ddraw: Don't link to wined3d, load it at runtime.
[wine] / dlls / d3d8 / d3d8_private.h
1 /*
2  * Direct3D 8 private include file
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  * Copyright 2003-2004 Raphael Junqueira
6  * Copyright 2004 Christian Costa
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
25
26 #include <stdarg.h>
27
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "wine/debug.h"
35 #include "d3d8.h"
36 #include "ddraw.h"
37 #include "wine/wined3d_interface.h"
38
39 /* Device caps */
40 #define MAX_SHADERS        64
41
42 /* CreateVertexShader can return > 0xFFFF */
43 #define VS_HIGHESTFIXEDFXF 0xF0000000
44
45 /* ===========================================================================
46     Macros
47    =========================================================================== */
48 /* Not nice, but it lets wined3d support different versions of directx */
49 #define D3D8CAPSTOWINECAPS(_pD3D8Caps, _pWineCaps) \
50     _pWineCaps->DeviceType                        = (WINED3DDEVTYPE *) &_pD3D8Caps->DeviceType; \
51     _pWineCaps->AdapterOrdinal                    = &_pD3D8Caps->AdapterOrdinal; \
52     _pWineCaps->Caps                              = &_pD3D8Caps->Caps; \
53     _pWineCaps->Caps2                             = &_pD3D8Caps->Caps2; \
54     _pWineCaps->Caps3                             = &_pD3D8Caps->Caps3; \
55     _pWineCaps->PresentationIntervals             = &_pD3D8Caps->PresentationIntervals; \
56     _pWineCaps->CursorCaps                        = &_pD3D8Caps->CursorCaps; \
57     _pWineCaps->DevCaps                           = &_pD3D8Caps->DevCaps; \
58     _pWineCaps->PrimitiveMiscCaps                 = &_pD3D8Caps->PrimitiveMiscCaps; \
59     _pWineCaps->RasterCaps                        = &_pD3D8Caps->RasterCaps; \
60     _pWineCaps->ZCmpCaps                          = &_pD3D8Caps->ZCmpCaps; \
61     _pWineCaps->SrcBlendCaps                      = &_pD3D8Caps->SrcBlendCaps; \
62     _pWineCaps->DestBlendCaps                     = &_pD3D8Caps->DestBlendCaps; \
63     _pWineCaps->AlphaCmpCaps                      = &_pD3D8Caps->AlphaCmpCaps; \
64     _pWineCaps->ShadeCaps                         = &_pD3D8Caps->ShadeCaps; \
65     _pWineCaps->TextureCaps                       = &_pD3D8Caps->TextureCaps; \
66     _pWineCaps->TextureFilterCaps                 = &_pD3D8Caps->TextureFilterCaps; \
67     _pWineCaps->CubeTextureFilterCaps             = &_pD3D8Caps->CubeTextureFilterCaps; \
68     _pWineCaps->VolumeTextureFilterCaps           = &_pD3D8Caps->VolumeTextureFilterCaps; \
69     _pWineCaps->TextureAddressCaps                = &_pD3D8Caps->TextureAddressCaps; \
70     _pWineCaps->VolumeTextureAddressCaps          = &_pD3D8Caps->VolumeTextureAddressCaps; \
71     _pWineCaps->LineCaps                          = &_pD3D8Caps->LineCaps; \
72     _pWineCaps->MaxTextureWidth                   = &_pD3D8Caps->MaxTextureWidth; \
73     _pWineCaps->MaxTextureHeight                  = &_pD3D8Caps->MaxTextureHeight; \
74     _pWineCaps->MaxVolumeExtent                   = &_pD3D8Caps->MaxVolumeExtent; \
75     _pWineCaps->MaxTextureRepeat                  = &_pD3D8Caps->MaxTextureRepeat; \
76     _pWineCaps->MaxTextureAspectRatio             = &_pD3D8Caps->MaxTextureAspectRatio; \
77     _pWineCaps->MaxAnisotropy                     = &_pD3D8Caps->MaxAnisotropy; \
78     _pWineCaps->MaxVertexW                        = &_pD3D8Caps->MaxVertexW; \
79     _pWineCaps->GuardBandLeft                     = &_pD3D8Caps->GuardBandLeft; \
80     _pWineCaps->GuardBandTop                      = &_pD3D8Caps->GuardBandTop; \
81     _pWineCaps->GuardBandRight                    = &_pD3D8Caps->GuardBandRight; \
82     _pWineCaps->GuardBandBottom                   = &_pD3D8Caps->GuardBandBottom; \
83     _pWineCaps->ExtentsAdjust                     = &_pD3D8Caps->ExtentsAdjust; \
84     _pWineCaps->StencilCaps                       = &_pD3D8Caps->StencilCaps; \
85     _pWineCaps->FVFCaps                           = &_pD3D8Caps->FVFCaps; \
86     _pWineCaps->TextureOpCaps                     = &_pD3D8Caps->TextureOpCaps; \
87     _pWineCaps->MaxTextureBlendStages             = &_pD3D8Caps->MaxTextureBlendStages; \
88     _pWineCaps->MaxSimultaneousTextures           = &_pD3D8Caps->MaxSimultaneousTextures; \
89     _pWineCaps->VertexProcessingCaps              = &_pD3D8Caps->VertexProcessingCaps; \
90     _pWineCaps->MaxActiveLights                   = &_pD3D8Caps->MaxActiveLights; \
91     _pWineCaps->MaxUserClipPlanes                 = &_pD3D8Caps->MaxUserClipPlanes; \
92     _pWineCaps->MaxVertexBlendMatrices            = &_pD3D8Caps->MaxVertexBlendMatrices; \
93     _pWineCaps->MaxVertexBlendMatrixIndex         = &_pD3D8Caps->MaxVertexBlendMatrixIndex; \
94     _pWineCaps->MaxPointSize                      = &_pD3D8Caps->MaxPointSize; \
95     _pWineCaps->MaxPrimitiveCount                 = &_pD3D8Caps->MaxPrimitiveCount; \
96     _pWineCaps->MaxVertexIndex                    = &_pD3D8Caps->MaxVertexIndex; \
97     _pWineCaps->MaxStreams                        = &_pD3D8Caps->MaxStreams; \
98     _pWineCaps->MaxStreamStride                   = &_pD3D8Caps->MaxStreamStride; \
99     _pWineCaps->VertexShaderVersion               = &_pD3D8Caps->VertexShaderVersion; \
100     _pWineCaps->MaxVertexShaderConst              = &_pD3D8Caps->MaxVertexShaderConst; \
101     _pWineCaps->PixelShaderVersion                = &_pD3D8Caps->PixelShaderVersion; \
102     _pWineCaps->PixelShader1xMaxValue             = &_pD3D8Caps->MaxPixelShaderValue;
103
104 /* Direct3D8 Interfaces: */
105 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
106 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
107 typedef struct IDirect3D8Impl IDirect3D8Impl;
108 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
109 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
110 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
111 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
112 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
113 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
114 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl;
115 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
116 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
117
118 /** Private Interfaces: */
119 typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
120 typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
121 typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
122 typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
123
124 /* Advance declaration of structures to satisfy compiler */
125 typedef struct IDirect3DVertexShader8Impl IDirect3DVertexShader8Impl;
126
127 /* ===========================================================================
128     The interfactes themselves
129    =========================================================================== */
130
131 /* ---------- */
132 /* IDirect3D8 */
133 /* ---------- */
134
135 /*****************************************************************************
136  * Predeclare the interface implementation structures
137  */
138 extern const IDirect3D8Vtbl Direct3D8_Vtbl;
139
140 /*****************************************************************************
141  * IDirect3D implementation structure
142  */
143 struct IDirect3D8Impl
144 {
145     /* IUnknown fields */
146     const IDirect3D8Vtbl   *lpVtbl;
147     LONG                    ref;
148
149     /* The WineD3D device */
150     IWineD3D               *WineD3D;
151 };
152
153 /* ---------------- */
154 /* IDirect3DDevice8 */
155 /* ---------------- */
156
157 /*****************************************************************************
158  * Predeclare the interface implementation structures
159  */
160 extern const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl;
161
162 /*****************************************************************************
163  * IDirect3DDevice8 implementation structure
164  */
165 struct IDirect3DDevice8Impl
166 {
167     /* IUnknown fields */
168     const IDirect3DDevice8Vtbl   *lpVtbl;
169     LONG                         ref;
170 /* But what about baseVertexIndex in state blocks? hmm... it may be a better idea to pass this to wined3d */
171     IWineD3DDevice               *WineD3DDevice;
172     IDirect3DVertexShader8Impl   *vShaders[MAX_SHADERS];
173 /* FIXME: Move *baseVertexIndex somewhere sensible like wined3d */
174     UINT                          baseVertexIndex;
175 };
176
177 /* ---------------- */
178 /* IDirect3DVolume8 */
179 /* ---------------- */
180
181 /*****************************************************************************
182  * IDirect3DVolume8 implementation structure
183  */
184 struct IDirect3DVolume8Impl
185 {
186     /* IUnknown fields */
187     const IDirect3DVolume8Vtbl *lpVtbl;
188     LONG                        ref;
189
190     /* IDirect3DVolume8 fields */
191     IWineD3DVolume             *wineD3DVolume;
192 };
193
194 /* ------------------- */
195 /* IDirect3DSwapChain8 */
196 /* ------------------- */
197
198 /*****************************************************************************
199  * Predeclare the interface implementation structures
200  */
201 extern const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl;
202
203 /*****************************************************************************
204  * IDirect3DSwapChain8 implementation structure
205  */
206 struct IDirect3DSwapChain8Impl
207 {
208     /* IUnknown fields */
209     const IDirect3DSwapChain8Vtbl *lpVtbl;
210     LONG                           ref;
211
212     /* IDirect3DSwapChain8 fields */
213     IWineD3DSwapChain             *wineD3DSwapChain;
214
215     /* Parent reference */
216     LPDIRECT3DDEVICE8              parentDevice;
217 };
218
219 /* ----------------- */
220 /* IDirect3DSurface8 */
221 /* ----------------- */
222
223 /*****************************************************************************
224  * Predeclare the interface implementation structures
225  */
226 extern const IDirect3DSurface8Vtbl Direct3DSurface8_Vtbl;
227
228 /*****************************************************************************
229  * IDirect3DSurface8 implementation structure
230  */
231 struct IDirect3DSurface8Impl
232 {
233     /* IUnknown fields */
234     const IDirect3DSurface8Vtbl *lpVtbl;
235     LONG                         ref;
236
237     /* IDirect3DSurface8 fields */
238     IWineD3DSurface             *wineD3DSurface;
239
240     /* Parent reference */
241     LPDIRECT3DDEVICE8                  parentDevice;
242 };
243
244 /* ------------------ */
245 /* IDirect3DResource8 */
246 /* ------------------ */
247
248 /*****************************************************************************
249  * Predeclare the interface implementation structures
250  */
251 extern const IDirect3DResource8Vtbl Direct3DResource8_Vtbl;
252
253 /*****************************************************************************
254  * IDirect3DResource8 implementation structure
255  */
256 struct IDirect3DResource8Impl
257 {
258     /* IUnknown fields */
259     const IDirect3DResource8Vtbl *lpVtbl;
260     LONG                          ref;
261
262     /* IDirect3DResource8 fields */
263     IWineD3DResource             *wineD3DResource;
264 };
265 extern HRESULT WINAPI IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface, IDirect3DDevice8** ppDevice);
266
267 /* ---------------------- */
268 /* IDirect3DVertexBuffer8 */
269 /* ---------------------- */
270
271 /*****************************************************************************
272  * Predeclare the interface implementation structures
273  */
274 extern const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl;
275
276 /*****************************************************************************
277  * IDirect3DVertexBuffer8 implementation structure
278  */
279 struct IDirect3DVertexBuffer8Impl
280 {
281     /* IUnknown fields */
282     const IDirect3DVertexBuffer8Vtbl *lpVtbl;
283     LONG                              ref;
284
285     /* IDirect3DResource8 fields */
286     IWineD3DVertexBuffer             *wineD3DVertexBuffer;
287
288     /* Parent reference */
289     LPDIRECT3DDEVICE8                 parentDevice;
290 };
291
292 /* --------------------- */
293 /* IDirect3DIndexBuffer8 */
294 /* --------------------- */
295
296 /*****************************************************************************
297  * Predeclare the interface implementation structures
298  */
299 extern const IDirect3DIndexBuffer8Vtbl Direct3DIndexBuffer8_Vtbl;
300
301 /*****************************************************************************
302  * IDirect3DIndexBuffer8 implementation structure
303  */
304 struct IDirect3DIndexBuffer8Impl
305 {
306     /* IUnknown fields */
307     const IDirect3DIndexBuffer8Vtbl *lpVtbl;
308     LONG                             ref;
309
310     /* IDirect3DResource8 fields */
311     IWineD3DIndexBuffer             *wineD3DIndexBuffer;
312
313     /* Parent reference */
314     LPDIRECT3DDEVICE8                parentDevice;
315 };
316
317 /* --------------------- */
318 /* IDirect3DBaseTexture8 */
319 /* --------------------- */
320
321 /*****************************************************************************
322  * IDirect3DBaseTexture8 implementation structure
323  */
324 struct IDirect3DBaseTexture8Impl
325 {
326     /* IUnknown fields */
327     const IDirect3DBaseTexture8Vtbl *lpVtbl;
328     LONG                   ref;
329
330     /* IDirect3DResource8 fields */
331     IWineD3DBaseTexture             *wineD3DBaseTexture;
332 };
333
334 /* --------------------- */
335 /* IDirect3DCubeTexture8 */
336 /* --------------------- */
337
338 /*****************************************************************************
339  * Predeclare the interface implementation structures
340  */
341 extern const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl;
342
343 /*****************************************************************************
344  * IDirect3DCubeTexture8 implementation structure
345  */
346 struct IDirect3DCubeTexture8Impl
347 {
348     /* IUnknown fields */
349     const IDirect3DCubeTexture8Vtbl *lpVtbl;
350     LONG                   ref;
351
352     /* IDirect3DResource8 fields */
353     IWineD3DCubeTexture             *wineD3DCubeTexture;
354
355     /* Parent reference */
356     LPDIRECT3DDEVICE8                parentDevice;
357 };
358
359 /* ----------------- */
360 /* IDirect3DTexture8 */
361 /* ----------------- */
362
363 /*****************************************************************************
364  * Predeclare the interface implementation structures
365  */
366 extern const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl;
367
368 /*****************************************************************************
369  * IDirect3DTexture8 implementation structure
370  */
371 struct IDirect3DTexture8Impl
372 {
373     /* IUnknown fields */
374     const IDirect3DTexture8Vtbl *lpVtbl;
375     LONG                   ref;
376
377     /* IDirect3DResourc8 fields */
378     IWineD3DTexture             *wineD3DTexture;
379
380     /* Parent reference */
381     LPDIRECT3DDEVICE8            parentDevice;
382 };
383
384 /* ----------------------- */
385 /* IDirect3DVolumeTexture8 */
386 /* ----------------------- */
387
388 /*****************************************************************************
389  * Predeclare the interface implementation structures
390  */
391 extern const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl;
392
393 /*****************************************************************************
394  * IDirect3DVolumeTexture8 implementation structure
395  */
396 struct IDirect3DVolumeTexture8Impl
397 {
398     /* IUnknown fields */
399     const IDirect3DVolumeTexture8Vtbl *lpVtbl;
400     LONG                   ref;
401
402     /* IDirect3DResource8 fields */
403     IWineD3DVolumeTexture             *wineD3DVolumeTexture;
404
405     /* Parent reference */
406     LPDIRECT3DDEVICE8                  parentDevice;
407 };
408
409 /* ----------------------- */
410 /* IDirect3DStateBlockImpl */
411 /* ----------------------- */
412
413 /* TODO: Generate a valid GUIDs */
414 /* {83B073CE-6F30-11d9-C687-00046142C14F} */
415 DEFINE_GUID(IID_IDirect3DStateBlock8, 
416 0x83b073ce, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
417
418 DEFINE_GUID(IID_IDirect3DVertexShader8,
419 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36);
420
421 DEFINE_GUID(IID_IDirect3DPixelShader8,
422 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89);
423
424
425 /*****************************************************************************
426  * IDirect3DStateBlock8 interface
427  */
428 #define INTERFACE IDirect3DStateBlock8
429 DECLARE_INTERFACE_(IDirect3DStateBlock8, IUnknown)
430 {
431     /*** IUnknown methods ***/
432     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
433     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
434     STDMETHOD_(ULONG,Release)(THIS) PURE;
435     /*** IDirect3DStateBlock9 methods ***/
436     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
437     STDMETHOD(Capture)(THIS) PURE;
438     STDMETHOD(Apply)(THIS) PURE;
439 };
440 #undef INTERFACE
441
442 /*** IUnknown methods ***/
443 #define IDirect3DStateBlock8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
444 #define IDirect3DStateBlock8_AddRef(p)              (p)->lpVtbl->AddRef(p)
445 #define IDirect3DStateBlock8_Release(p)             (p)->lpVtbl->Release(p)
446 /*** IDirect3DStateBlock9 methods ***/
447 #define IDirect3DStateBlock8_GetDevice(p,a)         (p)->lpVtbl->GetDevice(p,a)
448 #define IDirect3DStateBlock8_Capture(p)             (p)->lpVtbl->Capture(p)
449 #define IDirect3DStateBlock8_Apply(p)               (p)->lpVtbl->Apply(p)
450
451 /*****************************************************************************
452  * Predeclare the interface implementation structures
453  */
454 extern const IDirect3DStateBlock8Vtbl Direct3DStateBlock8_Vtbl;
455
456 /*****************************************************************************
457  * IDirect3DStateBlock implementation structure
458  */
459 typedef struct  IDirect3DStateBlock8Impl {
460     /* IUnknown fields */
461     const IDirect3DStateBlock8Vtbl *lpVtbl;
462     LONG                   ref;
463
464     /* IDirect3DResource8 fields */
465     IWineD3DStateBlock             *wineD3DStateBlock;
466 } IDirect3DStateBlock8Impl;
467
468 /*****************************************************************************
469  * IDirect3DVertexShader9 interface
470  */
471 #define INTERFACE IDirect3DVertexShader8
472 DECLARE_INTERFACE_(IDirect3DVertexShader8, IUnknown)
473 {
474     /*** IUnknown methods ***/
475     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
476     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
477     STDMETHOD_(ULONG,Release)(THIS) PURE;
478     /*** IDirect3DVertexShader9 methods ***/
479     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
480     STDMETHOD(GetFunction)(THIS_ void*, UINT* pSizeOfData) PURE;
481 };
482 #undef INTERFACE
483
484 /*** IUnknown methods ***/
485 #define IDirect3DVertexShader8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
486 #define IDirect3DVertexShader8_AddRef(p)              (p)->lpVtbl->AddRef(p)
487 #define IDirect3DVertexShader8_Release(p)             (p)->lpVtbl->Release(p)
488 /*** IDirect3DVertexShader8 methods ***/
489 #define IDirect3DVertexShader8_GetDevice(p,a)         (p)->lpVtbl->GetDevice(p,a)
490 #define IDirect3DVertexShader8_GetFunction(p,a,b)     (p)->lpVtbl->GetFunction(p,a,b)
491
492 /* ------------------------- */
493 /* IDirect3DVertexShader8Impl */
494 /* ------------------------- */
495
496 /*****************************************************************************
497  * IDirect3DPixelShader9 interface
498  */
499 #define INTERFACE IDirect3DPixelShader8
500 DECLARE_INTERFACE_(IDirect3DPixelShader8,IUnknown)
501 {
502     /*** IUnknown methods ***/
503     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
504     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
505     STDMETHOD_(ULONG,Release)(THIS) PURE;
506     /*** IDirect3DPixelShader8 methods ***/
507     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
508     STDMETHOD(GetFunction)(THIS_ void*, UINT* pSizeOfData) PURE;
509 };
510 #undef INTERFACE
511
512 /*** IUnknown methods ***/
513 #define IDirect3DPixelShader8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
514 #define IDirect3DPixelShader8_AddRef(p)              (p)->lpVtbl->AddRef(p)
515 #define IDirect3DPixelShader8_Release(p)             (p)->lpVtbl->Release(p)
516 /*** IDirect3DPixelShader8 methods ***/
517 #define IDirect3DPixelShader8_GetDevice(p,a)         (p)->lpVtbl->GetDevice(p,a)
518 #define IDirect3DPixelShader8_GetFunction(p,a,b)     (p)->lpVtbl->GetFunction(p,a,b)
519
520
521 /*****************************************************************************
522  * Predeclare the interface implementation structures
523  */
524 extern const IDirect3DVertexShader8Vtbl Direct3DVertexShader8_Vtbl;
525
526 /*****************************************************************************
527  * IDirect3DVertexShader implementation structure
528  */
529
530 struct IDirect3DVertexShader8Impl {
531   const IDirect3DVertexShader8Vtbl *lpVtbl;
532   LONG ref;
533
534   IWineD3DVertexShader             *wineD3DVertexShader;
535 };
536
537
538 /* ------------------------ */
539 /* IDirect3DPixelShaderImpl */
540 /* ------------------------ */
541
542
543 /*****************************************************************************
544  * Predeclare the interface implementation structures
545  */
546 extern const IDirect3DPixelShader8Vtbl Direct3DPixelShader8_Vtbl;
547
548 /*****************************************************************************
549  * IDirect3DPixelShader implementation structure
550  */
551 typedef struct IDirect3DPixelShader8Impl {
552     const IDirect3DPixelShader8Vtbl *lpVtbl;
553     LONG                             ref;
554
555     /* The device, to be replaced by an IDirect3DDeviceImpl */
556     IWineD3DPixelShader             *wineD3DPixelShader;
557 } IDirect3DPixelShader8Impl;
558
559 /**
560  * Internals functions
561  *
562  * to see how not defined it here
563  */ 
564  
565 /* Callbacks */
566 extern HRESULT WINAPI D3D8CB_CreateSurface(IUnknown *device, UINT Width, UINT Height, 
567                                          WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
568                                          IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
569
570 extern HRESULT WINAPI D3D8CB_CreateVolume(IUnknown  *pDevice, UINT Width, UINT Height, UINT Depth, 
571                                           WINED3DFORMAT  Format, WINED3DPOOL Pool, DWORD Usage,
572                                           IWineD3DVolume **ppVolume, 
573                                           HANDLE   * pSharedHandle);
574
575 extern HRESULT WINAPI D3D8CB_CreateDepthStencilSurface(IUnknown *device, UINT Width, UINT Height,
576                                          WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
577                                          DWORD MultisampleQuality, BOOL Discard,
578                                          IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
579
580 extern HRESULT WINAPI D3D8CB_CreateRenderTarget(IUnknown *device, UINT Width, UINT Height,
581                                          WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
582                                          DWORD MultisampleQuality, BOOL Lockable, 
583                                          IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
584
585 #endif /* __WINE_D3DX8_PRIVATE_H */