2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
37 #include "wine/debug.h"
38 #include "wine/unicode.h"
41 #include "wined3d_private_types.h"
42 #include "wine/wined3d.h"
43 #include "wined3d_gl.h"
44 #include "wine/list.h"
46 /* Hash table functions */
47 typedef unsigned int (hash_function_t)(const void *key);
48 typedef BOOL (compare_function_t)(const void *keya, const void *keyb);
50 struct hash_table_entry_t {
58 hash_function_t *hash_function;
59 compare_function_t *compare_function;
61 unsigned int bucket_count;
62 struct hash_table_entry_t *entries;
63 unsigned int entry_count;
64 struct list free_entries;
66 unsigned int grow_size;
67 unsigned int shrink_size;
70 struct hash_table_t *hash_table_create(hash_function_t *hash_function, compare_function_t *compare_function);
71 void hash_table_destroy(struct hash_table_t *table, void (*free_value)(void *value, void *cb), void *cb);
72 void *hash_table_get(struct hash_table_t *table, const void *key);
73 void hash_table_put(struct hash_table_t *table, void *key, void *value);
74 void hash_table_remove(struct hash_table_t *table, void *key);
77 #define MAX_PALETTES 65536
78 #define MAX_STREAMS 16
79 #define MAX_TEXTURES 8
80 #define MAX_FRAGMENT_SAMPLERS 16
81 #define MAX_VERTEX_SAMPLERS 4
82 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
83 #define MAX_ACTIVE_LIGHTS 8
84 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
85 #define MAX_LEVELS 256
87 #define MAX_CONST_I 16
88 #define MAX_CONST_B 16
90 /* Used for CreateStateBlock */
91 #define NUM_SAVEDPIXELSTATES_R 35
92 #define NUM_SAVEDPIXELSTATES_T 18
93 #define NUM_SAVEDPIXELSTATES_S 12
94 #define NUM_SAVEDVERTEXSTATES_R 34
95 #define NUM_SAVEDVERTEXSTATES_T 2
96 #define NUM_SAVEDVERTEXSTATES_S 1
98 extern const DWORD SavedPixelStates_R[NUM_SAVEDPIXELSTATES_R];
99 extern const DWORD SavedPixelStates_T[NUM_SAVEDPIXELSTATES_T];
100 extern const DWORD SavedPixelStates_S[NUM_SAVEDPIXELSTATES_S];
101 extern const DWORD SavedVertexStates_R[NUM_SAVEDVERTEXSTATES_R];
102 extern const DWORD SavedVertexStates_T[NUM_SAVEDVERTEXSTATES_T];
103 extern const DWORD SavedVertexStates_S[NUM_SAVEDVERTEXSTATES_S];
105 typedef enum _WINELOOKUP {
106 WINELOOKUP_WARPPARAM = 0,
110 extern int minLookup[MAX_LOOKUPS];
111 extern int maxLookup[MAX_LOOKUPS];
112 extern DWORD *stateLookup[MAX_LOOKUPS];
114 typedef DWORD magLookup_t[WINED3DTEXF_ANISOTROPIC + 1];
115 extern magLookup_t magLookup;
116 extern magLookup_t magLookup_noFilter;
118 typedef DWORD minMipLookup_t[WINED3DTEXF_ANISOTROPIC + 1][WINED3DTEXF_LINEAR + 1];
119 extern minMipLookup_t minMipLookup;
120 extern minMipLookup_t minMipLookup_noFilter;
122 void init_type_lookup(WineD3D_GL_Info *gl_info);
123 #define WINED3D_ATR_TYPE(type) GLINFO_LOCATION.glTypeLookup[type].d3dType
124 #define WINED3D_ATR_SIZE(type) GLINFO_LOCATION.glTypeLookup[type].size
125 #define WINED3D_ATR_GLTYPE(type) GLINFO_LOCATION.glTypeLookup[type].glType
126 #define WINED3D_ATR_NORMALIZED(type) GLINFO_LOCATION.glTypeLookup[type].normalized
127 #define WINED3D_ATR_TYPESIZE(type) GLINFO_LOCATION.glTypeLookup[type].typesize
129 /* float_16_to_32() and float_32_to_16() (see implementation in
130 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
131 * to standard C floats and vice versa. They do not depend on the encoding
132 * of the C float, so they are platform independent, but slow. On x86 and
133 * other IEEE 754 compliant platforms the conversion can be accelerated by
134 * bit shifting the exponent and mantissa. There are also some SSE-based
135 * assembly routines out there.
137 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
139 static inline float float_16_to_32(const unsigned short *in) {
140 const unsigned short s = ((*in) & 0x8000);
141 const unsigned short e = ((*in) & 0x7C00) >> 10;
142 const unsigned short m = (*in) & 0x3FF;
143 const float sgn = (s ? -1.0 : 1.0);
146 if(m == 0) return sgn * 0.0; /* +0.0 or -0.0 */
147 else return sgn * pow(2, -14.0) * ( (float) m / 1024.0);
149 return sgn * pow(2, (float) e-15.0) * (1.0 + ((float) m / 1024.0));
151 if(m == 0) return sgn / 0.0; /* +INF / -INF */
152 else return 0.0 / 0.0; /* NAN */
172 #define ORM_BACKBUFFER 0
173 #define ORM_PBUFFER 1
177 #define SHADER_GLSL 2
179 #define SHADER_NONE 4
181 #define RTL_DISABLE -1
183 #define RTL_READDRAW 1
184 #define RTL_READTEX 2
185 #define RTL_TEXDRAW 3
188 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
189 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
191 /* NOTE: When adding fields to this structure, make sure to update the default
192 * values in wined3d_main.c as well. */
193 typedef struct wined3d_settings_s {
194 /* vertex and pixel shader modes */
198 /* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
199 we should use it. However, until it's fully implemented, we'll leave it as a registry
200 setting for developers. */
202 int offscreen_rendering_mode;
203 int rendertargetlock_mode;
204 unsigned short pci_vendor_id;
205 unsigned short pci_device_id;
206 /* Memory tracking and object counting */
207 unsigned int emulated_textureram;
209 int allow_multisampling;
210 } wined3d_settings_t;
212 extern wined3d_settings_t wined3d_settings;
214 /* Shader backends */
215 struct SHADER_OPCODE_ARG;
217 #define SHADER_PGMSIZE 65535
218 typedef struct SHADER_BUFFER {
225 enum WINED3D_SHADER_INSTRUCTION_HANDLER
294 WINED3DSIH_TEXDP3TEX,
298 WINED3DSIH_TEXM3x2DEPTH,
299 WINED3DSIH_TEXM3x2PAD,
300 WINED3DSIH_TEXM3x2TEX,
302 WINED3DSIH_TEXM3x3DIFF,
303 WINED3DSIH_TEXM3x3PAD,
304 WINED3DSIH_TEXM3x3SPEC,
305 WINED3DSIH_TEXM3x3TEX,
306 WINED3DSIH_TEXM3x3VSPEC,
307 WINED3DSIH_TEXREG2AR,
308 WINED3DSIH_TEXREG2GB,
309 WINED3DSIH_TEXREG2RGB,
310 WINED3DSIH_TABLE_SIZE
313 typedef void (*SHADER_HANDLER)(const struct SHADER_OPCODE_ARG *);
316 DWORD VertexShaderVersion;
317 DWORD MaxVertexShaderConst;
319 DWORD PixelShaderVersion;
320 float PixelShader1xMaxValue;
322 WINED3DVSHADERCAPS2_0 VS20Caps;
323 WINED3DPSHADERCAPS2_0 PS20Caps;
325 DWORD MaxVShaderInstructionsExecuted;
326 DWORD MaxPShaderInstructionsExecuted;
327 DWORD MaxVertexShader30InstructionSlots;
328 DWORD MaxPixelShader30InstructionSlots;
342 const SHADER_HANDLER *shader_instruction_handler_table;
343 void (*shader_select)(IWineD3DDevice *iface, BOOL usePS, BOOL useVS);
344 void (*shader_select_depth_blt)(IWineD3DDevice *iface, enum tex_types tex_type);
345 void (*shader_deselect_depth_blt)(IWineD3DDevice *iface);
346 void (*shader_load_constants)(IWineD3DDevice *iface, char usePS, char useVS);
347 void (*shader_cleanup)(IWineD3DDevice *iface);
348 void (*shader_color_correction)(const struct SHADER_OPCODE_ARG *arg);
349 void (*shader_destroy)(IWineD3DBaseShader *iface);
350 HRESULT (*shader_alloc_private)(IWineD3DDevice *iface);
351 void (*shader_free_private)(IWineD3DDevice *iface);
352 BOOL (*shader_dirtifyable_constants)(IWineD3DDevice *iface);
353 GLuint (*shader_generate_pshader)(IWineD3DPixelShader *iface, SHADER_BUFFER *buffer);
354 void (*shader_generate_vshader)(IWineD3DVertexShader *iface, SHADER_BUFFER *buffer);
355 void (*shader_get_caps)(WINED3DDEVTYPE devtype, const WineD3D_GL_Info *gl_info, struct shader_caps *caps);
356 BOOL (*shader_conv_supported)(WINED3DFORMAT conv);
359 extern const shader_backend_t glsl_shader_backend;
360 extern const shader_backend_t arb_program_shader_backend;
361 extern const shader_backend_t none_shader_backend;
365 extern void (*wine_tsx11_lock_ptr)(void);
366 extern void (*wine_tsx11_unlock_ptr)(void);
368 /* As GLX relies on X, this is needed */
372 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
373 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
375 #define ENTER_GL() wine_tsx11_lock_ptr()
376 #define LEAVE_GL() wine_tsx11_unlock_ptr()
379 /*****************************************************************************
383 /* GL related defines */
384 /* ------------------ */
385 #define GL_SUPPORT(ExtName) (GLINFO_LOCATION.supported[ExtName] != 0)
386 #define GL_LIMITS(ExtName) (GLINFO_LOCATION.max_##ExtName)
387 #define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
388 #define GL_VEND(_VendName) (GLINFO_LOCATION.gl_vendor == VENDOR_##_VendName ? TRUE : FALSE)
390 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
391 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
392 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
393 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
395 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
396 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
397 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
398 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
400 #define D3DCOLORTOGLFLOAT4(dw, vec) \
401 (vec)[0] = D3DCOLOR_R(dw); \
402 (vec)[1] = D3DCOLOR_G(dw); \
403 (vec)[2] = D3DCOLOR_B(dw); \
404 (vec)[3] = D3DCOLOR_A(dw);
406 /* DirectX Device Limits */
407 /* --------------------- */
408 #define MAX_LEVELS 256 /* Maximum number of mipmap levels. Guessed at 256 */
410 #define MAX_STREAMS 16 /* Maximum possible streams - used for fixed size arrays
411 See MaxStreams in MSDN under GetDeviceCaps */
412 /* Maximum number of constants provided to the shaders */
413 #define HIGHEST_TRANSFORMSTATE 512
414 /* Highest value in WINED3DTRANSFORMSTATETYPE */
416 /* Checking of API calls */
417 /* --------------------- */
418 #define checkGLcall(A) \
420 GLint err = glGetError(); \
421 if (err == GL_NO_ERROR) { \
422 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
425 FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
426 debug_glerror(err), err, A, __FILE__, __LINE__); \
427 err = glGetError(); \
428 } while (err != GL_NO_ERROR); \
431 /* Trace routines / diagnostics */
432 /* ---------------------------- */
434 /* Dump out a matrix and copy it */
435 #define conv_mat(mat,gl_mat) \
437 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
438 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
439 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
440 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
441 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
444 /* Macro to dump out the current state of the light chain */
445 #define DUMP_LIGHT_CHAIN() \
447 PLIGHTINFOEL *el = This->stateBlock->lights;\
449 TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
454 /* Trace vector and strided data information */
455 #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
456 #define TRACE_STRIDED(sd,name) TRACE( #name "=(data:%p, stride:%d, type:%d, vbo %d, stream %u)\n", \
457 sd->u.s.name.lpData, sd->u.s.name.dwStride, sd->u.s.name.dwType, sd->u.s.name.VBO, sd->u.s.name.streamNo);
459 /* Defines used for optimizations */
461 /* Only reapply what is necessary */
462 #define REAPPLY_ALPHAOP 0x0001
463 #define REAPPLY_ALL 0xFFFF
465 /* Advance declaration of structures to satisfy compiler */
466 typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl;
467 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl;
468 typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl;
469 typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl;
471 /* Global variables */
472 extern const float identity[16];
474 /*****************************************************************************
475 * Compilable extra diagnostics
478 /* Trace information per-vertex: (extremely high amount of trace) */
479 #if 0 /* NOTE: Must be 0 in cvs */
480 # define VTRACE(A) TRACE A
485 /* Checking of per-vertex related GL calls */
486 /* --------------------- */
487 #define vcheckGLcall(A) \
489 GLint err = glGetError(); \
490 if (err == GL_NO_ERROR) { \
491 VTRACE(("%s call ok %s / %d\n", A, __FILE__, __LINE__)); \
494 FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
495 debug_glerror(err), err, A, __FILE__, __LINE__); \
496 err = glGetError(); \
497 } while (err != GL_NO_ERROR); \
500 /* TODO: Confirm each of these works when wined3d move completed */
501 #if 0 /* NOTE: Must be 0 in cvs */
502 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
503 of each frame, a check is made for the existence of C:\D3DTRACE, and if it exists d3d trace
504 is enabled, and if it doesn't exist it is disabled. */
505 # define FRAME_DEBUGGING
506 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
507 the file is deleted */
508 # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
509 # define SINGLE_FRAME_DEBUGGING
511 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
512 It can only be enabled when FRAME_DEBUGGING is also enabled
513 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
515 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
516 # define SHOW_FRAME_MAKEUP 1
518 /* The following, when enabled, lets you see the makeup of the all the textures used during each
519 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
520 The contents of the textures assigned to each stage are written into
521 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
522 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
523 # define SHOW_TEXTURE_MAKEUP 0
526 extern BOOL isDumpingFrames;
527 extern LONG primCounter;
530 /*****************************************************************************
534 /* Routine common to the draw primitive and draw indexed primitive routines */
535 void drawPrimitive(IWineD3DDevice *iface,
539 long StartVertexIndex,
540 UINT numberOfVertices,
546 void primitiveDeclarationConvertToStridedData(
547 IWineD3DDevice *iface,
548 BOOL useVertexShaderFunction,
549 WineDirect3DVertexStridedData *strided,
552 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType);
554 typedef void (WINE_GLAPI *glAttribFunc)(void *data);
555 typedef void (WINE_GLAPI *glMultiTexCoordFunc)(GLenum unit, void *data);
556 extern glAttribFunc position_funcs[WINED3DDECLTYPE_UNUSED];
557 extern glAttribFunc diffuse_funcs[WINED3DDECLTYPE_UNUSED];
558 extern glAttribFunc specular_funcs[WINED3DDECLTYPE_UNUSED];
559 extern glAttribFunc normal_funcs[WINED3DDECLTYPE_UNUSED];
560 extern glMultiTexCoordFunc multi_texcoord_funcs[WINED3DDECLTYPE_UNUSED];
561 extern glAttribFunc texcoord_funcs[WINED3DDECLTYPE_UNUSED];
565 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
566 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
568 /* Routines and structures related to state management */
569 typedef struct WineD3DContext WineD3DContext;
570 typedef void (*APPLYSTATEFUNC)(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *ctx);
572 #define STATE_RENDER(a) (a)
573 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
575 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + (stage) * WINED3D_HIGHEST_TEXTURE_STATE + (num))
576 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
578 /* + 1 because samplers start with 0 */
579 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
580 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
582 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
583 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
585 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
586 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
588 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
589 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
590 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
591 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
593 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
594 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
596 #define STATE_VSHADER (STATE_VDECL + 1)
597 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
599 #define STATE_VIEWPORT (STATE_VSHADER + 1)
600 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
602 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
603 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
604 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
605 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
607 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
608 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
610 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
611 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
613 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
614 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
616 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
618 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
620 #define STATE_HIGHEST (STATE_FRONTFACE)
624 DWORD representative;
625 APPLYSTATEFUNC apply;
628 struct StateEntryTemplate
631 struct StateEntry content;
632 GL_SupportedExt extension;
635 struct fragment_caps {
636 DWORD PrimitiveMiscCaps;
639 DWORD MaxTextureBlendStages;
640 DWORD MaxSimultaneousTextures;
643 struct fragment_pipeline {
644 void (*enable_extension)(IWineD3DDevice *iface, BOOL enable);
645 void (*get_caps)(WINED3DDEVTYPE devtype, const WineD3D_GL_Info *gl_info, struct fragment_caps *caps);
646 HRESULT (*alloc_private)(IWineD3DDevice *iface);
647 void (*free_private)(IWineD3DDevice *iface);
648 BOOL (*conv_supported)(WINED3DFORMAT conv);
649 const struct StateEntryTemplate *states;
650 BOOL ffp_proj_control;
653 extern const struct StateEntryTemplate misc_state_template[];
654 extern const struct StateEntryTemplate ffp_vertexstate_template[];
655 extern const struct fragment_pipeline ffp_fragment_pipeline;
656 extern const struct fragment_pipeline atifs_fragment_pipeline;
657 extern const struct fragment_pipeline arbfp_fragment_pipeline;
658 extern const struct fragment_pipeline nvts_fragment_pipeline;
659 extern const struct fragment_pipeline nvrc_fragment_pipeline;
661 /* "Base" state table */
662 void compile_state_table(struct StateEntry *StateTable,
663 APPLYSTATEFUNC **dev_multistate_funcs,
664 WineD3D_GL_Info *gl_info,
665 const struct StateEntryTemplate *vertex,
666 const struct fragment_pipeline *fragment,
667 const struct StateEntryTemplate *misc);
669 /* Shaders for color conversions in blits */
671 HRESULT (*alloc_private)(IWineD3DDevice *iface);
672 void (*free_private)(IWineD3DDevice *iface);
673 HRESULT (*set_shader)(IWineD3DDevice *iface, WINED3DFORMAT fmt, GLenum textype, UINT width, UINT height);
674 void (*unset_shader)(IWineD3DDevice *iface);
675 BOOL (*conv_supported)(WINED3DFORMAT conv);
678 extern const struct blit_shader ffp_blit;
679 extern const struct blit_shader arbfp_blit;
681 /* The new context manager that should deal with onscreen and offscreen rendering */
682 struct WineD3DContext {
683 /* State dirtification
684 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
685 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
686 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
687 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
689 DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
690 DWORD numDirtyEntries;
691 DWORD isStateDirty[STATE_HIGHEST/32 + 1]; /* Bitmap to find out quickly if a state is dirty */
693 IWineD3DSurface *surface;
694 DWORD tid; /* Thread ID which owns this context at the moment */
696 /* Stores some information about the context state for optimization */
697 BOOL draw_buffer_dirty;
698 BOOL last_was_rhw; /* true iff last draw_primitive was in xyzrhw mode */
699 BOOL last_was_pshader;
700 BOOL last_was_vshader;
701 BOOL last_was_foggy_shader;
702 BOOL namedArraysLoaded, numberedArraysLoaded;
703 BOOL lastWasPow2Texture[MAX_TEXTURES];
704 GLenum tracking_parm; /* Which source is tracking current colour */
705 unsigned char num_untracked_materials;
706 GLenum untracked_materials[2];
707 BOOL last_was_blit, last_was_ckey;
709 char texShaderBumpMap;
712 char *vshader_const_dirty, *pshader_const_dirty;
714 /* The actual opengl context */
723 struct list fbo_list;
724 struct fbo_entry *current_fbo;
729 typedef enum ContextUsage {
730 CTXUSAGE_RESOURCELOAD = 1, /* Only loads textures: No State is applied */
731 CTXUSAGE_DRAWPRIM = 2, /* OpenGL states are set up for blitting DirectDraw surfaces */
732 CTXUSAGE_BLIT = 3, /* OpenGL states are set up 3D drawing */
733 CTXUSAGE_CLEAR = 4, /* Drawable and states are set up for clearing */
736 void ActivateContext(IWineD3DDeviceImpl *device, IWineD3DSurface *target, ContextUsage usage);
737 WineD3DContext *CreateContext(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target, HWND win, BOOL create_pbuffer, const WINED3DPRESENT_PARAMETERS *pPresentParms);
738 void DestroyContext(IWineD3DDeviceImpl *This, WineD3DContext *context);
739 void context_resource_released(IWineD3DDevice *iface, IWineD3DResource *resource, WINED3DRESOURCETYPE type);
740 void context_bind_fbo(IWineD3DDevice *iface, GLenum target, GLuint *fbo);
741 void context_attach_depth_stencil_fbo(IWineD3DDeviceImpl *This, GLenum fbo_target, IWineD3DSurface *depth_stencil, BOOL use_render_buffer);
742 void context_attach_surface_fbo(IWineD3DDeviceImpl *This, GLenum fbo_target, DWORD idx, IWineD3DSurface *surface);
744 void delete_opengl_contexts(IWineD3DDevice *iface, IWineD3DSwapChain *swapchain);
745 HRESULT create_primary_opengl_context(IWineD3DDevice *iface, IWineD3DSwapChain *swapchain);
747 /* Macros for doing basic GPU detection based on opengl capabilities */
748 #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
749 #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
750 #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
751 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
753 /* Default callbacks for implicit object destruction */
754 extern ULONG WINAPI D3DCB_DefaultDestroySurface(IWineD3DSurface *pSurface);
756 extern ULONG WINAPI D3DCB_DefaultDestroyVolume(IWineD3DVolume *pSurface);
758 /*****************************************************************************
759 * Internal representation of a light
761 typedef struct PLIGHTINFOEL PLIGHTINFOEL;
762 struct PLIGHTINFOEL {
763 WINED3DLIGHT OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */
770 /* Converted parms to speed up swapping lights */
779 /* The default light parameters */
780 extern const WINED3DLIGHT WINED3D_default_light;
782 typedef struct WineD3D_PixelFormat
784 int iPixelFormat; /* WGL pixel format */
785 int iPixelType; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
786 int redSize, greenSize, blueSize, alphaSize;
787 int depthSize, stencilSize;
789 BOOL pbufferDrawable;
793 } WineD3D_PixelFormat;
795 /* The adapter structure */
796 struct WineD3DAdapter
801 WineD3D_GL_Info gl_info;
803 const char *description;
804 WCHAR DeviceName[CCHDEVICENAME]; /* DeviceName for use with e.g. ChangeDisplaySettings */
806 WineD3D_PixelFormat *cfgs;
807 BOOL brokenStencil; /* Set on cards which only offer mixed depth+stencil */
808 unsigned int TextureRam; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
809 unsigned int UsedTextureRam;
812 extern BOOL InitAdapters(void);
813 extern BOOL initPixelFormats(WineD3D_GL_Info *gl_info);
814 extern long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl *D3DDevice, long glram);
816 /*****************************************************************************
817 * High order patch management
819 struct WineD3DRectPatch
823 WineDirect3DVertexStridedData strided;
824 WINED3DRECTPATCH_INFO RectPatchInfo;
826 char has_normals, has_texcoords;
830 HRESULT tesselate_rectpatch(IWineD3DDeviceImpl *This, struct WineD3DRectPatch *patch);
832 enum projection_types
845 /*****************************************************************************
846 * Fixed function pipeline replacements
848 struct texture_stage_op
850 unsigned cop : 5, aop : 5;
851 #define ARG_UNUSED 0x3f
852 unsigned carg1 : 6, carg2 : 6, carg0 : 6;
853 unsigned tex_type : 3;
854 unsigned dst : 1; /* Total of 32 bits */
855 unsigned aarg1 : 6, aarg2 : 6, aarg0 : 6;
856 unsigned projected : 2;
857 unsigned padding : 12; /* Total of 64 bits */
858 WINED3DFORMAT color_correction;
861 struct ffp_frag_settings {
862 struct texture_stage_op op[MAX_TEXTURES];
869 /* Use an int instead of a char to get dword alignment */
870 unsigned int sRGB_write;
875 struct ffp_frag_settings settings;
878 void gen_ffp_frag_op(IWineD3DStateBlockImpl *stateblock, struct ffp_frag_settings *settings, BOOL ignore_textype);
879 const struct ffp_frag_desc *find_ffp_frag_shader(struct hash_table_t *fragment_shaders,
880 const struct ffp_frag_settings *settings);
881 void add_ffp_frag_shader(struct hash_table_t *shaders, struct ffp_frag_desc *desc);
882 BOOL ffp_frag_program_key_compare(const void *keya, const void *keyb);
883 unsigned int ffp_frag_program_key_hash(const void *key);
885 /*****************************************************************************
886 * IWineD3D implementation structure
888 typedef struct IWineD3DImpl
890 /* IUnknown fields */
891 const IWineD3DVtbl *lpVtbl;
892 LONG ref; /* Note: Ref counting not required */
894 /* WineD3D Information */
899 extern const IWineD3DVtbl IWineD3D_Vtbl;
901 /* TODO: setup some flags in the registry to enable, disable pbuffer support
902 (since it will break quite a few things until contexts are managed properly!) */
903 extern BOOL pbuffer_support;
904 /* allocate one pbuffer per surface */
905 extern BOOL pbuffer_per_surface;
907 /* A helper function that dumps a resource list */
908 void dumpResources(struct list *list);
910 /*****************************************************************************
911 * IWineD3DDevice implementation structure
913 struct IWineD3DDeviceImpl
915 /* IUnknown fields */
916 const IWineD3DDeviceVtbl *lpVtbl;
917 LONG ref; /* Note: Ref counting not required */
919 /* WineD3D Information */
922 struct WineD3DAdapter *adapter;
924 /* Window styles to restore when switching fullscreen mode */
928 /* X and GL Information */
929 GLint maxConcurrentLights;
930 GLenum offscreenBuffer;
932 /* Selected capabilities */
933 int vs_selected_mode;
934 int ps_selected_mode;
935 const shader_backend_t *shader_backend;
939 struct StateEntry StateTable[STATE_HIGHEST + 1];
940 /* Array of functions for states which are handled by more than one pipeline part */
941 APPLYSTATEFUNC *multistate_funcs[STATE_HIGHEST + 1];
942 const struct fragment_pipeline *frag_pipe;
943 const struct blit_shader *blitter;
945 unsigned int max_ffp_textures, max_ffp_texture_stages;
948 BOOL view_ident; /* true iff view matrix is identity */
950 BOOL vertexBlendUsed; /* To avoid needless setting of the blend matrices */
951 #define DDRAW_PITCH_ALIGNMENT 8
952 #define D3D8_PITCH_ALIGNMENT 4
953 unsigned char surface_alignment; /* Line Alignment of surfaces */
955 /* State block related */
956 BOOL isRecordingState;
957 IWineD3DStateBlockImpl *stateBlock;
958 IWineD3DStateBlockImpl *updateStateBlock;
961 /* Internal use fields */
962 WINED3DDEVICE_CREATION_PARAMETERS createParms;
964 WINED3DDEVTYPE devType;
966 IWineD3DSwapChain **swapchains;
967 UINT NumberOfSwapChains;
969 struct list resources; /* a linked list to track resources created by the device */
970 struct list shaders; /* a linked list to track shaders (pixel and vertex) */
971 unsigned int highest_dirty_ps_const, highest_dirty_vs_const;
973 /* Render Target Support */
974 IWineD3DSurface **render_targets;
975 IWineD3DSurface *auto_depth_stencil_buffer;
976 IWineD3DSurface *stencilBufferTarget;
978 /* Caches to avoid unneeded context changes */
979 IWineD3DSurface *lastActiveRenderTarget;
980 IWineD3DSwapChain *lastActiveSwapChain;
982 /* palettes texture management */
983 UINT NumberOfPalettes;
984 PALETTEENTRY **palettes;
986 UINT paletteConversionShader;
988 /* For rendering to a texture using glCopyTexImage */
989 BOOL render_offscreen;
990 GLenum *draw_buffers;
991 GLuint depth_blt_texture;
996 /* Cursor management */
1002 UINT cursorWidth, cursorHeight;
1003 GLuint cursorTexture;
1004 BOOL haveHardwareCursor;
1005 HCURSOR hardwareCursor;
1007 /* The Wine logo surface */
1008 IWineD3DSurface *logo_surface;
1010 /* Textures for when no other textures are mapped */
1011 UINT dummyTextureName[MAX_TEXTURES];
1013 /* Debug stream management */
1016 /* Device state management */
1018 BOOL d3d_initialized;
1020 /* A flag to check for proper BeginScene / EndScene call pairs */
1023 /* process vertex shaders using software or hardware */
1024 BOOL softwareVertexProcessing;
1026 /* DirectDraw stuff */
1027 DWORD ddraw_width, ddraw_height;
1028 WINED3DFORMAT ddraw_format;
1030 /* Final position fixup constant */
1033 /* With register combiners we can skip junk texture stages */
1034 DWORD texUnitMap[MAX_COMBINED_SAMPLERS];
1035 DWORD rev_tex_unit_map[MAX_COMBINED_SAMPLERS];
1036 BOOL fixed_function_usage_map[MAX_TEXTURES];
1038 /* Stream source management */
1039 WineDirect3DVertexStridedData strided_streams;
1040 WineDirect3DVertexStridedData *up_strided;
1041 BOOL useDrawStridedSlow;
1044 /* Context management */
1045 WineD3DContext **contexts; /* Dynamic array containing pointers to context structures */
1046 WineD3DContext *activeContext;
1049 WineD3DContext *pbufferContext; /* The context that has a pbuffer as drawable */
1050 DWORD pbufferWidth, pbufferHeight; /* Size of the buffer drawable */
1052 /* High level patch management */
1053 #define PATCHMAP_SIZE 43
1054 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
1055 struct list patches[PATCHMAP_SIZE];
1056 struct WineD3DRectPatch *currentPatch;
1059 extern const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl, IWineD3DDevice_DirtyConst_Vtbl;
1061 HRESULT IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target, DWORD Count,
1062 CONST WINED3DRECT* pRects, DWORD Flags, WINED3DCOLOR Color,
1063 float Z, DWORD Stencil);
1064 void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl *This);
1065 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl *This, DWORD state);
1066 static inline BOOL isStateDirty(WineD3DContext *context, DWORD state) {
1067 DWORD idx = state >> 5;
1068 BYTE shift = state & 0x1f;
1069 return context->isStateDirty[idx] & (1 << shift);
1072 /* Support for IWineD3DResource ::Set/Get/FreePrivateData. */
1073 typedef struct PrivateData
1078 DWORD flags; /* DDSPD_* */
1079 DWORD uniqueness_value;
1090 /*****************************************************************************
1091 * IWineD3DResource implementation structure
1093 typedef struct IWineD3DResourceClass
1095 /* IUnknown fields */
1096 LONG ref; /* Note: Ref counting not required */
1098 /* WineD3DResource Information */
1100 WINED3DRESOURCETYPE resourceType;
1101 IWineD3DDeviceImpl *wineD3DDevice;
1105 WINED3DFORMAT format;
1107 BYTE *allocatedMemory; /* Pointer to the real data location */
1108 BYTE *heapMemory; /* Pointer to the HeapAlloced block of memory */
1109 struct list privateData;
1110 struct list resource_list_entry;
1112 } IWineD3DResourceClass;
1114 typedef struct IWineD3DResourceImpl
1116 /* IUnknown & WineD3DResource Information */
1117 const IWineD3DResourceVtbl *lpVtbl;
1118 IWineD3DResourceClass resource;
1119 } IWineD3DResourceImpl;
1121 /* Tests show that the start address of resources is 32 byte aligned */
1122 #define RESOURCE_ALIGNMENT 32
1124 /*****************************************************************************
1125 * IWineD3DVertexBuffer implementation structure (extends IWineD3DResourceImpl)
1127 enum vbo_conversion_type {
1131 CONV_FLOAT16_2 = 3 /* Also handles FLOAT16_4 */
1133 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
1134 * fixed function semantics as D3DCOLOR or FLOAT16
1138 typedef struct IWineD3DVertexBufferImpl
1140 /* IUnknown & WineD3DResource Information */
1141 const IWineD3DVertexBufferVtbl *lpVtbl;
1142 IWineD3DResourceClass resource;
1144 /* WineD3DVertexBuffer specifics */
1147 /* Vertex buffer object support */
1154 UINT dirtystart, dirtyend;
1157 LONG declChanges, draws;
1158 /* Last description of the buffer */
1159 DWORD stride; /* 0 if no conversion */
1160 enum vbo_conversion_type *conv_map; /* NULL if no conversion */
1162 /* Extra load offsets, for FLOAT16 conversion */
1163 DWORD *conv_shift; /* NULL if no shifted conversion */
1164 DWORD conv_stride; /* 0 if no shifted conversion */
1165 } IWineD3DVertexBufferImpl;
1167 extern const IWineD3DVertexBufferVtbl IWineD3DVertexBuffer_Vtbl;
1169 #define VBFLAG_OPTIMIZED 0x01 /* Optimize has been called for the VB */
1170 #define VBFLAG_DIRTY 0x02 /* Buffer data has been modified */
1171 #define VBFLAG_HASDESC 0x04 /* A vertex description has been found */
1172 #define VBFLAG_CREATEVBO 0x08 /* Attempt to create a VBO next PreLoad */
1174 /*****************************************************************************
1175 * IWineD3DIndexBuffer implementation structure (extends IWineD3DResourceImpl)
1177 typedef struct IWineD3DIndexBufferImpl
1179 /* IUnknown & WineD3DResource Information */
1180 const IWineD3DIndexBufferVtbl *lpVtbl;
1181 IWineD3DResourceClass resource;
1184 UINT dirtystart, dirtyend;
1187 /* WineD3DVertexBuffer specifics */
1188 } IWineD3DIndexBufferImpl;
1190 extern const IWineD3DIndexBufferVtbl IWineD3DIndexBuffer_Vtbl;
1192 /*****************************************************************************
1193 * IWineD3DBaseTexture D3D- > openGL state map lookups
1195 #define WINED3DFUNC_NOTSUPPORTED -2
1196 #define WINED3DFUNC_UNIMPLEMENTED -1
1198 typedef enum winetexturestates {
1199 WINED3DTEXSTA_ADDRESSU = 0,
1200 WINED3DTEXSTA_ADDRESSV = 1,
1201 WINED3DTEXSTA_ADDRESSW = 2,
1202 WINED3DTEXSTA_BORDERCOLOR = 3,
1203 WINED3DTEXSTA_MAGFILTER = 4,
1204 WINED3DTEXSTA_MINFILTER = 5,
1205 WINED3DTEXSTA_MIPFILTER = 6,
1206 WINED3DTEXSTA_MAXMIPLEVEL = 7,
1207 WINED3DTEXSTA_MAXANISOTROPY = 8,
1208 WINED3DTEXSTA_SRGBTEXTURE = 9,
1209 WINED3DTEXSTA_ELEMENTINDEX = 10,
1210 WINED3DTEXSTA_DMAPOFFSET = 11,
1211 WINED3DTEXSTA_TSSADDRESSW = 12,
1212 MAX_WINETEXTURESTATES = 13,
1213 } winetexturestates;
1215 /*****************************************************************************
1216 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
1218 typedef struct IWineD3DBaseTextureClass
1224 WINED3DTEXTUREFILTERTYPE filterType;
1225 DWORD states[MAX_WINETEXTURESTATES];
1229 UINT srgb_mode_change_count;
1230 WINED3DFORMAT shader_conversion_group;
1231 float pow2Matrix[16];
1232 minMipLookup_t *minMipLookup;
1233 magLookup_t *magLookup;
1234 } IWineD3DBaseTextureClass;
1236 typedef struct IWineD3DBaseTextureImpl
1238 /* IUnknown & WineD3DResource Information */
1239 const IWineD3DBaseTextureVtbl *lpVtbl;
1240 IWineD3DResourceClass resource;
1241 IWineD3DBaseTextureClass baseTexture;
1243 } IWineD3DBaseTextureImpl;
1245 /*****************************************************************************
1246 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
1248 typedef struct IWineD3DTextureImpl
1250 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1251 const IWineD3DTextureVtbl *lpVtbl;
1252 IWineD3DResourceClass resource;
1253 IWineD3DBaseTextureClass baseTexture;
1255 /* IWineD3DTexture */
1256 IWineD3DSurface *surfaces[MAX_LEVELS];
1263 } IWineD3DTextureImpl;
1265 extern const IWineD3DTextureVtbl IWineD3DTexture_Vtbl;
1267 /*****************************************************************************
1268 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1270 typedef struct IWineD3DCubeTextureImpl
1272 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1273 const IWineD3DCubeTextureVtbl *lpVtbl;
1274 IWineD3DResourceClass resource;
1275 IWineD3DBaseTextureClass baseTexture;
1277 /* IWineD3DCubeTexture */
1278 IWineD3DSurface *surfaces[6][MAX_LEVELS];
1281 } IWineD3DCubeTextureImpl;
1283 extern const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl;
1285 typedef struct _WINED3DVOLUMET_DESC
1290 } WINED3DVOLUMET_DESC;
1292 /*****************************************************************************
1293 * IWineD3DVolume implementation structure (extends IUnknown)
1295 typedef struct IWineD3DVolumeImpl
1297 /* IUnknown & WineD3DResource fields */
1298 const IWineD3DVolumeVtbl *lpVtbl;
1299 IWineD3DResourceClass resource;
1301 /* WineD3DVolume Information */
1302 WINED3DVOLUMET_DESC currentDesc;
1303 IWineD3DBase *container;
1308 WINED3DBOX lockedBox;
1309 WINED3DBOX dirtyBox;
1313 } IWineD3DVolumeImpl;
1315 extern const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl;
1317 /*****************************************************************************
1318 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1320 typedef struct IWineD3DVolumeTextureImpl
1322 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1323 const IWineD3DVolumeTextureVtbl *lpVtbl;
1324 IWineD3DResourceClass resource;
1325 IWineD3DBaseTextureClass baseTexture;
1327 /* IWineD3DVolumeTexture */
1328 IWineD3DVolume *volumes[MAX_LEVELS];
1333 } IWineD3DVolumeTextureImpl;
1335 extern const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl;
1337 typedef struct _WINED3DSURFACET_DESC
1339 WINED3DMULTISAMPLE_TYPE MultiSampleType;
1340 DWORD MultiSampleQuality;
1343 } WINED3DSURFACET_DESC;
1345 /*****************************************************************************
1346 * Structure for DIB Surfaces (GetDC and GDI surfaces)
1348 typedef struct wineD3DSurface_DIB {
1354 } wineD3DSurface_DIB;
1361 } renderbuffer_entry_t;
1366 IWineD3DSurface **render_targets;
1367 IWineD3DSurface *depth_stencil;
1372 /*****************************************************************************
1373 * IWineD3DClipp implementation structure
1375 typedef struct IWineD3DClipperImpl
1377 const IWineD3DClipperVtbl *lpVtbl;
1382 } IWineD3DClipperImpl;
1385 /*****************************************************************************
1386 * IWineD3DSurface implementation structure
1388 struct IWineD3DSurfaceImpl
1390 /* IUnknown & IWineD3DResource Information */
1391 const IWineD3DSurfaceVtbl *lpVtbl;
1392 IWineD3DResourceClass resource;
1394 /* IWineD3DSurface fields */
1395 IWineD3DBase *container;
1396 WINED3DSURFACET_DESC currentDesc;
1397 IWineD3DPaletteImpl *palette; /* D3D7 style palette handling */
1398 PALETTEENTRY *palette9; /* D3D8/9 style palette handling */
1402 /* TODO: move this off into a management class(maybe!) */
1409 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
1410 void (*get_drawable_size)(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1412 /* Oversized texture */
1421 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
1423 glDescriptor glDescription;
1427 wineD3DSurface_DIB dib;
1430 /* Color keys for DDraw */
1431 WINEDDCOLORKEY DestBltCKey;
1432 WINEDDCOLORKEY DestOverlayCKey;
1433 WINEDDCOLORKEY SrcOverlayCKey;
1434 WINEDDCOLORKEY SrcBltCKey;
1437 WINEDDCOLORKEY glCKey;
1439 struct list renderbuffers;
1440 renderbuffer_entry_t *current_renderbuffer;
1442 /* DirectDraw clippers */
1443 IWineD3DClipper *clipper;
1445 /* DirectDraw Overlay handling */
1446 RECT overlay_srcrect;
1447 RECT overlay_destrect;
1448 IWineD3DSurfaceImpl *overlay_dest;
1449 struct list overlays;
1450 struct list overlay_entry;
1453 extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl;
1454 extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl;
1456 /* Predeclare the shared Surface functions */
1457 HRESULT WINAPI IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface *iface, REFIID riid, LPVOID *ppobj);
1458 ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface *iface);
1459 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface *iface, IUnknown **pParent);
1460 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDevice(IWineD3DSurface *iface, IWineD3DDevice** ppDevice);
1461 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
1462 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
1463 HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid);
1464 DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew);
1465 DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface);
1466 WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface *iface);
1467 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface* iface, REFIID riid, void** ppContainer);
1468 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *pDesc);
1469 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD Flags);
1470 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD Flags);
1471 HRESULT WINAPI IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface *iface);
1472 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface *iface);
1473 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface *iface, IWineD3DPalette **Pal);
1474 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette *Pal);
1475 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface, DWORD Flags, const WINEDDCOLORKEY *CKey);
1476 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface *iface, IWineD3DBase *container);
1477 DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface *iface);
1478 HRESULT WINAPI IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface *iface);
1479 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface *iface, LONG X, LONG Y);
1480 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface, LONG *X, LONG *Y);
1481 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface, DWORD Flags, IWineD3DSurface *Ref);
1482 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, const RECT *SrcRect,
1483 IWineD3DSurface *DstSurface, const RECT *DstRect, DWORD Flags, const WINEDDOVERLAYFX *FX);
1484 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface *iface, IWineD3DClipper *clipper);
1485 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface, IWineD3DClipper **clipper);
1486 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORMAT format);
1487 HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface);
1488 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *DestRect, IWineD3DSurface *SrcSurface,
1489 const RECT *SrcRect, DWORD Flags, const WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter);
1490 HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty,
1491 IWineD3DSurface *Source, const RECT *rsrc, DWORD trans);
1492 HRESULT WINAPI IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
1493 void WINAPI IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface *iface);
1494 const void *WINAPI IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface *iface);
1496 void get_drawable_size_swapchain(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1497 void get_drawable_size_backbuffer(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1498 void get_drawable_size_pbuffer(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1499 void get_drawable_size_fbo(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1501 void flip_surface(IWineD3DSurfaceImpl *front, IWineD3DSurfaceImpl *back);
1503 /* Surface flags: */
1504 #define SFLAG_OVERSIZE 0x00000001 /* Surface is bigger than gl size, blts only */
1505 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
1506 #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
1507 #define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
1508 #define SFLAG_DISCARD 0x00000010 /* ??? */
1509 #define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
1510 #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
1511 #define SFLAG_INDRAWABLE 0x00000080 /* The gl drawable contains the most up to date data */
1512 #define SFLAG_INSYSMEM 0x00000100 /* The system memory copy is most up to date */
1513 #define SFLAG_NONPOW2 0x00000200 /* Surface sizes are not a power of 2 */
1514 #define SFLAG_DYNLOCK 0x00000400 /* Surface is often locked by the app */
1515 #define SFLAG_DYNCHANGE 0x00000C00 /* Surface contents are changed very often, implies DYNLOCK */
1516 #define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
1517 #define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
1518 #define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
1519 #define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
1520 #define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
1521 #define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
1522 #define SFLAG_PBO 0x00040000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
1523 #define SFLAG_NORMCOORD 0x00080000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
1524 #define SFLAG_DS_ONSCREEN 0x00100000 /* Is a depth stencil, last modified onscreen */
1525 #define SFLAG_DS_OFFSCREEN 0x00200000 /* Is a depth stencil, last modified offscreen */
1526 #define SFLAG_INOVERLAYDRAW 0x00400000 /* Overlay drawing is in progress. Recursion prevention */
1528 /* In some conditions the surface memory must not be freed:
1529 * SFLAG_OVERSIZE: Not all data can be kept in GL
1530 * SFLAG_CONVERTED: Converting the data back would take too long
1531 * SFLAG_DIBSECTION: The dib code manages the memory
1532 * SFLAG_LOCKED: The app requires access to the surface data
1533 * SFLAG_DYNLOCK: Avoid freeing the data for performance
1534 * SFLAG_DYNCHANGE: Same reason as DYNLOCK
1535 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
1536 * SFLAG_CLIENT: OpenGL uses our memory as backup
1538 #define SFLAG_DONOTFREE (SFLAG_OVERSIZE | \
1540 SFLAG_DIBSECTION | \
1548 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
1552 #define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
1554 #define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
1556 BOOL CalculateTexRect(IWineD3DSurfaceImpl *This, RECT *Rect, float glTexCoord[4]);
1561 CONVERT_PALETTED_CK,
1565 CONVERT_CK_4444_ARGB,
1570 CONVERT_CK_8888_ARGB,
1583 HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_texturing, GLenum *format, GLenum *internal, GLenum *type, CONVERT_TYPES *convert, int *target_bpp, BOOL srgb_mode);
1585 BOOL palette9_changed(IWineD3DSurfaceImpl *This);
1587 /*****************************************************************************
1588 * IWineD3DVertexDeclaration implementation structure
1590 typedef struct attrib_declaration {
1593 } attrib_declaration;
1595 #define MAX_ATTRIBS 16
1597 typedef struct IWineD3DVertexDeclarationImpl {
1598 /* IUnknown Information */
1599 const IWineD3DVertexDeclarationVtbl *lpVtbl;
1603 IWineD3DDeviceImpl *wineD3DDevice;
1605 WINED3DVERTEXELEMENT *pDeclarationWine;
1607 UINT declarationWNumElements;
1609 DWORD streams[MAX_STREAMS];
1611 BOOL position_transformed;
1612 BOOL half_float_conv_needed;
1614 /* Ordered array of declaration types that need swizzling in a vshader */
1615 attrib_declaration swizzled_attribs[MAX_ATTRIBS];
1616 UINT num_swizzled_attribs;
1617 } IWineD3DVertexDeclarationImpl;
1619 extern const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl;
1621 /*****************************************************************************
1622 * IWineD3DStateBlock implementation structure
1625 /* Internal state Block for Begin/End/Capture/Create/Apply info */
1626 /* Note: Very long winded but gl Lists are not flexible enough */
1627 /* to resolve everything we need, so doing it manually for now */
1628 typedef struct SAVEDSTATES {
1632 BOOL streamSource[MAX_STREAMS];
1633 BOOL streamFreq[MAX_STREAMS];
1634 BOOL textures[MAX_COMBINED_SAMPLERS];
1635 BOOL transform[HIGHEST_TRANSFORMSTATE + 1];
1637 BOOL renderState[WINEHIGHEST_RENDER_STATE + 1];
1638 BOOL textureState[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
1639 BOOL samplerState[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
1640 BOOL clipplane[MAX_CLIPPLANES];
1643 BOOL pixelShaderConstantsB[MAX_CONST_B];
1644 BOOL pixelShaderConstantsI[MAX_CONST_I];
1645 BOOL *pixelShaderConstantsF;
1647 BOOL vertexShaderConstantsB[MAX_CONST_B];
1648 BOOL vertexShaderConstantsI[MAX_CONST_I];
1649 BOOL *vertexShaderConstantsF;
1664 struct IWineD3DStateBlockImpl
1666 /* IUnknown fields */
1667 const IWineD3DStateBlockVtbl *lpVtbl;
1668 LONG ref; /* Note: Ref counting not required */
1670 /* IWineD3DStateBlock information */
1672 IWineD3DDeviceImpl *wineD3DDevice;
1673 WINED3DSTATEBLOCKTYPE blockType;
1675 /* Array indicating whether things have been set or changed */
1676 SAVEDSTATES changed;
1677 struct list set_vconstantsF;
1678 struct list set_pconstantsF;
1680 /* Drawing - Vertex Shader or FVF related */
1682 /* Vertex Shader Declaration */
1683 IWineD3DVertexDeclaration *vertexDecl;
1685 IWineD3DVertexShader *vertexShader;
1687 /* Vertex Shader Constants */
1688 BOOL vertexShaderConstantB[MAX_CONST_B];
1689 INT vertexShaderConstantI[MAX_CONST_I * 4];
1690 float *vertexShaderConstantF;
1694 UINT streamStride[MAX_STREAMS];
1695 UINT streamOffset[MAX_STREAMS + 1 /* tesselated pseudo-stream */ ];
1696 IWineD3DVertexBuffer *streamSource[MAX_STREAMS];
1697 UINT streamFreq[MAX_STREAMS + 1];
1698 UINT streamFlags[MAX_STREAMS + 1]; /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA */
1701 IWineD3DIndexBuffer* pIndexData;
1702 INT baseVertexIndex;
1703 INT loadBaseVertexIndex; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */
1706 WINED3DMATRIX transforms[HIGHEST_TRANSFORMSTATE + 1];
1708 /* Light hashmap . Collisions are handled using standard wine double linked lists */
1709 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
1710 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
1711 struct list lightMap[LIGHTMAP_SIZE]; /* Mashmap containing the lights */
1712 PLIGHTINFOEL *activeLights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */
1715 double clipplane[MAX_CLIPPLANES][4];
1716 WINED3DCLIPSTATUS clip_status;
1719 WINED3DVIEWPORT viewport;
1722 WINED3DMATERIAL material;
1725 IWineD3DPixelShader *pixelShader;
1727 /* Pixel Shader Constants */
1728 BOOL pixelShaderConstantB[MAX_CONST_B];
1729 INT pixelShaderConstantI[MAX_CONST_I * 4];
1730 float *pixelShaderConstantF;
1733 DWORD renderState[WINEHIGHEST_RENDER_STATE + 1];
1736 IWineD3DBaseTexture *textures[MAX_COMBINED_SAMPLERS];
1737 int textureDimensions[MAX_COMBINED_SAMPLERS];
1739 /* Texture State Stage */
1740 DWORD textureState[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
1741 DWORD lowest_disabled_stage;
1742 /* Sampler States */
1743 DWORD samplerState[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
1745 /* Scissor test rectangle */
1748 /* Contained state management */
1749 DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1];
1750 unsigned int num_contained_render_states;
1751 DWORD contained_transform_states[HIGHEST_TRANSFORMSTATE + 1];
1752 unsigned int num_contained_transform_states;
1753 DWORD contained_vs_consts_i[MAX_CONST_I];
1754 unsigned int num_contained_vs_consts_i;
1755 DWORD contained_vs_consts_b[MAX_CONST_B];
1756 unsigned int num_contained_vs_consts_b;
1757 DWORD *contained_vs_consts_f;
1758 unsigned int num_contained_vs_consts_f;
1759 DWORD contained_ps_consts_i[MAX_CONST_I];
1760 unsigned int num_contained_ps_consts_i;
1761 DWORD contained_ps_consts_b[MAX_CONST_B];
1762 unsigned int num_contained_ps_consts_b;
1763 DWORD *contained_ps_consts_f;
1764 unsigned int num_contained_ps_consts_f;
1765 struct StageState contained_tss_states[MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE)];
1766 unsigned int num_contained_tss_states;
1767 struct StageState contained_sampler_states[MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE];
1768 unsigned int num_contained_sampler_states;
1771 extern void stateblock_savedstates_set(
1772 IWineD3DStateBlock* iface,
1773 SAVEDSTATES* states,
1776 extern void stateblock_savedstates_copy(
1777 IWineD3DStateBlock* iface,
1779 SAVEDSTATES* source);
1781 extern void stateblock_copy(
1782 IWineD3DStateBlock* destination,
1783 IWineD3DStateBlock* source);
1785 extern const IWineD3DStateBlockVtbl IWineD3DStateBlock_Vtbl;
1787 /* Direct3D terminology with little modifications. We do not have an issued state
1788 * because only the driver knows about it, but we have a created state because d3d
1789 * allows GetData on a created issue, but opengl doesn't
1796 /*****************************************************************************
1797 * IWineD3DQueryImpl implementation structure (extends IUnknown)
1799 typedef struct IWineD3DQueryImpl
1801 const IWineD3DQueryVtbl *lpVtbl;
1802 LONG ref; /* Note: Ref counting not required */
1805 /*TODO: replace with iface usage */
1807 IWineD3DDevice *wineD3DDevice;
1809 IWineD3DDeviceImpl *wineD3DDevice;
1812 /* IWineD3DQuery fields */
1813 enum query_state state;
1814 WINED3DQUERYTYPE type;
1815 /* TODO: Think about using a IUnknown instead of a void* */
1819 } IWineD3DQueryImpl;
1821 extern const IWineD3DQueryVtbl IWineD3DQuery_Vtbl;
1822 extern const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl;
1823 extern const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl;
1825 /* Datastructures for IWineD3DQueryImpl.extendedData */
1826 typedef struct WineQueryOcclusionData {
1828 WineD3DContext *ctx;
1829 } WineQueryOcclusionData;
1831 typedef struct WineQueryEventData {
1833 WineD3DContext *ctx;
1834 } WineQueryEventData;
1836 /*****************************************************************************
1837 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
1840 typedef struct IWineD3DSwapChainImpl
1843 const IWineD3DSwapChainVtbl *lpVtbl;
1844 LONG ref; /* Note: Ref counting not required */
1847 IWineD3DDeviceImpl *wineD3DDevice;
1849 /* IWineD3DSwapChain fields */
1850 IWineD3DSurface **backBuffer;
1851 IWineD3DSurface *frontBuffer;
1852 WINED3DPRESENT_PARAMETERS presentParms;
1853 DWORD orig_width, orig_height;
1854 WINED3DFORMAT orig_fmt;
1855 WINED3DGAMMARAMP orig_gamma;
1857 long prev_time, frames; /* Performance tracking */
1858 unsigned int vSyncCounter;
1860 WineD3DContext **context; /* Later a array for multithreading */
1861 unsigned int num_contexts;
1864 } IWineD3DSwapChainImpl;
1866 extern const IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl;
1867 const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl;
1868 void x11_copy_to_screen(IWineD3DSwapChainImpl *This, LPRECT rc);
1870 HRESULT WINAPI IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain *iface, REFIID riid, LPVOID *ppobj);
1871 ULONG WINAPI IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain *iface);
1872 ULONG WINAPI IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain *iface);
1873 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain *iface, IUnknown ** ppParent);
1874 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain *iface, IWineD3DSurface *pDestSurface);
1875 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain *iface, UINT iBackBuffer, WINED3DBACKBUFFER_TYPE Type, IWineD3DSurface **ppBackBuffer);
1876 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain *iface, WINED3DRASTER_STATUS *pRasterStatus);
1877 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain *iface, WINED3DDISPLAYMODE*pMode);
1878 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain *iface, IWineD3DDevice**ppDevice);
1879 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain *iface, WINED3DPRESENT_PARAMETERS *pPresentationParameters);
1880 HRESULT WINAPI IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain *iface, DWORD Flags, CONST WINED3DGAMMARAMP *pRamp);
1881 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain *iface, WINED3DGAMMARAMP *pRamp);
1883 WineD3DContext *IWineD3DSwapChainImpl_CreateContextForThread(IWineD3DSwapChain *iface);
1885 /*****************************************************************************
1886 * Utility function prototypes
1889 /* Trace routines */
1890 const char* debug_d3dformat(WINED3DFORMAT fmt);
1891 const char* debug_d3ddevicetype(WINED3DDEVTYPE devtype);
1892 const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res);
1893 const char* debug_d3dusage(DWORD usage);
1894 const char* debug_d3dusagequery(DWORD usagequery);
1895 const char* debug_d3ddeclmethod(WINED3DDECLMETHOD method);
1896 const char* debug_d3ddecltype(WINED3DDECLTYPE type);
1897 const char* debug_d3ddeclusage(BYTE usage);
1898 const char* debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType);
1899 const char* debug_d3drenderstate(DWORD state);
1900 const char* debug_d3dsamplerstate(DWORD state);
1901 const char* debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type);
1902 const char* debug_d3dtexturestate(DWORD state);
1903 const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype);
1904 const char* debug_d3dpool(WINED3DPOOL pool);
1905 const char *debug_fbostatus(GLenum status);
1906 const char *debug_glerror(GLenum error);
1907 const char *debug_d3dbasis(WINED3DBASISTYPE basis);
1908 const char *debug_d3ddegree(WINED3DDEGREETYPE order);
1909 const char* debug_d3dtop(WINED3DTEXTUREOP d3dtop);
1911 /* Routines for GL <-> D3D values */
1912 GLenum StencilOp(DWORD op);
1913 GLenum CompareFunc(DWORD func);
1914 BOOL is_invalid_op(IWineD3DDeviceImpl *This, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3);
1915 void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3, INT texture_idx, DWORD dst);
1916 void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords, BOOL transformed, DWORD coordtype, BOOL ffp_can_disable_proj);
1917 void texture_activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
1918 void sampler_texdim(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
1919 void tex_alphaop(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
1920 void apply_pixelshader(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
1922 void surface_force_reload(IWineD3DSurface *iface);
1923 GLenum surface_get_gl_buffer(IWineD3DSurface *iface, IWineD3DSwapChain *swapchain);
1924 void surface_load_ds_location(IWineD3DSurface *iface, DWORD location);
1925 void surface_modify_ds_location(IWineD3DSurface *iface, DWORD location);
1926 void surface_set_compatible_renderbuffer(IWineD3DSurface *iface, unsigned int width, unsigned int height);
1927 void surface_set_texture_name(IWineD3DSurface *iface, GLuint name);
1928 void surface_set_texture_target(IWineD3DSurface *iface, GLenum target);
1930 BOOL getColorBits(WINED3DFORMAT fmt, short *redSize, short *greenSize, short *blueSize, short *alphaSize, short *totalSize);
1931 BOOL getDepthStencilBits(WINED3DFORMAT fmt, short *depthSize, short *stencilSize);
1934 void multiply_matrix(WINED3DMATRIX *dest, const WINED3DMATRIX *src1, const WINED3DMATRIX *src2);
1935 unsigned int count_bits(unsigned int mask);
1937 /*****************************************************************************
1938 * To enable calling of inherited functions, requires prototypes
1940 * Note: Only require classes which are subclassed, ie resource, basetexture,
1942 /*** IUnknown methods ***/
1943 extern HRESULT WINAPI IWineD3DResourceImpl_QueryInterface(IWineD3DResource *iface, REFIID riid, void** ppvObject);
1944 extern ULONG WINAPI IWineD3DResourceImpl_AddRef(IWineD3DResource *iface);
1945 extern ULONG WINAPI IWineD3DResourceImpl_Release(IWineD3DResource *iface);
1946 /*** IWineD3DResource methods ***/
1947 extern HRESULT WINAPI IWineD3DResourceImpl_GetParent(IWineD3DResource *iface, IUnknown **pParent);
1948 extern HRESULT WINAPI IWineD3DResourceImpl_GetDevice(IWineD3DResource *iface, IWineD3DDevice ** ppDevice);
1949 extern HRESULT WINAPI IWineD3DResourceImpl_SetPrivateData(IWineD3DResource *iface, REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags);
1950 extern HRESULT WINAPI IWineD3DResourceImpl_GetPrivateData(IWineD3DResource *iface, REFGUID refguid, void * pData, DWORD * pSizeOfData);
1951 extern HRESULT WINAPI IWineD3DResourceImpl_FreePrivateData(IWineD3DResource *iface, REFGUID refguid);
1952 extern DWORD WINAPI IWineD3DResourceImpl_SetPriority(IWineD3DResource *iface, DWORD PriorityNew);
1953 extern DWORD WINAPI IWineD3DResourceImpl_GetPriority(IWineD3DResource *iface);
1954 extern void WINAPI IWineD3DResourceImpl_PreLoad(IWineD3DResource *iface);
1955 extern void WINAPI IWineD3DResourceImpl_UnLoad(IWineD3DResource *iface);
1956 extern WINED3DRESOURCETYPE WINAPI IWineD3DResourceImpl_GetType(IWineD3DResource *iface);
1957 /*** class static members ***/
1958 void IWineD3DResourceImpl_CleanUp(IWineD3DResource *iface);
1960 /*** IUnknown methods ***/
1961 extern HRESULT WINAPI IWineD3DBaseTextureImpl_QueryInterface(IWineD3DBaseTexture *iface, REFIID riid, void** ppvObject);
1962 extern ULONG WINAPI IWineD3DBaseTextureImpl_AddRef(IWineD3DBaseTexture *iface);
1963 extern ULONG WINAPI IWineD3DBaseTextureImpl_Release(IWineD3DBaseTexture *iface);
1964 /*** IWineD3DResource methods ***/
1965 extern HRESULT WINAPI IWineD3DBaseTextureImpl_GetParent(IWineD3DBaseTexture *iface, IUnknown **pParent);
1966 extern HRESULT WINAPI IWineD3DBaseTextureImpl_GetDevice(IWineD3DBaseTexture *iface, IWineD3DDevice ** ppDevice);
1967 extern HRESULT WINAPI IWineD3DBaseTextureImpl_SetPrivateData(IWineD3DBaseTexture *iface, REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags);
1968 extern HRESULT WINAPI IWineD3DBaseTextureImpl_GetPrivateData(IWineD3DBaseTexture *iface, REFGUID refguid, void * pData, DWORD * pSizeOfData);
1969 extern HRESULT WINAPI IWineD3DBaseTextureImpl_FreePrivateData(IWineD3DBaseTexture *iface, REFGUID refguid);
1970 extern DWORD WINAPI IWineD3DBaseTextureImpl_SetPriority(IWineD3DBaseTexture *iface, DWORD PriorityNew);
1971 extern DWORD WINAPI IWineD3DBaseTextureImpl_GetPriority(IWineD3DBaseTexture *iface);
1972 extern void WINAPI IWineD3DBaseTextureImpl_PreLoad(IWineD3DBaseTexture *iface);
1973 extern void WINAPI IWineD3DBaseTextureImpl_UnLoad(IWineD3DBaseTexture *iface);
1974 extern WINED3DRESOURCETYPE WINAPI IWineD3DBaseTextureImpl_GetType(IWineD3DBaseTexture *iface);
1975 /*** IWineD3DBaseTexture methods ***/
1976 extern DWORD WINAPI IWineD3DBaseTextureImpl_SetLOD(IWineD3DBaseTexture *iface, DWORD LODNew);
1977 extern DWORD WINAPI IWineD3DBaseTextureImpl_GetLOD(IWineD3DBaseTexture *iface);
1978 extern DWORD WINAPI IWineD3DBaseTextureImpl_GetLevelCount(IWineD3DBaseTexture *iface);
1979 extern HRESULT WINAPI IWineD3DBaseTextureImpl_SetAutoGenFilterType(IWineD3DBaseTexture *iface, WINED3DTEXTUREFILTERTYPE FilterType);
1980 extern WINED3DTEXTUREFILTERTYPE WINAPI IWineD3DBaseTextureImpl_GetAutoGenFilterType(IWineD3DBaseTexture *iface);
1981 extern void WINAPI IWineD3DBaseTextureImpl_GenerateMipSubLevels(IWineD3DBaseTexture *iface);
1982 extern BOOL WINAPI IWineD3DBaseTextureImpl_SetDirty(IWineD3DBaseTexture *iface, BOOL);
1983 extern BOOL WINAPI IWineD3DBaseTextureImpl_GetDirty(IWineD3DBaseTexture *iface);
1985 extern BYTE* WINAPI IWineD3DVertexBufferImpl_GetMemory(IWineD3DVertexBuffer* iface, DWORD iOffset, GLint *vbo);
1986 extern HRESULT WINAPI IWineD3DVertexBufferImpl_ReleaseMemory(IWineD3DVertexBuffer* iface);
1987 extern HRESULT WINAPI IWineD3DBaseTextureImpl_BindTexture(IWineD3DBaseTexture *iface);
1988 extern void WINAPI IWineD3DBaseTextureImpl_ApplyStateChanges(IWineD3DBaseTexture *iface, const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1], const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]);
1989 /*** class static members ***/
1990 void IWineD3DBaseTextureImpl_CleanUp(IWineD3DBaseTexture *iface);
1993 /* TODO: Make this dynamic, based on shader limits ? */
1994 #define MAX_REG_ADDR 1
1995 #define MAX_REG_TEMP 32
1996 #define MAX_REG_TEXCRD 8
1997 #define MAX_REG_INPUT 12
1998 #define MAX_REG_OUTPUT 12
1999 #define MAX_CONST_I 16
2000 #define MAX_CONST_B 16
2002 /* FIXME: This needs to go up to 2048 for
2003 * Shader model 3 according to msdn (and for software shaders) */
2004 #define MAX_LABELS 16
2006 typedef struct semantic {
2011 typedef struct local_constant {
2017 typedef struct shader_reg_maps {
2019 char texcoord[MAX_REG_TEXCRD]; /* pixel < 3.0 */
2020 char temporary[MAX_REG_TEMP]; /* pixel, vertex */
2021 char address[MAX_REG_ADDR]; /* vertex */
2022 char packed_input[MAX_REG_INPUT]; /* pshader >= 3.0 */
2023 char packed_output[MAX_REG_OUTPUT]; /* vertex >= 3.0 */
2024 char attributes[MAX_ATTRIBS]; /* vertex */
2025 char labels[MAX_LABELS]; /* pixel, vertex */
2026 DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */
2028 /* Sampler usage tokens
2029 * Use 0 as default (bit 31 is always 1 on a valid token) */
2030 DWORD samplers[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)];
2031 BOOL bumpmat[MAX_TEXTURES], luminanceparams[MAX_TEXTURES];
2032 char usesnrm, vpos, usesdsy;
2035 /* Whether or not loops are used in this shader, and nesting depth */
2036 unsigned loop_depth;
2038 /* Whether or not this shader uses fog */
2043 /* Undocumented opcode controls */
2044 #define INST_CONTROLS_SHIFT 16
2045 #define INST_CONTROLS_MASK 0x00ff0000
2047 typedef enum COMPARISON_TYPE {
2056 typedef struct SHADER_OPCODE {
2057 unsigned int opcode;
2061 CONST UINT num_params;
2062 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
2067 typedef struct SHADER_OPCODE_ARG {
2068 IWineD3DBaseShader* shader;
2069 const shader_reg_maps *reg_maps;
2070 CONST SHADER_OPCODE* opcode;
2077 SHADER_BUFFER* buffer;
2078 } SHADER_OPCODE_ARG;
2080 typedef struct SHADER_LIMITS {
2081 unsigned int temporary;
2082 unsigned int texcoord;
2083 unsigned int sampler;
2084 unsigned int constant_int;
2085 unsigned int constant_float;
2086 unsigned int constant_bool;
2087 unsigned int address;
2088 unsigned int packed_output;
2089 unsigned int packed_input;
2090 unsigned int attributes;
2094 /** Keeps track of details for TEX_M#x# shader opcodes which need to
2095 maintain state information between multiple codes */
2096 typedef struct SHADER_PARSE_STATE {
2097 unsigned int current_row;
2098 DWORD texcoord_w[2];
2099 } SHADER_PARSE_STATE;
2102 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2104 #define PRINTF_ATTR(fmt,args)
2107 /* Base Shader utility functions.
2108 * (may move callers into the same file in the future) */
2109 extern int shader_addline(
2110 SHADER_BUFFER* buffer,
2111 const char* fmt, ...) PRINTF_ATTR(2,3);
2113 extern const SHADER_OPCODE* shader_get_opcode(
2114 IWineD3DBaseShader *iface,
2117 /* Vertex shader utility functions */
2118 extern BOOL vshader_get_input(
2119 IWineD3DVertexShader* iface,
2120 BYTE usage_req, BYTE usage_idx_req,
2121 unsigned int* regnum);
2123 extern BOOL vshader_input_is_color(
2124 IWineD3DVertexShader* iface,
2125 unsigned int regnum);
2127 extern HRESULT allocate_shader_constants(IWineD3DStateBlockImpl* object);
2129 /* GLSL helper functions */
2130 extern void shader_glsl_add_instruction_modifiers(SHADER_OPCODE_ARG *arg);
2132 /*****************************************************************************
2133 * IDirect3DBaseShader implementation structure
2135 typedef struct IWineD3DBaseShaderClass
2139 SHADER_LIMITS limits;
2140 SHADER_PARSE_STATE parse_state;
2141 CONST SHADER_OPCODE *shader_ins;
2143 UINT functionLength;
2145 UINT cur_loop_depth, cur_loop_regno;
2146 BOOL load_local_constsF;
2148 /* Type of shader backend */
2151 /* Programs this shader is linked with */
2152 struct list linked_programs;
2154 /* Immediate constants (override global ones) */
2155 struct list constantsB;
2156 struct list constantsF;
2157 struct list constantsI;
2158 shader_reg_maps reg_maps;
2160 /* Pixel formats of sampled textures, for format conversion. This
2161 * represents the formats found during compilation, it is not initialized
2162 * on the first parser pass. It is needed to check if the shader
2163 * needs recompilation to adjust the format conversion
2165 WINED3DFORMAT sampled_format[MAX_COMBINED_SAMPLERS];
2166 UINT sampled_samplers[MAX_COMBINED_SAMPLERS];
2167 UINT num_sampled_samplers;
2169 UINT recompile_count;
2171 /* Pointer to the parent device */
2172 IWineD3DDevice *device;
2173 struct list shader_list_entry;
2175 } IWineD3DBaseShaderClass;
2177 typedef struct IWineD3DBaseShaderImpl {
2179 const IWineD3DBaseShaderVtbl *lpVtbl;
2181 /* IWineD3DBaseShader */
2182 IWineD3DBaseShaderClass baseShader;
2183 } IWineD3DBaseShaderImpl;
2185 HRESULT WINAPI IWineD3DBaseShaderImpl_QueryInterface(IWineD3DBaseShader *iface, REFIID riid, LPVOID *ppobj);
2186 ULONG WINAPI IWineD3DBaseShaderImpl_AddRef(IWineD3DBaseShader *iface);
2187 ULONG WINAPI IWineD3DBaseShaderImpl_Release(IWineD3DBaseShader *iface);
2189 extern HRESULT shader_get_registers_used(
2190 IWineD3DBaseShader *iface,
2191 shader_reg_maps* reg_maps,
2192 semantic* semantics_in,
2193 semantic* semantics_out,
2194 CONST DWORD* pToken,
2195 IWineD3DStateBlockImpl *stateBlock);
2197 extern void shader_generate_main(IWineD3DBaseShader *iface, SHADER_BUFFER *buffer,
2198 const shader_reg_maps *reg_maps, const DWORD *pFunction);
2200 extern void shader_dump_ins_modifiers(
2201 const DWORD output);
2203 extern void shader_dump_param(
2204 IWineD3DBaseShader *iface,
2206 const DWORD addr_token,
2209 extern void shader_trace_init(
2210 IWineD3DBaseShader *iface,
2211 const DWORD* pFunction);
2213 extern int shader_get_param(
2214 IWineD3DBaseShader* iface,
2215 const DWORD* pToken,
2219 extern int shader_skip_unrecognized(
2220 IWineD3DBaseShader* iface,
2221 const DWORD* pToken);
2223 static inline int shader_get_regtype(const DWORD param) {
2224 return (((param & WINED3DSP_REGTYPE_MASK) >> WINED3DSP_REGTYPE_SHIFT) |
2225 ((param & WINED3DSP_REGTYPE_MASK2) >> WINED3DSP_REGTYPE_SHIFT2));
2228 static inline int shader_get_writemask(const DWORD param) {
2229 return param & WINED3DSP_WRITEMASK_ALL;
2232 extern unsigned int shader_get_float_offset(const DWORD reg);
2234 static inline BOOL shader_is_pshader_version(DWORD token) {
2235 return 0xFFFF0000 == (token & 0xFFFF0000);
2238 static inline BOOL shader_is_vshader_version(DWORD token) {
2239 return 0xFFFE0000 == (token & 0xFFFF0000);
2242 static inline BOOL shader_is_comment(DWORD token) {
2243 return WINED3DSIO_COMMENT == (token & WINED3DSI_OPCODE_MASK);
2246 static inline BOOL shader_is_scalar(DWORD param) {
2247 DWORD reg_type = shader_get_regtype(param);
2251 case WINED3DSPR_RASTOUT:
2252 if ((param & WINED3DSP_REGNUM_MASK) != 0) {
2259 case WINED3DSPR_DEPTHOUT: /* oDepth */
2260 case WINED3DSPR_CONSTBOOL: /* b# */
2261 case WINED3DSPR_LOOP: /* aL */
2262 case WINED3DSPR_PREDICATE: /* p0 */
2265 case WINED3DSPR_MISCTYPE:
2266 reg_num = param & WINED3DSP_REGNUM_MASK;
2281 static inline BOOL shader_constant_is_local(IWineD3DBaseShaderImpl* This, DWORD reg) {
2282 local_constant* lconst;
2284 if(This->baseShader.load_local_constsF) return FALSE;
2285 LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry) {
2286 if(lconst->idx == reg) return TRUE;
2292 /*****************************************************************************
2293 * IDirect3DVertexShader implementation structure
2295 typedef struct IWineD3DVertexShaderImpl {
2297 const IWineD3DVertexShaderVtbl *lpVtbl;
2299 /* IWineD3DBaseShader */
2300 IWineD3DBaseShaderClass baseShader;
2302 /* IWineD3DVertexShaderImpl */
2310 /* Vertex shader input and output semantics */
2311 semantic semantics_in [MAX_ATTRIBS];
2312 semantic semantics_out [MAX_REG_OUTPUT];
2314 /* Ordered array of attributes that are swizzled */
2315 attrib_declaration swizzled_attribs [MAX_ATTRIBS];
2316 UINT num_swizzled_attribs;
2318 UINT min_rel_offset, max_rel_offset;
2321 UINT recompile_count;
2322 } IWineD3DVertexShaderImpl;
2323 extern const SHADER_OPCODE IWineD3DVertexShaderImpl_shader_ins[];
2324 extern const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl;
2325 HRESULT IWineD3DVertexShaderImpl_CompileShader(IWineD3DVertexShader *iface);
2327 /*****************************************************************************
2328 * IDirect3DPixelShader implementation structure
2331 enum vertexprocessing_mode {
2337 struct stb_const_desc {
2342 /* Stateblock dependent parameters which have to be hardcoded
2343 * into the shader code
2345 struct ps_compile_args {
2346 BOOL srgb_correction;
2347 WINED3DFORMAT format_conversion[MAX_FRAGMENT_SAMPLERS];
2348 enum vertexprocessing_mode vp_mode;
2349 /* Projected textures(ps 1.0-1.3) */
2350 /* Texture types(2D, Cube, 3D) in ps 1.x */
2353 struct ps_compiled_shader {
2354 struct ps_compile_args args;
2358 typedef struct IWineD3DPixelShaderImpl {
2359 /* IUnknown parts */
2360 const IWineD3DPixelShaderVtbl *lpVtbl;
2362 /* IWineD3DBaseShader */
2363 IWineD3DBaseShaderClass baseShader;
2365 /* IWineD3DPixelShaderImpl */
2368 /* Pixel shader input semantics */
2369 semantic semantics_in [MAX_REG_INPUT];
2370 DWORD input_reg_map[MAX_REG_INPUT];
2371 BOOL input_reg_used[MAX_REG_INPUT];
2372 int declared_in_count;
2375 struct ps_compiled_shader *gl_shaders;
2376 UINT num_gl_shaders;
2378 /* Some information about the shader behavior */
2379 struct stb_const_desc bumpenvmatconst[MAX_TEXTURES];
2380 char numbumpenvmatconsts;
2381 struct stb_const_desc luminanceconst[MAX_TEXTURES];
2383 } IWineD3DPixelShaderImpl;
2385 extern const SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins[];
2386 extern const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl;
2387 GLuint find_gl_pshader(IWineD3DPixelShaderImpl *shader, struct ps_compile_args *args);
2388 void find_ps_compile_args(IWineD3DPixelShaderImpl *shader, IWineD3DStateBlockImpl *stateblock, struct ps_compile_args *args);
2390 /* sRGB correction constants */
2391 static const float srgb_cmp = 0.0031308;
2392 static const float srgb_mul_low = 12.92;
2393 static const float srgb_pow = 0.41666;
2394 static const float srgb_mul_high = 1.055;
2395 static const float srgb_sub_high = 0.055;
2397 /*****************************************************************************
2398 * IWineD3DPalette implementation structure
2400 struct IWineD3DPaletteImpl {
2401 /* IUnknown parts */
2402 const IWineD3DPaletteVtbl *lpVtbl;
2406 IWineD3DDeviceImpl *wineD3DDevice;
2408 /* IWineD3DPalette */
2410 WORD palVersion; /*| */
2411 WORD palNumEntries; /*| LOGPALETTE */
2412 PALETTEENTRY palents[256]; /*| */
2413 /* This is to store the palette in 'screen format' */
2414 int screen_palents[256];
2418 extern const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl;
2419 DWORD IWineD3DPaletteImpl_Size(DWORD dwFlags);
2421 /* DirectDraw utility functions */
2422 extern WINED3DFORMAT pixelformat_for_depth(DWORD depth);
2424 /*****************************************************************************
2425 * Pixel format management
2428 WINED3DFORMAT format;
2429 DWORD alphaMask, redMask, greenMask, blueMask;
2431 short depthSize, stencilSize;
2433 } StaticPixelFormatDesc;
2435 const StaticPixelFormatDesc *getFormatDescEntry(WINED3DFORMAT fmt,
2436 const WineD3D_GL_Info *gl_info, const GlPixelFormatDesc **glDesc);
2438 static inline BOOL use_vs(IWineD3DDeviceImpl *device) {
2439 return (device->vs_selected_mode != SHADER_NONE
2440 && device->stateBlock->vertexShader
2441 && ((IWineD3DVertexShaderImpl *)device->stateBlock->vertexShader)->baseShader.function
2442 && !device->strided_streams.u.s.position_transformed);
2445 static inline BOOL use_ps(IWineD3DDeviceImpl *device) {
2446 return (device->ps_selected_mode != SHADER_NONE
2447 && device->stateBlock->pixelShader
2448 && ((IWineD3DPixelShaderImpl *)device->stateBlock->pixelShader)->baseShader.function);
2451 void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, WINED3DRECT *src_rect,
2452 IWineD3DSurface *dst_surface, WINED3DRECT *dst_rect, const WINED3DTEXTUREFILTERTYPE filter, BOOL flip);