wordpad: Allow objects & images to be added with native riched20.
[wine] / dlls / ddraw / main.c
1 /*        DirectDraw Base Functions
2  *
3  * Copyright 1997-1999 Marcus Meissner
4  * Copyright 1998 Lionel Ulmer
5  * Copyright 2000-2001 TransGaming Technologies Inc.
6  * Copyright 2006 Stefan Dösinger
7  * Copyright 2008 Denver Gingerich
8  *
9  * This file contains the (internal) driver registration functions,
10  * driver enumeration APIs and DirectDraw creation functions.
11  *
12  * This library is free software; you can redistribute it and/or
13  * modify it under the terms of the GNU Lesser General Public
14  * License as published by the Free Software Foundation; either
15  * version 2.1 of the License, or (at your option) any later version.
16  *
17  * This library is distributed in the hope that it will be useful,
18  * but WITHOUT ANY WARRANTY; without even the implied warranty of
19  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
20  * Lesser General Public License for more details.
21  *
22  * You should have received a copy of the GNU Lesser General Public
23  * License along with this library; if not, write to the Free Software
24  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25  */
26
27 #include "config.h"
28 #include "wine/port.h"
29 #include "wine/debug.h"
30
31 #include <assert.h>
32 #include <stdarg.h>
33 #include <string.h>
34 #include <stdlib.h>
35
36 #define COBJMACROS
37
38 #include "windef.h"
39 #include "winbase.h"
40 #include "winerror.h"
41 #include "wingdi.h"
42 #include "wine/exception.h"
43 #include "winreg.h"
44
45 #include "ddraw.h"
46 #include "d3d.h"
47
48 #define DDRAW_INIT_GUID
49 #include "ddraw_private.h"
50
51 static typeof(WineDirect3DCreate) *pWineDirect3DCreate;
52
53 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
54
55 /* The configured default surface */
56 WINED3DSURFTYPE DefaultSurfaceType = SURFACE_UNKNOWN;
57
58 /* DDraw list and critical section */
59 static struct list global_ddraw_list = LIST_INIT(global_ddraw_list);
60
61 static CRITICAL_SECTION_DEBUG ddraw_cs_debug =
62 {
63     0, 0, &ddraw_cs,
64     { &ddraw_cs_debug.ProcessLocksList,
65     &ddraw_cs_debug.ProcessLocksList },
66     0, 0, { (DWORD_PTR)(__FILE__ ": ddraw_cs") }
67 };
68 CRITICAL_SECTION ddraw_cs = { &ddraw_cs_debug, -1, 0, 0, 0, 0 };
69
70 /* value of ForceRefreshRate */
71 DWORD force_refresh_rate = 0;
72
73 /*
74  * Helper Function for DDRAW_Create and DirectDrawCreateClipper for
75  * lazy loading of the Wine D3D driver.
76  *
77  * Returns
78  *  TRUE on success
79  *  FALSE on failure.
80  */
81
82 BOOL LoadWineD3D(void)
83 {
84     static HMODULE hWineD3D = (HMODULE) -1;
85     if (hWineD3D == (HMODULE) -1)
86     {
87         hWineD3D = LoadLibraryA("wined3d");
88         if (hWineD3D)
89         {
90             pWineDirect3DCreate = (typeof(WineDirect3DCreate) *)GetProcAddress(hWineD3D, "WineDirect3DCreate");
91             pWineDirect3DCreateClipper = (typeof(WineDirect3DCreateClipper) *) GetProcAddress(hWineD3D, "WineDirect3DCreateClipper");
92             return TRUE;
93         }
94     }
95     return hWineD3D != NULL;
96 }
97
98 /***********************************************************************
99  *
100  * Helper function for DirectDrawCreate and friends
101  * Creates a new DDraw interface with the given REFIID
102  *
103  * Interfaces that can be created:
104  *  IDirectDraw, IDirectDraw2, IDirectDraw4, IDirectDraw7
105  *  IDirect3D, IDirect3D2, IDirect3D3, IDirect3D7. (Does Windows return
106  *  IDirect3D interfaces?)
107  *
108  * Arguments:
109  *  guid: ID of the requested driver, NULL for the default driver.
110  *        The GUID can be queried with DirectDrawEnumerate(Ex)A/W
111  *  DD: Used to return the pointer to the created object
112  *  UnkOuter: For aggregation, which is unsupported. Must be NULL
113  *  iid: requested version ID.
114  *
115  * Returns:
116  *  DD_OK if the Interface was created successfully
117  *  CLASS_E_NOAGGREGATION if UnkOuter is not NULL
118  *  E_OUTOFMEMORY if some allocation failed
119  *
120  ***********************************************************************/
121 static HRESULT
122 DDRAW_Create(const GUID *guid,
123              void **DD,
124              IUnknown *UnkOuter,
125              REFIID iid)
126 {
127     IDirectDrawImpl *This = NULL;
128     HRESULT hr;
129     IWineD3D *wineD3D = NULL;
130     IWineD3DDevice *wineD3DDevice = NULL;
131     HDC hDC;
132     WINED3DDEVTYPE devicetype;
133
134     TRACE("(%s,%p,%p)\n", debugstr_guid(guid), DD, UnkOuter);
135
136     *DD = NULL;
137
138     /* We don't care about this guids. Well, there's no special guid anyway
139      * OK, we could
140      */
141     if (guid == (GUID *) DDCREATE_EMULATIONONLY)
142     {
143         /* Use the reference device id. This doesn't actually change anything,
144          * WineD3D always uses OpenGL for D3D rendering. One could make it request
145          * indirect rendering
146          */
147         devicetype = WINED3DDEVTYPE_REF;
148     }
149     else if(guid == (GUID *) DDCREATE_HARDWAREONLY)
150     {
151         devicetype = WINED3DDEVTYPE_HAL;
152     }
153     else
154     {
155         devicetype = 0;
156     }
157
158     /* DDraw doesn't support aggregation, according to msdn */
159     if (UnkOuter != NULL)
160         return CLASS_E_NOAGGREGATION;
161
162     /* DirectDraw creation comes here */
163     This = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawImpl));
164     if(!This)
165     {
166         ERR("Out of memory when creating DirectDraw\n");
167         return E_OUTOFMEMORY;
168     }
169
170     /* The interfaces:
171      * IDirectDraw and IDirect3D are the same object,
172      * QueryInterface is used to get other interfaces.
173      */
174     This->lpVtbl = &IDirectDraw7_Vtbl;
175     This->IDirectDraw_vtbl = &IDirectDraw1_Vtbl;
176     This->IDirectDraw2_vtbl = &IDirectDraw2_Vtbl;
177     This->IDirectDraw3_vtbl = &IDirectDraw3_Vtbl;
178     This->IDirectDraw4_vtbl = &IDirectDraw4_Vtbl;
179     This->IDirect3D_vtbl = &IDirect3D1_Vtbl;
180     This->IDirect3D2_vtbl = &IDirect3D2_Vtbl;
181     This->IDirect3D3_vtbl = &IDirect3D3_Vtbl;
182     This->IDirect3D7_vtbl = &IDirect3D7_Vtbl;
183     This->device_parent_vtbl = &ddraw_wined3d_device_parent_vtbl;
184
185     /* See comments in IDirectDrawImpl_CreateNewSurface for a description
186      * of this member.
187      * Read from a registry key, should add a winecfg option later
188      */
189     This->ImplType = DefaultSurfaceType;
190
191     /* Get the current screen settings */
192     hDC = GetDC(0);
193     This->orig_bpp = GetDeviceCaps(hDC, BITSPIXEL) * GetDeviceCaps(hDC, PLANES);
194     ReleaseDC(0, hDC);
195     This->orig_width = GetSystemMetrics(SM_CXSCREEN);
196     This->orig_height = GetSystemMetrics(SM_CYSCREEN);
197
198     if (!LoadWineD3D())
199     {
200         ERR("Couldn't load WineD3D - OpenGL libs not present?\n");
201         hr = DDERR_NODIRECTDRAWSUPPORT;
202         goto err_out;
203     }
204
205     /* Initialize WineD3D
206      *
207      * All Rendering (2D and 3D) is relayed to WineD3D,
208      * but DirectDraw specific management, like DDSURFACEDESC and DDPIXELFORMAT
209      * structure handling is handled in this lib.
210      */
211     wineD3D = pWineDirect3DCreate(7 /* DXVersion */, (IUnknown *) This /* Parent */);
212     if(!wineD3D)
213     {
214         ERR("Failed to initialise WineD3D\n");
215         hr = E_OUTOFMEMORY;
216         goto err_out;
217     }
218     This->wineD3D = wineD3D;
219     TRACE("WineD3D created at %p\n", wineD3D);
220
221     /* Initialized member...
222      *
223      * It is set to false at creation time, and set to true in
224      * IDirectDraw7::Initialize. Its sole purpose is to return DD_OK on
225      * initialize only once
226      */
227     This->initialized = FALSE;
228
229     /* Initialize WineD3DDevice
230      *
231      * It is used for screen setup, surface and palette creation
232      * When a Direct3DDevice7 is created, the D3D capabilities of WineD3D are
233      * initialized
234      */
235     hr = IWineD3D_CreateDevice(wineD3D, 0 /* D3D_ADAPTER_DEFAULT */, devicetype, NULL /* FocusWindow, don't know yet */,
236             0 /* BehaviorFlags */, (IUnknown *)This, (IWineD3DDeviceParent *)&This->device_parent_vtbl, &wineD3DDevice);
237     if(FAILED(hr))
238     {
239         ERR("Failed to create a wineD3DDevice, result = %x\n", hr);
240         goto err_out;
241     }
242     This->wineD3DDevice = wineD3DDevice;
243     TRACE("wineD3DDevice created at %p\n", This->wineD3DDevice);
244
245     /* Get the amount of video memory */
246     This->total_vidmem = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice);
247
248     list_init(&This->surface_list);
249     list_add_head(&global_ddraw_list, &This->ddraw_list_entry);
250
251     /* Call QueryInterface to get the pointer to the requested interface. This also initializes
252      * The required refcount
253      */
254     hr = IDirectDraw7_QueryInterface((IDirectDraw7 *)This, iid, DD);
255     if(SUCCEEDED(hr)) return DD_OK;
256
257 err_out:
258     /* Let's hope we never need this ;) */
259     if(wineD3DDevice) IWineD3DDevice_Release(wineD3DDevice);
260     if(wineD3D) IWineD3D_Release(wineD3D);
261     HeapFree(GetProcessHeap(), 0, This->decls);
262     HeapFree(GetProcessHeap(), 0, This);
263     return hr;
264 }
265
266 /***********************************************************************
267  * DirectDrawCreate (DDRAW.@)
268  *
269  * Creates legacy DirectDraw Interfaces. Can't create IDirectDraw7
270  * interfaces in theory
271  *
272  * Arguments, return values: See DDRAW_Create
273  *
274  ***********************************************************************/
275 HRESULT WINAPI DECLSPEC_HOTPATCH
276 DirectDrawCreate(GUID *GUID,
277                  LPDIRECTDRAW *DD,
278                  IUnknown *UnkOuter)
279 {
280     HRESULT hr;
281     TRACE("(%s,%p,%p)\n", debugstr_guid(GUID), DD, UnkOuter);
282
283     EnterCriticalSection(&ddraw_cs);
284     hr = DDRAW_Create(GUID, (void **) DD, UnkOuter, &IID_IDirectDraw);
285     LeaveCriticalSection(&ddraw_cs);
286     return hr;
287 }
288
289 /***********************************************************************
290  * DirectDrawCreateEx (DDRAW.@)
291  *
292  * Only creates new IDirectDraw7 interfaces, supposed to fail if legacy
293  * interfaces are requested.
294  *
295  * Arguments, return values: See DDRAW_Create
296  *
297  ***********************************************************************/
298 HRESULT WINAPI DECLSPEC_HOTPATCH
299 DirectDrawCreateEx(GUID *GUID,
300                    LPVOID *DD,
301                    REFIID iid,
302                    IUnknown *UnkOuter)
303 {
304     HRESULT hr;
305     TRACE("(%s,%p,%s,%p)\n", debugstr_guid(GUID), DD, debugstr_guid(iid), UnkOuter);
306
307     if (!IsEqualGUID(iid, &IID_IDirectDraw7))
308         return DDERR_INVALIDPARAMS;
309
310     EnterCriticalSection(&ddraw_cs);
311     hr = DDRAW_Create(GUID, DD, UnkOuter, iid);
312     LeaveCriticalSection(&ddraw_cs);
313     return hr;
314 }
315
316 /***********************************************************************
317  * DirectDrawEnumerateA (DDRAW.@)
318  *
319  * Enumerates legacy ddraw drivers, ascii version. We only have one
320  * driver, which relays to WineD3D. If we were sufficiently cool,
321  * we could offer various interfaces, which use a different default surface
322  * implementation, but I think it's better to offer this choice in
323  * winecfg, because some apps use the default driver, so we would need
324  * a winecfg option anyway, and there shouldn't be 2 ways to set one setting
325  *
326  * Arguments:
327  *  Callback: Callback function from the app
328  *  Context: Argument to the call back.
329  *
330  * Returns:
331  *  DD_OK on success
332  *  E_INVALIDARG if the Callback caused a page fault
333  *
334  *
335  ***********************************************************************/
336 HRESULT WINAPI
337 DirectDrawEnumerateA(LPDDENUMCALLBACKA Callback,
338                      LPVOID Context)
339 {
340     TRACE("(%p, %p)\n", Callback, Context);
341
342     TRACE(" Enumerating default DirectDraw HAL interface\n");
343     /* We only have one driver */
344     __TRY
345     {
346         static CHAR driver_desc[] = "DirectDraw HAL",
347         driver_name[] = "display";
348
349         Callback(NULL, driver_desc, driver_name, Context);
350     }
351     __EXCEPT_PAGE_FAULT
352     {
353         return DDERR_INVALIDPARAMS;
354     }
355     __ENDTRY
356
357     TRACE(" End of enumeration\n");
358     return DD_OK;
359 }
360
361 /***********************************************************************
362  * DirectDrawEnumerateExA (DDRAW.@)
363  *
364  * Enumerates DirectDraw7 drivers, ascii version. See
365  * the comments above DirectDrawEnumerateA for more details.
366  *
367  * The Flag member is not supported right now.
368  *
369  ***********************************************************************/
370 HRESULT WINAPI
371 DirectDrawEnumerateExA(LPDDENUMCALLBACKEXA Callback,
372                        LPVOID Context,
373                        DWORD Flags)
374 {
375     TRACE("(%p, %p, 0x%08x)\n", Callback, Context, Flags);
376
377     if (Flags & ~(DDENUM_ATTACHEDSECONDARYDEVICES |
378                   DDENUM_DETACHEDSECONDARYDEVICES |
379                   DDENUM_NONDISPLAYDEVICES))
380         return DDERR_INVALIDPARAMS;
381
382     if (Flags)
383         FIXME("flags 0x%08x not handled\n", Flags);
384
385     TRACE("Enumerating default DirectDraw HAL interface\n");
386
387     /* We only have one driver by now */
388     __TRY
389     {
390         static CHAR driver_desc[] = "DirectDraw HAL",
391         driver_name[] = "display";
392
393         /* QuickTime expects the description "DirectDraw HAL" */
394         Callback(NULL, driver_desc, driver_name, Context, 0);
395     }
396     __EXCEPT_PAGE_FAULT
397     {
398         return DDERR_INVALIDPARAMS;
399     }
400     __ENDTRY;
401
402     TRACE("End of enumeration\n");
403     return DD_OK;
404 }
405
406 /***********************************************************************
407  * DirectDrawEnumerateW (DDRAW.@)
408  *
409  * Enumerates legacy drivers, unicode version.
410  * This function is not implemented on Windows.
411  *
412  ***********************************************************************/
413 HRESULT WINAPI
414 DirectDrawEnumerateW(LPDDENUMCALLBACKW Callback,
415                      LPVOID Context)
416 {
417     TRACE("(%p, %p)\n", Callback, Context);
418
419     if (!Callback)
420         return DDERR_INVALIDPARAMS;
421     else
422         return DDERR_UNSUPPORTED;
423 }
424
425 /***********************************************************************
426  * DirectDrawEnumerateExW (DDRAW.@)
427  *
428  * Enumerates DirectDraw7 drivers, unicode version.
429  * This function is not implemented on Windows.
430  *
431  ***********************************************************************/
432 HRESULT WINAPI
433 DirectDrawEnumerateExW(LPDDENUMCALLBACKEXW Callback,
434                        LPVOID Context,
435                        DWORD Flags)
436 {
437     TRACE("(%p, %p, 0x%x)\n", Callback, Context, Flags);
438
439     return DDERR_UNSUPPORTED;
440 }
441
442 /***********************************************************************
443  * Classfactory implementation.
444  ***********************************************************************/
445
446 /***********************************************************************
447  * CF_CreateDirectDraw
448  *
449  * DDraw creation function for the class factory
450  *
451  * Params:
452  *  UnkOuter: Set to NULL
453  *  iid: ID of the wanted interface
454  *  obj: Address to pass the interface pointer back
455  *
456  * Returns
457  *  DD_OK / DDERR*, see DDRAW_Create
458  *
459  ***********************************************************************/
460 static HRESULT
461 CF_CreateDirectDraw(IUnknown* UnkOuter, REFIID iid,
462                     void **obj)
463 {
464     HRESULT hr;
465
466     TRACE("(%p,%s,%p)\n", UnkOuter, debugstr_guid(iid), obj);
467
468     EnterCriticalSection(&ddraw_cs);
469     hr = DDRAW_Create(NULL, obj, UnkOuter, iid);
470     LeaveCriticalSection(&ddraw_cs);
471     return hr;
472 }
473
474 /***********************************************************************
475  * CF_CreateDirectDraw
476  *
477  * Clipper creation function for the class factory
478  *
479  * Params:
480  *  UnkOuter: Set to NULL
481  *  iid: ID of the wanted interface
482  *  obj: Address to pass the interface pointer back
483  *
484  * Returns
485  *  DD_OK / DDERR*, see DDRAW_Create
486  *
487  ***********************************************************************/
488 static HRESULT
489 CF_CreateDirectDrawClipper(IUnknown* UnkOuter, REFIID riid,
490                               void **obj)
491 {
492     HRESULT hr;
493     IDirectDrawClipper *Clip;
494
495     EnterCriticalSection(&ddraw_cs);
496     hr = DirectDrawCreateClipper(0, &Clip, UnkOuter);
497     if (hr != DD_OK)
498     {
499         LeaveCriticalSection(&ddraw_cs);
500         return hr;
501     }
502
503     hr = IDirectDrawClipper_QueryInterface(Clip, riid, obj);
504     IDirectDrawClipper_Release(Clip);
505
506     LeaveCriticalSection(&ddraw_cs);
507     return hr;
508 }
509
510 static const struct object_creation_info object_creation[] =
511 {
512     { &CLSID_DirectDraw,        CF_CreateDirectDraw },
513     { &CLSID_DirectDraw7,       CF_CreateDirectDraw },
514     { &CLSID_DirectDrawClipper, CF_CreateDirectDrawClipper }
515 };
516
517 /*******************************************************************************
518  * IDirectDrawClassFactory::QueryInterface
519  *
520  * QueryInterface for the class factory
521  *
522  * PARAMS
523  *    riid   Reference to identifier of queried interface
524  *    ppv    Address to return the interface pointer at
525  *
526  * RETURNS
527  *    Success: S_OK
528  *    Failure: E_NOINTERFACE
529  *
530  *******************************************************************************/
531 static HRESULT WINAPI
532 IDirectDrawClassFactoryImpl_QueryInterface(IClassFactory *iface,
533                     REFIID riid,
534                     void **obj)
535 {
536     IClassFactoryImpl *This = (IClassFactoryImpl *)iface;
537
538     TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(riid), obj);
539
540     if (IsEqualGUID(riid, &IID_IUnknown)
541         || IsEqualGUID(riid, &IID_IClassFactory))
542     {
543         IClassFactory_AddRef(iface);
544         *obj = This;
545         return S_OK;
546     }
547
548     WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),obj);
549     return E_NOINTERFACE;
550 }
551
552 /*******************************************************************************
553  * IDirectDrawClassFactory::AddRef
554  *
555  * AddRef for the class factory
556  *
557  * RETURNS
558  *  The new refcount
559  *
560  *******************************************************************************/
561 static ULONG WINAPI
562 IDirectDrawClassFactoryImpl_AddRef(IClassFactory *iface)
563 {
564     IClassFactoryImpl *This = (IClassFactoryImpl *)iface;
565     ULONG ref = InterlockedIncrement(&This->ref);
566
567     TRACE("(%p)->() incrementing from %d.\n", This, ref - 1);
568
569     return ref;
570 }
571
572 /*******************************************************************************
573  * IDirectDrawClassFactory::Release
574  *
575  * Release for the class factory. If the refcount falls to 0, the object
576  * is destroyed
577  *
578  * RETURNS
579  *  The new refcount
580  *
581  *******************************************************************************/
582 static ULONG WINAPI
583 IDirectDrawClassFactoryImpl_Release(IClassFactory *iface)
584 {
585     IClassFactoryImpl *This = (IClassFactoryImpl *)iface;
586     ULONG ref = InterlockedDecrement(&This->ref);
587     TRACE("(%p)->() decrementing from %d.\n", This, ref+1);
588
589     if (ref == 0)
590         HeapFree(GetProcessHeap(), 0, This);
591
592     return ref;
593 }
594
595
596 /*******************************************************************************
597  * IDirectDrawClassFactory::CreateInstance
598  *
599  * What is this? Seems to create DirectDraw objects...
600  *
601  * Params
602  *  The usual things???
603  *
604  * RETURNS
605  *  ???
606  *
607  *******************************************************************************/
608 static HRESULT WINAPI
609 IDirectDrawClassFactoryImpl_CreateInstance(IClassFactory *iface,
610                                            IUnknown *UnkOuter,
611                                            REFIID riid,
612                                            void **obj)
613 {
614     IClassFactoryImpl *This = (IClassFactoryImpl *)iface;
615
616     TRACE("(%p)->(%p,%s,%p)\n",This,UnkOuter,debugstr_guid(riid),obj);
617
618     return This->pfnCreateInstance(UnkOuter, riid, obj);
619 }
620
621 /*******************************************************************************
622  * IDirectDrawClassFactory::LockServer
623  *
624  * What is this?
625  *
626  * Params
627  *  ???
628  *
629  * RETURNS
630  *  S_OK, because it's a stub
631  *
632  *******************************************************************************/
633 static HRESULT WINAPI
634 IDirectDrawClassFactoryImpl_LockServer(IClassFactory *iface,BOOL dolock)
635 {
636     IClassFactoryImpl *This = (IClassFactoryImpl *)iface;
637     FIXME("(%p)->(%d),stub!\n",This,dolock);
638     return S_OK;
639 }
640
641 /*******************************************************************************
642  * The class factory VTable
643  *******************************************************************************/
644 static const IClassFactoryVtbl IClassFactory_Vtbl =
645 {
646     IDirectDrawClassFactoryImpl_QueryInterface,
647     IDirectDrawClassFactoryImpl_AddRef,
648     IDirectDrawClassFactoryImpl_Release,
649     IDirectDrawClassFactoryImpl_CreateInstance,
650     IDirectDrawClassFactoryImpl_LockServer
651 };
652
653 /*******************************************************************************
654  * DllGetClassObject [DDRAW.@]
655  * Retrieves class object from a DLL object
656  *
657  * NOTES
658  *    Docs say returns STDAPI
659  *
660  * PARAMS
661  *    rclsid [I] CLSID for the class object
662  *    riid   [I] Reference to identifier of interface for class object
663  *    ppv    [O] Address of variable to receive interface pointer for riid
664  *
665  * RETURNS
666  *    Success: S_OK
667  *    Failure: CLASS_E_CLASSNOTAVAILABLE, E_OUTOFMEMORY, E_INVALIDARG,
668  *             E_UNEXPECTED
669  */
670 HRESULT WINAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID *ppv)
671 {
672     unsigned int i;
673     IClassFactoryImpl *factory;
674
675     TRACE("(%s,%s,%p)\n", debugstr_guid(rclsid), debugstr_guid(riid), ppv);
676
677     if ( !IsEqualGUID( &IID_IClassFactory, riid )
678          && ! IsEqualGUID( &IID_IUnknown, riid) )
679         return E_NOINTERFACE;
680
681     for (i=0; i < sizeof(object_creation)/sizeof(object_creation[0]); i++)
682     {
683         if (IsEqualGUID(object_creation[i].clsid, rclsid))
684             break;
685     }
686
687     if (i == sizeof(object_creation)/sizeof(object_creation[0]))
688     {
689         FIXME("%s: no class found.\n", debugstr_guid(rclsid));
690         return CLASS_E_CLASSNOTAVAILABLE;
691     }
692
693     factory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*factory));
694     if (factory == NULL) return E_OUTOFMEMORY;
695
696     factory->lpVtbl = &IClassFactory_Vtbl;
697     factory->ref = 1;
698
699     factory->pfnCreateInstance = object_creation[i].pfnCreateInstance;
700
701     *ppv = factory;
702     return S_OK;
703 }
704
705
706 /*******************************************************************************
707  * DllCanUnloadNow [DDRAW.@]  Determines whether the DLL is in use.
708  *
709  * RETURNS
710  *    Success: S_OK
711  *    Failure: S_FALSE
712  */
713 HRESULT WINAPI DllCanUnloadNow(void)
714 {
715     return S_FALSE;
716 }
717
718 /*******************************************************************************
719  * DestroyCallback
720  *
721  * Callback function for the EnumSurfaces call in DllMain.
722  * Dumps some surface info and releases the surface
723  *
724  * Params:
725  *  surf: The enumerated surface
726  *  desc: it's description
727  *  context: Pointer to the ddraw impl
728  *
729  * Returns:
730  *  DDENUMRET_OK;
731  *******************************************************************************/
732 static HRESULT WINAPI
733 DestroyCallback(IDirectDrawSurface7 *surf,
734                 DDSURFACEDESC2 *desc,
735                 void *context)
736 {
737     IDirectDrawSurfaceImpl *Impl = (IDirectDrawSurfaceImpl *)surf;
738     ULONG ref;
739
740     ref = IDirectDrawSurface7_Release(surf);  /* For the EnumSurfaces */
741     WARN("Surface %p has an reference count of %d\n", Impl, ref);
742
743     /* Skip surfaces which are attached somewhere or which are
744      * part of a complex compound. They will get released when destroying
745      * the root
746      */
747     if( (!Impl->is_complex_root) || (Impl->first_attached != Impl) )
748         return DDENUMRET_OK;
749
750     /* Destroy the surface */
751     while(ref) ref = IDirectDrawSurface7_Release(surf);
752
753     return DDENUMRET_OK;
754 }
755
756 /***********************************************************************
757  * get_config_key
758  *
759  * Reads a config key from the registry. Taken from WineD3D
760  *
761  ***********************************************************************/
762 static inline DWORD get_config_key(HKEY defkey, HKEY appkey, const char* name, char* buffer, DWORD size)
763 {
764     if (0 != appkey && !RegQueryValueExA( appkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0;
765     if (0 != defkey && !RegQueryValueExA( defkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0;
766     return ERROR_FILE_NOT_FOUND;
767 }
768
769 /***********************************************************************
770  * DllMain (DDRAW.0)
771  *
772  * Could be used to register DirectDraw drivers, if we have more than
773  * one. Also used to destroy any objects left at unload if the
774  * app didn't release them properly(Gothic 2, Diablo 2, Moto racer, ...)
775  *
776  ***********************************************************************/
777 BOOL WINAPI
778 DllMain(HINSTANCE hInstDLL,
779         DWORD Reason,
780         LPVOID lpv)
781 {
782     TRACE("(%p,%x,%p)\n", hInstDLL, Reason, lpv);
783     if (Reason == DLL_PROCESS_ATTACH)
784     {
785         char buffer[MAX_PATH+10];
786         DWORD size = sizeof(buffer);
787         HKEY hkey = 0;
788         HKEY appkey = 0;
789         WNDCLASSA wc;
790         DWORD len;
791
792         /* Register the window class. This is used to create a hidden window
793          * for D3D rendering, if the application didn't pass one. It can also
794          * be used for creating a device window from SetCooperativeLevel(). */
795         wc.style = CS_HREDRAW | CS_VREDRAW;
796         wc.lpfnWndProc = DefWindowProcA;
797         wc.cbClsExtra = 0;
798         wc.cbWndExtra = 0;
799         wc.hInstance = hInstDLL;
800         wc.hIcon = 0;
801         wc.hCursor = 0;
802         wc.hbrBackground = GetStockObject(BLACK_BRUSH);
803         wc.lpszMenuName = NULL;
804         wc.lpszClassName = DDRAW_WINDOW_CLASS_NAME;
805         if (!RegisterClassA(&wc))
806         {
807             ERR("Failed to register ddraw window class, last error %#x.\n", GetLastError());
808             return FALSE;
809         }
810
811        /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
812        if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0;
813
814        len = GetModuleFileNameA( 0, buffer, MAX_PATH );
815        if (len && len < MAX_PATH)
816        {
817             HKEY tmpkey;
818             /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
819             if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey ))
820             {
821                 char *p, *appname = buffer;
822                 if ((p = strrchr( appname, '/' ))) appname = p + 1;
823                 if ((p = strrchr( appname, '\\' ))) appname = p + 1;
824                 strcat( appname, "\\Direct3D" );
825                 TRACE("appname = [%s]\n", appname);
826                 if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0;
827                 RegCloseKey( tmpkey );
828             }
829        }
830
831        if ( 0 != hkey || 0 != appkey )
832        {
833             if ( !get_config_key( hkey, appkey, "DirectDrawRenderer", buffer, size) )
834             {
835                 if (!strcmp(buffer,"gdi"))
836                 {
837                     TRACE("Defaulting to GDI surfaces\n");
838                     DefaultSurfaceType = SURFACE_GDI;
839                 }
840                 else if (!strcmp(buffer,"opengl"))
841                 {
842                     TRACE("Defaulting to opengl surfaces\n");
843                     DefaultSurfaceType = SURFACE_OPENGL;
844                 }
845                 else
846                 {
847                     ERR("Unknown default surface type. Supported are:\n gdi, opengl\n");
848                 }
849             }
850         }
851
852         /* On Windows one can force the refresh rate that DirectDraw uses by
853          * setting an override value in dxdiag.  This is documented in KB315614
854          * (main article), KB230002, and KB217348.  By comparing registry dumps
855          * before and after setting the override, we see that the override value
856          * is stored in HKLM\Software\Microsoft\DirectDraw\ForceRefreshRate as a
857          * DWORD that represents the refresh rate to force.  We use this
858          * registry entry to modify the behavior of SetDisplayMode so that Wine
859          * users can override the refresh rate in a Windows-compatible way.
860          *
861          * dxdiag will not accept a refresh rate lower than 40 or higher than
862          * 120 so this value should be within that range.  It is, of course,
863          * possible for a user to set the registry entry value directly so that
864          * assumption might not hold.
865          *
866          * There is no current mechanism for setting this value through the Wine
867          * GUI.  It would be most appropriate to set this value through a dxdiag
868          * clone, but it may be sufficient to use winecfg.
869          *
870          * TODO: Create a mechanism for setting this value through the Wine GUI.
871          */
872         if ( !RegOpenKeyA( HKEY_LOCAL_MACHINE, "Software\\Microsoft\\DirectDraw", &hkey ) )
873         {
874             DWORD type, data;
875             size = sizeof(data);
876             if (!RegQueryValueExA( hkey, "ForceRefreshRate", NULL, &type, (LPBYTE)&data, &size ) && type == REG_DWORD)
877             {
878                 TRACE("ForceRefreshRate set; overriding refresh rate to %d Hz\n", data);
879                 force_refresh_rate = data;
880             }
881             RegCloseKey( hkey );
882         }
883
884         DisableThreadLibraryCalls(hInstDLL);
885     }
886     else if (Reason == DLL_PROCESS_DETACH)
887     {
888         if(!list_empty(&global_ddraw_list))
889         {
890             struct list *entry, *entry2;
891             WARN("There are still existing DirectDraw interfaces. Wine bug or buggy application?\n");
892
893             /* We remove elements from this loop */
894             LIST_FOR_EACH_SAFE(entry, entry2, &global_ddraw_list)
895             {
896                 HRESULT hr;
897                 DDSURFACEDESC2 desc;
898                 int i;
899                 IDirectDrawImpl *ddraw = LIST_ENTRY(entry, IDirectDrawImpl, ddraw_list_entry);
900
901                 WARN("DDraw %p has a refcount of %d\n", ddraw, ddraw->ref7 + ddraw->ref4 + ddraw->ref3 + ddraw->ref2 + ddraw->ref1);
902
903                 /* Add references to each interface to avoid freeing them unexpectedly */
904                 IDirectDraw_AddRef((IDirectDraw *)&ddraw->IDirectDraw_vtbl);
905                 IDirectDraw2_AddRef((IDirectDraw2 *)&ddraw->IDirectDraw2_vtbl);
906                 IDirectDraw3_AddRef((IDirectDraw3 *)&ddraw->IDirectDraw3_vtbl);
907                 IDirectDraw4_AddRef((IDirectDraw4 *)&ddraw->IDirectDraw4_vtbl);
908                 IDirectDraw7_AddRef((IDirectDraw7 *)ddraw);
909
910                 /* Does a D3D device exist? Destroy it
911                     * TODO: Destroy all Vertex buffers, Lights, Materials
912                     * and execute buffers too
913                     */
914                 if(ddraw->d3ddevice)
915                 {
916                     WARN("DDraw %p has d3ddevice %p attached\n", ddraw, ddraw->d3ddevice);
917                     while(IDirect3DDevice7_Release((IDirect3DDevice7 *)ddraw->d3ddevice));
918                 }
919
920                 /* Try to release the objects
921                     * Do an EnumSurfaces to find any hanging surfaces
922                     */
923                 memset(&desc, 0, sizeof(desc));
924                 desc.dwSize = sizeof(desc);
925                 for(i = 0; i <= 1; i++)
926                 {
927                     hr = IDirectDraw7_EnumSurfaces((IDirectDraw7 *)ddraw,
928                             DDENUMSURFACES_ALL, &desc, ddraw, DestroyCallback);
929                     if(hr != D3D_OK)
930                         ERR("(%p) EnumSurfaces failed, prepare for trouble\n", ddraw);
931                 }
932
933                 /* Check the surface count */
934                 if(ddraw->surfaces > 0)
935                     ERR("DDraw %p still has %d surfaces attached\n", ddraw, ddraw->surfaces);
936
937                 /* Release all hanging references to destroy the objects. This
938                     * restores the screen mode too
939                     */
940                 while(IDirectDraw_Release((IDirectDraw *)&ddraw->IDirectDraw_vtbl));
941                 while(IDirectDraw2_Release((IDirectDraw2 *)&ddraw->IDirectDraw2_vtbl));
942                 while(IDirectDraw3_Release((IDirectDraw3 *)&ddraw->IDirectDraw3_vtbl));
943                 while(IDirectDraw4_Release((IDirectDraw4 *)&ddraw->IDirectDraw4_vtbl));
944                 while(IDirectDraw7_Release((IDirectDraw7 *)ddraw));
945             }
946         }
947
948         /* Unregister the window class. */
949         UnregisterClassA(DDRAW_WINDOW_CLASS_NAME, hInstDLL);
950     }
951
952     return TRUE;
953 }