Fixed compile when functions are not inlined.
[wine] / dlls / ddraw / d3dcommon.c
1 /* Direct3D Common functions
2  * Copyright (c) 1998 Lionel ULMER
3  *
4  * This file contains all common miscellaneous code that spans
5  * different 'objects'
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
20  */
21
22 #define NONAMELESSUNION
23 #define NONAMELESSSTRUCT
24 #include "windef.h"
25 #include "objbase.h"
26 #include "ddraw.h"
27 #include "d3d.h"
28 #include "wine/debug.h"
29
30 #include "d3d_private.h"
31
32 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
33
34 const char *_get_renderstate(D3DRENDERSTATETYPE type) {
35     static const char * const states[] = {
36         "ERR",
37         "D3DRENDERSTATE_TEXTUREHANDLE",
38         "D3DRENDERSTATE_ANTIALIAS",
39         "D3DRENDERSTATE_TEXTUREADDRESS",
40         "D3DRENDERSTATE_TEXTUREPERSPECTIVE",
41         "D3DRENDERSTATE_WRAPU",
42         "D3DRENDERSTATE_WRAPV",
43         "D3DRENDERSTATE_ZENABLE",
44         "D3DRENDERSTATE_FILLMODE",
45         "D3DRENDERSTATE_SHADEMODE",
46         "D3DRENDERSTATE_LINEPATTERN",
47         "D3DRENDERSTATE_MONOENABLE",
48         "D3DRENDERSTATE_ROP2",
49         "D3DRENDERSTATE_PLANEMASK",
50         "D3DRENDERSTATE_ZWRITEENABLE",
51         "D3DRENDERSTATE_ALPHATESTENABLE",
52         "D3DRENDERSTATE_LASTPIXEL",
53         "D3DRENDERSTATE_TEXTUREMAG",
54         "D3DRENDERSTATE_TEXTUREMIN",
55         "D3DRENDERSTATE_SRCBLEND",
56         "D3DRENDERSTATE_DESTBLEND",
57         "D3DRENDERSTATE_TEXTUREMAPBLEND",
58         "D3DRENDERSTATE_CULLMODE",
59         "D3DRENDERSTATE_ZFUNC",
60         "D3DRENDERSTATE_ALPHAREF",
61         "D3DRENDERSTATE_ALPHAFUNC",
62         "D3DRENDERSTATE_DITHERENABLE",
63         "D3DRENDERSTATE_ALPHABLENDENABLE",
64         "D3DRENDERSTATE_FOGENABLE",
65         "D3DRENDERSTATE_SPECULARENABLE",
66         "D3DRENDERSTATE_ZVISIBLE",
67         "D3DRENDERSTATE_SUBPIXEL",
68         "D3DRENDERSTATE_SUBPIXELX",
69         "D3DRENDERSTATE_STIPPLEDALPHA",
70         "D3DRENDERSTATE_FOGCOLOR",
71         "D3DRENDERSTATE_FOGTABLEMODE",
72         "D3DRENDERSTATE_FOGTABLESTART",
73         "D3DRENDERSTATE_FOGTABLEEND",
74         "D3DRENDERSTATE_FOGTABLEDENSITY",
75         "D3DRENDERSTATE_STIPPLEENABLE",
76         "D3DRENDERSTATE_EDGEANTIALIAS",
77         "D3DRENDERSTATE_COLORKEYENABLE",
78         "ERR",
79         "D3DRENDERSTATE_BORDERCOLOR",
80         "D3DRENDERSTATE_TEXTUREADDRESSU",
81         "D3DRENDERSTATE_TEXTUREADDRESSV",
82         "D3DRENDERSTATE_MIPMAPLODBIAS",
83         "D3DRENDERSTATE_ZBIAS",
84         "D3DRENDERSTATE_RANGEFOGENABLE",
85         "D3DRENDERSTATE_ANISOTROPY",
86         "D3DRENDERSTATE_FLUSHBATCH",
87         "D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT",
88         "D3DRENDERSTATE_STENCILENABLE",
89         "D3DRENDERSTATE_STENCILFAIL",
90         "D3DRENDERSTATE_STENCILZFAIL",
91         "D3DRENDERSTATE_STENCILPASS",
92         "D3DRENDERSTATE_STENCILFUNC",
93         "D3DRENDERSTATE_STENCILREF",
94         "D3DRENDERSTATE_STENCILMASK",
95         "D3DRENDERSTATE_STENCILWRITEMASK",
96         "D3DRENDERSTATE_TEXTUREFACTOR",
97         "ERR",
98         "ERR",
99         "ERR",
100         "D3DRENDERSTATE_STIPPLEPATTERN00",
101         "D3DRENDERSTATE_STIPPLEPATTERN01",
102         "D3DRENDERSTATE_STIPPLEPATTERN02",
103         "D3DRENDERSTATE_STIPPLEPATTERN03",
104         "D3DRENDERSTATE_STIPPLEPATTERN04",
105         "D3DRENDERSTATE_STIPPLEPATTERN05",
106         "D3DRENDERSTATE_STIPPLEPATTERN06",
107         "D3DRENDERSTATE_STIPPLEPATTERN07",
108         "D3DRENDERSTATE_STIPPLEPATTERN08",
109         "D3DRENDERSTATE_STIPPLEPATTERN09",
110         "D3DRENDERSTATE_STIPPLEPATTERN10",
111         "D3DRENDERSTATE_STIPPLEPATTERN11",
112         "D3DRENDERSTATE_STIPPLEPATTERN12",
113         "D3DRENDERSTATE_STIPPLEPATTERN13",
114         "D3DRENDERSTATE_STIPPLEPATTERN14",
115         "D3DRENDERSTATE_STIPPLEPATTERN15",
116         "D3DRENDERSTATE_STIPPLEPATTERN16",
117         "D3DRENDERSTATE_STIPPLEPATTERN17",
118         "D3DRENDERSTATE_STIPPLEPATTERN18",
119         "D3DRENDERSTATE_STIPPLEPATTERN19",
120         "D3DRENDERSTATE_STIPPLEPATTERN20",
121         "D3DRENDERSTATE_STIPPLEPATTERN21",
122         "D3DRENDERSTATE_STIPPLEPATTERN22",
123         "D3DRENDERSTATE_STIPPLEPATTERN23",
124         "D3DRENDERSTATE_STIPPLEPATTERN24",
125         "D3DRENDERSTATE_STIPPLEPATTERN25",
126         "D3DRENDERSTATE_STIPPLEPATTERN26",
127         "D3DRENDERSTATE_STIPPLEPATTERN27",
128         "D3DRENDERSTATE_STIPPLEPATTERN28",
129         "D3DRENDERSTATE_STIPPLEPATTERN29",
130         "D3DRENDERSTATE_STIPPLEPATTERN30",
131         "D3DRENDERSTATE_STIPPLEPATTERN31"
132     };
133     static const char * const states_2[] = {
134         "D3DRENDERSTATE_WRAP0",
135         "D3DRENDERSTATE_WRAP1",
136         "D3DRENDERSTATE_WRAP2",
137         "D3DRENDERSTATE_WRAP3",
138         "D3DRENDERSTATE_WRAP4",
139         "D3DRENDERSTATE_WRAP5",
140         "D3DRENDERSTATE_WRAP6",
141         "D3DRENDERSTATE_WRAP7",
142         "D3DRENDERSTATE_CLIPPING",
143         "D3DRENDERSTATE_LIGHTING",
144         "D3DRENDERSTATE_EXTENTS",
145         "D3DRENDERSTATE_AMBIENT",
146         "D3DRENDERSTATE_FOGVERTEXMODE",
147         "D3DRENDERSTATE_COLORVERTEX",
148         "D3DRENDERSTATE_LOCALVIEWER",
149         "D3DRENDERSTATE_NORMALIZENORMALS",
150         "D3DRENDERSTATE_COLORKEYBLENDENABLE",
151         "D3DRENDERSTATE_DIFFUSEMATERIALSOURCE",
152         "D3DRENDERSTATE_SPECULARMATERIALSOURCE",
153         "D3DRENDERSTATE_AMBIENTMATERIALSOURCE",
154         "D3DRENDERSTATE_EMISSIVEMATERIALSOURCE",
155         "ERR",
156         "ERR",
157         "D3DRENDERSTATE_VERTEXBLEND",
158         "D3DRENDERSTATE_CLIPPLANEENABLE",
159     };
160     if (type >= D3DRENDERSTATE_WRAP0) {
161         type -= D3DRENDERSTATE_WRAP0;
162         if (type >= (sizeof(states_2) / sizeof(states_2[0]))) return "ERR";
163         return states_2[type];
164     }
165     if (type >= (sizeof(states) / sizeof(states[0]))) return "ERR";
166     return states[type];
167 }
168
169 void
170 dump_D3DCOLORVALUE(D3DCOLORVALUE *lpCol)
171 {
172     DPRINTF("%f %f %f %f", lpCol->u1.r, lpCol->u2.g, lpCol->u3.b, lpCol->u4.a);
173 }
174
175 void
176 dump_D3DVECTOR(D3DVECTOR *lpVec)
177 {
178     DPRINTF("%f %f %f", lpVec->u1.x, lpVec->u2.y, lpVec->u3.z);
179 }
180
181 void
182 dump_D3DMATERIAL7(LPD3DMATERIAL7 lpMat)
183 {
184     DPRINTF(" - diffuse  : "); dump_D3DCOLORVALUE(&(lpMat->u.diffuse)); DPRINTF("\n");
185     DPRINTF(" - ambient  : "); dump_D3DCOLORVALUE(&(lpMat->u1.ambient)); DPRINTF("\n");
186     DPRINTF(" - specular : "); dump_D3DCOLORVALUE(&(lpMat->u2.specular)); DPRINTF("\n");
187     DPRINTF(" - emissive : "); dump_D3DCOLORVALUE(&(lpMat->u3.emissive)); DPRINTF("\n");
188     DPRINTF(" - power    : %f\n", lpMat->u4.power);
189 }
190
191 void
192 dump_D3DLIGHT7(LPD3DLIGHT7 lpLight)
193 {
194     DPRINTF(" - light type : %s\n", (lpLight->dltType == D3DLIGHT_POINT ? "D3DLIGHT_POINT" : 
195                                      (lpLight->dltType == D3DLIGHT_SPOT ? "D3DLIGHT_SPOT" : 
196                                       (lpLight->dltType == D3DLIGHT_DIRECTIONAL ? "D3DLIGHT_DIRECTIONAL" : 
197                                        "UNSUPPORTED"))));
198     DPRINTF(" - diffuse       : "); dump_D3DCOLORVALUE(&(lpLight->dcvDiffuse)); DPRINTF("\n");
199     DPRINTF(" - specular      : "); dump_D3DCOLORVALUE(&(lpLight->dcvSpecular)); DPRINTF("\n");
200     DPRINTF(" - ambient       : "); dump_D3DCOLORVALUE(&(lpLight->dcvAmbient)); DPRINTF("\n");
201     DPRINTF(" - position      : "); dump_D3DVECTOR(&(lpLight->dvPosition)); DPRINTF("\n");
202     DPRINTF(" - direction     : "); dump_D3DVECTOR(&(lpLight->dvDirection)); DPRINTF("\n");
203     DPRINTF(" - dvRange       : %f\n", lpLight->dvRange);
204     DPRINTF(" - dvFalloff     : %f\n", lpLight->dvFalloff);
205     DPRINTF(" - dvAttenuation : %f %f %f\n", lpLight->dvAttenuation0, lpLight->dvAttenuation1, lpLight->dvAttenuation2);
206     DPRINTF(" - dvTheta       : %f\n", lpLight->dvTheta);
207     DPRINTF(" - dvPhi         : %f\n", lpLight->dvPhi);
208 }
209
210 void
211 dump_DPFLAGS(DWORD dwFlags)
212 {
213     static const flag_info flags[] =
214     {
215         FE(D3DDP_WAIT),
216         FE(D3DDP_OUTOFORDER),
217         FE(D3DDP_DONOTCLIP),
218         FE(D3DDP_DONOTUPDATEEXTENTS),
219         FE(D3DDP_DONOTLIGHT)
220     };
221
222     DDRAW_dump_flags(dwFlags, flags, sizeof(flags)/sizeof(flags[0]));
223 }
224
225 void
226 dump_D3DMATRIX(D3DMATRIX *mat)
227 {
228     DPRINTF("  %f %f %f %f\n", mat->_11, mat->_12, mat->_13, mat->_14);
229     DPRINTF("  %f %f %f %f\n", mat->_21, mat->_22, mat->_23, mat->_24);
230     DPRINTF("  %f %f %f %f\n", mat->_31, mat->_32, mat->_33, mat->_34);
231     DPRINTF("  %f %f %f %f\n", mat->_41, mat->_42, mat->_43, mat->_44);
232 }
233
234
235 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType)
236 {
237     DWORD size = 0;
238     
239     if (d3dvtVertexType & D3DFVF_NORMAL) size += 3 * sizeof(D3DVALUE);
240     if (d3dvtVertexType & D3DFVF_DIFFUSE) size += sizeof(DWORD);
241     if (d3dvtVertexType & D3DFVF_SPECULAR) size += sizeof(DWORD);
242     if (d3dvtVertexType & D3DFVF_RESERVED1) size += sizeof(DWORD);
243     switch (d3dvtVertexType & D3DFVF_POSITION_MASK) {
244         case D3DFVF_XYZ: size += 3 * sizeof(D3DVALUE); break;
245         case D3DFVF_XYZRHW: size += 4 * sizeof(D3DVALUE); break;
246         default: TRACE(" matrix weighting not handled yet...\n");
247     }
248     size += 2 * sizeof(D3DVALUE) * ((d3dvtVertexType & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT);
249
250     return size;
251 }
252
253 void dump_flexible_vertex(DWORD d3dvtVertexType)
254 {
255     static const flag_info flags[] = {
256         FE(D3DFVF_NORMAL),
257         FE(D3DFVF_RESERVED1),
258         FE(D3DFVF_DIFFUSE),
259         FE(D3DFVF_SPECULAR)
260     };
261     int i;
262     
263     if (d3dvtVertexType & D3DFVF_RESERVED0) DPRINTF("D3DFVF_RESERVED0 ");
264     switch (d3dvtVertexType & D3DFVF_POSITION_MASK) {
265 #define GEN_CASE(a) case a: DPRINTF(#a " "); break
266         GEN_CASE(D3DFVF_XYZ);
267         GEN_CASE(D3DFVF_XYZRHW);
268         GEN_CASE(D3DFVF_XYZB1);
269         GEN_CASE(D3DFVF_XYZB2);
270         GEN_CASE(D3DFVF_XYZB3);
271         GEN_CASE(D3DFVF_XYZB4);
272         GEN_CASE(D3DFVF_XYZB5);
273     }
274     DDRAW_dump_flags_(d3dvtVertexType, flags, sizeof(flags)/sizeof(flags[0]), FALSE);
275     switch (d3dvtVertexType & D3DFVF_TEXCOUNT_MASK) {
276         GEN_CASE(D3DFVF_TEX0);
277         GEN_CASE(D3DFVF_TEX1);
278         GEN_CASE(D3DFVF_TEX2);
279         GEN_CASE(D3DFVF_TEX3);
280         GEN_CASE(D3DFVF_TEX4);
281         GEN_CASE(D3DFVF_TEX5);
282         GEN_CASE(D3DFVF_TEX6);
283         GEN_CASE(D3DFVF_TEX7);
284         GEN_CASE(D3DFVF_TEX8);
285     }
286 #undef GEN_CASE
287     for (i = 0; i < ((d3dvtVertexType & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT); i++) {
288         DPRINTF(" T%d-s%ld", i + 1, (((d3dvtVertexType >> (16 + (2 * i))) + 1) & 0x03) + 1);
289     }
290     DPRINTF("\n");
291 }
292
293 void
294 convert_FVF_to_strided_data(DWORD d3dvtVertexType, LPVOID lpvVertices, D3DDRAWPRIMITIVESTRIDEDDATA *strided, DWORD dwStartVertex)
295 {
296     int current_offset = 0;
297     int tex_index;
298     int size = get_flexible_vertex_size(d3dvtVertexType);
299
300     lpvVertices = ((BYTE *) lpvVertices) + (size * dwStartVertex);
301     
302     if ((d3dvtVertexType & D3DFVF_POSITION_MASK) == D3DFVF_XYZ) {
303         strided->position.lpvData = lpvVertices;
304         current_offset += 3 * sizeof(D3DVALUE);
305     } else {
306         strided->position.lpvData  = lpvVertices;
307         current_offset += 4 * sizeof(D3DVALUE);
308     }
309     if (d3dvtVertexType & D3DFVF_RESERVED1) {
310         current_offset += sizeof(DWORD);
311     }
312     if (d3dvtVertexType & D3DFVF_NORMAL) { 
313         strided->normal.lpvData  = ((char *) lpvVertices) + current_offset;
314         current_offset += 3 * sizeof(D3DVALUE);
315     }
316     if (d3dvtVertexType & D3DFVF_DIFFUSE) { 
317         strided->diffuse.lpvData  = ((char *) lpvVertices) + current_offset;
318         current_offset += sizeof(DWORD);
319     }
320     if (d3dvtVertexType & D3DFVF_SPECULAR) {
321         strided->specular.lpvData  = ((char *) lpvVertices) + current_offset;
322         current_offset += sizeof(DWORD);
323     }
324     for (tex_index = 0; tex_index < ((d3dvtVertexType & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT); tex_index++) {
325         strided->textureCoords[tex_index].lpvData  = ((char *) lpvVertices) + current_offset;
326         current_offset += 2 * sizeof(D3DVALUE);
327     }
328     strided->position.dwStride = current_offset;
329     strided->normal.dwStride   = current_offset;
330     strided->diffuse.dwStride  = current_offset;
331     strided->specular.dwStride = current_offset;
332     for (tex_index = 0; tex_index < ((d3dvtVertexType & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT); tex_index++)
333         strided->textureCoords[tex_index].dwStride  = current_offset;   
334 }
335
336 void
337 dump_D3DVOP(DWORD dwVertexOp)
338 {
339     static const flag_info flags[] =
340     {
341         FE(D3DVOP_LIGHT),
342         FE(D3DVOP_CLIP),
343         FE(D3DVOP_EXTENTS),
344         FE(D3DVOP_TRANSFORM)
345     };
346     DDRAW_dump_flags(dwVertexOp, flags, sizeof(flags)/sizeof(flags[0]));
347 }
348
349 void
350 dump_D3DPV(DWORD dwFlags)
351 {
352     if (dwFlags == D3DPV_DONOTCOPYDATA) DPRINTF("D3DPV_DONOTCOPYDATA\n");
353     else if (dwFlags != 0) DPRINTF("Unknown !!!\n");
354     else DPRINTF("\n");
355 }
356
357 void multiply_matrix(LPD3DMATRIX dest, LPD3DMATRIX src1, LPD3DMATRIX src2)
358 {
359     D3DMATRIX temp;
360
361     /* Now do the multiplication 'by hand'.
362        I know that all this could be optimised, but this will be done later :-) */
363     temp._11 = (src1->_11 * src2->_11) + (src1->_21 * src2->_12) + (src1->_31 * src2->_13) + (src1->_41 * src2->_14);
364     temp._21 = (src1->_11 * src2->_21) + (src1->_21 * src2->_22) + (src1->_31 * src2->_23) + (src1->_41 * src2->_24);
365     temp._31 = (src1->_11 * src2->_31) + (src1->_21 * src2->_32) + (src1->_31 * src2->_33) + (src1->_41 * src2->_34);
366     temp._41 = (src1->_11 * src2->_41) + (src1->_21 * src2->_42) + (src1->_31 * src2->_43) + (src1->_41 * src2->_44);
367
368     temp._12 = (src1->_12 * src2->_11) + (src1->_22 * src2->_12) + (src1->_32 * src2->_13) + (src1->_42 * src2->_14);
369     temp._22 = (src1->_12 * src2->_21) + (src1->_22 * src2->_22) + (src1->_32 * src2->_23) + (src1->_42 * src2->_24);
370     temp._32 = (src1->_12 * src2->_31) + (src1->_22 * src2->_32) + (src1->_32 * src2->_33) + (src1->_42 * src2->_34);
371     temp._42 = (src1->_12 * src2->_41) + (src1->_22 * src2->_42) + (src1->_32 * src2->_43) + (src1->_42 * src2->_44);
372
373     temp._13 = (src1->_13 * src2->_11) + (src1->_23 * src2->_12) + (src1->_33 * src2->_13) + (src1->_43 * src2->_14);
374     temp._23 = (src1->_13 * src2->_21) + (src1->_23 * src2->_22) + (src1->_33 * src2->_23) + (src1->_43 * src2->_24);
375     temp._33 = (src1->_13 * src2->_31) + (src1->_23 * src2->_32) + (src1->_33 * src2->_33) + (src1->_43 * src2->_34);
376     temp._43 = (src1->_13 * src2->_41) + (src1->_23 * src2->_42) + (src1->_33 * src2->_43) + (src1->_43 * src2->_44);
377
378     temp._14 = (src1->_14 * src2->_11) + (src1->_24 * src2->_12) + (src1->_34 * src2->_13) + (src1->_44 * src2->_14);
379     temp._24 = (src1->_14 * src2->_21) + (src1->_24 * src2->_22) + (src1->_34 * src2->_23) + (src1->_44 * src2->_24);
380     temp._34 = (src1->_14 * src2->_31) + (src1->_24 * src2->_32) + (src1->_34 * src2->_33) + (src1->_44 * src2->_34);
381     temp._44 = (src1->_14 * src2->_41) + (src1->_24 * src2->_42) + (src1->_34 * src2->_43) + (src1->_44 * src2->_44);
382
383     /* And copy the new matrix in the good storage.. */
384     memcpy(dest, &temp, 16 * sizeof(D3DVALUE));    
385 }