wined3d: Const correctness fixes for arb_program_shader.c.
[wine] / dlls / wined3d / ati_fragment_shader.c
1 /*
2  * Fixed function pipeline replacement using GL_ATI_fragment_shader
3  *
4  * Copyright 2008 Stefan Dösinger(for CodeWeavers)
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19  */
20
21 #include "config.h"
22
23 #include <math.h>
24 #include <stdio.h>
25
26 #include "wined3d_private.h"
27
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
29
30 /* Some private defines, Constant associations, etc.
31  * Env bump matrix and per stage constant should be independent,
32  * a stage that bump maps can't read the per state constant
33  */
34 #define ATI_FFP_CONST_BUMPMAT(i) (GL_CON_0_ATI + i)
35 #define ATI_FFP_CONST_CONSTANT0 GL_CON_0_ATI
36 #define ATI_FFP_CONST_CONSTANT1 GL_CON_1_ATI
37 #define ATI_FFP_CONST_CONSTANT2 GL_CON_2_ATI
38 #define ATI_FFP_CONST_CONSTANT3 GL_CON_3_ATI
39 #define ATI_FFP_CONST_CONSTANT4 GL_CON_4_ATI
40 #define ATI_FFP_CONST_CONSTANT5 GL_CON_5_ATI
41 #define ATI_FFP_CONST_TFACTOR   GL_CON_6_ATI
42
43 /* GL_ATI_fragment_shader specific fixed function pipeline description. "Inherits" from the common one */
44 struct atifs_ffp_desc
45 {
46     struct ffp_frag_desc parent;
47     GLuint shader;
48     unsigned int num_textures_used;
49 };
50
51 struct atifs_private_data
52 {
53     struct hash_table_t *fragment_shaders; /* A hashtable to track fragment pipeline replacement shaders */
54
55 };
56
57 static const char *debug_dstmod(GLuint mod) {
58     switch(mod) {
59         case GL_NONE:               return "GL_NONE";
60         case GL_2X_BIT_ATI:         return "GL_2X_BIT_ATI";
61         case GL_4X_BIT_ATI:         return "GL_4X_BIT_ATI";
62         case GL_8X_BIT_ATI:         return "GL_8X_BIT_ATI";
63         case GL_HALF_BIT_ATI:       return "GL_HALF_BIT_ATI";
64         case GL_QUARTER_BIT_ATI:    return "GL_QUARTER_BIT_ATI";
65         case GL_EIGHTH_BIT_ATI:     return "GL_EIGHTH_BIT_ATI";
66         case GL_SATURATE_BIT_ATI:   return "GL_SATURATE_BIT_ATI";
67         default:                    return "Unexpected modifier\n";
68     }
69 }
70
71 static const char *debug_argmod(GLuint mod) {
72     switch(mod) {
73         case GL_NONE:
74             return "GL_NONE";
75
76         case GL_2X_BIT_ATI:
77             return "GL_2X_BIT_ATI";
78         case GL_COMP_BIT_ATI:
79             return "GL_COMP_BIT_ATI";
80         case GL_NEGATE_BIT_ATI:
81             return "GL_NEGATE_BIT_ATI";
82         case GL_BIAS_BIT_ATI:
83             return "GL_BIAS_BIT_ATI";
84
85         case GL_2X_BIT_ATI | GL_COMP_BIT_ATI:
86             return "GL_2X_BIT_ATI | GL_COMP_BIT_ATI";
87         case GL_2X_BIT_ATI | GL_NEGATE_BIT_ATI:
88             return "GL_2X_BIT_ATI | GL_NEGATE_BIT_ATI";
89         case GL_2X_BIT_ATI | GL_BIAS_BIT_ATI:
90             return "GL_2X_BIT_ATI | GL_BIAS_BIT_ATI";
91         case GL_COMP_BIT_ATI | GL_NEGATE_BIT_ATI:
92             return "GL_COMP_BIT_ATI | GL_NEGATE_BIT_ATI";
93         case GL_COMP_BIT_ATI | GL_BIAS_BIT_ATI:
94             return "GL_COMP_BIT_ATI | GL_BIAS_BIT_ATI";
95         case GL_NEGATE_BIT_ATI | GL_BIAS_BIT_ATI:
96             return "GL_NEGATE_BIT_ATI | GL_BIAS_BIT_ATI";
97
98         case GL_COMP_BIT_ATI | GL_NEGATE_BIT_ATI | GL_BIAS_BIT_ATI:
99             return "GL_COMP_BIT_ATI | GL_NEGATE_BIT_ATI | GL_BIAS_BIT_ATI";
100         case GL_2X_BIT_ATI | GL_NEGATE_BIT_ATI | GL_BIAS_BIT_ATI:
101             return "GL_2X_BIT_ATI | GL_NEGATE_BIT_ATI | GL_BIAS_BIT_ATI";
102         case GL_2X_BIT_ATI | GL_COMP_BIT_ATI | GL_BIAS_BIT_ATI:
103             return "GL_2X_BIT_ATI | GL_COMP_BIT_ATI | GL_BIAS_BIT_ATI";
104         case GL_2X_BIT_ATI | GL_COMP_BIT_ATI | GL_NEGATE_BIT_ATI:
105             return "GL_2X_BIT_ATI | GL_COMP_BIT_ATI | GL_NEGATE_BIT_ATI";
106
107         case GL_2X_BIT_ATI | GL_COMP_BIT_ATI | GL_NEGATE_BIT_ATI | GL_BIAS_BIT_ATI:
108             return "GL_2X_BIT_ATI | GL_COMP_BIT_ATI | GL_NEGATE_BIT_ATI | GL_BIAS_BIT_ATI";
109
110         default:
111             return "Unexpected argmod combination\n";
112     }
113 }
114 static const char *debug_register(GLuint reg) {
115     switch(reg) {
116         case GL_REG_0_ATI:                  return "GL_REG_0_ATI";
117         case GL_REG_1_ATI:                  return "GL_REG_1_ATI";
118         case GL_REG_2_ATI:                  return "GL_REG_2_ATI";
119         case GL_REG_3_ATI:                  return "GL_REG_3_ATI";
120         case GL_REG_4_ATI:                  return "GL_REG_4_ATI";
121         case GL_REG_5_ATI:                  return "GL_REG_5_ATI";
122
123         case GL_CON_0_ATI:                  return "GL_CON_0_ATI";
124         case GL_CON_1_ATI:                  return "GL_CON_1_ATI";
125         case GL_CON_2_ATI:                  return "GL_CON_2_ATI";
126         case GL_CON_3_ATI:                  return "GL_CON_3_ATI";
127         case GL_CON_4_ATI:                  return "GL_CON_4_ATI";
128         case GL_CON_5_ATI:                  return "GL_CON_5_ATI";
129         case GL_CON_6_ATI:                  return "GL_CON_6_ATI";
130         case GL_CON_7_ATI:                  return "GL_CON_7_ATI";
131
132         case GL_ZERO:                       return "GL_ZERO";
133         case GL_ONE:                        return "GL_ONE";
134         case GL_PRIMARY_COLOR:              return "GL_PRIMARY_COLOR";
135         case GL_SECONDARY_INTERPOLATOR_ATI: return "GL_SECONDARY_INTERPOLATOR_ATI";
136
137         default:                            return "Unknown register\n";
138     }
139 }
140
141 static const char *debug_swizzle(GLuint swizzle) {
142     switch(swizzle) {
143         case GL_SWIZZLE_STR_ATI:        return "GL_SWIZZLE_STR_ATI";
144         case GL_SWIZZLE_STQ_ATI:        return "GL_SWIZZLE_STQ_ATI";
145         case GL_SWIZZLE_STR_DR_ATI:     return "GL_SWIZZLE_STR_DR_ATI";
146         case GL_SWIZZLE_STQ_DQ_ATI:     return "GL_SWIZZLE_STQ_DQ_ATI";
147         default:                        return "unknown swizzle";
148     }
149 }
150
151 static const char *debug_rep(GLuint rep) {
152     switch(rep) {
153         case GL_NONE:                   return "GL_NONE";
154         case GL_RED:                    return "GL_RED";
155         case GL_GREEN:                  return "GL_GREEN";
156         case GL_BLUE:                   return "GL_BLUE";
157         default:                        return "unknown argrep";
158     }
159 }
160
161 #define GLINFO_LOCATION (*gl_info)
162 static GLuint register_for_arg(DWORD arg, WineD3D_GL_Info *gl_info, unsigned int stage, GLuint *mod, GLuint *rep, GLuint tmparg) {
163     GLenum ret;
164
165     if(mod) *mod = GL_NONE;
166     if(arg == ARG_UNUSED)
167     {
168         if (rep) *rep = GL_NONE;
169         return -1; /* This is the marker for unused registers */
170     }
171
172     switch(arg & WINED3DTA_SELECTMASK) {
173         case WINED3DTA_DIFFUSE:
174             ret = GL_PRIMARY_COLOR;
175             break;
176
177         case WINED3DTA_CURRENT:
178             /* Note that using GL_REG_0_ATI for the passed on register is safe because
179              * texture0 is read at stage0, so in the worst case it is read in the
180              * instruction writing to reg0. Afterwards texture0 is not used any longer.
181              * If we're reading from current
182              */
183             if(stage == 0) {
184                 ret = GL_PRIMARY_COLOR;
185             } else {
186                 ret = GL_REG_0_ATI;
187             }
188             break;
189
190         case WINED3DTA_TEXTURE:
191             ret = GL_REG_0_ATI + stage;
192             break;
193
194         case WINED3DTA_TFACTOR:
195             ret = ATI_FFP_CONST_TFACTOR;
196             break;
197
198         case WINED3DTA_SPECULAR:
199             ret = GL_SECONDARY_INTERPOLATOR_ATI;
200             break;
201
202         case WINED3DTA_TEMP:
203             ret = tmparg;
204             break;
205
206         case WINED3DTA_CONSTANT:
207             FIXME("Unhandled source argument WINED3DTA_TEMP\n");
208             ret = GL_CON_0_ATI;
209             break;
210
211         default:
212             FIXME("Unknown source argument %d\n", arg);
213             ret = GL_ZERO;
214     }
215
216     if(arg & WINED3DTA_COMPLEMENT) {
217         if(mod) *mod |= GL_COMP_BIT_ATI;
218     }
219     if(arg & WINED3DTA_ALPHAREPLICATE) {
220         if(rep) *rep = GL_ALPHA;
221     } else {
222         if(rep) *rep = GL_NONE;
223     }
224     return ret;
225 }
226
227 static GLuint find_tmpreg(struct texture_stage_op op[MAX_TEXTURES]) {
228     int lowest_read = -1;
229     int lowest_write = -1;
230     int i;
231     BOOL tex_used[MAX_TEXTURES];
232
233     memset(tex_used, 0, sizeof(tex_used));
234     for(i = 0; i < MAX_TEXTURES; i++) {
235         if(op[i].cop == WINED3DTOP_DISABLE) {
236             break;
237         }
238
239         if(lowest_read == -1 &&
240           (op[i].carg1 == WINED3DTA_TEMP || op[i].carg2 == WINED3DTA_TEMP || op[i].carg0 == WINED3DTA_TEMP ||
241            op[i].aarg1 == WINED3DTA_TEMP || op[i].aarg2 == WINED3DTA_TEMP || op[i].aarg0 == WINED3DTA_TEMP)) {
242             lowest_read = i;
243         }
244
245         if(lowest_write == -1 && op[i].dst == tempreg) {
246             lowest_write = i;
247         }
248
249         if(op[i].carg1 == WINED3DTA_TEXTURE || op[i].carg2 == WINED3DTA_TEXTURE || op[i].carg0 == WINED3DTA_TEXTURE ||
250            op[i].aarg1 == WINED3DTA_TEXTURE || op[i].aarg2 == WINED3DTA_TEXTURE || op[i].aarg0 == WINED3DTA_TEXTURE) {
251             tex_used[i] = TRUE;
252         }
253     }
254
255     /* Temp reg not read? We don't need it, return GL_NONE */
256     if(lowest_read == -1) return GL_NONE;
257
258     if(lowest_write >= lowest_read) {
259         FIXME("Temp register read before being written\n");
260     }
261
262     if(lowest_write == -1) {
263         /* This needs a test. Maybe we are supposed to return 0.0/0.0/0.0/0.0, or fail drawprim, or whatever */
264         FIXME("Temp register read without being written\n");
265         return GL_REG_1_ATI;
266     } else if(lowest_write >= 1) {
267         /* If we're writing to the temp reg at earliest in stage 1, we can use register 1 for the temp result.
268          * there may be texture data stored in reg 1, but we do not need it any longer since stage 1 already
269          * read it
270          */
271         return GL_REG_1_ATI;
272     } else {
273         /* Search for a free texture register. We have 6 registers available. GL_REG_0_ATI is already used
274          * for the regular result
275          */
276         for(i = 1; i < 6; i++) {
277             if(!tex_used[i]) {
278                 return GL_REG_0_ATI + i;
279             }
280         }
281         /* What to do here? Report it in ValidateDevice? */
282         FIXME("Could not find a register for the temporary register\n");
283         return 0;
284     }
285 }
286
287 static GLuint gen_ati_shader(struct texture_stage_op op[MAX_TEXTURES], WineD3D_GL_Info *gl_info) {
288     GLuint ret = GL_EXTCALL(glGenFragmentShadersATI(1));
289     unsigned int stage;
290     GLuint arg0, arg1, arg2, extrarg;
291     GLuint dstmod, argmod0, argmod1, argmod2, argmodextra;
292     GLuint rep0, rep1, rep2;
293     GLuint swizzle;
294     GLuint tmparg = find_tmpreg(op);
295     GLuint dstreg;
296
297     if(!ret) {
298         ERR("Failed to generate a GL_ATI_fragment_shader shader id\n");
299         return 0;
300     }
301     GL_EXTCALL(glBindFragmentShaderATI(ret));
302     checkGLcall("GL_EXTCALL(glBindFragmentShaderATI(ret))");
303
304     TRACE("glBeginFragmentShaderATI()\n");
305     GL_EXTCALL(glBeginFragmentShaderATI());
306     checkGLcall("GL_EXTCALL(glBeginFragmentShaderATI())");
307
308     /* Pass 1: Generate sampling instructions for perturbation maps */
309       for(stage = 0; stage < GL_LIMITS(textures); stage++) {
310         if(op[stage].cop == WINED3DTOP_DISABLE) break;
311         if(op[stage].cop != WINED3DTOP_BUMPENVMAP &&
312            op[stage].cop != WINED3DTOP_BUMPENVMAPLUMINANCE) continue;
313
314         TRACE("glSampleMapATI(GL_REG_%d_ATI, GL_TEXTURE_%d_ARB, GL_SWIZZLE_STR_ATI)\n",
315               stage, stage);
316         GL_EXTCALL(glSampleMapATI(GL_REG_0_ATI + stage,
317                    GL_TEXTURE0_ARB + stage,
318                    GL_SWIZZLE_STR_ATI));
319         if(op[stage + 1].projected == proj_none) {
320             swizzle = GL_SWIZZLE_STR_ATI;
321         } else if(op[stage + 1].projected == proj_count4) {
322             swizzle = GL_SWIZZLE_STQ_DQ_ATI;
323         } else {
324             swizzle = GL_SWIZZLE_STR_DR_ATI;
325         }
326         TRACE("glPassTexCoordATI(GL_REG_%d_ATI, GL_TEXTURE_%d_ARB, %s)\n",
327               stage + 1, stage + 1, debug_swizzle(swizzle));
328         GL_EXTCALL(glPassTexCoordATI(GL_REG_0_ATI + stage + 1,
329                    GL_TEXTURE0_ARB + stage + 1,
330                    swizzle));
331
332         /* We need GL_REG_5_ATI as a temporary register to swizzle the bump matrix. So we run into
333          * issues if we're bump mapping on stage 4 or 5
334          */
335         if(stage >= 4) {
336             FIXME("Bump mapping in stage %d\n", stage);
337         }
338     }
339
340     /* Pass 2: Generate perturbation calculations */
341     for(stage = 0; stage < GL_LIMITS(textures); stage++) {
342         if(op[stage].cop == WINED3DTOP_DISABLE) break;
343         if(op[stage].cop != WINED3DTOP_BUMPENVMAP &&
344            op[stage].cop != WINED3DTOP_BUMPENVMAPLUMINANCE) continue;
345
346         /* Nice thing, we get the color correction for free :-) */
347         if(op[stage].color_correction == WINED3DFMT_V8U8) {
348             argmodextra = GL_2X_BIT_ATI | GL_BIAS_BIT_ATI;
349         } else {
350             argmodextra = 0;
351         }
352
353         TRACE("glColorFragmentOp3ATI(GL_DOT2_ADD_ATI, GL_REG_%d_ATI, GL_RED_BIT_ATI, GL_NONE, GL_REG_%d_ATI, GL_NONE, %s, ATI_FFP_CONST_BUMPMAT(%d), GL_NONE, GL_NONE, GL_REG_%d_ATI, GL_RED, GL_NONE)\n",
354               stage + 1, stage, debug_argmod(argmodextra), stage, stage + 1);
355         GL_EXTCALL(glColorFragmentOp3ATI(GL_DOT2_ADD_ATI, GL_REG_0_ATI + stage + 1, GL_RED_BIT_ATI, GL_NONE,
356                                          GL_REG_0_ATI + stage, GL_NONE, argmodextra,
357                                          ATI_FFP_CONST_BUMPMAT(stage), GL_NONE, GL_2X_BIT_ATI | GL_BIAS_BIT_ATI,
358                                          GL_REG_0_ATI + stage + 1, GL_RED, GL_NONE));
359
360         /* FIXME: How can I make GL_DOT2_ADD_ATI read the factors from blue and alpha? It defaults to red and green,
361          * and it is fairly easy to make it read GL_BLUE or BL_ALPHA, but I can't get an R * B + G * A. So we're wasting
362          * one register and two instructions in this pass for a simple swizzling operation.
363          * For starters it might be good enough to merge the two movs into one, but even that isn't possible :-(
364          *
365          * NOTE: GL_BLUE | GL_ALPHA is not possible. It doesn't throw a compilation error, but an OR operation on the
366          * constants doesn't make sense, considering their values.
367          */
368         TRACE("glColorFragmentOp1ATI(GL_MOV_ATI, GL_REG_5_ATI, GL_RED_BIT_ATI, GL_NONE, ATI_FFP_CONST_BUMPMAT(%d), GL_BLUE, GL_NONE)\n", stage);
369         GL_EXTCALL(glColorFragmentOp1ATI(GL_MOV_ATI, GL_REG_5_ATI, GL_RED_BIT_ATI, GL_NONE,
370                                          ATI_FFP_CONST_BUMPMAT(stage), GL_BLUE, GL_NONE));
371         TRACE("glColorFragmentOp1ATI(GL_MOV_ATI, GL_REG_5_ATI, GL_GREEN_BIT_ATI, GL_NONE, ATI_FFP_CONST_BUMPMAT(%d), GL_ALPHA, GL_NONE)\n", stage);
372         GL_EXTCALL(glColorFragmentOp1ATI(GL_MOV_ATI, GL_REG_5_ATI, GL_GREEN_BIT_ATI, GL_NONE,
373                                         ATI_FFP_CONST_BUMPMAT(stage), GL_ALPHA, GL_NONE));
374         TRACE("glColorFragmentOp3ATI(GL_DOT2_ADD_ATI, GL_REG_%d_ATI, GL_GREEN_BIT_ATI, GL_NONE, GL_REG_%d_ATI, GL_NONE, %s, GL_REG_5_ATI, GL_NONE, GL_NONE, GL_REG_%d_ATI, GL_GREEN, GL_NONE)\n",
375               stage + 1, stage, debug_argmod(argmodextra), stage + 1);
376         GL_EXTCALL(glColorFragmentOp3ATI(GL_DOT2_ADD_ATI, GL_REG_0_ATI + stage + 1, GL_GREEN_BIT_ATI, GL_NONE,
377                                          GL_REG_0_ATI + stage, GL_NONE, argmodextra,
378                                          GL_REG_5_ATI, GL_NONE, GL_2X_BIT_ATI | GL_BIAS_BIT_ATI,
379                                          GL_REG_0_ATI + stage + 1, GL_GREEN, GL_NONE));
380     }
381
382     /* Pass 3: Generate sampling instructions for regular textures */
383     for(stage = 0; stage < GL_LIMITS(textures); stage++) {
384         if(op[stage].cop == WINED3DTOP_DISABLE) {
385             break;
386         }
387
388         if(op[stage].projected == proj_none) {
389             swizzle = GL_SWIZZLE_STR_ATI;
390         } else if(op[stage].projected == proj_count3) {
391             swizzle = GL_SWIZZLE_STR_DR_ATI;
392         } else {
393             swizzle = GL_SWIZZLE_STQ_DQ_ATI;
394         }
395
396         if((op[stage].carg0 & WINED3DTA_SELECTMASK) == WINED3DTA_TEXTURE ||
397            (op[stage].carg1 & WINED3DTA_SELECTMASK) == WINED3DTA_TEXTURE ||
398            (op[stage].carg2 & WINED3DTA_SELECTMASK) == WINED3DTA_TEXTURE ||
399            (op[stage].aarg0 & WINED3DTA_SELECTMASK) == WINED3DTA_TEXTURE ||
400            (op[stage].aarg1 & WINED3DTA_SELECTMASK) == WINED3DTA_TEXTURE ||
401            (op[stage].aarg2 & WINED3DTA_SELECTMASK) == WINED3DTA_TEXTURE ||
402             op[stage].cop == WINED3DTOP_BLENDTEXTUREALPHA) {
403
404             if(stage > 0 &&
405                (op[stage - 1].cop == WINED3DTOP_BUMPENVMAP ||
406                 op[stage - 1].cop == WINED3DTOP_BUMPENVMAPLUMINANCE)) {
407                 TRACE("glSampleMapATI(GL_REG_%d_ATI, GL_REG_%d_ATI, GL_SWIZZLE_STR_ATI)\n",
408                       stage, stage);
409                 GL_EXTCALL(glSampleMapATI(GL_REG_0_ATI + stage,
410                            GL_REG_0_ATI + stage,
411                            GL_SWIZZLE_STR_ATI));
412             } else {
413                 TRACE("glSampleMapATI(GL_REG_%d_ATI, GL_TEXTURE_%d_ARB, %s)\n",
414                     stage, stage, debug_swizzle(swizzle));
415                 GL_EXTCALL(glSampleMapATI(GL_REG_0_ATI + stage,
416                                         GL_TEXTURE0_ARB + stage,
417                                         swizzle));
418             }
419         }
420     }
421
422     /* Pass 4: Generate the arithmetic instructions */
423     for(stage = 0; stage < MAX_TEXTURES; stage++) {
424         if(op[stage].cop == WINED3DTOP_DISABLE) {
425             if(stage == 0) {
426                 /* Handle complete texture disabling gracefully */
427                 TRACE("glColorFragmentOp1ATI(GL_MOV_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE, GL_PRIMARY_COLOR, GL_NONE, GL_NONE)\n");
428                 GL_EXTCALL(glColorFragmentOp1ATI(GL_MOV_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE,
429                                                  GL_PRIMARY_COLOR, GL_NONE, GL_NONE));
430                 TRACE("glAlphaFragmentOp1ATI(GL_MOV_ATI, GL_REG_0_ATI, GL_NONE, GL_PRIMARY_COLOR, GL_NONE, GL_NONE)\n");
431                 GL_EXTCALL(glAlphaFragmentOp1ATI(GL_MOV_ATI, GL_REG_0_ATI, GL_NONE,
432                                                  GL_PRIMARY_COLOR, GL_NONE, GL_NONE));
433             }
434             break;
435         }
436
437         if(op[stage].dst == tempreg) {
438             /* If we're writing to D3DTA_TEMP, but never reading from it we don't have to write there in the first place.
439              * skip the entire stage, this saves some GPU time
440              */
441             if(tmparg == GL_NONE) continue;
442
443             dstreg = tmparg;
444         } else {
445             dstreg = GL_REG_0_ATI;
446         }
447
448         arg0 = register_for_arg(op[stage].carg0, gl_info, stage, &argmod0, &rep0, tmparg);
449         arg1 = register_for_arg(op[stage].carg1, gl_info, stage, &argmod1, &rep1, tmparg);
450         arg2 = register_for_arg(op[stage].carg2, gl_info, stage, &argmod2, &rep2, tmparg);
451         dstmod = GL_NONE;
452         argmodextra = GL_NONE;
453         extrarg = GL_NONE;
454
455         switch(op[stage].cop) {
456             case WINED3DTOP_SELECTARG2:
457                 arg1 = arg2;
458                 argmod1 = argmod2;
459                 rep1 = rep2;
460             case WINED3DTOP_SELECTARG1:
461                 TRACE("glColorFragmentOp1ATI(GL_MOV_ATI, %s, GL_NONE, GL_NONE, %s, %s, %s)\n",
462                       debug_register(dstreg), debug_register(arg1), debug_rep(rep1), debug_argmod(argmod1));
463                 GL_EXTCALL(glColorFragmentOp1ATI(GL_MOV_ATI, dstreg, GL_NONE, GL_NONE,
464                                                  arg1, rep1, argmod1));
465                 break;
466
467             case WINED3DTOP_MODULATE4X:
468                 if(dstmod == GL_NONE) dstmod = GL_4X_BIT_ATI;
469             case WINED3DTOP_MODULATE2X:
470                 if(dstmod == GL_NONE) dstmod = GL_2X_BIT_ATI;
471                 dstmod |= GL_SATURATE_BIT_ATI;
472             case WINED3DTOP_MODULATE:
473                 TRACE("glColorFragmentOp2ATI(GL_MUL_ATI, %s, GL_NONE, %s, %s, %s, %s, %s, %s, %s)\n",
474                       debug_register(dstreg), debug_dstmod(dstmod),
475                       debug_register(arg1), debug_rep(rep1), debug_argmod(argmod1),
476                       debug_register(arg2), debug_rep(rep2), debug_argmod(argmod2));
477                 GL_EXTCALL(glColorFragmentOp2ATI(GL_MUL_ATI, dstreg, GL_NONE, dstmod,
478                                                  arg1, rep1, argmod1,
479                                                  arg2, rep2, argmod2));
480                 break;
481
482             case WINED3DTOP_ADDSIGNED2X:
483                 dstmod = GL_2X_BIT_ATI;
484             case WINED3DTOP_ADDSIGNED:
485                 argmodextra = GL_BIAS_BIT_ATI;
486             case WINED3DTOP_ADD:
487                 dstmod |= GL_SATURATE_BIT_ATI;
488                 TRACE("glColorFragmentOp2ATI(GL_ADD_ATI, %s, GL_NONE, %s, %s, %s, %s, %s, %s, %s)\n",
489                       debug_register(dstreg), debug_dstmod(dstmod),
490                       debug_register(arg1), debug_rep(rep1), debug_argmod(argmod1),
491                       debug_register(arg2), debug_rep(rep2), debug_argmod(argmodextra | argmod2));
492                 GL_EXTCALL(glColorFragmentOp2ATI(GL_ADD_ATI, GL_REG_0_ATI, GL_NONE, dstmod,
493                                                  arg1, rep1, argmod1,
494                                                  arg2, rep2, argmodextra | argmod2));
495                 break;
496
497             case WINED3DTOP_SUBTRACT:
498                 dstmod |= GL_SATURATE_BIT_ATI;
499                 TRACE("glColorFragmentOp2ATI(GL_SUB_ATI, %s, GL_NONE, %s, %s, %s, %s, %s, %s, %s)\n",
500                       debug_register(dstreg), debug_dstmod(dstmod),
501                       debug_register(arg1), debug_rep(rep1), debug_argmod(argmod1),
502                       debug_register(arg2), debug_rep(rep2), debug_argmod(argmod2));
503                 GL_EXTCALL(glColorFragmentOp2ATI(GL_SUB_ATI, dstreg, GL_NONE, dstmod,
504                                                  arg1, rep1, argmod1,
505                                                  arg2, rep2, argmod2));
506                 break;
507
508             case WINED3DTOP_ADDSMOOTH:
509                 argmodextra = argmod1 & GL_COMP_BIT_ATI ? argmod1 & ~GL_COMP_BIT_ATI : argmod1 | GL_COMP_BIT_ATI;
510                 TRACE("glColorFragmentOp3ATI(GL_MAD_ATI, %s, GL_NONE, GL_SATURATE_BIT_ATI, %s, %s, %s, %s, %s, %s, %s, %s, %s)\n",
511                       debug_register(dstreg),
512                       debug_register(arg2), debug_rep(rep2), debug_argmod(argmod2),
513                       debug_register(arg1), debug_rep(rep1), debug_argmod(argmodextra),
514                       debug_register(arg1), debug_rep(rep1), debug_argmod(argmod1));
515                 /* Dst = arg1 + * arg2(1 -arg 1)
516                  *     = arg2 * (1 - arg1) + arg1
517                  */
518                 GL_EXTCALL(glColorFragmentOp3ATI(GL_MAD_ATI, dstreg, GL_NONE, GL_SATURATE_BIT_ATI,
519                                                  arg2, rep2, argmod2,
520                                                  arg1, rep1, argmodextra,
521                                                  arg1, rep1, argmod1));
522                 break;
523
524             case WINED3DTOP_BLENDCURRENTALPHA:
525                 if(extrarg == GL_NONE) extrarg = register_for_arg(WINED3DTA_CURRENT, gl_info, stage, NULL, NULL, -1);
526             case WINED3DTOP_BLENDFACTORALPHA:
527                 if(extrarg == GL_NONE) extrarg = register_for_arg(WINED3DTA_TFACTOR, gl_info, stage, NULL, NULL, -1);
528             case WINED3DTOP_BLENDTEXTUREALPHA:
529                 if(extrarg == GL_NONE) extrarg = register_for_arg(WINED3DTA_TEXTURE, gl_info, stage, NULL, NULL, -1);
530             case WINED3DTOP_BLENDDIFFUSEALPHA:
531                 if(extrarg == GL_NONE) extrarg = register_for_arg(WINED3DTA_DIFFUSE, gl_info, stage, NULL, NULL, -1);
532                 TRACE("glColorFragmentOp3ATI(GL_LERP_ATI, %s, GL_NONE, GL_NONE, %s, GL_ALPHA, GL_NONE, %s, %s, %s, %s, %s, %s)\n",
533                       debug_register(dstreg),
534                       debug_register(extrarg),
535                       debug_register(arg1), debug_rep(rep1), debug_argmod(argmod1),
536                       debug_register(arg2), debug_rep(rep2), debug_argmod(argmod2));
537                 GL_EXTCALL(glColorFragmentOp3ATI(GL_LERP_ATI, dstreg, GL_NONE, GL_NONE,
538                                                  extrarg, GL_ALPHA, GL_NONE,
539                                                  arg1, rep1, argmod1,
540                                                  arg2, rep2, argmod2));
541                 break;
542
543             case WINED3DTOP_BLENDTEXTUREALPHAPM:
544                 arg0 = register_for_arg(WINED3DTA_TEXTURE, gl_info, stage, NULL, NULL, -1);
545                 TRACE("glColorFragmentOp3ATI(GL_MAD_ATI, %s, GL_NONE, GL_NONE, %s, %s, %s, %s, GL_ALPHA, GL_COMP_BIT_ATI, %s, %s, %s)\n",
546                       debug_register(dstreg),
547                       debug_register(arg2), debug_rep(rep2), debug_argmod(argmod2),
548                       debug_register(arg0),
549                       debug_register(arg1), debug_rep(rep1), debug_argmod(argmod1));
550                 GL_EXTCALL(glColorFragmentOp3ATI(GL_MAD_ATI, dstreg, GL_NONE, GL_NONE,
551                                                  arg2, rep2,  argmod2,
552                                                  arg0, GL_ALPHA, GL_COMP_BIT_ATI,
553                                                  arg1, rep1,  argmod1));
554                 break;
555
556             /* D3DTOP_PREMODULATE ???? */
557
558             case WINED3DTOP_MODULATEINVALPHA_ADDCOLOR:
559                 argmodextra = argmod1 & GL_COMP_BIT_ATI ? argmod1 & ~GL_COMP_BIT_ATI : argmod1 | GL_COMP_BIT_ATI;
560             case WINED3DTOP_MODULATEALPHA_ADDCOLOR:
561                 if(!argmodextra) argmodextra = argmod1;
562                 TRACE("glColorFragmentOp3ATI(GL_MAD_ATI, %s, GL_NONE, GL_SATURATE_BIT_ATI, %s, %s, %s, %s, GL_ALPHA, %s, %s, %s, %s)\n",
563                       debug_register(dstreg),
564                       debug_register(arg2), debug_rep(rep2), debug_argmod(argmod2),
565                       debug_register(arg1), debug_argmod(argmodextra), debug_register(arg1), debug_rep(rep1), debug_argmod(arg1));
566                 GL_EXTCALL(glColorFragmentOp3ATI(GL_MAD_ATI, dstreg, GL_NONE, GL_SATURATE_BIT_ATI,
567                                                  arg2, rep2,  argmod2,
568                                                  arg1, GL_ALPHA, argmodextra,
569                                                  arg1, rep1,  argmod1));
570                 break;
571
572             case WINED3DTOP_MODULATEINVCOLOR_ADDALPHA:
573                 argmodextra = argmod1 & GL_COMP_BIT_ATI ? argmod1 & ~GL_COMP_BIT_ATI : argmod1 | GL_COMP_BIT_ATI;
574             case WINED3DTOP_MODULATECOLOR_ADDALPHA:
575                 if(!argmodextra) argmodextra = argmod1;
576                 TRACE("glColorFragmentOp3ATI(GL_MAD_ATI, %s, GL_NONE, GL_SATURATE_BIT_ATI, %s, %s, %s, %s, %s, %s, %s, GL_ALPHA, %s)\n",
577                       debug_register(dstreg),
578                       debug_register(arg2), debug_rep(rep2), debug_argmod(argmod2),
579                       debug_register(arg1), debug_rep(rep1), debug_argmod(argmodextra),
580                       debug_register(arg1), debug_argmod(argmod1));
581                 GL_EXTCALL(glColorFragmentOp3ATI(GL_MAD_ATI, dstreg, GL_NONE, GL_SATURATE_BIT_ATI,
582                                                  arg2, rep2,  argmod2,
583                                                  arg1, rep1,  argmodextra,
584                                                  arg1, GL_ALPHA, argmod1));
585                 break;
586
587             case WINED3DTOP_DOTPRODUCT3:
588                 TRACE("glColorFragmentOp2ATI(GL_DOT3_ATI, %s, GL_NONE, GL_4X_BIT_ATI | GL_SATURATE_BIT_ATI, %s, %s, %s, %s, %s, %s)\n",
589                       debug_register(dstreg),
590                       debug_register(arg1), debug_rep(rep1), debug_argmod(argmod1 | GL_BIAS_BIT_ATI),
591                       debug_register(arg2), debug_rep(rep2), debug_argmod(argmod2 | GL_BIAS_BIT_ATI));
592                 GL_EXTCALL(glColorFragmentOp2ATI(GL_DOT3_ATI, dstreg, GL_NONE, GL_4X_BIT_ATI | GL_SATURATE_BIT_ATI,
593                                                  arg1, rep1, argmod1 | GL_BIAS_BIT_ATI,
594                                                  arg2, rep2, argmod2 | GL_BIAS_BIT_ATI));
595                 break;
596
597             case WINED3DTOP_MULTIPLYADD:
598                 TRACE("glColorFragmentOp3ATI(GL_MAD_ATI, %s, GL_NONE, GL_SATURATE_BIT_ATI, %s, %s, %s, %s, %s, %s, %s, %s, %s)\n",
599                       debug_register(dstreg),
600                       debug_register(arg1), debug_rep(rep1), debug_argmod(argmod1),
601                       debug_register(arg2), debug_rep(rep2), debug_argmod(argmod2),
602                       debug_register(arg0), debug_rep(rep0), debug_argmod(argmod0));
603                 GL_EXTCALL(glColorFragmentOp3ATI(GL_MAD_ATI, dstreg, GL_NONE, GL_SATURATE_BIT_ATI,
604                                                  arg1, rep1, argmod1,
605                                                  arg2, rep2, argmod2,
606                                                  arg0, rep0, argmod0));
607                 break;
608
609             case WINED3DTOP_LERP:
610                 TRACE("glColorFragmentOp3ATI(GL_LERP_ATI, %s, GL_NONE, GL_NONE, %s, %s, %s, %s, %s, %s, %s, %s, %s)\n",
611                       debug_register(dstreg),
612                       debug_register(arg1), debug_rep(rep1), debug_argmod(argmod1),
613                       debug_register(arg2), debug_rep(rep2), debug_argmod(argmod2),
614                       debug_register(arg0), debug_rep(rep0), debug_argmod(argmod0));
615                 GL_EXTCALL(glColorFragmentOp3ATI(GL_LERP_ATI, dstreg, GL_NONE, GL_NONE,
616                                                  arg0, rep0, argmod0,
617                                                  arg1, rep1, argmod1,
618                                                  arg2, rep2, argmod2));
619                 break;
620
621             case WINED3DTOP_BUMPENVMAP:
622             case WINED3DTOP_BUMPENVMAPLUMINANCE:
623                 /* Those are handled in the first pass of the shader(generation pass 1 and 2) already */
624                 break;
625
626             default: FIXME("Unhandled color operation %d on stage %d\n", op[stage].cop, stage);
627         }
628
629         arg0 = register_for_arg(op[stage].aarg0, gl_info, stage, &argmod0, NULL, tmparg);
630         arg1 = register_for_arg(op[stage].aarg1, gl_info, stage, &argmod1, NULL, tmparg);
631         arg2 = register_for_arg(op[stage].aarg2, gl_info, stage, &argmod2, NULL, tmparg);
632         dstmod = GL_NONE;
633         argmodextra = GL_NONE;
634         extrarg = GL_NONE;
635
636         switch(op[stage].aop) {
637             case WINED3DTOP_DISABLE:
638                 /* Get the primary color to the output if on stage 0, otherwise leave register 0 untouched */
639                 if(stage == 0) {
640                     TRACE("glAlphaFragmentOp1ATI(GL_MOV_ATI, GL_REG_0_ATI, GL_NONE, GL_PRIMARY_COLOR, GL_NONE, GL_NONE)\n");
641                     GL_EXTCALL(glAlphaFragmentOp1ATI(GL_MOV_ATI, GL_REG_0_ATI, GL_NONE,
642                                GL_PRIMARY_COLOR, GL_NONE, GL_NONE));
643                 }
644                 break;
645
646             case WINED3DTOP_SELECTARG2:
647                 arg1 = arg2;
648                 argmod1 = argmod2;
649             case WINED3DTOP_SELECTARG1:
650                 TRACE("glAlphaFragmentOp1ATI(GL_MOV_ATI, %s,          GL_NONE, %s, GL_NONE, %s)\n",
651                       debug_register(dstreg),
652                       debug_register(arg1), debug_argmod(argmod1));
653                 GL_EXTCALL(glAlphaFragmentOp1ATI(GL_MOV_ATI, dstreg, GL_NONE,
654                                                  arg1, GL_NONE, argmod1));
655                 break;
656
657             case WINED3DTOP_MODULATE4X:
658                 if(dstmod == GL_NONE) dstmod = GL_4X_BIT_ATI;
659             case WINED3DTOP_MODULATE2X:
660                 if(dstmod == GL_NONE) dstmod = GL_2X_BIT_ATI;
661                 dstmod |= GL_SATURATE_BIT_ATI;
662             case WINED3DTOP_MODULATE:
663                 TRACE("glAlphaFragmentOp2ATI(GL_MUL_ATI, %s,          %s, %s, GL_NONE, %s, %s, GL_NONE, %s)\n",
664                       debug_register(dstreg), debug_dstmod(dstmod),
665                       debug_register(arg1), debug_argmod(argmod1),
666                       debug_register(arg2), debug_argmod(argmod2));
667                 GL_EXTCALL(glAlphaFragmentOp2ATI(GL_MUL_ATI, dstreg, dstmod,
668                                                  arg1, GL_NONE, argmod1,
669                                                  arg2, GL_NONE, argmod2));
670                 break;
671
672             case WINED3DTOP_ADDSIGNED2X:
673                 dstmod = GL_2X_BIT_ATI;
674             case WINED3DTOP_ADDSIGNED:
675                 argmodextra = GL_BIAS_BIT_ATI;
676             case WINED3DTOP_ADD:
677                 dstmod |= GL_SATURATE_BIT_ATI;
678                 TRACE("glAlphaFragmentOp2ATI(GL_ADD_ATI, %s,          %s, %s, GL_NONE, %s, %s, GL_NONE, %s)\n",
679                       debug_register(dstreg), debug_dstmod(dstmod),
680                       debug_register(arg1), debug_argmod(argmod1),
681                       debug_register(arg2), debug_argmod(argmodextra | argmod2));
682                 GL_EXTCALL(glAlphaFragmentOp2ATI(GL_ADD_ATI, dstreg, dstmod,
683                                                  arg1, GL_NONE, argmod1,
684                                                  arg2, GL_NONE, argmodextra | argmod2));
685                 break;
686
687             case WINED3DTOP_SUBTRACT:
688                 dstmod |= GL_SATURATE_BIT_ATI;
689                 TRACE("glAlphaFragmentOp2ATI(GL_SUB_ATI, %s, GL_NONE, %s, %s, GL_NONE, %s, %s, GL_NONE, %s)\n",
690                       debug_register(dstreg), debug_dstmod(dstmod),
691                       debug_register(arg1), debug_argmod(argmod1),
692                       debug_register(arg2), debug_argmod(argmod2));
693                 GL_EXTCALL(glAlphaFragmentOp2ATI(GL_SUB_ATI, dstreg, dstmod,
694                                                  arg1, GL_NONE, argmod1,
695                                                  arg2, GL_NONE, argmod2));
696                 break;
697
698             case WINED3DTOP_ADDSMOOTH:
699                 argmodextra = argmod1 & GL_COMP_BIT_ATI ? argmod1 & ~GL_COMP_BIT_ATI : argmod1 | GL_COMP_BIT_ATI;
700                 TRACE("glAlphaFragmentOp3ATI(GL_MAD_ATI, %s,          GL_SATURATE_BIT_ATI, %s, GL_NONE, %s, %s, GL_NONE, %s, %s, GL_NONE, %s)\n",
701                       debug_register(dstreg),
702                       debug_register(arg2), debug_argmod(argmod2),
703                       debug_register(arg1), debug_argmod(argmodextra),
704                       debug_register(arg1), debug_argmod(argmod1));
705                 /* Dst = arg1 + * arg2(1 -arg 1)
706                  *     = arg2 * (1 - arg1) + arg1
707                  */
708                 GL_EXTCALL(glAlphaFragmentOp3ATI(GL_MAD_ATI, dstreg, GL_SATURATE_BIT_ATI,
709                                                  arg2, GL_NONE, argmod2,
710                                                  arg1, GL_NONE, argmodextra,
711                                                  arg1, GL_NONE, argmod1));
712                 break;
713
714             case WINED3DTOP_BLENDCURRENTALPHA:
715                 if(extrarg == GL_NONE) extrarg = register_for_arg(WINED3DTA_CURRENT, gl_info, stage, NULL, NULL, -1);
716             case WINED3DTOP_BLENDFACTORALPHA:
717                 if(extrarg == GL_NONE) extrarg = register_for_arg(WINED3DTA_TFACTOR, gl_info, stage, NULL, NULL, -1);
718             case WINED3DTOP_BLENDTEXTUREALPHA:
719                 if(extrarg == GL_NONE) extrarg = register_for_arg(WINED3DTA_TEXTURE, gl_info, stage, NULL, NULL, -1);
720             case WINED3DTOP_BLENDDIFFUSEALPHA:
721                 if(extrarg == GL_NONE) extrarg = register_for_arg(WINED3DTA_DIFFUSE, gl_info, stage, NULL, NULL, -1);
722                 TRACE("glAlphaFragmentOp3ATI(GL_LERP_ATI, %s,          GL_NONE, %s, GL_ALPHA, GL_NONE, %s, GL_NONE, %s, %s, GL_NONE, %s)\n",
723                       debug_register(dstreg),
724                       debug_register(extrarg),
725                       debug_register(arg1), debug_argmod(argmod1),
726                       debug_register(arg2), debug_argmod(argmod2));
727                 GL_EXTCALL(glAlphaFragmentOp3ATI(GL_LERP_ATI, dstreg, GL_NONE,
728                                                  extrarg, GL_ALPHA, GL_NONE,
729                                                  arg1, GL_NONE, argmod1,
730                                                  arg2, GL_NONE, argmod2));
731                 break;
732
733             case WINED3DTOP_BLENDTEXTUREALPHAPM:
734                 arg0 = register_for_arg(WINED3DTA_TEXTURE, gl_info, stage, NULL, NULL, -1);
735                 TRACE("glAlphaFragmentOp3ATI(GL_MAD_ATI, %s,          GL_NONE, %s, GL_NONE, %s, %s, GL_ALPHA, GL_COMP_BIT_ATI, %s, GL_NONE, %s)\n",
736                       debug_register(dstreg),
737                       debug_register(arg2), debug_argmod(argmod2),
738                       debug_register(arg0),
739                       debug_register(arg1), debug_argmod(argmod1));
740                 GL_EXTCALL(glAlphaFragmentOp3ATI(GL_MAD_ATI, dstreg, GL_NONE,
741                                                  arg2, GL_NONE,  argmod2,
742                                                  arg0, GL_ALPHA, GL_COMP_BIT_ATI,
743                                                  arg1, GL_NONE,  argmod1));
744                 break;
745
746             /* D3DTOP_PREMODULATE ???? */
747
748             case WINED3DTOP_DOTPRODUCT3:
749                 TRACE("glAlphaFragmentOp2ATI(GL_DOT3_ATI, %s,          GL_4X_BIT_ATI | GL_SATURATE_BIT_ATI, %s, GL_NONE, %s, %s, GL_NONE, %s)\n",
750                       debug_register(dstreg),
751                       debug_register(arg1), debug_argmod(argmod1 | GL_BIAS_BIT_ATI),
752                       debug_register(arg2), debug_argmod(argmod2 | GL_BIAS_BIT_ATI));
753                 GL_EXTCALL(glAlphaFragmentOp2ATI(GL_DOT3_ATI, dstreg, GL_4X_BIT_ATI | GL_SATURATE_BIT_ATI,
754                                                  arg1, GL_NONE, argmod1 | GL_BIAS_BIT_ATI,
755                                                  arg2, GL_NONE, argmod2 | GL_BIAS_BIT_ATI));
756                 break;
757
758             case WINED3DTOP_MULTIPLYADD:
759                 TRACE("glAlphaFragmentOp3ATI(GL_MAD_ATI, %s,          GL_SATURATE_BIT_ATI, %s, GL_NONE, %s, %s, GL_NONE, %s, %s, GL_NONE, %s)\n",
760                       debug_register(dstreg),
761                       debug_register(arg1), debug_argmod(argmod1),
762                       debug_register(arg2), debug_argmod(argmod2),
763                       debug_register(arg0), debug_argmod(argmod0));
764                 GL_EXTCALL(glAlphaFragmentOp3ATI(GL_MAD_ATI, dstreg,          GL_SATURATE_BIT_ATI,
765                            arg1, GL_NONE, argmod1,
766                            arg2, GL_NONE, argmod2,
767                            arg0, GL_NONE, argmod0));
768                 break;
769
770             case WINED3DTOP_LERP:
771                 TRACE("glAlphaFragmentOp3ATI(GL_LERP_ATI, %s,          GL_SATURATE_BIT_ATI, %s, GL_NONE, %s, %s, GL_NONE, %s, %s, GL_NONE, %s)\n",
772                       debug_register(dstreg),
773                       debug_register(arg1), debug_argmod(argmod1),
774                       debug_register(arg2), debug_argmod(argmod2),
775                       debug_register(arg0), debug_argmod(argmod0));
776                 GL_EXTCALL(glAlphaFragmentOp3ATI(GL_LERP_ATI, dstreg, GL_SATURATE_BIT_ATI,
777                                                  arg1, GL_NONE, argmod1,
778                                                  arg2, GL_NONE, argmod2,
779                                                  arg0, GL_NONE, argmod0));
780                 break;
781
782             case WINED3DTOP_MODULATEINVALPHA_ADDCOLOR:
783             case WINED3DTOP_MODULATEALPHA_ADDCOLOR:
784             case WINED3DTOP_MODULATECOLOR_ADDALPHA:
785             case WINED3DTOP_MODULATEINVCOLOR_ADDALPHA:
786             case WINED3DTOP_BUMPENVMAP:
787             case WINED3DTOP_BUMPENVMAPLUMINANCE:
788                 ERR("Application uses an invalid alpha operation\n");
789                 break;
790
791             default: FIXME("Unhandled alpha operation %d on stage %d\n", op[stage].aop, stage);
792         }
793     }
794
795     TRACE("glEndFragmentShaderATI()\n");
796     GL_EXTCALL(glEndFragmentShaderATI());
797     checkGLcall("GL_EXTCALL(glEndFragmentShaderATI())");
798     return ret;
799 }
800 #undef GLINFO_LOCATION
801
802 #define GLINFO_LOCATION stateblock->wineD3DDevice->adapter->gl_info
803 static void set_tex_op_atifs(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) {
804     IWineD3DDeviceImpl          *This = stateblock->wineD3DDevice;
805     const struct atifs_ffp_desc *desc;
806     struct ffp_frag_settings     settings;
807     struct atifs_private_data   *priv = (struct atifs_private_data *) This->fragment_priv;
808     DWORD mapped_stage;
809     unsigned int i;
810
811     gen_ffp_frag_op(stateblock, &settings, TRUE);
812     desc = (const struct atifs_ffp_desc *)find_ffp_frag_shader(priv->fragment_shaders, &settings);
813     if(!desc) {
814         struct atifs_ffp_desc *new_desc = HeapAlloc(GetProcessHeap(), 0, sizeof(*new_desc));
815         if (!new_desc)
816         {
817             ERR("Out of memory\n");
818             return;
819         }
820         new_desc->num_textures_used = 0;
821         for(i = 0; i < GL_LIMITS(texture_stages); i++) {
822             if(settings.op[i].cop == WINED3DTOP_DISABLE) break;
823             new_desc->num_textures_used = i;
824         }
825
826         memcpy(&new_desc->parent.settings, &settings, sizeof(settings));
827         new_desc->shader = gen_ati_shader(settings.op, &GLINFO_LOCATION);
828         add_ffp_frag_shader(priv->fragment_shaders, &new_desc->parent);
829         TRACE("Allocated fixed function replacement shader descriptor %p\n", new_desc);
830         desc = new_desc;
831     }
832
833     /* GL_ATI_fragment_shader depends on the GL_TEXTURE_xD enable settings. Update the texture stages
834      * used by this shader
835      */
836     for(i = 0; i < desc->num_textures_used; i++) {
837         mapped_stage = This->texUnitMap[i];
838         if(mapped_stage != -1) {
839             GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + mapped_stage));
840             checkGLcall("glActiveTextureARB");
841             texture_activate_dimensions(i, stateblock, context);
842         }
843     }
844
845     GL_EXTCALL(glBindFragmentShaderATI(desc->shader));
846 }
847
848 static void state_texfactor_atifs(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) {
849     float col[4];
850     D3DCOLORTOGLFLOAT4(stateblock->renderState[WINED3DRS_TEXTUREFACTOR], col);
851
852     GL_EXTCALL(glSetFragmentShaderConstantATI(ATI_FFP_CONST_TFACTOR, col));
853     checkGLcall("glSetFragmentShaderConstantATI(ATI_FFP_CONST_TFACTOR, col)");
854 }
855
856 static void set_bumpmat(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) {
857     DWORD stage = (state - STATE_TEXTURESTAGE(0, 0)) / WINED3D_HIGHEST_TEXTURE_STATE;
858     float mat[2][2];
859
860     mat[0][0] = *((float *) &stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT00]);
861     mat[1][0] = *((float *) &stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT01]);
862     mat[0][1] = *((float *) &stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT10]);
863     mat[1][1] = *((float *) &stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT11]);
864     /* GL_ATI_fragment_shader allows only constants from 0.0 to 1.0, but the bumpmat
865      * constants can be in any range. While they should stay between [-1.0 and 1.0] because
866      * Shader Model 1.x pixel shaders are clamped to that range negative values are used occasionally,
867      * for example by our d3d9 test. So to get negative values scale -1;1 to 0;1 and undo that in the
868      * shader(it is free). This might potentially reduce precision. However, if the hardware does
869      * support proper floats it shouldn't, and if it doesn't we can't get anything better anyway
870      */
871     mat[0][0] = (mat[0][0] + 1.0) * 0.5;
872     mat[1][0] = (mat[1][0] + 1.0) * 0.5;
873     mat[0][1] = (mat[0][1] + 1.0) * 0.5;
874     mat[1][1] = (mat[1][1] + 1.0) * 0.5;
875     GL_EXTCALL(glSetFragmentShaderConstantATI(ATI_FFP_CONST_BUMPMAT(stage), (float *) mat));
876     checkGLcall("glSetFragmentShaderConstantATI(ATI_FFP_CONST_BUMPMAT(stage), mat)");
877 }
878
879 static void textransform(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) {
880     if(!isStateDirty(context, STATE_PIXELSHADER)) {
881         set_tex_op_atifs(state, stateblock, context);
882     }
883 }
884
885 #undef GLINFO_LOCATION
886
887 static const struct StateEntryTemplate atifs_fragmentstate_template[] = {
888     {STATE_RENDER(WINED3DRS_TEXTUREFACTOR),               { STATE_RENDER(WINED3DRS_TEXTUREFACTOR),              state_texfactor_atifs   }, 0                               },
889     {STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),           { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
890     {STATE_TEXTURESTAGE(0, WINED3DTSS_COLORARG1),         { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
891     {STATE_TEXTURESTAGE(0, WINED3DTSS_COLORARG2),         { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
892     {STATE_TEXTURESTAGE(0, WINED3DTSS_COLORARG0),         { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
893     {STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP),           { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
894     {STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAARG1),         { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
895     {STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAARG2),         { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
896     {STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAARG0),         { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
897     {STATE_TEXTURESTAGE(0, WINED3DTSS_RESULTARG),         { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
898     {STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00),      { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00),     set_bumpmat             }, 0                               },
899     {STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT01),      { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00),     set_bumpmat             }, 0                               },
900     {STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT10),      { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00),     set_bumpmat             }, 0                               },
901     {STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT11),      { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00),     set_bumpmat             }, 0                               },
902     {STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP),           { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
903     {STATE_TEXTURESTAGE(1, WINED3DTSS_COLORARG1),         { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
904     {STATE_TEXTURESTAGE(1, WINED3DTSS_COLORARG2),         { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
905     {STATE_TEXTURESTAGE(1, WINED3DTSS_COLORARG0),         { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
906     {STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAOP),           { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
907     {STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAARG1),         { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
908     {STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAARG2),         { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
909     {STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAARG0),         { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
910     {STATE_TEXTURESTAGE(1, WINED3DTSS_RESULTARG),         { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
911     {STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00),      { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00),     set_bumpmat             }, 0                               },
912     {STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT01),      { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00),     set_bumpmat             }, 0                               },
913     {STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT10),      { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00),     set_bumpmat             }, 0                               },
914     {STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT11),      { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00),     set_bumpmat             }, 0                               },
915     {STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP),           { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
916     {STATE_TEXTURESTAGE(2, WINED3DTSS_COLORARG1),         { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
917     {STATE_TEXTURESTAGE(2, WINED3DTSS_COLORARG2),         { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
918     {STATE_TEXTURESTAGE(2, WINED3DTSS_COLORARG0),         { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
919     {STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAOP),           { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
920     {STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAARG1),         { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
921     {STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAARG2),         { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
922     {STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAARG0),         { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
923     {STATE_TEXTURESTAGE(2, WINED3DTSS_RESULTARG),         { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
924     {STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00),      { STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00),     set_bumpmat             }, 0                               },
925     {STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT01),      { STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00),     set_bumpmat             }, 0                               },
926     {STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT10),      { STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00),     set_bumpmat             }, 0                               },
927     {STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT11),      { STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00),     set_bumpmat             }, 0                               },
928     {STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP),           { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
929     {STATE_TEXTURESTAGE(3, WINED3DTSS_COLORARG1),         { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
930     {STATE_TEXTURESTAGE(3, WINED3DTSS_COLORARG2),         { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
931     {STATE_TEXTURESTAGE(3, WINED3DTSS_COLORARG0),         { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
932     {STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAOP),           { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
933     {STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAARG1),         { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
934     {STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAARG2),         { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
935     {STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAARG0),         { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
936     {STATE_TEXTURESTAGE(3, WINED3DTSS_RESULTARG),         { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
937     {STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00),      { STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00),     set_bumpmat             }, 0                               },
938     {STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT01),      { STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00),     set_bumpmat             }, 0                               },
939     {STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT10),      { STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00),     set_bumpmat             }, 0                               },
940     {STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT11),      { STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00),     set_bumpmat             }, 0                               },
941     {STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP),           { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
942     {STATE_TEXTURESTAGE(4, WINED3DTSS_COLORARG1),         { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
943     {STATE_TEXTURESTAGE(4, WINED3DTSS_COLORARG2),         { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
944     {STATE_TEXTURESTAGE(4, WINED3DTSS_COLORARG0),         { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
945     {STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAOP),           { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
946     {STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAARG1),         { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
947     {STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAARG2),         { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
948     {STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAARG0),         { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
949     {STATE_TEXTURESTAGE(4, WINED3DTSS_RESULTARG),         { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
950     {STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00),      { STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00),     set_bumpmat             }, 0                               },
951     {STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT01),      { STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00),     set_bumpmat             }, 0                               },
952     {STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT10),      { STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00),     set_bumpmat             }, 0                               },
953     {STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT11),      { STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00),     set_bumpmat             }, 0                               },
954     {STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP),           { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
955     {STATE_TEXTURESTAGE(5, WINED3DTSS_COLORARG1),         { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
956     {STATE_TEXTURESTAGE(5, WINED3DTSS_COLORARG2),         { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
957     {STATE_TEXTURESTAGE(5, WINED3DTSS_COLORARG0),         { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
958     {STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAOP),           { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
959     {STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAARG1),         { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
960     {STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAARG2),         { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
961     {STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAARG0),         { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
962     {STATE_TEXTURESTAGE(5, WINED3DTSS_RESULTARG),         { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
963     {STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00),      { STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00),     set_bumpmat             }, 0                               },
964     {STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT01),      { STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00),     set_bumpmat             }, 0                               },
965     {STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT10),      { STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00),     set_bumpmat             }, 0                               },
966     {STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT11),      { STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00),     set_bumpmat             }, 0                               },
967     {STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP),           { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
968     {STATE_TEXTURESTAGE(6, WINED3DTSS_COLORARG1),         { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
969     {STATE_TEXTURESTAGE(6, WINED3DTSS_COLORARG2),         { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
970     {STATE_TEXTURESTAGE(6, WINED3DTSS_COLORARG0),         { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
971     {STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAOP),           { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
972     {STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAARG1),         { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
973     {STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAARG2),         { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
974     {STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAARG0),         { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
975     {STATE_TEXTURESTAGE(6, WINED3DTSS_RESULTARG),         { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
976     {STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00),      { STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00),     set_bumpmat             }, 0                               },
977     {STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT01),      { STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00),     set_bumpmat             }, 0                               },
978     {STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT10),      { STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00),     set_bumpmat             }, 0                               },
979     {STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT11),      { STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00),     set_bumpmat             }, 0                               },
980     {STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP),           { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
981     {STATE_TEXTURESTAGE(7, WINED3DTSS_COLORARG1),         { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
982     {STATE_TEXTURESTAGE(7, WINED3DTSS_COLORARG2),         { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
983     {STATE_TEXTURESTAGE(7, WINED3DTSS_COLORARG0),         { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
984     {STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP),           { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
985     {STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAARG1),         { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
986     {STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAARG2),         { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
987     {STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAARG0),         { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
988     {STATE_TEXTURESTAGE(7, WINED3DTSS_RESULTARG),         { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          set_tex_op_atifs        }, 0                               },
989     {STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00),      { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00),     set_bumpmat             }, 0                               },
990     {STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT01),      { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00),     set_bumpmat             }, 0                               },
991     {STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT10),      { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00),     set_bumpmat             }, 0                               },
992     {STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT11),      { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00),     set_bumpmat             }, 0                               },
993     { STATE_SAMPLER(0),                                   { STATE_SAMPLER(0),                                   sampler_texdim          }, 0                               },
994     { STATE_SAMPLER(1),                                   { STATE_SAMPLER(1),                                   sampler_texdim          }, 0                               },
995     { STATE_SAMPLER(2),                                   { STATE_SAMPLER(2),                                   sampler_texdim          }, 0                               },
996     { STATE_SAMPLER(3),                                   { STATE_SAMPLER(3),                                   sampler_texdim          }, 0                               },
997     { STATE_SAMPLER(4),                                   { STATE_SAMPLER(4),                                   sampler_texdim          }, 0                               },
998     { STATE_SAMPLER(5),                                   { STATE_SAMPLER(5),                                   sampler_texdim          }, 0                               },
999     { STATE_SAMPLER(6),                                   { STATE_SAMPLER(6),                                   sampler_texdim          }, 0                               },
1000     { STATE_SAMPLER(7),                                   { STATE_SAMPLER(7),                                   sampler_texdim          }, 0                               },
1001     {STATE_TEXTURESTAGE(0,WINED3DTSS_TEXTURETRANSFORMFLAGS),{STATE_TEXTURESTAGE(0, WINED3DTSS_TEXTURETRANSFORMFLAGS), textransform      }, 0                               },
1002     {STATE_TEXTURESTAGE(1,WINED3DTSS_TEXTURETRANSFORMFLAGS),{STATE_TEXTURESTAGE(1, WINED3DTSS_TEXTURETRANSFORMFLAGS), textransform      }, 0                               },
1003     {STATE_TEXTURESTAGE(2,WINED3DTSS_TEXTURETRANSFORMFLAGS),{STATE_TEXTURESTAGE(2, WINED3DTSS_TEXTURETRANSFORMFLAGS), textransform      }, 0                               },
1004     {STATE_TEXTURESTAGE(3,WINED3DTSS_TEXTURETRANSFORMFLAGS),{STATE_TEXTURESTAGE(3, WINED3DTSS_TEXTURETRANSFORMFLAGS), textransform      }, 0                               },
1005     {STATE_TEXTURESTAGE(4,WINED3DTSS_TEXTURETRANSFORMFLAGS),{STATE_TEXTURESTAGE(4, WINED3DTSS_TEXTURETRANSFORMFLAGS), textransform      }, 0                               },
1006     {STATE_TEXTURESTAGE(5,WINED3DTSS_TEXTURETRANSFORMFLAGS),{STATE_TEXTURESTAGE(5, WINED3DTSS_TEXTURETRANSFORMFLAGS), textransform      }, 0                               },
1007     {STATE_TEXTURESTAGE(6,WINED3DTSS_TEXTURETRANSFORMFLAGS),{STATE_TEXTURESTAGE(6, WINED3DTSS_TEXTURETRANSFORMFLAGS), textransform      }, 0                               },
1008     {STATE_TEXTURESTAGE(7,WINED3DTSS_TEXTURETRANSFORMFLAGS),{STATE_TEXTURESTAGE(7, WINED3DTSS_TEXTURETRANSFORMFLAGS), textransform      }, 0                               },
1009     {0 /* Terminate */,                                   { 0,                                                  0                       }, 0                               },
1010 };
1011
1012 static void atifs_enable(IWineD3DDevice *iface, BOOL enable) {
1013     if(enable) {
1014         glEnable(GL_FRAGMENT_SHADER_ATI);
1015         checkGLcall("glEnable(GL_FRAGMENT_SHADER_ATI)");
1016     } else {
1017         glDisable(GL_FRAGMENT_SHADER_ATI);
1018         checkGLcall("glDisable(GL_FRAGMENT_SHADER_ATI)");
1019     }
1020 }
1021
1022 static void atifs_get_caps(WINED3DDEVTYPE devtype, const WineD3D_GL_Info *gl_info, struct fragment_caps *caps)
1023 {
1024     caps->TextureOpCaps =  WINED3DTEXOPCAPS_DISABLE                     |
1025                            WINED3DTEXOPCAPS_SELECTARG1                  |
1026                            WINED3DTEXOPCAPS_SELECTARG2                  |
1027                            WINED3DTEXOPCAPS_MODULATE4X                  |
1028                            WINED3DTEXOPCAPS_MODULATE2X                  |
1029                            WINED3DTEXOPCAPS_MODULATE                    |
1030                            WINED3DTEXOPCAPS_ADDSIGNED2X                 |
1031                            WINED3DTEXOPCAPS_ADDSIGNED                   |
1032                            WINED3DTEXOPCAPS_ADD                         |
1033                            WINED3DTEXOPCAPS_SUBTRACT                    |
1034                            WINED3DTEXOPCAPS_ADDSMOOTH                   |
1035                            WINED3DTEXOPCAPS_BLENDCURRENTALPHA           |
1036                            WINED3DTEXOPCAPS_BLENDFACTORALPHA            |
1037                            WINED3DTEXOPCAPS_BLENDTEXTUREALPHA           |
1038                            WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA           |
1039                            WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM         |
1040                            WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR      |
1041                            WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA      |
1042                            WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA   |
1043                            WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR   |
1044                            WINED3DTEXOPCAPS_DOTPRODUCT3                 |
1045                            WINED3DTEXOPCAPS_MULTIPLYADD                 |
1046                            WINED3DTEXOPCAPS_LERP                        |
1047                            WINED3DTEXOPCAPS_BUMPENVMAP;
1048
1049     /* TODO: Implement WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE
1050     and WINED3DTEXOPCAPS_PREMODULATE */
1051
1052     /* GL_ATI_fragment_shader always supports 6 textures, which was the limit on r200 cards
1053      * which this extension is exclusively focused on(later cards have GL_ARB_fragment_program).
1054      * If the current card has more than 8 fixed function textures in OpenGL's regular fixed
1055      * function pipeline then the ATI_fragment_shader backend imposes a stricter limit. This
1056      * shouldn't be too hard since Nvidia cards have a limit of 4 textures with the default ffp
1057      * pipeline, and almost all games are happy with that. We can however support up to 8
1058      * texture stages because we have a 2nd pass limit of 8 instructions, and per stage we use
1059      * only 1 instruction.
1060      *
1061      * The proper fix for this is not to use GL_ATI_fragment_shader on cards newer than the
1062      * r200 series and use an ARB or GLSL shader instead
1063      */
1064     caps->MaxTextureBlendStages   = 8;
1065     caps->MaxSimultaneousTextures = 6;
1066
1067     caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_TSSARGTEMP;
1068 }
1069
1070 static HRESULT atifs_alloc(IWineD3DDevice *iface) {
1071     IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
1072     struct atifs_private_data *priv;
1073
1074     This->fragment_priv = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(struct atifs_private_data));
1075     if(!This->fragment_priv) {
1076         ERR("Out of memory\n");
1077         return E_OUTOFMEMORY;
1078     }
1079     priv = (struct atifs_private_data *) This->fragment_priv;
1080     priv->fragment_shaders = hash_table_create(ffp_frag_program_key_hash, ffp_frag_program_key_compare);
1081     return WINED3D_OK;
1082 }
1083
1084 #define GLINFO_LOCATION This->adapter->gl_info
1085 static void atifs_free_ffpshader(void *value, void *device) {
1086     IWineD3DDeviceImpl *This = device;
1087     struct atifs_ffp_desc *entry_ati = value;
1088
1089     ENTER_GL();
1090     GL_EXTCALL(glDeleteFragmentShaderATI(entry_ati->shader));
1091     checkGLcall("glDeleteFragmentShaderATI(entry->shader)");
1092     HeapFree(GetProcessHeap(), 0, entry_ati);
1093     LEAVE_GL();
1094 }
1095
1096 static void atifs_free(IWineD3DDevice *iface) {
1097     IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
1098     struct atifs_private_data *priv = (struct atifs_private_data *) This->fragment_priv;
1099
1100     hash_table_destroy(priv->fragment_shaders, atifs_free_ffpshader, This);
1101
1102     HeapFree(GetProcessHeap(), 0, priv);
1103     This->fragment_priv = NULL;
1104 }
1105 #undef GLINFO_LOCATION
1106
1107 static BOOL atifs_conv_supported(WINED3DFORMAT fmt) {
1108     TRACE("Checking shader format support for format %s:", debug_d3dformat(fmt));
1109     switch(fmt) {
1110         case WINED3DFMT_V8U8:
1111         case WINED3DFMT_V16U16:
1112             TRACE("[OK]\n");
1113             return TRUE;
1114         default:
1115             TRACE("[FAILED\n");
1116             return FALSE;
1117     }
1118 }
1119
1120 const struct fragment_pipeline atifs_fragment_pipeline = {
1121     atifs_enable,
1122     atifs_get_caps,
1123     atifs_alloc,
1124     atifs_free,
1125     atifs_conv_supported,
1126     atifs_fragmentstate_template,
1127     TRUE /* We can disable projected textures */
1128 };