRANSFORMSTATETYPE TransformStateType,
3446                                         D3DMATRIX *D3DMatrix)
3447 {
3448     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
3449     HRESULT hr;
3450     D3DTRANSFORMSTATETYPE type;
3451     TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, D3DMatrix);
3452
3453     switch(TransformStateType)
3454     {
3455         case D3DTRANSFORMSTATE_WORLD :  type = WINED3DTS_WORLDMATRIX(0); break;
3456         case D3DTRANSFORMSTATE_WORLD1:  type = WINED3DTS_WORLDMATRIX(1); break;
3457         case D3DTRANSFORMSTATE_WORLD2:  type = WINED3DTS_WORLDMATRIX(2); break;
3458         case D3DTRANSFORMSTATE_WORLD3:  type = WINED3DTS_WORLDMATRIX(3); break;
3459         default:                        type = TransformStateType;
3460     }
3461
3462     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
3463     EnterCriticalSection(&ddraw_cs);
3464     hr = IWineD3DDevice_MultiplyTransform(This->wineD3DDevice,
3465                                           type,
3466                                           (WINED3DMATRIX*) D3DMatrix);
3467     LeaveCriticalSection(&ddraw_cs);
3468     return hr;
3469 }
3470
3471 static HRESULT WINAPI
3472 IDirect3DDeviceImpl_7_MultiplyTransform_FPUSetup(IDirect3DDevice7 *iface,
3473                                         D3DTRANSFORMSTATETYPE TransformStateType,
3474                                         D3DMATRIX *D3DMatrix)
3475 {
3476     return IDirect3DDeviceImpl_7_MultiplyTransform(iface, TransformStateType, D3DMatrix);
3477 }
3478
3479 static HRESULT WINAPI
3480 IDirect3DDeviceImpl_7_MultiplyTransform_FPUPreserve(IDirect3DDevice7 *iface,
3481                                         D3DTRANSFORMSTATETYPE TransformStateType,
3482                                         D3DMATRIX *D3DMatrix)
3483 {
3484     HRESULT hr;
3485     WORD old_fpucw;
3486
3487     old_fpucw = d3d_fpu_setup();
3488     hr = IDirect3DDeviceImpl_7_MultiplyTransform(iface, TransformStateType, D3DMatrix);
3489     set_fpu_control_word(old_fpucw);
3490
3491     return hr;
3492 }
3493
3494 static HRESULT WINAPI
3495 Thunk_IDirect3DDeviceImpl_3_MultiplyTransform(IDirect3DDevice3 *iface,
3496                                               D3DTRANSFORMSTATETYPE TransformStateType,
3497                                               D3DMATRIX *D3DMatrix)
3498 {
3499     IDirect3DDeviceImpl *This = device_from_device3(iface);
3500     TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
3501     return IDirect3DDevice7_MultiplyTransform((IDirect3DDevice7 *)This, TransformStateType, D3DMatrix);
3502 }
3503
3504 static HRESULT WINAPI
3505 Thunk_IDirect3DDeviceImpl_2_MultiplyTransform(IDirect3DDevice2 *iface,
3506                                               D3DTRANSFORMSTATETYPE TransformStateType,
3507                                               D3DMATRIX *D3DMatrix)
3508 {
3509     IDirect3DDeviceImpl *This = device_from_device2(iface);
3510     TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
3511     return IDirect3DDevice7_MultiplyTransform((IDirect3DDevice7 *)This, TransformStateType, D3DMatrix);
3512 }
3513
3514 /*****************************************************************************
3515  * IDirect3DDevice7::DrawPrimitive
3516  *
3517  * Draws primitives based on vertices in an application-provided pointer
3518  *
3519  * Version 2, 3 and 7. The IDirect3DDevice2 thunk converts the fixed vertex type into
3520  * an FVF format for D3D7
3521  *
3522  * Params:
3523  *  PrimitiveType: The type of the primitives to draw
3524  *  Vertex type: Flexible vertex format vertex description
3525  *  Vertices: Pointer to the vertex array
3526  *  VertexCount: The number of vertices to draw
3527  *  Flags: As usual a few flags
3528  *
3529  * Returns:
3530  *  D3D_OK on success
3531  *  DDERR_INVALIDPARAMS if Vertices is NULL
3532  *  For details, see IWineD3DDevice::DrawPrimitiveUP
3533  *
3534  *****************************************************************************/
3535 static HRESULT
3536 IDirect3DDeviceImpl_7_DrawPrimitive(IDirect3DDevice7 *iface,
3537                                     D3DPRIMITIVETYPE PrimitiveType,
3538                                     DWORD VertexType,
3539                                     void *Vertices,
3540                                     DWORD VertexCount,
3541                                     DWORD Flags)
3542 {
3543     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
3544     UINT stride;
3545     HRESULT hr;
3546     TRACE("(%p)->(%08x,%08x,%p,%08x,%08x): Relay!\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
3547
3548     if(!Vertices)
3549         return DDERR_INVALIDPARAMS;
3550
3551     /* Get the stride */
3552     stride = get_flexible_vertex_size(VertexType);
3553
3554     /* Set the FVF */
3555     EnterCriticalSection(&ddraw_cs);
3556     hr = IWineD3DDevice_SetVertexDeclaration(This->wineD3DDevice, ddraw_find_decl(This->ddraw, VertexType));
3557     if(hr != D3D_OK)
3558     {
3559         LeaveCriticalSection(&ddraw_cs);
3560         return hr;
3561     }
3562
3563     /* This method translates to the user pointer draw of WineD3D */
3564     IWineD3DDevice_SetPrimitiveType(This->wineD3DDevice, PrimitiveType);
3565     hr = IWineD3DDevice_DrawPrimitiveUP(This->wineD3DDevice, VertexCount, Vertices, stride);
3566     LeaveCriticalSection(&ddraw_cs);
3567     return hr;
3568 }
3569
3570 static HRESULT WINAPI
3571 IDirect3DDeviceImpl_7_DrawPrimitive_FPUSetup(IDirect3DDevice7 *iface,
3572                                     D3DPRIMITIVETYPE PrimitiveType,
3573                                     DWORD VertexType,
3574                                     void *Vertices,
3575                                     DWORD VertexCount,
3576                                     DWORD Flags)
3577 {
3578     return IDirect3DDeviceImpl_7_DrawPrimitive(iface, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
3579 }
3580
3581 static HRESULT WINAPI
3582 IDirect3DDeviceImpl_7_DrawPrimitive_FPUPreserve(IDirect3DDevice7 *iface,
3583                                     D3DPRIMITIVETYPE PrimitiveType,
3584                                     DWORD VertexType,
3585                                     void *Vertices,
3586                                     DWORD VertexCount,
3587                                     DWORD Flags)
3588 {
3589     HRESULT hr;
3590     WORD old_fpucw;
3591
3592     old_fpucw = d3d_fpu_setup();
3593     hr = IDirect3DDeviceImpl_7_DrawPrimitive(iface, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
3594     set_fpu_control_word(old_fpucw);
3595
3596     return hr;
3597 }
3598
3599 static HRESULT WINAPI
3600 Thunk_IDirect3DDeviceImpl_3_DrawPrimitive(IDirect3DDevice3 *iface,
3601                                           D3DPRIMITIVETYPE PrimitiveType,
3602                                           DWORD VertexType,
3603                                           void *Vertices,
3604                                           DWORD VertexCount,
3605                                           DWORD Flags)
3606 {
3607     IDirect3DDeviceImpl *This = device_from_device3(iface);
3608     TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
3609     return IDirect3DDevice7_DrawPrimitive((IDirect3DDevice7 *)This,
3610             PrimitiveType, VertexType, Vertices, VertexCount, Flags);
3611 }
3612
3613 static HRESULT WINAPI
3614 Thunk_IDirect3DDeviceImpl_2_DrawPrimitive(IDirect3DDevice2 *iface,
3615                                           D3DPRIMITIVETYPE PrimitiveType,
3616                                           D3DVERTEXTYPE VertexType,
3617                                           void *Vertices,
3618                                           DWORD VertexCount,
3619                                           DWORD Flags)
3620 {
3621     IDirect3DDeviceImpl *This = device_from_device2(iface);
3622     DWORD FVF;
3623     TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
3624
3625     switch(VertexType)
3626     {
3627         case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
3628         case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
3629         case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
3630         default:
3631             ERR("Unexpected vertex type %d\n", VertexType);
3632             return DDERR_INVALIDPARAMS;  /* Should never happen */
3633     }
3634
3635     return IDirect3DDevice7_DrawPrimitive((IDirect3DDevice7 *)This, PrimitiveType, FVF, Vertices, VertexCount, Flags);
3636 }
3637
3638 /*****************************************************************************
3639  * IDirect3DDevice7::DrawIndexedPrimitive
3640  *
3641  * Draws vertices from an application-provided pointer, based on the index
3642  * numbers in a WORD array.
3643  *
3644  * Version 2, 3 and 7. The version 7 thunk translates the vertex type into
3645  * an FVF format for D3D7
3646  *
3647  * Params:
3648  *  PrimitiveType: The primitive type to draw
3649  *  VertexType: The FVF vertex description
3650  *  Vertices: Pointer to the vertex array
3651  *  VertexCount: ?
3652  *  Indices: Pointer to the index array
3653  *  IndexCount: Number of indices = Number of vertices to draw
3654  *  Flags: As usual, some flags
3655  *
3656  * Returns:
3657  *  D3D_OK on success
3658  *  DDERR_INVALIDPARAMS if Vertices or Indices is NULL
3659  *  For details, see IWineD3DDevice::DrawIndexedPrimitiveUP
3660  *
3661  *****************************************************************************/
3662 static HRESULT
3663 IDirect3DDeviceImpl_7_DrawIndexedPrimitive(IDirect3DDevice7 *iface,
3664                                            D3DPRIMITIVETYPE PrimitiveType,
3665                                            DWORD VertexType,
3666                                            void *Vertices,
3667                                            DWORD VertexCount,
3668                                            WORD *Indices,
3669                                            DWORD IndexCount,
3670                                            DWORD Flags)
3671 {
3672     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
3673     HRESULT hr;
3674     TRACE("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x): Relay!\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3675
3676     /* Set the D3DDevice's FVF */
3677     EnterCriticalSection(&ddraw_cs);
3678     hr = IWineD3DDevice_SetVertexDeclaration(This->wineD3DDevice, ddraw_find_decl(This->ddraw, VertexType));
3679     if(FAILED(hr))
3680     {
3681         ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr);
3682         LeaveCriticalSection(&ddraw_cs);
3683         return hr;
3684     }
3685
3686     IWineD3DDevice_SetPrimitiveType(This->wineD3DDevice, PrimitiveType);
3687     hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->wineD3DDevice, IndexCount, Indices,
3688             WINED3DFMT_R16_UINT, Vertices, get_flexible_vertex_size(VertexType));
3689     LeaveCriticalSection(&ddraw_cs);
3690     return hr;
3691 }
3692
3693 static HRESULT WINAPI
3694 IDirect3DDeviceImpl_7_DrawIndexedPrimitive_FPUSetup(IDirect3DDevice7 *iface,
3695                                            D3DPRIMITIVETYPE PrimitiveType,
3696                                            DWORD VertexType,
3697                                            void *Vertices,
3698                                            DWORD VertexCount,
3699                                            WORD *Indices,
3700                                            DWORD IndexCount,
3701                                            DWORD Flags)
3702 {
3703     return IDirect3DDeviceImpl_7_DrawIndexedPrimitive(iface, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3704 }
3705
3706 static HRESULT WINAPI
3707 IDirect3DDeviceImpl_7_DrawIndexedPrimitive_FPUPreserve(IDirect3DDevice7 *iface,
3708                                            D3DPRIMITIVETYPE PrimitiveType,
3709                                            DWORD VertexType,
3710                                            void *Vertices,
3711                                            DWORD VertexCount,
3712                                            WORD *Indices,
3713                                            DWORD IndexCount,
3714                                            DWORD Flags)
3715 {
3716     HRESULT hr;
3717     WORD old_fpucw;
3718
3719     old_fpucw = d3d_fpu_setup();
3720     hr = IDirect3DDeviceImpl_7_DrawIndexedPrimitive(iface, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3721     set_fpu_control_word(old_fpucw);
3722
3723     return hr;
3724 }
3725
3726 static HRESULT WINAPI
3727 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive(IDirect3DDevice3 *iface,
3728                                                  D3DPRIMITIVETYPE PrimitiveType,
3729                                                  DWORD VertexType,
3730                                                  void *Vertices,
3731                                                  DWORD VertexCount,
3732                                                  WORD *Indices,
3733                                                  DWORD IndexCount,
3734                                                  DWORD Flags)
3735 {
3736     IDirect3DDeviceImpl *This = device_from_device3(iface);
3737     TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3738     return IDirect3DDevice7_DrawIndexedPrimitive((IDirect3DDevice7 *)This,
3739             PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3740 }
3741
3742 static HRESULT WINAPI
3743 Thunk_IDirect3DDeviceImpl_2_DrawIndexedPrimitive(IDirect3DDevice2 *iface,
3744                                                  D3DPRIMITIVETYPE PrimitiveType,
3745                                                  D3DVERTEXTYPE VertexType,
3746                                                  void *Vertices,
3747                                                  DWORD VertexCount,
3748                                                  WORD *Indices,
3749                                                  DWORD IndexCount,
3750                                                  DWORD Flags)
3751 {
3752     DWORD FVF;
3753     IDirect3DDeviceImpl *This = device_from_device2(iface);
3754     TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3755
3756     switch(VertexType)
3757     {
3758         case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
3759         case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
3760         case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
3761         default:
3762             ERR("Unexpected vertex type %d\n", VertexType);
3763             return DDERR_INVALIDPARAMS;  /* Should never happen */
3764     }
3765
3766     return IDirect3DDevice7_DrawIndexedPrimitive((IDirect3DDevice7 *)This,
3767             PrimitiveType, FVF, Vertices, VertexCount, Indices, IndexCount, Flags);
3768 }
3769
3770 /*****************************************************************************
3771  * IDirect3DDevice7::SetClipStatus
3772  *
3773  * Sets the clip status. This defines things as clipping conditions and
3774  * the extents of the clipping region.
3775  *
3776  * Version 2, 3 and 7
3777  *
3778  * Params:
3779  *  ClipStatus:
3780  *
3781  * Returns:
3782  *  D3D_OK because it's a stub
3783  *  (DDERR_INVALIDPARAMS if ClipStatus == NULL)
3784  *
3785  *****************************************************************************/
3786 static HRESULT WINAPI
3787 IDirect3DDeviceImpl_7_SetClipStatus(IDirect3DDevice7 *iface,
3788                                     D3DCLIPSTATUS *ClipStatus)
3789 {
3790     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
3791     FIXME("(%p)->(%p): Stub!\n", This, ClipStatus);
3792
3793     /* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them
3794      * Perhaps this needs a new data type and an additional IWineD3DDevice method
3795      */
3796     /* return IWineD3DDevice_SetClipStatus(This->wineD3DDevice, ClipStatus);*/
3797     return D3D_OK;
3798 }
3799
3800 static HRESULT WINAPI
3801 Thunk_IDirect3DDeviceImpl_3_SetClipStatus(IDirect3DDevice3 *iface,
3802                                           D3DCLIPSTATUS *ClipStatus)
3803 {
3804     IDirect3DDeviceImpl *This = device_from_device3(iface);
3805     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
3806     return IDirect3DDevice7_SetClipStatus((IDirect3DDevice7 *)This, ClipStatus);
3807 }
3808
3809 static HRESULT WINAPI
3810 Thunk_IDirect3DDeviceImpl_2_SetClipStatus(IDirect3DDevice2 *iface,
3811                                           D3DCLIPSTATUS *ClipStatus)
3812 {
3813     IDirect3DDeviceImpl *This = device_from_device2(iface);
3814     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
3815     return IDirect3DDevice7_SetClipStatus((IDirect3DDevice7 *)This, ClipStatus);
3816 }
3817
3818 /*****************************************************************************
3819  * IDirect3DDevice7::GetClipStatus
3820  *
3821  * Returns the clip status
3822  *
3823  * Params:
3824  *  ClipStatus: Address to write the clip status to
3825  *
3826  * Returns:
3827  *  D3D_OK because it's a stub
3828  *
3829  *****************************************************************************/
3830 static HRESULT WINAPI
3831 IDirect3DDeviceImpl_7_GetClipStatus(IDirect3DDevice7 *iface,
3832                                     D3DCLIPSTATUS *ClipStatus)
3833 {
3834     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
3835     FIXME("(%p)->(%p): Stub!\n", This, ClipStatus);
3836
3837     /* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them */
3838     /* return IWineD3DDevice_GetClipStatus(This->wineD3DDevice, ClipStatus);*/
3839     return D3D_OK;
3840 }
3841
3842 static HRESULT WINAPI
3843 Thunk_IDirect3DDeviceImpl_3_GetClipStatus(IDirect3DDevice3 *iface,
3844                                           D3DCLIPSTATUS *ClipStatus)
3845 {
3846     IDirect3DDeviceImpl *This = device_from_device3(iface);
3847     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
3848     return IDirect3DDevice7_GetClipStatus((IDirect3DDevice7 *)This, ClipStatus);
3849 }
3850
3851 static HRESULT WINAPI
3852 Thunk_IDirect3DDeviceImpl_2_GetClipStatus(IDirect3DDevice2 *iface,
3853                                           D3DCLIPSTATUS *ClipStatus)
3854 {
3855     IDirect3DDeviceImpl *This = device_from_device2(iface);
3856     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
3857     return IDirect3DDevice7_GetClipStatus((IDirect3DDevice7 *)This, ClipStatus);
3858 }
3859
3860 /*****************************************************************************
3861  * IDirect3DDevice::DrawPrimitiveStrided
3862  *
3863  * Draws vertices described by a D3DDRAWPRIMITIVESTRIDEDDATA structure.
3864  *
3865  * Version 3 and 7
3866  *
3867  * Params:
3868  *  PrimitiveType: The primitive type to draw
3869  *  VertexType: The FVF description of the vertices to draw (for the stride??)
3870  *  D3DDrawPrimStrideData: A D3DDRAWPRIMITIVESTRIDEDDATA structure describing
3871  *                         the vertex data locations
3872  *  VertexCount: The number of vertices to draw
3873  *  Flags: Some flags
3874  *
3875  * Returns:
3876  *  D3D_OK, because it's a stub
3877  *  (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL)
3878  *  (For details, see IWineD3DDevice::DrawPrimitiveStrided)
3879  *
3880  *****************************************************************************/
3881 static HRESULT
3882 IDirect3DDeviceImpl_7_DrawPrimitiveStrided(IDirect3DDevice7 *iface,
3883                                            D3DPRIMITIVETYPE PrimitiveType,
3884                                            DWORD VertexType,
3885                                            D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3886                                            DWORD VertexCount,
3887                                            DWORD Flags)
3888 {
3889     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
3890     WineDirect3DVertexStridedData WineD3DStrided;
3891     DWORD i;
3892     HRESULT hr;
3893
3894     TRACE("(%p)->(%08x,%08x,%p,%08x,%08x): stub!\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3895
3896     memset(&WineD3DStrided, 0, sizeof(WineD3DStrided));
3897     /* Get the strided data right. the wined3d structure is a bit bigger
3898      * Watch out: The contents of the strided data are determined by the fvf,
3899      * not by the members set in D3DDrawPrimStrideData. So it's valid
3900      * to have diffuse.lpvData set to 0xdeadbeef if the diffuse flag is
3901      * not set in the fvf.
3902      */
3903     if(VertexType & D3DFVF_POSITION_MASK)
3904     {
3905         WineD3DStrided.position.format = WINED3DFMT_R32G32B32_FLOAT;
3906         WineD3DStrided.position.lpData = D3DDrawPrimStrideData->position.lpvData;
3907         WineD3DStrided.position.dwStride = D3DDrawPrimStrideData->position.dwStride;
3908         if (VertexType & D3DFVF_XYZRHW)
3909         {
3910             WineD3DStrided.position.format = WINED3DFMT_R32G32B32A32_FLOAT;
3911             WineD3DStrided.position_transformed = TRUE;
3912         } else
3913             WineD3DStrided.position_transformed = FALSE;
3914     }
3915
3916     if(VertexType & D3DFVF_NORMAL)
3917     {
3918         WineD3DStrided.normal.format = WINED3DFMT_R32G32B32_FLOAT;
3919         WineD3DStrided.normal.lpData = D3DDrawPrimStrideData->normal.lpvData;
3920         WineD3DStrided.normal.dwStride = D3DDrawPrimStrideData->normal.dwStride;
3921     }
3922
3923     if(VertexType & D3DFVF_DIFFUSE)
3924     {
3925         WineD3DStrided.diffuse.format = WINED3DFMT_B8G8R8A8_UNORM;
3926         WineD3DStrided.diffuse.lpData = D3DDrawPrimStrideData->diffuse.lpvData;
3927         WineD3DStrided.diffuse.dwStride = D3DDrawPrimStrideData->diffuse.dwStride;
3928     }
3929
3930     if(VertexType & D3DFVF_SPECULAR)
3931     {
3932         WineD3DStrided.specular.format = WINED3DFMT_B8G8R8A8_UNORM;
3933         WineD3DStrided.specular.lpData = D3DDrawPrimStrideData->specular.lpvData;
3934         WineD3DStrided.specular.dwStride = D3DDrawPrimStrideData->specular.dwStride;
3935     }
3936
3937     for( i = 0; i < GET_TEXCOUNT_FROM_FVF(VertexType); i++)
3938     {
3939         switch(GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i))
3940         {
3941             case 1: WineD3DStrided.texCoords[i].format = WINED3DFMT_R32_FLOAT; break;
3942             case 2: WineD3DStrided.texCoords[i].format = WINED3DFMT_R32G32_FLOAT; break;
3943             case 3: WineD3DStrided.texCoords[i].format = WINED3DFMT_R32G32B32_FLOAT; break;
3944             case 4: WineD3DStrided.texCoords[i].format = WINED3DFMT_R32G32B32A32_FLOAT; break;
3945             default: ERR("Unexpected texture coordinate size %d\n",
3946                          GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i));
3947         }
3948         WineD3DStrided.texCoords[i].lpData = D3DDrawPrimStrideData->textureCoords[i].lpvData;
3949         WineD3DStrided.texCoords[i].dwStride = D3DDrawPrimStrideData->textureCoords[i].dwStride;
3950     }
3951
3952     /* WineD3D doesn't need the FVF here */
3953     EnterCriticalSection(&ddraw_cs);
3954     IWineD3DDevice_SetPrimitiveType(This->wineD3DDevice, PrimitiveType);
3955     hr = IWineD3DDevice_DrawPrimitiveStrided(This->wineD3DDevice, VertexCount, &WineD3DStrided);
3956     LeaveCriticalSection(&ddraw_cs);
3957     return hr;
3958 }
3959
3960 static HRESULT WINAPI
3961 IDirect3DDeviceImpl_7_DrawPrimitiveStrided_FPUSetup(IDirect3DDevice7 *iface,
3962                                            D3DPRIMITIVETYPE PrimitiveType,
3963                                            DWORD VertexType,
3964                                            D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3965                                            DWORD VertexCount,
3966                                            DWORD Flags)
3967 {
3968     return IDirect3DDeviceImpl_7_DrawPrimitiveStrided(iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3969 }
3970
3971 static HRESULT WINAPI
3972 IDirect3DDeviceImpl_7_DrawPrimitiveStrided_FPUPreserve(IDirect3DDevice7 *iface,
3973                                            D3DPRIMITIVETYPE PrimitiveType,
3974                                            DWORD VertexType,
3975                                            D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3976                                            DWORD VertexCount,
3977                                            DWORD Flags)
3978 {
3979     HRESULT hr;
3980     WORD old_fpucw;
3981
3982     old_fpucw = d3d_fpu_setup();
3983     hr = IDirect3DDeviceImpl_7_DrawPrimitiveStrided(iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3984     set_fpu_control_word(old_fpucw);
3985
3986     return hr;
3987 }
3988
3989 static HRESULT WINAPI
3990 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided(IDirect3DDevice3 *iface,
3991                                                  D3DPRIMITIVETYPE PrimitiveType,
3992                                                  DWORD VertexType,
3993                                                  D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3994                                                  DWORD VertexCount,
3995                                                  DWORD Flags)
3996 {
3997     IDirect3DDeviceImpl *This = device_from_device3(iface);
3998     TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3999     return IDirect3DDevice7_DrawPrimitiveStrided((IDirect3DDevice7 *)This,
4000             PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
4001 }
4002
4003 /*****************************************************************************
4004  * IDirect3DDevice7::DrawIndexedPrimitiveStrided
4005  *
4006  * Draws primitives specified by strided data locations based on indices
4007  *
4008  * Version 3 and 7
4009  *
4010  * Params:
4011  *  PrimitiveType:
4012  *
4013  * Returns:
4014  *  D3D_OK, because it's a stub
4015  *  (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL)
4016  *  (DDERR_INVALIDPARAMS if Indices is NULL)
4017  *  (For more details, see IWineD3DDevice::DrawIndexedPrimitiveStrided)
4018  *
4019  *****************************************************************************/
4020 static HRESULT
4021 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface,
4022                                                   D3DPRIMITIVETYPE PrimitiveType,
4023                                                   DWORD VertexType,
4024                                                   D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
4025                                                   DWORD VertexCount,
4026                                                   WORD *Indices,
4027                                                   DWORD IndexCount,
4028                                                   DWORD Flags)
4029 {
4030     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
4031     WineDirect3DVertexStridedData WineD3DStrided;
4032     DWORD i;
4033     HRESULT hr;
4034
4035     TRACE("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x)\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
4036
4037     memset(&WineD3DStrided, 0, sizeof(WineD3DStrided));
4038     /* Get the strided data right. the wined3d structure is a bit bigger
4039      * Watch out: The contents of the strided data are determined by the fvf,
4040      * not by the members set in D3DDrawPrimStrideData. So it's valid
4041      * to have diffuse.lpvData set to 0xdeadbeef if the diffuse flag is
4042      * not set in the fvf.
4043      */
4044     if(VertexType & D3DFVF_POSITION_MASK)
4045     {
4046         WineD3DStrided.position.format = WINED3DFMT_R32G32B32_FLOAT;
4047         WineD3DStrided.position.lpData = D3DDrawPrimStrideData->position.lpvData;
4048         WineD3DStrided.position.dwStride = D3DDrawPrimStrideData->position.dwStride;
4049         if (VertexType & D3DFVF_XYZRHW)
4050         {
4051             WineD3DStrided.position.format = WINED3DFMT_R32G32B32A32_FLOAT;
4052             WineD3DStrided.position_transformed = TRUE;
4053         } else
4054             WineD3DStrided.position_transformed = FALSE;
4055     }
4056
4057     if(VertexType & D3DFVF_NORMAL)
4058     {
4059         WineD3DStrided.normal.format = WINED3DFMT_R32G32B32_FLOAT;
4060         WineD3DStrided.normal.lpData = D3DDrawPrimStrideData->normal.lpvData;
4061         WineD3DStrided.normal.dwStride = D3DDrawPrimStrideData->normal.dwStride;
4062     }
4063
4064     if(VertexType & D3DFVF_DIFFUSE)
4065     {
4066         WineD3DStrided.diffuse.format = WINED3DFMT_B8G8R8A8_UNORM;
4067         WineD3DStrided.diffuse.lpData = D3DDrawPrimStrideData->diffuse.lpvData;
4068         WineD3DStrided.diffuse.dwStride = D3DDrawPrimStrideData->diffuse.dwStride;
4069     }
4070
4071     if(VertexType & D3DFVF_SPECULAR)
4072     {
4073         WineD3DStrided.specular.format = WINED3DFMT_B8G8R8A8_UNORM;
4074         WineD3DStrided.specular.lpData = D3DDrawPrimStrideData->specular.lpvData;
4075         WineD3DStrided.specular.dwStride = D3DDrawPrimStrideData->specular.dwStride;
4076     }
4077
4078     for( i = 0; i < GET_TEXCOUNT_FROM_FVF(VertexType); i++)
4079     {
4080         switch(GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i))
4081         {
4082             case 1: WineD3DStrided.texCoords[i].format = WINED3DFMT_R32_FLOAT; break;
4083             case 2: WineD3DStrided.texCoords[i].format = WINED3DFMT_R32G32_FLOAT; break;
4084             case 3: WineD3DStrided.texCoords[i].format = WINED3DFMT_R32G32B32_FLOAT; break;
4085             case 4: WineD3DStrided.texCoords[i].format = WINED3DFMT_R32G32B32A32_FLOAT; break;
4086             default: ERR("Unexpected texture coordinate size %d\n",
4087                          GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i));
4088         }
4089         WineD3DStrided.texCoords[i].lpData = D3DDrawPrimStrideData->textureCoords[i].lpvData;
4090         WineD3DStrided.texCoords[i].dwStride = D3DDrawPrimStrideData->textureCoords[i].dwStride;
4091     }
4092
4093     /* WineD3D doesn't need the FVF here */
4094     EnterCriticalSection(&ddraw_cs);
4095     IWineD3DDevice_SetPrimitiveType(This->wineD3DDevice, PrimitiveType);
4096     hr = IWineD3DDevice_DrawIndexedPrimitiveStrided(This->wineD3DDevice,
4097             IndexCount, &WineD3DStrided, VertexCount, Indices, WINED3DFMT_R16_UINT);
4098     LeaveCriticalSection(&ddraw_cs);
4099     return hr;
4100 }
4101
4102 static HRESULT WINAPI
4103 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided_FPUSetup(IDirect3DDevice7 *iface,
4104                                                   D3DPRIMITIVETYPE PrimitiveType,
4105                                                   DWORD VertexType,
4106                                                   D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
4107                                                   DWORD VertexCount,
4108                                                   WORD *Indices,
4109                                                   DWORD IndexCount,
4110                                                   DWORD Flags)
4111 {
4112     return IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
4113 }
4114
4115 static HRESULT WINAPI
4116 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided_FPUPreserve(IDirect3DDevice7 *iface,
4117                                                   D3DPRIMITIVETYPE PrimitiveType,
4118                                                   DWORD VertexType,
4119                                                   D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
4120                                                   DWORD VertexCount,
4121                                                   WORD *Indices,
4122                                                   DWORD IndexCount,
4123                                                   DWORD Flags)
4124 {
4125     HRESULT hr;
4126     WORD old_fpucw;
4127
4128     old_fpucw = d3d_fpu_setup();
4129     hr = IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
4130     set_fpu_control_word(old_fpucw);
4131
4132     return hr;
4133 }
4134
4135 static HRESULT WINAPI
4136 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided(IDirect3DDevice3 *iface,
4137                                                         D3DPRIMITIVETYPE PrimitiveType,
4138                                                         DWORD VertexType,
4139                                                         D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
4140                                                         DWORD VertexCount,
4141                                                         WORD *Indices,
4142                                                         DWORD IndexCount,
4143                                                         DWORD Flags)
4144 {
4145     IDirect3DDeviceImpl *This = device_from_device3(iface);
4146     TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
4147     return IDirect3DDevice7_DrawIndexedPrimitiveStrided((IDirect3DDevice7 *)This, PrimitiveType,
4148             VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
4149 }
4150
4151 /*****************************************************************************
4152  * IDirect3DDevice7::DrawPrimitiveVB
4153  *
4154  * Draws primitives from a vertex buffer to the screen.
4155  *
4156  * Version 3 and 7
4157  *
4158  * Params:
4159  *  PrimitiveType: Type of primitive to be rendered.
4160  *  D3DVertexBuf: Source Vertex Buffer
4161  *  StartVertex: Index of the first vertex from the buffer to be rendered
4162  *  NumVertices: Number of vertices to be rendered
4163  *  Flags: Can be D3DDP_WAIT to wait until rendering has finished
4164  *
4165  * Return values
4166  *  D3D_OK on success
4167  *  DDERR_INVALIDPARAMS if D3DVertexBuf is NULL
4168  *
4169  *****************************************************************************/
4170 static HRESULT
4171 IDirect3DDeviceImpl_7_DrawPrimitiveVB(IDirect3DDevice7 *iface,
4172                                       D3DPRIMITIVETYPE PrimitiveType,
4173                                       IDirect3DVertexBuffer7 *D3DVertexBuf,
4174                                       DWORD StartVertex,
4175                                       DWORD NumVertices,
4176                                       DWORD Flags)
4177 {
4178     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
4179     IDirect3DVertexBufferImpl *vb = (IDirect3DVertexBufferImpl *)D3DVertexBuf;
4180     HRESULT hr;
4181     DWORD stride;
4182
4183     TRACE("(%p)->(%08x,%p,%08x,%08x,%08x)\n", This, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
4184
4185     /* Sanity checks */
4186     if(!vb)
4187     {
4188         ERR("(%p) No Vertex buffer specified\n", This);
4189         return DDERR_INVALIDPARAMS;
4190     }
4191     stride = get_flexible_vertex_size(vb->fvf);
4192
4193     EnterCriticalSection(&ddraw_cs);
4194     hr = IWineD3DDevice_SetVertexDeclaration(This->wineD3DDevice,
4195                                              vb->wineD3DVertexDeclaration);
4196     if(FAILED(hr))
4197     {
4198         ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr);
4199         LeaveCriticalSection(&ddraw_cs);
4200         return hr;
4201     }
4202
4203     /* Set the vertex stream source */
4204     hr = IWineD3DDevice_SetStreamSource(This->wineD3DDevice,
4205                                         0 /* StreamNumber */,
4206                                         vb->wineD3DVertexBuffer,
4207                                         0 /* StartVertex - we pass this to DrawPrimitive */,
4208                                         stride);
4209     if(hr != D3D_OK)
4210     {
4211         ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08x\n", This, hr);
4212         LeaveCriticalSection(&ddraw_cs);
4213         return hr;
4214     }
4215
4216     /* Now draw the primitives */
4217     IWineD3DDevice_SetPrimitiveType(This->wineD3DDevice, PrimitiveType);
4218     hr = IWineD3DDevice_DrawPrimitive(This->wineD3DDevice, StartVertex, NumVertices);
4219     LeaveCriticalSection(&ddraw_cs);
4220     return hr;
4221 }
4222
4223 static HRESULT WINAPI
4224 IDirect3DDeviceImpl_7_DrawPrimitiveVB_FPUSetup(IDirect3DDevice7 *iface,
4225                                       D3DPRIMITIVETYPE PrimitiveType,
4226                                       IDirect3DVertexBuffer7 *D3DVertexBuf,
4227                                       DWORD StartVertex,
4228                                       DWORD NumVertices,
4229                                       DWORD Flags)
4230 {
4231     return IDirect3DDeviceImpl_7_DrawPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
4232 }
4233
4234 static HRESULT WINAPI
4235 IDirect3DDeviceImpl_7_DrawPrimitiveVB_FPUPreserve(IDirect3DDevice7 *iface,
4236                                       D3DPRIMITIVETYPE PrimitiveType,
4237                                       IDirect3DVertexBuffer7 *D3DVertexBuf,
4238                                       DWORD StartVertex,
4239                                       DWORD NumVertices,
4240                                       DWORD Flags)
4241 {
4242     HRESULT hr;
4243     WORD old_fpucw;
4244
4245     old_fpucw = d3d_fpu_setup();
4246     hr = IDirect3DDeviceImpl_7_DrawPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
4247     set_fpu_control_word(old_fpucw);
4248
4249     return hr;
4250 }
4251
4252 static HRESULT WINAPI
4253 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB(IDirect3DDevice3 *iface,
4254                                             D3DPRIMITIVETYPE PrimitiveType,
4255                                             IDirect3DVertexBuffer *D3DVertexBuf,
4256                                             DWORD StartVertex,
4257                                             DWORD NumVertices,
4258                                             DWORD Flags)
4259 {
4260     IDirect3DDeviceImpl *This = device_from_device3(iface);
4261     IDirect3DVertexBufferImpl *vb = D3DVertexBuf ? vb_from_vb1(D3DVertexBuf) : NULL;
4262     TRACE_(ddraw_thunk)("(%p)->(%08x,%p,%08x,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This,  PrimitiveType, vb, StartVertex, NumVertices, Flags);
4263     return IDirect3DDevice7_DrawPrimitiveVB((IDirect3DDevice7 *)This, PrimitiveType,
4264             (IDirect3DVertexBuffer7 *)vb, StartVertex, NumVertices, Flags);
4265 }
4266
4267
4268 /*****************************************************************************
4269  * IDirect3DDevice7::DrawIndexedPrimitiveVB
4270  *
4271  * Draws primitives from a vertex buffer to the screen
4272  *
4273  * Params:
4274  *  PrimitiveType: Type of primitive to be rendered.
4275  *  D3DVertexBuf: Source Vertex Buffer
4276  *  StartVertex: Index of the first vertex from the buffer to be rendered
4277  *  NumVertices: Number of vertices to be rendered
4278  *  Indices: Array of DWORDs used to index into the Vertices
4279  *  IndexCount: Number of indices in Indices
4280  *  Flags: Can be D3DDP_WAIT to wait until rendering has finished
4281  *
4282  * Return values
4283  *
4284  *****************************************************************************/
4285 static HRESULT
4286 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
4287                                              D3DPRIMITIVETYPE PrimitiveType,
4288                                              IDirect3DVertexBuffer7 *D3DVertexBuf,
4289                                              DWORD StartVertex,
4290                                              DWORD NumVertices,
4291                                              WORD *Indices,
4292                                              DWORD IndexCount,
4293                                              DWORD Flags)
4294 {
4295     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
4296     IDirect3DVertexBufferImpl *vb = (IDirect3DVertexBufferImpl *)D3DVertexBuf;
4297     DWORD stride = get_flexible_vertex_size(vb->fvf);
4298     WORD *LockedIndices;
4299     HRESULT hr;
4300     WINED3DBUFFER_DESC desc;
4301
4302     TRACE("(%p)->(%08x,%p,%d,%d,%p,%d,%08x)\n", This, PrimitiveType, vb, StartVertex, NumVertices, Indices, IndexCount, Flags);
4303
4304     /* Steps:
4305      * 1) Upload the Indices to the index buffer
4306      * 2) Set the index source
4307      * 3) Set the Vertex Buffer as the Stream source
4308      * 4) Call IWineD3DDevice::DrawIndexedPrimitive
4309      */
4310
4311     EnterCriticalSection(&ddraw_cs);
4312
4313     hr = IWineD3DDevice_SetVertexDeclaration(This->wineD3DDevice,
4314                                              vb->wineD3DVertexDeclaration);
4315     if(FAILED(hr))
4316     {
4317         ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr);
4318         LeaveCriticalSection(&ddraw_cs);
4319         return hr;
4320     }
4321
4322     /* check that the buffer is large enough to hold the indices,
4323      * reallocate if necessary.
4324      */
4325     hr = IWineD3DBuffer_GetDesc(This->indexbuffer, &desc);
4326     if(desc.Size < IndexCount * sizeof(WORD))
4327     {
4328         UINT size = max(desc.Size * 2, IndexCount * sizeof(WORD));
4329         IWineD3DBuffer *buffer;
4330         IUnknown *parent;
4331
4332         TRACE("Growing index buffer to %u bytes\n", size);
4333
4334         IWineD3DBuffer_GetParent(This->indexbuffer, &parent);
4335         hr = IWineD3DDevice_CreateIndexBuffer(This->wineD3DDevice, size,
4336                 WINED3DUSAGE_DYNAMIC /* Usage */, WINED3DPOOL_DEFAULT, &buffer, parent,
4337                 &ddraw_null_wined3d_parent_ops);
4338         if(hr != D3D_OK)
4339         {
4340             ERR("(%p) IWineD3DDevice::CreateIndexBuffer failed with hr = %08x\n", This, hr);
4341             IParent_Release(parent);
4342             LeaveCriticalSection(&ddraw_cs);
4343             return hr;
4344         }
4345
4346         IWineD3DBuffer_Release(This->indexbuffer);
4347         This->indexbuffer = buffer;
4348
4349         ((IParentImpl *)parent)->child = (IUnknown *)buffer;
4350         IParent_Release(parent);
4351     }
4352
4353     /* copy the index stream into the index buffer.
4354      * A new IWineD3DDevice method could be created
4355      * which takes an user pointer containing the indices
4356      * or a SetData-Method for the index buffer, which
4357      * overrides the index buffer data with our pointer.
4358      */
4359     hr = IWineD3DBuffer_Map(This->indexbuffer,
4360                             0 /* OffSetToLock */,
4361                             IndexCount * sizeof(WORD),
4362                             (BYTE **) &LockedIndices,
4363                             0 /* Flags */);
4364     if(hr != D3D_OK)
4365     {
4366         ERR("(%p) IWineD3DBuffer::Map failed with hr = %08x\n", This, hr);
4367         LeaveCriticalSection(&ddraw_cs);
4368         return hr;
4369     }
4370     memcpy(LockedIndices, Indices, IndexCount * sizeof(WORD));
4371     hr = IWineD3DBuffer_Unmap(This->indexbuffer);
4372     if(hr != D3D_OK)
4373     {
4374         ERR("(%p) IWineD3DBuffer::Unmap failed with hr = %08x\n", This, hr);
4375         LeaveCriticalSection(&ddraw_cs);
4376         return hr;
4377     }
4378
4379     /* Set the index stream */
4380     IWineD3DDevice_SetBaseVertexIndex(This->wineD3DDevice, StartVertex);
4381     hr = IWineD3DDevice_SetIndexBuffer(This->wineD3DDevice, This->indexbuffer,
4382                                    WINED3DFMT_R16_UINT);
4383
4384     /* Set the vertex stream source */
4385     hr = IWineD3DDevice_SetStreamSource(This->wineD3DDevice,
4386                                         0 /* StreamNumber */,
4387                                         vb->wineD3DVertexBuffer,
4388                                         0 /* offset, we pass this to DrawIndexedPrimitive */,
4389                                         stride);
4390     if(hr != D3D_OK)
4391     {
4392         ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08x\n", This, hr);
4393         LeaveCriticalSection(&ddraw_cs);
4394         return hr;
4395     }
4396
4397
4398     IWineD3DDevice_SetPrimitiveType(This->wineD3DDevice, PrimitiveType);
4399     hr = IWineD3DDevice_DrawIndexedPrimitive(This->wineD3DDevice, 0 /* StartIndex */, IndexCount);
4400
4401     LeaveCriticalSection(&ddraw_cs);
4402     return hr;
4403 }
4404
4405 static HRESULT WINAPI
4406 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB_FPUSetup(IDirect3DDevice7 *iface,
4407                                              D3DPRIMITIVETYPE PrimitiveType,
4408                                              IDirect3DVertexBuffer7 *D3DVertexBuf,
4409                                              DWORD StartVertex,
4410                                              DWORD NumVertices,
4411                                              WORD *Indices,
4412                                              DWORD IndexCount,
4413                                              DWORD Flags)
4414 {
4415     return IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Indices, IndexCount, Flags);
4416 }
4417
4418 static HRESULT WINAPI
4419 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB_FPUPreserve(IDirect3DDevice7 *iface,
4420                                              D3DPRIMITIVETYPE PrimitiveType,
4421                                              IDirect3DVertexBuffer7 *D3DVertexBuf,
4422                                              DWORD StartVertex,
4423                                              DWORD NumVertices,
4424                                              WORD *Indices,
4425                                              DWORD IndexCount,
4426                                              DWORD Flags)
4427 {
4428     HRESULT hr;
4429     WORD old_fpucw;
4430
4431     old_fpucw = d3d_fpu_setup();
4432     hr = IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Indices, IndexCount, Flags);
4433     set_fpu_control_word(old_fpucw);
4434
4435     return hr;
4436 }
4437
4438 static HRESULT WINAPI
4439 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB(IDirect3DDevice3 *iface,
4440                                                    D3DPRIMITIVETYPE PrimitiveType,
4441                                                    IDirect3DVertexBuffer *D3DVertexBuf,
4442                                                    WORD *Indices,
4443                                                    DWORD IndexCount,
4444                                                    DWORD Flags)
4445 {
4446     IDirect3DDeviceImpl *This = device_from_device3(iface);
4447     IDirect3DVertexBufferImpl *VB = vb_from_vb1(D3DVertexBuf);
4448     TRACE_(ddraw_thunk)("(%p)->(%08x,%p,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VB, Indices, IndexCount, Flags);
4449
4450     return IDirect3DDevice7_DrawIndexedPrimitiveVB((IDirect3DDevice7 *)This, PrimitiveType,
4451             (IDirect3DVertexBuffer7 *)VB, 0, IndexCount, Indices, IndexCount, Flags);
4452 }
4453
4454 /*****************************************************************************
4455  * IDirect3DDevice7::ComputeSphereVisibility
4456  *
4457  * Calculates the visibility of spheres in the current viewport. The spheres
4458  * are passed in the Centers and Radii arrays, the results are passed back
4459  * in the ReturnValues array. Return values are either completely visible,
4460  * partially visible or completely invisible.
4461  * The return value consist of a combination of D3DCLIP_* flags, or it's
4462  * 0 if the sphere is completely visible(according to the SDK, not checked)
4463  *
4464  * Version 3 and 7
4465  *
4466  * Params:
4467  *  Centers: Array containing the sphere centers
4468  *  Radii: Array containing the sphere radii
4469  *  NumSpheres: The number of centers and radii in the arrays
4470  *  Flags: Some flags
4471  *  ReturnValues: Array to write the results to
4472  *
4473  * Returns:
4474  *  D3D_OK
4475  *  (DDERR_INVALIDPARAMS if Centers, Radii or ReturnValues are NULL)
4476  *  (D3DERR_INVALIDMATRIX if the combined world, view and proj matrix
4477  *  is singular)
4478  *
4479  *****************************************************************************/
4480
4481 static DWORD in_plane(UINT plane, D3DVECTOR normal, D3DVALUE origin_plane, D3DVECTOR center, D3DVALUE radius)
4482 {
4483     float distance, norm;
4484
4485     norm = sqrt( normal.u1.x * normal.u1.x + normal.u2.y * normal.u2.y + normal.u3.z * normal.u3.z );
4486     distance = ( origin_plane + normal.u1.x * center.u1.x + normal.u2.y * center.u2.y + normal.u3.z * center.u3.z ) / norm;
4487
4488     if ( fabs( distance ) < radius ) return D3DSTATUS_CLIPUNIONLEFT << plane;
4489     if ( distance < -radius ) return (D3DSTATUS_CLIPUNIONLEFT  | D3DSTATUS_CLIPINTERSECTIONLEFT) << plane;
4490     return 0;
4491 }
4492
4493 static HRESULT WINAPI
4494 IDirect3DDeviceImpl_7_ComputeSphereVisibility(IDirect3DDevice7 *iface,
4495                                               D3DVECTOR *Centers,
4496                                               D3DVALUE *Radii,
4497                                               DWORD NumSpheres,
4498                                               DWORD Flags,
4499                                               DWORD *ReturnValues)
4500 {
4501     D3DMATRIX m, temp;
4502     D3DVALUE origin_plane[6];
4503     D3DVECTOR vec[6];
4504     HRESULT hr;
4505     UINT i, j;
4506
4507     TRACE("(%p)->(%p,%p,%08x,%08x,%p)\n", iface, Centers, Radii, NumSpheres, Flags, ReturnValues);
4508
4509     hr = IDirect3DDeviceImpl_7_GetTransform(iface, D3DTRANSFORMSTATE_WORLD, &m);
4510     if ( hr != DD_OK ) return DDERR_INVALIDPARAMS;
4511     hr = IDirect3DDeviceImpl_7_GetTransform(iface, D3DTRANSFORMSTATE_VIEW, &temp);
4512     if ( hr != DD_OK ) return DDERR_INVALIDPARAMS;
4513     multiply_matrix_D3D_way(&m, &m, &temp);
4514
4515     hr = IDirect3DDeviceImpl_7_GetTransform(iface, D3DTRANSFORMSTATE_PROJECTION, &temp);
4516     if ( hr != DD_OK ) return DDERR_INVALIDPARAMS;
4517     multiply_matrix_D3D_way(&m, &m, &temp);
4518
4519 /* Left plane */
4520     vec[0].u1.x = m._14 + m._11;
4521     vec[0].u2.y = m._24 + m._21;
4522     vec[0].u3.z = m._34 + m._31;
4523     origin_plane[0] = m._44 + m._41;
4524
4525 /* Right plane */
4526     vec[1].u1.x = m._14 - m._11;
4527     vec[1].u2.y = m._24 - m._21;
4528     vec[1].u3.z = m._34 - m._31;
4529     origin_plane[1] = m._44 - m._41;
4530
4531 /* Top plane */
4532     vec[2].u1.x = m._14 - m._12;
4533     vec[2].u2.y = m._24 - m._22;
4534     vec[2].u3.z = m._34 - m._32;
4535     origin_plane[2] = m._44 - m._42;
4536
4537 /* Bottom plane */
4538     vec[3].u1.x = m._14 + m._12;
4539     vec[3].u2.y = m._24 + m._22;
4540     vec[3].u3.z = m._34 + m._32;
4541     origin_plane[3] = m._44 + m._42;
4542
4543 /* Front plane */
4544     vec[4].u1.x = m._13;
4545     vec[4].u2.y = m._23;
4546     vec[4].u3.z = m._33;
4547     origin_plane[4] = m._43;
4548
4549 /* Back plane*/
4550     vec[5].u1.x = m._14 - m._13;
4551     vec[5].u2.y = m._24 - m._23;
4552     vec[5].u3.z = m._34 - m._33;
4553     origin_plane[5] = m._44 - m._43;
4554
4555     for(i=0; i<NumSpheres; i++)
4556     {
4557         ReturnValues[i] = 0;
4558         for(j=0; j<6; j++) ReturnValues[i] |= in_plane(j, vec[j], origin_plane[j], Centers[i], Radii[i]);
4559     }
4560
4561     return D3D_OK;
4562 }
4563
4564 static HRESULT WINAPI
4565 Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility(IDirect3DDevice3 *iface,
4566                                                     D3DVECTOR *Centers,
4567                                                     D3DVALUE *Radii,
4568                                                     DWORD NumSpheres,
4569                                                     DWORD Flags,
4570                                                     DWORD *ReturnValues)
4571 {
4572     IDirect3DDeviceImpl *This = device_from_device3(iface);
4573     TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08x,%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, Centers, Radii, NumSpheres, Flags, ReturnValues);
4574     return IDirect3DDevice7_ComputeSphereVisibility((IDirect3DDevice7 *)This,
4575             Centers, Radii, NumSpheres, Flags, ReturnValues);
4576 }
4577
4578 /*****************************************************************************
4579  * IDirect3DDevice7::GetTexture
4580  *
4581  * Returns the texture interface handle assigned to a texture stage.
4582  * The returned texture is AddRefed. This is taken from old ddraw,
4583  * not checked in Windows.
4584  *
4585  * Version 3 and 7
4586  *
4587  * Params:
4588  *  Stage: Texture stage to read the texture from
4589  *  Texture: Address to store the interface pointer at
4590  *
4591  * Returns:
4592  *  D3D_OK on success
4593  *  DDERR_INVALIDPARAMS if Texture is NULL
4594  *  For details, see IWineD3DDevice::GetTexture
4595  *
4596  *****************************************************************************/
4597 static HRESULT
4598 IDirect3DDeviceImpl_7_GetTexture(IDirect3DDevice7 *iface,
4599                                  DWORD Stage,
4600                                  IDirectDrawSurface7 **Texture)
4601 {
4602     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
4603     IWineD3DBaseTexture *Surf;
4604     HRESULT hr;
4605     TRACE("(%p)->(%d,%p): Relay\n", This, Stage, Texture);
4606
4607     if(!Texture)
4608     {
4609         TRACE("Texture == NULL, failing with DDERR_INVALIDPARAMS\n");
4610         return DDERR_INVALIDPARAMS;
4611     }
4612
4613     EnterCriticalSection(&ddraw_cs);
4614     hr = IWineD3DDevice_GetTexture(This->wineD3DDevice, Stage, &Surf);
4615     if( (hr != D3D_OK) || (!Surf) )
4616     {
4617         *Texture = NULL;
4618         LeaveCriticalSection(&ddraw_cs);
4619         return hr;
4620     }
4621
4622     /* GetParent AddRef()s, which is perfectly OK.
4623      * We have passed the IDirectDrawSurface7 interface to WineD3D, so that's OK too.
4624      */
4625     hr = IWineD3DBaseTexture_GetParent(Surf,
4626                                        (IUnknown **) Texture);
4627     LeaveCriticalSection(&ddraw_cs);
4628     return hr;
4629 }
4630
4631 static HRESULT WINAPI
4632 IDirect3DDeviceImpl_7_GetTexture_FPUSetup(IDirect3DDevice7 *iface,
4633                                  DWORD Stage,
4634                                  IDirectDrawSurface7 **Texture)
4635 {
4636     return IDirect3DDeviceImpl_7_GetTexture(iface, Stage, Texture);
4637 }
4638
4639 static HRESULT WINAPI
4640 IDirect3DDeviceImpl_7_GetTexture_FPUPreserve(IDirect3DDevice7 *iface,
4641                                  DWORD Stage,
4642                                  IDirectDrawSurface7 **Texture)
4643 {
4644     HRESULT hr;
4645     WORD old_fpucw;
4646
4647     old_fpucw = d3d_fpu_setup();
4648     hr = IDirect3DDeviceImpl_7_GetTexture(iface, Stage, Texture);
4649     set_fpu_control_word(old_fpucw);
4650
4651     return hr;
4652 }
4653
4654 static HRESULT WINAPI
4655 Thunk_IDirect3DDeviceImpl_3_GetTexture(IDirect3DDevice3 *iface,
4656                                        DWORD Stage,
4657                                        IDirect3DTexture2 **Texture2)
4658 {
4659     IDirect3DDeviceImpl *This = device_from_device3(iface);
4660     HRESULT ret;
4661     IDirectDrawSurface7 *ret_val;
4662
4663     TRACE_(ddraw_thunk)("(%p)->(%d,%p) thunking to IDirect3DDevice7 interface.\n", This, Stage, Texture2);
4664     ret = IDirect3DDevice7_GetTexture((IDirect3DDevice7 *)This, Stage, &ret_val);
4665
4666     *Texture2 = ret_val ? (IDirect3DTexture2 *)&((IDirectDrawSurfaceImpl *)ret_val)->IDirect3DTexture2_vtbl : NULL;
4667
4668     TRACE_(ddraw_thunk)(" returning interface %p.\n", *Texture2);
4669
4670     return ret;
4671 }
4672
4673 /*****************************************************************************
4674  * IDirect3DDevice7::SetTexture
4675  *
4676  * Assigns a texture to a texture stage. Is the texture AddRef-ed?
4677  *
4678  * Version 3 and 7
4679  *
4680  * Params:
4681  *  Stage: The stage to assign the texture to
4682  *  Texture: Interface pointer to the texture surface
4683  *
4684  * Returns
4685  * D3D_OK on success
4686  * For details, see IWineD3DDevice::SetTexture
4687  *
4688  *****************************************************************************/
4689 static HRESULT
4690 IDirect3DDeviceImpl_7_SetTexture(IDirect3DDevice7 *iface,
4691                                  DWORD Stage,
4692                                  IDirectDrawSurface7 *Texture)
4693 {
4694     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
4695     IDirectDrawSurfaceImpl *surf = (IDirectDrawSurfaceImpl *)Texture;
4696     HRESULT hr;
4697     TRACE("(%p)->(%08x,%p): Relay!\n", This, Stage, surf);
4698
4699     /* Texture may be NULL here */
4700     EnterCriticalSection(&ddraw_cs);
4701     hr = IWineD3DDevice_SetTexture(This->wineD3DDevice,
4702                                    Stage,
4703                                    surf ? surf->wineD3DTexture : NULL);
4704     LeaveCriticalSection(&ddraw_cs);
4705     return hr;
4706 }
4707
4708 static HRESULT WINAPI
4709 IDirect3DDeviceImpl_7_SetTexture_FPUSetup(IDirect3DDevice7 *iface,
4710                                  DWORD Stage,
4711                                  IDirectDrawSurface7 *Texture)
4712 {
4713     return IDirect3DDeviceImpl_7_SetTexture(iface, Stage, Texture);
4714 }
4715
4716 static HRESULT WINAPI
4717 IDirect3DDeviceImpl_7_SetTexture_FPUPreserve(IDirect3DDevice7 *iface,
4718                                  DWORD Stage,
4719                                  IDirectDrawSurface7 *Texture)
4720 {
4721     HRESULT hr;
4722     WORD old_fpucw;
4723
4724     old_fpucw = d3d_fpu_setup();
4725     hr = IDirect3DDeviceImpl_7_SetTexture(iface, Stage, Texture);
4726     set_fpu_control_word(old_fpucw);
4727
4728     return hr;
4729 }
4730
4731 static HRESULT WINAPI
4732 IDirect3DDeviceImpl_3_SetTexture(IDirect3DDevice3 *iface,
4733                                  DWORD Stage,
4734                                  IDirect3DTexture2 *Texture2)
4735 {
4736     IDirect3DDeviceImpl *This = device_from_device3(iface);
4737     IDirectDrawSurfaceImpl *tex = Texture2 ? surface_from_texture2(Texture2) : NULL;
4738     DWORD texmapblend;
4739     HRESULT hr;
4740     TRACE("(%p)->(%d,%p)\n", This, Stage, tex);
4741
4742     EnterCriticalSection(&ddraw_cs);
4743
4744     if (This->legacyTextureBlending)
4745         IDirect3DDevice3_GetRenderState(iface, D3DRENDERSTATE_TEXTUREMAPBLEND, &texmapblend);
4746
4747     hr = IDirect3DDevice7_SetTexture((IDirect3DDevice7 *)This, Stage, (IDirectDrawSurface7 *)tex);
4748
4749     if (This->legacyTextureBlending && texmapblend == D3DTBLEND_MODULATE)
4750     {
4751         /* This fixup is required by the way D3DTBLEND_MODULATE maps to texture stage states.
4752            See IDirect3DDeviceImpl_3_SetRenderState for details. */
4753         BOOL tex_alpha = FALSE;
4754         IWineD3DBaseTexture *tex = NULL;
4755         WINED3DSURFACE_DESC desc;
4756         DDPIXELFORMAT ddfmt;
4757         HRESULT result;
4758
4759         result = IWineD3DDevice_GetTexture(This->wineD3DDevice,
4760                                     0,
4761                                     &tex);
4762
4763         if(result == WINED3D_OK && tex)
4764         {
4765             memset(&desc, 0, sizeof(desc));
4766             result = IWineD3DTexture_GetLevelDesc((IWineD3DTexture*) tex, 0, &desc);
4767             if (SUCCEEDED(result))
4768             {
4769                 ddfmt.dwSize = sizeof(ddfmt);
4770                 PixelFormat_WineD3DtoDD(&ddfmt, desc.format);
4771                 if (ddfmt.u5.dwRGBAlphaBitMask) tex_alpha = TRUE;
4772             }
4773
4774             IWineD3DBaseTexture_Release(tex);
4775         }
4776
4777         /* Arg 1/2 are already set to WINED3DTA_TEXTURE/WINED3DTA_CURRENT in case of D3DTBLEND_MODULATE */
4778         if (tex_alpha)
4779             IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG1);
4780         else
4781             IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG2);
4782     }
4783
4784     LeaveCriticalSection(&ddraw_cs);
4785
4786     return hr;
4787 }
4788
4789 static const struct tss_lookup
4790 {
4791     BOOL sampler_state;
4792     DWORD state;
4793 }
4794 tss_lookup[] =
4795 {
4796     {FALSE, WINED3DTSS_FORCE_DWORD},            /*  0, unused */
4797     {FALSE, WINED3DTSS_COLOROP},                /*  1, D3DTSS_COLOROP */
4798     {FALSE, WINED3DTSS_COLORARG1},              /*  2, D3DTSS_COLORARG1 */
4799     {FALSE, WINED3DTSS_COLORARG2},              /*  3, D3DTSS_COLORARG2 */
4800     {FALSE, WINED3DTSS_ALPHAOP},                /*  4, D3DTSS_ALPHAOP */
4801     {FALSE, WINED3DTSS_ALPHAARG1},              /*  5, D3DTSS_ALPHAARG1 */
4802     {FALSE, WINED3DTSS_ALPHAARG2},              /*  6, D3DTSS_ALPHAARG2 */
4803     {FALSE, WINED3DTSS_BUMPENVMAT00},           /*  7, D3DTSS_BUMPENVMAT00 */
4804     {FALSE, WINED3DTSS_BUMPENVMAT01},           /*  8, D3DTSS_BUMPENVMAT01 */
4805     {FALSE, WINED3DTSS_BUMPENVMAT10},           /*  9, D3DTSS_BUMPENVMAT10 */
4806     {FALSE, WINED3DTSS_BUMPENVMAT11},           /* 10, D3DTSS_BUMPENVMAT11 */
4807     {FALSE, WINED3DTSS_TEXCOORDINDEX},          /* 11, D3DTSS_TEXCOORDINDEX */
4808     {TRUE,  WINED3DSAMP_ADDRESSU},              /* 12, D3DTSS_ADDRESS */
4809     {TRUE,  WINED3DSAMP_ADDRESSU},              /* 13, D3DTSS_ADDRESSU */
4810     {TRUE,  WINED3DSAMP_ADDRESSV},              /* 14, D3DTSS_ADDRESSV */
4811     {TRUE,  WINED3DSAMP_BORDERCOLOR},           /* 15, D3DTSS_BORDERCOLOR */
4812     {TRUE,  WINED3DSAMP_MAGFILTER},             /* 16, D3DTSS_MAGFILTER */
4813     {TRUE,  WINED3DSAMP_MINFILTER},             /* 17, D3DTSS_MINFILTER */
4814     {TRUE,  WINED3DSAMP_MIPFILTER},             /* 18, D3DTSS_MIPFILTER */
4815     {TRUE,  WINED3DSAMP_MIPMAPLODBIAS},         /* 19, D3DTSS_MIPMAPLODBIAS */
4816     {TRUE,  WINED3DSAMP_MAXMIPLEVEL},           /* 20, D3DTSS_MAXMIPLEVEL */
4817     {TRUE,  WINED3DSAMP_MAXANISOTROPY},         /* 21, D3DTSS_MAXANISOTROPY */
4818     {FALSE, WINED3DTSS_BUMPENVLSCALE},          /* 22, D3DTSS_BUMPENVLSCALE */
4819     {FALSE, WINED3DTSS_BUMPENVLOFFSET},         /* 23, D3DTSS_BUMPENVLOFFSET */
4820     {FALSE, WINED3DTSS_TEXTURETRANSFORMFLAGS},  /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
4821 };
4822
4823 /*****************************************************************************
4824  * IDirect3DDevice7::GetTextureStageState
4825  *
4826  * Retrieves a state from a texture stage.
4827  *
4828  * Version 3 and 7
4829  *
4830  * Params:
4831  *  Stage: The stage to retrieve the state from
4832  *  TexStageStateType: The state type to retrieve
4833  *  State: Address to store the state's value at
4834  *
4835  * Returns:
4836  *  D3D_OK on success
4837  *  DDERR_INVALIDPARAMS if State is NULL
4838  *  For details, see IWineD3DDevice::GetTextureStageState
4839  *
4840  *****************************************************************************/
4841 static HRESULT
4842 IDirect3DDeviceImpl_7_GetTextureStageState(IDirect3DDevice7 *iface,
4843                                            DWORD Stage,
4844                                            D3DTEXTURESTAGESTATETYPE TexStageStateType,
4845                                            DWORD *State)
4846 {
4847     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
4848     HRESULT hr;
4849     const struct tss_lookup *l = &tss_lookup[TexStageStateType];
4850     TRACE("(%p)->(%08x,%08x,%p): Relay!\n", This, Stage, TexStageStateType, State);
4851
4852     if(!State)
4853         return DDERR_INVALIDPARAMS;
4854
4855     if (TexStageStateType > D3DTSS_TEXTURETRANSFORMFLAGS)
4856     {
4857         WARN("Invalid TexStageStateType %#x passed.\n", TexStageStateType);
4858         *State = 0;
4859         return DD_OK;
4860     }
4861
4862     EnterCriticalSection(&ddraw_cs);
4863
4864     if (l->sampler_state)
4865     {
4866         hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice, Stage, l->state, State);
4867
4868         switch(TexStageStateType)
4869         {
4870             /* Mipfilter is a sampler state with different values */
4871             case D3DTSS_MIPFILTER:
4872             {
4873                 switch(*State)
4874                 {
4875                     case WINED3DTEXF_NONE: *State = D3DTFP_NONE; break;
4876                     case WINED3DTEXF_POINT: *State = D3DTFP_POINT; break;
4877                     case WINED3DTEXF_LINEAR: *State = D3DTFP_LINEAR; break;
4878                     default:
4879                         ERR("Unexpected mipfilter value %#x\n", *State);
4880                         *State = D3DTFP_NONE;
4881                         break;
4882                 }
4883                 break;
4884             }
4885
4886             /* Magfilter has slightly different values */
4887             case D3DTSS_MAGFILTER:
4888             {
4889                 switch(*State)
4890                 {
4891                     case WINED3DTEXF_POINT: *State = D3DTFG_POINT; break;
4892                     case WINED3DTEXF_LINEAR: *State = D3DTFG_LINEAR; break;
4893                     case WINED3DTEXF_ANISOTROPIC: *State = D3DTFG_ANISOTROPIC; break;
4894                     case WINED3DTEXF_FLATCUBIC: *State = D3DTFG_FLATCUBIC; break;
4895                     case WINED3DTEXF_GAUSSIANCUBIC: *State = D3DTFG_GAUSSIANCUBIC; break;
4896                     default:
4897                         ERR("Unexpected wined3d mag filter value %#x\n", *State);
4898                         *State = D3DTFG_POINT;
4899                         break;
4900                 }
4901                 break;
4902             }
4903
4904             default:
4905                 break;
4906         }
4907     }
4908     else
4909     {
4910         hr = IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, Stage, l->state, State);
4911     }
4912
4913     LeaveCriticalSection(&ddraw_cs);
4914     return hr;
4915 }
4916
4917 static HRESULT WINAPI
4918 IDirect3DDeviceImpl_7_GetTextureStageState_FPUSetup(IDirect3DDevice7 *iface,
4919                                            DWORD Stage,
4920                                            D3DTEXTURESTAGESTATETYPE TexStageStateType,
4921                                            DWORD *State)
4922 {
4923     return IDirect3DDeviceImpl_7_GetTextureStageState(iface, Stage, TexStageStateType, State);
4924 }
4925
4926 static HRESULT WINAPI
4927 IDirect3DDeviceImpl_7_GetTextureStageState_FPUPreserve(IDirect3DDevice7 *iface,
4928                                            DWORD Stage,
4929                                            D3DTEXTURESTAGESTATETYPE TexStageStateType,
4930                                            DWORD *State)
4931 {
4932     HRESULT hr;
4933     WORD old_fpucw;
4934
4935     old_fpucw = d3d_fpu_setup();
4936     hr = IDirect3DDeviceImpl_7_GetTextureStageState(iface, Stage, TexStageStateType, State);
4937     set_fpu_control_word(old_fpucw);
4938
4939     return hr;
4940 }
4941
4942 static HRESULT WINAPI
4943 Thunk_IDirect3DDeviceImpl_3_GetTextureStageState(IDirect3DDevice3 *iface,
4944                                                  DWORD Stage,
4945                                                  D3DTEXTURESTAGESTATETYPE TexStageStateType,
4946                                                  DWORD *State)
4947 {
4948     IDirect3DDeviceImpl *This = device_from_device3(iface);
4949     TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, Stage, TexStageStateType, State);
4950     return IDirect3DDevice7_GetTextureStageState((IDirect3DDevice7 *)This, Stage, TexStageStateType, State);
4951 }
4952
4953 /*****************************************************************************
4954  * IDirect3DDevice7::SetTextureStageState
4955  *
4956  * Sets a texture stage state. Some stage types need to be handled specially,
4957  * because they do not exist in WineD3D and were moved to another place
4958  *
4959  * Version 3 and 7
4960  *
4961  * Params:
4962  *  Stage: The stage to modify
4963  *  TexStageStateType: The state to change
4964  *  State: The new value for the state
4965  *
4966  * Returns:
4967  *  D3D_OK on success
4968  *  For details, see IWineD3DDevice::SetTextureStageState
4969  *
4970  *****************************************************************************/
4971 static HRESULT
4972 IDirect3DDeviceImpl_7_SetTextureStageState(IDirect3DDevice7 *iface,
4973                                            DWORD Stage,
4974                                            D3DTEXTURESTAGESTATETYPE TexStageStateType,
4975                                            DWORD State)
4976 {
4977     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
4978     const struct tss_lookup *l = &tss_lookup[TexStageStateType];
4979     HRESULT hr;
4980     TRACE("(%p)->(%08x,%08x,%08x): Relay!\n", This, Stage, TexStageStateType, State);
4981
4982     if (TexStageStateType > D3DTSS_TEXTURETRANSFORMFLAGS)
4983     {
4984         WARN("Invalid TexStageStateType %#x passed.\n", TexStageStateType);
4985         return DD_OK;
4986     }
4987
4988     EnterCriticalSection(&ddraw_cs);
4989
4990     if (l->sampler_state)
4991     {
4992         switch(TexStageStateType)
4993         {
4994             /* Mipfilter is a sampler state with different values */
4995             case D3DTSS_MIPFILTER:
4996             {
4997                 switch(State)
4998                 {
4999                     case D3DTFP_NONE: State = WINED3DTEXF_NONE; break;
5000                     case D3DTFP_POINT: State = WINED3DTEXF_POINT; break;
5001                     case 0: /* Unchecked */
5002                     case D3DTFP_LINEAR: State = WINED3DTEXF_LINEAR; break;
5003                     default:
5004                         ERR("Unexpected mipfilter value %d\n", State);
5005                         State = WINED3DTEXF_NONE;
5006                         break;
5007                 }
5008                 break;
5009             }
5010
5011             /* Magfilter has slightly different values */
5012             case D3DTSS_MAGFILTER:
5013             {
5014                 switch(State)
5015                 {
5016                     case D3DTFG_POINT: State = WINED3DTEXF_POINT; break;
5017                     case D3DTFG_LINEAR: State = WINED3DTEXF_LINEAR; break;
5018                     case D3DTFG_FLATCUBIC: State = WINED3DTEXF_FLATCUBIC; break;
5019                     case D3DTFG_GAUSSIANCUBIC: State = WINED3DTEXF_GAUSSIANCUBIC; break;
5020                     case D3DTFG_ANISOTROPIC: State = WINED3DTEXF_ANISOTROPIC; break;
5021                     default:
5022                         ERR("Unexpected d3d7 mag filter type %d\n", State);
5023                         State = WINED3DTEXF_POINT;
5024                         break;
5025                 }
5026                 break;
5027             }
5028
5029             case D3DTSS_ADDRESS:
5030                 IWineD3DDevice_SetSamplerState(This->wineD3DDevice, Stage, WINED3DSAMP_ADDRESSV, State);
5031                 break;
5032
5033             default:
5034                 break;
5035         }
5036
5037         hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice, Stage, l->state, State);
5038     }
5039     else
5040     {
5041         hr = IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, Stage, l->state, State);
5042     }
5043
5044     LeaveCriticalSection(&ddraw_cs);
5045     return hr;
5046 }
5047
5048 static HRESULT WINAPI
5049 IDirect3DDeviceImpl_7_SetTextureStageState_FPUSetup(IDirect3DDevice7 *iface,
5050                                            DWORD Stage,
5051                                            D3DTEXTURESTAGESTATETYPE TexStageStateType,
5052                                            DWORD State)
5053 {
5054     return IDirect3DDeviceImpl_7_SetTextureStageState(iface, Stage, TexStageStateType, State);
5055 }
5056
5057 static HRESULT WINAPI
5058 IDirect3DDeviceImpl_7_SetTextureStageState_FPUPreserve(IDirect3DDevice7 *iface,
5059                                            DWORD Stage,
5060                                            D3DTEXTURESTAGESTATETYPE TexStageStateType,
5061                                            DWORD State)
5062 {
5063     HRESULT hr;
5064     WORD old_fpucw;
5065
5066     old_fpucw = d3d_fpu_setup();
5067     hr = IDirect3DDeviceImpl_7_SetTextureStageState(iface, Stage, TexStageStateType, State);
5068     set_fpu_control_word(old_fpucw);
5069
5070     return hr;
5071 }
5072
5073 static HRESULT WINAPI
5074 Thunk_IDirect3DDeviceImpl_3_SetTextureStageState(IDirect3DDevice3 *iface,
5075                                                  DWORD Stage,
5076                                                  D3DTEXTURESTAGESTATETYPE TexStageStateType,
5077                                                  DWORD State)
5078 {
5079     IDirect3DDeviceImpl *This = device_from_device3(iface);
5080     TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, Stage, TexStageStateType, State);
5081     return IDirect3DDevice7_SetTextureStageState((IDirect3DDevice7 *)This, Stage, TexStageStateType, State);
5082 }
5083
5084 /*****************************************************************************
5085  * IDirect3DDevice7::ValidateDevice
5086  *
5087  * SDK: "Reports the device's ability to render the currently set
5088  * texture-blending operations in a single pass". Whatever that means
5089  * exactly...
5090  *
5091  * Version 3 and 7
5092  *
5093  * Params:
5094  *  NumPasses: Address to write the number of necessary passes for the
5095  *             desired effect to.
5096  *
5097  * Returns:
5098  *  D3D_OK on success
5099  *  See IWineD3DDevice::ValidateDevice for more details
5100  *
5101  *****************************************************************************/
5102 static HRESULT
5103 IDirect3DDeviceImpl_7_ValidateDevice(IDirect3DDevice7 *iface,
5104                                      DWORD *NumPasses)
5105 {
5106     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5107     HRESULT hr;
5108     TRACE("(%p)->(%p): Relay\n", This, NumPasses);
5109
5110     EnterCriticalSection(&ddraw_cs);
5111     hr = IWineD3DDevice_ValidateDevice(This->wineD3DDevice, NumPasses);
5112     LeaveCriticalSection(&ddraw_cs);
5113     return hr;
5114 }
5115
5116 static HRESULT WINAPI
5117 IDirect3DDeviceImpl_7_ValidateDevice_FPUSetup(IDirect3DDevice7 *iface,
5118                                      DWORD *NumPasses)
5119 {
5120     return IDirect3DDeviceImpl_7_ValidateDevice(iface, NumPasses);
5121 }
5122
5123 static HRESULT WINAPI
5124 IDirect3DDeviceImpl_7_ValidateDevice_FPUPreserve(IDirect3DDevice7 *iface,
5125                                      DWORD *NumPasses)
5126 {
5127     HRESULT hr;
5128     WORD old_fpucw;
5129
5130     old_fpucw = d3d_fpu_setup();
5131     hr = IDirect3DDeviceImpl_7_ValidateDevice(iface, NumPasses);
5132     set_fpu_control_word(old_fpucw);
5133
5134     return hr;
5135 }
5136
5137 static HRESULT WINAPI
5138 Thunk_IDirect3DDeviceImpl_3_ValidateDevice(IDirect3DDevice3 *iface,
5139                                            DWORD *Passes)
5140 {
5141     IDirect3DDeviceImpl *This = device_from_device3(iface);
5142     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Passes);
5143     return IDirect3DDevice7_ValidateDevice((IDirect3DDevice7 *)This, Passes);
5144 }
5145
5146 /*****************************************************************************
5147  * IDirect3DDevice7::Clear
5148  *
5149  * Fills the render target, the z buffer and the stencil buffer with a
5150  * clear color / value
5151  *
5152  * Version 7 only
5153  *
5154  * Params:
5155  *  Count: Number of rectangles in Rects must be 0 if Rects is NULL
5156  *  Rects: Rectangles to clear. If NULL, the whole surface is cleared
5157  *  Flags: Some flags, as usual
5158  *  Color: Clear color for the render target
5159  *  Z: Clear value for the Z buffer
5160  *  Stencil: Clear value to store in each stencil buffer entry
5161  *
5162  * Returns:
5163  *  D3D_OK on success
5164  *  For details, see IWineD3DDevice::Clear
5165  *
5166  *****************************************************************************/
5167 static HRESULT
5168 IDirect3DDeviceImpl_7_Clear(IDirect3DDevice7 *iface,
5169                             DWORD Count,
5170                             D3DRECT *Rects,
5171                             DWORD Flags,
5172                             D3DCOLOR Color,
5173                             D3DVALUE Z,
5174                             DWORD Stencil)
5175 {
5176     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5177     HRESULT hr;
5178     TRACE("(%p)->(%08x,%p,%08x,%08x,%f,%08x): Relay\n", This, Count, Rects, Flags, Color, Z, Stencil);
5179
5180     /* Note; D3DRECT is compatible with WINED3DRECT */
5181     EnterCriticalSection(&ddraw_cs);
5182     hr = IWineD3DDevice_Clear(This->wineD3DDevice, Count, (WINED3DRECT*) Rects, Flags, Color, Z, Stencil);
5183     LeaveCriticalSection(&ddraw_cs);
5184     return hr;
5185 }
5186
5187 static HRESULT WINAPI
5188 IDirect3DDeviceImpl_7_Clear_FPUSetup(IDirect3DDevice7 *iface,
5189                             DWORD Count,
5190                             D3DRECT *Rects,
5191                             DWORD Flags,
5192                             D3DCOLOR Color,
5193                             D3DVALUE Z,
5194                             DWORD Stencil)
5195 {
5196     return IDirect3DDeviceImpl_7_Clear(iface, Count, Rects, Flags, Color, Z, Stencil);
5197 }
5198
5199 static HRESULT WINAPI
5200 IDirect3DDeviceImpl_7_Clear_FPUPreserve(IDirect3DDevice7 *iface,
5201                             DWORD Count,
5202                             D3DRECT *Rects,
5203                             DWORD Flags,
5204                             D3DCOLOR Color,
5205                             D3DVALUE Z,
5206                             DWORD Stencil)
5207 {
5208     HRESULT hr;
5209     WORD old_fpucw;
5210
5211     old_fpucw = d3d_fpu_setup();
5212     hr = IDirect3DDeviceImpl_7_Clear(iface, Count, Rects, Flags, Color, Z, Stencil);
5213     set_fpu_control_word(old_fpucw);
5214
5215     return hr;
5216 }
5217
5218 /*****************************************************************************
5219  * IDirect3DDevice7::SetViewport
5220  *
5221  * Sets the current viewport.
5222  *
5223  * Version 7 only, but IDirect3DViewport uses this call for older
5224  * versions
5225  *
5226  * Params:
5227  *  Data: The new viewport to set
5228  *
5229  * Returns:
5230  *  D3D_OK on success
5231  *  DDERR_INVALIDPARAMS if Data is NULL
5232  *  For more details, see IWineDDDevice::SetViewport
5233  *
5234  *****************************************************************************/
5235 static HRESULT
5236 IDirect3DDeviceImpl_7_SetViewport(IDirect3DDevice7 *iface,
5237                                   D3DVIEWPORT7 *Data)
5238 {
5239     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5240     HRESULT hr;
5241     TRACE("(%p)->(%p) Relay!\n", This, Data);
5242
5243     if(!Data)
5244         return DDERR_INVALIDPARAMS;
5245
5246     /* Note: D3DVIEWPORT7 is compatible with WINED3DVIEWPORT */
5247     EnterCriticalSection(&ddraw_cs);
5248     hr = IWineD3DDevice_SetViewport(This->wineD3DDevice,
5249                                     (WINED3DVIEWPORT*) Data);
5250     LeaveCriticalSection(&ddraw_cs);
5251     return hr;
5252 }
5253
5254 static HRESULT WINAPI
5255 IDirect3DDeviceImpl_7_SetViewport_FPUSetup(IDirect3DDevice7 *iface,
5256                                   D3DVIEWPORT7 *Data)
5257 {
5258     return IDirect3DDeviceImpl_7_SetViewport(iface, Data);
5259 }
5260
5261 static HRESULT WINAPI
5262 IDirect3DDeviceImpl_7_SetViewport_FPUPreserve(IDirect3DDevice7 *iface,
5263                                   D3DVIEWPORT7 *Data)
5264 {
5265     HRESULT hr;
5266     WORD old_fpucw;
5267
5268     old_fpucw = d3d_fpu_setup();
5269     hr = IDirect3DDeviceImpl_7_SetViewport(iface, Data);
5270     set_fpu_control_word(old_fpucw);
5271
5272     return hr;
5273 }
5274
5275 /*****************************************************************************
5276  * IDirect3DDevice::GetViewport
5277  *
5278  * Returns the current viewport
5279  *
5280  * Version 7
5281  *
5282  * Params:
5283  *  Data: D3D7Viewport structure to write the viewport information to
5284  *
5285  * Returns:
5286  *  D3D_OK on success
5287  *  DDERR_INVALIDPARAMS if Data is NULL
5288  *  For more details, see IWineD3DDevice::GetViewport
5289  *
5290  *****************************************************************************/
5291 static HRESULT
5292 IDirect3DDeviceImpl_7_GetViewport(IDirect3DDevice7 *iface,
5293                                   D3DVIEWPORT7 *Data)
5294 {
5295     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5296     HRESULT hr;
5297     TRACE("(%p)->(%p) Relay!\n", This, Data);
5298
5299     if(!Data)
5300         return DDERR_INVALIDPARAMS;
5301
5302     /* Note: D3DVIEWPORT7 is compatible with WINED3DVIEWPORT */
5303     EnterCriticalSection(&ddraw_cs);
5304     hr = IWineD3DDevice_GetViewport(This->wineD3DDevice,
5305                                     (WINED3DVIEWPORT*) Data);
5306
5307     LeaveCriticalSection(&ddraw_cs);
5308     return hr_ddraw_from_wined3d(hr);
5309 }
5310
5311 static HRESULT WINAPI
5312 IDirect3DDeviceImpl_7_GetViewport_FPUSetup(IDirect3DDevice7 *iface,
5313                                   D3DVIEWPORT7 *Data)
5314 {
5315     return IDirect3DDeviceImpl_7_GetViewport(iface, Data);
5316 }
5317
5318 static HRESULT WINAPI
5319 IDirect3DDeviceImpl_7_GetViewport_FPUPreserve(IDirect3DDevice7 *iface,
5320                                   D3DVIEWPORT7 *Data)
5321 {
5322     HRESULT hr;
5323     WORD old_fpucw;
5324
5325     old_fpucw = d3d_fpu_setup();
5326     hr = IDirect3DDeviceImpl_7_GetViewport(iface, Data);
5327     set_fpu_control_word(old_fpucw);
5328
5329     return hr;
5330 }
5331
5332 /*****************************************************************************
5333  * IDirect3DDevice7::SetMaterial
5334  *
5335  * Sets the Material
5336  *
5337  * Version 7
5338  *
5339  * Params:
5340  *  Mat: The material to set
5341  *
5342  * Returns:
5343  *  D3D_OK on success
5344  *  DDERR_INVALIDPARAMS if Mat is NULL.
5345  *  For more details, see IWineD3DDevice::SetMaterial
5346  *
5347  *****************************************************************************/
5348 static HRESULT
5349 IDirect3DDeviceImpl_7_SetMaterial(IDirect3DDevice7 *iface,
5350                                   D3DMATERIAL7 *Mat)
5351 {
5352     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5353     HRESULT hr;
5354     TRACE("(%p)->(%p): Relay!\n", This, Mat);
5355
5356     if (!Mat) return DDERR_INVALIDPARAMS;
5357     /* Note: D3DMATERIAL7 is compatible with WINED3DMATERIAL */
5358     EnterCriticalSection(&ddraw_cs);
5359     hr = IWineD3DDevice_SetMaterial(This->wineD3DDevice,
5360                                     (WINED3DMATERIAL*) Mat);
5361     LeaveCriticalSection(&ddraw_cs);
5362     return hr_ddraw_from_wined3d(hr);
5363 }
5364
5365 static HRESULT WINAPI
5366 IDirect3DDeviceImpl_7_SetMaterial_FPUSetup(IDirect3DDevice7 *iface,
5367                                   D3DMATERIAL7 *Mat)
5368 {
5369     return IDirect3DDeviceImpl_7_SetMaterial(iface, Mat);
5370 }
5371
5372 static HRESULT WINAPI
5373 IDirect3DDeviceImpl_7_SetMaterial_FPUPreserve(IDirect3DDevice7 *iface,
5374                                   D3DMATERIAL7 *Mat)
5375 {
5376     HRESULT hr;
5377     WORD old_fpucw;
5378
5379     old_fpucw = d3d_fpu_setup();
5380     hr = IDirect3DDeviceImpl_7_SetMaterial(iface, Mat);
5381     set_fpu_control_word(old_fpucw);
5382
5383     return hr;
5384 }
5385
5386 /*****************************************************************************
5387  * IDirect3DDevice7::GetMaterial
5388  *
5389  * Returns the current material
5390  *
5391  * Version 7
5392  *
5393  * Params:
5394  *  Mat: D3DMATERIAL7 structure to write the material parameters to
5395  *
5396  * Returns:
5397  *  D3D_OK on success
5398  *  DDERR_INVALIDPARAMS if Mat is NULL
5399  *  For more details, see IWineD3DDevice::GetMaterial
5400  *
5401  *****************************************************************************/
5402 static HRESULT
5403 IDirect3DDeviceImpl_7_GetMaterial(IDirect3DDevice7 *iface,
5404                                   D3DMATERIAL7 *Mat)
5405 {
5406     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5407     HRESULT hr;
5408     TRACE("(%p)->(%p): Relay!\n", This, Mat);
5409
5410     EnterCriticalSection(&ddraw_cs);
5411     /* Note: D3DMATERIAL7 is compatible with WINED3DMATERIAL */
5412     hr = IWineD3DDevice_GetMaterial(This->wineD3DDevice,
5413                                     (WINED3DMATERIAL*) Mat);
5414     LeaveCriticalSection(&ddraw_cs);
5415     return hr_ddraw_from_wined3d(hr);
5416 }
5417
5418 static HRESULT WINAPI
5419 IDirect3DDeviceImpl_7_GetMaterial_FPUSetup(IDirect3DDevice7 *iface,
5420                                   D3DMATERIAL7 *Mat)
5421 {
5422     return IDirect3DDeviceImpl_7_GetMaterial(iface, Mat);
5423 }
5424
5425 static HRESULT WINAPI
5426 IDirect3DDeviceImpl_7_GetMaterial_FPUPreserve(IDirect3DDevice7 *iface,
5427                                   D3DMATERIAL7 *Mat)
5428 {
5429     HRESULT hr;
5430     WORD old_fpucw;
5431
5432     old_fpucw = d3d_fpu_setup();
5433     hr = IDirect3DDeviceImpl_7_GetMaterial(iface, Mat);
5434     set_fpu_control_word(old_fpucw);
5435
5436     return hr;
5437 }
5438
5439 /*****************************************************************************
5440  * IDirect3DDevice7::SetLight
5441  *
5442  * Assigns a light to a light index, but doesn't activate it yet.
5443  *
5444  * Version 7, IDirect3DLight uses this method for older versions
5445  *
5446  * Params:
5447  *  LightIndex: The index of the new light
5448  *  Light: A D3DLIGHT7 structure describing the light
5449  *
5450  * Returns:
5451  *  D3D_OK on success
5452  *  For more details, see IWineD3DDevice::SetLight
5453  *
5454  *****************************************************************************/
5455 static HRESULT
5456 IDirect3DDeviceImpl_7_SetLight(IDirect3DDevice7 *iface,
5457                                DWORD LightIndex,
5458                                D3DLIGHT7 *Light)
5459 {
5460     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5461     HRESULT hr;
5462     TRACE("(%p)->(%08x,%p): Relay!\n", This, LightIndex, Light);
5463
5464     EnterCriticalSection(&ddraw_cs);
5465     /* Note: D3DLIGHT7 is compatible with WINED3DLIGHT */
5466     hr = IWineD3DDevice_SetLight(This->wineD3DDevice,
5467                                  LightIndex,
5468                                  (WINED3DLIGHT*) Light);
5469     LeaveCriticalSection(&ddraw_cs);
5470     return hr_ddraw_from_wined3d(hr);
5471 }
5472
5473 static HRESULT WINAPI
5474 IDirect3DDeviceImpl_7_SetLight_FPUSetup(IDirect3DDevice7 *iface,
5475                                DWORD LightIndex,
5476                                D3DLIGHT7 *Light)
5477 {
5478     return IDirect3DDeviceImpl_7_SetLight(iface, LightIndex, Light);
5479 }
5480
5481 static HRESULT WINAPI
5482 IDirect3DDeviceImpl_7_SetLight_FPUPreserve(IDirect3DDevice7 *iface,
5483                                DWORD LightIndex,
5484                                D3DLIGHT7 *Light)
5485 {
5486     HRESULT hr;
5487     WORD old_fpucw;
5488
5489     old_fpucw = d3d_fpu_setup();
5490     hr = IDirect3DDeviceImpl_7_SetLight(iface, LightIndex, Light);
5491     set_fpu_control_word(old_fpucw);
5492
5493     return hr;
5494 }
5495
5496 /*****************************************************************************
5497  * IDirect3DDevice7::GetLight
5498  *
5499  * Returns the light assigned to a light index
5500  *
5501  * Params:
5502  *  Light: Structure to write the light information to
5503  *
5504  * Returns:
5505  *  D3D_OK on success
5506  *  DDERR_INVALIDPARAMS if Light is NULL
5507  *  For details, see IWineD3DDevice::GetLight
5508  *
5509  *****************************************************************************/
5510 static HRESULT
5511 IDirect3DDeviceImpl_7_GetLight(IDirect3DDevice7 *iface,
5512                                DWORD LightIndex,
5513                                D3DLIGHT7 *Light)
5514 {
5515     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5516     HRESULT rc;
5517     TRACE("(%p)->(%08x,%p): Relay!\n", This, LightIndex, Light);
5518
5519     EnterCriticalSection(&ddraw_cs);
5520     /* Note: D3DLIGHT7 is compatible with WINED3DLIGHT */
5521     rc =  IWineD3DDevice_GetLight(This->wineD3DDevice,
5522                                   LightIndex,
5523                                   (WINED3DLIGHT*) Light);
5524
5525     /* Translate the result. WineD3D returns other values than D3D7 */
5526     LeaveCriticalSection(&ddraw_cs);
5527     return hr_ddraw_from_wined3d(rc);
5528 }
5529
5530 static HRESULT WINAPI
5531 IDirect3DDeviceImpl_7_GetLight_FPUSetup(IDirect3DDevice7 *iface,
5532                                DWORD LightIndex,
5533                                D3DLIGHT7 *Light)
5534 {
5535     return IDirect3DDeviceImpl_7_GetLight(iface, LightIndex, Light);
5536 }
5537
5538 static HRESULT WINAPI
5539 IDirect3DDeviceImpl_7_GetLight_FPUPreserve(IDirect3DDevice7 *iface,
5540                                DWORD LightIndex,
5541                                D3DLIGHT7 *Light)
5542 {
5543     HRESULT hr;
5544     WORD old_fpucw;
5545
5546     old_fpucw = d3d_fpu_setup();
5547     hr = IDirect3DDeviceImpl_7_GetLight(iface, LightIndex, Light);
5548     set_fpu_control_word(old_fpucw);
5549
5550     return hr;
5551 }
5552
5553 /*****************************************************************************
5554  * IDirect3DDevice7::BeginStateBlock
5555  *
5556  * Begins recording to a stateblock
5557  *
5558  * Version 7
5559  *
5560  * Returns:
5561  *  D3D_OK on success
5562  *  For details see IWineD3DDevice::BeginStateBlock
5563  *
5564  *****************************************************************************/
5565 static HRESULT
5566 IDirect3DDeviceImpl_7_BeginStateBlock(IDirect3DDevice7 *iface)
5567 {
5568     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5569     HRESULT hr;
5570     TRACE("(%p)->(): Relay!\n", This);
5571
5572     EnterCriticalSection(&ddraw_cs);
5573     hr = IWineD3DDevice_BeginStateBlock(This->wineD3DDevice);
5574     LeaveCriticalSection(&ddraw_cs);
5575     return hr_ddraw_from_wined3d(hr);
5576 }
5577
5578 static HRESULT WINAPI
5579 IDirect3DDeviceImpl_7_BeginStateBlock_FPUSetup(IDirect3DDevice7 *iface)
5580 {
5581     return IDirect3DDeviceImpl_7_BeginStateBlock(iface);
5582 }
5583
5584 static HRESULT WINAPI
5585 IDirect3DDeviceImpl_7_BeginStateBlock_FPUPreserve(IDirect3DDevice7 *iface)
5586 {
5587     HRESULT hr;
5588     WORD old_fpucw;
5589
5590     old_fpucw = d3d_fpu_setup();
5591     hr = IDirect3DDeviceImpl_7_BeginStateBlock(iface);
5592     set_fpu_control_word(old_fpucw);
5593
5594     return hr;
5595 }
5596
5597 /*****************************************************************************
5598  * IDirect3DDevice7::EndStateBlock
5599  *
5600  * Stops recording to a state block and returns the created stateblock
5601  * handle.
5602  *
5603  * Version 7
5604  *
5605  * Params:
5606  *  BlockHandle: Address to store the stateblock's handle to
5607  *
5608  * Returns:
5609  *  D3D_OK on success
5610  *  DDERR_INVALIDPARAMS if BlockHandle is NULL
5611  *  See IWineD3DDevice::EndStateBlock for more details
5612  *
5613  *****************************************************************************/
5614 static HRESULT
5615 IDirect3DDeviceImpl_7_EndStateBlock(IDirect3DDevice7 *iface,
5616                                     DWORD *BlockHandle)
5617 {
5618     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5619     HRESULT hr;
5620     TRACE("(%p)->(%p): Relay!\n", This, BlockHandle);
5621
5622     if(!BlockHandle)
5623     {
5624         WARN("BlockHandle == NULL, returning DDERR_INVALIDPARAMS\n");
5625         return DDERR_INVALIDPARAMS;
5626     }
5627
5628     EnterCriticalSection(&ddraw_cs);
5629     *BlockHandle = IDirect3DDeviceImpl_CreateHandle(This);
5630     if(!*BlockHandle)
5631     {
5632         ERR("Cannot get a handle number for the stateblock\n");
5633         LeaveCriticalSection(&ddraw_cs);
5634         return DDERR_OUTOFMEMORY;
5635     }
5636     This->Handles[*BlockHandle - 1].type = DDrawHandle_StateBlock;
5637     hr = IWineD3DDevice_EndStateBlock(This->wineD3DDevice,
5638                                       (IWineD3DStateBlock **) &This->Handles[*BlockHandle - 1].ptr);
5639     LeaveCriticalSection(&ddraw_cs);
5640     return hr_ddraw_from_wined3d(hr);
5641 }
5642
5643 static HRESULT WINAPI
5644 IDirect3DDeviceImpl_7_EndStateBlock_FPUSetup(IDirect3DDevice7 *iface,
5645                                     DWORD *BlockHandle)
5646 {
5647     return IDirect3DDeviceImpl_7_EndStateBlock(iface, BlockHandle);
5648 }
5649
5650 static HRESULT WINAPI
5651 IDirect3DDeviceImpl_7_EndStateBlock_FPUPreserve(IDirect3DDevice7 *iface,
5652                                     DWORD *BlockHandle)
5653 {
5654     HRESULT hr;
5655     WORD old_fpucw;
5656
5657     old_fpucw = d3d_fpu_setup();
5658     hr = IDirect3DDeviceImpl_7_EndStateBlock(iface, BlockHandle);
5659     set_fpu_control_word(old_fpucw);
5660
5661     return hr;
5662 }
5663
5664 /*****************************************************************************
5665  * IDirect3DDevice7::PreLoad
5666  *
5667  * Allows the app to signal that a texture will be used soon, to allow
5668  * the Direct3DDevice to load it to the video card in the meantime.
5669  *
5670  * Version 7
5671  *
5672  * Params:
5673  *  Texture: The texture to preload
5674  *
5675  * Returns:
5676  *  D3D_OK on success
5677  *  DDERR_INVALIDPARAMS if Texture is NULL
5678  *  See IWineD3DSurface::PreLoad for details
5679  *
5680  *****************************************************************************/
5681 static HRESULT
5682 IDirect3DDeviceImpl_7_PreLoad(IDirect3DDevice7 *iface,
5683                               IDirectDrawSurface7 *Texture)
5684 {
5685     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5686     IDirectDrawSurfaceImpl *surf = (IDirectDrawSurfaceImpl *)Texture;
5687
5688     TRACE("(%p)->(%p): Relay!\n", This, surf);
5689
5690     if(!Texture)
5691         return DDERR_INVALIDPARAMS;
5692
5693     EnterCriticalSection(&ddraw_cs);
5694     IWineD3DSurface_PreLoad(surf->WineD3DSurface);
5695     LeaveCriticalSection(&ddraw_cs);
5696     return D3D_OK;
5697 }
5698
5699 static HRESULT WINAPI
5700 IDirect3DDeviceImpl_7_PreLoad_FPUSetup(IDirect3DDevice7 *iface,
5701                               IDirectDrawSurface7 *Texture)
5702 {
5703     return IDirect3DDeviceImpl_7_PreLoad(iface, Texture);
5704 }
5705
5706 static HRESULT WINAPI
5707 IDirect3DDeviceImpl_7_PreLoad_FPUPreserve(IDirect3DDevice7 *iface,
5708                               IDirectDrawSurface7 *Texture)
5709 {
5710     HRESULT hr;
5711     WORD old_fpucw;
5712
5713     old_fpucw = d3d_fpu_setup();
5714     hr = IDirect3DDeviceImpl_7_PreLoad(iface, Texture);
5715     set_fpu_control_word(old_fpucw);
5716
5717     return hr;
5718 }
5719
5720 /*****************************************************************************
5721  * IDirect3DDevice7::ApplyStateBlock
5722  *
5723  * Activates the state stored in a state block handle.
5724  *
5725  * Params:
5726  *  BlockHandle: The stateblock handle to activate
5727  *
5728  * Returns:
5729  *  D3D_OK on success
5730  *  D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL
5731  *
5732  *****************************************************************************/
5733 static HRESULT
5734 IDirect3DDeviceImpl_7_ApplyStateBlock(IDirect3DDevice7 *iface,
5735                                       DWORD BlockHandle)
5736 {
5737     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5738     HRESULT hr;
5739     TRACE("(%p)->(%08x): Relay!\n", This, BlockHandle);
5740
5741     EnterCriticalSection(&ddraw_cs);
5742     if(!BlockHandle || BlockHandle > This->numHandles)
5743     {
5744         WARN("Out of range handle %d, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
5745         LeaveCriticalSection(&ddraw_cs);
5746         return D3DERR_INVALIDSTATEBLOCK;
5747     }
5748     if(This->Handles[BlockHandle - 1].type != DDrawHandle_StateBlock)
5749     {
5750         WARN("Handle %d is not a stateblock, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
5751         LeaveCriticalSection(&ddraw_cs);
5752         return D3DERR_INVALIDSTATEBLOCK;
5753     }
5754
5755     hr = IWineD3DStateBlock_Apply((IWineD3DStateBlock *) This->Handles[BlockHandle - 1].ptr);
5756     LeaveCriticalSection(&ddraw_cs);
5757     return hr_ddraw_from_wined3d(hr);
5758 }
5759
5760 static HRESULT WINAPI
5761 IDirect3DDeviceImpl_7_ApplyStateBlock_FPUSetup(IDirect3DDevice7 *iface,
5762                                       DWORD BlockHandle)
5763 {
5764     return IDirect3DDeviceImpl_7_ApplyStateBlock(iface, BlockHandle);
5765 }
5766
5767 static HRESULT WINAPI
5768 IDirect3DDeviceImpl_7_ApplyStateBlock_FPUPreserve(IDirect3DDevice7 *iface,
5769                                       DWORD BlockHandle)
5770 {
5771     HRESULT hr;
5772     WORD old_fpucw;
5773
5774     old_fpucw = d3d_fpu_setup();
5775     hr = IDirect3DDeviceImpl_7_ApplyStateBlock(iface, BlockHandle);
5776     set_fpu_control_word(old_fpucw);
5777
5778     return hr;
5779 }
5780
5781 /*****************************************************************************
5782  * IDirect3DDevice7::CaptureStateBlock
5783  *
5784  * Updates a stateblock's values to the values currently set for the device
5785  *
5786  * Version 7
5787  *
5788  * Params:
5789  *  BlockHandle: Stateblock to update
5790  *
5791  * Returns:
5792  *  D3D_OK on success
5793  *  D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL
5794  *  See IWineD3DDevice::CaptureStateBlock for more details
5795  *
5796  *****************************************************************************/
5797 static HRESULT
5798 IDirect3DDeviceImpl_7_CaptureStateBlock(IDirect3DDevice7 *iface,
5799                                         DWORD BlockHandle)
5800 {
5801     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5802     HRESULT hr;
5803     TRACE("(%p)->(%08x): Relay!\n", This, BlockHandle);
5804
5805     EnterCriticalSection(&ddraw_cs);
5806     if(BlockHandle == 0 || BlockHandle > This->numHandles)
5807     {
5808         WARN("Out of range handle %d, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
5809         LeaveCriticalSection(&ddraw_cs);
5810         return D3DERR_INVALIDSTATEBLOCK;
5811     }
5812     if(This->Handles[BlockHandle - 1].type != DDrawHandle_StateBlock)
5813     {
5814         WARN("Handle %d is not a stateblock, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
5815         LeaveCriticalSection(&ddraw_cs);
5816         return D3DERR_INVALIDSTATEBLOCK;
5817     }
5818
5819     hr = IWineD3DStateBlock_Capture((IWineD3DStateBlock *) This->Handles[BlockHandle - 1].ptr);
5820     LeaveCriticalSection(&ddraw_cs);
5821     return hr_ddraw_from_wined3d(hr);
5822 }
5823
5824 static HRESULT WINAPI
5825 IDirect3DDeviceImpl_7_CaptureStateBlock_FPUSetup(IDirect3DDevice7 *iface,
5826                                         DWORD BlockHandle)
5827 {
5828     return IDirect3DDeviceImpl_7_CaptureStateBlock(iface, BlockHandle);
5829 }
5830
5831 static HRESULT WINAPI
5832 IDirect3DDeviceImpl_7_CaptureStateBlock_FPUPreserve(IDirect3DDevice7 *iface,
5833                                         DWORD BlockHandle)
5834 {
5835     HRESULT hr;
5836     WORD old_fpucw;
5837
5838     old_fpucw = d3d_fpu_setup();
5839     hr = IDirect3DDeviceImpl_7_CaptureStateBlock(iface, BlockHandle);
5840     set_fpu_control_word(old_fpucw);
5841
5842     return hr;
5843 }
5844
5845 /*****************************************************************************
5846  * IDirect3DDevice7::DeleteStateBlock
5847  *
5848  * Deletes a stateblock handle. This means releasing the WineD3DStateBlock
5849  *
5850  * Version 7
5851  *
5852  * Params:
5853  *  BlockHandle: Stateblock handle to delete
5854  *
5855  * Returns:
5856  *  D3D_OK on success
5857  *  D3DERR_INVALIDSTATEBLOCK if BlockHandle is 0
5858  *
5859  *****************************************************************************/
5860 static HRESULT
5861 IDirect3DDeviceImpl_7_DeleteStateBlock(IDirect3DDevice7 *iface,
5862                                        DWORD BlockHandle)
5863 {
5864     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5865     ULONG ref;
5866     TRACE("(%p)->(%08x): Relay!\n", This, BlockHandle);
5867
5868     EnterCriticalSection(&ddraw_cs);
5869     if(BlockHandle == 0 || BlockHandle > This->numHandles)
5870     {
5871         WARN("Out of range handle %d, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
5872         LeaveCriticalSection(&ddraw_cs);
5873         return D3DERR_INVALIDSTATEBLOCK;
5874     }
5875     if(This->Handles[BlockHandle - 1].type != DDrawHandle_StateBlock)
5876     {
5877         WARN("Handle %d is not a stateblock, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
5878         LeaveCriticalSection(&ddraw_cs);
5879         return D3DERR_INVALIDSTATEBLOCK;
5880     }
5881
5882     ref = IWineD3DStateBlock_Release((IWineD3DStateBlock *) This->Handles[BlockHandle - 1].ptr);
5883     if(ref)
5884     {
5885         ERR("Something is still holding the stateblock %p(Handle %d). Ref = %d\n", This->Handles[BlockHandle - 1].ptr, BlockHandle, ref);
5886     }
5887     This->Handles[BlockHandle - 1].ptr = NULL;
5888     This->Handles[BlockHandle - 1].type = DDrawHandle_Unknown;
5889
5890     LeaveCriticalSection(&ddraw_cs);
5891     return D3D_OK;
5892 }
5893
5894 static HRESULT WINAPI
5895 IDirect3DDeviceImpl_7_DeleteStateBlock_FPUSetup(IDirect3DDevice7 *iface,
5896                                        DWORD BlockHandle)
5897 {
5898     return IDirect3DDeviceImpl_7_DeleteStateBlock(iface, BlockHandle);
5899 }
5900
5901 static HRESULT WINAPI
5902 IDirect3DDeviceImpl_7_DeleteStateBlock_FPUPreserve(IDirect3DDevice7 *iface,
5903                                        DWORD BlockHandle)
5904 {
5905     HRESULT hr;
5906     WORD old_fpucw;
5907
5908     old_fpucw = d3d_fpu_setup();
5909     hr = IDirect3DDeviceImpl_7_DeleteStateBlock(iface, BlockHandle);
5910     set_fpu_control_word(old_fpucw);
5911
5912     return hr;
5913 }
5914
5915 /*****************************************************************************
5916  * IDirect3DDevice7::CreateStateBlock
5917  *
5918  * Creates a new state block handle.
5919  *
5920  * Version 7
5921  *
5922  * Params:
5923  *  Type: The state block type
5924  *  BlockHandle: Address to write the created handle to
5925  *
5926  * Returns:
5927  *   D3D_OK on success
5928  *   DDERR_INVALIDPARAMS if BlockHandle is NULL
5929  *
5930  *****************************************************************************/
5931 static HRESULT
5932 IDirect3DDeviceImpl_7_CreateStateBlock(IDirect3DDevice7 *iface,
5933                                        D3DSTATEBLOCKTYPE Type,
5934                                        DWORD *BlockHandle)
5935 {
5936     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5937     HRESULT hr;
5938     TRACE("(%p)->(%08x,%p)!\n", This, Type, BlockHandle);
5939
5940     if(!BlockHandle)
5941     {
5942         WARN("BlockHandle == NULL, returning DDERR_INVALIDPARAMS\n");
5943         return DDERR_INVALIDPARAMS;
5944     }
5945     if(Type != D3DSBT_ALL         && Type != D3DSBT_PIXELSTATE &&
5946        Type != D3DSBT_VERTEXSTATE                              ) {
5947         WARN("Unexpected stateblock type, returning DDERR_INVALIDPARAMS\n");
5948         return DDERR_INVALIDPARAMS;
5949     }
5950
5951     EnterCriticalSection(&ddraw_cs);
5952     *BlockHandle = IDirect3DDeviceImpl_CreateHandle(This);
5953     if(!*BlockHandle)
5954     {
5955         ERR("Cannot get a handle number for the stateblock\n");
5956         LeaveCriticalSection(&ddraw_cs);
5957         return DDERR_OUTOFMEMORY;
5958     }
5959     This->Handles[*BlockHandle - 1].type = DDrawHandle_StateBlock;
5960
5961     /* The D3DSTATEBLOCKTYPE enum is fine here */
5962     hr = IWineD3DDevice_CreateStateBlock(This->wineD3DDevice,
5963                                          Type,
5964                                          (IWineD3DStateBlock **) &This->Handles[*BlockHandle - 1].ptr,
5965                                          NULL /* Parent, hope that works */);
5966     LeaveCriticalSection(&ddraw_cs);
5967     return hr_ddraw_from_wined3d(hr);
5968 }
5969
5970 static HRESULT WINAPI
5971 IDirect3DDeviceImpl_7_CreateStateBlock_FPUSetup(IDirect3DDevice7 *iface,
5972                                        D3DSTATEBLOCKTYPE Type,
5973                                        DWORD *BlockHandle)
5974 {
5975     return IDirect3DDeviceImpl_7_CreateStateBlock(iface, Type, BlockHandle);
5976 }
5977
5978 static HRESULT WINAPI
5979 IDirect3DDeviceImpl_7_CreateStateBlock_FPUPreserve(IDirect3DDevice7 *iface,
5980                                        D3DSTATEBLOCKTYPE Type,
5981                                        DWORD *BlockHandle)
5982 {
5983     HRESULT hr;
5984     WORD old_fpucw;
5985
5986     old_fpucw = d3d_fpu_setup();
5987     hr =IDirect3DDeviceImpl_7_CreateStateBlock(iface, Type, BlockHandle);
5988     set_fpu_control_word(old_fpucw);
5989
5990     return hr;
5991 }
5992
5993 /* Helper function for IDirect3DDeviceImpl_7_Load. */
5994 static BOOL is_mip_level_subset(IDirectDrawSurfaceImpl *dest,
5995                                 IDirectDrawSurfaceImpl *src)
5996 {
5997     IDirectDrawSurfaceImpl *src_level, *dest_level;
5998     IDirectDrawSurface7 *temp;
5999     DDSURFACEDESC2 ddsd;
6000     BOOL levelFound; /* at least one suitable sublevel in dest found */
6001
6002     /* To satisfy "destination is mip level subset of source" criteria (regular texture counts as 1 level),
6003      * 1) there must be at least one mip level in destination that matched dimensions of some mip level in source and
6004      * 2) there must be no destination levels that don't match any levels in source. Otherwise it's INVALIDPARAMS.
6005      */
6006     levelFound = FALSE;
6007
6008     src_level = src;
6009     dest_level = dest;
6010
6011     for (;src_level && dest_level;)
6012     {
6013         if (src_level->surface_desc.dwWidth == dest_level->surface_desc.dwWidth &&
6014             src_level->surface_desc.dwHeight == dest_level->surface_desc.dwHeight)
6015         {
6016             levelFound = TRUE;
6017
6018             ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
6019             ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL;
6020             IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)dest_level, &ddsd.ddsCaps, &temp);
6021
6022             if (dest_level != dest) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)dest_level);
6023
6024             dest_level = (IDirectDrawSurfaceImpl *)temp;
6025         }
6026
6027         ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
6028         ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL;
6029         IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)src_level, &ddsd.ddsCaps, &temp);
6030
6031         if (src_level != src) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)src_level);
6032
6033         src_level = (IDirectDrawSurfaceImpl *)temp;
6034     }
6035
6036     if (src_level && src_level != src) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)src_level);
6037     if (dest_level && dest_level != dest) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)dest_level);
6038
6039     return !dest_level && levelFound;
6040 }
6041
6042 /* Helper function for IDirect3DDeviceImpl_7_Load. */
6043 static void copy_mipmap_chain(IDirect3DDeviceImpl *device,
6044                               IDirectDrawSurfaceImpl *dest,
6045                               IDirectDrawSurfaceImpl *src,
6046                               const POINT *DestPoint,
6047                               const RECT *SrcRect)
6048 {
6049     IDirectDrawSurfaceImpl *src_level, *dest_level;
6050     IDirectDrawSurface7 *temp;
6051     DDSURFACEDESC2 ddsd;
6052     POINT point;
6053     RECT rect;
6054     HRESULT hr;
6055     IDirectDrawPalette *pal = NULL, *pal_src = NULL;
6056     DWORD ckeyflag;
6057     DDCOLORKEY ddckey;
6058     BOOL palette_missing = FALSE;
6059
6060     /* Copy palette, if possible. */
6061     IDirectDrawSurface7_GetPalette((IDirectDrawSurface7 *)src, &pal_src);
6062     IDirectDrawSurface7_GetPalette((IDirectDrawSurface7 *)dest, &pal);
6063
6064     if (pal_src != NULL && pal != NULL)
6065     {
6066         PALETTEENTRY palent[256];
6067
6068         IDirectDrawPalette_GetEntries(pal_src, 0, 0, 256, palent);
6069         IDirectDrawPalette_SetEntries(pal, 0, 0, 256, palent);
6070     }
6071
6072     if (dest->surface_desc.u4.ddpfPixelFormat.dwFlags & (DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2 |
6073             DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_PALETTEINDEXEDTO8) && !pal)
6074     {
6075         palette_missing = TRUE;
6076     }
6077
6078     if (pal) IDirectDrawPalette_Release(pal);
6079     if (pal_src) IDirectDrawPalette_Release(pal_src);
6080
6081     /* Copy colorkeys, if present. */
6082     for (ckeyflag = DDCKEY_DESTBLT; ckeyflag <= DDCKEY_SRCOVERLAY; ckeyflag <<= 1)
6083     {
6084         hr = IDirectDrawSurface7_GetColorKey((IDirectDrawSurface7 *)src, ckeyflag, &ddckey);
6085
6086         if (SUCCEEDED(hr))
6087         {
6088             IDirectDrawSurface7_SetColorKey((IDirectDrawSurface7 *)dest, ckeyflag, &ddckey);
6089         }
6090     }
6091
6092     src_level = src;
6093     dest_level = dest;
6094
6095     point = *DestPoint;
6096     rect = *SrcRect;
6097
6098     for (;src_level && dest_level;)
6099     {
6100         if (src_level->surface_desc.dwWidth == dest_level->surface_desc.dwWidth &&
6101             src_level->surface_desc.dwHeight == dest_level->surface_desc.dwHeight)
6102         {
6103             /* Try UpdateSurface that may perform a more direct opengl loading. But skip this if destination is paletted texture and has no palette.
6104              * Some games like Sacrifice set palette after Load, and it is a waste of effort to try to load texture without palette and generates
6105              * warnings in wined3d. */
6106             if (!palette_missing)
6107                 hr = IWineD3DDevice_UpdateSurface(device->wineD3DDevice, src_level->WineD3DSurface, &rect, dest_level->WineD3DSurface,
6108                                 &point);
6109
6110             if (palette_missing || FAILED(hr))
6111             {
6112                 /* UpdateSurface may fail e.g. if dest is in system memory. Fall back to BltFast that is less strict. */
6113                 IWineD3DSurface_BltFast(dest_level->WineD3DSurface,
6114                                         point.x, point.y,
6115                                         src_level->WineD3DSurface, &rect, 0);
6116             }
6117
6118             ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
6119             ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL;
6120             IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)dest_level, &ddsd.ddsCaps, &temp);
6121
6122             if (dest_level != dest) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)dest_level);
6123
6124             dest_level = (IDirectDrawSurfaceImpl *)temp;
6125         }
6126
6127         ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
6128         ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL;
6129         IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)src_level, &ddsd.ddsCaps, &temp);
6130
6131         if (src_level != src) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)src_level);
6132
6133         src_level = (IDirectDrawSurfaceImpl *)temp;
6134
6135         point.x /= 2;
6136         point.y /= 2;
6137
6138         rect.top /= 2;
6139         rect.left /= 2;
6140         rect.right = (rect.right + 1) / 2;
6141         rect.bottom = (rect.bottom + 1) / 2;
6142     }
6143
6144     if (src_level && src_level != src) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)src_level);
6145     if (dest_level && dest_level != dest) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)dest_level);
6146 }
6147
6148 /*****************************************************************************
6149  * IDirect3DDevice7::Load
6150  *
6151  * Loads a rectangular area from the source into the destination texture.
6152  * It can also copy the source to the faces of a cubic environment map
6153  *
6154  * Version 7
6155  *
6156  * Params:
6157  *  DestTex: Destination texture
6158  *  DestPoint: Point in the destination where the source image should be
6159  *             written to
6160  *  SrcTex: Source texture
6161  *  SrcRect: Source rectangle
6162  *  Flags: Cubemap faces to load (DDSCAPS2_CUBEMAP_ALLFACES, DDSCAPS2_CUBEMAP_POSITIVEX,
6163  *          DDSCAPS2_CUBEMAP_NEGATIVEX, DDSCAPS2_CUBEMAP_POSITIVEY, DDSCAPS2_CUBEMAP_NEGATIVEY,
6164  *          DDSCAPS2_CUBEMAP_POSITIVEZ, DDSCAPS2_CUBEMAP_NEGATIVEZ)
6165  *
6166  * Returns:
6167  *  D3D_OK on success
6168  *  DDERR_INVALIDPARAMS if DestTex or SrcTex are NULL, broken coordinates or anything unexpected.
6169  *
6170  *
6171  *****************************************************************************/
6172
6173 static HRESULT
6174 IDirect3DDeviceImpl_7_Load(IDirect3DDevice7 *iface,
6175                            IDirectDrawSurface7 *DestTex,
6176                            POINT *DestPoint,
6177                            IDirectDrawSurface7 *SrcTex,
6178                            RECT *SrcRect,
6179                            DWORD Flags)
6180 {
6181     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
6182     IDirectDrawSurfaceImpl *dest = (IDirectDrawSurfaceImpl *)DestTex;
6183     IDirectDrawSurfaceImpl *src = (IDirectDrawSurfaceImpl *)SrcTex;
6184     POINT destpoint;
6185     RECT srcrect;
6186     TRACE("(%p)->(%p,%p,%p,%p,%08x)\n", This, dest, DestPoint, src, SrcRect, Flags);
6187
6188     if( (!src) || (!dest) )
6189         return DDERR_INVALIDPARAMS;
6190
6191     EnterCriticalSection(&ddraw_cs);
6192
6193     if (SrcRect) srcrect = *SrcRect;
6194     else
6195     {
6196         srcrect.left = srcrect.top = 0;
6197         srcrect.right = src->surface_desc.dwWidth;
6198         srcrect.bottom = src->surface_desc.dwHeight;
6199     }
6200
6201     if (DestPoint) destpoint = *DestPoint;
6202     else
6203     {
6204         destpoint.x = destpoint.y = 0;
6205     }
6206     /* Check bad dimensions. DestPoint is validated against src, not dest, because
6207      * destination can be a subset of mip levels, in which case actual coordinates used
6208      * for it may be divided. If any dimension of dest is larger than source, it can't be
6209      * mip level subset, so an error can be returned early.
6210      */
6211     if (srcrect.left >= srcrect.right || srcrect.top >= srcrect.bottom ||
6212         srcrect.right > src->surface_desc.dwWidth ||
6213         srcrect.bottom > src->surface_desc.dwHeight ||
6214         destpoint.x + srcrect.right - srcrect.left > src->surface_desc.dwWidth ||
6215         destpoint.y + srcrect.bottom - srcrect.top > src->surface_desc.dwHeight ||
6216         dest->surface_desc.dwWidth > src->surface_desc.dwWidth ||
6217         dest->surface_desc.dwHeight > src->surface_desc.dwHeight)
6218     {
6219         LeaveCriticalSection(&ddraw_cs);
6220         return DDERR_INVALIDPARAMS;
6221     }
6222
6223     /* Must be top level surfaces. */
6224     if (src->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_MIPMAPSUBLEVEL ||
6225         dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_MIPMAPSUBLEVEL)
6226     {
6227         LeaveCriticalSection(&ddraw_cs);
6228         return DDERR_INVALIDPARAMS;
6229     }
6230
6231     if (src->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
6232     {
6233         DWORD src_face_flag, dest_face_flag;
6234         IDirectDrawSurfaceImpl *src_face, *dest_face;
6235         IDirectDrawSurface7 *temp;
6236         DDSURFACEDESC2 ddsd;
6237         int i;
6238
6239         if (!(dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
6240         {
6241             LeaveCriticalSection(&ddraw_cs);
6242             return DDERR_INVALIDPARAMS;
6243         }
6244
6245         /* Iterate through cube faces 2 times. First time is just to check INVALIDPARAMS conditions, second
6246          * time it's actual surface loading. */
6247         for (i = 0; i < 2; i++)
6248         {
6249             dest_face = dest;
6250             src_face = src;
6251
6252             for (;dest_face && src_face;)
6253             {
6254                 src_face_flag = src_face->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES;
6255                 dest_face_flag = dest_face->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES;
6256
6257                 if (src_face_flag == dest_face_flag)
6258                 {
6259                     if (i == 0)
6260                     {
6261                         /* Destination mip levels must be subset of source mip levels. */
6262                         if (!is_mip_level_subset(dest_face, src_face))
6263                         {
6264                             LeaveCriticalSection(&ddraw_cs);
6265                             return DDERR_INVALIDPARAMS;
6266                         }
6267                     }
6268                     else if (Flags & dest_face_flag)
6269                     {
6270                         copy_mipmap_chain(This, dest_face, src_face, &destpoint, &srcrect);
6271                     }
6272
6273                     if (src_face_flag < DDSCAPS2_CUBEMAP_NEGATIVEZ)
6274                     {
6275                         ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
6276                         ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | (src_face_flag << 1);
6277                         IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)src, &ddsd.ddsCaps, &temp);
6278
6279                         if (src_face != src) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)src_face);
6280
6281                         src_face = (IDirectDrawSurfaceImpl *)temp;
6282                     }
6283                     else
6284                     {
6285                         if (src_face != src) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)src_face);
6286
6287                         src_face = NULL;
6288                     }
6289                 }
6290
6291                 if (dest_face_flag < DDSCAPS2_CUBEMAP_NEGATIVEZ)
6292                 {
6293                     ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
6294                     ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | (dest_face_flag << 1);
6295                     IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)dest, &ddsd.ddsCaps, &temp);
6296
6297                     if (dest_face != dest) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)dest_face);
6298
6299                     dest_face = (IDirectDrawSurfaceImpl *)temp;
6300                 }
6301                 else
6302                 {
6303                     if (dest_face != dest) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)dest_face);
6304
6305                     dest_face = NULL;
6306                 }
6307             }
6308
6309             if (i == 0)
6310             {
6311                 /* Native returns error if src faces are not subset of dest faces. */
6312                 if (src_face)
6313                 {
6314                     LeaveCriticalSection(&ddraw_cs);
6315                     return DDERR_INVALIDPARAMS;
6316                 }
6317             }
6318         }
6319
6320         LeaveCriticalSection(&ddraw_cs);
6321         return D3D_OK;
6322     }
6323     else if (dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
6324     {
6325         LeaveCriticalSection(&ddraw_cs);
6326         return DDERR_INVALIDPARAMS;
6327     }
6328
6329     /* Handle non cube map textures. */
6330
6331     /* Destination mip levels must be subset of source mip levels. */
6332     if (!is_mip_level_subset(dest, src))
6333     {
6334         LeaveCriticalSection(&ddraw_cs);
6335         return DDERR_INVALIDPARAMS;
6336     }
6337
6338     copy_mipmap_chain(This, dest, src, &destpoint, &srcrect);
6339
6340     LeaveCriticalSection(&ddraw_cs);
6341     return D3D_OK;
6342 }
6343
6344 static HRESULT WINAPI
6345 IDirect3DDeviceImpl_7_Load_FPUSetup(IDirect3DDevice7 *iface,
6346                            IDirectDrawSurface7 *DestTex,
6347                            POINT *DestPoint,
6348                            IDirectDrawSurface7 *SrcTex,
6349                            RECT *SrcRect,
6350                            DWORD Flags)
6351 {
6352     return IDirect3DDeviceImpl_7_Load(iface, DestTex, DestPoint, SrcTex, SrcRect, Flags);
6353 }
6354
6355 static HRESULT WINAPI
6356 IDirect3DDeviceImpl_7_Load_FPUPreserve(IDirect3DDevice7 *iface,
6357                            IDirectDrawSurface7 *DestTex,
6358                            POINT *DestPoint,
6359                            IDirectDrawSurface7 *SrcTex,
6360                            RECT *SrcRect,
6361                            DWORD Flags)
6362 {
6363     HRESULT hr;
6364     WORD old_fpucw;
6365
6366     old_fpucw = d3d_fpu_setup();
6367     hr = IDirect3DDeviceImpl_7_Load(iface, DestTex, DestPoint, SrcTex, SrcRect, Flags);
6368     set_fpu_control_word(old_fpucw);
6369
6370     return hr;
6371 }
6372
6373 /*****************************************************************************
6374  * IDirect3DDevice7::LightEnable
6375  *
6376  * Enables or disables a light
6377  *
6378  * Version 7, IDirect3DLight uses this method too.
6379  *
6380  * Params:
6381  *  LightIndex: The index of the light to enable / disable
6382  *  Enable: Enable or disable the light
6383  *
6384  * Returns:
6385  *  D3D_OK on success
6386  *  For more details, see IWineD3DDevice::SetLightEnable
6387  *
6388  *****************************************************************************/
6389 static HRESULT
6390 IDirect3DDeviceImpl_7_LightEnable(IDirect3DDevice7 *iface,
6391                                   DWORD LightIndex,
6392                                   BOOL Enable)
6393 {
6394     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
6395     HRESULT hr;
6396     TRACE("(%p)->(%08x,%d): Relay!\n", This, LightIndex, Enable);
6397
6398     EnterCriticalSection(&ddraw_cs);
6399     hr = IWineD3DDevice_SetLightEnable(This->wineD3DDevice, LightIndex, Enable);
6400     LeaveCriticalSection(&ddraw_cs);
6401     return hr_ddraw_from_wined3d(hr);
6402 }
6403
6404 static HRESULT WINAPI
6405 IDirect3DDeviceImpl_7_LightEnable_FPUSetup(IDirect3DDevice7 *iface,
6406                                   DWORD LightIndex,
6407                                   BOOL Enable)
6408 {
6409     return IDirect3DDeviceImpl_7_LightEnable(iface, LightIndex, Enable);
6410 }
6411
6412 static HRESULT WINAPI
6413 IDirect3DDeviceImpl_7_LightEnable_FPUPreserve(IDirect3DDevice7 *iface,
6414                                   DWORD LightIndex,
6415                                   BOOL Enable)
6416 {
6417     HRESULT hr;
6418     WORD old_fpucw;
6419
6420     old_fpucw = d3d_fpu_setup();
6421     hr = IDirect3DDeviceImpl_7_LightEnable(iface, LightIndex, Enable);
6422     set_fpu_control_word(old_fpucw);
6423
6424     return hr;
6425 }
6426
6427 /*****************************************************************************
6428  * IDirect3DDevice7::GetLightEnable
6429  *
6430  * Retrieves if the light with the given index is enabled or not
6431  *
6432  * Version 7
6433  *
6434  * Params:
6435  *  LightIndex: Index of desired light
6436  *  Enable: Pointer to a BOOL which contains the result
6437  *
6438  * Returns:
6439  *  D3D_OK on success
6440  *  DDERR_INVALIDPARAMS if Enable is NULL
6441  *  See IWineD3DDevice::GetLightEnable for more details
6442  *
6443  *****************************************************************************/
6444 static HRESULT
6445 IDirect3DDeviceImpl_7_GetLightEnable(IDirect3DDevice7 *iface,
6446                                      DWORD LightIndex,
6447                                      BOOL* Enable)
6448 {
6449     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
6450     HRESULT hr;
6451     TRACE("(%p)->(%08x,%p): Relay\n", This, LightIndex, Enable);
6452
6453     if(!Enable)
6454         return DDERR_INVALIDPARAMS;
6455
6456     EnterCriticalSection(&ddraw_cs);
6457     hr = IWineD3DDevice_GetLightEnable(This->wineD3DDevice, LightIndex, Enable);
6458     LeaveCriticalSection(&ddraw_cs);
6459     return hr_ddraw_from_wined3d(hr);
6460 }
6461
6462 static HRESULT WINAPI
6463 IDirect3DDeviceImpl_7_GetLightEnable_FPUSetup(IDirect3DDevice7 *iface,
6464                                      DWORD LightIndex,
6465                                      BOOL* Enable)
6466 {
6467     return IDirect3DDeviceImpl_7_GetLightEnable(iface, LightIndex, Enable);
6468 }
6469
6470 static HRESULT WINAPI
6471 IDirect3DDeviceImpl_7_GetLightEnable_FPUPreserve(IDirect3DDevice7 *iface,
6472                                      DWORD LightIndex,
6473                                      BOOL* Enable)
6474 {
6475     HRESULT hr;
6476     WORD old_fpucw;
6477
6478     old_fpucw = d3d_fpu_setup();
6479     hr = IDirect3DDeviceImpl_7_GetLightEnable(iface, LightIndex, Enable);
6480     set_fpu_control_word(old_fpucw);
6481
6482     return hr;
6483 }
6484
6485 /*****************************************************************************
6486  * IDirect3DDevice7::SetClipPlane
6487  *
6488  * Sets custom clipping plane
6489  *
6490  * Version 7
6491  *
6492  * Params:
6493  *  Index: The index of the clipping plane
6494  *  PlaneEquation: An equation defining the clipping plane
6495  *
6496  * Returns:
6497  *  D3D_OK on success
6498  *  DDERR_INVALIDPARAMS if PlaneEquation is NULL
6499  *  See IWineD3DDevice::SetClipPlane for more details
6500  *
6501  *****************************************************************************/
6502 static HRESULT
6503 IDirect3DDeviceImpl_7_SetClipPlane(IDirect3DDevice7 *iface,
6504                                    DWORD Index,
6505                                    D3DVALUE* PlaneEquation)
6506 {
6507     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
6508     HRESULT hr;
6509     TRACE("(%p)->(%08x,%p): Relay!\n", This, Index, PlaneEquation);
6510
6511     if(!PlaneEquation)
6512         return DDERR_INVALIDPARAMS;
6513
6514     EnterCriticalSection(&ddraw_cs);
6515     hr = IWineD3DDevice_SetClipPlane(This->wineD3DDevice, Index, PlaneEquation);
6516     LeaveCriticalSection(&ddraw_cs);
6517     return hr;
6518 }
6519
6520 static HRESULT WINAPI
6521 IDirect3DDeviceImpl_7_SetClipPlane_FPUSetup(IDirect3DDevice7 *iface,
6522                                    DWORD Index,
6523                                    D3DVALUE* PlaneEquation)
6524 {
6525     return IDirect3DDeviceImpl_7_SetClipPlane(iface, Index, PlaneEquation);
6526 }
6527
6528 static HRESULT WINAPI
6529 IDirect3DDeviceImpl_7_SetClipPlane_FPUPreserve(IDirect3DDevice7 *iface,
6530                                    DWORD Index,
6531                                    D3DVALUE* PlaneEquation)
6532 {
6533     HRESULT hr;
6534     WORD old_fpucw;
6535
6536     old_fpucw = d3d_fpu_setup();
6537     hr = IDirect3DDeviceImpl_7_SetClipPlane(iface, Index, PlaneEquation);
6538     set_fpu_control_word(old_fpucw);
6539
6540     return hr;
6541 }
6542
6543 /*****************************************************************************
6544  * IDirect3DDevice7::GetClipPlane
6545  *
6546  * Returns the clipping plane with a specific index
6547  *
6548  * Params:
6549  *  Index: The index of the desired plane
6550  *  PlaneEquation: Address to store the plane equation to
6551  *
6552  * Returns:
6553  *  D3D_OK on success
6554  *  DDERR_INVALIDPARAMS if PlaneEquation is NULL
6555  *  See IWineD3DDevice::GetClipPlane for more details
6556  *
6557  *****************************************************************************/
6558 static HRESULT
6559 IDirect3DDeviceImpl_7_GetClipPlane(IDirect3DDevice7 *iface,
6560                                    DWORD Index,
6561                                    D3DVALUE* PlaneEquation)
6562 {
6563     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
6564     HRESULT hr;
6565     TRACE("(%p)->(%d,%p): Relay!\n", This, Index, PlaneEquation);
6566
6567     if(!PlaneEquation)
6568         return DDERR_INVALIDPARAMS;
6569
6570     EnterCriticalSection(&ddraw_cs);
6571     hr = IWineD3DDevice_GetClipPlane(This->wineD3DDevice, Index, PlaneEquation);
6572     LeaveCriticalSection(&ddraw_cs);
6573     return hr;
6574 }
6575
6576 static HRESULT WINAPI
6577 IDirect3DDeviceImpl_7_GetClipPlane_FPUSetup(IDirect3DDevice7 *iface,
6578                                    DWORD Index,
6579                                    D3DVALUE* PlaneEquation)
6580 {
6581     return IDirect3DDeviceImpl_7_GetClipPlane(iface, Index, PlaneEquation);
6582 }
6583
6584 static HRESULT WINAPI
6585 IDirect3DDeviceImpl_7_GetClipPlane_FPUPreserve(IDirect3DDevice7 *iface,
6586                                    DWORD Index,
6587                                    D3DVALUE* PlaneEquation)
6588 {
6589     HRESULT hr;
6590     WORD old_fpucw;
6591
6592     old_fpucw = d3d_fpu_setup();
6593     hr = IDirect3DDeviceImpl_7_GetClipPlane(iface, Index, PlaneEquation);
6594     set_fpu_control_word(old_fpucw);
6595
6596     return hr;
6597 }
6598
6599 /*****************************************************************************
6600  * IDirect3DDevice7::GetInfo
6601  *
6602  * Retrieves some information about the device. The DirectX sdk says that
6603  * this version returns S_FALSE for all retail builds of DirectX, that's what
6604  * this implementation does.
6605  *
6606  * Params:
6607  *  DevInfoID: Information type requested
6608  *  DevInfoStruct: Pointer to a structure to store the info to
6609  *  Size: Size of the structure
6610  *
6611  * Returns:
6612  *  S_FALSE, because it's a non-debug driver
6613  *
6614  *****************************************************************************/
6615 static HRESULT WINAPI
6616 IDirect3DDeviceImpl_7_GetInfo(IDirect3DDevice7 *iface,
6617                               DWORD DevInfoID,
6618                               void *DevInfoStruct,
6619                               DWORD Size)
6620 {
6621     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
6622     TRACE("(%p)->(%08x,%p,%08x)\n", This, DevInfoID, DevInfoStruct, Size);
6623
6624     if (TRACE_ON(d3d7))
6625     {
6626         TRACE(" info requested : ");
6627         switch (DevInfoID)
6628         {
6629             case D3DDEVINFOID_TEXTUREMANAGER: TRACE("D3DDEVINFOID_TEXTUREMANAGER\n"); break;
6630             case D3DDEVINFOID_D3DTEXTUREMANAGER: TRACE("D3DDEVINFOID_D3DTEXTUREMANAGER\n"); break;
6631             case D3DDEVINFOID_TEXTURING: TRACE("D3DDEVINFOID_TEXTURING\n"); break;
6632             default: ERR(" invalid flag !!!\n"); return DDERR_INVALIDPARAMS;
6633         }
6634     }
6635
6636     return S_FALSE; /* According to MSDN, this is valid for a non-debug driver */
6637 }
6638
6639 /* For performance optimization, devices created in FPUSETUP and FPUPRESERVE modes
6640  * have separate vtables. Simple functions where this doesn't matter like GetDirect3D
6641  * are not duplicated.
6642
6643  * Device created with DDSCL_FPUSETUP (d3d7 default) - device methods assume that FPU
6644  * has already been setup for optimal d3d operation.
6645
6646  * Device created with DDSCL_FPUPRESERVE - resets and restores FPU mode when necessary in
6647  * d3d calls (FPU may be in a mode non-suitable for d3d when the app calls d3d). Required
6648  * by Sacrifice (game). */
6649 const IDirect3DDevice7Vtbl IDirect3DDevice7_FPUSetup_Vtbl =
6650 {
6651     /*** IUnknown Methods ***/
6652     IDirect3DDeviceImpl_7_QueryInterface,
6653     IDirect3DDeviceImpl_7_AddRef,
6654     IDirect3DDeviceImpl_7_Release,
6655     /*** IDirect3DDevice7 ***/
6656     IDirect3DDeviceImpl_7_GetCaps_FPUSetup,
6657     IDirect3DDeviceImpl_7_EnumTextureFormats_FPUSetup,
6658     IDirect3DDeviceImpl_7_BeginScene_FPUSetup,
6659     IDirect3DDeviceImpl_7_EndScene_FPUSetup,
6660     IDirect3DDeviceImpl_7_GetDirect3D,
6661     IDirect3DDeviceImpl_7_SetRenderTarget_FPUSetup,
6662     IDirect3DDeviceImpl_7_GetRenderTarget,
6663     IDirect3DDeviceImpl_7_Clear_FPUSetup,
6664     IDirect3DDeviceImpl_7_SetTransform_FPUSetup,
6665     IDirect3DDeviceImpl_7_GetTransform_FPUSetup,
6666     IDirect3DDeviceImpl_7_SetViewport_FPUSetup,
6667     IDirect3DDeviceImpl_7_MultiplyTransform_FPUSetup,
6668     IDirect3DDeviceImpl_7_GetViewport_FPUSetup,
6669     IDirect3DDeviceImpl_7_SetMaterial_FPUSetup,
6670     IDirect3DDeviceImpl_7_GetMaterial_FPUSetup,
6671     IDirect3DDeviceImpl_7_SetLight_FPUSetup,
6672     IDirect3DDeviceImpl_7_GetLight_FPUSetup,
6673     IDirect3DDeviceImpl_7_SetRenderState_FPUSetup,
6674     IDirect3DDeviceImpl_7_GetRenderState_FPUSetup,
6675     IDirect3DDeviceImpl_7_BeginStateBlock_FPUSetup,
6676     IDirect3DDeviceImpl_7_EndStateBlock_FPUSetup,
6677     IDirect3DDeviceImpl_7_PreLoad_FPUSetup,
6678     IDirect3DDeviceImpl_7_DrawPrimitive_FPUSetup,
6679     IDirect3DDeviceImpl_7_DrawIndexedPrimitive_FPUSetup,
6680     IDirect3DDeviceImpl_7_SetClipStatus,
6681     IDirect3DDeviceImpl_7_GetClipStatus,
6682     IDirect3DDeviceImpl_7_DrawPrimitiveStrided_FPUSetup,
6683     IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided_FPUSetup,
6684     IDirect3DDeviceImpl_7_DrawPrimitiveVB_FPUSetup,
6685     IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB_FPUSetup,
6686     IDirect3DDeviceImpl_7_ComputeSphereVisibility,
6687     IDirect3DDeviceImpl_7_GetTexture_FPUSetup,
6688     IDirect3DDeviceImpl_7_SetTexture_FPUSetup,
6689     IDirect3DDeviceImpl_7_GetTextureStageState_FPUSetup,
6690     IDirect3DDeviceImpl_7_SetTextureStageState_FPUSetup,
6691     IDirect3DDeviceImpl_7_ValidateDevice_FPUSetup,
6692     IDirect3DDeviceImpl_7_ApplyStateBlock_FPUSetup,
6693     IDirect3DDeviceImpl_7_CaptureStateBlock_FPUSetup,
6694     IDirect3DDeviceImpl_7_DeleteStateBlock_FPUSetup,
6695     IDirect3DDeviceImpl_7_CreateStateBlock_FPUSetup,
6696     IDirect3DDeviceImpl_7_Load_FPUSetup,
6697     IDirect3DDeviceImpl_7_LightEnable_FPUSetup,
6698     IDirect3DDeviceImpl_7_GetLightEnable_FPUSetup,
6699     IDirect3DDeviceImpl_7_SetClipPlane_FPUSetup,
6700     IDirect3DDeviceImpl_7_GetClipPlane_FPUSetup,
6701     IDirect3DDeviceImpl_7_GetInfo
6702 };
6703
6704 const IDirect3DDevice7Vtbl IDirect3DDevice7_FPUPreserve_Vtbl =
6705 {
6706     /*** IUnknown Methods ***/
6707     IDirect3DDeviceImpl_7_QueryInterface,
6708     IDirect3DDeviceImpl_7_AddRef,
6709     IDirect3DDeviceImpl_7_Release,
6710     /*** IDirect3DDevice7 ***/
6711     IDirect3DDeviceImpl_7_GetCaps_FPUPreserve,
6712     IDirect3DDeviceImpl_7_EnumTextureFormats_FPUPreserve,
6713     IDirect3DDeviceImpl_7_BeginScene_FPUPreserve,
6714     IDirect3DDeviceImpl_7_EndScene_FPUPreserve,
6715     IDirect3DDeviceImpl_7_GetDirect3D,
6716     IDirect3DDeviceImpl_7_SetRenderTarget_FPUPreserve,
6717     IDirect3DDeviceImpl_7_GetRenderTarget,
6718     IDirect3DDeviceImpl_7_Clear_FPUPreserve,
6719     IDirect3DDeviceImpl_7_SetTransform_FPUPreserve,
6720     IDirect3DDeviceImpl_7_GetTransform_FPUPreserve,
6721     IDirect3DDeviceImpl_7_SetViewport_FPUPreserve,
6722     IDirect3DDeviceImpl_7_MultiplyTransform_FPUPreserve,
6723     IDirect3DDeviceImpl_7_GetViewport_FPUPreserve,
6724     IDirect3DDeviceImpl_7_SetMaterial_FPUPreserve,
6725     IDirect3DDeviceImpl_7_GetMaterial_FPUPreserve,
6726     IDirect3DDeviceImpl_7_SetLight_FPUPreserve,
6727     IDirect3DDeviceImpl_7_GetLight_FPUPreserve,
6728     IDirect3DDeviceImpl_7_SetRenderState_FPUPreserve,
6729     IDirect3DDeviceImpl_7_GetRenderState_FPUPreserve,
6730     IDirect3DDeviceImpl_7_BeginStateBlock_FPUPreserve,
6731     IDirect3DDeviceImpl_7_EndStateBlock_FPUPreserve,
6732     IDirect3DDeviceImpl_7_PreLoad_FPUPreserve,
6733     IDirect3DDeviceImpl_7_DrawPrimitive_FPUPreserve,
6734     IDirect3DDeviceImpl_7_DrawIndexedPrimitive_FPUPreserve,
6735     IDirect3DDeviceImpl_7_SetClipStatus,
6736     IDirect3DDeviceImpl_7_GetClipStatus,
6737     IDirect3DDeviceImpl_7_DrawPrimitiveStrided_FPUPreserve,
6738     IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided_FPUPreserve,
6739     IDirect3DDeviceImpl_7_DrawPrimitiveVB_FPUPreserve,
6740     IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB_FPUPreserve,
6741     IDirect3DDeviceImpl_7_ComputeSphereVisibility,
6742     IDirect3DDeviceImpl_7_GetTexture_FPUPreserve,
6743     IDirect3DDeviceImpl_7_SetTexture_FPUPreserve,
6744     IDirect3DDeviceImpl_7_GetTextureStageState_FPUPreserve,
6745     IDirect3DDeviceImpl_7_SetTextureStageState_FPUPreserve,
6746     IDirect3DDeviceImpl_7_ValidateDevice_FPUPreserve,
6747     IDirect3DDeviceImpl_7_ApplyStateBlock_FPUPreserve,
6748     IDirect3DDeviceImpl_7_CaptureStateBlock_FPUPreserve,
6749     IDirect3DDeviceImpl_7_DeleteStateBlock_FPUPreserve,
6750     IDirect3DDeviceImpl_7_CreateStateBlock_FPUPreserve,
6751     IDirect3DDeviceImpl_7_Load_FPUPreserve,
6752     IDirect3DDeviceImpl_7_LightEnable_FPUPreserve,
6753     IDirect3DDeviceImpl_7_GetLightEnable_FPUPreserve,
6754     IDirect3DDeviceImpl_7_SetClipPlane_FPUPreserve,
6755     IDirect3DDeviceImpl_7_GetClipPlane_FPUPreserve,
6756     IDirect3DDeviceImpl_7_GetInfo
6757 };
6758
6759 const IDirect3DDevice3Vtbl IDirect3DDevice3_Vtbl =
6760 {
6761     /*** IUnknown Methods ***/
6762     Thunk_IDirect3DDeviceImpl_3_QueryInterface,
6763     Thunk_IDirect3DDeviceImpl_3_AddRef,
6764     Thunk_IDirect3DDeviceImpl_3_Release,
6765     /*** IDirect3DDevice3 ***/
6766     IDirect3DDeviceImpl_3_GetCaps,
6767     IDirect3DDeviceImpl_3_GetStats,
6768     IDirect3DDeviceImpl_3_AddViewport,
6769     IDirect3DDeviceImpl_3_DeleteViewport,
6770     IDirect3DDeviceImpl_3_NextViewport,
6771     Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats,
6772     Thunk_IDirect3DDeviceImpl_3_BeginScene,
6773     Thunk_IDirect3DDeviceImpl_3_EndScene,
6774     Thunk_IDirect3DDeviceImpl_3_GetDirect3D,
6775     IDirect3DDeviceImpl_3_SetCurrentViewport,
6776     IDirect3DDeviceImpl_3_GetCurrentViewport,
6777     Thunk_IDirect3DDeviceImpl_3_SetRenderTarget,
6778     Thunk_IDirect3DDeviceImpl_3_GetRenderTarget,
6779     IDirect3DDeviceImpl_3_Begin,
6780     IDirect3DDeviceImpl_3_BeginIndexed,
6781     IDirect3DDeviceImpl_3_Vertex,
6782     IDirect3DDeviceImpl_3_Index,
6783     IDirect3DDeviceImpl_3_End,
6784     IDirect3DDeviceImpl_3_GetRenderState,
6785     IDirect3DDeviceImpl_3_SetRenderState,
6786     IDirect3DDeviceImpl_3_GetLightState,
6787     IDirect3DDeviceImpl_3_SetLightState,
6788     Thunk_IDirect3DDeviceImpl_3_SetTransform,
6789     Thunk_IDirect3DDeviceImpl_3_GetTransform,
6790     Thunk_IDirect3DDeviceImpl_3_MultiplyTransform,
6791     Thunk_IDirect3DDeviceImpl_3_DrawPrimitive,
6792     Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive,
6793     Thunk_IDirect3DDeviceImpl_3_SetClipStatus,
6794     Thunk_IDirect3DDeviceImpl_3_GetClipStatus,
6795     Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided,
6796     Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided,
6797     Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB,
6798     Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB,
6799     Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility,
6800     Thunk_IDirect3DDeviceImpl_3_GetTexture,
6801     IDirect3DDeviceImpl_3_SetTexture,
6802     Thunk_IDirect3DDeviceImpl_3_GetTextureStageState,
6803     Thunk_IDirect3DDeviceImpl_3_SetTextureStageState,
6804     Thunk_IDirect3DDeviceImpl_3_ValidateDevice
6805 };
6806
6807 const IDirect3DDevice2Vtbl IDirect3DDevice2_Vtbl =
6808 {
6809     /*** IUnknown Methods ***/
6810     Thunk_IDirect3DDeviceImpl_2_QueryInterface,
6811     Thunk_IDirect3DDeviceImpl_2_AddRef,
6812     Thunk_IDirect3DDeviceImpl_2_Release,
6813     /*** IDirect3DDevice2 ***/
6814     Thunk_IDirect3DDeviceImpl_2_GetCaps,
6815     IDirect3DDeviceImpl_2_SwapTextureHandles,
6816     Thunk_IDirect3DDeviceImpl_2_GetStats,
6817     Thunk_IDirect3DDeviceImpl_2_AddViewport,
6818     Thunk_IDirect3DDeviceImpl_2_DeleteViewport,
6819     Thunk_IDirect3DDeviceImpl_2_NextViewport,
6820     IDirect3DDeviceImpl_2_EnumTextureFormats,
6821     Thunk_IDirect3DDeviceImpl_2_BeginScene,
6822     Thunk_IDirect3DDeviceImpl_2_EndScene,
6823     Thunk_IDirect3DDeviceImpl_2_GetDirect3D,
6824     Thunk_IDirect3DDeviceImpl_2_SetCurrentViewport,
6825     Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport,
6826     Thunk_IDirect3DDeviceImpl_2_SetRenderTarget,
6827     Thunk_IDirect3DDeviceImpl_2_GetRenderTarget,
6828     Thunk_IDirect3DDeviceImpl_2_Begin,
6829     Thunk_IDirect3DDeviceImpl_2_BeginIndexed,
6830     Thunk_IDirect3DDeviceImpl_2_Vertex,
6831     Thunk_IDirect3DDeviceImpl_2_Index,
6832     Thunk_IDirect3DDeviceImpl_2_End,
6833     Thunk_IDirect3DDeviceImpl_2_GetRenderState,
6834     Thunk_IDirect3DDeviceImpl_2_SetRenderState,
6835     Thunk_IDirect3DDeviceImpl_2_GetLightState,
6836     Thunk_IDirect3DDeviceImpl_2_SetLightState,
6837     Thunk_IDirect3DDeviceImpl_2_SetTransform,
6838     Thunk_IDirect3DDeviceImpl_2_GetTransform,
6839     Thunk_IDirect3DDeviceImpl_2_MultiplyTransform,
6840     Thunk_IDirect3DDeviceImpl_2_DrawPrimitive,
6841     Thunk_IDirect3DDeviceImpl_2_DrawIndexedPrimitive,
6842     Thunk_IDirect3DDeviceImpl_2_SetClipStatus,
6843     Thunk_IDirect3DDeviceImpl_2_GetClipStatus
6844 };
6845
6846 const IDirect3DDeviceVtbl IDirect3DDevice1_Vtbl =
6847 {
6848     /*** IUnknown Methods ***/
6849     Thunk_IDirect3DDeviceImpl_1_QueryInterface,
6850     Thunk_IDirect3DDeviceImpl_1_AddRef,
6851     Thunk_IDirect3DDeviceImpl_1_Release,
6852     /*** IDirect3DDevice1 ***/
6853     IDirect3DDeviceImpl_1_Initialize,
6854     Thunk_IDirect3DDeviceImpl_1_GetCaps,
6855     Thunk_IDirect3DDeviceImpl_1_SwapTextureHandles,
6856     IDirect3DDeviceImpl_1_CreateExecuteBuffer,
6857     Thunk_IDirect3DDeviceImpl_1_GetStats,
6858     IDirect3DDeviceImpl_1_Execute,
6859     Thunk_IDirect3DDeviceImpl_1_AddViewport,
6860     Thunk_IDirect3DDeviceImpl_1_DeleteViewport,
6861     Thunk_IDirect3DDeviceImpl_1_NextViewport,
6862     IDirect3DDeviceImpl_1_Pick,
6863     IDirect3DDeviceImpl_1_GetPickRecords,
6864     Thunk_IDirect3DDeviceImpl_1_EnumTextureFormats,
6865     IDirect3DDeviceImpl_1_CreateMatrix,
6866     IDirect3DDeviceImpl_1_SetMatrix,
6867     IDirect3DDeviceImpl_1_GetMatrix,
6868     IDirect3DDeviceImpl_1_DeleteMatrix,
6869     Thunk_IDirect3DDeviceImpl_1_BeginScene,
6870     Thunk_IDirect3DDeviceImpl_1_EndScene,
6871     Thunk_IDirect3DDeviceImpl_1_GetDirect3D
6872 };
6873
6874 /*****************************************************************************
6875  * IDirect3DDeviceImpl_CreateHandle
6876  *
6877  * Not called from the VTable
6878  *
6879  * Some older interface versions operate with handles, which are basically
6880  * DWORDs which identify an interface, for example
6881  * IDirect3DDevice::SetRenderState with DIRECT3DRENDERSTATE_TEXTUREHANDLE
6882  *
6883  * Those handle could be just casts to the interface pointers or vice versa,
6884  * but that is not 64 bit safe and would mean blindly derefering a DWORD
6885  * passed by the app. Instead there is a dynamic array in the device which
6886  * keeps a DWORD to pointer information and a type for the handle.
6887  *
6888  * Basically this array only grows, when a handle is freed its pointer is
6889  * just set to NULL. There will be much more reads from the array than
6890  * insertion operations, so a dynamic array is fine.
6891  *
6892  * Params:
6893  *  This: D3DDevice implementation for which this handle should be created
6894  *
6895  * Returns:
6896  *  A free handle on success
6897  *  0 on failure
6898  *
6899  *****************************************************************************/
6900 DWORD
6901 IDirect3DDeviceImpl_CreateHandle(IDirect3DDeviceImpl *This)
6902 {
6903     DWORD i;
6904     struct HandleEntry *oldHandles = This->Handles;
6905
6906     TRACE("(%p)\n", This);
6907
6908     for(i = 0; i < This->numHandles; i++)
6909     {
6910         if(This->Handles[i].ptr == NULL &&
6911            This->Handles[i].type == DDrawHandle_Unknown)
6912         {
6913             TRACE("Reusing freed handle %d\n", i + 1);
6914             return i + 1;
6915         }
6916     }
6917
6918     TRACE("Growing the handle array\n");
6919
6920     This->numHandles++;
6921     This->Handles = HeapAlloc(GetProcessHeap(), 0, sizeof(struct HandleEntry) * This->numHandles);
6922     if(!This->Handles)
6923     {
6924         ERR("Out of memory\n");
6925         This->Handles = oldHandles;
6926         This->numHandles--;
6927         return 0;
6928     }
6929     if(oldHandles)
6930     {
6931         memcpy(This->Handles, oldHandles, (This->numHandles - 1) * sizeof(struct HandleEntry));
6932         HeapFree(GetProcessHeap(), 0, oldHandles);
6933     }
6934
6935     TRACE("Returning %d\n", This->numHandles);
6936     return This->numHandles;
6937 }
6938
6939 /*****************************************************************************
6940  * IDirect3DDeviceImpl_UpdateDepthStencil
6941  *
6942  * Checks the current render target for attached depth stencils and sets the
6943  * WineD3D depth stencil accordingly.
6944  *
6945  * Returns:
6946  *  The depth stencil state to set if creating the device
6947  *
6948  *****************************************************************************/
6949 WINED3DZBUFFERTYPE
6950 IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DDeviceImpl *This)
6951 {
6952     IDirectDrawSurface7 *depthStencil = NULL;
6953     IDirectDrawSurfaceImpl *dsi;
6954     static DDSCAPS2 depthcaps = { DDSCAPS_ZBUFFER, 0, 0, 0 };
6955
6956     IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)This->target, &depthcaps, &depthStencil);
6957     if(!depthStencil)
6958     {
6959         TRACE("Setting wined3d depth stencil to NULL\n");
6960         IWineD3DDevice_SetDepthStencilSurface(This->wineD3DDevice,
6961                                               NULL);
6962         return WINED3DZB_FALSE;
6963     }
6964
6965     dsi = (IDirectDrawSurfaceImpl *)depthStencil;
6966     TRACE("Setting wined3d depth stencil to %p (wined3d %p)\n", dsi, dsi->WineD3DSurface);
6967     IWineD3DDevice_SetDepthStencilSurface(This->wineD3DDevice,
6968                                           dsi->WineD3DSurface);
6969
6970     IDirectDrawSurface7_Release(depthStencil);
6971     return WINED3DZB_TRUE;
6972 }