2 * Direct3D 8 private include file
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
34 #include "wine/debug.h"
37 #include "wine/wined3d_interface.h"
40 #define MAX_SHADERS 64
42 /* CreateVertexShader can return > 0xFFFF */
43 #define VS_HIGHESTFIXEDFXF 0xF0000000
45 /* ===========================================================================
47 =========================================================================== */
48 /* Not nice, but it lets wined3d support different versions of directx */
49 #define D3D8CAPSTOWINECAPS(_pD3D8Caps, _pWineCaps) \
50 _pWineCaps->DeviceType = (WINED3DDEVTYPE *) &_pD3D8Caps->DeviceType; \
51 _pWineCaps->AdapterOrdinal = &_pD3D8Caps->AdapterOrdinal; \
52 _pWineCaps->Caps = &_pD3D8Caps->Caps; \
53 _pWineCaps->Caps2 = &_pD3D8Caps->Caps2; \
54 _pWineCaps->Caps3 = &_pD3D8Caps->Caps3; \
55 _pWineCaps->PresentationIntervals = &_pD3D8Caps->PresentationIntervals; \
56 _pWineCaps->CursorCaps = &_pD3D8Caps->CursorCaps; \
57 _pWineCaps->DevCaps = &_pD3D8Caps->DevCaps; \
58 _pWineCaps->PrimitiveMiscCaps = &_pD3D8Caps->PrimitiveMiscCaps; \
59 _pWineCaps->RasterCaps = &_pD3D8Caps->RasterCaps; \
60 _pWineCaps->ZCmpCaps = &_pD3D8Caps->ZCmpCaps; \
61 _pWineCaps->SrcBlendCaps = &_pD3D8Caps->SrcBlendCaps; \
62 _pWineCaps->DestBlendCaps = &_pD3D8Caps->DestBlendCaps; \
63 _pWineCaps->AlphaCmpCaps = &_pD3D8Caps->AlphaCmpCaps; \
64 _pWineCaps->ShadeCaps = &_pD3D8Caps->ShadeCaps; \
65 _pWineCaps->TextureCaps = &_pD3D8Caps->TextureCaps; \
66 _pWineCaps->TextureFilterCaps = &_pD3D8Caps->TextureFilterCaps; \
67 _pWineCaps->CubeTextureFilterCaps = &_pD3D8Caps->CubeTextureFilterCaps; \
68 _pWineCaps->VolumeTextureFilterCaps = &_pD3D8Caps->VolumeTextureFilterCaps; \
69 _pWineCaps->TextureAddressCaps = &_pD3D8Caps->TextureAddressCaps; \
70 _pWineCaps->VolumeTextureAddressCaps = &_pD3D8Caps->VolumeTextureAddressCaps; \
71 _pWineCaps->LineCaps = &_pD3D8Caps->LineCaps; \
72 _pWineCaps->MaxTextureWidth = &_pD3D8Caps->MaxTextureWidth; \
73 _pWineCaps->MaxTextureHeight = &_pD3D8Caps->MaxTextureHeight; \
74 _pWineCaps->MaxVolumeExtent = &_pD3D8Caps->MaxVolumeExtent; \
75 _pWineCaps->MaxTextureRepeat = &_pD3D8Caps->MaxTextureRepeat; \
76 _pWineCaps->MaxTextureAspectRatio = &_pD3D8Caps->MaxTextureAspectRatio; \
77 _pWineCaps->MaxAnisotropy = &_pD3D8Caps->MaxAnisotropy; \
78 _pWineCaps->MaxVertexW = &_pD3D8Caps->MaxVertexW; \
79 _pWineCaps->GuardBandLeft = &_pD3D8Caps->GuardBandLeft; \
80 _pWineCaps->GuardBandTop = &_pD3D8Caps->GuardBandTop; \
81 _pWineCaps->GuardBandRight = &_pD3D8Caps->GuardBandRight; \
82 _pWineCaps->GuardBandBottom = &_pD3D8Caps->GuardBandBottom; \
83 _pWineCaps->ExtentsAdjust = &_pD3D8Caps->ExtentsAdjust; \
84 _pWineCaps->StencilCaps = &_pD3D8Caps->StencilCaps; \
85 _pWineCaps->FVFCaps = &_pD3D8Caps->FVFCaps; \
86 _pWineCaps->TextureOpCaps = &_pD3D8Caps->TextureOpCaps; \
87 _pWineCaps->MaxTextureBlendStages = &_pD3D8Caps->MaxTextureBlendStages; \
88 _pWineCaps->MaxSimultaneousTextures = &_pD3D8Caps->MaxSimultaneousTextures; \
89 _pWineCaps->VertexProcessingCaps = &_pD3D8Caps->VertexProcessingCaps; \
90 _pWineCaps->MaxActiveLights = &_pD3D8Caps->MaxActiveLights; \
91 _pWineCaps->MaxUserClipPlanes = &_pD3D8Caps->MaxUserClipPlanes; \
92 _pWineCaps->MaxVertexBlendMatrices = &_pD3D8Caps->MaxVertexBlendMatrices; \
93 _pWineCaps->MaxVertexBlendMatrixIndex = &_pD3D8Caps->MaxVertexBlendMatrixIndex; \
94 _pWineCaps->MaxPointSize = &_pD3D8Caps->MaxPointSize; \
95 _pWineCaps->MaxPrimitiveCount = &_pD3D8Caps->MaxPrimitiveCount; \
96 _pWineCaps->MaxVertexIndex = &_pD3D8Caps->MaxVertexIndex; \
97 _pWineCaps->MaxStreams = &_pD3D8Caps->MaxStreams; \
98 _pWineCaps->MaxStreamStride = &_pD3D8Caps->MaxStreamStride; \
99 _pWineCaps->VertexShaderVersion = &_pD3D8Caps->VertexShaderVersion; \
100 _pWineCaps->MaxVertexShaderConst = &_pD3D8Caps->MaxVertexShaderConst; \
101 _pWineCaps->PixelShaderVersion = &_pD3D8Caps->PixelShaderVersion; \
102 _pWineCaps->PixelShader1xMaxValue = &_pD3D8Caps->MaxPixelShaderValue;
104 /* Direct3D8 Interfaces: */
105 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
106 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
107 typedef struct IDirect3D8Impl IDirect3D8Impl;
108 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
109 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
110 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
111 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
112 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
113 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
114 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl;
115 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
116 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
118 /** Private Interfaces: */
119 typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
120 typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
121 typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
122 typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
124 /* Advance declaration of structures to satisfy compiler */
125 typedef struct IDirect3DVertexShader8Impl IDirect3DVertexShader8Impl;
127 /* ===========================================================================
128 The interfactes themselves
129 =========================================================================== */
135 /*****************************************************************************
136 * Predeclare the interface implementation structures
138 extern const IDirect3D8Vtbl Direct3D8_Vtbl;
140 /*****************************************************************************
141 * IDirect3D implementation structure
143 struct IDirect3D8Impl
145 /* IUnknown fields */
146 const IDirect3D8Vtbl *lpVtbl;
149 /* The WineD3D device */
153 /* ---------------- */
154 /* IDirect3DDevice8 */
155 /* ---------------- */
157 /*****************************************************************************
158 * Predeclare the interface implementation structures
160 extern const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl;
162 /*****************************************************************************
163 * IDirect3DDevice8 implementation structure
165 struct IDirect3DDevice8Impl
167 /* IUnknown fields */
168 const IDirect3DDevice8Vtbl *lpVtbl;
170 /* But what about baseVertexIndex in state blocks? hmm... it may be a better idea to pass this to wined3d */
171 IWineD3DDevice *WineD3DDevice;
172 IDirect3DVertexShader8Impl *vShaders[MAX_SHADERS];
173 /* FIXME: Move *baseVertexIndex somewhere sensible like wined3d */
174 UINT baseVertexIndex;
177 /* ---------------- */
178 /* IDirect3DVolume8 */
179 /* ---------------- */
181 /*****************************************************************************
182 * IDirect3DVolume8 implementation structure
184 struct IDirect3DVolume8Impl
186 /* IUnknown fields */
187 const IDirect3DVolume8Vtbl *lpVtbl;
190 /* IDirect3DVolume8 fields */
191 IWineD3DVolume *wineD3DVolume;
194 /* ------------------- */
195 /* IDirect3DSwapChain8 */
196 /* ------------------- */
198 /*****************************************************************************
199 * Predeclare the interface implementation structures
201 extern const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl;
203 /*****************************************************************************
204 * IDirect3DSwapChain8 implementation structure
206 struct IDirect3DSwapChain8Impl
208 /* IUnknown fields */
209 const IDirect3DSwapChain8Vtbl *lpVtbl;
212 /* IDirect3DSwapChain8 fields */
213 IWineD3DSwapChain *wineD3DSwapChain;
215 /* Parent reference */
216 LPDIRECT3DDEVICE8 parentDevice;
219 /* ----------------- */
220 /* IDirect3DSurface8 */
221 /* ----------------- */
223 /*****************************************************************************
224 * Predeclare the interface implementation structures
226 extern const IDirect3DSurface8Vtbl Direct3DSurface8_Vtbl;
228 /*****************************************************************************
229 * IDirect3DSurface8 implementation structure
231 struct IDirect3DSurface8Impl
233 /* IUnknown fields */
234 const IDirect3DSurface8Vtbl *lpVtbl;
237 /* IDirect3DSurface8 fields */
238 IWineD3DSurface *wineD3DSurface;
240 /* Parent reference */
241 LPDIRECT3DDEVICE8 parentDevice;
244 /* ------------------ */
245 /* IDirect3DResource8 */
246 /* ------------------ */
248 /*****************************************************************************
249 * Predeclare the interface implementation structures
251 extern const IDirect3DResource8Vtbl Direct3DResource8_Vtbl;
253 /*****************************************************************************
254 * IDirect3DResource8 implementation structure
256 struct IDirect3DResource8Impl
258 /* IUnknown fields */
259 const IDirect3DResource8Vtbl *lpVtbl;
262 /* IDirect3DResource8 fields */
263 IWineD3DResource *wineD3DResource;
265 extern HRESULT WINAPI IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface, IDirect3DDevice8** ppDevice);
267 /* ---------------------- */
268 /* IDirect3DVertexBuffer8 */
269 /* ---------------------- */
271 /*****************************************************************************
272 * Predeclare the interface implementation structures
274 extern const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl;
276 /*****************************************************************************
277 * IDirect3DVertexBuffer8 implementation structure
279 struct IDirect3DVertexBuffer8Impl
281 /* IUnknown fields */
282 const IDirect3DVertexBuffer8Vtbl *lpVtbl;
285 /* IDirect3DResource8 fields */
286 IWineD3DVertexBuffer *wineD3DVertexBuffer;
288 /* Parent reference */
289 LPDIRECT3DDEVICE8 parentDevice;
292 /* --------------------- */
293 /* IDirect3DIndexBuffer8 */
294 /* --------------------- */
296 /*****************************************************************************
297 * Predeclare the interface implementation structures
299 extern const IDirect3DIndexBuffer8Vtbl Direct3DIndexBuffer8_Vtbl;
301 /*****************************************************************************
302 * IDirect3DIndexBuffer8 implementation structure
304 struct IDirect3DIndexBuffer8Impl
306 /* IUnknown fields */
307 const IDirect3DIndexBuffer8Vtbl *lpVtbl;
310 /* IDirect3DResource8 fields */
311 IWineD3DIndexBuffer *wineD3DIndexBuffer;
313 /* Parent reference */
314 LPDIRECT3DDEVICE8 parentDevice;
317 /* --------------------- */
318 /* IDirect3DBaseTexture8 */
319 /* --------------------- */
321 /*****************************************************************************
322 * IDirect3DBaseTexture8 implementation structure
324 struct IDirect3DBaseTexture8Impl
326 /* IUnknown fields */
327 const IDirect3DBaseTexture8Vtbl *lpVtbl;
330 /* IDirect3DResource8 fields */
331 IWineD3DBaseTexture *wineD3DBaseTexture;
334 /* --------------------- */
335 /* IDirect3DCubeTexture8 */
336 /* --------------------- */
338 /*****************************************************************************
339 * Predeclare the interface implementation structures
341 extern const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl;
343 /*****************************************************************************
344 * IDirect3DCubeTexture8 implementation structure
346 struct IDirect3DCubeTexture8Impl
348 /* IUnknown fields */
349 const IDirect3DCubeTexture8Vtbl *lpVtbl;
352 /* IDirect3DResource8 fields */
353 IWineD3DCubeTexture *wineD3DCubeTexture;
355 /* Parent reference */
356 LPDIRECT3DDEVICE8 parentDevice;
359 /* ----------------- */
360 /* IDirect3DTexture8 */
361 /* ----------------- */
363 /*****************************************************************************
364 * Predeclare the interface implementation structures
366 extern const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl;
368 /*****************************************************************************
369 * IDirect3DTexture8 implementation structure
371 struct IDirect3DTexture8Impl
373 /* IUnknown fields */
374 const IDirect3DTexture8Vtbl *lpVtbl;
377 /* IDirect3DResourc8 fields */
378 IWineD3DTexture *wineD3DTexture;
380 /* Parent reference */
381 LPDIRECT3DDEVICE8 parentDevice;
384 /* ----------------------- */
385 /* IDirect3DVolumeTexture8 */
386 /* ----------------------- */
388 /*****************************************************************************
389 * Predeclare the interface implementation structures
391 extern const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl;
393 /*****************************************************************************
394 * IDirect3DVolumeTexture8 implementation structure
396 struct IDirect3DVolumeTexture8Impl
398 /* IUnknown fields */
399 const IDirect3DVolumeTexture8Vtbl *lpVtbl;
402 /* IDirect3DResource8 fields */
403 IWineD3DVolumeTexture *wineD3DVolumeTexture;
405 /* Parent reference */
406 LPDIRECT3DDEVICE8 parentDevice;
409 /* ----------------------- */
410 /* IDirect3DStateBlockImpl */
411 /* ----------------------- */
413 /* TODO: Generate a valid GUIDs */
414 /* {83B073CE-6F30-11d9-C687-00046142C14F} */
415 DEFINE_GUID(IID_IDirect3DStateBlock8,
416 0x83b073ce, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
418 DEFINE_GUID(IID_IDirect3DVertexShader8,
419 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36);
421 DEFINE_GUID(IID_IDirect3DPixelShader8,
422 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89);
425 /*****************************************************************************
426 * IDirect3DStateBlock8 interface
428 #define INTERFACE IDirect3DStateBlock8
429 DECLARE_INTERFACE_(IDirect3DStateBlock8, IUnknown)
431 /*** IUnknown methods ***/
432 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
433 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
434 STDMETHOD_(ULONG,Release)(THIS) PURE;
435 /*** IDirect3DStateBlock9 methods ***/
436 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
437 STDMETHOD(Capture)(THIS) PURE;
438 STDMETHOD(Apply)(THIS) PURE;
442 /*** IUnknown methods ***/
443 #define IDirect3DStateBlock8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
444 #define IDirect3DStateBlock8_AddRef(p) (p)->lpVtbl->AddRef(p)
445 #define IDirect3DStateBlock8_Release(p) (p)->lpVtbl->Release(p)
446 /*** IDirect3DStateBlock9 methods ***/
447 #define IDirect3DStateBlock8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
448 #define IDirect3DStateBlock8_Capture(p) (p)->lpVtbl->Capture(p)
449 #define IDirect3DStateBlock8_Apply(p) (p)->lpVtbl->Apply(p)
451 /*****************************************************************************
452 * Predeclare the interface implementation structures
454 extern const IDirect3DStateBlock8Vtbl Direct3DStateBlock8_Vtbl;
456 /*****************************************************************************
457 * IDirect3DStateBlock implementation structure
459 typedef struct IDirect3DStateBlock8Impl {
460 /* IUnknown fields */
461 const IDirect3DStateBlock8Vtbl *lpVtbl;
464 /* IDirect3DResource8 fields */
465 IWineD3DStateBlock *wineD3DStateBlock;
466 } IDirect3DStateBlock8Impl;
468 /*****************************************************************************
469 * IDirect3DVertexShader9 interface
471 #define INTERFACE IDirect3DVertexShader8
472 DECLARE_INTERFACE_(IDirect3DVertexShader8, IUnknown)
474 /*** IUnknown methods ***/
475 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
476 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
477 STDMETHOD_(ULONG,Release)(THIS) PURE;
478 /*** IDirect3DVertexShader9 methods ***/
479 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
480 STDMETHOD(GetFunction)(THIS_ void*, UINT* pSizeOfData) PURE;
484 /*** IUnknown methods ***/
485 #define IDirect3DVertexShader8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
486 #define IDirect3DVertexShader8_AddRef(p) (p)->lpVtbl->AddRef(p)
487 #define IDirect3DVertexShader8_Release(p) (p)->lpVtbl->Release(p)
488 /*** IDirect3DVertexShader8 methods ***/
489 #define IDirect3DVertexShader8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
490 #define IDirect3DVertexShader8_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
492 /* ------------------------- */
493 /* IDirect3DVertexShader8Impl */
494 /* ------------------------- */
496 /*****************************************************************************
497 * IDirect3DPixelShader9 interface
499 #define INTERFACE IDirect3DPixelShader8
500 DECLARE_INTERFACE_(IDirect3DPixelShader8,IUnknown)
502 /*** IUnknown methods ***/
503 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
504 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
505 STDMETHOD_(ULONG,Release)(THIS) PURE;
506 /*** IDirect3DPixelShader8 methods ***/
507 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
508 STDMETHOD(GetFunction)(THIS_ void*, UINT* pSizeOfData) PURE;
512 /*** IUnknown methods ***/
513 #define IDirect3DPixelShader8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
514 #define IDirect3DPixelShader8_AddRef(p) (p)->lpVtbl->AddRef(p)
515 #define IDirect3DPixelShader8_Release(p) (p)->lpVtbl->Release(p)
516 /*** IDirect3DPixelShader8 methods ***/
517 #define IDirect3DPixelShader8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
518 #define IDirect3DPixelShader8_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
521 /*****************************************************************************
522 * Predeclare the interface implementation structures
524 extern const IDirect3DVertexShader8Vtbl Direct3DVertexShader8_Vtbl;
526 /*****************************************************************************
527 * IDirect3DVertexShader implementation structure
530 struct IDirect3DVertexShader8Impl {
531 const IDirect3DVertexShader8Vtbl *lpVtbl;
534 IWineD3DVertexShader *wineD3DVertexShader;
538 /* ------------------------ */
539 /* IDirect3DPixelShaderImpl */
540 /* ------------------------ */
543 /*****************************************************************************
544 * Predeclare the interface implementation structures
546 extern const IDirect3DPixelShader8Vtbl Direct3DPixelShader8_Vtbl;
548 /*****************************************************************************
549 * IDirect3DPixelShader implementation structure
551 typedef struct IDirect3DPixelShader8Impl {
552 const IDirect3DPixelShader8Vtbl *lpVtbl;
555 /* The device, to be replaced by an IDirect3DDeviceImpl */
556 IWineD3DPixelShader *wineD3DPixelShader;
557 } IDirect3DPixelShader8Impl;
560 * Internals functions
562 * to see how not defined it here
566 extern HRESULT WINAPI D3D8CB_CreateSurface(IUnknown *device, UINT Width, UINT Height,
567 WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
568 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
570 extern HRESULT WINAPI D3D8CB_CreateVolume(IUnknown *pDevice, UINT Width, UINT Height, UINT Depth,
571 WINED3DFORMAT Format, WINED3DPOOL Pool, DWORD Usage,
572 IWineD3DVolume **ppVolume,
573 HANDLE * pSharedHandle);
575 extern HRESULT WINAPI D3D8CB_CreateDepthStencilSurface(IUnknown *device, UINT Width, UINT Height,
576 WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
577 DWORD MultisampleQuality, BOOL Discard,
578 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
580 extern HRESULT WINAPI D3D8CB_CreateRenderTarget(IUnknown *device, UINT Width, UINT Height,
581 WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
582 DWORD MultisampleQuality, BOOL Lockable,
583 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
585 #endif /* __WINE_D3DX8_PRIVATE_H */