urlmon: Stop binding with E_ABORT if the client returns that from OnStartBinding.
[wine] / dlls / ddraw / ddraw.c
1 /*
2  * Copyright 1997-2000 Marcus Meissner
3  * Copyright 1998-2000 Lionel Ulmer
4  * Copyright 2000-2001 TransGaming Technologies Inc.
5  * Copyright 2006 Stefan Dösinger
6  * Copyright 2008 Denver Gingerich
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "wine/port.h"
25
26 #include "ddraw_private.h"
27
28 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
29
30 /* Device identifier. Don't relay it to WineD3D */
31 static const DDDEVICEIDENTIFIER2 deviceidentifier =
32 {
33     "display",
34     "DirectDraw HAL",
35     { { 0x00010001, 0x00010001 } },
36     0, 0, 0, 0,
37     /* a8373c10-7ac4-4deb-849a-009844d08b2d */
38     {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
39     0
40 };
41
42 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
43
44 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
45 {
46     ddraw_null_wined3d_object_destroyed,
47 };
48
49 static inline IDirectDrawImpl *impl_from_IDirectDraw(IDirectDraw *iface)
50 {
51     return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw_iface);
52 }
53
54 static inline IDirectDrawImpl *impl_from_IDirectDraw2(IDirectDraw2 *iface)
55 {
56     return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw2_iface);
57 }
58
59 static inline IDirectDrawImpl *impl_from_IDirectDraw3(IDirectDraw3 *iface)
60 {
61     return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw3_iface);
62 }
63
64 static inline IDirectDrawImpl *impl_from_IDirectDraw4(IDirectDraw4 *iface)
65 {
66     return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw4_iface);
67 }
68
69 static inline IDirectDrawImpl *impl_from_IDirectDraw7(IDirectDraw7 *iface)
70 {
71     return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw7_iface);
72 }
73
74 static inline IDirectDrawImpl *impl_from_IDirect3D(IDirect3D *iface)
75 {
76     return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D_iface);
77 }
78
79 static inline IDirectDrawImpl *impl_from_IDirect3D2(IDirect3D2 *iface)
80 {
81     return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D2_iface);
82 }
83
84 static inline IDirectDrawImpl *impl_from_IDirect3D3(IDirect3D3 *iface)
85 {
86     return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D3_iface);
87 }
88
89 static inline IDirectDrawImpl *impl_from_IDirect3D7(IDirect3D7 *iface)
90 {
91     return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D7_iface);
92 }
93
94 /*****************************************************************************
95  * IUnknown Methods
96  *****************************************************************************/
97
98 /*****************************************************************************
99  * IDirectDraw7::QueryInterface
100  *
101  * Queries different interfaces of the DirectDraw object. It can return
102  * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
103  * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
104  * method.
105  * The returned interface is AddRef()-ed before it's returned
106  *
107  * Used for version 1, 2, 4 and 7
108  *
109  * Params:
110  *  refiid: Interface ID asked for
111  *  obj: Used to return the interface pointer
112  *
113  * Returns:
114  *  S_OK if an interface was found
115  *  E_NOINTERFACE if the requested interface wasn't found
116  *
117  *****************************************************************************/
118 static HRESULT WINAPI ddraw7_QueryInterface(IDirectDraw7 *iface, REFIID refiid, void **obj)
119 {
120     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
121
122     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(refiid), obj);
123
124     /* Can change surface impl type */
125     EnterCriticalSection(&ddraw_cs);
126
127     /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
128     *obj = NULL;
129
130     if(!refiid)
131     {
132         LeaveCriticalSection(&ddraw_cs);
133         return DDERR_INVALIDPARAMS;
134     }
135
136     /* Check DirectDraw Interfaces */
137     if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
138          IsEqualGUID( &IID_IDirectDraw7, refiid ) )
139     {
140         *obj = This;
141         TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
142     }
143     else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
144     {
145         *obj = &This->IDirectDraw4_iface;
146         TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
147     }
148     else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
149     {
150         /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
151         WARN("IDirectDraw3 is not valid in ddraw.dll\n");
152         *obj = NULL;
153         LeaveCriticalSection(&ddraw_cs);
154         return E_NOINTERFACE;
155     }
156     else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
157     {
158         *obj = &This->IDirectDraw2_iface;
159         TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
160     }
161     else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
162     {
163         *obj = &This->IDirectDraw_iface;
164         TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
165     }
166
167     /* Direct3D
168      * The refcount unit test revealed that an IDirect3D7 interface can only be queried
169      * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
170      * who had this idea and why. The older interfaces can query and IDirect3D version
171      * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
172      * and messy to implement with the common creation function, so it has been left out here.
173      */
174     else if ( IsEqualGUID( &IID_IDirect3D  , refiid ) ||
175               IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
176               IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
177               IsEqualGUID( &IID_IDirect3D7 , refiid ) )
178     {
179         /* Check the surface implementation */
180         if(This->ImplType == SURFACE_UNKNOWN)
181         {
182             /* Apps may create the IDirect3D Interface before the primary surface.
183              * set the surface implementation */
184             This->ImplType = SURFACE_OPENGL;
185             TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This);
186         }
187         else if(This->ImplType != SURFACE_OPENGL && DefaultSurfaceType == SURFACE_UNKNOWN)
188         {
189             ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This);
190             ERR(" (%p) You may want to contact wine-devel for help\n", This);
191             /* Should I assert(0) here??? */
192         }
193         else if(This->ImplType != SURFACE_OPENGL)
194         {
195             WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
196             /* Do not abort here, only reject 3D Device creation */
197         }
198
199         if ( IsEqualGUID( &IID_IDirect3D  , refiid ) )
200         {
201             This->d3dversion = 1;
202             *obj = &This->IDirect3D_iface;
203             TRACE(" returning Direct3D interface at %p.\n", *obj);
204         }
205         else if ( IsEqualGUID( &IID_IDirect3D2  , refiid ) )
206         {
207             This->d3dversion = 2;
208             *obj = &This->IDirect3D2_iface;
209             TRACE(" returning Direct3D2 interface at %p.\n", *obj);
210         }
211         else if ( IsEqualGUID( &IID_IDirect3D3  , refiid ) )
212         {
213             This->d3dversion = 3;
214             *obj = &This->IDirect3D3_iface;
215             TRACE(" returning Direct3D3 interface at %p.\n", *obj);
216         }
217         else if(IsEqualGUID( &IID_IDirect3D7  , refiid ))
218         {
219             This->d3dversion = 7;
220             *obj = &This->IDirect3D7_iface;
221             TRACE(" returning Direct3D7 interface at %p.\n", *obj);
222         }
223     }
224     else if (IsEqualGUID(refiid, &IID_IWineD3DDeviceParent))
225     {
226         *obj = &This->device_parent_vtbl;
227     }
228
229     /* Unknown interface */
230     else
231     {
232         ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
233         LeaveCriticalSection(&ddraw_cs);
234         return E_NOINTERFACE;
235     }
236
237     IUnknown_AddRef( (IUnknown *) *obj );
238     LeaveCriticalSection(&ddraw_cs);
239     return S_OK;
240 }
241
242 static HRESULT WINAPI ddraw4_QueryInterface(IDirectDraw4 *iface, REFIID riid, void **object)
243 {
244     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
245
246     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
247
248     return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
249 }
250
251 static HRESULT WINAPI ddraw3_QueryInterface(IDirectDraw3 *iface, REFIID riid, void **object)
252 {
253     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
254
255     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
256
257     return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
258 }
259
260 static HRESULT WINAPI ddraw2_QueryInterface(IDirectDraw2 *iface, REFIID riid, void **object)
261 {
262     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
263
264     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
265
266     return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
267 }
268
269 static HRESULT WINAPI ddraw1_QueryInterface(IDirectDraw *iface, REFIID riid, void **object)
270 {
271     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
272
273     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
274
275     return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
276 }
277
278 static HRESULT WINAPI d3d7_QueryInterface(IDirect3D7 *iface, REFIID riid, void **object)
279 {
280     IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
281
282     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
283
284     return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
285 }
286
287 static HRESULT WINAPI d3d3_QueryInterface(IDirect3D3 *iface, REFIID riid, void **object)
288 {
289     IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
290
291     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
292
293     return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
294 }
295
296 static HRESULT WINAPI d3d2_QueryInterface(IDirect3D2 *iface, REFIID riid, void **object)
297 {
298     IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
299
300     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
301
302     return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
303 }
304
305 static HRESULT WINAPI d3d1_QueryInterface(IDirect3D *iface, REFIID riid, void **object)
306 {
307     IDirectDrawImpl *This = impl_from_IDirect3D(iface);
308
309     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
310
311     return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
312 }
313
314 /*****************************************************************************
315  * IDirectDraw7::AddRef
316  *
317  * Increases the interfaces refcount, basically
318  *
319  * DDraw refcounting is a bit tricky. The different DirectDraw interface
320  * versions have individual refcounts, but the IDirect3D interfaces do not.
321  * All interfaces are from one object, that means calling QueryInterface on an
322  * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
323  * IDirectDrawImpl object.
324  *
325  * That means all AddRef and Release implementations of IDirectDrawX work
326  * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
327  * except of IDirect3D7 which thunks to IDirectDraw7
328  *
329  * Returns: The new refcount
330  *
331  *****************************************************************************/
332 static ULONG WINAPI ddraw7_AddRef(IDirectDraw7 *iface)
333 {
334     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
335     ULONG ref = InterlockedIncrement(&This->ref7);
336
337     TRACE("%p increasing refcount to %u.\n", This, ref);
338
339     if(ref == 1) InterlockedIncrement(&This->numIfaces);
340
341     return ref;
342 }
343
344 static ULONG WINAPI ddraw4_AddRef(IDirectDraw4 *iface)
345 {
346     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
347     ULONG ref = InterlockedIncrement(&This->ref4);
348
349     TRACE("%p increasing refcount to %u.\n", This, ref);
350
351     if (ref == 1) InterlockedIncrement(&This->numIfaces);
352
353     return ref;
354 }
355
356 static ULONG WINAPI ddraw3_AddRef(IDirectDraw3 *iface)
357 {
358     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
359     ULONG ref = InterlockedIncrement(&This->ref3);
360
361     TRACE("%p increasing refcount to %u.\n", This, ref);
362
363     if (ref == 1) InterlockedIncrement(&This->numIfaces);
364
365     return ref;
366 }
367
368 static ULONG WINAPI ddraw2_AddRef(IDirectDraw2 *iface)
369 {
370     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
371     ULONG ref = InterlockedIncrement(&This->ref2);
372
373     TRACE("%p increasing refcount to %u.\n", This, ref);
374
375     if (ref == 1) InterlockedIncrement(&This->numIfaces);
376
377     return ref;
378 }
379
380 static ULONG WINAPI ddraw1_AddRef(IDirectDraw *iface)
381 {
382     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
383     ULONG ref = InterlockedIncrement(&This->ref1);
384
385     TRACE("%p increasing refcount to %u.\n", This, ref);
386
387     if (ref == 1) InterlockedIncrement(&This->numIfaces);
388
389     return ref;
390 }
391
392 static ULONG WINAPI d3d7_AddRef(IDirect3D7 *iface)
393 {
394     IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
395
396     TRACE("iface %p.\n", iface);
397
398     return ddraw7_AddRef(&This->IDirectDraw7_iface);
399 }
400
401 static ULONG WINAPI d3d3_AddRef(IDirect3D3 *iface)
402 {
403     IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
404
405     TRACE("iface %p.\n", iface);
406
407     return ddraw1_AddRef(&This->IDirectDraw_iface);
408 }
409
410 static ULONG WINAPI d3d2_AddRef(IDirect3D2 *iface)
411 {
412     IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
413
414     TRACE("iface %p.\n", iface);
415
416     return ddraw1_AddRef(&This->IDirectDraw_iface);
417 }
418
419 static ULONG WINAPI d3d1_AddRef(IDirect3D *iface)
420 {
421     IDirectDrawImpl *This = impl_from_IDirect3D(iface);
422
423     TRACE("iface %p.\n", iface);
424
425     return ddraw1_AddRef(&This->IDirectDraw_iface);
426 }
427
428 /*****************************************************************************
429  * ddraw_destroy
430  *
431  * Destroys a ddraw object if all refcounts are 0. This is to share code
432  * between the IDirectDrawX::Release functions
433  *
434  * Params:
435  *  This: DirectDraw object to destroy
436  *
437  *****************************************************************************/
438 static void ddraw_destroy(IDirectDrawImpl *This)
439 {
440     IDirectDraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, NULL, DDSCL_NORMAL);
441     IDirectDraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
442
443     /* Destroy the device window if we created one */
444     if(This->devicewindow != 0)
445     {
446         TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
447         DestroyWindow(This->devicewindow);
448         This->devicewindow = 0;
449     }
450
451     EnterCriticalSection(&ddraw_cs);
452     list_remove(&This->ddraw_list_entry);
453     LeaveCriticalSection(&ddraw_cs);
454
455     /* Release the attached WineD3D stuff */
456     IWineD3DDevice_Release(This->wineD3DDevice);
457     wined3d_decref(This->wineD3D);
458
459     /* Now free the object */
460     HeapFree(GetProcessHeap(), 0, This);
461 }
462
463 /*****************************************************************************
464  * IDirectDraw7::Release
465  *
466  * Decreases the refcount. If the refcount falls to 0, the object is destroyed
467  *
468  * Returns: The new refcount
469  *****************************************************************************/
470 static ULONG WINAPI ddraw7_Release(IDirectDraw7 *iface)
471 {
472     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
473     ULONG ref = InterlockedDecrement(&This->ref7);
474
475     TRACE("%p decreasing refcount to %u.\n", This, ref);
476
477     if (!ref && !InterlockedDecrement(&This->numIfaces))
478         ddraw_destroy(This);
479
480     return ref;
481 }
482
483 static ULONG WINAPI ddraw4_Release(IDirectDraw4 *iface)
484 {
485     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
486     ULONG ref = InterlockedDecrement(&This->ref4);
487
488     TRACE("%p decreasing refcount to %u.\n", This, ref);
489
490     if (!ref && !InterlockedDecrement(&This->numIfaces))
491         ddraw_destroy(This);
492
493     return ref;
494 }
495
496 static ULONG WINAPI ddraw3_Release(IDirectDraw3 *iface)
497 {
498     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
499     ULONG ref = InterlockedDecrement(&This->ref3);
500
501     TRACE("%p decreasing refcount to %u.\n", This, ref);
502
503     if (!ref && !InterlockedDecrement(&This->numIfaces))
504         ddraw_destroy(This);
505
506     return ref;
507 }
508
509 static ULONG WINAPI ddraw2_Release(IDirectDraw2 *iface)
510 {
511     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
512     ULONG ref = InterlockedDecrement(&This->ref2);
513
514     TRACE("%p decreasing refcount to %u.\n", This, ref);
515
516     if (!ref && !InterlockedDecrement(&This->numIfaces))
517         ddraw_destroy(This);
518
519     return ref;
520 }
521
522 static ULONG WINAPI ddraw1_Release(IDirectDraw *iface)
523 {
524     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
525     ULONG ref = InterlockedDecrement(&This->ref1);
526
527     TRACE("%p decreasing refcount to %u.\n", This, ref);
528
529     if (!ref && !InterlockedDecrement(&This->numIfaces))
530         ddraw_destroy(This);
531
532     return ref;
533 }
534
535 static ULONG WINAPI d3d7_Release(IDirect3D7 *iface)
536 {
537     IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
538
539     TRACE("iface %p.\n", iface);
540
541     return ddraw7_Release(&This->IDirectDraw7_iface);
542 }
543
544 static ULONG WINAPI d3d3_Release(IDirect3D3 *iface)
545 {
546     IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
547
548     TRACE("iface %p.\n", iface);
549
550     return ddraw1_Release(&This->IDirectDraw_iface);
551 }
552
553 static ULONG WINAPI d3d2_Release(IDirect3D2 *iface)
554 {
555     IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
556
557     TRACE("iface %p.\n", iface);
558
559     return ddraw1_Release(&This->IDirectDraw_iface);
560 }
561
562 static ULONG WINAPI d3d1_Release(IDirect3D *iface)
563 {
564     IDirectDrawImpl *This = impl_from_IDirect3D(iface);
565
566     TRACE("iface %p.\n", iface);
567
568     return ddraw1_Release(&This->IDirectDraw_iface);
569 }
570
571 /*****************************************************************************
572  * IDirectDraw methods
573  *****************************************************************************/
574
575 /*****************************************************************************
576  * IDirectDraw7::SetCooperativeLevel
577  *
578  * Sets the cooperative level for the DirectDraw object, and the window
579  * assigned to it. The cooperative level determines the general behavior
580  * of the DirectDraw application
581  *
582  * Warning: This is quite tricky, as it's not really documented which
583  * cooperative levels can be combined with each other. If a game fails
584  * after this function, try to check the cooperative levels passed on
585  * Windows, and if it returns something different.
586  *
587  * If you think that this function caused the failure because it writes a
588  * fixme, be sure to run again with a +ddraw trace.
589  *
590  * What is known about cooperative levels (See the ddraw modes test):
591  * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
592  * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
593  * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
594  * DDSCL_FULLSCREEN can be activated
595  * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
596  *
597  * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
598  *                DDSCL_SETFOCUSWINDOW (partially),
599  *                DDSCL_MULTITHREADED (work in progress)
600  *
601  * Unhandled flags, which should be implemented
602  *  DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
603  *  expect any difference to a normal window for wine)
604  *  DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
605  *  rendering (Possible test case: Half-Life)
606  *
607  * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
608  *
609  * These don't seem very important for wine:
610  *  DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
611  *
612  * Returns:
613  *  DD_OK if the cooperative level was set successfully
614  *  DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
615  *  DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
616  *   (Probably others too, have to investigate)
617  *
618  *****************************************************************************/
619 static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd, DWORD cooplevel)
620 {
621     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
622     HWND window;
623
624     TRACE("iface %p, window %p, flags %#x.\n", iface, hwnd, cooplevel);
625     DDRAW_dump_cooperativelevel(cooplevel);
626
627     EnterCriticalSection(&ddraw_cs);
628
629     /* Get the old window */
630     window = This->dest_window;
631
632     /* Tests suggest that we need one of them: */
633     if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
634                       DDSCL_NORMAL         |
635                       DDSCL_EXCLUSIVE      )))
636     {
637         TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
638         LeaveCriticalSection(&ddraw_cs);
639         return DDERR_INVALIDPARAMS;
640     }
641
642     /* Handle those levels first which set various hwnds */
643     if(cooplevel & DDSCL_SETFOCUSWINDOW)
644     {
645         /* This isn't compatible with a lot of flags */
646         if(cooplevel & ( DDSCL_MULTITHREADED      |
647                          DDSCL_CREATEDEVICEWINDOW |
648                          DDSCL_FPUSETUP           |
649                          DDSCL_FPUPRESERVE        |
650                          DDSCL_ALLOWREBOOT        |
651                          DDSCL_ALLOWMODEX         |
652                          DDSCL_SETDEVICEWINDOW    |
653                          DDSCL_NORMAL             |
654                          DDSCL_EXCLUSIVE          |
655                          DDSCL_FULLSCREEN         ) )
656         {
657             TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
658             LeaveCriticalSection(&ddraw_cs);
659             return DDERR_INVALIDPARAMS;
660         }
661
662         if( (This->cooperative_level & DDSCL_EXCLUSIVE) && window )
663         {
664             TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
665             LeaveCriticalSection(&ddraw_cs);
666             return DDERR_HWNDALREADYSET;
667         }
668
669         This->focuswindow = hwnd;
670         /* Won't use the hwnd param for anything else */
671         hwnd = NULL;
672
673         /* Use the focus window for drawing too */
674         This->dest_window = This->focuswindow;
675
676         /* Destroy the device window, if we have one */
677         if(This->devicewindow)
678         {
679             DestroyWindow(This->devicewindow);
680             This->devicewindow = NULL;
681         }
682
683         LeaveCriticalSection(&ddraw_cs);
684         return DD_OK;
685     }
686
687     if(cooplevel & DDSCL_EXCLUSIVE)
688     {
689         if( !(cooplevel & DDSCL_FULLSCREEN) || !hwnd )
690         {
691             TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN and a window\n", This);
692             LeaveCriticalSection(&ddraw_cs);
693             return DDERR_INVALIDPARAMS;
694         }
695     }
696     else if( !(cooplevel & DDSCL_NORMAL) )
697     {
698         TRACE("(%p) SetCooperativeLevel needs at least SetFocusWindow or Exclusive or Normal mode\n", This);
699         LeaveCriticalSection(&ddraw_cs);
700         return DDERR_INVALIDPARAMS;
701     }
702
703     if ((This->cooperative_level & DDSCL_EXCLUSIVE)
704             && (hwnd != window || !(cooplevel & DDSCL_EXCLUSIVE)))
705         IWineD3DDevice_ReleaseFocusWindow(This->wineD3DDevice);
706
707     if ((cooplevel & DDSCL_FULLSCREEN) != (This->cooperative_level & DDSCL_FULLSCREEN) || hwnd != window)
708     {
709         if (This->cooperative_level & DDSCL_FULLSCREEN)
710         {
711             IWineD3DDevice_RestoreFullscreenWindow(This->wineD3DDevice, window);
712         }
713         if (cooplevel & DDSCL_FULLSCREEN)
714         {
715             WINED3DDISPLAYMODE display_mode;
716
717             wined3d_get_adapter_display_mode(This->wineD3D, WINED3DADAPTER_DEFAULT, &display_mode);
718             IWineD3DDevice_SetupFullscreenWindow(This->wineD3DDevice, hwnd, display_mode.Width, display_mode.Height);
719         }
720     }
721
722     if ((cooplevel & DDSCL_EXCLUSIVE)
723             && (hwnd != window || !(This->cooperative_level & DDSCL_EXCLUSIVE)))
724     {
725         HRESULT hr = IWineD3DDevice_AcquireFocusWindow(This->wineD3DDevice, hwnd);
726         if (FAILED(hr))
727         {
728             ERR("Failed to acquire focus window, hr %#x.\n", hr);
729             LeaveCriticalSection(&ddraw_cs);
730             return hr;
731         }
732     }
733
734     /* Don't override focus windows or private device windows */
735     if (hwnd && !This->focuswindow && !This->devicewindow && (hwnd != window))
736         This->dest_window = hwnd;
737
738     if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
739     {
740         /* Don't create a device window if a focus window is set */
741         if( !(This->focuswindow) )
742         {
743             HWND devicewindow = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "DDraw device window",
744                     WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
745                     NULL, NULL, NULL, NULL);
746             if (!devicewindow)
747             {
748                 ERR("Failed to create window, last error %#x.\n", GetLastError());
749                 LeaveCriticalSection(&ddraw_cs);
750                 return E_FAIL;
751             }
752
753             ShowWindow(devicewindow, SW_SHOW);   /* Just to be sure */
754             TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow);
755
756             This->devicewindow = devicewindow;
757             This->dest_window = devicewindow;
758         }
759     }
760
761     if(cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
762     {
763         /* Enable thread safety in wined3d */
764         IWineD3DDevice_SetMultithreaded(This->wineD3DDevice);
765     }
766
767     /* Unhandled flags */
768     if(cooplevel & DDSCL_ALLOWREBOOT)
769         WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
770     if(cooplevel & DDSCL_ALLOWMODEX)
771         WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
772     if(cooplevel & DDSCL_FPUSETUP)
773         WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
774
775     /* Store the cooperative_level */
776     This->cooperative_level = cooplevel;
777     TRACE("SetCooperativeLevel retuning DD_OK\n");
778     LeaveCriticalSection(&ddraw_cs);
779     return DD_OK;
780 }
781
782 static HRESULT WINAPI ddraw4_SetCooperativeLevel(IDirectDraw4 *iface, HWND window, DWORD flags)
783 {
784     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
785
786     TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
787
788     return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
789 }
790
791 static HRESULT WINAPI ddraw3_SetCooperativeLevel(IDirectDraw3 *iface, HWND window, DWORD flags)
792 {
793     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
794
795     TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
796
797     return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
798 }
799
800 static HRESULT WINAPI ddraw2_SetCooperativeLevel(IDirectDraw2 *iface, HWND window, DWORD flags)
801 {
802     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
803
804     TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
805
806     return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
807 }
808
809 static HRESULT WINAPI ddraw1_SetCooperativeLevel(IDirectDraw *iface, HWND window, DWORD flags)
810 {
811     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
812
813     TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
814
815     return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
816 }
817
818 /*****************************************************************************
819  *
820  * Helper function for SetDisplayMode and RestoreDisplayMode
821  *
822  * Implements DirectDraw's SetDisplayMode, but ignores the value of
823  * ForceRefreshRate, since it is already handled by
824  * ddraw7_SetDisplayMode.  RestoreDisplayMode can use this function
825  * without worrying that ForceRefreshRate will override the refresh rate.  For
826  * argument and return value documentation, see
827  * ddraw7_SetDisplayMode.
828  *
829  *****************************************************************************/
830 static HRESULT ddraw_set_display_mode(IDirectDrawImpl *ddraw, DWORD Width, DWORD Height,
831         DWORD BPP, DWORD RefreshRate, DWORD Flags)
832 {
833     WINED3DDISPLAYMODE Mode;
834     HRESULT hr;
835
836     TRACE("ddraw %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n", ddraw, Width,
837             Height, BPP, RefreshRate, Flags);
838
839     EnterCriticalSection(&ddraw_cs);
840     if( !Width || !Height )
841     {
842         ERR("Width %u, Height %u, what to do?\n", Width, Height);
843         /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
844         LeaveCriticalSection(&ddraw_cs);
845         return DD_OK;
846     }
847
848     /* Check the exclusive mode
849     if(!(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
850         return DDERR_NOEXCLUSIVEMODE;
851      * This is WRONG. Don't know if the SDK is completely
852      * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
853      * is returned, but Half-Life 1.1.1.1 (Steam version)
854      * depends on this
855      */
856
857     Mode.Width = Width;
858     Mode.Height = Height;
859     Mode.RefreshRate = RefreshRate;
860     switch(BPP)
861     {
862         case 8:  Mode.Format = WINED3DFMT_P8_UINT;          break;
863         case 15: Mode.Format = WINED3DFMT_B5G5R5X1_UNORM;   break;
864         case 16: Mode.Format = WINED3DFMT_B5G6R5_UNORM;     break;
865         case 24: Mode.Format = WINED3DFMT_B8G8R8_UNORM;     break;
866         case 32: Mode.Format = WINED3DFMT_B8G8R8X8_UNORM;   break;
867     }
868
869     /* TODO: The possible return values from msdn suggest that
870      * the screen mode can't be changed if a surface is locked
871      * or some drawing is in progress
872      */
873
874     /* TODO: Lose the primary surface */
875     hr = IWineD3DDevice_SetDisplayMode(ddraw->wineD3DDevice, 0, &Mode);
876     IWineD3DDevice_RestoreFullscreenWindow(ddraw->wineD3DDevice, ddraw->dest_window);
877     IWineD3DDevice_SetupFullscreenWindow(ddraw->wineD3DDevice, ddraw->dest_window, Width, Height);
878     LeaveCriticalSection(&ddraw_cs);
879     switch(hr)
880     {
881         case WINED3DERR_NOTAVAILABLE:       return DDERR_UNSUPPORTED;
882         default:                            return hr;
883     }
884 }
885
886 /*****************************************************************************
887  * IDirectDraw7::SetDisplayMode
888  *
889  * Sets the display screen resolution, color depth and refresh frequency
890  * when in fullscreen mode (in theory).
891  * Possible return values listed in the SDK suggest that this method fails
892  * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
893  * the display mode in DDSCL_NORMAL mode without an hwnd specified.
894  * It seems to be valid to pass 0 for With and Height, this has to be tested
895  * It could mean that the current video mode should be left as-is. (But why
896  * call it then?)
897  *
898  * Params:
899  *  Height, Width: Screen dimension
900  *  BPP: Color depth in Bits per pixel
901  *  Refreshrate: Screen refresh rate
902  *  Flags: Other stuff
903  *
904  * Returns
905  *  DD_OK on success
906  *
907  *****************************************************************************/
908 static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD Width, DWORD Height,
909         DWORD BPP, DWORD RefreshRate, DWORD Flags)
910 {
911     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
912
913     TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
914             iface, Width, Height, BPP, RefreshRate, Flags);
915
916     if (force_refresh_rate != 0)
917     {
918         TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
919                 RefreshRate, force_refresh_rate);
920         RefreshRate = force_refresh_rate;
921     }
922
923     return ddraw_set_display_mode(This, Width, Height, BPP, RefreshRate, Flags);
924 }
925
926 static HRESULT WINAPI ddraw4_SetDisplayMode(IDirectDraw4 *iface, DWORD width, DWORD height,
927         DWORD bpp, DWORD refresh_rate, DWORD flags)
928 {
929     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
930
931     TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
932             iface, width, height, bpp, refresh_rate, flags);
933
934     return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
935 }
936
937 static HRESULT WINAPI ddraw3_SetDisplayMode(IDirectDraw3 *iface, DWORD width, DWORD height,
938         DWORD bpp, DWORD refresh_rate, DWORD flags)
939 {
940     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
941
942     TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
943             iface, width, height, bpp, refresh_rate, flags);
944
945     return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
946 }
947
948 static HRESULT WINAPI ddraw2_SetDisplayMode(IDirectDraw2 *iface,
949         DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
950 {
951     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
952
953     TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
954             iface, width, height, bpp, refresh_rate, flags);
955
956     return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
957 }
958
959 static HRESULT WINAPI ddraw1_SetDisplayMode(IDirectDraw *iface, DWORD width, DWORD height, DWORD bpp)
960 {
961     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
962
963     TRACE("iface %p, width %u, height %u, bpp %u.\n", iface, width, height, bpp);
964
965     return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, 0, 0);
966 }
967
968 /*****************************************************************************
969  * IDirectDraw7::RestoreDisplayMode
970  *
971  * Restores the display mode to what it was at creation time. Basically.
972  *
973  * A problem arises when there are 2 DirectDraw objects using the same hwnd:
974  *  -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
975  *  -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
976  *  -> DD_1 is released. The screen should be left at 1024x768x32.
977  *  -> DD_2 is released. The screen should be set to 1400x1050x32
978  * This case is unhandled right now, but Empire Earth does it this way.
979  * (But perhaps there is something in SetCooperativeLevel to prevent this)
980  *
981  * The msdn says that this method resets the display mode to what it was before
982  * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
983  *
984  * Returns
985  *  DD_OK on success
986  *  DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
987  *
988  *****************************************************************************/
989 static HRESULT WINAPI ddraw7_RestoreDisplayMode(IDirectDraw7 *iface)
990 {
991     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
992
993     TRACE("iface %p.\n", iface);
994
995     return ddraw_set_display_mode(This, This->orig_width, This->orig_height, This->orig_bpp, 0, 0);
996 }
997
998 static HRESULT WINAPI ddraw4_RestoreDisplayMode(IDirectDraw4 *iface)
999 {
1000     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1001
1002     TRACE("iface %p.\n", iface);
1003
1004     return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1005 }
1006
1007 static HRESULT WINAPI ddraw3_RestoreDisplayMode(IDirectDraw3 *iface)
1008 {
1009     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1010
1011     TRACE("iface %p.\n", iface);
1012
1013     return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1014 }
1015
1016 static HRESULT WINAPI ddraw2_RestoreDisplayMode(IDirectDraw2 *iface)
1017 {
1018     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1019
1020     TRACE("iface %p.\n", iface);
1021
1022     return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1023 }
1024
1025 static HRESULT WINAPI ddraw1_RestoreDisplayMode(IDirectDraw *iface)
1026 {
1027     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1028
1029     TRACE("iface %p.\n", iface);
1030
1031     return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1032 }
1033
1034 /*****************************************************************************
1035  * IDirectDraw7::GetCaps
1036  *
1037  * Returns the drives capabilities
1038  *
1039  * Used for version 1, 2, 4 and 7
1040  *
1041  * Params:
1042  *  DriverCaps: Structure to write the Hardware accelerated caps to
1043  *  HelCaps: Structure to write the emulation caps to
1044  *
1045  * Returns
1046  *  This implementation returns DD_OK only
1047  *
1048  *****************************************************************************/
1049 static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DDCAPS *HELCaps)
1050 {
1051     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1052     DDCAPS caps;
1053     WINED3DCAPS winecaps;
1054     HRESULT hr;
1055     DDSCAPS2 ddscaps = {0, 0, 0, 0};
1056
1057     TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, DriverCaps, HELCaps);
1058
1059     /* One structure must be != NULL */
1060     if( (!DriverCaps) && (!HELCaps) )
1061     {
1062         ERR("(%p) Invalid params to ddraw7_GetCaps\n", This);
1063         return DDERR_INVALIDPARAMS;
1064     }
1065
1066     memset(&caps, 0, sizeof(caps));
1067     memset(&winecaps, 0, sizeof(winecaps));
1068     caps.dwSize = sizeof(caps);
1069     EnterCriticalSection(&ddraw_cs);
1070     hr = IWineD3DDevice_GetDeviceCaps(This->wineD3DDevice, &winecaps);
1071     if(FAILED(hr)) {
1072         WARN("IWineD3DDevice::GetDeviceCaps failed\n");
1073         LeaveCriticalSection(&ddraw_cs);
1074         return hr;
1075     }
1076
1077     hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
1078     LeaveCriticalSection(&ddraw_cs);
1079     if(FAILED(hr)) {
1080         WARN("IDirectDraw7::GetAvailableVidMem failed\n");
1081         return hr;
1082     }
1083
1084     caps.dwCaps = winecaps.DirectDrawCaps.Caps;
1085     caps.dwCaps2 = winecaps.DirectDrawCaps.Caps2;
1086     caps.dwCKeyCaps = winecaps.DirectDrawCaps.CKeyCaps;
1087     caps.dwFXCaps = winecaps.DirectDrawCaps.FXCaps;
1088     caps.dwPalCaps = winecaps.DirectDrawCaps.PalCaps;
1089     caps.ddsCaps.dwCaps = winecaps.DirectDrawCaps.ddsCaps;
1090     caps.dwSVBCaps = winecaps.DirectDrawCaps.SVBCaps;
1091     caps.dwSVBCKeyCaps = winecaps.DirectDrawCaps.SVBCKeyCaps;
1092     caps.dwSVBFXCaps = winecaps.DirectDrawCaps.SVBFXCaps;
1093     caps.dwVSBCaps = winecaps.DirectDrawCaps.VSBCaps;
1094     caps.dwVSBCKeyCaps = winecaps.DirectDrawCaps.VSBCKeyCaps;
1095     caps.dwVSBFXCaps = winecaps.DirectDrawCaps.VSBFXCaps;
1096     caps.dwSSBCaps = winecaps.DirectDrawCaps.SSBCaps;
1097     caps.dwSSBCKeyCaps = winecaps.DirectDrawCaps.SSBCKeyCaps;
1098     caps.dwSSBFXCaps = winecaps.DirectDrawCaps.SSBFXCaps;
1099
1100     /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
1101      * not to use it
1102      */
1103     if(DefaultSurfaceType == SURFACE_GDI) {
1104         caps.dwCaps &= ~DDCAPS_3D;
1105         caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER);
1106     }
1107     if(winecaps.DirectDrawCaps.StrideAlign != 0) {
1108         caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
1109         caps.dwAlignStrideAlign = winecaps.DirectDrawCaps.StrideAlign;
1110     }
1111
1112     if(DriverCaps)
1113     {
1114         DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
1115         if (TRACE_ON(ddraw))
1116         {
1117             TRACE("Driver Caps :\n");
1118             DDRAW_dump_DDCAPS(DriverCaps);
1119         }
1120
1121     }
1122     if(HELCaps)
1123     {
1124         DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
1125         if (TRACE_ON(ddraw))
1126         {
1127             TRACE("HEL Caps :\n");
1128             DDRAW_dump_DDCAPS(HELCaps);
1129         }
1130     }
1131
1132     return DD_OK;
1133 }
1134
1135 static HRESULT WINAPI ddraw4_GetCaps(IDirectDraw4 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1136 {
1137     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1138
1139     TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1140
1141     return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1142 }
1143
1144 static HRESULT WINAPI ddraw3_GetCaps(IDirectDraw3 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1145 {
1146     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1147
1148     TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1149
1150     return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1151 }
1152
1153 static HRESULT WINAPI ddraw2_GetCaps(IDirectDraw2 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1154 {
1155     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1156
1157     TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1158
1159     return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1160 }
1161
1162 static HRESULT WINAPI ddraw1_GetCaps(IDirectDraw *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1163 {
1164     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1165
1166     TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1167
1168     return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1169 }
1170
1171 /*****************************************************************************
1172  * IDirectDraw7::Compact
1173  *
1174  * No idea what it does, MSDN says it's not implemented.
1175  *
1176  * Returns
1177  *  DD_OK, but this is unchecked
1178  *
1179  *****************************************************************************/
1180 static HRESULT WINAPI ddraw7_Compact(IDirectDraw7 *iface)
1181 {
1182     TRACE("iface %p.\n", iface);
1183
1184     return DD_OK;
1185 }
1186
1187 static HRESULT WINAPI ddraw4_Compact(IDirectDraw4 *iface)
1188 {
1189     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1190
1191     TRACE("iface %p.\n", iface);
1192
1193     return ddraw7_Compact(&This->IDirectDraw7_iface);
1194 }
1195
1196 static HRESULT WINAPI ddraw3_Compact(IDirectDraw3 *iface)
1197 {
1198     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1199
1200     TRACE("iface %p.\n", iface);
1201
1202     return ddraw7_Compact(&This->IDirectDraw7_iface);
1203 }
1204
1205 static HRESULT WINAPI ddraw2_Compact(IDirectDraw2 *iface)
1206 {
1207     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1208
1209     TRACE("iface %p.\n", iface);
1210
1211     return ddraw7_Compact(&This->IDirectDraw7_iface);
1212 }
1213
1214 static HRESULT WINAPI ddraw1_Compact(IDirectDraw *iface)
1215 {
1216     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1217
1218     TRACE("iface %p.\n", iface);
1219
1220     return ddraw7_Compact(&This->IDirectDraw7_iface);
1221 }
1222
1223 /*****************************************************************************
1224  * IDirectDraw7::GetDisplayMode
1225  *
1226  * Returns information about the current display mode
1227  *
1228  * Exists in Version 1, 2, 4 and 7
1229  *
1230  * Params:
1231  *  DDSD: Address of a surface description structure to write the info to
1232  *
1233  * Returns
1234  *  DD_OK
1235  *
1236  *****************************************************************************/
1237 static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2 *DDSD)
1238 {
1239     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1240     HRESULT hr;
1241     WINED3DDISPLAYMODE Mode;
1242     DWORD Size;
1243
1244     TRACE("iface %p, surface_desc %p.\n", iface, DDSD);
1245
1246     EnterCriticalSection(&ddraw_cs);
1247     /* This seems sane */
1248     if (!DDSD)
1249     {
1250         LeaveCriticalSection(&ddraw_cs);
1251         return DDERR_INVALIDPARAMS;
1252     }
1253
1254     /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
1255      * so one method can be used for all versions (Hopefully)
1256      */
1257     hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1258                                       0 /* swapchain 0 */,
1259                                       &Mode);
1260     if( hr != D3D_OK )
1261     {
1262         ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
1263         LeaveCriticalSection(&ddraw_cs);
1264         return hr;
1265     }
1266
1267     Size = DDSD->dwSize;
1268     memset(DDSD, 0, Size);
1269
1270     DDSD->dwSize = Size;
1271     DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
1272     DDSD->dwWidth = Mode.Width;
1273     DDSD->dwHeight = Mode.Height;
1274     DDSD->u2.dwRefreshRate = 60;
1275     DDSD->ddsCaps.dwCaps = 0;
1276     DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
1277     PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format);
1278     DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
1279
1280     if(TRACE_ON(ddraw))
1281     {
1282         TRACE("Returning surface desc :\n");
1283         DDRAW_dump_surface_desc(DDSD);
1284     }
1285
1286     LeaveCriticalSection(&ddraw_cs);
1287     return DD_OK;
1288 }
1289
1290 static HRESULT WINAPI ddraw4_GetDisplayMode(IDirectDraw4 *iface, DDSURFACEDESC2 *surface_desc)
1291 {
1292     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1293
1294     TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1295
1296     return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, surface_desc);
1297 }
1298
1299 static HRESULT WINAPI ddraw3_GetDisplayMode(IDirectDraw3 *iface, DDSURFACEDESC *surface_desc)
1300 {
1301     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1302
1303     TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1304
1305     return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1306 }
1307
1308 static HRESULT WINAPI ddraw2_GetDisplayMode(IDirectDraw2 *iface, DDSURFACEDESC *surface_desc)
1309 {
1310     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1311
1312     TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1313
1314     return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1315 }
1316
1317 static HRESULT WINAPI ddraw1_GetDisplayMode(IDirectDraw *iface, DDSURFACEDESC *surface_desc)
1318 {
1319     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1320
1321     TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1322
1323     return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1324 }
1325
1326 /*****************************************************************************
1327  * IDirectDraw7::GetFourCCCodes
1328  *
1329  * Returns an array of supported FourCC codes.
1330  *
1331  * Exists in Version 1, 2, 4 and 7
1332  *
1333  * Params:
1334  *  NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1335  *            of enumerated codes
1336  *  Codes: Pointer to an array of DWORDs where the supported codes are written
1337  *         to
1338  *
1339  * Returns
1340  *  Always returns DD_OK, as it's a stub for now
1341  *
1342  *****************************************************************************/
1343 static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes, DWORD *Codes)
1344 {
1345     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1346     static const enum wined3d_format_id formats[] =
1347     {
1348         WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
1349         WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
1350         WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
1351     };
1352     DWORD count = 0, i, outsize;
1353     HRESULT hr;
1354     WINED3DDISPLAYMODE d3ddm;
1355     WINED3DSURFTYPE type = This->ImplType;
1356
1357     TRACE("iface %p, codes_count %p, codes %p.\n", iface, NumCodes, Codes);
1358
1359     IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1360                                   0 /* swapchain 0 */,
1361                                   &d3ddm);
1362
1363     outsize = NumCodes && Codes ? *NumCodes : 0;
1364
1365     if(type == SURFACE_UNKNOWN) type = SURFACE_GDI;
1366
1367     for (i = 0; i < (sizeof(formats) / sizeof(formats[0])); ++i)
1368     {
1369         hr = wined3d_check_device_format(This->wineD3D, WINED3DADAPTER_DEFAULT, WINED3DDEVTYPE_HAL,
1370                 d3ddm.Format, 0, WINED3DRTYPE_SURFACE, formats[i], type);
1371         if (SUCCEEDED(hr))
1372         {
1373             if (count < outsize)
1374                 Codes[count] = formats[i];
1375             ++count;
1376         }
1377     }
1378     if(NumCodes) {
1379         TRACE("Returning %u FourCC codes\n", count);
1380         *NumCodes = count;
1381     }
1382
1383     return DD_OK;
1384 }
1385
1386 static HRESULT WINAPI ddraw4_GetFourCCCodes(IDirectDraw4 *iface, DWORD *codes_count, DWORD *codes)
1387 {
1388     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1389
1390     TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1391
1392     return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1393 }
1394
1395 static HRESULT WINAPI ddraw3_GetFourCCCodes(IDirectDraw3 *iface, DWORD *codes_count, DWORD *codes)
1396 {
1397     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1398
1399     TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1400
1401     return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1402 }
1403
1404 static HRESULT WINAPI ddraw2_GetFourCCCodes(IDirectDraw2 *iface, DWORD *codes_count, DWORD *codes)
1405 {
1406     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1407
1408     TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1409
1410     return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1411 }
1412
1413 static HRESULT WINAPI ddraw1_GetFourCCCodes(IDirectDraw *iface, DWORD *codes_count, DWORD *codes)
1414 {
1415     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1416
1417     TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1418
1419     return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1420 }
1421
1422 /*****************************************************************************
1423  * IDirectDraw7::GetMonitorFrequency
1424  *
1425  * Returns the monitor's frequency
1426  *
1427  * Exists in Version 1, 2, 4 and 7
1428  *
1429  * Params:
1430  *  Freq: Pointer to a DWORD to write the frequency to
1431  *
1432  * Returns
1433  *  Always returns DD_OK
1434  *
1435  *****************************************************************************/
1436 static HRESULT WINAPI ddraw7_GetMonitorFrequency(IDirectDraw7 *iface, DWORD *Freq)
1437 {
1438     FIXME("iface %p, frequency %p stub!\n", iface, Freq);
1439
1440     /* Ideally this should be in WineD3D, as it concerns the screen setup,
1441      * but for now this should make the games happy
1442      */
1443     *Freq = 60;
1444     return DD_OK;
1445 }
1446
1447 static HRESULT WINAPI ddraw4_GetMonitorFrequency(IDirectDraw4 *iface, DWORD *frequency)
1448 {
1449     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1450
1451     TRACE("iface %p, frequency %p.\n", iface, frequency);
1452
1453     return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1454 }
1455
1456 static HRESULT WINAPI ddraw3_GetMonitorFrequency(IDirectDraw3 *iface, DWORD *frequency)
1457 {
1458     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1459
1460     TRACE("iface %p, frequency %p.\n", iface, frequency);
1461
1462     return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1463 }
1464
1465 static HRESULT WINAPI ddraw2_GetMonitorFrequency(IDirectDraw2 *iface, DWORD *frequency)
1466 {
1467     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1468
1469     TRACE("iface %p, frequency %p.\n", iface, frequency);
1470
1471     return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1472 }
1473
1474 static HRESULT WINAPI ddraw1_GetMonitorFrequency(IDirectDraw *iface, DWORD *frequency)
1475 {
1476     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1477
1478     TRACE("iface %p, frequency %p.\n", iface, frequency);
1479
1480     return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1481 }
1482
1483 /*****************************************************************************
1484  * IDirectDraw7::GetVerticalBlankStatus
1485  *
1486  * Returns the Vertical blank status of the monitor. This should be in WineD3D
1487  * too basically, but as it's a semi stub, I didn't create a function there
1488  *
1489  * Params:
1490  *  status: Pointer to a BOOL to be filled with the vertical blank status
1491  *
1492  * Returns
1493  *  DD_OK on success
1494  *  DDERR_INVALIDPARAMS if status is NULL
1495  *
1496  *****************************************************************************/
1497 static HRESULT WINAPI ddraw7_GetVerticalBlankStatus(IDirectDraw7 *iface, BOOL *status)
1498 {
1499     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1500
1501     TRACE("iface %p, status %p.\n", iface, status);
1502
1503     /* This looks sane, the MSDN suggests it too */
1504     EnterCriticalSection(&ddraw_cs);
1505     if(!status)
1506     {
1507         LeaveCriticalSection(&ddraw_cs);
1508         return DDERR_INVALIDPARAMS;
1509     }
1510
1511     *status = This->fake_vblank;
1512     This->fake_vblank = !This->fake_vblank;
1513     LeaveCriticalSection(&ddraw_cs);
1514     return DD_OK;
1515 }
1516
1517 static HRESULT WINAPI ddraw4_GetVerticalBlankStatus(IDirectDraw4 *iface, BOOL *status)
1518 {
1519     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1520
1521     TRACE("iface %p, status %p.\n", iface, status);
1522
1523     return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1524 }
1525
1526 static HRESULT WINAPI ddraw3_GetVerticalBlankStatus(IDirectDraw3 *iface, BOOL *status)
1527 {
1528     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1529
1530     TRACE("iface %p, status %p.\n", iface, status);
1531
1532     return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1533 }
1534
1535 static HRESULT WINAPI ddraw2_GetVerticalBlankStatus(IDirectDraw2 *iface, BOOL *status)
1536 {
1537     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1538
1539     TRACE("iface %p, status %p.\n", iface, status);
1540
1541     return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1542 }
1543
1544 static HRESULT WINAPI ddraw1_GetVerticalBlankStatus(IDirectDraw *iface, BOOL *status)
1545 {
1546     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1547
1548     TRACE("iface %p, status %p.\n", iface, status);
1549
1550     return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1551 }
1552
1553 /*****************************************************************************
1554  * IDirectDraw7::GetAvailableVidMem
1555  *
1556  * Returns the total and free video memory
1557  *
1558  * Params:
1559  *  Caps: Specifies the memory type asked for
1560  *  total: Pointer to a DWORD to be filled with the total memory
1561  *  free: Pointer to a DWORD to be filled with the free memory
1562  *
1563  * Returns
1564  *  DD_OK on success
1565  *  DDERR_INVALIDPARAMS of free and total are NULL
1566  *
1567  *****************************************************************************/
1568 static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total,
1569         DWORD *free)
1570 {
1571     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1572
1573     TRACE("iface %p, caps %p, total %p, free %p.\n", iface, Caps, total, free);
1574
1575     if(TRACE_ON(ddraw))
1576     {
1577         TRACE("(%p) Asked for memory with description: ", This);
1578         DDRAW_dump_DDSCAPS2(Caps);
1579     }
1580     EnterCriticalSection(&ddraw_cs);
1581
1582     /* Todo: System memory vs local video memory vs non-local video memory
1583      * The MSDN also mentions differences between texture memory and other
1584      * resources, but that's not important
1585      */
1586
1587     if( (!total) && (!free) )
1588     {
1589         LeaveCriticalSection(&ddraw_cs);
1590         return DDERR_INVALIDPARAMS;
1591     }
1592
1593     if(total) *total = This->total_vidmem;
1594     if(free) *free = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice);
1595
1596     LeaveCriticalSection(&ddraw_cs);
1597     return DD_OK;
1598 }
1599
1600 static HRESULT WINAPI ddraw4_GetAvailableVidMem(IDirectDraw4 *iface,
1601         DDSCAPS2 *caps, DWORD *total, DWORD *free)
1602 {
1603     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1604
1605     TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1606
1607     return ddraw7_GetAvailableVidMem(&This->IDirectDraw7_iface, caps, total, free);
1608 }
1609
1610 static HRESULT WINAPI ddraw3_GetAvailableVidMem(IDirectDraw3 *iface, DDSCAPS *caps, DWORD *total,
1611         DWORD *free)
1612 {
1613     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1614     DDSCAPS2 caps2;
1615
1616     TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1617
1618     DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1619     return ddraw7_GetAvailableVidMem(&This->IDirectDraw7_iface, &caps2, total, free);
1620 }
1621
1622 static HRESULT WINAPI ddraw2_GetAvailableVidMem(IDirectDraw2 *iface,
1623         DDSCAPS *caps, DWORD *total, DWORD *free)
1624 {
1625     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1626     DDSCAPS2 caps2;
1627
1628     TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1629
1630     DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1631     return ddraw7_GetAvailableVidMem(&This->IDirectDraw7_iface, &caps2, total, free);
1632 }
1633
1634 /*****************************************************************************
1635  * IDirectDraw7::Initialize
1636  *
1637  * Initializes a DirectDraw interface.
1638  *
1639  * Params:
1640  *  GUID: Interface identifier. Well, don't know what this is really good
1641  *   for
1642  *
1643  * Returns
1644  *  Returns DD_OK on the first call,
1645  *  DDERR_ALREADYINITIALIZED on repeated calls
1646  *
1647  *****************************************************************************/
1648 static HRESULT WINAPI ddraw7_Initialize(IDirectDraw7 *iface, GUID *Guid)
1649 {
1650     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1651
1652     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(Guid));
1653
1654     if(This->initialized)
1655     {
1656         return DDERR_ALREADYINITIALIZED;
1657     }
1658     else
1659     {
1660         return DD_OK;
1661     }
1662 }
1663
1664 static HRESULT WINAPI ddraw4_Initialize(IDirectDraw4 *iface, GUID *guid)
1665 {
1666     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1667
1668     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1669
1670     return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1671 }
1672
1673 static HRESULT WINAPI ddraw3_Initialize(IDirectDraw3 *iface, GUID *guid)
1674 {
1675     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1676
1677     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1678
1679     return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1680 }
1681
1682 static HRESULT WINAPI ddraw2_Initialize(IDirectDraw2 *iface, GUID *guid)
1683 {
1684     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1685
1686     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1687
1688     return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1689 }
1690
1691 static HRESULT WINAPI ddraw1_Initialize(IDirectDraw *iface, GUID *guid)
1692 {
1693     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1694
1695     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1696
1697     return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1698 }
1699
1700 static HRESULT WINAPI d3d1_Initialize(IDirect3D *iface, REFIID riid)
1701 {
1702     TRACE("iface %p, riid %s.\n", iface, debugstr_guid(riid));
1703
1704     return D3D_OK;
1705 }
1706
1707 /*****************************************************************************
1708  * IDirectDraw7::FlipToGDISurface
1709  *
1710  * "Makes the surface that the GDI writes to the primary surface"
1711  * Looks like some windows specific thing we don't have to care about.
1712  * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1713  * show error boxes ;)
1714  * Well, just return DD_OK.
1715  *
1716  * Returns:
1717  *  Always returns DD_OK
1718  *
1719  *****************************************************************************/
1720 static HRESULT WINAPI ddraw7_FlipToGDISurface(IDirectDraw7 *iface)
1721 {
1722     FIXME("iface %p stub!\n", iface);
1723
1724     return DD_OK;
1725 }
1726
1727 static HRESULT WINAPI ddraw4_FlipToGDISurface(IDirectDraw4 *iface)
1728 {
1729     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1730
1731     TRACE("iface %p.\n", iface);
1732
1733     return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1734 }
1735
1736 static HRESULT WINAPI ddraw3_FlipToGDISurface(IDirectDraw3 *iface)
1737 {
1738     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1739
1740     TRACE("iface %p.\n", iface);
1741
1742     return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1743 }
1744
1745 static HRESULT WINAPI ddraw2_FlipToGDISurface(IDirectDraw2 *iface)
1746 {
1747     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1748
1749     TRACE("iface %p.\n", iface);
1750
1751     return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1752 }
1753
1754 static HRESULT WINAPI ddraw1_FlipToGDISurface(IDirectDraw *iface)
1755 {
1756     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1757
1758     TRACE("iface %p.\n", iface);
1759
1760     return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1761 }
1762
1763 /*****************************************************************************
1764  * IDirectDraw7::WaitForVerticalBlank
1765  *
1766  * This method allows applications to get in sync with the vertical blank
1767  * interval.
1768  * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1769  * redraw the screen, most likely because of this stub
1770  *
1771  * Parameters:
1772  *  Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1773  *         or DDWAITVB_BLOCKEND
1774  *  h: Not used, according to MSDN
1775  *
1776  * Returns:
1777  *  Always returns DD_OK
1778  *
1779  *****************************************************************************/
1780 static HRESULT WINAPI ddraw7_WaitForVerticalBlank(IDirectDraw7 *iface, DWORD Flags, HANDLE event)
1781 {
1782     static BOOL hide;
1783
1784     TRACE("iface %p, flags %#x, event %p.\n", iface, Flags, event);
1785
1786     /* This function is called often, so print the fixme only once */
1787     if(!hide)
1788     {
1789         FIXME("iface %p, flags %#x, event %p stub!\n", iface, Flags, event);
1790         hide = TRUE;
1791     }
1792
1793     /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1794     if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1795         return DDERR_UNSUPPORTED; /* unchecked */
1796
1797     return DD_OK;
1798 }
1799
1800 static HRESULT WINAPI ddraw4_WaitForVerticalBlank(IDirectDraw4 *iface, DWORD flags, HANDLE event)
1801 {
1802     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1803
1804     TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1805
1806     return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1807 }
1808
1809 static HRESULT WINAPI ddraw3_WaitForVerticalBlank(IDirectDraw3 *iface, DWORD flags, HANDLE event)
1810 {
1811     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1812
1813     TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1814
1815     return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1816 }
1817
1818 static HRESULT WINAPI ddraw2_WaitForVerticalBlank(IDirectDraw2 *iface, DWORD flags, HANDLE event)
1819 {
1820     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1821
1822     TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1823
1824     return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1825 }
1826
1827 static HRESULT WINAPI ddraw1_WaitForVerticalBlank(IDirectDraw *iface, DWORD flags, HANDLE event)
1828 {
1829     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1830
1831     TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1832
1833     return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1834 }
1835
1836 /*****************************************************************************
1837  * IDirectDraw7::GetScanLine
1838  *
1839  * Returns the scan line that is being drawn on the monitor
1840  *
1841  * Parameters:
1842  *  Scanline: Address to write the scan line value to
1843  *
1844  * Returns:
1845  *  Always returns DD_OK
1846  *
1847  *****************************************************************************/
1848 static HRESULT WINAPI ddraw7_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1849 {
1850     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1851     static BOOL hide = FALSE;
1852     WINED3DDISPLAYMODE Mode;
1853
1854     TRACE("iface %p, line %p.\n", iface, Scanline);
1855
1856     /* This function is called often, so print the fixme only once */
1857     EnterCriticalSection(&ddraw_cs);
1858     if(!hide)
1859     {
1860         FIXME("iface %p, line %p partial stub!\n", iface, Scanline);
1861         hide = TRUE;
1862     }
1863
1864     IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1865                                   0,
1866                                   &Mode);
1867
1868     /* Fake the line sweeping of the monitor */
1869     /* FIXME: We should synchronize with a source to keep the refresh rate */
1870     *Scanline = This->cur_scanline++;
1871     /* Assume 20 scan lines in the vertical blank */
1872     if (This->cur_scanline >= Mode.Height + 20)
1873         This->cur_scanline = 0;
1874
1875     LeaveCriticalSection(&ddraw_cs);
1876     return DD_OK;
1877 }
1878
1879 static HRESULT WINAPI ddraw4_GetScanLine(IDirectDraw4 *iface, DWORD *line)
1880 {
1881     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1882
1883     TRACE("iface %p, line %p.\n", iface, line);
1884
1885     return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1886 }
1887
1888 static HRESULT WINAPI ddraw3_GetScanLine(IDirectDraw3 *iface, DWORD *line)
1889 {
1890     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1891
1892     TRACE("iface %p, line %p.\n", iface, line);
1893
1894     return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1895 }
1896
1897 static HRESULT WINAPI ddraw2_GetScanLine(IDirectDraw2 *iface, DWORD *line)
1898 {
1899     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1900
1901     TRACE("iface %p, line %p.\n", iface, line);
1902
1903     return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1904 }
1905
1906 static HRESULT WINAPI ddraw1_GetScanLine(IDirectDraw *iface, DWORD *line)
1907 {
1908     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1909
1910     TRACE("iface %p, line %p.\n", iface, line);
1911
1912     return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1913 }
1914
1915 /*****************************************************************************
1916  * IDirectDraw7::TestCooperativeLevel
1917  *
1918  * Informs the application about the state of the video adapter, depending
1919  * on the cooperative level
1920  *
1921  * Returns:
1922  *  DD_OK if the device is in a sane state
1923  *  DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1924  *  if the state is not correct(See below)
1925  *
1926  *****************************************************************************/
1927 static HRESULT WINAPI ddraw7_TestCooperativeLevel(IDirectDraw7 *iface)
1928 {
1929     TRACE("iface %p.\n", iface);
1930
1931     return DD_OK;
1932 }
1933
1934 static HRESULT WINAPI ddraw4_TestCooperativeLevel(IDirectDraw4 *iface)
1935 {
1936     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1937
1938     TRACE("iface %p.\n", iface);
1939
1940     return ddraw7_TestCooperativeLevel(&This->IDirectDraw7_iface);
1941 }
1942
1943 /*****************************************************************************
1944  * IDirectDraw7::GetGDISurface
1945  *
1946  * Returns the surface that GDI is treating as the primary surface.
1947  * For Wine this is the front buffer
1948  *
1949  * Params:
1950  *  GDISurface: Address to write the surface pointer to
1951  *
1952  * Returns:
1953  *  DD_OK if the surface was found
1954  *  DDERR_NOTFOUND if the GDI surface wasn't found
1955  *
1956  *****************************************************************************/
1957 static HRESULT WINAPI ddraw7_GetGDISurface(IDirectDraw7 *iface, IDirectDrawSurface7 **GDISurface)
1958 {
1959     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1960     struct wined3d_surface *wined3d_surface;
1961     IDirectDrawSurface7 *ddsurf;
1962     HRESULT hr;
1963     DDSCAPS2 ddsCaps;
1964
1965     TRACE("iface %p, surface %p.\n", iface, GDISurface);
1966
1967     /* Get the back buffer from the wineD3DDevice and search its
1968      * attached surfaces for the front buffer
1969      */
1970     EnterCriticalSection(&ddraw_cs);
1971     hr = IWineD3DDevice_GetBackBuffer(This->wineD3DDevice,
1972             0, 0, WINED3DBACKBUFFER_TYPE_MONO, &wined3d_surface);
1973     if (FAILED(hr) || !wined3d_surface)
1974     {
1975         ERR("IWineD3DDevice::GetBackBuffer failed\n");
1976         LeaveCriticalSection(&ddraw_cs);
1977         return DDERR_NOTFOUND;
1978     }
1979
1980     ddsurf = wined3d_surface_get_parent(wined3d_surface);
1981     wined3d_surface_decref(wined3d_surface);
1982
1983     /* Find the front buffer */
1984     ddsCaps.dwCaps = DDSCAPS_FRONTBUFFER;
1985     hr = IDirectDrawSurface7_GetAttachedSurface(ddsurf,
1986                                                 &ddsCaps,
1987                                                 GDISurface);
1988     if(hr != DD_OK)
1989     {
1990         ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr);
1991     }
1992
1993     /* The AddRef is OK this time */
1994     LeaveCriticalSection(&ddraw_cs);
1995     return hr;
1996 }
1997
1998 static HRESULT WINAPI ddraw4_GetGDISurface(IDirectDraw4 *iface, IDirectDrawSurface4 **surface)
1999 {
2000     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2001
2002     TRACE("iface %p, surface %p.\n", iface, surface);
2003
2004     return ddraw7_GetGDISurface(&This->IDirectDraw7_iface, (IDirectDrawSurface7 **)surface);
2005 }
2006
2007 static HRESULT WINAPI ddraw3_GetGDISurface(IDirectDraw3 *iface, IDirectDrawSurface **surface)
2008 {
2009     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
2010     IDirectDrawSurface7 *surface7;
2011     HRESULT hr;
2012
2013     TRACE("iface %p, surface %p.\n", iface, surface);
2014
2015     hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
2016     *surface = surface7 ? (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_vtbl : NULL;
2017
2018     return hr;
2019 }
2020
2021 static HRESULT WINAPI ddraw2_GetGDISurface(IDirectDraw2 *iface, IDirectDrawSurface **surface)
2022 {
2023     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
2024     IDirectDrawSurface7 *surface7;
2025     HRESULT hr;
2026
2027     TRACE("iface %p, surface %p.\n", iface, surface);
2028
2029     hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
2030     *surface = surface7 ? (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_vtbl : NULL;
2031
2032     return hr;
2033 }
2034
2035 static HRESULT WINAPI ddraw1_GetGDISurface(IDirectDraw *iface, IDirectDrawSurface **surface)
2036 {
2037     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
2038     IDirectDrawSurface7 *surface7;
2039     HRESULT hr;
2040
2041     TRACE("iface %p, surface %p.\n", iface, surface);
2042
2043     hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
2044     *surface = surface7 ? (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_vtbl : NULL;
2045
2046     return hr;
2047 }
2048
2049 struct displaymodescallback_context
2050 {
2051     LPDDENUMMODESCALLBACK func;
2052     void *context;
2053 };
2054
2055 static HRESULT CALLBACK EnumDisplayModesCallbackThunk(DDSURFACEDESC2 *surface_desc, void *context)
2056 {
2057     struct displaymodescallback_context *cbcontext = context;
2058     DDSURFACEDESC desc;
2059
2060     memcpy(&desc, surface_desc, sizeof(desc));
2061     desc.dwSize = sizeof(desc);
2062
2063     return cbcontext->func(&desc, cbcontext->context);
2064 }
2065
2066 /*****************************************************************************
2067  * IDirectDraw7::EnumDisplayModes
2068  *
2069  * Enumerates the supported Display modes. The modes can be filtered with
2070  * the DDSD parameter.
2071  *
2072  * Params:
2073  *  Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
2074  *  DDSD: Surface description to filter the modes
2075  *  Context: Pointer passed back to the callback function
2076  *  cb: Application-provided callback function
2077  *
2078  * Returns:
2079  *  DD_OK on success
2080  *  DDERR_INVALIDPARAMS if the callback wasn't set
2081  *
2082  *****************************************************************************/
2083 static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
2084         DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMMODESCALLBACK2 cb)
2085 {
2086     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
2087     unsigned int modenum, fmt;
2088     enum wined3d_format_id pixelformat = WINED3DFMT_UNKNOWN;
2089     WINED3DDISPLAYMODE mode;
2090     DDSURFACEDESC2 callback_sd;
2091     WINED3DDISPLAYMODE *enum_modes = NULL;
2092     unsigned enum_mode_count = 0, enum_mode_array_size = 0;
2093
2094     static const enum wined3d_format_id checkFormatList[] =
2095     {
2096         WINED3DFMT_B8G8R8X8_UNORM,
2097         WINED3DFMT_B5G6R5_UNORM,
2098         WINED3DFMT_P8_UINT,
2099     };
2100
2101     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2102             iface, Flags, DDSD, Context, cb);
2103
2104     EnterCriticalSection(&ddraw_cs);
2105     /* This looks sane */
2106     if(!cb)
2107     {
2108         LeaveCriticalSection(&ddraw_cs);
2109         return DDERR_INVALIDPARAMS;
2110     }
2111
2112     if(DDSD)
2113     {
2114         if ((DDSD->dwFlags & DDSD_PIXELFORMAT) && (DDSD->u4.ddpfPixelFormat.dwFlags & DDPF_RGB) )
2115             pixelformat = PixelFormat_DD2WineD3D(&DDSD->u4.ddpfPixelFormat);
2116     }
2117
2118     if(!(Flags & DDEDM_REFRESHRATES))
2119     {
2120         enum_mode_array_size = 16;
2121         enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
2122         if (!enum_modes)
2123         {
2124             ERR("Out of memory\n");
2125             LeaveCriticalSection(&ddraw_cs);
2126             return DDERR_OUTOFMEMORY;
2127         }
2128     }
2129
2130     for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
2131     {
2132         if(pixelformat != WINED3DFMT_UNKNOWN && checkFormatList[fmt] != pixelformat)
2133         {
2134             continue;
2135         }
2136
2137         modenum = 0;
2138         while (wined3d_enum_adapter_modes(This->wineD3D, WINED3DADAPTER_DEFAULT,
2139                 checkFormatList[fmt], modenum++, &mode) == WINED3D_OK)
2140         {
2141             if(DDSD)
2142             {
2143                 if(DDSD->dwFlags & DDSD_WIDTH && mode.Width != DDSD->dwWidth) continue;
2144                 if(DDSD->dwFlags & DDSD_HEIGHT && mode.Height != DDSD->dwHeight) continue;
2145             }
2146
2147             if(!(Flags & DDEDM_REFRESHRATES))
2148             {
2149                 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
2150                  * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
2151                  * to be reduced to a single unique result in such case.
2152                  */
2153                 BOOL found = FALSE;
2154                 unsigned i;
2155
2156                 for (i = 0; i < enum_mode_count; i++)
2157                 {
2158                     if(enum_modes[i].Width == mode.Width && enum_modes[i].Height == mode.Height &&
2159                        enum_modes[i].Format == mode.Format)
2160                     {
2161                         found = TRUE;
2162                         break;
2163                     }
2164                 }
2165
2166                 if(found) continue;
2167             }
2168
2169             memset(&callback_sd, 0, sizeof(callback_sd));
2170             callback_sd.dwSize = sizeof(callback_sd);
2171             callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2172
2173             callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH;
2174             if(Flags & DDEDM_REFRESHRATES)
2175             {
2176                 callback_sd.dwFlags |= DDSD_REFRESHRATE;
2177                 callback_sd.u2.dwRefreshRate = mode.RefreshRate;
2178             }
2179
2180             callback_sd.dwWidth = mode.Width;
2181             callback_sd.dwHeight = mode.Height;
2182
2183             PixelFormat_WineD3DtoDD(&callback_sd.u4.ddpfPixelFormat, mode.Format);
2184
2185             /* Calc pitch and DWORD align like MSDN says */
2186             callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.Width;
2187             callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
2188
2189             TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
2190               callback_sd.u2.dwRefreshRate);
2191
2192             if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
2193             {
2194                 TRACE("Application asked to terminate the enumeration\n");
2195                 HeapFree(GetProcessHeap(), 0, enum_modes);
2196                 LeaveCriticalSection(&ddraw_cs);
2197                 return DD_OK;
2198             }
2199
2200             if(!(Flags & DDEDM_REFRESHRATES))
2201             {
2202                 if (enum_mode_count == enum_mode_array_size)
2203                 {
2204                     WINED3DDISPLAYMODE *new_enum_modes;
2205
2206                     enum_mode_array_size *= 2;
2207                     new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
2208
2209                     if (!new_enum_modes)
2210                     {
2211                         ERR("Out of memory\n");
2212                         HeapFree(GetProcessHeap(), 0, enum_modes);
2213                         LeaveCriticalSection(&ddraw_cs);
2214                         return DDERR_OUTOFMEMORY;
2215                     }
2216
2217                     enum_modes = new_enum_modes;
2218                 }
2219
2220                 enum_modes[enum_mode_count++] = mode;
2221             }
2222         }
2223     }
2224
2225     TRACE("End of enumeration\n");
2226     HeapFree(GetProcessHeap(), 0, enum_modes);
2227     LeaveCriticalSection(&ddraw_cs);
2228     return DD_OK;
2229 }
2230
2231 static HRESULT WINAPI ddraw4_EnumDisplayModes(IDirectDraw4 *iface, DWORD flags,
2232         DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMMODESCALLBACK2 callback)
2233 {
2234     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2235
2236     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2237             iface, flags, surface_desc, context, callback);
2238
2239     return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags, surface_desc, context, callback);
2240 }
2241
2242 static HRESULT WINAPI ddraw3_EnumDisplayModes(IDirectDraw3 *iface, DWORD flags,
2243         DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2244 {
2245     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
2246     struct displaymodescallback_context cbcontext;
2247
2248     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2249             iface, flags, surface_desc, context, callback);
2250
2251     cbcontext.func = callback;
2252     cbcontext.context = context;
2253
2254     return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
2255             &cbcontext, EnumDisplayModesCallbackThunk);
2256 }
2257
2258 static HRESULT WINAPI ddraw2_EnumDisplayModes(IDirectDraw2 *iface, DWORD flags,
2259         DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2260 {
2261     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
2262     struct displaymodescallback_context cbcontext;
2263
2264     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2265             iface, flags, surface_desc, context, callback);
2266
2267     cbcontext.func = callback;
2268     cbcontext.context = context;
2269
2270     return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
2271             &cbcontext, EnumDisplayModesCallbackThunk);
2272 }
2273
2274 static HRESULT WINAPI ddraw1_EnumDisplayModes(IDirectDraw *iface, DWORD flags,
2275         DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2276 {
2277     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
2278     struct displaymodescallback_context cbcontext;
2279
2280     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2281             iface, flags, surface_desc, context, callback);
2282
2283     cbcontext.func = callback;
2284     cbcontext.context = context;
2285
2286     return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
2287             &cbcontext, EnumDisplayModesCallbackThunk);
2288 }
2289
2290 /*****************************************************************************
2291  * IDirectDraw7::EvaluateMode
2292  *
2293  * Used with IDirectDraw7::StartModeTest to test video modes.
2294  * EvaluateMode is used to pass or fail a mode, and continue with the next
2295  * mode
2296  *
2297  * Params:
2298  *  Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2299  *  Timeout: Returns the amount of seconds left before the mode would have
2300  *           been failed automatically
2301  *
2302  * Returns:
2303  *  This implementation always DD_OK, because it's a stub
2304  *
2305  *****************************************************************************/
2306 static HRESULT WINAPI ddraw7_EvaluateMode(IDirectDraw7 *iface, DWORD Flags, DWORD *Timeout)
2307 {
2308     FIXME("iface %p, flags %#x, timeout %p stub!\n", iface, Flags, Timeout);
2309
2310     /* When implementing this, implement it in WineD3D */
2311
2312     return DD_OK;
2313 }
2314
2315 /*****************************************************************************
2316  * IDirectDraw7::GetDeviceIdentifier
2317  *
2318  * Returns the device identifier, which gives information about the driver
2319  * Our device identifier is defined at the beginning of this file.
2320  *
2321  * Params:
2322  *  DDDI: Address for the returned structure
2323  *  Flags: Can be DDGDI_GETHOSTIDENTIFIER
2324  *
2325  * Returns:
2326  *  On success it returns DD_OK
2327  *  DDERR_INVALIDPARAMS if DDDI is NULL
2328  *
2329  *****************************************************************************/
2330 static HRESULT WINAPI ddraw7_GetDeviceIdentifier(IDirectDraw7 *iface,
2331         DDDEVICEIDENTIFIER2 *DDDI, DWORD Flags)
2332 {
2333     TRACE("iface %p, device_identifier %p, flags %#x.\n", iface, DDDI, Flags);
2334
2335     if(!DDDI)
2336         return DDERR_INVALIDPARAMS;
2337
2338     /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2339      * host adapter, if there's a secondary 3D adapter. This doesn't apply
2340      * to any modern hardware, nor is it interesting for Wine, so ignore it.
2341      * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2342      * bytes too long. So only copy the relevant part of the structure
2343      */
2344
2345     memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
2346     return DD_OK;
2347 }
2348
2349 static HRESULT WINAPI ddraw4_GetDeviceIdentifier(IDirectDraw4 *iface,
2350         DDDEVICEIDENTIFIER *identifier, DWORD flags)
2351 {
2352     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2353     DDDEVICEIDENTIFIER2 identifier2;
2354     HRESULT hr;
2355
2356     TRACE("iface %p, identifier %p, flags %#x.\n", iface, identifier, flags);
2357
2358     hr = ddraw7_GetDeviceIdentifier(&This->IDirectDraw7_iface, &identifier2, flags);
2359     DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2, identifier);
2360
2361     return hr;
2362 }
2363
2364 /*****************************************************************************
2365  * IDirectDraw7::GetSurfaceFromDC
2366  *
2367  * Returns the Surface for a GDI device context handle.
2368  * Is this related to IDirectDrawSurface::GetDC ???
2369  *
2370  * Params:
2371  *  hdc: hdc to return the surface for
2372  *  Surface: Address to write the surface pointer to
2373  *
2374  * Returns:
2375  *  Always returns DD_OK because it's a stub
2376  *
2377  *****************************************************************************/
2378 static HRESULT WINAPI ddraw7_GetSurfaceFromDC(IDirectDraw7 *iface, HDC hdc,
2379         IDirectDrawSurface7 **Surface)
2380 {
2381     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
2382     struct wined3d_surface *wined3d_surface;
2383     HRESULT hr;
2384
2385     TRACE("iface %p, dc %p, surface %p.\n", iface, hdc, Surface);
2386
2387     if (!Surface) return E_INVALIDARG;
2388
2389     hr = IWineD3DDevice_GetSurfaceFromDC(This->wineD3DDevice, hdc, &wined3d_surface);
2390     if (FAILED(hr))
2391     {
2392         TRACE("No surface found for dc %p.\n", hdc);
2393         *Surface = NULL;
2394         return DDERR_NOTFOUND;
2395     }
2396
2397     *Surface = wined3d_surface_get_parent(wined3d_surface);
2398     IDirectDrawSurface7_AddRef(*Surface);
2399     TRACE("Returning surface %p.\n", Surface);
2400     return DD_OK;
2401 }
2402
2403 static HRESULT WINAPI ddraw4_GetSurfaceFromDC(IDirectDraw4 *iface, HDC dc,
2404         IDirectDrawSurface4 **surface)
2405 {
2406     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2407     IDirectDrawSurface7 *surface7;
2408     HRESULT hr;
2409
2410     TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2411
2412     if (!surface) return E_INVALIDARG;
2413
2414     hr = ddraw7_GetSurfaceFromDC(&This->IDirectDraw7_iface, dc, &surface7);
2415     *surface = surface7 ? (IDirectDrawSurface4 *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_vtbl : NULL;
2416
2417     return hr;
2418 }
2419
2420 static HRESULT WINAPI ddraw3_GetSurfaceFromDC(IDirectDraw3 *iface, HDC dc,
2421         IDirectDrawSurface **surface)
2422 {
2423     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
2424
2425     TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2426
2427     return ddraw7_GetSurfaceFromDC(&This->IDirectDraw7_iface, dc, (IDirectDrawSurface7 **)surface);
2428 }
2429
2430 /*****************************************************************************
2431  * IDirectDraw7::RestoreAllSurfaces
2432  *
2433  * Calls the restore method of all surfaces
2434  *
2435  * Params:
2436  *
2437  * Returns:
2438  *  Always returns DD_OK because it's a stub
2439  *
2440  *****************************************************************************/
2441 static HRESULT WINAPI ddraw7_RestoreAllSurfaces(IDirectDraw7 *iface)
2442 {
2443     FIXME("iface %p stub!\n", iface);
2444
2445     /* This isn't hard to implement: Enumerate all WineD3D surfaces,
2446      * get their parent and call their restore method. Do not implement
2447      * it in WineD3D, as restoring a surface means re-creating the
2448      * WineD3DDSurface
2449      */
2450     return DD_OK;
2451 }
2452
2453 static HRESULT WINAPI ddraw4_RestoreAllSurfaces(IDirectDraw4 *iface)
2454 {
2455     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2456
2457     TRACE("iface %p.\n", iface);
2458
2459     return ddraw7_RestoreAllSurfaces(&This->IDirectDraw7_iface);
2460 }
2461
2462 /*****************************************************************************
2463  * IDirectDraw7::StartModeTest
2464  *
2465  * Tests the specified video modes to update the system registry with
2466  * refresh rate information. StartModeTest starts the mode test,
2467  * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2468  * isn't called within 15 seconds, the mode is failed automatically
2469  *
2470  * As refresh rates are handled by the X server, I don't think this
2471  * Method is important
2472  *
2473  * Params:
2474  *  Modes: An array of mode specifications
2475  *  NumModes: The number of modes in Modes
2476  *  Flags: Some flags...
2477  *
2478  * Returns:
2479  *  Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2480  *  if no modes are passed, DDERR_INVALIDPARAMS is returned,
2481  *  otherwise DD_OK
2482  *
2483  *****************************************************************************/
2484 static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWORD NumModes, DWORD Flags)
2485 {
2486     FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
2487             iface, Modes, NumModes, Flags);
2488
2489     /* This looks sane */
2490     if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
2491
2492     /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2493      * As it is not, DDERR_TESTFINISHED is returned
2494      * (hopefully that's correct
2495      *
2496     if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2497      * well, that value doesn't (yet) exist in the wine headers, so ignore it
2498      */
2499
2500     return DD_OK;
2501 }
2502
2503 /*****************************************************************************
2504  * ddraw_recreate_surfaces_cb
2505  *
2506  * Enumeration callback for ddraw_recreate_surface.
2507  * It re-recreates the WineD3DSurface. It's pretty straightforward
2508  *
2509  *****************************************************************************/
2510 HRESULT WINAPI ddraw_recreate_surfaces_cb(IDirectDrawSurface7 *surf, DDSURFACEDESC2 *desc, void *Context)
2511 {
2512     IDirectDrawSurfaceImpl *surfImpl = (IDirectDrawSurfaceImpl *)surf;
2513     struct wined3d_resource_desc wined3d_desc;
2514     struct wined3d_resource *wined3d_resource;
2515     IDirectDrawImpl *This = surfImpl->ddraw;
2516     struct wined3d_surface *wined3d_surface;
2517     struct wined3d_swapchain *swapchain;
2518     struct wined3d_clipper *clipper;
2519     void *parent;
2520     HRESULT hr;
2521
2522     TRACE("surface %p, surface_desc %p, context %p.\n",
2523             surf, desc, Context);
2524
2525     /* For the enumeration */
2526     IDirectDrawSurface7_Release(surf);
2527
2528     if(surfImpl->ImplType == This->ImplType) return DDENUMRET_OK; /* Continue */
2529
2530     /* Get the objects */
2531     swapchain = surfImpl->wined3d_swapchain;
2532     surfImpl->wined3d_swapchain = NULL;
2533     wined3d_surface = surfImpl->wined3d_surface;
2534
2535     /* get the clipper */
2536     clipper = wined3d_surface_get_clipper(wined3d_surface);
2537
2538     /* Get the surface properties */
2539     wined3d_resource = wined3d_surface_get_resource(wined3d_surface);
2540     wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
2541
2542     parent = wined3d_surface_get_parent(wined3d_surface);
2543     hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice, wined3d_desc.width, wined3d_desc.height,
2544             wined3d_desc.format, TRUE, FALSE, surfImpl->mipmap_level, wined3d_desc.usage, wined3d_desc.pool,
2545             wined3d_desc.multisample_type, wined3d_desc.multisample_quality, This->ImplType,
2546             parent, &ddraw_surface_wined3d_parent_ops, &surfImpl->wined3d_surface);
2547     if (FAILED(hr))
2548     {
2549         surfImpl->wined3d_surface = wined3d_surface;
2550         return hr;
2551     }
2552
2553     wined3d_surface_set_clipper(surfImpl->wined3d_surface, clipper);
2554
2555     /* TODO: Copy the surface content, except for render targets */
2556
2557     /* If there's a swapchain, it owns the wined3d surfaces. So Destroy
2558      * the swapchain
2559      */
2560     if (swapchain)
2561     {
2562         /* The backbuffers have the swapchain set as well, but the primary
2563          * owns it and destroys it. */
2564         if (surfImpl->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
2565             IWineD3DDevice_UninitGDI(This->wineD3DDevice);
2566         surfImpl->isRenderTarget = FALSE;
2567     }
2568     else
2569     {
2570         if (!wined3d_surface_decref(wined3d_surface))
2571             TRACE("Surface released successful, next surface\n");
2572         else
2573             ERR("Something's still holding the old WineD3DSurface\n");
2574     }
2575
2576     surfImpl->ImplType = This->ImplType;
2577
2578     return DDENUMRET_OK;
2579 }
2580
2581 /*****************************************************************************
2582  * ddraw_recreate_surfaces
2583  *
2584  * A function, that converts all wineD3DSurfaces to the new implementation type
2585  * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
2586  * new WineD3DSurface, copies the content and releases the old surface
2587  *
2588  *****************************************************************************/
2589 static HRESULT ddraw_recreate_surfaces(IDirectDrawImpl *This)
2590 {
2591     DDSURFACEDESC2 desc;
2592     TRACE("(%p): Switch to implementation %d\n", This, This->ImplType);
2593
2594     if(This->ImplType != SURFACE_OPENGL && This->d3d_initialized)
2595     {
2596         /* Should happen almost never */
2597         FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This);
2598         /* Shutdown d3d */
2599         IWineD3DDevice_Uninit3D(This->wineD3DDevice);
2600     }
2601     /* Contrary: D3D starting is handled by the caller, because it knows the render target */
2602
2603     memset(&desc, 0, sizeof(desc));
2604     desc.dwSize = sizeof(desc);
2605
2606     return IDirectDraw7_EnumSurfaces(&This->IDirectDraw7_iface, 0, &desc, This,
2607             ddraw_recreate_surfaces_cb);
2608 }
2609
2610 /*****************************************************************************
2611  * ddraw_create_surface
2612  *
2613  * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
2614  * with the passed parameters.
2615  *
2616  * Params:
2617  *  DDSD: Description of the surface to create
2618  *  Surf: Address to store the interface pointer at
2619  *
2620  * Returns:
2621  *  DD_OK on success
2622  *
2623  *****************************************************************************/
2624 static HRESULT ddraw_create_surface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD,
2625         IDirectDrawSurfaceImpl **ppSurf, UINT level)
2626 {
2627     WINED3DSURFTYPE ImplType = This->ImplType;
2628     HRESULT hr;
2629
2630     TRACE("ddraw %p, surface_desc %p, surface %p, level %u.\n",
2631             This, pDDSD, ppSurf, level);
2632
2633     if (TRACE_ON(ddraw))
2634     {
2635         TRACE(" (%p) Requesting surface desc :\n", This);
2636         DDRAW_dump_surface_desc(pDDSD);
2637     }
2638
2639     /* Select the surface type, if it wasn't choosen yet */
2640     if(ImplType == SURFACE_UNKNOWN)
2641     {
2642         /* Use GL Surfaces if a D3DDEVICE Surface is requested */
2643         if(pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
2644         {
2645             TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This);
2646             ImplType = SURFACE_OPENGL;
2647         }
2648
2649         /* Otherwise use GDI surfaces for now */
2650         else
2651         {
2652             TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This);
2653             ImplType = SURFACE_GDI;
2654         }
2655
2656         /* Policy if all surface implementations are available:
2657          * First, check if a default type was set with winecfg. If not,
2658          * try Xrender surfaces, and use them if they work. Next, check if
2659          * accelerated OpenGL is available, and use GL surfaces in this
2660          * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
2661          * was created, always use OpenGL surfaces.
2662          *
2663          * (Note: Xrender surfaces are not implemented for now, the
2664          * unaccelerated implementation uses GDI to render in Software)
2665          */
2666
2667         /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
2668          * be re-created. This could be done with IDirectDrawSurface7::Restore
2669          */
2670         This->ImplType = ImplType;
2671     }
2672     else
2673     {
2674         if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
2675                 && (This->ImplType != SURFACE_OPENGL)
2676                 && DefaultSurfaceType == SURFACE_UNKNOWN)
2677         {
2678             /* We have to change to OpenGL,
2679              * and re-create all WineD3DSurfaces
2680              */
2681             ImplType = SURFACE_OPENGL;
2682             This->ImplType = ImplType;
2683             TRACE("(%p) Re-creating all surfaces\n", This);
2684             ddraw_recreate_surfaces(This);
2685             TRACE("(%p) Done recreating all surfaces\n", This);
2686         }
2687         else if(This->ImplType != SURFACE_OPENGL && pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
2688         {
2689             WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
2690             /* Do not fail surface creation, only fail 3D device creation */
2691         }
2692     }
2693
2694     /* Create the Surface object */
2695     *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
2696     if(!*ppSurf)
2697     {
2698         ERR("(%p) Error allocating memory for a surface\n", This);
2699         return DDERR_OUTOFVIDEOMEMORY;
2700     }
2701
2702     hr = ddraw_surface_init(*ppSurf, This, pDDSD, level, ImplType);
2703     if (FAILED(hr))
2704     {
2705         WARN("Failed to initialize surface, hr %#x.\n", hr);
2706         HeapFree(GetProcessHeap(), 0, *ppSurf);
2707         return hr;
2708     }
2709
2710     /* Increase the surface counter, and attach the surface */
2711     InterlockedIncrement(&This->surfaces);
2712     list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry);
2713
2714     TRACE("Created surface %p.\n", *ppSurf);
2715
2716     return DD_OK;
2717 }
2718 /*****************************************************************************
2719  * CreateAdditionalSurfaces
2720  *
2721  * Creates a new mipmap chain.
2722  *
2723  * Params:
2724  *  root: Root surface to attach the newly created chain to
2725  *  count: number of surfaces to create
2726  *  DDSD: Description of the surface. Intentionally not a pointer to avoid side
2727  *        effects on the caller
2728  *  CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2729  *                creates an additional surface without the mipmapping flags
2730  *
2731  *****************************************************************************/
2732 static HRESULT
2733 CreateAdditionalSurfaces(IDirectDrawImpl *This,
2734                          IDirectDrawSurfaceImpl *root,
2735                          UINT count,
2736                          DDSURFACEDESC2 DDSD,
2737                          BOOL CubeFaceRoot)
2738 {
2739     UINT i, j, level = 0;
2740     HRESULT hr;
2741     IDirectDrawSurfaceImpl *last = root;
2742
2743     for(i = 0; i < count; i++)
2744     {
2745         IDirectDrawSurfaceImpl *object2 = NULL;
2746
2747         /* increase the mipmap level, but only if a mipmap is created
2748          * In this case, also halve the size
2749          */
2750         if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot)
2751         {
2752             level++;
2753             if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2;
2754             if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2;
2755             /* Set the mipmap sublevel flag according to msdn */
2756             DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2757         }
2758         else
2759         {
2760             DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2761         }
2762         CubeFaceRoot = FALSE;
2763
2764         hr = ddraw_create_surface(This, &DDSD, &object2, level);
2765         if(hr != DD_OK)
2766         {
2767             return hr;
2768         }
2769
2770         /* Add the new surface to the complex attachment array */
2771         for(j = 0; j < MAX_COMPLEX_ATTACHED; j++)
2772         {
2773             if(last->complex_array[j]) continue;
2774             last->complex_array[j] = object2;
2775             break;
2776         }
2777         last = object2;
2778
2779         /* Remove the (possible) back buffer cap from the new surface description,
2780          * because only one surface in the flipping chain is a back buffer, one
2781          * is a front buffer, the others are just primary surfaces.
2782          */
2783         DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2784     }
2785     return DD_OK;
2786 }
2787
2788 /* Must set all attached surfaces (e.g. mipmaps) versions as well */
2789 static void ddraw_set_surface_version(IDirectDrawSurfaceImpl *surface, UINT version)
2790 {
2791     unsigned int i;
2792
2793     TRACE("surface %p, version %u -> %u.\n", surface, surface->version, version);
2794
2795     surface->version = version;
2796     for (i = 0; i < MAX_COMPLEX_ATTACHED; ++i)
2797     {
2798         if (!surface->complex_array[i]) break;
2799         ddraw_set_surface_version(surface->complex_array[i], version);
2800     }
2801     while ((surface = surface->next_attached))
2802     {
2803         ddraw_set_surface_version(surface, version);
2804     }
2805 }
2806
2807 /*****************************************************************************
2808  * ddraw_attach_d3d_device
2809  *
2810  * Initializes the D3D capabilities of WineD3D
2811  *
2812  * Params:
2813  *  primary: The primary surface for D3D
2814  *
2815  * Returns
2816  *  DD_OK on success,
2817  *  DDERR_* otherwise
2818  *
2819  *****************************************************************************/
2820 static HRESULT ddraw_attach_d3d_device(IDirectDrawImpl *ddraw, IDirectDrawSurfaceImpl *primary)
2821 {
2822     WINED3DPRESENT_PARAMETERS localParameters;
2823     HWND window = ddraw->dest_window;
2824     HRESULT hr;
2825
2826     TRACE("ddraw %p, primary %p.\n", ddraw, primary);
2827
2828     if (!window || window == GetDesktopWindow())
2829     {
2830         window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "Hidden D3D Window",
2831                 WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
2832                 NULL, NULL, NULL, NULL);
2833         if (!window)
2834         {
2835             ERR("Failed to create window, last error %#x.\n", GetLastError());
2836             return E_FAIL;
2837         }
2838
2839         ShowWindow(window, SW_HIDE);   /* Just to be sure */
2840         WARN("No window for the Direct3DDevice, created hidden window %p.\n", window);
2841     }
2842     else
2843     {
2844         TRACE("Using existing window %p for Direct3D rendering.\n", window);
2845     }
2846     ddraw->d3d_window = window;
2847
2848     /* Store the future Render Target surface */
2849     ddraw->d3d_target = primary;
2850
2851     /* Use the surface description for the device parameters, not the device
2852      * settings. The application might render to an offscreen surface. */
2853     localParameters.BackBufferWidth = primary->surface_desc.dwWidth;
2854     localParameters.BackBufferHeight = primary->surface_desc.dwHeight;
2855     localParameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2856     localParameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT)
2857             ? primary->surface_desc.dwBackBufferCount : 0;
2858     localParameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
2859     localParameters.MultiSampleQuality = 0;
2860     localParameters.SwapEffect = WINED3DSWAPEFFECT_COPY;
2861     localParameters.hDeviceWindow = window;
2862     localParameters.Windowed = !(ddraw->cooperative_level & DDSCL_FULLSCREEN);
2863     localParameters.EnableAutoDepthStencil = TRUE;
2864     localParameters.AutoDepthStencilFormat = WINED3DFMT_D16_UNORM;
2865     localParameters.Flags = 0;
2866     localParameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT;
2867     localParameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
2868     localParameters.AutoRestoreDisplayMode = FALSE;
2869
2870     /* Set this NOW, otherwise creating the depth stencil surface will cause a
2871      * recursive loop until ram or emulated video memory is full. */
2872     ddraw->d3d_initialized = TRUE;
2873     hr = IWineD3DDevice_Init3D(ddraw->wineD3DDevice, &localParameters);
2874     if (FAILED(hr))
2875     {
2876         ddraw->d3d_target = NULL;
2877         ddraw->d3d_initialized = FALSE;
2878         return hr;
2879     }
2880
2881     ddraw->declArraySize = 2;
2882     ddraw->decls = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw->decls) * ddraw->declArraySize);
2883     if (!ddraw->decls)
2884     {
2885         ERR("Error allocating an array for the converted vertex decls.\n");
2886         ddraw->declArraySize = 0;
2887         hr = IWineD3DDevice_Uninit3D(ddraw->wineD3DDevice);
2888         return E_OUTOFMEMORY;
2889     }
2890
2891     TRACE("Successfully initialized 3D.\n");
2892
2893     return DD_OK;
2894 }
2895
2896 static HRESULT ddraw_create_gdi_swapchain(IDirectDrawImpl *ddraw, IDirectDrawSurfaceImpl *primary)
2897 {
2898     WINED3DPRESENT_PARAMETERS presentation_parameters;
2899     HWND window;
2900     HRESULT hr;
2901
2902     window = ddraw->dest_window;
2903
2904     memset(&presentation_parameters, 0, sizeof(presentation_parameters));
2905
2906     /* Use the surface description for the device parameters, not the device
2907      * settings. The application might render to an offscreen surface. */
2908     presentation_parameters.BackBufferWidth = primary->surface_desc.dwWidth;
2909     presentation_parameters.BackBufferHeight = primary->surface_desc.dwHeight;
2910     presentation_parameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2911     presentation_parameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT)
2912             ? primary->surface_desc.dwBackBufferCount : 0;
2913     presentation_parameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
2914     presentation_parameters.MultiSampleQuality = 0;
2915     presentation_parameters.SwapEffect = WINED3DSWAPEFFECT_FLIP;
2916     presentation_parameters.hDeviceWindow = window;
2917     presentation_parameters.Windowed = !(ddraw->cooperative_level & DDSCL_FULLSCREEN);
2918     presentation_parameters.EnableAutoDepthStencil = FALSE; /* Not on GDI swapchains */
2919     presentation_parameters.AutoDepthStencilFormat = 0;
2920     presentation_parameters.Flags = 0;
2921     presentation_parameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT;
2922     presentation_parameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
2923     presentation_parameters.AutoRestoreDisplayMode = FALSE;
2924
2925     ddraw->d3d_target = primary;
2926     hr = IWineD3DDevice_InitGDI(ddraw->wineD3DDevice, &presentation_parameters);
2927     ddraw->d3d_target = NULL;
2928     if (FAILED(hr))
2929     {
2930         WARN("Failed to initialize GDI ddraw implementation, hr %#x.\n", hr);
2931         primary->wined3d_swapchain = NULL;
2932     }
2933
2934     return hr;
2935 }
2936
2937 /*****************************************************************************
2938  * IDirectDraw7::CreateSurface
2939  *
2940  * Creates a new IDirectDrawSurface object and returns its interface.
2941  *
2942  * The surface connections with wined3d are a bit tricky. Basically it works
2943  * like this:
2944  *
2945  * |------------------------|               |-----------------|
2946  * | DDraw surface          |               | WineD3DSurface  |
2947  * |                        |               |                 |
2948  * |        WineD3DSurface  |-------------->|                 |
2949  * |        Child           |<------------->| Parent          |
2950  * |------------------------|               |-----------------|
2951  *
2952  * The DDraw surface is the parent of the wined3d surface, and it releases
2953  * the WineD3DSurface when the ddraw surface is destroyed.
2954  *
2955  * However, for all surfaces which can be in a container in WineD3D,
2956  * we have to do this. These surfaces are usually complex surfaces,
2957  * so this concerns primary surfaces with a front and a back buffer,
2958  * and textures.
2959  *
2960  * |------------------------|               |-----------------|
2961  * | DDraw surface          |               | Container       |
2962  * |                        |               |                 |
2963  * |                  Child |<------------->| Parent          |
2964  * |                Texture |<------------->|                 |
2965  * |         WineD3DSurface |<----|         |          Levels |<--|
2966  * | Complex connection     |     |         |                 |   |
2967  * |------------------------|     |         |-----------------|   |
2968  *  ^                             |                               |
2969  *  |                             |                               |
2970  *  |                             |                               |
2971  *  |    |------------------|     |         |-----------------|   |
2972  *  |    | IParent          |     |-------->| WineD3DSurface  |   |
2973  *  |    |                  |               |                 |   |
2974  *  |    |            Child |<------------->| Parent          |   |
2975  *  |    |                  |               |       Container |<--|
2976  *  |    |------------------|               |-----------------|   |
2977  *  |                                                             |
2978  *  |   |----------------------|                                  |
2979  *  |   | DDraw surface 2      |                                  |
2980  *  |   |                      |                                  |
2981  *  |<->| Complex root   Child |                                  |
2982  *  |   |              Texture |                                  |
2983  *  |   |       WineD3DSurface |<----|                            |
2984  *  |   |----------------------|     |                            |
2985  *  |                                |                            |
2986  *  |    |---------------------|     |      |-----------------|   |
2987  *  |    | IParent             |     |----->| WineD3DSurface  |   |
2988  *  |    |                     |            |                 |   |
2989  *  |    |               Child |<---------->| Parent          |   |
2990  *  |    |---------------------|            |       Container |<--|
2991  *  |                                       |-----------------|   |
2992  *  |                                                             |
2993  *  |             ---More surfaces can follow---                  |
2994  *
2995  * The reason is that the IWineD3DSwapchain(render target container)
2996  * and the IWineD3DTexure(Texture container) release the parents
2997  * of their surface's children, but by releasing the complex root
2998  * the surfaces which are complexly attached to it are destroyed
2999  * too. See IDirectDrawSurface::Release for a more detailed
3000  * explanation.
3001  *
3002  * Params:
3003  *  DDSD: Description of the surface to create
3004  *  Surf: Address to store the interface pointer at
3005  *  UnkOuter: Basically for aggregation support, but ddraw doesn't support
3006  *            aggregation, so it has to be NULL
3007  *
3008  * Returns:
3009  *  DD_OK on success
3010  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
3011  *  DDERR_* if an error occurs
3012  *
3013  *****************************************************************************/
3014 static HRESULT CreateSurface(IDirectDrawImpl *ddraw, DDSURFACEDESC2 *DDSD,
3015         IDirectDrawSurface7 **Surf, IUnknown *UnkOuter)
3016 {
3017     IDirectDrawSurfaceImpl *object = NULL;
3018     HRESULT hr;
3019     LONG extra_surfaces = 0;
3020     DDSURFACEDESC2 desc2;
3021     WINED3DDISPLAYMODE Mode;
3022     const DWORD sysvidmem = DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
3023
3024     TRACE("ddraw %p, surface_desc %p, surface %p, outer_unknown %p.\n", ddraw, DDSD, Surf, UnkOuter);
3025
3026     /* Some checks before we start */
3027     if (TRACE_ON(ddraw))
3028     {
3029         TRACE(" (%p) Requesting surface desc :\n", ddraw);
3030         DDRAW_dump_surface_desc(DDSD);
3031     }
3032     EnterCriticalSection(&ddraw_cs);
3033
3034     if (UnkOuter != NULL)
3035     {
3036         FIXME("(%p) : outer != NULL?\n", ddraw);
3037         LeaveCriticalSection(&ddraw_cs);
3038         return CLASS_E_NOAGGREGATION; /* unchecked */
3039     }
3040
3041     if (Surf == NULL)
3042     {
3043         FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", ddraw);
3044         LeaveCriticalSection(&ddraw_cs);
3045         return E_POINTER; /* unchecked */
3046     }
3047
3048     if (!(DDSD->dwFlags & DDSD_CAPS))
3049     {
3050         /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
3051         DDSD->dwFlags |= DDSD_CAPS;
3052     }
3053
3054     if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
3055     {
3056         /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
3057         DDSD->dwFlags &= ~DDSD_LPSURFACE;
3058     }
3059
3060     if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
3061     {
3062         /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
3063         WARN("(%p) Null surface pointer specified, ignore it!\n", ddraw);
3064         DDSD->dwFlags &= ~DDSD_LPSURFACE;
3065     }
3066
3067     if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
3068        !(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
3069     {
3070         TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n",
3071                 ddraw);
3072         *Surf = NULL;
3073         LeaveCriticalSection(&ddraw_cs);
3074         return DDERR_NOEXCLUSIVEMODE;
3075     }
3076
3077     if((DDSD->ddsCaps.dwCaps & (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE))
3078     {
3079         WARN("Application wanted to create back buffer primary surface\n");
3080         LeaveCriticalSection(&ddraw_cs);
3081         return DDERR_INVALIDCAPS;
3082     }
3083
3084     if((DDSD->ddsCaps.dwCaps & sysvidmem) == sysvidmem)
3085     {
3086         /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
3087         WARN("Application tries to put the surface in both system and video memory\n");
3088         LeaveCriticalSection(&ddraw_cs);
3089         *Surf = NULL;
3090         return DDERR_INVALIDCAPS;
3091     }
3092
3093     /* Check cube maps but only if the size includes them */
3094     if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
3095     {
3096         if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
3097            !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
3098         {
3099             WARN("Cube map faces requested without cube map flag\n");
3100             LeaveCriticalSection(&ddraw_cs);
3101             return DDERR_INVALIDCAPS;
3102         }
3103         if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
3104            (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
3105         {
3106             WARN("Cube map without faces requested\n");
3107             LeaveCriticalSection(&ddraw_cs);
3108             return DDERR_INVALIDPARAMS;
3109         }
3110
3111         /* Quick tests confirm those can be created, but we don't do that yet */
3112         if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
3113            (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
3114         {
3115             FIXME("Partial cube maps not supported yet\n");
3116         }
3117     }
3118
3119     /* According to the msdn this flag is ignored by CreateSurface */
3120     if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
3121         DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
3122
3123     /* Modify some flags */
3124     memset(&desc2, 0, sizeof(desc2));
3125     desc2.dwSize = sizeof(desc2);   /* For the struct copy */
3126     DD_STRUCT_COPY_BYSIZE(&desc2, DDSD);
3127     desc2.dwSize = sizeof(desc2);   /* To override a possibly smaller size */
3128     desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
3129
3130     /* Get the video mode from WineD3D - we will need it */
3131     hr = IWineD3DDevice_GetDisplayMode(ddraw->wineD3DDevice, 0, &Mode);
3132     if(FAILED(hr))
3133     {
3134         ERR("Failed to read display mode from wined3d\n");
3135         switch(ddraw->orig_bpp)
3136         {
3137             case 8:
3138                 Mode.Format = WINED3DFMT_P8_UINT;
3139                 break;
3140
3141             case 15:
3142                 Mode.Format = WINED3DFMT_B5G5R5X1_UNORM;
3143                 break;
3144
3145             case 16:
3146                 Mode.Format = WINED3DFMT_B5G6R5_UNORM;
3147                 break;
3148
3149             case 24:
3150                 Mode.Format = WINED3DFMT_B8G8R8_UNORM;
3151                 break;
3152
3153             case 32:
3154                 Mode.Format = WINED3DFMT_B8G8R8X8_UNORM;
3155                 break;
3156         }
3157         Mode.Width = ddraw->orig_width;
3158         Mode.Height = ddraw->orig_height;
3159     }
3160
3161     /* No pixelformat given? Use the current screen format */
3162     if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
3163     {
3164         desc2.dwFlags |= DDSD_PIXELFORMAT;
3165         desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
3166
3167         /* Wait: It could be a Z buffer */
3168         if(desc2.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
3169         {
3170             switch(desc2.u2.dwMipMapCount) /* Who had this glorious idea? */
3171             {
3172                 case 15:
3173                     PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_S1_UINT_D15_UNORM);
3174                     break;
3175                 case 16:
3176                     PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D16_UNORM);
3177                     break;
3178                 case 24:
3179                     PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_X8D24_UNORM);
3180                     break;
3181                 case 32:
3182                     PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D32_UNORM);
3183                     break;
3184                 default:
3185                     ERR("Unknown Z buffer bit depth\n");
3186             }
3187         }
3188         else
3189         {
3190             PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format);
3191         }
3192     }
3193
3194     /* No Width or no Height? Use the original screen size
3195      */
3196     if(!(desc2.dwFlags & DDSD_WIDTH) ||
3197        !(desc2.dwFlags & DDSD_HEIGHT) )
3198     {
3199         /* Invalid for non-render targets */
3200         if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
3201         {
3202             WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
3203             *Surf = NULL;
3204             LeaveCriticalSection(&ddraw_cs);
3205             return DDERR_INVALIDPARAMS;
3206         }
3207
3208         desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
3209         desc2.dwWidth = Mode.Width;
3210         desc2.dwHeight = Mode.Height;
3211     }
3212
3213     if (!desc2.dwWidth || !desc2.dwHeight)
3214     {
3215         LeaveCriticalSection(&ddraw_cs);
3216         return DDERR_INVALIDPARAMS;
3217     }
3218
3219     /* Mipmap count fixes */
3220     if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
3221     {
3222         if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
3223         {
3224             if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
3225             {
3226                 /* Mipmap count is given, should not be 0 */
3227                 if( desc2.u2.dwMipMapCount == 0 )
3228                 {
3229                     LeaveCriticalSection(&ddraw_cs);
3230                     return DDERR_INVALIDPARAMS;
3231                 }
3232             }
3233             else
3234             {
3235                 /* Undocumented feature: Create sublevels until
3236                  * either the width or the height is 1
3237                  */
3238                 DWORD min = desc2.dwWidth < desc2.dwHeight ?
3239                             desc2.dwWidth : desc2.dwHeight;
3240                 desc2.u2.dwMipMapCount = 0;
3241                 while( min )
3242                 {
3243                     desc2.u2.dwMipMapCount += 1;
3244                     min >>= 1;
3245                 }
3246             }
3247         }
3248         else
3249         {
3250             /* Not-complex mipmap -> Mipmapcount = 1 */
3251             desc2.u2.dwMipMapCount = 1;
3252         }
3253         extra_surfaces = desc2.u2.dwMipMapCount - 1;
3254
3255         /* There's a mipmap count in the created surface in any case */
3256         desc2.dwFlags |= DDSD_MIPMAPCOUNT;
3257     }
3258     /* If no mipmap is given, the texture has only one level */
3259
3260     /* The first surface is a front buffer, the back buffer is created afterwards */
3261     if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
3262     {
3263         desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
3264     }
3265
3266     /* The root surface in a cube map is positive x */
3267     if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3268     {
3269         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3270         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEX;
3271     }
3272
3273     /* Create the first surface */
3274     hr = ddraw_create_surface(ddraw, &desc2, &object, 0);
3275     if (FAILED(hr))
3276     {
3277         WARN("ddraw_create_surface failed, hr %#x.\n", hr);
3278         LeaveCriticalSection(&ddraw_cs);
3279         return hr;
3280     }
3281     object->is_complex_root = TRUE;
3282
3283     *Surf = (IDirectDrawSurface7 *)object;
3284
3285     /* Create Additional surfaces if necessary
3286      * This applies to Primary surfaces which have a back buffer count
3287      * set, but not to mipmap textures. In case of Mipmap textures,
3288      * wineD3D takes care of the creation of additional surfaces
3289      */
3290     if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
3291     {
3292         extra_surfaces = DDSD->dwBackBufferCount;
3293         desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
3294         desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
3295         desc2.dwBackBufferCount = 0;
3296     }
3297
3298     hr = DD_OK;
3299     if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3300     {
3301         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3302         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_NEGATIVEZ;
3303         hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE);
3304         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ;
3305         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEZ;
3306         hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE);
3307         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ;
3308         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_NEGATIVEY;
3309         hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE);
3310         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY;
3311         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEY;
3312         hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE);
3313         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY;
3314         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_NEGATIVEX;
3315         hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE);
3316         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX;
3317         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEX;
3318     }
3319
3320     hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces, desc2, FALSE);
3321     if(hr != DD_OK)
3322     {
3323         /* This destroys and possibly created surfaces too */
3324         IDirectDrawSurface_Release((IDirectDrawSurface7 *)object);
3325         LeaveCriticalSection(&ddraw_cs);
3326         return hr;
3327     }
3328
3329     /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
3330      * But attach the d3ddevice only if the currently created surface was
3331      * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
3332      * The only case I can think of where this doesn't apply is when a
3333      * 2D app was configured by the user to run with OpenGL and it didn't create
3334      * the render target as first surface. In this case the render target creation
3335      * will cause the 3D init.
3336      */
3337     if( (ddraw->ImplType == SURFACE_OPENGL) && !(ddraw->d3d_initialized) &&
3338         desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE) )
3339     {
3340         IDirectDrawSurfaceImpl *target = object, *surface;
3341         struct list *entry;
3342
3343         /* Search for the primary to use as render target */
3344         LIST_FOR_EACH(entry, &ddraw->surface_list)
3345         {
3346             surface = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
3347             if((surface->surface_desc.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER)) ==
3348                (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER))
3349             {
3350                 /* found */
3351                 target = surface;
3352                 TRACE("Using primary %p as render target\n", target);
3353                 break;
3354             }
3355         }
3356
3357         TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", ddraw, target);
3358         hr = ddraw_attach_d3d_device(ddraw, target);
3359         if (hr != D3D_OK)
3360         {
3361             IDirectDrawSurfaceImpl *release_surf;
3362             ERR("ddraw_attach_d3d_device failed, hr %#x\n", hr);
3363             *Surf = NULL;
3364
3365             /* The before created surface structures are in an incomplete state here.
3366              * WineD3D holds the reference on the IParents, and it released them on the failure
3367              * already. So the regular release method implementation would fail on the attempt
3368              * to destroy either the IParents or the swapchain. So free the surface here.
3369              * The surface structure here is a list, not a tree, because onscreen targets
3370              * cannot be cube textures
3371              */
3372             while(object)
3373             {
3374                 release_surf = object;
3375                 object = object->complex_array[0];
3376                 ddraw_surface_destroy(release_surf);
3377             }
3378             LeaveCriticalSection(&ddraw_cs);
3379             return hr;
3380         }
3381     }
3382     else if(!(ddraw->d3d_initialized) && desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
3383     {
3384         ddraw_create_gdi_swapchain(ddraw, object);
3385     }
3386
3387     /* Addref the ddraw interface to keep an reference for each surface */
3388     IDirectDraw7_AddRef(&ddraw->IDirectDraw7_iface);
3389     object->ifaceToRelease = (IUnknown *)&ddraw->IDirectDraw7_iface;
3390
3391     /* Create a WineD3DTexture if a texture was requested */
3392     if (desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
3393     {
3394         ddraw->tex_root = object;
3395         ddraw_surface_create_texture(object);
3396         ddraw->tex_root = NULL;
3397     }
3398
3399     LeaveCriticalSection(&ddraw_cs);
3400     return hr;
3401 }
3402
3403 static HRESULT WINAPI ddraw7_CreateSurface(IDirectDraw7 *iface, DDSURFACEDESC2 *surface_desc,
3404         IDirectDrawSurface7 **surface, IUnknown *outer_unknown)
3405 {
3406     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
3407
3408     TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3409             iface, surface_desc, surface, outer_unknown);
3410
3411     if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3412     {
3413         WARN("Application supplied invalid surface descriptor\n");
3414         return DDERR_INVALIDPARAMS;
3415     }
3416
3417     if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3418     {
3419         if (TRACE_ON(ddraw))
3420         {
3421             TRACE(" (%p) Requesting surface desc :\n", iface);
3422             DDRAW_dump_surface_desc(surface_desc);
3423         }
3424
3425         WARN("Application tried to create an explicit front or back buffer\n");
3426         return DDERR_INVALIDCAPS;
3427     }
3428
3429     return CreateSurface(This, surface_desc, surface, outer_unknown);
3430 }
3431
3432 static HRESULT WINAPI ddraw4_CreateSurface(IDirectDraw4 *iface,
3433         DDSURFACEDESC2 *surface_desc, IDirectDrawSurface4 **surface, IUnknown *outer_unknown)
3434 {
3435     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3436     IDirectDrawSurfaceImpl *impl;
3437     HRESULT hr;
3438
3439     TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3440             iface, surface_desc, surface, outer_unknown);
3441
3442     if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3443     {
3444         WARN("Application supplied invalid surface descriptor\n");
3445         return DDERR_INVALIDPARAMS;
3446     }
3447
3448     if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3449     {
3450         if (TRACE_ON(ddraw))
3451         {
3452             TRACE(" (%p) Requesting surface desc :\n", iface);
3453             DDRAW_dump_surface_desc(surface_desc);
3454         }
3455
3456         WARN("Application tried to create an explicit front or back buffer\n");
3457         return DDERR_INVALIDCAPS;
3458     }
3459
3460     hr = CreateSurface(This, surface_desc, (IDirectDrawSurface7 **)surface, outer_unknown);
3461     impl = (IDirectDrawSurfaceImpl *)*surface;
3462     if (SUCCEEDED(hr) && impl)
3463     {
3464         ddraw_set_surface_version(impl, 4);
3465         IDirectDraw7_Release(&This->IDirectDraw7_iface);
3466         IDirectDraw4_AddRef(iface);
3467         impl->ifaceToRelease = (IUnknown *)iface;
3468     }
3469
3470     return hr;
3471 }
3472
3473 static HRESULT WINAPI ddraw3_CreateSurface(IDirectDraw3 *iface, DDSURFACEDESC *surface_desc,
3474         IDirectDrawSurface **surface, IUnknown *outer_unknown)
3475 {
3476     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
3477     IDirectDrawSurface7 *surface7;
3478     IDirectDrawSurfaceImpl *impl;
3479     HRESULT hr;
3480
3481     TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3482             iface, surface_desc, surface, outer_unknown);
3483
3484     if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3485     {
3486         WARN("Application supplied invalid surface descriptor\n");
3487         return DDERR_INVALIDPARAMS;
3488     }
3489
3490     if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3491     {
3492         if (TRACE_ON(ddraw))
3493         {
3494             TRACE(" (%p) Requesting surface desc :\n", iface);
3495             DDRAW_dump_surface_desc((LPDDSURFACEDESC2)surface_desc);
3496         }
3497
3498         WARN("Application tried to create an explicit front or back buffer\n");
3499         return DDERR_INVALIDCAPS;
3500     }
3501
3502     hr = CreateSurface(This, (DDSURFACEDESC2 *)surface_desc, &surface7, outer_unknown);
3503     if (FAILED(hr))
3504     {
3505         *surface = NULL;
3506         return hr;
3507     }
3508
3509     impl = (IDirectDrawSurfaceImpl *)surface7;
3510     *surface = (IDirectDrawSurface *)&impl->IDirectDrawSurface3_vtbl;
3511     ddraw_set_surface_version(impl, 3);
3512     IDirectDraw7_Release(&This->IDirectDraw7_iface);
3513     IDirectDraw3_AddRef(iface);
3514     impl->ifaceToRelease = (IUnknown *)iface;
3515
3516     return hr;
3517 }
3518
3519 static HRESULT WINAPI ddraw2_CreateSurface(IDirectDraw2 *iface,
3520         DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3521 {
3522     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3523     IDirectDrawSurface7 *surface7;
3524     IDirectDrawSurfaceImpl *impl;
3525     HRESULT hr;
3526
3527     TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3528             iface, surface_desc, surface, outer_unknown);
3529
3530     if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3531     {
3532         WARN("Application supplied invalid surface descriptor\n");
3533         return DDERR_INVALIDPARAMS;
3534     }
3535
3536     if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3537     {
3538         if (TRACE_ON(ddraw))
3539         {
3540             TRACE(" (%p) Requesting surface desc :\n", iface);
3541             DDRAW_dump_surface_desc((LPDDSURFACEDESC2)surface_desc);
3542         }
3543
3544         WARN("Application tried to create an explicit front or back buffer\n");
3545         return DDERR_INVALIDCAPS;
3546     }
3547
3548     hr = CreateSurface(This, (DDSURFACEDESC2 *)surface_desc, &surface7, outer_unknown);
3549     if (FAILED(hr))
3550     {
3551         *surface = NULL;
3552         return hr;
3553     }
3554
3555     impl = (IDirectDrawSurfaceImpl *)surface7;
3556     *surface = (IDirectDrawSurface *)&impl->IDirectDrawSurface3_vtbl;
3557     ddraw_set_surface_version(impl, 2);
3558     IDirectDraw7_Release(&This->IDirectDraw7_iface);
3559     impl->ifaceToRelease = NULL;
3560
3561     return hr;
3562 }
3563
3564 static HRESULT WINAPI ddraw1_CreateSurface(IDirectDraw *iface,
3565         DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3566 {
3567     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3568     IDirectDrawSurface7 *surface7;
3569     IDirectDrawSurfaceImpl *impl;
3570     HRESULT hr;
3571
3572     TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3573             iface, surface_desc, surface, outer_unknown);
3574
3575     if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3576     {
3577         WARN("Application supplied invalid surface descriptor\n");
3578         return DDERR_INVALIDPARAMS;
3579     }
3580
3581     /* Remove front buffer flag, this causes failure in v7, and its added to normal
3582      * primaries anyway. */
3583     surface_desc->ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER;
3584     hr = CreateSurface(This, (DDSURFACEDESC2 *)surface_desc, &surface7, outer_unknown);
3585     if (FAILED(hr))
3586     {
3587         *surface = NULL;
3588         return hr;
3589     }
3590
3591     impl = (IDirectDrawSurfaceImpl *)surface7;
3592     *surface = (IDirectDrawSurface *)&impl->IDirectDrawSurface3_vtbl;
3593     ddraw_set_surface_version(impl, 1);
3594     IDirectDraw7_Release(&This->IDirectDraw7_iface);
3595     impl->ifaceToRelease = NULL;
3596
3597     return hr;
3598 }
3599
3600 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
3601 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
3602
3603 static BOOL
3604 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
3605                                     const DDPIXELFORMAT *provided)
3606 {
3607     /* Some flags must be present in both or neither for a match. */
3608     static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
3609         | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
3610         | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
3611
3612     if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3613         return FALSE;
3614
3615     if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
3616         return FALSE;
3617
3618     if (requested->dwFlags & DDPF_FOURCC)
3619         if (requested->dwFourCC != provided->dwFourCC)
3620             return FALSE;
3621
3622     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
3623                               |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3624         if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
3625             return FALSE;
3626
3627     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3628                               |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3629         if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
3630             return FALSE;
3631
3632     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
3633         if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
3634             return FALSE;
3635
3636     /* I could be wrong about the bumpmapping. MSDN docs are vague. */
3637     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3638                               |DDPF_BUMPDUDV))
3639         if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
3640             return FALSE;
3641
3642     if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
3643         if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
3644             return FALSE;
3645
3646     return TRUE;
3647 }
3648
3649 static BOOL ddraw_match_surface_desc(const DDSURFACEDESC2 *requested, const DDSURFACEDESC2 *provided)
3650 {
3651     struct compare_info
3652     {
3653         DWORD flag;
3654         ptrdiff_t offset;
3655         size_t size;
3656     };
3657
3658 #define CMP(FLAG, FIELD)                                \
3659         { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3660           sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3661
3662     static const struct compare_info compare[] =
3663     {
3664         CMP(ALPHABITDEPTH, dwAlphaBitDepth),
3665         CMP(BACKBUFFERCOUNT, dwBackBufferCount),
3666         CMP(CAPS, ddsCaps),
3667         CMP(CKDESTBLT, ddckCKDestBlt),
3668         CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
3669         CMP(CKSRCBLT, ddckCKSrcBlt),
3670         CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
3671         CMP(HEIGHT, dwHeight),
3672         CMP(LINEARSIZE, u1 /* dwLinearSize */),
3673         CMP(LPSURFACE, lpSurface),
3674         CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
3675         CMP(PITCH, u1 /* lPitch */),
3676         /* PIXELFORMAT: manual */
3677         CMP(REFRESHRATE, u2 /* dwRefreshRate */),
3678         CMP(TEXTURESTAGE, dwTextureStage),
3679         CMP(WIDTH, dwWidth),
3680         /* ZBUFFERBITDEPTH: "obsolete" */
3681     };
3682
3683 #undef CMP
3684
3685     unsigned int i;
3686
3687     if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3688         return FALSE;
3689
3690     for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
3691     {
3692         if (requested->dwFlags & compare[i].flag
3693             && memcmp((const char *)provided + compare[i].offset,
3694                       (const char *)requested + compare[i].offset,
3695                       compare[i].size) != 0)
3696             return FALSE;
3697     }
3698
3699     if (requested->dwFlags & DDSD_PIXELFORMAT)
3700     {
3701         if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
3702                                                 &provided->u4.ddpfPixelFormat))
3703             return FALSE;
3704     }
3705
3706     return TRUE;
3707 }
3708
3709 #undef DDENUMSURFACES_SEARCHTYPE
3710 #undef DDENUMSURFACES_MATCHTYPE
3711
3712 struct surfacescallback_context
3713 {
3714     LPDDENUMSURFACESCALLBACK func;
3715     void *context;
3716 };
3717
3718 static HRESULT CALLBACK EnumSurfacesCallbackThunk(IDirectDrawSurface7 *surface,
3719         DDSURFACEDESC2 *surface_desc, void *context)
3720 {
3721     struct surfacescallback_context *cbcontext = context;
3722
3723     return cbcontext->func((IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface)->IDirectDrawSurface3_vtbl,
3724             (DDSURFACEDESC *)surface_desc, cbcontext->context);
3725 }
3726
3727 /*****************************************************************************
3728  * IDirectDraw7::EnumSurfaces
3729  *
3730  * Loops through all surfaces attached to this device and calls the
3731  * application callback. This can't be relayed to WineD3DDevice,
3732  * because some WineD3DSurfaces' parents are IParent objects
3733  *
3734  * Params:
3735  *  Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3736  *  DDSD: Description to filter for
3737  *  Context: Application-provided pointer, it's passed unmodified to the
3738  *           Callback function
3739  *  Callback: Address to call for each surface
3740  *
3741  * Returns:
3742  *  DDERR_INVALIDPARAMS if the callback is NULL
3743  *  DD_OK on success
3744  *
3745  *****************************************************************************/
3746 static HRESULT WINAPI ddraw7_EnumSurfaces(IDirectDraw7 *iface, DWORD Flags,
3747         DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMSURFACESCALLBACK7 Callback)
3748 {
3749     /* The surface enumeration is handled by WineDDraw,
3750      * because it keeps track of all surfaces attached to
3751      * it. The filtering is done by our callback function,
3752      * because WineDDraw doesn't handle ddraw-like surface
3753      * caps structures
3754      */
3755     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
3756     IDirectDrawSurfaceImpl *surf;
3757     BOOL all, nomatch;
3758     DDSURFACEDESC2 desc;
3759     struct list *entry, *entry2;
3760
3761     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3762             iface, Flags, DDSD, Context, Callback);
3763
3764     all = Flags & DDENUMSURFACES_ALL;
3765     nomatch = Flags & DDENUMSURFACES_NOMATCH;
3766
3767     EnterCriticalSection(&ddraw_cs);
3768
3769     if(!Callback)
3770     {
3771         LeaveCriticalSection(&ddraw_cs);
3772         return DDERR_INVALIDPARAMS;
3773     }
3774
3775     /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3776     LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list)
3777     {
3778         surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
3779         if (all || (nomatch != ddraw_match_surface_desc(DDSD, &surf->surface_desc)))
3780         {
3781             desc = surf->surface_desc;
3782             IDirectDrawSurface7_AddRef((IDirectDrawSurface7 *)surf);
3783             if (Callback((IDirectDrawSurface7 *)surf, &desc, Context) != DDENUMRET_OK)
3784             {
3785                 LeaveCriticalSection(&ddraw_cs);
3786                 return DD_OK;
3787             }
3788         }
3789     }
3790     LeaveCriticalSection(&ddraw_cs);
3791     return DD_OK;
3792 }
3793
3794 static HRESULT WINAPI ddraw4_EnumSurfaces(IDirectDraw4 *iface, DWORD flags,
3795         DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMSURFACESCALLBACK2 callback)
3796 {
3797     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3798
3799     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3800             iface, flags, surface_desc, context, callback);
3801
3802     return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags, surface_desc, context,
3803             (LPDDENUMSURFACESCALLBACK7)callback);
3804 }
3805
3806 static HRESULT WINAPI ddraw3_EnumSurfaces(IDirectDraw3 *iface, DWORD flags,
3807         DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3808 {
3809     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
3810     struct surfacescallback_context cbcontext;
3811
3812     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3813             iface, flags, surface_desc, context, callback);
3814
3815     cbcontext.func = callback;
3816     cbcontext.context = context;
3817
3818     return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
3819             &cbcontext, EnumSurfacesCallbackThunk);
3820 }
3821
3822 static HRESULT WINAPI ddraw2_EnumSurfaces(IDirectDraw2 *iface, DWORD flags,
3823         DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3824 {
3825     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3826     struct surfacescallback_context cbcontext;
3827
3828     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3829             iface, flags, surface_desc, context, callback);
3830
3831     cbcontext.func = callback;
3832     cbcontext.context = context;
3833
3834     return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
3835             &cbcontext, EnumSurfacesCallbackThunk);
3836 }
3837
3838 static HRESULT WINAPI ddraw1_EnumSurfaces(IDirectDraw *iface, DWORD flags,
3839         DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3840 {
3841     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3842     struct surfacescallback_context cbcontext;
3843
3844     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3845             iface, flags, surface_desc, context, callback);
3846
3847     cbcontext.func = callback;
3848     cbcontext.context = context;
3849
3850     return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
3851             &cbcontext, EnumSurfacesCallbackThunk);
3852 }
3853
3854 /*****************************************************************************
3855  * DirectDrawCreateClipper (DDRAW.@)
3856  *
3857  * Creates a new IDirectDrawClipper object.
3858  *
3859  * Params:
3860  *  Clipper: Address to write the interface pointer to
3861  *  UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3862  *            NULL
3863  *
3864  * Returns:
3865  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
3866  *  E_OUTOFMEMORY if allocating the object failed
3867  *
3868  *****************************************************************************/
3869 HRESULT WINAPI
3870 DirectDrawCreateClipper(DWORD Flags,
3871                         LPDIRECTDRAWCLIPPER *Clipper,
3872                         IUnknown *UnkOuter)
3873 {
3874     IDirectDrawClipperImpl* object;
3875     HRESULT hr;
3876
3877     TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
3878             Flags, Clipper, UnkOuter);
3879
3880     EnterCriticalSection(&ddraw_cs);
3881     if (UnkOuter != NULL)
3882     {
3883         LeaveCriticalSection(&ddraw_cs);
3884         return CLASS_E_NOAGGREGATION;
3885     }
3886
3887     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
3888                      sizeof(IDirectDrawClipperImpl));
3889     if (object == NULL)
3890     {
3891         LeaveCriticalSection(&ddraw_cs);
3892         return E_OUTOFMEMORY;
3893     }
3894
3895     hr = ddraw_clipper_init(object);
3896     if (FAILED(hr))
3897     {
3898         WARN("Failed to initialize clipper, hr %#x.\n", hr);
3899         HeapFree(GetProcessHeap(), 0, object);
3900         LeaveCriticalSection(&ddraw_cs);
3901         return hr;
3902     }
3903
3904     TRACE("Created clipper %p.\n", object);
3905     *Clipper = (IDirectDrawClipper *) object;
3906     LeaveCriticalSection(&ddraw_cs);
3907     return DD_OK;
3908 }
3909
3910 /*****************************************************************************
3911  * IDirectDraw7::CreateClipper
3912  *
3913  * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3914  *
3915  *****************************************************************************/
3916 static HRESULT WINAPI ddraw7_CreateClipper(IDirectDraw7 *iface, DWORD Flags,
3917         IDirectDrawClipper **Clipper, IUnknown *UnkOuter)
3918 {
3919     TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3920             iface, Flags, Clipper, UnkOuter);
3921
3922     return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3923 }
3924
3925 static HRESULT WINAPI ddraw4_CreateClipper(IDirectDraw4 *iface, DWORD flags,
3926         IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3927 {
3928     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3929
3930     TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3931             iface, flags, clipper, outer_unknown);
3932
3933     return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
3934 }
3935
3936 static HRESULT WINAPI ddraw3_CreateClipper(IDirectDraw3 *iface, DWORD flags,
3937         IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3938 {
3939     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
3940
3941     TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3942             iface, flags, clipper, outer_unknown);
3943
3944     return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
3945 }
3946
3947 static HRESULT WINAPI ddraw2_CreateClipper(IDirectDraw2 *iface,
3948         DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3949 {
3950     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3951
3952     TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3953             iface, flags, clipper, outer_unknown);
3954
3955     return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
3956 }
3957
3958 static HRESULT WINAPI ddraw1_CreateClipper(IDirectDraw *iface,
3959         DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3960 {
3961     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3962
3963     TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3964             iface, flags, clipper, outer_unknown);
3965
3966     return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
3967 }
3968
3969 /*****************************************************************************
3970  * IDirectDraw7::CreatePalette
3971  *
3972  * Creates a new IDirectDrawPalette object
3973  *
3974  * Params:
3975  *  Flags: The flags for the new clipper
3976  *  ColorTable: Color table to assign to the new clipper
3977  *  Palette: Address to write the interface pointer to
3978  *  UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3979  *            NULL
3980  *
3981  * Returns:
3982  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
3983  *  E_OUTOFMEMORY if allocating the object failed
3984  *
3985  *****************************************************************************/
3986 static HRESULT WINAPI ddraw7_CreatePalette(IDirectDraw7 *iface, DWORD Flags,
3987         PALETTEENTRY *ColorTable, IDirectDrawPalette **Palette, IUnknown *pUnkOuter)
3988 {
3989     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
3990     IDirectDrawPaletteImpl *object;
3991     HRESULT hr;
3992
3993     TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
3994             iface, Flags, ColorTable, Palette, pUnkOuter);
3995
3996     EnterCriticalSection(&ddraw_cs);
3997     if(pUnkOuter != NULL)
3998     {
3999         WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter);
4000         LeaveCriticalSection(&ddraw_cs);
4001         return CLASS_E_NOAGGREGATION;
4002     }
4003
4004     /* The refcount test shows that a cooplevel is required for this */
4005     if(!This->cooperative_level)
4006     {
4007         WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
4008         LeaveCriticalSection(&ddraw_cs);
4009         return DDERR_NOCOOPERATIVELEVELSET;
4010     }
4011
4012     object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
4013     if(!object)
4014     {
4015         ERR("Out of memory when allocating memory for a palette implementation\n");
4016         LeaveCriticalSection(&ddraw_cs);
4017         return E_OUTOFMEMORY;
4018     }
4019
4020     hr = ddraw_palette_init(object, This, Flags, ColorTable);
4021     if (FAILED(hr))
4022     {
4023         WARN("Failed to initialize palette, hr %#x.\n", hr);
4024         HeapFree(GetProcessHeap(), 0, object);
4025         LeaveCriticalSection(&ddraw_cs);
4026         return hr;
4027     }
4028
4029     TRACE("Created palette %p.\n", object);
4030     *Palette = (IDirectDrawPalette *)object;
4031     LeaveCriticalSection(&ddraw_cs);
4032     return DD_OK;
4033 }
4034
4035 static HRESULT WINAPI ddraw4_CreatePalette(IDirectDraw4 *iface, DWORD flags, PALETTEENTRY *entries,
4036         IDirectDrawPalette **palette, IUnknown *outer_unknown)
4037 {
4038     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
4039     HRESULT hr;
4040
4041     TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
4042             iface, flags, entries, palette, outer_unknown);
4043
4044     hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
4045     if (SUCCEEDED(hr) && *palette)
4046     {
4047         IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
4048         IDirectDraw7_Release(&This->IDirectDraw7_iface);
4049         IDirectDraw4_AddRef(iface);
4050         impl->ifaceToRelease = (IUnknown *)iface;
4051     }
4052     return hr;
4053 }
4054
4055 static HRESULT WINAPI ddraw3_CreatePalette(IDirectDraw3 *iface, DWORD flags,
4056         PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
4057 {
4058     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
4059     HRESULT hr;
4060
4061     TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
4062             iface, flags, entries, palette, outer_unknown);
4063
4064     hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
4065     if (SUCCEEDED(hr) && *palette)
4066     {
4067         IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
4068         IDirectDraw7_Release(&This->IDirectDraw7_iface);
4069         IDirectDraw4_AddRef(iface);
4070         impl->ifaceToRelease = (IUnknown *)iface;
4071     }
4072
4073     return hr;
4074 }
4075
4076 static HRESULT WINAPI ddraw2_CreatePalette(IDirectDraw2 *iface, DWORD flags,
4077         PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
4078 {
4079     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
4080     HRESULT hr;
4081
4082     TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
4083             iface, flags, entries, palette, outer_unknown);
4084
4085     hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
4086     if (SUCCEEDED(hr) && *palette)
4087     {
4088         IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
4089         IDirectDraw7_Release(&This->IDirectDraw7_iface);
4090         impl->ifaceToRelease = NULL;
4091     }
4092
4093     return hr;
4094 }
4095
4096 static HRESULT WINAPI ddraw1_CreatePalette(IDirectDraw *iface, DWORD flags,
4097         PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
4098 {
4099     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
4100     HRESULT hr;
4101
4102     TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
4103             iface, flags, entries, palette, outer_unknown);
4104
4105     hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
4106     if (SUCCEEDED(hr) && *palette)
4107     {
4108         IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
4109         IDirectDraw7_Release(&This->IDirectDraw7_iface);
4110         impl->ifaceToRelease = NULL;
4111     }
4112
4113     return hr;
4114 }
4115
4116 /*****************************************************************************
4117  * IDirectDraw7::DuplicateSurface
4118  *
4119  * Duplicates a surface. The surface memory points to the same memory as
4120  * the original surface, and it's released when the last surface referencing
4121  * it is released. I guess that's beyond Wine's surface management right now
4122  * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
4123  * test application to implement this)
4124  *
4125  * Params:
4126  *  Src: Address of the source surface
4127  *  Dest: Address to write the new surface pointer to
4128  *
4129  * Returns:
4130  *  See IDirectDraw7::CreateSurface
4131  *
4132  *****************************************************************************/
4133 static HRESULT WINAPI ddraw7_DuplicateSurface(IDirectDraw7 *iface,
4134         IDirectDrawSurface7 *Src, IDirectDrawSurface7 **Dest)
4135 {
4136     IDirectDrawSurfaceImpl *Surf = (IDirectDrawSurfaceImpl *)Src;
4137
4138     FIXME("iface %p, src %p, dst %p partial stub!\n", iface, Src, Dest);
4139
4140     /* For now, simply create a new, independent surface */
4141     return IDirectDraw7_CreateSurface(iface,
4142                                       &Surf->surface_desc,
4143                                       Dest,
4144                                       NULL);
4145 }
4146
4147 static HRESULT WINAPI ddraw4_DuplicateSurface(IDirectDraw4 *iface, IDirectDrawSurface4 *src,
4148         IDirectDrawSurface4 **dst)
4149 {
4150     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
4151
4152     TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4153
4154     return ddraw7_DuplicateSurface(&This->IDirectDraw7_iface, (IDirectDrawSurface7 *)src,
4155             (IDirectDrawSurface7 **)dst);
4156 }
4157
4158 static HRESULT WINAPI ddraw3_DuplicateSurface(IDirectDraw3 *iface, IDirectDrawSurface *src,
4159         IDirectDrawSurface **dst)
4160 {
4161     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
4162     IDirectDrawSurface7 *src7, *dst7;
4163     HRESULT hr;
4164
4165     TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4166     src7 = (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)src);
4167     hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface, src7, &dst7);
4168     if (FAILED(hr))
4169         return hr;
4170     *dst = (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)dst7)->IDirectDrawSurface3_vtbl;
4171     return hr;
4172 }
4173
4174 static HRESULT WINAPI ddraw2_DuplicateSurface(IDirectDraw2 *iface,
4175         IDirectDrawSurface *src, IDirectDrawSurface **dst)
4176 {
4177     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
4178     IDirectDrawSurface7 *src7, *dst7;
4179     HRESULT hr;
4180
4181     TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4182     src7 = (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)src);
4183     hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface, src7, &dst7);
4184     if (FAILED(hr))
4185         return hr;
4186     *dst = (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)dst7)->IDirectDrawSurface3_vtbl;
4187     return hr;
4188 }
4189
4190 static HRESULT WINAPI ddraw1_DuplicateSurface(IDirectDraw *iface, IDirectDrawSurface *src,
4191         IDirectDrawSurface **dst)
4192 {
4193     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
4194     IDirectDrawSurface7 *src7, *dst7;
4195     HRESULT hr;
4196
4197     TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4198     src7 = (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)src);
4199     hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface, src7, &dst7);
4200     if (FAILED(hr))
4201         return hr;
4202     *dst = (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)dst7)->IDirectDrawSurface3_vtbl;
4203     return hr;
4204 }
4205
4206 /*****************************************************************************
4207  * IDirect3D7::EnumDevices
4208  *
4209  * The EnumDevices method for IDirect3D7. It enumerates all supported
4210  * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
4211  *
4212  * Params:
4213  *  callback: Function to call for each enumerated device
4214  *  context: Pointer to pass back to the app
4215  *
4216  * Returns:
4217  *  D3D_OK, or the return value of the GetCaps call
4218  *
4219  *****************************************************************************/
4220 static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBACK7 callback, void *context)
4221 {
4222     char interface_name_tnl[] = "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D";
4223     char device_name_tnl[] = "Wine D3D7 T&L HAL";
4224     char interface_name_hal[] = "WINE Direct3D7 Hardware acceleration using WineD3D";
4225     char device_name_hal[] = "Wine D3D7 HAL";
4226     char interface_name_rgb[] = "WINE Direct3D7 RGB Software Emulation using WineD3D";
4227     char device_name_rgb[] = "Wine D3D7 RGB";
4228
4229     IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4230     D3DDEVICEDESC7 device_desc7;
4231     D3DDEVICEDESC device_desc1;
4232     HRESULT hr;
4233
4234     TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4235
4236     EnterCriticalSection(&ddraw_cs);
4237
4238     hr = IDirect3DImpl_GetCaps(This->wineD3D, &device_desc1, &device_desc7);
4239     if (hr != D3D_OK)
4240     {
4241         LeaveCriticalSection(&ddraw_cs);
4242         return hr;
4243     }
4244     callback(interface_name_tnl, device_name_tnl, &device_desc7, context);
4245
4246     device_desc7.deviceGUID = IID_IDirect3DHALDevice;
4247     callback(interface_name_hal, device_name_hal, &device_desc7, context);
4248
4249     device_desc7.deviceGUID = IID_IDirect3DRGBDevice;
4250     callback(interface_name_rgb, device_name_rgb, &device_desc7, context);
4251
4252     TRACE("End of enumeration.\n");
4253
4254     LeaveCriticalSection(&ddraw_cs);
4255
4256     return D3D_OK;
4257 }
4258
4259 /*****************************************************************************
4260  * IDirect3D3::EnumDevices
4261  *
4262  * Enumerates all supported Direct3DDevice interfaces. This is the
4263  * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
4264  *
4265  * Version 1, 2 and 3
4266  *
4267  * Params:
4268  *  callback: Application-provided routine to call for each enumerated device
4269  *  Context: Pointer to pass to the callback
4270  *
4271  * Returns:
4272  *  D3D_OK on success,
4273  *  The result of IDirect3DImpl_GetCaps if it failed
4274  *
4275  *****************************************************************************/
4276 static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4277 {
4278     static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
4279
4280     IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4281     D3DDEVICEDESC device_desc1, hal_desc, hel_desc;
4282     D3DDEVICEDESC7 device_desc7;
4283     HRESULT hr;
4284
4285     /* Some games (Motoracer 2 demo) have the bad idea to modify the device
4286      * name string. Let's put the string in a sufficiently sized array in
4287      * writable memory. */
4288     char device_name[50];
4289     strcpy(device_name,"Direct3D HEL");
4290
4291     TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4292
4293     EnterCriticalSection(&ddraw_cs);
4294
4295     hr = IDirect3DImpl_GetCaps(This->wineD3D, &device_desc1, &device_desc7);
4296     if (hr != D3D_OK)
4297     {
4298         LeaveCriticalSection(&ddraw_cs);
4299         return hr;
4300     }
4301
4302     /* Do I have to enumerate the reference id? Note from old d3d7:
4303      * "It seems that enumerating the reference IID on Direct3D 1 games
4304      * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
4305      *
4306      * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
4307      * EnumReference which enables / disables enumerating the reference
4308      * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
4309      * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
4310      * demo directory suggest this.
4311      *
4312      * Some games(GTA 2) seem to use the second enumerated device, so I have
4313      * to enumerate at least 2 devices. So enumerate the reference device to
4314      * have 2 devices.
4315      *
4316      * Other games (Rollcage) tell emulation and hal device apart by certain
4317      * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
4318      * limitation flag), and it refuses all devices that have the perspective
4319      * flag set. This way it refuses the emulation device, and HAL devices
4320      * never have POW2 unset in d3d7 on windows. */
4321     if (This->d3dversion != 1)
4322     {
4323         static CHAR reference_description[] = "RGB Direct3D emulation";
4324
4325         TRACE("Enumerating WineD3D D3DDevice interface.\n");
4326         hal_desc = device_desc1;
4327         hel_desc = device_desc1;
4328         /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
4329         hal_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4330                 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4331         hal_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4332                 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4333         hr = callback((GUID *)&IID_IDirect3DRGBDevice, reference_description,
4334                 device_name, &hal_desc, &hel_desc, context);
4335         if (hr != D3DENUMRET_OK)
4336         {
4337             TRACE("Application cancelled the enumeration.\n");
4338             LeaveCriticalSection(&ddraw_cs);
4339             return D3D_OK;
4340         }
4341     }
4342
4343     strcpy(device_name,"Direct3D HAL");
4344
4345     TRACE("Enumerating HAL Direct3D device.\n");
4346     hal_desc = device_desc1;
4347     hel_desc = device_desc1;
4348     /* The hal device does not have the pow2 flag set in hel, but in hal. */
4349     hel_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4350             | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4351     hel_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4352             | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4353     hr = callback((GUID *)&IID_IDirect3DHALDevice, wined3d_description,
4354             device_name, &hal_desc, &hel_desc, context);
4355     if (hr != D3DENUMRET_OK)
4356     {
4357         TRACE("Application cancelled the enumeration.\n");
4358         LeaveCriticalSection(&ddraw_cs);
4359         return D3D_OK;
4360     }
4361
4362     TRACE("End of enumeration.\n");
4363
4364     LeaveCriticalSection(&ddraw_cs);
4365     return D3D_OK;
4366 }
4367
4368 static HRESULT WINAPI d3d2_EnumDevices(IDirect3D2 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4369 {
4370     IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4371
4372     TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4373
4374     return d3d3_EnumDevices(&This->IDirect3D3_iface, callback, context);
4375 }
4376
4377 static HRESULT WINAPI d3d1_EnumDevices(IDirect3D *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4378 {
4379     IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4380
4381     TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4382
4383     return d3d3_EnumDevices(&This->IDirect3D3_iface, callback, context);
4384 }
4385
4386 /*****************************************************************************
4387  * IDirect3D3::CreateLight
4388  *
4389  * Creates an IDirect3DLight interface. This interface is used in
4390  * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
4391  * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
4392  * uses the IDirect3DDevice7 interface with D3D7 lights.
4393  *
4394  * Version 1, 2 and 3
4395  *
4396  * Params:
4397  *  light: Address to store the new interface pointer
4398  *  outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4399  *                 Must be NULL
4400  *
4401  * Returns:
4402  *  D3D_OK on success
4403  *  DDERR_OUTOFMEMORY if memory allocation failed
4404  *  CLASS_E_NOAGGREGATION if outer_unknown != NULL
4405  *
4406  *****************************************************************************/
4407 static HRESULT WINAPI d3d3_CreateLight(IDirect3D3 *iface, IDirect3DLight **light,
4408         IUnknown *outer_unknown)
4409 {
4410     IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4411     IDirect3DLightImpl *object;
4412
4413     TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4414
4415     if (outer_unknown) return CLASS_E_NOAGGREGATION;
4416
4417     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4418     if (!object)
4419     {
4420         ERR("Failed to allocate light memory.\n");
4421         return DDERR_OUTOFMEMORY;
4422     }
4423
4424     d3d_light_init(object, This);
4425
4426     TRACE("Created light %p.\n", object);
4427     *light = (IDirect3DLight *)object;
4428
4429     return D3D_OK;
4430 }
4431
4432 static HRESULT WINAPI d3d2_CreateLight(IDirect3D2 *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4433 {
4434     IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4435
4436     TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4437
4438     return d3d3_CreateLight(&This->IDirect3D3_iface, light, outer_unknown);
4439 }
4440
4441 static HRESULT WINAPI d3d1_CreateLight(IDirect3D *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4442 {
4443     IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4444
4445     TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4446
4447     return d3d3_CreateLight(&This->IDirect3D3_iface, light, outer_unknown);
4448 }
4449
4450 /*****************************************************************************
4451  * IDirect3D3::CreateMaterial
4452  *
4453  * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
4454  * and older versions. The IDirect3DMaterial implementation wraps its
4455  * functionality to IDirect3DDevice7::SetMaterial and friends.
4456  *
4457  * Version 1, 2 and 3
4458  *
4459  * Params:
4460  *  material: Address to store the new interface's pointer to
4461  *  outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4462  *                 Must be NULL
4463  *
4464  * Returns:
4465  *  D3D_OK on success
4466  *  DDERR_OUTOFMEMORY if memory allocation failed
4467  *  CLASS_E_NOAGGREGATION if outer_unknown != NULL
4468  *
4469  *****************************************************************************/
4470 static HRESULT WINAPI d3d3_CreateMaterial(IDirect3D3 *iface, IDirect3DMaterial3 **material,
4471         IUnknown *outer_unknown)
4472 {
4473     IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4474     IDirect3DMaterialImpl *object;
4475
4476     TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4477
4478     if (outer_unknown) return CLASS_E_NOAGGREGATION;
4479
4480     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4481     if (!object)
4482     {
4483         ERR("Failed to allocate material memory.\n");
4484         return DDERR_OUTOFMEMORY;
4485     }
4486
4487     d3d_material_init(object, This);
4488
4489     TRACE("Created material %p.\n", object);
4490     *material = (IDirect3DMaterial3 *)object;
4491
4492     return D3D_OK;
4493 }
4494
4495 static HRESULT WINAPI d3d2_CreateMaterial(IDirect3D2 *iface, IDirect3DMaterial2 **material, IUnknown *outer_unknown)
4496 {
4497     IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4498     IDirect3DMaterial3 *material3;
4499     HRESULT hr;
4500
4501     TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4502
4503     hr = d3d3_CreateMaterial(&This->IDirect3D3_iface, &material3, outer_unknown);
4504     *material = material3 ? (IDirect3DMaterial2 *)&((IDirect3DMaterialImpl *)material3)->IDirect3DMaterial2_vtbl : NULL;
4505
4506     TRACE("Returning material %p.\n", *material);
4507
4508     return hr;
4509 }
4510
4511 static HRESULT WINAPI d3d1_CreateMaterial(IDirect3D *iface, IDirect3DMaterial **material, IUnknown *outer_unknown)
4512 {
4513     IDirect3DMaterial3 *material3;
4514     HRESULT hr;
4515
4516     IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4517
4518     TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4519
4520     hr = d3d3_CreateMaterial(&This->IDirect3D3_iface, &material3, outer_unknown);
4521     *material = material3 ? (IDirect3DMaterial *)&((IDirect3DMaterialImpl *)material3)->IDirect3DMaterial_vtbl : NULL;
4522
4523     TRACE("Returning material %p.\n", *material);
4524
4525     return hr;
4526 }
4527
4528 /*****************************************************************************
4529  * IDirect3D3::CreateViewport
4530  *
4531  * Creates an IDirect3DViewport interface. This interface is used
4532  * by Direct3D and earlier versions for Viewport management. In Direct3D7
4533  * it has been replaced by a viewport structure and
4534  * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
4535  * uses the IDirect3DDevice7 methods for its functionality
4536  *
4537  * Params:
4538  *  Viewport: Address to store the new interface pointer
4539  *  outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4540  *                 Must be NULL
4541  *
4542  * Returns:
4543  *  D3D_OK on success
4544  *  DDERR_OUTOFMEMORY if memory allocation failed
4545  *  CLASS_E_NOAGGREGATION if outer_unknown != NULL
4546  *
4547  *****************************************************************************/
4548 static HRESULT WINAPI d3d3_CreateViewport(IDirect3D3 *iface, IDirect3DViewport3 **viewport,
4549         IUnknown *outer_unknown)
4550 {
4551     IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4552     IDirect3DViewportImpl *object;
4553
4554     TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4555
4556     if (outer_unknown) return CLASS_E_NOAGGREGATION;
4557
4558     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4559     if (!object)
4560     {
4561         ERR("Failed to allocate viewport memory.\n");
4562         return DDERR_OUTOFMEMORY;
4563     }
4564
4565     d3d_viewport_init(object, This);
4566
4567     TRACE("Created viewport %p.\n", object);
4568     *viewport = (IDirect3DViewport3 *)object;
4569
4570     return D3D_OK;
4571 }
4572
4573 static HRESULT WINAPI d3d2_CreateViewport(IDirect3D2 *iface, IDirect3DViewport2 **viewport, IUnknown *outer_unknown)
4574 {
4575     IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4576
4577     TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4578
4579     return d3d3_CreateViewport(&This->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4580             outer_unknown);
4581 }
4582
4583 static HRESULT WINAPI d3d1_CreateViewport(IDirect3D *iface, IDirect3DViewport **viewport, IUnknown *outer_unknown)
4584 {
4585     IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4586
4587     TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4588
4589     return d3d3_CreateViewport(&This->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4590             outer_unknown);
4591 }
4592
4593 /*****************************************************************************
4594  * IDirect3D3::FindDevice
4595  *
4596  * This method finds a device with the requested properties and returns a
4597  * device description
4598  *
4599  * Verion 1, 2 and 3
4600  * Params:
4601  *  fds: Describes the requested device characteristics
4602  *  fdr: Returns the device description
4603  *
4604  * Returns:
4605  *  D3D_OK on success
4606  *  DDERR_INVALIDPARAMS if no device was found
4607  *
4608  *****************************************************************************/
4609 static HRESULT WINAPI d3d3_FindDevice(IDirect3D3 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4610 {
4611     IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4612     D3DDEVICEDESC7 desc7;
4613     D3DDEVICEDESC desc1;
4614     HRESULT hr;
4615
4616     TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4617
4618     if (!fds || !fdr) return DDERR_INVALIDPARAMS;
4619
4620     if (fds->dwSize != sizeof(D3DFINDDEVICESEARCH)
4621             || fdr->dwSize != sizeof(D3DFINDDEVICERESULT))
4622         return DDERR_INVALIDPARAMS;
4623
4624     if ((fds->dwFlags & D3DFDS_COLORMODEL)
4625             && fds->dcmColorModel != D3DCOLOR_RGB)
4626     {
4627         WARN("Trying to request a non-RGB D3D color model. Not supported.\n");
4628         return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */
4629     }
4630
4631     if (fds->dwFlags & D3DFDS_GUID)
4632     {
4633         TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds->guid)));
4634         if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D, &fds->guid)
4635                 && !IsEqualGUID(&IID_IDirect3DHALDevice, &fds->guid)
4636                 && !IsEqualGUID(&IID_IDirect3DRGBDevice, &fds->guid))
4637         {
4638             WARN("No match for this GUID.\n");
4639             return DDERR_NOTFOUND;
4640         }
4641     }
4642
4643     /* Get the caps */
4644     hr = IDirect3DImpl_GetCaps(This->wineD3D, &desc1, &desc7);
4645     if (hr != D3D_OK) return hr;
4646
4647     /* Now return our own GUID */
4648     fdr->guid = IID_D3DDEVICE_WineD3D;
4649     fdr->ddHwDesc = desc1;
4650     fdr->ddSwDesc = desc1;
4651
4652     TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4653
4654     return D3D_OK;
4655 }
4656
4657 static HRESULT WINAPI d3d2_FindDevice(IDirect3D2 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4658 {
4659     IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4660
4661     TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4662
4663     return d3d3_FindDevice(&This->IDirect3D3_iface, fds, fdr);
4664 }
4665
4666 static HRESULT WINAPI d3d1_FindDevice(IDirect3D *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4667 {
4668     IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4669
4670     TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4671
4672     return d3d3_FindDevice(&This->IDirect3D3_iface, fds, fdr);
4673 }
4674
4675 /*****************************************************************************
4676  * IDirect3D7::CreateDevice
4677  *
4678  * Creates an IDirect3DDevice7 interface.
4679  *
4680  * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4681  * DirectDraw surfaces and are created with
4682  * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4683  * create the device object and QueryInterfaces for IDirect3DDevice
4684  *
4685  * Params:
4686  *  refiid: IID of the device to create
4687  *  Surface: Initial rendertarget
4688  *  Device: Address to return the interface pointer
4689  *
4690  * Returns:
4691  *  D3D_OK on success
4692  *  DDERR_OUTOFMEMORY if memory allocation failed
4693  *  DDERR_INVALIDPARAMS if a device exists already
4694  *
4695  *****************************************************************************/
4696 static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
4697         IDirectDrawSurface7 *surface, IDirect3DDevice7 **device)
4698 {
4699     IDirectDrawSurfaceImpl *target = (IDirectDrawSurfaceImpl *)surface;
4700     IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4701     IDirect3DDeviceImpl *object;
4702     HRESULT hr;
4703
4704     TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);
4705
4706     EnterCriticalSection(&ddraw_cs);
4707     *device = NULL;
4708
4709     /* Fail device creation if non-opengl surfaces are used. */
4710     if (This->ImplType != SURFACE_OPENGL)
4711     {
4712         ERR("The application wants to create a Direct3D device, but non-opengl surfaces are set in the registry.\n");
4713         ERR("Please set the surface implementation to opengl or autodetection to allow 3D rendering.\n");
4714
4715         /* We only hit this path if a default surface is set in the registry. Incorrect autodetection
4716          * is caught in CreateSurface or QueryInterface. */
4717         LeaveCriticalSection(&ddraw_cs);
4718         return DDERR_NO3D;
4719     }
4720
4721     if (This->d3ddevice)
4722     {
4723         FIXME("Only one Direct3D device per DirectDraw object supported.\n");
4724         LeaveCriticalSection(&ddraw_cs);
4725         return DDERR_INVALIDPARAMS;
4726     }
4727
4728     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4729     if (!object)
4730     {
4731         ERR("Failed to allocate device memory.\n");
4732         LeaveCriticalSection(&ddraw_cs);
4733         return DDERR_OUTOFMEMORY;
4734     }
4735
4736     hr = d3d_device_init(object, This, target);
4737     if (FAILED(hr))
4738     {
4739         WARN("Failed to initialize device, hr %#x.\n", hr);
4740         HeapFree(GetProcessHeap(), 0, object);
4741         LeaveCriticalSection(&ddraw_cs);
4742         return hr;
4743     }
4744
4745     TRACE("Created device %p.\n", object);
4746     *device = (IDirect3DDevice7 *)object;
4747
4748     LeaveCriticalSection(&ddraw_cs);
4749     return D3D_OK;
4750 }
4751
4752 static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
4753         IDirectDrawSurface4 *surface, IDirect3DDevice3 **device, IUnknown *outer_unknown)
4754 {
4755     IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4756     HRESULT hr;
4757
4758     TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4759             iface, debugstr_guid(riid), surface, device, outer_unknown);
4760
4761     if (outer_unknown) return CLASS_E_NOAGGREGATION;
4762
4763     hr = d3d7_CreateDevice(&This->IDirect3D7_iface, riid, (IDirectDrawSurface7 *)surface,
4764             (IDirect3DDevice7 **)device);
4765     if (*device) *device = (IDirect3DDevice3 *)&((IDirect3DDeviceImpl *)*device)->IDirect3DDevice3_vtbl;
4766
4767     return hr;
4768 }
4769
4770 static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
4771         IDirectDrawSurface *surface, IDirect3DDevice2 **device)
4772 {
4773     IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4774     HRESULT hr;
4775
4776     TRACE("iface %p, riid %s, surface %p, device %p.\n",
4777             iface, debugstr_guid(riid), surface, device);
4778
4779     hr = d3d7_CreateDevice(&This->IDirect3D7_iface, riid,
4780             surface ? (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)surface) : NULL,
4781             (IDirect3DDevice7 **)device);
4782     if (*device) *device = (IDirect3DDevice2 *)&((IDirect3DDeviceImpl *)*device)->IDirect3DDevice2_vtbl;
4783
4784     return hr;
4785 }
4786
4787 /*****************************************************************************
4788  * IDirect3D7::CreateVertexBuffer
4789  *
4790  * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4791  * interface.
4792  *
4793  * Version 3 and 7
4794  *
4795  * Params:
4796  *  desc: Requested Vertex buffer properties
4797  *  vertex_buffer: Address to return the interface pointer at
4798  *  flags: Some flags, should be 0
4799  *
4800  * Returns
4801  *  D3D_OK on success
4802  *  DDERR_OUTOFMEMORY if memory allocation failed
4803  *  The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
4804  *  DDERR_INVALIDPARAMS if desc or vertex_buffer are NULL
4805  *
4806  *****************************************************************************/
4807 static HRESULT WINAPI d3d7_CreateVertexBuffer(IDirect3D7 *iface, D3DVERTEXBUFFERDESC *desc,
4808         IDirect3DVertexBuffer7 **vertex_buffer, DWORD flags)
4809 {
4810     IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4811     IDirect3DVertexBufferImpl *object;
4812     HRESULT hr;
4813
4814     TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
4815             iface, desc, vertex_buffer, flags);
4816
4817     if (!vertex_buffer || !desc) return DDERR_INVALIDPARAMS;
4818
4819     TRACE("Vertex buffer description:\n");
4820     TRACE("    dwSize %u\n", desc->dwSize);
4821     TRACE("    dwCaps %#x\n", desc->dwCaps);
4822     TRACE("    FVF %#x\n", desc->dwFVF);
4823     TRACE("    dwNumVertices %u\n", desc->dwNumVertices);
4824
4825     /* Now create the vertex buffer */
4826     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4827     if (!object)
4828     {
4829         ERR("Failed to allocate vertex buffer memory.\n");
4830         return DDERR_OUTOFMEMORY;
4831     }
4832
4833     hr = d3d_vertex_buffer_init(object, This, desc);
4834     if (FAILED(hr))
4835     {
4836         WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
4837         HeapFree(GetProcessHeap(), 0, object);
4838         return hr;
4839     }
4840
4841     TRACE("Created vertex buffer %p.\n", object);
4842     *vertex_buffer = (IDirect3DVertexBuffer7 *)object;
4843
4844     return D3D_OK;
4845 }
4846
4847 static HRESULT WINAPI d3d3_CreateVertexBuffer(IDirect3D3 *iface, D3DVERTEXBUFFERDESC *desc,
4848         IDirect3DVertexBuffer **vertex_buffer, DWORD flags, IUnknown *outer_unknown)
4849 {
4850     IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4851     HRESULT hr;
4852
4853     TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
4854             iface, desc, vertex_buffer, flags, outer_unknown);
4855
4856     if (outer_unknown) return CLASS_E_NOAGGREGATION;
4857
4858     hr = d3d7_CreateVertexBuffer(&This->IDirect3D7_iface, desc,
4859             (IDirect3DVertexBuffer7 **)vertex_buffer, flags);
4860     if (*vertex_buffer)
4861         *vertex_buffer = (IDirect3DVertexBuffer *)&((IDirect3DVertexBufferImpl *)*vertex_buffer)->IDirect3DVertexBuffer_vtbl;
4862
4863     return hr;
4864 }
4865
4866 /*****************************************************************************
4867  * IDirect3D7::EnumZBufferFormats
4868  *
4869  * Enumerates all supported Z buffer pixel formats
4870  *
4871  * Version 3 and 7
4872  *
4873  * Params:
4874  *  device_iid:
4875  *  callback: callback to call for each pixel format
4876  *  context: Pointer to pass back to the callback
4877  *
4878  * Returns:
4879  *  D3D_OK on success
4880  *  DDERR_INVALIDPARAMS if callback is NULL
4881  *  For details, see IWineD3DDevice::EnumZBufferFormats
4882  *
4883  *****************************************************************************/
4884 static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device_iid,
4885         LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4886 {
4887     IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4888     WINED3DDISPLAYMODE d3ddm;
4889     WINED3DDEVTYPE type;
4890     unsigned int i;
4891     HRESULT hr;
4892
4893     /* Order matters. Specifically, BattleZone II (full version) expects the
4894      * 16-bit depth formats to be listed before the 24 and 32 ones. */
4895     static const enum wined3d_format_id formats[] =
4896     {
4897         WINED3DFMT_S1_UINT_D15_UNORM,
4898         WINED3DFMT_D16_UNORM,
4899         WINED3DFMT_X8D24_UNORM,
4900         WINED3DFMT_S4X4_UINT_D24_UNORM,
4901         WINED3DFMT_D24_UNORM_S8_UINT,
4902         WINED3DFMT_D32_UNORM,
4903     };
4904
4905     TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4906             iface, debugstr_guid(device_iid), callback, context);
4907
4908     if (!callback) return DDERR_INVALIDPARAMS;
4909
4910     if (IsEqualGUID(device_iid, &IID_IDirect3DHALDevice)
4911             || IsEqualGUID(device_iid, &IID_IDirect3DTnLHalDevice)
4912             || IsEqualGUID(device_iid, &IID_D3DDEVICE_WineD3D))
4913     {
4914         TRACE("Asked for HAL device.\n");
4915         type = WINED3DDEVTYPE_HAL;
4916     }
4917     else if (IsEqualGUID(device_iid, &IID_IDirect3DRGBDevice)
4918             || IsEqualGUID(device_iid, &IID_IDirect3DMMXDevice))
4919     {
4920         TRACE("Asked for SW device.\n");
4921         type = WINED3DDEVTYPE_SW;
4922     }
4923     else if (IsEqualGUID(device_iid, &IID_IDirect3DRefDevice))
4924     {
4925         TRACE("Asked for REF device.\n");
4926         type = WINED3DDEVTYPE_REF;
4927     }
4928     else if (IsEqualGUID(device_iid, &IID_IDirect3DNullDevice))
4929     {
4930         TRACE("Asked for NULLREF device.\n");
4931         type = WINED3DDEVTYPE_NULLREF;
4932     }
4933     else
4934     {
4935         FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid));
4936         type = WINED3DDEVTYPE_HAL;
4937     }
4938
4939     EnterCriticalSection(&ddraw_cs);
4940     /* We need an adapter format from somewhere to please wined3d and WGL.
4941      * Use the current display mode. So far all cards offer the same depth
4942      * stencil format for all modes, but if some do not and applications do
4943      * not like that we'll have to find some workaround, like iterating over
4944      * all imaginable formats and collecting all the depth stencil formats we
4945      * can get. */
4946     hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice, 0, &d3ddm);
4947
4948     for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
4949     {
4950         hr = wined3d_check_device_format(This->wineD3D, WINED3DADAPTER_DEFAULT, type, d3ddm.Format,
4951                 WINED3DUSAGE_DEPTHSTENCIL, WINED3DRTYPE_SURFACE, formats[i], SURFACE_OPENGL);
4952         if (SUCCEEDED(hr))
4953         {
4954             DDPIXELFORMAT pformat;
4955
4956             memset(&pformat, 0, sizeof(pformat));
4957             pformat.dwSize = sizeof(pformat);
4958             PixelFormat_WineD3DtoDD(&pformat, formats[i]);
4959
4960             TRACE("Enumerating wined3d format %#x.\n", formats[i]);
4961             hr = callback(&pformat, context);
4962             if (hr != DDENUMRET_OK)
4963             {
4964                 TRACE("Format enumeration cancelled by application.\n");
4965                 LeaveCriticalSection(&ddraw_cs);
4966                 return D3D_OK;
4967             }
4968         }
4969     }
4970     TRACE("End of enumeration.\n");
4971
4972     LeaveCriticalSection(&ddraw_cs);
4973     return D3D_OK;
4974 }
4975
4976 static HRESULT WINAPI d3d3_EnumZBufferFormats(IDirect3D3 *iface, REFCLSID device_iid,
4977         LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4978 {
4979     IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4980
4981     TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4982             iface, debugstr_guid(device_iid), callback, context);
4983
4984     return d3d7_EnumZBufferFormats(&This->IDirect3D7_iface, device_iid, callback, context);
4985 }
4986
4987 /*****************************************************************************
4988  * IDirect3D7::EvictManagedTextures
4989  *
4990  * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
4991  * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
4992  *
4993  * Version 3 and 7
4994  *
4995  * Returns:
4996  *  D3D_OK, because it's a stub
4997  *
4998  *****************************************************************************/
4999 static HRESULT WINAPI d3d7_EvictManagedTextures(IDirect3D7 *iface)
5000 {
5001     FIXME("iface %p stub!\n", iface);
5002
5003     /* TODO: Just enumerate resources using IWineD3DDevice_EnumResources(),
5004      * then unload surfaces / textures. */
5005
5006     return D3D_OK;
5007 }
5008
5009 static HRESULT WINAPI d3d3_EvictManagedTextures(IDirect3D3 *iface)
5010 {
5011     IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
5012
5013     TRACE("iface %p.\n", iface);
5014
5015     return d3d7_EvictManagedTextures(&This->IDirect3D7_iface);
5016 }
5017
5018 /*****************************************************************************
5019  * IDirect3DImpl_GetCaps
5020  *
5021  * This function retrieves the device caps from wined3d
5022  * and converts it into a D3D7 and D3D - D3D3 structure
5023  * This is a helper function called from various places in ddraw
5024  *
5025  * Params:
5026  *  wined3d: The interface to get the caps from
5027  *  desc1: Old D3D <3 structure to fill (needed)
5028  *  desc7: D3D7 device desc structure to fill (needed)
5029  *
5030  * Returns
5031  *  D3D_OK on success, or the return value of IWineD3D::GetCaps
5032  *
5033  *****************************************************************************/
5034 HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d, D3DDEVICEDESC *desc1, D3DDEVICEDESC7 *desc7)
5035 {
5036     WINED3DCAPS wined3d_caps;
5037     HRESULT hr;
5038
5039     TRACE("wined3d %p, desc1 %p, desc7 %p.\n", wined3d, desc1, desc7);
5040
5041     memset(&wined3d_caps, 0, sizeof(wined3d_caps));
5042
5043     EnterCriticalSection(&ddraw_cs);
5044     hr = wined3d_get_device_caps(wined3d, 0, WINED3DDEVTYPE_HAL, &wined3d_caps);
5045     LeaveCriticalSection(&ddraw_cs);
5046     if (FAILED(hr))
5047     {
5048         WARN("Failed to get device caps, hr %#x.\n", hr);
5049         return hr;
5050     }
5051
5052     /* Copy the results into the d3d7 and d3d3 structures */
5053     desc7->dwDevCaps = wined3d_caps.DevCaps;
5054     desc7->dpcLineCaps.dwMiscCaps = wined3d_caps.PrimitiveMiscCaps;
5055     desc7->dpcLineCaps.dwRasterCaps = wined3d_caps.RasterCaps;
5056     desc7->dpcLineCaps.dwZCmpCaps = wined3d_caps.ZCmpCaps;
5057     desc7->dpcLineCaps.dwSrcBlendCaps = wined3d_caps.SrcBlendCaps;
5058     desc7->dpcLineCaps.dwDestBlendCaps = wined3d_caps.DestBlendCaps;
5059     desc7->dpcLineCaps.dwAlphaCmpCaps = wined3d_caps.AlphaCmpCaps;
5060     desc7->dpcLineCaps.dwShadeCaps = wined3d_caps.ShadeCaps;
5061     desc7->dpcLineCaps.dwTextureCaps = wined3d_caps.TextureCaps;
5062     desc7->dpcLineCaps.dwTextureFilterCaps = wined3d_caps.TextureFilterCaps;
5063     desc7->dpcLineCaps.dwTextureAddressCaps = wined3d_caps.TextureAddressCaps;
5064
5065     desc7->dwMaxTextureWidth = wined3d_caps.MaxTextureWidth;
5066     desc7->dwMaxTextureHeight = wined3d_caps.MaxTextureHeight;
5067
5068     desc7->dwMaxTextureRepeat = wined3d_caps.MaxTextureRepeat;
5069     desc7->dwMaxTextureAspectRatio = wined3d_caps.MaxTextureAspectRatio;
5070     desc7->dwMaxAnisotropy = wined3d_caps.MaxAnisotropy;
5071     desc7->dvMaxVertexW = wined3d_caps.MaxVertexW;
5072
5073     desc7->dvGuardBandLeft = wined3d_caps.GuardBandLeft;
5074     desc7->dvGuardBandTop = wined3d_caps.GuardBandTop;
5075     desc7->dvGuardBandRight = wined3d_caps.GuardBandRight;
5076     desc7->dvGuardBandBottom = wined3d_caps.GuardBandBottom;
5077
5078     desc7->dvExtentsAdjust = wined3d_caps.ExtentsAdjust;
5079     desc7->dwStencilCaps = wined3d_caps.StencilCaps;
5080
5081     desc7->dwFVFCaps = wined3d_caps.FVFCaps;
5082     desc7->dwTextureOpCaps = wined3d_caps.TextureOpCaps;
5083
5084     desc7->dwVertexProcessingCaps = wined3d_caps.VertexProcessingCaps;
5085     desc7->dwMaxActiveLights = wined3d_caps.MaxActiveLights;
5086
5087     /* Remove all non-d3d7 caps */
5088     desc7->dwDevCaps &= (
5089         D3DDEVCAPS_FLOATTLVERTEX         | D3DDEVCAPS_SORTINCREASINGZ          | D3DDEVCAPS_SORTDECREASINGZ          |
5090         D3DDEVCAPS_SORTEXACT             | D3DDEVCAPS_EXECUTESYSTEMMEMORY      | D3DDEVCAPS_EXECUTEVIDEOMEMORY       |
5091         D3DDEVCAPS_TLVERTEXSYSTEMMEMORY  | D3DDEVCAPS_TLVERTEXVIDEOMEMORY      | D3DDEVCAPS_TEXTURESYSTEMMEMORY      |
5092         D3DDEVCAPS_TEXTUREVIDEOMEMORY    | D3DDEVCAPS_DRAWPRIMTLVERTEX         | D3DDEVCAPS_CANRENDERAFTERFLIP       |
5093         D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2          | D3DDEVCAPS_SEPARATETEXTUREMEMORIES  |
5094         D3DDEVCAPS_DRAWPRIMITIVES2EX     | D3DDEVCAPS_HWTRANSFORMANDLIGHT      | D3DDEVCAPS_CANBLTSYSTONONLOCAL      |
5095         D3DDEVCAPS_HWRASTERIZATION);
5096
5097     desc7->dwStencilCaps &= (
5098         D3DSTENCILCAPS_KEEP              | D3DSTENCILCAPS_ZERO                 | D3DSTENCILCAPS_REPLACE              |
5099         D3DSTENCILCAPS_INCRSAT           | D3DSTENCILCAPS_DECRSAT              | D3DSTENCILCAPS_INVERT               |
5100         D3DSTENCILCAPS_INCR              | D3DSTENCILCAPS_DECR);
5101
5102     /* FVF caps ?*/
5103
5104     desc7->dwTextureOpCaps &= (
5105         D3DTEXOPCAPS_DISABLE             | D3DTEXOPCAPS_SELECTARG1             | D3DTEXOPCAPS_SELECTARG2             |
5106         D3DTEXOPCAPS_MODULATE            | D3DTEXOPCAPS_MODULATE2X             | D3DTEXOPCAPS_MODULATE4X             |
5107         D3DTEXOPCAPS_ADD                 | D3DTEXOPCAPS_ADDSIGNED              | D3DTEXOPCAPS_ADDSIGNED2X            |
5108         D3DTEXOPCAPS_SUBTRACT            | D3DTEXOPCAPS_ADDSMOOTH              | D3DTEXOPCAPS_BLENDTEXTUREALPHA      |
5109         D3DTEXOPCAPS_BLENDFACTORALPHA    | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM    | D3DTEXOPCAPS_BLENDCURRENTALPHA      |
5110         D3DTEXOPCAPS_PREMODULATE         | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
5111         D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP    |
5112         D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
5113
5114     desc7->dwVertexProcessingCaps &= (
5115         D3DVTXPCAPS_TEXGEN               | D3DVTXPCAPS_MATERIALSOURCE7         | D3DVTXPCAPS_VERTEXFOG               |
5116         D3DVTXPCAPS_DIRECTIONALLIGHTS    | D3DVTXPCAPS_POSITIONALLIGHTS        | D3DVTXPCAPS_LOCALVIEWER);
5117
5118     desc7->dpcLineCaps.dwMiscCaps &= (
5119         D3DPMISCCAPS_MASKPLANES          | D3DPMISCCAPS_MASKZ                  | D3DPMISCCAPS_LINEPATTERNREP         |
5120         D3DPMISCCAPS_CONFORMANT          | D3DPMISCCAPS_CULLNONE               | D3DPMISCCAPS_CULLCW                 |
5121         D3DPMISCCAPS_CULLCCW);
5122
5123     desc7->dpcLineCaps.dwRasterCaps &= (
5124         D3DPRASTERCAPS_DITHER            | D3DPRASTERCAPS_ROP2                 | D3DPRASTERCAPS_XOR                  |
5125         D3DPRASTERCAPS_PAT               | D3DPRASTERCAPS_ZTEST                | D3DPRASTERCAPS_SUBPIXEL             |
5126         D3DPRASTERCAPS_SUBPIXELX         | D3DPRASTERCAPS_FOGVERTEX            | D3DPRASTERCAPS_FOGTABLE             |
5127         D3DPRASTERCAPS_STIPPLE           | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
5128         D3DPRASTERCAPS_ANTIALIASEDGES    | D3DPRASTERCAPS_MIPMAPLODBIAS        | D3DPRASTERCAPS_ZBIAS                |
5129         D3DPRASTERCAPS_ZBUFFERLESSHSR    | D3DPRASTERCAPS_FOGRANGE             | D3DPRASTERCAPS_ANISOTROPY           |
5130         D3DPRASTERCAPS_WBUFFER           | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG           |
5131         D3DPRASTERCAPS_ZFOG);
5132
5133     desc7->dpcLineCaps.dwZCmpCaps &= (
5134         D3DPCMPCAPS_NEVER                | D3DPCMPCAPS_LESS                    | D3DPCMPCAPS_EQUAL                   |
5135         D3DPCMPCAPS_LESSEQUAL            | D3DPCMPCAPS_GREATER                 | D3DPCMPCAPS_NOTEQUAL                |
5136         D3DPCMPCAPS_GREATEREQUAL         | D3DPCMPCAPS_ALWAYS);
5137
5138     desc7->dpcLineCaps.dwSrcBlendCaps &= (
5139         D3DPBLENDCAPS_ZERO               | D3DPBLENDCAPS_ONE                   | D3DPBLENDCAPS_SRCCOLOR              |
5140         D3DPBLENDCAPS_INVSRCCOLOR        | D3DPBLENDCAPS_SRCALPHA              | D3DPBLENDCAPS_INVSRCALPHA           |
5141         D3DPBLENDCAPS_DESTALPHA          | D3DPBLENDCAPS_INVDESTALPHA          | D3DPBLENDCAPS_DESTCOLOR             |
5142         D3DPBLENDCAPS_INVDESTCOLOR       | D3DPBLENDCAPS_SRCALPHASAT           | D3DPBLENDCAPS_BOTHSRCALPHA          |
5143         D3DPBLENDCAPS_BOTHINVSRCALPHA);
5144
5145     desc7->dpcLineCaps.dwDestBlendCaps &= (
5146         D3DPBLENDCAPS_ZERO               | D3DPBLENDCAPS_ONE                   | D3DPBLENDCAPS_SRCCOLOR              |
5147         D3DPBLENDCAPS_INVSRCCOLOR        | D3DPBLENDCAPS_SRCALPHA              | D3DPBLENDCAPS_INVSRCALPHA           |
5148         D3DPBLENDCAPS_DESTALPHA          | D3DPBLENDCAPS_INVDESTALPHA          | D3DPBLENDCAPS_DESTCOLOR             |
5149         D3DPBLENDCAPS_INVDESTCOLOR       | D3DPBLENDCAPS_SRCALPHASAT           | D3DPBLENDCAPS_BOTHSRCALPHA          |
5150         D3DPBLENDCAPS_BOTHINVSRCALPHA);
5151
5152     desc7->dpcLineCaps.dwAlphaCmpCaps &= (
5153         D3DPCMPCAPS_NEVER                | D3DPCMPCAPS_LESS                    | D3DPCMPCAPS_EQUAL                   |
5154         D3DPCMPCAPS_LESSEQUAL            | D3DPCMPCAPS_GREATER                 | D3DPCMPCAPS_NOTEQUAL                |
5155         D3DPCMPCAPS_GREATEREQUAL         | D3DPCMPCAPS_ALWAYS);
5156
5157     desc7->dpcLineCaps.dwShadeCaps &= (
5158         D3DPSHADECAPS_COLORFLATMONO      | D3DPSHADECAPS_COLORFLATRGB          | D3DPSHADECAPS_COLORGOURAUDMONO      |
5159         D3DPSHADECAPS_COLORGOURAUDRGB    | D3DPSHADECAPS_COLORPHONGMONO        | D3DPSHADECAPS_COLORPHONGRGB         |
5160         D3DPSHADECAPS_SPECULARFLATMONO   | D3DPSHADECAPS_SPECULARFLATRGB       | D3DPSHADECAPS_SPECULARGOURAUDMONO   |
5161         D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO     | D3DPSHADECAPS_SPECULARPHONGRGB      |
5162         D3DPSHADECAPS_ALPHAFLATBLEND     | D3DPSHADECAPS_ALPHAFLATSTIPPLED     | D3DPSHADECAPS_ALPHAGOURAUDBLEND     |
5163         D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND     | D3DPSHADECAPS_ALPHAPHONGSTIPPLED    |
5164         D3DPSHADECAPS_FOGFLAT            | D3DPSHADECAPS_FOGGOURAUD            | D3DPSHADECAPS_FOGPHONG);
5165
5166     desc7->dpcLineCaps.dwTextureCaps &= (
5167         D3DPTEXTURECAPS_PERSPECTIVE      | D3DPTEXTURECAPS_POW2                | D3DPTEXTURECAPS_ALPHA               |
5168         D3DPTEXTURECAPS_TRANSPARENCY     | D3DPTEXTURECAPS_BORDER              | D3DPTEXTURECAPS_SQUAREONLY          |
5169         D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL  |
5170         D3DPTEXTURECAPS_PROJECTED        | D3DPTEXTURECAPS_CUBEMAP             | D3DPTEXTURECAPS_COLORKEYBLEND);
5171
5172     desc7->dpcLineCaps.dwTextureFilterCaps &= (
5173         D3DPTFILTERCAPS_NEAREST          | D3DPTFILTERCAPS_LINEAR              | D3DPTFILTERCAPS_MIPNEAREST          |
5174         D3DPTFILTERCAPS_MIPLINEAR        | D3DPTFILTERCAPS_LINEARMIPNEAREST    | D3DPTFILTERCAPS_LINEARMIPLINEAR     |
5175         D3DPTFILTERCAPS_MINFPOINT        | D3DPTFILTERCAPS_MINFLINEAR          | D3DPTFILTERCAPS_MINFANISOTROPIC     |
5176         D3DPTFILTERCAPS_MIPFPOINT        | D3DPTFILTERCAPS_MIPFLINEAR          | D3DPTFILTERCAPS_MAGFPOINT           |
5177         D3DPTFILTERCAPS_MAGFLINEAR       | D3DPTFILTERCAPS_MAGFANISOTROPIC     | D3DPTFILTERCAPS_MAGFAFLATCUBIC      |
5178         D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
5179
5180     desc7->dpcLineCaps.dwTextureBlendCaps &= (
5181         D3DPTBLENDCAPS_DECAL             | D3DPTBLENDCAPS_MODULATE             | D3DPTBLENDCAPS_DECALALPHA           |
5182         D3DPTBLENDCAPS_MODULATEALPHA     | D3DPTBLENDCAPS_DECALMASK            | D3DPTBLENDCAPS_MODULATEMASK         |
5183         D3DPTBLENDCAPS_COPY              | D3DPTBLENDCAPS_ADD);
5184
5185     desc7->dpcLineCaps.dwTextureAddressCaps &= (
5186         D3DPTADDRESSCAPS_WRAP            | D3DPTADDRESSCAPS_MIRROR             | D3DPTADDRESSCAPS_CLAMP              |
5187         D3DPTADDRESSCAPS_BORDER          | D3DPTADDRESSCAPS_INDEPENDENTUV);
5188
5189     if (!(desc7->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2))
5190     {
5191         /* DirectX7 always has the np2 flag set, no matter what the card
5192          * supports. Some old games (Rollcage) check the caps incorrectly.
5193          * If wined3d supports nonpow2 textures it also has np2 conditional
5194          * support. */
5195         desc7->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
5196     }
5197
5198     /* Fill the missing members, and do some fixup */
5199     desc7->dpcLineCaps.dwSize = sizeof(desc7->dpcLineCaps);
5200     desc7->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD | D3DPTBLENDCAPS_MODULATEMASK |
5201                                             D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_DECAL |
5202                                             D3DPTBLENDCAPS_DECALALPHA | D3DPTBLENDCAPS_DECALMASK |
5203                                             D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_MODULATEALPHA;
5204     desc7->dpcLineCaps.dwStippleWidth = 32;
5205     desc7->dpcLineCaps.dwStippleHeight = 32;
5206     /* Use the same for the TriCaps */
5207     desc7->dpcTriCaps = desc7->dpcLineCaps;
5208
5209     desc7->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
5210     desc7->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
5211     desc7->dwMinTextureWidth = 1;
5212     desc7->dwMinTextureHeight = 1;
5213
5214     /* Convert DWORDs safely to WORDs */
5215     if (wined3d_caps.MaxTextureBlendStages > 0xffff) desc7->wMaxTextureBlendStages = 0xffff;
5216     else desc7->wMaxTextureBlendStages = (WORD)wined3d_caps.MaxTextureBlendStages;
5217     if (wined3d_caps.MaxSimultaneousTextures > 0xffff) desc7->wMaxSimultaneousTextures = 0xffff;
5218     else desc7->wMaxSimultaneousTextures = (WORD)wined3d_caps.MaxSimultaneousTextures;
5219
5220     if (wined3d_caps.MaxUserClipPlanes > 0xffff) desc7->wMaxUserClipPlanes = 0xffff;
5221     else desc7->wMaxUserClipPlanes = (WORD)wined3d_caps.MaxUserClipPlanes;
5222     if (wined3d_caps.MaxVertexBlendMatrices > 0xffff) desc7->wMaxVertexBlendMatrices = 0xffff;
5223     else desc7->wMaxVertexBlendMatrices = (WORD)wined3d_caps.MaxVertexBlendMatrices;
5224
5225     desc7->deviceGUID = IID_IDirect3DTnLHalDevice;
5226
5227     desc7->dwReserved1 = 0;
5228     desc7->dwReserved2 = 0;
5229     desc7->dwReserved3 = 0;
5230     desc7->dwReserved4 = 0;
5231
5232     /* Fill the old structure */
5233     memset(desc1, 0, sizeof(*desc1));
5234     desc1->dwSize = sizeof(D3DDEVICEDESC);
5235     desc1->dwFlags = D3DDD_COLORMODEL
5236             | D3DDD_DEVCAPS
5237             | D3DDD_TRANSFORMCAPS
5238             | D3DDD_BCLIPPING
5239             | D3DDD_LIGHTINGCAPS
5240             | D3DDD_LINECAPS
5241             | D3DDD_TRICAPS
5242             | D3DDD_DEVICERENDERBITDEPTH
5243             | D3DDD_DEVICEZBUFFERBITDEPTH
5244             | D3DDD_MAXBUFFERSIZE
5245             | D3DDD_MAXVERTEXCOUNT;
5246
5247     desc1->dcmColorModel = D3DCOLOR_RGB;
5248     desc1->dwDevCaps = desc7->dwDevCaps;
5249     desc1->dtcTransformCaps.dwSize = sizeof(D3DTRANSFORMCAPS);
5250     desc1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
5251     desc1->bClipping = TRUE;
5252     desc1->dlcLightingCaps.dwSize = sizeof(D3DLIGHTINGCAPS);
5253     desc1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL
5254             | D3DLIGHTCAPS_PARALLELPOINT
5255             | D3DLIGHTCAPS_POINT
5256             | D3DLIGHTCAPS_SPOT;
5257
5258     desc1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
5259     desc1->dlcLightingCaps.dwNumLights = desc7->dwMaxActiveLights;
5260
5261     desc1->dpcLineCaps.dwSize = sizeof(D3DPRIMCAPS);
5262     desc1->dpcLineCaps.dwMiscCaps = desc7->dpcLineCaps.dwMiscCaps;
5263     desc1->dpcLineCaps.dwRasterCaps = desc7->dpcLineCaps.dwRasterCaps;
5264     desc1->dpcLineCaps.dwZCmpCaps = desc7->dpcLineCaps.dwZCmpCaps;
5265     desc1->dpcLineCaps.dwSrcBlendCaps = desc7->dpcLineCaps.dwSrcBlendCaps;
5266     desc1->dpcLineCaps.dwDestBlendCaps = desc7->dpcLineCaps.dwDestBlendCaps;
5267     desc1->dpcLineCaps.dwShadeCaps = desc7->dpcLineCaps.dwShadeCaps;
5268     desc1->dpcLineCaps.dwTextureCaps = desc7->dpcLineCaps.dwTextureCaps;
5269     desc1->dpcLineCaps.dwTextureFilterCaps = desc7->dpcLineCaps.dwTextureFilterCaps;
5270     desc1->dpcLineCaps.dwTextureBlendCaps = desc7->dpcLineCaps.dwTextureBlendCaps;
5271     desc1->dpcLineCaps.dwTextureAddressCaps = desc7->dpcLineCaps.dwTextureAddressCaps;
5272     desc1->dpcLineCaps.dwStippleWidth = desc7->dpcLineCaps.dwStippleWidth;
5273     desc1->dpcLineCaps.dwAlphaCmpCaps = desc7->dpcLineCaps.dwAlphaCmpCaps;
5274
5275     desc1->dpcTriCaps.dwSize = sizeof(D3DPRIMCAPS);
5276     desc1->dpcTriCaps.dwMiscCaps = desc7->dpcTriCaps.dwMiscCaps;
5277     desc1->dpcTriCaps.dwRasterCaps = desc7->dpcTriCaps.dwRasterCaps;
5278     desc1->dpcTriCaps.dwZCmpCaps = desc7->dpcTriCaps.dwZCmpCaps;
5279     desc1->dpcTriCaps.dwSrcBlendCaps = desc7->dpcTriCaps.dwSrcBlendCaps;
5280     desc1->dpcTriCaps.dwDestBlendCaps = desc7->dpcTriCaps.dwDestBlendCaps;
5281     desc1->dpcTriCaps.dwShadeCaps = desc7->dpcTriCaps.dwShadeCaps;
5282     desc1->dpcTriCaps.dwTextureCaps = desc7->dpcTriCaps.dwTextureCaps;
5283     desc1->dpcTriCaps.dwTextureFilterCaps = desc7->dpcTriCaps.dwTextureFilterCaps;
5284     desc1->dpcTriCaps.dwTextureBlendCaps = desc7->dpcTriCaps.dwTextureBlendCaps;
5285     desc1->dpcTriCaps.dwTextureAddressCaps = desc7->dpcTriCaps.dwTextureAddressCaps;
5286     desc1->dpcTriCaps.dwStippleWidth = desc7->dpcTriCaps.dwStippleWidth;
5287     desc1->dpcTriCaps.dwAlphaCmpCaps = desc7->dpcTriCaps.dwAlphaCmpCaps;
5288
5289     desc1->dwDeviceRenderBitDepth = desc7->dwDeviceRenderBitDepth;
5290     desc1->dwDeviceZBufferBitDepth = desc7->dwDeviceZBufferBitDepth;
5291     desc1->dwMaxBufferSize = 0;
5292     desc1->dwMaxVertexCount = 65536;
5293     desc1->dwMinTextureWidth  = desc7->dwMinTextureWidth;
5294     desc1->dwMinTextureHeight = desc7->dwMinTextureHeight;
5295     desc1->dwMaxTextureWidth  = desc7->dwMaxTextureWidth;
5296     desc1->dwMaxTextureHeight = desc7->dwMaxTextureHeight;
5297     desc1->dwMinStippleWidth  = 1;
5298     desc1->dwMinStippleHeight = 1;
5299     desc1->dwMaxStippleWidth  = 32;
5300     desc1->dwMaxStippleHeight = 32;
5301     desc1->dwMaxTextureRepeat = desc7->dwMaxTextureRepeat;
5302     desc1->dwMaxTextureAspectRatio = desc7->dwMaxTextureAspectRatio;
5303     desc1->dwMaxAnisotropy = desc7->dwMaxAnisotropy;
5304     desc1->dvGuardBandLeft = desc7->dvGuardBandLeft;
5305     desc1->dvGuardBandRight = desc7->dvGuardBandRight;
5306     desc1->dvGuardBandTop = desc7->dvGuardBandTop;
5307     desc1->dvGuardBandBottom = desc7->dvGuardBandBottom;
5308     desc1->dvExtentsAdjust = desc7->dvExtentsAdjust;
5309     desc1->dwStencilCaps = desc7->dwStencilCaps;
5310     desc1->dwFVFCaps = desc7->dwFVFCaps;
5311     desc1->dwTextureOpCaps = desc7->dwTextureOpCaps;
5312     desc1->wMaxTextureBlendStages = desc7->wMaxTextureBlendStages;
5313     desc1->wMaxSimultaneousTextures = desc7->wMaxSimultaneousTextures;
5314
5315     return DD_OK;
5316 }
5317
5318 /*****************************************************************************
5319  * IDirectDraw7 VTable
5320  *****************************************************************************/
5321 static const struct IDirectDraw7Vtbl ddraw7_vtbl =
5322 {
5323     /* IUnknown */
5324     ddraw7_QueryInterface,
5325     ddraw7_AddRef,
5326     ddraw7_Release,
5327     /* IDirectDraw */
5328     ddraw7_Compact,
5329     ddraw7_CreateClipper,
5330     ddraw7_CreatePalette,
5331     ddraw7_CreateSurface,
5332     ddraw7_DuplicateSurface,
5333     ddraw7_EnumDisplayModes,
5334     ddraw7_EnumSurfaces,
5335     ddraw7_FlipToGDISurface,
5336     ddraw7_GetCaps,
5337     ddraw7_GetDisplayMode,
5338     ddraw7_GetFourCCCodes,
5339     ddraw7_GetGDISurface,
5340     ddraw7_GetMonitorFrequency,
5341     ddraw7_GetScanLine,
5342     ddraw7_GetVerticalBlankStatus,
5343     ddraw7_Initialize,
5344     ddraw7_RestoreDisplayMode,
5345     ddraw7_SetCooperativeLevel,
5346     ddraw7_SetDisplayMode,
5347     ddraw7_WaitForVerticalBlank,
5348     /* IDirectDraw2 */
5349     ddraw7_GetAvailableVidMem,
5350     /* IDirectDraw3 */
5351     ddraw7_GetSurfaceFromDC,
5352     /* IDirectDraw4 */
5353     ddraw7_RestoreAllSurfaces,
5354     ddraw7_TestCooperativeLevel,
5355     ddraw7_GetDeviceIdentifier,
5356     /* IDirectDraw7 */
5357     ddraw7_StartModeTest,
5358     ddraw7_EvaluateMode
5359 };
5360
5361 static const struct IDirectDraw4Vtbl ddraw4_vtbl =
5362 {
5363     /* IUnknown */
5364     ddraw4_QueryInterface,
5365     ddraw4_AddRef,
5366     ddraw4_Release,
5367     /* IDirectDraw */
5368     ddraw4_Compact,
5369     ddraw4_CreateClipper,
5370     ddraw4_CreatePalette,
5371     ddraw4_CreateSurface,
5372     ddraw4_DuplicateSurface,
5373     ddraw4_EnumDisplayModes,
5374     ddraw4_EnumSurfaces,
5375     ddraw4_FlipToGDISurface,
5376     ddraw4_GetCaps,
5377     ddraw4_GetDisplayMode,
5378     ddraw4_GetFourCCCodes,
5379     ddraw4_GetGDISurface,
5380     ddraw4_GetMonitorFrequency,
5381     ddraw4_GetScanLine,
5382     ddraw4_GetVerticalBlankStatus,
5383     ddraw4_Initialize,
5384     ddraw4_RestoreDisplayMode,
5385     ddraw4_SetCooperativeLevel,
5386     ddraw4_SetDisplayMode,
5387     ddraw4_WaitForVerticalBlank,
5388     /* IDirectDraw2 */
5389     ddraw4_GetAvailableVidMem,
5390     /* IDirectDraw3 */
5391     ddraw4_GetSurfaceFromDC,
5392     /* IDirectDraw4 */
5393     ddraw4_RestoreAllSurfaces,
5394     ddraw4_TestCooperativeLevel,
5395     ddraw4_GetDeviceIdentifier,
5396 };
5397
5398 static const struct IDirectDraw3Vtbl ddraw3_vtbl =
5399 {
5400     /* IUnknown */
5401     ddraw3_QueryInterface,
5402     ddraw3_AddRef,
5403     ddraw3_Release,
5404     /* IDirectDraw */
5405     ddraw3_Compact,
5406     ddraw3_CreateClipper,
5407     ddraw3_CreatePalette,
5408     ddraw3_CreateSurface,
5409     ddraw3_DuplicateSurface,
5410     ddraw3_EnumDisplayModes,
5411     ddraw3_EnumSurfaces,
5412     ddraw3_FlipToGDISurface,
5413     ddraw3_GetCaps,
5414     ddraw3_GetDisplayMode,
5415     ddraw3_GetFourCCCodes,
5416     ddraw3_GetGDISurface,
5417     ddraw3_GetMonitorFrequency,
5418     ddraw3_GetScanLine,
5419     ddraw3_GetVerticalBlankStatus,
5420     ddraw3_Initialize,
5421     ddraw3_RestoreDisplayMode,
5422     ddraw3_SetCooperativeLevel,
5423     ddraw3_SetDisplayMode,
5424     ddraw3_WaitForVerticalBlank,
5425     /* IDirectDraw2 */
5426     ddraw3_GetAvailableVidMem,
5427     /* IDirectDraw3 */
5428     ddraw3_GetSurfaceFromDC,
5429 };
5430
5431 static const struct IDirectDraw2Vtbl ddraw2_vtbl =
5432 {
5433     /* IUnknown */
5434     ddraw2_QueryInterface,
5435     ddraw2_AddRef,
5436     ddraw2_Release,
5437     /* IDirectDraw */
5438     ddraw2_Compact,
5439     ddraw2_CreateClipper,
5440     ddraw2_CreatePalette,
5441     ddraw2_CreateSurface,
5442     ddraw2_DuplicateSurface,
5443     ddraw2_EnumDisplayModes,
5444     ddraw2_EnumSurfaces,
5445     ddraw2_FlipToGDISurface,
5446     ddraw2_GetCaps,
5447     ddraw2_GetDisplayMode,
5448     ddraw2_GetFourCCCodes,
5449     ddraw2_GetGDISurface,
5450     ddraw2_GetMonitorFrequency,
5451     ddraw2_GetScanLine,
5452     ddraw2_GetVerticalBlankStatus,
5453     ddraw2_Initialize,
5454     ddraw2_RestoreDisplayMode,
5455     ddraw2_SetCooperativeLevel,
5456     ddraw2_SetDisplayMode,
5457     ddraw2_WaitForVerticalBlank,
5458     /* IDirectDraw2 */
5459     ddraw2_GetAvailableVidMem,
5460 };
5461
5462 static const struct IDirectDrawVtbl ddraw1_vtbl =
5463 {
5464     /* IUnknown */
5465     ddraw1_QueryInterface,
5466     ddraw1_AddRef,
5467     ddraw1_Release,
5468     /* IDirectDraw */
5469     ddraw1_Compact,
5470     ddraw1_CreateClipper,
5471     ddraw1_CreatePalette,
5472     ddraw1_CreateSurface,
5473     ddraw1_DuplicateSurface,
5474     ddraw1_EnumDisplayModes,
5475     ddraw1_EnumSurfaces,
5476     ddraw1_FlipToGDISurface,
5477     ddraw1_GetCaps,
5478     ddraw1_GetDisplayMode,
5479     ddraw1_GetFourCCCodes,
5480     ddraw1_GetGDISurface,
5481     ddraw1_GetMonitorFrequency,
5482     ddraw1_GetScanLine,
5483     ddraw1_GetVerticalBlankStatus,
5484     ddraw1_Initialize,
5485     ddraw1_RestoreDisplayMode,
5486     ddraw1_SetCooperativeLevel,
5487     ddraw1_SetDisplayMode,
5488     ddraw1_WaitForVerticalBlank,
5489 };
5490
5491 static const struct IDirect3D7Vtbl d3d7_vtbl =
5492 {
5493     /* IUnknown methods */
5494     d3d7_QueryInterface,
5495     d3d7_AddRef,
5496     d3d7_Release,
5497     /* IDirect3D7 methods */
5498     d3d7_EnumDevices,
5499     d3d7_CreateDevice,
5500     d3d7_CreateVertexBuffer,
5501     d3d7_EnumZBufferFormats,
5502     d3d7_EvictManagedTextures
5503 };
5504
5505 static const struct IDirect3D3Vtbl d3d3_vtbl =
5506 {
5507     /* IUnknown methods */
5508     d3d3_QueryInterface,
5509     d3d3_AddRef,
5510     d3d3_Release,
5511     /* IDirect3D3 methods */
5512     d3d3_EnumDevices,
5513     d3d3_CreateLight,
5514     d3d3_CreateMaterial,
5515     d3d3_CreateViewport,
5516     d3d3_FindDevice,
5517     d3d3_CreateDevice,
5518     d3d3_CreateVertexBuffer,
5519     d3d3_EnumZBufferFormats,
5520     d3d3_EvictManagedTextures
5521 };
5522
5523 static const struct IDirect3D2Vtbl d3d2_vtbl =
5524 {
5525     /* IUnknown methods */
5526     d3d2_QueryInterface,
5527     d3d2_AddRef,
5528     d3d2_Release,
5529     /* IDirect3D2 methods */
5530     d3d2_EnumDevices,
5531     d3d2_CreateLight,
5532     d3d2_CreateMaterial,
5533     d3d2_CreateViewport,
5534     d3d2_FindDevice,
5535     d3d2_CreateDevice
5536 };
5537
5538 static const struct IDirect3DVtbl d3d1_vtbl =
5539 {
5540     /* IUnknown methods */
5541     d3d1_QueryInterface,
5542     d3d1_AddRef,
5543     d3d1_Release,
5544     /* IDirect3D methods */
5545     d3d1_Initialize,
5546     d3d1_EnumDevices,
5547     d3d1_CreateLight,
5548     d3d1_CreateMaterial,
5549     d3d1_CreateViewport,
5550     d3d1_FindDevice
5551 };
5552
5553 /*****************************************************************************
5554  * ddraw_find_decl
5555  *
5556  * Finds the WineD3D vertex declaration for a specific fvf, and creates one
5557  * if none was found.
5558  *
5559  * This function is in ddraw.c and the DDraw object space because D3D7
5560  * vertex buffers are created using the IDirect3D interface to the ddraw
5561  * object, so they can be valid across D3D devices(theoretically. The ddraw
5562  * object also owns the wined3d device
5563  *
5564  * Parameters:
5565  *  This: Device
5566  *  fvf: Fvf to find the decl for
5567  *
5568  * Returns:
5569  *  NULL in case of an error, the vertex declaration for the FVF otherwise.
5570  *
5571  *****************************************************************************/
5572 struct wined3d_vertex_declaration *ddraw_find_decl(IDirectDrawImpl *This, DWORD fvf)
5573 {
5574     struct wined3d_vertex_declaration *pDecl = NULL;
5575     HRESULT hr;
5576     int p, low, high; /* deliberately signed */
5577     struct FvfToDecl *convertedDecls = This->decls;
5578
5579     TRACE("Searching for declaration for fvf %08x... ", fvf);
5580
5581     low = 0;
5582     high = This->numConvertedDecls - 1;
5583     while(low <= high) {
5584         p = (low + high) >> 1;
5585         TRACE("%d ", p);
5586         if(convertedDecls[p].fvf == fvf) {
5587             TRACE("found %p\n", convertedDecls[p].decl);
5588             return convertedDecls[p].decl;
5589         } else if(convertedDecls[p].fvf < fvf) {
5590             low = p + 1;
5591         } else {
5592             high = p - 1;
5593         }
5594     }
5595     TRACE("not found. Creating and inserting at position %d.\n", low);
5596
5597     hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->wineD3DDevice,
5598             fvf, This, &ddraw_null_wined3d_parent_ops, &pDecl);
5599     if (hr != S_OK) return NULL;
5600
5601     if(This->declArraySize == This->numConvertedDecls) {
5602         int grow = max(This->declArraySize / 2, 8);
5603         convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
5604                                      sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
5605         if (!convertedDecls)
5606         {
5607             wined3d_vertex_declaration_decref(pDecl);
5608             return NULL;
5609         }
5610         This->decls = convertedDecls;
5611         This->declArraySize += grow;
5612     }
5613
5614     memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
5615     convertedDecls[low].decl = pDecl;
5616     convertedDecls[low].fvf = fvf;
5617     This->numConvertedDecls++;
5618
5619     TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
5620     return pDecl;
5621 }
5622
5623 /* IWineD3DDeviceParent IUnknown methods */
5624
5625 static inline struct IDirectDrawImpl *ddraw_from_device_parent(IWineD3DDeviceParent *iface)
5626 {
5627     return (struct IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(struct IDirectDrawImpl, device_parent_vtbl));
5628 }
5629
5630 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
5631 {
5632     struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5633     return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
5634 }
5635
5636 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
5637 {
5638     struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5639     return ddraw7_AddRef(&This->IDirectDraw7_iface);
5640 }
5641
5642 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
5643 {
5644     struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5645     return ddraw7_Release(&This->IDirectDraw7_iface);
5646 }
5647
5648 /* IWineD3DDeviceParent methods */
5649
5650 static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
5651 {
5652     TRACE("iface %p, device %p\n", iface, device);
5653 }
5654
5655 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
5656         void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
5657         WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, struct wined3d_surface **surface)
5658 {
5659     struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5660     IDirectDrawSurfaceImpl *surf = NULL;
5661     UINT i = 0;
5662     DDSCAPS2 searchcaps = This->tex_root->surface_desc.ddsCaps;
5663
5664     TRACE("iface %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
5665             "\tpool %#x, level %u, face %u, surface %p\n",
5666             iface, container_parent, width, height, format, usage, pool, level, face, surface);
5667
5668     searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
5669     switch(face)
5670     {
5671         case WINED3DCUBEMAP_FACE_POSITIVE_X:
5672             TRACE("Asked for positive x\n");
5673             if (searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP)
5674             {
5675                 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
5676             }
5677             surf = This->tex_root; break;
5678         case WINED3DCUBEMAP_FACE_NEGATIVE_X:
5679             TRACE("Asked for negative x\n");
5680             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break;
5681         case WINED3DCUBEMAP_FACE_POSITIVE_Y:
5682             TRACE("Asked for positive y\n");
5683             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break;
5684         case WINED3DCUBEMAP_FACE_NEGATIVE_Y:
5685             TRACE("Asked for negative y\n");
5686             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break;
5687         case WINED3DCUBEMAP_FACE_POSITIVE_Z:
5688             TRACE("Asked for positive z\n");
5689             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break;
5690         case WINED3DCUBEMAP_FACE_NEGATIVE_Z:
5691             TRACE("Asked for negative z\n");
5692             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break;
5693         default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
5694     }
5695
5696     if (!surf)
5697     {
5698         IDirectDrawSurface7 *attached;
5699         IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)This->tex_root, &searchcaps, &attached);
5700         surf = (IDirectDrawSurfaceImpl *)attached;
5701         IDirectDrawSurface7_Release(attached);
5702     }
5703     if (!surf) ERR("root search surface not found\n");
5704
5705     /* Find the wanted mipmap. There are enough mipmaps in the chain */
5706     while (i < level)
5707     {
5708         IDirectDrawSurface7 *attached;
5709         IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)surf, &searchcaps, &attached);
5710         if(!attached) ERR("Surface not found\n");
5711         surf = (IDirectDrawSurfaceImpl *)attached;
5712         IDirectDrawSurface7_Release(attached);
5713         ++i;
5714     }
5715
5716     /* Return the surface */
5717     *surface = surf->wined3d_surface;
5718     wined3d_surface_incref(*surface);
5719
5720     TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, surf);
5721
5722     return D3D_OK;
5723 }
5724
5725 static HRESULT WINAPI findRenderTarget(IDirectDrawSurface7 *surface, DDSURFACEDESC2 *surface_desc, void *ctx)
5726 {
5727     IDirectDrawSurfaceImpl *s = (IDirectDrawSurfaceImpl *)surface;
5728     IDirectDrawSurfaceImpl **target = ctx;
5729
5730     if (!s->isRenderTarget)
5731     {
5732         *target = s;
5733         IDirectDrawSurface7_Release(surface);
5734         return DDENUMRET_CANCEL;
5735     }
5736
5737     /* Recurse into the surface tree */
5738     IDirectDrawSurface7_EnumAttachedSurfaces(surface, ctx, findRenderTarget);
5739
5740     IDirectDrawSurface7_Release(surface);
5741     if (*target) return DDENUMRET_CANCEL;
5742
5743     return DDENUMRET_OK;
5744 }
5745
5746 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
5747         void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
5748         WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable,
5749         struct wined3d_surface **surface)
5750 {
5751     struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5752     IDirectDrawSurfaceImpl *d3d_surface = This->d3d_target;
5753     IDirectDrawSurfaceImpl *target = NULL;
5754
5755     TRACE("iface %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5756             "\tmultisample_quality %u, lockable %u, surface %p\n",
5757             iface, container_parent, width, height, format, multisample_type, multisample_quality, lockable, surface);
5758
5759     if (d3d_surface->isRenderTarget)
5760     {
5761         IDirectDrawSurface7_EnumAttachedSurfaces((IDirectDrawSurface7 *)d3d_surface, &target, findRenderTarget);
5762     }
5763     else
5764     {
5765         target = d3d_surface;
5766     }
5767
5768     if (!target)
5769     {
5770         target = This->d3d_target;
5771         ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This);
5772     }
5773
5774     /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
5775
5776     *surface = target->wined3d_surface;
5777     wined3d_surface_incref(*surface);
5778     target->isRenderTarget = TRUE;
5779
5780     TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, d3d_surface);
5781
5782     return D3D_OK;
5783 }
5784
5785 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
5786         UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type,
5787         DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface)
5788 {
5789     struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5790     IDirectDrawSurfaceImpl *ddraw_surface;
5791     DDSURFACEDESC2 ddsd;
5792     HRESULT hr;
5793
5794     TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5795             "\tmultisample_quality %u, discard %u, surface %p\n",
5796             iface, width, height, format, multisample_type, multisample_quality, discard, surface);
5797
5798     *surface = NULL;
5799
5800     /* Create a DirectDraw surface */
5801     memset(&ddsd, 0, sizeof(ddsd));
5802     ddsd.dwSize = sizeof(ddsd);
5803     ddsd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
5804     ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
5805     ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
5806     ddsd.dwHeight = height;
5807     ddsd.dwWidth = width;
5808     if (format)
5809     {
5810         PixelFormat_WineD3DtoDD(&ddsd.u4.ddpfPixelFormat, format);
5811     }
5812     else
5813     {
5814         ddsd.dwFlags ^= DDSD_PIXELFORMAT;
5815     }
5816
5817     This->depthstencil = TRUE;
5818     hr = IDirectDraw7_CreateSurface(&This->IDirectDraw7_iface, &ddsd,
5819             (IDirectDrawSurface7 **)&ddraw_surface, NULL);
5820     This->depthstencil = FALSE;
5821     if(FAILED(hr))
5822     {
5823         ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This, hr);
5824         return hr;
5825     }
5826
5827     *surface = ddraw_surface->wined3d_surface;
5828     wined3d_surface_incref(*surface);
5829     IDirectDrawSurface7_Release((IDirectDrawSurface7 *)ddraw_surface);
5830
5831     return D3D_OK;
5832 }
5833
5834 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
5835         void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
5836         WINED3DPOOL pool, DWORD usage, struct wined3d_volume **volume)
5837 {
5838     TRACE("iface %p, container_parent %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
5839                 iface, container_parent, width, height, depth, format, pool, usage, volume);
5840
5841     ERR("Not implemented!\n");
5842
5843     return E_NOTIMPL;
5844 }
5845
5846 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
5847         WINED3DPRESENT_PARAMETERS *present_parameters, struct wined3d_swapchain **swapchain)
5848 {
5849     struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5850     IDirectDrawSurfaceImpl *iterator;
5851     HRESULT hr;
5852
5853     TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
5854
5855     hr = IWineD3DDevice_CreateSwapChain(This->wineD3DDevice, present_parameters,
5856             This->ImplType, NULL, &ddraw_null_wined3d_parent_ops, swapchain);
5857     if (FAILED(hr))
5858     {
5859         FIXME("(%p) CreateSwapChain failed, returning %#x\n", iface, hr);
5860         *swapchain = NULL;
5861         return hr;
5862     }
5863
5864     This->d3d_target->wined3d_swapchain = *swapchain;
5865     iterator = This->d3d_target->complex_array[0];
5866     while (iterator)
5867     {
5868         iterator->wined3d_swapchain = *swapchain;
5869         iterator = iterator->complex_array[0];
5870     }
5871
5872     return hr;
5873 }
5874
5875 static const IWineD3DDeviceParentVtbl ddraw_wined3d_device_parent_vtbl =
5876 {
5877     /* IUnknown methods */
5878     device_parent_QueryInterface,
5879     device_parent_AddRef,
5880     device_parent_Release,
5881     /* IWineD3DDeviceParent methods */
5882     device_parent_WineD3DDeviceCreated,
5883     device_parent_CreateSurface,
5884     device_parent_CreateRenderTarget,
5885     device_parent_CreateDepthStencilSurface,
5886     device_parent_CreateVolume,
5887     device_parent_CreateSwapChain,
5888 };
5889
5890 HRESULT ddraw_init(IDirectDrawImpl *ddraw, WINED3DDEVTYPE device_type)
5891 {
5892     HRESULT hr;
5893     HDC hDC;
5894
5895     ddraw->IDirectDraw7_iface.lpVtbl = &ddraw7_vtbl;
5896     ddraw->IDirectDraw_iface.lpVtbl = &ddraw1_vtbl;
5897     ddraw->IDirectDraw2_iface.lpVtbl = &ddraw2_vtbl;
5898     ddraw->IDirectDraw3_iface.lpVtbl = &ddraw3_vtbl;
5899     ddraw->IDirectDraw4_iface.lpVtbl = &ddraw4_vtbl;
5900     ddraw->IDirect3D_iface.lpVtbl = &d3d1_vtbl;
5901     ddraw->IDirect3D2_iface.lpVtbl = &d3d2_vtbl;
5902     ddraw->IDirect3D3_iface.lpVtbl = &d3d3_vtbl;
5903     ddraw->IDirect3D7_iface.lpVtbl = &d3d7_vtbl;
5904     ddraw->device_parent_vtbl = &ddraw_wined3d_device_parent_vtbl;
5905     ddraw->numIfaces = 1;
5906     ddraw->ref7 = 1;
5907
5908     /* See comments in IDirectDrawImpl_CreateNewSurface for a description of
5909      * this field. */
5910     ddraw->ImplType = DefaultSurfaceType;
5911
5912     /* Get the current screen settings. */
5913     hDC = GetDC(0);
5914     ddraw->orig_bpp = GetDeviceCaps(hDC, BITSPIXEL) * GetDeviceCaps(hDC, PLANES);
5915     ReleaseDC(0, hDC);
5916     ddraw->orig_width = GetSystemMetrics(SM_CXSCREEN);
5917     ddraw->orig_height = GetSystemMetrics(SM_CYSCREEN);
5918
5919     ddraw->wineD3D = wined3d_create(7, &ddraw->IDirectDraw7_iface);
5920     if (!ddraw->wineD3D)
5921     {
5922         WARN("Failed to create a wined3d object.\n");
5923         return E_OUTOFMEMORY;
5924     }
5925
5926     hr = wined3d_device_create(ddraw->wineD3D, WINED3DADAPTER_DEFAULT, device_type, NULL, 0,
5927             (IWineD3DDeviceParent *)&ddraw->device_parent_vtbl, &ddraw->wineD3DDevice);
5928     if (FAILED(hr))
5929     {
5930         WARN("Failed to create a wined3d device, hr %#x.\n", hr);
5931         wined3d_decref(ddraw->wineD3D);
5932         return hr;
5933     }
5934
5935     /* Get the amount of video memory */
5936     ddraw->total_vidmem = IWineD3DDevice_GetAvailableTextureMem(ddraw->wineD3DDevice);
5937
5938     list_init(&ddraw->surface_list);
5939
5940     return DD_OK;
5941 }